CN103083902A - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103083902A
CN103083902A CN201110356212XA CN201110356212A CN103083902A CN 103083902 A CN103083902 A CN 103083902A CN 201110356212X A CN201110356212X A CN 201110356212XA CN 201110356212 A CN201110356212 A CN 201110356212A CN 103083902 A CN103083902 A CN 103083902A
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CN
China
Prior art keywords
game
pattern
prize
game ball
platform
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Granted
Application number
CN201110356212XA
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Chinese (zh)
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CN103083902B (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Application filed by Kyoraku Industrial Co Ltd filed Critical Kyoraku Industrial Co Ltd
Priority to CN201110356212.XA priority Critical patent/CN103083902B/en
Publication of CN103083902A publication Critical patent/CN103083902A/en
Application granted granted Critical
Publication of CN103083902B publication Critical patent/CN103083902B/en
Expired - Fee Related legal-status Critical Current
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Abstract

The invention provides a game machine which can execute a game through simple operation and improves interest of players on the game by adding accidental factors into a game result. The game machine executes the game through set operation of the players and is provided with a game plate, a launching device, an operation device, a game control device and a distribution device. The game plate is provided with a game area where game balls fall, the launching device launches the game balls towards the game area, the operation device is used for launching the game balls from the launching device, and the game control device controls conduction of the game. The game includes lucky draw processing, and lucky draw is conducted under the condition that the game balls launched to the game area by the launching device enter a specific area in the game area through operation of the players on the operation device. The distribution device leads in the game balls falling from the game area and distributes the led-in game balls to the direction facing the specific area in the game area or other directions.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to and a kind ofly can carry out by player's predetermined operation the game machine of game.
Background technology
Before, game machine was connected with monitor picture.In addition, game machine is played by operating in image shown on monitor picture.As an example of this type of game machine, the game device that discloses in patent documentation 1, by utilizing the operating means such as button, control lever, the action of object images on the indication monitor picture and playing.
[patent documentation 1] Japanese documentation JP 2002-263365 communique
Invent problem to be solved
Yet, in above-mentioned patent documentation 1, as mentioned above, because being utilizes the operating means such as button, control lever to play, so the player is different because of its qualification to game to the interest of game.Specifically, in above-mentioned patent documentation 1, for the player who is good at complex operations, can know from experience the enjoyment of game by the more difficult operation of challenge.On the other hand, in above-mentioned patent documentation 1, for the player who is bad at complex operations, not only can't realize the enjoyment of game, and play games sometimes and itself all will abandon, and the leeway that the present invention is improved this point.
In addition, in above-mentioned patent documentation 1, according to the output signal of utilizing the operating means outputs such as button, control lever, by the carrying out of CPU Electronic Control game.In addition, in above-mentioned patent documentation 1, show by the electronically controlled information of CPU on monitor picture.
As mentioned above, in above-mentioned patent documentation 1, according to the output signal from operating means output, the carrying out of processing game by Electronic Control, so such as on this point that improves according to factors such as contingency the interest of game, the leeway that is improved.
Here, so-called contingency factor for example refers to, is not the factor of obtaining by operating means but by game result, and is not the qualification by the player but factor of obtaining by game result etc.That is, in above-mentioned patent documentation 1, as mentioned above, play by operating means, so it is lower the possibility of contingency to occur, improving to aspect the interest of game the leeway that is improved.In addition, in above-mentioned patent documentation 1, decide game result according to player's qualification, so it is lower the possibility of contingency to occur, improving to aspect the interest of game the leeway that is improved.
In addition, in above-mentioned patent documentation 1, to beginning to eventually, according to playing in the movement of monitor picture epigraph.Therefore, in above-mentioned patent documentation 1, for example, can by making action in kind, improve the interest to game.
The object of the invention is to, in view of above-mentioned previous actual conditions, provide a kind of and can carry out game by shirtsleeve operation, but also can by adding the contingency factor to game result, improve the game machine to the interest of game.
Summary of the invention
Game machine of the present invention is the game machine that a kind of predetermined operation by the player is carried out game, and it possesses: gameboard wherein is provided with the game area that game ball falls; Emitter, it is towards the above-mentioned game ball of above-mentioned game area emission; Operating means, it is used for from the above-mentioned game ball of above-mentioned emitter emission; Game control device, it controls the carrying out of game, this game comprises, and processes by the player, the operation of aforesaid operations device is entered the prize drawing of drawing a lottery as condition in the regulation zone in above-mentioned game area from the game ball that above-mentioned emitter is transmitted into above-mentioned game area; Distributor, it imports the above-mentioned game ball that falls from above-mentioned game area, and the above-mentioned game ball that imports is dispensed to direction or other directions in the regulation zone in above-mentioned game area.
In addition, game machine of the present invention is characterized by, and possesses: game area, and it is arranged in gameboard, and game ball is fallen; Introducing port, it can import from the game ball of above-mentioned game area whereabouts; Gathering sill, the game ball that its guiding imports from above-mentioned introducing port; Export mouth, it derives the game ball by above-mentioned gathering sill guiding; The 1st platform, it is arranged in above-mentioned gameboard, rolls therein from the game ball that above-mentioned export mouth is derived; Discharge portion, it is arranged on above-mentioned the 1st platform, and with the above-mentioned game area below the game ball of rolling on the 1st platform is expelled to; Enter reward regional, it is arranged in above-mentioned game area, and the game ball of discharging from above-mentioned discharge portion is entered; The variable section of track, it is arranged in above-mentioned game area, can be in the situation that be not fed to above-mentioned introducing port changes the game ball that falls in game area direction of advance; The 2nd platform, it is arranged in above-mentioned gameboard, can make by variable game ball that changes direction of advance of above-mentioned track to enter; Introduction part, it can import the game ball that enters above-mentioned the 2nd platform; Guide portion, it will guide to from the game ball that above-mentioned introduction part imports and above-mentionedly enter to appreciate near the zone.
According to the present invention, from the game ball that game area falls, in case be fed to introducing port, pass through gathering sill, be exported to the 1st platform.Be exported to the game ball of the 1st platform, roll in the 1st platform, then be expelled to game area from discharge portion.Be expelled to the game ball of game area, can enter into the reward zone.
On the other hand, be not fed to introducing port and from the game ball that game area falls, can enter the 2nd platform by the variable section of track.Enter the game ball of the 2nd platform, in case be fed to introduction part, will be directed near the reward zone.
So-called this enters to appreciate the zone and refers to, for example, in case have game ball to enter just can to obtain a specified quantity game ball common enter reward mouthful and obtain determine whether carry out the starting port that wins the first prize in lottery the rights such as game or starting by mouthful etc.
In addition, so-called gathering sill refers to, for example, what is called is called as the passage of the game ball of " slalom course " or " special routes " etc.
In addition, the variable section of so-called track for example, can be arranged on the non-removable things such as game nail in game area, can be also the removable things such as windmill, can also be to possess the movable device that makes the power that game ball upsprings such as spring by solenoid-activated etc.
In addition, entering to appreciate the zone can be a place or many places, and near enter reward zone and the game ball being expelled to enters the reward zone from the 2nd platform boot to neighbouring to game ball from the 1st platform, can be also the identical reward zone of entering, and can also be that different to enter reward regional.In addition, if different enter the reward zone, for example, one enters to appreciate the zone and can enter reward mouthful for common, and another enters to appreciate the zone and can be starting port.
In addition, the 1st platform and the 2nd platform can be arranged side by side the left and right, also can be arranged side by side up and down, can also be separately positioned on different positions.
In addition, for example, by the variable section of track, game ball not only can enter the 2nd platform, also can enter the 1st platform.
Game machine of the present invention is characterized by, and the game ball from above-mentioned export mouth is derived can't enter above-mentioned the 2nd platform.
According to the present invention, the game ball that derives from export mouth can't enter the 2nd platform.That is, when game ball was fed to introducing port, above-mentioned game ball can not enter the 2nd platform.
Game machine of the present invention is characterized by, and has the guiding gathering sill, and this guiding gathering sill is arranged on above-mentioned the 1st platform, the game ball of rolling on above-mentioned the 1st platform can be guided to guide sections.
According to the present invention, can by the guiding gathering sill, the game ball that enters the 1st platform be guided to the guide portion that enters near the regional guiding game ball of reward.That is, enter the game ball of the 1st platform from guiding port, perhaps be expelled to game area from discharge portion, perhaps as the game ball that enters the 2nd platform be directed near the reward zone.Therefore, even there is game ball to enter the 1st platform, sometimes also can be directed to as the game ball that enters the 2nd platform near the reward zone.
Game machine of the present invention is characterized by, and possesses: game area, and it is arranged in gameboard, and game ball is fallen; Introducing port, it can import from the game ball of above-mentioned game area whereabouts; Gathering sill, the game ball that its guiding imports from above-mentioned introducing port; Export mouth, it derives the game ball by above-mentioned gathering sill guiding; The 1st platform, it is arranged in above-mentioned gameboard, rolls therein from the game ball that above-mentioned export mouth is derived; Discharge portion, it is arranged on above-mentioned the 1st platform, and with the above-mentioned game area below the game ball of rolling on the 1st platform is expelled to; Enter reward regional, it is arranged in above-mentioned game area, and the game ball of discharging from above-mentioned discharge portion is entered; The variable section of track, it is arranged in above-mentioned game area, can be in the situation that be not fed to above-mentioned introducing port changes the game ball that falls in game area direction of advance; The 2nd platform, it is arranged in above-mentioned gameboard, can make by variable game ball that changes direction of advance of above-mentioned track to enter; Introduction part, it can import the game ball that enters above-mentioned the 2nd platform; The 2nd enters to appreciate the zone, and the game ball that is fed to above-mentioned introduction part enters this zone.
According to the present invention, be fed to introducing port and the game ball that do not enter the 1st platform, can enter the 2nd platform by the variable section of track.In addition, in a single day the game ball that enters the 2nd platform is fed to introduction part, enters the 2nd and enters to appreciate the zone.
The 2nd enters the reward zone, can be from above-mentioned enter the reward zone different enter the reward zone, can be also the identical reward zone of entering.If the 2nd enter the reward zone and enter the reward zone different, according to game ball through which platform, it enters enters the regional difference of reward.
In addition, entering the 2nd when entering the reward zone, can make it to produce effect identical when entering into the reward zone, also can make it to produce different effects.That is, enter into reward when zone and game ball in game ball and enter the 2nd when entering the reward zone, can obtain the game ball of equal number, also can make the quantity difference of the game ball that obtains.In addition, enter into reward when zone and game ball in game ball and enter the 2nd when entering the reward zone, all can obtain to win the first prize in lottery the right of judgement, also can only make one of them acquisition win the first prize in lottery the right of judgement.In addition, also can make it all to obtain to win the first prize in lottery the right of judgement, can also easily make result of determination different.
Game machine of the present invention is characterized by, and above-mentioned the 1st platform is arranged on the inboard darker than above-mentioned game area; Above-mentioned discharge portion is discharged game ball from the nearside of above-mentioned the 1st platform to above-mentioned game area; Above-mentioned the 2nd platform, the outstanding setting extremely than above-mentioned game area nearside on the depth direction; Above-mentioned introduction part is from the inboard importing game ball of above-mentioned the 2nd platform.
According to the present invention, the 1st platform is arranged on the inboard of game area, the outstanding nearside that arranges to game area of the 2nd platform.That is, the 2nd platform is arranged on the nearside more outstanding than the 1st platform.In addition, the game ball that enters the 1st platform is expelled to game area from nearside, and on the other hand, the game ball that enters the 2nd platform is fed to introduction part from the inboard.
Therefore, from the game ball that game area falls, easily land on the 2nd outstanding platform, on the other hand, if game ball does not change the advance route on interior side direction, are difficult to land on the 1st platform of inboard.
In addition, the game ball from game area falls if significantly upspring by variable grade of track, bumps below the 2nd platform, is difficult to arrive the more top of the 2nd platform.
Game machine of the present invention, it is characterized by, the variable section of above-mentioned track is arranged on the more below of above-mentioned the 2nd platform, above-mentioned the 2nd platform, project on the depth direction than the above-mentioned game area part of nearside more, have and make the game ball that changes direction of advance by variable of above-mentioned track be easy to enter the section that enters of above-mentioned the 2nd platform.
According to the present invention, by being arranged on than the 2nd platform variable game ball that changes direction of advance of track of below more, the section that enters of the nearside by being arranged on the 2nd platform is easy to enter the 2nd platform.
Change the game ball of advance route towards the 2nd platform from the below of the 2nd platform, can be easy to enter the 2nd platform by entering section, and not bump below the 2nd platform nearside.This enters section, can be peristome or notch that game ball can be passed through.In addition, for example, also can as driving lift etc., mechanically game ball be guided to the 2nd platform.
The invention effect
According to the present invention, can carry out game by shirtsleeve operation, and by improve the interest to game to game result importing contingency factor.
Description of drawings
Fig. 1 is the front view of game machine.
Fig. 2 is the stereogram of game machine rear side.
Fig. 3 is the amplification stereogram of the 1st platform and the 2nd terrace part.
Fig. 4 is the sectional view of the 1st platform and the 2nd terrace part.
Fig. 5 is the sectional view of the 1st platform and the 2nd terrace part in variation.
Fig. 6 is the pie graph of game machine.
Fig. 7 shows the key diagram that wins the first prize in lottery decision table and prize one of decision table example, Fig. 7 (a) is that the 1st special pattern display unit is with winning the first prize in lottery decision table, Fig. 7 (b) is the 2nd special pattern display unit with winning the first prize in lottery decision table, Fig. 7 (c) for the general pattern display unit with winning the first prize in lottery decision table.
Fig. 8 is the key diagram of one of display pattern decision table example, and Fig. 8 (a) is the pattern decision table when winning the first prize in lottery, and the pattern decision table when Fig. 8 (b) is little prizing, Fig. 8 (c) are the pattern decision tables when not prizing.
Fig. 9 (a) is game state change sign decision table, and Fig. 9 (b) wins the first prize in lottery tables of data is set when finishing.
Figure 10 is the key diagram that shows one of special electronic ornament manner of execution decision table example.
Figure 11 (a) shows to prize for a long time to use the opening ways decision table, and Figure 11 (b) shows that the short time prizes use the opening ways decision table, and Figure 11 (c) is the medium and small coloured silk opening ways decision table of demonstration.
Figure 12 is the key diagram that shows one of changing pattern decision table example.
Figure 13 is the key diagram that shows the main processing in main control substrate.
Figure 14 is the key diagram that shows the timer insert handling in main control substrate.
Figure 15 is the key diagram that shows that the input control in main control substrate is processed.
Figure 16 is the key diagram that shows the 1st starting port sense switch input processing in main control substrate.
Figure 17 is the key diagram that shows that the Te Tute electric control in main control substrate is processed.
Figure 18 is the key diagram that shows the special pattern storage determination processing in main control substrate.
