CA2953806C - Spawning new timelines during game session replay - Google Patents

Spawning new timelines during game session replay Download PDF

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Publication number
CA2953806C
CA2953806C CA2953806A CA2953806A CA2953806C CA 2953806 C CA2953806 C CA 2953806C CA 2953806 A CA2953806 A CA 2953806A CA 2953806 A CA2953806 A CA 2953806A CA 2953806 C CA2953806 C CA 2953806C
Authority
CA
Canada
Prior art keywords
game
session
player
client
game session
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CA2953806A
Other languages
English (en)
French (fr)
Other versions
CA2953806A1 (en
Inventor
Michael Martin GEORGE
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Amazon Technologies Inc
Original Assignee
Amazon Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US14/318,083 external-priority patent/US9393486B2/en
Priority claimed from US14/318,093 external-priority patent/US9409083B2/en
Priority claimed from US14/318,117 external-priority patent/US10092833B2/en
Application filed by Amazon Technologies Inc filed Critical Amazon Technologies Inc
Publication of CA2953806A1 publication Critical patent/CA2953806A1/en
Application granted granted Critical
Publication of CA2953806C publication Critical patent/CA2953806C/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
CA2953806A 2014-06-27 2015-06-26 Spawning new timelines during game session replay Active CA2953806C (en)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
US14/318,083 2014-06-27
US14/318,117 2014-06-27
US14/318,083 US9393486B2 (en) 2014-06-27 2014-06-27 Character simulation and playback notification in game session replay
US14/318,093 US9409083B2 (en) 2014-06-27 2014-06-27 Spawning new timelines during game session replay
US14/318,117 US10092833B2 (en) 2014-06-27 2014-06-27 Game session sharing
US14/318,093 2014-06-27
PCT/US2015/037860 WO2015200737A1 (en) 2014-06-27 2015-06-26 Spawning new timelines during game session replay

Publications (2)

Publication Number Publication Date
CA2953806A1 CA2953806A1 (en) 2015-12-30
CA2953806C true CA2953806C (en) 2019-06-11

Family

ID=53511047

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2953806A Active CA2953806C (en) 2014-06-27 2015-06-26 Spawning new timelines during game session replay

Country Status (5)

Country Link
EP (1) EP3160607B1 (enExample)
JP (1) JP6398001B2 (enExample)
KR (1) KR101943771B1 (enExample)
CA (1) CA2953806C (enExample)
WO (1) WO2015200737A1 (enExample)

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CA2685353C (en) 2007-03-07 2016-04-26 Ideaflood, Inc. Multi-instance, multi-user animation platforms
US11794108B2 (en) * 2016-06-13 2023-10-24 Sony Interactive Entertainment LLC Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system
US10179290B2 (en) 2016-07-21 2019-01-15 Sony Interactive Entertainment America Llc Method and system for accessing previously stored game play via video recording as executed on a game cloud system
WO2018104791A1 (en) * 2016-12-09 2018-06-14 Unity IPR ApS Creating, broadcasting, and viewing 3d content
KR101966559B1 (ko) * 2017-12-11 2019-04-08 엔에이치엔엔터테인먼트 주식회사 게임 정보 저장 방법 및 시스템
JP7204321B2 (ja) * 2017-12-20 2023-01-16 株式会社D4エンタープライズ 端末およびサーバ
KR102219028B1 (ko) * 2018-12-03 2021-02-23 라인플러스 주식회사 과거 게임 데이터를 이용한 게임 제공 방법 및 그 시스템
US11896909B2 (en) 2018-12-14 2024-02-13 Sony Interactive Entertainment LLC Experience-based peer recommendations
KR102363979B1 (ko) * 2019-08-07 2022-02-18 주식회사 엔씨소프트 구간 저장 장치, 시스템 및 방법
US11331586B2 (en) 2019-08-22 2022-05-17 Nvidia Corporation Joining or replaying a game instance from a game broadcast
US11213748B2 (en) 2019-11-01 2022-01-04 Sony Interactive Entertainment Inc. Content streaming with gameplay launch
JP7448389B2 (ja) * 2020-03-23 2024-03-12 株式会社カプコン コンピュータシステム、およびゲーム結果の管理方法
US11602687B2 (en) 2020-05-28 2023-03-14 Sony Interactive Entertainment Inc. Media-object binding for predicting performance in a media
CN111603764B (zh) * 2020-05-28 2021-05-28 腾讯科技(深圳)有限公司 一种云游戏的处理方法及设备
US11420130B2 (en) 2020-05-28 2022-08-23 Sony Interactive Entertainment Inc. Media-object binding for dynamic generation and displaying of play data associated with media
CN111632373B (zh) * 2020-05-30 2021-05-28 腾讯科技(深圳)有限公司 一种启动游戏的方法、装置及计算机可读存储介质
WO2022098707A1 (en) * 2020-11-09 2022-05-12 Sony Interactive Entertainment Inc. Replayable activities for interactive content titles
JP7018617B1 (ja) 2020-12-11 2022-02-14 正啓 榊原 プレイ記録動画作成システム
CN112774199B (zh) * 2020-12-31 2022-12-02 上海米哈游天命科技有限公司 目标场景画面的还原方法、装置、电子设备及存储介质
CN113225583B (zh) * 2021-01-05 2023-11-17 厦门雅基软件有限公司 云游戏进度处理方法、装置和电子设备
JP2025174256A (ja) * 2024-05-16 2025-11-28 株式会社コロプラ プログラムおよび情報処理システム

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200935917A (en) * 2007-12-05 2009-08-16 Onlive Inc Tile-based system and method for compressing video
JP4773492B2 (ja) * 2008-09-12 2011-09-14 任天堂株式会社 ゲーム装置およびゲームプログラム
US8632409B2 (en) * 2010-05-11 2014-01-21 Bungie, Llc Method and apparatus for online rendering of game files
JP5542020B2 (ja) * 2010-09-22 2014-07-09 株式会社ソニー・コンピュータエンタテインメント 情報処理システム、情報処理方法、プログラム及び情報記憶媒体
EP2853299B1 (en) * 2011-09-29 2020-07-22 Sony Interactive Entertainment Europe Limited Game assistance system and method
JP6017223B2 (ja) * 2012-08-09 2016-10-26 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム装置、及びプログラム

Also Published As

Publication number Publication date
CA2953806A1 (en) 2015-12-30
JP6398001B2 (ja) 2018-09-26
EP3160607A1 (en) 2017-05-03
KR20170020883A (ko) 2017-02-24
JP2017520363A (ja) 2017-07-27
KR101943771B1 (ko) 2019-01-29
WO2015200737A1 (en) 2015-12-30
EP3160607B1 (en) 2023-08-23

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Effective date: 20161223