CN103100221B - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103100221B
CN103100221B CN201110358299.4A CN201110358299A CN103100221B CN 103100221 B CN103100221 B CN 103100221B CN 201110358299 A CN201110358299 A CN 201110358299A CN 103100221 B CN103100221 B CN 103100221B
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China
Prior art keywords
game
pattern
display
prize
lottery
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Expired - Fee Related
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CN201110358299.4A
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Chinese (zh)
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CN103100221A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Publication of CN103100221A publication Critical patent/CN103100221A/en
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Publication of CN103100221B publication Critical patent/CN103100221B/en
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Abstract

The object of the present invention is to provide a kind of game machine, it can improve versatility when implementing design alteration etc.Game machine of the present invention is the game machine that a kind of predetermined operation by player performs game, and it possesses: main control substrate, and it comprises with rated condition establishment for opportunity carries out the prize drawing device of drawing a lottery, and carries out about the control carried out of playing; Game display device, it performs the game relevant to game and shows; Game display and control substrate, it is based on the information from main control substrate, control the game display that performs on game display device and main control substrate, there is special play determination device, it is based on the drawing outcomes of prize drawing device, determines to perform the special play that can provide award to player; Game display and control substrate, has game display actuating unit, and it is when special play determination device determines to perform special play, performs the distinctive game display carried out this special play the term of execution.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to a kind of game machine that can be performed game by the predetermined operation of player.
Background technology
Previously, well-known game machine had been connected with monitor picture, and played by operating in image shown on this monitor picture.As an example of this type of game machine, the game device disclosed in patent document 1, by utilizing the operating means such as button, control lever, indicating the action of object picture on monitor picture and playing.
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
But above-mentioned patent document 1 carries out the various controls relevant to game on a control substrate.For this reason, in above-mentioned patent document 1, improve the leeway that versatility this point when implementing design alteration, Curve guide impeller etc. (hreinafter referred to as " design alteration etc. ") is improved.
In detail, in above-mentioned patent document 1, as mentioned above, owing to carrying out the various controls relevant to game on 1 control substrate, so be necessary to implement design alteration etc. to this control substrate itself.That is, in above-mentioned patent document 1, such as, be difficult to only implement design alteration etc. to game display control unit, so improving the leeway be improved in versatility.
Summary of the invention
The object of the invention is to, in view of above-mentioned previous actual conditions, provide a kind of game machine that can improve versatility when implementing design alteration etc.
For solving the problem, game machine of the present invention, it is that a kind of player performs the game machine of game by the operation of regulation, and it possesses: main control substrate, it comprises with rated condition establishment for opportunity carries out the prize drawing device of drawing a lottery, and carries out about the control carried out of playing, game display device, it performs the game relevant to game and shows, game display and control substrate, it is based on the information from above-mentioned main control substrate, control the game display performed on above-mentioned game display device, above-mentioned main control substrate, have: special play determination device, it is based on the drawing outcomes of above-mentioned prize drawing device, decision could perform can to player provide award special play, special play actuating unit, it is when above-mentioned special play determination device determines to perform above-mentioned special play, perform above-mentioned special play, above-mentioned game display and control substrate, have: game display actuating unit, it is when above-mentioned special play actuating unit performs special play, above-mentioned game display device performs distinctive game display.
In addition, game machine of the present invention, is characterized in that, possesses: starting port, and it can make game ball enter; Specially variablely enter to appreciate mouth, it can change into the opening that the unapproachable closed condition of game ball and game ball can enter; Starting port checkout gear, it detects the game ball entering above-mentioned starting port; Special play decision maker, it detects game ball based on by above-mentioned starting port checkout gear, determines whether to perform above-mentionedly specially variablely to enter to appreciate the special play that mouth becomes above-mentioned opening; Special play control device, it, to be judged to perform above-mentioned special play for condition by above-mentioned special play decision maker, controls above-mentioned special play; Game state control device, game control is by it, and above-mentioned special play decision maker judges to perform the usual game state of above-mentioned special play with the 1st probability and above-mentioned special play decision maker judges to perform any one game state in the particular game state of above-mentioned special play higher than the 2nd probability of above-mentioned 1st probability; Game state determination device, it is when being judged to perform above-mentioned special play by above-mentioned special play decision maker, after the execution of this special play terminates, determine whether above-mentioned game state control device carries out the control of above-mentioned particular game state; Game mode control device, it is when carrying out the control of above-mentioned usual game state by above-mentioned game state control device, carries out performed game mutually different 1st game mode of display or the control of the 2nd game mode; Game display actuating unit, it performs the game corresponding with the above-mentioned game mode that above-mentioned game mode control device controls and shows; Above-mentioned game state control device, when determining to carry out the control of above-mentioned particular game state by above-mentioned game state determination device, from above-mentioned special play perform terminate rear carry out the control of above-mentioned particular game state, once rated condition is set up, terminate the control of this particular game state and start the control of above-mentioned usual game state; Above-mentioned game mode control device, when above-mentioned game state control device terminates the control of above-mentioned particular game state and starts the control of above-mentioned usual game state, until after the control having carried out above-mentioned 2nd game mode specified time limit, carry out the control of above-mentioned 1st game mode; Above-mentioned game display actuating unit, if be judged to perform above-mentioned special play by above-mentioned special play decision maker when being carried out the control of above-mentioned 2nd game mode by above-mentioned game mode control device, then performs display of specifically playing.
According to the present invention, once game ball enters starting port, then the special play carrying out determining whether to carry out special play judges (winning the first prize in lottery judgement).In addition, special play is carried out than controlling for having higher probability (winning the first prize in lottery the winning probability of judgement) to be judged as during usual game state when controlling to be particular game state.Further, if it is determined that as carrying out special play (when winning the first prize in lottery) in special play judges, then after special play execution terminates, the control whether carrying out particular game state is determined.The control of particular game state, proceeds to rated condition establishment after special play execution terminates always.
The rated condition that this particular game state so-called terminates, such as list, be judged to terminate particular game state, after the control of particular game state starts, have passed through specified time limit, after special play terminates, be judged to be the control etc. not carrying out particular game state.
Further, controlling as (when not carrying out the control of particular game state) during usual game state, control is the 1st game mode or the 2nd game mode, and carries out the game corresponding with controlled game mode and show.The so-called game different because of controlled game mode display, such as list, because of the difference of game mode in game display display unit shown background and role different, or the music that sound equipment exports is different, then or the glow color of lighting device not equal.
Here, substantially can control to be the 1st game mode when controlling to be usual game state.But, only particular game state terminate and usually game state start until through specified time limit, that is, become and control to be the 2nd game mode, until particular game state starts all to control to be the 1st game mode except above-mentioned period first specified time limit after usual game state.
Further, if it is determined that when controlling to be the 2nd game mode for performing special play (when winning the first prize in lottery), then perform display of specifically playing.That is, in order to perform display of specifically playing, must win the first prize in lottery after particular game terminates until in the length of specified time limit.Therefore, even if win the first prize in lottery when particular game state, or terminate in particular game state until win the first prize in lottery after have passed through specified time limit, all do not perform display of specifically playing.Such as, after particular game state terminates, until carry out the judgement whether 10 times perform special play, display of only specifically playing when being judged to be execution special play.
So-called above-mentioned specific game display, such as, comprise, and game display display unit shows and rewards image, or reward music by audio output device output, then or in special play, carry out distinctive game display.
Invention effect
According to the present invention, versatility when implementing design alteration etc. can be improved.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of game machine rear side.
Fig. 3 is the block diagram of game machine.
Fig. 4 is that display wins the first prize in lottery decision table and the key diagram of one of decision table example of prizing, Fig. 4 (a) is that the first special pattern display unit is with winning the first prize in lottery decision table, Fig. 4 (b) be the second special pattern display unit with winning the first prize in lottery decision table, Fig. 4 (c) is general pattern display unit decision table of prizing.
Fig. 5 is the key diagram of one of display pattern decision table example, and Fig. 5 (a) is pattern decision table when winning the first prize in lottery, Fig. 5 (b) be medium and small color time pattern decision table, Fig. 5 (c) is pattern decision table when not prizing.
Fig. 6 is the key diagram of one of setting data table example at the end of display wins the first prize in lottery.
Fig. 7 is the key diagram of one of the special electronic ornament manner of execution decision table of display example.
Fig. 8 shows to prize for a long time to prize with the key diagram of one of opening ways decision table and medium and small coloured silk opening ways decision table example with opening ways decision table and short time, Fig. 8 (a) first prizes for a long time and uses opening ways decision table, Fig. 8 (b) second prizes for a long time and uses opening ways decision table, Fig. 8 (c) prizes to use opening ways decision table the short time, and Fig. 8 (d) is medium and small coloured silk opening ways decision table.
Fig. 9 is the key diagram of one of display changing pattern decision table example.
Figure 10 is the key diagram of one of display change game display mode decision table example.
Figure 11 is the key diagram of the main process in display main control substrate.
Figure 12 is that the timer in display main control substrate inserts the key diagram processed.
Figure 13 is the key diagram of the input control process in display main control substrate.
Figure 14 is the key diagram of the 1st starting port sense switch input processing in display main control substrate.
Figure 15 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 16 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 17 is the key diagram winning the first prize in lottery determination processing in display main control substrate.
Figure 18 is the key diagram of the special pattern change process in display main control substrate.
Figure 19 is the key diagram that the special pattern in display main control substrate stops processing.
Figure 20 is the key diagram winning the first prize in lottery game processing in display main control substrate.
Figure 21 is the key diagram of the medium and small color game processing in display main control substrate.
Figure 22 is the key diagram winning the first prize in lottery game over process in display main control substrate.
Figure 23 is the key diagram of the Pu Tupu electric control process in display main control substrate.
Figure 24 is the key diagram of the general pattern change process in display main control substrate.
Figure 25 is the key diagram of the common electric ornament control treatment in display main control substrate.
Figure 26 is the key diagram of the main process in display game display and control substrate.
Figure 27 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 28 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 29 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 30 is the key diagram of the game mode setting process in display game display and control substrate.
Figure 31 is that the display mode that starts to play of prizing in display game display and control substrate determines the key diagram of process.
Figure 32 is the key diagram of one of the display mode shown in liquid crystal indicator example, and Figure 32 (a) is room mode, and Figure 32 (b) is appointment pattern, and Figure 32 (c) is special training pattern.
Figure 33 (a), Figure 32 (b) are the key diagrams of one of the display mode shown in liquid crystal indicator example.
Detailed description of the invention
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
Fig. 1 is the front view of one of display game machine of the present invention example, and Fig. 2 is the oblique view of game machine rear side.
In game machine 1, be provided with gameboard 2, and in this gameboard 2, be formed with the game area 6 of game ball whereabouts, at the outer peripheral portion of the game area 6 of gameboard 2, possess instrument bezel 110.On this instrument bezel 110, can be provided with operating grip 3 to turn.
If player touches operating grip 3, then detection player has been touched operating grip 3 by the tactile sensor 3b in operating grip 3, and touch signal is sent to emission control substrate 106.Emission control substrate 106, once receive touch signal from tactile sensor 3b, then allows to connect transmitting solenoid 4a.In addition, once change the anglec of rotation of operating grip 3, then the gear be directly connected with operating grip 3 rotates, and the knob of the transmitting knob 3a be connected with gear rotates.The voltage corresponding with the detection angles of this transmitting knob 3a, will be applied in the transmitting solenoid 4a that is arranged on game ball trigger mechanism.In addition, voltage is once be applied on transmitting solenoid 4a, then transmitting solenoid 4a will carry out action according to applying voltage, simultaneously with the intensity corresponding with the rotating angle of operating grip 3, launch game ball towards game area 6.
The game ball of as above launching, rises and after arriving the upper position of gameboard 2, falls in game area 6 between slide rail 5a, 5b.Now, game ball is by by being arranged on multiple not shown nail in game area 6 and windmill unpredictably falls.
In addition, in above-mentioned game area 6, be provided with and multiplely commonly enter to appreciate mouth 7.Commonly enter to appreciate in mouth 7 at these, be respectively arranged with and commonly enter to appreciate mouth sense switch 7a, this is common enters to appreciate mouth sense switch 7a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, enter to appreciate above mouth 7 the above-mentioned common of above-mentioned game area 6, game ball is provided with general pattern by mouth 8 by ground.In general pattern by mouth 8, be provided with detect that game ball passes through by mouth sense switch 8a, by mouth sense switch 8a once detect that game ball is passed through, then should carry out the prize drawing of following general pattern.
In addition, at the lower position of above-mentioned game area 6, with above-mentioned common to enter to appreciate mouth 7 identical, the 1st starting port 9 that game ball can enter is provided with.Further, immediately below the 1st starting port 9, the 2nd starting port 10 is provided with.2nd starting port 10, has a pair movable plate 10b, and is movably controlled to above-mentioned a pair movable plate 10b and keeps the 1st mode of closed condition and a pair movable plate 10b to be held open the 2nd mode of state.In addition, when the 2nd starting port 10 is controlled so as to above-mentioned 1st mode, the 1st starting port 9 be positioned at directly over the 2nd starting port 10 becomes barrier, and it cannot or be difficult to accept game ball.On the other hand, when the 2nd starting port 10 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 10b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 10.That is, the 2nd starting port 10, when being in the 1st mode, there is no the chance that game ball enters, and when being in the 2nd mode, the goal chance of game ball increases.
