CN103028247B - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103028247B
CN103028247B CN201110302156.1A CN201110302156A CN103028247B CN 103028247 B CN103028247 B CN 103028247B CN 201110302156 A CN201110302156 A CN 201110302156A CN 103028247 B CN103028247 B CN 103028247B
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China
Prior art keywords
game
display
pattern
mentioned
special pattern
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CN201110302156.1A
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Chinese (zh)
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CN103028247A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Abstract

The object of the present invention is to provide a kind of can by importing movement in kind and contingency because usually improving the game machine to the interest of playing.For this reason, when the game ball of launching towards the game area be arranged in gameboard in the operation by player enters the starting region being arranged at game area, determine whether to provide award to player by obtaining determination information.In addition, this result of determination is reported by notification pattern, and this notification pattern stops display with the display mode determined based on this determination information after change display.

Description

Game machine
Technical field
The present invention relates to the game machine that a kind of operation by regulation is carried out playing.
Background technology
Previously, video game machine operating means having been undertaken playing by image shown on performance monitor picture is widely known by the people.The game carried out in this type of video game machine, by utilizing finger manipulation to be arranged on button on operating means or control lever etc., on instruction monitor picture object images action and carry out play (for example, referring to patent document 1).
Such video game machine, play, and material object does not move according to moving of monitor picture image.Therefore, game content depends on the movement of image completely, is difficult to the diversity increasing game.
In addition, the operation signal that video game machine will export according to operating means, is controlled the carrying out of game by the CPU of game ontology.That is, the carrying out of game is all electronically controlled, and seldom has the possibility affected by the factor such as accidental.Therefore, can say: be easy to according to can very expertly carry out operating produce difference, and in video game machine, beginner is difficult to obtain achievement more better than veteran.Therefore, when beginner and veteran carry out same game, reduce the interest to game sometimes.
In addition, in previous video game machine, play by operating in multiple buttons set on operating means, so be easy to make operation become complicated.Therefore, the enjoyment of game can be known from experience the self-assured player of push-botton operation by the more difficult operation of challenge, but be bad at the player of complex operations, play games sometimes and itself all will abandon.
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
Summary of the invention
Invent problem to be solved
Therefore, the object of the present invention is to provide a kind of can by importing movement in kind and contingency factor and the simple operation being used for carrying out playing being improved the game machine of the interest to game.
The means of technical solution problem
Be that the game machine of playing is carried out in a kind of operation by regulation according to the game machine of the 1st invention, it possesses: gameboard, is wherein provided with the game area that game ball falls; Emitter, it launches game ball towards above-mentioned game area; Operating means, it is operated by player to launch game ball from above-mentioned emitter; Start region, it is arranged at above-mentioned game area, and game ball can be made to enter; Determination information acquisition device, it enters above-mentioned starting region for condition with game ball, obtains determination information, is used for judging about the award provided to player; Decision maker, it, based on the above-mentioned determination information obtained by above-mentioned determination information acquisition device, determines whether to provide above-mentioned award; Reward generator, it, when judging to provide above-mentioned award by above-mentioned decision maker, provides this award to player; Notification pattern display device, its display notification pattern, is used for reporting the result of determination made by above-mentioned decision maker; Display mode determination device, it, based on the above-mentioned determination information obtained by above-mentioned determination information acquisition device, determines the display format of above-mentioned notification pattern; Notification pattern displaying control device, it is when above-mentioned decision maker makes a determination, and with the display mode determined by above-mentioned variation pattern determination device, stops display by after above-mentioned notification change in pattern display.
According to the game machine that the game machine of the 2nd invention is based on the 1st invention, it is characterized in that, above-mentioned display mode determination device, the display mode of the above-mentioned notification pattern of change display is determined for a kind of Special display or a kind of display usually, above-mentioned Special display makes player expect to be judged to provide above-mentioned award by above-mentioned decision maker, above-mentioned usual display is compared with above-mentioned Special display, and it is lower that it makes player expect to be judged to be to provide the degree of above-mentioned award.
According to the game machine that the game machine of the 3rd invention is based on the 2nd invention, it is characterized in that, above-mentioned notification pattern displaying control device, when changing the above-mentioned notification pattern of display in the mode of above-mentioned Special display, the time of carrying out this change display is longer than the change display carried out in the mode of above-mentioned usual display.
Invention effect
According to the present invention, whenever game ball enter start region and then the providing of award be provided time, the display state of notification pattern will be determined, notification pattern stops display after being changed display by the display mode determined.So, movement and the contingency factor of real world object can be increased in gaming, make the operation of player become simple and easy, the interest to game can be improved.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of the game machine under the state of opening instrument bezel.
Fig. 3 is the oblique view of side, the game machine back side.
Fig. 4 is the block diagram of game machine entirety.
Fig. 5 is that display wins the first prize in lottery decision table and the key diagram of decision table of prizing.
Fig. 6 is the key diagram of display pattern decision table.
Fig. 7 is the key diagram of display special pattern the 1st changing pattern decision table.
Fig. 8 is the key diagram of display special pattern the 2nd changing pattern decision table.
Fig. 9 is the key diagram that random value specified command generation table is inserted in display.
Figure 10 is the key diagram of display insertion decision table in period and the formation of the 1st time.
Figure 11 is the key diagram that display changes game display mode decision table usually.
Figure 12 is the key diagram that change game display mode decision table is inserted in display.
Figure 13 is the key diagram of the main process in display main control substrate.
Figure 14 is that the timer in display main control substrate inserts the key diagram processed.
Figure 15 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 16 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 17 is the key diagram that the changing pattern in display main control substrate determines to process.
Figure 18 is the key diagram of the transformation period computing in display main control substrate.
Figure 19 is the key diagram of the order classification that display transmits from main control substrate to game display and control substrate.
Figure 20 is the key diagram of the main process in display game display and control substrate.
Figure 21 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 22 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 23 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 24 is the key diagram of the timer update process in display game display and control substrate.
Figure 25 is the key diagram of display special pattern transformation period.
Figure 26 is the key diagram for illustration of the displaying contents shown by image display device.
Bis explanation
1 game machine 2 gameboard
3 operating grip 3a tactile sensors
3b launches knob 4a transmitting solenoid
4b release solenoid 4c emission element
5a slide rail 5b slide rail
5c return of serve prevents sheet 6 game area
7 decorative element 11 outlets
12 commonly enter to appreciate that mouth 12a is common enters to appreciate mouth sense switch
13 general pattern pass through mouth sense switch by mouth 13a
14 the 1st starting port 14a the 1st starting port sense switches
15 the 2nd starting port 15a the 2nd starting port sense switches
15b movable plate 15c starting port switch solenoid
16 the 1st big prizes mouth 16a the 1st big prizes mouth sense switches
16b the 1st big prizes mouth switch gate 16c the 1st big prizes mouth switch solenoid
17 the 2nd big prizes mouth 17a the 2nd big prizes mouth sense switches
17b the 2nd big prizes mouth switch gate 17c the 2nd big prizes mouth switch solenoid
20 the 1st special pattern display unit 21 the 2nd special pattern display unit
22 general pattern display unit 23 the 1st special patterns retain display
24 the 2nd special patterns retain display 25 general pattern and retain display
30 game information output terminal board 31 liquid crystal indicators
32 audio output devices 33 are played display drive unit
34 game display lighting devices 35 are played the Show Button
35a the Show Button sense switch 40 of playing connects dish
Slide rail is launched in 41 release opening portions 42
43 block 50 instrument bezels
51 hinge mechanism part 52 glass plates
60 housing 110 main control substrates
The main ROM of 110a host CPU 110b
110c main RAM120 game display and control substrate
120a secondary CPU120b secondary ROM
120c secondary RAM130 compensates and controls substrate
131 compensate motor 132 compensates ball count sense switch
133 door open switch 140 lamps control substrate
150 image control substrate 160 emission control substrates
170 power supply board 171 attaching plugs
200 game ball
Detailed description of the invention
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
(formation of game machine)
Below, the formation of game machine 1 is illustrated with reference to Fig. 1 ~ Fig. 3.Fig. 1 is the front view of game machine 1 of the present invention, and Fig. 2 is the oblique view of the game machine 1 of unlatching instrument bezel state of the present invention, and Fig. 3 is the oblique view of the side, the back side of 1 game machine 1.
Game machine 1 possesses the housing 60 be arranged in the stand arrangement of game shop, the instrument bezel 50 (with reference to Fig. 1, Fig. 2) that can be fixed on to turn on this housing 60.On housing 60, gameboard 2 is also set, it is formed with the game area 6 that game ball 200 falls.On instrument bezel 50, be provided with the operating grip 3 launching game ball to game area 6 by turn operation, the audio output device 32 be made up of loudspeaker, the game display lighting device 34 with multi-lamp, changed game the Show Button 35 of game display mode by pressing operation.
In addition, on instrument bezel 50, be also provided with stockpile multiple game ball 200 connect dish 40, this connects dish 40 and has downward slope, falls (with reference to Fig. 2) to make game ball 200 to the side, direction of operating grip 3.Connect the end of dish 40 to downslope at this, be provided with the receiving port receiving game ball, under the driving of release solenoid 4b, delivered to the release opening portion 41 being located at instrument bezel 50 back side by the game ball that this receiving port receives one by one.Then, the game ball being transported to release opening portion 41 is had guides to the end to downslope of launching slide rail 42 to the direction of emission element 4c to the transmitting slide rail 42 of downslope.At transmitting slide rail 42 above the end of downslope, be provided with the block 43 that game ball is stopped, the game ball 200 sent from release opening portion 41 to be stayed to the end of downslope 1 game ball (reference Fig. 2) launching slide rail 42.
In addition, as long as player's touching operating grip 3, the tactile sensor 3a (with reference to Fig. 3) being located at operating grip 3 inside just detects the contact of operating grip 3 and player.In addition, when player's turn operating grip 3, the transmitting knob 3b also turn be thereupon connected with operating grip 3, and the emissive porwer adjusting game ball by launching knob 3b, the emission element 4c be connected with transmitting solenoid 4a rotates with the emissive porwer adjusted.Along with the rotation of this emission element 4c, accumulate in and launch slide rail 42 and be launched parts 4c to the game ball 200 of the end of downslope and launch, namely game ball is transmitted to game area 6.
The game ball of as above launching rises between slide rail 5a, 5b from transmitting slide rail 42, when exceeding after return of serve prevents sheet 5c, namely arriving game area 6, then dropping in game area 6.Now, due to the effect of the multiple nail and windmill that are located at game area 6, game ball falls unpredictable.
In above-mentioned game area 6, be also provided with and multiplely commonly enter to appreciate mouth 12.Commonly enter to appreciate mouth 12 at these, be provided with and commonly enter to appreciate mouth sense switch 12a, this is common enter to appreciate mouth sense switch 12a detect game ball enter reward after, namely compensate the reward ball (such as 10 game ball) of regulation.
In the central underside area of above-mentioned game area 6, be also provided with the 1st starting port 14 and the 2nd starting port 15, enterable 2nd big prizes mouth 17 of game ball that form game ball enterable starting region.
2nd starting port 15 has a pair movable plate 15b, carries out and movably controls, and controls this pair movable plate 15b for keeping the 1st mode of closed condition and making this pair movable plate 15b become the 2nd mode of opening.In addition, when the 2nd starting port 15 is controlled as above-mentioned 1st mode, the parts that enter to appreciate being positioned at the 2nd big prizes mouth 17 directly over the 2nd starting port 15 become barrier, can not receive game ball.On the other hand, when the 2nd starting port 15 is controlled as above-mentioned 2nd mode, above-mentioned a pair movable plate 15b has the function as connecing dish, makes game ball easily enter the 2nd starting port 15.That is, when the 2nd starting port 15 is in the 1st mode, do not have the goal chance of game ball, when being in the 2nd mode, the goal chance of game ball will increase.
, the 1st starting port 14 is provided with the 1st starting port sense switch 14a detecting game ball goal here, the 2nd starting port 15 is provided with the 2nd starting port sense switch 15a detecting game ball goal.In addition, when the 1st starting port sense switch 14a or the 2nd starting port sense switch 15a has detected that game ball enters, special pattern judgement random value etc. will be obtained, carry out obtaining the following selection (hereinafter referred to as " winning the first prize in lottery selection ") winning the first prize in lottery game right.When the 1st starting port sense switch 14a or the 2nd starting port sense switch 15a has detected that game ball enters, also compensate the reward ball (such as 3 game ball) of regulation.
In addition, the 2nd big prizes mouth 17 is made up of the opening portion formed on gameboard 2.In the bottom of the 2nd big prizes mouth 17, having can from the game card side 2nd big prizes mouth switch gate 17b outstanding to glass plate 52 side, carry out movable control, the 2nd big prizes mouth switch gate 17b is controlled for the closed condition in the opening outstanding to game card side and embedding game card.When the 2nd big prizes mouth switch gate 17b to game card outstanding time, have game ball is guided in the 2nd big prizes mouth 17 as the function connecing dish, game ball can enter the 2nd big prizes mouth 17.2nd big prizes mouth 17 is provided with the 2nd big prizes mouth sense switch 17a, when the 2nd big prizes mouth sense switch 17a has detected that game ball enters, namely compensates the reward ball (such as 15 game ball) preset.
In addition, the region on the right side of above-mentioned game area 6, be also provided with form game ball by the general pattern of normal areas by mouth 13 and enterable 1st big prizes mouth 16 of game ball.
Therefore, if little amplitude turn operating grip 3 launch game ball with powerful, game ball just not general pattern by between mouth 13 and the 1st big prizes mouth 16 by or enter.Particularly when proceeding to following contracting after game state, when the region of game ball on the left of game area 6 falls, as long as game ball does not pass through mouth 13 by general pattern, a pair movable plate 15b being positioned at the 2nd starting port 15 does not just become opening, and game ball is difficult to enter the 2nd starting port 15.
In this general pattern by mouth 13, be provided with detect that game ball passes through by mouth sense switch 13a, after should detecting that game ball was passed through by mouth sense switch 13a, namely obtain general pattern judgement random value, carry out following " general pattern selection ".
1st big prizes mouth 16 is remained on closed condition by the 1st big prizes mouth switch gate 16b usually, and game ball can not be entered.On the contrary, after starting following special game, while the 1st big prizes mouth switch gate 16b opens, the 1st big prizes mouth switch gate 16b also have game ball imported in the 1st big prizes mouth 16 as the function connecing dish, make game ball can enter the 1st big prizes mouth 16.In the 1st big prizes mouth 16, be provided with the 1st big prizes mouth sense switch 16a, after the 1st big prizes mouth sense switch 16a detects that game ball enters, namely compensate the reward ball (such as 15 game ball) preset.
In addition, at the foot of game area 6, the i.e. region of game area 6 foot, being provided with spues does not enter the common outlet 11 entering to appreciate the game ball of any one in mouth 12, the 1st starting port 14, the 2nd starting port 15, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17.
In the central authorities of game area 6, be also provided with the decorative element 7 affecting game ball and fall.At the cardinal principle middle body of this decorative element 7, be provided with image display device (LCD) 31, above this image display device 31, be provided with the game display drive unit 33 in belt.
In addition, at the present embodiment, although image display device 31 uses liquid crystal indicator, both plasma display, organic el display be can use, projecting apparatus, the reel be made up of circular structure, so-called 7 sections of display unit such as LED, dot matrix also can be used.
This image display device 31 the standby period of not carrying out playing or display image, or display with play carry out corresponding image.Wherein, display is intended to report 3 of the following selection result won the first prize in lottery game display patterns 36, reports as the selection result won the first prize in lottery by stopping the combination of display specific game display pattern 36 (such as 777 etc.) and win the first prize in lottery.
This game display pattern 36 is when game ball enters the 1st starting port 14 or the 2nd starting port 15, change to show with following special pattern and together carry out change and show, simultaneously after the transformation period through regulation, stop showing with following special pattern and together carry out stopping and showing.That is, playing, display pattern 36 changes with special pattern the opportunity shown, display pattern 36 of playing stops be respectively corresponding (time for identical) opportunity shown with special pattern.In addition, in the present embodiment, this game display pattern 36 is when no matter game ball enters the 1st starting port 14, or when game ball enters the 2nd starting port 15, all change display or stop the pattern of display one species.But, when game ball enters the 1st starting port 14 and when game ball enters the 2nd starting port 15, also can change display or stop the different types of game display pattern 36 of display.