Figure 19 is the key diagram that judgement is processed that wins the first prize in lottery that shows in main control substrate.
Figure 20 is the key diagram that shows the special pattern change process in main control substrate.
Figure 21 is the key diagram that shows that the special pattern in main control substrate stops processing.
Figure 22 is the key diagram that wins the first prize in lottery game processing that shows in main control substrate.
Figure 23 is the key diagram that shows the medium and small color game processing in main control substrate.
Figure 24 is the key diagram that game over is processed that wins the first prize in lottery that shows in main control substrate.
Figure 25 is the key diagram that shows that the Pu Tupu electric control in main control substrate is processed.
Figure 26 is the key diagram that shows the general pattern change process in main control substrate.
Figure 27 is the key diagram that shows that the common electric ornament control in main control substrate is processed.
The specific embodiment
Below, illustrate embodiments of the invention with reference to accompanying drawing.
Fig. 1 is the front view that shows one of game machine of the present invention example, Fig. 2 is the stereogram of game machine rear side, Fig. 3 is the stereogram that amplifies the 1st platform 44 and the 2nd platform 45 parts, and Fig. 4 is the cross-sectional right side view of the core of the 1st platform 44 in the present embodiment and the 2nd platform 45.
In game machine 1, be provided with gameboard 2, and be formed with the game area 6 that game ball falls in this gameboard 2, the outer peripheral portion in the game area 6 of gameboard 2 has instrument bezel 110.In this instrument bezel 110, but turn be provided with operating grip 3.
In a single day the player touches operating grip 3, and the tactile sensor 3b in operating grip 3 detects the player and touched operating grip 3, transmits touch signal to emission control substrate 106.Emission control substrate 106 is in case reception from the touch signal of tactile sensor 3b, allows the emission energising of solenoid 4a.And in case change the anglec of rotation of operating grip 3, the gear that directly is connected with operating grip 3 can rotate, and the rotation of the knob of the emission knob 3a that is connected with gear.The voltage corresponding with the detection angles of this emission knob 3a is used in solenoid 4a being applied to the emission that is arranged on the game ball trigger mechanism.In addition, if apply voltage to emission with solenoid 4a, emission will be moved according to applying voltage with solenoid 4a, launch game ball with the intensity corresponding with the rotating angle of operating grip 3 towards game area 6 simultaneously.
The same game ball of emission as mentioned above rises between slide rail 5a, 5b and after arriving the upper position of gameboard 2, in the interior whereabouts of game area 6.At this moment, game ball will fall by being arranged on a plurality of nails not shown in game area 6 and windmill unpredictablely.
In addition, in above-mentioned game area 6, be provided with a plurality of common mouths 7 that enter to appreciate.Commonly enter reward mouthfuls 7 these each, be provided with the common reward mouthful sense switch 7a of entering, this is common enters a reward mouthful sense switch 7a and game ball in a single day detected and enter, and compensates the reward ball (for example 10 game ball) of regulation.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter reward mouthfuls 7 same, be provided with the 1st starting port 9 that game ball is entered.In addition, under the 1st starting port 9, be provided with the 2nd starting port 10.The 2nd starting port 10, but a pair of moving plate 10b had, but but and movably be controlled to above-mentioned a pair of moving plate 10b and kept the 1st mode of closed condition and the 2nd mode that a pair of moving plate 10b is held open state.In addition, when the 2nd starting port 10 was controlled so as to above-mentioned the 1st mode, the 1st starting port 9 that is positioned at directly over the 2nd starting port 10 became barrier, made it can't or to be difficult to receive game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned the 2nd mode, but above-mentioned a pair of moving plate 10b will wave effect as connecing hair updo, and game ball is easy to enter the 2nd starting port 10.That is, when the 2nd starting port 10 is controlled so as to the 1st mode, there is no the goal chance of game ball, when the 2nd starting port 10 was controlled so as to the 2nd mode, the goal chance of game ball increased.
In addition, in above-mentioned the 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a that game ball enters, in a single day these sense switches have detected game ball and have scored, obtain and carry out the following prize drawing that wins the first prize in lottery the game right (below, referred to as " prize drawing that wins the first prize in lottery ").In addition, when the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a have detected game ball and score, compensate the reward ball (for example 3 game ball) of regulation.In the present embodiment, the 1st starting port 9 is equivalent to into the reward zone, but is not limited in this, except the 1st starting port 9, also can make the 2nd starting port 10 or commonly enter reward mouthfuls 7 and be equivalent to into the reward zone.
In addition, as shown in Figure 1, above-mentioned the 2nd starting port 10 more below, be provided with big prizes mouth 11.This big prizes mouth 11 keeps closed condition by big prizes mouth switch gate 11b usually, and game ball can't enter.In contrast, following special play Once you begin, big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b waves effect as the hair updos that connect that game ball guided in big prizes mouth 11 simultaneously, and game ball can enter big prizes mouth 11.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, in a single day this big prizes mouth sense switch 11a has detected game ball and has entered, and compensates predefined reward ball (for example 9 game ball).
In addition, in above-mentioned game area 6 above-mentioned common enter reward mouthfuls 7 above, game ball can be provided with general pattern by mouthfuls 8 by ground.General pattern by mouthfuls 8 in, be provided with and detect mouthful sense switch 8a that pass through that game ball passes through, be somebody's turn to do and game ball in a single day detected by mouth sense switch 8a and pass through, carry out the prize drawing of following general pattern.
Above-mentioned big prizes mouth 11 more below, that is, at the foot of game area 6, be provided with and do not enter the common outlet 12 that enters the game ball of reward mouthful the 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 any one mouthfuls for spuing.
In addition, in above-mentioned gameboard 2, be provided with the bending channel 40 that game ball is guided to the 1st platform 44.This bending channel 40 is made of introducing port 41, gathering sill 42, export mouth 43.This bending channel 40, bending are arranged on front view left side from liquid crystal indicator 13 to the bottom, are provided with the 1st platform 44 in the bottom of liquid crystal indicator 13.
In this bending channel 40, be provided with and game ball be directed into the introducing port 41 of gathering sill 42 and will export to by the game ball of gathering sill 42 export mouth 43 on the 1st platform 44.Introducing port 41 is arranged near the cardinal principle central authorities of liquid crystal indicator 13 left sides, and game ball by gathering sill 42, then exports to the 1st platform 44 from export mouth 43 from introducing port 41.As mentioned above, fall to the game ball of introducing port 41, by gathering sill 42, then export on the 1st platform 44 from export mouth 43.That is, bending channel 40 has the function that the game ball that will enter guides to the 1st platform 44 exactly.
, by being arranged on the nail in introducing port 41 left sides, be launched near the game ball of introducing port 41 here, drop in this introducing port 41 with certain probability.In addition, so long as game ball gets final product in the mode that certain probability drops to introducing port 41, adjust the barrier (also comprising ornament etc.) that game ball flows into this introducing port 41, be not limited in nail.
Gathering sill 42 forms tubulose substantially, and it has the diameter wider than game ball (for example 20mm).In addition, gathering sill 42, at least its part is formed by the higher hard resin material (transparent component) of the transparencies such as water white acrylic materials, polycarbonate resin, polyaromatic ester resin, and the player can be visual by the game ball in gathering sill 42.In addition, in fact also can partly hide gathering sill 42 by being arranged on game display device 13 decorative element on every side.
Then, use Fig. 3 and Fig. 4 that the formation of the 1st platform 44 is described.The 1st platform 44 guides to the discharge portion 44a of the cardinal principle middle body nearside that is arranged on the 1st platform after rolling for the game ball that will spue from export mouth 43, form the ramp shaped take discharge portion 44a as lowest part.That is, forming downside in front view is the arciform of arc, in addition, slopes down to game area side (front view nearside) from liquid crystal indicator 13 sides (front view is inboard).Accordingly, from spue game ball to the 1st platform 44 of export mouth 43, the power that obtains when relying on by gathering sill 42, on one side on the 1st platform 44 the left and right lateral shuttle move, slowly move to the direction near the player on one side.And according to the deadweight of game ball, the amplitude of game ball left and right transverse shifting reduces gradually and is included into discharge portion 44a, drops to the nearside of discharge portion 44a.
Upwards, be provided with the 1st starting port 9 under discharge portion 44a nearside, game ball easily is directed to the 1st starting port 9.Here, in the present embodiment, discharge portion 44a, form width wider than the 1st starting port 9, therefore, although the game ball of discharging from discharge portion 44a can all not drop to the 1st starting port 9 directly over, the game ball with not entering the 1st platform 44 from game area 6 whereabouts is compared, game ball more easily enters the 1st starting port 9.In addition, the game ball on the 1st platform 44 that spues, the position from non-discharge portion 44a is discharged to game area 6 sometimes.In addition, for example, if arrange towards the passages such as groove of the 1st starting port 9, rake etc., can form the easier mode that enters into the 1st starting port 9 from these passages, rake of game ball of the 1st platform 44 that spues in the 1st platform 44.
In addition, compare with the introducing port 41 of game area 6, below the stream of game ball, and compare with the 1st starting port 9, above the stream of game ball, be provided with jump section 50.In the present embodiment, the upper of jump section 50 tilted facing to the upper right side.Therefore, game ball be easy to by jump section 50 upward or the upper right side significantly upspring, the part of the game ball of upspringing by this jump section 50, arrive the 2nd following platform 45 above.
In addition, in the present embodiment, jump section 50 is tilted shape and is fixed, but is not limited in this, for example, can be also the movable device of game ball being upspring by spring etc., can also be game nail and windmill etc.When the nail of playing uses as jump section 50, make it up by the adjustments head of following closely of playing, can be easy to game ball is upspring upward.
This jump section 50 compares with introducing port 41, is arranged on the downstream of game ball stream, and therefore, the game ball that might be fed to introducing port 41 does not arrive jump section 50, and upsprings after only having the game ball that is not fed to introducing port 41 to arrive jump section 50.In addition, the game ball that arrives jump section 50 is all jumped, a part of game ball is jumped.In the present embodiment, the game ball that only arrives jump section 50 with the angle of stipulating above speed and regulation can significantly be upspring.And, in the game ball of upspringing by jump section 50, arrive the notch 47 that forms in following the 2nd platform 45 above, and the game ball of land on the 2nd platform 45 enters the 2nd platform 45.In addition, in the present embodiment, jump section 50 is equivalent to track variable section, but is not limited in this, also can use game nail or windmill, movable device etc. as the variable section of track.
, enter the game ball of the 2nd platform 45 here, the game ball of can be just upspringing by jump section 50 also can make the game ball of upspringing by other marble parts (game nail etc.) also can arrive the 2nd platform 45.In addition, as described below, in the present embodiment, the 2nd platform 45 is outstanding to be arranged on than game area 6 nearside more, and therefore, game ball can only enter from notch 47, but is not limited in this, also the 2nd platform 45 can be arranged on than game area 6 insides.Accordingly, game ball can enter from the diverse location of the 2nd platform 45, and game ball also is easy to not to arrive the 2nd platform 45 by jump section 50.
In addition, in the present embodiment, the 2nd platform 45 is arranged on the more top of the 1st platform 44, therefore, when game ball jumps to top and interior side direction by jump section 50, sometimes not only enters the 2nd platform 45 and also enters the 1st platform 44.In addition, be not limited in this, also can adopt by the 2nd platform 45 being arranged on the below of the 1st platform 44, make the mode of game ball the 1st platform 44 more difficult to get access of upspringing by jump section 50.
Below, use Fig. 3 and Fig. 4 that the formation of the 2nd platform 45 is described.Above the 2nd platform 45, the part that is formed with to be provided with guiding entrance 46a is the slope of lowest part, so that the game ball that enters guides at the inboard set guiding entrance 46a of the cardinal principle middle body of the 2nd platform 45 after rolling.That is, partly form upward slope towards the left and right from middle body in order to make, forming downside in front view is the arciform of arc, and, form to the inside descending from nearside.
The nearside of the 2nd platform 45, more proximal direction is outstanding than game area 6.Therefore, though from be positioned at than the 2nd platform 45 more the game ball that falls of the game area 6 of below by bullet to the top, also can bump below the 2nd platform 45.That is, when from be positioned at than the 2nd platform 45 more the game ball that falls of the game area 6 of below follow closely etc. when significantly being upspring by game, much clubs and the 2nd platform 45 below again enter game area 6 after bumping.Therefore, the 2nd platform 45 plays and prevents that game ball is ejected out to than the more defensive barrier effect of top of the 2nd platform.Namely, even the game ball that falls from game area 6 is followed closely etc. by game and is significantly upspring, the 2nd platform 45 also can play the defensive barrier effect, thereby can prevent that game ball from entering the game that is arranged on liquid crystal indicator 13 and liquid crystal indicator 13 peripheries and showing in ornament device 14,15 and ornament etc. and cause the problems such as breakage or malfunction.
In addition, the nearside of the 2nd platform 45 is configured to more protrude from nearside than game area 6, therefore, from being positioned at than the 2nd platform 45 game ball that falls of the game area 6 of top more, more easily enter into the 2nd platform 45, but in the present embodiment, in order to prevent the game ball game area 6 that flies out, be provided with around the sidepiece of liquid crystal indicator 13 and top and game area 6 between division wall.Yet, be not limited in this, for example, also can become notch at the Local Shape of this division wall, make from be positioned at than the 2nd platform 45 more the game ball that falls of the game area 6 of top can enter the 2nd platform 45.
, be formed with notch 47 in the side in the vicinity of the 2nd platform 45 here, form the part of this notch 47 of the 2nd platform 45, more do not protrude from nearside than game area 6.Therefore, to the game ball that eject the position that is formed with notch 47, do not bump below the 2nd platform 45 and by being formed with the part of notch 47.In addition, the above-mentioned game ball of having passed through, by being back to game area 6 after the part that is formed with notch 47, perhaps land are on the 2nd platform 45 again.Particularly, slightly the left side is provided with jump section 50 below notch 47, and, as utilizing dotted line to represent the advance route of game ball in Fig. 3, by the game ball that jump section 50 bullets get on, the ratio of jumping into above the 2nd platform 45 by the position that is formed with notch 47 improves.In the present embodiment, notch 47 consists of the section that enters, but is not limited in this, for example, also can mechanically game ball be guided to the 2nd platform as driving lift etc.
As mentioned above, in the game ball of launching, satisfy the direction be not fed to introducing port 43, significantly upspring, upspring by jump section 50 or other barriers and be the game ball of the position that is formed with notch 47, the land terms and conditions such as on the 2nd platform 45, can enter the 2nd platform 45.
As shown in Figure 4, guiding entrance 46a consists of the upper end of guiding groove 46, is formed with guiding outlet 46b in the lower end of guiding groove 46.As mentioned above, enter the game ball of the 2nd platform 45, be easy to be directed to guiding entrance 46a.That is, the process that falls from game area 6, significantly upspring by jump section 50 grades, and arrive game ball on the 2nd platform 45 by notch 47, roll on the 2nd platform 45 and be directed to guiding entrance 46a, then enter guiding groove 46.Be directed to the game ball of guiding entrance 46a, by being arranged on the 2nd platform 45 and the 1st platform 44 guiding groove 46 behind is directed to guiding outlet 46b.This guiding outlet 46b, be arranged on the 1st starting port 9 directly over, be directed to the game ball of guiding outlet 46b, 46b is expelled to game area 6b from the guiding outlet, is easy to directly be directed to the 1st starting port 9.