In addition, in above-mentioned 1st starting port 9 and the 2nd starting port 10, be respectively arranged with and detect the 1st starting port sense switch 9a that enters of game ball and the 2nd starting port sense switch 10a, these sense switches are once detect that game ball enters, then carry out obtaining and perform the following prize drawing (hreinafter referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when sense switch 9a, 10a have detected that game ball enters, also compensate the reward ball (such as 3 game ball) of regulation.In the present embodiment, the 1st starting port 9 and the 2nd starting port 10 form starting port, and the 1st starting port sense switch 9a and the 2nd starting port sense switch 10a forms starting port checkout gear.
In addition, as shown in Figure 1, in the more below of above-mentioned 2nd starting port 10, big prizes mouth 11 is provided with.This big prizes mouth 11, usually maintains closed condition by big prizes mouth switch gate 11b, game ball cannot be entered.In contrast, once following special play, then big prizes mouth switch gate 11b opens, and this big prizes mouth switch gate 11b using as guiding the dish that connects of game ball to play a role in big prizes mouth 11 simultaneously, makes game ball can enter big prizes mouth 11.In big prizes mouth 11, be provided with big prizes mouth sense switch 11a, when this big prizes mouth sense switch 11a detects the goal of game ball, compensate the reward ball (such as 9 game ball) preset.When big prizes mouth switch gate 11b is opening, game ball is easy to enter the 1st starting port 9 and the 2nd starting port 10, and it is more to appreciate ball, so easy acquisition appreciates ball in a large number in special play.In the present embodiment, big prizes mouth 11 forms specially variablely to enter to appreciate mouth.
In the more below of above-mentioned big prizes mouth 11, that is, at the foot of game area 6, be provided with outlet 12, it does not enter the common game ball entering to appreciate any one mouthful in mouth 7, the 1st starting port 9, the 2nd starting port 10 and big prizes mouth 11 for spuing.
In addition, in above-mentioned gameboard 2, be provided with the game display device carrying out various game displays.
Specifically, at the cardinal principle middle body of above-mentioned game area 6, be provided with the liquid crystal indicator 13 be made up of liquid crystal display (LCD) etc., and at the right flank of this liquid crystal indicator 13, be provided with game display ornament device 14,15.In addition, at upper position and the lower position of gameboard 2, be provided with game display lighting device 16, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17.
Above-mentioned liquid crystal indicator 13, or the standby period display image not carrying out playing, or the image that display produces along with the carrying out of game.Wherein, when game ball enters in the 1st starting port 9 or the 2nd starting port 10, the game display pattern 30 of drawing outcomes is reported in change display to player.So-called game display pattern 30, such as, scroll respectively 3 digital while, after the stipulated time, stopping this rolling, and showing specific pattern (such as, role etc.) pattern.Accordingly, during the rolling of pattern, give player just like carry out the impression of drawing a lottery, pattern shown when simultaneously stopping according to rolling, reports drawing outcomes to player.During the change display of this game display pattern 30, by showing various image and role etc., bring the very high expectation sense that player perhaps can win the first prize in lottery.In addition, as described later, in the particular game display performed when only winning the first prize in lottery under prescribed conditions, the image do not shown in other game displays is shown.
Above-mentioned game display ornament device 14,15, be a kind of by its manner of execution bring player expect feel device.In the present embodiment, game display ornament device 14 is made up of the movable device of face shape, and, using its eyelid as game display ornament device 15.Game display ornament device 14, such as, or moves in the lateral direction, or outstanding to the face side of game machine 1.In addition, game display ornament device 15, controls eyelid and makes its opening degree variable.By the manner of execution of these game displays with ornament device 14,15 or the combination of actions of two game display ornament devices 14,15, bring player various expectation sense.In addition, in particular game display, game display ornament device 14,15 carries out action in the mode being different from other game displays.
In addition, game display lighting device 16, possesses multiple lamp 16a respectively, and changes direction of illumination and the glow color of each lamp 16a, while carry out various game display.
In addition, in the left side of aforesaid operations handle 3, be provided with game the Show Button 17 that player can carry out pressing operation.This game the Show Button 17, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 17 on above-mentioned liquid crystal indicator 13.In game the Show Button 17, be provided with game the Show Button sense switch 17a, once this game the Show Button sense switch 17a detects the operation of player, then perform according to this operation display of further playing.
In addition, although not shown in FIG, in game machine 1, be provided with the audio output device 18 (with reference to Fig. 3) be made up of loudspeaker, and except each game display device above-mentioned, game display can also be carried out by audio frequency.In particular game display, carry out audio games display in the mode that can not export in other game displays.
As mentioned above, use liquid crystal indicator 13, game display lighting device 16, game display rig device 14,15 and audio output device 18 etc. to implement game display according to the carrying out of game, this game display is the content corresponding with following game mode.In the present embodiment, liquid crystal indicator 13, game display lighting device 16, game display ornament device 14,15 and audio output device 18 etc. form game display actuating unit, and following particular game display is equivalent to display of specifically playing.
In addition, in the below of game area 6, be provided with the 1st special pattern display unit 19, the 2nd special pattern display unit 20, general pattern display unit 21, the 1st special pattern retains display 22, the 2nd special pattern retains display 23, general pattern retains display 24.
Above-mentioned 1st special pattern display unit 19 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 1st starting port 9 implements for opportunity, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of multiple drawing outcomes with winning the first prize in lottery, and by showing the special pattern corresponding with the drawing outcomes won the first prize in lottery in the 1st special pattern display unit 19, report drawing outcomes to player.Such as, when winning the first prize in lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
More particularly, once game ball enters the 1st starting port 9, then carry out the prize drawing won the first prize in lottery, but this drawing outcomes won the first prize in lottery not is be reported to player immediately, but is just being reported to player after the stipulated time.In addition, after have passed through the stipulated time, by the special pattern stopping display corresponding with the drawing outcomes won the first prize in lottery, and drawing outcomes is reported to player.
Until report the above-mentioned stipulated time winning the first prize in lottery drawing outcomes, because retaining ball number (the following 1st retains and the 2nd reservation number retained), the presence or absence arriving at change, game state and different.That is, retain ball number few time longer than retaining the ball number time in many times, when carrying out arriving at change display than do not carry out arriving at change show time the time long.Further, when controlling as being easily contracting than control during game state during non-contracting, during game state, the time is long.Further, when controlling to be non-contracting during game state, during carrying out following special change, haveing nothing to do with reservation ball number etc., is more easily longer transformation period.
In addition, the 2nd special pattern display unit 20 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 2nd starting port 10 implements for opportunity, and its display mode is identical with the special pattern display mode in above-mentioned 1st special pattern display unit 19.
In addition, general pattern display unit 21 is the devices of the general pattern drawing outcomes that a kind of notification is implemented for opportunity by mouth 8 by general pattern with game ball.Detailed content will describe below, but once be prized by the prize drawing of this general pattern, then general pattern display unit 21 bright light, then, above-mentioned 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.In addition, this general pattern neither game ball by general pattern by mouth 8 after report drawing outcomes immediately, but until through the stipulated time, general pattern carries out change display, glimmers to make general pattern display unit 21.
In addition, during the change display of special pattern and during following special play, when game ball enters the 1st starting port 9 or the 2nd starting port 10 and can not carry out the prize drawing won the first prize in lottery immediately, the right winning the first prize in lottery prize drawing is retained under certain condition.More particularly, the right winning the first prize in lottery prize drawing that game ball enters the 1st starting port 9 and retains will be retained by retaining as the 1st, and the right winning the first prize in lottery prize drawing that game ball enters the 2nd starting port 10 and retains will be retained by retaining as the 2nd.
Above-mentioned two kinds of reservations, retain number respectively and are set as 4 by the upper limit, it retains number and is presented at respectively on the 1st special pattern reservation display 22 and the 2nd special pattern reservation display 23.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 22; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 22.In addition, when the 1st is left 3, the 1st special pattern retains the LED flicker on the left of display 22, the LED bright light on right side simultaneously; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 22.In addition, retain in display 23 at the 2nd special pattern, also same as described above, the reservation number that display the 2nd retains.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number by retaining display 22 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 23, is presented on general pattern reservation display 24.
Instrument bezel 110, supports the glass plate (not shown) visually covering game area 6 in the front (player side) of gameboard 2.Glass plate, is removably fixed in instrument bezel 110.
Instrument bezel 110, left and right directions end side (such as, just to the left side of game machine) be connected with housing 100 by hinge mechanism part 111, and with hinge mechanism part 111 for fulcrum makes another side (such as, just to the right side of game machine) of left and right directions can to the direction turn of opening from housing 100.Instrument bezel 110 and glass plate together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 111, thus the inboard portion comprising the housing 100 of gameboard 2 can be opened.In another side of instrument bezel 110, be provided with the locking mechanism be fixed on another side of instrument bezel 110 on housing 100.What realized by locking mechanism is fixing, and private key can be utilized to remove.In addition, in instrument bezel 110, the door open switch 33 (with reference to Fig. 3) detecting instrument bezel 110 and whether open from housing 100 is also provided with.
At the back side of game machine 1, be provided with main control substrate 101, game display and control substrate 102, compensate control substrate 103, power supply board 107, game information output terminal board 108 etc.In addition, in power supply board 107, the attaching plug 50 for powering and not shown power switch is provided with.
(internal structure of control device)
Below, use the block diagram of game machine shown in Fig. 3, illustrate and control the control device carried out of playing.
Main control substrate 101 controls the elemental motion of game.This main control substrate 101, possesses host CPU 101a, main ROM101b, main RAM101c.Host CPU 101a, based on the input signal from each sense switch and timer, reads the program be stored in main ROM101b and to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.Main RAM101c, datamation region when carrying out calculation process as host CPU 101a plays a role.
At the input of above-mentioned main control substrate 101, be connected with commonly enter to appreciate mouth sense switch 7a, by mouth sense switch 8a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, big prizes mouth sense switch 11a, and the detection signal of game ball will input in main control substrate 101.
In addition, at the output of main control substrate 101, be connected with the starting port switch solenoid 10c making a pair movable plate 10b of the 2nd starting port 10 carry out switch motion, big prizes mouth switch gate 11b is made to carry out the big prizes mouth switch solenoid 11c of switch motion, also be connected with the 1st special pattern display unit 19 forming pattern display device simultaneously, 2nd special pattern display unit 20, general pattern display unit 21, and form the 1st special pattern reservation display 22 retaining display, 2nd special pattern retains display 23, general pattern retains display 24, and export various signal by output port.
In addition, main control substrate 101, exports the external information signal for management game machine and necessity in the special-purpose computer etc. in game shop to game information output terminal board 108.
In the main ROM101b of main control substrate 101, store game control program and data, table needed for various decision game.
Such as, judging that stopping result that special pattern changes wins the first prize in lottery decision table (with reference to Fig. 4 (a) whether as reference when winning the first prize in lottery, Fig. 4 (b)), judging stopping result that general pattern changes whether as the decision table of prizing (with reference to Fig. 4 (c)) of reference when prizing, determine the pattern decision table (with reference to Fig. 5) of the stopping pattern of special pattern, setting data table (with reference to Fig. 6) at the end of being used for determining winning the first prize in lottery of game state based on stopping pattern data, determine the special electronic ornament manner of execution decision table (with reference to Fig. 7) of the Switching Condition of big prizes mouth switch gate 11b, prize with opening ways decision table (with reference to Fig. 8 (a) (b)) for a long time, short time prizes with opening ways decision table (with reference to Fig. 8 (c) (d)), medium and small coloured silk opening ways decision table (with reference to Fig. 8 (d)), the changing pattern decision table (with reference to Fig. 9) etc. of special pattern changing pattern when determining usual game mode is all stored in main ROM101b.The concrete example of these various tables, will use Fig. 4 ~ Fig. 9 to carry out describing below.
In addition, in the table of the present embodiment, above-mentioned table is only the example in cited typical case's table, when playing, is in addition also provided with much not shown table and program.
The main RAM101c of main control substrate 101 has multiple storage area.
Such as, in main RAM101c, be provided with general pattern encumbrance (G) storage area, general pattern reserved storage area territory, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, determining storage region, 1st special pattern storage area, 2nd special pattern storage area, residue change frequency (X) storage area of high probability game state, residue change frequency (J) storage area of game state during contracting, the residue degree (T) of special change, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area, stop pattern data storage area, game display transmission data storage areas, various timer conter.Further, game state storage area, mark storage area of playing when possessing contracting, high probability game mark storage area, special change flag storage area, Te Tute electric treatment data storage areas, Pu Tupu electric treatment data storage areas.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Game information output terminal board 108 is the substrates for exporting the external information signal generated in main control substrate 101 to the special-purpose computer etc. in game shop.Game information output terminal board 108, is connected with main control substrate 101 wiring, and is provided with connector external information linked together with the special-purpose computer etc. in game shop.
Power supply board 107, possesses the stand-by power supply be made up of capacitor, and monitoring is supplied to the supply voltage of game machine, when supply voltage drops to below setting, exports outage detection signal to main control substrate 101.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 101a; If outage detection signal is low level, then host CPU 101a enters action halted state.Stand-by power supply is not limited only to capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 102, during major control game and the various game of standby period show.This game display and control substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c, and can be connected to communicatedly in main control substrate 101 to the single direction of game display and control substrate 102 from this main control substrate 101.Secondary CPU102a, based on the order transmitted by main control substrate 101 or the input signal from above-mentioned game the Show Button sense switch 17a and timer, read the program be stored in secondary ROM 102b to go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to lamp and control substrate 104 or image control substrate 105.Secondary RAM102c, plays a role as the datamation region of secondary CPU102a when calculation process.
