AU2007216726A1 - Peripheral device of gaming machine, server, and game system - Google Patents

Peripheral device of gaming machine, server, and game system Download PDF

Info

Publication number
AU2007216726A1
AU2007216726A1 AU2007216726A AU2007216726A AU2007216726A1 AU 2007216726 A1 AU2007216726 A1 AU 2007216726A1 AU 2007216726 A AU2007216726 A AU 2007216726A AU 2007216726 A AU2007216726 A AU 2007216726A AU 2007216726 A1 AU2007216726 A1 AU 2007216726A1
Authority
AU
Australia
Prior art keywords
server
credit
data item
imaging
peripheral device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2007216726A
Inventor
Jun Fujimoto
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Universal Entertainment Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
Publication of AU2007216726A1 publication Critical patent/AU2007216726A1/en
Assigned to UNIVERSAL ENTERTAINMENT CORPORATION reassignment UNIVERSAL ENTERTAINMENT CORPORATION Alteration of Name(s) of Applicant(s) under S113 Assignors: ARUZE CORP.
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics

Description

Australian Patents Act 1990 Regulation 3.2 ORIGINAL COMPLETE SPECIFICATION STANDARD PATENT Invention Title Peripheral device of gaming machine, server, and game system The following statement is a full description of this invention, including the best method of performing it known to me/us:- P/00/0 II 51(12 BACKGROUND OF THE INVENTION C 5 1. Field of the Invention [0001] The present invention relates to a peripheral device C of a gaming machine such as a pachinko gaming machine, a pachi-slot gaming machine and the like, to a server connected to the peripheral device, and also to a game system including the peripheral device and the server.
2. Description of Related Art [0002] A game medium lending device is provided in relation to a gaming machine such as a pachinko gaming machine, a pachi-slot gaming machine, a slot machine and the like.
Upon receiving a lending command, the game medium lending device lends a game medium, such as a gaming ball, a coin and the like, based on a credit. More specifically, the game medium lending device discharges a game medium from the game medium lending device, or commands a gaming machine to discharge a game medium. For example, when cash is inserted into the game medium lending device, an amount equivalent to the cash is stored as a credit in the game medium lending device. Instead of cash, there may be used a card such as a prepaid card, a member card and the like in which a credit reserved by previous insertion of cash is stored. When the card is inserted, the game medium lending device reads out the credit from the card and lends a game medium based on the credit. At this time, the game medium lending device communicates with a management server of a game arcade and performs an authentication.
[0003] In a case where a card is used in reservation and/or readout of a credit as described above, someone may take a card out of a game medium lending device for evil practice while a user is temporarily leaving the game medium lending device for some reason. Since a device that supports a card use includes a card conveyor, a card reader and the like, a malfunction such as a card jam, a readout error and the like is likely to occur.
[0004] In a game arcade, a casino, or the like, there are devices, such as the game medium lending device, that handle cash and/or a game medium of the same value as cash.
Some of the devices adopt a fingerprint authentication system for authenticating an operator such as a staff (see Japanese Unexamined Patent Publication No. 2000-61124, Japanese Unexamined Patent Publication No. 2002-126177, and Japanese Unexamined Patent Publication No. 2002-8131). The Sfingerprint authentication system is easy to adopt because Sa fingerprint authentication mechanism such as an imaging mechanism is relatively small, but it involves a problem that an authentication is undesirably given even when a 5 true operator is forced to image his/her fingerprint by IN someone. Considering the above, it is preferable to adopt a face authentication system (see Japanese Unexamined Patent Publication No. 2004-287621 and Japanese Unexamined Patent Publication No. 2005-234765). A face authentication system gives recognition of being imaged, not only to an aurhenticatee but also to people surrounding the authenticatee.
SUMMARY OF THE INVENTION [0005] In a fingerprint authentication, there is little environmental influence on accuracy of an imaged picture because an imaging object is relatively small. In a face authentication, however, there is great environmental influence on accuracy of an imaged picture because an imaging object is relatively large.
[0006] In a game arcade, effect illumination using a cocktail light and the like is performed, and many players are moving to find preferable machines. In addition, influence of an outdoor light differs depending on a distance from an entrance/exit. Thus, the surrounding environment rapidly changes. Therefore, a good face image may not be obtained in a game arcade. Moreover, a posture of an imaged person, for example, a player, largely affects accuracy of a face image. For example, if an imaged person sits on a chair with a small backrest, sits leaning forward, or sits leaning back, a good face image can not be obtained.
Like this, it is not easy to obtain a good face image in a game arcade. This may cause an improper situation that a player is not authenticated though he/she is actually an authenticatable person. If a threshold value for authentication is lowered for the purpose of avoiding such an improper situation, it becomes more likely that an actually unauthenticatable person is authenticated.
[0007] An object of the present invention is to provide a peripheral device of a gaming machine, a server, and a game system that realize a highly accurate face authentication.
[0008] According to a first aspect of the present invention, there is provided a peripheral device of a gaming machine, which comprises an imaging means, a measuring means, a memory, and a correcting means. The imaging means images a human face and generates an imaging signal. The measuring means measures a distance from the imaging means to an imaging object, and generates a distance data item. The memory stores therein a reference distance data item relating to the distance. The correcting means corrects the imaging signal generated by the imaging means, based on a measured distance data item generated by the measuring means at a time of generation of the imaging signal and the reference distance data item stored in the memory.
[0009] According to a second aspect of the present invention, there is provided a server connected to a peripheral device of a gaming machine. The peripheral device has an imaging means, a measuring means, a first memory, and a correcting means. The imaging means images a human face and generates an imaging signal. The measuring means measures a distance from the imaging means to an imaging object, and generates a distance data item. The first memory stores therein a reference distance data item relating to the distance. The correcting means corrects the imaging signal generated by the imaging means, based on a measured distance data item generated by the measuring means at a time of generation of the imaging signal and the reference distance data item stored in the first memory. The server comprises a receiving means, a second memory, and an authentication means. The receiving means receives, from the peripheral device, either one of an imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal. The second memory stores therein either one of the signal and the data item received by the receiving means. The authentication means performs an authentication based on whether one that agrees with either one of the signal and the data item received by the receiving means is stored in the second memory or not.
[0010] According to a third aspect of the present invention, there is provided a server connected to either one of a gaming machine and a peripheral device of a gaming machine.
The server comprises a second memory, a first receiving means, a second receiving means, a first memory, a correcting means, and an authentication means. The second memory stores therein a data item relating to a human face image. The first receiving means receives either one of an imaging signal generated by an imaging means that images a human face, and a data item obtained by conversion from the imaging signal, from either one of the gaming machine and the peripheral device. When the first receiving means receives either one of the signal and the data item, the second receiving means receives a measured distance data item relating to a measured distance from the imaging means to an imaging object at a time of generation of the imaging signal, from either one of the gaming machine and the peripheral device. The first memory stores therein a reference distance data item relating to a distance from the imaging means to an imaging object. The correcting means corrects either one of the signal and the data item received by the first receiving means, based on the measured distance data item received by the second receiving means and the reference distance data item stored in the first memory. The authentication means performs an authentication based on whether one that agrees with either one of the signal and the data item corrected by the correcting means is stored in the second memory or not.
[0011] According to a fourth aspect of the present invention, there is provided a game system comprising a peripheral device of a gaming machine and a server connected to the peripheral device. The peripheral device has an imaging means, a measuring means, a first memory, and a correcting means. The imaging means images a human face and generates an imaging signal. The measuring means measures a distance from the imaging means to an imaging object, and generates a distance data item. The first memory stores therein a reference distance data item relating to the distance. The correcting means corrects the imaging signal generated by the imaging means, based on a measured distance data item generated by the measuring means at a time of generation of the imaging signal and the reference distance data item stored in the first memory. The server comprises a receiving means, a second memory, and an authentication means. The receiving means receives, from the peripheral device, either one of an imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal. The second memory stores therein either one of the signal and the data item received by the receiving means. The authentication means performs an authentication based on whether one that agrees with either one of the signal and the data item received by the receiving means is stored in the second memory or not.
[0012] According to a fifth aspect of the present invention, there is provided a game system comprising a peripheral device of a gaming machine and a server connected to the peripheral device. The server has a second memory, a first receiving means, a second receiving means, a first memory, a correcting means, and an authentication means. The second memory stores therein a data item relating to a human face image. The first receiving means receives either one of an imaging signal generated by an imaging means that images a human face, and a data item obtained by conversion from the imaging signal, from either one of the ri gaming machine and the peripheral device. When the first receiving means receives either one of the signal and the data item, the second receiving means receives a measured distance data item relating to a measured distance from the NI 5 imaging means to an imaging object at a time of generation of the imaging signal, from either one of the gaming machine and the peripheral device. The first memory stores
O
ri therein a reference distance data item relating to a distance from the imaging means to an imaging object. The correcting means corrects either one of the signal and the data item received by the first receiving means, based on the measured distance data item received by the second receiving means and the reference distance data item stored in the first memory. The authentication means performs an authentication based on whether one that agrees with either one of the signal and the data item corrected by the correcting means is stored in the second memory or not.
[0013] In the first to fifth aspects, an imaging signal is corrected based on the reference distance data item and the measured distance data item relating to the measured distance from the imaging means to the imaging object at a time when an imaging is performed. By this correction, there is obtained an imaging signal that is substantially the same as an imaging signal obtained when the imaging means performs an imaging at a reference distance, which corresponds to the reference distance data item, from the imaging object. This realizes a highly accurate face authentication even in a place where the surrounding environment rapidly changes, such as a game arcade.
BRIEF DESCRIPTION OF THE DRAWINGS Other and further objects, features and advantages of the invention will appear more fully from the following description taken in connection with the accompanying drawings in which: FIG. 1 is a block diagram showing a game system according to an embodiment of the present invention; FIG. 2 is a perspective view showing an appearance of a game medium lending device; FIG. 3 is a block diagram showing an electrical construction of the game medium lending device; FIG. 4 is a block diagram showing an electrical construction of a server; FIG. 5 is an explanatory view showing a construction of a face image data base; FIG. 6 is a block diagram showing an electrical construction of a credit refund device; FIG. 7 is a flowchart showing a processing executed by the game medium lending device; FIG. 8 is a flowchart showing a credit reservation processing executed by the game medium lending device; FIG. 9 is a flowchart showing a correction processing; FIG. 10 is a graph showing a relationship between a difference and a correction value; FIG. 11 is a flowchart showing a credit readout processing executed by the game medium lending device; FIG. 12 is a flowchart showing a credit reservation processing executed by the server; FIG. 13 is a flowchart showing a credit readout processing executed by the server; FIG. 14 is a flowchart showing a processing that is executed by the game medium lending device when a notification of unusability is received from the server; FIG. 15 is a flowchart showing a processing that is executed by the credit refund device in refunding a credit; FIG. 16 is a flowchart showing a processing that is executed by the server in refunding a credit; and FIG. 17 is a flowchart showing an arrangement processing for a face image data base that is executed by the server; and FIG. 18 is a flowchart showing a modification of the credit reservation processing executed by the server.
