WO2006005786A1 - Method for gaming and gaming system - Google Patents

Method for gaming and gaming system Download PDF

Info

Publication number
WO2006005786A1
WO2006005786A1 PCT/FI2004/000443 FI2004000443W WO2006005786A1 WO 2006005786 A1 WO2006005786 A1 WO 2006005786A1 FI 2004000443 W FI2004000443 W FI 2004000443W WO 2006005786 A1 WO2006005786 A1 WO 2006005786A1
Authority
WO
WIPO (PCT)
Prior art keywords
user
gaming
gaming system
message
terminal
Prior art date
Application number
PCT/FI2004/000443
Other languages
French (fr)
Inventor
Olli-Pekka Halonen
Samuli MÄENPÄÄ
Original Assignee
Jetbet Oy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Jetbet Oy filed Critical Jetbet Oy
Priority to US11/571,845 priority Critical patent/US20080146337A1/en
Priority to EP09153908A priority patent/EP2081162A3/en
Priority to EP04742186A priority patent/EP1805725A1/en
Priority to DE04742186T priority patent/DE04742186T1/en
Priority to PCT/FI2004/000443 priority patent/WO2006005786A1/en
Priority to EA200700156A priority patent/EA010282B1/en
Priority to CA002597659A priority patent/CA2597659A1/en
Priority to ES04742186T priority patent/ES2289969T1/en
Priority to CNB2004800439511A priority patent/CN100535946C/en
Priority to MX2007000371A priority patent/MX2007000371A/en
Priority to BRPI0418944-2A priority patent/BRPI0418944A/en
Publication of WO2006005786A1 publication Critical patent/WO2006005786A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/006Generating random numbers; Lottery apparatus electronically
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • the present invention relates to a method for gaming and for a gaming system. More particularly the present invention relates to mobile or networked gaming with a terminal, such as a mobile terminal.
  • IE20020907 describes a method of playing a game, such as a lottery game, based on a mobile phone network, wherein a player dials up a game service provider using a mobile phone. If playing for the first time, the player registers with the game service provider and receives a personal identification number (PIN) from the provider. The game service provider downloads a portal module to the subscriber identification module (SIM) card of the player's mobile phone. The player then plays the game, and arranges for payment to the provider, before hanging up.
  • SIM subscriber identification module
  • the SIM card must be specially designed for that purpose, and for example provided by that specific service provider.
  • WO01/48712 Al discloses a method and system for providing real time scratch-off lottery like games over a wireless network. Substan ⁇ tially concurrently, security, including win/loss determination is maintained by a betting service provider on a system apart from the wireless station of the user. A user authentication routine is executed by the betting service. Once the user is au- thenticated, a choice of electronic lottery ticket-like games is presented and the user selects one or more "tickets". Once a selection is made, the betting service randomly selects game tickets and transmits them to the user. Once received by the user, the game ticket can be played on a wireless station.
  • the ga ⁇ me is presented as an electronic representation of a scratch-off-type lottery ticket.
  • a determination of winning or losing is made as the user plays the game. If the user has lost, the user may play another ticket, select another game or quit playing and log-off the betting service. If the user wins the lottery game, the designated prize, can be credited to the betting service account of the user.
  • the credit to the user can also be made in the form of the issue of new lottery game tickets (with or without additional credit to the users account). The user may then play another selected ticket, select another ticket, or log-off the betting service. In this method the system creates and tracks user accounts and the win prizes are credited to the betting ser ⁇ vice account of the user.
  • the idea of the present invention is to provide a simple automated system for use in network or mobile gaming.
  • Any suitable terminal such as mobile terminal, should be usable as the gaming terminal as such.
  • No installation of additional applications to the terminal should be needed nor should any modifications be made to terminal, SIM card, software or like.
  • no registration to the service or specific SIM card provided by the gaming operator should be needed and the gaming service should be accessible generally everywhere.
  • the payment of prizes and the transfer of the prize money should be independent of the terminal. As there is poor support in the mobile terminals for the mobile payment systems, such as wallet applications, the use of such systems should be avoided.
  • the present invention provides a method and system for playing a networked or mobile game by messages between a user using a terminal and gaming system within a single gaming session.
  • said user sends a first message to said gaming system, wherein said user is identified by an existing user identifier without a specific registration to said gaming system, and said gaming system calculates a win/loss value for said user to define if there is a win or loss in the game, and said gaming system responses with a second message to said user to report the result of said game.
  • said user may respond with a third message to said gaming sys ⁇ tem to provide payment system account information for the prize payment, such as bank account number. Then the gaming system responses to said user with a mes- sage containing a verification of the payment, such as an verification code, and said user sends back said verification code to said gaming system in order to accept a prize payment.
  • the gaming system may pay the prize according to given payment system account information, if other conditions for the payment are fulfilled, such as age of majority of the player or other possible conditions set by local legislation.
  • the win prize may also be added to player's gaming account.
  • the user payment for the gaming is associated with said first message, but also other ways of payment are possible, for example the payment may be associ ⁇ ated to a gaming event already happened, such as a gaming event from the day be- fore or like.
  • An advantage of the present invention is that any mobile, wireless or other suitable terminal can be used as such without any modifications or application downloads.
  • Another advantage of the present invention is that no separate registration to gam ⁇ ing system is needed for playing.
  • Still another advantage of the present invention is that gaming is possible virtually everywhere.
  • Still another advantage of the present invention is that the payment of prizes is sim ⁇ ple and independent of the type of terminal used.
  • Still another advantage of the present invention is that the gaming is independent of the telephone number.
  • One aspect of the present invention refers to a method described above to play a electronic mobile or networked game.
  • Another aspect of the present invention refers to a gaming system for playing the mobile game as described in the method above.
  • Still another aspect of the present invention refers to a server or device arrangement for providing the mobile game as described in the method above.
  • Figure 1 shows a schematic drawing of a system according to present invention
  • Figure 2 shows an example of gaming events on a display of a mobile phone
  • Figure 3 shows a flow chart of the start of the gaming process
  • Figure 4 shows a flow chart of the gaming process
  • Figure 5 shows a flow chart of a weekly lottery
  • Figure 6 shows a flow chart of the payment of a win prize
  • the system of the present invention should include at least the end user of the service, the network or mobile phone operator, the gaming service provider and the payment systems.
  • the "end user” of the service refers to a user, or the player, who plays the game ac ⁇ cording to the invention.
  • the end user, or user or player as referred herein generally uses a terminal for playing.
  • said terminal is any known mobile terminal, such as a mobile phone or any other mobile device, e.g. "communicator” or personal digital assistance type of device.
  • Such terminal is capable of communi ⁇ cating on suitable network, such as on a wireless network, internet or like, for ex ⁇ ample on a cellular phone network.
  • the user messages according to the invention are generally sent by the user with said terminal to the service provider.
  • the "network or mobile phone operator” refers to service provider, who provides the wireless or wired network services, such as mobile phone services or internet services to enable the network or mobile phone communication between its clients. Said operator may also debit the costs of games and/or win prizes or intermediate such payments.
  • the "gaming service provider” refers to the gaming operator, who provides the gaming service. Generally said gaming service provider utilises the services of the network, internet or mobile phone operator.
  • the gaming service provider may also be a network, internet, cable TV, terrestrial or satellite operator for analog or digital television networks, digital radio, mobile phone operator or any other suitable op- erator network or like.
  • the "gaming system” refers to the system or systems of the gaming service provider needed to enable the playing of the game according to the invention.
  • the gaming system may contain one or more servers, networks, data bases and other suitable device and software arrangements. Generally such gaming system works substantially automatically without any user intervention by the gam ⁇ ing operator.
  • the "payment systems” refers to any suitable payment system to be used in the method of the present invention. Such payment systems include the systems of a bank or other monetary institution or like. Payment can also be made in advance by purchasing or otherwise paying for credits that can be used to pay for gaming events (prepaid systems, payment systems for digital television etc.)
  • FIG. 1 An example of such system setup according to the invention is shown on Figure 1.
  • the end user (1) and the gaming service provider's system (3) who are connected with mobile phone network and Internet.
  • the network or mobile phone operator (2) enables the communication between the end user (1) and the gaming service provider (3).
  • the end user (1) uses any kind of suitable terminal, such as mobile phone.
  • the gaming service provider (3) may have different kind of servers to enable the gaming and payments, such as a gaming server, a data base server or a payment server.
  • the end user may send a service request via the operator (2) to the gaming service provider (3) to play.
  • To pay the win prize the gaming service provider (3) may send payment re ⁇ quests to the payment system (4) to make a credit transfer to the player's bank ac- count.
  • Suitable games to be played with the method of the present invention include gener ⁇ ally any money game or like, which can be played with suitable terminal, which may be mobile, stationary, wireless, wired, external device connected to an existing device (for example digital television set top box) or of any other suitable type. Any games wherein the player (user) sets bets or pays gaming payments to get a prize or prizes from the game are suitable games to be used in the system of the invention.
  • a general example of such game is a simple lottery, wherein the gaming system makes a draw and the player is informed whether or not there was a win.
  • lot ⁇ tery may be carried out with an aid of a computerized system, such as by random number generation to calculate a win or loss value for every game.
  • the prize may be announced substantially immediately or later, e.g. in the case of a timed lottery, such as weekly or monthly lottery, or like.
  • the player contacts the gaming system directly or in ⁇ directly, generally by using telematic means, such as mobile or network connec- tions, or other suitable means.
  • telematic means such as mobile or network connec- tions, or other suitable means.
