CN103100219A - Game machine - Google Patents

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Publication number
CN103100219A
CN103100219A CN2011103569580A CN201110356958A CN103100219A CN 103100219 A CN103100219 A CN 103100219A CN 2011103569580 A CN2011103569580 A CN 2011103569580A CN 201110356958 A CN201110356958 A CN 201110356958A CN 103100219 A CN103100219 A CN 103100219A
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CN
China
Prior art keywords
pattern
game
prize
mentioned
special
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Application number
CN2011103569580A
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Chinese (zh)
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CN103100219B (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110356958.0A priority Critical patent/CN103100219B/en
Publication of CN103100219A publication Critical patent/CN103100219A/en
Application granted granted Critical
Publication of CN103100219B publication Critical patent/CN103100219B/en
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Abstract

The invention provides a game machine, and the universality of the game machine can be improved on the occasion of design change and other occasions. The game machine is used for playing a game through specified operation by a player. The game machine comprises a main control substrate, a game display device and a game display control substrate, wherein the main control substrate comprises a lottery device which is used for drawing a lottery under the condition that specified conditions are met, and the main control substrate carries out control related to the progress of the game; the game display device executes game display related to the game; and the game display control substrate controls the game display executed in the game display device based on information from the main control substrate. The game display device is provided with display parts used for displaying a plurality of game display patterns corresponding to lottery results of the lottery device. The game display control substrate is provided with a game display mode deciding device which is used for deciding the game display mode that the same game display pattern is used for stopping the display of other game display patterns in a stage before one remaining game display pattern is determined.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to and a kind ofly can carry out by player's predetermined operation the game machine of game.
Background technology
Before, well-known game machine had been connected with monitor picture, and played by operating in image shown on this monitor picture.As an example of this type of game machine, the game device that discloses in patent documentation 1, by utilizing the operating means such as button, control lever, the action of object images on the indication monitor picture and playing.
[patent documentation 1] Japanese documentation JP 2002-263365 communique
Invent problem to be solved
Yet, in above-mentioned patent documentation 1, carry out the various controls relevant to game in a control substrate.The leeway that versatility this point when for this reason, in above-mentioned patent documentation 1, improve implementing design alteration, improve design etc. (below, referred to as " design alteration etc. ") is improved.
Specifically, in above-mentioned patent documentation 1, as mentioned above, because being implements the various controls relevant to game on a control substrate, so be necessary this control substrate itself is implemented design alteration etc.That is, in above-mentioned patent documentation 1, for example, be difficult to only the game display control unit be implemented design alteration etc., so in the leeway that is improved aspect the raising versatility.
Summary of the invention
The object of the present invention is to provide a kind ofly in view of above-mentioned previous actual conditions, can improve the game machine of the versatility when implementing design alteration etc.
For addressing the above problem, game machine of the present invention, it is that a kind of player carries out the game machine of game by the operation of regulation, it possesses: main control substrate, it comprises the prize drawing device of implementing prize drawing take the rated condition establishment as opportunity, and carries out and the relevant control of carrying out of playing; Game display device, it is carried out the game relevant to game and shows; Game shows controls substrate, it is controlled at based on the information from above-mentioned main control substrate the game of carrying out in above-mentioned game display device and shows, and, above-mentioned main control substrate, have: the special play determination device, it is based on the prize drawing result of above-mentioned prize drawing device, and decision could be carried out can provide to the player special play of award; The special play actuating unit, it is when determining to carry out above-mentioned special play by above-mentioned special play determination device, carry out above-mentioned special play, and above-mentioned game shows the control substrate, have game and show determination device, the determination result that it is made based on above-mentioned special play determination device determines that from a plurality of game show the game of carrying out shows in above-mentioned game display device.
In addition, game machine of the present invention, its above-mentioned game display device, has pattern display device, it shows a plurality of game display patterns corresponding with the prize drawing result of above-mentioned prize drawing device, and above-mentioned special play actuating unit is determining to carry out above-mentioned special play by above-mentioned special play determination device, and when stopping showing the combination of special play display pattern, carry out above-mentioned special play in above-mentioned pattern display device; Above-mentioned game shows determination device, the game that determines a certain moment in a plurality of above-mentioned game display patterns shows, this is stopped its demonstration for the part game display pattern of the combination that consists of above-mentioned special play display pattern constantly, and other game display patterns are when being changed it and showing.
In addition, game machine of the present invention has more standby: the pattern displaying control device, and it stops showing a plurality of game display patterns change a plurality of game display patterns of demonstration in above-mentioned display part after after the transformation period through regulation; The transformation period determination device, it is when determining not carry out above-mentioned special play by above-mentioned special play determination device, determine the 1st transformation period, and when determining to carry out above-mentioned special play by above-mentioned special play determination device, determine 2nd transformation period longer than above-mentioned the 1st transformation period.
in addition, game machine of the present invention is characterized by, and possesses: starting port, and it can make game ball enter, the starting port checkout gear, its detection enters the game ball of above-mentioned starting port, the determination information deriving means, it is based on this information of game ball being detected by above-mentioned starting port checkout gear, obtains to determine whether the determination information that carries out at least the favourable special play of player, determination information keeps storage device, and it will store the set upper limit value into by the above-mentioned determination information that above-mentioned determination information deriving means obtains always, the special play decision maker, it determines whether and carries out above-mentioned special play based on keeping by above-mentioned determination information the above-mentioned determination information that storage device is stored, the special play control device, it controls above-mentioned special play based on be judged to be this information of control of implementing above-mentioned special play by above-mentioned special play decision maker, report pattern display device, itself so that the player expect by above-mentioned special play decision maker be judged as the special variation display mode of carrying out above-mentioned special play and, compare any one mode in the lower common variation display mode of the degree that makes the player expect to be judged to be to carry out above-mentioned special play with above-mentioned special variation display mode, change to show be used for reporting result of determination that above-mentioned special play decision maker makes report pattern after, stop showing, keep pattern display device, it is when the above-mentioned determination information new above-mentioned determination information that kept memory device stores, be stored in order to report this determination information, and show hint will with above-mentioned special variation display mode change show the above-mentioned special reservation pattern of reporting pattern and, do not follow any one in the above-mentioned common reservation pattern of reporting the mode that change in pattern shows of hint to keep pattern, and, above-mentioned reservation pattern display device, if the above-mentioned determination information new above-mentioned determination information that kept memory device stores when showing above-mentioned special reservation pattern, show above-mentioned common reservation pattern.
According to the present invention, if game ball enters starting port, obtain determination information and be retained storage.When having stored new determination information, will show that expression remains with the reservation pattern of determination information.In addition, to carry out special play based on the determination information of storing and judge (winning the first prize in lottery judgement), this result of determination, report pattern change with common variation display mode or special variation display mode show after, report to the player by stopping showing.In addition, this special variation display mode is compared with common variation display mode, more makes the player expect to win the first prize in lottery.
In addition, shown reservation pattern when again storing determination information, will be with special reservation pattern and arbitrary form of usually keeping in pattern show.So-called special reservation pattern refers to, follows hint to report pattern and will with the pattern of special variation display mode variation demonstration, not follow such hint and usually keep pattern.That is, special reservation pattern, forecast will be risen to the expectation degree that wins the first prize in lottery.
In addition, when the determination information based on new storage shows the reservation pattern, if special reservation pattern is arranged in the reservation pattern that has shown, show usually to keep pattern.That is, be not to show simultaneously a plurality of special reservation patterns and when showing a plurality of reservation pattern, perhaps it is all usually to keep pattern, perhaps only having one, to keep pattern be special reservation pattern and other are for usually keeping pattern.
In addition, the variation of reporting pattern of special variation display mode shows, for example, can be the so-called variation of arriving at, and can be also that its transformation period is longer than usually changing display mode, can also be that the mode of reporting pattern changes in variation shows.
in addition, comparatively it is desirable to, game machine of the present invention has following characteristics, namely, the above-mentioned special reservation pattern that its above-mentioned reservation pattern display device is shown, consisted of with the degree 2nd special reservation pattern lower than the above-mentioned the 1st special reservation pattern that above-mentioned special variation display mode changes demonstration by the 1st special reservation pattern and the above-mentioned pattern of reporting of hint, and above-mentioned reservation pattern display device, even above-mentioned determination information reservation storage device has been stored new above-mentioned determination information when showing above-mentioned special reservation pattern, be the above-mentioned the 2nd special reservation pattern if carry out the special reservation pattern of this demonstration, can show the above-mentioned the 1st special reservation pattern or the above-mentioned the 2nd special reservation pattern.
According to the present invention, special reservation pattern has two kinds, the 1st special reservation pattern and the 2nd special reservation pattern, and the 1st special reservation pattern hint changes with special variation display mode and shows that the degree of reporting pattern is higher than the 2nd special reservation pattern.That is, when showing the 1st special reservation pattern, more allowing the player expect consumingly to report pattern during than demonstration the 2nd special reservation pattern will change demonstration with special variation display mode.
In addition, when the determination information based on new storage shows the reservation pattern, if special reservation pattern is arranged in the reservation pattern that has shown, show and usually keep pattern, but when above-mentioned shown special reservation pattern is the 2nd special reservation pattern, can show not to be the reservation pattern (the 1st special reservation pattern or the 2nd special reservation pattern) of common reservation pattern.
Namely, when again having stored determination information, if in the demonstration of the 1st special reservation pattern, can only again show common reservation pattern, if but in the demonstration of the 2nd special reservation pattern, only otherwise show in addition the 1st special reservation pattern, can only again not show the restriction of common reservation pattern.Therefore, although can not show simultaneously a plurality of the 1st special reservation pattern, when showing at the same time a plurality of the 2nd special reservation pattern or the 2nd special reservation pattern, the situation that again shows the 1st special reservation pattern is arranged.
In addition, comparatively it is desirable to, game machine of the present invention has following characteristics, that is, above-mentioned reservation pattern display device is when showing the above-mentioned the 2nd special reservation pattern, if above-mentioned determination information has kept memory device stores new above-mentioned determination information, and when not showing the above-mentioned the 2nd special reservation pattern, if above-mentioned determination information has kept memory device stores new above-mentioned determination information shows that the ratio of above-mentioned special reservation pattern is different.
According to the present invention, when showing the 2nd special reservation pattern and when not showing the 2nd special reservation pattern, show the ratio difference of the 1st special reservation pattern or the 2nd special reservation pattern.That is, when showing the 2nd special reservation pattern, can again show special reservation pattern, however this moment, the reservation pattern that again shows, it is that the ratio of special reservation pattern is high or low.
The invention effect
According to the present invention, can carry out game by shirtsleeve operation, and by improve the interest to game to game result interpolation contingency factor.
Description of drawings
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
Fig. 4 shows the key diagram that wins the first prize in lottery decision table and prize one of decision table example.
Fig. 5 is the key diagram of one of display pattern decision table example.
Fig. 6 shows game state change sign decision table and the key diagram that wins the first prize in lottery one of setting data table example when finishing.
Fig. 7 is the key diagram that shows one of special electronic ornament manner of execution decision table example.
Fig. 8 shows prizing for a long time to prize with opening decision table and medium and small color key diagram with one of opening decision table example with opening decision table and short time.
Fig. 9 is the key diagram that shows one of changing pattern decision table example.
Figure 10 shows the key diagram that arrives at one of specified command decision table example.
Figure 11 shows the key diagram that changes one of game display mode decision table example.
Figure 12 is the key diagram that shows the main processing in main control substrate.
Figure 13 is the key diagram that shows the timer insert handling in main control substrate.
Figure 14 is the key diagram that shows that the input system in main control substrate is processed.
Figure 15 is the key diagram that shows the 1st starting port sense switch input processing in main control substrate.
Figure 16 is the key diagram that shows that the Te Tute electric control in main control substrate is processed.
Figure 17 is the key diagram that shows the special pattern storage determination processing in main control substrate.
Figure 18 is the key diagram that wins the first prize in lottery determination processing that shows in main control substrate.
Figure 19 is the key diagram that shows the special pattern change process in main control substrate.
Figure 20 is the key diagram that shows that the special pattern in main control substrate stops processing.
Figure 21 is the key diagram that wins the first prize in lottery game processing that shows in main control substrate.
Figure 22 is the key diagram that shows the medium and small color game processing in main control substrate.
Figure 23 is the key diagram that game over is processed that wins the first prize in lottery that shows in main control substrate.
Figure 24 is the key diagram that shows that the Pu Tupu electric control in main control substrate is processed.
Figure 25 is the key diagram that shows the general pattern change process in main control substrate.
Figure 26 is the key diagram that shows that the common electric ornament control in main control substrate is processed.
Figure 27 shows that game shows the key diagram of controlling the main processing in substrate.
Figure 28 shows that game shows the key diagram of controlling the timer insert handling in substrate.
Figure 29 shows that game shows the key diagram of the order analysis processing 1 of controlling in substrate.
Figure 30 shows that game shows the key diagram of the order analysis processing 2 of controlling in substrate.
Figure 31 shows that game shows that the reservation pattern displaying mode of controlling in substrate determines the key diagram of processing.
Figure 32 shows that game shows the key diagram that the reservation pattern displaying renewal in the control substrate is processed.
Figure 33 shows that game shows the key diagram of one of the reservation pattern displaying mode decision table in control substrate example.
Figure 34 is the key diagram of one of the display mode in demonstration liquid crystal indicator example.
The specific embodiment
1 game machine
2 gameboards
3 operating grips
3a launches knob
The 3b tactile sensor
4a emission solenoid
The 5a slide rail
The 5b slide rail
6 game area
7 commonly enter reward mouthful
7a is common enters a reward mouthful sense switch
8 general pattern are by mouth
8a is by a mouthful sense switch
9 the 1st starting ports
9a the 1st starting port sense switch
10 the 2nd starting ports
10a the 2nd starting port sense switch
But 10b moving plate
10c starting port switch solenoid
11 big prizes mouth
11a big prizes mouth sense switch
11b big prizes mouth switch gate 11b
12 outlets
13 liquid crystal indicators
14 game show uses the ornament device
15 game show uses the ornament device
16 game show uses lighting device
The 16a lamp
17 game the Show Buttons
17a game the Show Button sense switch
18 audio output devices
19 the 1st special pattern display unit
20 the 2nd special pattern display unit
21 general pattern display unit
22 the 1st special patterns keep display
23 the 2nd special patterns keep display
24 general pattern keep display
30 game display patterns
31 compensate motor
32 compensate the ball count sense switch
33 door open switches
40 keep pattern
50 attaching plugs
100 housings
101 main control substrates
The 101a host CPU
101b master ROM
101c master RAM
102 game show controls substrate
Secondary CPU of 102a
Secondary ROM of 102b
Secondary RAM of 102c
102d RTC
103 compensate the control substrate
104 lamps are controlled substrate
105 image control substrates
106 emission control substrates
107 power supply boards
110 instrument bezels
111 sections of hinge mechanism
Below, illustrate embodiments of the invention with reference to accompanying drawing.
Fig. 1 is the front view that shows one of game machine of the present invention example, and Fig. 2 is the oblique view of game machine rear side.
In game machine 1, be provided with the gameboard 2 of the game area 6 that is formed with the game ball whereabouts, the outer peripheral portion in the game area 6 of gameboard 2 has instrument bezel 110.In this instrument bezel 110, but turn be provided with operating grip 3.
In a single day the player touches operating grip 3, and the tactile sensor 3b in operating grip 3 detect operating grip 3 and contact with the player, to emission control substrate 106 transmission touch signals.Emission control substrate 106 is in case from tactile sensor 3b reception touch signal, allow to connect emission solenoid 4a.In addition, in case change the anglec of rotation of operating grip 3, the gear that directly is connected with operating grip 3 rotation, the knob rotation of the emission knob 3a that is connected with gear.The voltage corresponding with the detection angles of this emission knob 3a is used in solenoid 4a being applied to the emission that is arranged in the game ball trigger mechanism.In addition, in a single day voltage be applied to emission solenoid 4a, and emission will be moved according to applying voltage with solenoid 4a, simultaneously with the intensity corresponding with the anglec of rotation of operating grip 3, towards game area 6 emission game ball.
The same game ball of emission as mentioned above rises between slide rail 5a, 5b and after arriving the upper position of gameboard 2, in the interior whereabouts of game area 6.At this moment, game ball is by being arranged in game area 6 and not shown a plurality of nails and windmill and fall unpredictablely.
In addition, in above-mentioned game area 6, be provided with a plurality of common mouths 7 that enter to appreciate.Commonly enter reward mouthfuls 7 at above-mentioned each, be provided with the common reward mouthful sense switch 7a of entering, this is common enters a reward mouthful sense switch 7a and game ball in a single day detected and score, and compensates the reward ball (for example 10 game ball) of regulation.
In addition, above-mentioned game area 6 above-mentioned common enter reward mouthfuls 7 above, game ball can be provided with general pattern by mouthfuls 8 by ground.General pattern by mouthfuls 8 in, be provided with and detect mouthful sense switch 8a that pass through that game ball passes through, be somebody's turn to do and game ball in a single day detected by mouth sense switch 8a and pass through, carry out the prize drawing of following general pattern.In the present embodiment, consist of starting by mouth by general pattern by mouth 8, by consisting of starting by mouth sense switch 8a by a mouthful checkout gear.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter reward mouthfuls 7 same, be provided with the 1st starting port 9 that game ball is entered.In addition, under the 1st starting port 9, be provided with the 2nd starting port 10.The 2nd starting port 10, but a pair of moving plate 10b had, but but and movably be controlled to above-mentioned a pair of moving plate 10b and kept the 1st mode of closed condition and the 2nd mode that a pair of moving plate 10b is held open state.In addition, when the 2nd starting port 10 was controlled so as to above-mentioned the 1st mode, the 1st starting port 9 that is positioned at directly over the 2nd starting port 10 became barrier, made it can't or to be difficult to receive game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned the 2nd mode, but above-mentioned a pair of moving plate 10b will wave effect as connecing hair updo, and game ball is easy to enter the 2nd starting port 10.That is, when the 2nd starting port 10 is controlled so as to the 1st mode, there is no the goal chance of game ball, when the 2nd starting port 10 was controlled so as to the 2nd mode, the goal chance of game ball increased.