Image display device 31, in the change display of this game display pattern 36, also shows various image and role etc.By the image shown by image display device 31, return player with the very high expectation sense that perhaps can win the first prize in lottery.
Above-mentioned game display drive unit 33, by this manner of execution to player with expect sense.Game display drive unit 33, such as, make conveyer belt move downwards or make the action such as rotary part rotation of conveyer belt central portion.By game display these manner of execution with drive unit 33, feel to player with various expectation.
In addition, except above-mentioned various game display device, audio output device 32 also exports BGM (background music), SE (acoustics) etc., game display is carried out by sound equipment, game display by changing direction of illumination and the glow color of each lamp, carries out the game display depending on illumination with lighting device 34.
In addition, game the Show Button 35, only effective when such as above-mentioned image display device 31 demonstrates the information that can operate this game the Show Button 35.On game the Show Button 35, be provided with game the Show Button sense switch 35a, this game the Show Button sense switch 35a, after operation player being detected, namely further play display according to this operation.
Outside the bottom-right game area of gameboard 2, be provided with the 1st special pattern display unit 20, the 2nd special pattern display unit 21, general pattern display unit 22, the 1st special pattern retains display 23, the 2nd special pattern retains display 24 and general pattern retains display 25.
Above-mentioned 1st special pattern display unit 20, being used for notification enters the 1st starting port 14 for opportunity and carry out win the first prize in lottery selection result with game ball, and it is made up of 7 sections of LED.That is, be provided with the multiple special patterns corresponding with the selection result won the first prize in lottery, by the special pattern that display in the 1st special pattern display unit 20 is corresponding with the selection result won the first prize in lottery, result notification player will be selected.Such as, when winning the first prize in lottery, being shown as " 7 ", when not prizing, being shown as "-"." 7 " of display like this and "-" are special pattern, this special pattern and non-immediate display, but change display the stipulated time after carry out stoppings show.
Here, so-called " winning the first prize in lottery selection ", obtain special pattern judgement random value when game ball enters the 1st starting port 14 or the 2nd starting port 15, and carry out determination processing, to judge that the special pattern judgement random value obtained is the random value corresponding with " winning the first prize in lottery ", or the random value corresponding with " medium and small coloured silk ".The selection result that this wins the first prize in lottery and non-immediate notification player, but carry out the change displays such as special pattern flicker in the 1st special pattern display unit 20, after the transformation period through regulation, stop the special pattern that display is corresponding with the selection result won the first prize in lottery, report selection result to player.In addition, the 2nd special pattern display unit 21, being used for notification enters the 2nd starting port 15 for opportunity and carry out win the first prize in lottery selection result with game ball, and its display mode is identical with the special pattern display mode of above-mentioned 1st special pattern display unit 20.
In the present embodiment, so-called " winning the first prize in lottery ", also refers to entering the 1st starting port 14 or the 2nd starting port 15 with game ball for condition and carry out win the first prize in lottery in selection the right obtaining and perform and win the first prize in lottery game." winning the first prize in lottery game ", one innings of game that the 1st big prizes mouth 16 or the 2nd big prizes mouth 17 are opened carries out 15 times altogether.1st big prizes mouth 16 or the 2nd big prizes mouth 17 maximum opening time of each one innings of game are set as the prespecified time, during this period, after the game ball (such as 9) of certain number enters the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, namely 1 time one innings game comes to an end.That is, " winning the first prize in lottery game " is that player also can obtain the game of the reward ball corresponding with this goal while game ball enters the 1st big prizes mouth 16 or the 2nd big prizes mouth 17.In addition, win the first prize in lottery in game at this, be provided with multiple winning the first prize in lottery, detailed content will describe below.
In addition, general pattern display unit 22, be used for report with game ball by general pattern by mouth 13 for opportunity and carry out general pattern selection result.Detailed content will describe below, and after prizing when the selection by this general pattern, general pattern display unit 22 i.e. bright light, then, above-mentioned 2nd starting port 15 is made as the 2nd mode in special time internal control.
Here, so-called " general pattern selection ", be game ball by general pattern by obtaining general pattern judgement random value during mouth 13, and carry out determination processing, to judge whether obtained general pattern judgement random value is the random value corresponding with " prizing ".The selection result of this general pattern, neither game ball by general pattern by reporting immediately during mouth 13, but carry out the change displays such as general pattern flicker in general pattern display unit 22, after the transformation period through regulation, stop the general pattern that display is corresponding with the selection result of general pattern, report selection result to player.
Then, during change display special pattern and in following special play, when game ball enters the 1st starting port 14 or the 2nd starting port 15 and can not carry out immediately winning the first prize in lottery selection, the selection right won the first prize in lottery is retained under certain condition.More particularly, the special pattern judgement random value obtained when game ball being entered the 1st starting port 14 stores as the 1st reservation, and the special pattern judgement random value obtained when game ball being entered the 2nd starting port 15 stores as the 2nd reservation.
These two kinds retain setting 4 upper limits respectively and retain numbers, and its reservation number is presented at the 1st special pattern reservation display 23 respectively and the 2nd special pattern retains on display 24.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 23, and when the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 23.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 23, the LED bright light on right side simultaneously, and when the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 23.In addition, retain display 24 at the 2nd special pattern, also show the 2nd reservation number retained as described above.
The upper limit of general pattern retains number and is also set as 4, and it retains number and retains the identical mode of display 24 and be presented at general pattern to retain display 23 and the 2nd special pattern with above-mentioned 1st special pattern and retain on display 25.
Instrument bezel 50 supports in gameboard 2 front (player side) glass plate 52 visually covered in game area 6.In addition, glass plate 52 is fixed on instrument bezel 50 removably.
Instrument bezel 50 is also connected with housing 60 by hinge mechanism part 51 in one end (such as just right with game machine 1 left side) of left and right directions, with hinge mechanism part 51 for fulcrum, can by the other end of left and right directions (such as just right with game machine 1 right side) to the direction turn of being opened by housing 60.Instrument bezel 50 and glass plate 52 together cover on gameboard 2, by being fulcrum turn as door with hinge mechanism part 51, can open the inboard portion of the housing 60 comprising gameboard 2.At the other end of instrument bezel 50, be provided with the locking mechanism be fixed on by the other end of instrument bezel 50 on housing 60.The fixing of locking mechanism is removed by special key.On instrument bezel 50, be also provided with door open switch 133, whether it is used for detecting instrument bezel 50 and opens from housing 60.
At the back side of game machine 1, be provided with main control substrate 110, game display and control substrate 120, compensate control substrate 130, power supply board 170 and game information output terminal board 30 etc.On power supply board 170, be also provided with and supply the attaching plug 171 of electric power and not shown power switch to game machine 1.
(block diagram of game machine entirety)
Below, use the overall block diagram of the game machine 1 of Fig. 4 that the control device controlled the carrying out of game is described.
Main control substrate 110 is the main control units controlled the elemental motion of game, be the various detection signals such as input the 1st starting port sense switch 14a, drive the 1st special pattern display unit 20 and the 1st big prizes mouth switch solenoid 16c etc. to the device controlled of playing.
This main control substrate 110 at least possesses input port, the output port (not shown) of single chip microcontroller 110m and the main control be made up of host CPU 110a, main ROM110b and main RAM110c.
At this main control input port, be connected to compensate and control substrate 130, enter commonly to enter to appreciate common that mouth 12 detects and enter to appreciate mouth sense switch 12a to game ball, to game ball enter general pattern by mouth 13 detect by mouth sense switch 13a, the 1st starting port sense switch 14a that 1st starting port 14 detects is entered to game ball, the 2nd starting port sense switch 15a that 2nd starting port 15 detects is entered to game ball, the 1st big prizes mouth sense switch 16a that 1st big prizes mouth 16 detects is entered to game ball, the 2nd big prizes mouth sense switch 17a that 2nd big prizes mouth 17 detects is entered to game ball.By this main control input port, various signal is input to main control substrate 110.
At main control output port, also be connected to compensate and control substrate 130, a pair movable plate 15b of the 2nd starting port 15 is made to carry out the starting port switch solenoid 15c of switch motion, make the 1st big prizes mouth switch solenoid 16c of the 1st big prizes mouth switch gate 16b action, make the 2nd big prizes mouth switch solenoid 17c of the 2nd big prizes mouth switch gate 17b action, 1st special pattern display unit 20 of display special pattern and the 2nd special pattern display unit 21, the general pattern display unit 22 of display general pattern, 1st special pattern of the reservation ball number of display special pattern retains display 23 and the 2nd special pattern retains display 24, the general pattern of the reservation ball number of display general pattern retains display 25, export the game information output terminal board 30 of external information signal.Various signal is exported by this main control output port.
Host CPU 110a reads according to the input signal from each sense switch and timer the program be stored in main ROM110b, carries out calculation process, and directly controls each device and display, or transmits order according to calculation process result to other substrates.
On the main ROM110b of main control substrate 110, store the program that game controls and the data, the table that determine needed for various game.
On main ROM110b, store such as win the first prize in lottery selection institute reference win the first prize in lottery decision table (with reference to Fig. 5), the decision table of prizing (with reference to Fig. 5) of general pattern selection institute reference, determine the pattern decision table (with reference to Fig. 6) of the stopping pattern of special pattern, determine that the changing pattern decision table of special pattern changing pattern is (with reference to Fig. 7, 8), insert random value specified command and generate table (with reference to Fig. 9), insert Time dependent table (with reference to Figure 10), determine the game state after winning the first prize in lottery end win the first prize in lottery game over time setting data table (omitting diagram), determine the special electronic ornament manner of execution decision table (omitting diagram) of big prizes mouth switch gate Switching Condition, big prizes mouth opening ways table (omitting diagram) etc.
In addition, the typical table that above-mentioned table is only enumerated as an example in the middle of the table of the present embodiment, in the carrying out of game, is also provided with much not shown table and program.
The main RAM110c of main control substrate 110 has the function when host CPU 110a calculation process as the working region of data, has multiple storage area.
Such as, on main RAM110c, be provided with Te Tute electric treatment data storage areas, general pattern encumbrance (G) storage area, general pattern reserved storage area territory, general pattern data storage areas, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, 1st special pattern random value storage area, 2nd special pattern random value storage area, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goal number (C) storage area, game state storage area (high probability game mark storage area and in short-term game mark storage area), high probability game number of times (X) counter, number of times (J) counter in short-term, game state buffer storage, stop pattern data storage area, game display transmission data storage areas, special pattern time counter, the various timer conters such as special play timer conter.In addition, above-mentioned storage area is also only illustrated, and is also provided with other a lot of storage areas.
Game information output terminal board 30 is substrates of the special-purpose computer external information signal generated at main control substrate 110 being exported to game shop etc.Game information output terminal board 30 is connected with main control substrate 110 wiring, is provided with connector external information be connected with the special-purpose computer etc. in game shop.
Power supply board 170 has the stand-by power supply be made up of capacitor, while game machine 1 supply line voltage, also the supply voltage being supplied to game machine 1 is monitored, when supply voltage is below setting, export outage detection signal to main control substrate 110.More particularly, when outage detection signal reaches high level, namely host CPU 110a becomes movable state, and when outage detection signal becomes low level, host CPU 110a becomes action halted state.Stand-by power supply is not limited only to capacitor, such as, also can be battery, also can be capacitor and battery and uses.
Game display and control substrate 120, mainly to during game and the various game displays of standby period etc. control.This game display and control substrate 120, has secondary CPU120a, secondary ROM120b, secondary RAM120c, for main control substrate 110, can be connected with a direction of game display and control substrate 120 communicatedly from this main control substrate 110.Secondary CPU120a, the program be stored on secondary ROM120b is read according to the order transmitted from main control substrate 110 or from the input signal of above-mentioned game the Show Button sense switch 35a, timer, carry out calculation process, and send the data of correspondence to lamp control substrate 140 or image control substrate 150 according to this process.Secondary RAM120c, when secondary CPU120a calculation process, has the function as datamation region.
Such as, after secondary CPU120a on game display and control substrate 120 receives the changing pattern specified command of expression special pattern variation pattern of main control substrate 110, the content of the changing pattern specified command received is analyzed, generate at image display device 31, audio output device 32, display drive unit 33 of playing, game display lighting device 34 the game display data that the game that puts rules into practice shows, and these game display data are sent to image control substrate 150 and lamp control substrate 140.
On the secondary ROM120b of game display and control substrate 120, store game display and control program and determine the data needed for various game and table.
Such as, on secondary ROM120b, store and decide according to the changing pattern specified command received from main control substrate play the game display mode decision table of display mode, the game display pattern decision table etc. for determining to stop the game display pattern 36 of display to combine.In addition, the typical table that above-mentioned table is only enumerated as an example in the middle of the table of the present embodiment, in the carrying out of game, is also provided with much not shown table and program.
The secondary RAM120c of game display and control substrate 120, has the function as the working region of data when secondary CPU120a calculation process, has multiple storage area.
On secondary RAM120c, be provided with game state storage area, game display format storage area, game display mode storage area, game display pattern storage area etc.In addition, above-mentioned storage area is also only illustrated, and is also provided with other a lot of storage areas.
Compensate and control the compensation control that substrate 130 carries out game ball.This compensation controls substrate 130, has the not shown single chip microcontroller be made up of compensation CPU, compensation ROM, compensation RAM, can be bi-directionally connected communicatedly with main control substrate 110.Compensate CPU according to the input signal whether compensating compensation ball count sense switch 132 that game ball detects, door open switch 133, timer, read the program being stored in and compensating ROM, carry out calculation process, send the data of correspondence to main control substrate 110 according to this process simultaneously.Compensating the output controlling substrate 130, be also connected to the compensation motor 131 compensating device, it is for compensating the game ball of institute's fixed number from game ball reservoir.Compensate CPU and read regulated procedure according to the compensation number specified command transmitted from main control substrate 110 from compensation ROM, carry out calculation process, and the game ball of regulation compensated by the compensation motor 131 controlling to compensate device.Now, compensation RAM has the function when compensating CPU calculation process as the working region of data.
Lamp controls substrate 140 and display and control substrate 120 of playing, play display drive unit 33 and display lighting device 34 of playing are connected.This lamp controls substrate 140 and receives game display data (various order) from game display and control substrate 120, carries out making the energising control of the drive sources such as the solenoid of game display drive unit 33 action and motor, controlling, for changing the drived control of the motor of direction of illumination for the bright light of the light of game display lighting device 34 according to received game display data.
Image control substrate 150, have to image display device 31 implement image display and control host CPU, play host CPU working region function the main frame RAM with temporary storage area, store host CPU control treatment program etc. main frame ROM, store view data CGROM, have the frame buffer memory of delineate VRAM, as the video display processor (VDP:VideoDisplayProcessor) of image processor and the sound control circuit that controls sound equipment.
Host CPU, the game display mode specified command according to receiving from game display and control substrate 120 sends instruction to VDP, and the view data being stored in CGROM is presented on image display device 31.
The view data being stored in CGROM, according to the instruction of host CPU, is depicted on the frame buffer memory of VRAM by VDP.Then, generate signal of video signal (rgb signal etc.) according to the view data be stored on the display frame buffer memory of VRAM, the signal of video signal of generation is exported to liquid crystal indicator.
On sound control circuit, have the sound equipment ROM that store a large amount of sound data, regulated procedure is read in the order that sound control circuit transmits according to game display and control substrate 120, implements sound equipment export control to audio output device 32.
Emission control substrate 160 pairs of game ball implement emission control.This emission control substrate 160 is connected to tactile sensor 3a at input and launches knob 3b, is connected to transmitting solenoid 4a and release solenoid 4b at output.Emission control substrate 160 is while inputting the touch signal from tactile sensor 3a, and the voltage according to launching knob 3b supply carries out the control that transmitting solenoid 4a and release solenoid 4b is energized.
Tactile sensor 3a is located at the inside of operating grip 3, is made up of electrostatic capacitive proximity switch, it makes use of the electrostatic capacitance change that player produces because of touching operating grip 3.After tactile sensor 3a detects that player touches operating grip 3, namely launch the touch signal with solenoid 4a energising to emission control substrate 160 (with reference to Fig. 4) export permit.The formation of emission control substrate 160 is, as large prerequisite, if tactile sensor 3a does not input touch signal, then game ball 200 is not emitted to game area 6.
