NL2025553B1 - Games, lotteries, and sweepstakes and tickets, systems, technologies, and methods related thereto - Google Patents

Games, lotteries, and sweepstakes and tickets, systems, technologies, and methods related thereto Download PDF

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Publication number
NL2025553B1
NL2025553B1 NL2025553A NL2025553A NL2025553B1 NL 2025553 B1 NL2025553 B1 NL 2025553B1 NL 2025553 A NL2025553 A NL 2025553A NL 2025553 A NL2025553 A NL 2025553A NL 2025553 B1 NL2025553 B1 NL 2025553B1
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Netherlands
Prior art keywords
lottery
game
entry
participant
ticket
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NL2025553A
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Dutch (nl)
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NL2025553A (en
Inventor
Magnus Nordby Reidar
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Magnus Nordby Reidar
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Priority claimed from US16/572,546 external-priority patent/US11244538B2/en
Priority claimed from US16/847,358 external-priority patent/US11011027B2/en
Application filed by Magnus Nordby Reidar filed Critical Magnus Nordby Reidar
Publication of NL2025553A publication Critical patent/NL2025553A/en
Application granted granted Critical
Publication of NL2025553B1 publication Critical patent/NL2025553B1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/005Generating random numbers; Lottery apparatus with dispensing of lottery tickets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Abstract

Games, lotteries, and/or sweepstakes as well as tickets, systems, technologies, and/or methods related thereto. In some embodiments, a gaming hub or clearing house which is used to screen prospective game contestants prior to permitting their participation with games, sweepstakes, and/or lotteries and/or as well as for monitoring contestant play. In certain alternative embodiments, methods and mechanisms for permitting cash payment for online game, lottery, and/ or sweepstakes play. 75

Description

GAMES, LOTTERIES, AND SWEEPSTAKES AND TICKETS, SYSTEMS, TECHNOLOGIES, AND METHODS RELATED THERETO CROSS-REFERENCE TO RELATED APPLICATIONS This application claims priority from U.S. Application No. 16/847,358, filed on April 13, 2020; from U.S. Application No. 16/572,546, filed on September 16, 2019; from U.S. Provisional Application No. 62/859,722, filed on June 11, 2019; from U.S. Provisional Application No. 62/846,532, filed on May 10, 2019; from U.S. Provisional Application No. 62/846,536, filed on May 10, 2019; and from U.S. Provisional Application No. 62/846,506, filed on May 10, 2019. All claims of priority to such applications are hereby made, and the entirety of each above-identified application is hereby incorporated by reference.
BACKGROUND OF THE DISCLOSURE Field of Invention This invention relates to games, lotteries, and/or sweepstakes as well as to tickets, systems, technologies, and/or methods related thereto. In some embodiments, this invention relates to a gaming hub or clearing house which is used to screen prospective game contestants prior to permitting their participation with games, sweepstakes, and/or lotteries and/or as well as for monitoring contestant play. In other embodiments, this invention relates to methods and mechanisms for permitting cash payment for online game, lottery, and/or sweepstakes plays. Background of the Invention Lotteries have existed in various forms throughout the world for hundreds of years. Typical modem lottery formats often involve the selection by a customer or entrant of a pre-determined quantity of lottery numbers (e.g., from a range of numbers) such as by writing such numbers down on a paper form which is submitted to a store clerk. Once the lottery ticket is paid for, such numbers are then entered into a machine which prints, on a second piece of paper, alottery ticket which is issued to the lottery customer. Lottery winners in such conventional lotteries are eventually chosen by a lottery administrator which - via one or more conventional methods - draws or randomly selects winning numbers which an entrant must have selected, and thereby have a paper ticket with numbers matching the winning numbers, to win the lottery prize. If the lottery ticket is lost, the contestant - even if he or she were a winner - would be 1 unable to collect his/her prize. In such lottery types, because the contestant is able to choose whatever numbers he or she desires, multiple winners may result in a given lottery draw (i.e, which necessitates prize sharing). Conversely, because there is no guarantee that the numbers drawn will precisely match any set of numbers chosen by a lottery contestant, a given lottery 5S draw may result in no winner at all.
In a popular second type of lottery format, paper tickets are sold to lottery customers which are a scratch-off type or variety. With such a lottery ticket, often the ticket is predetermined as either a winner or a loser and the customer discovers the “result” of the ticket by scratching or rubbing off an opaque film which conceals whether the ticket is a winning or losing ticket. Because of the simplicity of their design and implementation, there are often a large variety of scratch-off lottery ticket types which compete with one another.
As most conventional lottery types employ paper tickets, not only does the printing of massive numbers of throw away tickets have an environmental impact, but it also requires substantial financial expenditure by the lottery provider to design, print, store, and ship the tickets to large numbers of geographic locations.
Moreover, despite certain benefits of lotteries such as when portions of profits are used to fund local governments or charities, there are certain social stigmas associated with lotteries because of their possible impact among those susceptible to gambling addiction, for example. Further, often those people in the least wealthy social classes are the persons purchasing the most lottery tickets.
Finally, there has been a decline in the popularity of lotteries in recent years (at least in certain markets and countries) possibly due to lack of excitement or enthusiasm associated with conventional lottery types. In this regard, the public has arguably become sensitized to the conventional lottery formats and therefore does not participate in lotteries in historically high numbers.
Recognizing the above-described drawbacks of conventional lottery types, certain needs in the lottery arts have been identified by the inventors of the application for patent contained herein. Similar needs have been identified related to games and sweepstakes, as well as in relation to systems, technologies, and/or methods pertaining to lotteries, games, and sweepstakes.
For the purposes of this application, such terms (“lotteries”, “games”, and “sweepstakes”) may be and are used interchangeably, and the use of one term is not intended to exclude the others 2 from its scope, absent an explicit identification of an intent to do so (if any). Therefore, a new technology or ticket described with respect to a “lottery”, for example, is equally applicable to a “game” or “sweepstake”, unless otherwise specifically stated. These needs in the arts include, for example, a need for new lottery or game types which elicit greater participation by lottery contestants. As other examples, there 1s a need for lottery (or game) types with reduced environmental impact and/or which are less expensive and cumbersome to administer. Furthermore, there is a need for lottery or game types which permit or allow the monitoring of individual ticket purchase (or other lottery or game participation) habits as well as entrant demographics (e.g., to permit or at least aid in government regulation or legal compliance of lotteries). As a final but non-limiting example, there is a need for lotteries or games which can be administered quickly and without requiring significant advance preparation or planning. For example, it would be desirable to have a game (or sweepstakes or lottery) which could be administered contemporaneously with a live event, such as a sporting match or a music performance.
In view of the above-enumerated drawbacks and/or needs or desires for improvements in the arts, it is a purpose of the herein described invention to address one or more of such drawbacks and/or desires as well as, or in the alternative, other needs which will become more apparent to the skilled artisan once given the present disclosure.
SUMMARY OF CERTAIN EMBODIMENTS OF THE INVENTION Generally speaking, certain embodiments of this invention relate to unique games, lotteries, and/or sweepstakes. In other embodiments of this invention, tickets, systems, technologies, and/or methods related to games, lotteries, and/or sweepstake are provided. As already explained above, the terms “games”, “lottery”, or “sweepstakes” (whether used in the singular or plural) are used interchangeably unless otherwise indicated.
In one embodiment, there is provided a game administration method comprising the steps of: a game contestant electronically submitting identifying information and payment information to a electronic game provider hub; the game player hub verifying the identify of the game contestant and screening the game contestant for criteria to permit or deny entry into a gaming system for participaring in game play; wherein when a the game contestant is approved for game play, the game contestant is granted access to a plurality of games, lotteries, and/or sweepstakes administered by an electronic game provider. In similar embodiments, data created and thereafter 3 stored when the game administration method is used, it utilized for monitoring and/or restricting game play of contestants.
In another embodiment, variants of which are discussed herein below, a game administration method is provided wherein a prospective game contestant pays for game play by purchasing a physical game play ticket containing a code, and wherein the code is provide to the electronic game provider hub to prove payment for game play.
In another non-limiting embodiment of the invention, a unique lottery ticket is provided which 1s comprised of a digital image (or video images or video sequences or footage) submitted by a lottery contestant in association with payment for participation in the lottery (although payment is not required in each of the embodiments of the invention). Such digital image (or images) may preferably be combined with contestant related data, such as a contestant name, address, phone number, and/or payment information and encrypted and/or compiled and/or combined as an information capsule which serves as a digital lottery ticket (noting, of course, that neither the creation of an information capsule or the encryption step are required in any particular embodiment). The term “digital image” (whether used in the singular or plural) is hereby defined, for the purposes of construing the entirety of this application, as broadly including still images as well as moving images, sequences of images, video images, and/or video footage. Although an encryption step (or other data/information securitization step) is employed in certain embodiments in which an information capsule is created to serve as a lottery ticket, it is recognized that not all embodiments of the invention will employ such a step or steps i.e, Just as with the optional creation of the information capsule, an encryption step is not required in any embodiment although it may be used in any embodiment. Moreover, in embodiments which do employ such a step or steps, the encryption may or may not take place simultaneous with the creation of the information capsule e.g., it may also take place before or after the information capsule is created (if an information capsule is created at all, in a particular embodiment). In certain non-limiting embodiments, however, the encryption step or steps simultaneously create the lottery ticket (e.g., as an information capsule) to be used in the lottery and provide security to the data or information encrypted.
In another non-limiting embodiment, a lottery method is provided comprising the steps of: 4 a lottery contestant electronically submitting a digital image and payment for lottery participation; electronically encrypting said digital image and contestant information to form an information capsule comprising a lottery ticket; entering said lottery ticket into a batch of a plurality of other lottery tickets comprised of information capsules; selecting a lottery ticket from said batch of a plurality of lottery tickets and designating such lottery ticket as a winning ticket of said lottery; decrypting said information capsule comprising said winning lottery ticket and obtaining information about the lottery contestant which submitted said winning ticket from said decrypted information capsule.
In the same or in different embodiments, prior to the step of selecting and designating a winning ticket, an additional step (or steps) is performed comprising selecting a subset number of said plurality of lottery tickets which is less than the total number of said plurality of lottery tickets and designating said subset number of selected lottery tickets as winners of an intermediate stage of said lottery.
In an alternative and non-limiting, example embodiment, a lottery system for administering a lottery is provided comprising the steps of: a) a lottery contestant electronically submitting a digital image and payment for lottery participation; b) electronically encrypting said digital image and contestant information to form an information capsule comprising an lottery ticket; c) generating a random entry number and affiliating said random entry number with said lottery ticket; d) repeating steps a), b), and c) such that a plurality of lottery tickets are formed and a plurality of random entry numbers are generated and affiliated with said plurality of lottery tickets; e) randomly selecting a random winner number in a winner selection phase and matching said random winner number with one of said plurality of random entry numbers to thereby determine a winning ticket of said lottery; and 5 f) decrypting said information capsule comprising said winning lottery ticket and obtaining information about the lottery contestant which submitted said winning ticket from said decrypted information capsule.
In the same, similar, or in alternative embodiments of that embodiment described immediately above, prior to step e), additional steps are performed comprising: randomly selecting a plurality of random advancement numbers in a lottery advancement phase, said plurality of random advancement numbers being of a quantity which is less than the total number of said plurality of lottery tickets; and matching said plurality of random advancement numbers with corresponding numbers among said plurality of random entry numbers to thereby determine a subset identity of lottery tickets as winners of an intermediate, advancement stage of said plurality of random advancement numbers being of a quantity which is less than the total number of said plurality of lottery tickets; and matching said plurality of random advancement numbers with corresponding numbers among said plurality of random entry numbers to thereby determine a subset identity of lottery tickets as winners of an intermediate, advancement stage of said lottery.
In another non-limiting, example embodiment, a lottery system for administering a lottery is provided comprising the steps of: a) a lottery contestant generating or creating a digital image for use as a lottery ticket; b) generating an entry number and affiliating the entry number with the lottery ticket; c) repeating steps a) and b) such that a plurality of lottery tickets are formed and a plurality of entry numbers are generated and affiliated with the plurality of lottery tickets; and d) randomly selecting a winning ticket number in a winner selection phase and matching the winning ticket number with one of the plurality of entry numbers to thereby determine a winning ticket of the lottery.
In certain embodiments of the invention, a lottery contestant performs the encryption step to form an information (or data) capsule comprising a lottery ticket (e.g., or performs an information capsule generation step at a different time of or even without the use of an encryption step). In such embodiments, the lottery contestant might use a computer or a mobile electronic device such as a mobile phone to complete such encryption step (or information capsule formation step, alone or together with an encryption step). For example, a software 6 application may be provided for computing devices or mobile phones which can be used by contestants to perform the encryption and/or information capsule formation step(s). Such software may be offered as a download or shipped pre-installed on certain devices, for example.
In other embodiments, however, the encryption and/or information capsule formation step(s) are performed by lottery servers, lottery equipment, lottery agents or administrators (e.g., or other third parties), such as after receipt of a digital image, payment, and/or contestant information trom a lottery contestant, for example.
In yet additional example embodiments of the subject invention, combined with one or more of the embodiments described above or elsewhere herein, one or more versions of the herein described lotteries and/or methods are integrated into or with one or more of the group consisting of: a television show, web broadcast, website, mobile device broadcast, or software generated graphical user interface.
In still further alternative embodiments at an intermediate stage, images of intermediate stage winners are displayed on a television show, web broadcast, website, mobile device broadcast, or software generated graphical user interface.
In such or other embodiments, when a final, single winning ticket is selected, the image submitted by the winning contestant 1s displayed or broadcast on a television show, web broadcast, website, mobile device broadcast, or software generated graphical user interface.
In at least one non-limiting embodiment, therein is provided a gaming method comprising the steps of: a gaming participant electronically submitting a digital image as well as participant information, for game participation; electronically encrypting said digital image and participant information to form an information capsule comprising a gaming ticket; entering said gaming ticket into a batch of a plurality of other gaming tickets comprised of information capsules; selecting a gaming ticket from said batch of a plurality of gaming tickets and designating such gaming ticket as a winning ticket of said game; and decrypting said information capsule comprising said winning gaming ticket and obtaining information about the gaming participant which submitted said winning ticket from said decrypted information capsule.
While in this embodiment, payment from the gaming participant is not required, payment may be collected from other sources such as a gaming sponsor.
For example, if a game is administered at a sporting event, a sponsor may pay for the operation of the game, the prize awarded in the game, or other expenses so that gaming participants (e.g., ordinary people attending the sporting 7 event) do not have to pay for participating in the game, but nevertheless may win a prize or prizes as a result of their participation. Sponsors, in turn, may receive brand exposure - as just one example - in return for their financial contributions to the game. For example, in addition to possibly “advertising” or displaying the sponsor’s name in association with the game, in at least one embodiment, sponsors may send advertisements or coupons or may otherwise market directly to participants in the games (e.g., via MMS or SMS, email, etc.), This financial structure, while useful in this embodiment, may be employed in other embodiments described in this application alone, or in combination with other financial structures or payment options. Additional embodiments related to spectator events, live events, sporting events, music performances, trade shows and the like - which may or may not include participant payment and which may or may not include sponsor participation - are described herein-below.
In another non-limiting embodiment, a game is provided in which it is free for players to participate. In such an embodiment, a digital image, such as a digital photograph, is sent to the game administrator (e.g., to its communication and data storage networks) via MMS or other similar method from a smart phone-type device. At an event, such as a sporting event (e.g., a football or basketball game or ski competition), which employs large electronic display screens, the submitted photos - which may serve as the tickets themselves - can be displayed or alternated on the screens so that spectators at the event can view the photos during the game. In conjunction with such displays of the photos, a random (or other type) drawing of an entrant’s photograph can be depicted on the screens. Afterwards, prizes can be awarded, or at least announced, for the winner or winners drawn in the game. These prizes can be provided by game sponsors, for example.
By way of more specific example, in at least one embodiment of the game described immediately above, potential game participants at live events (e.g., football game attendees) see an advertisement on stadium screens and through such advertisements in the stadium, they are invited to enter into a competition or game to win a prize. Rather than charge a gaming fee for entry into the game or contest, wishful participants can simply send a photograph to an identified “short code” (or to a phone number or email address, for example) by the invited method, i.e, via conventional MMS message, for example. Entry is free, other than the standard carrier data costs charged to send an MMS. At some later time during the event, the screens will display the selection process of the prize winner or winners. For example, in at least one embodiment, the 8 photographs of the entrants may be displayed in a photo carousel or on a spinning photo-wheel, displaying numerous entrant photographs, that spins around and stops at the winning photograph. In at least one envisioned embodiment, a sponsor or sponsors of the games can structure the game so that participants are sent a link to a social networking page (e.g., to a Facebook page) or to an internet web-page where they can see their photographs combined with logos representative or associated with the events they attended and/or the sponsors of the game. It is also contemplated that in some of such embodiments (but not all of such embodiments) that a game sponsor’s name and/or logo will be featured or otherwise displayed on the stadium screens and/or also in the confirmation messages participants receive on their mobile phones or similar communications devices. Of course, coupons (or other redeemable certificate types), advertisements, and/or other marketing information or participation rewards may also be sent. Similarly, surveys (or other sponsor related inquiries) could be sent, for example, with rewards or other compensation possibly provided to the participants which actually complete the surveys.
In at least one other embodiment useful in conjunction with spectator and other live event types, a gaming method is provided comprising the steps of: displaying an invitation to play a game at a spectator event; employing a network, including data transmission and storage mechanisms, for a gaming contestant to electronically submit a digital image for game participation; entering the digital image into an electronic batch of a plurality of other digital images; and selecting a digital image from the electronic batch of a plurality of digital images and designating such selected digital image as a winning entry of the game.