DESCRIPTION OF THE PREFERRED EMBODIMENTS [0014] In the following, a certain preferred embodiment of the present invention will be described with reference to the accompanying drawings.
[0015] FIG. 1 is a block diagram showing a game system according to an embodiment of the present invention. A game system 1 according to this embodiment is adopted in one game arcade, and includes gaming machines 2 (only one of which is shown in FIG. game medium lending devices 3 provided beside the respective gaming machines 2, a unit controller 4, a management server 5, a database 6, a credit refund device 7, and a pager base station 8. In the game arcade, many game units each made up of a pair of the gaming machine 2 and the game medium lending device 3 are disposed. The game medium lending device 3 and the credit refund device 7 are peripheral devices of the gaming machine 2.
[0016] Hereinafter, a description will be given on an assumption that the gaming machine 2 is a pachinko gaming machine. A game medium lending device 3 is disposed on a right side of a corresponding gaming machine 2 when seen from a user side of the gaming machine 2. Upon receiving a command to lend out a gaming ball, the game medium lending device 3 lends out a gaming ball based on a credit stored therein.
[0017] The unit controller 4, which is shared among game units placed in the game arcade, relays communication between the server 5 and the respective game units. The respective game units may directly communicate with the server 5 without interposition of the unit controller 4.
[0018] The server 5 manages information regarding the game medium lending devices 3 and the gaming machines 2 placed in the game arcade, and the like. In addition, the server makes a check in a face authentication. The database 6 is connected to the server 5. The database 6 is made up of a hard disk for example, and includes a face image database 6a and a game medium lending device database 6b. The server 5 may be placed either inside or outside the game arcade. It may be possible that the server 5 is provided not only for one game arcade but also several game arcades in common.
[0019] Upon receiving a command to refund a credit, the credit refund device 7 refunds cash that is equivalent to a credit stored in the server 5. The credit refund device 7 S is placed in the game arcade, and more specifically in a Spremium exchange section or near an entrance/exit of the game arcade for example.
[0020] cN 5 The pager base station 8 is a base station that communicates with a pager (not shown) carried by a staff of the game arcade. The pager base station 8 is placed in the game arcade.
[0021] A game arcade network 9 is used for communication between the server 5, which is placed outside the game arcade such as in a control room, and the gaming machines 2, the game medium lending devices 3, the unit controller 4, the credit refund device 7, and the pager base station 8 which is placed inside the game arcade. The communication may be done through a special line instead of the game arcade network 9.
[0022] FIG. 2 is a perspective view showing an appearance of the game medium lending device 3. The game medium lending device 3 has, on its front face, a warning l.amp 11, three state indicator LEDs 12a, 12b, and 12c, a bill insertion slot 13, a coin insertion slot 14, a remote control communication window 15, a display LCD 16, a ten-key pad 17, a coin return opening 18, a CCD camera window 19, and an
INO
INO
infrared sensor window 191. These components are visible to a user.
[0023] The warning lamp 11 issues a warning by lighting and flashing, when a malfunction, such as an error in a face authentication which will be described later, occurs in the game medium lending device 3.
[0024] Each of the state indicator LEDs 12a to 12c lights and/or flashes. A state of the game medium lending device 3 or the gaming machine 2 corresponding to the game medium lending device 3 is indicated by means of a combination of lighting and/or flashing of the respective state indicator LEDs 12a to 12c. The state indicator LEDs 12a to 12c indicate, for example, a face imaging wait state, a data readout state, and the like.
[0025] A bill is inserted into the bill insertion slot 13.
A coin is inserted into the coin insertion slot 14. When an improper coin is inserted into the coin insertion slot 14, the improper coin is discharged from the coin return opening 18. An acceptable denomination may be limited to a bill. In such a case, the coin insertion slot 14 and the coin return opening 18 are omitted.
[0026] The remote control communication window 15 captures a remote control signal by infrared light or the like which is transmitted from a remote control transmitter (not shown) carried by a staff. The remote control transmitter transmits a command to the game medium lending device 3.
[0027] The display LCD 16 displays thereon information received from the server 5 or generated by the game medium lending device 3, and the like. The display LCD 16 and the ten-key pad 17 form a control panel that is operated by a user.
[0028] A CCD camera 29 (see FIG. 3) that performs an imaging through the CCD camera window 19 for a face authentication is provided behind the CCD camera window 19. The window 19 may be formed of a transparent flat plate or a hemispherical plate. Here, the window 19 may swing integrally with the CCD camera 29, as will be described later.
[0029] An infrared sensor 291 is provided behind the infrared sensor window 191. The window 191 is formed by a transparent flat plate for example, and preferably does not shield irradiated infrared lights and reflected infrared lights. it may be possible to omit the window 191 in order to prevent shielding against the irradiated and reflected infrared lights.
[0030] FIG. 3 is a block diagram showing an electrical construction of the game medium lending device 3. The game medium lending device 3 includes a controller 20, a communicator 21, a remote control receiver 22, a bill processor 23, a coin processor 24, a warning lamp driver an LED driver 26, a display LCD driver 27, a ten-key interface 28, a CCD camera 29, and an infrared sensor 291.
[0031] The controller 20 commands a general control over the game medium lending device 3, and includes a CPU, ROM, and RAM. The controller 20 controls the respective parts of the game medium lending device 3 so as to make the game medium lending device 3 execute processings shown by flowcharts of FIGs. 7, 8, 9, 11, and 14 which will be described later. The controller 20 stores therein data necessary for a control, including a credit.
[0032] The controller 20 corrects a right imaging signal and a left imaging signal in a later-described manner, and then converts the right imaging signal and the left imaging signal into right-side face image data and left-side face image data, respectively. The right imaging signal is transmitted from the CCD camera 29 of the game medium lending device 3. The left imaging signal is transmitted from a CCD camera 29 of a game medium lending device 3 corresponding to a gaming machine 2 that is, when seen from a user side, left adjacent to the aforesaid gaming machine 2 corresponding to the aforesaid game medium lending device 3. Hereinafter, the game medium lending device 3 corresponding to the gaming machine 2 left adjacent to the aforesaid gaming machine 2 will be referred to as a "leftside game medium lending device", and the CCD camera 29 of the left-side game medium lending device 3 will be referred to as a "left-side CCD camera". Also, the right-side face image data and the left-side face image data will sometimes be generally referred to as "face image data". The right imaging signal and the left imaging signal are signals after an analog-digital conversion.
[0033] Thus, in this embodiment, a pair of left and right face image data is used for a face authentication. In a case where there is no game medium lending device 3 on a left side of the gaming machine 2 corresponding to the game medium lending device 3 when seen from a user of the gaming machine 2, for example, a thin-type imaging-purpose device having only an imaging function is placed instead of the game medium lending device 3. The game medium lending c device 3 communicates through the unit controller with the Sleft-side game medium lending device 3 or the imagingpurpose device.
[0034]
INO
C 5 The controller 20 stores therein a pair of reference
INO
data 20aL and 20aR. The reference data 20aL and 20aR are set by a staff of a maker or a game arcade at a time when, C for example, the left-side game medium lending device 3 and the game medium lending device 3 are placed. Thereafter, the reference data 20aL and 20aR are maintained. For example, a staff sits on a chair that is provided in front of the gaming machine 2 corresponding to the game medium lending device 3, and an imaging is performed by the leftside CCD camera 29 and the CCD camera 29 using a portable lighting device under a predetermined lighting condition irrespective of a location of the gaming machine 2. Then, the left-side CCD camera 29 and the CCD camera 29 generate a left imaging signal and a right imaging signal, respectively. Data corresponding to a predetermined area, which is designated by the staff, of an image based on the left imaging signal and the right imaging signal are set as the reference data 20aL and 20aR. For example, in a case where the image based on the left and right imaging signals pictures therein a machine number provided at an upper part of a gamine machine 2 that is disposed in opposition to the game medium lending device 3 and the left-side game medium lending device 3, data corresponding to an area of the image containing the machine number are set as the reference data 20aL and [0035] For setting the reference data 20aL and 20aR, the game medium lending device 3 has a connector that allows communication with a terminal (not shown) having a monitor.
Communication between the game medium lending device 3 and the terminal may be done through the communicator 21.
[0036] Even under the predetermined lighting condition, an image obtained may vary depending on a time range.
Accordingly, it may be possible to set different reference data 20aL and 20aR for every time range. Alternatively, it may be possible that the controller 20 executes a statistical processing for each of the left imaging signal and the right imaging signal from the left-side CCD camera 29 and the CCD camera 29, and a left imaging signal and a right imaging signal averaged in a predetermined period of time by the statistical processing are set as the reference data 20aL and [0037] The controller 20 further stores therein a pair of reference distance data 20bL and 20bR that respectively indicate a distance from the left-side CCD camera 29 to an imaging object and a distance from the CCD camera 29 to an imaging object at a time when the reference data 20aL and were set. The reference distance data 20bL and are stored in association with the reference data 20aL and respectively. When an imaging is performed, the controller 20 receives the imaging signal from the CCD camera 29, and in addition receives the distance data obtained by an actual measurement from the infrared sensor 291. The controller 20 corrects the imaging signal based on a difference between a measured distance and a reference distance.
[0038] Under control by the controller 20, the communicator 21 communicates with the gaming machine 2 corresponding to the game medium lending device 3, the unit controller 4, and the server 5. The game medium lending device 3 may be provided with separate communicates for communicating with the corresponding gaming machine 2 and for communicating with the unit controller 4 and the server [0039] Under control by the controller 20, the remote control receiver 22 receives a remote control signal and transmits the remote control signal to the controller through the remote control communication window CK [0040] Under control by the controller 20, the bill processor 23 controls a bill conveyor, a bill recognizer, a bill storage (all not shown), and the like. The bill S 5 processor 23 thereby validates a bill and determines a IN denomination, and transmits information about the bill to the controller 20. When the bill processor 23 determines
O
g that a bill inserted into the bill insertion slot 13 is a false bill, the bill processor 23 makes the bill discharged from the bill insertion slot 13.
[0041] Under control by the controller 20, the coin processor 24 controls a coin conveyor, a coin recognizer, a coin storage (all not shown), and the like. The coin processor 24 thereby validates a coin and determines a denomination, and transmits information about the coin to the controller 20. When the coin processor 24 determines that a coin inserted into the coin insertion slot 14 is a false coin, the coin processor 24 makes the coin discharged from the coin return opening 18. A coin usable in the game medium lending device 3 may be limited to 500 yen coins.
This makes it easy to validate a coin and determine a denomination.
[0042] Under control by the controller 20, the warning lamp driver 25 drives the warning lamp 11. Under control by the controller 20, the LED driver 26 drives the state indicator LEDs 12a to 12c.
[0043] Under control by the controller 20, the display LCD driver 27 drives the display LCD 16. For example, a credit, a message, and other data are displayed on the display LCD 16. Under control by the controller 20, the ten-key interface 28 senses an operation made on the ten-key pad 17 by a user, and transmits to the controller 20 a signal regarding the operation.
[0044] Under control by the controller 20, the CCD camera 29 images a face of a user using the gaming machine 2 through the CCD camera window 19. The CCD camera 29 generates an imaging signal and transmits the imaging signal to the controller 20. As the CCD camera 29, a monochrome CCD camera or a color CCD camera is adopted for example. The CCD camera 29 has a swinger (not shown) that swings the CCD camera 29 left and right.
[0045] When the CCD camera 29 performs an imaging, the infrared sensor 291 irradiates an infrared light toward an imaging object, and measures an amount of light reflected.
Thus, the infrared sensor 291 generates distance data indicating a distance from the CCD camera 29 to the imaging object. Then, the infrared sensor 291 transmits the distance data to the controller [0046] S 5 FIG. 4 is a block diagram showing an electrical IN construction of the server 5. The server 5 includes a controller 30, a communicator 31, and a database accessor 32.