Launch knob 3b to be set as directly being connected with the turn portion of operating grip 3 turn, be made up of variable resistance.Launch knob 3b and the constant voltage (such as 5V) be added on this transmitting knob 3b is carried out dividing potential drop by variable resistance, the voltage of dividing potential drop is supplied to emission control substrate 160 (making to be supplied to the voltage variable of emission control substrate 160).Emission control substrate 160 makes transmitting solenoid 4a be energized according to the voltage by launching knob 3b dividing potential drop, makes to rotate with the transmitting emission element 4c that solenoid 4a is directly connected, game ball 200 is emitted to game area 6.
Transmitting solenoid 4a is made up of rotary solenoid, and transmitting solenoid 4a is directly connected to emission element 4c, rotates, emission element 4c just can be made to rotate as long as launch with solenoid 4a.
Here, the rotary speed of transmitting solenoid 4a, according to the frequency exporting the cycle based on the crystal oscillator be arranged on emission control substrate 160, is set as about 99.9 (beats/min).Accordingly, launch 1 because firing solenoid often rotates 1 time, so the transmitting game number of 1 minute is about 99.9 (individual/point).Namely within approximately every 0.6 second, 1 game ball is launched.
Release solenoid 4b is made up of straight solenoid, the game ball connect on dish 40 is sent to the transmitting emission element 4c that solenoid 4a is directly connected one by one.
Below, describe with reference to Fig. 5 ~ Figure 10 the various tables be stored on main ROM110b in detail.
(winning the first prize in lottery decision table)
Fig. 5 (a-1), Fig. 5 (a-2) are the figure winning the first prize in lottery decision table used for illustration of " winning the first prize in lottery selection ".Fig. 5 (a-1) wins the first prize in lottery decision table in the 1st special pattern display unit 20 reference, and Fig. 5 (a-2) wins the first prize in lottery decision table in the 2nd special pattern display unit 21 reference.In the table of Fig. 5 (a-1) and Fig. 5 (a-2), although the probability difference of prizing of medium and small coloured silk, it is identical for winning the first prize in lottery probability.
Specifically, winning the first prize in lottery decision table is determine whether " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing " according to current probability game state and the special pattern judgement random value obtained.
Such as, the 1st special pattern display unit according to Fig. 5 (a-1) win the first prize in lottery decision table, when low probability game state, 2 special pattern judgement random values such as " 7 ", " 8 " are judged to win the first prize in lottery.On the other hand, during high probability game state, 20 special pattern judgement random values of " 7 " ~ " 26 " are judged to win the first prize in lottery.
In addition, the 1st special pattern display unit according to Fig. 5 (a-1) win the first prize in lottery decision table, no matter be low probability game state, or high probability game state, when special pattern judges random value as 4 special pattern judgement random values such as " 50 ", " 100 ", " 150 ", " 200 ", be all judged to be " medium and small coloured silk ".In addition, when random value other than the above, be then judged to be " not prizing ".
Thus, because the random number range of special pattern judgement random value is 0 ~ 598, so be judged to be during low probability game state that the probability won the first prize in lottery is 1/299.5, being judged to be during high probability game state that the probability won the first prize in lottery then improves 10 times, is 1/29.9.In addition, in the 1st special pattern display unit, no matter low probability game state or high probability game state, is judged to be that the probability of medium and small coloured silk is 1/149.75.
(decision table of prizing)
Fig. 5 (b) is the figure of the decision table of prizing used for illustration of " general pattern selection ".
Specifically, decision table of prizing determines whether " prizing " or " not prizing " according to the presence or absence of game state during contracting and obtained general pattern judgement random value.
Such as, according to the decision table of prizing shown in Fig. 5 (b), when non-contracting during game state, " 0 " this specific general pattern judgement random value is judged to prize.On the other hand, when contracting during game state, 65535 specific general pattern judgement random values such as " 0 " ~ " 65534 " are then judged to prize.In addition, when random value other than the above, be all judged to be " not prizing ".
Thus, because the random number range of general pattern judgement random value is 0 ~ 65535, so be judged to be during game state during non-contracting that the probability of prizing is 1/65536, during contracting, during game state, be judged to be that the probability of prizing is 65535/65536=1/1.00002.
(pattern decision table)
Fig. 6 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
Fig. 6 (a) is the pattern decision table determining to stop pattern and reference when winning the first prize in lottery, Fig. 6 (b) is the pattern decision table determining to stop pattern and reference when medium and small coloured silk, and Fig. 6 (c) is the pattern decision table determining to stop pattern and reference when not prizing.
Specifically, according to the pattern decision table shown in Fig. 6, according to the classification (the starting port classification that game ball is scored) of special pattern display unit and game ball enters the 1st starting port 14 or the 2nd starting port 15 time obtain win the first prize in lottery the kind (stopping pattern data) that pattern random value or medium and small coloured picture case random value etc. decide special pattern.
Such as, in the 1st special pattern display unit, when winning the first prize in lottery, as the pattern decision table shown in reference to Fig. 6 (a) obtain win the first prize in lottery pattern random value for " 55 ", as stopping pattern data, then determine as " 03 " (special pattern 3 (the 1st probability change wins the first prize in lottery 3)).And, in the 1st special pattern display unit, when medium and small coloured silk, as the pattern decision table shown in reference to Fig. 6 (b) the medium and small coloured picture case random value that obtains be " 50 ", as stopping pattern data, then determine as " 08 " (special pattern B (medium and small color B)).Moreover, when not prizing, not with reference to any random value, determine as " 00 " (special pattern 0 (not prizing)) as stopping pattern data.
In addition, when special pattern starts to change, according to determined special pattern kind (stopping pattern data), the game display pattern specified command as special pattern information is generated.Here, 1 order of game display pattern specified command is made up of 2 byte datas, for identifying the classification of control command, is made up of with the DATA data of 1 byte of the control command content performed by expression the MODE data of 1 byte.This point is also same for following changing pattern specified command etc.
In addition, as by describing later, because be that kind (stopping pattern data) according to special pattern decides the game state after winning the first prize in lottery game over, wins the first prize in lottery the kind of game, so alternatively the kind of special pattern determines the game state after winning the first prize in lottery game over and wins the first prize in lottery the kind of game.
(special pattern the 1st changing pattern decision table)
Fig. 7 is the figure of the 1st changing pattern decision table for illustration of following decision special pattern the 1st changing pattern numbering.Here, so-called " the 1st changing pattern numbering ", be from make special pattern start change display the change time started the 1st time corresponding to numbering, be represent the first half of special pattern transformation period (variation pattern) or whole numberings.
Specifically, be exactly by the special pattern shown in Fig. 7 the 1st changing pattern decision table, according to win the first prize in lottery result of determination, stopping special pattern kind, contracting time game state presence or absence, special pattern encumbrance (U1 or U2), arrive at judgement random value and the 1st change random value and decide special pattern the 1st changing pattern and number.Thus, in the 1st changing pattern numbering, at least comprise the information of the 1st time (t1) of result of determination and the special pattern won the first prize in lottery.
In addition, while number the 1st time (t1) deciding special pattern according to determined special pattern the 1st changing pattern, also generate the 1st changing pattern specified command, it transmits the information of the 1st changing pattern numbering to game display and control substrate 120.
1st changing pattern numbering is also determining to carry out reference in the 2nd following changing pattern numbering." having insertion " in 1st changing content hurdle of the 1st changing pattern decision table shown in Fig. 7, represent the situation of the special pattern change display performed based on the 2nd changing pattern numbering, " without inserting " then represents the special pattern change display do not performed based on the 2nd changing pattern numbering.
In addition, due to be configured to win the first prize in lottery or medium and small color time must arrive at, so be configured to win the first prize in lottery or medium and small color time not with reference to arriving at judgement random value.In addition, judgement random value is arrived at and the 1st change random value is set as random number range 100 (0 ~ 99).
In addition, the 1st time (t1) although represent the time, in the present embodiment, as will be described later, every 4ms carries out timer and inserts process, inserts process on timer conter, subtract 1 or add 1 by this timer, upgrade, carry out the timing of time with this.Thus, such as, want timing 30000ms (30 seconds), the timer carrying out 4ms is inserted process 7500 times (=30000ms/4ms).This point is also same for the 2nd time (t2) and other times.
(special pattern the 2nd changing pattern decision table)
Fig. 8 is the figure of the 2nd changing pattern decision table for illustration of following decision special pattern the 2nd changing pattern numbering.Here, so-called " the 2nd changing pattern numbering ", being the numbering corresponding to the 2nd time from the insertion time started different from the above-mentioned change time started, is the latter half of numbering representing special pattern transformation period (variation pattern).
Specifically, be exactly by the special pattern shown in Fig. 8 the 2nd changing pattern decision table, decide special pattern the 2nd changing pattern numbering according to determined 1st changing pattern numbering and the 2nd change random value.
In addition, while number the 2nd time (t2) deciding special pattern according to determined special pattern the 2nd changing pattern, the 2nd changing pattern specified command transmitting the 2nd changing pattern number information to game display and control substrate 120 is also generated.
Here, the 2nd changing pattern numbering is made up of the 2nd changing pattern the 0 ~ 2nd changing pattern 7 grade 8 kinds in the present embodiment, and " the 2nd changing pattern 0 ", as initial value, is the data of the special pattern change display do not performed based on the 2nd changing pattern numbering.
That is, although determine " the 2nd changing pattern 0 ", also only special pattern change display (only performing the special pattern change display based on the 1st changing pattern numbering) is being performed from change time started to the 1st time.
In addition, if the 1st changing pattern numbering is within particular number (the 1st changing pattern numbering 1 ~ 4), then in the middle of the 2nd changing pattern the 0 ~ 2nd changing pattern 7 grade 8 kinds, certain the 2nd changing pattern numbering is determined according to the 2nd change random value.
Thus, by the 2nd change random value, add and the special pattern change display (so-called insertion selection) that no execution is numbered based on the 2nd changing pattern when performing, also determine the 2nd changing pattern numbering performed simultaneously.Thus, because be carry out so-called selection of inserting selection and the 2nd changing pattern numbering, so the burden of control treatment more can be alleviated simultaneously.
In addition, the 1st changing pattern numbering if not within particular number (such as 4), then determines " the 2nd changing pattern 0 " for not performing the special pattern change display based on the 2nd changing pattern numbering.
In addition, within the 1st changing pattern numbering selecting 1 the 2nd changing pattern to number from multiple 2nd changing pattern numbering is summarized in particular number, do not need the determination processing of whether carrying out the selection of the 2nd changing pattern numbering in each 1st changing pattern numbering, the burden of control treatment can be alleviated further.Namely only need judge the 1st changing pattern numbering whether within particular number, can judge that whether it be carry out the 1st changing pattern numbering that the 2nd changing pattern numbering selects.
Specifically, the 1st obtained changing pattern numbering is deducted from prespecified particular number, if the result of subtraction is just or 0, namely the selection of the 2nd changing pattern numbering is carried out with reference to the 2nd change random value, if the result of subtraction is negative, then determine without exception as " the 2nd changing pattern 0 ".
In addition, the 2nd change random value is different from the 1st change random value of reference in the decision of numbering in the 1st changing pattern, and random number range is set as 101 prime numbers (0 ~ 100).
Accordingly, even if upgrade the 1st change random value and the 2nd change random value simultaneously, the 1st change random value is also synchronous with the 2nd change random value, need not determine the 1st identical changing pattern numbering and the combination of the 2nd changing pattern numbering at every turn.
(the insertion random value specified command of special pattern generates table)
Fig. 9 is the figure for illustration of the insertion random value specified command generation table generating the insertion random value specified command sending game display and control substrate 120 to.Here, so-called " inserting random value specified command ", represents and inserts random value (Rw), and so-called " inserting random value (Rw) " is the random value in order to the insertion time started and reference determining the 2nd changing pattern.
Specifically, be exactly generate table setting by the insertion random value specified command shown in Fig. 9 to represent " MODE (E9H) " that insert random value specified command, according to the information of obtained insertion random value (Rw) setting " DATA ", namely generate and insert random value specified command.Such as, if the insertion random value (Rw) obtained is " 0 ", then be set as " E9H " at " MODE ", be set as " 00H " at " DATA ", if the insertion random value (Rw) obtained is " 255 ", then be set as " E9H " at " MODE ", be set as " FFH " at " DATA ", generate and insert random value specified command.
At game display and control substrate 120, as hereinafter described, as long as analyze the insertion random value specified command received and the 1st changing pattern specified command, the insertion time started of the 2nd changing pattern can be held.
In addition, if the 1st changing pattern numbering is not within particular number (such as 4), then do not perform the special pattern change display based on the 2nd changing pattern numbering, so when the 1st changing pattern numbering exceedes particular number, as the initial value inserting random value specified command, transmit the insertion random value specified command " E9H00H " that " DATA " is " 00H ".
(inserting Time dependent table)
Figure 10 (a) is the insertion Time dependent table of the insertion time started determining the 2nd changing pattern.
As shown in the insertion Time dependent table of Figure 10 (a), when determining to insert the time started, disapproving the insertion time (wf) in each 1st changing pattern numbering setting, inserting interval (wi).
Here, " disapprove the insertion time (wf) " as shown in the formation of the 1st time (t1) of Figure 10 (b), in the 1st time latter half of setting of the 1st changing pattern numbering, be that the 1st of unlicensed decision insertion time started disapproves the time.Disapprove the insertion time (wf) at this, terminated to arrive at game display at image display device 31, game display pattern 36 or for stopping display temporarily, or again change display under the complete state of all game display patterns 36.
Within such time, determine to insert the time started, perform the special pattern change display (the game display based on the 2nd changing pattern numbering) based on the 2nd changing pattern numbering, the game display that will produce having carried out is not mated and the problem such as loaded down with trivial details, so be configured to not determine to insert the time started in the insertion time that disapproves (wf) that the 1st time is latter half of.
In addition, " insertion interval (wi) " is the time after being multiplied by obtained insertion random value (Rw), is the time (fractions omitted point) by license insertion time (wk) based on the 1st changing pattern numbering being calculated divided by the number inserting random value (Rw).Here, so-called " license insertion time (wk) " is the time that license determines to insert the time started, is generally the time of arriving at game display performed based on the 1st changing pattern numbering at image display device 31.
Such as, license based on the 1st changing pattern numbering inserts the time (wk) as being 15000ms (inserting number of times 3750 times), then divided by the number 256 inserting random value (Rw), after fractions omitted point, be 56ms (inserting number of times 14 times).
So, even if be multiplied by obtained insertion random value (Rw) insert interval (wi), the scope of license insertion time (wk) can not also be exceeded.
In addition, with reference to determined 1st changing pattern numbering, be multiplied by obtained insertion random value (Rw) and insert interval (wi), calculate the multiplying time, by the multiplying time calculated with disapprove the insertion time (wf) and be added the Time dependent that draws for inserting the time started (reference Figure 25 (b)).In addition, about the determining method inserting the time started, the detailed descriptions such as Figure 18, Figure 25 will be used.
In addition, as shown in Figure 10 (b), the license that the disapprove insertion time (wf) of the 1st time by the latter half of setting in the 1st time of the 1st changing pattern numbering, the pars intermedia in the 1st time set is inserted the time (wk) and forms at the usual transformation period that the first half of the 1st time sets.Should " usual transformation period " image display device 31 be all play display pattern 36 messy change time of display, be alternatively unlicensedly determine that inserting the 2nd of the time started disapproves the time.Then, permit the insertion time (wk) from the 1st time (t1) deduct the 1st disapprove the time namely disapprove the insertion time (wf) and the 2nd disapprove time and usual transformation period after calculate.
In addition, in the present embodiment, " usual transformation period " is not according to the 1st changing pattern numbering, but is fixed as 10 seconds, but can the usual transformation period of each 1st changing pattern numbering setting yet.
In addition, if the insertion Time dependent table shown in this Figure 10 (a) is not because the 1st changing pattern numbering is within particular number (such as 4), do not perform the special pattern change display based on the 2nd changing pattern numbering, so when the 1st changing pattern numbering exceedes particular number, will not as reference.