In addition, in above-mentioned the 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a that game ball enters, in a single day these sense switches have detected game ball and have scored, obtain and carry out the following prize drawing that wins the first prize in lottery the game right (below, referred to as " prize drawing that wins the first prize in lottery ").In addition, when sense switch 9a, 10a have detected the game ball goal, compensate too the reward ball (for example 3 game ball) of regulation.In the present embodiment, the 1st starting port 9 and the 2nd starting port 10 consist of starting port, and the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a consist of the starting port checkout gear.
In addition, as shown in Figure 1, above-mentioned the 2nd starting port 10 more below, be provided with big prizes mouth 11.This big prizes mouth 11 keeps closed condition by big prizes mouth switch gate 11b usually, and game ball can't enter.In contrast, following special play Once you begin, big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b waves effect as the hair updos that connect that game ball guided in big prizes mouth 11 simultaneously, and game ball can enter big prizes mouth 11.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, in a single day this big prizes mouth sense switch 11a has detected game ball and has entered, and compensates predefined reward ball (for example 9 game ball).
Above-mentioned big prizes mouth 11 more below, that is, at the foot of game area 6, be provided with and do not enter the common outlet 12 that enters the game ball of reward mouthful the 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 any one mouthfuls for spuing.
In addition, in above-mentioned gameboard 2, be provided with and carry out the game display device that various game show.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 by formations such as liquid crystal displays (LCD), at the right flank of this liquid crystal indicator 13, be provided with game and show with ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game and show with lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13 perhaps shows image during the standby of playing, perhaps show the corresponding image that carries out with game.Wherein, when game ball enters the 1st starting port 9 or the 2nd starting port 10, show with changing game display pattern 30 from the prize drawing result to the player that report.So-called game display pattern 30 refers to, for example, and when scrolling respectively 3 decorative patterns, through arranging by stopping above-mentioned rolling the pattern that shows specific pattern (for example, role etc.) after the stipulated time.Accordingly, during the rolling of pattern, bring the player just like the impression of drawing a lottery, shown pattern when stopping by rolling is simultaneously reported the prize drawing result to the player.During the variation of this game display pattern 30 shows, by showing various images or role etc., bring the very high expectation sense that perhaps player can win the first prize in lottery.
In addition, above-mentioned liquid crystal indicator 13 also shows the reservation pattern 40 for the reservation number of reporting special pattern.As described later, if have game ball to enter the 1st starting port 9 or the 2nd starting port 10 during the variation of special pattern shows, can keep and judge the right that wins the first prize in lottery, and can show by the reservation pattern 40 of variety of way the number of the above-mentioned right that keeps.In the present embodiment, keep pattern 40 and will keep pattern to arrive at advance notice the 1st, arrive at that advance notice the 2nd keeps pattern, any one mode of usually keeping in pattern shows, keep pattern and arrive at advance notice the 2nd and keep pattern and be equivalent to special reservation pattern and arrive at advance notice the 1st.In addition, arrive at advance notice the 1st reservation pattern and be equivalent to the 1st special reservation pattern, arrive at advance notice the 2nd reservation pattern and be equivalent to the 2nd special reservation pattern.
In addition, as described later, the reservation number of special pattern will be presented at the 1st special pattern and keep on display 22 and the 2nd special pattern reservation display 23.Yet, under the state of playing, player's sight line does not concentrate on these and keeps on display, but is attentively watching liquid crystal display 13 attentively, so by also show the reservation number of special pattern on liquid crystal display 13, improve the convenience to the player.In the present embodiment, liquid crystal indicator 13 consists of the reservation pattern display device, but also can adopt the 1st following special pattern to keep display 22 and the 2nd special pattern reservation display 23.In addition, also can be used as the reservation pattern display device and adopt lamp, and show the reservation number of special pattern with the bright light number of this lamp.In this case, the different bright light modes of lamp are equivalent to special reservation pattern or usually keep pattern.
Above-mentioned game shows with ornament device 14,15, brings the player by its manner of execution and expects sense.In the present embodiment, playing with the movable device formation of people's face shape shows with ornament device 14, and, its eyelid is shown with ornament device 15 as game.Game shows that for example, perhaps direction moves to the left and right with ornament device 14, and perhaps the face side to game machine 1 is outstanding.In addition, game shows with ornament device 15, controls eyelid and makes its opening degree variable.Show with ornament device 14,15 manner of execution or two game by these game to show with ornament device 14,15 combination of actions, bring the player various expectation senses.
In addition, game shows with lighting device 16 to have respectively a plurality of lamp 16a, on one side and change direction of illumination and the glow color of each lamp 16a, Yi Bian carry out various game demonstrations.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that the player can carry out pressing operation.This Show Button 17 of playing, for example, effective when only showing the prompting such as the above-mentioned game the Show Button 17 of operation in above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, and in case this game the Show Button sense switch 17a detects player's operation, carrying out further according to this operation, game shows.
In addition, although not shown in Fig. 1, be provided with the audio output device 18 (with reference to Fig. 3) that is consisted of by loudspeaker in game machine 1, and except above-mentioned each game display device, can also be by the audio frequency demonstration of playing.
In addition, below game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern reservation display 22, the 2nd special pattern reservation display 23, general pattern reservation display 24.
Above-mentioned the 1st special pattern display unit 19 is that a kind of reporting take game ball enters the device that wins the first prize in lottery the prize drawing result that the 1st starting port 9 is implemented as opportunity, and it is made of 7 sections LED.That is, be provided with a plurality of special patterns corresponding with the prize drawing result that wins the first prize in lottery, and by show the special pattern corresponding with the prize drawing result that wins the first prize in lottery in the 1st special pattern display unit 19, report the prize drawing result to the player.For example, when winning the first prize in lottery, show " 7 ", and when not prizing, show "-"." 7 " and "-" that so show are exactly special pattern, but this special pattern is not to show immediately, but after the variation demonstration through the stipulated time, just stop showing.
More particularly, in case game ball enters the 1st starting port 9, the prize drawing that wins the first prize in lottery, but this prize drawing result that wins the first prize in lottery not is to report to the player immediately, but just reporting to the player through after the stipulated time.In addition, through after the stipulated time, show and win the first prize in lottery the corresponding special pattern of prize drawing result by stopping, and report the prize drawing result to the player.In addition, the 2nd special pattern display unit 20 is that a kind of reporting take game ball enters the device that wins the first prize in lottery the prize drawing result that the 2nd starting port 10 is implemented as opportunity, and its display mode is identical with special pattern display mode in above-mentioned the 1st special pattern display unit 19.
In the present embodiment, above-mentioned game display pattern 30 is equivalent to report pattern, liquid crystal indicator 13 is equivalent to report pattern display device, yet can be also that special pattern is equivalent to report pattern, the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 be equivalent to report pattern display device.
In addition, general pattern display unit 21 is a kind of devices that are used for reporting the general pattern prize drawing result of implementing as opportunity by mouth 8 by general pattern take game ball.Detailed content will be narrated below, yet in case prize by the prize drawing of this general pattern, general pattern display unit 21 will bright light, and then, above-mentioned the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither be reported the prize drawing result by general pattern after by mouth 8 immediately in game ball, but until through the stipulated time, and general pattern can change and shows so that 21 flickers of general pattern display unit.
In addition, during the variation of special pattern shows and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and during the prize drawing that can not win the first prize in lottery immediately,, keeps the right that wins the first prize in lottery prize drawing under certain condition.More particularly, game ball enters the 1st starting port 9 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 1st and keep and keep, and game ball enters the 2nd starting port 10 and the right that wins the first prize in lottery prize drawing that keeps will be used as the 2nd and keep and keep.
Above-mentioned two kinds of reservations keep the upper limit respectively number and are set as 4, and it keeps, and number is presented at respectively the 1st special pattern reservation display 22 and the 2nd special pattern keeps on display 23.In addition, when the 1st was left 1, the 1st special pattern kept the LED bright light in display 22 left sides; When the 1st was left 2, the 1st special pattern kept 2 LED bright lights of display 22.In addition, when the 1st was left 3, the 1st special pattern kept the LED flicker in display 22 left sides, the LED bright light on right side simultaneously; When the 1st was left 4, the 1st special pattern kept 2 LED flickers of display 22.In addition, keep in display 23 at the 2nd special pattern, also same as described above, show the 2nd reservation number that keeps.
In addition, the upper limit of general pattern keeps number and also is set to 4, and it keeps number by keeping the identical mode of display 23 with above-mentioned the 1st special pattern reservation display 22 and the 2nd special pattern, is presented at general pattern and keeps on display 24.
Instrument bezel 110 is supporting in the place ahead of gameboard 2 (player's one side) glass plate (not shown) that visually covers game area 6.Glass plate removably is fixed in instrument bezel 110.
In addition, instrument bezel 110 left and right directions one distolateral (for example, left side over against game machine) be connected with housing 100 by section 111 of hinge mechanism, and make another of the left and right directions distolateral right side of game machine (for example, over against) can be to the direction turn of opening from housing 100 take section 111 of hinge mechanism as fulcrum.Instrument bezel 110 together covers gameboard 2 with glass plate, and take section 111 of hinge mechanism as fulcrum turn as door, thereby can divide unlatching with the inside portion that comprises the housing 100 of gameboard 2.Distolateral at another of instrument bezel 110, be provided with another the distolateral locking mechanism that is fixed on housing 100 with instrument bezel 110.By fixing that locking mechanism is realized, can utilize private key to remove.In addition, in instrument bezel 110, also be provided with and detect the door open switch 33 (with reference to Fig. 3) whether instrument bezel 110 is opened from housing 100.
At the back side of game machine 1, be provided with main control substrate 101, game demonstration control substrate 102, compensate and control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, be provided with for the attaching plug 50 of powering to game machine and not shown power switch.
(internal structure of control device)
Below, the block diagram of use game machine shown in Figure 3 illustrates and controls the control device that game is carried out.
Main control substrate 101 is controlled the elemental motion of game.This main control substrate 101 possesses host CPU 101a, main ROM 101b, main RAM 101c.Host CPU 101a is based on the input signal from each sense switch and timer, reads the program that is stored in the main ROM 101b row operation of going forward side by side and processes, and directly controls simultaneously each device and display, perhaps transmits to other substrates according to the result of calculation process and orders.Main RAM 101c, the datamation zone when carrying out calculation process as host CPU 101a plays a role.
Input at above-mentioned main control substrate 101, be connected with the common reward mouthful sense switch 7a of entering, pass through mouthful sense switch 8a, the 1st a starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a, and the detection signal of game ball will input in main control substrate 101.
in addition, output at main control substrate 101, but be connected with the starting port switch solenoid 10c that a pair of moving plate 10b that makes the 2nd starting port 10 carries out switch motion, make big prizes mouth switch gate 11b carry out the big prizes mouth switch solenoid 11c of switch motion, also be connected with simultaneously the 1st special pattern display unit 19 and the 2nd special pattern display unit 20 and the general pattern display unit 21 that consist of pattern display device, consist of the 1st special pattern that keeps display and keep display 22 and the 2nd special pattern reservation display 23 and general pattern reservation display 24, and export various signals by output port.
In addition, main control substrate 101 will export game information output terminal board 108 to for the necessary external information signal of management game machine in the special-purpose computer etc. in game shop.
In the main ROM 101b of main control substrate 101, store game control program and required data, the table of various decision game.
for example, judge that special pattern changes stop result whether when winning the first prize in lottery reference win the first prize in lottery decision table (with reference to Fig. 4 (a), Fig. 4 (b)), that judges that general pattern changes stops the whether decision table of prizing (with reference to Fig. 4 (c)) of reference when prizing of result, determine the pattern decision table (with reference to Fig. 5) that stops pattern of special pattern, determine the decision table (with reference to Fig. 6 (a)) of game state change sign based on special pattern, setting data table (with reference to Fig. 6 (b)) when being used for determining that based on the data in game state change sign and game state buffer winning the first prize in lottery of game state finished, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of the Switching Condition of big prizes mouth switch gate 11b, prize for a long time with opening ways decision table (with reference to Fig. 8 (a)), short time prizes with opening ways decision table (with reference to Fig. 8 (b)), medium and small color with opening ways decision table (with reference to Fig. 8 (c)), determine the changing pattern decision table (with reference to Fig. 9) of the changing pattern of special pattern, be used for to generate the specified command decision table (with reference to Figure 10) etc. of arriving at that arrives at specified command and all be stored in main ROM 101b.The concrete example of these various tables will use Fig. 4 to Figure 10 to narrate below.
In addition, in the table of the present embodiment, above-mentioned table is only an example of cited typical case's table, when playing, in addition also is provided with a lot of not shown table and programs.
The main RAM 101c of main control substrate 101 has a plurality of storage areas.
for example, in main RAM 101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, the 1st special pattern encumbrance (U1) storage area, the 2nd special pattern encumbrance (U2) storage area, judge storage area, the 1st special pattern storage area, the 2nd special pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, the game state storage area, the game state buffer, stop the pattern data storage area, game state change sign storage area, game shows uses the transmission of data storage area, various timer conters.And, game state storage area, game sign storage area, high probability game sign storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas when possessing contracting.In addition, above-mentioned storage area is only also an example that exemplifies, and in addition also is provided with a lot of storage areas.
Game information output terminal board 108 is substrates of the external information signal that generates at main control substrate 101 for the outputs such as special-purpose computer to the game shop.Game information output terminal board 108 is connected with main control substrate 101 wiring, and is provided with the connector that the special-purpose computer etc. with external information and game shop links together.
Power supply board 107 possesses the stand-by power supply that is made of capacitor, and monitoring is supplied to the supply voltage of game machine, drops to setting when following at supply voltage, to main control substrate 101 output outage detection signals.More particularly, if the outage detection signal is high level, but host CPU 101a enters operating state; If the outage detection signal is low level, host CPU 101a enters the action halted state.Stand-by power supply is not limited only to capacitor, can be also for example battery, can also use simultaneously capacitor and battery.
Playing shows control substrate 102, the various game demonstrations during the major control game and during standby.This game shows controls substrate 102, possesses secondary CPU 102a, secondary ROM 102b, secondary RAM102c, and shows on the single direction of controlling substrate 102 and can be connected to communicatedly main control substrate 101 from this main control substrate 101 to game.Secondary CPU 102a, based on the order that is transmitted by main control substrate 101 or from the input signal of above-mentioned game the Show Button sense switch 17a, timer, reading the program that is stored in the secondary ROM 102b row operation of going forward side by side processes, simultaneously based on above-mentioned processing, the data of correspondence are sent to lamp control substrate 104 or image control substrate 105.Secondary RAM102c, will be as secondary CPU 102a datamation zone when the calculation process play a role.
Show in the secondary ROM 102b that controls substrate 102 in game, store the game demonstration and control with program and required data, the table of various decision game.
For example, in secondary ROM 102b, store based on the changing pattern specified command that receives from main control substrate determine the game display mode variation game display mode decision table (with reference to Figure 11), keep pattern displaying mode decision table (with reference to Figure 33) etc.In addition, in the table of the present embodiment, above-mentioned table is only to enumerate as an example typically showing, and when playing, in addition also is provided with a lot of not shown table and programs.
Game shows the secondary RAM 102c that controls substrate 102, has a plurality of storage areas.
In secondary RAM 102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display pattern storage area, keep pattern displaying mode storage area, the 1st reserved storage area territory, the 2nd reserved storage area territory, arrive at advance notice the 1st sign storage area, arrive at advance notice the 2nd sign storage area etc.In addition, above-mentioned storage area is only also an example that exemplifies, and in addition also is provided with a lot of storage areas.
In addition, in the present embodiment, in game shows to control substrate 102, RTC (real-time clock) 102d of output current time is installed.Secondary CPU 102a, from date signal and the time signal of expression current time of RTC 102d input expression current date, and based on the current various processing of time execution.RTC 102d supplies with when power supply is arranged in game machine usually, is used to move from the power supply of game machine, and when the power supply of game machine is cut off, utilizes the power supply of supplying with from the stand-by power supply that is arranged on power supply board 107 to move.Therefore, RTC 102d, even when the power supply of game machine is cut off, also can the current time of timing.In addition, RTC 102d also can show to control on substrate in game battery is set, and utilize this battery to move.
In addition, also RTC 102d can be set, and every through the stipulated time when (for example, every 2ms), the timing by being arranged on Counter Value addition in the secondary RAM 102c with standby RAM function.
Compensate and control substrate 103, carry out the emission control of game ball and the compensation of reward ball and control.This is compensated and controls substrate 103, and possess the CPU of compensation 103a, compensate ROM 103b, compensate RAM 103c, and two-way can being connected with main control substrate 101 communicatedly.Compensate CPU 103a, based on whether compensated the input signal of compensation ball count sense switch 32, door open switch 33 and the timer of game ball from detection, read and be stored in the program of compensating in the ROM 103b row operation of going forward side by side and process, simultaneously based on above-mentioned processing, the data of correspondence are sent to main control substrate 101.In addition, compensating the output of controlling substrate 103, be connected with for the accumulating part from game ball and compensate the compensation motor 31 of the reward ball compensation device of specified quantity reward ball to the player.Compensate CPU 103a, based on the compensation number specified command that transmits from main control substrate 101, reading regulated procedure and go forward side by side when row operation processes from compensating ROM 103b, appreciate the compensation motor 31 of ball compensation device by controls and compensate the reward ball of regulation to the player.At this moment, compensate RAM 103c, will play a role as compensating the datamation zone of CPU 103a when the calculation process.
In addition, confirm that not shown game ball lends device (card unit) and whether control substrate 103 and be connected with compensating, lend device (card unit) if be connected with game ball, transmit to emission control substrate 106 the emission control data that allow the emission game ball.
Emission control substrate 106 in case control substrate 103 reception emission control data from compensating, allows emission.In addition, read from the touch signal of tactile sensor 3b and the input signal that comes spontaneous emission knob 3a, energising is controlled emission and is used solenoid 4a, and makes its emission game ball.