In the secondary ROM102b of game display and control substrate 102, store game display and control program and data, table needed for various decision game.
Such as, in secondary ROM102b, store the game display mode decision table (not shown) etc. for determining game display mode based on the changing pattern specified command received from main control substrate.In addition, in the table of the present embodiment, above-mentioned table is only the example in exemplified typical case's table, when playing, is in addition also provided with much not shown table and program.
The secondary RAM102c of game display and control substrate 102, has multiple storage area.
In secondary RAM102c, be provided with order reception buffer, game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area, the 1st reserved storage area territory, the 2nd reserved storage area territory, game mode mark storage area etc.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
In addition, in the present embodiment, in game display and control substrate 102, RTC (real-time clock) 102d exporting current time is installed.Secondary CPU102a, represents the date signal of current date by RTC102d input and represents the time signal of current time, and performing various process based on current time.RTC102d, when supply has a power supply in game machine usually, utilizes the power supply from game machine to carry out action, and when the power supply of game machine is cut off, utilizes the power supply supplied from the stand-by power supply be arranged on power supply board 107 to carry out action.Therefore, RTC102d, even if when the power supply of game machine is cut off, the time that also Timing is current.In addition, RTC102d, also can arrange battery, and utilize this battery to carry out action on game display and control substrate.
Compensate and control substrate 103, the compensation of the emission control and reward ball of carrying out game ball controls.This compensation controls substrate 103, possesses to compensate CPU103a, compensate ROM103b, compensate RAM103c, and two-wayly can be connected with main control substrate 101 communicatedly.Compensate CPU103a, based on the input signal carrying out Autonomous test and whether compensated the compensation ball count switch 32 of game ball, door open switch 33 and timer, read and be stored in the program compensated in ROM103b and go forward side by side row operation process, simultaneously based on above-mentioned process, the data of correspondence are sent to main control substrate 101.In addition, compensating the output controlling substrate 103, the compensation motor 31 of device compensated by the reward ball be connected with for compensating specified quantity reward ball from the accumulating part of game ball to player.Compensate CPU103a, based on the compensation number specified command transmitted from main control substrate 101, going forward side by side while row operation process reading regulated procedure from compensation ROM103b, to compensate the reward ball of regulation by controlling compensation motor 31 that reward ball compensates device to player.Now, compensating RAM103c, playing a role as compensating the datamation region of CPU103a when calculation process.
In addition, confirm that not shown game ball is lent device (card unit) and whether controlled substrate 103 with compensation and be connected, if be connected with game ball to lend device (card unit), then the emission control data allowing to launch game ball are transmitted to emission control substrate 106.
Emission control substrate 106, once control substrate 103 from compensation to receive emission control data, then allows to launch.In addition, read from tactile sensor 3b touch signal and carry out the input signal of spontaneous emission knob 3a, energising controls transmitting solenoid 4a, and launches game ball.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 106, be set as about 99.9 (beat/min).Accordingly, transmitting solenoid often rotates 1 time and launches 1 game ball, so the game ball number launched in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Lamp controls substrate 104, and bright light controls the game display lighting device 16 be arranged in gameboard 2, or implements drived control to the motor for changing direction of illumination.In addition, energising controls to make game display ornament device 14,15 carry out the drive sources such as the solenoid of action and motor.This lamp controls substrate 104, is connected with game display and control substrate 102, and based on the data transmitted by game display and control substrate 102, carries out above-mentioned various control.
Image control substrate 105, possesses not shown image CPU, the image ROM of the image display and control for implementing above-mentioned liquid crystal indicator 13, image RAM, VRAM and audio frequency CPU, audio frequency ROM, audio frequency RAM.This image control substrate 105, two-wayly can be connected with above-mentioned game display and control substrate 102 communicatedly, and is connected with above-mentioned liquid crystal indicator 13 and audio output device 18 at its output.
In above-mentioned image ROM, store the view data such as the game display pattern 30 of a lot of display on liquid crystal indicator 13 and background, image CPU is while reading established procedure based on the order transmitted by game display and control substrate 102, read the view data of regulation from image ROM to VRAM, thus implement the display and control in liquid crystal indicator 13.In addition, image CPU is for various image procossing such as liquid crystal indicator 13 backgrounds image Graphics Processing, game display pattern Graphics Processing, character image Graphics Processings, but background image, game display pattern image, character image, by display overlapping in the display frame of liquid crystal indicator 13.
That is, game display pattern image and character image are shown as more forward than background image.Now, if background image is overlapping at same position with pattern image, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored into VRAM.
In addition, in above-mentioned audio frequency ROM, store a lot from the voice data that audio output device 18 exports, audio frequency CPU, while reading established procedure based on the order transmitted by game display and control substrate 102, the audio frequency controlling audio output device 18 exports.
Below, with reference to Fig. 4 ~ Fig. 9, the detailed content of the various tables be stored in main ROM101b is described.
Fig. 4 (a), Fig. 4 (b) are presented to judge stopping result that special pattern changes whether as the key diagram winning the first prize in lottery decision table of reference when winning the first prize in lottery.Fig. 4 (a) be in the 1st special pattern display unit 19 reference win the first prize in lottery decision table, Fig. 4 (b) be in the 2nd special pattern display unit 20 reference win the first prize in lottery decision table.In the table of Fig. 4 (a) with Fig. 4 (b), the winning probability of medium and small coloured silk is different, but it is identical to win the first prize in lottery probability.
Specifically, win the first prize in lottery decision table by during low probability when random number decision table and high probability random number decision table formed, and with reference to game state, random number decision table when random number decision table or high probability when selecting low probability, and based on selected table and the special pattern judgement random value extracted, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
Such as, according to random number decision table during low probability in the 1st special pattern display unit 19 shown in Fig. 4 (a), two special pattern judgement random values such as " 7 ", " 317 " are judged as and win the first prize in lottery.On the other hand, according to random number decision table during high probability, 20 special pattern judgement random values such as " 7 ", " 37 ", " 67 ", " 97 ", " 127 ", " 157 ", " 187 ", " 217 ", " 247 ", " 277 ", " 317 ", " 337 ", " 367 ", " 397 ", " 427 ", " 457 ", " 487 ", " 517 ", " 547 ", " 577 " are judged as and win the first prize in lottery.In addition, random number decision table or random number decision table when using high probability when no matter using low probability, when special pattern judges random value as 4 special pattern judgement random values such as " 50 ", " 100 ", " 150 ", " 200 ", be judged as " medium and small coloured silk ".In addition, when random value other than the above, be judged as " not prizing ".
Therefore, because the random number range of special pattern judgement random value is 0 ~ 598, so being judged as the probability won the first prize in lottery when low probability is 1/299.5, be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability.In addition, be judged as the probability of medium and small coloured silk, when low probability and high probability time be 1/149.75.
Fig. 4 (c) is presented at the stopping result whether key diagram of the decision table of prizing of time institute's reference for prizing judging general pattern change.
Specifically, prize decision table by during non-contracting during game state when random number decision table and contracting during game state random number decision table formed, and with reference to game state, random number decision table during game state when random number decision table or contracting during game state when selecting non-contracting, and based on selected table and the judgement random value of prizing extracted, judgement is " prizing " or " not prizing ".
Such as, according to random number decision table during game state during non-contracting shown in Fig. 4 (c), 1 the judgement random value of prizing being called " 0 " is judged as prizes.On the other hand, according to random number decision table during game state during this contracting, these 10, " 0 " ~ " 9 " judgement random value of prizing is judged as prizes.In addition, when random value other than the above, be judged as " not prizing ".
Therefore, because the random number range of judgement random value of prizing is 0 ~ 10, so being judged as the probability won the first prize in lottery during game state when non-contracting is 1/11, be judged as the probability won the first prize in lottery during game state to turn over 10 times be 10/11 when contracting.
Fig. 5 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
Fig. 5 (a) is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Fig. 5 (b) is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and Fig. 5 (c) is for determining to stop the pattern decision table of pattern when not prizing.In addition, more particularly, in each special pattern display unit, be all configured with pattern decision table, it is made up of the 1st special pattern display unit pattern decision table and the 2nd special pattern display unit pattern decision table.
According to pattern decision table, win the first prize in lottery pattern random value or medium and small coloured picture case random value etc. based on extracted, determine the kind (stopping pattern data) of special pattern.
In addition, based on determined special pattern kind (stopping pattern data), as the control command transmitting special pattern information to game display and control substrate 102, generate game display pattern specified command.Here, control command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the MODE data of 1 byte and 1 byte DATA data of the performed control command content (function) of display.This situation also with following changing pattern specified command, start into reward specified command identical.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state after winning the first prize in lottery end (with reference to Fig. 6).It can be said that, the kind (stopping pattern data) of special pattern determines the game state after winning the first prize in lottery end.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the mode (with reference to Fig. 7) won the first prize in lottery.Can also say thus, the kind of special pattern represents the mode won the first prize in lottery.
Therefore can also say, as the feature of the pattern decision table in the present embodiment shown in Fig. 5 (a), in 2nd special pattern display unit 20 of the action when game ball enters the 2nd starting port 10, " short time prizes " (with reference to Fig. 7) can not be determined.
This is because, when non-contracting under game state, game ball can not enter the 2nd starting port 10 substantially, if but when game ball enters the 2nd starting port 10 determine the short time prize, even if game state when then specially arranging contracting, also likely give up the enthusiasm of player to game.For the factor preventing this type of from giving up the enthusiasm to game, in the pattern decision table of the 2nd special pattern display unit 20 shown in Fig. 5 (a), the kind (stopping pattern data=03,04) of the corresponding special pattern that makes it not determine to prize with the short time.
Fig. 6 is for setting data table at the end of determining the winning the first prize in lottery of the game mode after winning the first prize in lottery end and game state.According to setting data table at the end of winning the first prize in lottery, and based on the kind (stopping pattern data) of special pattern, carry out the setting of high probability game mark, the residue change frequency (X) of high probability game state setting, contracting time game indicate setting, contracting time game state the setting of residue change frequency (J).
As the feature of the table of Fig. 6 in the present embodiment, be bound to after winning the first prize in lottery game over control for high probability game state and contracting time game state.That is, no matter be which kind of special pattern, mark of playing when all setting high probability game mark and contracting.
In addition, when setting high probability game mark, the middle setting of the residue change frequency (X) of high probability game state 74 times, when setting contracting during game mark, the middle setting of the residue change frequency (J) of game state 70 times when contracting.Therefore, after winning the first prize in lottery game over, until the change frequency of special pattern reaches 70 times, for when contracting " high probability game state and game state ", and the special pattern change frequency after winning the first prize in lottery game over reaches after 71 times, during carrying out 4 changes, be when non-contracting " high probability game state and game state ".
In addition, according to the kind of special pattern, also can the game state after game over be won the first prize in lottery be set to the game state of non-when contracting " high probability game state and game state ".In addition, the residue change frequency (J) of game state and the residue change frequency (X) of high probability game state during set contracting, also can be different because of the kind of special pattern.
Fig. 7 is the special electronic ornament manner of execution decision table of the Switching Condition determining big prizes mouth switch gate 11b.According to the table of Fig. 7, and based on the kind (stopping pattern data) of special pattern, determine winning the first prize in lottery the opening ways table of action frequency and the big prizes mouth of carrying out in game.
Such as, if special pattern is the 1st specific special pattern 1 (stopping pattern data=01) or the 2nd specific special pattern 1 (stopping pattern data=04), then determines to prize for a long time and use opening ways decision table.In addition, prize for a long time use opening ways decision table owing to being provided with two kinds, so in the present embodiment, win the first prize in lottery and be provided with two kinds and prize for a long time and a kind of short time prizes.
Fig. 8 is the opening ways decision table of the detailed content showing big prizes mouth opening ways table determined in the figure 7, Fig. 8 (a) the 1st prizes for a long time and uses opening ways decision table, Fig. 8 (b) is that the 2nd to prize for a long time with opening ways decision table, Fig. 8 (c) be prize the short time to use opening ways decision table, and Fig. 8 (d) is medium and small coloured silk opening ways decision table.
Specifically, corresponding stored is played number of times (R), opening times (K), opening time, shut-in time for one innings respectively.
Here, the opening time (2.000 seconds) of " short time prizes ", as mentioned above, because the time (about 0.6 second) than transmitting 1 game ball is slightly long, even if be also difficult to enter big prizes mouth 11 so open big prizes mouth switch gate 11b, so can be called " disadvantageous opening ways ".On the other hand, the opening time (29.5 seconds) of " prizing for a long time ", because the time (about 0.6 second) than transmitting 1 game ball is long, so can be called " favourable opening ways ".In addition, because the 1st prize for a long time than the 2nd one innings game number of times (R) of prizing for a long time is many, so be more favourable opening ways.
Fig. 9 is that display is for determining the key diagram of the changing pattern decision table of special pattern changing pattern.
Specifically, according to changing pattern decision table, based on win the first prize in lottery the result of determination of judgement, stopping special pattern, contracting time the presence or absence of game state, special change presence or absence, special pattern encumbrance, arrive at judgement random value and changing pattern random value, determine changing pattern.In addition, based on determined changing pattern, while the transformation period determining special pattern, the changing pattern specified command transmitting special pattern information to game display and control substrate 102 is generated.Therefore, can say that " changing pattern " is the pattern at least determining to win the first prize in lottery result of determination and special pattern transformation period.This changing pattern specified command, in output control treatment, is sent to game display and control substrate 102 from main control substrate 101.In addition, win the first prize in lottery or medium and small color time, owing to being configured to arrive at, thus win the first prize in lottery or medium and small color time, be configured to not with reference to arriving at judgement random value.
