AR065481A1 - Metodo para presentar los resultados como una carrera - Google Patents
Metodo para presentar los resultados como una carreraInfo
- Publication number
- AR065481A1 AR065481A1 ARP080100789A ARP080100789A AR065481A1 AR 065481 A1 AR065481 A1 AR 065481A1 AR P080100789 A ARP080100789 A AR P080100789A AR P080100789 A ARP080100789 A AR P080100789A AR 065481 A1 AR065481 A1 AR 065481A1
- Authority
- AR
- Argentina
- Prior art keywords
- animation
- career
- result
- computer
- presenting results
- Prior art date
Links
Classifications
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16Z—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS, NOT OTHERWISE PROVIDED FOR
- G16Z99/00—Subject matter not provided for in other main groups of this subclass
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5506—Details of game data or player data management using advertisements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6669—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera using a plurality of virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character change rooms
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Databases & Information Systems (AREA)
- General Engineering & Computer Science (AREA)
- Software Systems (AREA)
- Mathematical Physics (AREA)
- Data Mining & Analysis (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
En una realizacion de la presente invencion se proporciona un método implementado por computadora para presentar resultados como una carrera, que comprende: generar un resultado, donde el resultado indica por lo menos un ganador en primer lugar;ingresar una pluralidad de trayectorias de animacion en una computadora, donde cada una de la pluralidad de trayectorias de animacion está asociada a uno respectivo de una pluralidad de objetos de carrera; y crear una animacion con una computadorabasada al menos en parte en la pluralidad de trayectorias de animacion ingresadas y el resultado generado de manera que el objeto de carrera que termine primero en la animacion corresponda al ganador en primer lugar del resultado.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US89159107P | 2007-02-26 | 2007-02-26 | |
US95691707P | 2007-08-20 | 2007-08-20 | |
US12/036,382 US20080207300A1 (en) | 2007-02-26 | 2008-02-25 | Method for displaying a draw result as a race |
Publications (1)
Publication Number | Publication Date |
---|---|
AR065481A1 true AR065481A1 (es) | 2009-06-10 |
Family
ID=39716519
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ARP080100790A AR065482A1 (es) | 2007-02-26 | 2008-02-26 | Metodo para presentar los resultados junto con informacion personalizada |
ARP080100789A AR065481A1 (es) | 2007-02-26 | 2008-02-26 | Metodo para presentar los resultados como una carrera |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
ARP080100790A AR065482A1 (es) | 2007-02-26 | 2008-02-26 | Metodo para presentar los resultados junto con informacion personalizada |
Country Status (8)
Country | Link |
---|---|
US (2) | US20080207300A1 (es) |
EP (2) | EP2114539A4 (es) |
KR (2) | KR101615383B1 (es) |
AR (2) | AR065482A1 (es) |
AU (2) | AU2008219423B2 (es) |
HK (2) | HK1129479A1 (es) |
TW (2) | TWI510946B (es) |
WO (2) | WO2008106384A2 (es) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080207300A1 (en) * | 2007-02-26 | 2008-08-28 | Constantinos Antonopoulos | Method for displaying a draw result as a race |
US20130296008A1 (en) * | 2012-05-03 | 2013-11-07 | Ty Hardison | Systems and methods for playing cards with digital enhancements and electronic ink |
CN106886529A (zh) * | 2015-12-16 | 2017-06-23 | 天脉聚源(北京)科技有限公司 | 一种奖池显示容量控制方法及系统 |
Family Cites Families (35)
Publication number | Priority date | Publication date | Assignee | Title |
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US4777836A (en) * | 1986-09-15 | 1988-10-18 | Facet Enterprises, Inc. | Engine starter gearing |
US4797836A (en) * | 1986-11-19 | 1989-01-10 | The Grass Valley Group, Inc. | Image orientation and animation using quaternions |
ATE114068T1 (de) * | 1987-02-27 | 1994-11-15 | Logicblend Ltd | Verbesserungen eines interaktiven videosystems. |
EP0461577B1 (en) * | 1990-06-11 | 1998-12-02 | Hitachi, Ltd. | Apparatus for generating object motion path |
US5324035A (en) * | 1991-12-02 | 1994-06-28 | Infinational Technologies, Inc. | Video gaming system with fixed pool of winning plays and global pool access |
US5326104A (en) * | 1992-02-07 | 1994-07-05 | Igt | Secure automated electronic casino gaming system |
CA2150215C (en) * | 1995-05-25 | 2003-02-25 | John Xidos | Distributed gaming system |
US6264560B1 (en) * | 1996-01-19 | 2001-07-24 | Sheldon F. Goldberg | Method and system for playing games on a network |
TW394702B (en) * | 1996-10-09 | 2000-06-21 | Sega Enterprises Kk | Player, solution and play implementation and play system |
US20040005918A1 (en) * | 2002-04-16 | 2004-01-08 | Walker Jay S. | Gaming device methods and apparatus employing audio/video programming outcome presentation |