Below, describe with reference to Figure 11, Figure 12 the various tables be stored on secondary ROM120b in detail.
(usually change game display mode decision table)
Figure 11 is for illustration of at the figure of image display device 31 grade for the usual change game display mode decision table of the 1st variation pattern of the display pattern 36 that determines to play.
Secondary CPU120a, with reference to the usual change game display mode decision table shown in Figure 11, determines change game display mode usually according to the 1st changing pattern specified command received from main control substrate 110 and game display random value 1.Here, even same 1st changing pattern specified command, also different usual change game display modes can be determined, according to this formation according to game display random value 1, minimizing the 1st changing pattern specified command number can be sought, cut down the memory capacity of main control substrate 110.
Here, so-called " usually change game display mode ", be the game display mode based on the 1st changing pattern numbering, refer to the game display mode on the game display device (image display device 31, audio output device 32, game display drive unit 33, game display lighting device 34) that carries out in special pattern change display from the special pattern change time started.Such as, at image display device 31, decide display mode, the display mode of role, the variation pattern of game display pattern 36 of shown background according to usual change game display mode.In addition, said in the present embodiment " arriving at ", refer to incorporating aspects implementation stopping display notification being proceeded to the game display pattern 36 of special play, other game display patterns 36 carry out the state changing and show.Such as, the combination of the game display pattern 36 winning the first prize in lottery game is proceeded to as notification, when being set as the combination of " 777 " 3 game display pattern 36, refer to that 2 game display patterns 36 stop display in " 7 ", all the other game display patterns 36 carry out the state of change display.
After secondary CPU120a determines usually change game display mode, the corresponding game display mode specified command of the display mode that is about to play with determined usual change sends the host CPU 150a of image control substrate 150 to.
Specifically, 1 order of game display mode specified command is made up of 2 byte datas, in order to identify the classification of control command, is made up of with the DATA data of 1 byte of the content of the control command performed by expression the MODE data of 1 byte.In addition, as with usually change the corresponding game display mode specified command of display mode of playing, " MODE " is set as " A1H ", consistently sets " DATA " with the numbering usually changing display mode of playing.
Although the diagram of eliminating, but game display mode specified command is except corresponding with usually changing display mode of playing, also change the setting value of MODE, by following " changing the corresponding game display mode specified command (MODE=B1H) of display mode of playing with insertion ", " the game display mode specified command (MODE=01H) corresponding with demo display mode ", " to start to play the corresponding game display mode specified command (MODE=02H) of display mode with prizing ", " game display mode specified command (MODE=03H) corresponding with winning the first prize in lottery display mode of playing ", various game display mode specified commands such as " the game display mode specified commands (MODE=04H) corresponding with Exit Game display mode of prizing " sends image control substrate 150 to.
(inserting change game display mode decision table)
Figure 12 is for illustration of at the figure of image display device 31 grade for the insertion change game display mode decision table of the 2nd variation pattern of the display pattern 36 that determines to play.
Secondary CPU120a, with reference to the insertion change game display mode decision table shown in Figure 12, determines to insert change game display mode according to the insertion random value specified command received from main control substrate 110 and the 2nd changing pattern specified command.
Here, so-called " inserting change game display mode ", be the game display mode based on the 2nd changing pattern numbering, refer to that from special pattern change display way (insert time started) plays the game display mode on the game display device that carries out in special pattern change shows.Such as, at image display device 31, change according to inserting display mode, the display mode of role, the variation pattern of game display pattern 36 that game display mode decides display background." should insert change game display mode " from above-mentioned " usually changing display mode of playing " although the game displaying time performed is different, in special pattern change display, carry out this effect of game display is identical.
Secondary CPU120a is about to change with determined insertion the host CPU 150a that the corresponding game display mode specified command of display mode of playing sends image control substrate 150 to after determining to insert change game display mode.Specifically, be exactly change the corresponding game display mode specified command of display mode of playing as with insertion, " MODE " is set as " B1H ", and the numbering changing display mode of playing with insertion consistently sets " DATA ".
In addition, according to the insertion change game display mode decision table shown in Figure 12, insert change game display mode and judge according to insertion random value specified command and determine to insert the time started.Namely in the middle of the 1st transformation period (license insertion time), according to inserting the situation (DATA inserting random value specified command is 80H ~ FFH) of time started at first half Time dependent and inserting the situation (DATA inserting random value specified command is 00H ~ 7FH) of time started at later half Time dependent, insertion is made to change game display mode different.
Accordingly, making the game display based on the 2nd changing pattern numbering different because inserting the time started, consistently can perform with the expectation sense of player.
(game state explanation)
Below, the game state of playing when carrying out is described.At the present embodiment, as selecting relevant state to winning the first prize in lottery, there are " low probability game state " and " high probability game state ", as the state relevant to a pair movable plate 15b that the 2nd starting port 15 has, have " during non-contracting game state " and " during contracting game state ".Both respective state should can having been made to be associated to winning the first prize in lottery the state (during non-contracting when game state, contracting game state) select relevant state (low probability game state, high probability game state) and be correlated with a pair movable plate 15b, also can make its independence separately.That is, can be set to
(1) " low probability game state " and " during contracting game state " time,
(2) " low probability game state " and " during non-contracting game state " time,
(3) " high probability game state " and " during contracting game state " time,
(4) " high probability game state " and " during non-contracting game state " time.
In addition, the initial game state starting game state when playing and game machine 1 is set as " low probability game state " and " during non-contracting game state ", in the present embodiment, is called " usual game state " by this game state.
In the present embodiment, so-called " low probability game state ", refers to and is entering the 1st starting port 14 or the 2nd starting port 15 with game ball for condition and carry out win the first prize in lottery the game state that the probability of prizing won the first prize in lottery in selection is set as lower (such as 1/299.5).In contrast, so-called " high probability game state ", refer to the probability of prizing that improve compared with low probability game state and win the first prize in lottery, the probability of prizing won the first prize in lottery is set as the game state of higher (being such as 1/29.95).Thus, win the first prize in lottery " high probability game state " is easier than " low probability game state ".
In addition, from low probability game Status Change paramount probability game state be finish following win the first prize in lottery game after.
In the present embodiment, so-called " during non-contracting game state ", refer to game ball by general pattern by mouth 13 for condition and carry out general pattern selection in the transformation period of the general pattern corresponding with its selection result is set as longer (being such as 29 seconds), and when prizing the unlatching control time of the 2nd starting port 15 be set as the game state of shorter (being such as 0.2 second).That is, after game ball passes through mouth 13 by general pattern, namely carry out the selection of general pattern, carry out general pattern change display in general pattern display unit 22, but starting to change display in general pattern stops display after 29 seconds.Then, when selecting result for prizing, after general pattern stops display, it is the 2nd mode 0.2 second that the 2nd starting port 15 controls.
In contrast, so-called " during contracting game state ", refer to game ball by general pattern by mouth 13 for condition and carry out general pattern selection in the transformation period of the general pattern corresponding with its selection result is set as shorter than " during non-contracting game state " (such as 3 seconds), and when prizing the unlatching control time of the 2nd starting port 15 be set as the game state of longer than " during non-contracting game state " (such as 3.5 seconds).In addition, under " during non-contracting game state ", in general pattern selection, the probability of prizing is set as lower (such as 1/65536), at " during contracting game state ", in general pattern selection, the probability of prizing is set as higher (such as 65535/65536).In addition, when this contracting during game state, will the following mark of game be in short-term set, when non-contracting during game state, mark of playing in short-term will be cancelled.
Thus, under " during contracting game state ", compared with " during non-contracting game state ", be limited to game ball by general pattern by mouth 13, the 2nd starting port 15 more easily controls to be the 2nd mode.Accordingly, at " during contracting game state ", player plays with can not consuming game ball.
In addition, because general pattern is located at the region on the right side of game area 6 by mouth 13, so be configured to need turn operating grip 3 significantly when " during contracting game state ", launch game ball with stronger emissive porwer and play.
In addition, in the selection of general pattern, even if probability of prizing also can be set as constant under a certain game state of " during non-contracting game state " and " during contracting game state ".
(winning the first prize in lottery game type to illustrate)
In the present embodiment, " short time prize game " that be provided with " game of prizing for a long time " that the 1st big prizes mouth 16 was opened with the longer opening time and the 2nd big prizes mouth 17 was opened with the shorter opening time etc. 2 kinds " winning the first prize in lottery game " and a kind " medium and small coloured silk game ".In addition, at the present embodiment, " game will be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In the present embodiment, so-called " game of prizing for a long time ", refer to and entering the 1st starting port 14 or the 2nd starting port 15 with game ball for condition and winning the first prize in lottery in selection of carrying out has suffered first prize in a lottery, and determine with long win the first prize in lottery corresponding special pattern time performed game.
In " game of prizing for a long time ", one innings of game that the 1st big prizes mouth 16 is opened such as carries out 15 times altogether.The 1st big prizes mouth 16 maximum opening time of each one innings of game is set as maximum 29 seconds, around here, after the game ball of regulation number (such as 9) enters the 1st big prizes mouth 16, then and 1 one innings of game over.That is, " game of prizing for a long time " is while game ball enters the 1st big prizes mouth 16, can obtain the reward ball corresponding with this goal, so be the special play that can obtain a large amount of reward ball.Further, the 1st big prizes mouth 16 is located at the region on the right side of game area 6, so be configured to need turn operating grip 3 significantly when " game of prizing for a long time ", launch game ball play with stronger emissive porwer.
In the present embodiment, so-called " short time prize game ", refer to and entering the 1st starting port 14 or the 2nd starting port 15 with game ball for condition and winning the first prize in lottery in selection of carrying out has suffered first prize in a lottery, and game performed when determining the special pattern of prizing corresponding with the short time.
In " short time prize game ", one innings of game that the 2nd big prizes mouth 17 is opened such as carries out 15 times altogether.The 2nd big prizes mouth 17 maximum opening time of each one innings of game is set as maximum 0.052 second, shorter than the launch time (about 0.6 second) of transmitting 1 game ball.Around here, after the game ball of regulation number (such as 9) enters the 2nd big prizes mouth 17, then 1 one innings of game over, but as mentioned above, because the opening time of the 2nd big prizes mouth 17 is extremely short, so almost there is no the situation of game ball goal.That is, " short time prize game " is different from " prize for a long time and play ", is the special play being difficult to obtain reward ball.
In the present embodiment, so-called " medium and small coloured silk game ", refers to and is entering the 1st starting port 14 or the 2nd starting port 15 with game ball for condition and carry out win the first prize in lottery in selection, the game performed when obtaining and performing medium and small coloured silk game right.
Also the same with above-mentioned " short time prizes and plays " in " medium and small coloured silk game ", the 2nd big prizes mouth 17 opens 15 times.Now the 2nd big prizes mouth 17 opening time, switch timing, on-off mode is set as that or player identical with above-mentioned " short time prizes and plays " or cannot be similar to the degree being difficult to differentiate " medium and small coloured silk is played " and " short time prizes and plays ".
Below, use flow chart that the carrying out of the game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 13 that the main process of main control substrate 110 is described.
After power supply board 170 supply power, host CPU 110a generation systems resets, and host CPU 110a carries out following main process.
First, in step S10, host CPU 110a carries out initialization process.In this process, host CPU 110a reads start-up routine along with the connection of power supply from main ROM110b, carries out initialization process to the mark etc. being stored in main RAM110c.
In step S20, host CPU 110a carries out update process, gives for determining that arrive at judgement random value, the 1st change random value, the 2nd change random value and the insertion random value of special pattern variation pattern (transformation period) add 1 respectively and upgrade.
In step S30, host CPU 110a carries out special pattern judgement initial random value, wins the first prize in lottery pattern initial random value, the renewal of medium and small coloured picture case initial value random value, general pattern judgement initial random value.After, before the insertion process carrying out specifying, repeat the process of step S20 and step S30.
(timer of main control substrate inserts process)
The timer of main control substrate 110 inserts process to use Figure 14 to illustrate.
By being arranged on the replacement clock circuit in main control substrate 110, in the cycle (4 milliseconds) of each regulation, a clock pulses occurs, the timer performing the following stated inserts process.
First, in step S100, host CPU 110a makes the information be stored in the register of host CPU 110a walk around and moves to stack region.
In step S110, host CPU 110a carries out the time controling process various timer conter being implemented to renewal, comprises the special play timer conter update process such as special pattern time counter update process, special electronic ornament opening time, general pattern time counter update process, common electric ornament opening time counter update process etc.Specifically, the process subtracting 1 from special pattern time counter, special play timer conter, general pattern time counter, common electric ornament opening time counter is carried out exactly.
In step S120, host CPU 110a carries out special pattern judgement random value, wins the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, general pattern judgement random value.
Specifically, exactly each random value and random number counter are added+1, upgrade.In addition, the random number counter after add operation is as exceeded the maximum (random number counter 1 week after date) of random number range, then random number counter returns 0, and initial random value time thus upgrades each random value again.
In step S130, host CPU 110a is the same with step S30 carries out initial random value update process, to special pattern judgement initial random value, win the first prize in lottery pattern initial random value, medium and small coloured picture case initial value random value, general pattern judgement initial random value upgrade.
In step S200, host CPU 110a carries out input control process.
In this process, host CPU 110a carries out input processing, judges commonly entering to appreciate mouth sense switch 12a, the 1st big prizes mouth sense switch 16a, the 2nd big prizes mouth sense switch 17a, the 1st starting port sense switch 14a, the 2nd starting port sense switch 15a, whether having input by each switches such as mouth sense switch 13a.
Specifically, exactly when have input from common enter to appreciate mouth sense switch 12a, the 1st big prizes mouth sense switch 16a, the 2nd big prizes mouth sense switch 17a, the 1st starting port sense switch 14a, the 2nd starting port sense switch 15a various detection signal time, just being arranged on each data adding regulation on the reward ball count device appreciating ball entering to appreciate mouth, upgrade.
In addition, when have input detection signal from the 1st starting port sense switch 14a, if be set in the data discontented 4 of the 1st special pattern encumbrance (U1) storage area, then add 1 at the 1st special pattern encumbrance (U1) storage area, obtain special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, 1st change random value and the 2nd change random value, obtained various random values are stored in the storage part (the 0th storage part ~ the 4th storage part) of the regulation being positioned at the 1st special pattern random value storage area.
Equally, when have input detection signal from the 2nd starting port sense switch 15a, if be set in the data discontented 4 of the 2nd special pattern encumbrance (U2) storage area, then add 1 at the 2nd special pattern encumbrance (U2) storage area, obtain special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, 1st change random value and the 2nd change random value, obtained various random values are stored in the storage part (the 0th storage part ~ the 4th storage part) of the regulation being positioned at the 2nd special pattern random value storage area.
In addition, when from when have input detection signal by mouth sense switch 13a, if be set in the data discontented 4 of general pattern encumbrance (G) storage area, then add 1 at general pattern encumbrance (G) storage area, obtain general pattern judgement random value, obtained general pattern judgement random value is stored in the storage part (the 0th storage part ~ the 4th storage part) of the regulation being positioned at general pattern reserved storage area territory.
In addition, when have input the detection signal from the 1st big prizes mouth sense switch 16a or the 2nd big prizes mouth sense switch 17a, adding 1 at big prizes mouth goal number (C) storage area for counting the game ball entering reward in the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, upgrading.
In step S300, host CPU 110a carries out as implementing the selection won the first prize in lottery, special electronic ornament, the control of game state and the Te Tute electric control process carried out.Details use Figure 15 to describe later.
In step S400, host CPU 110a carries out as implementing the selection of general pattern, the control of common electric ornament and the Pu Tupu electric control process carried out.
Specifically, first the data whether setting more than 1 at general pattern encumbrance (G) storage area are judged, if do not set the data of more than 1 at general pattern encumbrance (G) storage area, then terminate this Pu Tupu electric control process.
If set the data of more than 1 at general pattern encumbrance (G) storage area, then after subtract 1 from the value being stored in general pattern encumbrance (G) storage area, the general pattern judgement random value being stored in the 1st storage part ~ the 4th storage part being positioned at general pattern reserved storage area territory is moved to front 1 storage part.Now, the capped deletion of general pattern judgement random value of the 0th storage part has been write.
