CA2953806C - Spawning new timelines during game session replay - Google Patents
Spawning new timelines during game session replay Download PDFInfo
- Publication number
- CA2953806C CA2953806C CA2953806A CA2953806A CA2953806C CA 2953806 C CA2953806 C CA 2953806C CA 2953806 A CA2953806 A CA 2953806A CA 2953806 A CA2953806 A CA 2953806A CA 2953806 C CA2953806 C CA 2953806C
- Authority
- CA
- Canada
- Prior art keywords
- game
- session
- player
- client
- game session
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 238000000034 method Methods 0.000 claims description 77
- 230000004044 response Effects 0.000 claims description 31
- 230000009471 action Effects 0.000 claims description 28
- 230000002730 additional effect Effects 0.000 claims description 2
- 230000003068 static effect Effects 0.000 abstract description 6
- 238000009877 rendering Methods 0.000 description 18
- 230000001276 controlling effect Effects 0.000 description 15
- 238000004088 simulation Methods 0.000 description 13
- 238000004891 communication Methods 0.000 description 12
- 238000007726 management method Methods 0.000 description 11
- 230000000977 initiatory effect Effects 0.000 description 10
- 238000012544 monitoring process Methods 0.000 description 8
- 239000003826 tablet Substances 0.000 description 7
- 238000013473 artificial intelligence Methods 0.000 description 5
- 230000003993 interaction Effects 0.000 description 5
- 230000035484 reaction time Effects 0.000 description 5
- 230000002093 peripheral effect Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 3
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (7)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/318,083 | 2014-06-27 | ||
| US14/318,117 | 2014-06-27 | ||
| US14/318,083 US9393486B2 (en) | 2014-06-27 | 2014-06-27 | Character simulation and playback notification in game session replay |
| US14/318,093 US9409083B2 (en) | 2014-06-27 | 2014-06-27 | Spawning new timelines during game session replay |
| US14/318,117 US10092833B2 (en) | 2014-06-27 | 2014-06-27 | Game session sharing |
| US14/318,093 | 2014-06-27 | ||
| PCT/US2015/037860 WO2015200737A1 (en) | 2014-06-27 | 2015-06-26 | Spawning new timelines during game session replay |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CA2953806A1 CA2953806A1 (en) | 2015-12-30 |
| CA2953806C true CA2953806C (en) | 2019-06-11 |
Family
ID=53511047
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CA2953806A Active CA2953806C (en) | 2014-06-27 | 2015-06-26 | Spawning new timelines during game session replay |
Country Status (5)
| Country | Link |
|---|---|
| EP (1) | EP3160607B1 (enExample) |
| JP (1) | JP6398001B2 (enExample) |
| KR (1) | KR101943771B1 (enExample) |
| CA (1) | CA2953806C (enExample) |
| WO (1) | WO2015200737A1 (enExample) |
Families Citing this family (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CA2685353C (en) | 2007-03-07 | 2016-04-26 | Ideaflood, Inc. | Multi-instance, multi-user animation platforms |
| US11794108B2 (en) * | 2016-06-13 | 2023-10-24 | Sony Interactive Entertainment LLC | Method and system for saving a snapshot of game play and used to begin later execution of the game play by any user as executed on a game cloud system |
| US10179290B2 (en) | 2016-07-21 | 2019-01-15 | Sony Interactive Entertainment America Llc | Method and system for accessing previously stored game play via video recording as executed on a game cloud system |