Guiding outlet 46b is arranged on the position than more close the 1st starting port 9 of discharge portion 44a, and in addition, it is narrower than discharge portion 44a that guiding outlet 46b forms its width.Therefore, the ratio that enters the 1st starting port 9 with the game ball of discharging from discharge portion 44a is compared, and the ratio that enters the 1st starting port 9 from the game ball that guides outlet 44b to discharge is higher.In the present embodiment, guiding entrance 46a consists of introduction part, and guiding groove 46 consists of guide portion.
As mentioned above, be directed to the game ball that enters the 1st platform 44 after introducing port 43, can't enter the 2nd platform 45, only have the game ball that does not enter the 1st platform 44 just might enter the 2nd platform 45.Therefore, when game ball has entered the 1st platform 44, rise although game ball enters the ratio of the 1st starting port 9, can not enter the 2nd platform 45 higher to the goal ratio of the 1st starting port 9.Therefore, the player, when game ball enters into the 1st platform 44, very high expectation sense is entertained in the goal of the 1st starting port 9, and on the other hand, when game ball does not enter the 1st platform 44, the 2nd higher platform of the goal ratio of the 1st starting port 9 is entertained expected sense, therefore, can have all the time very high expectation in arms and feel playing, thereby raising is to the interest of game.
In addition, in the present embodiment, be directed to that 9 one-tenths of game ball of guiding outlet 46b are above will enter the 1st starting port 9, but be not limited in this, also can make to be directed to game ball that guiding exports 46b to enter the ratio of the 1st starting port 9 lower.In addition, also can make from discharge portion 44a and be expelled to the ratio that the game ball of game area 6 enters the 1st starting port 9, the ratio that enters the 1st starting port 9 than the game ball that is expelled to game area 6 from guiding outlet 44b is higher.
Left side and right side at the inboard of the 2nd platform 45 and guiding entrance 46a are provided with downcast hole 48L, 48R.As mentioned above, enter the game ball on the 2nd platform 45, be directed to guiding entrance 46a through rolling, but a part of game ball drops to the below of the 2nd platform 45 and arrives the 1st platform 44 from downcast hole 48L or the downcast hole 48R of guiding entrance 46a both sides.The goal ratio that enters the 1st starting port 9 when the game ball that is expelled to game area 6 from discharge portion 44a, when higher than the goal ratio that enters the 1st starting port 9 from the game ball that guides outlet 46b to be expelled to game area 6, even there is game ball to enter the 2nd platform 45, also can brings player's game ball and perhaps enter into the expectation sense of the 1st platform 44 by downcast hole 48.
In addition, the game ball that enters the 1st platform 44 is directly discharged from the discharge portion 44a of nearside, and the game ball that enters the 2nd platform 45 will be discharged to game area 6 by the guiding groove 46 of inboard.Therefore, enter the game ball of the 1st platform 44 and the game ball that enters the 2nd platform 45, be discharged to game area 6 by diverse route, so visually also can bring player's enjoyment.
In addition, in the present embodiment, arrive the game ball of the 2nd platform 45, be directed to the ratio of guiding groove 46, higher than the ratio that falls to the below from downcast hole 48, but also can make the ratio below falling to from downcast hole 48 higher.In addition, can not form downcast hole 48 on the 2nd platform 45 yet, and make the game ball that arrives the 2nd platform 45 all be directed to guiding groove 46.
As mentioned above, enter the game ball of the 1st platform 44 or the 2nd platform 45, compare with the game ball that does not enter any one platform, its possibility that enters the 1st starting port 9 is higher.Therefore, the player expects that the game ball that is emitted to game area 6 enters the 1st platform 44 or the 2nd platform 45.In addition, be not fed to the game ball that introducing port 41 also fails to enter the 1st platform 44, by jump section 50 etc., might enter the 2nd platform 45.Therefore, even fail to make game ball to enter into the 1st platform 44, also can bring the expectation sense that player's game ball perhaps enters the 2nd platform 45.That is, give the game ball chance that enters the 1st platform 44 and the chance that enters the 2nd platform 45 by dividing two stages, and improve the interest to game.
In addition, show ornament device 14,15 and ornament etc. except utilizing the 2nd outstanding platform 45 to prevent from popping up very high game ball collision or invade game from the way that game area 6 falls, also has the situation that arrives on the 2nd platform 45 from notch 47, therefore, can be by effectively utilizing the interest of game ball raising to playing of above-mentioned high high bounce.
In addition, for example, as in Fig. 5 (a) with as shown in variation, except the game ball that enters the 2nd platform 45, can also make the game ball that enters the 1st platform 44 be directed to guiding groove 46.In this case, on the 1st platform 44, be formed with the descending of proximad inclination and the descending that tilts to the inside, the discharge portion 44a guiding game ball that the lower slope aspect that proximad tilts forms at the nearside of the 1st platform 44, the lower slope aspect that tilts to the inside are arranged on the 2nd guiding entrance 46c guiding game ball of the 1st platform 44 inboards.Enter the game ball of the game ball of the 2nd guiding entrance 46c and the guiding entrance 46a that enters the 2nd platform 45 together, by being directed to guiding outlet 46b after guiding groove 46.That is, enter the game ball of the 1st platform 44, except being expelled to game area 6 by discharge portion 44a, sometimes also exporting 46b by guiding and be expelled to game area 6.In other words, except the game ball that enters the 2nd platform 45, the game ball that enters the 1st platform 44 also sometimes exports 46b by guiding and discharges.Accordingly, can bring the strong excitement of the rotating direction of the game ball of player to entering the 1st platform 44, the player also can improve the interest of game.In addition, in the variation shown in Fig. 5 (a), the 2nd guiding entrance 46c consists of the guiding gathering sill.
In addition, as in Fig. 5 (b) with as shown in variation, when game ball enters guiding groove 46, also can make it to produce effect identical when entering the 2nd starting port 10 with game ball.In this case, perhaps form guiding groove 46 directly is connected with the 2nd starting port 10, the 2nd starting port sense switch 10a perhaps is set on guiding groove 46.As shown in Fig. 5 (b), be provided with the 2nd starting port sense switch 10a on guiding groove 46, and, enter the game ball of guiding groove 46, to be treated to after game ball entered the 2nd starting port 10, will be spued spues the cylinder that spues (omitting diagram) of game ball to the outside to game machine 1.Therefore, when the game ball of rolling on the 2nd platform enters guiding groove 46, identical when being bound to enter the 2nd starting port 10 with game ball.
In addition, in this case, enter the game ball of the 1st platform 44, except being expelled to game area 6 from discharge portion 44a, also can make it be expelled to game area 6 from guiding outlet 46b.Namely, on the 1st platform 44, be formed with the slope of proximad inclination and the slope that tilts to the inside, and, the slope guiding game ball that proximad tilts is extremely at the formed discharge portion 44a of the nearside of the 1st platform 44, and guiding game ball in the slope that tilts to the inside is to the 2nd inboard set guiding entrance 46c at the 1st platform 44.In addition, be directed to the game ball of the 2nd guiding entrance 46c, by be directed to after guiding groove 46-2 be arranged on the 1st starting port 9 directly over guiding outlet 46b.
In addition, also the 1st starting port sense switch 9a can be set on guiding groove 46-2.In addition, also the 1st starting port sense switch 9a can be set on guiding groove 46 but not the 2nd starting port sense switch 10a.In addition, in the nature of things, when game ball enters guiding groove 46, even be set as the situation that produces same effect when entering the 2nd starting port 10 with game ball, the 2nd guiding entrance 46c also can be set and make the game ball that enters the 1st platform 44 be expelled to game area 6 by discharge portion 44a.
According to the variation as shown in Fig. 5 (b), enter the game ball of the 1st platform 44, its ratio that enters the 1st starting port 9 is higher, and, enter the game ball of the 2nd platform 45, its ratio that enters the 2nd starting port 9 uprises, and can make it to produce respectively different effects, the diversity of all right expansion of games.In addition, in the variation shown in Fig. 5 (b), when being provided with the guiding groove 46 formation introduction part of the 2nd starting port sense switch 10a, also consisting of the 2nd and enter to appreciate the zone.
In addition, in above-mentioned gameboard 2, be provided with and carry out the game display device that various game show.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 by formations such as liquid crystal displays (LCD), at the right flank of this liquid crystal indicator 13, be provided with game and show ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game and show with lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13 perhaps shows image during the standby of playing, perhaps show the image that produces along with the carrying out of game.Wherein, when game ball enters the 1st starting port 9 or the 2nd starting port 10, change demonstration and report the game display pattern 30 of prize drawing result to the player.So-called game display pattern 30 for example, refers to when scrolling respectively 3 role's patterns, through stopping this rolling after the stipulated time, shows specific pattern (such as the role etc.) thereby arrange.Accordingly, in the rolling of pattern, give the player with just like the impression of drawing a lottery, shown pattern when stopping according to rolling is simultaneously reported the prize drawing result to the player.During the variation of this game display pattern 30 shows, by showing various images and role etc., bring the very high expectation sense that the player perhaps can win the first prize in lottery.
In addition, game shows with lighting device 16 to possess respectively multi-lamp 16a, on one side and change direction of illumination and the glow color of each lamp 16a, Yi Bian carry out various game demonstrations.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that the player can carry out pressing operation.This Show Button 17 of playing, for example, effective when only showing the prompting such as the above-mentioned game the Show Button 17 of operation in above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, and in case this game the Show Button sense switch 17a detects player's operation, carrying out further according to this operation, game shows.
In addition, although not shown in Fig. 1, be provided with the audio output device 18 (with reference to Fig. 6) that is consisted of by loudspeaker in game machine 1, and except above-mentioned each game display device, can also be by the audio frequency demonstration of playing.
In addition, below game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern reservation display 22, the 2nd special pattern reservation display 23, general pattern reservation display 24.
Above-mentioned the 1st special pattern display unit 19 is that a kind of reporting take game ball enters the device that wins the first prize in lottery the prize drawing result that the 1st starting port 9 is implemented as opportunity, and it is made of 7 sections LED.That is, be provided with a plurality of special patterns corresponding with the prize drawing result that wins the first prize in lottery, and by show the special pattern corresponding with the prize drawing result that wins the first prize in lottery in the 1st special pattern display unit 19, report the prize drawing result to the player.For example, when winning the first prize in lottery, show " 7 ", and when not prizing, show "-"." 7 " and "-" that so show are exactly special pattern, but this special pattern is not to show immediately, but after the variation demonstration through the stipulated time, just stop showing.
More particularly, in case game ball enters the 1st starting port 9, the prize drawing that wins the first prize in lottery, but this prize drawing result that wins the first prize in lottery not is to report to the player immediately, but just reporting to the player through after the stipulated time.In addition, through after the stipulated time, show and win the first prize in lottery the corresponding special pattern of prize drawing result by stopping, and report the prize drawing result to the player.In addition, the 2nd special pattern display unit 20 is that a kind of reporting take game ball enters the device that wins the first prize in lottery the prize drawing result that the 2nd starting port 10 is implemented as opportunity, and its display mode is identical with special pattern display mode in above-mentioned the 1st special pattern display unit 19.
In addition, general pattern display unit 21 is a kind of devices of reporting the general pattern prize drawing result of implementing as opportunity by mouth 8 by general pattern take game ball.Detailed content will be narrated below, in case prize by the prize drawing of this general pattern, general pattern display unit 21 bright lights, then, above-mentioned the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither be reported the prize drawing result by general pattern after by mouth 8 immediately in game ball, but until through the stipulated time, and general pattern changes and shows and makes general pattern display unit 21 flickers etc.
In addition, during the variation of special pattern shows and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and during the prize drawing that can not win the first prize in lottery immediately,, keeps the right that wins the first prize in lottery prize drawing under certain condition.More particularly, game ball enters the 1st starting port 9 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 1st and keep and keep, and game ball enters the 2nd starting port 10 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 2nd and keep and keep.
Above-mentioned two kinds of reservations keep the upper limit respectively number and are set as 4, and it keeps, and number is presented at respectively the 1st special pattern reservation display 22 and the 2nd special pattern keeps on display 23.In addition, when the 1st was left 1, the 1st special pattern kept the LED bright light in display 22 left sides; When the 1st was left 2, the 1st special pattern kept 2 LED bright lights of display 22.In addition, when the 1st was left 3, the 1st special pattern kept the LED flicker in display 22 left sides, the LED bright light on right side simultaneously; When the 1st was left 4, the 1st special pattern kept 2 LED flickers of display 22.In addition, keep in display 23 at the 2nd special pattern, also same as described above, show the 2nd reservation number that keeps.
In addition, the upper limit of general pattern keeps number and also is set to 4, and it keeps number by keeping the identical mode of display 23 with above-mentioned the 1st special pattern reservation display 22 and the 2nd special pattern, is presented at general pattern and keeps on display 24.
Instrument bezel 110 is supporting in the place ahead of gameboard 2 (player's one side) glass plate (not shown) that visually covers game area 6.Glass plate removably is fixed in instrument bezel 110.
In addition, instrument bezel 110 left and right directions one distolateral (for example, left side over against game machine) be connected with housing 100 by section 111 of hinge mechanism, and make another of the left and right directions distolateral right side of game machine (for example, over against) can be to the direction turn of opening from housing 100 take section 111 of hinge mechanism as fulcrum.Instrument bezel 110 together covers gameboard 2 with glass plate 111, and take section 111 of hinge mechanism as fulcrum turn as door, thereby can divide unlatching with the inside portion that comprises the housing 100 of gameboard 2.Distolateral at another of instrument bezel 110, be provided with another the distolateral locking mechanism that is fixed on housing 100 with instrument bezel 110.By fixing that locking mechanism is realized, can utilize private key to remove.In addition, in instrument bezel 110, also be provided with and detect the door open switch 33 (with reference to Fig. 3) whether instrument bezel 110 is opened from housing 100.
At the back side of game machine 1, be provided with main control substrate 101, game demonstration control substrate 102, compensate and control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, be provided with for the attaching plug 50 of powering to game machine and not shown power switch.
(internal structure of control device)
Below, the block diagram of use game machine shown in Figure 6 illustrates and controls the control device that game is carried out.
Main control substrate 101 is controlled the elemental motion of game.This main control substrate 101 possesses host CPU 101a, main ROM101b, main RAM101c.Host CPU 101a is based on the input signal from each sense switch and timer, reads the program that is stored in the main ROM101b row operation of going forward side by side and processes, and directly controls simultaneously each device and display, perhaps transmits to other substrates according to the result of calculation process and orders.Main RAM101c, the datamation zone when carrying out calculation process as host CPU 101a plays a role.