Here, emission with reference to the frequency based on the output computation of Period that is arranged on the crystal oscillator in emission control substrate 106, is set as approximately 99.9 (inferior/as to divide) with the rotary speed of solenoid 4a.Accordingly, emission is with 1 game ball of 1 emission of the every rotation of solenoid, so in 1 minute, the game nodule number of emission is about 99.9 (individual/as to divide).That is, approximately launched 1 game ball in every 0.6 second.
Lamp is controlled substrate 104, and bright light is controlled the game that is arranged in gameboard 2 and shown with lighting device 16, perhaps the motor that is used for the change direction of illumination is implemented to drive and controls.In addition, the drive sources such as solenoid game is shown move with ornament device 14,15 and motor are controlled in energising.This lamp is controlled substrate 104, shows that with game controlling substrate 102 is connected, and controls based on being shown by game the data that substrate 102 transmits, and carries out above-mentioned various control.
Image control substrate 105 possesses not shown image C PU, image ROM, image RAM, VRAM and the audio frequency CPU, audio frequency ROM, the audio frequency RAM that show control be used to the image of implementing above-mentioned liquid crystal indicator 13.This image control substrate 105, two-way can being connected with above-mentioned game demonstration control substrate 102 communicatedly, and be connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its output.
In above-mentioned image ROM, store the view data such as a lot of game display patterns 30 that show and background on liquid crystal indicator 13, image C PU is when reading established procedure based on the order that is shown 102 transmission of control substrate by game, read the view data of regulation from image ROM to VRAM, thereby the demonstration of implementing in liquid crystal indicator 13 is controlled.In addition, image C PU processes for various images such as liquid crystal indicator 13 backgrounds image Graphics Processings, game display pattern Graphics Processing, character image Graphics Processing, the processing of reservation pattern displaying, but background image, game display pattern image, character image, reservation pattern image will overlapping demonstrations in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.At this moment, if background image and pattern image are overlapping on same position, by the Z value with reference to the Z buffer of each view data of calculating according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially store pattern image into VRAM.
In addition, in above-mentioned audio frequency ROM, store the voice data of much exporting from audio output device 18, audio frequency CPU, when reading established procedure based on the order that is transmitted by game demonstration control substrate 102, the audio frequency output of control audio output device 18.
Below, with reference to Fig. 4~Figure 10, the detailed content that is stored in the various tables in main ROM 101b is described.
Fig. 4 (a), Fig. 4 (b) be presented at judge that special pattern changes stop the whether key diagram that wins the first prize in lottery decision table of reference when winning the first prize in lottery of result.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) and Fig. 4 (b), the winning probability of medium and small coloured silk is different, but the probability that wins the first prize in lottery is identical.
Specifically, when winning the first prize in lottery decision table by low probability when random number decision table and high probability the random number decision table consisted of, it is with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and judge that based on selected table and the special pattern that extracts using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
For example, random number decision table during according to the low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), these two special patterns judgements of " 7 ", " 317 " will be judged as with random value and win the first prize in lottery.On the other hand, random number decision table during according to this high probability, " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " these 20 special patterns judgements will be judged as with random value and win the first prize in lottery.In addition, random number decision table when no matter the random number decision table still adopts high probability during the low probability of employing, judge with random value when special pattern and will be judged as " medium and small coloured silk " for " 50 ", " 100 ", " 150 ", when random value is used in " 200 " these 4 special patterns judgements.In addition, during random value beyond above-mentioned, will be judged as " not prizing ".
Therefore, special pattern judges that the random number range with random value is 0~598, is 1/299.5 so be judged as the probability that wins the first prize in lottery when hanging down probability, and being judged as the probability that wins the first prize in lottery when high probability, to turn over 10 times be 1/29.95.In addition, be judged as the probability of medium and small coloured silk, be 1/149.75 when low probability and during high probability.
Fig. 4 (c) is presented at the result that stops of judging that general pattern changes whether to be the key diagram of the decision table of prizing of the time institute's reference of prizing.
Specifically, prize decision table during by non-contracting during game state when random number decision table and contracting during game state the random number decision table consisted of, it is with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and judge that based on selected table and prizing of extracting use random value, judgement is " prizing " or " not prizing ".
For example, random number decision table during game state during according to the non-contracting shown in Fig. 4 (c) is called " 0 " 1 and prizes and judge will be judged as with random value and prizes.On the other hand, random number decision table during game state during according to this contracting, prize and judge will be judged as with random value and prize in these 10 of " 0 "~" 9 ".In addition, during random value beyond above-mentioned, will be judged as " not prizing ".
Therefore, prizing and judge that the random number range with random value is 0~10, is 1/11 so be judged as the probability that wins the first prize in lottery during game state when non-contracting, and being judged as the probability that wins the first prize in lottery when contracting during game state, to turn over 10 times be 10/11.
Fig. 5 is the key diagram that shows the pattern decision table that stops pattern that determines special pattern.
Fig. 5 (a) is used for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 5 (b) is used for determining to stop the pattern decision table of pattern when medium and small coloured silk, and Fig. 5 (c) is used for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, all consisting of in each special pattern display unit has the pattern decision table, and it is made of with the pattern decision table with pattern decision table and the 2nd special pattern display unit the 1st special pattern display unit.
According to the pattern decision table, based on extract win the first prize in lottery pattern with random value or medium and small coloured picture case with random value etc., determine the kind (stopping pattern data) of special pattern.
In addition, based on the special pattern kind (stopping pattern data) that determines, control as showing to game the control command that substrate 102 transmits special pattern information, generate game display pattern specified command.Here, control command, its 1 order is made of the data of 2 bytes, and in order to identify the classification of control command, is made of the MODE data of 1 byte and 1 byte DATA data of the performed control command content of demonstration (function).This situation also with following changing pattern specified command, to arrive at specified command identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state change sign (with reference to Fig. 6 (a), Fig. 6 (b)) of reference in order to determine to win the first prize in lottery game state after end.It can be said that, the kind of special pattern (stopping pattern data) decision wins the first prize in lottery the game state after end.
In addition, as described below, corresponding with the kind (stopping pattern data) of special pattern, determine to win the first prize in lottery mode (with reference to Fig. 7).Can also say thus, the kind of special pattern represents the mode that wins the first prize in lottery.
Therefore can also say, as the feature of the pattern decision table shown in Fig. 5 (a) in the present embodiment, in the 2nd special pattern display unit 20 of action, can not determine " short time prizes " (with reference to Fig. 7) when game ball enters the 2nd starting port 10.
This be because, under game state, game ball can not enter the 2nd starting port 10 basically when non-contracting, yet if the decision short time prizes when game ball enters the 2nd starting port 10, even game state when specially contracting being set also might be given up the player to the enthusiasm of game.For preventing that this type of from giving up the factor of enthusiasm to game, in the pattern decision table of the 2nd special pattern display unit 20 shown in Fig. 5 (a), make it not determine and the prize kind (stopping pattern data) of corresponding special pattern of short time.
Fig. 6 (a) is that it determines game state change sign based on special pattern for the game state change sign decision table that determines the game state change sign of reference in order to determine to win the first prize in lottery game state after end.In addition, game state shown in Fig. 6 (a) change sign decision table, based on the kind (stopping pattern data) of special pattern, reference when winning the first prize in lottery game processing (with reference to Figure 21) and determine before game state change sign.
Fig. 6 (b) is setting data table when determining to win the first prize in lottery winning the first prize in lottery of game state after end and finish.When winning the first prize in lottery shown in Fig. 6 (b) finished in the setting data table, game state during based on the prize-winning of storing in the game state buffer and game state change sign, the setting of the residue change frequency (J) of game state when the setting that when implementing setting, the contracting of residue change frequency (X) of setting, high probability game state of high probability game sign, game indicates, contracting.
Feature as table shown in Fig. 6 (b), when having determined that in the 1st special pattern display unit 19 the 1st is specific during with special pattern 3 (stop pattern data 03, corresponding short time prize), game state during based on the prize-winning of storing in the game state buffer, when making contracting when the setting of game sign or contracting number of times different.
Specifically, the 1st specific during with special pattern 3 (stopping pattern data 03), determine 02H as game state change sign.in addition, if store the data (00H: low probability game state of the game state that when showing high probability game sign and contracting, the game sign does not all arrange in the game state buffer, game state during non-contracting) although or show and to be provided with high probability game sign but the data (01H: high probability game state of the game state that game indicates when contracting is not set, game state during non-contracting), when high probability game sign is set after winning the first prize in lottery end, although the residue change frequency (X) of probability game state is set as 10000 times, but game sign when not setting contracting, and the residue change frequency (J) of game state also is set as 0 time will contracting the time.on the other hand, although show and high probability game sign not to be set but the data (02H: hang down the probability game state of the game state of game sign when being provided with contracting if store in the game state buffer, game state during contracting) game indicates the data (03H: high probability game state of the game state that all is set up or when showing high probability game sign and contracting, game state during contracting), when high probability game sign is set after winning the first prize in lottery end, the residue change frequency (X) of probability game state is set as 10000 times, game sign when also setting contracting, and in the time of will contracting, the residue change frequency (J) of game state also be set as 10000 times.
Accordingly, the residue change frequency (J) of game state in the time of can be by the change contracting, the game state when bringing the player and winning the first prize in lottery are and so on enjoyment.
Fig. 7 is the special electronic ornament manner of execution decision table that determines the Switching Condition of big prizes mouth switch gate 11b.According to table shown in Figure 7, based on the kind (stopping pattern data) of special pattern, the action frequency that decision is implemented in winning the first prize in lottery game or the opening ways table of big prizes mouth.
Fig. 8 is the opening ways decision table that is presented at the detailed content of the big prizes mouth opening ways table that determines in Fig. 7, Fig. 8 (a) prizes to use the opening ways decision table for a long time, Fig. 8 (b) prizes to use the opening ways decision table short time, and Fig. 8 (c) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the short time of Fig. 8 (b) prizes with the medium and small coloured silk opening ways decision table of opening ways decision table and Fig. 8 (c), it has the difference of data on one innings of game number of times (R) and opening times (K), but, switch motion number of times identical (15 times) due to actual big prizes mouth switch gate 11b, opening time (2.000 seconds) and shut-in time (2.000 seconds) are also identical, so the player prizes from distinguishing in appearance medium and small coloured silk or short time.Accordingly, can bring the player and infer it is the enjoyment of prizing medium and small coloured silk or short time.But, be not limited in and set identical opening time and shut-in time, as long as there is the player can't differentiate the difference that medium and small coloured silk or short time prize.
In addition, the opening time of " short time prizes " or " medium and small coloured silk " (2.000 seconds) is shorter, even also be difficult to enter big prizes mouth switch gate 11b so opened big prizes mouth switch gate 11b game ball, the opening ways of " short time prizes " or " medium and small coloured silk " can be called " disadvantageous opening ways ".On the other hand, the opening time of " prizing for a long time " (29.5 seconds) is longer, so can be called " favourable opening ways ".
Fig. 9 shows below the described key diagram that equally determines the changing pattern decision table of special pattern changing pattern.
Specifically, in the changing pattern decision table, the having or not and the changing pattern random value of game state during based on the result of determination of special pattern, the special pattern that stops, contracting, determine changing pattern.In addition, based on the changing pattern that determines, in the transformation period that determines special pattern, generate to the game demonstration and control the changing pattern specified command that substrate 102 transmits special pattern information.Therefore, can say that " changing pattern " is the pattern that determines at least to win the first prize in lottery result of determination and special pattern transformation period.
For example, win the first prize in lottery result of determination be the special pattern that wins the first prize in lottery, stop be the 1st specific with special pattern, win the first prize in lottery the pattern random value for " 0 ", changing pattern random value during for " 0 ", the changing pattern of special pattern is determined to be " changing pattern 1 ".In this case, special pattern will be changed to a kind of i.e. " arriving at A " of " arriving at " mode.
Here, in the present embodiment, " changing pattern " is made of transformation period relatively short " changing pattern usually " and relatively long " arriving at changing pattern " these the two kinds of patterns of transformation period, and " changing pattern usually " and " arriving at changing pattern " is made of several variation pattern respectively.That is, in " usually changing pattern ", comprise transformation period the shortest " shorten and change " (5000ms) and transformation period than " shorten and change " long " usually changing " (10000ms).In addition, in " arriving at changing pattern ", (20000ms~40000ms) and transformation period are shorter and than " usually changing " long " arriving at simulation " (15000ms) than " arriving at " to comprise transformation period long " arriving at ".
In addition, when winning the first prize in lottery or medium and small when color, determine to be necessary for the changing pattern of " arriving at ".In other words, when winning the first prize in lottery or medium and small when color, do not determine to be called the changing pattern of " arriving at simulation " or " changing pattern usually " (" usually changing " " shortens and change "), and only do not determine " changing pattern usually " or " arriving at simulation " when prizing.In addition, when not prizing, will determine with 90% probability " changing pattern usually " when the result of determination that wins the first prize in lottery, the probability that is decided to be " arriving at changing pattern " is 10%.In addition, as the feature of this changing pattern decision table shown in Figure 9, in the result of determination that wins the first prize in lottery when not prizing, if game state during for contracting game state or the reservation nodule number more, the transformation period that is set to special pattern is shorter.
As mentioned above, changing pattern will be decided to be any one in " changing pattern usually " and " arriving at changing pattern ", but because " usually changing pattern " is the short and changing pattern that only determine when not prizing of transformation period, so the player is relatively low to the expectation degree that wins the first prize in lottery.On the other hand, " arriving at changing pattern ", except its transformation period was long, the probability that determines when winning the first prize in lottery was higher, and the probability that determines when not prizing is very low, so be the expectation degree higher changing pattern of player to winning the first prize in lottery.
Here, changing pattern is based on the result of determination that wins the first prize in lottery (whether by get the winning number in a bond for winning the first prize in lottery or medium and small coloured silk) and arrive at and judge and use random value, determines to be any one in " common changing pattern " and " arriving at changing pattern ".That is, at first judge with the random value judgement by special pattern whether to win the first prize in lottery result of determination as winning the first prize in lottery or medium and small coloured silk (with reference to Fig. 4), if win the first prize in lottery or medium and small coloured silk, determine to be " arriving at changing pattern ".On the other hand,, judge and use random value with reference to arriving at when not prizing when the result of determination that wins the first prize in lottery, if " 0~89 " determines to be " common changing pattern ", if " 90~99 " determine to be " arriving at changing pattern ".In the present embodiment, " changing pattern usually " is equivalent to usually change display mode, and " arriving at changing pattern " is equivalent to special variation display mode.
In addition, in case determine to be " changing pattern usually " or " arriving at changing pattern ", below, win the first prize in lottery pattern by reference and decide concrete changing pattern with random value or game state, reservation nodule number, changing pattern with random value.For example, winning the first prize in lottery result of determination for not prizing, arrive at and judge that the use random value is " 90~99 ", and when being decided to be " arriving at changing pattern ", with reference to the changing pattern random value, if " 0~69 " determines to be " arriving at A ", if " 70~99 " determine to be " arriving at simulation ".
In addition, in the present embodiment, when winning the first prize in lottery or medium and small when color, do not determine " changing pattern usually " and be bound to determine " arriving at changing pattern ", but be not limited in this, even winning the first prize in lottery or medium and small when color, also can determine to be " changing pattern usually ".Yet, even in this case, win the first prize in lottery or medium and small determine when color ratio for " arriving at changing pattern " determine for the ratio of " changing pattern usually " high.Accordingly, can moderately guarantee to bring the player reliability of the expectation sense to winning the first prize in lottery by " arriving at changing pattern ".
Figure 10 shows that the information be used for generating changing pattern namely arrives at the key diagram of the decision table of specified command.Specifically, only judge with reference to arriving at of extracting and use random value, and arrive at specified command " 11H " arriving at when judging with random value as " 0~89 " generation, arrive at specified command " 12H " arriving at when judging with random value as " 90~99 " generation.What is called arrives at when judging with random value as " 0~89 " and refers to, when winning the first prize in lottery the changing pattern of result of determination when not prizing and being decided to be " changing pattern usually ", what is called arrives at when judging with random value as " 90~99 " and refers to, when winning the first prize in lottery the changing pattern of result of determination when not prizing and being decided to be " arriving at changing pattern " (with reference to Fig. 9).
Namely, the so-called generation when arriving at specified command " 11H " refers to, when winning the first prize in lottery result of determination and being decided to be " changing pattern usually " when not prizing, the so-called generation when arriving at specified command " 12H " refer to, when winning the first prize in lottery result of determination and being decided to be " arriving at changing pattern " when not prizing.Therefore, when winning the first prize in lottery result of determination for winning the first prize in lottery or medium and small when color, changing pattern is decided to be " arriving at changing pattern " (with reference to Fig. 9), but is not reflected in arriving in specified command of generating.
In addition, in the present embodiment, when determining to arrive at specified command, by only judging the offloading the CPU with random value with reference to arriving at, but be not limited in this, for example, also can win the first prize in lottery result of determination or changing pattern with random value etc. by reference, the object information of judging in advance the concrete changing pattern that determines is generated as arrive at specified command.Accordingly, be to win the first prize in lottery or the medium and small changing pattern (" arriving at changing pattern ") that determines when color when winning the first prize in lottery result of determination, will be reflected in generate and arrive in specified command.In addition, in the decision process of changing pattern (with reference to Fig. 9), also reference does not win the first prize in lottery result of determination, and only judges with random value to determine it is " changing pattern usually " or " arriving at changing pattern " based on arriving at.
Figure 11 shows to be used for decision at the key diagram of the variation game display mode decision table of the variation pattern of the game display pattern 30 of liquid crystal indicator 13 grades.
Secondary CPU 102a will based on the changing pattern specified command that receives from main control substrate 101 and game demonstration random value, determine to change the game display mode.Here, even identical changing pattern specified command also shows based on game and uses random value, constitute and to determine different variation game display modes, therefore by reducing the quantity of changing pattern specified command, dwindle the memory capacity in main control substrate 101.