| WO2018104791A1 (en) * | 2016-12-09 | 2018-06-14 | Unity IPR ApS | Creating, broadcasting, and viewing 3d content |
| KR101966559B1 (ko) * | 2017-12-11 | 2019-04-08 | 엔에이치엔엔터테인먼트 주식회사 | 게임 정보 저장 방법 및 시스템 |
| JP7204321B2 (ja) * | 2017-12-20 | 2023-01-16 | 株式会社D4エンタープライズ | 端末およびサーバ |
| KR102219028B1 (ko) * | 2018-12-03 | 2021-02-23 | 라인플러스 주식회사 | 과거 게임 데이터를 이용한 게임 제공 방법 및 그 시스템 |
| US11896909B2 (en) | 2018-12-14 | 2024-02-13 | Sony Interactive Entertainment LLC | Experience-based peer recommendations |
| KR102363979B1 (ko) * | 2019-08-07 | 2022-02-18 | 주식회사 엔씨소프트 | 구간 저장 장치, 시스템 및 방법 |
| US11331586B2 (en) | 2019-08-22 | 2022-05-17 | Nvidia Corporation | Joining or replaying a game instance from a game broadcast |
| US11213748B2 (en) | 2019-11-01 | 2022-01-04 | Sony Interactive Entertainment Inc. | Content streaming with gameplay launch |
| JP7448389B2 (ja) * | 2020-03-23 | 2024-03-12 | 株式会社カプコン | コンピュータシステム、およびゲーム結果の管理方法 |
| US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
| CN111603764B (zh) * | 2020-05-28 | 2021-05-28 | 腾讯科技(深圳)有限公司 | 一种云游戏的处理方法及设备 |
| US11420130B2 (en) | 2020-05-28 | 2022-08-23 | Sony Interactive Entertainment Inc. | Media-object binding for dynamic generation and displaying of play data associated with media |
| CN111632373B (zh) * | 2020-05-30 | 2021-05-28 | 腾讯科技(深圳)有限公司 | 一种启动游戏的方法、装置及计算机可读存储介质 |
| WO2022098707A1 (en) * | 2020-11-09 | 2022-05-12 | Sony Interactive Entertainment Inc. | Replayable activities for interactive content titles |
| JP7018617B1 (ja) | 2020-12-11 | 2022-02-14 | 正啓 榊原 | プレイ記録動画作成システム |
| CN112774199B (zh) * | 2020-12-31 | 2022-12-02 | 上海米哈游天命科技有限公司 | 目标场景画面的还原方法、装置、电子设备及存储介质 |
| CN113225583B (zh) * | 2021-01-05 | 2023-11-17 | 厦门雅基软件有限公司 | 云游戏进度处理方法、装置和电子设备 |
| JP2025174256A (ja) * | 2024-05-16 | 2025-11-28 | 株式会社コロプラ | プログラムおよび情報処理システム |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| TW200935917A (en) * | 2007-12-05 | 2009-08-16 | Onlive Inc | Tile-based system and method for compressing video |
| JP4773492B2 (ja) * | 2008-09-12 | 2011-09-14 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US8632409B2 (en) * | 2010-05-11 | 2014-01-21 | Bungie, Llc | Method and apparatus for online rendering of game files |
| JP5542020B2 (ja) * | 2010-09-22 | 2014-07-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システム、情報処理方法、プログラム及び情報記憶媒体 |
| EP2853299B1 (en) * | 2011-09-29 | 2020-07-22 | Sony Interactive Entertainment Europe Limited | Game assistance system and method |
| JP6017223B2 (ja) * | 2012-08-09 | 2016-10-26 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、及びプログラム |
-
2015
- 2015-06-26 EP EP15734031.6A patent/EP3160607B1/en active Active
- 2015-06-26 JP JP2017519473A patent/JP6398001B2/ja active Active
- 2015-06-26 CA CA2953806A patent/CA2953806C/en active Active
- 2015-06-26 KR KR1020177001570A patent/KR101943771B1/ko active Active
- 2015-06-26 WO PCT/US2015/037860 patent/WO2015200737A1/en not_active Ceased
Also Published As
| Publication number | Publication date |
|---|---|
| CA2953806A1 (en) | 2015-12-30 |
| JP6398001B2 (ja) | 2018-09-26 |
| EP3160607A1 (en) | 2017-05-03 |
| KR20170020883A (ko) | 2017-02-24 |
| JP2017520363A (ja) | 2017-07-27 |
| KR101943771B1 (ko) | 2019-01-29 |
| WO2015200737A1 (en) | 2015-12-30 |
| EP3160607B1 (en) | 2023-08-23 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| EEER | Examination request |
Effective date: 20161223 |