In still additional embodiments, moderators are used to manually review digital images submitted for processing as lottery tickets and to approve or disapprove images for broadcast or publication. In certain non-limiting embodiments, during moderation steps or when moderators are otherwise being used, if a digital image is disapproved, an alternate image is substituted for the disapproved image and is assigned to the lottery ticket associated with said disapproved image, and said alternate image 1s utilized for broadcast or publication.
In at least one example embodiment, a lottery system is provided in which a number is generated in association with each electronic lottery ticket entered into a batch of a plurality of lottery tickets and is logged, and the number is used in performing intermediate stage winner selection or final winner selection steps. In a similar or alternative embodiment, intermediate stage winner selection or final winner selection steps are performed utilizing a random number 9 generator to randomly generate numbers which are matched to logged numbers, generated in association with lottery tickets being entered into said batch, to thereby select intermediate stage winners and/or a final lottery winner.
In at least one non-limiting embodiment, images submitted to be processed as and/or converted into lottery tickets are taken and/or submitted using a mobile electronic device such as a cellular telephone or handheld computing device. In other embodiments, digital images may be taken and submitted via a publically accessible kiosk (e.g., located on the street or in a convenience store). In still other embodiments, digital images may be submitted via a computer using an internet connection (e.g., regardless of whether such images are taken by a camera resident in or connected to such a computer or are uploaded to a computer via a conventional camera or scanning device). In further embodiments, images may be obtained from third party sources or originally authored such as via software.
In certain example embodiments which should be construed as non-limiting, payment for lottery participation may be submitted via use of a prepaid SIM card. Other mechanisms for payment include, but are not limited to, cash or check, personalized payment accounts such as merchant accounts or PAYPAL type accounts (or other proprietary account types) or credit card payments (where legal) such as via the internet, or by electronic transfer of cryptocurrency such as Ethereum or Bitcoin. Other payment methods may, of course, be used, which may include recurring payment types. Care should be taken, of course, to comply with local laws pertaining to the legality of acceptable payment types for lottery ticket purchases or other lottery participation type. Payments may be made on a per ticket basis at the time of lottery ticket purchase or submission or at other times as may be contemplated by those of skill in the art (and may be made in association with single, multiple ticket or batch ticket purchases, for example). In certain (but not all) embodiments, it is preferred that payment be completed before or with ticket purchase or digital image submission.
Likewise, a lottery prize may consist of a cash payment to a lottery winner, cryptocurrency payments, or award of hard goods. Hard goods are defined as any non-cash, non- cryptocurrency physical prize such as a car, a boat, golf club, toy, etc. Mechanisms for prize payout include transfer of credit to the lottery winner’s prepaid SIM card, transfer of funds to a personalized account such as PAYPAL or Venmo (or other proprietary account types), transfer of payment by credit card, by electronic transfer of cryptocurrency such as Ethereum or Bitcoin, 10 or by crediting of any payment amount (e.g., cash or cryptocurrency to an electronic wallet affiliated with or stored on the game network). Other payment methods may, of course, be used, such as cash payments or a check.
In certain (but not all) embodiments of the invention, it is an object to provide a more instant gaming experience to the lottery participant.
For example, in such embodiments, the time span between the actual purchase of the ticket and the draw can be shortened dramatically, and theoretically down to one hour, as opposed to traditional lotteries that operate with a “waiting period” of up to a week.
In the same or alternative (but not all) embodiments, lottery tickets are personalized (e.g, via use of submitted images) and therefore provide a more engaging experience for the lottery participants (e.g., which may encourage participation or loyalty with the lottery). In certain exemplary embodiments, the winning tickets and/or tickets which advance to intermediate stages (prior to the final stage of the lottery) will be shown on television or displayed in some other public format (e.g., such as on the internet). Moreover, in some embodiments, the image that becomes representative of the lottery ticket (e.g., and which is displayed on television) is an image that displays what the ticketholder or participant chooses (for instance a personal or family or pet photo). Although numerous game, sweepstakes, and/or lottery entry methods have been described herein - including entry by MMS message, for example - many other forms of entry can be used in the herein described embodiments (whether alone or in combination with other entry methods or mechanisms). For example, some other forms of entry include electronic mail (i.e, email), smart phone software applications, and/or use of social media or networking sites (e.g., LinkedInTM, Facebook™ and TwitterTM). For example, a game, lottery, or sweepstakes produced in accordance with an inventive embodiment described herein can be linked or connected to a social networking site such that it mines or accesses data or images from the site to use as entry data (e.g., a profile photograph from a site like Facebook™ might be captured and used as a game entry photograph). In still other embodiments, representatives of a lottery, game, or sweepstake can be employed to take pictures of game entrants and then use them to register or enter people into the games (or sweepstakes or lottery). Although hashtags (i.e., the symbol “#7) are normally used in technology forums, such as on social media platforms, to index, organize, and/or aggregate content affiliated or “marked” 11 with the hashtag, at least one embodiment of this invention provides a system or method for entering a sweepstakes (or optionally a lottery) using such a hashtag. In at least one such embodiment, an individual desiring to enter a sweepstakes event (or sweepstakes-type event or raffle) takes or selects a photograph (or image or video) and posts the photograph to a social media-type platform in affiliation with a hashtag (i.e, the “#” symbol, typically followed by a word or phrase). For example, the photograph might be posted on twitter affiliated with the “hashtagged” word “photoentry” (or, in other words, “#photoentry”). The entity administering the sweepstakes-type event can select any word or phrase to be hashtagged, of course, but the word or phrase selected is preferably unique so that the sweepstakes objectives can be accomplished efficiently. After a plurality of sweepstakes entrants enter the sweepstakes, as described, the social media site which is being utilized in connection with the sweepstakes is polled or mined or “scraped” for entrants, preferably by searching for the selected hashtagged entry term or phrase (e.g., “#photoentry”). Alternatively, if the sweepstakes operator controls (or has adequate control of or is granted access to) the social media platform, the hashtagged term or phrase can operate as an affirmative command to the platform (e.g., similar to a software command like “run”) to enter the photograph into the sweepstakes substantially concurrent to the hashtagged term (or phrase) being posted. In such embodiments, the sweepstakes entry process is preferably automated via software, but other embodiments where the hashtagged entries are collected manually are also contemplated. Once an adequate number of sweepstakes entrants have entered the sweepstakes, a sweepstakes drawing is displayed, in some form, on the social media site, or on publicly viewable screens, such as a jumbotron at a concert or sports venue. For example, a sweepstakes winner may be selected by selecting a photo-entrant, as described elsewhere herein, and then the sweepstakes winner announced by displaying the winning entrant’s photograph (or image or video) on the social media site or screen (e.g., a jumbotron).
Although preferred embodiments allow free sweepstakes entries, payment may also be required for entry in alternative embodiments. Additionally, the social media-type platform which is utilized may be an existing platform (e.g., such as Facebook, twitter, Instagram, Pinterest, Linkedin, etc.), however, a unique or even temporary social media platform may also be created by the sweepstakes provider. For example, a cloud-based platform may be created or hosted for access by existing jumbotrons (or other similar-type screens) at a concert or sporting or political event. Access may be provided by allowing access to the cloud-based platform (or to 12 sweepstakes controlled servers hosted remotely) by existing computer processing devices (e.g., servers) which already exist at the event venue. Alternatively, access can be provided by servers, with pre-installed software, delivered to the venue for the purposes of administering the sweepstakes at the event.
In another non-limiting embodiment, an alpha-based, or alpha-numeric, lottery is provided. In one such example lottery, a player is permitted to choose lottery letters or words or sentences, in place of a number offered in a conventional lottery. Optionally, there a database is provided in such embodiments so that a player can verify that the words being chosen are viable lottery play options. For example, certain taboo words will be omitted in preferred iterations. In other instances, words may not contain sufficient numbers of characters to be viable lottery plays. In one embodiment, the lottery is preferably two stage: in the first stage, a number is chosen which determines the number of letters that will be utilized in the lottery draw. For example, if the number fourteen is selected in the first state, then lottery entrants may choose words and/or sentences having fourteen alpha-characters for entry into the subsequent alphabet phase of the lottery. Alternatively, a player is provided a guessing opportunity and must correctly guess a number (e.g, either pre-selected or drawn post entry) in order to move to the second lottery stage where a word or sentence chosen by the advancing lottery player must match the “drawn” word or sentence in order to win the lottery. In preferred (but still optional) embodiments, words or sentences for play are chosen and paid for on a per letter basis. In one such example, the more alphabet letters involved in the lottery (e.g., chosen and entered), the higher the prizes available (and vice versa). In similar preferred embodiments, words or sentences are selected by the lottery provider as winning words or sentences using an algorithm which randomly selects the words/sentences from a database. Such lotteries are preferably played on a phone/mobile application, or on a computer, utilizing electronic payment (e.g. credit card, etc.) for entry.
In at least one alpha-numeric lottery example, a lottery ticket is provided which is comprised of a set of numbers, ranging from 0 to 9 and/or letters, ranging from A to Z submitted by a lottery contestant in association with payment for participation in the lottery (hereinafter “The Numbers”). The Numbers may preferably be combined with contestant related data, such asa contestant name, address, phone number, and/or payment information and encrypted and/or compiled and/or combined as one or more information capsules which serves as a digital lottery 13 ticket. The term “The Numbers” (whether used in the singular or plural) is hereby defined, for the purposes of construing the entirety of this application, as broadly including digits as well as letters, both in lower case and capitals. Although an encryption step (or other data/information securitization step) is employed in certain embodiments in which an information capsule is created to serve as a lottery ticket, it is recognized that not all embodiments of the invention will employ such a step or steps. Moreover, in embodiments which do employ such a step or steps, the encryption may or may not take place simultaneous with the creation of the information capsule e.g., it may also take place before or after the information capsule is created. In certain non-limiting embodiments, however, the encryption step or steps simultaneously create the lottery ticket (e.g., information capsule) to be used in the lottery and provide security to the data or information encrypted.
In another non-limiting embodiment, a lottery method is provided comprising the steps of: a lottery contestant electronically submitting The Numbers and payment for lottery participation; electronically encrypting The Numbers and contestant information to form one or more information capsule comprising a lottery ticket; entering said lottery ticket into a batch of a plurality of other lottery tickets comprised of information capsules, selecting a lottery ticket from said batch of a plurality of lottery tickets and designating such lottery ticket as a winning ticket of said lottery if The Numbers contained in said ticket match that of a lottery draw; decrypting said information capsule comprising said winning lottery ticket and obtaining information about the lottery contestant which submitted said winning ticket from said decrypted information capsule.
In the same or in different embodiments, prior to the step of selecting through a process of drawing random numbers and of letters and designating it a winning ticket, an additional step (or steps) is performed comprising selecting a subset number of said plurality of lottery tickets which is less than the total number of said plurality of lottery tickets and designating said subset number of selected lottery tickets as winners of an intermediate stage of said lottery.
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In an alternative and non-limiting, example embodiment, a lottery system for administering a lottery 1s provided comprising the steps of: a) a lottery contestant electronically submitting The Numbers and payment for lottery participation; b) electronically encrypting said digital numbers and/or letters and contestant information to form an information capsule comprising an lottery ticket; c) generating a random entry number and affiliating said random entry number with said lottery ticket; d) repeating steps a), b), and ¢) such that a plurality of lottery tickets are formed and a plurality of random entry numbers are generated and affiliated with said plurality of lottery tickets; e) randomly selecting a random winner number in a winner selection phase and matching said random winner number with one of said plurality of random entry numbers to thereby determine a winning ticket of said lottery; and f) decrypting said information capsule comprising said winning lottery ticket and obtaining information about the lottery contestant which submitted said winning ticket from said decrypted information capsule.
In the same, similar, or in alternative embodiments of that embodiment described immediately above, prior to step e), additional steps are performed comprising: randomly selecting a plurality of random advancement numbers in a lottery advancement phase, said plurality of random advancement numbers being of a quantity which is less than the total number of said plurality of lottery tickets; and matching said plurality of random advancement numbers with corresponding numbers among said plurality of random entry numbers to thereby determine a subset identity of lottery tickets as winners of an intermediate, advancement stage of said lottery.
In another non-limiting, example embodiment, a lottery system for administering a lottery is provided comprising the steps of: a) a lottery contestant generating or creating digital numbers and/or letters for use as a lottery ticket; b) generating an entry number and affiliating the entry number with the lottery ticket, 15 c) repeating steps a) and b) such that a plurality of lottery tickets are formed and a plurality of entry numbers are generated and affiliated with the plurality of lottery tickets; and d) randomly selecting a winning ticket number in a winner selection phase and matching the winning ticket number with one of the plurality of entry numbers to thereby determine a winning ticket of the lottery.
In certain embodiments of the invention, a lottery contestant performs the encryption step to form an information (or data) capsule comprising a lottery ticket (e.g., or performs an information capsule generation step at a different time of or even without the use of an encryption step). In such embodiments, the lottery contestant might use a computer or a mobile electronic device such as a mobile phone to complete such encryption step (or information capsule formation step, alone or together with an encryption step). For example, a software application may be provided for computing devices or mobile phones which can be used by contestants to perform the encryption and/or information capsule formation step(s). Such software may be offered as a download or shipped pre-installed on certain devices, for example. In other embodiments, however, the encryption and/or information capsule formation step(s) are performed by lottery servers, lottery equipment, lottery agents or administrators (e.g., or other third parties), such as after receipt of a digital numbers and/or letters, payment, and/or contestant information from a lottery contestant, for example.
In yet additional example embodiments of the subject invention, combined with one or more of the embodiments described above or elsewhere herein, one or more versions of the herein described lotteries and/or methods are integrated into or with one or more of the group consisting of: a television show, web broadcast, website, mobile device broadcast, or software generated graphical user interface.
In still further alternative embodiments at an intermediate stage, numbers and/or letters of intermediate stage winners may be displayed on a television show, web broadcast, website, mobile device broadcast, or software generated graphical user interface. In such or other embodiments, when a final, single winning ticket drawn, by matching the numbers and/or letters submitted by the winning contestant is displayed or broadcast on a television show, web broadcast, website, mobile device broadcast, or software generated graphical user interface.
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In still additional embodiments, moderators are used to manually review digital numbers and/or letters submitted for processing as lottery tickets and to approve or disapprove numbers and/or letters for broadcast or publication. In certain non-limiting embodiments, during moderation steps or when moderators are otherwise being used, if a digital numbers and/or letters is disapproved, an alternate numbers and/or letters is substituted for the disapproved numbers and/or letters and 1s assigned to the lottery ticket associated with said disapproved numbers and/or letters, and said alternate numbers and/or letters is utilized for broadcast or publication.
In at least one example embodiment, a lottery system is provided in which a number is generated in association with each electronic lottery ticket entered into a batch of a plurality of lottery tickets and is logged, and the number is used in performing intermediate stage winner selection or final winner selection steps. In a similar or alternative embodiment, intermediate stage winner selection or final winner selection steps are performed utilizing a random number generator to randomly generate numbers which are matched to logged numbers, generated in association with lottery tickets being entered into said batch, to thereby select intermediate stage winners and/or a final lottery winner.
In at least one non-limiting embodiment, numbers and/or letters submitted to be processed as and/or converted into lottery tickets are taken and/or submitted using a mobile electronic device such as a cellular telephone or handheld computing device. In other embodiments, digital numbers and/or letters may be taken and submitted via a publicly accessible kiosk (e.g., located on the street or in a convenience store). In still other embodiments, digital numbers and/or letters may be submitted via a computer using an internet connection (e.g., regardless of whether such numbers and/or letters are taken by a camera resident in or connected to such a computer or are uploaded to a computer via a conventional camera or scanning device). In further embodiments, numbers and/or letters may be obtained from third party sources or originally authored such as via software.
In certain example embodiments which should be construed as non-limiting, payment for lottery participation may be submitted via use of a prepaid SIM card. Other mechanisms for payment include, but are not limited to, personalized payment accounts such as merchant accounts or PAYPAL type accounts (or other proprietary account types) or credit card payments (where legal) such as via the internet. Other payment methods may, of course, be used. Care 17 should be taken, of course, to comply with local laws pertaining to the legality of acceptable payment types for lottery ticket purchases or other lottery participation type. Payments may be made on a per ticket basis at the time of lottery ticket purchase or submission or at other times as may be contemplated by those of skill in the art (and may be made in association with single, multiple ticket or batch ticket purchases, for example). In certain (but not all) embodiments, it is preferred that payment be completed before or with ticket purchase or digital numbers and/or letters submission.