  • devices and terminals to be used are mobile phones and like, computers, gaming terminals, digital TVs, digital video cameras with internet connectivity, digital set top box for analog television, car computers and other consumer electronics devices capable of network, cellular net ⁇ work or peer-to-peer communication.
  • the gaming terminals include public gaming terminals and gaming terminals used at home, such as XBOX, Playstation, Gamecube or like.
  • the devices and terminals to be used may contain the user identi ⁇ fication or they may be associated with means to read said identification from an ⁇ other source. The identification may also be entered manually by the end user.
  • the prize (or prizes), such as money or other goods, of the game may or may not be predetermined or the prize may be associated with the profit, revenues, number of players, number of gaming events or other measurable or non-measurable quantities of the service.
  • the prize may be delivered to the winner directly during the gaming event, such as gaming session, or it can be delivered indirectly to an institution, such as a bank or other monetary institution) assigned by the player by any suitable means.
  • suitable means are bank transfer, giro transfer, cheque or any other generally known mean or method for transferring money or other goods.
  • the prize may be transferred automatically or by the user of the service or represen ⁇ tative thereof, immediately or delayed in respect of the gaming event.
  • the payment of the prize may be secured in any suitable way known in the art.
  • One example of such secure system is to provide a verification code, which must be sent back to the sender in order to accept the event associated with the verification.
  • one embodiment of the present invention provides a system wherein the user sends a message to gaming system to give the user's bank account information for the prize payment. The gaming system will reply with a message containing a complex verification code. Then the user will send back this code to the gaming system to accept the payment, and the gaming system will pay the prize to the bank account given. The user may send back the whole message containing the Decision ⁇ tion code or only a part of it, such as only said verification code.
  • the "gaming session” refers to one single gaming event starting from the event wherein the user contacts the gaming system for the first time for that particular game until the end of that gaming event, such as the reporting of the result or the acceptance of the prize payment. If the user starts again another similar gaming event by contacting the gaming system again in the same manner as before, it should be considered as another gaming session, even though the user identification information could be already recognized by the gaming system.
  • the user has an existing identifier which is not originally related to the game, such as phone number, social security number, bank security code, biometric ID, national or international digital id, trusted device identification, credit card number, imei-code, sim-code, other trusted account identi ⁇ fication, digital television terminal id code, any other suitable code, number or other means of identifying, determining or otherwise separating and uniquely identifying players from each others, which identifier already exists before starting the gaming session.
  • This existing identifier does not have to be provided by the gaming service provider and this is why the user does not have to actively register to the gaming service but the service will recognize said existing identifier and uses that to iden ⁇ tify the user.
  • the gaming service provider may register said existing user identifier on a database or like, but in the present invention this is not considered as registra- tion for the game by the user, since the identifier is given without any separate ac ⁇ tive action by the user.
  • the existing identifier may be provided by the same service provider, but substantially for other purposes than playing.
  • a general example of such identifier is a phone number, which is originally given for operating a tele- phone, not for gaming purposes.
  • Said existing user identification may be provided to the gaming system by any suit ⁇ able means.
  • the identification is provided as a phone number within a text message.
  • the identification is provided by us ⁇ ing a specific reader associated with the terminal used for playing, which reader may read information from the identification means.
  • Such reader may be remote or wireless type of reader or a reader in contact with the identification means.
  • Exam ⁇ ples of such readers are a card reader, such as bank or credit card or identification card reader, a smart card reader, a Bluetooth or wireless USB connection to contact the identification means, such as a mobile phone or like which contains the user identification, or an optical reader, such as bar code reader.
  • the messages used in the method of the present invention may be any suitable mes ⁇ sages, such as SMS messages, multimedia messages, SMS-like messages, email messages or secured email message.
  • the messages may be words of any natural language or anything else, such as codes or messages produced automatically, for example in a case of digital television system.
  • the messages send directly or indi ⁇ rectly by the end user or terminal used to play the game by end user are meant to indicate the will of the end user to accomplish different kinds of events, generally related to the game currently being played.
  • Non-limiting examples of such mes ⁇ sages are plain text messages "PLAY" or "PAY" sent by any mobile phone.
  • the message reporting the result of the game may be a simple message containing only text, such as a text message of a mobile phone, or it may contain also other elements, such as images and sound, e.g. multi ⁇ media message, image or like.
  • the message may be any other suitable message type used by suitable carrier network including, but not limited to, all terrestrial or satel- lite networks. It may also be a disposable multimedia application. In all cases the purpose of this reporting message is to provide information about the result of the game, which result is already determined. A more complicated form of such mes ⁇ sage may improve the playability of the game or make it more exciting.
  • Example of such message is a multimedia animation, which shows a scratch-off type lottery ticket animation. Even though the actual lottery has already been carried out by the gaming system and the result is already determined, the player is given the excite ⁇ ment of the game by providing said result piece by piece with said animation, which may be interactive or non-interactive.
  • Example 1 The course of a game
  • the player sends a text message "PLAY" to the gaming service ( Figure 2.1.1).
  • the service will reply by announcing that player is about to start playing ( Figure 2.1.2).
  • the gaming service may also announce the terms of playing. If after this the player will send a message indicating the gaming to the service, it will be interpreted as accepting the terms.
  • the player sends a text message "PLAY” or the name of the game or like to the ser ⁇ vice ( Figure 2.2.1).
  • the service calculates a win/loose value for the player and the value indicates that there is a win.
  • the service will reply by announcing "Congratu ⁇ lations, you have just won! ( Figure 2.2.2)
  • the service may give instructions how to cash the prize by sending a message back to the service with bank account number and name. The player may still also take part to weekly lottery (Figure 2.2.3).
  • the player sends a text message "PLAY” or the name of the game or like to the ser ⁇ vice ( Figure 2.3.1).
  • the service calculates a win/loose value for the player and the value indicates that there is no win.
  • the service will reply by announcing "Unfortu ⁇ nately you did not win an instant prize” ( Figure 2.3.2).
  • the player may still also take part to weekly lottery ( Figure 2.3.3).
  • the player To be able to cash the prize the player must confirm the bank account or personal identification information. For example player under 18 may not be able to cash the prize (as may be indicated in the terms of playing).
  • the player sends a message with bank account number, name and an indication to pay the prize (Figure 2.4.1).
  • the service will reply by confirming the information ( Figures 2.4.2, 2.4.3).
  • the service will send a message containing a disposable verification code ( Figure 2.4.4) which the player must send back to the service in order to accept the bank transfer and get the prize.
  • the processes of the game progress on the server of the gaming system are de ⁇ scribed here.
  • the gaming event example described here is a similar to the one de ⁇ scribed above wherein a mobile phone is used as the terminal for playing. Also other suitable types of terminals and messages may be used. Not all of the essential steps of the processes are shown in the flow charts of the following examples, but rather some exemplary steps to show some of the processes carried out at different phases.
  • the terminal as referred herein represents the end user.
  • the terminal sends a message "play" to the server.
  • the server checks if the service has been used before from that particular phone number. If not, the system will send the terminal a message which tells the terms of playing. The messages and possibly other information are saved into data base. In the terminal the player is shown the terms of playing. It is also told, that sending a message which indicates playing is interpreted as accepting the terms.
  • the server will check if the use from that particu ⁇ lar phone is allowed. If yes, the events are considered as normal gaming events. If not, the player will reply to the terminal and inform the player that the use of the service from that number is forbidden.
  • the data base will save the information.
  • the information herein refers to any information related to the gaming, player, terminal or like, such as the messages, gaming events, phone numbers or other user identifi ⁇ cation and like.
  • the terminal sends a message "play" to the server.
  • the server checks from the data ⁇ base if the service has been used before from that particular phone number. If this is the first time, see 1 (The first gaming session). If the player is already known and the phone number is in to data base, the server will check if the playing from that particular terminal is allowed. If not, the player will reply to the terminal and inform the player that the use of the service from that number is forbidden. The events are saved into data base. If the playing is allowed, the server will draw lots i.e. the win or loss is calculated and the game result will be available. A message telling the re ⁇ sult of the game is sent and shown at the terminal. The user message is added to an- other lottery that will be drawn later ("weekly lottery") and the jackpot is increased. The events are saved into data base.
  • the terminal sends a message "pay" to the server.
  • the server checks if the bank ac- count information for that specific phone number is saved. If not, the server will re ⁇ ply by giving the instructions in a message. Is yes, the server will reply by message showing the bank account information already saved into database.
  • the events are saved into data base.
  • the terminal will accept the bank transfer.
  • the server will contact a bank and transfer the money.
  • the server will update the win tracking da- tabases.
  • the server will check if the event was successful. If yes, the transfer event if verified.
  • the events are saved into data base. If now, the user is informed about the error. The events are saved into data base.
  • the server will start the timed weekly game. The gaming process is carried out and the jackpot and smaller wins are determined. The events are saved into data base. The server will inform all the participants and the winners about the results. WWW- pages concerning the game situation are updated. The user terminals show the play ⁇ ers a message whether or not the player has won. The events are saved into data base. The server will update the win tracking databases. The events are saved into data base.