In addition, so-called " changing the game display mode " refers to, concrete game display mode in the game display device (liquid crystal indicator 13, audio output device 18, game show with lighting device 16, game and show with ornament device 14,15) that the During of special pattern carries out determines the display mode of the background of demonstration on game display device 13, role's display mode, the variation pattern of the display pattern 30 of playing by the variations display mode of play.
In addition, said " arriving at the game demonstration " refers in the present embodiment, for example, when showing game display pattern 30 according to three patterns (for example, role etc.), in the variation of beginning special pattern and through after official hour, at first, stop any one pattern; Secondly, the another one pattern stops with the pattern identical with the pattern that first stops showing; Then, last pattern slowly reduces rolling speed, perhaps the game display mode of the expectation sense of three identical patterns can occur simultaneously thereby bring the player.On the other hand, " usually change game show " equally do not carry out expecting that such as bringing the player game of feeling shows as mentioned above, and stop showing game display pattern 30 under the state that identical patterns do not occur simultaneously.
In addition, so-called " arriving at the simulation demonstration " refers to, after the variation that begins special pattern and having passed through the stipulated time, at first, stops any one pattern; Secondly, the another one pattern looks like with the pattern identical with the pattern that first stops showing and stops and be finally that the another one pattern stops, and stops showing the game display mode of the display pattern 30 of playing under the state that identical patterns do not occur simultaneously.That is, so-called " arrive at simulation show " carrying out just like after being the variation of " arriving at game shows ", then is changed to the game of " usually changing game shows " and shows.
(explanation of game state)
Below, the game state when playing describes.In the present embodiment, play under any one game state in " low probability game state " " high probability game state " " game state during contracting " " game state during non-contracting ".Yet, when during the carrying out of game, at game state being " low probability game state " or " high probability game state ", necessarily be in " game state during contracting " or " game state during non-contracting ".That is, existing is namely that " low probability game state " is the situation of " game state during contracting " not only and is " hanging down the probability game state " but also be the situation of " game state during non-contracting ".In addition, the game state when having begun game, i.e. the initial game state of game machine 1, being set as namely is that " low probability game state " is again " game state during non-contracting ", in the present embodiment this game state is called " common game state ".
Said " low probability game state " refers in the present embodiment, enter take game ball the 1st starting port 9 or the 2nd starting port 10 for condition enforcement win the first prize in lottery prize drawing, the winning probability that wins the first prize in lottery is set to 1/299.5 game state.Here said winning the first prize in lottery refers to, the process of the right of obtaining execution " game of prizing for a long time " or " short time prize game " of aftermentioned.
In contrast, so-called " high probability game state " refers to that the above-mentioned winning probability that wins the first prize in lottery is set to 1/29.9 game state.Therefore, in " high probability game state ", more easily obtain to carry out the right of " game of prizing for a long time " or " short time prize game " than " low probability game state ".
In the present embodiment, so-called " game state during non-contracting " refers to, in the prize drawing of the general pattern of carrying out as condition by mouth 8 by general pattern take game ball, its prize drawing required time is set as long namely 29 seconds, and the unlatching control time of the 2nd starting port 10 when prizing is set as the game state of shorter 0.2 second.That is, in case game ball is passed through mouth 8 by general pattern, carry out the prize drawing of general pattern, but its prize drawing result will can be determined after 29 seconds in this prize drawing beginning.And, if the prize drawing result was controlled to be the 2nd mode approximately 0.2 second with the 2nd starting port 10 thereafter for prizing.
In contrast, so-called " game state during contracting " refers to, the required time of the prize drawing of above-mentioned general pattern is set to 3 seconds, shorter than " game state during non-contracting ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, than " game state during non-contracting " long game state.In addition, under " game state during non-contracting ", the probability that will get the winning number in a bond in the prize drawing of general pattern is set as 1/11, and under " game state during contracting ", the probability that will get the winning number in a bond in the prize drawing of general pattern is set as 10/11.
Therefore, under " game state during contracting ", only limit to game ball and pass through mouthfuls 8 situation by general pattern, the 2nd starting port 10 more easily is controlled so as to the 2nd mode during than " game state during non-contracting ".Accordingly, under " game state during contracting ", the player can be in the situation that do not consume game ball and play.
In addition, in the prize drawing of general pattern, also remain unchanged even the probability of prizing can be set as any one game state that is in " game state during non-contracting " and " game state during contracting ".
(explanation of the kind of prizing)
In the present embodiment, be provided with " prizing for a long time ", " short time prizes " this 2 kinds " winning the first prize in lottery " and a kind " medium and small coloured silk ".
In the present embodiment, so-called " game of prizing for a long time " refer to, in enter the prize drawing that wins the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out as condition take game ball, and performed game when obtaining the executive chairman and prize the right of game the time.
In " game of prizing for a long time ", carry out altogether one innings of game that 15 times big prizes mouth 11 is opened.In each innings game, total opening time of big prizes mouth 11 is the longest is set as 29.5 seconds, during this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, finishes 1 time one innings game.That is, " game of prizing for a long time ", when game ball entered big prizes mouth 11, the player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain to appreciate in a large number ball.
In the present embodiment, so-called " short time prize game " refer to, wins the first prize in lottery prize drawing what enter take game ball that the 1st starting port 9 or the 2nd starting port 10 carry out as condition, obtaining to carry out short time performed game when prizing the right of game.
In " short time prize game ", carry out altogether one innings of game that 15 times big prizes mouth 11 is opened.But in each innings game, 11 of big prizes mouth are opened 1 time, and its opening time is set to 0.052 second.During this period, if there is the game ball (for example 9) of regulation number to enter big prizes mouth 11, finish 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so there is no the chance that game ball is scored, in addition, even there is game ball to enter, also only have the game ball of 1~2 left and right to enter at most in 1 time one innings game.In addition, in this " short time prize game ", if there is game ball to enter big prizes mouth 11, the same reward ball (for example 15 game ball) of compensating regulation.
In the present embodiment, so-called " medium and small color game " refer to, wins the first prize in lottery prize drawing what enter take game ball that the 1st starting port 9 or the 2nd starting port 10 carry out as condition, performed game when having obtained to carry out medium and small color right of playing.
In " medium and small color game ", identical with above-mentioned " short time prize game ", big prizes mouth 11 will be opened 15 times.At this moment, the opening time of big prizes mouth 11, switch opportunity, on-off mode are identical with above-mentioned " short time prize game " or be similar to the degree that the player can't or be difficult to distinguish " medium and small color game " and " short time prize game ".But, when game ball enters big prizes mouth 11, the reward ball (for example 15 game ball) of compensation regulation same as described above.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", should " win the first prize in lottery game " and above-mentioned " medium and small color game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM 101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be to be to win the first prize in lottery in the above-mentioned result that wins the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and according to the kind (winning the first prize in lottery the kind of pattern) of the special pattern that wins the first prize in lottery rear decision, determine the kind of " winning the first prize in lottery ".And, according to the kind that wins the first prize in lottery pattern, change later game state after winning the first prize in lottery end.In addition, when " medium and small coloured silk ", after " medium and small color game state " finishes, can not change " high probability game state " or game states such as " game states during contracting ".For example, when " high probability game state " lower prize-winning was " medium and small coloured silk ", after " medium and small color game state " finished, " high probability game state " also still continuing.
Below, the carrying out of using game in flowchart text game machine 1.
(the main processing of main control substrate)
Use Figure 12 that the main processing of main control substrate 101 is described.
In case by power supply board 107 supply powers, generation systems is reset in host CPU 101a, host CPU 101a carries out following main processing.
At first, in step S10, host CPU 101a carries out initialization process.In this was processed, host CPU 101a read start-up routine according to the connection of power supply from main ROM, carried out initialization process to being stored in sign in main RAM etc. simultaneously.
In step S20, host CPU 101a upgrades changing pattern and upgrades processing with the game demonstration random number of random value.
In step S30, host CPU 101a upgrades special pattern and judges with the initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until the insert handling of stipulating is carried out the processing of step S20 and step S30 repeatedly.
(the timer insert handling of main control substrate)
Use Figure 13 that the timer insert handling of main control substrate 101 is described.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, producing a commutator pulse in each specified period (4 milliseconds), thereby carry out the timer insert handling of the following stated.
At first, in step S100, host CPU 101a makes the information in the register that is stored in host CPU 101a be withdrawn into the stack area.
In step S110, host CPU 101a carries out the time control processing that various timer conters are upgraded in the renewal processing of the special play timer conters such as opening time of the renewal processing of special pattern time counter, special electronic ornament, the renewal processing of general pattern time counter, the renewal processing of general electric-opening time counter etc.Specifically, carry out deducting 1 processing from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter.
In step S120, host CPU 101a carry out special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, prize and judge the random number renewal processing of using random value.
Specifically, by adding 1 on each random number counter, and upgrade the random number counter.In addition, when the result after addition has surpassed the maximum of random number range, the random number counter is reduced to 0, and in random number counter circulation during 1 week, upgrades random number according to the value of at that time initial value random number.
In step S130, host CPU 101a special pattern judge with initial value random number counter, win the first prize in lottery pattern with initial value random number counter, medium and small coloured picture case with initial value random number counter on+1, thereby the initial value random number of upgrading the random number counter is upgraded processing.
In step S200, host CPU 101a carries out input control to be processed.In this was processed, host CPU 101a determined whether from the common reward mouthful sense switch 7a of entering, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, has carried out by each switches such as mouth sense switch 8a the input processing of inputting.Particular content will use Figure 14 to describe below.
In step S300, host CPU 101a carries out processing for the Te Tute electric control of controlling special pattern, special electronic ornament.Detailed content will use Figure 16~Figure 23 to describe below.
In step S400, host CPU 101a carries out processing for the Pu Tupu electric control of controlling general pattern, common electric ornament.Detailed content will use Figure 24~Figure 26 to describe below.
In step S500, host CPU 110a compensates to control and processes.In above-mentioned processing, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters in reward mouthfuls 7, if goal is arranged, will be respectively the compensation number specified command corresponding with it be sent to compensate and control substrate 103.
More particularly, that confirms to upgrade in following Figure 14 commonly enters a reward mouthful reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and will enter a reward mouthful corresponding compensation number specified command with each and be sent to compensate and control substrate 103.Then, deduct the data of regulation from the reward ball count device corresponding with the compensation number specified command that transmits and upgrade.
In step S600, the data that host CPU 101a carries out external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command generate processing.
In step S700, host CPU 101a exports to control and processes.In this is processed, export the port output of the external information data that generate, starting port switch solenoid data, big prizes mouth switch solenoid data-signal and process in above-mentioned steps S600.In addition, in order to make special pattern display unit 19,20 and each LED bright light of general pattern display unit 21, and export the special pattern display unit data that generate and the display unit output of general pattern display unit data is processed in above-mentioned steps S600.In addition, also carry out order and transmit processing, the game that its transmission is arranged on main RAM 101c shows with the order in the transmission of data storage area.
In step S800, the information that host CPU 101a will withdraw from step S100 returns in the register of host CPU 101a.
Use Figure 14 that the input control processing of main control substrate 101 is described.
At first, in step S210, host CPU 101a determines whether from the common reward mouthful sense switch 7a of entering and has inputted detection signal,, judges whether game ball has entered the common mouth 7 that enters to appreciate that is.Host CPU 101a from common when entering a reward mouthful sense switch 7a and having inputted detection signal, commonly enter the data of addition regulation on reward mouthful reward ball count device and upgrades what use in order to appreciate ball.
In step S220, host CPU 101a determines whether the detection signal of having inputted from big prizes mouth sense switch 11a,, judges whether game ball enters big prizes mouth 11 that is.Host CPU 101a, when having inputted detection signal from big prizes mouth sense switch 11a, data of addition regulation on the big prizes mouth used in order to appreciate ball reward ball count device and when upgrading, addition be used for counting enter big prizes mouth 11 game ball big prizes mouth goal counter (C) storage area Counter Value and upgrade.
In step S230, host CPU 101a determines whether the detection signal of having inputted from the 1st starting port sense switch 9a, namely, judge whether game ball enters the 1st starting port 9, and be provided for judging the specified data that wins the first prize in lottery, generate simultaneously for being sent to the game demonstration and control the arriving at specified command of substrate 102 and arrange.Detailed content will use Figure 15 to describe below.
In step S240, host CPU 101a determines whether the detection signal of having inputted from the 2nd starting port sense switch 10a,, judges whether game ball enters the 2nd starting port 10 that is.host CPU 101a, when having inputted detection signal from the 2nd starting port sense switch 10a, when the data of addition regulation are upgraded on the starting port reward ball count device that uses in order to appreciate ball, if be set in data in the 2nd special pattern encumbrance (U2) storage area less than 4, add " 1 " in the 2nd special pattern encumbrance (U2) storage area, and extraction special pattern judgement random value, win the first prize in lottery the pattern random value, medium and small coloured picture case random value, arrive at the judgement random value, the changing pattern random value, then the random value that extracts is stored in the 2nd special pattern storage area.In addition, arrive at specified command by judging to generate with random value with reference to arriving at of extracting, then being set in game and showing and use in the transmission of data storage area (with reference to Figure 10).
That is, if compare with the 1st starting port sense switch input processing of following Figure 15, although the zone of storage data is mutually different, namely the 1st special pattern storage area and the 2nd special pattern storage area, carry out identical processing.
In step S250, host CPU 101a judges whether inputted signal by mouth sense switch 8a, that is, whether game ball passes through mouth 8 by general pattern.In addition, host CPU 101a, when having inputted signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (for example, 0~10) extract 1 in and prize and judge and use random value, and the random value that extracts is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, perhaps extracting prizes judges and uses random value, and stores the random value that extracts in general pattern reserved storage area territory step.In case this processing finishes, the input control processing finishes.
Use Figure 15 that the 1st starting port sense switch input processing of main control substrate 101 is described.
At first, in step S230-1, host CPU 101a determines whether the detection signal of having inputted from the 1st starting port sense switch 9a.
When the detection signal of having inputted from the 1st starting port sense switch 9a, processing is transferred to step S230-2; When there is no input from the detection signal of the 1st starting port sense switch 9a, finish the 1st starting port sense switch input processing.
In step S230-2, host CPU 101a carries out the data that addition is stipulated on the starting port reward ball count device that uses in order to appreciate ball and the processing of upgrading.
In step S230-3, host CPU 101a judges that whether the data that are set in the 1st special pattern encumbrance (U1) storage area are less than 4.If be set in data in the 1st special pattern encumbrance (U1) storage area less than 4, processing be transferred to step S230-4; If the data that are set in the 1st special pattern encumbrance (U1) storage area are not less than 4, finish the 1st starting port sense switch input processing.
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
In step S230-5, host CPU 101a, extract special pattern judgement random value, then the 1st storage part from the 1st special pattern storage area that main RAM 101c has begins to search for successively idle storage part, and the special pattern judgement of extracting is stored in idle storage part with random value.
In step S230-6, host CPU 101a, extraction wins the first prize in lottery the pattern random value, and then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the pattern that wins the first prize in lottery that extracts is stored in idle storage part with random value.
In step S230-7, host CPU 101a, extract medium and small coloured picture case random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the medium and small coloured picture case that extracts is stored in idle storage part with random value.
In step S230-8, host CPU 101a extracts with random value as the game demonstration and arrives at the judgement random value, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the judgement of arriving at of extracting is stored in idle storage part with random value.
In step S230-9, host CPU 101a shows with random value extraction changing pattern random value as game, then the 1st storage part since the 1st special pattern storage area is searched for idle storage part successively, and the changing pattern that extracts is stored in idle storage part with random value.
As mentioned above, in the regulation storage part of the 1st special pattern storage area, the storage special pattern judge with random value, win the first prize in lottery pattern with random value, medium and small coloured picture case with random value, arrive at judgement with random value, changing pattern random value.
In step S230-10, host CPU 101a with reference to the specified command decision table that arrives at shown in Figure 10, judges based on arriving at of obtaining in above-mentioned steps S230-8 and uses random value, determines and generate to arrive at specified command.
Specifically, arriving at of obtaining in above-mentioned steps S230-8 judged when using random value as " 0~89 ", determines as arriving at specified command " 11H "; Arriving at of obtaining in above-mentioned steps S230-8 judged when using random value as " 90~99 ", determines as arriving at specified command " 12H ".Be " 0~89 " if arriving at of obtaining judged with random value in above-mentioned steps S230-8, when determining to judge changing pattern with random value etc. based on this special pattern that obtains, determine to be " common changing pattern " in following step S312.On the other hand, be " 90~99 " if arriving at of obtaining judged with random value in above-mentioned steps S230-8,, determine to be " arriving at changing pattern " during with the changing pattern of random value etc. in special pattern judgement that determines to obtain based on this.That is, in this step, distinguish in advance to arrive to judge with random value it is changing pattern to be defined as " changing pattern usually " or " arriving at changing pattern ".
In addition, host CPU 101a generates the specified command that arrives at determine, and is sent to game and shows to control substrate 102 and be stored in game and show with in the transmission of data storage area for the specified command that arrives at that will generate.Accordingly, secondary CPU 102a in substrate 102 show is controlled in the game that specified command is arrived in reception, can arrive at specified command by analysis, prejudge this take game ball enter the 1st starting port as the variation of the special pattern of opportunity be " changing pattern usually " or " arriving at changing pattern ", thereby the game that puts rules into practice shows.In case this processing finishes, and finishes the 1st starting port sense switch input processing.
Use Figure 16 that the Te Tute electric control processing of main control substrate 101 is described.
At first, be written into the value of Te Tute electric treatment data in step S301, and in step S302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, processing is transferred to special pattern storage determination processing (step S310); When Te Tute electric treatment data=1, processing is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, processing is transferred to special pattern stops processing (step S330); When Te Tute electric treatment data=3, processing is transferred to wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, processing is transferred to medium and small color game processing (step S350); When Te Tute electric treatment data=5, processing is transferred to wins the first prize in lottery game over and process (step S360).Detailed content will use Figure 17~Figure 23 to describe below.
Use Figure 17 that the special pattern storage determination processing of main control substrate 101 is described.