In certain (but not all) embodiments of the invention, it is an object to provide a more instant gaming experience to the lottery participant. For example, in such embodiments, the time span between the actual purchase of the ticket and the draw can be shortened dramatically, and theoretically down to one hour, as opposed to traditional lotteries that operate with a “waiting period” of up to a week. In the same or alternative (but not all) embodiments, lottery tickets are personalized (e.g., via use of submitted numbers and/or letters) and therefore provide a more engaging experience for the lottery participants (e.g., which may encourage participation or loyalty with the lottery). In certain exemplary embodiments, the winning tickets and/or tickets which advance to intermediate stages (prior to the final stage of the lottery) will be shown on television or displayed in some other public format (e.g., such as on the internet). Moreover, in some embodiments, the numbers and/or letters that becomes representative of the lottery ticket (e.g, and which are displayed on television) are numbers and/or letters that displays what the ticketholder or participant has chosen. In some of the above or other embodiments, there is provided a system and/or method to be used or integrated with lotteries, such as described in the example embodiment(s) below: Lottery Clearing House and/Or Entry Hub The following is a description of a system or method for preventing the following, negative consequences of gambling, such as: gambling addiction; lack of age control; the player losing his/her ticket; theft of tickets; pollution (paper tickets). In one or more of such embodiments, the player must, before participating in a game of chance, supply two or more of the following: full name; address; phone number; debit card number; credit card number; email address; social security number; date of birth; and/or bank account number. The information is optionally, but preferably, provided by the participant via a mobile phone application or via a 18 website. After the information is sent to the database, it is cross referenced with other sources of information (e.g, driver license information, IP address, encryption token) to ensure that the identity of the participant is correct and that the participant is of legal gambling age. Each participant can preferably only have one player profile. The participant can then, via the participant's credit or debit card, participate in games of chance.
In more specific, alternative embodiments, a gaming entry and/or security hub is provided, the use of which can provide access to a variety of lotteries, sweepstakes, or other games, in diverse locations. For example, in a lottery (or gaming, sweepstakes, or gambling program) deployed for play throughout the United States, a central gaming hub can be maintained which serves as a central entry point and/or clearing house for game entrants, for a plurality of games, located at multiple locations around the United States (or other locations or regions throughout the world, such as within the various member countries of the European Union). Although the term “hub” is used, the meaning of such term is to convey that one or more game contestant registration and/or entry points are provided but where all (or substantially all) registrations or entries pass through a centralized database and/or screening procedure.
By way of more specific example, if a game provider (or developer) within the United States (hereinafter “Game Provider”) wishes to launch a plurality of games accessible to citizens or residents of (or a portion of) the states of the United States of America, the Game Provider will provide or construct a clearing house which includes servers, including computer processors and one or more databases, for intaking contestant information and entries and, through software operations, for processing said contestant information and entries. Of course, the clearing house may also be constructed by third party contractors according to the necessary operational parameters provided by the Game Provider and/or governmental entity. More particularly, as but one example configuration, a Game Provider can provide one or more web portals (e.g., accessible through a uniform resource locator (“URL”) via a web browser connected to the internet) by which a prospective contestant (or game player) can access the hub. If multiple URLs are used to access the webportal, the URLs can be customized to provide information about a specific game in which the prospective contestant has acquired interest. For example, if a “bingo” game and photo-lottery game (as described herein) are both being simultaneously promoted by the Game Provider, an example URL could optionally be selected to be www._gameprovidername bingo.com for the bingo-style game, and 19 www. gameprovidername photolotto.com for the photo-lottery style game. Of course, these are examples only, and any unique URL which is available (e.g., not prior reserved or owned by a different entity) can be selected to utilized for access to the hub. The URLs, in turn, will preferably each access the same clearing house (or “hub”) or at least a similar clearing house, which performs the same or similar operations of duplicate (or substantially duplicate), “mirror” hubs. In other words, if multiple clearing house or hub locations (or multiple units of hub- enabling equipment) are utilized, the multiple clearing houses will preferably perform the same entry, registration, and/or screening operations because they each access mirrored (e.g., duplicated) or at least substantially similar databases and contain software with the same or similar operating commands. Accordingly, if different URLs are utilized for different games (such as described in this paragraph), such different URLs can “point” to a specific clearing house provisioned for a specific game (or lottery or sweepstakes) or they can be configured to “point” to the same clearing house which is provisioned to screen and process prospective contestants for both game types. Of course, many additional game types, and therefore many additional URLs can be utilized with the game distribution hub. Conversely, in optional embodiments, a single URL can be used for access by all prospective contestants, for all games. In yet an additional alternative embodiment, the clearing house hub can be provisioned to access outside databases, such as databases maintained by law enforcement agencies, and then to cross- reference information in internal databases (e.g., information collected from prospective game contestants) against information contained in such law enforcement databases, in order to screen prospective game contestants according to criteria described elsewhere herein.
If the participant wins, the winnings will be transferred directly to the participant's bank account and or credit or debit card or to an electronic wallet located on the gaming system. Optionally, the participant is issued a receipt and the database retains a copy of the receipt or transfers it to a second database. If the participant spends more money than he or she should, the participant will be locked out of the game for a period of time. This will be defined by either the participant's own spending limits or built-in spending limits. The participant can choose to delete or deactivate his/her profile.
In certain unique (but still alternative) embodiments, in person, cash payment mechanisms are provided which allow cash payment at a brick-and-mortar transaction location, even when game play is conducted on the internet (i.e., online) or on a private electronic 20 network.
For example, in one particularly distinctive embodiment, “lottery payment proof” (or “lottery play”) cards can be sold at brick-and-mortar locations and used, in lieu of other payment forms (such as wires or electronic checks), to demonstrate that a prospective game player (or contestant) has paid for the right to play a game or lottery or sweepstakes.
In one specific version of such an embodiment, a game contestant may purchase a physical game or lottery ticket with cash.
The physical ticket can include a code covered by a scratch off film, which the game contestant removes (e.g., using a coin or finger nail or similar method) to reveal the code.
The code can then be supplied to a Game Provider hub, which is then cross-checked against a database.
In other words, the entry of the code confirms to the Game Provider that the game play has been paid for with cash, and the Game Provider can thereafter be compensated by the ticket seller (who received the cash payment) such as through electronic transfer of funds.
The ticket seller, in such instance, prefereably retains a portion of the ticket sales price as a commission to compensate the ticket seller for the effort involved in processing and enabling the transaction.
In such a method, a convenience store may sell a scratch-off ticket in a state such as Arizona (for example) to a prospective game contestant.
The code is then revealed by scratching off the scratch-off film and thereafter used to prove payment for game play by entering the code into a web interface of a mobile device (or other web or network accessible device) which, in turn, accesses a Game Provider’s clearing house hub in a far away locale, such as Florida (for example). Verification of the code authenticity and value amount can be obtained by accessing an additional database (such as a banking or governmental lottery database) or via parsing data stored on the Game Provider’s database (on physical servers or in a cloud). To facilitate efficacy of such an embodiment, lottery payment proof cards can be sold in specific monetary denominations, such as for example representing a play-purchase amount of $5, $10, and $20 respectively.
In such an embodiment, the hidden code on the scratch off ticket (in this optional embodiment) will correspond to the monetary amount paid at the brick-and-mortar location.
This may be accomplished through various means such as by recording each code as having the pre- determing monetary (e.g., dollar) value in a database, or by assigning numerical code ranges to have specific monetary values.
For example, codes beginning with the numeral (or integer) 1 may be assigned a value of $5 dollars (or other pre-determined value), whereas codes beginning with the numeral (or integer) 3 will have a different predetermined monetary value (such as $10), and so forth.
Of course, the number of integers in the code can be unlimited to account for 21 increasing numbers of tickets sold to game contestants. For example, the initial tickets could have 5 “figures” (e.g., Ixxxx) but as player participation increases, the number of figures in the code can be increased (e.g., to Ixxxxx, Ixxxxxx, 1xxxxxxX, etc.), and the advantages described herein still obtained, so long as the first integer code system is maintained or adhered to.
In yet additional alternative embodiments, if a unique serial number is printed on a physical ticket, in addition to the code under a scratch-off film, a unique monetary amount can be assigned to each and any code. This can be accomplished by a merchant at a brick-and-mortar location accepting a monetary payment selected by the game contestant (i.e., payor), then entering that payment amount into a database, while also entering the serial number displayed on the ticket into the database so that the monetary value and serial number are affiliated (the serial number can either be visible or revealed by an additional scratch off film for security purposes). The serial number of the ticket will be unique and will have already been affiliated with the hidden code printed on the ticket (i.e., under the scratch off material). Accordingly, when the code 1s thereafter entered into a Game Provider database, the code can be cross-referenced to find its matching serial number, and then the serial number searched (within a database) to determine the monetary amount which was affiliated with it by the payee that was paid at the brick-and-mortar location. Using such methods, paper costs can be saved (among other benefits), because if a monetary payment requirement is changed in connection with a Game Provider game, new physical tickets will not need to be printed. The new monetary amounts can be simply assigned to the existing tickets with unique serial numbers when the game contestant (payee) pays for the ticket at the brick-and-mortar payment location (such unique amount then being assigned to the code). Of course, data sharing is accomplished by transmitting code, payment, and serial number data across networks to and/or from the payee, Game Provider, lottery entity, and/or governmental entity, etc.
In some of the above or other embodiments, there is also provided a unique lottery, in which electronic payment is accepted (e.g., credit card payment). In such a lottery, lottery play is monitored so that frequent players can be identified. If players play too often, they can be warned and/or play suspended for selected times. Frequency of play acceptability can be the same criteria for all players, or based on salary and/or credit history. A more specific embodiment, and other criteria, are described below: Additional Example of Lottery Summary: 22
In one preferred but optional embodiment, a player is permitted to choose lottery letters or words or sentences, in place of a conventional number based lottery. In preferred embodiments, there is a database so that a player can verify that the words being chosen are viable play options. For example, certain taboo words will be omitted in preferred iterations, as may be slang or fake words, for example. The lottery is preferably delivered in two stages, as follows: in the first stage, a number is chosen which determines the number of letters that will be in the lottery. Optionally, in an alternative embodiment, a player must correctly guess the number in order to move to the second lottery stage where a chosen word or sentence must match the “drawn” word or sentence in order to win the lottery. In vet another optional embodiment, staged prizes for winning first and second stages may be offered. Words or sentences for play are preferably offered and/or chosen and paid for on a per letter basis. The more letters chosen and entered, the higher the prizes available (and vice versa), in preferred embodiments. Words or sentences are preferably thereafter selected by the lottery provider as winning words or sentences using an algorithm which randomly selects the words/sentences from a database. The lottery is preferably played on a phone/mobile application with electronic payment (e.g. credit card, etc.).
In the same or other (but not necessarily all) embodiments, the inventions described herein can be utilized while mitigating gambling related social issues. For example, certain of the technologies described herein enable the lottery provider or administrator to monitor the revenue generated by each individual participant or ticketholder (e.g., by monitoring the frequency or quantity of ticket purchases). This allows entities to consequently regulate the individuals gaming habits to, for example, prevent excessive gambling. In such embodiments, the lottery provider or administrator can, for example, maintain a profitable business and generate revenue for its charities, governments, and beneficiaries, etc. while avoiding significantly contributing to the social issues of gambling addiction.
Similarly, certain (but not all) of the technologies described herein can aid in compliance with and enforcement of laws and other governmental regulations (or even contractual obligations) related to lotteries. For example, because of the electronic nature of the lottery tickets described herein, regulatory entities (e.g., governments) can prevent excessive ticket sales utilizing computerized control. For example, such controls can be used to prevent more tickets from being sold or issued than the operator is permitted or for which the provider or 23 administrator is otherwise licensed. Still further, certain (but not all) of the embodiments of the technologies described herein provide for increased ability to evaluate and/or analyze lottery transactions. For example, such embodiments may provide entities (e.g., governmental authorities) with an increased ability to investigate or evaluate suspicious transactions and/or trace transaction origins, thereby allowing for possible prevention of illegal activity such as money laundering.
In at least one embodiment, to aid such compliance monitoring and/or enforcement, or for other purposes, a database is provided which is comprises of data collected during the operation and/or in the administration of there herein described lotteries. For example, in at least one example embodiment, there is provided: a first database optionally utilized to automatically track the gaming patterns of separate individuals, the database being comprised of data collected from payment information submitted for each entrant, or from name or identification information submitted by each entrant. In similar useful embodiments, a second database of known or suspected abusers or money launderers is also maintained. In such embodiments, the servers are configured, and/or the software is programmed, to compare the data in the first database to the data in the second data base to identify money launderers or players with abusing playing habits or gambling problems.
Certain examples of the invention are now described below with respect to certain non-limiting embodiments thereof as illustrated in the following drawings wherein:
BRIEF DESCRIPTION OF DRAWINGS FIG. 1 schematically illustrates one embodiment of an example lottery system according to the subject invention.
FIG. 2 schematically illustrates one method or process of creating or generating lottery tickets according to one non-limiting embodiment of the subject invention.
FIG. 3 illustrates an example screenshot of a television program or web production of a broadcast or publicized lottery according to one embodiment of the subject invention. Seven additional figures are provided which illustrate example operations or methods or configurations of certain non-limiting embodiments of the invention, as well as certain example components and functions thereof.
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FIG. 4a illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
FIG. 4b illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
FIG. 4c illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
FIG. 4d illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
FIG. 4e illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
FIG. 4f illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
FIG. 4g illustrates example operations or methods or configurations of certain non- limiting embodiments of the invention, as well as certain example components and functions thereof.
DETAILED DESCRIPTION OF CERTAIN EMBODIMENTS For a more complete understanding of the present invention, reference is now made to the following description of various illustrative and non-limiting embodiments thereof, taken in conjunction with the accompanying drawings in which like reference numbers indicate like features.
Addressing one or more of the above-described drawbacks or needs in the lottery arts (or other drawbacks or needs not specifically described herein), at least one embodiment of the subject invention comprises a unique lottery ticket comprised of a photograph or other digital image submitted by a contestant in combination with payment for lottery participation. Such an image and/or payment information is compiled and/or encrypted to form a secure information 25 capsule which serves as a lottery ticket. When such a capsule is encrypted, the information contained in the lottery ticket (including the identity of the contestant, the image, and possibly other information) is secured from unauthorized access and therefore aids in preventing tampering with lottery integrity. Because numerous other types of information may be provided in connection with a digital image (e.g., at the time of purchase of lottery participation), such as a contestant’s name, address, phone number, sex, birth date, date/time of ticket purchase, etc., such categories of information, including payment information, are periodically referred to herein as, and are intended within the scope of this document to be, synonymous with the term “contestant information”.
Referring now to Fig. 1, a non-limiting, example embodiment of a lottery system which utilizes such a lottery ticket (e.g., comprised of a digital image and contestant information compiled or encrypted to form an information capsule) is schematically depicted therein. Generally speaking, such a lottery system 1 includes five main stages or phases which begin with entry of a contestant into the lottery and terminate with the selection of a lottery winner and the broadcast or publication of such lottery winner on a television program, webcast, website, or the like.
More specifically, the lottery begins with phase 1 where the prospective lottery contestant submits a digital image to the lottery provider. Such digital image may be taken or captured using a cellular phone (with a built-in camera) or may be taken with a conventional camera and then uploaded to a computer or cellular phone for submission. Similarly, a scanner may be used to create a digital image or an image may simply be obtained from third party sources or even authored via software programs such as Adobe Acrobat, Photoshop, or Microsoft’s Paint application. In still another example, lottery kiosks may be provided in public locations, such as grocery or convenience stores, with such kiosks including cameras and appropriate data or internet connections for capturing and submitting digital images. Regardless of how the image is created or captured (and regardless of the type of image file which is employed, for example, a “bmp” or “jpg” or “tiff” type file), the image is ultimately submitted to the lottery provider or administrator using suitable methods or mechanisms. These may include, but are not limited to, via MMS message, internet (e.g., via email), proprietary software interface (e.g., contained or downloaded onto a computer, hand held device, or mobile phone), or via the above-described kiosk, for example. In at least one embodiment (not intended to be limiting to the invention), 26 once an image is submitted to the lottery provider, the image is stored on lottery servers in association with a unique user profile linked or associated with the lottery contestant (e.g., created simultaneous with, prior to, or after the submission of a suitable image).
Certain embodiments may utilize social media or networking sites, such as LinkedInTM, Facebook™, and Twitter™ for entry. In those embodiments one unique method of entry may be accomplished by a participant applying a hashtag or pound sign (#) to a message and posting the message to a social media platform. The hashtag that results in game entry may be defined by an administrator such as an event sponsor, a promoter, or the game provider. For example, the entry hashtag could be defined to be the name of a promoter and could appear as: #PromoterName. In a further non-limiting example, a promoter may desire to promote the name of a product. The promoter is enabled to define the entry hashtag to be a product name. In that case the entry hashtag could appear as: #PromoterProductName. The game, lottery, or sweepstakes system mines or accesses data from the social media platform and may be configured to search for the entry hashtag (alternatively, in some embodiments, the data may be pushed if the hashtag operates as an entry command). This mining may be accomplished by a local or cloud-based network. Upon finding an entry hashtag the game, lottery, or sweepstakes system may enter the corresponding participant into the game, lottery, or sweepstakes.
In phase 2, subsequent or simultaneous with phase 1 (or even prior thereto), a lottery contestant submits payment for lottery participation (e.g., payment for entry into the lottery, issuance of the ticket, and the chance at winning prizes or money). Such payment can be completed using functionalities or services offered by contestants’ mobile operators where the owners of the mobile phones (or cellular phones) are charged or billed through their mobile subscription either as a credit, debit, or via deduction from a pre-paid account (e.g., a pre-paid SIM card). Alternative payment options include cyber currency — such as Bitcoin — or may even include conventional cash or check payments. Check payments may be made by scanning or taking photographs of a signed check (or other legal monetary instrument) and then transmitting or uploading to obtained image to the lottery provider or to an authorized bank or other account holder or manager. In still other embodiments, it is envisioned that a participant could be provided with a location to submit a physical, paper check (or other physical currency). This billing or debiting (or at least the recording of the transaction) may occur simultaneous with an MMS image submission to the lottery operator, for example. In other example embodiments, 27 user profiles may be linked to payment services or options such as merchant accounts, credit or debit cards, or PAYPAL type accounts (e.g., such that when an image is submitted to the lottery administrator, payment is automatically completed via payment services linked to the user profile). However payment is made, in exemplary embodiments of the invention, whenever an image is submitted to the lottery provider (or when the lottery provider processes or accepts a submitted image), a valid payment is registered and a lottery ticket purchase (or lottery entry) is fulfilled. Thereafter, in phase 3, the process of creating a picture or image type lottery ticket is begun.
