BR112012025350A2 - aparelho e método para convidar usuários para sessões online - Google Patents

aparelho e método para convidar usuários para sessões online

Info

Publication number
BR112012025350A2
BR112012025350A2 BR112012025350A BR112012025350A BR112012025350A2 BR 112012025350 A2 BR112012025350 A2 BR 112012025350A2 BR 112012025350 A BR112012025350 A BR 112012025350A BR 112012025350 A BR112012025350 A BR 112012025350A BR 112012025350 A2 BR112012025350 A2 BR 112012025350A2
Authority
BR
Brazil
Prior art keywords
network information
service
direct
communication
connection
Prior art date
Application number
BR112012025350A
Other languages
English (en)
Other versions
BR112012025350B1 (pt
Inventor
Andrew H Vyrros
Jeremy Matthew Werner
Patrick Gates
Original Assignee
Apple Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Apple Inc filed Critical Apple Inc
Publication of BR112012025350A2 publication Critical patent/BR112012025350A2/pt
Publication of BR112012025350B1 publication Critical patent/BR112012025350B1/pt

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L61/00Network arrangements, protocols or services for addressing or naming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L61/00Network arrangements, protocols or services for addressing or naming
    • H04L61/09Mapping addresses
    • H04L61/25Mapping addresses of the same type
    • H04L61/2503Translation of Internet protocol [IP] addresses
    • H04L61/256NAT traversal
    • H04L61/2564NAT traversal for a higher-layer protocol, e.g. for session initiation protocol [SIP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L61/00Network arrangements, protocols or services for addressing or naming
    • H04L61/09Mapping addresses
    • H04L61/25Mapping addresses of the same type
    • H04L61/2503Translation of Internet protocol [IP] addresses
    • H04L61/256NAT traversal
    • H04L61/2567NAT traversal for reachability, e.g. inquiring the address of a correspondent behind a NAT server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • Child & Adolescent Psychology (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Computer And Data Communications (AREA)

Abstract

aparelho e método para convidar usuários para sessões online. trata-se de um aparelho, método e meio legível de máquina para estabelecer canais de comunicação não-hierárquica (p2p). em particular, em uma modalidade, um serviço de convite realiza uma série de transações para permitir a comunicação p2p entre dois ou mais dispositivos de processamento de dados móveis. antes de tentar estabelecer um canal de comunicação de rede p2p, o serviço de convite pode primeiramente coletar informações de rede de cada dispositivo móvel e utilizar as informações de rede para determinar se um canal de comunicação de rede p2p direta é viável. se uma conexão direta for viável, então o serviço de convite proporciona comunicação p2p direta, enviando por mpush as informações de rede necessárias para cada um dos dispositivos móveis. se, entretanto, uma conexão direta for inviável ou se uma conexão direta for tentada e falhar, então o serviço de convite pode identificar as informações de rede associadas a um serviço de relé. as informações de rede podem ser então usadas por qualquer par de dispositivos móveis para estabelecer uma conexão através do serviço de relé. ademais, em uma modalidade, o serviço de convite pode realizar suas funções sem manter qualquer informação de estado por conexão para qualquer um dos dispositivos móveis.
BR112012025350-6A 2010-04-07 2010-09-23 Método implementado por computador para estabelecer comunicação p2p entre dispositivos móveis, meio legível por máquina e dispositivo de computação BR112012025350B1 (pt)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US32183210P 2010-04-07 2010-04-07
US61/321,832 2010-04-07
US12/832,003 2010-07-07
US12/832,003 US8412833B2 (en) 2010-04-07 2010-07-07 Apparatus and method for inviting users to online sessions
PCT/US2010/050065 WO2011126504A1 (en) 2010-04-07 2010-09-23 Apparatus and method for inviting users to online sessions

Publications (2)

Publication Number Publication Date
BR112012025350A2 true BR112012025350A2 (pt) 2016-06-28
BR112012025350B1 BR112012025350B1 (pt) 2021-09-21

Family

ID=44761701

Family Applications (1)

Application Number Title Priority Date Filing Date
BR112012025350-6A BR112012025350B1 (pt) 2010-04-07 2010-09-23 Método implementado por computador para estabelecer comunicação p2p entre dispositivos móveis, meio legível por máquina e dispositivo de computação

Country Status (8)

Country Link
US (2) US8412833B2 (pt)
EP (1) EP2556649B1 (pt)
JP (1) JP5628998B2 (pt)
KR (1) KR101408560B1 (pt)
AU (1) AU2010350742B2 (pt)
BR (1) BR112012025350B1 (pt)
MX (1) MX2012011618A (pt)
WO (1) WO2011126504A1 (pt)

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Also Published As

Publication number Publication date
WO2011126504A1 (en) 2011-10-13
US20110252079A1 (en) 2011-10-13
BR112012025350B1 (pt) 2021-09-21
KR20130006496A (ko) 2013-01-16
JP5628998B2 (ja) 2014-11-19
EP2556649B1 (en) 2016-01-06
AU2010350742B2 (en) 2014-09-25
KR101408560B1 (ko) 2014-06-17
US8412833B2 (en) 2013-04-02
JP2013524363A (ja) 2013-06-17
US9654551B2 (en) 2017-05-16
US20130227019A1 (en) 2013-08-29
EP2556649A1 (en) 2013-02-13
MX2012011618A (es) 2012-11-30
AU2010350742A1 (en) 2012-10-25

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