In step S310-1, host CPU 101a takes a decision as to whether in the variation demonstration of special pattern.If in the variation of special pattern demonstration (special pattern time counter value ≠ 0), finish special pattern storage determination processing here; In showing if not the variation of special pattern (special pattern time counter value=0), processing is transferred to step S310-2.
In step S310-2, host CPU 101a in the time of in the variation that is not special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.Be not 1 when above at the 2nd special pattern encumbrance (U2) storage area, processing is transferred to step S310-4; And judging that the 2nd special pattern encumbrance (U2) storage area when above as " 1 ", is transferred to step S310-3 with processing.
In step S310-3, deduct " 1 " and storage in the value of host CPU 101a from be stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.When the 1st special pattern encumbrance (U1) storage area is not 1 when above, processing is transferred to step S319-1; When judging that the 1st special pattern encumbrance (U1) storage area when above as " 1 ", is transferred to step S310-5 with processing.
In step S310-5, deduct " 1 " and storage in the value of host CPU 101a from be stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 101a implements mobile the processing to the data in special pattern encumbrance (U) storage area that is stored in and deducts corresponding special pattern reserved storage area territory in above-mentioned steps S310-2~S310-5.Specifically, 1 storage part before each data that will store in the 1st storage part of the 1st special pattern storage area or the 2nd special pattern storage area~the 4th storage part are transferred to., be stored in the data of the 1st storage part here, will be transferred to and judge storage area (the 0th storage part).At this moment, be stored in the data of the 1st storage part, will be written into and judge storage area (the 0th storage part), deletion has write the data of judging in storage area (the 0th storage part) from special pattern reserved storage area territory simultaneously.Accordingly, the special pattern that uses in last time game is judged with random value, to win the first prize in lottery pattern all deleted with random value with random value, medium and small coloured picture case random value, changing pattern.
In addition, in the present embodiment, preferentially move the 2nd special pattern storage area than the 1st special pattern storage area in step S310-2~step S310-6, but also can enter according to game ball ordinal shift the 1st special pattern storage area or the 2nd special pattern storage area of starting port, can also be than preferential mobile the 1st special pattern storage area of the 2nd special pattern storage area.
In step S311, host CPU 101a carries out winning the first prize in lottery determination processing based on the data (special pattern is judged with random value, won the first prize in lottery pattern random value, medium and small coloured picture case random value) of the judgement storage area that writes special pattern reserved storage area territory in above-mentioned steps S310-6 (the 0th storage part).Detailed content will use Figure 18 to describe below.
In step S312, host CPU 101a carries out changing pattern and selects to process.
Changing pattern select to be processed, with reference to changing pattern decision table shown in Figure 9, and the changing pattern random value that has or not, obtains of game state during based on the kind of the result of determination that wins the first prize in lottery, special pattern, contracting, the decision changing pattern." changing pattern usually " and " arriving at changing pattern " in changing pattern, are arranged, and in addition, " changing pattern usually " is made of " usually changing " and " shorten and change ", and " arriving at changing pattern " is made of " arriving at " and " arriving at simulation ".Win the first prize in lottery result of determination for winning the first prize in lottery or medium and small when color in above-mentioned steps S311, determine to be " arriving at changing pattern "; Win the first prize in lottery result of determination when not prizing in above-mentioned steps S311, will judge with random value and determine to be " common changing pattern " or " arriving at changing pattern " based on arriving at.
In step S313, the changing pattern specified command that host CPU 101a will be corresponding with the changing pattern that determines is set in game and shows with in the transmission of data storage area.
In step S314, the game state when host CPU 101a confirms to change beginning, and game state specified command that will be corresponding with current game state is set in the game demonstration with in the transmission of data storage area.
In step S315, host CPU 101a begins to carry out the variation demonstration of special pattern on special pattern display unit 19 or 20.That is, when the information that writes processing region and the 1st keeps when relevant, will make the 1st special pattern display unit 19 flickers, keep when relevant to the 2nd, the 2nd special pattern display unit 20 is glimmered.
In step S316, show in case equally begin as mentioned above the variation of special pattern, host CPU 101a will be set in the special pattern time counter based on the transformation period (Counter Value) of the changing pattern that determines in above-mentioned steps S312.In addition, the special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.
In step S317, host CPU 101a sets 00H in the demonstration determination flag.That is, remove the demonstration determination flag.
In step S318, host CPU 101a sets Te Tute electric treatment data=1, and by processing being transferred in special pattern change process shown in Figure 19, stores determination processing and finish special pattern.
In step S319-1, host CPU 101a judges in the demonstration determination flag whether be set with 01H.If be set with 01H in the demonstration determination flag, finish special pattern storage determination processing, when not being provided with 01H in the demonstration determination flag, processing is transferred to step S319-2.
In step S319-2, host CPU 101a sets 01H in the demonstration determination flag, in order to avoid repeatedly set the demonstration specified command in following step S319-3.
In step S319-3, host CPU 101a will demonstrate specified command and be set in the game demonstration with in the transmission of data storage area, and finish special pattern storage determination processing.
Use Figure 18 explanation to win the first prize in lottery determination processing.
At first, in step S311-1, host CPU 101a judges whether high probability game sign is set as ON in high probability game sign storage area.When so-called high probability game sign is set as ON, refer to that current game state is the situation of high probability game state.When high probability game sign is set as ON, processing is transferred to step S311-2, when high probability game sign is not set as ON, processing is transferred to step S311-3.
In step S311-2, when judging current game state as the high probability game state, host CPU 101a will select " random number decision table during high probability ".
In above-mentioned steps S311-3, when judging current game state as non-high probability game state (low probability game state), host CPU 101a will select " random number decision table during low probability ".
In step S311-4, host CPU 101a judges based on selected in above-mentioned steps S311-2 or step S311-3 " random number decision table during high probability " or when probability " low random number decision table " that the special pattern in the judgement storage area (the 0th storage part) that writes special pattern reserved storage area territory in above-mentioned steps S310-6 is judged and uses random value.
More particularly, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, with reference to the 1st special pattern display unit of Fig. 4 (a) with winning the first prize in lottery decision table; If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, with reference to the 2nd special pattern display unit of Fig. 4 (b) with winning the first prize in lottery decision table, and judge that based on special pattern using random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.When being judged as when winning the first prize in lottery, processing is transferred to step S311-6, when not being judged as when winning the first prize in lottery, processing is transferred to step S311-11.
In step S311-6, host CPU 101a, win the first prize in lottery the pattern random value by judging in the judgement storage area (the 0th storage part) write special pattern reserved storage area territory in above-mentioned steps S310-6, and in step S311-7 the kind (stopping pattern data) of decision special pattern.
Specifically, if the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, with reference to the 1st special pattern display unit pattern decision table of Fig. 5 (a); If the special pattern reserved storage area territory that is transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, with reference to the 2nd special pattern display unit pattern decision table, and based on winning the first prize in lottery the pattern random value, the special pattern kind that decision stops.
In addition, the special pattern that determines, as described below, in the special pattern of Figure 20 stops processing, with deciding " winning the first prize in lottery " or " medium and small coloured silk ", simultaneously in the medium and small color game processing that wins the first prize in lottery game processing and Figure 22 of Figure 21, also use the manner of execution of the kind and the big prizes mouth that decide the big prizes mouth of carrying out breakdown action, and the winning the first prize in lottery during game over processes of Figure 23, also with deciding the game state change sign of reference in order to determine to win the first prize in lottery game state after end.
In step S311-7, host CPU 101a is set in the pattern data that stops that determining to stop in the pattern data storage area.
In step S311-8, host CPU 101a is in order to be sent to the data corresponding with special pattern in game demonstration control substrate 102, by generating and winning the first prize in lottery with the corresponding game display pattern specified command of special pattern, show with in the transmission of data storage area and be set in game.
In step S311-9, host CPU 101a based on stopping pattern data, determines the game state change sign of reference in order to determine to win the first prize in lottery game state after end.
Specifically, with reference to the decision table of the change of the game state shown in Fig. 6 (a) sign, and based on stopping pattern data, determine game state change sign, then the game state change sign that determines is set in game state change sign storage area.
In step S311-10, host CPU 101a, judge game state when winning the first prize in lottery according to the information in game state storage area (game sign storage area, high probability game sign storage area during contracting) of being arranged on, and the game state information of the game state when demonstration is won the first prize in lottery is set in the game state buffer.Specifically, if 00H is set in contracting time game sign and all settings of high probability game sign; If when not setting contracting, game indicates and set high probability game sign, set 01H; If when having set contracting, game indicates and do not set high probability game sign, set 02H; If during contracting, game sign and high probability game sign are all set, set 03H.
as mentioned above, with game state storage area (game sign storage area during contracting, high probability game sign storage area) difference, set the game state when winning the first prize in lottery in the game state buffer, be because: will reset game state storage area (game sign storage area during contracting during winning the first prize in lottery game, game sign when the high probability game sign high probability game sign storage area) or contracting, so win the first prize in lottery finish after game state when winning the first prize in lottery, when again determining to win the first prize in lottery the game state when finishing, can't be with reference to the game state storage area.As mentioned above, different from the game state storage area, by being provided for storing the game state buffer of the game information that shows the game state when winning the first prize in lottery, and winning the first prize in lottery end afterwards with reference to the game information in the game state buffer, therefore game state that can be when winning the first prize in lottery resets the game state that wins the first prize in lottery after end when game state and contracting (during contracting number of times etc.).
In step S311-11, host CPU 101a is not judged as when winning the first prize in lottery in above-mentioned steps S311-5, determines whether to be judged as medium and small coloured silk.When being judged as medium and small coloured silk, processing is transferred to step S311-12, when not being judged as medium and small coloured silk, processing is transferred to step S311-15.
In step S311-12, host CPU 101a, by judging the medium and small coloured picture case random value in the judgement storage area (the 0th storage part) write special pattern reserved storage area territory in above-mentioned steps S310-6, and the kind of decision special pattern.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the kind of special pattern.In addition, in the present embodiment, be set with " medium and small color A " and " medium and small color B " as the kind of " medium and small coloured silk ".But no matter getting the winning number in a bond is any " medium and small coloured silk ", and the content of the medium and small color game of carrying out thereafter is identical, and in " medium and small color A " and " medium and small color B ", the special pattern that only stops showing on special pattern display unit 19,20 is different.
In step S311-13, host CPU 101a determines that with showing medium and small coloured silk is set in and stops in the pattern data storage area with the pattern data that stops of special pattern kind.
In step S311-14, host CPU 101a, for the data corresponding with special pattern are sent in game demonstration control substrate 102, generate with medium and small color with the corresponding game display pattern specified command of special pattern, and be set in the demonstration of playing with in the transmission of data storage area.
In step S311-15, host CPU 101a is with reference to the pattern decision table of Fig. 5 (c) and the special pattern of the use that determines not prize, and not prizing of determining is set in and stops in the pattern data storage area with stopping pattern data.
In step S311-16, host CPU 101a, for the data corresponding with special pattern are sent in game demonstration control substrate 102, generate and do not prize with the corresponding game display pattern specified command of special pattern, and show with in the transmission of data storage area by being set in game, and finish to win the first prize in lottery determination processing.In the present embodiment, win the first prize in lottery the host CPU 101a formation special play decision maker of determination processing.
Use Figure 19 that the special pattern change process is described.
Does host CPU 101a determine whether through the transformation period of setting in step S316 (special pattern time counter value=0 in step S320-1?).Its result when being judged to be when not passing through transformation period, finishing the special pattern change process, and carries out next subprogram.
In step S320-2, if be judged to be through the time that sets, in the routine processes (winning the first prize in lottery determination processing) of host CPU 101a before this special pattern change process, the special pattern that will set in above-mentioned steps S311-10, S311-16, S311-18 stops being presented in special pattern display unit 19,20.Accordingly, report to the player result of determination that wins the first prize in lottery.
In step S320-3, host CPU 101a determines that with pattern order is set in game and shows with in the transmission of data storage area.
In step S320-4, if begin the demonstration that stops of above-mentioned special pattern, host CPU 101a will set pattern dwell time (1 second=1500 Counter Value) in the special pattern time counter.In addition, the special pattern time counter, in above-mentioned steps S110, the subtraction that every 4ms carries out 1 time-1 is processed.
In step S320-5, host CPU 101a will set 2 in Te Tute electric treatment data, and processing is transferred to special pattern shown in Figure 20 will stop processing, and finish the special pattern change process.
Use Figure 20 to illustrate that special pattern stops processing.
Does host CPU 101a determine whether through the pattern dwell time that sets in above-mentioned steps S320-4 (special pattern time counter value=0 in step S330-1?).Its result when being judged to be when not passing through the pattern dwell time, finishing special pattern and stops processing, and carry out next subprogram.
In step S330-2, host CPU 101a judges when contracting to indicate whether be set as ON in game sign storage area.When in the so-called sign storage area of playing when contracting, sign is set as ON, the situation of game state when referring to current game state for contracting.When in game sign storage area, sign is set as ON when in contracting, processing is transferred to step S330-3, when in game sign storage area, sign is set as OFF when in contracting, processing is transferred to step S330-6.
In step S330-3, host CPU 101a, at current game state when the contracting during game state, will be when being stored in contracting deduct the operation values of " 1 " in (J) residue change frequency (J) storage area of game state, store as new residue change frequency (J).
In step S330-4, host CPU 101a determines whether residue change frequency (J)=0.If residue change frequency (J)=0 is transferred to processing step S330-5, if not residue change frequency (J)=0, processing is transferred to step S330-6.
In step S330-5, host CPU 101a is at residue change frequency (J)=0 o'clock, and game indicates that the sign in storage area is made as OFF when being stored in contracting.In addition, so-called above-mentioned residue change frequency (J) shows for " 0 " means the variation of the special pattern that carries out stipulated number when contracting under game state, and game state during the end contracting.
In step S330-6, host CPU 101a confirms current game state, and the game state specified command is set in the game demonstration with in the transmission of data storage area.
In step S330-7, host CPU 101a takes a decision as to whether and wins the first prize in lottery.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=01~06 as winning the first prize in lottery pattern?) data., when being judged as when winning the first prize in lottery pattern, processing is transferred to step S330-11 here, when not being judged as when winning the first prize in lottery pattern, processing is transferred to step S330-8.
In step S330-8, host CPU 101a takes a decision as to whether medium and small coloured silk.Do you specifically, judge that being stored in the pattern data that stops that stopping in the pattern data storage area (stops pattern data=07~08 as medium and small coloured picture case?) data., when being judged as medium and small coloured picture case, processing is transferred to step S330-9 here, when not being judged as medium and small coloured picture case, processing is transferred to step S330-10.
In step S330-9, host CPU 101a sets 4 in Te Tute electric treatment data, and processing is transferred to medium and small color game processing shown in Figure 22.
In step S330-10, host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 17.
In step S330-11, host CPU 101a sets 3 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 17.
In step S330-12, number of times when host CPU 101a resets game state or contracting.Data when when specifically, removing residue change frequency (X) storage area, the contracting of high probability game sign storage area, high probability game state, game indicates storage area, contracting in residue change frequency (J) storage area of game state.
In step S330-13, host CPU 101a is according to stopping pattern data, judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and the initiation command corresponding with the classification that wins the first prize in lottery is set in the game demonstration with in the transmission of data storage area.
In step S330-14, host CPU 101a is according to stopping pattern data, and judgement is any the winning the first prize in lottery in " prizing for a long time " and " short time prizes ", and will be set in the special play timer conter time started corresponding with the classification that wins the first prize in lottery.In addition, the special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.In case this processing finishes, finish special pattern and stop processing.
Use Figure 21 explanation to win the first prize in lottery game processing.
At first, in step S340-1, whether host CPU 101a judges current as in beginning.Specifically, if store " 0 " in one innings of game number of times (R) storage area, whether current being in beginning be so with reference to one innings of game number of times (R) storage area, judges current as in beginning.When judge current as the beginning in the time, processing is transferred to step S340-2, when judge current as non-beginning in the time, processing is transferred to step S340-9.
In step S340-2, host CPU 101a determined whether through the predefined time started.That is, take a decision as to whether special play timer conter value=0, if special play timer conter value=0 was judged to be through the time started.Its result when not passing through the time started, finishes this and wins the first prize in lottery game processing, when having passed through the time started, processing is transferred to step S340-3.
In step S340-3, host CPU 101a according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determines the opening ways decision table corresponding with the classification that wins the first prize in lottery.
Specifically, as shown in Figure 7, according to stopping pattern data, decision is to prize for a long time to prize with opening ways decision table (Fig. 8 (a)) or short time to use opening ways decision table (Fig. 8 (b)).
In step S340-4, host CPU 101a in one innings of game number of times (R) storage area, adds " 1 " and stores what store on preceding switch game number of times (R).In addition, in this step SS340-4, do not store any information in one innings of game number of times (R) storage area.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
In step S340-5, host CPU 101a at opening times (K) storage area, adds " 1 " and stores on the current opening times (K) of storing.
In step S340-6, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c begins data, thereby opens big prizes mouth switch gate 11b.
In step S340-7, host CPU 101a is with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, and based on current one innings of game number of times (R) and opening times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
In step S340-8, host CPU 101a, in order to show to game the one innings of game number of times information of substrate 102 transmission of controlling according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of game specified command be set in the game demonstration with in the transmission of data storage area.In this step S340-8, because one innings of game number of times (R) is " 1 ", so being opened one innings of game specified command, big prizes mouth is set in the game demonstration with in the transmission of data storage area.
In step S340-9, whether host CPU 101a judges current as in finishing.Said end here refers to the processing after predefined one innings of game all finishes.Therefore, current as in finishing the time when judging, processing is transferred to step S340-29, be not in end the time when judging current, processing is transferred to step S340-10.
In step S340-10, host CPU 101a judges that whether big prizes mouth is as in closing.When judging that big prizes mouth as closing when middle, is transferred to step S340-11 with processing, when judging that big prizes mouth is not to close when middle, is transferred to step S340-16 with processing.
In step S340-11, host CPU 101a determined whether through the shut-in time of setting in following step S340-20.In addition, the shut-in time is also identical with the time started, takes a decision as to whether special play timer conter value=0.Its result if without spending the shut-in time, finish this and win the first prize in lottery game processing, if passed through the shut-in time, is transferred to processing step S340-12.