Abstract

The present invention relates to a method for gaming and for a gaming system. More particularly the present invention relates to mobile or networked gaming with a terminal, such as a mobile terminal. In the method the player is recognized by an existing identifier without specific registration to the gaming system. Also a simple method of paying the prize is provided.

Description

Method for gaming and gaming system
Field of the invention
The present invention relates to a method for gaming and for a gaming system. More particularly the present invention relates to mobile or networked gaming with a terminal, such as a mobile terminal.
Background of the invention
As the use of network and particularly wireless network technology has become everyday habit, the gaming and gambling has also been implemented to that envi¬ ronment. Several types of network or mobile phone based gaming methods are gen¬ erally known. One interesting field of network or mobile gambling is real time type of gambling, wherein the player will know immediately if he wins. Usually the player has to register first to the game service provider in order to play.
IE20020907 describes a method of playing a game, such as a lottery game, based on a mobile phone network, wherein a player dials up a game service provider using a mobile phone. If playing for the first time, the player registers with the game service provider and receives a personal identification number (PIN) from the provider. The game service provider downloads a portal module to the subscriber identification module (SIM) card of the player's mobile phone. The player then plays the game, and arranges for payment to the provider, before hanging up. Generally in order to be programmable in such way, the SIM card must be specially designed for that purpose, and for example provided by that specific service provider.
Also, the charging for the gaming or the payment of the win is usually arranged in a relatively complicated way. WO01/48712 Al discloses a method and system for providing real time scratch-off lottery like games over a wireless network. Substan¬ tially concurrently, security, including win/loss determination is maintained by a betting service provider on a system apart from the wireless station of the user. A user authentication routine is executed by the betting service. Once the user is au- thenticated, a choice of electronic lottery ticket-like games is presented and the user selects one or more "tickets". Once a selection is made, the betting service randomly selects game tickets and transmits them to the user. Once received by the user, the game ticket can be played on a wireless station. In a preferred embodiment, the ga¬ me is presented as an electronic representation of a scratch-off-type lottery ticket. A determination of winning or losing is made as the user plays the game. If the user has lost, the user may play another ticket, select another game or quit playing and log-off the betting service. If the user wins the lottery game, the designated prize, can be credited to the betting service account of the user. The credit to the user can also be made in the form of the issue of new lottery game tickets (with or without additional credit to the users account). The user may then play another selected ticket, select another ticket, or log-off the betting service. In this method the system creates and tracks user accounts and the win prizes are credited to the betting ser¬ vice account of the user.
The idea of the present invention is to provide a simple automated system for use in network or mobile gaming. Any suitable terminal, such as mobile terminal, should be usable as the gaming terminal as such. No installation of additional applications to the terminal should be needed nor should any modifications be made to terminal, SIM card, software or like. Furthermore, no registration to the service or specific SIM card provided by the gaming operator should be needed and the gaming service should be accessible generally everywhere. The payment of prizes and the transfer of the prize money should be independent of the terminal. As there is poor support in the mobile terminals for the mobile payment systems, such as wallet applications, the use of such systems should be avoided.
Summary of the invention
The present invention provides a method and system for playing a networked or mobile game by messages between a user using a terminal and gaming system within a single gaming session. In said single gaming session said user sends a first message to said gaming system, wherein said user is identified by an existing user identifier without a specific registration to said gaming system, and said gaming system calculates a win/loss value for said user to define if there is a win or loss in the game, and said gaming system responses with a second message to said user to report the result of said game.
In the case of win said user may respond with a third message to said gaming sys¬ tem to provide payment system account information for the prize payment, such as bank account number. Then the gaming system responses to said user with a mes- sage containing a verification of the payment, such as an verification code, and said user sends back said verification code to said gaming system in order to accept a prize payment. The gaming system may pay the prize according to given payment system account information, if other conditions for the payment are fulfilled, such as age of majority of the player or other possible conditions set by local legislation. The win prize may also be added to player's gaming account.
Generally the user payment for the gaming is associated with said first message, but also other ways of payment are possible, for example the payment may be associ¬ ated to a gaming event already happened, such as a gaming event from the day be- fore or like.
An advantage of the present invention is that any mobile, wireless or other suitable terminal can be used as such without any modifications or application downloads.
Another advantage of the present invention is that no separate registration to gam¬ ing system is needed for playing.
Still another advantage of the present invention is that gaming is possible virtually everywhere.
Still another advantage of the present invention is that the payment of prizes is sim¬ ple and independent of the type of terminal used.
Still another advantage of the present invention is that the gaming is independent of the telephone number.
One aspect of the present invention refers to a method described above to play a electronic mobile or networked game.
Another aspect of the present invention refers to a gaming system for playing the mobile game as described in the method above.
Still another aspect of the present invention refers to a server or device arrangement for providing the mobile game as described in the method above.
Next the present invention will be described in details. References will be made to the following figures. Brief description of the drawings
Figure 1 shows a schematic drawing of a system according to present invention
Figure 2 shows an example of gaming events on a display of a mobile phone
Figure 3 shows a flow chart of the start of the gaming process
Figure 4 shows a flow chart of the gaming process
Figure 5 shows a flow chart of a weekly lottery
Figure 6 shows a flow chart of the payment of a win prize
Detailed description of the invention
Generally the system of the present invention should include at least the end user of the service, the network or mobile phone operator, the gaming service provider and the payment systems.
The "end user" of the service refers to a user, or the player, who plays the game ac¬ cording to the invention. The end user, or user or player as referred herein, generally uses a terminal for playing. In one embodiment said terminal is any known mobile terminal, such as a mobile phone or any other mobile device, e.g. "communicator" or personal digital assistance type of device. Such terminal is capable of communi¬ cating on suitable network, such as on a wireless network, internet or like, for ex¬ ample on a cellular phone network. The user messages according to the invention are generally sent by the user with said terminal to the service provider.
The "network or mobile phone operator" refers to service provider, who provides the wireless or wired network services, such as mobile phone services or internet services to enable the network or mobile phone communication between its clients. Said operator may also debit the costs of games and/or win prizes or intermediate such payments.
The "gaming service provider" refers to the gaming operator, who provides the gaming service. Generally said gaming service provider utilises the services of the network, internet or mobile phone operator. The gaming service provider may also be a network, internet, cable TV, terrestrial or satellite operator for analog or digital television networks, digital radio, mobile phone operator or any other suitable op- erator network or like. The "gaming system" refers to the system or systems of the gaming service provider needed to enable the playing of the game according to the invention. The gaming system may contain one or more servers, networks, data bases and other suitable device and software arrangements. Generally such gaming system works substantially automatically without any user intervention by the gam¬ ing operator.
The "payment systems" refers to any suitable payment system to be used in the method of the present invention. Such payment systems include the systems of a bank or other monetary institution or like. Payment can also be made in advance by purchasing or otherwise paying for credits that can be used to pay for gaming events (prepaid systems, payment systems for digital television etc.)
An example of such system setup according to the invention is shown on Figure 1. There are shown the end user (1) and the gaming service provider's system (3), who are connected with mobile phone network and Internet. The network or mobile phone operator (2) enables the communication between the end user (1) and the gaming service provider (3). The end user (1) uses any kind of suitable terminal, such as mobile phone. The gaming service provider (3) may have different kind of servers to enable the gaming and payments, such as a gaming server, a data base server or a payment server. There is also a payment system (4), which may contain specific networks and servers of a bank or several banks, such as the bank of the end user (the player) and the bank of the gaming service provider. The end user may send a service request via the operator (2) to the gaming service provider (3) to play. To pay the win prize the gaming service provider (3) may send payment re¬ quests to the payment system (4) to make a credit transfer to the player's bank ac- count.
Suitable games to be played with the method of the present invention include gener¬ ally any money game or like, which can be played with suitable terminal, which may be mobile, stationary, wireless, wired, external device connected to an existing device (for example digital television set top box) or of any other suitable type. Any games wherein the player (user) sets bets or pays gaming payments to get a prize or prizes from the game are suitable games to be used in the system of the invention. A general example of such game is a simple lottery, wherein the gaming system makes a draw and the player is informed whether or not there was a win. Such lot¬ tery may be carried out with an aid of a computerized system, such as by random number generation to calculate a win or loss value for every game. The prize may be announced substantially immediately or later, e.g. in the case of a timed lottery, such as weekly or monthly lottery, or like.
In the system of the invention the player contacts the gaming system directly or in¬ directly, generally by using telematic means, such as mobile or network connec- tions, or other suitable means. Examples of devices and terminals to be used are mobile phones and like, computers, gaming terminals, digital TVs, digital video cameras with internet connectivity, digital set top box for analog television, car computers and other consumer electronics devices capable of network, cellular net¬ work or peer-to-peer communication. The gaming terminals include public gaming terminals and gaming terminals used at home, such as XBOX, Playstation, Gamecube or like. The devices and terminals to be used may contain the user identi¬ fication or they may be associated with means to read said identification from an¬ other source. The identification may also be entered manually by the end user.
The prize (or prizes), such as money or other goods, of the game may or may not be predetermined or the prize may be associated with the profit, revenues, number of players, number of gaming events or other measurable or non-measurable quantities of the service.