[0047] The controller 30 commands a general control over the server 5, and includes a CPU, a ROM, and a RAM. The controller 30 controls the respective parts of the server so as to make the server 5 execute processings shown by flowcharts of FIGs. 12, 13, 16, and 17 which will be described later. The controller 30 stores therein data necessary for a control.
[0048] Under control by the controller 30, the communicator 31 communicates with the game medium lending devices 3, the gaming machines 2, the unit controller 4, the credit refund device 7, and the pager base station 8. The communicator 31 adopts a polling method in which the communicator 31 sequentially communicates with the game medium lending devices 3 and the credit refund device 7. The server 5 may have several communicators that are selectively used in accordance with the respective communicatees such as the game medium lending devices 3, the gaming machines 2, the unit controller 4, the credit refund device 7, and the pager base station 8.
[0049] Under control by the controller 30, the database accessor 32 accesses the database 6, and writes in or reads out data.
[0050] FIG. 5 is an explanatory view showing a construction of the face image data base 6a included in the database 6.
One record of the face image database 6a includes a rightside face image data field, a left-side face image data field, a registration time data filed, a credit data field, and a history data field.
[0051] Right-side face image data are data of an image obtained by any game medium lending device 3 imaging a face of a user using a gaming machine 2 corresponding to the game medium lending device 3, or data obtained by processing the data of the image. Left-side face image data are data of an image obtained by the left-side game medium lending device 3 imaging a face of a user using the aforesaid gaming machine 2, or data obtained by processing the data of the image.
,i [0052] SEach record of the face image database 6a is sorted in accordance with a string of and from a head of the right-side face image data.
S 5 [0053] _Registration time data are data regarding time and date at which the record was formed. In this embodiment, refund of a credit is allowed only within a date on which the credit is stored in the server 5, that is, only within a registration date. Whether a credit can be refunded or not is determined based on the registration time data.
Alternatively, it may be possible that refund of a credit is allowed only for a predetermined period such as one month after the registration date.
[0054] Regarding history data, when data including face image data are received from any game medium lending device 3, data except the face image data are stored together with a reception time.
[0055] The game medium lending device database 6b, a construction of which is not shown, stores therein various data for each game medium lending device 3 such as data of a credit stored inside the game medium lending device 3, data of a time at which the credit is stored in the game c( medium lending device 3, data about whether the gaming Dmachine 2 corresponding to the game medium lending device 3 is now in game or not, and the like. Face image data are not stored in the game medium lending device database 6b.
\0 cK 5 [0056] FIG. 6 is a block diagram showing an electrical construction of the credit refund device 7. The credit (C refund device 7 includes a controller 40, a communicator 41, a bill processor 42, a coin processor 43, a warning lamp driver 44, a state LED driver 45, a key interface 46, a pair of CCD cameras 47L and 47R, and infrared sensors 48L and 48R that correspond to the CCD cameras 47L and 47R, respectively.
[0057] The controller 40 commands a general control over the credit refund device 7, and includes a CPU, a ROM, and a RAM. The controller 40 controls the respective parts of the credit refund device 7 so as to make the credit refund device 7 execute processings shown by a flowchart of FIG.
15 which will be described later. The controller 40 stores therein data necessary for a control.
[0058] The controller 40 corrects a left imaging signal and a right imaging signal transmitted from the CCD cameras 47L and 47R in a later-described manner, and then converts the left imaging signal and the right imaging signal into leftside face image data and right-side face image data, respectively. The controller 40 stores therein a pair of reference data 40aL and 40aR, and a pair of reference distance data 40bL and 40bR. Like the reference data and 20aR, the reference data 40aL and 40aR are set by a staff of a maker or a game arcade at a time when, for example, the credit refund device 7 is placed. Thereafter, the reference data 40aL and 40aR are maintained. How to set the reference data 40aL and 40aR may be the same as how to set the reference data 20aL and 20aR. The reference distance data 40bL and 40bR indicate a distance from the CCD camera 47L to an imaging object and a distance from the CCD camera 47R to an imaging object, respectively, at a time when the reference data 40aL and 40aR were set. The reference distance data 40bL and 40bR are stored in association with the reference data 40aL and respectively. When an imaging is performed, the controller receives the imaging signals from the CCD cameras 47L and 47R, and in addition receives the distance data obtained by an actual measurement from the infrared sensors 48L and 48R. The controller 40 corrects the imaging signals based on a difference between a measured distance and a reference distance.
[0059] Under control by the controller 40, the communicator 41 communicates with the server 5. The credit refund device 7 may be outside a polling conducted by the server [0060] Under control by the controller 40, the bill processor 42 controls a bill conveyor, a bill storage (both not shown), and the like. Thereby, when bill discharge is needed in refunding a credit, an instructed number of bills of instructed kind are discharged from a bill discharge opening (not shown) [0061] Under control by the controller 40, the coin processor 43 controls a coin conveyor, a coin storage (both not shown), and the like. Thereby, when coin discharge is needed in refunding a credit, an instructed number of coins of instructed kind are discharged from a coin discharge opening (not shown) [0062] Under control by the controller 40, the warning lamp driver 44 drives a warning lamp (not shown) [0063] Under control by the controller 40, the state LED driver 45 drives one or more state LEDs (not shown). By means of lighting or flashing of the state LEDs, or a combination of lighting and/or flashing of the state LEDs, a user of the credit refund device 7 is recommended to sit in an imaging position, that is, on a chair (not shown) provided in front of the credit refund device 7. The key interface 46 senses an operation made on a refund key, a staff calling key (both not shown), or the like by a user, and transmits to the controller 40 a signal regarding the operation.
[0064] Under control by the controller 40, the CCD cameras 47L and 47R image a face of a user sitting on the chair to generate an imaging signal, and transmit the imaging signal to the controller 40. A positional relationship between the chair provided in front of the credit refund device 7 and the CCD camera 47R is the same as a positional relationship between a chair provided in front of a gaming machine 2 and a CCD camera 29 of a game medium lending device 3 that corresponds to the gaming machine 2. A positional relationship between the chair provided in front of the credit refund device 7 and the CCD camera 47L is the same as a positional relationship between a chair provided in front of a gaming machine 2 and a CCD camera 29 of a game medium lending device 3 that is left adjacent to the gaming machine 2. Unlike the CCD camera 29 of the game medium lending device 3, the CCD cameras 47L and 47R of the credit refund device 7 may not include a swinger.
[0065] When the CCD cameras 47L and 47R perform imagings, the infrared sensors 48L and 48R irradiate infrared lights toward an imaging object, and measure an amount of light reflected. Thus, the infrared sensors 48L and 48R generate distance data indicating distances from the CCD cameras 47L and 47R to the imaging object. Then, the infrared sensors 48L and 48 transmit the distance data to the controller [0066] Since constructions of the gaming machine 2, the unit controller 4, and the pager base station 8 are common ones, descriptions thereof will be omitted.
[0067] Next, a processing executed by the game system 1 will be described. In this embodiment, a face authentication is used in reserving a credit, reading out a credit, and refunding a credit. Here, it should be noted that, since a face image is private information, a registration of a face image is performed only in reserving a credit and any unnecessary registration is not performed.
[0068] In the game system 1, a player firstly inserts cash into the game medium lending device 3 correspondilng to the gaming machine 2, and thereby obtains a credit equivalent to an amount of the cash. Then, the player obtains gaming c' balls using a part or all of the credit, and plays a game in the gaming machine 2 using the gaming balls. At an end Sof the game, a credit left in the game medium lending device 3 which means a credit unused for lending of gaming 5 balls is reserved in the server 5. Then, when the player plays a game in another gaming machine 2, the player F commands, in a game medium lending device 3 corresponding to the gaming machine 2, a readout of the credit from the server 5. Thereby, the player obtains gaming balls using the credit previously left, and plays a game in the another gaming machine 2.
[0069] FIG. 7 is a flowchart showing a processing executed by the game medium lending device 3.
[0070] The controller 20 of the game medium lending device 3 firstly determines whether lending of gaming balls has been commanded or not (S100). When a lend key provided on the game media lending device 3 or a lend key provided on the gaming machine 2 corresponding to the game media lending device 3 is operated, the controller 20 determines that lending of gaming balls has been commanded (S100: YES) and determines whether a credit stored inside is 0 or not (S104). When the credit is 0 (S104: YES), the processing is returned to S100. When the credit is not 0 (S104: NO), gaming balls are lent out (S105) and then the processing is returned to S100.
[0071] In S105, the controller 20 commands a gaming ball discharger (not shown), which is included in the gaming machine 2 corresponding to the game medium lending device 3, to discharge a predetermined number of gaming balls. The discharged gaming balls are received by a gaming ball receiver of the gaming machine 2. Then, the controller reduces the credit stored inside, by one unit. The controller 20 updates a display of the credit made by the display LCD 16, and notifies the server 5 that the credit has been updated. When the server 5 receives from the game medium lending device 3 a notification that the credit has been updated, the server 5 updates a credit of the game medium lending device 3 stored in the game medium lending device database 6b.
[0072] Data transmission from each game medium lending device 3 to the server 5 is performed at a timing when the server 5 grants, by a polling, the game medium lending device 3 a right of transmission.
[0073] When the controller 20 determines that lending of gaming balls has not been commanded (Sl00: NO), then the controller 20 determines wheher cash has been received or not (S01) When there is a notification of cash reception from the iii processor 23 andi/or coin processor 24, the controller 20 determines that cash has been received (S101: YES) and updates a credit: (S106). Then, the processing is returned to S100.
[0074] In S106, the controller 20 increases a credit stored inside by an amount equivalent to the cash received. The controller 20 updates a display of the credit made by the display LCD 16, and notifies the server 5 that the credit has been updated. When the server 5 receives from the game medium lending device 3 a notification that the credit has been updated, the server 5 updates a credit of the game medium lending device 3 stored in the game medium lending device database 6b.
[0075] When the controller 20 determines that cash has not been received (S101: NO), then the controller 20 determines whether a reservation of a credit has been commanded or not (S102). When a credit reservation key provided on the game media lending device 3 or a credit reservation key provided on the gaming machine 2 corresponding to the game media lending device 3 is operated, the controller 20 determines that a reservation of a credit has been commanded (S102: S) an reserves a creci (3107 Tien, the proessin. is returned to S100.
[007 6 Processing in steps S107 and S108 are not executed in a case where a user of the gaming machine 2 corresponding to the game medium lending device 3 is executing another processing such as a game.
[007 7] Here, the processing executed in S107 will be described with reference to FIG. 8. The controller firstly determines whether a credit stored inside is 0 or not (S150). When a credit is 0 (S150: YES), the processing ends.
[0078] When a credit is not 0 (S150: NO), the controller preannounces an imaging, that is, announces to a user of the corresponding gaming machine 2 that an imaging will. be performed soon, by means of a combination of lighting and/or flashing of the state indicator LEDs 12a to 12c, and/or by means of a message on the display LCD 16 (S151).
Here, the combination of lighting and/or flashing includes lighting or flashing of only one of the state indicator LEDs 12a to 12c, which applies to following descriptions, too. Then, the controller 20 gives a left imaging command including imaging time data, to the controller 20 of the left--sie game mediL: iiu Lencinrc device 3 (152) The left imagine means that a CCD camera 29 of a game medium lending device maces a face of a user using a gaming machine 2 that is, when seen from a user using a gaming machine 2 correspond ing to this game medi um lending device 3, right adjacent to this game medium lending device 3. A right imaging, which will be described later, means that a CCD camera 29 of a game medium lending device 3 images a face of a user using a gaming machine 2 that corresponds to this game medium lending device 3.
[0079] The controller 20 of the left-side game medium lending device 3, which has received the command, sends back a signal indicating that a left imaging can be performed to the commander game medium lending device 3, in a case where the left imaging can be performed. Then, the controller 20 of the left-side game medium lending device 3 makes a control in such a manner that the left-side CCD camera 29 performs a left imaging at a time corresponding to the imaging time data. Then, the controller 20 of the left-side game medium lending device 3 transmits a left imaging signal thus generated to the commander game medium lending device 3. In case where a left imaging cannot be performed because the left-side CCD camera 29 is preparing for a right imaging or performing a right imaging for exa m e, co0: c le gam e m ec ue r n lending device 3 does not send back the signal indicating hat a lef iacin can be perorimea and does noc perform a left imaging.