In step S340-12, host CPU 101a adds " 1 " and stores in opening times (K) storage area on the current opening times (K) of storing.
In step S340-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c begins data, thereby opens big prizes mouth switch gate 11b.
In step S340-14, host CPU 101a, with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, based on current one innings of game number of times (R) and opening times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
In step S340-15, host CPU 101a, take a decision as to whether K=1, when K=1, show that to game control substrate 102 transmits game number of times information one innings, therefore is set in game according to one innings of game number of times (R) with one innings of game specified command of big prizes mouth unlatching (R) and shows with in the transmission of data storage area.For example, if one innings of game number of times (R) is " 2 ", big prizes mouth is opened 2 innings of game specified commands and be set in the game demonstration with in the transmission of data storage area.On the other hand, when non-K=1, big prizes mouth is not opened (R) one innings of game specified command and be set in the game demonstration with in the transmission of data storage area, and finish to win the first prize in lottery game processing.That is, mean the beginning of one innings of game during so-called K=1, so only one innings of when beginning game, transmit big prizes mouth and open (R) one innings of game specified command.
In step S340-16, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (for example 9)., if the value of big prizes mouth goal counter (C) does not reach the regulation number, processing is transferred to step S340-17 here, if the value of big prizes mouth counter (C) has reached the regulation number, processing is transferred to step S340-21.
In step S340-17, whether host CPU 101a determines whether through the opening time that sets (being special play timer conter value=0).If through the opening time that setting, processing is transferred to step S340-18, if there is no the opening time through setting, finish this and win the first prize in lottery game processing.
In step S340-18, host CPU 101a judges whether opening times (K) is the maximum opening times that is equivalent to one innings of game.Here, if opening times (K) is for being equivalent to the maximum opening times of one innings of game, processing is transferred to step S340-21, if opening times (K) is not the maximum opening times that is equivalent to one innings of game, processing is transferred to step S340-19.
In step S340-19, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S340-20, host CPU 101a is with reference to the opening ways decision table (with reference to Fig. 8) that determines in above-mentioned steps S340-3, based on current one innings of game number of times (R) and opening times (K), shut-in time of big prizes mouth 11 is set in the special play timer conter.
In step S340-21, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S340-22, host CPU 101a will set 0 in opening times (K) storage area, and with the zero clearing of opening times (K) storage area.
In step S340-23, host CPU 101a will set 0 in big prizes mouth goals (C) storage area, and with the zero clearing of big prizes mouth goals (C) storage area.
In step S340-24, host CPU 101a judges whether be stored in one innings of one innings of game number of times (R) in game number of times (R) storage area is maximum.When one innings of game number of times (R) is maximum, processing is transferred to step S340-26, when being not maximum, processing is transferred to step S340-25 when one innings of game number of times (R).
In step S340-25, host CPU 101a adds " 1 " and stores what store in one innings of game number of times (R) storage area on preceding switch game number of times (R).
In step S340-26, host CPU 101a resets and is stored in one innings of game number of times (R) in game number of times (R) storage area one innings.
In step S340-27, host CPU 101a, according to stopping pattern data, judgement wins the first prize in lottery " prizing for a long time " or " short time prizes ", and for the finish command corresponding with the classification that wins the first prize in lottery is sent to game demonstration control substrate 102 and is arranged on the game demonstration with in the transmission of data storage area.
In step S340-28, host CPU 101a according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and will be set in the special play timer conter concluding time corresponding with the classification that wins the first prize in lottery.
In step S340-29, host CPU 101a determined whether through the concluding time that sets, when being judged to be through during the concluding time, in step S340-30, host CPU 101a will set 5 in Te Tute electric treatment data, and processing is transferred to shown in Figure 23 win the first prize in lottery game over and process.On the other hand, being judged to be when not passing through the concluding time, directly finish this and win the first prize in lottery game processing.In the present embodiment, carry out the host CPU 101a that wins the first prize in lottery game processing shown in Figure 21 and consist of the special play control device.
Use Figure 22 that medium and small color game processing is described.
In step S350-1, host CPU 101a determines whether and transmits initiation command.Do not transmit initiation command if be judged to be, processing is transferred to step S350-2, if judgement has transmitted initiation command, processing is transferred to step S350-3.
In step S350-2, host CPU 101a determines medium and small color with opening ways decision table (Fig. 8 (c)).
Whether in step S350-3, host CPU 101a is being judged to be when transmitting initiation command, judge current as in beginning.If judge current as the beginning in, processing is transferred to step S350-4, be not in beginning if judge current, processing is transferred to step S350-8.
In step S350-4, host CPU 101a, judge current as the beginning in the time, determine whether through the predefined time started.That is, take a decision as to whether special play timer conter value=0, if beginning timer conter value=0 was judged to be through the time started.In addition, as shown in hereinafter, judge that in step S350-8 big prizes mouth 11 as in closing, also determines whether through the shut-in time that sets in step S350-14.In addition, the shut-in time is also identical with the time started, so that whether special play timer conter=0 is judged.
Its result when not passing through setting-up time, finishes this medium and small color end process, when having passed through setting-up time, processing is transferred to step S350-5.
In step S350-5, host CPU 101a in opening times (K) storage area, adds " 1 " and stores on the current action frequency (K) of storing.
In step S350-6, host CPU 101a opens big prizes mouth switch gate 11b by beginning the energising to big prizes mouth switch solenoid 11c.
In step S350-7, host CPU 101a is medium and small color with opening ways decision table (Fig. 8 (c)) with reference to what determine in above-mentioned steps S350-2, and based on opening times (K), opening time of big prizes mouth 11 is set in the special play timer conter.
In step S350-8, host CPU 101a judges that whether big prizes mouth 11 is as in closing.If be judged as and close, processing is transferred to step S350-4, if judge that big prizes mouth is not in closing, processing is transferred to step S350-9.
In step S350-9, whether host CPU 101a judges current as in finishing.Current as in finishing the time when judging, in step S350-20, determine whether through the concluding time that sets, when judge current as non-end in the time, processing is transferred to step S350-10.
In step S350-10, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (for example 9).When the value of judging big prizes mouth goal counter (C) has reached the regulation number, processing is transferred to step S350-15, when the value of not judging big prizes mouth goal counter (C) reaches the regulation number, processing is transferred to step S350-11.
In step S350-11, whether host CPU 101a determines whether through opening time (being special play timer conter value=0).If through the opening time that setting, processing is transferred to step S350-12, if do not pass through the opening time that sets, finish medium and small color game processing.
In step S350-12, host CPU 101a judges that whether the current action frequency (K) that is stored in opening times (K) storage area is as maximum., if opening times (K) is maximum opening times, processing is transferred to step S350-15 here, if opening times (K) is not maximum opening times, processing is transferred to step S350-13.Specifically, as shown in Fig. 8 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
In step S350-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S350-14, host CPU 101a is medium and small color with opening ways decision table (Fig. 8 (c)) with reference to what determine in above-mentioned steps S350-2, and based on opening times (K), will be set in the shut-in time in the special play timer conter.
In step S350-15, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, close big prizes mouth.
In step S350-16, host CPU 101a when reaching maximum, resets the opening times (K) that is stored in opening times (K) storage area at judgement opening times (K).
In step S350-17, host CPU 101a is with the zero clearing of big prizes mouth goals (C) storage area.
In step S350-18, host CPU 101a is in order to show that to game controlling substrate 102 transmits the information of medium and small color game over, is set in game with the finish command and shows with in the transmission of data storage area.
In step S350-19, host CPU 101a is set in the Counter Value corresponding with the concluding time in the special play timer conter in the special play timer conter of main RAM 101c.
In step S350-20, host CPU 101a determined whether through the concluding time, if be judged to be through the concluding time, will set 0 in Te Tute electric treatment data in step S350-21, and processing is transferred in special pattern storage determination processing shown in Figure 17, do not pass through the concluding time if be judged to be, finish medium and small color game processing.
Using Figure 23 explanation to win the first prize in lottery game over processes.
In step S360-1, host CPU 101a is loaded in the game state change sign that is set in above-mentioned steps S311-15 in game state change sign storage area and the game information in the game state buffer.
In step S360-2, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 6 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, carry out whether arranging the processing of high probability sign when winning the first prize in lottery end in high probability game sign storage area.For example, if game state change sign is " 02 ", in high probability game sign storage area, the high probability sign is set.
In step S360-3, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 6 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, set the number of times of regulation in residue change frequency (X) storage area of high probability game state.For example, if game state change sign is 02H, set 10000 times in residue change frequency (X) storage area of high probability game state.
In step S360-4, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 6 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, the processing of game sign when carrying out whether in game sign storage area, contracting being set when contracting.For example, when game state change sign is 02H, if the game information in the game state buffer is 00H or 01H, game sign when contracting not being set in game sign storage area when contracting, if but the game information in the game state buffer is 02H or 03H, game sign when in game sign storage area, contracting being set when contracting.
In step S360-5, tables of data is set when finishing with reference to winning the first prize in lottery shown in Fig. 6 (b), and based on game state change sign loaded in above-mentioned steps S360-1 and the game information in the game state buffer, set the number of times of regulation in residue change frequency (J) storage area of game state when contracting.For example, when game state change sign is 02H, if the game information in the game state buffer is 02H, set 0 time in residue change frequency (J) storage area of game state when contracting; If the game information in the game state buffer is not 02H, set 10000 times in residue change frequency (J) storage area of game state when contracting.
In step S360-6, host CPU 101a confirms game state, and the game state specified command is set in the game demonstration with in the transmission of data storage area.
In step S360-7, host CPU 101a sets 0 in Te Tute electric treatment data, and processing is transferred to special pattern storage determination processing shown in Figure 17.
Use Figure 24 that Pu Tupu electric control processing is described.
At first, in step S401, be written into the value of Pu Tupu electric treatment data, reference branch address from the Pu Tupu electric treatment data that are written among step S401, Pu Tupu electric treatment data=0 o'clock, processing is transferred to general pattern change process (step S410); Pu Tupu electric treatment data=1 o'clock, processing is transferred to the common electric ornament controls and process (step S420).Detailed content will use Figure 25, Figure 26 to describe below.
Use Figure 25 that the general pattern change process is described.
In step S410-1, host CPU 101a takes a decision as to whether in the variation demonstration of general pattern.If in the variation of general pattern demonstration, processing is transferred to step S410-13, in the variation demonstration of general pattern, processing is transferred to step S410-2.
In step S410-2, host CPU 101a, general pattern be not change to show in the time, judge that whether the encumbrance (G) that is stored in the general pattern in general pattern encumbrance (G) storage area is as more than 1.Because the variation of not carrying out general pattern when encumbrance (G) is " 0 " shows, so finish the general pattern change process.
In step S410-3, host CPU 101a, judge in step S410-2 when the encumbrance (G) of general pattern is above as " 1 ", deduct the new encumbrance (G) of " 1 " in the value (G) of storage from be stored in special pattern encumbrance (G) storage area.
In step S410-4, the mobile of data that host CPU 101a is stored in general pattern reserved storage area territory processed.Specifically, each data that are stored in the 1st storage part~the 4th storage part are transferred in front 1 storage part.At this moment, be stored in the processing region that data in front 1 storage part are written into regulation, delete from general pattern reserved storage area territory simultaneously.
In step S410-5, host CPU 101a judges the random value of prizing be stored in general pattern reserved storage area territory.In addition, storing a plurality of prizing during random number, read according to the stored order of this random number of prizing.
Specifically, with reference to the decision table of prizing shown in Fig. 5 (c), contrast prizing that above-mentioned list deciding extracts and whether judge with random value as prizing.For example, according to above-mentioned table, if game state when being non-contracting, the judgement of from the random number of prizing of " 0 "~" 10 ", being prized in " 0 " this 1 is judged to be with random value prizes; If game state during contracting, from the random number of prizing of " 0 "~" 10 ", prized in these 10 of " 0 "~" 9 " and judge to be judged to be with random value and prizes, other random numbers are judged to be do not prize.
In step S410-6, host CPU 101a is with reference to the result of determination of the random number of prizing in above-mentioned steps S205, and being judged to be when prizing, the pattern of prizing will be set in step S410-7; Being judged to be when not prizing, the pattern of not prizing will be set in step S410-8.
Here the said pattern of prizing refers to, the pattern of the final bright light of LED on above-mentioned general pattern display unit 21; The so-called pattern of not prizing refers to, LED is not bright light and the pattern of turning off the light finally.In addition, the prize setting of pattern of what is called refers to, with in the process of the demanded storage that makes the LED bright light on general pattern display unit 21 in the storage area of regulation; The setting of the so-called pattern of not prizing refers to, with the process in the storage area that the demanded storage that LED is turned off the light is being stipulated.
In step S410-9, host CPU 101a judges when contracting to indicate whether be set as ON in game sign storage area.So-called indicate when being set as ON in game sign storage area when contracting, when referring to that game state is in contracting during game state; When so-called above-mentioned sign is not set as ON, when referring to that game state is in non-contracting during game state.
In addition, host CPU 101a if judge that game indicates that in storage area, sign is set as ON when contracting, is set in the Counter Value corresponding with 3 seconds on the general pattern time counter in step S410-10; If judge that game indicates that in storage area, sign is not set as ON when contracting, in step S410-11, the Counter Value corresponding with 29 seconds be set on the general pattern time counter.According to the processing of above-mentioned steps S410-10 or step S410-11, determine the variation displaying time of general pattern.In addition, the general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction to be processed.
In step S410-12, host CPU 101a, the variation of beginning general pattern shows in general pattern display unit 21.The variation demonstration of so-called general pattern refers to, makes the LED flicker with the interval of stipulating in general pattern display unit 21, brings the player just like the demonstration of the impression in drawing a lottery.The variation of this general pattern shows, only continues to carry out the time that sets in above-mentioned steps S410-10 or step S410-11.In case this processing finishes, and will finish the general pattern change process.
In step S410-13, host CPU 101a if judge it is in the variation demonstration of general pattern in above-mentioned steps S410-1, determines whether through the transformation period that sets.That is, whether every 4ms carries out a subtraction processing to judge the general pattern time counter, and whether the general pattern time counter that sets is 0.Its result is if judge the not transformation period through setting, owing to being necessary that continuing to keep original variation shows, so carry out next subprogram after finishing the general pattern change process.
In step S410-14, if the transformation period that sets has been passed through in judgement, host CPU 101a stops at the variation of general pattern in general pattern display unit 21.At this moment, in general pattern display unit 21, stop showing the general pattern (prize pattern or the pattern of not prizing) of setting according to routine processes before.Accordingly, report the prize drawing result of general pattern to the player.
In step S410-15, host CPU 101a judges whether set general pattern is the pattern of prizing, if set general pattern is the pattern of prizing, set Pu Tupu electric treatment data=0 in step S410-16, and processing is transferred to common electric ornament control processing, if set general pattern is the pattern of not prizing, directly finish the general pattern change process.
Use Figure 26 that common electric ornament control processing is described.
In step S420-1, host CPU 101a judges whether be provided with the general electric-opening time in general electric-opening time counter.In addition, if be provided with the opening time in general electric-opening time counter, processing is transferred to step S420-6, if be not provided with the opening time in general electric-opening time counter, processing is transferred to step S420-2.
In step S420-2, host CPU 101a plays to indicate whether be set as ON when judging when contracting in game sign storage area contracting.
In step S420-3, host CPU 101a indicates and is set as ON if play when judging when contracting in game sign storage area contracting, namely, at current game state when the contracting during game state, the setting Counter Value corresponding with 3.5 seconds in general electric-opening time counter.
In step S420-4, indicate and be not set as ON if play when judging when contracting in game sign storage area contracting, host CPU 101a will set the timer value corresponding with 0.2 second in general electric-opening time counter.
In step S420-5, host CPU 101a begins to switch on to starting port switch solenoid 10c.Accordingly, open the 2nd starting port 10 and be controlled to the 2nd mode.
In step S420-6, host CPU 101a determined whether through the general electric-opening time that sets.That is, whether every 4ms carries out a subtraction processing to judge general electric-opening time counter, and whether the general electric-opening time counter value that sets is 0.In addition, if general electric-opening time counter value is not 0, repeatedly carry out this step until be judged to be general electric-opening time counter value=0, if the general electric-opening time counter value that sets=0 is transferred to processing step S420-7.
In step S420-7, if judgement has been passed through the general electric-opening time that sets, host CPU 101a stops switching on to starting port switch solenoid 10c.Accordingly, the 2nd starting port 10 returns to the 1st mode, and the Resume Mission ball can't or be difficult to the state of goal again, and during executory contracting, game will finish.
In step S420-8, host CPU 101a sets Pu Tupu electric treatment data=0 and processing is transferred in the general pattern change process of Figure 25, finishes the common electric ornament and controls and process.
Below, describe about show the processing of carrying out according to secondary CPU 102a in control substrate 102 in game.
(game shows the main processing of controlling substrate 102)
Below, use Figure 27 to illustrate that game shows the main processing of controlling substrate 102.
In step S1000, secondary CPU 102a carries out initialization process.In this was processed, secondary CPU 102a read master processor program according to the connection of power supply from secondary ROM 102b, initialized and set processing to being stored in sign in secondary RAM 102c etc. simultaneously.If this processing finishes, processing is transferred to step S1400.
In step S1100, secondary CPU 102a will implement game and show with random number renewal processing.In this was processed, secondary CPU 102a updated stored in the processing of the random number (keep pattern and determine to use random value with random value, game demonstration with random value, game display pattern) in secondary RAM 102c.Then, until the insert handling of stipulating is carried out the processing of above-mentioned steps S1100 repeatedly.
(game shows the timer insert handling of controlling substrate 102)
Below, use Figure 28 to illustrate that game shows the timer insert handling of controlling substrate 102.
Although not shown, but show by being arranged on game the replacement clock circuit of controlling in substrate 102, produce a clock pulses in each specified period (2 milliseconds), read timer insert handling program, and carry out the timer insert handling that game shows the control substrate.