In addition, as the feature of the changing pattern decision table shown in this Fig. 9, if the result of determination won the first prize in lottery is not for prize, then when game state is contracting during game state than being set as during game state during non-contracting that the transformation period of special pattern is shorter.Such as, if the result of determination won the first prize in lottery is not for prize, then when reservation ball number is 2, if during contracting game state then based on arrive at judge random value with 95% probability determine the changing pattern 8 (shorten change) of transformation period as 5000ms, if game state when being non-contracting, the probability with 90% determines the changing pattern 5 (usually change) that transformation period is 10000ms.As mentioned above, be set as if contracting time game state then transformation period is shorter.
In addition, when non-contracting during game state, if special change flag is set as ON, then has nothing to do with reservation ball number, determine the changing pattern 9 (special change A) that transformation period is longer than change usually or changing pattern 10 (special change B).In addition, detailed content will describe below, but so-called special change flag is set as ON, to refer to from high probability game state to low probability game state after transfer until through specified time limit, special pattern change frequency after winning the first prize in lottery game over reaches after 74 times, determines special change about the changes of 20 times.Accordingly, after low probability game state transfer, also can bring player the expectation sense that favourable game state perhaps can continue, so can impel for terminating with low probability game state as the player of opportunity Exit Game continues game.
In addition, in the present embodiment, carry out special change at high probability game state to the specified time limit after low probability game state transfer, but be not limited only to this, also can carry out special change to the specified time limit after game state transfer during non-contracting by game state when contracting.In addition, when special change flag is ON, also can carries out arriving at change, when special change flag is ON, also can carry out special change even if win the first prize in lottery.In addition, do not set special change flag and non-contracting time game state under, can all determine identical changing pattern, when special changing pattern is set as ON, such as, also can tend to arrive at.
Figure 10 is that display is for determining the key diagram of the change game display mode decision table of the variation pattern of the game display pattern 30 carried out in liquid crystal indicator 13 grade.
Secondary CPU 102a, based on the changing pattern specified command received from main control substrate 101 and game display random value, determines change game display mode.Here, even identical changing pattern specified command, also different change game display modes is likely determined, so decrease the quantity of changing pattern specified command, to seek to reduce the memory capacity in main control substrate 101 based on game display random value.
In addition, so-called " change game display mode ", refer in the concrete game display mode of carrying out carrying out in the game display device in special pattern change (liquid crystal indicator 13, audio output device 18, game display lighting device 16, game display ornament device 14,15), by change game display mode, determine the display mode of the background of display on liquid crystal indicator 13, the display mode of role, the variation pattern of game display pattern 30.
In addition, so-called " arriving at game display " refers in the present embodiment, such as, passing through 3 pattern (such as, roles etc.) display game display pattern 30 time, start special pattern change and after the stipulated time, first, any 1 pattern first stops.Secondly, another pattern stops as the pattern identical with the pattern first stopping showing.In addition, the rolling speed of last 1 pattern slows down gradually, and is the game display mode that a kind of player of bringing perhaps can gather the expectation sense of 3 identical patterns.On the other hand, " usually change game display " not brings player the game display expecting to feel as mentioned above, but stops the game display mode of display game display pattern 30 with the state of not gathering identical patterns.
In addition, so-called " special change game display " refers in the present embodiment, by carrying out the game display longer than " usually change game display " etc., makes player expect to carry out the game display mode of " arriving at game display ".In addition, in " special change game display ", the game display of game display pattern 30 can not also be shown.That is, so-called " special change is played and shown " increases the expectation sense of player by the game display carrying out being different from " change game shows usually " and " arriving at display of playing ".
Above-mentioned " special change game display " only carries out in the 75th later special pattern change after winning the first prize in lottery game over.Win the first prize in lottery the special pattern change frequency after game over once reach 74 times, then game state changes to low probability game state, so " special change game display " is a kind of game display from reporting specified time limit after high probability game state is transferred to low probability game state.In addition, " special change game display " reaches 20 times from proceeding to special pattern change frequency after being transferred to low probability game state.When carrying out above-mentioned " special change game display ", once win the first prize in lottery, perform the display of following particular game, so further increase player to the expectation sense whether won the first prize in lottery.
(explanation of game state)
Below, be described about game state when playing.In the present embodiment, carry out under any one game state of playing in " low probability game state " " high probability game state " " during contracting game state " " during non-contracting game state ".But, carry out period in game, when game state is " low probability game state " or " high probability game state ", be bound to be in " during contracting game state " or " during non-contracting game state ".Not only that is, exist and be " low probability game state " be the situation of " during contracting game state " not only and be " low probability game state " but also be the situation of " during non-contracting game state ".Not only in addition, start game state during game, i.e. the initial game state of game machine 1, be set as being " low probability game state " but also be " during non-contracting game state ", in the present embodiment this game state be called " usual game state ".
In the present embodiment, so-called " low probability game state " refers to, entering with game ball in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, the winning probability won the first prize in lottery is set as the game state of 1/299.5.Saidly here to win the first prize in lottery, refer to the right obtaining and perform following " game of prizing for a long time " or " short time prize game ".
In contrast, so-called " high probability game state ", refers to the game state above-mentioned winning probability won the first prize in lottery being set as 1/29.95.Therefore, under " high probability game state ", obtain perform " game of prizing for a long time " or " short time prize game " right than being more prone under " low probability game state ".
In addition, in the present embodiment, " high probability game state ", after winning the first prize in lottery game over, continues to special change and carries out 74 changes, then enter " low probability game state ".Further, once at " high probability game state ", again win the first prize in lottery and perform and win the first prize in lottery game, then, after this wins the first prize in lottery game over, continue to special change and carry out 74 changes.That is, once win the first prize in lottery under " high probability game state ", then substantially extend during " high probability game state ".In the present embodiment, " high probability game state " is equivalent to " particular game state ", in addition, the duration that " change frequency of special pattern 74 times " being equivalent to particular game.In addition, so-called " 74 times " refer to, when winning the first prize in lottery game over, are set in the value in residue change frequency (X) storage area of high probability game state.
In addition, if until 20 periods are carried out in the change of special pattern wins the first prize in lottery after from " high probability game state " to " low probability game state " transfer, then perform particular game display.That is, if won the first prize in lottery, then until the change of special pattern carries out 74 times, during easily winning the first prize in lottery, until the change of special pattern carries out 20 times after this period, during may performing special play display.
So-called " during non-contracting game state " refers in the present embodiment, in the prize drawing of the general pattern of being carried out for condition by mouth 8 by general pattern with game ball, required time of being drawn a lottery is set as longer namely 12 seconds, and the game state that the unlatching control time of the 2nd starting port 10 when prizing is set as shorter 0.2 second.That is, once game ball passes through mouth 8 by general pattern, then carry out the prize drawing of general pattern, but its drawing outcomes can be determined after this prize drawing starts 12 seconds.Further, if drawing outcomes is for prizing, then thereafter the 2nd starting port 10 is controlled to be the 2nd mode time of about 0.2 second.
In contrast, so-called " during contracting game state " refers to, time needed for the prize drawing of above-mentioned general pattern is set as 3 seconds, shorter than " during non-contracting game state ", and, the unlatching control time of the 2nd starting port 10 when prizing is set as 3.5 seconds, the game state longer than " during non-contracting game state ".In addition, under " during non-contracting game state ", the probability of prizing in the prize drawing of general pattern is set as 1/11, under " during contracting game state ", the probability of prizing in the prize drawing of general pattern is set as 10/11.
Therefore, under " during contracting game state ", be only limitted to game ball by the situation of general pattern by mouth 8, the 2nd starting port 10 is controlled so as to the 2nd mode than easier under " during non-contracting game state ".Accordingly, under " during contracting game state ", player can play when not consuming game ball.
Here, in the present embodiment, relative for " 74 " with (X) in residue change frequency (X) storage area being set in high probability game state when winning the first prize in lottery game over, (J) be set in residue change frequency (J) storage area of game state during contracting is " 70 ".Therefore, enter after winning the first prize in lottery game over is " high probability game state " and " during contracting game state ", if but until the change of special pattern carries out 70 times not yet wins the first prize in lottery, then entering is " high probability game state " and " during non-contracting game state ".Further, if not yet won the first prize in lottery at the During of 4 special patterns proceeded, then entering is " low probability game state " and " during non-contracting game state ".Namely, when from " during contracting game state " to " during non-contracting game state " shifts, residue change frequency (X) residue of high probability game state seldom, for player, can be described as the substantive final opportunity extending " high probability game state " period.
In addition, in the prize drawing of general pattern, even if the probability of prizing can be set as that the arbitrary game state be in " during non-contracting game state " and " during contracting game state " also remains unchanged.In addition, in the present embodiment, " high probability game state " is equivalent to particular game state, but be not limited in this, " during contracting game state " such as also can be made to be equivalent to particular game state, can also make " be high probability game state again contracting time game state " be equivalent to particular game state.
(explanation of kind of prizing)
In the present embodiment, be provided with " prizing for a long time " " short time prizes " etc. 2 kinds to win the first prize in lottery and a kind " medium and small coloured silk ".
In the present embodiment, so-called " game of prizing for a long time " refers to, is entering in the prize drawing won the first prize in lottery that the 1st starting port 9 or the 2nd starting port 10 carry out for condition with game ball, obtain executive chairman prize the time right of game time performed game.In addition, in " game of prizing for a long time ", there are 2 kinds of opening ways decision tables, and be provided with " the 1st prize for a long time game " and " the 2nd prize for a long time game ".
In " the 1st prize for a long time game ", carry out one innings of game that 16 times big prizes mouth 11 is opened altogether.In addition, in " the 2nd prize for a long time game ", one innings of game that 11 times big prizes mouth 11 is opened is carried out altogether.In the game of each office, total opening time of big prizes mouth 11 is set to grow 29.5 seconds most, during this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminates 1 time one innings game.That is, " game of prizing for a long time ", while game ball enters big prizes mouth 11, player can obtain the reward ball corresponding with above-mentioned goal, so be a kind of game that can obtain a large amount of reward ball.Further, " the 1st prize for a long time game " can obtain more appreciate ball than " the 2nd prize for a long time game ".
In the present embodiment, so-called " short time prize game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform the short time prize the right of game time performed game.
In " short time prize game ", carry out one innings of game that 16 times big prizes mouth 11 is opened altogether.But in the game of each office, big prizes mouth 11 is opened 1 time, and its opening time is set to 2.000 seconds.During this period, if there is the game ball of regulation number (such as 9) to enter big prizes mouth 11, then terminate 1 time one innings game, but, as mentioned above, because the opening time of big prizes mouth 11 is extremely short, so almost do not have game ball to enter, and, even if there is game ball to enter, in 1 time one innings game, also only have the game ball of 1 ~ about 2 to enter at most.In addition, in this " short time prize game ", if game ball enters big prizes mouth 11, then the same reward ball (such as 15 game ball) compensating regulation.
In the present embodiment, so-called " medium and small coloured silk game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 9 or the 2nd starting port 10 carry out for condition, obtain perform medium and small color play right time performed game.
In " medium and small coloured silk game ", identical with above-mentioned " short time prizes and plays ", big prizes mouth 11 is by unlatching 16 times.Opening time of big prizes mouth 11 now, switch opportunity, on-off mode are identical with above-mentioned " short time prizes and plays " or be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk is played " and " short time prizes and plays ".But, when game ball enters big prizes mouth 11, the reward ball (such as 15 game ball) that compensation same as described above specifies.
In addition, in the present embodiment, above-mentioned " game of prizing for a long time ", " short time prize game " are called " winning the first prize in lottery game ", " game should be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In addition, in main control substrate 101, by storage mark in the game state storage area of main RAM101c, grasping current game state is above-mentioned any game state.
In addition, game state is changed to other game states from certain game state, be win the first prize in lottery in the above-mentioned result winning the first prize in lottery prize drawing, and carry out after winning the first prize in lottery game over.
In the present embodiment, be provided with multiple " winning the first prize in lottery ", and according to winning the first prize in lottery the kind (winning the first prize in lottery the kind of pattern) of rear determined special pattern, determine the kind of " winning the first prize in lottery ".Further, after winning the first prize in lottery end, according to the kind winning the first prize in lottery pattern, later game state is changed.In addition, when " medium and small coloured silk ", after " medium and small color game state " terminates, the game states such as " high probability game state " or " during contracting game state " can not be changed.Such as, when getting the winning number in a bond under " high probability game state " as " medium and small coloured silk ", after " medium and small color game state " terminates, " high probability game state " is also still continuing, and the residue change frequency (X) of high probability game state does not change.
(game mode explanation)
Below, the game mode of playing when carrying out is described.In the present embodiment, carry out under any one game mode of playing in " the 1st game mode " " the 2nd game mode " " particular game pattern ", and carry out game display according to set game mode.
The setting of game mode, changes according to game state.That is, be set as " the 1st game mode " when " low probability game state ", be set as " particular game pattern " when " high probability game state ".But even if when " low probability game state ", after from " high probability game state " to " low probability game state " transfer, 20 periods are carried out in the change of special pattern, are also set as " the 2nd game mode ".Namely, if the residue change frequency (X) of high probability game state becomes " 0 " and from " high probability game state " to " low probability game state " shifts, then be set as " the 2nd game mode " in initial specified time limit (until the change of special pattern carries out 20 times), be set as after this specified time limit " the 1st game mode ".