[000 During a waiting time, the CCD camera 29 is oriented in such a direction as to image a face of a user of the gaming machine 2 corresponding to the game medium lending device 3, that is, in a such a direction as to perform a right imaging.
[0081] Then, only when the signal indicating that a left imaging can be performed is received from the controller of the left-side game medium lending device 3, the controller 20 commands the controller 20 of the left-side game medium lending device 3 to measure a distance by the infrared sensor 291 and also controls the infrared sensor 291 of this game medium lending device 3 so as to measure a distance (S153) When the signal indicating that a left imaging can be performed is not received from the controller 20 of the left-side game medium lending device 3, the controller 20 repeatedly gives the above-described command to the controller 20 of the left-side game medium lending device 3. After S153, the controller 20 controls the CCD camera 29 so as to perform a right imaging at a -ime corresponding to r' r. imagine time cata (S154: After CS 154, the controller 20 receives a left imaging signal and measured cii stance cata transmitted from the cc:troler of the lefl.-side game medium lending device 3 (3155).
r- 5 l[O0821 Subsequently, in S156, the controller 20 corrects the 0right imaging signal generated by the right imaging in S154 and the left imaging signal received in S155.
[0083] FIG. 9 is a flowchart showing a correction processing performed in S156. A correction which will be described below is performed for each of the left imaging signal and the right imaging signal. A correction of the left-imaging signal is performed based on the measured distance data received from the left-side game medium lending device 3 and the reference distance data 20bL stored in the controller 20 of the game medium lending device 3. A correction of the right-imaging signal is performed based on the measured distance data received from the infrared sensor 291 of the game medium lending device 3 and the reference distance data 20bR stored in the controller 20 of the game medium lending device 3.
[0084] The controller 20 firstly calculates a difference between a measured distance and the reference distance based on the measured distance daa and the reference distance data 20bL, 20bR (S170) Then, the controller determines a co rrectio value in accordance with rhe difference (S171), and corrects the imaging signal using the correction value (Si72).
[0085] Here, an example of a processing performed in S171 will be described with reference to FIG. 10. FIG. 10 is a graph showing a relationship between a difference and a correction value for a brightness. An axis of abscissas indicates a difference and an axis of ordinates indicates a correction value. The difference is represented by a value obtained by subtracting the measured distance from the reference distance.
[0086] In general, as a distance to an imaging object increases, an amount of light captured by the CCD camera increases and therefore a brightness of every pixel becomes higher. Therefore, in the example shown in FIG. 10, when the measured distance is shorter than the reference distance, a correction increasing a brightness value is made, while when the measured distance is longer than the reference distance, a correction reducing a brightness value is made. In this way, a brightness of the whole image based on the imaging signal is corrected.
[0087- Referring to FIG. 8 again, after S156, the controller converts The crrecec righ imaging signal and the corrected left imaging signal into right-side face image c\ data and !Left-side face image data, respectively, by an arbitrary method (S157) Then, the controller 20 buffers 0 the face image data (S158).
[00881 In a case where an imaging goes wrong, and the like, an announcement of a reimaging is made through the state indicator LEDs 12a to 12c and/or the display LCD 16, and an imaging is performed again.
[0089] After S158, at a timing when a right of transmission is granted, the controller 20 transmits to the server 5 a command to reserve a credit together with the credit data stored inside, the face image data, and an ID of the game medium lending device 3 (S159). Then, through the state indicator LEDs 12a to 12c and/or the display LCD 16, the controller 20 announces that an imaging is completed (S160).
[0090] The server 5 receives the data transmitted from the game medium lending device 3 in S158, and then executes a processing shown in FIG. 12.
[0091] <W ~-iThec cnrcer0esere 5 first eneer i-es whether there is a record including face image data that agree wic te 4rcLve fa:e n:agCe Jaa i.rn tn race image database 6a, or not (S200). When there is the record in
ID
the face imagc da;taba;c a (S200- YES) the con Lrol cr updates the record (S201). To be more specific, the controller 30 updates credit data included in the record so as to increase an original value by an amount of the credit received. In addition, the controller 30 adds data concerning a current data reception into the history data field. When there is not a record including face image data that agree with the received face image data in the face image database 6a (S200: NO), the controller 30 forms a new record (S202). Then, the controller 30 inserts the received face image data into a face image data field of the new record, a data reception time measured by a timer that is built in the controller 30 into a registration time cata field of the new record, the received credit data into a credit data field of the new record, and data concerning the current data reception into a history data field of the new record (S203). The new record is sorted in accordance with the face image data.
[0092] Here, a procedure of determination of "agreement" will be described. A threshold may be used for a "er -mr .1 on o- r eemen1. br ex:ample, it ma be j) possible to determinea edegree of agreement only for rightside face .i.mce cata an, orit calculation of a degree of agreement for. left-side face image data when the degree of agreemen;:. is equal to or greater than a first threshold, thus determining that agreement occurs. This shortens a time required for determination. Alternatively, it may be possible to calculate a degree of agreement for left-side face image data when the degree of agreement for right-side face image data is smaller than a first threshold and equal to or greater than a second threshold, and determine agreement based on an average degree of agreement for the left and right face image data. When the degree of agreement for right-side face image data is smaller than the second threshold, it may be determined that agreement does not occur.
[0093] After S201 or S203, the controller 30 updates data in the game medium lending device database 6b (S204). Here, in the game medium lending device database 6b, a credit corresponding to the data transmitter game medium lending device 3 is set to 0. Then, by a polling, the controller transmits a notification that a reservation is completed, to the data transmitter game medium lending device 3 (S205).
[0094] Re etrring to FIG. 1. again, when a notif cato of completion is received from the server 5 (S161: YES), the control.er 20 of the game mredi:-n lendin machine 3 sets ce credit data stored inside to 0 (S162). At this time, a display of the credit by the display LCD 16 is turned to 0.
Thus, the reservation processing of S107 is completed, and the processing is returned to S100 of FIG. 7.
[0095] Referring to FIG. 7 again, when the controller determines that a reservation of a credit has not been commanded (S102: NO), the controller 20 determines whether a readout of a credit has been commanded or not (S103).
When a readout key provided on the game media lending device 3 or a readout key provided on the gaming machine 2 corresponding to the game media lending device 3 is operated, the controller 20 determines that a readout of a credit has been commanded (S103: YES) and reads out a credit (S108). Then, the processing is returned to S100.
[0096] Here, a processing executed in S108 will be described with reference to FIG. 11. The same steps as the steps shown in FIG. 8 will be denoted by the same reference numerals, and specific descriptions thereof will be omitted.
[0097] The controller 20 firstly executes steps S151 to S158 timing when a right of transi ssion is granted, the co-ntroller 20 t r.ansrimits to he server 5 a comrrand to read out a credit together with the face image data and an ID of the game medium lending device 3 (3258) Then, through the state indicator LEDs 12a to 12c and/or the display LCD 16, the controller 20 announces that an imaging is completed (S160).
[0098] The server 5 receives the data transmitted from the game medium lending device 3 in S258, and then executes a processing shown in FIG. 13.
[0099] The controller 30 of the server 5 firstly determines whether there is a record including face image data that agree with the received face image data in the face image database 6a, or not (S300). This step is the same as the step S200 described above, and a determination of agreement is also the same as described above.
[0100] When there is the record in the face image database 6a (S300: YES), the controller 30 determines whether credit data included in the record are 0 or not (S301) When credit data are not 0 (S301: NO), the controller transmits the credit data included in the record to the game mediur. lencing device ~302). Then, the ccntrolier updates the record (S303). More specifically, the controller .C sets the cre-_i; data included in t record to 0, and further adds current contents to a history data field. In addition, the controller 30 updates a credit of the game medium lending device 3 in the game medium lending device database 6b.
[0101] When the credit data are 0 (S301: YES), the controller 30 identifies a gaming machine 2 most previously used by the user and a time of the use, based on history data. Thus, the controller 30 determines whether there is a possibility of misuse of a credit that is actually possessed by the user (S304).
[0102] For example, after playing a game in a certain gaming machine 2, a user may move to another gaming machine 2 without reserving his/her credit in the server 5 by means of a game medium lending device 3 corresponding to the certain gaming machine 2, that is, with his/her credit being left in the game medium lending device 3. In such a case, a next user who uses the certain gaming machine 2 may play a game using the credit left by the previous user.
Like this, a credit actually possessed by a user may be misused. Therefore, the controller 30 determines that there is a possibili of misuse when, based or. memory contents of the face image database 6a and the game medium lending dc;-ice daabase 6b, a game medium lending device corresponding to the most previously used gaming machine 2 S did noL rieceive cash during a periiod of time from thei time of the use to the current readout command but nevertheless holds credit data other than 0.
[0103] When there is a possibility of misuse (S304: YES), the controller 30 transmits a notification of unusability to the most previously used gaming machine 2 (S305). Then, the controller 30 transmits credit data concerning the game medium lending device 3 corresponding to the most previously used gaming machine 2, which are stored in the game medium lending device database 6b, to the data transmitter game medium lending device 3 (S306). Then, like in S303, the controller 30 updates the record (S307).
Then, the controller 30 notifies a pager carried by a staff who covers the most previously used gaming machine 2, that there is a possibility of fraud (S308).
[0104] Here, it is preferable that the credit data transmitted in S306 and S302 contain information that enable one to be distinguished from the other.
[0105] c data are u ($3C I: Y an .ore is no possibility of misuse (S304: NO), the controller tranrsmit! s a noti ficaion that a credit is U to the data transmitter game medium lending device 3 (S309) 0 i 6 1 When there is not a record including face image data that agree with the received face image data in the face image database 6a (S300: NO), the controller 30 adds 1 to the number of authentication errors in the data transmitter game medium lending device 3 (S310), and determines whether the number of authentication errors has reached an upper limit, for example 3, or not (S311). When the number has not reached an upper limit (S311: NO), the controller transmits to the game medium lending device 3 a command to retransmit face image data (S312). When the number has reached an upper limit (S311: YES), the controller transmits a notification of an authentication error to the game medium lending device 3 (S313).
[0107] Referring to FIG. 11 again, after S160, the controller 20 of the game medium lending device 3 determines whether credit data have been received from the server 5 or not (S260). When credit data have been received (S260: YES), the controller 20 updates a credit stored inside (S264). More specifically, the controller increases a credit s:trec inside by an amount o credit data received, and updates a display of the credit made by ;he disolay LCD 16. Then, the con troler 20 ends a readout processing of S108, and the processing is returned to S100 of FIG. 7.
[0108] Reception of credit data transmitted from the server in S306 and reception of credit data transmitted from the server 5 in S302 may be distinguished from each other by a combination of lighting and/or flashing of the state indicator LEDs 12a to 12c.
[0109] When credit data have not been received (S260: NO), the controller 20 determines whether a notification that a credit is 0 is received from the server 5 or not (S261).
When the notification has been received (S261: YES), the controller 20 announces that a credit is 0 by means of the display LCD 16 and/or the state indicator LEDs 12a to 12c (S265). Then, the controller 20 ends a readout processing of S108, and the processing is returned to S100 of FIG. 7.
[0110] When the notification that a credit is 0 has not been received (S261: NO), the controller 20 determines whether a command of retransmission has been received from the server 5 or not (S262). When the command is received (S262: YES), the ccntrolier 20 returns the processing to S151.