JP2002504385A (ja) * | 1998-02-23 | 2002-02-12 | アルゴテック システムズ リミテッド | 自動経路立案方法 |
US6714201B1 (en) * | 1999-04-14 | 2004-03-30 | 3D Open Motion, Llc | Apparatuses, methods, computer programming, and propagated signals for modeling motion in computer applications |
US6793575B2 (en) * | 2000-11-10 | 2004-09-21 | Case Venture Management, Llc | Racing game |
JP3469553B2 (ja) * | 2001-01-12 | 2003-11-25 | コナミ株式会社 | 競争ゲーム装置 |
US6921331B2 (en) * | 2001-04-19 | 2005-07-26 | Cyberscan Technology, Inc. | Methods and systems for electronic virtual races |
US6652378B2 (en) * | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
US6592454B2 (en) * | 2001-07-06 | 2003-07-15 | Telecom Productions, Inc. | Lottery system |
US6806879B2 (en) * | 2001-10-17 | 2004-10-19 | Avid Technology, Inc. | Manipulation of motion data in an animation editing system |
US20060166731A1 (en) * | 2001-11-26 | 2006-07-27 | Osamu Yoshimi | Linked jackpot controller topology |
US6783456B2 (en) | 2001-12-19 | 2004-08-31 | Scientific Games Royalty Corporation | Methods and systems for conducting lottery-type games with strategy elements |
GB0208399D0 (en) * | 2002-04-12 | 2002-05-22 | Project Leisure Ltd | Method and apparatus for racing a plurality of competitors |
US8133113B2 (en) * | 2004-10-04 | 2012-03-13 | Igt | Class II/Class III hybrid gaming machine, system and methods |
US8454428B2 (en) * | 2002-09-12 | 2013-06-04 | Wms Gaming Inc. | Gaming machine performing real-time 3D rendering of gaming events |
US20080102947A1 (en) * | 2004-03-08 | 2008-05-01 | Katherine Hays | Delivery Of Advertising Into Multiple Video Games |
US8016667B2 (en) * | 2004-07-22 | 2011-09-13 | Igt | Remote gaming eligibility system and method using RFID tags |
JP2008525884A (ja) * | 2004-12-23 | 2008-07-17 | マッシヴ インコーポレイテッド | 単一及び複数プレーヤゲームといった多数のビデオゲームにターゲット配信するための広告のマッチング及びスコアリング |
JP2006175140A (ja) | 2004-12-24 | 2006-07-06 | Daiichi Shokai Co Ltd | 遊技機 |
WO2006081504A2 (en) * | 2005-01-26 | 2006-08-03 | Pixar | Interactive spacetime constraints: wiggly splines |
US7425002B2 (en) * | 2005-02-22 | 2008-09-16 | Randomaker Ltd. | Apparatus and method for generating a graphical transformation of a lottery input number |
US7699706B2 (en) * | 2005-03-29 | 2010-04-20 | Igt | Methods and systems for determining and selling outcomes for strategy games to be viewed remotely |
US7775875B2 (en) * | 2005-04-18 | 2010-08-17 | Igt | Gaming methods and systems |
US20060247039A1 (en) * | 2005-05-02 | 2006-11-02 | Byron Lerner | Systems and methods for providing targeted information in the context of electronic gaming |
US20060258432A1 (en) * | 2005-05-10 | 2006-11-16 | Packer Elliot L | System, method, and computer program product for networked pari-mutuel gaming |
US7616204B2 (en) * | 2005-10-19 | 2009-11-10 | Nvidia Corporation | Method of simulating dynamic objects using position based dynamics |
US20080207300A1 (en) * | 2007-02-26 | 2008-08-28 | Constantinos Antonopoulos | Method for displaying a draw result as a race |
-
2008
- 2008-02-25 US US12/036,382 patent/US20080207300A1/en not_active Abandoned
- 2008-02-25 AU AU2008219423A patent/AU2008219423B2/en active Active
- 2008-02-25 AU AU2008219422A patent/AU2008219422A1/en not_active Abandoned
- 2008-02-25 US US12/036,390 patent/US8795046B2/en active Active
- 2008-02-25 EP EP08730615A patent/EP2114539A4/en not_active Withdrawn
- 2008-02-25 KR KR1020097020090A patent/KR101615383B1/ko active IP Right Grant
- 2008-02-25 EP EP08730610A patent/EP2126723A4/en not_active Withdrawn
- 2008-02-25 WO PCT/US2008/054843 patent/WO2008106384A2/en active Application Filing
- 2008-02-25 KR KR1020097020091A patent/KR101563751B1/ko active IP Right Grant
- 2008-02-25 WO PCT/US2008/054848 patent/WO2008106385A1/en active Application Filing
- 2008-02-26 AR ARP080100790A patent/AR065482A1/es unknown
- 2008-02-26 AR ARP080100789A patent/AR065481A1/es unknown
- 2008-02-26 TW TW097107694A patent/TWI510946B/zh active
- 2008-02-26 TW TW097106927A patent/TWI442246B/zh active
-
2009
- 2009-08-17 HK HK09107528.7A patent/HK1129479A1/xx not_active IP Right Cessation
- 2009-08-21 HK HK09107702.5A patent/HK1129863A1/xx not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
TWI442246B (zh) | 2014-06-21 |
WO2008106384A3 (en) | 2008-10-23 |
HK1129479A1 (en) | 2009-11-27 |
EP2114539A1 (en) | 2009-11-11 |
US8795046B2 (en) | 2014-08-05 |
TW200849029A (en) | 2008-12-16 |
HK1129863A1 (en) | 2009-12-11 |
WO2008106384A2 (en) | 2008-09-04 |
AR065482A1 (es) | 2009-06-10 |
EP2126723A2 (en) | 2009-12-02 |
TWI510946B (zh) | 2015-12-01 |
KR20090130004A (ko) | 2009-12-17 |
AU2008219423A1 (en) | 2008-09-04 |
AU2008219422A1 (en) | 2008-09-04 |
KR101615383B1 (ko) | 2016-04-25 |
WO2008106385A1 (en) | 2008-09-04 |
KR20090125787A (ko) | 2009-12-07 |
EP2114539A4 (en) | 2012-09-12 |
US20080207300A1 (en) | 2008-08-28 |
TW200918133A (en) | 2009-05-01 |
EP2126723A4 (en) | 2012-09-05 |
US20080207320A1 (en) | 2008-08-28 |
KR101563751B1 (ko) | 2015-10-27 |
AU2008219423B2 (en) | 2013-04-11 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FB | Suspension of granting procedure |