At the input side of above-mentioned main control substrate 101, be connected with commonly enter a reward mouthful sense switch 7a, the detection signal by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a and game ball will input in main control substrate 101.
in addition, outlet side at main control substrate 101, but be connected with the starting port switch solenoid 10c that a pair of moving plate 10b that makes the 2nd starting port 10 carries out switch motion, make big prizes mouth switch gate 11b carry out the big prizes mouth switch solenoid 11c of switch motion, be connected with simultaneously the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 and the general pattern display unit 21 that consist of pattern display device, consist of the 1st special pattern that keeps display and keep display 22 and the 2nd special pattern reservation display 23 and general pattern reservation display 24, and export various signals by output port.
In addition, main control substrate 101 will export game information output terminal board 108 to for the necessary external information signal of management game machine in the special-purpose computer etc. in game shop.
In the main ROM101b of main control substrate 101, store game control program and required data, the table of various decision game.
for example, judge that special pattern changes stop result whether when winning the first prize in lottery reference win the first prize in lottery decision table (with reference to Fig. 7 (a), Fig. 7 (b)), that judges that general pattern changes stops the whether decision table of prizing (with reference to Fig. 7 (c)) of reference when prizing of result, determine the pattern decision table (with reference to Fig. 8) that stops pattern of special pattern, determine the decision table (with reference to Fig. 9 (a)) of game state change sign based on special pattern, be used for determining that based on the data in game state change sign and game state buffer winning the first prize in lottery of game state arranges tables of data (with reference to Fig. 9 (b)) when finishing, determine the special electronic ornament manner of execution decision table (with reference to Figure 10) of the Switching Condition of big prizes mouth switch gate 11b, prize for a long time with opening ways decision table (with reference to Figure 11 (a)), short time prizes with opening ways decision table (with reference to Figure 11 (b)), medium and small color with opening ways decision table (with reference to Figure 11 (c)), the changing pattern decision table (with reference to Figure 12) of the changing pattern of decision special pattern etc. all is stored in main ROM101b.The concrete example of these various tables will use Fig. 7~Figure 12 to narrate below.
In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
The main RAM101c of main control substrate 101 has a plurality of storage areas.
for example, in main RAM101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, the 1st special pattern encumbrance (U1) storage area, the 2nd special pattern encumbrance (U2) storage area, judge storage area, the 1st special pattern storage area, the 2nd special pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, the game state storage area, the game state buffer, stop the pattern data storage area, game state change sign storage area, game shows uses the transmission of data storage area, various timer conters.And, game state storage area, game sign storage area, high probability game sign storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas when possessing contracting.In addition, above-mentioned storage area is only also an example, in addition also is provided with a lot of storage areas.
Game information output terminal board 108 is the substrates for the external information signal that generates at main control substrate 101 to the output such as special-purpose computer in game shop.Game information output terminal board 108 is connected with main control substrate 101 wiring, and is provided with the connector for special-purpose computer that external information is connected to the game shop etc.
Power supply board 107 possesses the stand-by power supply that is made of capacitor, and monitoring is supplied to the supply voltage of game machine, drops to setting when following at supply voltage, to main control substrate 101 output outage detection signals.More particularly, if the outage detection signal is high level, but host CPU 101a enters operating state; If the outage detection signal is low level, host CPU 101a enters the action halted state.Stand-by power supply is not limited only to capacitor, can be also for example battery, can also use simultaneously capacitor and battery.
Playing shows control substrate 102, the various game demonstrations during the major control game and during standby.This game shows controls substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and shows on the single direction of controlling substrate 102 and can be connected to communicatedly main control substrate 101 from this main control substrate 101 to game.Secondary CPU102a, based on the order that is transmitted by main control substrate 101 or from the input signal of above-mentioned game the Show Button sense switch 17a, timer, reading the program that is stored in the secondary ROM102b row operation of going forward side by side processes, simultaneously based on above-mentioned processing, the data of correspondence are sent to lamp control substrate 104 or image control substrate 105.Secondary RAM102c, will be as secondary CPU102a datamation zone when the calculation process play a role.
Show in the secondary ROM102b that controls substrate 102 in game, store game and show program and required data, the table of various decision game of controlling use.
For example, in secondary ROM102b, store the variation game display mode decision table etc. that determines the game display mode based on the changing pattern specified command that receives from main control substrate 101.In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
Game shows the secondary RAM102c that controls substrate 102, has a plurality of storage areas.
In secondary RAM102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, the 1st reserved storage area territory, the 2nd reserved storage area territory etc.In addition, above-mentioned storage area is only also an example, in addition also is provided with a lot of storage areas.
In addition, in the present embodiment, in game shows to control substrate 102, RTC (real-time clock) 102d of output current time is installed.Secondary CPU102a, from date signal and the time signal of expression current time of RTC102d input expression current date, and based on the current various processing of time execution.RTC102d supplies with when power supply is arranged in game machine usually, is used to move from the power supply of game machine, and when the power supply of game machine is cut off, utilizes the power supply of supplying with from the stand-by power supply that is arranged on power supply board 107 to move.Therefore, RTC102d, even when the power supply of game machine is cut off, also current time of Timing.In addition, RTC102d also can show to control on substrate 102 in game battery is set, and utilize this battery to move.
In addition, also RTC102d can be set, and every through the stipulated time when (for example, every 2ms), the timing by being arranged on Counter Value addition in the secondary RAM102c with standby RAM function.
Compensate and control substrate 103, carry out the emission control of game ball and the compensation of reward ball and control.This is compensated and controls substrate 103, and possess the CPU103a of compensation, compensate ROM103b, compensate RAM103c, and two-way can being connected with main control substrate 101 communicatedly.Compensate CPU103a, based on whether compensated the input signal of compensation ball count sense switch 32, door open switch 33 and the timer of game ball from detection, read and be stored in the program of compensating in the ROM103b row operation of going forward side by side and process, simultaneously based on above-mentioned processing, the data of correspondence are sent to main control substrate 101.In addition, compensating the outlet side of controlling substrate 103, be connected with for the accumulating part from game ball and compensate the compensation motor 31 of the reward ball compensation device of specified quantity reward ball to the player.Compensate CPU103a, based on the compensation number specified command that transmits from main control substrate 101, reading regulated procedure and go forward side by side when row operation processes from compensating ROM103b, appreciate the compensation motor 31 of ball compensation device by controls and compensate the reward ball of regulation to the player.At this moment, compensate RAM103c, will play a role as compensating the datamation zone of CPU103a when the calculation process.
In addition, confirm that not shown game ball lends device (card unit) and whether control substrate 103 and be connected with compensating, lend device (card unit) if be connected with game ball, transmit to emission control substrate 106 the emission control data that allow the emission game ball.
Emission control substrate 106 in case control substrate 103 reception emission control data from compensating, allows emission.In addition, read from the touch signal of tactile sensor 3b and the input signal that comes spontaneous emission knob 3a, energising is controlled emission and is used solenoid 4a, and makes its emission game ball.
Here, emission with reference to the frequency based on the output computation of Period that is arranged on the crystal oscillator in emission control substrate 106, is set as approximately 99.9 (inferior/as to divide) with the rotary speed of solenoid 4a.Accordingly, emission is with 1 game ball of 1 emission of the every rotation of solenoid, so in 1 minute, the game nodule number of emission is about 99.9 (individual/as to divide).That is, approximately launched 1 game ball in every 0.6 second.
Lamp is controlled substrate 104, and bright light is controlled the game that is arranged in gameboard 2 and shown with lighting device 16, perhaps the motor that is used for the change direction of illumination is implemented to drive and controls.In addition, the drive sources such as solenoid game is shown move with ornament device 14,15 and motor are controlled in energising.This lamp is controlled substrate 104, shows that with game controlling substrate 102 is connected, and controls based on being shown by game the data that substrate 102 transmits, and carries out above-mentioned various control.
Image control substrate 105 possesses not shown image C PU, image ROM, image RAM, VRAM and the audio frequency CPU, audio frequency ROM, the audio frequency RAM that show control be used to the image of implementing above-mentioned liquid crystal indicator 13.This image control substrate 105, two-way can being connected with above-mentioned game demonstration control substrate 102 communicatedly, and be connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its outlet side.
In above-mentioned image ROM, store the view data such as a lot of game display patterns 30 that show and background on liquid crystal indicator 13, image C PU is when reading established procedure based on the order that is shown 102 transmission of control substrate by game, read the view data of regulation from image ROM to VRAM, thereby the demonstration of implementing in liquid crystal indicator 13 is controlled.In addition, image C PU processes for various images such as liquid crystal indicator 13 backgrounds image Graphics Processings, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image will overlapping demonstrations in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.At this moment, if background image and pattern image are overlapping on same position, by the Z value with reference to the Z buffer of each view data of calculating according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially store pattern image into VRAM.
In addition, in above-mentioned audio frequency ROM, store the voice data of much exporting from audio output device 18, audio frequency CPU, when reading established procedure based on the order that is transmitted by game demonstration control substrate 102, the audio frequency output of control audio output device 18.
Below, with reference to Fig. 7~Figure 12, the detailed content that is stored in the various tables in main ROM101b is described.
Fig. 7 (a), Fig. 7 (b) are presented to determine whether and stop with what special pattern changed the key diagram that wins the first prize in lottery decision table that result is made as reference when winning the first prize in lottery.Fig. 7 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 7 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 7 (a) and Fig. 7 (b), the winning probability of medium and small coloured silk is different, but the probability that wins the first prize in lottery is identical.
Specifically, when winning the first prize in lottery decision table by low probability when random number decision table and high probability the random number decision table consisted of, it is with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and judge that based on selected table and the special pattern that extracts using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
For example, random number decision table during according to the low probability in the 1st special pattern display unit 19 shown in Fig. 7 (a), these two special patterns judgements of " 7 ", " 317 " will be judged as with random value and win the first prize in lottery.On the other hand, random number decision table during according to this high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special patterns judgements will be judged as with random value and win the first prize in lottery.In addition, random number decision table when no matter the random number decision table still adopts high probability during the low probability of employing, judge with random value when special pattern and will be judged as " medium and small coloured silk " for " 50 ", " 100 ", " 150 ", when random value is used in " 200 " these 4 special patterns judgements.In addition, during random value beyond above-mentioned, will be judged as " not prizing ".
Therefore, special pattern judges that the random number range with random value is 0~598, is 1/299.5 so be judged as the probability that wins the first prize in lottery when hanging down probability, and being judged as the probability that wins the first prize in lottery when high probability, to turn over 10 times be 1/29.95.In addition, be judged as the probability of medium and small coloured silk, be 1/149.75 when low probability and during high probability.
Fig. 7 (c) is presented at the result that stops of judging that general pattern changes whether to be the key diagram of the decision table of prizing of the time institute's reference of prizing.
Specifically, prize decision table during by non-contracting during game state when random number decision table and contracting during game state the random number decision table consisted of, it is with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and judge that based on selected table and prizing of extracting use random value, judgement is " prizing " or " not prizing ".
For example, random number decision table during game state during according to the non-contracting shown in Fig. 7 (c) is called " 0 " 1 and prizes and judge will be judged as with random value and prizes.On the other hand, random number decision table during game state during according to this contracting, prize and judge will be judged as with random value and prize in these 10 of " 0 "~" 9 ".In addition, during random value beyond above-mentioned, will be judged as " not prizing ".
Therefore, prizing and judge that the random number range with random value is 0~10, is 1/11 so be judged as the probability that wins the first prize in lottery during game state when non-contracting, and being judged as the probability that wins the first prize in lottery when contracting during game state, to turn over 10 times be 10/11.
Fig. 8 is the key diagram that shows the pattern decision table that stops pattern that determines special pattern.
Fig. 8 (a) is used for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 8 (b) is used for determining to stop the pattern decision table of pattern when medium and small coloured silk, and Fig. 8 (c) is used for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, all consisting of in each special pattern display unit has the pattern decision table, and it is made of with the pattern decision table with pattern decision table and the 2nd special pattern display unit the 1st special pattern display unit.
According to the pattern decision table, based on extract win the first prize in lottery pattern with random value or medium and small coloured picture case with random value etc., determine the kind (stopping pattern data) of special pattern.
In addition, based on the special pattern kind (stopping pattern data) that determines, control as showing to game the control command that substrate 102 transmits special pattern information, generate game display pattern specified command.Here, control command, its 1 order is made of the data of 2 bytes, and in order to identify the classification of control command, is made of the MODE data of 1 byte and 1 byte DATA data of the performed control command content of demonstration (function).This situation also changing pattern specified command with following is identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state change sign (with reference to Fig. 9 (a), Fig. 9 (b)) of reference in order to determine to win the first prize in lottery game state after end.It can be said that, the kind of special pattern (stopping pattern data) decision wins the first prize in lottery the game state after end.
In addition, as described below, corresponding with the kind (stopping pattern data) of special pattern, determine to win the first prize in lottery mode (with reference to Figure 10).Can also say thus, the kind of special pattern represents the mode that wins the first prize in lottery.
Therefore can also say, as the feature of the pattern decision table shown in Fig. 8 (a) in the present embodiment, in the 2nd special pattern display unit 20 of action, can not determine " short time prizes " (with reference to Figure 10) when game ball enters the 2nd starting port 10.
This be because, under game state, game ball can not enter the 2nd starting port 10 basically when non-contracting, yet if the decision short time prizes when game ball enters the 2nd starting port 10, even game state when specially contracting being set also might be given up the player to the enthusiasm of game.For preventing that this type of from giving up the factor of enthusiasm to game, in the pattern decision table of the 2nd special pattern display unit 20 shown in Fig. 8 (a), make it not determine and the prize kind (stopping pattern data) of corresponding special pattern of short time.
Fig. 9 (a) is that it determines game state change sign based on special pattern for the game state change sign decision table that determines the game state change sign of reference in order to determine to win the first prize in lottery game state after end.In addition, game state shown in Fig. 9 (a) change sign decision table, based on the kind (stopping pattern data) of special pattern, reference when winning the first prize in lottery game processing (with reference to Figure 22) and determine before game state change sign.
Fig. 9 (b) arranges tables of data for the winning the first prize in lottery of game state that determines to win the first prize in lottery after end when finishing.In when winning the first prize in lottery shown in Fig. 9 (b) finished, tables of data being set, game state during based on the prize-winning of storing in the game state buffer and game state change sign, the setting of the residue change frequency (J) of game state when the setting that when implementing setting, the contracting of residue change frequency (X) of setting, high probability game state of high probability game sign, game indicates, contracting.
Feature as table shown in Fig. 9 (b), when having determined that in the 1st special pattern display unit 19 the 1st is specific during with special pattern 3 (stop pattern data 03, corresponding short time prize), game state during based on the prize-winning of storing in the game state buffer, when making contracting when the setting of game sign or contracting number of times different.