[0111] When 'he ci:n.arn of retransmrissron is n I received (S262: NO), the controller 20 determines whether a notification of an authen t icti. on error has been received from the server 5, or not (S263). When the notification has been received (S263: YES), the controller 20 announces an authentication error by means of the display LCD 16 and/or the state indicator LEDs 12a to 12c (S266). Then, the controller 20 ends a readout processing of S108, and the processing is returned to S100 of FIG. 7. When the notification has not been received (S263: NO), the controller 20 returns the processing to S260.
[0112] FIG. 14 is a flowchart showing a processing that is executed by the game medium lending device 3 when a notification of unusability is received from the server (see S305 of FIG. 13).
[0113] Upon receiving a notification of unusability from the server 5, the controller 20 of the game medium lending device 3 forcibly sets a credit stored inside to 0 (S350).
At this time, a display of the credit by the display LCD 16 is turned to 0. The controller 20 issues a warning by lighting or flashing the warning lamp 11, or using a buzzer [0114 FIG. 15 is a floiwchar shwng a processing tnac executed by the credit refund device 7 when a credit is S refunrded. A credit reserve d :i.n the server 5t is refunded in the form of cash. No particular limitation may be put on when to refund the credit. However, in this embodiment, a date of refund of the crecit is limited to a date on which the credit is stored in the server 5, that is, limited to a registration date.
[0115] The controller 40 of the credit refund device 7 awaits an operation of the refund key or the staff calling key. When the refund key is operated, the controller executes a processing shown in FIG. 15. A user sits on a chair provided in front of the credit refund device 7, and operates the refund key or the staff calling key. A description of a processing that is executed when the staff calling key is operated will be omitted.
[0116] When the refund key is operated, the controller firstly preannounces an imaging, that is, announces to a user of the credit refund device 7 that an imaging will be performed soon, by means of a combination of lighting and/or flashing of the state indicator LEDs (not shown), and/or 'b means or a message on a dispay LCD in a case where the credit refund device 7 includes a display LCD (I4I). e, he cLi e es a c ri so as toC: make the infrared sensors 48L and 48R measure a disLance (S401).
i 0117. After S401, the controller 40 makes a control in such a manner that the CCD cameras 47L and 47R perform an imaging at a predetermined time (S402).
[01181 Then, the controller 40 corrects a left imaging signal generated by the CCD camera 47L and a right imaging signal generated by the CCD camera 47R, based on the measured distance data received from the infrared sensors 48L and 48R and the reference distance data 40bL and stored in the controller 40 itself (S403). Since a processing performed in S403 is the same as the correction processing performed in S156 described above with reference to FIG. 9, a detailed description thereof is omitted here.
After S403, the controller 40 converts the corrected right imaging signal and the corrected left imaging signal into face image data, respectively (S404). Then, the controller buffers the face image data (S404).
[0119] After S405, at a timing when a right of transmission is aranred, the conrol er 40 ransmits to the server 5 a command to refund a credit together with the face image data and, ar IL' of tm e c!rI v 7 through the state indicator LEDs and/or the display LCD, the controller 40 ainnounces thaL an imaging is cormpl.et ed (S407).
[0120] The server 5 receives the data transmitted from the credit refund device 7 in S406, and then executes a processing shown in FIG. 16.
[0121] The controller 30 of the server 5 firstly determines whether there is a record including face image data that agree with the received face image data in the face image database 6a, or not (S450).
[0122] When there is the record in the face image database 6a (S450: YES), the controller 30 determines whether credit data included in the record are 0 or not (S451). When the credit data are not 0 (S451: NO), the controller 30 refers registration time data for this record, to determine whether a registration date is today or not (S452). When a registration date is today (S452: YES), the controller transmits to the credit refund device 7 a notification of refundability together with the credit data in this record (S453). Thenu, upon receiving a no iicacion o a refund is completed from the credit refund device 7 (S454: YES), the record is deleted (3'135 a nd the processing snown in FIG. 16 ends.
[0123] When the credit data are 0 (S451: YES), the controller 30 transmits a notification that a credit is 0 to the credit refund device 7 (S456).
[0124] When the credit data are not 0 (S451: NO) and in addition a registration date is not today (S452: NO), the controller 30 transmits a notification of nonrefundability to the credit refund device 7 (S457). The notification of nonrefundability notifies that although a credit is not 0 a refund of the credit is unpermitted because its registration date is not today.
[0125] When there is not a record including face image data that agree with the received face image data in the face image database 6a (S450: NO), the controller 30 transmits a notification of an authentication error to the credit refund device 7 (S458).
[0126] Referring to FIG. 15 again, after S407, the controller 40 of the credit refund device 7 determines wh-ther a notiicat .of ref a h b n rec ive from the server 5 or not (S408). When a notification of r-efcundabil has been received (408-: YES), he cornroiler controls the bill processor 42 and/or coin processor 43 S so as to diischarg cash an amount of which corresponds to the credit data received together with the notification (S412). Then, the controller 40 transmits a notification that a refund is completed to the server 5 (S413), and ends the processing shown in FIG. [0127] When a notification of refundability has not been received (S408: NO), the controller 40 determines whether a notification that a credit is 0 has been received from the server 5 or not (S409). When a notification that a credit is 0 has been received (S409: YES) the controller announces that a credit is 0 by means of a not-shown display LCD and/or not-shown state indicator LEDs (S414).
Then, the controller 40 ends the processing shown in FIG.
[0128] When a notification that a credit is 0 has not been received (S409: NO), the controller 40 determines whether a notification of nonrefundability has been received from the server 5 or not (S410) When a notification of nonrefundability has been received (S410: YES), the
INC
INC
controlLer 40 annuncs, ror a reoeter _ed peicc or ti,,me such as approximatelyv 5 seconds, that a refund of a credit is pe itted on., a registratic t: y means a nor'show..n display LCD and/or not-shown state indicator LEDs (S415) Thn, t he con L.roller 40 ends the process:ing shown in [IG. [0129] When a notification of nonrefundability has not been received (S410: NO), the controller 40 determines whether a notification of an authentication error has been received from the server 5 or not (S411). When a notification of an authentication error has been received (S411: YES), the controller 40 announces an authentication error for a predetermined period of time such as approximately seconds by means of the not-shown display LCD and/or the not-shown state indicator LEDs (S416). Then, the controller 40 ends the processing shown in FIG. [0130] It may be possible that, when there is an authentication error (S450: NO), the controller 30 of the server 5 counts the number of authentication errors and transmits a command of retransmission to the credit refund device 7 as in S310 of FIG. 13.
[0131] FIG. 17 is a flowchart showing an arrangement pocSS i. f a fc ir.iqe ca a Ca ha s -yecutec, by the controller 30 of the server When a predetermined time comes after business hours S of the gd'nme arcade, for example, at: eleven the controller 30 automatically executes a processing shown in FIG. 17. In a case where the server 5 is provided with a man-machine interface such as a ten-key pad, a remote control receiver or the like, it may be possible that the server 5 executes the processing shown in FIG. 17 in accordance with a command from a manager or a staff of the game arcade.
[0133] The controller 30 firstly sets a head record to be an object of a first processing (S500) Then, the controller determines whether the first processing has been performed on all records or not (S501) When the first processing has not been performed on all records (S501: NO), the controller determines whether a credit in a record to be subjected to the first processing is 0 or not (S502).
When the credit is 0 (S502: YES), the record is deleted (S503). Then, the controller 30 sets a next record to be an object of the first processing (S504), and the processing returns to S501. When the credit in the record to be subjected to the first processing is not 0 (S502: NO), C1 that is, without deleting the record.
When the first processing has been performed on all N 5 records 1: S) the controllr 30 sets a head record,
ID
which means a head record among record left after the first processing, to be an object of a second processing (S505).
C1 Then, the controller 30 determines whether the second processing has been performed on all records or not (S506).
When the second processing has not been performed on all records (S506: NO), the controller 30 refers to registration time data and history data in a record to be subjected to the second processing, to determine whether the record has been unaccessed for not less than a predetermined period of time, for example, not less than one month, or not (S507). The predetermined period of time may be arbitrarily set by a user. When the record has been unaccessed for not less than a predetermined period of time (S507: YES), this record is deleted (S508). Then, the controller 30 sets a next record to be an object of the second processing (S509), and the processing returns to S506. When the record has been accessed within a predetermined period of time (S507: NO), the processing proceeds to S509 with skipping the step S508, that is, without deleting the record.
When the second processing has been performed on all recors YES., the ccroiie 30 end the processin shown in IG. 17.
ID
[01 36] In Ihis way, the face image database 6a is arranged by deleting a record in which credit data are 0 and a C record in which credit data are not 0 but which has been unaccessed for a predetermined period of time.
[0137] As thus far described above, according to this embodiment, the imaging signal is corrected based on the reference distance data and the measured distance data indicating a measured distance between the CCD camera 29, 47L, 47R and an imaging object at a time when an imaging is performed. A distance between the CCD camera 29, 47L, 47R and an imaging object may vary depending on a posture and physique of a user who is the imaging object. By making the above-described correction, however, there is obtained an imaging signal that is substantially the same as an imaging signal obtained in a case where the CCD camera 29, 47L, 47R performs an imaging at the reference distance, which corresponds to the reference distance data, from the imaging object. This realizes a highly accurate face authentication even in a place where the surrounding environmnIt rapidly cnanqes, such as a Came arcaie.
[0138] In case were a credit is reserved an/or read Couby use of a card, a player has to carry the card and be careful]. ;ot to lose it. 1i such: a case, tLhe card may be stolen and abused. Since a device that supports a card use includes a card conveyor, a card reader and the like, a malfunction such as a card jam, a readout error and the like is likely to occur. In this embodiment, however, a card is not used in reserving and/or reading out a credit.
In such a case, a player has nothing to carry and therefore does not have to be careful about a loss. Further, a problem of stealing and abusing does not occur. Besides, since the game medium lending device 3 and the credit refund device 7 do not include a card conveyor, a card reader, and the like, a malfunction such as a card jam, a readout error, and the like is unlikely to occur.
Therefore, reliability is improved. In addition, a device construction is simplified, and manufacturing costs is reduced. Moreover, using no card makes the game system 1 cheaper.
[0139] In the case where a card is used, even if someone stole the card and misused a credit stored in the card, it is difficult to prove it. In this embodiment, however, the controller 3C th server 5 determines whemer e-ere is a possibility of misuse of a credit that is actually cossessec boy the use, based on; memory concen:s or tne race image database Ga and the game medium lending device datbase 6 (S304) A fraud check is easily made like this, fraud is suppressed.
[0140] In a case where an authentication method other than the face authentication is used in combination with the face authentication such as a case where the face authentication is performed under a condition that other information such as account data or ID has been obtained from a card, an object to be checked is narrowed down based on the other information and then a face authentication is performed. In this embodiment, on the other hand, a face authentication is performed without narrowing down an object to be checked. Therefore, an authentication time tends to be relatively long. Accordingly, an authentication time is made shorter by sorting the records included in the face image database 6a in the server [0141] The imaging signal is corrected based on a difference between a measured distance and the reference distance.
This enables a correction value to be easily calculated out.
[0142] fe c a pe iS i.mace rom both and
OF
right sides by the game medium lending device and the ted re cy i a cai. r of -rt an ri imaging signals are generatcce. This allows a further more \0 r! 5 .accurae .Tace ault.he niici L.ionl.
[or0143] 0 It may be possible that, after a correction is made using the reference distance data in S156 or S403, the corrected imaging signal is further corrected using the reference data 20aL, 20aR or the reference data 40aL and This allows a further more accurate face authentication. For example, data corresponding to an area that is substantially identical to the area designated at a time when the reference data was set, in other words, area data, are extracted from the imaging signal. An area may contain a background, a face, a part of a face, and the like for example. To be more specific, in a possible way, an image based on the imaging signal is divided by 1 to pixels with respect to each of a horizontal direction and a vertical direction, and a sum of squared differences between a pixel value of each division and a pixel value of the reference data is calculated. Data corresponding to a division in which the sum of squared differences is smallest are set as the area data. Then, a correction function is determined based on a minimum brightness and a maxi mu brihtness exr cacte rom the area daca and a minimum brightness and a maximum brightness included in the rerorcca ra<ra, ann !he! the it airr ng signal is correciiec _n accordance with the correction Lunction. Here, an example of hlow to calcu.latLe t he correct.ion1 value O.r L correction using the reference data will be described. It would be desirable that the imaging signal and the reference data agree with each other in brightness for example.
