ATE29970T1 - Elektronische vorrichtung zum spielen eines simulierten golfspiels. - Google Patents

Elektronische vorrichtung zum spielen eines simulierten golfspiels.

Info

Publication number
ATE29970T1
ATE29970T1 AT83300128T AT83300128T ATE29970T1 AT E29970 T1 ATE29970 T1 AT E29970T1 AT 83300128 T AT83300128 T AT 83300128T AT 83300128 T AT83300128 T AT 83300128T AT E29970 T1 ATE29970 T1 AT E29970T1
Authority
AT
Austria
Prior art keywords
golf
playing
electronic device
shot
strength
Prior art date
Application number
AT83300128T
Other languages
English (en)
Inventor
Charles Dennis Wells
Original Assignee
Charles Dennis Wells
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Charles Dennis Wells filed Critical Charles Dennis Wells
Application granted granted Critical
Publication of ATE29970T1 publication Critical patent/ATE29970T1/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • Processing Or Creating Images (AREA)
  • Toys (AREA)
  • Pinball Game Machines (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Eye Examination Apparatus (AREA)
  • Measuring Pulse, Heart Rate, Blood Pressure Or Blood Flow (AREA)
  • Telephone Function (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
AT83300128T 1982-01-13 1983-01-11 Elektronische vorrichtung zum spielen eines simulierten golfspiels. ATE29970T1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB08200917A GB2113956A (en) 1982-01-13 1982-01-13 Video golf and like games
EP83300128A EP0085483B1 (de) 1982-01-13 1983-01-11 Elektronische Vorrichtung zum Spielen eines simulierten Golfspiels

Publications (1)

Publication Number Publication Date
ATE29970T1 true ATE29970T1 (de) 1987-10-15

Family

ID=10527603

Family Applications (1)

Application Number Title Priority Date Filing Date
AT83300128T ATE29970T1 (de) 1982-01-13 1983-01-11 Elektronische vorrichtung zum spielen eines simulierten golfspiels.

Country Status (7)

Country Link
US (1) US4504055A (de)
EP (1) EP0085483B1 (de)
AT (1) ATE29970T1 (de)
AU (1) AU1028783A (de)
DE (1) DE3373869D1 (de)
GB (1) GB2113956A (de)
ZA (1) ZA83174B (de)