In addition, process with reference to the decision table of prizing shown in Fig. 5 (b), whether determining storage is the random value corresponding with " prizing " at the general pattern judgement random value of general pattern reserved storage area territory the 0th storage part.Then, carry out general pattern change display in general pattern display unit 22, when after the transformation period of general pattern, carry out the general pattern corresponding with the selection result of general pattern and stop showing.Then, the general pattern judgement random value as reference is " prizing ", then drive starting port switch solenoid 15c, the 2nd starting port 15 is made as the 2nd mode in the opening time internal control of regulation.
Here, if game state during non-contracting, then the transformation period of general pattern is set as 29 seconds, " prizes " in this way, then the 2nd starting port 15 is made as the 2nd mode internal control in 0.2 second.In contrast, if game state during contracting, then the transformation period of general pattern is set as 0.2 second, " prizes " in this way, then the 2nd starting port 15 is made as the 2nd mode internal control in 3.5 seconds.
In step S500, host CPU 110a carries out compensation control treatment.
At this compensation control treatment, host CPU 110a generates with reference to each reward ball count device and enters to appreciate the corresponding compensation number specified command of mouth with various, is sent to by the compensation number specified command of generation to compensate to control substrate 130.
In step S600, host CPU 110a carries out the data creating process of external information data, starting port switch solenoid data, the 1st big prizes mouth switch solenoid data, the 2nd big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command.
In step S700, host CPU 110a carries out output control treatment.In this process, carry out port output processing, export with the signal of the external information data making to make at above-mentioned S600, starting port switch solenoid data, the 1st big prizes mouth switch solenoid data, the 2nd big prizes mouth switch solenoid data.
In addition, in order to light each LED of the 1st special pattern display unit 20, the 2nd special pattern display unit 21 and general pattern display unit 22, to display unit output processing be carried out, the special pattern display unit data made at above-mentioned S600 and general pattern display unit data will be exported.
In addition, the transmission command process order of the game display transmission data storage areas being set in main RAM110c being sent to game display and control substrate 120 is also carried out.In addition, about the classification of order sending game display and control substrate 120 to, Figure 19 will be used to describe later.
In step S800, the information shifted in step S100 is recovered by host CPU 110a in the register of host CPU 110a.
(the Te Tute electric control process of main control substrate)
Use Figure 15 that the Te Tute electric control process of main control substrate 110 is described.
First, the value of Te Tute electric treatment data is loaded in step S301, from the Te Tute electric treatment data reference branch address of loading in step S302, Ruo Tetute electric treatment data=0, then process is transferred to special pattern and stores determination processing (step S310), Ruo Tetute electric treatment data=1, then process is transferred to special pattern change process (step S320), Ruo Tetute electric treatment data=2, then process is transferred to special pattern and stops process (step S330), Ruo Tetute electric treatment data=3, then process is transferred to and wins the first prize in lottery game processing (step S340), Ruo Tetute electric treatment data=4, then process is transferred to and wins the first prize in lottery game over process (step S350), Ruo Tetute electric treatment data=5, then process is transferred to medium and small color game over process (step S360).
These " Te Tute electric treatment data " are as described below, will set as required in each subprogram of Te Tute electric control process, so suitably process to program required in this game.
Store in determination processing in the special pattern of step S310, the special pattern that host CPU 110a carries out winning the first prize in lottery determination processing, determine the special pattern stopping display determining process, determines that the transformation period of special pattern transformation period determines process etc.Here, special pattern stores the particular content of determination processing to use Figure 16 to illustrate.
(special pattern of main control substrate stores determination processing)
The special pattern of main control substrate 110 stores determination processing to use Figure 16 to illustrate.
In step S310-1, host CPU 110a determines whether in special pattern change display.Here, if in special pattern change display (special pattern time counter ≠ 0), then terminate special pattern and store determination processing, if not in special pattern change display (special pattern time counter=0), then process is transferred to step 310-2.
In step S310-2, when not changing in display at special pattern, host CPU 110a judges whether the 2nd special pattern encumbrance (U2) storage area is greater than 1.
Judge that the 2nd special pattern encumbrance (U2) storage area is as when being greater than 1 at host CPU 110a, process is transferred to step S310-3, when the 2nd special pattern encumbrance (U2) storage area is not more than 1, process is transferred to step S310-4.
In step S310-3, host CPU 110a subtracts 1 from the value being stored in the 2nd special pattern encumbrance (U2) storage area, upgrades.
In step S310-4, host CPU 110a judges that whether the 1st special pattern encumbrance (U1) storage area is as being greater than 1.
Judge that the 1st special pattern encumbrance (U1) storage area is as when being greater than 1 at host CPU 110a, process is transferred to step S310-5, when the 1st special pattern encumbrance (U1) storage area is not more than 1, process is transferred to step S319-1.
In step S310-5, host CPU 110a subtracts 1 from the value being stored in the 1st special pattern encumbrance (U1) storage area, upgrades.
In step S310-6, host CPU 110a carries out data mobile process, will be stored in and the data mobile in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area of above-mentioned steps S310-2 ~ S310-5 subtraction.Specifically, each data mobile of the 1st storage part ~ the 4th storage part being positioned at the 1st special pattern storage area or the 2nd special pattern storage area is made to be stored in exactly to front 1 storage part.Here, make the data mobile being stored in the 1st storage part to determining storage region (the 0th storage part).Now, the data being stored in the 1st storage part are written into determining storage region (the 0th storage part), and the data simultaneously having write determining storage region (the 0th storage part) are deleted by from special pattern reserved storage area territory.Accordingly, the special pattern judgement random value used in game last time, win the first prize in lottery pattern random value, medium and small coloured picture case random value, to arrive at judgement random value, the 1st change random value and the 2nd change random value deleted.
In addition, in the present embodiment, although be make the 2nd special pattern storage area than the 1st special pattern storage area preferentially movement in step S310-2 ~ S310-6, but both the 1st special pattern storage area or the 2nd special pattern storage area can be moved according to the order entering reward at starting port, the 1st special pattern storage area also can be made than the 2nd special pattern storage area preferentially movement.
In step S311, host CPU 110a carries out winning the first prize in lottery determination processing.
Specifically, with reference to the decision table that wins the first prize in lottery shown in Fig. 5, to carry out determining storage at the special pattern judgement random value of determining storage region (the 0th storage part) be the random value corresponding with " winning the first prize in lottery " or the random value corresponding with " medium and small coloured silk " exactly.Now, be stored in determining storage region (the 0th storage part) if special pattern judgement random value from the 1st storage part movement being positioned at the 1st special pattern storage area, then carry out winning the first prize in lottery determination processing with reference to the decision table that wins the first prize in lottery shown in Fig. 5 (a-1), if from the 1st storage part movement being positioned at the 2nd special pattern storage area, then carry out winning the first prize in lottery determination processing with reference to the decision table that wins the first prize in lottery shown in Fig. 5 (a-2).
In step S312, host CPU 110a carries out determining that the special pattern of the special pattern kind stopping display determining process.
Determine in process at this special pattern, when above-mentioned win the first prize in lottery determination processing (step S311) be judged to be " winning the first prize in lottery " time, then with reference to the pattern decision table shown in Fig. 6 (a), the pattern random value that wins the first prize in lottery according to the 0th storage part being stored in the 1st special pattern random value storage area decides to win the first prize in lottery pattern (special pattern 1 ~ special pattern 6).And, when above-mentioned win the first prize in lottery determination processing (step S311) be judged to be " medium and small coloured silk " time, then with reference to the pattern decision table shown in Fig. 6 (b), decide medium and small coloured picture case (special pattern A, special pattern B) according to the medium and small coloured picture case random value of the 0th storage part being stored in the 1st special pattern random value storage area.Further, when above-mentioned win the first prize in lottery determination processing (step S311) be judged to be " not prizing " time, then decide with reference to the pattern decision table shown in Fig. 6 (c) pattern (special pattern 0) of not prizing.
In addition, the stopping pattern data corresponding with determined special pattern is stored in stops pattern data storage area.
In step S313, with reference to the 1st changing pattern decision table shown in Fig. 7, Fig. 8 and the 2nd changing pattern decision table, host CPU 110a carries out determining that the changing pattern of the 1st changing pattern and the 2nd changing pattern determines process.
Changing pattern determines that process carries out determining that the changing pattern of changing pattern determines process with reference to the 1st changing pattern decision table shown in Fig. 7,8 or the 2nd changing pattern decision table.Determine process about this changing pattern, the Figure 17 used below is described by details.
In step S314, game state when host CPU 110a starts change confirms, the game state specified command corresponding with current game state is set in game display transmission data storage areas.
In step S315, the change display data making the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 carry out special pattern change display (LED flicker) are set in the processing region of regulation by host CPU 110a.Accordingly, when after the processing region setting change display data in regulation, to suitably make the data of LED bright light or extinguishing by above-mentioned steps S600, as long as the data made exported in step S700, namely carry out the change display of the 1st special pattern display unit 20 or the 2nd special pattern display unit 21.
In step S316,00H is set in demonstration determination flag by host CPU 110a, will demonstrate determination flag and remove.
In step S317, host CPU 110a is set as Te Tute electric treatment data=1 by Te Tute electric treatment data=0, carries out the preparation being transferred to special pattern change process subprogram, terminates this special pattern and stores determination processing.
In step S319-1, host CPU 110a judges whether demonstration determination flag sets 01H.Be set as 01H as demonstrated in determination flag, then terminate special pattern and store determination processing, as demonstration determination flag does not set 01H, then process is transferred to step S319-2.
In step S319-2, host CPU 110a sets 01H in demonstration determination flag, in order to avoid at following step S319-3 setting demonstration for several times specified command.
In step S319-3, demonstration specified command is set in game display transmission data storage areas by host CPU 110a, terminates this special pattern and stores determination processing.
(changing pattern of main control substrate determines process)
The changing pattern of main control substrate 110 determines process to use Figure 17 to illustrate.
In step S311-1, host CPU 110a with reference to the special pattern shown in Fig. 7 the 1st changing pattern decision table, the presence or absence of game state during kind, contracting according to the result of determination won the first prize in lottery, special pattern, special pattern encumbrance (U1 or U2), be stored in determining storage region (the 0th storage part) arrive at judgement random value and the 1st change random value determines that special pattern the 1st changing pattern is numbered.
In step S311-2, host CPU 110a, with reference to the special pattern shown in Fig. 7 the 1st changing pattern decision table, determined for the 1st time (t1) according to determined 1st changing pattern numbering.
In step S311-3, host CPU 110a is set in display of playing transmits data storage areas by numbering the 1st corresponding changing pattern specified command with determined 1st changing pattern.
In step S311-4, within host CPU 110a judges whether determined 1st changing pattern numbering numbers (particular number=4) the prespecified the 1st.Specifically, carry out subtraction to the 1st changing pattern numbering obtained from the 1st numbering (particular number=4) exactly, the result as subtraction is negative, be then judged to be not within the 1st numbering.
When host CPU 110a judges that the 1st changing pattern numbering is within the 1st numbering, then process is transferred to step S311-5, when judgement the 1st changing pattern numbering is not within the 1st numbering, then process is transferred to step S311-11.
In step S311-5, host CPU 110a is with reference to the special pattern shown in Fig. 8 the 2nd changing pattern decision table, and the 2nd change random value being stored in the 1st changing pattern numbering and determining storage region (the 0th storage part) according to determining at above-mentioned steps S311-1 decides special pattern the 2nd changing pattern numbering.
In step S311-6, host CPU 110a to number the 2nd corresponding changing pattern specified command with the 2nd changing pattern and is set in display of playing by determined and transmits data storage areas.
In step S311-7, within host CPU 110a judges whether determined 2nd changing pattern numbering numbers (=0) the prespecified the 2nd.Specifically, exactly subtraction is carried out to the 2nd changing pattern numbering obtained from the 2nd numbering, if subtraction result is negative, be then judged to be not within the 2nd numbering.
When host CPU 110a is judged to be that the 2nd changing pattern numbering is within the 2nd numbering, then process being transferred to step S311-13, during as being judged to be that the 2nd changing pattern numbering is not within the 2nd numbering, then process being transferred to step S311-8.
In step S311-8, host CPU 110a obtains and inserts random value (Rw).
In step S311-9, host CPU 110a generates the insertion random value specified command corresponding with the insertion random value (Rw) obtained with reference to the insertion random value specified command generation table shown in Fig. 9, the insertion random value specified command of generation is set in game display transmission data storage areas.
In step S311-10, host CPU 110a, according to the 1st time (t1) of the 1st changing pattern numbering determined at above-mentioned steps S311-2, the insertion random value (Rw) etc. in above-mentioned steps S311-8 acquisition, carries out the transformation period computing calculating special pattern transformation period (T).About this transformation period computing, the Figure 18 used below is described in detail.
When the 1st changing pattern numbering is not within the 1st numbering, in step S311-11, host CPU 110a will determine the 2nd changing pattern 0, namely not perform the special pattern change display based on the 2nd changing pattern numbering as initial value.
In step S311-12, host CPU 110a transmits data storage areas using the 2nd changing pattern specified command " E8H00H " corresponding with the 2nd changing pattern 0 being set in display of playing as initial value.
In step S311-13, host CPU 110a generates the insertion random value specified command " E9H00H " corresponding with inserting random value (Rw)=0 as initial value, the insertion random value specified command of generation is set in game display transmission data storage areas.
In step S311-14,1st time (t1) of the 1st changing pattern numbering determined at above-mentioned steps S311-2 determines as special pattern transformation period (T), at the insertion number of times of special pattern time counter setting transformation period (T=t1) of main RAM110c by host CPU 110a.After the process of step S311-14 terminates, this changing pattern determines that namely process comes to an end.
(the transformation period computing of main control substrate)
Use Figure 18 that the transformation period computing of main control substrate 110 is described.
In step S311-20, host CPU 110a is with reference to the special pattern shown in Fig. 8 the 2nd changing pattern decision table, and the 2nd changing pattern numbering according to determining at above-mentioned steps S311-5 determined for the 2nd time (t2).
In step S311-21, host CPU 110a is with reference to the insertion Time dependent table shown in Figure 10, and the 1st changing pattern numbering decision according to determining at above-mentioned steps S311-1 disapproves the insertion time (wf).
In step S311-22, host CPU 110A is with reference to the insertion Time dependent table shown in Figure 10, and the 1st changing pattern numbering according to determining at above-mentioned steps S311-1 determines to insert interval (wi).
In step S311-23, host CPU 110a will add that to the multiplying time of inserting random value (Rw) and insertion interval (wi) multiplying the Time dependent after disapproving the insertion time (wf) is for inserting the time started (wz).
In step S311-24, host CPU 110a is insertion time (Wt) by deducting the Time dependent after inserting the time started (wz) from the 1st time (t1).
In step S311-25, Time dependent after the insertion time (Wt) was added for the 2nd time (t2) by host CPU 110a is special pattern transformation period (T), and sets the insertion number of times of transformation period (T=Wt+t2) at the special pattern time counter of main RAM110c.After the process of end step S311-25, namely this transformation period computing comes to an end.
Return the Te Tute electric control process illustrated shown in Figure 15 again.
In the special pattern change process of step S320, host CPU 110a carries out the process determining whether to have passed through special pattern transformation period.
Specifically, determine whether exactly have passed through in the determined special pattern transformation period of step S314 (special pattern time counter=0), when being judged to be without special pattern transformation period, then keeping Te Tute electric treatment data=1, terminate this special pattern change process.In addition, subtraction process is carried out at the special pattern transformation period counter of above-mentioned steps S314 setting at above-mentioned steps S110.
Have passed through special pattern transformation period if be judged to be, then will stop display at the determined special pattern of above-mentioned steps S314 in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21.Accordingly, special pattern will stop display in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21, report the result of determination won the first prize in lottery to player.
In addition, when number of times (J) > 0 in short-term, subtract 1 from number of times (J) counter in short-term, upgrade, if number of times (J)=0 in short-term, then remove mark of playing in short-term, when high probability game number of times (X) > 0, subtract 1 from high probability game number of times (X) counter, upgrade, if high probability game number of times (X)=0, then remove high probability game mark.
Finally, be set as Te Tute electric treatment data=2 by Te Tute electric treatment data=1, carry out being transferred to the preparation that special pattern stops process subprogram, terminate this special pattern change process.