In particular, during phase 3, the image file submitted by the lottery contestant is converted into a lottery ticket, as schematically illustrated in Fig. 2, which, optionally, can be used in an existing or conventional lottery process and infrastructure. This conversion, in preferred (but not necessarily all) embodiments, includes a combination or compilation of the digital image with contestant information, which preferably includes payment information, as defined herein above. Generally speaking, each lottery ticket (e.g., created from a digital image, etc.) converted or created results in a self-contained information capsule (e.g., created or stored as a “lot” file with associated MIME type(s) to process the file), which, in preferred embodiments, carries all (or at least some) information necessary to secure lottery ticket integrity and to re-generate the originally submitted lottery picture or image (and/or contestant information). Further, in at least some embodiments, each information capsule or lottery ticket created will be linked to the users (i.e., image issuer’s or lottery contestant’s) unique personal profile.
In certain embodiments, when a picture or image is received from an issuer (i.e., a lottery contestant), the lottery provider or administrator charges a fee to convert the image into a lottery ticket. In preferred embodiments, traceable banking information - for example routing numbers or information and/or clearing house numbers - will be integrated in whole or in part into the lottery ticket.
Also (in at least some embodiments) during phase 3, to ensure, among other things, that each lottery ticket has a unique value or identifier, a serial number will be generated and integrated into or associated with the lottery ticket. Such a serial number may be generated randomly or as a result of data provided by the lottery contestant e.g., derived from digital image information and/or contestant information.
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In one particularly unique embodiment, a lottery or sweepstakes is provided which utilizes the digital image submitted to generate a unique entry number derived from data present in the digital image. For example, the color patterns or color saturation within the image can be analyzed and unique numbers thereby generated from the unique color patterns or color saturation values found in each image. This can be done in combination with data sets derived also from the number of objects displayed within the image, or from the shape(s) of the objects displayed within the image. Accordingly, because each image (e.g., each personal photograph) submitted will be unique, each entry number derived from the image will be unique. These unique numbers obtained, derived from the qualities of each unique photograph, may be combined with the image and other contestant information to form a digital image lottery ticket for each lottery entrant. Alternatively, the derived data sets can be converted into a unique individual lottery number, sweepstakes number, or serial number to be used as the unique entry identifier itself (preferably still associated with a digital image). In some embodiments, software can be utilized to more quickly evaluate such photo derived entry identifiers for the purposes of most quickly matching the numbers to drawn (or otherwise selected) winning entry numbers, for more efficient winner selection or determination. In certain embodiments of the invention (but not necessarily all embodiments), open source extendable image formats are used for compressing or packing information, but in some cases, non-open source (for example, proprietary) formats will be used. In embodiments in which non-open source or proprietary formats are used, such use may be employed for the purpose of further uniquely identifying images or generated lottery tickets. Such use, in this regard, may provide security or integrity to the lottery system or method by indicating the presence of or by providing necessary lottery information. Although conventional PKI type encryption may be used to encrypt information capsules and/or tickets and/or contestant information (e.g., so that the tickets or information capsules, etc. can only be opened or accessed by authorized persons to thereby provide additional integrity or security to the lottery system), it is contemplated, of course, that other encryption types or methods may be used (or that other data securitization types or methods, exclusive of encryption, may be used) regardless of whether in existence at the time of the present application for patent.
Of course, each of these steps or processes just described related to encryption, compilation of data, and/or otherwise related to the creation of the information capsule or lottery 29 ticket (whether or not encrypted at this stage or later or not at all) may be performed by the lottery contestant rather than the entity administering the lottery (or such entity’s equipment or agent), or by some combination thereof. For example, software may be provided either preloaded into computers or mobile devices or made available as downloads (e.g., as an iPhone software 5S application). Alternatively, all of the necessary software may be hosted in “the cloud” to minimize hardware cost, install, and storage requirements. In such cases, the contestant could access the necessary software using a link provided on a mobile device, which is either located by navigating the world wide web or because it is received by email, text message, or other messaging mechanism or type. However provided, and regardless of where hosted or stored (or operated), such software could be used by a lottery contestant to pre-encrypt image and contestant information or to otherwise create a valid, secure lottery ticket (e.g., or information capsule) prior to or simultaneous with submission of such to the entity administering the lottery (whether or not such lottery ticket or information capsule is encrypted, by compiling or combining appropriate data or information).
In phase 4 or the lottery draw phase, a lottery drawing will take place in which lottery entrants will either be selected to advance to intermediate or advancement phases of the lottery and/or a final lottery winner or winners will be selected. In certain example (but non-limiting) embodiments, a lottery draw is conducted utilizing an approved (and preferably secure) random number generator and/or lottery draw machine supplied by one of a number of possible vendors.
In certain but not all embodiments, the draw is completed in several rounds such as “qualification”, “advancement”, and “final” rounds. In an example of one of such embodiments, a first round is completed or performed to select a plurality of lottery tickets which, as winners of an initial lottery stage (or “qualification draw”), enter or proceed to the next levels or stages of the lottery. In such later stages, further draws are completed which select or determine winners to proceed to additional or a final stage(s). As described in more detail below, one or more (or all) of such draws or levels (e.g., including pictures or images of the contestants advancing) can be broadcast (or integrated into an existing broadcast) on a television program or otherwise publicized such as on a webcast or website. Further, the various levels of draw may be completed or initiated prior to a television broadcast (for example) or, alternatively, as a live component of atelevision program (e.g., using pre-moderated images or photographs from or comprising the lottery tickets).
30
In some embodiments of the inventive lottery methods and/or systems where moderation of images or photographs is employed (e.g., because of local laws regulations or ethical standards), the approval or moderation process is conducted by human moderators. More particularly, such moderators will review and adjudge the submitted, selected, or drawn pictures or images to ensure compliance to regulatory and decency issues (i.e., which will typically be different from market to market and from application to application). If a picture is not compliant or is otherwise not acceptable (e.g., as decided by moderators or other mechanism), it can be exchanged or replaced with a dummy placeholder picture or other generic image for use in the associated television program or other form of lottery publication or broadcast.
As contemplated by the Applicant herein, at least one purpose of the television broadcast or other type broadcast or publication of the subject lotteries is to provide a visual, more engaging component to the herein described lottery systems and methods. In this regard, by broadcasting or publicizing images or photographs submitted by lottery contestants (see Fig. 3, for example), participation in such lotteries and/or viewership of such lotteries is expected to improve (e.g., because of the prospect of viewing a neighbor’s or friend’s or one’s own submitted image or photograph) thereby bringing additional revenue to such lotteries. Although such goal is believed to be best accomplished by broadcasting or publicizing (visually) multiple levels or stages of the herein described lotteries, it is, of course, contemplated that no stages or only one stage of such lotteries are publicized or broadcast (with the photograph or image information otherwise providing additional verification of the identity of the lottery contestant, among other benefits, for example).
In addition to the other benefits and advantages of the lottery tickets, methods, and systems described herein, it is noted that by utilizing an electronic contestant entry procedure and/or process and/or ticket, in certain embodiments, new lotteries can be organized and/or initiated in short periods of time. Moreover, previously organized or initiated lotteries can be completed in condensed time frames. For example, in certain embodiments, new lotteries can be announced to prospective contestants via television commercials, web broadcasts, SMS texts, or MMS messages, and the lotteries can be completed quickly or within some compressed time frame thereafter. For example, prospective participants generally interested in lotteries could subscribe to notification services which will send SMS or MMS messages (or emails) to such subscribers announcing the creation or initiation of new lotteries. Utilizing the technologies 31 including tickets, methods, and systems described herein, such announced or initiated lotteries could be joined or entered virtually instantaneously (e.g., without requiring a trip to a remote lottery ticket purchase center) such as by return MMS message or email message (e.g., with included image and/or payment information as described herein above).
In at least one example embodiment, games can be provided which can be played contemporaneously with the attendance of a live event, such as a sporting event or musical performance (or trade show). In at least one such example embodiment, potential game participants attending a live event, such as a baseball game, are displayed an advertisement on stadium screens and through such advertisements in the stadium, are invited to enter into a competition or game to win a prize. In this non-limiting example, entrants are not charged a game entry fee for participating in the game or contest. Instead, hopeful participants can simply send a photograph to an identified “short code” (or to a phone number or email address, for example) by the invited method, 1.e., via conventional MMS message, for example. Although standard earner MMS messaging or data may be charged, no other costs would be charged to the participants. At some later time during the event, the stadium screens will display the selection process of the prize winner or winners. For example, the photographs of the entrants may be displayed in a photo carousel or on a spinning photo-wheel, displaying numerous entrant photographs, that spins around and stops at the winning photograph. Photographs of entrants may be displayed (concurrently or via alternating displays) - such as cascaded - in any other aesthetically desirable way, of course. A financial sponsor or sponsors of the games can structure the game so that participants are sent a link to a social networking page (e.g., to a Facebook page) or to an internet web-page where they can see their photographs combined with logos representative or associated with the events they attended and/or the sponsors of the game.
In the live events described, games may be delivered or otherwise provided via cloud- based software. Cloud servers, in such example embodiments, may be operated and owned by the game provider, or the game provider may use the existing cloud server services of existing third party providers (such as cloud storage provided by companies such as IBM, Amazon, Google, Microsoft, and the like). Alternatively, the game provider may install physical servers at or near the event locations, or even in mobile vehicles, such as temperature controlled cargo vehicles carrying their own power supplies and game servers. Regardless of where the software 32 is hosted (e.g., locally or in the cloud), the games may be streamable or downloadable by the lottery participant or by the event sponsor. In certain of such embodiments (but not all of such embodiments), a game sponsor’s name and/or logo will be featured or otherwise displayed on the stadium screens and/or also in the confirmation messages participants receive on their mobile phones or similar communications devices. Coupons (or other redeemable certificate types), advertisements, and/or other marketing information or participation rewards may also be sent. Similarly, surveys (or other sponsor related inquiries) could be sent, for example, with rewards or other compensation possibly provided to the participants which actually complete the surveys.
FIRST EXAMPLE (NON-LIMITING) STEPS IN ONE METHOD OR SYSTEM OF
ADMINISTERING AN EMBODIMENT OF THE HEREIN DESCRIBED GAMES OR LOTTERIES: L Registering the customer
1. In certain embodiments, for a customer to enter the lottery, the customer may provide or register one or more of the following details: + Name * Phone number « E-mail + Address + Birth date or age Of course, in some embodiments, only some of the example identifying detail listed above may be provided. For example, a phone number and name may be the only information given and may be collected by way of receipt of an SMS or other message from the lottery participant.
2. Terms of use may be presented or displayed and may be required to be accepted by the customer prior to issuance or acceptance of lottery ticket.
3. Information registered in the database may be encrypted. 33
IL Taking the picture
1. The customer takes a digital picture utilizing a camera-phone or ordinary digital camera. -or-
2. The customer scans an ordinary photo or image and uploads the photo or image to his/her phone or computer. -or-
3. The customer uses an existing digital image created by the customer or any third party or other source.
4. The customer utilizes a publicly available lottery kiosk to create a digital image. HI. Sending the digital image or picture
1. The digital image is sent to the lottery server by using a mobile phone, tablet, or similar device’s MMS utility (or installed software “app” or application). -or-
2. The digital image is sent to the lottery server by e-mail or instant message (“IM”) or via an internet chat service or via satellite connection (for instance from a mobile phone or electronic tablet) or by similar electronic mechanism or means (e.g., from a social networking site or web site interface).
-0r-
3. The digital image is sent to the lottery server using a lottery kiosk. IV. Paying
1. The customer pays in advance by way of an existing, conventional payment and debit solution for mobile phones. -or-
2. The customer has the cost of the lottery ticket and the cost of the data transfer added to the customer’ s phone bill. zor-
3. The customer has the cost of the lottery ticket (e.g., and possibly the cost of the data transfer) deducted from his or her pre-paid mobile phone card (e.g., instantly). 34
-or-
4. The customer pays via the internet by way of bank transfer. -or-
5. The customer pays via the internet by way of debit card or credit card.
zor-
6. The customer pre- pays the lottery ticket in a kiosk. V. Receiving payment
1. When payment is received by way of an existing payment and debit solution for mobile phones, the payment and its amount may be encrypted (but is not required to be) and then registered and linked to the customer’ s profile in the database.
-0r-
2. When payment is received or confirmed by the customer’s mobile phone earner by way of deduction from the customers pre-paid mobile phone card, the payment and its amount may be encrypted and/or registered and linked to the customer’s profile in the database. -or-
3. When payment via internet is confirmed by a credible or trusted third party (i.e., a bank, credit card merchant, PAYPAL, etc.), the payment (optionally) may be encrypted and/or then registered and linked to the customer’s profile in the data base.
-Or-
4. When payment is received or confirmed by the customer’s mobile phone earner by adding the cost to the customer’s phone bill, the payment and its amount may (optionally) be encrypted and/or then registered and linked to the customer’s profile in the database.
VL Receiving the image
1. Upon receipt of an image at the lottery server (or at a later time prior to broadcast or publication, for example), the image may be manually checked in order to make sure it complies with laws and/or general ethical standards.
2. If an image is, for some reason, not in compliance with current laws or ethical standards (e.g., because it is obscene, insulting in nature, etc.), the image may be replaced with a standard, computer generated image. VIL Sending receipt
1. The customer may be sent a receipt by SMS text to the number registered in the database, and/or the number the image was sent from, as a confirmation of the transaction. -or-
2. The customer may be sent an MMS message as a receipt and confirmation of the transaction. zand/or-
3. If the image submitted for processing as a lottery entry was deemed unfit for any reason (e.g., unlawful for public broadcast), the customer may be notified by way of SMS or MMS or other mechanism.
VIII. Registering the picture, creating the lottery ticket
1. Upon receipt of an image at the lottery server (or, in other embodiments, prior to submitting the image to the lottery administrator), the image may be encrypted.
2. The encrypted image is linked to the payment, the amount and origin of the payment (and possibly other contestant information, if desired) and may be assigned and linked to a unique sequence number. The encrypted image serves as the actual lottery ticket.
3. The lottery ticket created in step 2 above is linked to the customer’s profile.
4. The received image is combined with contestant information, payment details, and a unique sequence number and is encrypted to form an information capsule which serves as an actual lottery ticket. zor- 36
5. The received image is combined with contestant information, payment details, and a unique sequence number which serves as an actual lottery ticket (i.e., without performing an encryption step or forming an information capsule).
IX. The draw
1. A random number generator generates a unique random number for every participant’s customer profile. Alternatively, a unique number is assigned to each lottery ticket at an earlier time or during an earlier step such as when the image and payment are registered as a lottery ticket.
2. In an intermediate or lottery advancement (or final winner) stage, depending on the number of participants, the random number generator generates one or more numbers.
3. The numbers generated or “drawn” in step 2 are matched to lottery tickets generated or validated in earlier steps by matching such drawn numbers to the numbers assigned or affiliated with such lottery tickets in previous steps. The customers (or customer profiles) associated with such matches are deemed winners (e.g, final or advancement stage winners).
-Or-
4. Steps 2 and 3 can be repeated until the lottery provider (or operator) has a fitting or desired number of participants or images for the final winner draw (e.g., for display on the internet or for broadcast on television or on a stadium screen).
5. Optionally, images can be screened by moderators at this stage in addition to or instead of at earlier stages when or if there are large numbers of lottery participants.
X. The show
1. The television show or webcast or website will display images that represent entrants to the lottery.
2. One or more winners will be drawn by a random number generator.
37
3. The final winner (or intermediate stage winners) will be shown on a television show or webcast or website (or other desired public medium).
4. If the lottery ticket image was an MMS sent by mobile phone, the participant may be called on the phone number it was sent from, if no preferred alternate number was provided (or may be contacted by other mechanism or means).
5. The show (or webcast or internet display) may be broadcast or published as pre-recorded, with delay, or live. XI. The confirmation of winnings
1. As an optional service, informal confirmation of winnings may be given by SMS, e-mail or MMS.
2. Binding confirmation of winnings is given in writing. XII. Other functions and applications
1. In order to prevent money laundering or unhealthy and compulsive gambling habits from emerging, a database can be utilized to automatically track the gaming patterns of separate individuals. The database may be optionally created by collecting data from payment information submitted for each entrant. For example, if payment is received with a credit card or checking account, the use of the same account numbers can be monitored, tracked, and/or tallied. These numbers can be compared against a database of known or suspected abusers or money launderers. In other or similar embodiments, the names of entrants, or the identification of entrants, may be collected. -and/or-
2. If money laundering is detected, or if an unhealthy gambling pattern emerges, measures can be taken to prevent negative effects, such as by providing SMS, MMS or email warnings and advice to lottery entrants as well as by instituting restrictions for individual lottery participants. Moreover, restrictions and changes can be made to the lottery game 38 itself. The lottery provider or operator may also, optionally, exclude individuals entirely, or report them to law enforcement officials. zand/or-
3. A database or other utility may be utilized, created in association with the operation of the lottery, so that the lottery game automatically enforces age limits or other terms or conditions of the specific lottery game itself (which may be changed from game to game or country to country or state to state, for example). SECOND EXAMPLE (NON-LIMITING) STEPS IN ONE METHOD OR SYSTEM OF
ADMINISTERING AN EMBODIMENT OF THE HEREIN DESCRIBED GAMES OR LOTTERIES: L Registering the customer
1. In certain embodiments, for a customer to enter the lottery, the customer may provide or register one or more of the following details: + Name + Phone number + E-mail + Address « Birth date or age Of course, in some embodiments, only some of the example identifying detail listed above may be provided. For example, a phone number and name may be the only information given and may be collected by way of receipt of an SMS or other message from the lottery participant.