Specifically, the 1st specific during with special pattern 3 (stopping pattern data 03), determine 02H as game state change sign.in addition, if store the data (00H: low probability game state of the game state that when showing high probability game sign and contracting, the game sign does not all arrange in the game state buffer, game state during non-contracting) although or show and to be provided with high probability game sign but the data (01H: high probability game state of the game state that game indicates when contracting is not set, game state during non-contracting), when high probability game sign is set after winning the first prize in lottery end, although the residue change frequency (X) of probability game state is set as 10000 times, but game sign when not setting contracting, and the residue change frequency (J) of game state also is set as 0 time will contracting the time.on the other hand, although show and high probability game sign not to be set but the data (02H: hang down the probability game state of the game state of game sign when being provided with contracting if store in the game state buffer, game state during contracting) game indicates the data (03H: high probability game state of the game state that all is set up or when showing high probability game sign and contracting, game state during contracting), when high probability game sign is set after winning the first prize in lottery end, the residue change frequency (X) of probability game state is set as 10000 times, game sign when also setting contracting, and in the time of will contracting, the residue change frequency (J) of game state also be set as 10000 times.Accordingly, the residue change frequency (J) of game state in the time of can be by the change contracting, the game state when bringing the player and winning the first prize in lottery are and so on enjoyment.
Figure 10 is the special electronic ornament manner of execution decision table that determines the Switching Condition of big prizes mouth switch gate 11b.According to table shown in Figure 10, based on the kind (stopping pattern data) of special pattern, the action frequency that decision is implemented in winning the first prize in lottery game or the opening ways table of big prizes mouth.
Figure 11 is the opening ways decision table that is presented at the detailed content of the big prizes mouth opening ways table that determines in Figure 10, and Figure 11 (a) is that to prize for a long time with opening ways decision table, Figure 11 (b) be that prizing the short time with opening ways decision table, Figure 11 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the short time of Figure 11 (b) prizes with the medium and small coloured silk opening ways decision table of opening ways decision table and Figure 11 (c), it has the difference of data on one innings of game number of times (R) and opening times (K), but, due to actual big prizes mouth switch motion number of times identical (15 times), opening time (0.052 second) and shut-in time (2.000 seconds) are also identical, so the player prizes from distinguishing in appearance medium and small coloured silk or short time.Accordingly, can bring the player and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in and set identical opening time and shut-in time, as long as there is the player can't differentiate the difference that medium and small coloured silk or short time prize.
In addition, the opening time of " short time prizes " or " medium and small coloured silk " (0.052 second), the same as mentioned above, time (approximately 0.6 second) than a game ball of emission is also short, even also be difficult to enter big prizes mouth 11 so opened big prizes mouth 11 game ball, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time of " prizing for a long time " (29.5 seconds), longer than the time (approximately 0.6 second) of a game ball of emission, so can be called " favourable opening ways ".
Figure 12 shows below the described key diagram that equally determines the changing pattern decision table of special pattern changing pattern.
Specifically, in the changing pattern decision table, the having or not of game state, special pattern encumbrance during based on the result of determination that wins the first prize in lottery, the special pattern that stops, contracting, arrive at and judge with random value and changing pattern random value, the decision changing pattern.In addition, based on the changing pattern that determines, in the transformation period that determines special pattern, generate to the game demonstration and control the changing pattern specified command that substrate 102 transmits special pattern information.Therefore, can say that " changing pattern " is the pattern that determines at least to win the first prize in lottery result of determination and special pattern transformation period.In addition, winning the first prize in lottery or medium and small when color, constituting and to arrive at, therefore winning the first prize in lottery or medium and small when color, constituting not with reference to arriving at and judge and use random value.In addition, arrive at judgement random value and changing pattern random value, its random number range is set to 100 (0~99).
In addition, as the feature of this changing pattern decision table shown in Figure 12, when not prizing, if game state game state during for contracting, the transformation period that is set to special pattern is shorter when the result of determination that wins the first prize in lottery.For example, when the result of determination that wins the first prize in lottery for not prizing and when keeping nodule number and being 2, if game state is just judged with random value and is determined transformation period as the changing pattern 9 (shorten and change) of 3000ms with 95% probability based on arriving at during contracting, if but when being non-contracting game state just determine that transformation period surpasses the changing pattern of 3000ms.As mentioned above, in case game state when being in contracting is set to transformation period shorter.
(explanation of game state)
Below, the game state when playing describes.In the present embodiment, play under any one game state in " low probability game state " " high probability game state " " game state during contracting " " game state during non-contracting ".Yet, when during the carrying out of game, at game state being " low probability game state " or " high probability game state ", necessarily be shown as " game state during contracting " or " game state during non-contracting ".That is, existing is namely that " low probability game state " is the situation of " game state during contracting " not only and is " hanging down the probability game state " but also be the situation of " game state during non-contracting ".In addition, the game state when having begun game, i.e. the initial game state of game machine 1, being set as namely is that " low probability game state " is again " game state during non-contracting ", in the present embodiment, this game state is called " common game state ".
Said " low probability game state " refers in the present embodiment, enter take game ball the 1st starting port 9 or the 2nd starting port 10 for condition enforcement win the first prize in lottery prize drawing, the winning probability that wins the first prize in lottery is set to 1/299.5 game state.Here said winning the first prize in lottery refers to, the process of the right of obtaining execution " game of prizing for a long time " or " short time prize game " of aftermentioned.
In contrast, so-called " high probability game state " refers to that the above-mentioned winning probability that wins the first prize in lottery is set to 1/29.95 game state.Therefore, in " high probability game state ", more easily obtain to carry out the right of " game of prizing for a long time " or " short time prize game " than " low probability game state ".
In the present embodiment, so-called " game state during non-contracting " refers to, in the prize drawing of the general pattern of carrying out as condition by mouth 8 by general pattern take game ball, its prize drawing required time is set as long namely 29 seconds, and the unlatching control time of the 2nd starting port 10 when prizing is set as the game state of shorter 0.2 second.That is, in case game ball is passed through mouth 8 by general pattern, carry out the prize drawing of general pattern, but its prize drawing result will can be determined after 29 seconds in this prize drawing beginning.And, if the prize drawing result was controlled to be the 2nd mode approximately 0.2 second with the 2nd starting port 10 thereafter for prizing.
In contrast, so-called " game state during contracting " refers to, the required time of the prize drawing of above-mentioned general pattern is set to 3 seconds, shorter than " game state during non-contracting ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, than " game state during non-contracting " long game state.In addition, under " game state during non-contracting ", the probability that will prize in the prize drawing of general pattern is set as 1/11, and under " game state during contracting ", the probability that will prize in the prize drawing of general pattern is set as 10/11.
In addition, in the prize drawing of general pattern, also remain unchanged even the probability of prizing can be set as any one game state that is in " game state during non-contracting " and " game state during contracting ".
(explanation of the kind of prizing)
In the present embodiment, be provided with " prizing for a long time ", " short time prizes " this 2 kinds " winning the first prize in lottery " and a kind " medium and small coloured silk ".
In the present embodiment, so-called " game of prizing for a long time " refer to, in enter the prize drawing that wins the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out as condition take game ball, and performed game when obtaining the executive chairman and prize the right of game the time.
In " game of prizing for a long time ", carry out altogether one innings of game that 15 times big prizes mouth 11 is opened.In each innings game, total opening time of big prizes mouth 11 is the longest is set as 29.5 seconds, during this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, finishes 1 time one innings game.That is, " game of prizing for a long time ", when game ball entered big prizes mouth 11, the player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain to appreciate in a large number ball.
In the present embodiment, so-called " short time prize game " refer to, wins the first prize in lottery prize drawing what enter take game ball that the 1st starting port 9 or the 2nd starting port 10 carry out as condition, obtaining to carry out short time performed game when prizing the right of game.
In " short time prize game ", carry out altogether one innings of game that 15 times big prizes mouth 11 is opened.But in each innings game, 11 of big prizes mouth are opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, finish 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so there is no the chance that game ball is scored, in addition, even there is game ball to enter, also only have the game ball of 1~2 left and right to enter at most in 1 time one innings game.In addition, in this " short time prize game ", if there is game ball to enter big prizes mouth 11, the same reward ball (for example 15 game ball) of compensating regulation.
In the present embodiment, so-called " medium and small color game " refer to, wins the first prize in lottery prize drawing what enter take game ball that the 1st starting port 9 or the 2nd starting port 10 carry out as condition, performed game when having obtained to carry out medium and small color right of playing.
In " medium and small color game ", identical with above-mentioned " short time prize game ", big prizes mouth 11 will be opened 15 times.At this moment, the opening time of big prizes mouth 11, switch opportunity, on-off mode are identical with above-mentioned " short time prize game " or be similar to the degree that the player can't or be difficult to distinguish " medium and small color game " and " short time prize game ".But, when game ball enters big prizes mouth 11, the reward ball (for example 15 game ball) of compensation regulation same as described above.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", should " win the first prize in lottery game " and above-mentioned " medium and small color game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be to be to win the first prize in lottery in the above-mentioned result that wins the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and according to the kind that wins the first prize in lottery the special pattern that determines (winning the first prize in lottery the kind of pattern), determine the kind of " winning the first prize in lottery ".And, according to the kind that wins the first prize in lottery pattern, change later game state after winning the first prize in lottery end.In addition, when " medium and small coloured silk ", after " medium and small color game state " finishes, can not change " high probability game state " or game states such as " game states during contracting ".For example, when " high probability game state " lower prize-winning was " medium and small coloured silk ", after " medium and small color game state " finished, " high probability game state " also still continuing.
Below, the carrying out of using game in flowchart text game machine 1.
(the main processing of main control substrate)
Use Figure 13 that the main processing of main control substrate 101 is described.
In case by power supply board 107 supply powers, generation systems is reset in host CPU 101a, host CPU 101a carries out following main processing.
At first, in step S10, host CPU 101a carries out initialization process.In this was processed, host CPU 101a read start-up routine according to the connection of power supply from main ROM, carried out initialization process to being stored in sign in main RAM etc. simultaneously.
In step S20, host CPU 101a upgrade changing pattern with random value, arrive at the game of judging with random value and show that random number is upgraded and process.
In step S30, host CPU 101a upgrades special pattern and judges with the initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until the insert handling of stipulating is carried out the processing of step S20 and step S30 repeatedly.
(the timer insert handling of main control substrate)
Below, use Figure 14 that the timer insert handling of main control substrate 101 is described.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, producing a commutator pulse in each specified period (4 milliseconds), thereby carry out the timer insert handling of the following stated.
At first, in step S100, host CPU 101a makes the information in the register that is stored in host CPU 101a be withdrawn into the stack area.
In step S110, host CPU 101a carries out the time control processing that various timer conters are upgraded in the renewal processing of the special play timer conters such as opening time of the renewal processing of special pattern time counter, special electronic ornament, the renewal processing of general pattern time counter, the renewal processing of general electric-opening time counter etc.Specifically, carry out deducting 1 processing from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter.
In step S120, host CPU 101a carry out special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, prize and judge the random number renewal processing of using random value.
Specifically, by adding 1 on each random number counter, and upgrade the random number counter.In addition, when the result after addition has surpassed the maximum of random number range, the random number counter is reduced to 0, and in random number counter circulation during 1 week, upgrades random number according to the value of at that time initial value random number.
In step S130, host CPU 101a special pattern judge with initial value random number counter, win the first prize in lottery pattern with initial value random number counter, medium and small coloured picture case with initial value random number counter on+1, thereby the initial value random number of upgrading the random number counter is upgraded processing.
In step S200, host CPU 101a carries out input control to be processed.In this was processed, host CPU 101a determined whether from the common reward mouthful sense switch 7a of entering, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, has carried out by each switches such as mouth sense switch 8a the input processing of inputting.Particular content will use Figure 15 to describe below.
In step S300, host CPU 101a carries out processing for the Te Tute electric control of controlling special pattern, special electronic ornament.Detailed content will use Figure 17~Figure 24 to describe below.
In step S400, host CPU 101a carries out processing for the Pu Tupu electric control of controlling general pattern, common electric ornament.Detailed content will use Figure 25~Figure 27 to describe below.
In step S500, host CPU 110a compensates to control and processes.In above-mentioned processing, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters in reward mouthfuls 7, if goal is arranged, will be respectively the compensation number specified command corresponding with it be sent to compensate and control in substrate 103.
More particularly, that confirms to upgrade in following Figure 15 commonly enters a reward mouthful reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and will enter a reward mouthful corresponding compensation number specified command with each and be sent to compensate and control substrate 103.Then, deduct the data of regulation from the reward ball count device corresponding with the compensation number specified command that transmits and upgrade.
In step S600, the data that host CPU 101a carries out external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command generate processing.
In step S700, host CPU 101a exports to control and processes.In this is processed, export the port output of the external information data that generate, starting port switch solenoid data, big prizes mouth switch solenoid data-signal and process in above-mentioned steps S600.In addition, in order to make special pattern display unit 19,20 and each LED bright light of general pattern display unit 21, and export the special pattern display unit data that generate and the display unit output of general pattern display unit data is processed in above-mentioned steps S600.In addition, also carry out order and transmit processing, the game that its transmission is arranged on main RAM101c shows with the order in the transmission of data storage area.
In step S800, the information that host CPU 101a will withdraw from step S100 returns in the register of host CPU 101a.
Use Figure 15 that the input control processing of main control substrate 101 is described.
At first, in step S210, host CPU 101a determines whether from the common reward mouthful sense switch 7a of entering and has inputted detection signal,, judges whether game ball has entered the common mouth 7 that enters to appreciate that is.Host CPU 101a from common when entering a reward mouthful sense switch 7a and having inputted detection signal, commonly enter the data of addition regulation on reward mouthful reward ball count device and upgrades what use in order to appreciate ball.
In step S220, host CPU 101a determines whether the detection signal of having inputted from big prizes mouth sense switch 11a,, judges whether game ball enters big prizes mouth 11 that is.Host CPU 101a, when having inputted detection signal from big prizes mouth sense switch 11a, data of addition regulation on the big prizes mouth used in order to appreciate ball reward ball count device and when upgrading, addition be used for counting enter big prizes mouth 11 game ball big prizes mouth goal counter (C) storage area Counter Value and upgrade.
In step S230, host CPU 101a determines whether the detection signal of having inputted from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and set the specified data that wins the first prize in lottery for judging.In addition, in the present embodiment, enter the game ball of the 1st platform 44 or the 2nd platform 45, more easily enter the 1st starting port 9 than the game ball that does not enter any one platform, and the game ball that enters the 2nd platform 45 more easily enters the 1st starting port 9 than the game ball that enters the 1st platform 44.Detailed content will use Figure 16 to describe below.