Stop in process in the special pattern of step S330, whether host CPU 110a carries out judging stopping the special pattern of display to be the process of " winning the first prize in lottery pattern ", " medium and small coloured picture case " or " pattern of not prizing ".
In addition, when being judged to win the first prize in lottery pattern, will represent that the data (00H ~ 03H) of current game state are set in game state buffer storage with reference to the data being stored in game state storage area.Then, remove and be stored in high probability game mark storage area and the data (high probability game mark and to play mark in short-term) of game mark storage area, high probability are played number of times (X) counter, in short-term number of times (J) counter in short-term.And then, be set as Te Tute electric treatment data=3 by Te Tute electric treatment data=2, carry out being transferred to the preparation winning the first prize in lottery game processing subprogram, terminate special pattern and stop process.
And, when being judged to be medium and small coloured picture case, not removing the data being stored in game state storage area, being set as Te Tute electric treatment data=5 by Te Tute electric treatment data=2, carry out the preparation being transferred to medium and small color game processing subprogram, terminate special pattern and stop process.
On the other hand, when being judged to not prize pattern, being set as Te Tute electric treatment data=0 by Te Tute electric treatment data=2, carrying out being transferred to the preparation that special pattern stores determination processing subprogram, terminating this special pattern and stop process.
Win the first prize in lottery in game processing in step S340, host CPU 110a process, to determine whether to perform above-mentioned to prize for a long time or the short time prizes a certainly wins the first prize in lottery, and implement to control to determined winning the first prize in lottery.
Specifically, first with reference to special electronic ornament manner of execution decision table, according to winning the first prize in lottery of determining at the above-mentioned steps S314 opening ways that pattern types (stopping pattern data) decides to win the first prize in lottery (determine to prize for a long time TBL or short time prize TBL).
Then, with reference to big prizes mouth opening ways table, the opening time corresponding with the kind won the first prize in lottery is set on special play timer conter for performing the determined opening ways that wins the first prize in lottery, export the 1st big prizes mouth switch solenoid 16c (or the 2nd big prizes mouth switch solenoid 17c) driving data simultaneously, the 1st big prizes mouth switch gate 16b (or the 2nd big prizes mouth switch gate 17b) is opened.Now, 1 is added at one innings of game number of times (R) storage area.
If any the game ball goal of regulation number in this unlatching, or after the opening time (big prizes mouth goal number (C)=9 or special play timer conter=0) that have passed through big prizes mouth, then stop the output of the 1st big prizes mouth switch solenoid 16c (or the 2nd big prizes mouth switch solenoid 17c) driving data, close the 1st big prizes mouth switch gate 16b (or the 2nd big prizes mouth switch gate 17b).Accordingly, 1 time one innings game is terminated.The control of this innings game repeats 15 times.
After 15 one innings of game over (one innings of game number of times (R)=15), then remove the data being stored in one innings of game number of times (R) storage area and big prizes mouth goal number (C) storage area, be set as Te Tute electric treatment data=4 by Te Tute electric treatment data=3 simultaneously, carry out being transferred to the preparation winning the first prize in lottery game over process subprogram, terminate this time to win the first prize in lottery game processing.
Win the first prize in lottery in game over process in step S350, host CPU 110a process, to determine a certain probability game state of high probability game state or low probability game state, and determine contracting time game state or non-contracting time game state a certain game state.
Specifically, exactly with reference to setting data table when winning the first prize in lottery game over, according to the data being stored in game state buffer storage and the kind (stopping pattern data) winning the first prize in lottery pattern determined at above-mentioned steps S314, carry out the setting of high probability game mark, high probability game number of times (X) setting, to play the setting of setting, in short-term number of times (J) of mark in short-term.Such as, if special pattern 1, then at high probability game mark storage area setting high probability game mark, it is 10000 times at high probability game number of times (X) counter equal.And then play in short-term and indicate that storage area sets mark of playing in short-term, number of times (J) counter is also set as 10000 times in short-term.
Then, be set as Te Tute electric treatment data=0 by Te Tute electric treatment data=4, carry out being transferred to the preparation that special pattern stores determination processing subprogram, terminate this time to win the first prize in lottery game over process.
In the medium and small color game processing of step S360, first host CPU 110a with reference to special electronic ornament manner of execution decision table, decides the opening ways of medium and small coloured silk according to the medium and small color pattern types determined at above-mentioned steps S314 (stopping pattern data).
Then, with reference to big prizes mouth opening ways table, the opening time of medium and small coloured silk is set on special play timer conter for performing the opening ways of determined medium and small coloured silk, export the driving data of the 2nd big prizes mouth switch solenoid 17c simultaneously, the 2nd big prizes mouth switch gate 17b is opened.Now, 1 is added at opening times (K) storage area.
When after the opening time (special play timer conter=0) that have passed through medium and small coloured silk, stop the output of the 2nd big prizes mouth switch solenoid 17c driving data, close the 2nd big prizes mouth switch gate 17b.The switch control rule of the 2nd big prizes mouth switch gate 17b is repeated 15 times.
In addition, when the switch control rule of the 2nd big prizes mouth switch gate 17b carries out 15 times, or after the game ball of regulation number enters the 2nd big prizes mouth 17 (opening times (K)=15 or big prizes mouth goal number (C)=9), the output of the 2nd big prizes mouth switch solenoid 17c driving data is stopped for terminating medium and small coloured silk game, removing is stored in the data of opening times (K) storage area and big prizes mouth goal number (C) storage area, be set as Te Tute electric treatment data=0 by Te Tute electric treatment data=5 simultaneously, carry out being transferred to the preparation that special pattern stores determination processing subprogram, terminate this time medium and small color game processing.
(command specification)
Now use Figure 19 explanation in the flow chart of above-mentioned main control substrate 110, eliminate the order classification sending game display and control substrate 120 from main control substrate 110 to of part explanation.
Order 1 order sending game display and control substrate 120 from main control substrate 110 to is made up of 2 byte datas, for identifying the classification of control command, by the MODE information of 1 byte and the DATA information structure of 1 byte of the content of the control command performed by expression.
" game display pattern specified command " represents the classification of the special pattern stopping display, and " MODE " is set as " E0H ", consistently sets the information of DATA with the classification of special pattern.In addition, the classification of special pattern by the classification that determines finally to win the first prize in lottery and high probability game state, so display pattern specified command of alternatively playing represents the classification and game state that win the first prize in lottery.
This game display pattern specified command is when determining various special pattern and start special pattern change display, and the game display pattern specified command corresponding with determined special pattern is transmitted to display and control substrate 120 of playing.Specifically, exactly after above-mentioned steps S312 determines various special pattern, data storage areas is transmitted in the game display that the game display pattern specified command corresponding with determined special pattern is set at main RAM110c.Then, the game display pattern specified command being set in game display transmission data storage areas is sent to game display and control substrate 120 at above-mentioned steps S700 immediately.
" the 1st special pattern stores specified command " represents that the reservation being stored in the 1st special pattern encumbrance (U1) storage area stores number, and " MODE " is set as " E1H ", stores with reservation the information that number consistently sets DATA.
1st special pattern stores specified command and stores specified command when the reservation that switching is stored in the 1st special pattern encumbrance (U1) storage area stores number and send storing the 1st corresponding special pattern of number with reservation display and control substrate 120 of playing to.Specifically, when increase and decrease occurs the value being stored in the 1st special pattern encumbrance (U1) storage area exactly in above-mentioned 200 or above-mentioned steps S310-6, store the 1st corresponding special pattern of number with the reservation after increase and decrease and store the game display that specified command is set at main RAM110c and transmit data storage areas.Then, at above-mentioned steps S700, the 1st special pattern being set in game display transmission data storage areas is stored specified command immediately and send game display and control substrate 120 to.
" the 2nd special pattern stores specified command " represents that the reservation being stored in the 2nd special pattern encumbrance (U2) storage area stores number, and " MODE " is set as " E2H ", stores with reservation the information that number consistently sets DATA.
2nd special pattern stores specified command and stores specified command when the reservation that switching is stored in the 2nd special pattern encumbrance (U2) storage area stores number and send storing the 2nd corresponding special pattern of number with reservation display and control substrate 120 of playing to.Specifically, when increase and decrease occurs the value being stored in the 2nd special pattern encumbrance (U2) storage area exactly in above-mentioned 200 or above-mentioned steps S310-6, store the 2nd corresponding special pattern of number with the reservation after increase and decrease and store the game display that specified command is set at main RAM110c and transmit data storage areas.Then, at above-mentioned steps S700, the 2nd special pattern being set in game display transmission data storage areas is stored specified command immediately and send game display and control substrate 120 to.
Further, incite somebody to action in the present embodiment, " the 1st special pattern stores specified command " and " the 2nd special pattern stores specified command " is referred to as " special pattern storage specified command ".
" order determined by pattern " represents that carrying out stopping to special pattern shows, and " MODE " is set as " E3H ", and " DATA " is set as " 00H ".
This pattern determines that order sends game display and control substrate 120 to when stopping display special pattern.Specifically, exactly when special pattern stops being presented in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 by above-mentioned steps S320, pattern determines that order is set at the game display transmission data storage areas of main RAM110c.Then, immediately the pattern being set in game display transmission data storage areas at above-mentioned steps S700 is determined that order sends game display and control substrate 120 to.
" when power supply is connected specified command " represents that the power supply of game machine 1 is connected, and " MODE " is set as " E4H ", and " DATA " is set as " 00H ".
When this power supply is connected, specified command sends game display and control substrate 120 to when the power supply of game machine 1 is connected.Specifically, be exactly when above-mentioned steps S10 connects the power supply of game machine, when power supply is connected, specified command is set at the game display transmission data storage areas of main RAM110c.Then, when being connected by the power supply being set in game display transmission data storage areas at above-mentioned steps S700 immediately, specified command sends game display and control substrate 120 to.
" RAM removes specified command " represents that the information being stored in main RAM110c is removed, and " MODE " is set as " E4H ", and " DATA " is set as " 01H ".
Here, at the back side of game machine 1, be provided with not shown RAM reset button, if connect the power supply of game machine 1 by RAM reset button, then remove the information being stored in main RAM110c at above-mentioned steps S10.
In addition, when connecting the power supply of game machine 1 by RAM reset button, RAM removes specified command and is transmitted to game display and control substrate 120.Specifically, be exactly when above-mentioned steps S10 connects the power supply of game machine by RAM reset button, RAM removes the game display transmission data storage areas that specified command is set at main RAM110c.Then, immediately the RAM being set in game display transmission data storage areas at above-mentioned steps S700 is removed specified command and send game display and control substrate 120 to.
" power up specified command " represents that the power supply having connected game machine 1 also recovers normal, and " MODE " is set as " E4H ", and " DATA " is set as " 02H ~ 05H ".In addition, power up specified command also represents game state during power up, game state during power up is as being when non-contracting " low probability game state and game state ", then " DATA " is set as " 02H ", as being when contracting " low probability game state and game state ", then " DATA " is set as " 03H ", as being when non-contracting " high probability game state and game state ", then " DATA " is set as " 04H ", as being when contracting " high probability game state and game state ", then " DATA " is set as " 05H ".
This power up specified command is at the power supply connecting game machine 1 and send game display and control substrate 120 when recovering normal to.Specifically, being exactly when connecting the power supply of game machine, making the School Affairs of main RAM110c when switching on power, when being connected by made power supply, when the School Affairs of main RAM110c and power-off, the School Affairs of main RAM110c compares.Here, if School Affairs is consistent, is then judged to recover normal, generates power up specified command according to game state, the power up specified command of generation is set at the game display transmission data storage areas of main RAM110c.Then, when being connected by the power supply being set in game display transmission data storage areas at above-mentioned steps S700 immediately, specified command sends game display and control substrate 120 to.
" demonstration specified command " represent the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 not operating, " MODE " is set as " E5H ", and " DATA " is set as " 00H ".
This demonstration specified command sends game display and control substrate 120 to when not retaining the special pattern of storage the 1st special pattern display unit 20 or the 2nd special pattern display unit 21.Specifically, exactly when above-mentioned steps S311 does not arrange the data of more than 1 at a certain storage area of the 1st special pattern encumbrance (U1) storage area or the 2nd special pattern encumbrance (U2) storage area, data storage areas is transmitted in the game display that demonstration specified command is set in main RAM110c.Then, the demonstration specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
" the 1st changing pattern specified command " represents the information of the 1st changing pattern, and " MODE " is set as " E7H ", consistently sets the information of DATA with various 1st changing pattern.
1st changing pattern specified command, when the special pattern change display of the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 starts, sends the 1st changing pattern specified command corresponding with determined special pattern the 1st changing pattern to display and control substrate 120 of playing.Specifically, be exactly determine special pattern the 1st changing pattern at above-mentioned steps S311-3, data storage areas is transmitted in the game display that the 1st changing pattern specified command corresponding with special pattern the 1st changing pattern determined at above-mentioned steps S311-5 is set at main RAM110c.Then, the 1st changing pattern specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
" the 2nd changing pattern specified command " represents the information of the 2nd changing pattern, and " MODE " setting is dug " E8H ", consistently sets the information of DATA with various 2nd changing pattern.
2nd changing pattern specified command, when the special pattern change display of the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 starts, sends the 2nd changing pattern specified command corresponding with determined special pattern the 2nd changing pattern to display and control substrate 120 of playing.Specifically, be exactly determine special pattern the 2nd changing pattern at above-mentioned steps S311-8 or S311-14, data storage areas is transmitted in the game display that the 2nd changing pattern specified command corresponding with special pattern the 2nd changing pattern determined at above-mentioned steps S311-9 or S311-15 is set at main RAM110c.Then, the 2nd changing pattern specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
In addition, when not performing the special pattern change display based on the 2nd changing pattern numbering, as initial value, the 2nd changing pattern specified command that " DATA " is " 00H " is transmitted.
" insert random value specified command " and represent insertion random value (Rw), " MODE " is set as " E9H ", consistently sets the information of DATA with the insertion random value (Rw) obtained.
This insertion random value specified command, when the special pattern change display of the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 starts, sends the insertion random value specified command corresponding with the insertion random value obtained to display and control substrate 120 of playing.Specifically, be exactly obtain at above-mentioned steps S311-11 to insert random value, data storage areas is transmitted in the game display that the insertion random value specified command corresponding with the insertion random value obtained at above-mentioned steps S311-12 is set in main RAM110c.Then, the insertion random value specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
In addition, when above-mentioned steps S311-16 does not obtain insertion random value, as initial value, the insertion random value specified command that " DATA " is " 00H " is transmitted.
What " big prizes mouth unlatching specified command " expression was consistent with the various classification won the first prize in lottery wins the first prize in lottery an inning, and " MODE " is set as " EAH ", consistently sets the information of DATA with the inning won the first prize in lottery.
The big prizes mouth corresponding with the inning started is opened specified command when winning the first prize in lottery one innings and starting and is sent display and control substrate 120 of playing to by this big prizes mouth unlatching specified command.Specifically, be exactly when above-mentioned steps S340 opens the 1st big prizes mouth switch gate 16b (or the 2nd big prizes mouth switch gate 17b), open with the corresponding big prizes mouth of inning when opening the game display that specified command is set at main RAM110c and transmit data storage areas.Then, immediately the big prizes mouth being set in game display transmission data storage areas at above-mentioned steps S700 is opened specified command and send game display and control substrate 120 to.
" beginning specified command " represents various and wins the first prize in lottery beginning, and " MODE " is set as " EBH ", with the information winning the first prize in lottery classification and consistently set DATA.
This start specified command various win the first prize in lottery beginning time send the beginning specified command corresponding with winning the first prize in lottery classification to display and control substrate 120 of playing.Specifically, be exactly above-mentioned steps S340 win the first prize in lottery game processing when starting, data storage areas is transmitted in the game display that the beginning specified command corresponding with winning the first prize in lottery classification is set at main RAM110c.Then, the beginning specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
" end specified command " represents various and wins the first prize in lottery end, and " MODE " is set as " ECH ", with the information winning the first prize in lottery classification and consistently set DATA.