2. Terms of use may be presented or displayed and may be required to be accepted by the customer prior to issuance or acceptance of lottery ticket.
3. Information registered in the database may be encrypted. IL Taking the picture
1. The customer takes a digital picture utilizing a camera-phone or ordinary digital camera. 39
-or-
2. The customer scans an ordinary photo or image and uploads the photo or image to his/her phone or computer. -or-
3. The customer uses an existing digital image created by the customer or any third party or other source. -or-
4. The customer utilizes a publicly available lottery kiosk to create a digital image. II Sending the digital image or picture
1. The digital image is sent to the lottery server by using a mobile phone, tablet, or similar device’s MMS utility (or installed software “app” or application). -or-
2. The digital image is sent to the lottery server by e-mail or instant message (“IM”) or via an internet chat service or via satellite connection (for instance from a mobile phone or electronic tablet) or by similar electronic mechanism or means (e.g., from a social networking site or web site interface). -or-
3. The digital image 1s sent to the lottery server using a lottery kiosk.
IV. Receiving the image
1. Upon receipt of an image at the lottery server (or at a later time prior to broadcast or publication, for example), the image may be manually checked in order to make sure it complies with laws and/or general ethical standards.
2. If an image is, for some reason, not in compliance with current laws or ethical standards (e.g., because it 1s obscene, insulting in nature, etc.), the image may be replaced with a standard, computer generated image. V. Sending receipt 40
1. The customer may be sent a receipt by SMS text to the number registered in the database, and/or the number the image was sent from, as a confirmation of the transaction. -or-
2. The customer may be sent an MMS message as a receipt and confirmation of the transaction. -and/or-
3. If the image submitted for processing as a lottery entry was deemed unfit for any reason (e.g., unlawful for public broadcast), the customer may be notified by way of SMS or MMS or other mechanism. VI. Registering the picture, creating the lottery ticket
1. Upon receipt of an image at the lottery server (or, in other embodiments, prior to submitting the image to the lottery administrator), the image may be encrypted.
2. The encrypted image is linked to contestant information, if desired, and may be assigned and linked to a unique sequence number. The encrypted image serves as the actual lottery ticket.
3. The lottery ticket created in step 2 above is linked to the customer’s profile.
4. The received image 1s combined with contestant information and a unique sequence number and is encrypted to form an information capsule which serves as an actual lottery ticket.
-or-
5. The received image is combined with contestant information and a unique sequence number which serves as an actual lottery ticket (i.e., without performing an encryption step or forming an information capsule).
VII. The draw
1. A random number generator generates a unique random number for every participant’s customer profile. Alternatively, a unique number is assigned to each lottery ticket at an 41 earlier time or during an earlier step such as when the image and payment are registered as a lottery ticket.
2. In an intermediate or lottery advancement (or final winner) stage, depending on the number of participants, the random number generator generates one or more numbers.
3. The numbers generated or “drawn” in step 2 are matched to lottery tickets generated or validated in earlier steps by matching such drawn numbers to the numbers assigned or affiliated with such lottery tickets in previous steps. The customers (or customer profiles) associated with such matches are deemed winners (e.g, final or advancement stage winners). -Or-
4. Steps 2 and 3 can be repeated until the lottery provider (or operator) has a fitting or desired number of participants or images for the final winner draw (e.g., for display on the internet or for broadcast on television or at a spectator event).
5. Optionally, images can be screened by moderators at this stage in addition to or instead of at earlier stages when or if there are large numbers of lottery participants. VIL The show
1. The television show or webcast or website or stadium display (e.g., at a spectator or similar event) will display images that represent entrants to the lottery.
2. One or more winners will be drawn by a random number generator.
3. The final winner (or intermediate stage winners) will be shown on a television show or webcast or website (or other desired public medium, such as a display screen at a spectator event). 42
4. If the lottery ticket image was an MMS sent by mobile phone, the participant may be called on the phone number it was sent from, if no preferred alternate number was provided (or may be contacted by other mechanism or means).
5. The show (or webcast or internet display or display at a spectator event) may be broadcast or published as pre-recorded, with delay, or live. IX. The confirmation of winnings
1. As an optional service, informal confirmation of winnings may be given by SMS, e-mail or MMS.
2. Binding confirmation of winnings is given in writing.
X. Other functions and applications
1. In order to prevent unhealthy and compulsive gambling habits from emerging, a database can be utilized to automatically separate and track the gaming patterns of separate individuals.
-and/or-
2. If an unhealthy gambling pattern emerges, measures can be taken to prevent negative effects, such as by providing SMS, MMS or email warnings and advice to lottery entrants as well as by instituting restrictions for individual lottery participants. Moreover, restrictions and changes can be made to the lottery game itself. The lottery provider or operator may also, optionally, exclude individuals entirely.
-and/or-
3. A database or other utility may be utilized, created in association with the operation of the lottery, so that the lottery game automatically enforces age limits or other terms or conditions of the specific lottery game itself (which may be changed from game to game or country to country or state to state, for example).
43
THIRD EXAMPLE (NON-LIMITING) STEPS IN ONE METHOD OR SYSTEM OF
ADMINISTERING AN EMBODIMENT OF THE HEREIN DESCRIBED GAMES OR LOTTERIES: In at least one embodiment, there is envisioned a lottery or sweepstakes in which a contestant (or entrant) submits a photograph (or image) to the game provider, in which the game provider generates a lottery number from the photograph submitted. That is, as described elsewhere in the specification, after a photograph is submitted to the game provider, the photograph is analyzed for features such as the number of objects or persons depicted, the shape of the objects or persons depicted, the colors depicted, image contrast, color saturation, etc. As part of this analysis, the data collected is processed and used to generate a unique number from the image, which is thereafter affiliated with the game entrant, and then used as a mechanism to select or drawn a game winner. A description of an example game is provided below: L Taking the picture
1. The customer takes a digital picture utilizing a camera-phone or ordinary digital camera. or
2. The customer scans an ordinary photo or image and uploads the photo or image to his/her phone or computer. -0r-
3. The customer uses an existing digital image created by the customer or any third party or other source. -or-
4. The customer utilizes a publicly available lottery kiosk to create a digital image.
IL Sending the digital image or picture
1. The digital image 1s sent to the lottery server by using a mobile phone, tablet, or similar device’s MMS utility (or installed software “app” or application). zor-
2. The digital image is sent to the lottery server by e-mail or instant message (“IM”) or via an internet chat service or via satellite connection (for instance from a mobile phone or 44 electronic tablet) or by similar electronic mechanism or means (e.g., from a social networking site or web site interface). -or-
3. The digital image is sent to the lottery server using a lottery kiosk.
IJ. Receiving the image
1. Subsequent to receipt of an image at the lottery server, the image is analyzed for color, contrast, object numbers/shapes, etc. (as described herein) and the data obtained is used to generate a unique entrant number affiliated with the image and therefore affiliated with the game entrant. IV. Sending receipt (Optional)
1. The customer may be sent a receipt by SMS text to the number registered in the database, and/or the number the image was sent from, as a confirmation of the transaction. -or-
2. The customer may be sent an MMS message as a receipt and confirmation of the transaction. -and/or-
3. If the image submitted for processing as a lottery entry was deemed unfit for any reason (e.g., unlawful for public broadcast), the customer may be notified by way of SMS or MMS or other mechanism. V. The draw
1. A random number generator generates a unique random number to be used as the winning game number. -or- 45
2. A winning number may be selected by other means such as by the game provider selecting or taking a photograph to use to generate a winning number, using the same techniques used to generate the entrant numbers from submitted photographs.
VI. Winner Selection
1. The number selected as the winning game number in the “draw” step (Step V) is matched to a game entrant number determined in Step III. If no exact match is determined, the closest number to a match is optionally selected. Once a suitable game entrant number match to the winning number is identified, the winner of the game is declared. Such winner is the game entrant that submitted the photograph (or other image) which resulted in the game entrant number which matched (or most closely matched) the selected winning number. Optionally, the image used to generate the winning game entrant number is then identified and used to publicize the winner. Optionally, if no exact number matches are determined in this stage, no winner can be declared and any prizes can be carried over to a subsequent game.
Alpha-Numeric Lottery Example Addressing yet additional needs, desires, or drawbacks in the lottery arts (or other drawbacks or needs not specifically described herein), at least one embodiment of the subject invention comprises a unique lottery ticket comprised of digital numbers and/or letters submitted by a contestant in combination with payment for lottery participation. Such a sequence of numbers and/or letters and/or payment information is compiled and/or encrypted to form a secure information capsule which serves as a lottery ticket. When such a capsule is encrypted, the information contained in the lottery ticket (including the identity of the contestant, the numbers and/or letters, and possibly other information) is secured from unauthorized access and therefore aids in preventing tampering with lottery integrity. Because numerous other types of information may be provided in connection with a digital numbers and/or letters (e.g., at the time of purchase of lottery participation), such as a contestant’s name, address, phone number, sex, birth date, date/time of ticket purchase, etc., such categories of information, including payment information, are periodically referred to herein as, and are intended within the scope of this document to be, synonymous with the term “contestant information”. 46
Referring now to Fig. 1, a non-limiting, example embodiment of a lottery system which utilizes such a lottery ticket (e.g., comprised of a digital numbers and/or letters and contestant information compiled or encrypted to form an information capsule) is schematically depicted therein. Generally speaking, such a lottery system 1 includes five main stages or phases which begin with entry of a contestant into the lottery and terminate with the selection of a lottery winner and the broadcast or publication of such lottery winner on a television program, webcast, website, or the like.
More specifically, the lottery begins with phase 1 where the prospective lottery contestant submits digital numbers and/or letters to the lottery provider. Such digital numbers and/or letters may be delivered using a cellular phone (or scanned with a built-in camera) or may be scanned with a conventional camera and then uploaded to a computer or cellular phone for submission. Similarly, a scanner may be used to create a digital numbers and/or letters or an numbers and/or letters may simply be obtained from third party sources or even authored via third party software applications. In still another example, lottery kiosks may be provided in public locations, such as grocery or convenience stores, with such kiosks including scanners and appropriate data or internet connections for submitting numbers and/or letters. Regardless of how the numbers and/or letters are created (and regardless of the type of numbers and/or letters file which is employed), the numbers and/or letters is ultimately submitted to the lottery provider or administrator using suitable methods or mechanisms. These may include, but are not limited to, via MMS message, internet (e.g., via email), proprietary software interface (e.g., contained or downloaded onto a computer, hand held device, or mobile phone), or via the above-described kiosk, for example. In at least one embodiment (not intended to be limiting to the invention), once a numbers and/or letters is submitted to the lottery provider, the numbers and/or letters is stored on one or more lottery servers in association with a unique user profile linked or associated with the lottery contestant (e.g., created simultaneous with, prior to, or after the submission of a suitable numbers and/or letters).
In phase 2, subsequent or simultaneous with phase 1 (or even prior thereto), a lottery contestant submits payment for lottery participation (e.g., payment for entry into the lottery, issuance of the ticket, and the chance at winning prizes or money). Such payment can be completed using functionalities or services offered by contestants” mobile operators where the owners of the mobile phones (or cellular phones) are charged or billed through their mobile 47 subscription either as a credit, debit, or via deduction from a pre-paid account (e.g., a pre-paid SIM card). This billing or debiting (or at least the recording of the transaction) may occur simultaneous with a numbers and/or letters submission to the lottery operator, for example. In other example embodiments, user profiles may be linked to payment services or options such as merchant accounts, credit or debit cards, or PAYPAL type accounts (e.g., such that when an numbers and/or letters is submitted to the lottery administrator, payment is automatically completed via payment services linked to the user profile). However payment is made, in exemplary embodiments of the invention, whenever a numbers and/or letters is submitted to the lottery provider (or when the lottery provider processes or accepts a submitted numbers and/or letters), a valid payment is registered and a lottery ticket purchase (or lottery entry) is fulfilled. Thereafter, in phase 3, the process of creating a numbers and/or letters type lottery ticket is begun.
In particular, during phase 3, the numbers and/or letters file submitted by the lottery contestant is converted into a lottery ticket, as schematically illustrated in Fig. 2, which, optionally, can be used in an existing or conventional lottery process and infrastructure. This conversion, in preferred (but not necessarily all) embodiments, includes a combination or compilation of the digital numbers and/or letters with contestant information, which preferably includes payment information, as defined herein above. Generally speaking, each lottery ticket (e.g., created from a digital numbers and/or letters, etc.) converted or created results in one or two linked self-contained information capsules (e.g., created or stored as a “Jot” file with associated MIME type(s) to process the file), which, in preferred embodiments, carries all (or at least some) information necessary to secure lottery ticket integrity and to re-generate the originally submitted lottery picture or numbers and/or letters (and/or contestant information). Further, in at least some embodiments, each information capsule and lottery ticket (we need one capsule for contestant’s information and one for “numbers and/or letters) created will be linked to the users (i.e., numbers and/or letters issuer’s or lottery contestant’s) unique player profile.
In certain embodiments, when the numbers and/or letters are received from an issuer (i.e., a lottery contestant), the lottery provider or administrator charges a fee to convert the numbers and/or letters into a lottery ticket. In preferred embodiments, traceable banking information — for example routing numbers or information and/or clearing house numbers - will be integrated in whole or in part into the lottery ticket.
48
Also (in at least some embodiments) during phase 3, to ensure, among other things, that each lottery ticket has a unique value or identifier, a serial number will be generated and integrated into or associated with the lottery ticket. Such a serial number may be generated randomly or as a result of data provided by the lottery contestant (e.g., derived from digital numbers and/or letters information and/or contestant information). There is also a unique serial number generated for every single contestant.
In certain embodiments of the invention (but not necessarily all embodiments), open source extendable numbers and/or letters formats are used for compressing or packing information, but in some cases, non-open source (for example, proprietary) formats will be used.
In embodiments in which non-open source or proprietary formats are used, such use may be employed for the purpose of further uniquely identifying numbers and/or letters or generated lottery tickets. Such use, in this regard, may provide security or integrity to the lottery system or method by indicating the presence of or by providing necessary lottery information. Although conventional PKI type encryption may be used to encrypt information capsules and/or tickets and/or contestant information (e.g., so that the tickets or information capsules, etc. can only be opened or accessed by authorized persons to thereby provide additional integrity or security to the lottery system), it is contemplated, of course, that other encryption types or methods may be used (or that other data securitization types or methods, exclusive of encryption, may be used) regardless of whether in existence at the time of the present application for patent.
Of course, each of these steps or processes just described related to encryption, compilation of data, and/or otherwise related to the creation of the information capsule or lottery ticket (whether or not encrypted at this stage or later or not at all) may be performed by the lottery contestant rather than the entity administering the lottery (or such entity’s equipment or agent), or by some combination thereof. For example, software may be provided either preloaded into computers or mobile devices or made available as downloads (e.g., as an iPhone software application). Such software could be used by a lottery contestant to pre-encrypt numbers and/or letters and contestant information or to otherwise create a valid, secure lottery ticket (e.g., or information capsule) prior to or simultaneous with submission of such to the entity administering the lottery (whether or not such lottery ticket or information capsule is encrypted, by compiling or combining appropriate data or information).
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In phase 4 or the lottery draw phase, a lottery drawing will take place in which lottery entrants will either be selected to advance to intermediate or advancement phases of the lottery and/or a final lottery winner or winners will be selected. In certain example (but non-limiting) embodiments, a lottery draw is conducted utilizing an approved (and preferably secure) random number generator and/or lottery draw machine supplied by one of a number of possible vendors.
In certain but not all embodiments, the draw is completed in several rounds such as “qualification”, “advancement”, and “final” rounds. In an example of one of such embodiments, a first round is completed or performed to select a plurality of lottery tickets which, as winners of an initial lottery stage (or “qualification draw”), enter or proceed to the next levels or stages of the lottery. In such later stages, further draws are completed which select or determine winners to proceed to additional or a final stage(s). As described in more detail below, one or more (or all) of such draws or levels (e.g., including pictures or numbers and/or letters of the contestants advancing) can be broadcast (or integrated into an existing broadcast) on a television program or otherwise publicized such as on a webcast or website. Further, the various levels of draw may be completed or initiated prior to a television broadcast (for example) or, alternatively, as a live component of a television program (e.g., using pre-moderated numbers and/or letters or photographs from or comprising the lottery tickets).
In some embodiments of the inventive lottery methods and/or systems where moderation of numbers and/or letters is employed (e.g., because of local laws regulations or ethical standards), the approval or moderation process is conducted by software. More particularly, such moderators will review and adjudge the submitted, or winning numbers and/or letters to ensure compliance to regulatory and decency issues (i.e., which will typically be different from market to market and from application to application). If a combination of numbers and/or letters is not compliant or is otherwise not acceptable (e.g., as decided by moderators or other mechanism), it can be censored for use in the associated television program or other form of lottery publication or broadcast.