At first, in step S1400, secondary CPU 102a makes the information in the register that is stored in secondary CPU 102a be withdrawn into the stack area.
In step S1500, secondary CPU 102a carries out showing in game the renewal processing of the various timer conters that use in control substrate 102.
In step S1600, secondary CPU 102a will carry out order analysis to be processed.In this is processed, secondary CPU 102a will carry out the processing of the order of analyzing stored in the reception buffer of secondary RAM 102c.Process about order analysis, will use below Figure 29 and Figure 30 to illustrate.In addition, game show to be controlled substrate 102 in case receive order from main control substrate 101, produce not shown game and show that the order of controlling substrate 102 receives insert handling, and with the demanded storage that receives in reception buffer.Then, analyzing and processing is carried out in the order that receives in this step S1600.
In step S1700, secondary CPU 102a checks the signal of game the Show Button sense switch 17a, and carries out processing about the game demonstration input control of game the Show Button 17.
In step S1800, secondary CPU 102a will be arranged on that various data in the transmission buffer of secondary RAM102b are sent to image control substrate 105 and lamp is controlled substrate 104.
In step S1900, the information that secondary CPU 102a will withdraw from step S1810 returns in the register of secondary CPU 102a.
(order analysis of sub-control substrate is processed)
Below, use Figure 29 and Figure 30 to illustrate that game shows the order analysis processing of controlling substrate 102.In addition, the order analysis of Figure 30 process 2 and then the order analysis of Figure 29 process 1 and implement.
In step S1601, secondary CPU 102a confirms whether order is arranged in reception buffer, then be confirmed whether to have received order.
Secondary CPU 102a when not ordering, with the finish command analyzing and processing, when in reception buffer, order being arranged, is transferred to step S1610 with processing in reception buffer.
In step S1610, whether the order that secondary CPU 102a confirms to be stored in reception buffer is the demonstration specified command.
Secondary CPU 102a when the order in being stored in reception buffer is the demonstration specified command, is transferred to step S1611 with processing, if not the demonstration specified command, processing is transferred to step S1620.
In step S1611, secondary CPU 102a determines that the demonstration game display mode of demonstrating the game display mode determines to process.
Specifically, determine demonstration game display mode, and in the demonstration game display mode that will determine is arranged on game display mode storage area, for the demonstration game display mode information that will determine is sent to image control substrate 105 and lamp control substrate 104, will be based on determine the to demonstrate data setting of game display mode in the transmission buffer of secondary RAM102b.
In step S1620, whether secondary CPU 102a confirms to be stored in order in reception buffer for arriving at specified command.And, if the order that is stored in reception buffer enters to appreciate specified command for starting, processing is transferred to step S1621, enter to appreciate specified command if not starting, processing is transferred to step S1630.
In step S1621, during keeping the value of storing number (H), secondary CPU 102a carries out storing in special pattern reservation storage number (H) storage area special pattern adds the processing of " 1 ".
In step S1622, secondary CPU 102a analyzes and arrives at specified command, and determines that the reservation pattern displaying mode that shows the mode that keeps pattern 40 in liquid crystal indicator 13 determines to process.Detailed content will use Figure 31 to describe below.
In step S1630, secondary CPU 102a confirms whether the order that is stored in reception buffer is the changing pattern specified command.
Secondary CPU 102a when the order of storing is the changing pattern specified command, is transferred to step S1631 with processing in reception buffer, if not the changing pattern specified command, processing is transferred to step S1640.
In step S1631, secondary CPU 102a changes the game display mode and determines to process, it shows with extracting a random value in random value from the game of upgrading among above-mentioned steps S1100, and show with random value and the changing pattern specified command that receives based on the game extracted, determine that changes the display mode of playing from a plurality of variations game display modes.
Specifically, with reference to variation game display mode decision table shown in Figure 11, and determine that with random value changes a game display mode based on the game demonstration of extracting.For example, be as " MODE " of the changing pattern specified command that receives that " 06H ", " DATA " are " 01H ", when the game extracted shows with random value for " 0 ", will determine to be " arriving at the A1 game shows ".In this case, implementing " arriving at the A1 game shows " afterwards, the mode that wins the first prize in lottery with demonstration stops showing game display pattern 30.In addition, be as " MODE " of the changing pattern specified command that receives that " 06H ", " DATA " are " 07H ", when the game extracted shows with random value for " 50 ", will determine to be " arriving at simulation 2 game shows ".In this case, at first, there is a pattern first to stop, then has again a pattern to look to stop with the pattern identical with the pattern that first stops showing and be finally that other patterns stop, stopping like this showing game display pattern 30 under the state that identical patterns do not occur simultaneously.
In addition, secondary CPU 102a, when the variation game display mode that will determine is set in game display mode storage area, for the information of variation game display mode that will determine is sent to image control substrate 105 and lamp is controlled substrate 104, and will play the data setting of display mode in the transmission buffer of secondary RAM102b based on determines variation.
Like this, based on above-mentioned game display mode, control liquid crystal indicator 13, game demonstration lighting device 16, audio output device 18.In addition, based on the variation game display mode that determines, determine the variation pattern of game display pattern 30 here.
In step S1632, secondary CPU 102a deducts the processing of " 1 " during the special pattern that carries out storing from keep storage number (H) storage area at special pattern keeps the value of storing number (H).
In step S1633, secondary CPU 102a carries out the processing of the display mode of the reservation pattern 40 of update displayed in liquid crystal indicator 13.Detailed content will use Figure 32 to describe below.
In step S1640, secondary CPU 102a, whether the order of confirming to be stored in reception buffer is game display pattern specified command.
Secondary CPU 102a when the order of storing is game display pattern specified command, is transferred to step S1641 with processing in reception buffer, if not game display pattern specified command, processing is transferred to step S1650.
In step S1641, secondary CPU 102a based on the content of receive game display pattern specified command, determines that the game display pattern of the game display pattern 30 that stops showing determines to process in liquid crystal indicator 13.In this is processed, determine special play with the game display pattern and do not prize with the game display pattern, and with the game display pattern data setting that determines in the display pattern storage area of playing.
In step S1650, whether the order that secondary CPU 102a confirms to be stored in reception buffer is that pattern is determined order.
Secondary CPU 102a when the order of storing is the definite order of pattern, is transferred to step S1651 with processing in reception buffer, determine order if not pattern, processing is transferred to step S1660.
In step S1651, secondary CPU 102a, in order to make game display pattern 30 stop showing, carry out based on the data of the game display pattern data that determine in above-mentioned steps S1641 be used for stopping showing that the game display pattern that designation data is set in the transmission buffer of secondary RAM102b that stops of game display pattern stops Graphics Processing.
In step S1660, secondary CPU 102a judges whether the order that is stored in reception buffer is the game state specified command.
Secondary CPU 102a when the order of storing is the game state specified command, is transferred to step S1661 with processing in reception buffer, if not the game state specified command, processing is transferred to step S1670.
In step S1661, secondary CPU 102a will be set in the game state storage area based on the game state of reception game state specified command.
In step S1670, secondary CPU 102a confirms whether the order that is stored in reception buffer is initiation command.
Secondary CPU 102a when the order of storing is initiation command, is transferred to step S1671 with processing in reception buffer, if not initiation command, processing is transferred to step S1680.
In step S1671, secondary CPU 102a, prizing of the display mode display mode that begins to play that begins to play of determining to prize determine to be processed.
Specifically, determine to prize to begin the display mode of playing based on initiation command, and prizing of the determining display mode that begins to play is set in game display mode storage area, simultaneously be sent to image control substrate 105 for the information of the display mode that prizing of determining begun play and lamp is controlled substrate 104, will based on determine to prize and begin to play the data setting of display mode in the transmission buffer of secondary RAM 102b.
In step S1680, secondary CPU 102a confirms whether the order of storing is that big prizes mouth is opened specified command in reception buffer.
Secondary CPU 102a when the order of storing is big prizes mouth unlatching specified command, is transferred to step S1681 with processing in reception buffer, open specified command if not big prizes mouth, processing is transferred to step S1690.
In step S1681, secondary CPU 102a determines that the game display mode that wins the first prize in lottery that wins the first prize in lottery the game display mode determines to process.
Specifically, open specified command based on big prizes mouth and determine to win the first prize in lottery the game display mode, and the game display mode that wins the first prize in lottery that determines is set in game display mode storage area, while is sent to image control substrate 105 for the information that wins the first prize in lottery the game display mode that will determine and lamp is controlled substrate 104, will be based on determine the to win the first prize in lottery data setting of game display mode in the transmission buffer of secondary RAM102b.
In step S1690, secondary CPU 102a confirms whether the order of storing is the finish command in reception buffer.
Secondary CPU 102a when the order of storing is the finish command, is transferred to step S1691 with processing in reception buffer, if not the finish command, and the finish command analyzing and processing.
In step S1691, secondary CPU 102a, the Exit Game display mode of prizing of the Exit Game display mode that determines to prize determines to process.
Specifically, determine to prize the Exit Game display mode based on the finish command, and the Exit Game display mode of prizing that determines is set in game display mode storage area, simultaneously be sent to image control substrate 105 for the information of the Exit Game display mode of prizing that will determine and lamp is controlled substrate 104, will be based on the data setting of determine to prize Exit Game display mode in the transmission buffer of secondary RAM 102b.In case this processing finishes, the finish command analyzing and processing.
Below, the reservation pattern displaying mode of using Figure 31 explanation to carry out in game shows to control substrate 102 determines to process.
At first, in step S1622-1, secondary CPU 102a uses from the reservation pattern that upgrades among above-mentioned steps S1100 and extracts a random value in random value.
In step S1622-2, secondary CPU 102a judges whether the sign of storing is set as ON in arriving at advance notice the 1st sign storage area.As described below, what is called arrives at advance notice the 1st sign and refers to when being set as ON, and in liquid crystal indicator 13 in shown reservation pattern 40 one when arriving at advance notice the 1st reservation pattern.In addition, when arriving at advance notice the 1st sign when being set as ON, processing is transferred to step S1622-7, when arriving at advance notice the 1st sign and be not set as ON, processing is transferred to step S1622-3.
In step S1622-3, secondary CPU 102a analyzes the specified command that arrives at that receives, and judges whether the data that arrive at specified command are " 11H ".What is called refers to when working as the data that arrive at specified command that receive for " 11H ", arriving at of obtaining in main control substrate 101 judge with random value and be " 0~89 " (with reference to Figure 10,17), when winning the first prize in lottery the changing pattern of result of determination when not prizing and being decided to be " common changing pattern " (with reference to Fig. 9).On the other hand, the data that arrive at specified command refer to when being non-" 11H ", data are " 12H ", and arriving at of obtaining in main control substrate 101 judges to be " 90~99 " (with reference to Figure 10,17) with random value, when winning the first prize in lottery result of determination and be changing pattern when not prizing and being decided to be " arriving at changing pattern " (with reference to Fig. 9).
In addition, if judge that the data that arrive at specified command that receive are " 11H ", processing is transferred to step S1622-5, if judge that the data that arrive at specified command that receive not are " 11H ", processing is transferred to step S1622-4.
In step S1622-4, secondary CPU 102a, when judging that the data that arrive at specified command that receive are as non-" 11H " (as " 12H ") in above-mentioned steps S1622-3, the reservation pattern displaying mode shown in Figure 33 (a) of setting determines the 1st table.Determine the 1st table if set reservation pattern displaying mode, determine the 1st table with reference to keeping the pattern displaying mode when determining the display mode of reservation pattern 40, keep pattern 40 and be decided to be " arrive at advance notice the 1st and keep pattern " with high probability, and it is very low to be decided to be the probability of " usually keeping pattern ".
In addition, at the present embodiment, determine in the 1st table in the reservation pattern displaying mode shown in Figure 33 (a), not with reference to the mark of storing in arriving at advance notice the 2nd sign storage area.Yet, be not limited in this, for example, can be also to arrive at advance notice the 2nd sign when being set as ON, with arrive at advance notice the 2nd sign and compare when being set as OFF, the probability that is decided to be " arrive at advance notice the 1st and keep pattern " or " arrive at advance notice the 2nd and keep pattern " reduces, and raises and be decided to be the probability of " usually keeping pattern ".
In step S1622-5, secondary CPU 102a, if judge that the data that arrive at specified command that receive are " 11H " in above-mentioned steps S1622-3, the reservation pattern displaying mode shown in Figure 33 (b) that arranges determines the 2nd table.Determine the 2nd table if be provided with reservation pattern displaying mode, determine that with reference to keeping the pattern displaying mode the 2nd shows when determining the display mode of reservation pattern 40, will keep pattern 40 take high probability and determine as " usually keeping pattern ".
In addition, determine in the 2nd table in the reservation pattern displaying mode shown in Figure 33 (b), with reference to being stored in the sign that arrives in advance notice the 2nd sign storage area, with arrive at advance notice the 2nd sign and compare when being set as OFF, arrive at advance notice the 2nd and indicate when being set as ON, the probability that is decided to be " arrive at advance notice the 1st and keep pattern " or " arrive at advance notice the 2nd and keep pattern " is high.
In addition, what is called arrives at advance notice the 2nd sign and refers to when being set as ON, and is as described below, arrives at advance notice the 2nd and keeps pattern when showing.Therefore, keep pattern in showing the time arriving at advance notice the 2nd, the new reservation pattern 40 that shows is easy to be decided to be " arrive at advance notice the 1st and keep pattern " or " arrive at advance notice the 2nd and keep pattern ".Like this, in the time of in hint is in demonstration for the degree of " arriving at changing pattern " lower " arrive at advance notice the 2nd and keep pattern ", by " arrive at advance notice the 1st and keep pattern " or " arrive at advance notice the 2nd and keep pattern " more easily shown, more can improve player's expectation sense.
In addition, compare when being set as OFF with arriving at advance notice the 2nd sign, when arriving at advance notice the 2nd sign and be set as ON, the probability that also can make it be decided to be " arrive at advance notice the 1st and keep pattern " or " arrive at advance notice the 2nd and keep pattern " is low.Accordingly, can hint that changing pattern is the frequency of the game demonstration of " arriving at changing pattern " by control, prevent from hinting that scarcity and the reliability of game demonstration are impaired.
In step S1622-6, secondary CPU 102a, with reference to the table that sets, based on the reservation pattern random value that extracts, determine the display mode of the new reservation pattern 40 of demonstration in liquid crystal indicator 13 in above-mentioned steps S1622-1 in above-mentioned steps S1622-4 or step S1622-5.
Specifically, when the reservation pattern displaying mode shown in Figure 33 (a) that is provided with determines the 1st table, if the reservation pattern random value that extracts is " 0~4 ", shown reservation pattern 40 is determined to be " usually keeping pattern "; If the reservation pattern random value that extracts is " 5~69 ", will keeps pattern 40 and determine to be " arrive at advance notice the 1st and keep pattern "; If the reservation pattern random value that extracts is " 70~99 ", determine to be " arrive at advance notice the 2nd and keep pattern ".
In addition, determine the 2nd table in the reservation pattern displaying mode shown in Figure 33 (b) that is provided with, and arrive at advance notice the 2nd and indicate when being set as OFF, if the reservation pattern random value that extracts is " 0~79 ", shown reservation pattern 40 is determined to be " usually keeping pattern "; If the reservation pattern random value that extracts is " 80~84 ", will keeps pattern 40 and determine to be " arrive at advance notice the 1st and keep pattern "; If the reservation pattern random value that extracts is " 85~99 ", will keeps pattern 40 and determine to be " arrive at advance notice the 2nd and keep pattern ".In addition, arriving at advance notice the 2nd sign when being set as ON, if the reservation pattern random value that extracts be " 0~50 ", it is " usually keeping pattern " with 40 decisions of shown reservation pattern; If the reservation pattern random value that extracts is " 51~60 ", will keeps pattern 40 and determine to be " arrive at advance notice the 1st and keep pattern "; If the reservation pattern random value that extracts is " 61~99 ", will keeps pattern 40 and determine to be " arrive at advance notice the 2nd and keep pattern ".
Like this, determine type of table according to set reservation pattern displaying mode, determine the ratio difference of the mode of reservation pattern 40.That is, when being provided with when keeping the pattern displaying mode and determining the 1st table, the ratio with 65% is decided to be " arrive at advance notice the 1st and keep pattern ".On the other hand, when being provided with when keeping the pattern displaying mode and determining the 2nd table, be set as OFF if arrive at advance notice the 2nd sign, be decided to be " usually keeping pattern " with 80% ratio; Be set as ON if arrive at advance notice the 2nd sign, be decided to be " usually keeping pattern " with 50% ratio.
That is, in changing pattern when " arriving at changing pattern ", except " arrive at advance notice the 1st and keep pattern " in demonstration the time, will show new " arrive at advance notice the 1st and keep pattern " with high probability.In addition, will be to show " arrive at advance notice the 2nd and keep pattern " than " changing pattern usually " high probability.On the other hand, when changing pattern is " changing pattern usually ", will show with high probability " usually keeping pattern ".In addition, will be to show " arrive at advance notice the 2nd and keep pattern " than " arrive at advance notice the 1st and keep pattern " high probability.
In addition, keep pattern 40, when " usually keeping pattern ", will show in the mode of vollyball (with reference to Figure 34 (a)); When " arrive at advance notice the 1st and keep pattern ", will show in starlike mode (with reference to Figure 34 (b)); When " arrive at advance notice the 2nd and keep pattern ", will show in the rhombus mode (with reference to Figure 34 (f)).
Therefore, be presented on liquid crystal indicator 13 by will " arriving at advance notice the 1st and keep pattern ", can hint in advance that the changing pattern of the variation demonstration of player's special pattern is " arriving at changing pattern ".As mentioned above, it is the mode of a kind of raising expectation sense that perhaps can win the first prize in lottery due to " arriving at changing pattern ", so can be by the demonstration of " arrive at advance notice the 1st keep pattern ", before beginning, the variation of special pattern begins to bring the very high expectation sense of player to winning the first prize in lottery.