Accordingly, a correction value p for a minimum brightness in the imaging signal is set to a difference between the minimum brightness included in the reference data and the minimum brightness in the imaging signal, and a correction value q for a maximum brightness in the imaging signal is set to a difference between the maximum brightness included in the reference data and the maximum brightness in the imaging signal. A correction value for each brightness intermediate between the minimum brightness and the maximum brightness in the imaging signal is calculated by distributing the values q and p at a proportional rate and synthesizing them.
[0144] The number of times an imaging is performed in the credit reservation processing S107 and the credit readout processing S108 is not limited to one, but may be two or more. For example, it may be possible that face image data based on a firs_ ima:ginr~ are rovisioally rester in the server 5 and the data is fcrmally registered if face image a based on a second imaging agree wit. the provisionally registered data. This improves security.
[0 145] In a face authentication, the server 5 determines whether there is a record including face image data that agree with the received face image data in the face image database 6a, or not. That is, the server 5 decides agreement or disagreement with respect to each of face image data in the face image database 6a. However, this is not limitative, and the server 5 may make an intermediate decision between agreement and disagreement. For example, when the server 5 has made an intermediate decision, the server 5 may command the game medium lending device 3 and the credit refund device 7 to retransmit face image data.
Alternatively, it may be possible that the server 5 emits a warning sound and in addition the image based on the received face image data and an image based on the face image data stored in the face image database 6a determined as an intermediate between agreement and disagreement are displayed side by side on a monitor of the server 5, in order that a manager of the game arcade determines agreement or disagreement.
[0146] Ins: ea, of face imace data obcain'ed by conversion from an imaging signal, the imaging signal itself may be rnsmri--e_ from a per:'neral cidevce of rhe eamning a.chine 2 such as the game medium lending device 3 and the credit re.fu- d dev ice 7 when' rese. ving a credit, reading out a credit, and the l.ike. As a result, processing load on the peripheral device is reduced. In this case, the transmitted imaging signal may be converted into face image data by the server 5 or the unit controller 4.
[0147] The present invention is also applicable to a game system in which a second reservation of a credit in the server 5 is not permitted. In this case, upon a readout of a credit, a corresponding record may be immediately deleted from the face image database 6a.
[0148] In S159 and S258, the game medium lending device 3 may transmit credit data stored inside and face image data at different timings. In this case, either one of the credit data and the face image data may be transmitted first.
[0149] After receiving cash from a user and before lending out gaming balls, the game medium lending device 3 may register in the server 5 a credit based on the cash oget:hr wi Lc face imge dcaa ot he user.
[0150] ma.y] not always be necessary tmat, in a reacou or a credit, a full amount of credit stored in the server 5 is read out. For exam.ple, it may be possible that a user specifies an amount to be read out by means of the ten-key pad 17 or the like so that a part of a credit stored in the server 5 is read out.
[0151] It may be possible that, upon receiving cash from a user, the game medium lending device 3 does not transmit face image data of the user but transmits credit data based on the cash and ID of the game medium lending device 3 itself, transmits, to the server 5. The server 5 stores therein the credit data based on the cash and the ID of the game medium lending device 3 in association with each other.
When a command to reserve a credit is received, the game medium lending device 3 transmits, to the server 5, face image data of a user and consumption data indicating an amount used for a lendout of gaming balls. The server may calculate a current credit of the user by subtracting a consumption amount from the credit based on the cash, and make a new record in the face image database 6a in which credit data thus calculated and the face image data received are stored in association with each other.
[0i521 When a command to read out a credit is received, the server 5 leaves credit d.ta in the face image daLtaase 6.
Then, when a command to reserve a credit is received, the game medium lending device 3 may transmit consumption data to the server 5 which then subtracts a consumption amount from the previously-left credit to thereby calculate a current credit of the user and store it.
[0153] It is not always be necessary that an operation guidance, a warning, and the like are announced visually.
They may be announced audibly. An announcement of a warning may be made not only by one device but also on a group basis such as by a game unit including the gaming machine 2 and the game medium lending device 3 or by the game unit and the credit refund device 7. For example, each device included in a group may make an announcement based on a lighting pattern using a lighting mechanism.
[0154] It may not always be necessary that the CCD camera 29 swings left and right. The CCD camera 29 may swing vertically or rotate. It may be possible to softwarely perform a zoom processing on the right imaging signal and/or the left imaging signal. In such a case, a preferable imaging signal may be determined among imaging [0155] It is nc a s be necessary that the came medium lending device 3 and the credit refund device 7 image a lace of a person from both of left and right sides. An imaging signal may be generated based on an imaging from a front side for example.
[01.56] No limitation is put on to which direction a face of a user is oriented. However, the direction may be designated at a time when a preannouncement is given. For example, it may be possible to instruct a user to see a center reel of the gaming machine or the CCD camera window 19 of the game medium lending device.
[01.57] It may be possible to announce a user of the gaming machine 2 that he/she must take a good posture, look toward the CCD camera, or the like, in a case where a difference between the measured distance and the reference distance exceeds a threshold.
[0158] In the above-described embodiment, a correction is made with respect to a brightness. However, it may be possible to make a correction with respect to at least one of a hue, a brightness, and a chroma. In any case, both a monochrome imace and a color image can apply.
[0159] when reserving a credit and reading out a credit, no: only a face authentication but also another authentication method may be used in comb.i nat ion with the face authentication. As another authentication method, a method requiring nothing to carry, for example, a method using a password input, is preferable. In a case where another authentication method is used in combination with the face authentication, an object to be checked is narrowed down.
Accordingly, an authentication time is made shorter.
[0160] The game medium lending device 3 and the credit refund device 7 may support a card use, and may read out a credit and write a credit from and into a card. In this case, by use of a ten-key pad or the like, a user may be able to select to reserve credit data in the server 5 or to write credit data into the card, and also able to select to read out credit data from the server 5 or to read out credit data from the card. Since the credit can be reserved in the server 5 or read out from the server opportunities of using the card are reduced. Therefore, the same effects as in the above-described embodiments are obtained. That is, since a malfunction such as a card jam, a readout error and the like is unlikely to occur, 016 11 A method cf cmmucation beteen the game medi lending device 3 and the credit refund device 7, and the servear5 .is ;not. limit.ed to a polling method. For example, the game medium lending device 3 and the credit refund device 7 may request a right of transmission from the server 5, and obtain the right of transmission from the server 5 after the server arbitrates the contention.
[0162] In the above-described embodiment, a face authentication is not performed when lending out gaming balls in S105. However, a face authentication may be performed in S105, and a lendout may be permitted only when face image data registered in the face image database 6a and face image data obtained by imaging that is performed when a lendout is commanded.
[0163] Data transmitted from the game medium lending device 3 to the server 5 in S159 or S258, data transmitted from the credit refund device 7 to the server 5 in S406, and the like, may be encoded.
[0164] A member that measures a distance to the imaging object is not limited to the infrared sensor 291, 48L, 48R, and oner optical-based, di.st.lnce-measuring sensors sucn as one usina a laser beam may be adopted. For measuring a distance, there may be adopted ,a rics methods other than the above--described one which is based on an amount of reflected lghr. IF:or example, a three--point measurement method, a five-point measurement method, and the like may be adopted.
[0165] It may be possible that the infrared sensor 291, 48L, 48R is omitted and instead the controller 20, 40 calculates a distance from the CCD camera to the imaging object based on an imaging signal generated by the CCD camera. For example, it may be possible that, in an image based on an imaging signal, an interval between a predetermined reference point and the imaging object is measured and a distance from the CCD camera to the imaging object is calculated using the interval.
[0166] In the above-described embodiment, the game medium lending device 3 and the credit refund device 7 correct the imaging signal. However, the server 5 may make a correction. In such a case, the reference distance data are stored in the server 5. For example, in FIG. 8, a processing performed in S156 is omitted. That is, an imaging signal is converted into face mage data without a ect.in. hen, n~ noL only cre-x:_ C o~ed inside the controller 20 of the game medium lending device device 3 but also measured distance data are transmitted to the server. 5. The controlLer 30 ofl the server 5 receives these data, and corrects the face image data before S200, as shown in FIG. 18 (S206) A correction processing performed in S206 is the same as the correction processing performed in S156 of FIG. 9. The controller 30 performs an authentication using corrected face image data. In the above, the description has been given regarding a case where a credit is reserved. However, the server 5 may make a correction also in cases where a credit is read out and a credit is refunded. Even when a correction is made by the server 5, the same effect as in the above-described embodiment is obtained, too. That is, a highly accurate face authentication is realized.
[0167] It may not always be necessary that the reference data and the reference distance data were set when a peripheral device or a server was placed and then the reference data and the reference distance data are maintained. For example, a peripheral device or a server may autonomously update the reference data and the reference distance data, for example in a regular processinc. In s ch a case, a prcideterminec area of the image based on the imaging signal, which corresponds to "ef E. e ref ere.c. C c cp u r ed ara Q c t corresponding to the area are set as new reference data.
SData indica ti ng a distance ifrom the CCD camera to an imaging object at a time when the new reference data are set are set as reference distance data.
[01.68] The gaming machine is not limited to a pachinko gaming machine, and may be a pachi-slot machine, a slot machine, and the like.
[0169] Depending on a kind of a gaming machine, the game medium lending device may lend out various game media other than gaming balls, for example, game coins.
[0170] In the above-described embodiment, the game medium lending device does not have a gaming ball discharger but commands a gaming ball discharger, which is included in a corresponding gaming machine, to discharge gaming balls.
However, the game medium lending device may have a gaming ball discharger.
[0171] The game medium lending device 3 and the credit refund device 7 perform an existing three-dimensional image measremnt ov usa of is C.Ci camera 29 and the La r-s ice SCCD camera 29 and by use of its CCD cameras 47L and 47R, sspective-Ly. A7s a resC, a more crae image processing is realized. Here, the three-dimensional image cr- 5 me su emeit is a technique for idcritifyinq a sihape or a three-dimensional position of a solid material based on an image. The three-dimensional image measurement can be performed by means of various methods such as a method using image data obtained from two cameras and triangulation.
[0172] While this invention has been described in conjunction with the specific embodiments outlined above, it is evident that many alternatives, modifications and variations will be apparent to those skilled in the art.
Accordingly, the preferred embodiments of the invention as set forth above are intended to be illustrative, not limiting. Various changes may be made without departing from the spirit and scope of the invention as defined in the following claims.
Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" or "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps.
"he reference in this specification to any prior publication :or information derived from it), or to any matter which is known, is not, and should not be taken as an acknowledgment or admission or any form of suggestion that that prior publication (or information derived from it) or known matter :orms part of the common general knowledge in the field of endeavour to which this specification relates.