This terminates specified command and send the end specified command corresponding with winning the first prize in lottery classification to display and control substrate 120 of playing at the end of various winning the first prize in lottery.Specifically, be exactly above-mentioned steps S350 win the first prize in lottery game over process when starting, data storage areas is transmitted in the game display that the end specified command corresponding with winning the first prize in lottery classification is set at main RAM110c.Then, the end specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
Game state when game state or non-contracting during " game state specified command " expression contracting, " MODE " is set as " EEH ", if game state during non-contracting, " DATA " is set as " 00H ", if game state during contracting, " DATA " is set as " 01H ".
This game state specified command is when special pattern change display starts, at the end of special pattern change display, win the first prize in lottery when game starts and at the end of winning the first prize in lottery, the game state specified command corresponding with game state sent to game display and control substrate 120.Specifically, exactly when above-mentioned steps S315 starts special pattern change display, when above-mentioned steps S320 stops display special pattern, above-mentioned steps S320 remove high probability game mark, high probability game number of times, in short-term game mark and in short-term number of times (J) time, above-mentioned steps S35 set high probability game mark, high probability game number of times, in short-term game mark and in short-term number of times (J) time, the game state specified command corresponding with current game state be set at main RAM110c game display transmit data storage areas.Then, the game state specified command being set in game display transmission data storage areas at above-mentioned steps S700 is sent to game display and control substrate 120 immediately.
Below, the process performed by the secondary CPU120a of game display and control substrate 120 is described.
(the main process of game display and control substrate)
Use Figure 20 that the main process of game display and control substrate 120 is described.
Initialization process is carried out in step S1000, secondary CPU120a.In this process, secondary CPU120a reads master processor program along with power supply is connected from secondary ROM120b, simultaneously by being stored in the initialization such as the mark of secondary RAM120c, carries out setting process.
Display random number update process is carried out in step S1100, secondary CPU120a.In this process, secondary CPU120a carries out update process to the random number (game display random value 1, game display random value 2, game display pattern decision random value etc.) being stored in secondary RAM120c.After, before the insertion process carrying out specifying, repeat the process of above-mentioned steps S1100.
(timer of game display and control substrate inserts process)
The timer of game display and control substrate 120 inserts process to use Figure 21 to illustrate.
By the not shown replacement clock circuit be arranged in game display and control substrate 120, a clock pulses is there is in the cycle (2 milliseconds) of each regulation, read timer and insert handling procedure, and the timer performing game display and control substrate inserts process.
First, in step S1400, secondary CPU120a, the information of the register being stored in secondary CPU120a is withdrawn into stack region.
Carry out timer update process in step S1500, secondary CPU120a, the various timer conters used at game display and control substrate 120 are upgraded.Use Figure 24 describes by this timer update process illustrate later.
Order analysis process is carried out in step S1600, secondary CPU120a.In this process, secondary CPU120a carries out the process analyzed the order of the reception buffer storage being stored in secondary RAM120c.Use Figure 22 and Figure 23 describes by order analysis process illustrate later.In addition, game display and control substrate 120 receives after the order of main control substrate 110 transmission, and the order namely producing not shown game display and control substrate 120 receives inserts process, and the demanded storage received is being received buffer storage.Then, analyzing and processing is carried out to the order received at this step S1600.
Carry out the signal check of game the Show Button sense switch 35a in step S1700, secondary CPU120a, carry out the game relevant to game the Show Button 35 and show input control process.
Carry out data output processing in step S1800, secondary CPU120a, the various orders of the transmission buffer storage being set in secondary RAM120c are sent to lamp and control substrate 140 and image control substrate 150.
In step S1900, secondary CPU120a by the Information recovering that exits in step S1810 in the register of secondary CPU120a.
(the order analysis process of game display and control substrate)
Use Figure 22 and Figure 23 that the order analysis process of game display and control substrate 120 is described.In addition, carry out after the order analysis process 1 of the order analysis process 2 of Figure 23 then Figure 22.
In step S1601, secondary CPU120a, confirmation is received in buffer storage whether have order, be confirmed whether to receive order.
If not order in reception buffer storage, then secondary CPU120a the finish command analyzing and processing, has order if receive in buffer storage, then process is transferred to step S1610.
Be stored in whether the order receiving buffer storage is demonstration specified command in step S1610, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is demonstration specified command, then process is transferred to step S1611 by secondary CPU120a, if not demonstration specified command, then process is transferred to step S1620.
Carry out determining that the demo display mode of demo display mode determines process in step S1611, secondary CPU120a.
Specifically, determine demo display mode exactly, determined demo display mode is set in game display mode storage area, simultaneously in order to the information of determined demo display mode be sent to image control substrate 150 and lamp controls substrate 140 and is set in the transmission buffer storage of secondary RAM120c by the game display mode specified command based on determined demo display mode.
Be stored in whether the order receiving buffer storage is that special pattern stores specified command in step S1620, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is that special pattern stores specified command, then process is transferred to step S1621 by secondary CPU120a, if not special pattern stores specified command, then process is transferred to step S1630.
In step S1621, secondary CPU120a carries out special pattern and stores number decision process, namely store specified command to special pattern to analyze, determine to be presented at the display number that special pattern on image display device 31 retains image, show the corresponding special pattern of number represent that number specified command sends image control substrate 150 to and lamp controls substrate 140 by retaining image with determined special pattern simultaneously.
Be stored in whether the order receiving buffer storage is game display pattern specified command in step S1630, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is game display pattern specified command, then process is transferred to step S1631 by secondary CPU120a, if not game display pattern specified command, then process is transferred to step S1640.
Carry out game display pattern in step S1631, secondary CPU120a and determine process, namely determine according to the content of received game display pattern specified command the game display pattern 36 stopping display at image display device 31.
Specifically, exactly game display pattern specified command is analyzed, decision and the presence or absence won the first prize in lottery, the classification won the first prize in lottery form the game display pattern data that display pattern 36 of playing combines accordingly, by determined game display pattern data setting at game display pattern storage area, simultaneously in order to send game display pattern data to image control substrate 150 and lamp controls substrate 140 and will represent that the stopping pattern specified command of game display pattern data is set in the transmission buffer storage of secondary RAM120c.
Be stored in whether the order receiving buffer storage is the 1st changing pattern specified command in step S1640, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is the 1st changing pattern specified command, then process is transferred to step S1641 by secondary CPU120a, if not the 1st changing pattern specified command, then process is transferred to step S1643.
In step S1641, secondary CPU120a with reference to the usual change game display mode decision table shown in Figure 11, carry out determining usually that the usual change game display of change game display mode determines process.
This usually changes game display and determines that first process obtains 1 display random value 1 of playing from the game display random value 1 upgraded in above-mentioned steps 1100.Then with reference to the usual change game display mode decision table shown in Figure 11, the 1st changing pattern specified command according to obtained game display random value 1 and reception decides change game display mode usually, and determined usual change game display mode is set in the 1st display mode storage area.
Be the information of the usual change determined at above-mentioned steps S1633 game display mode is sent to image control substrate 150 and lamp to control substrate 140 and be set in the determined usual change corresponding display mode specified command of display mode of playing in the transmission buffer storage of secondary RAM120c in step S1642, secondary CPU120a.
Then, image display device 31, audio output device 32, game display drive unit 33 and game display lighting device 34 is controlled according to this game display mode.In addition, the variation pattern of game display pattern 36 will be decided here according to the usual change game display mode determined.
Be stored in whether the order receiving buffer storage is the 2nd changing pattern specified command in step S1643, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is the 2nd changing pattern specified command, then process is transferred to step S1644 by secondary CPU120a, if not the 2nd changing pattern specified command, then process is transferred to step S1650.
Be stored in whether the order receiving buffer storage is insert random value specified command in step S1644, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is insert random value specified command, then process is transferred to step S1645 by secondary CPU120a, terminates this order analysis process.
Carry out determining that the insertion change display of inserting change game display mode determines process with reference to the insertion change game display mode decision table shown in Figure 12 in step S1645, secondary CPU120a.
This insertion change display determines that process is with reference to the insertion change game display mode decision table shown in Figure 12, decide to insert change game display mode according to received insertion random value specified command and the 2nd changing pattern specified command, determined insertion change game display mode is set in the 2nd game display mode storage area.Here, as shown in the insertion change game display mode decision table of Figure 12, when receiving the 2nd changing pattern specified command " E8H00H " that expression does not perform based on the special pattern change display of the 2nd changing pattern numbering, also will not determine to insert change game display mode.
To determine whether to have determined at above-mentioned steps S1645 to insert change game display mode in step S1646, secondary CPU120a.
When being judged to determine to insert change game display mode, then process is transferred to step S1647 by secondary CPU120a, when being judged to be that determined inserts change game display mode, then terminates this order analysis process.
In step S1647, secondary CPU120a in order to send image control substrate 150 and lamp to and control substrate 140 by changing the corresponding game display mode specified command of display mode of playing inserting the time started with insertion and set at secondary RAM120c and insert Displaying timer mark of playing.
Carry out according to the 1st received changing pattern specified command and insertion random value specified command the insertion Time Calculation process calculating the insertion time (Wt) in step S1648, secondary CPU120a.
In this insertion Time Calculation process, the algorithm identical by the transformation period computing (step S311-21 ~ step S311-24) with the main control substrate shown in above-mentioned Figure 18 calculates the insertion time (Wt).Namely also stores the table corresponding with the insertion Time dependent table of Figure 10 and data at secondary RAM120c.
The setting process of insertion timer will be carried out in step S1649, secondary CPU120a, be about to the insertion timer conter of the counter equal corresponding with the insertion time (Wt) calculated at above-mentioned steps S1650 at secondary RAM120c.Accordingly, at Figure 24, as will be described later, if this insertion timer conter is 0, then transmits and change the corresponding game display mode specified command of display mode of playing with insertion.
Be stored in whether the order receiving buffer storage is that order determined by pattern in step S1650, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is that order determined by pattern, then process is transferred to step S1651 by secondary CPU120a, if not order determined by pattern, then process is transferred to step S1660.
In step S1651, secondary CPU120a stops display to make game display pattern 36, game display pattern being carried out and stop Graphics Processing, being about to make game display pattern stop the stopping specified command of display to be set in the transmission buffer storage of secondary RAM120c.
In the present embodiment, the transmission buffer storage of secondary RAM120c sets based on change game display mode data and stop designation data (with reference to step S1641, step S1651), carry out and send image control substrate 150 and lamp to and control the secondary CPU120a that substrate 140 (with reference to step S1800) processes by being set in the various data transmitted in buffer storage and form the process of game display pattern display and control.
In step S1660, secondary CPU120a, determining storage is being received whether the order of buffer storage is game state specified command.
If being stored in the order receiving buffer storage is game state specified command, then process is transferred to step S1661 by secondary CPU120a, if not game state specified command, then process is transferred to step S1670.
In step S1661, secondary CPU120a, the data setting of the game state represented based on the game state specified command received is being positioned at the game state storage area of secondary RAM120c.
Be stored in whether the order receiving buffer storage is initiation command in step S1670, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is initiation command, then process is transferred to step S1671 by secondary CPU120a, if not initiation command, then process is transferred to step S1680.
To carry out prizing in step S1671, secondary CPU120a and start display mode decision process of playing, and namely determine to prize to start display mode of playing.
Specifically, determine to prize to start display mode of playing according to initiation command exactly, the determined display mode that starts to play of prizing is set in game display mode storage area, simultaneously in order to send determined start the to play information of display mode of prizing to image control substrate 150 and lamp controls substrate 140, be set in based on determined start the to play game display mode specified command of display mode of prizing in the transmission buffer storage of secondary RAM120c.
Be stored in whether the order receiving buffer storage is that big prizes mouth opens specified command in step S1680, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is that big prizes mouth opens specified command, then process is transferred to step S1681 by secondary CPU120a, if not big prizes mouth opens specified command, then process is transferred to step S1690.
Determine that the game display mode that wins the first prize in lottery winning the first prize in lottery game display mode determines process in step S1681, secondary CPU120a by carrying out.
Specifically, open specified command according to big prizes mouth exactly to determine to win the first prize in lottery game display mode, the determined game display mode that wins the first prize in lottery is set in game display mode storage area, simultaneously in order to send the determined information winning the first prize in lottery game display mode to image control substrate 150 and lamp control substrate 140, be set in based on the determined game display mode specified command winning the first prize in lottery game display mode in the transmission buffer storage of secondary RAM120c.
Be stored in whether the order receiving buffer storage is the finish command in step S1690, secondary CPU120a by confirming.
If being stored in the order receiving buffer storage is the finish command, then process is transferred to step S1691 by secondary CPU120a, if not the finish command, then and the finish command analyzing and processing.
In step S1691, secondary CPU120a, the Exit Game display mode of prizing carrying out determining to prize Exit Game display mode is determined process.
Specifically, determine to prize Exit Game display mode according to the finish command exactly, determined Exit Game display mode of prizing is set in game display mode storage area, simultaneously in order to determined information of prizing Exit Game display mode being sent to image control substrate 150 and lamp control substrate 140, the display mode specified command based on determined Exit Game display mode of prizing is set in the transmission buffer storage of secondary RAM120c.After terminating present treatment, namely order analysis process comes to an end.
According to above explanation, lamp control substrate 140 after receiving various order from game display and control substrate 120 and image control substrate 150 are by display lighting device 34 of playing according to the various order received or control, or output control is carried out to the sound equipment of audio output device 32, or control the image display of image display device 31.
(the timer update process of game display and control substrate)
Use Figure 24 that the timer update process of game display and control substrate 120 is described.
First, the update process of the game Displaying timer counter of secondary RAM120c is carried out in step S1501, secondary CPU120a in order to manage various game display mode.Specifically, subtract 1 from the game Displaying timer counter of secondary RAM120c exactly, carry out update process.
Insertion game Displaying timer mark will be determined whether to be set on secondary RAM120c in step S1502, secondary CPU120a.
When being judged to set insertion game Displaying timer mark, then process is transferred to step S1503 by secondary CPU120a, when being judged to not set insertion game Displaying timer mark, then terminates this timer update process.
Update process is carried out by the insertion timer conter of secondary RAM120c in step S1503, secondary CPU120a.Specifically, subtract 1 from the insertion timer conter of secondary RAM120c exactly, carry out update process.In addition, as mentioned above, at above-mentioned steps S1649, the counter corresponding with the time of insertion (Wt) is set at and inserts on timer conter, at this step S1503, will carry out subtraction within each stipulated time by insertion timer conter.
Insertion timer conter=0 of secondary RAM120c by judging to start in step S1504, secondary CPU120a.
When being judged to insert timer conter=0, then process is transferred to step S1505 by secondary CPU120a, when being judged to insert timer conter ≠ 0, then terminates this timer update process.
In the insertion game Displaying timer mark that step S1505, secondary CPU120a will remove in secondary RAM120c.
Be set in the game display mode specified command that insertion changes display mode of playing corresponding in the transmission buffer storage of secondary RAM120c in step S1506, secondary CPU120a.
Accordingly, after the insertion time (Wt), image control substrate 150 can be sent to and lamp controls substrate 140 by changing the corresponding game display mode specified command of display mode of playing with insertion.
Below briefly bright lamp controls the summary of substrate 140 and image control substrate 150.
Substrate 140 is controlled at lamp, after receiving game display order from game display and control substrate 120, game display drive unit operation program is read by according to received game display order, action control is implemented to game display drive unit 33, simultaneously according to received game display order reading displayed lighting device control program, game display lighting device 34 is controlled.
At image control substrate 150, after receiving game display order from game display and control substrate 120, audio output device control program is read by sound equipment CPU from sound equipment ROM by according to received game display order, carry out output to the sound equipment of audio output device 32 to control, simultaneously, host CPU 150a reads animation control program from image ROM, controls the image display on image display device 31.
(special pattern transformation period)
Execution changes special pattern transformation period when showing based on the special pattern that the 2nd changing pattern is numbered to use Figure 25 to illustrate.Here, to be described when having obtained 200 as the 1st changing pattern 1, the 2nd changing pattern 1, insertion random value (Rw).In addition, " 1 inserts " that together use with the time in fig. 25 means and inserts the update times in processing at the timer of every 4ms of main control substrate 110, and 1 this relational expression of insertion=4ms will be set up.