In addition, in the present embodiment, during being set to " the 2nd game mode ", be that " high probability game state " terminates and after being transferred to " low probability game state ", until the change frequency of special pattern reaches during 20 times, but be not limited only to this, such as, also can be that " high probability game state " terminates and be transferred to " low probability game state " afterwards until during 5 minutes wait, namely, the not change frequency of special pattern, but until through the stipulated time.
More particularly, the setting of game mode, when winning the first prize in lottery game over, when the residue change frequency (X) of high probability game state becomes " 0 ", and change when after shifting to low probability game state, the change of special pattern has carried out 20 times.
Here, " the 1st game mode " and " the 2nd game mode ", all game modes of the setting when " low probability game state ", but " the 1st game mode " is as long as relative with not winning the first prize in lottery the game mode just constantly continued, during restriction is set as " the 2nd game mode ", after being transferred to " low probability game state ", the change of special pattern is once carry out 20 times, terminates change.In addition, when being set as " the 2nd game mode ", changing pattern determines as special change.
In addition, different from situation about winning the first prize in lottery when being set as " the 1st game mode " and " particular game pattern ", if being set as that " the 2nd game mode " time wins the first prize in lottery, then perform " particular game display ".That is, " particular game display " do not perform under " high probability game state ", in addition, even under " low probability game state ", if through specified time limit after being transferred to " low probability game state ", then do not performed equally.Therefore, likely " particular game display " is performed in the specified time limit only after from " high probability game state " to " low probability game state " transfer.Accordingly, even if " high probability game state " terminates, by being set as " the 2nd game mode " that likely perform " particular game display ", the interest of player to game can also be maintained.
In addition, according to set game mode, background shown on liquid crystal indicator 13 and the kind of role, the audio frequency that exports from audio output device 18 etc. are all different, and accordingly, player can identify set game mode.In other words, if do not set unspecified game mode, then do not carry out the game display specified.
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 11 that the main process of main control substrate 101 is described.
Once by power supply board 107 supply power, then in host CPU 101a, generation systems resets, and host CPU 101a carries out following main process.
First, in step slo, host CPU 101a carries out initialization process.In this process, host CPU 101a, according to the connection of power supply, reads start-up routine from main ROM101b, carries out initialization process to the mark etc. be stored in main RAM101c simultaneously.
In step S20, host CPU 101a carries out upgrading changing pattern random value, arrives at the game of judgement random value display random number update process.
In step s 30, host CPU 101a upgrades special pattern judgement initial value random number, wins the first prize in lottery pattern initial value random number and medium and small coloured picture case initial value random number.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
The timer of main control substrate 101 inserts process to use Figure 12 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thus the timer performing the following stated inserts process.
First, in the step s 100, host CPU 101a makes the information be stored in the register of host CPU 101a be withdrawn into stack area.
In step s 110, host CPU 101a carries out the time controling process of the various timer conter of the renewal such as update process, the update process of general pattern time counter, the update process of general electric-opening time counter of the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament.Specifically, the process of from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter-1 is carried out.
In the step s 120, host CPU 101a carry out special pattern judgement random value, win the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, judgement random value of prizing.
Specifically, by each random number counter+1, and random number counter is upgraded.In addition, when result has after adding exceeded the maximum of random number range, random number counter is reduced to 0, and when random number counter cycle 1 week, the value according to initial value random number at that time upgraded random number.
In step s 130, which, host CPU 101a at special pattern judgement initial value random number counter, to win the first prize in lottery on pattern initial value random number counter, medium and small coloured picture case initial value random number counter+1, thus carry out the initial value random number update process upgrading random number counter.
In step s 200, host CPU 101a carries out input control process.In this process, host CPU 101a carries out determining whether from commonly entering to appreciate mouth sense switch 7a, big prizes mouth sense switch 11a, the 1st starting port sense switch 9a, the 2nd starting port sense switch 10a, being carried out the input processing that inputs by each switches such as mouth sense switch 8a.Particular content will use Figure 13 to be described below.
In step S300, host CPU 101a carries out the Te Tute electric control process for controlling special pattern, special electronic ornament.Detailed content will use Figure 15 ~ Figure 25 to be described below.
In step S400, host CPU 101a carries out the Pu Tupu electric control process for controlling general pattern, common electric ornament.Detailed content will use Figure 23 ~ Figure 25 to be described below.
In step S500, host CPU 110a carries out compensation control treatment.In the process above, host CPU 110a, confirm whether game ball enters big prizes mouth 11, the 1st starting port 9, the 2nd starting port 10, commonly enters to appreciate in mouth 7, if there is goal, then compensation number specified command corresponding thereto is respectively sent to compensate and controls substrate 103.
More particularly, what confirm to upgrade in following Figure 12 commonly enters to appreciate mouth reward ball count device, big prizes mouth reward ball count device, starting port reward ball count device, and is sent to compensate controls substrate 103 by entering to appreciate the corresponding compensation number specified command of mouth with each.Then, from the reward ball count device corresponding with transmitted compensation number specified command, deduct the data of regulation and upgrade.
In step S600, host CPU 101a carries out the data genaration process of external information data, starting port switch solenoid data, big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data.
In step S700, host CPU 101a carries out output control treatment.In this process, carry out exporting generate in above-mentioned steps S600 external information data, starting port switch solenoid data, big prizes mouth switch solenoid data signal port output processing.In addition, in order to make each LED bright light of special pattern display unit 19,20 and general pattern display unit 21, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned steps S600.In addition, also carry out order and transmit process, it transmits the order in the game display transmission data storage areas being set in main RAM101c.
In step S800, host CPU 101a by the Information recovering that exits in the step s 100 in the register of host CPU 101a.
Use Figure 13 that the input control process of main control substrate 101 is described.
First, in step S210, host CPU 101a determines whether to enter to appreciate mouth sense switch 7a have input detection signal from common, that is, judge whether game ball enters and commonly enter to appreciate mouth 7.Host CPU 101a, from common enter to appreciate mouth sense switch 7a have input detection signal time, in order to appreciate that ball uses common enter to appreciate mouth reward ball count device be added the data of regulation and upgrade.
In step S220, host CPU 101a determines whether to have input the detection signal from big prizes mouth sense switch 11a, that is, judge whether game ball enters big prizes mouth 11.Host CPU 101a, when have input detection signal from big prizes mouth sense switch 11a, big prizes mouth reward ball count device that ball uses be added the data of regulation in order to appreciate and while carrying out upgrading, be added the Counter Value of big prizes mouth goal counter (C) storage area for counting the game ball entering big prizes mouth 11 and upgrade.
In step S230, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a, that is, judge whether game ball enters the 1st starting port 9, and setting is for judging the specified data won the first prize in lottery.Detailed content will use Figure 14 to be described below.
In step S240, host CPU 101a determines whether to have input the detection signal from the 2nd starting port sense switch 10a, that is, judge whether game ball enters the 2nd starting port 10.Host CPU 101a, when have input detection signal from the 2nd starting port sense switch 10a, in order to appreciate while data starting port reward ball count device that ball uses being added regulation carry out upgrading, if the data be set in the 2nd special pattern encumbrance (U2) storage area are less than 4, then add " 1 " in the 2nd special pattern encumbrance (U2) storage area, and extract special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, then extracted random value is stored in the 2nd special pattern storage area.
That is, if compared with the 1st starting port sense switch input processing of following Figure 14, although the region storing data is mutually different, namely the 1st special pattern storage area and the 2nd special pattern storage area, carry out identical process.
In step s 250, host CPU 101a judges whether have input signal by mouth sense switch 8a, that is, whether game ball passes through mouth 8 by general pattern.In addition, host CPU 101a, when have input signal by mouth sense switch 8a, add " 1 " in general pattern encumbrance (G) storage area, from pre-prepd random number range (such as, 0 ~ 10) extract 1 judgement random value of prizing in, and the random value of extraction is stored in general pattern reserved storage area territory.But, when storing " 4 " in general pattern encumbrance (G) storage area, do not carry out adding " 1 " in general pattern encumbrance (G) storage area, or extract judgement random value of prizing, and extracted random value is stored into the step in general pattern reserved storage area territory.Once present treatment terminates, then input control process terminates.
Use Figure 14 that the 1st starting port sense switch input processing of main control substrate 101 is described.
First, in step S230-1, host CPU 101a determines whether to have input the detection signal from the 1st starting port sense switch 9a.
When have input the detection signal from the 1st starting port sense switch 9a, process is transferred to step S230-2; When not inputting the detection signal from the 1st starting port sense switch 9a, terminate the 1st starting port sense switch input processing.
In step S230-2, host CPU 101a, carries out in order to appreciate data starting port reward ball count device that ball uses being added regulation and the process upgraded.
In step S230-3, host CPU 101a judges whether the data be set in the 1st special pattern encumbrance (U1) storage area are less than 4.When being set in the data in the 1st special pattern encumbrance (U1) storage area and being less than 4, process is transferred to step S230-4, when being set in the data in the 1st special pattern encumbrance (U1) storage area and being not less than 4, terminate the 1st starting port sense switch input processing.
In step S230-4, host CPU 101a adds " 1 " and stores in the 1st special pattern encumbrance (U1) storage area.
In step S230-5, host CPU 101a, extract special pattern judgement random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted special pattern judgement random value is stored in idle storage part.
In step S230-6, host CPU 101a, extraction wins the first prize in lottery pattern random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and is stored in idle storage part by the extracted pattern random value that wins the first prize in lottery.
In step S230-7, host CPU 101a, extract medium and small coloured picture case random value, from the 1st storage part in the 1st special pattern storage area, then search for idle storage part successively, and extracted medium and small coloured picture case random value is stored in idle storage part.
In step S230-8, host CPU 101a extracts changing pattern random value as game display random value and arrives at judgement random value, then from the 1st storage part in the 1st special pattern storage area, search for idle storage part successively, and by extracted changing pattern random value and arrive at judgement random value and be stored in idle storage part.
As mentioned above, in the regulation storage part of the 1st special pattern storage area, store special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, changing pattern random value, arrive at judgement random value.
In step S230-9, host CPU 101a, in order to represent that the information storing new data in the storage part of the 1st special pattern storage area is sent to game display and control substrate 102, is set in starting reward specified command in game display transmission data storage areas.Once present treatment terminates, then terminate the 1st starting port sense switch input processing.
Use Figure 15 that the Te Tute electric control process of main control substrate 101 is described.
First, in step S301, be loaded into the value of Te Tute electric treatment data, and in step s 302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, process is transferred to special pattern and stores determination processing (step S310), when Te Tute electric treatment data=1, process is transferred to special pattern change process (step S320), when Te Tute electric treatment data=2, process is transferred to special pattern and stops process (step S330), when Te Tute electric treatment data=3, process is transferred to and wins the first prize in lottery game processing (step S340), when Te Tute electric treatment data=4, process is transferred to medium and small color game processing (step S350), when Te Tute electric treatment data=5, process is transferred to and wins the first prize in lottery game over process (step S360).Detailed content will use Figure 16 ~ Figure 22 to be described below.
The special pattern of main control substrate 101 stores determination processing to use Figure 16 to illustrate.
In step S310-1, host CPU 101a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter ≠ 0), then terminate special pattern and store determination processing, if not in the change display of special pattern, (special pattern time counter=0), be then transferred to step S310-2 by process.
In step S310-2, host CPU 101a, time in the change display not being special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.If the 2nd special pattern encumbrance (U2) storage area is not more than " 1 ", then process is transferred to step S310-4, if it is determined that the 2nd special pattern encumbrance (U2) storage area is more than " 1 ", then process is transferred to step S310-3.
In step S310-3, host CPU 101a deducts " 1 " and stores from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 101a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.If the 1st special pattern encumbrance (U1) storage area is not more than " 1 ", then terminate special pattern and store determination processing, if it is determined that the 1st special pattern encumbrance (U1) storage area is more than " 1 ", then process is transferred to step S310-5.
In step S310-5, host CPU 101a deducts " 1 " and stores from the value be stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 101a implements mobile process to the data in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5.Specifically, by each data batchmove of storing in the 1st storage part ~ the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area to front 1 storage part., be stored in the data of the 1st storage part here, determining storage region (the 0th storage part) will be transferred to.Now, be stored in the data of the 1st storage part, determining storage region (the 0th storage part) will be written into, from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, the special pattern judgement random value used in game last time, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, changing pattern random value is all deleted.
In addition, in the present embodiment, than the 1st special pattern storage area preferentially mobile 2nd special pattern storage area in step S310-2 ~ step S310-6, but the order that also can enter starting port according to game ball moves the 1st special pattern storage area or the 2nd special pattern storage area, can also than the 2nd special pattern storage area preferentially mobile 1st special pattern storage area.
In step S311, host CPU 101a, based on the data (special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value) in determining storage region (the 0th storage part) writing special pattern reserved storage area territory in above-mentioned steps S310-6, performs and wins the first prize in lottery determination processing.Detailed content will use Figure 17 to be described below.
In step S312, host CPU 101a carries out changing pattern and determines process.