As contemplated by the Applicant herein, at least one purpose of the television broadcast or other type broadcast or publication of the subject lotteries is to provide a more engaging component to the herein described lottery systems and methods. In this regard, by broadcasting or publicizing numbers and/or letters submitted by lottery contestants (see Fig. 3, for example), participation in such lotteries and/or viewership of such lotteries is expected to improve (e.g., 50 because of the prospect of viewing a neighbor’s or friend’s or one’s own, personal submitted numbers and/or letters) thereby bringing additional revenue to such lotteries.
Although such goal is believed to be best accomplished by broadcasting or publicizing (visually) multiple levels or stages of the herein described lotteries, it is, of course, contemplated that no stages or only one stage of such lotteries are publicized or broadcast (with the numbers and/or letters information otherwise providing additional verification of the identity of the lottery contestant, among other benefits, for example). In addition to the other benefits and advantages of the lottery tickets, methods, and systems described herein, it is noted that by utilizing an electronic contestant entry procedure and/or process and/or ticket, in certain embodiments, new lotteries can be organized and/or initiated in short periods of time.
Moreover, previously organized or initiated lotteries can be completed in condensed time frames.
For example, in certain embodiments, new lotteries can be announced to prospective contestants via television commercials, web broadcasts, SMS texts, or MMS messages, and the lotteries can be completed quickly or within some compressed time frame thereafter.
For example, prospective participants generally interested in lotteries could subscribe to notification services which will send SMS or MMS messages (or emails) to such subscribers announcing the creation or initiation of new lotteries.
Utilizing the technologies including tickets, methods, and systems described herein, such announced or initiated lotteries could be joined or entered virtually instantaneously (e.g., without requiring a trip to a remote lottery ticket purchase center) such as by return MMS message or email message (e.g., with included numbers and/or letters and/or payment information as described herein above). Lottery Clearing House and/Or Entry Hub The following is a description of a system or method for preventing the following, negative consequences of gambling, such as: gambling addiction; lack of age control; the player losing his/her ticket; theft of tickets; pollution (paper tickets). In one or more of such embodiments, the player must, before participating in a game of chance, supply two or more of the following: full name; address; phone number; debit card number; credit card number; email address; social security number; date of birth; and/or bank account number.
The information is optionally, but preferably, provided by the participant via a mobile phone application or via a website.
After the information is sent to the database, it is cross referenced with other sources of information (e.g., driver license information, IP address, encryption token) to ensure that the 51 identity of the participant is correct and that the participant is of legal gambling age. Each participant can preferably only have one player profile. The participant can then, via the participant's credit or debit card, participate in games of chance.
If the participant wins, the winnings will be transferred directly to the participant's bank account and or credit or debit card. The participant is issued a receipt and the database retains a copy of the receipt or transfers it to a second database. If the participant spends more money than he or she should, the participant will be locked out of the game for a period of time. This will be defined by either the participant's own spending limits or built-in spending limits. The participant can choose to delete or deactivate his/her profile.
In some of the above or other embodiments, there is also provided a unique lottery, in which electronic payment is accepted (e.g., credit card payment). In such a lottery, lottery play is monitored so that frequent players can be identified. If players play too often, they can be warned and/or play suspended for selected times. Frequency of play acceptability can be the same criteria for all players, or based on salary and/or credit history.
In a more specific, alternative embodiment, a gaming entry and/or security hub is provided, the use of which can provide access to a variety of lotteries, sweepstakes, or other games, in diverse locations. For example, in a lottery (or gaming, sweepstakes, or gambling program) deployed for play throughout the United States, a central gaming hub can be maintained which serves as a central entry point and/or clearing house for game entrants, for a plurality of games, located at multiple locations around the United States (or other locations or regions throughout the world, such as within the various member countries of the European Union). Although the term “hub” is used, the meaning of such term is to convey that one or more game contestant registration and/or entry points are provided but where all (or substantially all) registrations or entries pass through a centralized database and/or screening procedure.
By way of more specific example, if a game provider (or developer) within the United States (hereinafter “Game Provider”) wishes to launch a plurality of games accessible to citizens or residents of (or a portion of) the states of the United States of America, the Game Provider will provide or construct a clearing house which includes servers, including computer processors and one or more databases, for intaking contestant information and entries and, through software operations, for processing said contestant information and entries. Of course, the clearing house may also be constructed by third party contractors according to the necessary operational 52 parameters provided by the Game Provider and/or governmental entity.
More particularly, as but one example configuration, a Game Provider can provide one or more web portals (e.g., accessible through a uniform resource locator (“URL”) via a web browser connected to the internet) by which a prospective contestant (or game player) can access the hub.
If multiple URLs are used to access the webportal, the URLs can be customized to provide information about a specific game in which the prospective contestant has acquired interest.
For example, if a “bingo” game and photo-lottery game (as described herein) are both being simultaneously promoted by the Game Provider, an example URL could optionally be selected to be www. gameprovidername bingo.com for the bingo-style game, and www.gameprovidername_photolotto.com for the photo-lottery style game.
Of course, these are examples only, and any unique URL which is available (e.g., not prior reserved or owned by a different entity) can be selected to utilized for access to the hub.
The URLs, in turn, will preferably each access the same clearing house (or “hub”) or at least a similar clearing house, which performs the same or similar operations of duplicate (or substantially duplicate), “mirror” hubs.
In other words, if multiple clearing house or hub locations (or multiple units of hub- enabling equipment) are utilized, the multiple clearing houses will preferably perform the same entry, registration, and/or screening operations because they each access mirrored (e.g., duplicated) or at least substantially similar databases and contain software with the same or similar operating commands.
Accordingly, if different URLs are utilized for different games (such as described in this paragraph), such different URLs can “point” to a specific clearing house provisioned for a specific game (or lottery or sweepstakes) or they can be configured to “point” to the same clearing house which is provisioned to screen and process prospective contestants for both game types.
Of course, many additional game types, and therefore many additional URLs can be utilized with the game distribution hub.
Conversely, in optional embodiments, a single URL can be used for access by all prospective contestants, for all games.
In yet an additional alternative embodiment, the clearing house hub can be provisioned to access outside databases, such as databases maintained by law enforcement agencies, and then to cross- reference information in internal databases (e.g., information collected from prospective game contestants) against information contained in such law enforcement databases, in order to screen prospective game contestants according to criteria described elsewhere herein.
By way of specific prophetic example, a hub can be established by a Game Provider for 53 screening prospective contestants and thereafter providing approved contestants with access to games, lotteries, or sweepstakes within the control of the Game Provider.
A wide variety of games may be supplied by the Game Provider of course, or the Game Provider may serve as a clearing house only, with third party game providers being provided with electronic access to the hub.
A non-limiting list of example games that may be provided by a Game Provider are photo- lottery type games (such as described herein), alpha-numeric lotteries (such as described herein), sweepstakes, and/or bingo-type games.
In order to provide access to the hub, a Game Provider will make one or more URLs available to prospective game contestants, by publicizing the URLs in promotional media, such as online, on television or cable, in print ads, or in messages “pushed” or otherwise delivered to mobile devices, such as mobile phones.
In yet another example, a hub URL may be promoted at a live spectator event, for example.
A prosective game contestant, after viewing a Game Provider's promotion(s), can access the Game Provider’ s hub by accessing it on the internet using a conventional web brower into which the Game Provider’s URL is entered.
The URL, in turn, accesses a hub portal which is remotely hosted on hub provider servers (or in a cloud based environment). In preferred embodiments, the hub portal includes a user-interface which collects information from the prospective game contestant so that the contestant can be screened for approval for game or lottery play.
For example, in one embodiment, a prospective contestant is asked to supply one or a combination of the following: full name; address; phone number; facial (or equivalent) image; debit card number; credit card number; email address; social security number; date of birth; and/or bank account number.
The information, input into the Game Provider hub portal (e.g., from a location remote from the portal) is thereafter transmitted via a preferably bi-directional network (e.g., with broadband electronic communication means, such as fiber optics, copper wite, satellite, or wireless networks) to a database associated with the Game Provider hub and at least transiently stored therein.
Of course, in certain embodiments, permanent storage is preferred for the purposes of accomplishing better screening, and/or establishment of databases for later screening.
In preferred embodiments, the prospective contestant information is thereafter screened, such as by parsing and/or comparing it to data stored in screening databases either maintained by the Game Provider and/or maintained by governmental authorities, such as law enforcement or tax officials.
For example, if a facial image is submitted in combination with 54 a phone number, the Game Provider and/or law enforcement database is accessed and the submitted information compared against facial imagery and/or phone numbers in the screening database. Of course, if specialized data — such as a credit card number — is submitted, a third- party database can be accessed or cross-referenced, such as a credit card provider database, to further screen the prospective contestant data. Other examples of specialized data include, but are not limited to, driver license information, IP addresses, and encrypted keys such as may be provided with an encryption token. Screening is envisioned to typically encompass a verification that the prospective contestant is the identity claimed as well as of legal gambling age. Screening can also encompass screening for gambling addiction; overdue taxes; overdue child support or paternity or maternity payments, legal judgments; and/or unpaid or overdue debts. It is also envisioned that the Game Provider can approve or reject prospective game contestants, and/or report contestants in violation of laws (for example) to respective legal authorities. If a prospective game contestant is approved for participation in the Game Provider games, a player profile is therefore established (in this optional embodiment), which the contestant can thereafter utilize to obtain access to available lotteries or games and which the Game Provider can use to monitor the contestant’s game play. That is, when a player profiled is used to access games or lotteries affiliated with the Game Provider hub, data pertaining to the contestant’s game play is stored, such as (for example) money wagered, frequency of game play, and/or amounts of wins and/or losses and/or facial recognition data.
Once the prospective contestant’s player profile 1s screened and approved, a contestant may then use the established player profile, on a repeated basis over time, to access games connected to or affiliated with the hub. For example, while utilizing the Game Provider hub accessed with the provided URL, once the identity of the player is established and the player profile is accessed, various games, and lotteries and/or sweepstakes may be accessed within the same internet portal. This may be accomplished by providing user menus, which list available games for example. Once a game is selected for game play, the contestant is then connected to the game interface which can be delivered and/or stored by the Game Provider’s servers (physical or cloud based), or, optionally, third party game providers may link their games to the hub, which also serves as a game distribution or access hub. Of course, third-party games may also be hosted on the Game Provider’s servers (physical or cloud) or may optionally be located at third-party locations which deliver the game experience via a bi-directional network.
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Game contestants can use credit cards, in some embodiments, to pay for game play. In other embodiments, payment made be made via wire, electronic bank transfer, electronic check, payment providers such as a Paypal, Zell, or Venmo, or via digital currency (e.g., Bitcoin). In alternative embodiments, unique methods of payment for play may be utilized. For example, a game contestant may be required to purchase a physical game or lottery ticket with cash. The physical ticket can include a code covered by a scratch off film, which the game contestant removes (e.g., using a coin or finger nail or similar method) to reveal the code. The code can then be supplied to the Game Provider hub, which is then cross-checked against a database. In other words, the entry of the code confirms to the Game Provider that the game play has been paid for with cash, and the Game Provider can thereafter be compensated by the ticket seller (who received the cash payment) such as through electronic transfer of funds. The ticket seller, in such instance, prefereably retains a portion of the ticket sales price as a commission to compensate the ticket seller for the effort involved in processing and enabling the transaction. In such a method, a convenience store may sell a scratch-off ticket in a state such as Arizona (for example) to a prospective game contestant. The code is then revealed by scratching off the scratch-off film and thereafter used to prove payment for game play by entering the code into a web interface of a mobile device (or other web or network accessible device) which, in turn, accesses a Game Provider’s clearing house hub in a far away locale, such as Florida (for example). Verification of the code authenticity and value amount can be obtained by accessing an additional database (such as a banking or governmental lottery database) or via parsing data stored on the Game Provider's database (on physical servers or in a cloud).
If a game participant wins during game play, the winnings may be recorded to maintain a credit balance, or, optionally, will be transferred directly to the participants bank account and or credit or debit card (or other payment receipt location or as digital currency). The participant is preferably issued an electronic receipt and the database retains a copy of the receipt or transfers it to a second database. In certain optional embodiments, if the participant spends more money than he or she should, or if it is determined that the player has debts elsewhere (e.g., late child support payments), the participant will be locked out of the game for a period of time or input or won funds may be transferred to a third party or to a governmental entity, such as a legal authority. Of course, game providers or legal authorities can define spending or game play limits, which may vary by state law. As a unique benefit, since different states may have different state laws 56 pertaining to game play, spending or game play limits may therefore be set differently for each game player (i.e., contestant) based on their detected physical location or detected place of citizenship or residency. In other words, game play and spending limits (and other parameters) may be tailored for specific players, with different players supplied with different spending (or game play) limits, even though such different players are accessing a single Game Provder clearing house hub. EXAMPLE (NON-LIMITING) STEPS IN ONE METHOD OR SYSTEM OF
ADMINISTERING AN EMBODIMENT OF THE ALTERNATIVE EMBODIMENTS OF GAMES/LOTTERIES: L Registering the customer
1. In certain embodiments, for a customer to enter the lottery, the customer must provide or register one or more of the following details: e Name e Phone number e E-mail e Address e Birth date or age e Bank account e Social security number
2. Terms of use are presented or displayed and may be required to be accepted by the customer prior to issuance or acceptance of lottery ticket.
3. Information registered in the database may be encrypted. IL. Creating the ticket
1. The customer creates a sequence of numbers and/or letters using a mobile phone, tablet or PC. These numbers and/or letters are the customers potential winning numbers and/or letters. 57
-or-
2. The customer scans a note with printed numbers and/or letters and uploads the numbers and/or letters to his/her phone or computer. -or-
3. The customer uses existing digital numbers and/or letters created by the customer or any third party or other source. -0r-
4. The customer utilizes a publicly available lottery kiosk to create digital numbers and/or letters. NI. Sending the numbers and/or letters
1. The digital numbers and/or letters is sent to the lottery server by using a mobile phone appclication utility or web interface.
-0r-
2. The digital numbers and/or letters is sent to the lottery server by e-mail. -or-
3. The digital numbers and/or letters is sent to the lottery server using a lottery kiosk. IV. Paying
1. The customer pays in advance by way of an existing, conventional payment and debit solution for mobile phones. -or-
2. The customer has the cost of the lottery ticket (e.g., and possibly the cost of the data transfer) deducted from his or her pre-paid mobile phone card (e.g., instantly). -0r-
3. The customer pays via the internet by way of bank transfer. -or- 58
4. The customer pays via the internet by way of debit card or credit card. V. Receiving payment
1. When payment is received by way of an existing payment and debit solution for mobile phones, the payment and its amount is encrypted, registered and linked to the customer’s profile in the database. -or-
2. When payment is received or confirmed by the customer’s mobile phone carrier by way of deduction from the customers pre-paid mobile phone card, the payment and its amount is registered and linked to the customer’s profile in the database. -or-
3. When payment via internet is confirmed by a credible or trusted third party (i.e., a bank, credit card merchant, PAYPAL, etc.), the payment is registered and linked to the customer’s profile in the data base.
VI. Receiving the numbers and/or letters
1. Upon receipt of an numbers and/or letters at the lottery server (or at a later time prior to broadcast or publication, for example), the numbers and/or letters may be manually checked in order to make sure it complies with laws and/or general ethical standards.
2. If an numbers and/or letters is, for some reason, not in compliance with current laws or ethical standards (e.g., because it is obscene, insulting in nature, etc.), the numbers and/or letters may be replaced with a standard, computer generated numbers and/or letters.
VIL Sending receipt
1. The customer will be sent a receipt by SMS text to the number registered in the database, and/or the number the numbers and/or letters was sent from, as a confirmation of the transaction.
zor-
2. The customer will be sent an MMS message as a receipt and confirmation of the transaction. 59
-and/or-
3. If the numbers and/or letters submitted for processing as a lottery entry was deemed unfit for any reason (e.g., unlawful for public broadcast), the customer will be notified by way of SMS or MMS or other mechanism.
4. and/or the customer is notified via the customers player profile online
5. and/or the customer is notified via a designated mobile phone and/or tablet app VIII. Registering and creating the lottery ticket
1. Upon receipt of the numbers and/or letters at the lottery server (or, in other embodiments, prior to submitting the numbers and/or letters to the lottery administrator), the numbers and/or letters may be encrypted.
2. The encrypted numbers and/or letters is linked to the payment, the amount and origin of the payment (and possibly other contestant information, if desired) and may be assigned and linked to a unique sequence number. The encrypted numbers and/or letters serves as the actual lottery ticket.
3. The lottery ticket created in step 2 above is linked to the customer’s profile.
-or-
4. The received numbers and/or letters is combined with contestant information, payment details, and a unique sequence number and is encrypted to form an information capsule which serves as an actual lottery ticket.
IX. The draw
1. A random number generator generates a unique random number for every participant’s customer profile. Alternatively, a unique number is assigned to each lottery ticket at an earlier time or during an earlier step such as when the numbers and/or letters and payment are registered as a lottery ticket. 60
2. In an intermediate or lottery advancement (or final winner) stage, depending on the number of participants, the random number generator generates one or more numbers.
3. The numbers generated or “drawn” in step 2 are matched to lottery tickets generated or validated in earlier steps by matching such drawn numbers to the numbers assigned or affiliated with such lottery tickets in previous steps. The customers (or customer profiles) associated with such matches are deemed winners (e.g., final or advancement stage winners). zor-
4. Steps 2 and 3 can be repeated until the lottery provider (or operator) has a fitting or desired number of participants or numbers and/or letters for the final winner draw (e.g., for display on the internet or for broadcast on television).
5. Optionally, numbers and/or letters can be screened by moderators at this stage in addition to or instead of at earlier stages when or if there are large numbers of lottery participants. X. The show L The television show or webcast or website will display numbers and/or letters that represent potential winners of the lottery.