The prize may be delivered to the winner directly during the gaming event, such as gaming session, or it can be delivered indirectly to an institution, such as a bank or other monetary institution) assigned by the player by any suitable means. Examples of such means are bank transfer, giro transfer, cheque or any other generally known mean or method for transferring money or other goods.
The prize may be transferred automatically or by the user of the service or represen¬ tative thereof, immediately or delayed in respect of the gaming event.
The payment of the prize may be secured in any suitable way known in the art. One example of such secure system is to provide a verification code, which must be sent back to the sender in order to accept the event associated with the verification. For example one embodiment of the present invention provides a system wherein the user sends a message to gaming system to give the user's bank account information for the prize payment. The gaming system will reply with a message containing a complex verification code. Then the user will send back this code to the gaming system to accept the payment, and the gaming system will pay the prize to the bank account given. The user may send back the whole message containing the verifica¬ tion code or only a part of it, such as only said verification code. The "gaming session" refers to one single gaming event starting from the event wherein the user contacts the gaming system for the first time for that particular game until the end of that gaming event, such as the reporting of the result or the acceptance of the prize payment. If the user starts again another similar gaming event by contacting the gaming system again in the same manner as before, it should be considered as another gaming session, even though the user identification information could be already recognized by the gaming system.
In the method of the present invention the user has an existing identifier which is not originally related to the game, such as phone number, social security number, bank security code, biometric ID, national or international digital id, trusted device identification, credit card number, imei-code, sim-code, other trusted account identi¬ fication, digital television terminal id code, any other suitable code, number or other means of identifying, determining or otherwise separating and uniquely identifying players from each others, which identifier already exists before starting the gaming session. This existing identifier does not have to be provided by the gaming service provider and this is why the user does not have to actively register to the gaming service but the service will recognize said existing identifier and uses that to iden¬ tify the user. The gaming service provider may register said existing user identifier on a database or like, but in the present invention this is not considered as registra- tion for the game by the user, since the identifier is given without any separate ac¬ tive action by the user. In a case where the gaming service provider is also a tele¬ phone operator or like, the existing identifier may be provided by the same service provider, but substantially for other purposes than playing. A general example of such identifier is a phone number, which is originally given for operating a tele- phone, not for gaming purposes.
Said existing user identification may be provided to the gaming system by any suit¬ able means. In one embodiment the identification is provided as a phone number within a text message. In another embodiment the identification is provided by us¬ ing a specific reader associated with the terminal used for playing, which reader may read information from the identification means. Such reader may be remote or wireless type of reader or a reader in contact with the identification means. Exam¬ ples of such readers are a card reader, such as bank or credit card or identification card reader, a smart card reader, a Bluetooth or wireless USB connection to contact the identification means, such as a mobile phone or like which contains the user identification, or an optical reader, such as bar code reader. The messages used in the method of the present invention may be any suitable mes¬ sages, such as SMS messages, multimedia messages, SMS-like messages, email messages or secured email message. The messages may be words of any natural language or anything else, such as codes or messages produced automatically, for example in a case of digital television system. The messages send directly or indi¬ rectly by the end user or terminal used to play the game by end user are meant to indicate the will of the end user to accomplish different kinds of events, generally related to the game currently being played. Non-limiting examples of such mes¬ sages are plain text messages "PLAY" or "PAY" sent by any mobile phone.
The message reporting the result of the game, generally sent by the gaming system, may be a simple message containing only text, such as a text message of a mobile phone, or it may contain also other elements, such as images and sound, e.g. multi¬ media message, image or like. The message may be any other suitable message type used by suitable carrier network including, but not limited to, all terrestrial or satel- lite networks. It may also be a disposable multimedia application. In all cases the purpose of this reporting message is to provide information about the result of the game, which result is already determined. A more complicated form of such mes¬ sage may improve the playability of the game or make it more exciting. Example of such message is a multimedia animation, which shows a scratch-off type lottery ticket animation. Even though the actual lottery has already been carried out by the gaming system and the result is already determined, the player is given the excite¬ ment of the game by providing said result piece by piece with said animation, which may be interactive or non-interactive.
As this message may be an application, it should be noted that applications relating to actual playing of the game, for example applications which carry out the actual lottery act or other acts to solve or affect to the result of the game, are not included in the scope of the present invention.
Also other messages may be sent during the game, such as for informing the user about the terms of playing, or for ensuring certain acts or choices the user has made. These optional messages may generally facilitate the gaming process, but they are not essential for the present invention.
Now the present invention will be described with examples relating to gaming with a mobile terminal, such as mobile phone. These examples are provided only to enlighten the idea of the present invention and they should not be considered as lim- iting the scope of the invention. A person skilled in the art can figure out several other embodiments which can be applied on different environments, terminals, games and like within the scope of the attached claims.
Examples
Example 1. The course of a game
A. Opening a game account
The player sends a text message "PLAY" to the gaming service (Figure 2.1.1). The service will reply by announcing that player is about to start playing (Figure 2.1.2). The gaming service may also announce the terms of playing. If after this the player will send a message indicating the gaming to the service, it will be interpreted as accepting the terms.
B. Playing, winning
The player sends a text message "PLAY" or the name of the game or like to the ser¬ vice (Figure 2.2.1). The service calculates a win/loose value for the player and the value indicates that there is a win. The service will reply by announcing "Congratu¬ lations, you have just won!" (Figure 2.2.2) The service may give instructions how to cash the prize by sending a message back to the service with bank account number and name. The player may still also take part to weekly lottery (Figure 2.2.3).
C. Playing, no win
The player sends a text message "PLAY" or the name of the game or like to the ser¬ vice (Figure 2.3.1). The service calculates a win/loose value for the player and the value indicates that there is no win. The service will reply by announcing "Unfortu¬ nately you did not win an instant prize" (Figure 2.3.2). The player may still also take part to weekly lottery (Figure 2.3.3).
D. Cashing the prize
To be able to cash the prize the player must confirm the bank account or personal identification information. For example player under 18 may not be able to cash the prize (as may be indicated in the terms of playing). The player sends a message with bank account number, name and an indication to pay the prize (Figure 2.4.1). The service will reply by confirming the information (Figures 2.4.2, 2.4.3). The service will send a message containing a disposable verification code (Figure 2.4.4) which the player must send back to the service in order to accept the bank transfer and get the prize.
Example 2. The server process
The processes of the game progress on the server of the gaming system are de¬ scribed here. The gaming event example described here is a similar to the one de¬ scribed above wherein a mobile phone is used as the terminal for playing. Also other suitable types of terminals and messages may be used. Not all of the essential steps of the processes are shown in the flow charts of the following examples, but rather some exemplary steps to show some of the processes carried out at different phases. The terminal as referred herein represents the end user.
1. The first gaming session (Figure 3)
The terminal sends a message "play" to the server. The server checks if the service has been used before from that particular phone number. If not, the system will send the terminal a message which tells the terms of playing. The messages and possibly other information are saved into data base. In the terminal the player is shown the terms of playing. It is also told, that sending a message which indicates playing is interpreted as accepting the terms. The server will check if the use from that particu¬ lar phone is allowed. If yes, the events are considered as normal gaming events. If not, the player will reply to the terminal and inform the player that the use of the service from that number is forbidden. The data base will save the information. The information herein refers to any information related to the gaming, player, terminal or like, such as the messages, gaming events, phone numbers or other user identifi¬ cation and like.
2. Playing (Figure 4)
The terminal sends a message "play" to the server. The server checks from the data¬ base if the service has been used before from that particular phone number. If this is the first time, see 1 (The first gaming session). If the player is already known and the phone number is in to data base, the server will check if the playing from that particular terminal is allowed. If not, the player will reply to the terminal and inform the player that the use of the service from that number is forbidden. The events are saved into data base. If the playing is allowed, the server will draw lots i.e. the win or loss is calculated and the game result will be available. A message telling the re¬ sult of the game is sent and shown at the terminal. The user message is added to an- other lottery that will be drawn later ("weekly lottery") and the jackpot is increased. The events are saved into data base.
3. Paying the prize (Figure 5)
The terminal sends a message "pay" to the server. The server checks if the bank ac- count information for that specific phone number is saved. If not, the server will re¬ ply by giving the instructions in a message. Is yes, the server will reply by message showing the bank account information already saved into database. The events are saved into data base. The terminal will accept the bank transfer. The server will contact a bank and transfer the money. The server will update the win tracking da- tabases. The server will check if the event was successful. If yes, the transfer event if verified. The events are saved into data base. If now, the user is informed about the error. The events are saved into data base.
4. Weekly lottery (Figure 6)
The server will start the timed weekly game. The gaming process is carried out and the jackpot and smaller wins are determined. The events are saved into data base. The server will inform all the participants and the winners about the results. WWW- pages concerning the game situation are updated. The user terminals show the play¬ ers a message whether or not the player has won. The events are saved into data base. The server will update the win tracking databases. The events are saved into data base.