Claims (12)

  1. 2. The peripheral device according to claim 1, wherein the correcting means corrects the imaging signal based on a difference between a measured distance that corresponds to the measured distance data item and a reference distance that corresponds to the reference distance data item.
  2. 3. The peripheral device according to claim 1, wherein the imaging means images a human face from both of left and right sides, and generates a pair of left and right imaging si a, S S Th o erphe ra device acccrding To any one or claims 1 to 3, wherein: 3 the periphe ral device :is first per'J.piieral device that is provided in association with one gaming machine and connected to a server; the peripheral device further comprises a cash receiving means that receives cash, a credit updating means that, when the cash receiving means has received cash, increases a credit stored inside by an amount of the cash received, and a discharging means that, when a lendout command is received, discharges a game medium in accordance with the credit; and when either one of a command to reserve a credit in the server and a command to read out a credit stored in the server is received, the peripheral device transmits, to the server, either one of the imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal. The peripheral device according to claim 4, wherein the peripheral device transmits, to the server, a data item obtained by conversion from the imaging signal when either 1- on n r. reserve d cr in t: server and a CJ) commanc to read out a credit stored in the server is IND -5 6. The peo ipheral dev'ice iccordi ng L.o ainy oie r01y c.aims \O 1 to 3, wherein: r- Sthe peripheral device is a second peripheral device that is provided in association with at least one gaming machine and connected to a server; when a command to refund a credit is received, the peripheral device transmits, to the server, either one of the imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal; and when a notification of refundability is received from the server, the peripheral device discharges cash that is equivalent to a credit received from the server.
  3. 7. The peripheral device according to claim 6, wherein the peripheral device transmits, to the server, when a command to refund a credit is received, a data item obtained by conversion from the imaging signal.
  4. 8. A server connected to a peripheral device of a gaming machine, wherein the peripheral device has: an imaging means at i ma ge a numan race and generates an imaging signal; a measuring eans hat mea s a distance fr 3 m the imaging means to an imaging object, and generates a disLance data item; a first memory that stores therein a reference distance data item relating to the distance; and a correcting means that corrects the imaging signal generated by the imaging means, based on a measured distance data item generated by the measuring means at a time of generation of the imaging signal and the reference distance data item stored in the first memory, and wherein the server comprises: a receiving means that receives, from the peripheral device, either one of an imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal; a second memory that stores therein either one of the signal and the data item received by the receiving means; and an authentication means that performs an authentication based on whether one that agrees with either one of the signal and the data item received by the receiving means is stored in the second memory or not.
  5. 9. A server c:onected to eitrer o.e ;o a gaming machine and a peripheral device of a gaming machine, the server a second memory that stores therein a data item re.l.at i.nq t- a humal face image; a first receiving means that receives either one of an imaging signal generated by an imaging means that images a human face, and a data item obtained by conversion from the imaging signal, from either one of the gaming machine and the peripheral device; a second receiving means that, when the first receiving means receives either one of the signal and the data item, receives a measured distance data item relating to a measured distance from the imaging means to an imaging object at a time of generation of the imaging signal, from either one of the gaming machine and the peripheral device; a first memory that stores therein a reference distance data item relating to a distance from the imaging means to an imaging object; a correcting means that corrects either one of the signal and the data item received by the first receiving means, based on the measured distance data item received by the second receiving means and the reference distance data item stored in the first memory; and an authentication means that performs an authentication based on wetner one tiha agrees wits either one of the signal and the data item corrected by the correctinC means is stored in tne seconcd memory or not. 1.0. Thie serve r accord in cl-aimj. 9, wherein the correctinq means corrects based on a difference between a measured distance that corresponds to the measured distance data item and a reference distance that corresponds to the reference distance data item.
  6. 11. The server according to claim 9, wherein the imaging means images a human face from both of left and right sides, and generates a pair of left and right imaging signals.
  7. 12. The server according to any one of claims 8 to 11, wherein data items in the second memory are sorted.
  8. 13. A game system comprising a peripheral device of a gaming machine and a server connected to the peripheral device, wherein the peripheral device has: an imaging means that images a human face and generates an imaging signal; a measuring means that measures a distance from the imaging means to an imaging object, and generates a distance iata item; a first memory that stores therein a reference oi stanse data item relating o :me c.isance; an-; a correcting means that corrects the imaging signal generated by the irmag.n g1 means, based on a measured distance data item generated by the measuring means at a time of generation of the imaging signal and the reference distance data item stored in the first memory, and wherein the server has: a receiving means that receives, from the peripheral device, either one of an imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal; a second memory that stores therein either one of the signal and the data item received by the receiving means; and an authentication means that performs an authentication based on whether one that agrees with either one of the signal and the data item received by the receiving means is stored in the second memory or not.
  9. 14. The game system according to claim 13, wherein the correcting means corrects based on a difference between a measured distance that corresponds to the measured distance data item and a reference distance that corresponds to the a5. I:e game S em cco c m 3, wneren he imaging means images a ahuman face f lom both of left and right s-Ldes, and generaLes a pai..lr of. .eft and ri :Jht imag .in signal s.
  10. 16. The game system according to any one of claims 13 to wherein: the peripheral device is a first peripheral device that is provided in association with one gaming machine; the first peripheral device has a cash receiving means that receives cash, a credit updating means that, when the cash receiving means has received cash, increases a credit stored inside by an amount of the cash received, and a discharging means that, when a lendout command is received, discharges a game medium in accordance with the credit; and when either one of a command to reserve a credit in the server and a command to read out a credit stored in the server is received, the first peripheral device transmits, to the server, either one of the imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal. 1 i7. The qanme system acccing to an.y one oi claims I3 t wherein: thhe e erpera is a seconc perip-er. evice that is provided in association with at least one gaming machine; when a command to refund a credit is received, the second peripheral device transmits, to the server, either C one of the imaging signal corrected by the correcting means and a data item obtained by conversion from the imaging signal; and when a notification of refundability is received from the server, the second peripheral device discharges cash that is equivalent to a credit received from the server.
  11. 18. The game system according to any one of claims 13 to wherein: the peripheral device includes a first peripheral device and a second peripheral device; the first peripheral device is provided in association with one gaming machine, the first peripheral device having a cash receiving means that receives cash, a credit updating means that, when the cash receiving means has received cash, increases a credit stored inside by an amount of the cash received, and a discharging means that, when a lendout command is received, discharges a game m edium in accordance with the credit; Swhen either one of a command to reserve a credit in Sthe server an d a cou.anc o .eacd oit a crct storec; in te server is received, the first peripheral device transmits, Lo Lie server, ecithe one of the imag in. g siginal corrected by the correcting means thereof and a data item obtained by Sconversion from the imaging signal; the second peripheral device is provided in association with at least one gaming machine; when a command to refund a credit is received, the second peripheral device transmits, to the server, either one of the imaging signal corrected by the correcting means thereof and a data item obtained by conversion from the imaging signal; and when a notification of refundability is received from the server, the second peripheral device discharges cash that is equivalent to a credit received from the server.
  12. 19. A game system comprising a peripheral device of a gaming machine and a server connected to the peripheral device, wherein the server has: a second memory that stores therein a data item relating to a human face image; a first receiving means that receives either one of a human face, and a data item obtained by conversion from fi I C TIC and ine peripheral dev ic; Sa second receiving means that, when the flirst receiving means receives either one of the signal and the data item, receives a measured distance data item relating to a measured distance from the imaging means to an imaging object at a time of generation of the imaging signal, from either one of the gaming machine and the peripheral device; a first memory that stores therein a reference distance data item relating to a distance from the imaging means to an imaging object; a correcting means that corrects either one of the signal and the data item received by the first receiving means, based on the measured distance data item received by the second receiving means and the reference distance data item stored in the first memory; and an authentication means that performs an authentication based on whether one that agrees with either one of the signal and the data item corrected by the correcting means is stored in the second memory or not. The game system according to any one of claims 13 to 15 and claim 19, wherein data items in the second memory 2007216726 I I Sep 2007
AU2007216726A 2006-09-12 2007-09-11 Peripheral device of gaming machine, server, and game system Abandoned AU2007216726A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006-247249 2006-09-12
JP2006247249A JP5140257B2 (en) 2006-09-12 2006-09-12 Sand device, deposit balance adjustment machine, management server and game system