In step S240, host CPU 101a determines whether the detection signal of having inputted from the 2nd starting port sense switch 10a,, judges whether game ball has entered the 2nd starting port 10 that is.host CPU 101a, when having inputted detection signal from the 2nd starting port sense switch 10a, when the data of addition regulation are upgraded on the starting port reward ball count device that uses in order to appreciate ball, if be arranged on data in the 2nd special pattern encumbrance (U2) storage area less than 4, addition " 1 " in the 2nd special pattern encumbrance (U2) storage area, and extraction special pattern judgement random value, win the first prize in lottery the pattern random value, medium and small coloured picture case random value, arrive at the judgement random value, then the random value that extracts is stored in the 2nd special pattern storage area.
That is, if compare with the 1st starting port sense switch input processing of following Figure 16, although the zone of storage data is mutually different, namely the 1st special pattern storage area and the 2nd special pattern storage area, carry out identical processing.
In step S250, host CPU 101a judges whether inputted signal by mouth sense switch 8a, that is, whether game ball has passed through general pattern by mouth 8.In addition, host CPU 101a, when having inputted signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (for example, 0~10) extract 1 in and prize and judge and use random value, and the random value that extracts is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, perhaps extracting prizes judges and uses random value, and stores the random value that extracts in general pattern reserved storage area territory step.
Use Figure 16 that the 1st starting port sense switch input processing of main control substrate 101 is described.
At first, in step S230-1, host CPU 101a determines whether the detection signal of having inputted from the 1st starting port sense switch 9a.
When the detection signal of having inputted from the 1st starting port sense switch 9a, processing is transferred to step S230-2; When there is no input from the detection signal of the 1st starting port sense switch 9a, finish the 1st starting port sense switch input processing.
In step S230-2, host CPU 101a carries out the data that addition is stipulated on the starting port reward ball count device that uses in order to appreciate ball and the processing of upgrading.
In step S230-3, host CPU 101a judges that whether the data that are arranged in the 1st special pattern encumbrance (U1) storage area are less than 4.If be arranged on data in the 1st special pattern encumbrance (U1) storage area less than 4, processing be transferred to step S230-4; If the data that are arranged in the 1st special pattern encumbrance (U1) storage area are not less than 4, finish the 1st starting port sense switch input processing.
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
In step S230-5, host CPU 101a, extract special pattern judgement random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the special pattern judgement of extracting is stored in idle storage part with random value.
In step S230-6, host CPU 101a, extraction wins the first prize in lottery the pattern random value, and then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the pattern that wins the first prize in lottery that extracts is stored in idle storage part with random value.
In step S230-7, host CPU 101a, extract medium and small coloured picture case random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the medium and small coloured picture case that extracts is stored in idle storage part with random value.
In step S230-8, host CPU 101a extracts changing pattern with random value and arrives at the judgement random value with random value as the game demonstration, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and with the changing pattern that extracts with random value and arrive at and judge with random value and be stored in idle storage part.
Accordingly, in the regulation storage part of the 1st special pattern storage area, store special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, changing pattern with random value, arrive at the judgement random value.
Use Figure 17 that the Te Tute electric control processing of main control substrate 101 is described.
At first, be written into the value of Te Tute electric treatment data in step S301, and in step S302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, processing is transferred to special pattern storage determination processing (step S310); When Te Tute electric treatment data=1, processing is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, processing is transferred to special pattern stops processing (step S330); When Te Tute electric treatment data=3, processing is transferred to wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, processing is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, processing is transferred to wins the first prize in lottery game over and process (step S360).Detailed content will use Figure 18~Figure 24 to describe below.
Use Figure 18 that the special pattern storage determination processing of main control substrate 101 is described.
In step S310-1, host CPU 101a takes a decision as to whether in the variation demonstration of special pattern.If in the variation of special pattern demonstration (special pattern time counter value ≠ 0), finish special pattern storage determination processing here; In showing if not the variation of special pattern (special pattern time counter value=0), processing is transferred to step S310-2.
In step S310-2, host CPU 101a in the time of in the variation that is not special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.Be not 1 when above at the 2nd special pattern encumbrance (U2) storage area, processing is transferred to step S310-4; And judging that the 2nd special pattern encumbrance (U2) storage area when above as " 1 ", is transferred to step S310-3 with processing.
In step S310-3, deduct " 1 " and storage in the value of host CPU 101a from be stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.When the 1st special pattern encumbrance (U1) storage area is not 1 when above, processing is transferred to step S319-1; When judging that the 1st special pattern encumbrance (U1) storage area when above as " 1 ", is transferred to step S310-5 with processing.
In step S310-5, deduct " 1 " and storage in the value of host CPU 101a from be stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 101a implements mobile the processing to the data in special pattern encumbrance (U) storage area that is stored in and deducts corresponding special pattern reserved storage area territory in above-mentioned steps S310-2~S310-5.Specifically, 1 storage part before each data that will store in the 1st storage part of the 1st special pattern storage area or the 2nd special pattern storage area~the 4th storage part are transferred to., be stored in the data of the 1st storage part here, will be transferred to and judge storage area (the 0th storage part).At this moment, be stored in the data of the 1st storage part, will be written into and judge storage area (the 0th storage part), deletion has write the data of judging in storage area (the 0th storage part) from special pattern reserved storage area territory simultaneously.Accordingly, the special pattern that uses in last time game judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at the judgement random value, changing pattern is all deleted with random value.
In addition, in the present embodiment, preferentially move the 2nd special pattern storage area than the 1st special pattern storage area in step S310-2~step S310-6, but also can enter according to game ball ordinal shift the 1st special pattern storage area or the 2nd special pattern storage area of starting port, can also be than preferential mobile the 1st special pattern storage area of the 2nd special pattern storage area.
In step S311, host CPU 101a carries out winning the first prize in lottery determination processing based on the data (special pattern is judged with random value, won the first prize in lottery pattern random value, medium and small coloured picture case random value) of the judgement storage area that writes special pattern reserved storage area territory in above-mentioned steps S310-6 (the 0th storage part).Detailed content will use Figure 19 to describe below.
In step S312, host CPU 101a implements changing pattern and selects to process.
Changing pattern is selected to process, with reference to changing pattern decision table shown in Figure 12, and the having or not of game state during based on the kind of the result of determination that wins the first prize in lottery, special pattern, contracting, special pattern encumbrance (U), arriving at of obtaining judge with random value and changing pattern random value, the decision changing pattern.
In step S313, the changing pattern specified command that host CPU 101a will be corresponding with the changing pattern that determines is arranged on game and shows with in the transmission of data storage area.
In step S314, the game state when host CPU 101a confirms to change beginning, and game state specified command that will be corresponding with current game state is arranged on the game demonstration with in the transmission of data storage area.
In step S315, host CPU 101a begins to carry out the variation demonstration of special pattern on special pattern display unit 19 or 20.That is, when the information that writes processing region and the 1st keeps when relevant, will make the 1st special pattern display unit 19 flickers, keep when relevant to the 2nd, the 2nd special pattern display unit 20 is glimmered.
In step S316, show in case equally begin as mentioned above the variation of special pattern, host CPU 101a will be arranged in the special pattern time counter based on the transformation period (Counter Value) of the changing pattern that determines in above-mentioned steps S312.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.
In step S317, host CPU 101a arranges 00H in the demonstration determination flag.That is, remove the demonstration determination flag.
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and by processing being transferred in special pattern change process shown in Figure 20, stores determination processing and finish special pattern.
In step S319-1, host CPU 101a judges in the demonstration determination flag whether be provided with 01H.If be provided with 01H in the demonstration determination flag, finish special pattern storage determination processing, when not being provided with 01H in the demonstration determination flag, processing is transferred to step S319-2.
In step S319-2, host CPU 101a arranges 01H in the demonstration determination flag, in order to avoid the demonstration specified command repeatedly is set in following step S319-3.
In step S319-3, host CPU 101a will demonstrate specified command and be arranged on the game demonstration with in the transmission of data storage area, and finish special pattern storage determination processing.
Use Figure 19 explanation to win the first prize in lottery determination processing.
At first, in step S311-1, host CPU 101a judges whether high probability game sign is set as ON in high probability game sign storage area.When so-called high probability game sign is set as ON, refer to that current game state is the situation of high probability game state.When high probability game sign is set as ON, processing is transferred to step S311-2, when high probability game sign is not set as ON, processing is transferred to step S311-3.
In step S311-2, when judging current game state as the high probability game state, host CPU 101a will select " random number decision table during high probability ".
In step S311-3, host CPU 101a is if judge that current game state is non-high probability game state (low probability game state), selects " random number decision table during low probability ".
In step S311-4, host CPU 101a judges based on selected in above-mentioned steps S311-2 or step S311-3 " random number decision table during high probability " or when probability " low random number decision table " that the special pattern in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6 is judged and uses random value.
More particularly, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, with reference to the 1st special pattern display unit of Fig. 7 (a) with winning the first prize in lottery decision table; If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, with reference to the 2nd special pattern display unit of Fig. 7 (b) with winning the first prize in lottery decision table, and judge that based on special pattern using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.When being judged as when winning the first prize in lottery, processing is transferred to step S311-6, when not being judged as when winning the first prize in lottery, processing is transferred to step S311-11.
In step S311-6, host CPU 101a, win the first prize in lottery the pattern random value by judging in the judgement storage area (the 0th storage part) write special pattern reserved storage area territory in above-mentioned steps S310-6, and in step S311-7 the kind (stopping pattern data) of decision special pattern.
Specifically, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, with reference to the 1st special pattern display unit pattern decision table of Fig. 8 (a); If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, with reference to the 2nd special pattern display unit pattern decision table, and based on winning the first prize in lottery the pattern random value, the special pattern kind that decision stops.
In addition, the special pattern that determines, as described below, in the special pattern of Figure 22 stops processing, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", simultaneously in the medium and small color game processing that wins the first prize in lottery game processing and Figure 24 of Figure 23, also use the manner of execution of the kind and the big prizes mouth that decide the big prizes mouth of carrying out breakdown action, and the winning the first prize in lottery during game over processes of Figure 25, also with deciding the game state change sign of reference in order to determine to win the first prize in lottery game state after end.
In step S311-7, host CPU 101a is arranged on the pattern data that stops that determining to stop in the pattern data storage area
In step S311-8, host CPU 101a is in order to be sent to the data corresponding with special pattern in game demonstration control substrate 102, by generating and winning the first prize in lottery with the corresponding game display pattern specified command of special pattern, show with in the transmission of data storage area and be arranged on game.
In step S311-9, host CPU 101a based on stopping pattern data, determines the game state change sign of reference in order to determine to win the first prize in lottery game state after end.
Specifically, with reference to the decision table of the change of the game state shown in Fig. 9 (a) sign, and based on stopping pattern data, determine game state change sign, then the game state change sign that determines is arranged in game state change sign storage area.
In step S311-10, host CPU 101a, judge game state when winning the first prize in lottery according to the information in game state storage area (game sign storage area, high probability game sign storage area during contracting) of being arranged on, and the game state information of the game state when demonstration is won the first prize in lottery is arranged in the game state buffer.Specifically, if contracting time game sign and all settings of high probability game sign arrange 00H; If when contracting is set, game does not indicate and is provided with high probability game sign, 01H is set; If when being provided with contracting, game indicates and high probability game sign is not set, 02H is set; If during contracting, game sign and high probability game sign all arrange, 03H is set.
as mentioned above, with game state storage area (game sign storage area during contracting, high probability game sign storage area) difference, game state when winning the first prize in lottery is set in the game state buffer, be because: will reset game state storage area (game sign storage area during contracting during winning the first prize in lottery game, game sign when the high probability game sign high probability game sign storage area) or contracting, so win the first prize in lottery finish after game state when winning the first prize in lottery, when again determining to win the first prize in lottery the game state when finishing, can't be with reference to the game state storage area.As mentioned above, different from the game state storage area, by being provided for storing the game state buffer of the game information that shows the game state when winning the first prize in lottery, and winning the first prize in lottery end afterwards with reference to the game information in the game state buffer, therefore game state that can be when winning the first prize in lottery resets the game state that wins the first prize in lottery after end when game state and contracting (during contracting number of times etc.).
In step S311-11, host CPU 101a is not judged as when winning the first prize in lottery in above-mentioned steps S311-5, determines whether to be judged as medium and small coloured silk.When being judged as medium and small coloured silk, processing is transferred to step S311-12, when not being judged as medium and small coloured silk, processing is transferred to step S311-15.
In step S311-12, host CPU 101a, by judging the medium and small coloured picture case random value in the judgement storage area (the 0th storage part) write special pattern reserved storage area territory in above-mentioned steps S310-6, and the kind of decision special pattern.
Specifically, with reference to the pattern decision table of Fig. 8 (b), based on medium and small coloured picture case random value, determine the kind of special pattern.In addition, in the present embodiment, be provided with " medium and small color A " and " medium and small color B " as the kind of " medium and small coloured silk ".But no matter getting the winning number in a bond is any " medium and small coloured silk ", and the content of the medium and small color game of carrying out thereafter is identical, and in " medium and small color A " and " medium and small color B ", the special pattern that only stops showing on special pattern display unit 19,20 is different.
In step S311-13, host CPU 101a determines that with showing medium and small coloured silk is arranged on and stops in the pattern data storage area with the pattern data that stops of special pattern kind.
In step S311-14, host CPU 101a, for the data corresponding with special pattern are sent in game demonstration control substrate 102, generate with medium and small color with the corresponding game display pattern specified command of special pattern, and be arranged on the demonstration of playing with in the transmission of data storage area.
In step S311-15, host CPU 101a is with reference to the pattern decision table of Fig. 8 (c) determine the not prize special pattern of use, and the pattern data that stops of the use of not prizing that determining is arranged on and stops in the pattern data storage area.
In step S311-16, host CPU 101a, for the data corresponding with special pattern are sent in game demonstration control substrate 102, generate and do not prize with the corresponding game display pattern specified command of special pattern, and show with in the transmission of data storage area by being arranged on game, and finish to win the first prize in lottery determination processing.
Use Figure 20 that the special pattern change process is described.
Does host CPU 101a determine whether through the transformation period that arranges in step S316 (special pattern time counter value=0 in step S320-1?).Its result when being judged to be when not passing through transformation period, finishing the special pattern change process, and carries out next subprogram.
In step S320-2, if be judged to be through the set time, in the routine processes (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, the special pattern that will arrange in above-mentioned steps S311-12, S311-18, S311-20 stops being presented in special pattern display unit 19,20.Accordingly, report to the player result of determination that wins the first prize in lottery.
In step S320-3, host CPU 101a determines that with pattern command set is in game shows with the transmission of data storage area.
In step S320-4, if begin the demonstration that stops of above-mentioned special pattern, host CPU 101a will arrange pattern dwell time (1 second=1500 Counter Value) in the special pattern time counter.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out 1-1 subtraction to be processed.
In step S320-5, host CPU 101a arranges 2 in Te Tute electric treatment data, and processing is transferred to special pattern shown in Figure 21 stops processing, and finishes the special pattern change process.
Use Figure 21 to illustrate that special pattern stops processing.