As shown in Figure 25 (a), 1st time (t1) of the 1st changing pattern 1 is 7500 insertions, and licenses insertion time (wk) that the usual transformation period inserted by 2500,3750 inserts, the 1250 insertion times that disapprove (wf) of inserting are formed (with reference to Figure 10).
As shown in Figure 25 (b), because the insertion interval (wi) during the 1st changing pattern 1 is 14 insertions (with reference to Figure 10), if so obtain 200 as inserting random value (Rw), then the insertion time that disapproves (wf) of inserting the multiplying time and 1250 of inserting random value (Rw) and insertion interval (wi) multiplying is added, calculates and insert the time started (wz).
Specifically, exactly according to insertion time started (wz)=insert random value (Rw=200) × insert interval (wi=14)+disapprove the insertion time started (wz) that the insertion time (wf=1250) calculates 4050 insertions.
In addition, deduct from the 1st time (t1) of the 1st changing pattern 1 and insert the time started (wz), calculate the insertion time (Wt).
Specifically, the insertion time (Wt) of 3450 insertions is calculated exactly according to insertion time (Wt)=the 1st time (t1=7500)-insertion time started (wz=4050).
And, in the present embodiment, insertion time started (wz) means the time calculated from end time to the time started of the 1st time (t1), the insertion time (Wt) means the time calculated from time started to the end time of the 1st time (t1), and both " beginning time point " is different.
As shown in Figure 25 (c), the 2nd time (t2) of the 2nd changing pattern 1 is 5000 insertions.
As shown in Figure 25 (d), the special pattern transformation period (T) when performing the special pattern change display based on the 2nd changing pattern numbering added for the 2nd time (t2) by the insertion time (Wt) and calculates.
Specifically, the transformation period (T) of 8450 insertions is calculated exactly according to transformation period (T)=insertion time (Wt=3450) the+the 2 time (t2=5000).
Thus, in the present embodiment, although only have 8 kind of the 1st changing pattern numbering (1 ~ 8) and 8 kind of the 2nd changing pattern to number (0 ~ 7), can number with changing pattern and correspondingly set a lot of special pattern transformation period (T).
In addition, as shown in Figure 25 (e), in image display device 31, when performing the special pattern change display based on the 1st changing pattern 1, when " the usual transformation period " of the first half of the 1st time (t1), perform the usual change game display (play display A) carrying out changing display to display pattern 36 of all playing, when latter half of " the license insertion time " of the 1st time (t1), perform and arrive at A game display (game display B) based on the 1st changing pattern.In addition, when performing the special pattern change display based on the 2nd changing pattern 1, performing and arriving at 1-B game display (game display C) based on the special of the 2nd changing pattern 1.About concrete displaying contents, Figure 26 will be used to describe later.
Thus, in the present embodiment, the game display based on the 2nd changing pattern numbering can be performed randomly.Accordingly, player can enjoy game heartily, although be performing in the game display based on the 1st changing pattern numbering, perhaps when will perform the game display based on the 2nd changing pattern numbering.
(displaying contents shown by image display device)
Use Figure 26 that the displaying contents of the display on image display device 31 when performing the special pattern change display of numbering based on the 1st changing pattern numbering and the 2nd changing pattern is described.
As shown in Figure 26 (a), during " usual transformation period " in the 1st time (t1) based on the 1st changing pattern numbering, the usual change game display (the game display A shown in Figure 25) display pattern 36 of all playing being changed display will be performed in image display device 31.
As shown in Figure 26 (b), at the end of " usual transformation period " in the 1st time (t1) based on the 1st changing pattern numbering or when " license insertion time " starts, in image display device 31, the state of arriving at will be become, namely stop display winning the first prize in lottery the part game display pattern 36 of combinations of patterns, other game display pattern 36 then carries out change display.
Further, " stopping display " of game display pattern 36 in the present embodiment, the puppet stopping display and game display pattern 36 slightly to shake completely comprising game display pattern 36 completely motionless stops display.
As shown in Figure 26 (c), during " license insertion time " in the 1st time (t1) based on the 1st changing pattern numbering, in image display device 31, perform the game display (the game display B shown in Figure 25) based on the 1st changing pattern numbering.
Here, as one of the game display based on the 1st changing pattern numbering example, show the image that role's (aircraft and corpse) that 2 game display patterns 36 of central authorities are different is pushed away from left and right to centre at image display device 31.
As shown in Figure 26 (d) ~ Figure 26 (g), when performing the special pattern change display based on the 2nd changing pattern numbering, in the game display (the game display C shown in Figure 25) that image display device 31 will perform based on the 2nd changing pattern numbering.Here, the game display based on the 2nd changing pattern numbering inserts suddenly to perform in the game display on the way based on the 1st changing pattern numbering.
As one of the game display based on the 2nd changing pattern numbering example, first as shown in Figure 26 (d), in image display device 31, show the image of the insertion that television image seems to suddenly disappear.Accordingly, the game display based on the 1st changing pattern numbering is terminated by force.
Then, as shown in Figure 26 (e), in image display device 31, the image of the title of the game displaying contents represented based on the 2nd changing pattern numbering is shown.
Then, as shown in Figure 26 (f), in image display device 31, the image that the role showing bad person comes on stage.Then, continue the stipulated time, show by animation the image that the role of bad person and just role fight.
Finally, as shown in Figure 26 (g), in image display device 31, the image that the role showing bad person is knocked down, notification arrives at the result of game display.Now, the game display pattern 36 in left side, the game display pattern 36 on right side and the game display pattern 36 of central authorities all stop showing similar pattern.
As shown in Figure 26 (h), at the end of special pattern transformation period (T) or through out-of-date, display notification is proceeded to the character image of " the winning the first prize in lottery " winning the first prize in lottery game in image display device 31.
In addition, as shown in Figure 8 above, because the game shower performed based on the 2nd changing pattern numbering is high to the expectation degree won the first prize in lottery, even if so player's in commission first prize in a lottery expectation degree low based on the 1st changing pattern numbering game display time, also can expect insert based on the 2nd changing pattern numbering game display and play.
In the present embodiment, master control part is formed by the main control substrate 110 with host CPU 110a, main ROM110b and main RAM110c (the single chip microcontroller 110m be made up of them).Further, in the present embodiment, game display control unit is formed by the game display and control substrate 120 with secondary CPU120a, secondary ROM120b and secondary RAM120c.In addition, in the present embodiment, game display device is formed to the image display device 31 that game display pattern 36 and character image show, but also can use the notification mode of audio output device 32, game display drive unit 33 or game display lighting device 34, using audio output device 32, game display with drive unit 33 or game display lighting device 34 as game display device.
In addition, in the present embodiment, pattern display device is formed by the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 that show special pattern.Further, in the present embodiment, by the special pattern carrying out step S310 store determination processing, the special pattern change process of step S320, step S330 special pattern stop the host CPU 110a of process to form pattern display control unit.
In addition, in the present embodiment, generating random number device is formed by step S20 to arriving at judgement random value, the 1st change random value, the 2nd change random value and inserting the host CPU 110a that random value carries out update process.And, in the present embodiment, by carry out obtaining in step S200 arrive at judgement random value, the 1st change random value and the 2nd change random value input control process, carry out obtaining the host CPU 110a of process inserting random value (Rw) at S311-8 and form random number acquisition device.
In addition, in the present embodiment, carry out determining that the host CPU 110a of the process that the 1st changing pattern is numbered forms the 1st changing pattern determination device by step S311-1 according to arriving at judgement random value and the 1st change random value.Further, in the present embodiment, carry out determining that the host CPU 110a of the process that special pattern the 2nd changing pattern is numbered forms the 2nd changing pattern determination device by step S311-5 according to the 2nd change random value.
In addition, in the present embodiment, carry out determining that the host CPU 110a of the process of inserting the time started (wz) forms insertion time started determination device according to inserting random value (Rw) by step S311-23.Further, in the present embodiment, by determining that in the changing pattern shown in Figure 17 carrying out calculating special pattern transformation period (T) the host CPU 110a that processes in process forms transformation period determination device.
In addition, in the present embodiment, transmit data storage areas by the game display carrying out the 1st changing pattern specified command, the 2nd changing pattern specified command to be set in main RAM110c in step S311-3, step S311-6, step S311-12, the order being set in game display transmission data storage areas is sent to the host CPU 110a formation changing pattern order conveyer of the transmission command process of display and control substrate 120 of playing in step S700.And, in the present embodiment, transmit data storage areas by the game display carrying out the insertion random value specified command corresponding with inserting random value (Rw) to be set in main RAM110c in step S311-9, the host CPU 110a that the order being set in game display transmission data storage areas in step S700 sends the transmission command process of game display and control substrate 120 to is formed random value order conveyer.
In addition, in the present embodiment, by Figure 10 (a) and the 1st changing pattern number and set the insertion Time dependent table inserting interval (wi) accordingly and form and insert setting device interval time.And, in the present embodiment, by by number relatively to set with the 1st changing pattern and disapproves insertion time (wf) and usual transformation period and set and permit that the insertion Time dependent table of insertion time (wk) is formed and permit to insert time-setting mechanism in Figure 10 (a).
In addition, according to the present embodiment, although be that insertion time started (wz) was calculated as the time from the 1st (t1) end time to time started time, insertion time started (wz) also can be configured to calculate as the time from the 1st (t1) time started to end time time.
Specifically, also the usual transformation period (hf) in the first half setting of the 1st time can be calculated insertion time started (wz) as disapproving the insertion time according to insertion time started (wz)=insert random value (Rw) × insert interval (wi)+the disapprove insertion time (hf).Now, insertion time started (wz) and the time of insertion (Wt) mean the same time (wz=Wt).
In addition, according to the present embodiment, although be set to disapprove insertion time (wf) and license insertion time (wk) on the 1st time (t1), also can not set and disapprove insertion time (wf) and license insertion time (wk).
In addition, according to the present embodiment, when calculating insertion time started (wz), be be configured to add (wz=Rw × wi+wf) that disapprove the insertion time (wf), but also can be configured to not add disapprove the insertion time (wf) and calculate (wz=Rw × wi) that insert the time started (wz).
In addition, according to the present embodiment, although be set as when setting and inserting interval (wi) being no more than license insertion time (wk), also can be set as being no more than for the 1st time (t1).
And, according to the present embodiment, although be configured to special pattern transformation period (T) insertion time (Wt) and the 2nd time (t2) phase Calais are calculated (T=Wt+t2), but insert the time started (wz) have nothing to do with determined, also can be configured to special pattern transformation period (T) is by the 1st time (t1) and the 2nd time (t2) merely phase Calais calculating (T=t1+t2).
Now, when performing the special pattern change display based on the 2nd changing pattern numbering in the 1st time (t1) way of numbering based on the 1st changing pattern, after also can terminating in the special pattern change display of numbering based on the 2nd changing pattern, the special pattern change re-executed from way based on the 1st changing pattern numbering shows.
In addition, according to the present embodiment, when calculating special pattern transformation period (T), to use when numbering the 2nd corresponding time (t2) with the 2nd changing pattern (step S311-10) although be provided with and do not use when to number the 2nd corresponding time (t2) with the 2nd changing pattern (step S311-14), also can be configured to whole use and number the 2nd corresponding time (t2) with the 2nd changing pattern.
In addition, according to the present embodiment, although be configured to decide the 2nd changing pattern numbering according to the 1st changing pattern numbering, also can be configured to decide the 2nd changing pattern numbering not based on the 1st changing pattern numbering.
In addition, according to the present embodiment, when detecting that game ball enters the 1st starting port 14 and the 2nd starting port 15, obtaining special pattern judgement random value etc., carrying out winning the first prize in lottery selection, compensate the reward ball (such as 3 game ball) of regulation simultaneously.But be not limited in this, when detecting that game ball enters the 1st starting port 14 and the 2nd starting port 15, also only can carry out winning the first prize in lottery selection and not carrying out appreciating the compensation of ball.Equally, even if game ball enters and commonly enters to appreciate mouth 12, the 1st big prizes mouth 16, the 2nd big prizes mouth 17, the compensation of appreciating ball also can not be carried out.In addition, when game ball by general pattern by mouth 13 time, although do not carry out appreciating the compensation of ball, detect game ball by general pattern by mouth 13 time, also can compensate the reward ball (such as 1 game ball) of regulation.
In addition, in the present embodiment, be configured to when detect game ball enter the 1st starting port 14, the 2nd starting port 15, common enter to appreciate mouth 12, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17 time, namely compensate regulation number game ball.But also can be configured to when game ball enter common enter to appreciate mouth 12, the 1st starting port 14, the 2nd starting port 15, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17 some time compensate the compensation media of the regulation such as lottery ticket and game money.
In addition, in the present embodiment, when win the first prize in lottery prize in selection time (win the first prize in lottery in judgement be judged to be " winning the first prize in lottery " time), before the stipulated time, or before unlatching stipulated number, or before the game ball of regulation number enters the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, what perform unlatching the 1st big prizes mouth 16 or the 2nd big prizes mouth 17 wins the first prize in lottery game.But be not limited in this, also can form to prize as opportunity winning the first prize in lottery in selection, compensate the reward ball (such as 1000 game ball) of regulation, or compensate the compensation media of the regulations such as the lottery ticket of regulation number and game money.
In addition, at the present embodiment, be configured to game ball by general pattern by mouth 13 for opportunity and carry out general pattern selection in prize time (being judged to be " prizing "), being controlled at the appointed time by the 2nd starting port 15 is the 2nd mode.But be not limited in this, both can be configured to such as when regulation number game ball by general pattern by mouth 13 after the 2nd starting port 15 is controlled at the appointed time be the 2nd mode, also can be configured to automatically mode to be changed to the 2nd starting port 15 (such as 0.2 second) controls at the appointed time within per stipulated time (such as every 30 seconds) is the 2nd mode etc.Now, at " during contracting game state " and " during non-contracting game state ", the 2nd starting port 15 controls to be that the interval of the 2nd mode and control time both can be different, in control for the 2nd starting port 15 during " during contracting game state " also may be controlled to the 2nd mode.

Claims (2)

1. a game machine, it is played by the operation of regulation, and it possesses:
Gameboard, is wherein provided with the game area that game ball falls;
Emitter, it launches game ball towards above-mentioned game area;
Operating means, it is operated by player to launch game ball from above-mentioned emitter;
Start region, it is arranged at above-mentioned game area, and game ball can be made to enter;
Determination information acquisition device, it enters above-mentioned starting region for condition with game ball, obtains determination information, is used for judging about the award provided to player;
Decision maker, it, based on the above-mentioned determination information obtained by above-mentioned determination information acquisition device, determines whether to provide above-mentioned award;
Reward generator, it, when judging to provide above-mentioned award by above-mentioned decision maker, provides this award to player;
Notification pattern display device, its display notification pattern, is used for reporting the result of determination made by above-mentioned decision maker;
Transformation period determination device, it is according to the result of determination made by above-mentioned decision maker, determines the transformation period of the change display carrying out above-mentioned notification pattern;
Display mode determination device, it, based on the transformation period determined by above-mentioned transformation period determination device, determines the display format of above-mentioned notification pattern;
Notification pattern displaying control device, it is when above-mentioned decision maker makes a determination, with the display mode determined by above-mentioned variation pattern determination device, by above-mentioned notification change in pattern display until stop display after the transformation period determined by above-mentioned transformation period determination device
Above-mentioned transformation period determination device, and is being judged to not provide compared with the situation of award by above-mentioned decision maker, when determined by above-mentioned decision maker above-mentioned award is provided, the average time of carrying out changing display is longer,
Above-mentioned display mode determination device reference to the table that should have multiple display mode, according to the transformation period determined by above-mentioned transformation period determination device, determines the display mode of above-mentioned notification pattern for a transformation period.
2. game machine according to claim 1, is characterized in that,
Above-mentioned display mode determination device, the display mode of the above-mentioned notification pattern of change display is determined for a kind of Special display or a kind of display usually, above-mentioned Special display makes player expect to be judged to provide above-mentioned award by above-mentioned decision maker, above-mentioned usual display is compared with above-mentioned Special display, and it is lower that it makes player expect to be judged to be to provide the degree of above-mentioned award.
CN201110302156.1A 2011-10-08 2011-10-08 Game machine Expired - Fee Related CN103028247B (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA2264341A1 (en) * 1998-04-14 1999-10-14 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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