Claims

Claims
1. A method of playing a networked or mobile game by messages between an user using a terminal and gaming system within a single gaming session, character¬ ized in that in said single gaming session
- said user sends a first message to said gaming system, wherein said user is identi¬ fied by an existing user identifier without a specific registration to said gaming sys¬ tem,
- said gaming system calculates a win/loss value for said user to define if there is a win or loss in the game,
- said gaming system responses with a second message to said user to report the re¬ sult of said game.
2. The method of claim 1, characterized in that in the case of win said user re¬ sponses with a third message to said gaming system to provide payment system ac¬ count information for the prize payment.
3. The method of claim 2, characterized in that said gaming system responses to said user with a message containing a verification of the payment and said user sends back said verification to said gaming system in order to accept a prize pay¬ ment.
4. The method of claim 3, characterized in that said gaming system pays the prize according to given payment system account information.
5. The method of claim 1, characterized in that in the case of a win the prize is added to player's gaming account.
6. The method of any of the preceding claims, characterized in that the user payment for the gaming is associated with said first message.
7. The method of any of the preceding claims, characterized in that said pay¬ ment system account information is bank account information.
8. The method of any of the preceding claims, characterized in that said user further takes part to another gaming session wherein said first user message is not required.
9. The method of any of the preceding claims, characterized in that said existing user identifier is a phone number, identification card, social security number, bank security code, biometric ID, national or international digital id, trusted device iden¬ tification, credit card number, imei-code, sim-code, other trusted account identifica- tion, digital television terminal id code, or any other suitable code, number or other means of identifying, determining or otherwise separating and uniquely identifying players from each other
10. The method of any of the preceding claims, characterized in that said termi¬ nal is a mobile terminal.
11. The method of claim 10, characterized in that said mobile terminal is a mo¬ bile phone, PDA, communicator, laptop or any other wireless terminal.
12. The method of any of the claims 1-9, characterized in that said terminal is a network terminal.
13. The method of claim 12, characterized in that said network terminal is a per- sonal computer, gaming terminal or digital television terminal.
14. The method of any of the preceding claims, characterized in that said mes¬ sage is SMS message, multimedia message, SMS-like message, email message, se¬ cured email message.
15. The method of claim 1, characterized in that if said user is a new user the gaming system will send back to said user a message containing the terms of usage.
16. The method of claim 1, characterized in that said gaming system checks if said user is allowed to play and based on this either allows or denies said user to play.
17. A gaming system for playing a networked or mobile game by messages be- tween an user using a terminal and gaming system within a single gaming session, characterized in that in said single gaming session
— the gaming system is arranged to receive a first message from said user, wherein said user is arranged to be identified by an existing user identifier without a specific registration to said gaming system,
- said gaming system is arranged to calculate a win/loss value for said user to define if there is a win or loss in the game, - said gaming service is arranged to respond with a second message to said user to report the result of said game.
18. The gaming system of claim 17, characterized in that in the case of win said gaming system is arranged to receive a third message from said user to provide payment system account information for the prize payment.
19. The gaming system of claim 18, characterized in that said gaming system is arranged to respond to said user with a message containing a verification of the payment and to receive back said verification from said user in order to accept a prize payment.
20. The gaming system of claim 19, characterized in that said gaming system is arranged to pay the prize according to given payment system account information.
21. The gaming system of claim 17, characterized in that in the case of a win the prize is arranged to be added to player's gaming account.
22. The gaming system of any of claims 17—21, characterized in that the user payment for the gaming is associated with said first message.
23. The gaming system of any of the claims 17—22, characterized in that said payment system account information is bank account information.
24. The gaming system of any of the claims 17-23, characterized in that said user further takes part to another gaming session wherein said first user message is not required.
25. The gaming system of any of the claims 17-24, characterized in that said ex¬ isting user identifier is a phone number, identification card, social security number, bank security code, biometric ID, national or international digital id, trusted device identification, credit card number, imei-code, sim-code, other trusted account identi- fication, digital television terminal id code, or any other suitable code, number or other means of identifying, determining or otherwise separating and uniquely identi¬ fying players from each other
26. The gaming system of any of the claims 17-25, characterized in that said ter¬ minal is a mobile terminal.
27. The gaming system of claim 26, characterized in that said mobile terminal is a mobile phone, PDA, communicator, laptop or any other wireless terminal.
28. The gaming system of any of the claims 17-25, characterized in that said terminal is a network terminal.
29. The gaming system of claim 28, characterized in that said network terminal is a personal computer, gaming terminal or digital television terminal.
30. The gaming system of any of the claims 17-29, characterized in that said message is SMS message, multimedia message, SMS-like message, email message, secured email message.
31. The gaming system of claim 17, characterized in that if said user is a new user the gaming system is arranged to send back to said user a message containing the terms of usage.
32. The gaming system of claim 17, characterized in that said gaming system is arranged to check if said user is allowed to play and based on this it is arranged to either allow or deny said user to play.
PCT/FI2004/000443 2004-07-09 2004-07-09 Method for gaming and gaming system WO2006005786A1 (en)