In step S330-1, host CPU 101a determine whether through in above-mentioned steps S320-4 set pattern dwell time (special pattern time counter value=0?).Its result when being judged to be when not passing through the pattern dwell time, finishing special pattern and stops processing, and carry out next subprogram.
In step S330-2, host CPU 101a judges when contracting to indicate whether be set as ON in game sign storage area.When in the so-called sign storage area of playing when contracting, sign is set as ON, the situation of game state when referring to current game state for contracting.When in game sign storage area, sign is set as ON when in contracting, processing is transferred to step S330-3, when in game sign storage area, sign is set as OFF when in contracting, processing is transferred to step S330-6.
In step S330-3, host CPU 101a, at current game state when the contracting during game state, will be when being stored in contracting deduct the operation values of " 1 " in (J) residue change frequency (J) storage area of game state, store as new residue change frequency (J).
In step S330-4, host CPU 101a determines whether residue change frequency (J)=0.If residue change frequency (J)=0 is transferred to processing step S330-5, if not residue change frequency (J)=0, processing is transferred to step S330-6.
In step S330-5, host CPU 101a is at residue change frequency (J)=0 o'clock, and game indicates that the sign in storage area is made as OFF when being stored in contracting.In addition, so-called above-mentioned residue change frequency (J) shows for " 0 " means the variation of the special pattern that carries out stipulated number when contracting under game state, and game state during the end contracting.
In step S330-6, host CPU 101a confirms current game state, and the game state specified command is arranged on the game demonstration with in the transmission of data storage area.
In step S330-7, host CPU 101a takes a decision as to whether and wins the first prize in lottery.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=01~06 as winning the first prize in lottery pattern?) data., when being judged as when winning the first prize in lottery pattern, processing is transferred to step S330-11 here, when not being judged as when winning the first prize in lottery pattern, processing is transferred to step S330-8.
In step S330-8, host CPU 101a takes a decision as to whether medium and small coloured silk.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=07,08 as medium and small coloured picture case?) data., when being judged as medium and small coloured picture case, processing is transferred to step S330-9 here, when not being judged as medium and small coloured picture case, processing is transferred to step S330-10.
In step S330-9, host CPU 101a sets 4 in Te Tute electric treatment data, and processing is transferred to medium and small color game processing shown in Figure 23.
In step S330-10, host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 180.
In step S330-11, host CPU 101a sets 3 in Te Tute electric treatment data, and processing is transferred to the game processing that wins the first prize in lottery shown in Figure 22.
In step S330-12, number of times when host CPU 101a resets game state or contracting.Data when when specifically, removing residue change frequency (X) storage area at high probability game sign storage area, high probability game state, contracting, game indicates storage area, contracting in residue change frequency (J) storage area of game state.
In step S330-13, host CPU 101a is according to stopping pattern data, judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and the initiation command corresponding with the classification that wins the first prize in lottery is arranged on the game demonstration with in the transmission of data storage area.
In step S330-14, host CPU 101a is according to stopping pattern data, and judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and will be arranged in the special play timer conter time started corresponding with the classification that wins the first prize in lottery.In addition, the special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.In case this processing finishes, finish special pattern and stop processing.
Use Figure 22 explanation to win the first prize in lottery game processing.
At first, in step S340-1, whether host CPU 101a judges current as in beginning.Specifically, if store " 0 " in one innings of game number of times (R) storage area, whether current being in beginning be so with reference to one innings of game number of times (R) storage area, judges current as in beginning.When judge current as the beginning in the time, processing is transferred to step S340-2, when judge current as non-beginning in the time, processing is transferred to step S340-9.
In step S340-2, host CPU 101a determined whether through the time started that sets in advance.That is, take a decision as to whether special play timer conter value=0, if special play timer conter value=0 was judged to be through the time started.Its result when not passing through the time started, finishes this and wins the first prize in lottery game processing, when having passed through the time started, processing is transferred to step S340-3.
In step S340-3, host CPU 101a according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determines the opening ways decision table corresponding with the classification that wins the first prize in lottery.Specifically, as shown in figure 10, according to stopping pattern data, decision is to prize for a long time to prize with opening ways decision table (Figure 11 (a)) or short time to use opening ways decision table (Figure 11 (b)).
In step S340-4, host CPU 101a in one innings of game number of times (R) storage area, adds " 1 " and stores what store on preceding switch game number of times (R).In addition, in this step SS340-4, do not store any information in one innings of game number of times (R) storage area.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
In step S340-5, host CPU 101a at opening times (K) storage area, adds " 1 " and stores on the current opening times (K) of storing.
In step S340-6, host CPU 101a, with reference to the opening ways decision table, the energising that big prizes mouth switch solenoid 11c is set begins data, and big prizes mouth switch gate 11b is moved, thereby opens big prizes mouth 11.
In step S340-7, host CPU 101a is with reference to the opening ways decision table (with reference to Figure 12) that determines in above-mentioned steps S340-3, and based on current one innings of game number of times (R) and opening times (K), opening time of big prizes mouth 11 is arranged in the special play timer conter.
In step S340-8, host CPU 101a, in order to show to game the one innings of game number of times information of substrate 102 transmission of controlling according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of game specified command be arranged on the game demonstration with in the transmission of data storage area.In this step S340-8, because one innings of game number of times (R) is " 1 ", so being opened one innings of game specified command, big prizes mouth is arranged on the game demonstration with in the transmission of data storage area.
In step S340-9, whether host CPU 101a judges current as in finishing.Said end here refers to the processing after predefined one innings of game all finishes.Therefore, current as in finishing the time when judging, processing is transferred to step S340-29, be not in end the time when judging current, processing is transferred to step S340-10.
In step S340-10, host CPU 101a judges that whether big prizes mouth is as in closing.And, when judging that big prizes mouth as closing when middle, is transferred to step S340-11 with processing, when judging that big prizes mouth is not to close when middle, is transferred to step S340-16 with processing.
In step S340-11, host CPU 101a determined whether through the shut-in time of setting in following step S340-20.In addition, the shut-in time is also identical with the time started, takes a decision as to whether special play timer conter value=0.Its result if without spending the shut-in time, finish this and win the first prize in lottery game processing, if passed through the shut-in time, is transferred to processing step S340-12.
In step S340-12, host CPU 101a adds " 1 " and stores in opening times (K) storage area on the current opening times (K) of storing.
In step S340-13, host CPU 101a, with reference to the opening ways decision table, the energising that big prizes mouth switch solenoid 11c is set begins data, thereby opens big prizes mouth 11.
In step S340-14, host CPU 101a, with reference to the opening ways decision table (with reference to Figure 11) that determines in above-mentioned steps S340-3, based on current one innings of game number of times (R) and opening times (K), opening time of big prizes mouth 11 is arranged in the special play timer conter.
In step S340-15, host CPU 101a, take a decision as to whether K=1, when K=1, show that to game control substrate 102 transmits game number of times information one innings, therefore is arranged on game according to one innings of game number of times (R) with one innings of game specified command of big prizes mouth unlatching (R) and shows with in the transmission of data storage area.For example, if one innings of game number of times (R) is " 2 ", big prizes mouth is opened 2 innings of game specified commands and be arranged on the game demonstration with in the transmission of data storage area.On the other hand, when non-K=1, big prizes mouth is not opened (R) one innings of game specified command and be arranged on the game demonstration with in the transmission of data storage area, and finish to win the first prize in lottery game processing.That is, mean the beginning of one innings of game during so-called K=1, so only one innings of when beginning game, transmit big prizes mouth and open (R) one innings of game specified command.
In step S340-16, host CPU 101a judges whether the value of big prizes mouth goal counter (C) reaches regulation number (for example 9).And, if the value of big prizes mouth goal counter (C) does not reach the regulation number, processing is transferred to step S340-17, if the value of big prizes mouth counter (C) has reached the regulation number, processing is transferred to step S340-21.
In step S340-17, whether host CPU 101a determines whether through set opening time (being special play timer conter value=0).If passed through the set opening time, processing is transferred to step S340-18, if do not pass through the set opening time, finish this and win the first prize in lottery game processing.
In step S340-18, host CPU 101a judges whether opening times (K) is the maximum opening times that is equivalent to one innings of game.Here, if opening times (K) is for being equivalent to the maximum opening times of one innings of game, processing is transferred to step S340-21, if opening times (K) is not the maximum opening times that is equivalent to one innings of game, processing is transferred to step S340-19.
In step S340-19, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth 11.
In step S340-20, host CPU 101a is with reference to the opening ways decision table (with reference to Figure 11) that determines in above-mentioned steps S340-3, based on current one innings of game number of times (R) and opening times (K), shut-in time of big prizes mouth 11 is arranged in the special play timer conter.
In step S340-21, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth 11.
In step S340-22, host CPU 101a arranges 0 in opening times (K) storage area, and with the zero clearing of opening times (K) storage area.
In step S340-23, host CPU 101a arranges 0 in big prizes mouth goals (C) storage area, and with the zero clearing of big prizes mouth goals (C) storage area.
In step S340-24, host CPU 101a judges whether be stored in one innings of one innings of game number of times (R) in game number of times (R) storage area is maximum.When one innings of game number of times (R) is maximum, processing is transferred to step S340-26, when being not maximum, processing is transferred to step S340-25 when one innings of game number of times (R).
In step S340-25, host CPU 101a adds " 1 " and stores what store in one innings of game number of times (R) storage area on preceding switch game number of times (R).
In step S340-26, host CPU 101a resets and is stored in one innings of game number of times (R) in game number of times (R) storage area one innings.
In step S340-27, host CPU 101a, according to stopping pattern data, judgement wins the first prize in lottery " prizing for a long time " or " short time prizes ", and for the finish command corresponding with the classification that wins the first prize in lottery is sent to game demonstration control substrate 102 and is arranged on the game demonstration with in the transmission of data storage area.
In step S340-28, host CPU 101a according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and will be arranged in the special play timer conter concluding time corresponding with the classification that wins the first prize in lottery.
In step S340-29, host CPU 101a determines whether through the set concluding time, when being judged to be through during the concluding time, in step S340-30, host CPU 101a arranges 5 in Te Tute electric treatment data, and processing is transferred to shown in Figure 24 win the first prize in lottery game over and process.On the other hand, being judged to be when not passing through the concluding time, directly finish this and win the first prize in lottery game processing.
Use Figure 23 that medium and small color game processing is described.
In step S350-1, host CPU 101a determines whether and transmits initiation command.Do not transmit initiation command if be judged to be, processing is transferred to step S350-2, if judgement has transmitted initiation command, processing is transferred to step S350-3.
In step S350-2, host CPU 101a determines medium and small color with opening ways decision table (Figure 11 (c)).
Whether in step S350-3, host CPU 101a is being judged to be when transmitting initiation command, judge current as in beginning.If judge current as the beginning in, processing is transferred to step S350-4, be not in beginning if judge current, processing is transferred to step S350-8.
In step S350-4, host CPU 101a, judge current as the beginning in the time, determine whether through the predefined time started.That is, take a decision as to whether special play timer conter value=0, if beginning timer conter value=0 was judged to be through the time started.In addition, as shown in hereinafter, judge big prizes mouth 11 as in closing in step S350-8, also determine whether through in step S350-14 set shut-in time.In addition, the shut-in time is also identical with the time started, so that whether special play timer conter=0 is judged.
Its result when not passing through setting-up time, finishes this medium and small color end process, when having passed through setting-up time, processing is transferred to step S350-5.
In step S350-5, host CPU 101a in opening times (K) storage area, adds " 1 " and stores on the current action frequency (K) of storing.
In step S350-6, host CPU 101a opens big prizes mouth 11 by beginning the energising to big prizes mouth switch solenoid 11c.
In step S350-7, host CPU 101a is medium and small color with opening ways decision table (Figure 11 (c)) with reference to what determine in above-mentioned steps S350-2, and based on opening times (K), opening time of big prizes mouth 11 is arranged in the special play timer conter.
In step S350-8, host CPU 101a judges that whether big prizes mouth 11 is as in closing.If be judged as and close, processing is transferred to step S350-4, if judge that big prizes mouth is not in closing, processing is transferred to step S350-9.
In step S350-9, whether host CPU 101a judges current as in finishing.Current as in finishing the time when judging, in step S350-19, determine whether through the set concluding time, when judge current as non-end in the time, processing is transferred to step S350-10.
In step S350-10, host CPU 101a judges whether the value of big prizes mouth goal counter (C) reaches regulation number (for example 9).When the value of judging big prizes mouth goal counter (C) has reached the regulation number, processing is transferred to step S350-15, when the value of not judging big prizes mouth goal counter (C) reaches the regulation number, processing is transferred to step S350-11.
In step S350-11, whether host CPU 101a determines whether through opening time (being special play timer conter value=0).If through the opening time that setting, processing is transferred to step S350-12, if do not pass through the opening time that sets, finish medium and small color game processing.
In step S350-12, host CPU 101a judges that whether the current action frequency (K) that is stored in opening times (K) storage area is as maximum., if opening times (K) is maximum opening times, processing is transferred to step S350-15 here, if opening times (K) is not maximum opening times, processing is transferred to step S350-13.Specifically, as shown in Figure 11 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
In step S350-13, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth 11.
In step S350-14, host CPU 101a is medium and small color with opening ways decision table (Figure 11 (c)) with reference to what determine in above-mentioned steps S350-2, and based on opening times (K), will be set in the shut-in time in the special play timer conter.
In step S350-15, the energising that host CPU 101a arranges big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth 11.
In step S350-16, host CPU 101a when reaching maximum, resets the opening times (K) that is stored in opening times (K) storage area at judgement opening times (K).
In step S350-17, host CPU 101a is with the zero clearing of big prizes mouth goals (C) storage area.
In step S350-18, host CPU 101a is in order to show that to game controlling substrate 102 transmits the information of medium and small color game over, is arranged on game with the finish command and shows with in the transmission of data storage area.
In step S350-19, host CPU 101a in the special play timer conter of main RAM101c, is arranged on the Counter Value corresponding with the concluding time in the special play timer conter.
In step S350-20, host CPU 101a determined whether through the concluding time, if be judged to be through the concluding time, be arranged on Te Tute electric treatment data 0 in step S350-21, and processing is transferred in special pattern storage determination processing shown in Figure 180, do not pass through the concluding time if be judged to be, finish medium and small color game processing.
Using Figure 24 explanation to win the first prize in lottery game over processes.
In step S360-1, host CPU 101a is loaded in the game state change sign that is arranged in above-mentioned steps S311-12 in game state change sign storage area and the game information in the game state buffer.
In step S360-2, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 9 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, carry out whether arranging the processing of high probability sign when winning the first prize in lottery end in high probability game sign storage area.For example, if game state change sign is " 02 ", in high probability game sign storage area, the high probability sign is set.
In step S360-3, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 9 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, the number of times of regulation is set in residue change frequency (X) storage area of high probability game state.For example, if game state change sign is 02H, arrange 10000 times in residue change frequency (X) storage area of high probability game state.