Changing pattern selects process, with reference to the changing pattern decision table shown in Fig. 9, and based on the result of determination won the first prize in lottery, special pattern kind, contracting time the presence or absence of game state, the setting of special change flag, special pattern encumbrance (U), obtain arrive at judgement random value and changing pattern random value, determine changing pattern.Such as, determining " arriving at " when winning the first prize in lottery result of determination for winning the first prize in lottery, determining any one during " arriving at " " changes " usually " shortening change " when winning the first prize in lottery result of determination for not prizing.But, determine " special change " when special change flag is ON.
In step S313, the changing pattern specified command corresponding with determined changing pattern is set in display of playing and transmits in data storage areas by host CPU 101a.
In step S314, host CPU 101a starts the change display carrying out special pattern in special pattern display unit 19 or 20.That is, when the information writing processing region retains relevant to the 1st, the 1st special pattern display unit 19 will be made to glimmer, when retaining relevant to the 2nd, the 2nd special pattern display unit 20 will be made to glimmer.
In step S315, the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S312 once equally start the change display of special pattern as mentioned above, is then set in special pattern time counter by host CPU 101a.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
In step S316, host CPU 101a sets Te Tute electric treatment data=1, and by process is transferred to the special pattern change process shown in Figure 18, terminates special pattern and store determination processing.
Use Figure 17 to illustrate and win the first prize in lottery determination processing.
First, in step S311-1, host CPU 101a, judges whether high probability game mark is set as ON in high probability game mark storage area.So-called high probability game mark is set as ON, refers to that current game state is the situation of high probability game state.When high probability game mark is set as ON, process is transferred to step S311-2, when high probability game mark is not set as ON, process is transferred to step S311-3.
In step S311-2, host CPU 101a, when judging current game state as high probability game state, selects " during high probability random number decision table ".
In step S311-3, host CPU 101a, when judging that current game state is not high probability game state (low probability game state), selects " during low probability random number decision table ".
In step S311-4, host CPU 101a is based on the special pattern judgement random value judging to write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory at " during high probability the random number decision table " or " during low probability random number decision table " selected in above-mentioned steps S311-2 or step S311-3.
More particularly, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then the 1st special pattern display unit of reference Fig. 4 (a) is with winning the first prize in lottery decision table; If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then the 2nd special pattern display unit of reference Fig. 4 (b) is with winning the first prize in lottery decision table, and based on special pattern judgement random value, judgement is " winning the first prize in lottery ", " medium and small coloured silk " or " not prizing ".
In step S311-5, host CPU 101a judges winning the first prize in lottery result of determination and whether be judged as and win the first prize in lottery in above-mentioned steps S311-4.When being judged to win the first prize in lottery, process being transferred to step S311-6, when not being judged to win the first prize in lottery, process being transferred to step S311-8.
In step S311-6, host CPU 101a will carry out winning the first prize in lottery pattern and determine process, namely, judge to write in above-mentioned steps S310-6 to win the first prize in lottery pattern random value in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, determine the kind (stopping pattern data) of special pattern, and determined stopping pattern data being set in stopping pattern data storage area.
Specifically, if the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 1st special pattern storage area, then with reference to the 1st special pattern display unit with pattern decision table (with reference to Fig. 5 (a)); If the special pattern reserved storage area territory be transferred in above-mentioned steps S310-6 is the 2nd special pattern storage area, then with reference to the 2nd special pattern display unit with pattern decision table (with reference to Fig. 5 (b)), and based on winning the first prize in lottery pattern random value, determine to represent the stopping pattern data that will stop special pattern kind, then determined stopping pattern data being set in and stopping in pattern data storage area.
In step S311-7, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate and win the first prize in lottery with the corresponding game display pattern specified command of special pattern, and be set in game display transmission data storage areas.
In step S311-8, if host CPU 101a is not judged to win the first prize in lottery in above-mentioned steps S311-5, then determine whether to be judged as medium and small coloured silk.When being judged to be medium and small coloured silk, process being transferred to step S311-9, when not being judged to be medium and small coloured silk, process being transferred to step S311-11.
In step S311-9, host CPU 101a will carry out medium and small coloured picture case and determine process, namely, by judging the medium and small coloured picture case random value write in above-mentioned steps S310-6 in the determining storage region (the 0th storage part) in special pattern reserved storage area territory, and determine the kind of special pattern, and determined stopping pattern data being set in stopping pattern data storage area.
Specifically, with reference to the pattern decision table of Fig. 5 (b), based on medium and small coloured picture case random value, determine the stopping pattern data representing special pattern kind, and determined stopping pattern data being set in stopping pattern data storage area.In addition, in the present embodiment, as the kind of " medium and small coloured silk ", be provided with " medium and small color A " and " medium and small color B ".But, no matter get the winning number in a bond as any " medium and small coloured silk ", identical in the content of the medium and small coloured silk game performed afterwards, in " medium and small color A " and " medium and small color B ", in special pattern display unit 19,20, only stop the special pattern of display different.
In step S311-10, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate the game display pattern specified command corresponding with medium and small color special pattern, and be set in game display transmission data storage areas.
In step S311-11, the special pattern that host CPU 101a does not prize with reference to the pattern decision table and determining of Fig. 5 (c), and determined not prizing is set in stopping pattern data storage area with stopping pattern data.
In step S311-12, host CPU 101a is in order to be sent to game display and control substrate 102 by the data corresponding with special pattern, generate the game display pattern specified command corresponding with the special pattern of not prizing, and be set in game display transmission data storage areas, terminate to win the first prize in lottery determination processing.In the present embodiment, perform the host CPU 101a winning the first prize in lottery determination processing and form special play decision maker.
Use Figure 18 that special pattern change process is described.
Does host CPU 101a determine whether to have passed through transformation period (special pattern time counter=0 set in above-mentioned steps S315 in step S320-1?).Its result, when being judged to be without transformation period, terminating special pattern change process, and performing next subprogram.
In step S320-2, if it is determined that host CPU 101a is for have passed through the set time, in program process (winning the first prize in lottery determination processing) then before this special pattern change process, special pattern set in above-mentioned steps S311-6, S311-10, S311-12 is stopped being presented in special pattern display unit 19,20.Accordingly, the result of determination won the first prize in lottery is reported to player.
In step S320-3, pattern is determined that order is set in game display transmission data storage areas by host CPU 101a.
In step S320-4, host CPU 101a shows once the stopping of above-mentioned special pattern, then will set pattern dwell time (1 second=1500 Counter Value) in special pattern time counter.In addition, special pattern time counter, in above-mentioned steps S110, every 4ms carries out the subtraction process of 1 time-1.
In step S320-5, host CPU 101a, sets 2 in Te Tute electric treatment data, and process is transferred to the special pattern stopping process shown in Figure 19, terminates special pattern change process.
Special pattern stops process using Figure 19 to illustrate.
Does host CPU 101a determine whether have passed through pattern dwell time (special pattern time counter=0 set in above-mentioned steps S320-4 in step S330-1?).Its result, when being judged to be without pattern dwell time, terminating special pattern and stopping process, and performing next subprogram.
In step S330-2, host CPU 101a, whether the mark that determining storage is played when contracting in mark storage area is set as ON.During so-called contracting, game mark is set as ON, the situation of game state when referring to that current game state is contracting.Further, when game mark is set as ON when judging contracting, process being transferred to step S330-3, when game mark is not set as ON when judging contracting, process being transferred to step S330-6.
In step S330-3, host CPU 101a, when current game state is contracting during game state, by deducting the operation values of " 1 " in (J) in residue change frequency (J) storage area from game state when being stored in contracting, store as new residue change frequency (J).
In step S330-4, host CPU 101a determines whether residue change frequency (J)=0.If residue change frequency (J)=0, be then transferred to step S330-5 by process, if not residue change frequency (J)=0, then process is transferred to step S330-6.
In step S330-5, the mark of playing in mark storage area when being stored in contracting, when remaining change frequency (J)=0, is set to OFF by host CPU 101a.In addition, so-called above-mentioned residue change frequency (J) is the change display that " 0 " means the special pattern carrying out stipulated number when contracting under game state, and game state when terminating contracting.
In step S330-6, host CPU 101a judges whether mark is set as ON in high probability game mark storage area.So-called when high probability game indicates that in storage area, mark is set as ON, refer to that current game state is the situation of high probability game state.When mark is set as ON in high probability game mark storage area, process is transferred to step S330-7, when mark is set as OFF in high probability game mark storage area, process is transferred to step S330-13.
In step S330-7, host CPU 101a, when current game state is high probability game state, the operation values of " 1 " will be deducted from (X) in residue change frequency (X) storage area being stored in high probability game state, store as new residue change frequency (X).
In step S330-8, host CPU 101a judges whether residue change frequency (X) equals 0.If residue change frequency (X)=0, then process is transferred to step S330-9, and if non-residue change frequency (X)=0, then process is transferred to step S330-13.
In step S330-9, the mark be stored in high probability game mark storage area, when remaining change frequency (X)=0, is set to OFF by host CPU 101a.In addition, so-called above-mentioned residue change frequency (X) is the change display that " 0 " means the special pattern carrying out stipulated number (74 times) under high probability game state, and terminates high probability game state, is transferred to low probability game state.
In step S330-10, host CPU 101a judges whether mark is set as ON in special change flag storage area.By the mark of special change flag storage area is set to ON, the changing pattern in above-mentioned steps S312 determines, in process, to start the special During determining special change.This special During so-called, refers to high probability game state after terminating to be transferred to low probability game state until during specified time limit.
In step S330-11, host CPU 101a sets the number of times of regulation in residue degree (T) storage area of special change.In the present embodiment, set 20 times in residue degree (T) storage area of special change.
In step S330-12, host CPU 101a will represent that high probability game state terminates and the game mode specified command " 22H " being transferred to low probability game state is set in game display transmits in data storage areas.
In step S330-13, whether the mark of host CPU 101a determining storage in special change flag storage area is set as ON.What is called mark in special change flag storage area is set as ON, refer to the situation be transferred to after low probability game state still within specified time limit, what is called mark in special change flag storage area is not set as ON, refers to the current situation for high probability game state or the current situation that have passed through specified time limit for low probability game state after being transferred to low probability game state.If mark is set as ON in special change flag storage area, then process is transferred to step S330-14, if mark is set as OFF in special change flag storage area, then process is transferred to step S330-18.
In step S330-14, host CPU 101a current be special During time, the operation values of " 1 " will be deducted from (T) in residue degree (T) storage area being stored in special change, store as new residue degree (T).
In step S330-15, host CPU 101a determines whether the residue degree (T)=0 of special change.If residue degree (T)=0, be then transferred to step S330-16 by process, if not residue degree (T)=0, then process is transferred to step S330-18.
In step S330-16, the mark be stored in special change flag storage area, when residue degree (T)=0, is set to OFF by host CPU 101a.Accordingly, special During is terminated.In addition, so-called above-mentioned residue degree (T) is that " 0 " means that stipulated number (20 times) has been carried out in the change display of special pattern after being transferred to low probability game state.
In step S330-17, host CPU 101a by represent be transferred to low probability game state after the change of the special pattern game mode specified command " 21H " that carried out stipulated number (20 times) be set in game display and transmit in data storage areas.
In step S330-18, the game state specified command of corresponding current game state is set in game display transmission data storage areas by host CPU 101a.
In step S330-19, host CPU 101a determines whether and wins the first prize in lottery.Specifically, is determining storage stopping the stopping pattern data in pattern data storage area for winning the first prize in lottery pattern (stopping pattern data=01 ~ 05?) data., when being judged to win the first prize in lottery pattern, process being transferred to step S330-23 here, when not being judged to win the first prize in lottery pattern, process being transferred to step S330-20.
In step S330-20, host CPU 101a determines whether medium and small coloured silk.Specifically, does is determining storage that medium and small coloured picture case (stops pattern data=06,07 stopping the stopping pattern data in pattern data storage area?)., when being judged to be medium and small coloured picture case, process being transferred to step S330-21 here, when not being judged to be medium and small coloured picture case, process being transferred to step S330-22.
In step S330-21, host CPU 101a sets 4 in Te Tute electric treatment data.
In step S330-22, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 16.
In step S330-23, host CPU 101a sets 3 in Te Tute electric treatment data.
In step S330-24, host CPU 101a remove high probability game mark storage area, high probability game state residue change frequency (X) storage area, contracting time game indicate storage area, contracting time residue change frequency (J) storage area of game state, special change flag storage area, special change residue degree (T) storage area in data.
In step S330-25, host CPU 101a is according to stopping pattern data, judgement is that any one in " prizing for a long time " or " short time prizes " also wins the first prize in lottery or " medium and small coloured silk ", and transmits being set in the initiation command won the first prize in lottery or the classification of medium and small coloured silk is corresponding display of playing in data storage areas.
In step S330-26, host CPU 101a is according to stopping pattern data, judgement is that any one in " prizing for a long time " or " short time prizes " also wins the first prize in lottery or " medium and small coloured silk ", and is set in the time started won the first prize in lottery or the classification of medium and small coloured silk is corresponding in special play timer conter.In addition, special play timer conter, in above-mentioned steps S110, every 4ms carries out a subtraction process.Once present treatment terminates, then terminate special pattern and stop process.
Use Figure 20 to illustrate and win the first prize in lottery game processing.
First, in step S340-1, whether host CPU 101a judges current as in beginning.Specifically, if stored " 0 " in one innings of game number of times (R) storage area, to be then currently in beginning, so with reference to one innings of game number of times (R) storage area, to judge current whether as in beginning.When judge current as beginning in time, process is transferred to step S340-2, when judge current not start middle time, process is transferred to step S340-9.