In addition, can also be presented on liquid crystal indicator 13 by will " arriving at advance notice the 2nd and keep pattern ", hint that in advance the changing pattern of the variation demonstration of player's special pattern is " arriving at changing pattern ".Yet " arrive at advance notice the 2nd and keep pattern " when in changing pattern being " changing pattern usually ", shown likelihood ratio " arrives at advance notice the 1st and keeps pattern " height.Therefore, " arrive at advance notice the 2nd and keep pattern " compared with " arrive at advance notice the 1st and keep pattern ", and the ratio that also is shown when non-" arriving at changing pattern " is high, so can say that hint is lower for the degree of " arriving at changing pattern ".Therefore, compare with showing " arrive at advance notice the 2nd and keep pattern " time, when showing " arrive at advance notice the 1st and keep pattern ", the player expects " arriving at changing pattern " more consumingly.
In addition, in the present embodiment, be in the reservation pattern 40 of " arriving at changing pattern " in the changing pattern that the variation that hints in advance special pattern shows, be provided with " arrive at advance notice the 1st and keep pattern " and " arrive at advance notice the 2nd and keep pattern " two kinds, but be not limited in this, can only hint in advance that also " arrive at advance notice the 1st and keep pattern " arranged is " arriving at changing pattern ".
In addition, in " arriving at changing pattern ", also comprise " arriving at simulation " of not being " arriving at ", and, even when " changing pattern usually ", although be low probability, show sometimes " arrive at advance notice the 1st and keep pattern ".Therefore, even when being non-" arriving at ", also can improve in advance the expectation sense of player to winning the first prize in lottery.
In addition, when " arriving at changing pattern ", sometimes show " usually keeping pattern " with low probability too, so even demonstration " usually keeping pattern " also has when being " arriving at changing pattern ", can continue to keep the interest to game.
In step S1622-7, secondary CPU 102a when judging that arriving at advance notice the 1st sign in above-mentioned steps S1622-2 is set as ON, determines to be " usually keeping pattern " with shown reservation pattern 40.Namely, irrelevant for " arriving at changing pattern " or " usually changing pattern " with changing pattern, as shown in Figure 34 (b), keep pattern in showing the time when arriving at advance notice the 1st, as shown in Figure 34 (e), shown new reservation pattern 40 is " usually keeping pattern ".
Accordingly, a plurality of by showing simultaneously " arrive at advance notice the 1st and keep pattern " can prevent that " arrive at advance notice the 1st and the keep pattern " reduction that has shown from bringing player's expectation sense.
In addition,, determine the 1st table or keep the pattern displaying mode to determine the 2nd table with reference to keeping the pattern displaying mode in showing the time when " arrive at advance notice the 2nd keep pattern ", determine to keep the mode of pattern 40.Therefore, can not show simultaneously a plurality of " arrive at advance notice the 1st keep pattern ", but when showing at the same time a plurality of " arrive at advance notice the 2nd and keep pattern " or demonstration when " arriving at advance notice the 2nd and keeping pattern ", show sometimes new " arrive at advance notice the 1st and keep pattern ".Accordingly, can control and hint that changing pattern is that the frequency that the game of " arriving at changing pattern " shows excessively reduces.
In addition, in the present embodiment, if arrive at advance notice the 1st sign when arriving at specified command and be set as ON having received, shown new reservation pattern 40 must be " usually keeping pattern ", but also can be in above-mentioned steps S1622-2, if judge that arriving at advance notice the 1st sign is set as ON when arriving at specified command having received, processing is transferred to above-mentioned steps S1622-5, keep the pattern displaying mode and determine the 2nd table thereby arrange.Accordingly, if during " arrive at advance notice the 1st keep pattern " show on liquid crystal indicator 13, even in changing pattern during for " arriving at changing pattern ", shown new reservation pattern 40 raises for the probability of " usually keeping pattern ".
In addition, in the present embodiment, main control substrate 101 even be also to generate the identical specified command (with reference to Figure 10) that arrives at when not prizing when winning the first prize in lottery winning the first prize in lottery result of determination, but necessarily when winning the first prize in lottery determines to be " arriving at changing pattern " (with reference to Fig. 9).Therefore, with win the first prize in lottery after arrive at and change game and show irrelevantly, show sometimes " usually keeping pattern ".But, accordingly, even do not show that " arrive at advance notice the 1st keep pattern " etc. also can continue to keep the expectation sense of player to winning the first prize in lottery, so can improve the interest to game.In addition, be not limited in this, as mentioned above, also can get the winning number in a bond as winning the first prize in lottery or the information of medium and small coloured silk by comprise expression in arriving at specified command, be to get the winning number in a bond to keep the pattern displaying mode and determine that the 1st shows for winning the first prize in lottery or medium and smallly arrive at again advance notice the 1st when color and keep pattern not in demonstration the time, arranging.
In step S1622-8, secondary CPU 102a judges whether the mode of the reservation pattern 40 that determines is " arrive at advance notice the 1st and keep pattern " in above-mentioned steps S1622-6.And, when in the display mode that determines being " arrive at advance notice the 1st and keep pattern ", processing is transferred to step S1622-9, when not being " arrive at advance notice the 1st and keep pattern ", processing is transferred to step S1622-10.
In step S1622-9, secondary CPU 102a carries out arriving at being stored in the processing that the sign of predicting in the 1st sign storage area is made as ON.
In addition, in the present embodiment, to arrive at advance notice the 1st sign when only being decided to be " arrive at advance notice the 1st and keep pattern " in the mode that keeps pattern 40 and be made as ON, but be not limited in this, during for " arrive at advance notice the 1st and keep pattern " or " arrive at advance notice the 2nd and keep pattern ", also can be made as ON with arriving at advance notice the 1st sign when the mode that keeps pattern 40.In this case, in above-mentioned steps S1622-7,,, determine too to be " usually keeping pattern " in showing the time " arrive at advance notice the 2nd and keep pattern " in showing the time except " arrive at advance notice the 1st keep pattern ".
In step S1622-10, secondary CPU 102a judges whether the mode of the reservation pattern 40 that determines is " arrive at advance notice the 2nd and keep pattern " in above-mentioned steps S1622-6.And, when the display mode that determines is " arrive at advance notice the 2nd and keep pattern ", processing is transferred to step S1622-11, when not being " arrive at advance notice the 2nd and keep pattern ", processing is transferred to step S1622-12.
In step S1622-11, secondary CPU 102a carries out arriving at being stored in the processing that the sign of predicting in the 2nd sign storage area is made as ON.
In step S1622-12, secondary CPU 102a in order to show reservation pattern 40 from the reservation storage number of special pattern to the player that report in liquid crystal display 13, carries out and will keep the processing of data setting in the transmission buffer of secondary RAM 102b of display mode.
Specifically, in order to comprise again that with the display mode that is determined the reservation pattern 40 of the reservation pattern 40 that has shown is presented on liquid crystal indicator 13 in above-mentioned steps S1622-6, will keep the data setting of display mode in the transmission buffer of secondary RAM 102b.The data that set will be sent in image control substrate 105.
Accordingly, for example, when equally having had two usually to keep pattern displaying as shown in Figure 34 (a), and be when being decided to be common reservation pattern in above-mentioned steps S1622-6, as shown in Figure 34 (c), show that further keeps a pattern usually.That is, in liquid crystal indicator 13, will show the reservation pattern 40 with the value same number that is stored in the special pattern reservation storage number (H) in special pattern reservation storage number (H) storage area.
In addition, when equally having had two usually to keep pattern displaying as shown in Figure 34 (a), and be to be decided to be in above-mentioned steps S1622-6 when arriving at advance notice the 1st reservation pattern, as shown in Figure 34 (d), usually show that is also arrived at advance notice the 1st a reservation pattern the reservation pattern except two.
In addition, common reservation pattern has been arranged and arrived at advance notice the 2nd when keeping pattern and showing one by one the same as shown in Figure 34 (f), and be to be decided to be in above-mentioned steps S1622-6 when arriving at advance notice the 1st reservation pattern, as shown in Figure 34 (g), show that is further arrived at advance notice the 1st a reservation pattern.
In addition, in the present embodiment, when having received when arriving at specified command, be presented at the common reservation pattern that determines in above-mentioned steps S1622-6 or step S1622-7, having arrived at advance notice the 1st and keep pattern, arrive at any one that advance notice the 2nd keeps in pattern.But, be not limited in this, can be also when decision keeps pattern or arrives at advance notice the 2nd reservation pattern for arriving at advance notice the 1st in above-mentioned steps S1622-6, at first show and usually keep pattern, and when defined terms is set up, above-mentioned common reservation pattern is changed to arrive at advance notice the 1st reservation pattern or arrive at advance notice the 2nd reservation pattern.
For example, take player's operate game the Show Button 17 when showing usually the reservation pattern as condition, above-mentioned common reservation pattern will change to arrive at advance notice the 1st reservation pattern or arrive at advance notice the 2nd and keep pattern.In this case, change to and arrive at advance notice the 1st when keeping pattern usually keeping pattern, arrive at advance notice the 1st sign and will be set as ON.Therefore, if arrive at advance notice the 1st and received the new specified command that arrives at before keeping pattern changing to, arrive at during common reservation pattern that advance notice the 1st keeps pattern shows on liquid crystal indicator 13 even change to, sometimes also can be decided to be in above-mentioned steps S1622-6 and arrive at advance notice the 1st reservation pattern.
Below, use the reservation pattern displaying of Figure 32 explanation in substrate 102 is controlled in the game demonstration to upgrade and process.
At first, in step S1633-1, delete a reservation pattern 40 that is showing on liquid crystal indicator 13, and will be used for other keep pattern 40 be displaced to previous and the data setting that shows in the transmission buffer of secondary RAM 102b.In the present embodiment, can show at most that in liquid crystal indicator 13 8 keep pattern 40, and the reservation pattern 40 corresponding with the data that change the game demonstration will be deleted in this processing.Accordingly, in liquid crystal indicator 13, will show the reservation pattern 40 with the value same number that is stored in the special pattern reservation storage number (H) in special pattern reservation storage number (H) storage area.
In step S1633-2, secondary CPU 102a judges whether the reservation pattern 40 of deleting keeps pattern as arriving at advance notice the 1st in above-mentioned steps S1633-1.And, when deleted reservation pattern 40 keeps pattern for arriving at advance notice the 1st, processing is transferred to step S1633-3, when deleted reservation pattern 40 is not when arriving at advance notice the 1st reservation pattern, processing to be transferred to step S1633-4.
In step S1633-3, secondary CPU 102a keeps pattern when deleted arriving at advance notice the 1st, is made as OFF with being stored in the sign that arrives in advance notice the 1st sign storage area.
In step S1633-4, secondary CPU 102a judges whether the reservation pattern 40 of deleting keeps pattern as arriving at advance notice the 2nd in above-mentioned steps S1633-1.And, when deleted reservation pattern 40 keeps pattern for arriving at advance notice the 2nd, processing is transferred to step S1633-5, when deleted reservation pattern 40 is not to arrive at that advance notice the 2nd keeps pattern but when usually keeping pattern, will finish to keep pattern displaying and upgrade processing.
In step S1633-5, secondary CPU 102a keeps pattern when deleted arriving at advance notice the 2nd, by carrying out and will be stored in the sign that arrives in advance notice the 2nd sign storage area and be made as the processing of OFF, finishes to keep pattern displaying and upgrades and process.
Below, simple declaration image control substrate 105 and lamp are controlled the overview of substrate 104.
In image control substrate 105, when controlling liquid crystal indicator 13, based on the data that receive, audio frequency CPU reads the audio output device control program from audio frequency ROM, and controls the output of audio frequency in audio output device 18.In addition, transmit data if show to control substrate 102 from game to image control substrate 105, image C PU fetch program from image ROM, and show that based on the game that receives the image of controlling in liquid crystal indicator 13 with order shows.
Control in substrate 104 at lamp, reading game based on the data that receive shows with ornament device action program, when controlling game and showing with ornament device 14,15 action, show with data based on the game that receives and read game demonstration lighting device control program, and the control game shows with lighting device 16.
In addition, in above-mentioned the present embodiment, be set as " arrive at advance notice the 1st and keep pattern " or " arrive at and predict the 2nd reservation pattern " by the display mode that will keep pattern 40, carry out the player is hinted the game demonstration that to carry out " arrive at and change the game demonstration " or " arriving at the simulation demonstration ".Yet, be not limited in this, for example, the background image that also can show in liquid crystal indicator 13 by change or character image etc., perhaps change game and show the illumination of using lighting device 16, hint the game demonstration that to carry out " arriving at the variation game shows " or " arriving at simulation shows ".In this case, when changing the game demonstration of background image or illumination, no longer hint to arrive to change the game demonstration that game shows.
In the present embodiment, as mentioned above, when game ball having been detected and enter the 1st starting port 9 and the 2nd starting port 10, in the time of the prize drawing of underway first prize in a lottery, compensate the reward ball (for example three game ball) of regulation.Yet, in the present embodiment, be not limited in this, can be also when game ball having been detected and enter the 1st starting port 9 and the 2nd starting port 10, the prize drawing that only wins the first prize in lottery, and do not compensate the reward ball.
In addition, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when entering reward mouthfuls 7 and big prizes mouth 11 when game ball having been detected, compensate the reward ball of regulation.Yet, in the present embodiment, enter the 1st starting port 9, the 2nd starting port 10, common when entering reward mouthfuls 7 and big prizes mouth 11 game ball having been detected, also can compensate the compensation medium of the regulations such as lottery ticket, game money.
In addition, in the present embodiment, when getting the winning number in a bond in winning the first prize in lottery prize drawing (when being judged as " winning the first prize in lottery " in winning the first prize in lottery judgement), unlatching big prizes mouth 11 is carried out and is won the first prize in lottery game take the stipulated time as the upper limit.In addition, in the present embodiment, when getting the winning number in a bond in winning the first prize in lottery prize drawing, unlatching big prizes mouth 11 is carried out and is won the first prize in lottery game take stipulated number as the upper limit.In the present embodiment, when getting the winning number in a bond, until entering big prizes mouth 11 execution, the game ball of specified quantity wins the first prize in lottery game in winning the first prize in lottery prize drawing.
Yet, in the present embodiment, to get the winning number in a bond in winning the first prize in lottery prize drawing as opportunity, game ball (for example 2000 balls) that also can disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity, also can the alternative games ball compensate the compensation medium of the regulations such as lottery ticket, game money of specified quantity in winning the first prize in lottery prize drawing.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of carrying out as opportunity by mouth 8 by general pattern take game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
Yet, in the present embodiment, also can constitute, take game ball by general pattern by mouth 9 as opportunity, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, also can constitute, it was the 2nd mode stipulated time that per stipulated time is controlled the 2nd starting port 10.That is, in the present embodiment, general pattern can constitute by mouth 9, needn't rely on prize drawing result and change opening ways.

Claims (3)

1. the predetermined operation by the player is carried out the game machine of game, it is characterized in that possessing:
Main control substrate, it comprises the prize drawing device of implementing prize drawing take the rated condition establishment as opportunity, and carries out and the relevant control of carrying out of playing;
Game display device, it is carried out the game relevant to game and shows;
Game shows controls substrate, and it is controlled at the game demonstration of carrying out in above-mentioned game display device based on the information from above-mentioned main control substrate, and,
Above-mentioned main control substrate has:
The special play determination device, it is based on the prize drawing result of above-mentioned prize drawing device, and decision could be carried out can provide to the player special play of award;
The special play actuating unit, it carries out above-mentioned special play when determining to carry out above-mentioned special play by above-mentioned special play determination device,
Above-mentioned game shows controls substrate, has
Game shows determination device, and the determination result that it is made based on above-mentioned special play determination device determines that from a plurality of game show the game of carrying out shows in above-mentioned game display device.
2. game machine according to claim 1, is characterized in that,
Above-mentioned game display device has
Pattern display device, it shows a plurality of game display patterns corresponding with the prize drawing result of above-mentioned prize drawing device,
Above-mentioned special play actuating unit,
Determining to carry out above-mentioned special play by above-mentioned special play determination device, and when stopping showing the combination of special play display pattern, carrying out above-mentioned special play in above-mentioned pattern display device,
Above-mentioned game shows determination device,
The game that determines a certain moment in a plurality of above-mentioned game display patterns shows, this is stopped its demonstration for the part game display pattern of the combination that consists of above-mentioned special play display pattern constantly, and other game display patterns are when being changed it and showing.
3. game machine according to claim 2, is characterized in that, has more standby:
The pattern displaying control device, it stops showing a plurality of game display patterns change a plurality of game display patterns of demonstration in above-mentioned display part after after the transformation period through regulation;
The transformation period determination device, it is when determining not carry out above-mentioned special play by above-mentioned special play determination device, determine the 1st transformation period, and when determining to carry out above-mentioned special play by above-mentioned special play determination device, determine 2nd transformation period longer than above-mentioned the 1st transformation period.
CN201110356958.0A 2011-11-11 2011-11-11 Game machine Expired - Fee Related CN103100219B (en)

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Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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CN103100219B CN103100219B (en) 2015-11-18

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113209613A (en) * 2021-05-19 2021-08-06 网易(杭州)网络有限公司 Flame diagram analysis method and device, electronic equipment and medium
CN113209613B (en) * 2021-05-19 2024-05-28 网易(杭州)网络有限公司 Flame pattern analysis method and device, electronic equipment and medium

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US20010011797A1 (en) * 1998-04-14 2001-08-09 Pierce Jesse E. Pachinko stand-alone and bonusing game
US20070123330A1 (en) * 2005-11-25 2007-05-31 Aruze Corp. Gaming machine
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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Publication number Priority date Publication date Assignee Title
US20010011797A1 (en) * 1998-04-14 2001-08-09 Pierce Jesse E. Pachinko stand-alone and bonusing game
US20070123330A1 (en) * 2005-11-25 2007-05-31 Aruze Corp. Gaming machine
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113209613A (en) * 2021-05-19 2021-08-06 网易(杭州)网络有限公司 Flame diagram analysis method and device, electronic equipment and medium
CN113209613B (en) * 2021-05-19 2024-05-28 网易(杭州)网络有限公司 Flame pattern analysis method and device, electronic equipment and medium

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