Priority Applications (11)

Application Number Priority Date Filing Date Title
US11/571,845 US20080146337A1 (en) 2004-07-09 2004-07-09 Method for Gaming and Gaming System
EP09153908A EP2081162A3 (en) 2004-07-09 2004-07-09 Method for gaming and gaming system
EP04742186A EP1805725A1 (en) 2004-07-09 2004-07-09 Method for gaming and gaming system
DE04742186T DE04742186T1 (en) 2004-07-09 2004-07-09 METHOD OF PLAYING AND PLAYING SYSTEM
PCT/FI2004/000443 WO2006005786A1 (en) 2004-07-09 2004-07-09 Method for gaming and gaming system
EA200700156A EA010282B1 (en) 2004-07-09 2004-07-09 Method for gaming and gaming system
CA002597659A CA2597659A1 (en) 2004-07-09 2004-07-09 A method for gaming and gaming system using electronic messages
ES04742186T ES2289969T1 (en) 2004-07-09 2004-07-09 PROCEDURE TO PLAY AND GAME SYSTEM.
CNB2004800439511A CN100535946C (en) 2004-07-09 2004-07-09 Method for gaming and gaming system
MX2007000371A MX2007000371A (en) 2004-07-09 2004-07-09 Method for gaming and gaming system.
BRPI0418944-2A BRPI0418944A (en) 2004-07-09 2004-07-09 method for playing and game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/FI2004/000443 WO2006005786A1 (en) 2004-07-09 2004-07-09 Method for gaming and gaming system

Publications (1)

Publication Number Publication Date
WO2006005786A1 true WO2006005786A1 (en) 2006-01-19

Family

ID=35783543

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/FI2004/000443 WO2006005786A1 (en) 2004-07-09 2004-07-09 Method for gaming and gaming system

Country Status (10)

Country Link
US (1) US20080146337A1 (en)
EP (2) EP2081162A3 (en)
CN (1) CN100535946C (en)
BR (1) BRPI0418944A (en)
CA (1) CA2597659A1 (en)
DE (1) DE04742186T1 (en)
EA (1) EA010282B1 (en)
ES (1) ES2289969T1 (en)
MX (1) MX2007000371A (en)
WO (1) WO2006005786A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008012594A1 (en) 2006-07-26 2008-01-31 Partygaming Ia Limited Mobile networked gaming system
NL1033324C2 (en) * 2007-02-02 2008-08-05 Roward Trade Handling method for lottery draw entry request, comprises comparing identification code of telecommunication unit used to make entry with previously registered codes
WO2009061172A1 (en) * 2007-09-21 2009-05-14 Roward Trade Computer program product and computersystem
WO2018189662A1 (en) * 2017-04-10 2018-10-18 Roger Henri Levy A mobile telephone network based gaming system and method