In step S340-2, host CPU 101a determines whether to have passed through the time started preset.That is, determine whether special play time counter value=0, if special play time counter value=0, be then judged to have passed through the time started.Its result, when without the time started, terminating this and wins the first prize in lottery game processing, when have passed through the time started, process being transferred to step S340-3.
In step S340-3, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and determines the opening ways decision table corresponding with the classification won the first prize in lottery.
Specifically, as shown in Figure 8, according to stopping pattern data, decision be prize for a long time with opening ways decision table (Fig. 9 (a)) or short time prize use opening ways decision table (Fig. 9 (b)).
In step S340-4, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.In addition, in this step SS340-4, in one innings of game number of times (R) storage area, do not store any information.That is, owing to also not carrying out 1 time one innings game, so store " 1 " in one innings of game number of times (R) storage area.
In step S340-5, host CPU 101a, at opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
In step S340-6, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c starts data, thus opens big prizes mouth switch gate 11b.
In step S340-7, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 9), and based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
In step S340-8, host CPU 101a, in order to transmit one innings of game number information according to one innings of game number of times (R) to game display and control substrate 102, big prizes mouth being opened (R) one innings of game specified command and being set in game display transmission data storage areas.In this step S340-8, because one innings of game number of times (R) is " 1 ", be set in game display transmission data storage areas so big prizes mouth to be opened one innings of game specified command.
In step S340-9, whether host CPU 101a judges current as in end.Said end here, refers to the process after all terminating of playing for an innings preset.Therefore, when judge current as end in time, process is transferred to step S340-29, when judge current not terminate middle time, process is transferred to step S340-10.
In step S340-10, host CPU 101a judges that whether big prizes mouth is as in closedown.When judging during big prizes mouth is as closedown, process being transferred to step S340-11, when judging during big prizes mouth is not closed, process being transferred to step S340-16.
In step S340-11, host CPU 101a determines whether to have passed through the shut-in time set in following step S340-20.In addition, the shut-in time is also identical with the time started, determines whether special play time counter value=0.Its result, if without the shut-in time, then terminates this and wins the first prize in lottery game processing, if having passed through the shut-in time, then process is transferred to step S340-12.
In step S340-12, host CPU 101a, in opening times (K) storage area, stored current opening times (K) adds " 1 " and stores.
In step S340-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c starts data, thus opens big prizes mouth switch gate 11b.
In step S340-14, host CPU 101a, with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 9), based on current one innings of game number of times (R) and opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
In step S340-15, host CPU 101a, determine whether K=1, as K=1, transmit one innings of game number information to game display and control substrate 102, therefore according to one innings of game number of times (R), big prizes mouth is opened (R) one innings of game specified command and be set in game display transmission data storage areas.Such as, if one innings of game number of times (R) is " 2 ", then big prizes mouth is opened 2 innings of game specified commands and be set in game display transmission data storage areas.On the other hand, when being not K=1, big prizes mouth is not opened (R) one innings of game specified command and be set in game display transmission data storage areas, and end winning the first prize in lottery game processing.That is, mean the beginning of playing for an innings during so-called K=1, so only when one innings of game starts, transmit big prizes mouth and open (R) one innings of game specified command.
In step S340-16, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (such as 9).Here, if the value of big prizes mouth goal counter (C) does not reach regulation number, then process is transferred to step S340-17, if the value of big prizes mouth goal counter (C) reaches regulation number, then process is transferred to step S340-21.
In step S340-17, host CPU 101a determines whether to have passed through the set opening time (whether being special play time counter value=0).If have passed through the set opening time, then process is transferred to step S340-18, if without the set opening time, then terminates this and win the first prize in lottery game processing.
In step S340-18, host CPU 101a judges opening times (K) whether as the maximum opening times being equivalent to one innings of game.Here, if opening times (K) is for being equivalent to the maximum opening times of one innings of game, then process is transferred to step S340-21, if opening times (K) is not equivalent to the maximum opening times of one innings of game, then process is transferred to step S340-19.
In step S340-19, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S340-20, host CPU 101a is with reference to the opening ways decision table determined in above-mentioned steps S340-3 (with reference to Fig. 9), based on current one innings of game number of times (R) and opening times (K), the shut-in time of big prizes mouth 11 is set in special play timer conter.
In step S340-21, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S340-22, host CPU 101a sets 0 in opening times (K) storage area, and is reset by opening times (K) storage area.
In step S340-23, host CPU 101a sets 0 in big prizes mouth goals (C) storage area, and is reset by big prizes mouth goals (C) storage area.
In step S340-24, whether one innings game number of times (R) of host CPU 101a determining storage in one innings of game number of times (R) storage area is maximum.When one innings of game number of times (R) is for time maximum, process is transferred to step S340-26, when one innings of game number of times (R) is not maximum, process is transferred to step S340-25.
In step S340-25, host CPU 101a, in one innings of game number of times (R) storage area, stores when preceding switch game number of times (R) adds " 1 " stored.
In step S340-26, host CPU 101a resets one innings of game number of times (R) be stored in one innings of game number of times (R) storage area.
In step S340-27, host CPU 101a, according to stopping pattern data, judge to win the first prize in lottery " prizing for a long time " or " short time prizes ", and play display and control substrate 102 in order to the finish command corresponding with the classification won the first prize in lottery is sent to and is set in display of playing and transmits in data storage areas.
In step S340-28, host CPU 101a, according to stopping pattern data, judges to win the first prize in lottery " prizing for a long time " or " short time prizes ", and is set in special play timer conter the end time corresponding with the classification won the first prize in lottery.
In step S340-29, host CPU 101a determines whether to have passed through the set end time, when being judged to have passed through the end time, in step S340-30, host CPU 101a will set 5 in Te Tute electric treatment data, and process will be transferred to and win the first prize in lottery game over process shown in Figure 22.On the other hand, when being judged to be without the end time, directly terminating this and winning the first prize in lottery game processing.In the present embodiment, execution figure wins the first prize in lottery the host CPU 101a formation special play control device of game processing.
Use Figure 21 that medium and small color game processing is described.
In step S350-1, host CPU 101a determines whether to transmit initiation command.If it is determined that for not transmit initiation command, then process is transferred to step S350-2, if it is determined that transmit initiation command, then process is transferred to step S350-3.
In step S350-2, host CPU 101a determines medium and small coloured silk opening ways decision table (Fig. 8 (d)).
In step S350-3, whether host CPU 101a, when being judged to transmit initiation command, judge current as in beginning.If it is determined that current in beginning, then process be transferred to step S350-4, in not starting if it is determined that current, then process be transferred to step S350-8.
In step S350-4, host CPU 101a, judge current as beginning in time, determine whether to have passed through the time started preset.That is, determine whether special play timer conter=0, if start timer conter=0, be then judged to have passed through the time started.In addition, as shown in hereinafter, in step S350-8, judge that big prizes mouth 11 is as in closedown, also determines whether have passed through the shut-in time set in step S350-14.In addition, the shut-in time is also identical with the time started, so that whether special play timer conter=0 judges.
Its result, when not through setting-up time, terminating this medium and small coloured silk and ends process, when have passed through setting-up time, process being transferred to step S350-5.
In step S350-5, host CPU 101a, in opening times (K) storage area, stored current action number of times (K) adds " 1 " and stores.
In step S350-6, host CPU 101a, by starting to be energized to big prizes mouth switch solenoid 11c, opens big prizes mouth switch gate 11b.
In step S350-7, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Fig. 8 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), the opening time of big prizes mouth 11 is set in special play timer conter.
In step S350-8, host CPU 101a judges that whether big prizes mouth 11 is as in closedown.If be judged as in closedown, then process is transferred to step S350-4, if it is determined that big prizes mouth is not in closing, then process is transferred to step S350-9.
In step S350-9, whether host CPU 101a judges current as in end.When judge current as end in time, in step S350-20, determine whether to have passed through the set end time, when judge current not terminate middle time, process is transferred to step S350-10.
In step S350-10, host CPU 101a judges whether the value of big prizes mouth goal counter (C) has reached regulation number (such as 9).When judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-15, when not judging that the value of big prizes mouth goal counter (C) reaches regulation number, process is transferred to step S350-11.
In step S350-11, host CPU 101a determines whether to have passed through the opening time (whether being special play timer conter=0).If have passed through the set opening time, then process is transferred to step S350-12, if without the set opening time, then terminates medium and small color game processing.
In step S350-12, whether the current action frequency (K) of host CPU 101a determining storage in opening times (K) storage area is maximum., if opening times (K) is maximum opening times, then process is transferred to step S350-15 here, if opening times (K) not maximum opening times, then process is transferred to step S350-13.Specifically, as shown in Fig. 8 (c), when " medium and small coloured silk ", maximum opening times is 15 times.
In step S350-13, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S350-14, host CPU 101a is with reference to the medium and small coloured silk opening ways decision table (Fig. 8 (c)) determined in above-mentioned steps S350-2, and based on opening times (K), will be set in the shut-in time in special play timer conter.
In step S350-15, the energising that host CPU 101a sets big prizes mouth switch solenoid 11c stops data.Accordingly, big prizes mouth is closed.
In step S350-16, host CPU 101a, when judging that opening times (K) reaches maximum, resets the opening times (K) be stored in opening times (K) storage area.
In step S350-17, big prizes mouth goals (C) storage area resets by host CPU 101a.
In step S350-18, the finish command, in order to transmit the information of medium and small color game over to game display and control substrate 102, is set in game display transmission data storage areas by host CPU 101a.
In step S350-19, host CPU 101a in the special play timer conter of main RAM101c, by the counter value corresponding with the end time in special play timer conter.
In step S350-20, host CPU 101a determines whether to have passed through the end time, if it is determined that for have passed through the end time, then will set 0 in Te Tute electric treatment data in step S350-21, and process is transferred in the special pattern storage determination processing shown in Figure 16, if it is determined that be not through the end time, then terminate medium and small color game processing.
Figure 22 is used to illustrate that special play ends process.
In step S360-1, host CPU 101a is loaded into the stopping pattern data being set in and stopping in pattern data storage area.
In step S360-2, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, carry out the process whether setting high probability game mark at the end of winning the first prize in lottery in high probability game mark storage area.Such as, if stop pattern data to be 01, then in high probability game mark storage area, set high probability mark.
In step S360-3, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, in residue change frequency (X) storage area of high probability game state, set the number of times of regulation.In the present embodiment, set 74 times in residue change frequency (X) storage area of high probability game state.
In step S360-4, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, the process of game mark when carrying out whether setting contracting in game mark storage area when contracting.Such as, when stopping pattern data to be 01, mark of playing during setting contracting in game mark storage area when contracting.
In step S360-5, host CPU 101a is with reference to setting data table at the end of winning the first prize in lottery shown in Fig. 6, and based on stopping pattern data loaded in above-mentioned steps S360-1, when contracting game state residue change frequency (J) storage area in set the number of times of regulation.In the present embodiment, when contracting game state residue change frequency (J) storage area in setting 70 times.
In step S360-6, the game state specified command of corresponding current game state is set in game display transmission data storage areas by host CPU 101a.
In step S360-7, host CPU 101a will represent that the game mode specified command " 20H " that high probability game state starts is set in game display transmission data storage areas.
In step S360-8, host CPU 101a sets 0 in Te Tute electric treatment data, and process is transferred to the special pattern storage determination processing shown in Figure 16.
Use Figure 23 that Pu Tupu electric control process is described.
First, the value of Pu Tupu electric treatment data is loaded in step S401, and in step S402 from loaded Pu Tupu electric treatment data reference branch address, if Pu Tupu electric treatment data=0, then process is transferred to general pattern change process (step S410), if Pu Tupu electric treatment data=1, then process is transferred to common electric ornament control treatment (step S420).Detailed content will use Figure 24, Figure 25 to be described below.
Use Figure 24 that general pattern change process is described.
In step S410-1, host CPU 101a determines whether in the change display of general pattern.If in the change display of general pattern, then process is transferred to step S410-13, if not in the change display of general pattern, then process is transferred to step S410-2.
In step S410-2, host CPU 101a, time in the change display not being general pattern, judges that whether the encumbrance (G) of the general pattern stored in general pattern encumbrance (G) storage area is as more than 1.If encumbrance (G) is " 0 ", then owing to not carrying out the change display of general pattern, so terminate general pattern change process.
In step S410-3, host CPU 101a, in step S410-2, if it is determined that the encumbrance of general pattern (G) is more than " 1 ", then stores and from the value (G) stored special pattern encumbrance (G) storage area, deduct " 1 " and the new encumbrance (G) obtained.
In step S410-4, host CPU 101a implements mobile process to the data be stored in general pattern reserved storage area territory.Specifically, by each data batchmove of being stored in the 1st storage part ~ the 4th storage part to front 1 storage part.Now, be stored in the data in front 1 storage part, be written into the processing region of regulation, delete from general pattern reserved storage area territory simultaneously.
In step S410-5, the prize random value of host CPU 101a determining storage in general pattern reserved storage area territory.In addition, if store multiple random number of prizing, then read according to the order storing this random number of prizing.
Specifically, with reference to the decision table of prizing shown in Fig. 4 (c), contrast prizing that above-mentioned list deciding extracts and judge that whether random value is as prizing.Such as, according to above-mentioned table, if game state when being non-contracting, then " 0 " of prizing in random number this 1 judgement random value of prizing of " 0 " ~ " 10 " is judged to prize; If game state during contracting, then these 10, " 0 " ~ " 9 " the judgement random value of prizing of prizing in random number of " 0 " ~ " 10 " is judged to prize, and other random numbers are judged to not prize.