2. Winning numbers will be drawn by a random number generator.
3. The winning numbers and/or letters will be shown on a television show or webcast or website (or other desired public medium).
4. If the lottery ticket numbers and/or letters was sent by mobile phone, the participant can be called on the phone number it was sent from, if no preferred alternate number was provided. 61
5. The show (or webcast or internet display) may be broadcast or published as pre-recorded, with delay, or live. XI. The confirmation of winnings
1. Asan optional service, informal confirmation of winnings may be given by SMS, e-mail or MMS.
2. Binding confirmation of winnings is given in writing. XII. Other functions and applications
1. In order to prevent unhealthy and compulsive gambling habits from emerging, a database can be utilized to automatically separate and track the gaming patterns of separate individuals. zand/or-
2. If an unhealthy gambling pattern emerges, measures can be taken to prevent negative effects, such as by providing SMS, MMS or email warnings and advice to lottery entrants as well as by instituting restrictions for individual lottery participants. Moreover, restrictions and changes can be made to the lottery game itself. The lottery provider or operator may also, optionally, exclude individuals entirely. -and/or-
3. A database or other utility may be utilized, created in association with the operation of the lottery, so that the lottery game automatically enforces age limits or other terms or conditions of the specific lottery game itself (which may be changed from game to game or country to country or state to state, for example). For example, the details submitted by the lottery entrant in Step I (“Registering the Customer”) maybe transmitted to or checked against a database and/or cross-referenced with data sources to verify the identity of the player and/or the age of the player and/or the playing habits of the player.
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Although various embodiments of lotteries (or sweepstakes or other games) are described herein which involve photographs or video footage as entry tickets, social media entry pathways, alpha-numeric entry and selection phases, among others, additional embodiments which combine such lottery types and games are contemplated. For example, in embodiments in which photographs or video footage is/are submitted as a lottery entry, the winner selection phase (e.g, where a photograph entry is selected as a winner) may be preceded by an alpha-type (or alpha- numeric) lottery. By way of further explanation of one such example contemplated, the first phase of an envisioned lottery may include a word or sentence matching stage which must be successfully completed to compete in the photograph (or video) entry phase. By combining such embodiments, the techological benefits of both may be realized. For example, the ease of deployment and certainty in winner selection may be obtained with the photo-entry portion of the lottery with the addition of alphabet characters to the lottery adding complexity to that portion of the drawing phase (to assist in minimizing or preventing duplicate winners). Additionally, utilizing such a hybrid lottery, additional revenue can be realized by including the additional play stage. For example, increased revenue may be generated by utilizing a per-letter entry fee structure for a dual-stage lottery (as compared to a single stage lottery) where the second and winning stage of the lottery is determined by selecting the photograph (or video footage) of the lottery (or sweepstakes) winner.
Once given the above disclosure, many other features, modifications, and improvements will become apparent to the skilled artisan. Such features, modifications, and improvements are therefore considered to be part of this invention, without limitation imposed by the example embodiments described herein. Moreover, any word, term, phrase, feature, example, embodiment, or part or combination thereof, as used to describe or exemplify embodiments herein, unless unequivocally set forth as expressly uniquely defined or otherwise unequivocally set forth as limiting, is not intended to impart a narrowing scope to the invention in contravention of the ordinary meaning of the claim terms by which the scope of the patent property rights shall otherwise be determined.
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Claims (22)

- 6d - CONCLUSIES- 6d - CONCLUSIONS 1. Speldeelname- en toegangsverleningsapparaat omvattende: een spelnetwerk omvattende gegevenstransmissieapparatuur, ten minste één gegevensprocessor. en ten minste één gegevensopslaginrichting; waarbij het genoemde spelnetwerk hardware en/of software omvat die in het bijzonder is geconfigureerd voor het besturen van het genoemde spelnetwerk zodat het werkt voor het bieden van een spelnetwerktoegangsverleningshub waarop de volgende stappen van de methode worden uitgevoerd: een aanvrager-speldeelnemer verzendt aanvrager-inloggegevens omvattende identificatie-informatie naar de genoemde spelnetwerktoegangsverleningshub, begeleid van een verzoek voor toegang tot cen IO netwerk van een veelvoud aan spelen die selectief toegankelijk zijn voor aanvrager-speldeelnemers die zijn goedgekeurd voor toegang tot de genoemde spelnetwerktoegangsverleningshub; waarbij de genoemde spelnetwerktoegangsverleningshub de genoemde aanvrager-inloggegevens ontvangt. de genoemde aanvrager-inloggegevens verwerkt, stappen voor het verifiëren van een echte identiteit van de genoemde aanvrager-speldeelnemer uitvoert, en de genoemde aanvrager-speldeelnemer screent op criteria voor het toelaten of weigeren van toegang tot het genoemde netwerk van een veelvoud aan spelen voor deelname aan een spel; waarbij, wanneer de genoemde aanvrager-speldeclnemer is goedgekeurd voor toegang tot het genoemde netwerk van een veelvoud aan spelen, de genoemde aanvrager-speldeelnemer toegang verleend krijgt tot een veelvoud aan derde partij elektronische loterijen, sweepstakes, of andere spelen die worden beheerd door een derde partij elektronische spelprovider.A game entry and access grant device comprising: a game network comprising data transmission equipment, at least one data processor. and at least one data storage device; wherein said game network comprises hardware and / or software specifically configured to control said game network to operate to provide a game network access grant hub on which the following steps of the method are performed: a requester-game participant sends requester credentials comprising identification information to said game network access granting hub, accompanied by a request for access to a IO network of a plurality of games selectively accessible to applicant game participants approved for access to said game network access granting hub; wherein said game network access grant hub receives said requestor credentials. processes said applicant login credentials, performs steps for verifying a real identity of said applicant game participant, and screens said applicant game participant for criteria to allow or deny access to said network of a plurality of games for participation to a game; wherein, when said applicant game participant is approved to access said network of a plurality of games, said applicant game participant is granted access to a plurality of third party electronic lotteries, sweepstakes, or other games operated by a third party party electronic game provider. 2. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde spelnetwerktoegangsverleningshub bi-directioneel communiceert met een veelvoud aan derde partij netwerken die het genoemde veelvoud aan derde partij elektronische loterijen, sweepstakes, of andere spelen hosten. en waarbij de genoemde spelnetwerktoegangsverleningshub dient als een gatekeeper voor het selectief toelaten van toegang daartoe van een veelvoud aan de genoemde aanvrager-speldeelnemers.A game entry and access grant device according to claim 1, wherein said game network access grant hub communicates bi-directionally with a plurality of third party networks hosting said plurality of third party electronic lotteries, sweepstakes, or other games. and wherein said game network access grant hub serves as a gatekeeper for selectively allowing access thereto from a plurality of said requester game participants. 3. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde spelnetwerktoegangsverleningshub voorzien is om toegang te hebben tot verificatiegegevensbanken en aanvrager-inloggegevens te contrachecken die zijn ontvangen door de genoemde aanvrager-speldeelnemer om een screeningparameter te bepalen voor het verlenen of weigeren van toegang tot het genoemde netwerk vaneen veelvoud aan spelen door de genoemde spelnetwerktoegangsverleningshub. 4, Speldeelname- en toegangsverleningsapparaat volgens conclusie 3, waarbij wetten die van toepassing zijn op de genoemde aanvrager-speldeelnemer worden bepaald volgens geografische informatie die hoort bij de genoemde aanvrager-speldeelnemer die is gedetecteerd of voorgelegd, en waarbij de genoemde spelnetwerktoegangsverleningshub daarna de genoemde wetten individueel toepast op de genoemde aanvrager-speldeelnemer om parameters te bepalen voor het toegelaten spelen van een spel: en waarbij de genoemde spelnetwerktoegangsverleningshub bovendien wetten bepaalt die individueel toegepast worden op elk individu van een veelvoud aan bijkomende individuele aanvrager- speldeelnemers volgens individueel gedetecteerde of voorgelegde geografische informatie die hoort bij elke genoemde bijkomende individuele aanvrager-speldeelnemer, en daarmee individueel toepasselijke 40 spelparameters bepaalt voor het toegelaten spelen van een spel voor elke genoemde bijkomende individueleThe game participation and access grant device according to claim 1, wherein said game network access grant hub is provided to access authentication databases and countercheck requester credentials received by said requester game participant to determine a screening parameter for granting or denying access to said network of a plurality of games by said game network access grant hub. The game entry and access grant device according to claim 3, wherein laws applicable to said requester game participant are determined according to geographic information associated with said requester game participant detected or submitted, and wherein said game network access grant hub thereafter said laws individually applies to said applicant game participant to determine parameters for allowed play of a game: and wherein said game network access grant hub further determines laws individually applied to each individual of a plurality of additional individual applicant game participants according to individually detected or submitted geographic information associated with each said additional individual applicant-game participant, and thereby determines individually applicable game parameters for the allowable play of a game for each said additional individual -65 - aanvrager-speldeelnemer, en de genoemde individueel toepasselijke spelparameters individueel toepast voor elke genoemde bijkomende individuele aanvrager-speldeelnemer volgens de genoemde wetten die individueel worden bepaald als in het bijzonder hierop toepasselijk.-65 - applicant-game-player, and applies said individually applicable game parameters individually for each said additional individual applicant-game-player according to said laws individually determined as particularly applicable thereto. 5. Speldeelname- en toegangsverleningsapparaat volgens conclusie 3, waarbij de genoemde spelnetwerktoegangsverleningshub is voorzien om toegang te hebben tot monitorende gegevensbanken om de geverifieerde echte identiteit van de genoemde aanvrager-speldeelnemer te contrachecken binnen de genoemde monitorende gegevensbanken voor gokverslaving. achterstallige belastingen, achterstallige alimentatie, achterstallige vaderschapsvergoedingen, achterstallige moederschapsvergoedingen, wettige boetes, of andere onbetaalde of achterstallige schulden die horen bij de genoemde geverifieerde echte identiteit van de aanvrager-speldeelnemer, om toegang tot het genoemde netwerk van een veelvoud aan spelen te verlenen of te weigeren, of om toegestane parameters voor het spelen van een spel toe te passen die op basis daarvan bepaald worden.The game entry and access grant device according to claim 3, wherein said game network access grant hub is provided to access monitoring databases to check the verified real identity of said applicant-game participant within said gambling addiction monitoring databases. arrears of taxes, arrears of alimony, arrears of paternity allowances, arrears of maternity allowances, legal fines, or other unpaid or overdue debts associated with said verified real identity of the applicant-game participant, to grant or grant access to said network of a plurality of games refuse, or to apply allowed parameters to play a game that are determined based thereon. 6. Speldeelname- en toe gangsverleningsapparaat volgens conclusie 4, waarbij de genoemde parameters voor het toegelaten spelen van een spel uitgavenlimieten of speellimieten voor de genoemde aanvrager- speldeelnemer omvatten.The game entry and access grant device according to claim 4, wherein said parameters for allowing play of a game include spending limits or gaming limits for said applicant game participant. 7. Speldeelname- en toegangsverleningsapparaat volgens conclusie 5, waarbij de genoemde geverifieerde echte identiteit wordt bepaald door één of meerdere van een rijbewijs, kredietkaart. telefoonnummer, internetprotocoladres of gecodeerde sleutels.Game entry and access grant device according to claim 5, wherein said verified real identity is determined by one or more of a driver's license, credit card. telephone number, internet protocol address or encrypted keys. 8. Speldeelname- en toegangsverleningsapparaat volgens conclusie 5, waarbij een spelersprofiel wordt opgesteld na het screenen en het goedkeuren van de genoemde aanvrager-speldeelnemer voor het spelen van een spel, dat de genoemde aanvrager-speldeelnemer kan gebruiken, op een herhaaldelijke basis na verloop van tijd, voor het verkrijgen van toegang tot het spelen van een spel dat is verbonden met of hoort bij de genoemde spelnetwerktoegangsverleningshub en waarmee de genoemde derde partij elektronische spelproviders het spelen van de genoemde aanvrager-speldeelnemer kan monitoren op basis van opgeslagen gegevens die betrekking hebben op het genoemde spelen, omvattende ingezet geld, frequentie van het spelen, of bedragen van winsten en/of verliezen, en waarbij de genoemde derde partij elektronische spelprovider de genoemde aanvrager-speldeelnemer kan waarschuwen of het spelen van de genoemde aanvrager- speldeelnemer voor geselecteerde tijden kan onderbreken.A game entry and access grant device according to claim 5, wherein a player profile is established after screening and approving said applicant-game participant to play a game that said applicant-game participant may use, on a recurring basis after a period of time has elapsed. time, to access play of a game connected to or associated with said game network access hub and allowing said third party electronic game providers to monitor the play of said applicant-game participant based on stored data related to said games, comprising money bet, frequency of games, or amounts of winnings and / or losses, and wherein said third party electronic game provider can alert said applicant game participant whether or not said applicant game participant can play for selected times interrupt. 9. Speldeelname- en toegangsverleningsapparaat volgens conclusie 8, waarbij criteria voor frequentie van aanvaardbaarheid voor het spelen gebaseerd zijn op salaris of kredietverleden.The game entry and access grant device of claim 8, wherein criteria for frequency of play acceptance are based on salary or credit history. 10. Speldeelname- en toegangsverleningsapparaat volgens conclusie 8, waarbij wanneer de genoemde aanvrager-speldeelnemer meer geld uitgeeft dan hij of zij mag, of wanneer is bepaald dat de genoemde aanvrager-speldeelnemer elders schulden heeft, de genoemde aanvrager-speldeelnemer gedurende een tijdsperiode zal worden uitgesloten van het genoemde spelen van een spel, of ingebrachte of gewonnen fondsen kunnen worden overgedragen naar een derde partij of naar een overheidsentiteit, zoals een wettelijke instantie.A game entry and access grant device according to claim 8, wherein when said requester game participant spends more money than he or she is allowed to, or when said requester game participant is determined to be in debt elsewhere, said requester game participant will become excluded from said play of a game, or funds contributed or won may be transferred to a third party or to a governmental entity such as a legal entity. 11. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde derde partij elektronische loterijen een loterij omvatten die wordt gespeeld door het uitvoeren van de volgende stappen van de loterijmethode:A game entry and access grant device according to claim 1, wherein said third party electronic lotteries include a lottery played by performing the following steps of the lottery method: 66 - a) het voorzien van een netwerk, omvattende gegevenstransmissie- en opslagmechanismen, voor loterijdeelnemers om digitale beelden voor loterijdeelname elektronisch te verzenden; b) een loterijdeelnemer die een digitaal beeld genereert met behulp van een camera, cen mobiele telefoon met een ingebouwde camera, een scanner, of een kiosk en het genoemde digitale beeld dat een loterijticket voorstelt elektronisch verzendt naar een loterijprovider voor de genoemde loterijdeelname door gebruik te maken van een mms-bericht of een internetverbinding, waarbij het genoemde digitale beeld wordt opgeslagen op een loterijserver, en het genoemde digitale beeld ten minste één stilstaand beeld of videosequentie omvat geselecteerd uit een persoonlijke foto. een familiefoto, een foto van een huisdier, een videofilm van de loterijdeelnemer persoonlijk, een videofilm die een familielid toont. en een videofilm die een huisdier toont: c) het genereren van een ingangsnummer en het toeschrijven van het genoemde ingangsnummer aan het genoemde loterijticket; d) het herhalen van stappen b) en c) zodat een veelvoud aan loterijtickets wordt gevormd en een veelvoud aan ingangsnummers wordt gegenereerd en toegeschreven aan het genoemde veelvoud aan loterijtickets; en €) het selecteren van een winnend ticketnummer in een winnaarsselectiefase en het matchen van het genoemde winnende ticketnummer met één van het genoemde veelvoud aan ingangsnummers voor het daarmee bepalen van een winnend ticket van de genoemde loterij; en waarbij de genoemde loterijprovider een verzoek doet om deel te nemen aan de genoemde loterij door middel van uitnodigingen die worden meegedeeld via webuitzending, tv-aankondiging, sms-bericht. mms-bericht of elektronische post. en waarbij aangezien de genoemde loterijdeelname elektronisch wordt voltooid door het verzenden van het genoemde digitale beeld via het genoemde mms-bericht of de genoemde internetverbinding, nieuwe loterijen kunnen worden gestart en voltooid in korte tijdsperioden66 - a) providing a network, including data transmission and storage mechanisms, for lottery participants to electronically transmit digital images for lottery entry; b) a lottery participant who generates a digital image using a camera, a mobile phone with a built-in camera, a scanner, or a kiosk and electronically transmits said digital image representing a lottery ticket to a lottery provider for said lottery entry by using making an MMS message or an Internet connection, wherein said digital image is stored on a lottery server, and said digital image comprises at least one still image or video sequence selected from a personal photo. a family photo, a photo of a pet, a video of the lottery participant personally, a video showing a family member. and a video showing a pet: c) generating an entry number and assigning said entry number to said lottery ticket; d) repeating steps b) and c) so that a plurality of lottery tickets are formed and a plurality of entry numbers are generated and assigned to said plurality of lottery tickets; and €) selecting a winning ticket number in a winner selection phase and matching said winning ticket number with one of said plurality of entry numbers to thereby determine a winning ticket of said lottery; and wherein said lottery provider makes a request to participate in said lottery by means of invitations communicated via web broadcast, TV announcement, SMS message. MMS message or electronic mail. and wherein since said lottery entry is completed electronically by sending said digital image via said MMS message or said internet connection, new lotteries can be started and completed in short periods of time 12. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde derde partij elektronische loterijen een loterij omvatten die wordt gespeeld door het uitvoeren van de volgende stappen van de loterijmethode: een sponsor die een advertentie toont die vergezeld is van een speluitnodiging in verband met een toeschouwersevenement; het voorzien van een netwerk, omvattende gegevenstransmissie- en opslagmechanismen, voor loterijdeelnemers om digitale beelden voor loterijdeelname elektronisch te verzenden: een veelvoud aan toeschouwers van het genoemde toeschouwersevenement die de genoemde loterijdeelnemers worden en meedoen aan de genoemde loterij, door het genereren van een digitaal beeld met behulp van een camera, een mobiele telefoon met een ingebouwde camera, of een kiosk en de digitale beelden die de loterijtickets voorstellen elektronisch verzenden, evenals deelnemersinformatie naar het genoemde netwerk voor de genoemde loterijdeelname door gebruik te maken van een mms-bericht of een internetverbinding, waarbij de genoemde digitale beelden worden opgeslagen op loterijservers en de genoemde digitale beelden ten minste één stilstaand beeld of videosequentie omvatten geselecteerd uit een persoonlijke foto, een familiefoto, een foto van een huisdier, een videofilm van de genoemde loterijdeelnemer persoonlijk, een videofilm die een familielid toont, en een videofilm die een huisdier toont;The game entry and access grant device of claim 1, wherein said third party electronic lotteries include a lottery played by performing the following steps of the lottery method: a sponsor showing an advertisement accompanied by a game invite in connection with a game invitation. spectator event; providing a network, including data transmission and storage mechanisms, for lottery participants to electronically transmit digital images for lottery entry: a plurality of spectators of said spectator event who become said lottery participants and participate in said lottery, by generating a digital image using a camera, a mobile phone with a built-in camera, or a kiosk and electronically transmitting the digital images representing the lottery tickets, as well as participant information to said network for said lottery entry using an MMS message or an internet connection wherein said digital images are stored on lottery servers and said digital images comprise at least one still image or video sequence selected from a personal photo, a family photo, a photo of a pet, a video of said lottery participant's personal, a video film showing a family member, and a video film showing a pet; -67- het genereren van een ingangsnummer voor elk genoemd digitaal beeld dat wordt verzonden door gebruik te maken van een getalgenerator, en het toeschrijven van elk genoemd ingangsnummer aan elk genoemd digitaal beeld waarvoor het is gegenereerd; het elektronisch verwerken van de genoemde digitale beelden en deelnemersinformatie en de genoemde toegeschreven ingangsnummers door gebruik te maken van software die wordt voorzien op de computer(s) of het mobiele toestel/de mobiele toestellen of bij ontvangst van de genoemde digitale beelden door een server van de genoemde loterijprovider voor het vormen van een veelvoud aan informatiecapsules omvattende een veelvoud aan digitale beeld-loterijtickets. waarbij elk digitale beeld-loterijticket overeenkomt met een individuele deelnemer van het genoemde spel; het invoeren van het genoemde veelvoud aan digitale beeld-loterijtickets in een elektronische batch: het selecteren van een winnend nummer in een winnaarsselectiefase en het matchen van het genoemde winnende nummer met één van het genoemde veelvoud aan ingangsnummers om daarmee een winnend ticket van de genoemde loterij te bepalen;Generating an input number for each said digital image transmitted using a number generator, and assigning each said input number to each said digital image for which it is generated; electronically processing said digital images and participant information and said assigned entry numbers by using software provided on the computer (s) or mobile device (s) or upon receipt of said digital images by a server of said lottery provider for creating a plurality of information capsules comprising a plurality of digital image lottery tickets. wherein each digital image lottery ticket corresponds to an individual participant of said game; entering said plurality of digital image lottery tickets in an electronic batch: selecting a winning number in a winner selection phase and matching said winning number with one of said plurality of entry numbers to thereby obtain a winning ticket of said lottery to decide; 13. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde aanvrager- speldeelnemer betaalt voor het genoemde spel door het aankopen met cash van een fvsiek spelspeelticket dat een code bevat, en waarbij de genoemde code elektronisch wordt verschaft aan de genoemde spelnetwerktoegangsverleningshub voor het bewijzen van de betaling voor het genoemde spel.The game entry and access grant device according to claim 1, wherein said applicant game participant pays for said game by purchasing with cash an electronic game game ticket containing a code, and wherein said code is provided electronically to said game network access grant hub for proofing. of the payment for the said game. 14. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde derde partij elektronische sweepstakes een sweepstake omvat die wordt gespeeld door het uitvoeren van de volgende stappen van de methode: a) het voorzien van een netwerk, omvattende gegevenstransmissie- en opslagmechanismen. voor sweepstakedeelnemers om digitale beelden voor sweepstakedeelname elektronisch te verzenden; b) cen sweepstakedeelnenmer die een digitaal beeld genereert met behulp van een camera, een mobiele telefoon met een ingebouwde camera. een scanner, of een kiosk en het genoemde digitale beeld elektronisch post op een sociale media-achtig platform voor deelname aan sweepstakes door gebruik te maken van een mms-bericht of een internetverbinding. waarbij het genoemde digitale beeld ten minste één stilstaand beeld of videosequentie omvat geselecteerd uit een persoonlijke foto. een familiefoto. een foto van een huisdier, een videofilm van de genoemde sweepstakedeelnemer persoonlijk, een videofilm die een familielid toont, en een videofilm die een huisdier toont. waarbij het genoemde digitale beeld is geassocieerd met een geselecteerd(e) gehashtagd(e) ingangswoord of -zin voor de genoemde deelname aan sweepstakes en waarbij het genoemde sociale media-achtige platform een bestaand platform is of een uniek of tijdelijk sociale media- achtig platform dat is gecreëerd door een sweepstakeprovider, Cc) het herhalen van stap b) zodat een veelvoud aan digitale beelden wordt gepost op het genoemde sociale media-achtige platform: d) het genoemde sociale media-achtige platform de genoemde digitale beelden ingeeft in de genoemde sweepstakes die in hoofdzaak overeenkomen met de posts van het/de genoemde gehashtagde ingangswoord of -zin, of de genoemde sweepstakeprovider anders het genoemde sociale media-achtig platform ondermijnt voor de genoemde sweepstakedeelnemers door te zoeken naar het/de genoemde gehashtagde ingangswoord of -zin: enThe game entry and access grant device of claim 1, wherein said third party electronic sweepstakes comprises a sweepstakes that is played by performing the following steps of the method: a) networking including data transmission and storage mechanisms. for sweepstakes participants to electronically transmit digital images for sweepstakes entry; b) a sweepstake competitor who generates a digital image using a camera, a mobile phone with a built-in camera. a scanner, or a kiosk and electronically post said digital image on a social media-like platform for entry into sweepstakes using an MMS message or an internet connection. wherein said digital image comprises at least one still image or video sequence selected from a personal photo. a family photo. a photo of a pet, a video of said sweepstakes participant in person, a video showing a family member, and a video showing a pet. wherein said digital image is associated with a selected hash-tagged entry word or phrase for said entry into sweepstakes and wherein said social media-like platform is an existing platform or a unique or temporary social media-like platform created by a sweepstakes provider, Cc) repeating step b) so that a plurality of digital images are posted on said social media-like platform: d) said social media-like platform enters said digital images in said sweepstakes that substantially match the posts of said hashtagged entry word or phrase, or said sweepstake provider otherwise subverts said social media-like platform for said sweepstake participants by searching for said hashtagged entry word or phrase: and -68 - €) het trekken van een sweepstakewinnaar en het weergeven van het digitale beeld van de genoemde winaar op het genoemde sociale media-achtige platform of een ander publiek zichtbaar scherm.-68 - €) drawing a sweepstakes winner and displaying the digital image of said winner on said social media-like platform or other public viewable screen. 15. Speldeelname- en toegangsverleningsapparaat volgens conclusie 14, waarbij het genoemde sociale media-achtige platform een cloudgebaseerd platform is, of een server die op afstand wordt gehost door de genoemde sweepstakeprovider, of een server die fysiek aanwezig is bij een publiek evenement dat de genoemde sweepstakes tot doel heeft, voor toegang door een computerverwerkingsinrichting bij het genoemde publieke evenement.The game entry and access grant device of claim 14, wherein said social media-like platform is a cloud-based platform, or a server hosted remotely by said sweepstake provider, or a server physically present at a public event that said sweepstakes, for access by a computer processing device at said public event. 16. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde derde partij elektronische loterijen een alfanumerieke loterij omvatten, waarbij loterijdeelnemers de toelating hebben om letters of woorden of zinnen te kiezen, in plaats van een getal dat wordt aangeboden in een conventionele loterij, voor een loterijtrekking, waarbij de genoemde loterij wordt gespeeld door het uitvoeren van de volgende stappen van de loterijmethode: de genoemde derde partij elektronische spelprovider die in een eerste numerieke loterijfase een getal kiest dat het aantal letters bepaalt dat zal worden gebruikt in de genoemde loterijtrekking; het voorzien van een netwerk, omvattende gegevenstransmissie- en opslagmechanismen, voor de genoemde loterijdeelnemers om getallen, letters, woorden en zinnen voor de genoemde loterijtrekking elektronisch te verzenden; een loterijdeelnemer die woorden of zinnen kiest die hetzelfde aantal letters hebben als het gekozen getal en deze betaalt voor deelname aan een tweede alfabetfase van de genoemde loterij; en de genoemde derde partij elektronische spelprovider die de genoemde loterijtrekking uitvoert tijdens een winnende fase van de genoemde loterij door het selecteren van een woord of zin uit een gegevensbank als een winnend(e) woord of zin en het/de genoemde winnende woord of zin matcht met één van de genoemde woorden of zinnen die zijn verzonden door een veelvoud aan de genoemde loterijdeelnemers tijdens de genoemde tweede alfabetfase van de genoemde loterij om daarmee een winnaar van de genoemde loterij te bepalen.The game entry and entry grant device of claim 1, wherein said third party electronic lotteries include an alphanumeric lottery, where lottery participants are allowed to choose letters or words or phrases, instead of a number presented in a conventional lottery, for a lottery draw, said lottery being played by performing the following steps of the lottery method: said third party electronic game provider that selects, in a first numeric lottery phase, a number that determines the number of letters to be used in said lottery drawing; providing a network, including data transmission and storage mechanisms, for said lottery participants to electronically transmit numbers, letters, words and phrases for said lottery draw; a lottery participant who chooses words or phrases that have the same number of letters as the chosen number and pays to participate in a second alphabet phase of said lottery; and said third party electronic game provider executing said lottery draw during a winning phase of said lottery by selecting a word or phrase from a database as a winning word or phrase and matching said winning word or phrase with one of said words or phrases sent by a plurality of said lottery participants during said second alphabet phase of said lottery to thereby determine a winner of said lottery. 17. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde derde partij elektronische loterijen een alfanumerieke loterij omvat waarbij loterijdeelnemers de toelating hebben om letters of woorden of zinnen te kiezen, in plaats van een getal dat wordt aangeboden in een conventionele loterij, voor een loterijtrekking, waarbij de genoemde loterij wordt gespeeld door het uitvoeren van de volgende stappen van de loterijmethode: de genoemde derde partij elektronische spelprovider die in een eerste numerieke loterijfase een getal kiest dat het aantal letters bepaalt dat zal worden gebruikt in de genoemde loterijtrekking; het voorzien van een netwerk, omvattende gegevenstransmissie- en opslagmechanismen, voor de genoemde loterijdeelnemers om getallen, letters, woorden en zinnen voor de genoemde loterijtrekking elektronisch te verzenden en om te bevestigen dat om het even welke woorden of zinnen uitvoerbare loterijspelopties zijn; een loterijdeelnemer die woorden of zinnen kiest die hetzelfde aantal letters hebben als het gekozen getal en deze betaalt voor deelname aan een tweede alfabetfase van de genoemde loterij. en de genoemde derde partij elektronische spelprovider die de genoemde loterijtrekking uitvoert tijdens 40 een winnende fase van de genoemde loterij door het willekeurig selecteren van een woord of zin uit eenThe game entry and entry grant device of claim 1, wherein said third party electronic lottery comprises an alphanumeric lottery where lottery participants are allowed to choose letters or words or phrases, instead of a number presented in a conventional lottery, for a lottery draw, said lottery being played by performing the following steps of the lottery method: said third party electronic game provider that selects, in a first numeric lottery phase, a number that determines the number of letters to be used in said lottery drawing; networking, including data transmission and storage mechanisms, for said lottery participants to electronically transmit numbers, letters, words and phrases for said lottery draw and to confirm that any words or phrases are executable lottery game options; a lottery participant who chooses words or phrases that have the same number of letters as the chosen number and pays for participation in a second alphabet phase of said lottery. and said third party electronic game provider executing said lottery drawing during a winning phase of said lottery by randomly selecting a word or phrase from a -69 - gegevensbank als een winnend(e) woord of zin en het/de genoemde winnende woord of zin matcht met één van de genoemde woorden of zinnen die zijn verzonden door een veelvoud aan de genoemde loterijdeelnemers tijdens de genoemde tweede alfabetfase van de genoemde loterij om daarmee een winnaar van de genoemde loterij te bepalen; waarbij de genoemde loterijdeelnemer eerst het genoemde gekozen getal kan raden in de genoemde eerste numerieke loterijfase om verder te gaan naar de genoemde tweede alfabetfase van de loterij, waarbij een prijs wordt uitgereikt voor het winnen van de genoemde eerste fase van de genoemde loterij. en waarbij de genoemde loterijdeelnemer het/de genoemde woord of zin per letter kan kiezen en ervoor betalen, zodat hoe meer letters er worden gekozen en ingevoerd in de genoemde loterij door het genoemde veelvoud aan loterijdeelnemers, hoe groter de beschikbare prijs is voor het winnen van de genoemde loterij tijdens de winnende fase.-69 - database if a winning word or phrase and the said winning word or phrase matches one of said words or phrases sent by a plurality of said lottery participants during said second alphabet phase of said lottery to thereby determine a winner of the said lottery; wherein said lottery participant can first guess said selected number in said first numeric lottery phase to proceed to said second alphabet phase of the lottery, whereby a prize is awarded for winning said first phase of said lottery. and wherein said lottery participant can choose and pay for the said word or phrase by letter, so that the more letters that are chosen and entered into said lottery by said plurality of lottery participants, the greater the prize available for winning the named lottery during the winning phase. 18. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de prijzen die worden uitgereikt voor het winnen van de genoemde elektronische loterijen, sweepstakes of andere spelen niet- monetair zijn.The game entry and access grant device of claim 1, wherein the prizes awarded for winning said electronic lotteries, sweepstakes or other games are non-monetary. 19. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de prijzen die worden uitgereikt voor het winnen van de genoemde elektronische loterijen, sweepstakes of andere spelen in de vorm van een cryptomunt zijn.The game entry and access grant device of claim 1, wherein the prizes awarded for winning said electronic lotteries, sweepstakes or other games are in the form of a cryptocurrency. 20. Speldeelname- en toegangsverleningsapparaat volgens conclusie 1, waarbij de genoemde elektronische loterijen, sweepstakes of andere spelen worden gehost in de cloud.The game entry and access grant device of claim 1, wherein said electronic lotteries, sweepstakes or other games are hosted in the cloud. 21. Speldeelname- en toegangsverleningsapparaat volgens conclusie 11, waarbij de genoemde loterijmethode verder de stap van het waarschuwen van de genoemde loterijprovider onwat, wanneer de speelpatronen van de genoemde loterijdeelnemer voldoen aan een drempeldeelnemerswaarde die is gedefinieerd door de genoemde loterijprovider waarbij de genoemde drempeldeelnemerswaarde betrekking heeft op de speelgewoonten overeenkomstig een of meerdere loterijdeelnemers zoals frequentie van deelname, overmatige uitgaven, of betalingsmethodes.A game entry and access granting device according to claim 11, wherein said lottery method further comprises the step of alerting said lottery provider when the playing patterns of said lottery participant meet a threshold participant value defined by said lottery provider to which said threshold participant value relates. on the playing habits according to one or more lottery participants such as frequency of participation, excessive spending, or payment methods. 22. Speldeelname- en toegangsverleningsapparaat volgens conclusie 11, waarbij de genoemde loterijmethode verder de stappen omvat van: het berekenen en opslaan van gezamenlijke loterij-informatie, waarbij de genoemde gezamenlijke loterij-informatie wordt berekend met behulp van deelnemersinformatie in verband met een enkele loterij en en informatie kan omvatten zoals aantal deelnemers, gemiddelde leeftijd van de deelnemer, demografische gegevens van de deelnemer, gemiddeld aantal ingangen per loterijdeelnemer, en totale gegenereerde inkomsten; en het waarschuwen van de genoemde loterijprovider wanneer de gezamenlijke loterij-informatie voldoet aan een drempelloterijwaarde die is gedefinieerd door de genoemde loterijprovider, waarbij de genoemde drempelloterijwaarde bijvoorbeeld betrekking heeft op het naleven van een contractuele of wettelijke verplichting.A game entry and access grant device according to claim 11, wherein said lottery method further comprises the steps of: calculating and storing pooled lottery information, said pooled lottery information being calculated using participant information related to a single lottery and and may include information such as number of entrants, mean age of entrant, demographics of entrant, average number of entries per lottery entrant, and total revenue generated; and alerting said lottery provider when the joint lottery information meets a threshold lottery value defined by said lottery provider, wherein said threshold lottery value relates, for example, to compliance with a contractual or legal obligation.
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