Families Citing this family (81)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7798896B2 (en) 2000-09-27 2010-09-21 Milestone Entertainment Llc Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment
US8727853B2 (en) 2000-09-27 2014-05-20 Milestone Entertainment, LLC Methods and apparatus for enhanced play in lottery and gaming environments
US8393946B2 (en) 2001-09-26 2013-03-12 Milestone Entertainment Llc Apparatus and method for game play in an electronic environment
US9626837B2 (en) * 2001-09-26 2017-04-18 Milestone Entertainment Llc System for game play in an electronic environment
US20100222125A1 (en) * 2003-03-13 2010-09-02 Nyman Timothy B Lottery Transaction Device, System and Method with Paperless Wagering and Payment of Winnings
US8376855B2 (en) 2004-06-28 2013-02-19 Winview, Inc. Methods and apparatus for distributed gaming over a mobile device
US8870639B2 (en) 2004-06-28 2014-10-28 Winview, Inc. Methods and apparatus for distributed gaming over a mobile device
US10226698B1 (en) 2004-07-14 2019-03-12 Winview, Inc. Game of skill played by remote participants utilizing wireless devices in connection with a common game event
US11875642B2 (en) 2004-09-01 2024-01-16 Milestone Entertainment, LLC Systems for implementing enhanced gaming and prizing parameters in an electronic environment
US9773373B2 (en) 2004-09-01 2017-09-26 Milestone Entertainment Llc Systems for implementing enhanced gaming and prizing parameters in an electronic environment
US10721543B2 (en) 2005-06-20 2020-07-21 Winview, Inc. Method of and system for managing client resources and assets for activities on computing devices
WO2007002284A2 (en) 2005-06-20 2007-01-04 Airplay Network, Inc. Method of and system for managing client resources and assets for activities on computing devices
US8641532B2 (en) * 2005-09-08 2014-02-04 Bally Gaming, Inc. Gaming device having two card readers
US9919210B2 (en) 2005-10-03 2018-03-20 Winview, Inc. Synchronized gaming and programming
US8149530B1 (en) 2006-04-12 2012-04-03 Winview, Inc. Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
US9511287B2 (en) * 2005-10-03 2016-12-06 Winview, Inc. Cellular phone games based upon television archives
US20110065491A1 (en) * 2009-09-16 2011-03-17 Gaming Solutions System and method for a lottery game
US8002618B1 (en) 2006-01-10 2011-08-23 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US10556183B2 (en) 2006-01-10 2020-02-11 Winview, Inc. Method of and system for conducting multiple contest of skill with a single performance
US9056251B2 (en) 2006-01-10 2015-06-16 Winview, Inc. Method of and system for conducting multiple contests of skill with a single performance
US7967682B2 (en) * 2006-04-12 2011-06-28 Bally Gaming, Inc. Wireless gaming environment
US11082746B2 (en) 2006-04-12 2021-08-03 Winview, Inc. Synchronized gaming and programming
US8100753B2 (en) 2006-05-23 2012-01-24 Bally Gaming, Inc. Systems, methods and articles to facilitate playing card games with selectable odds
US8052519B2 (en) 2006-06-08 2011-11-08 Bally Gaming, Inc. Systems, methods and articles to facilitate lockout of selectable odds/advantage in playing card games
US8619623B2 (en) * 2006-08-08 2013-12-31 Marvell World Trade Ltd. Ad-hoc simple configuration
US8732315B2 (en) * 2006-10-16 2014-05-20 Marvell International Ltd. Automatic ad-hoc network creation and coalescing using WiFi protected setup
US8233456B1 (en) 2006-10-16 2012-07-31 Marvell International Ltd. Power save mechanisms for dynamic ad-hoc networks
US9308455B1 (en) * 2006-10-25 2016-04-12 Marvell International Ltd. System and method for gaming in an ad-hoc network
US9101820B2 (en) 2006-11-09 2015-08-11 Bally Gaming, Inc. System, method and apparatus to produce decks for and operate games played with playing cards
US8920233B2 (en) 2006-11-10 2014-12-30 Bally Gaming, Inc. Assignment template and assignment bundle in a gaming configuration and download system
US8191121B2 (en) 2006-11-10 2012-05-29 Bally Gaming, Inc. Methods and systems for controlling access to resources in a gaming network
US9275512B2 (en) 2006-11-10 2016-03-01 Bally Gaming, Inc. Secure communications in gaming system
US8478833B2 (en) 2006-11-10 2013-07-02 Bally Gaming, Inc. UDP broadcast for user interface in a download and configuration gaming system
US8195826B2 (en) 2006-11-10 2012-06-05 Bally Gaming, Inc. UDP broadcast for user interface in a download and configuration gaming method
US9111078B2 (en) 2006-11-10 2015-08-18 Bally Gaming, Inc. Package manager service in gaming system
US8784212B2 (en) 2006-11-10 2014-07-22 Bally Gaming, Inc. Networked gaming environment employing different classes of gaming machines
US8631501B2 (en) 2006-11-10 2014-01-14 Bally Gaming, Inc. Reporting function in gaming system environment
US8131829B2 (en) 2006-11-13 2012-03-06 Bally Gaming, Inc. Gaming machine collection and management
US8347280B2 (en) 2006-11-13 2013-01-01 Bally Gaming, Inc. System and method for validating download or configuration assignment for an EGM or EGM collection
US9082258B2 (en) 2006-11-13 2015-07-14 Bally Gaming, Inc. Method and system for providing download and configuration job progress tracking and display via host user interface
US8930461B2 (en) 2006-11-13 2015-01-06 Bally Gaming, Inc. Download and configuration management engine for gaming system
US8628420B2 (en) * 2007-07-03 2014-01-14 Marvell World Trade Ltd. Location aware ad-hoc gaming
US8758137B2 (en) * 2007-09-20 2014-06-24 Inventor Holdings, Llc Systems and methods for conducting lottery games
US8920236B2 (en) 2007-11-02 2014-12-30 Bally Gaming, Inc. Game related systems, methods, and articles that combine virtual and physical elements
US8201229B2 (en) 2007-11-12 2012-06-12 Bally Gaming, Inc. User authorization system and methods
US8616958B2 (en) 2007-11-12 2013-12-31 Bally Gaming, Inc. Discovery method and system for dynamically locating networked gaming components and resources
US9563898B2 (en) 2008-04-30 2017-02-07 Bally Gaming, Inc. System and method for automated customer account creation and management
US8597107B2 (en) 2007-12-28 2013-12-03 Bally Gaming, Inc. Systems, methods, and devices for providing purchases of instances of game play at a hybrid ticket/currency game machine
US8535134B2 (en) 2008-01-28 2013-09-17 Milestone Entertainment Llc Method and system for electronic interaction in a multi-player gaming system
US8721431B2 (en) 2008-04-30 2014-05-13 Bally Gaming, Inc. Systems, methods, and devices for providing instances of a secondary game
US9483911B2 (en) 2008-04-30 2016-11-01 Bally Gaming, Inc. Information distribution in gaming networks
US9406194B2 (en) 2008-04-30 2016-08-02 Bally Gaming, Inc. Method and system for dynamically awarding bonus points
US8251808B2 (en) 2008-04-30 2012-08-28 Bally Gaming, Inc. Game transaction module interface to single port printer
US9005034B2 (en) 2008-04-30 2015-04-14 Bally Gaming, Inc. Systems and methods for out-of-band gaming machine management
US8856657B2 (en) 2008-04-30 2014-10-07 Bally Gaming, Inc. User interface for managing network download and configuration tasks
US8366542B2 (en) 2008-05-24 2013-02-05 Bally Gaming, Inc. Networked gaming system with enterprise accounting methods and apparatus
US9443377B2 (en) 2008-05-30 2016-09-13 Bally Gaming, Inc. Web pages for gaming devices
US8412768B2 (en) 2008-07-11 2013-04-02 Ball Gaming, Inc. Integration gateway
MX2011003956A (en) * 2008-10-13 2011-06-22 Gtech Corp System, device and method for paperless wagering and payment of winnings.
US9716918B1 (en) 2008-11-10 2017-07-25 Winview, Inc. Interactive advertising system
US8266213B2 (en) 2008-11-14 2012-09-11 Bally Gaming, Inc. Apparatus, method, and system to provide a multiple processor architecture for server-based gaming
US8347303B2 (en) 2008-11-14 2013-01-01 Bally Gaming, Inc. Apparatus, method, and system to provide a multi-core processor for an electronic gaming machine (EGM)
US8423790B2 (en) 2008-11-18 2013-04-16 Bally Gaming, Inc. Module validation
US20100151929A1 (en) * 2008-12-12 2010-06-17 Oram Thomas K Gaming Method, System and Apparatus Incorporating Personalized Guaranteed Prize Structure
US8192283B2 (en) 2009-03-10 2012-06-05 Bally Gaming, Inc. Networked gaming system including a live floor view module
US20110165933A1 (en) * 2009-08-05 2011-07-07 Alchemy3, Llc Method and Apparatus For Checking A Ticket Status From A Random Draw Game
US20110032078A1 (en) * 2009-08-05 2011-02-10 Paul Francis Guiziel Mobile CAT
US10074238B2 (en) * 2009-11-18 2018-09-11 Ncr Corporation Ticketless system and method of managing casino patron money balances
US9058716B2 (en) 2011-06-06 2015-06-16 Bally Gaming, Inc. Remote game play in a wireless gaming environment
US8974305B2 (en) 2012-01-18 2015-03-10 Bally Gaming, Inc. Network gaming architecture, gaming systems, and related methods
US9120007B2 (en) 2012-01-18 2015-09-01 Bally Gaming, Inc. Network gaming architecture, gaming systems, and related methods
US9165428B2 (en) 2012-04-15 2015-10-20 Bally Gaming, Inc. Interactive financial transactions
KR101449675B1 (en) * 2012-07-06 2014-10-15 엔에이치엔엔터테인먼트 주식회사 Apparatus, method and computer readable recording medium for interworking the account based on a mobile terminal and the account based on a game
CN104469419B (en) * 2013-09-24 2019-03-22 中兴通讯股份有限公司 A kind of IPTV carries out method, system and the relevant apparatus of calibration distribution
JP2015065988A (en) * 2013-09-26 2015-04-13 株式会社 ディー・エヌ・エー Server device, and game program
CN105578107B (en) * 2014-10-14 2019-03-15 掌赢信息科技(上海)有限公司 The interaction fusion method and device of multimedia session call establishment and game
US11551529B2 (en) 2016-07-20 2023-01-10 Winview, Inc. Method of generating separate contests of skill or chance from two independent events
JP6369619B1 (en) * 2017-11-24 2018-08-08 株式会社セガゲームス GAME SYSTEM AND GAME DEVICE
US20190325696A1 (en) * 2018-04-20 2019-10-24 Scientific Games International, Inc. Scratch-Off Lottery Ticket System and Method with Visually Enhanced Digital Game Play Area
US10887446B2 (en) * 2018-06-01 2021-01-05 T-Mobile Usa, Inc. Detecting nuisance and restricted communications via a communication privilege control system
US11308765B2 (en) 2018-10-08 2022-04-19 Winview, Inc. Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001048712A1 (en) * 1999-12-23 2001-07-05 Nokia Corporation Mobile lotto
US20020049074A1 (en) * 2000-07-20 2002-04-25 Alcatel Method of making a game available for a mobile telephony terminal of a subscriber and program modules and means therefor
US20020061778A1 (en) * 2000-09-26 2002-05-23 John Acres Method and system for playing computer games sent via electronic mail
US6416414B1 (en) * 1998-02-19 2002-07-09 Swisscom Ag Game system, corresponding method and adapted devices
WO2002054355A1 (en) * 2001-01-01 2002-07-11 M-Wise Inc. Method and system for the conduct of lottery games over a telecommunication network
GB2373138A (en) * 2001-01-23 2002-09-11 Mobile Gaming Ltd Mobile telephone game played via text messaging
WO2003001466A2 (en) * 2001-06-25 2003-01-03 Guntars Baikovs Wagering game system and corresponding method of playing a wagering game