In step S360-4, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 9 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, the processing of game sign when carrying out whether in game sign storage area, contracting being set when contracting.For example, when game state change sign is 02H, if the game information in the game state buffer is 00H or 01H, game sign when contracting not being set in game sign storage area when contracting, if but the game information in the game state buffer is 02H or 03H, game sign when in game sign storage area, contracting being set when contracting.
In step S360-5, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 9 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, the number of times of regulation is set in residue change frequency (J) storage area of game state when contracting.For example, when game state change sign is 02H, if the game information in the game state buffer is 02H, arrange 0 time in residue change frequency (J) storage area of game state when contracting; If the game information in the game state buffer is not 02H, arrange 10000 times in residue change frequency (J) storage area of game state when contracting.
In step S360-6, host CPU 101a confirms game state, and the game state specified command is arranged on the game demonstration with in the transmission of data storage area.
In step S360-7, host CPU 101a arranges 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 180.
Use Figure 25 that Pu Tupu electric control processing is described.
At first, in step S401, be written into the value of Pu Tupu electric treatment data, reference branch address from the Pu Tupu electric treatment data that are written among step S402, Pu Tupu electric treatment data=0 o'clock, processing is transferred to general pattern change process (step S410); Pu Tupu electric treatment data=1 o'clock, processing is transferred to the common electric ornament controls and process (step S420).Detailed content will use Figure 26, Figure 27 to describe below.
Use Figure 26 that the general pattern change process is described.
In step S410-1, host CPU 101a takes a decision as to whether in the variation demonstration of general pattern.If in the variation of general pattern demonstration, processing is transferred to step S410-13, in the variation demonstration of general pattern, processing is transferred to step S410-2.
In step S410-2, host CPU 101a, general pattern be not change to show in the time, judge that whether the encumbrance (G) that is stored in the general pattern in general pattern encumbrance (G) storage area is as more than 1.Because the variation of not carrying out general pattern when encumbrance (G) is " 0 " shows, so finish the general pattern change process.
In step S410-3, host CPU 101a, judge in step S410-2 when the encumbrance (G) of general pattern is above as " 1 ", deduct the new encumbrance (G) of " 1 " in the value (G) of storage from be stored in special pattern encumbrance (G) storage area.
In step S410-4, the mobile of data that host CPU 101a is stored in general pattern reserved storage area territory processed.Specifically, each data that are stored in the 1st storage part~the 4th storage part are transferred in front 1 storage part.At this moment, be stored in the processing region that data in front 1 storage part are written into regulation, delete from general pattern reserved storage area territory simultaneously.
In step S410-5, host CPU 101a judges the random value of prizing be stored in general pattern reserved storage area territory.In addition, storing a plurality of prizing during random number, read according to the stored order of this random number of prizing.
Specifically, with reference to the decision table of prizing shown in Fig. 7 (c), contrast prizing that above-mentioned list deciding extracts and whether judge with random value as prizing.For example, according to above-mentioned table, if game state when being non-contracting, the judgement of from the random number of prizing of " 0 "~" 10 ", being prized in " 0 " this 1 is judged to be with random value prizes; If game state during contracting, from the random number of prizing of " 0 "~" 10 ", prized in these 10 of " 0 "~" 9 " and judge to be judged to be with random value and prizes, other random numbers are judged to be do not prize.
In step S410-6, host CPU 101a is with reference to the result of determination of the random number of prizing in above-mentioned steps S205, and being judged to be when prizing, the pattern of prizing will be set in step S410-7; Being judged to be when not prizing, the pattern of not prizing will be set in step S410-8.
Here the said pattern of prizing refers to, the pattern of the final bright light of LED on above-mentioned general pattern display unit 21; The so-called pattern of not prizing refers to, LED is not bright light and the pattern of turning off the light finally.In addition, the prize setting of pattern of what is called refers to, with in the process of the demanded storage that makes the LED bright light on general pattern display unit 21 in the storage area of regulation; The setting of the so-called pattern of not prizing refers to, with the process in the storage area that the demanded storage that LED is turned off the light is being stipulated.
In step S410-9, host CPU 101a judges when contracting to indicate whether be set as ON in game sign storage area.So-called indicate when being set as ON in game sign storage area when contracting, when referring to that game state is in contracting during game state; When so-called above-mentioned sign is not set as ON, when referring to that game state is in non-contracting during game state.
In addition, host CPU 101a if judge that game indicates that in storage area, sign is set as ON when contracting, is arranged on the Counter Value corresponding with 3 seconds on the general pattern time counter in step S410-10; If judge that game indicates that in storage area, sign is not set as ON when contracting, in step S410-11, the Counter Value corresponding with 29 seconds be arranged on the general pattern time counter.According to the processing of above-mentioned steps S410-10 or step S410-11, determine the variation displaying time of general pattern.In addition, the general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.
In step S410-12, host CPU 101a, the variation of beginning general pattern shows in general pattern display unit 21.The variation demonstration of so-called general pattern refers to, makes the LED flicker with the interval of stipulating in general pattern display unit 21, brings the player just like the demonstration of the impression in drawing a lottery.The variation of this general pattern shows, only continues to carry out the time that sets in above-mentioned steps S410-10 or step S410-11.In case this processing finishes, and will finish the general pattern change process.
In step S410-13, host CPU 101a if judge it is in the variation demonstration of general pattern in above-mentioned steps S410-1, determines whether through set transformation period.That is, whether every 4ms carries out a subtraction processing to judge the general pattern time counter, and whether set general pattern time counter is 0.Its result is not if set transformation period is passed through in judgement, owing to being necessary that continuing to keep original variation shows, so carry out next subprogram after finishing the general pattern change process.
In step S410-14, if set transformation period has been passed through in judgement, host CPU 101a stops at the variation of general pattern in general pattern display unit 21.At this moment, in general pattern display unit 21, stop showing the general pattern (prize pattern or the pattern of not prizing) of setting according to routine processes before.Accordingly, report the prize drawing result of general pattern to the player.
In step S410-15, host CPU 101a judges whether set general pattern is the pattern of prizing, if set general pattern is the pattern of prizing, Pu Tupu electric treatment data=1 is set in step S410-16, and processing is transferred to common electric ornament control processing, if set general pattern is the pattern of not prizing, directly finish the general pattern change process.
Use Figure 27 that common electric ornament control processing is described.
In step S420-1, host CPU 101a judges whether be provided with the general electric-opening time in general electric-opening time counter.In addition, if be provided with the opening time in general electric-opening time counter, processing is transferred to step S420-6, if be not provided with the opening time in general electric-opening time counter, processing is transferred to step S420-2.
In step S420-2, host CPU 101a plays to indicate whether be set as ON when judging when contracting in game sign storage area contracting.
In step S420-3, host CPU 101a indicates and is set as ON if play when judging when contracting in game sign storage area contracting, namely, at current game state when the contracting during game state, the setting Counter Value corresponding with 3.5 seconds in general electric-opening time counter.
In step S420-4, indicate and be not set as ON if play when judging when contracting in game sign storage area contracting, host CPU 101a will arrange the timer value corresponding with 0.2 second in general electric-opening time counter.
In step S420-5, host CPU 101a begins to switch on to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
In step S420-6, host CPU 101a determined whether through the set general electric-opening time.That is, whether every 4ms carries out a subtraction processing to judge general electric-opening time counter, and whether set general electric-opening time counter value is 0.In addition, if general electric-opening time counter value is not 0, repeatedly carry out this step until be judged to be general electric-opening time counter value=0, if set general electric-opening time counter value=0 is transferred to processing step S420-7.
In step S420-7, if judgement has been passed through the set general electric-opening time, host CPU 101a stops switching on to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and the Resume Mission ball can't or be difficult to the state of goal again, and during executory contracting, game will finish.
In step S420-8, host CPU 101a arranges Pu Tupu electric treatment data=0 and processing is transferred in the general pattern change process of Figure 26, finishes the common electric ornament and controls and process.
Below, the relevant game of simple declaration shows the overview of controlling substrate 102.
Playing shows control substrate 102, the various game demonstrations during the major control game and during standby.More particularly, the changing pattern specified command that reception receives from main control substrate 101, game display pattern specified command, game state specified command, pattern are determined order, initiation command, the finish command etc., and carry out ordering corresponding processing with each, then based on this processing, corresponding data are sent to lamp control substrate 104 or image control substrate 105.
Below, the relevant image control substrate 105 of simple declaration and lamp are controlled the overview of substrate 104.
In image control substrate 205, when controlling liquid crystal indicator 112, show that based on the game that receives audio frequency CPU reads the audio output device control program from audio frequency ROM with order, then be controlled at the audio frequency output in audio output device 18.In addition, transmit game to image control substrate 105 and show with order in case show to control substrate 102 from game, image C PU fetch program from image ROM, and show with order based on the game that receives and be controlled at image demonstration in liquid crystal indicator 13.
Control in substrate 104 at lamp, show that based on the game that receives reading game with order shows ornament device action program, then show with order based on the game that receives and read game demonstration lighting device control program, control game and show with lighting device 16.
In the present embodiment, as mentioned above, when game ball having been detected and enter the 1st starting port 9 and the 2nd starting port 10, in the time of the prize drawing of underway first prize in a lottery, compensate the reward ball (for example 3 game ball) of regulation.Yet, in the present embodiment, be not limited in this, can be also when game ball having been detected and enter the 1st starting port 9 and the 2nd starting port 10, the prize drawing that only wins the first prize in lottery, and do not compensate the reward ball.
In addition, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when entering reward mouthfuls 7 and big prizes mouth 11 when game ball having been detected, compensate the reward ball of regulation.Yet, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when entering reward mouthfuls 7 and big prizes mouth 11 when game ball having been detected, also can compensate the compensation medium of the regulations such as lottery ticket, game money.
In addition, in the present embodiment, when getting the winning number in a bond in winning the first prize in lottery prize drawing (when being judged as " winning the first prize in lottery " in winning the first prize in lottery judgement), unlatching big prizes mouth 11 is carried out and is won the first prize in lottery game take the stipulated time as the upper limit.In addition, in the present embodiment, when getting the winning number in a bond in winning the first prize in lottery prize drawing, unlatching big prizes mouth 11 is carried out and is won the first prize in lottery game take stipulated number as the upper limit.In the present embodiment, when getting the winning number in a bond, until entering big prizes mouth 11 execution, the game ball of specified quantity wins the first prize in lottery game in winning the first prize in lottery prize drawing.
Yet, in the present embodiment, to get the winning number in a bond in the prize drawing that wins the first prize in lottery as opportunity, game ball (for example 2000 balls) that also can disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity, also can the alternative games ball compensate the compensation medium of the regulations such as lottery ticket, game money of specified quantity in the prize drawing that wins the first prize in lottery.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of carrying out as opportunity by mouth 8 by general pattern take game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
Yet, in the present embodiment, also can constitute, take game ball by general pattern by mouth 9 as opportunity, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, can also constitute, it was the 2nd mode stipulated time that per stipulated time is controlled the 2nd starting port 10.That is, in the present embodiment, general pattern can also constitute by mouth 9, needn't rely on prize drawing result and change opening ways.
Symbol description
1 game machine 2 gameboards
3 operating grip 3a emission knobs
3b tactile sensor 4a emission solenoid
5a slide rail 5b slide rail
6 game area 7 are common enters reward mouthful
7a is common enters to appreciate mouthful sense switch 8 general pattern by mouth
8a is by mouthful sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
But 10a the 2nd starting port sense switch 10b moving plate
10c starting port switch solenoid 11 big prizes mouth
11a big prizes mouth sense switch 11b big prizes mouth switch gate
11c big prizes mouth switch solenoid 12 outlets
13 liquid crystal indicator 14 game show the ornament device
15 game show ornament device 16 game demonstration lighting devices
16a lamp 17 game the Show Buttons
17a game the Show Button sense switch 18 audio output devices
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit 22 the 1st special patterns keep display
23 the 2nd special patterns keep display 24 general pattern and keep display
30 game display patterns 31 are compensated motor
32 compensate ball count switch 33 door open switches
40 bending channel 41 introducing ports
42 gathering sill 43 export mouths
44 the 1st platform 44a discharge portions
45 the 2nd platform 46 guiding grooves
46a guiding entrance 46b guiding outlet
46c the 2nd guiding entrance 46-2 guiding groove
47 notch 48 downcast holes
48L downcast hole 48R downcast hole
50 jump section 100 housings
101 main control substrate 101a host CPUs
101b master ROM 101c master RAM
102 game show controls secondary CPU of substrate 102a
Secondary RAM of secondary ROM of 102b 102c
102dRTC (real-time clock) 103 compensates and controls substrate
103a compensates CPU 103b and compensates ROM
103c compensates RAM 104 lamps and controls substrate
105 image control substrate 106 emission control substrates
107 power supply board 108 game information output terminal boards
110 instrument bezel 111 sections of hinge mechanism

Claims (1)

1. the predetermined operation by the player is carried out the game machine of game, it is characterized in that, comprising:
Gameboard wherein is provided with the game area that game ball falls;
Emitter, it is towards the above-mentioned game ball of above-mentioned game area emission;
Operating means, it is used for from the above-mentioned game ball of above-mentioned emitter emission;
Game control device, it controls the carrying out of game, this game comprises prize drawing to be processed, and this prize drawing is to enter regulation zone above-mentioned game area in as condition to the operation of aforesaid operations device from the game ball that above-mentioned emitter is transmitted into above-mentioned game area by the player;
Distributor, it imports the above-mentioned game ball that falls from above-mentioned game area, and the above-mentioned game ball that imports is dispensed to direction or other directions in the regulation zone in above-mentioned game area.
CN201110356212.XA 2011-10-28 2011-10-28 Game machine Expired - Fee Related CN103083902B (en)

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Application Number Priority Date Filing Date Title
CN201110356212.XA CN103083902B (en) 2011-10-28 2011-10-28 Game machine

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CN103083902B CN103083902B (en) 2015-11-25

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Application Number Title Priority Date Filing Date
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Country Link
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI750840B (en) * 2019-10-15 2021-12-21 日商科樂美遊樂有限公司 Lottery device

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Publication number Priority date Publication date Assignee Title
US20030064809A1 (en) * 2001-10-02 2003-04-03 Kazuo Okada Game server, game machine, and game control method
WO2007087286A2 (en) * 2006-01-23 2007-08-02 Gamelogic Inc. Method and apparatus for conducting a game of chance
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049134A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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Publication number Priority date Publication date Assignee Title
US20030064809A1 (en) * 2001-10-02 2003-04-03 Kazuo Okada Game server, game machine, and game control method
WO2007087286A2 (en) * 2006-01-23 2007-08-02 Gamelogic Inc. Method and apparatus for conducting a game of chance
WO2007087286A3 (en) * 2006-01-23 2008-01-10 Gamelogic Inc Method and apparatus for conducting a game of chance
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine
CN102049134A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI750840B (en) * 2019-10-15 2021-12-21 日商科樂美遊樂有限公司 Lottery device

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