Publications (1)

Publication Number Publication Date
AU2007216726A1 true AU2007216726A1 (en) 2008-04-03

Family

ID=39289928

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2007216726A Abandoned AU2007216726A1 (en) 2006-09-12 2007-09-11 Peripheral device of gaming machine, server, and game system

Country Status (4)

Country Link
US (1) US20080102939A1 (en)
JP (1) JP5140257B2 (en)
AU (1) AU2007216726A1 (en)
ZA (1) ZA200707762B (en)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5137887B2 (en) * 2009-03-26 2013-02-06 株式会社藤商事 Game machine
JP5810545B2 (en) * 2011-02-16 2015-11-11 株式会社三洋物産 Monitoring system
JP5121999B1 (en) * 2011-12-26 2013-01-16 株式会社東芝 Position coordinate detection apparatus, position coordinate detection method, and electronic apparatus
JP5702751B2 (en) * 2012-05-18 2015-04-15 株式会社ユニバーサルエンターテインメント Game equipment

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2667580B2 (en) * 1993-12-27 1997-10-27 株式会社エース電研 Image display game apparatus and image display control method thereof
JP2000306095A (en) * 1999-04-16 2000-11-02 Fujitsu Ltd Image collation/retrieval system
JP3772082B2 (en) * 2000-10-20 2006-05-10 日本ユニカ株式会社 Medal deposit and withdrawal system
US6744982B2 (en) * 2001-10-18 2004-06-01 Olympus Corporation Distance-measuring device of camera and focusing method of camera
US6905411B2 (en) * 2002-02-27 2005-06-14 Igt Player authentication for cashless gaming machine instruments
JP2003251059A (en) * 2002-03-04 2003-09-09 Omron Corp Game management system, program for it, and game permit device
JP2004081820A (en) * 2002-07-04 2004-03-18 Sankyo Kk Game system
JP4127545B2 (en) * 2002-07-26 2008-07-30 三菱電機株式会社 Image processing device
JP4590401B2 (en) * 2004-04-15 2010-12-01 パナソニック株式会社 Face image creating apparatus, face image creating method, program, and recording medium recording the program
JP2006085289A (en) * 2004-09-14 2006-03-30 Fuji Photo Film Co Ltd Facial authentication system and facial authentication method

Also Published As

Publication number Publication date
JP5140257B2 (en) 2013-02-06
US20080102939A1 (en) 2008-05-01
ZA200707762B (en) 2008-09-25
JP2008067788A (en) 2008-03-27

Similar Documents

Publication Publication Date Title
US20080102937A1 (en) Peripheral device of gaming machine, server, and game system
JP2023052466A (en) Game with player actuated control structure
EP1566778B1 (en) Gaming machine
AU2007216726A1 (en) Peripheral device of gaming machine, server, and game system
ZA200609889B (en) Peripheral devices for gaming device, management server and gaming system therewith
ZA200707761B (en) Peripheral device of gaming machine, server and game system
JP2009261783A (en) Game medium lending machine and game system
US7247094B2 (en) Game machine and game system
US20130267295A1 (en) Multilayer display with parallax correction
JP6289005B2 (en) Management device
US20080102964A1 (en) Peripheral device of gaming machine, server, and game system
JP2004065689A (en) Game player information managing system
JP6325781B2 (en) Game equipment
JP6447037B2 (en) Free gift exchange reception device, stand machine and free gift exchange reception system
JP2012183380A (en) Game system
JP6190615B2 (en) Game equipment
JP2014226183A (en) Game system and management device
JP6376737B2 (en) Recording medium processing apparatus
JP2014226182A (en) Recording medium processor
JP2008067765A (en) Game medium processing device and method and program
AU2012203865A1 (en) Game with player actuated control structure

Legal Events

Date Code Title Description
MK1 Application lapsed section 142(2)(a) - no request for examination in relevant period