Family Cites Families (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5356144A (en) * 1992-07-21 1994-10-18 Fitzpatrick James R Hand-held lottery number generating device
RU95103479A (en) * 1994-03-11 1996-12-27 Уолкер Эссет Мэнеджмент Лимитед Партнершип (US) Game system, game computer, method for playing or drawing lottery when player participates in it
DE19502613A1 (en) * 1995-01-27 1996-08-01 Peter Eiba Play equipment system
JP4012672B2 (en) * 2000-07-25 2007-11-21 株式会社ヤマウラ Homepage access method by lottery number assignment email
US7798896B2 (en) * 2000-09-27 2010-09-21 Milestone Entertainment Llc Apparatus, systems and methods for implementing enhanced gaming and prizing parameters in an electronic environment
NZ510723A (en) * 2001-03-23 2003-10-31 Cool 123 Ltd Lottery system
US20030162580A1 (en) * 2002-02-12 2003-08-28 Emmanuele Cousineau Lottery ticket-communication device gaming system
EP1532517A4 (en) * 2002-06-10 2007-03-21 Gtech Corp Lottery management system
US20040029627A1 (en) * 2002-08-12 2004-02-12 Michael Hannan Skill based lottery system
US7035626B1 (en) * 2002-11-14 2006-04-25 Sierra Design Group Remote gaming using cell phones with location and identity restrictions
IE20020907A1 (en) 2002-11-26 2004-06-02 Dermot Patrick Faulkner A system for a gaming, marketing and/or entertainment application and a method for playing a game using the system
CA2464788A1 (en) * 2003-04-16 2004-10-16 Wms Gaming Inc. A gaming software distribution network in a gaming system environment
CA2426236A1 (en) * 2003-04-22 2004-10-22 Daniel Bartozzi Wireless gaming system
US20050192078A1 (en) * 2004-02-27 2005-09-01 Sridhar Jawaharlal SMS-based mobile lottery games
US20050215306A1 (en) * 2004-03-29 2005-09-29 O'donnell Michael L Lottery methods and apparatus

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6416414B1 (en) * 1998-02-19 2002-07-09 Swisscom Ag Game system, corresponding method and adapted devices
WO2001048712A1 (en) * 1999-12-23 2001-07-05 Nokia Corporation Mobile lotto
US20020049074A1 (en) * 2000-07-20 2002-04-25 Alcatel Method of making a game available for a mobile telephony terminal of a subscriber and program modules and means therefor
US20020061778A1 (en) * 2000-09-26 2002-05-23 John Acres Method and system for playing computer games sent via electronic mail
WO2002054355A1 (en) * 2001-01-01 2002-07-11 M-Wise Inc. Method and system for the conduct of lottery games over a telecommunication network
GB2373138A (en) * 2001-01-23 2002-09-11 Mobile Gaming Ltd Mobile telephone game played via text messaging
WO2003001466A2 (en) * 2001-06-25 2003-01-03 Guntars Baikovs Wagering game system and corresponding method of playing a wagering game

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008012594A1 (en) 2006-07-26 2008-01-31 Partygaming Ia Limited Mobile networked gaming system
US8613670B2 (en) 2006-07-26 2013-12-24 Partygaming Ia Limited Mobile networked gaming system
NL1033324C2 (en) * 2007-02-02 2008-08-05 Roward Trade Handling method for lottery draw entry request, comprises comparing identification code of telecommunication unit used to make entry with previously registered codes
WO2009061172A1 (en) * 2007-09-21 2009-05-14 Roward Trade Computer program product and computersystem
WO2018189662A1 (en) * 2017-04-10 2018-10-18 Roger Henri Levy A mobile telephone network based gaming system and method

Also Published As

Publication number Publication date
CN101027696A (en) 2007-08-29
MX2007000371A (en) 2008-03-11
EP2081162A3 (en) 2009-07-29
EA010282B1 (en) 2008-08-29
EP1805725A1 (en) 2007-07-11
DE04742186T1 (en) 2008-02-07
CA2597659A1 (en) 2006-01-19
ES2289969T1 (en) 2008-02-16
US20080146337A1 (en) 2008-06-19
CN100535946C (en) 2009-09-02
EA200700156A1 (en) 2007-08-31
EP2081162A2 (en) 2009-07-22
BRPI0418944A (en) 2007-12-04

Similar Documents

Publication Publication Date Title
US20080146337A1 (en) Method for Gaming and Gaming System
US11580823B2 (en) Processing of a game-playing transaction based on location
CA2318801C (en) Game system, corresponding method and related devices
RU2174258C2 (en) Set of gambling machines
US8087996B2 (en) Method and apparatus for providing a complimentary service to a player
EP2277610A1 (en) A system and method for operating on-line state lottery games
US20070060284A1 (en) System and method for operating on-line governmental lottery games
US20060068893A1 (en) Wagering game with symbols collection
US20100130276A1 (en) Wagering Game With Asset Trading
US10217326B2 (en) Processing of a user device game-playing transaction based on location
WO2003084625A1 (en) Gaming environment including portable transaction devices
US20070155468A1 (en) Method and apparatus for conducting a sweepstakes
US20070162330A1 (en) Method and apparatus for conducting a sweepstakes
RU2435216C2 (en) Method of conducting lottery game, game server and computer program for realising said method
WO2018148759A1 (en) Complex computing operations in a gaming network environment
CA2211297C (en) Improved playing device system
WO2003001466A2 (en) Wagering game system and corresponding method of playing a wagering game
AU2006246515B2 (en) Playing device system
EP1441297A1 (en) Distributed lottery game
EA005390B1 (en) Method for conducting an interactive game
RU2408932C2 (en) Functional model of game system as method for realisation of interactive sms-game
WO2006058405A1 (en) Game system
CZ20032925A3 (en) Method for making tipping

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NA NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LU MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

DPEN Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed from 20040101)
WWE Wipo information: entry into national phase

Ref document number: 206/DELNP/2007

Country of ref document: IN

WWE Wipo information: entry into national phase

Ref document number: MX/a/2007/000371

Country of ref document: MX

Ref document number: 07001548

Country of ref document: CO

NENP Non-entry into the national phase

Ref country code: DE

WWW Wipo information: withdrawn in national office

Ref document number: DE

WWE Wipo information: entry into national phase

Ref document number: 2004742186

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 200700156

Country of ref document: EA

WWE Wipo information: entry into national phase

Ref document number: 200480043951.1

Country of ref document: CN

WWP Wipo information: published in national office

Ref document number: 2004742186

Country of ref document: EP

WWE Wipo information: entry into national phase

Ref document number: 2597659

Country of ref document: CA

WWE Wipo information: entry into national phase

Ref document number: 11571845

Country of ref document: US

ENP Entry into the national phase

Ref document number: PI0418944

Country of ref document: BR