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JPH0630687B2 (ja) * 1984-01-17 1994-04-27 任天堂株式会社 ビデオゲ−ム装置
USRE35314E (en) * 1986-05-20 1996-08-20 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
US4738451A (en) * 1986-05-20 1988-04-19 Atari Games Corporation Multi-player, multi-character cooperative play video game with independent player entry and departure
GB8624146D0 (en) * 1986-10-08 1986-11-12 Puresevic P J Board game apparatus
US5339097A (en) * 1986-10-21 1994-08-16 Grant Alan H Computer keyboard
US5416498A (en) * 1986-10-21 1995-05-16 Ergonomics, Inc. Prehensile positioning computer keyboard
GB8912491D0 (en) * 1989-05-31 1989-07-19 Wells Charles D Vdu display apparatus
US5603617A (en) * 1992-07-24 1997-02-18 Light; James H. Sports trainer
US5393058A (en) * 1993-05-05 1995-02-28 Rowland; Bruce Robot golf game
US5558333A (en) * 1993-11-30 1996-09-24 Kelson; Steven M. Golf game data recorder, analyzer, and game improver using display simulations with plural resolutions
US5601487A (en) * 1994-05-31 1997-02-11 Casio Computer Co., Ltd. Electronic game devices and methods
US6749537B1 (en) 1995-12-14 2004-06-15 Hickman Paul L Method and apparatus for remote interactive exercise and health equipment
US6227973B1 (en) * 1996-05-10 2001-05-08 Konami Co., Ltd. Video game system using terrain profile information
US5947819A (en) * 1996-05-22 1999-09-07 Konami Co., Ltd. Object-throwing video game system
US6217444B1 (en) * 1996-09-24 2001-04-17 Konami Co., Ltd. Simulative golf game system and a method for providing a simulative golf game and a storage medium for storing a simulative golf game program
GB2328848B (en) * 1997-10-18 1999-11-03 John William Hookway Apparatus for navigation
JPH11179052A (ja) * 1997-12-17 1999-07-06 Konami Co Ltd ビデオゲーム装置、ビデオゲームにおける予測ガイド表示方法及び予測ガイド表示プログラムが記録された記録媒体
JP2904775B1 (ja) * 1998-06-03 1999-06-14 コナミ株式会社 画像表示ゲーム装置、ゲーム装置の画像表示方法、ゲーム装置の画像表示プログラムを記録した媒体
AU4384899A (en) * 1998-06-04 1999-12-20 Barend Michael Pienaar Simulated golf game
JP3967502B2 (ja) * 1998-11-27 2007-08-29 株式会社スクウェア・エニックス ゲーム進行制御方法
JP2000167244A (ja) 1998-12-11 2000-06-20 Konami Computer Entertainment Osaka:Kk ビデオゲーム装置、ビデオキャラクタに対する疑似チームへの入部勧誘処理制御方法及びビデオキャラクタに対する疑似チームへの入部勧誘処理制御プログラムを記録した可読記録媒体
US6409607B1 (en) 1999-04-20 2002-06-25 Jeffrey M. Libit Golf courses and methods of playing golf
US8029415B2 (en) 1999-07-08 2011-10-04 Icon Ip, Inc. Systems, methods, and devices for simulating real world terrain on an exercise device
US7985164B2 (en) * 1999-07-08 2011-07-26 Icon Ip, Inc. Methods and systems for controlling an exercise apparatus using a portable data storage device
US20080051256A1 (en) * 1999-07-08 2008-02-28 Icon Ip, Inc. Exercise device with on board personal trainer
US7166062B1 (en) 1999-07-08 2007-01-23 Icon Ip, Inc. System for interaction with exercise device
US7628730B1 (en) 1999-07-08 2009-12-08 Icon Ip, Inc. Methods and systems for controlling an exercise apparatus using a USB compatible portable remote device
US7537546B2 (en) * 1999-07-08 2009-05-26 Icon Ip, Inc. Systems and methods for controlling the operation of one or more exercise devices and providing motivational programming
US6447424B1 (en) * 2000-02-02 2002-09-10 Icon Health & Fitness Inc System and method for selective adjustment of exercise apparatus
JP3403685B2 (ja) * 2000-01-14 2003-05-06 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
GB0027362D0 (en) * 2000-11-07 2000-12-27 Red Gaming Ltd Video game
SE520899C2 (sv) * 2000-12-18 2003-09-09 Carlan Invest Ltd Golfdatorspel
JP3386803B2 (ja) * 2001-06-20 2003-03-17 株式会社ソニー・コンピュータエンタテインメント 画像処理プログラム、画像処理プログラムを記憶したコンピュータ読み取り可能な記憶媒体、画像処理方法、及び画像処理装置
US6921351B1 (en) * 2001-10-19 2005-07-26 Cybergym, Inc. Method and apparatus for remote interactive exercise and health equipment
US20040248630A1 (en) * 2002-12-23 2004-12-09 Hodgson Lawrence J. Game play feature for video game
US7023434B2 (en) * 2003-07-17 2006-04-04 Nintendo Co., Ltd. Image processing apparatus and image processing program
JP4258841B2 (ja) * 2004-03-01 2009-04-30 株式会社セガ 画像表示プログラムおよび情報処理装置
JP2005349048A (ja) * 2004-06-11 2005-12-22 Konami Co Ltd ゲーム装置、ゴルフゲーム装置及び該装置のショット結果決定方法
US9522332B2 (en) * 2006-12-13 2016-12-20 Voodoo Gaming Llc Video games including real-life attributes and/or fantasy team settings
US7883402B2 (en) * 2007-06-07 2011-02-08 Peiser William E Golf game having collateral military ranking system
US8805558B1 (en) * 2009-02-11 2014-08-12 Isaac S Daniel Golf video game and scoring method
US8251874B2 (en) * 2009-03-27 2012-08-28 Icon Health & Fitness, Inc. Exercise systems for simulating real world terrain
US9339691B2 (en) 2012-01-05 2016-05-17 Icon Health & Fitness, Inc. System and method for controlling an exercise device
EP2969058B1 (de) 2013-03-14 2020-05-13 Icon Health & Fitness, Inc. Krafttrainingsvorrichtung mit schwungrad und zugehörige verfahren
US9403047B2 (en) 2013-12-26 2016-08-02 Icon Health & Fitness, Inc. Magnetic resistance mechanism in a cable machine
US10433612B2 (en) 2014-03-10 2019-10-08 Icon Health & Fitness, Inc. Pressure sensor to quantify work
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US10391361B2 (en) 2015-02-27 2019-08-27 Icon Health & Fitness, Inc. Simulating real-world terrain on an exercise device
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US4383056A (en) * 1981-12-10 1983-05-10 The Dow Chemical Company Method of converting resin solution to aqueous dispersion

Also Published As

Publication number Publication date
AU1028783A (en) 1983-07-21
GB2113956A (en) 1983-08-10
US4504055A (en) 1985-03-12
ZA83174B (en) 1983-10-26
EP0085483A1 (de) 1983-08-10
DE3373869D1 (en) 1987-11-05
EP0085483B1 (de) 1987-09-30

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