In step S410-6, host CPU 101a, with reference to the result of determination of the random number of prizing in above-mentioned steps S410-5, when being judged to prize, setting pattern of prizing, when being judged to not prize, in step S410-8, setting pattern of not prizing in step S410-7.
Said pattern of prizing here, refers to the pattern of the final bright light of LED in above-mentioned general pattern display unit 21; So-called pattern of not prizing, refers to the final non-bright light of LED and the pattern of turning off the light.In addition, what is called is prized the setting of pattern, refers to and will make the demanded storage of LED bright light in general pattern display unit 21 in the storage area of regulation; The setting of so-called pattern of not prizing, refer to by general pattern display unit 21, LED is turned off the light demanded storage in the storage area specified.
In step S410-9, host CPU 101a judges in game mark storage area, whether mark is set as ON when contracting.So-called when when contracting, game indicates that in storage area, mark is set as ON, when referring to that game state is in contracting during game state; When so-called above-mentioned mark is not set as ON, when referring to that game state is in non-contracting during game state.
In addition, host CPU 101a, if it is determined that game indicates that in storage area, mark is set as ON when contracting, then in step S410-10, the Counter Value that setting is corresponding with 3 seconds in general pattern time counter; If it is determined that in game mark storage area, mark is not set as ON when contracting, then in step S410-11, the Counter Value that setting is corresponding with 29 seconds in general pattern time counter.By the process of this step S410-10 or step S410-11, determine the time of general pattern change display.In addition, general pattern time counter, in above-mentioned steps S110, every 4ms carries out a subtraction process.
In step S410-12, host CPU 101a starts the change display of general pattern in general pattern display unit 21.The change display of so-called general pattern, refers to and with the interval of regulation, LED glimmer in general pattern display unit 21, bring the display that player seems the impression of drawing a lottery.The change display of this general pattern, only continues to carry out the time set in above-mentioned steps S410-10 or step S410-11.Once present treatment terminates, then will terminate general pattern change process.
In step S410-13, host CPU 101a, if judgement is in the change display of general pattern in above-mentioned steps S410-1, then determines whether to have passed through set transformation period.That is, judge that the whether every 4ms of general pattern time counter carries out a subtraction process, and whether set general pattern time counter is 0.Its result, if it is determined that without set transformation period, then because needs former state continues change display, so perform next subprogram after end general pattern change process.
In step S410-14, if it is determined that host CPU 101a have passed through set transformation period, then stop at the change of general pattern in general pattern display unit 21.Now, in general pattern display unit 21, stop display according to the general pattern (prize pattern or pattern of not prizing) set by program process before.Accordingly, the drawing outcomes of general pattern is reported to player.
In step S410-15, whether the general pattern set by host CPU 101a judges is as pattern of prizing, if set general pattern is pattern of prizing, in step S410-16, then set Pu Tupu electric treatment data=1, and process is transferred to common electric ornament control treatment, if set general pattern is pattern of not prizing, then directly terminate general pattern change process.
Use Figure 25 that common electric ornament control treatment is described.
In step S420-1, host CPU 201a, determines whether to set the general electric-opening time in general electric-opening time counter.Further, if set the opening time in general electric-opening time counter, then process is transferred to step S420-6, if do not set the opening time in general electric-opening time counter, then process is transferred to step S420-2.
In step S420-2, whether mark of playing when host CPU 201a judges that game indicates contracting in storage area when contracting is set as ON.
In step S420-3, if it is determined that host CPU 201a plays when contracting, in mark storage area, during contracting, game mark is set as ON, that is, game state when current game state is contracting, then the timer value that setting is corresponding with 3.5 seconds in general electric-opening time counter.
In above-mentioned steps S420-2, if it is determined that host CPU 201a plays when contracting, in mark storage area, during contracting, game mark is not set as ON, that is, current game state is usual game state, then the timer value that setting is corresponding with 0.2 second in general electric-opening time counter.
In step S420-5, host CPU 201a starts to be energized to starting port switch solenoid 115c.Accordingly, open the 2nd starting port 115 and be controlled to the 2nd mode.
In step S420-6, host CPU 201a determines whether to have passed through the set general electric-opening time.That is, judge that the whether every 4ms of general electric-opening time counter carries out a subtraction process, and whether set general electric-opening time counter is 0.
In above-mentioned steps S420-6, if it is determined that have passed through the set general electric-opening time, then host CPU 201a stops being energized to starting port switch solenoid 115c.Accordingly, the 2nd starting port 115 returns to closed condition, and Resume Mission ball or cannot be difficult to the state that enters again.
In step S420-8, host CPU 201a sets Pu Tupu electric treatment data=0, and process is transferred to the general pattern change process of Figure 24, terminates common electric ornament control treatment.
Below, be described about the process performed according to secondary CPU102a in game display and control substrate 102.
(the main process of game display and control substrate 102)
Use Figure 26 that the main process of game display and control substrate 102 is described.
In step S1000, secondary CPU102a carries out initialization process.In this process, secondary CPU102a, according to the connection of power supply, reads master processor program from secondary ROM102b, simultaneously to the process that the mark etc. be stored in secondary RAM102c initializes and sets.If this process terminates, then process is transferred to step S1400.
In step S1100, secondary CPU102a is by enforcement game display random number update process.In this process, secondary CPU102a carries out the process of the random number (game display random value, game display pattern decision random value) updated stored in secondary RAM102c.Then, until carry out the insertion process specified, the process of above-mentioned steps S1100 is repeatedly carried out.
(timer of game display and control substrate 102 inserts process)
The timer of game display and control substrate 102 inserts process to use Figure 27 to illustrate.
Although not shown, but by being set in the replacement clock circuit in game display and control substrate 102, a clock pulses is produced in each specified period (2 milliseconds), read in timer and insert handling procedure, and the timer performing game display and control substrate inserts process.
First, in step S1400, secondary CPU102a makes the information be stored in the register of secondary CPU102a be withdrawn into stack area.
In step S1500, secondary CPU102a carries out the update process of the various timer conters used in game display and control substrate 102.
In step S1600, secondary CPU102a will carry out order analysis process.In this process, the process that secondary CPU102a will carry out analyzing stored and orders in the reception buffer of secondary RAM102c.About order analysis process, will Figure 28 and Figure 29 be used below to illustrate.In addition, game display and control substrate 102 is once receive the order from main control substrate 101, then the order producing not shown game display and control substrate 102 receives inserts process, and by received demanded storage in reception buffer.Then, analyzing and processing is carried out to the order received in this step S1600.
In step S1700, secondary CPU102a confirms the signal of game the Show Button sense switch 17a, and carries out the game display input control process about the Show Button 17 of playing.
In step S1800, secondary CPU102a the various data be set in the transmission buffer of secondary RAM102b is sent to image control substrate 105 and lamp controls substrate 104.
In step S1900, secondary CPU102a by the Information recovering that exits in step S1810 in the register of secondary CPU102a.
(the order analysis process of sub-control substrate)
Use Figure 28 and Figure 29 that the order analysis process of game display and control substrate 102 is described.In addition, the order analysis process 2 of Figure 29, and then Figure 28 order analysis process 1 and implement.
In step S1601, secondary CPU102a confirms whether have order in reception buffer, is then confirmed whether to have received order.
Secondary CPU102a, when not ordering in reception buffer, the finish command analyzing and processing, when having order in reception buffer, is transferred to step S1610 by process.
In step S1610, secondary CPU102a, confirms that whether the order be stored in reception buffer is for starting into reward specified command.
Secondary CPU102a, be stored in the order in reception buffer be start into reward specified command time, process being transferred to step S1611, if not starting into reward specified command, then process being transferred to step S1620.
In step S1611, secondary CPU102a, carries out the process adding " 1 " in the value of the reservation ball count device of secondary RAM102c.According to the value of this reservation ball count device, secondary CPU102a can grasp current reservation ball number (the storage numbers of special pattern judgement random value etc.).
In step S1620, secondary CPU102a confirms whether the order be stored in reception buffer is changing pattern specified command.
Secondary CPU102a, when being stored in the order in reception buffer and being changing pattern specified command, is transferred to step S1621 by process, if not changing pattern specified command, then process is transferred to step S1630.
In step S1621, secondary CPU102a carries out change game display mode and determines process, it is based on the set condition of the game display mode mark storage area of received changing pattern specified command and secondary RAM102c, determines 1 change game display mode from multiple change game display mode.
Specifically, secondary CPU102a, based on the game mode of the current gaming machine be set in the game mode mark storage area of secondary RAM102c, the changing pattern specified command received, the game display random value now obtained, determine 1 change game display mode, and the change of decision game display mode is set in game display mode storage area, simultaneously in order to determined change game display mode information is sent to image control substrate 105 and lamp control substrate 104, by based on determine change game display mode data setting in the transmission buffer of secondary RAM102b.
Then, based on dependent game display mode, control liquid crystal indicator 13, game display lighting device 16, audio output device 18.In addition, based on the change game display mode determined, the variation pattern of game display pattern 30 is determined here.
In step S1622, secondary ROM102b carries out reservation display mode update process, its transfer reservation be stored in the 1st reserved storage area territory and the 2nd reserved storage area territory shows data and corresponding data of starting into reward specified command, and the information of the reservation display data after transfer is sent to image control substrate 105 and lamp control substrate 104.
In step S1630, secondary CPU102a confirms whether the order be stored in reception buffer is game display pattern specified command.
Secondary CPU102a, when being stored in the order in reception buffer and being game display pattern specified command, is transferred to step S1631 by process, if not game display pattern specified command, then process is transferred to step S1640.
In step S1631, secondary CPU102a implements game display pattern and determines process, and it is based on the content of received game display pattern specified command, determines the game display pattern 30 stopping showing on liquid crystal indicator 13.In this process, determine special play game display pattern and do not prize with game display pattern, and by determined game display pattern data setting at game display pattern storage area.
In step S1640, secondary CPU102a confirms whether the order be stored in reception buffer is that order determined by pattern.
Secondary CPU102a, be stored in the order in reception buffer be pattern determine order time, process is transferred to step S1641, determines order if not pattern, then process is transferred to step S1650.
In step S1641, secondary CPU102a implements game display pattern and stops process, it is in order to stop display game display pattern 30, the data of the display pattern data of determining based on institute in above-mentioned steps S1631 to play and being used for is stopped the play stopping designation data of display pattern of display to be set in the transmission buffer of secondary RAM102c.
In step S1650, whether the order of secondary CPU102a determining storage in reception buffer is game state specified command.
Secondary CPU102a, when being stored in the order in reception buffer and being game state specified command, is transferred to step S1651 by process, if not game state specified command, then process is transferred to step S1660.
In step S1651, the game state based on received game state specified command is set in the game state storage area in secondary RAM102c by secondary CPU102a.
In step S1660, whether the order of secondary CPU102a determining storage in reception buffer is game mode specified command.
Secondary CPU102a, when being stored in the order in reception buffer and being game mode specified command, is transferred to step S1661 by process, if not game mode specified command, then process is transferred to step S1670.
In step S1661, secondary CPU102a is based on received game mode specified command, and in any one game mode in the 1st game mode, the 2nd game mode, particular game pattern, change sets.Detailed content will use Figure 30 to be described below.
In step S1670, secondary CPU102a confirms whether the order be stored in reception buffer is initiation command.
Secondary CPU102a, when to be stored in the order in reception buffer be initiation command, be transferred to step S1671 by process, if not initiation command, then process be transferred to step S1680.
In step S1671, secondary CPU102a implements to prize and starts display mode decision process of playing, and its classification based on received initiation command and current game mode determine to prize to start display mode of playing.Detailed content will use Figure 31 to be described below.
In step S1680, whether the order of secondary CPU102a determining storage in reception buffer is that big prizes mouth opens specified command.
Secondary CPU102a, when being stored in the order in reception buffer and being big prizes mouth unlatching specified command, is transferred to step S1681 by process, opens specified command, then process is transferred to step S1690 if not big prizes mouth.
In step S1681, the game display mode of prizing that secondary CPU102a implements to determine to prize game display mode determines process.
Specifically, open specified command based on big prizes mouth and determine to prize game display mode, and the determined game display mode that wins the first prize in lottery is set in game display mode storage area, simultaneously in order to determined game display mode information of prizing being sent to image control substrate 105 and lamp controls substrate 104, by based on determines to prize and plays the data setting of display mode in the transmission buffer of secondary RAM102c.
In step S1690, secondary CPU102a confirms whether the order be stored in reception buffer is the finish command.
Secondary CPU102a, when to be stored in the order in reception buffer be the finish command, is transferred to step S1691 by process, if not the finish command, then and the finish command analyzing and processing.
In step S1691, the Exit Game display mode of prizing that secondary CPU102a implements to determine to prize Exit Game display mode determines process.
Specifically, determine to prize Exit Game display mode based on the finish command, and determined Exit Game display mode of prizing is set in game display mode storage area, simultaneously in order to determined Exit Game display mode information of prizing is sent to image control substrate 105 and lamp controls substrate 104, by based on the data setting of the Exit Game display mode that determines to prize in the transmission buffer of secondary RAM102c.Once present treatment terminates, then the finish command analyzing and processing.
Below, use Figure 30 that the game mode setting process of playing in display and control substrate 102 is described.
First, in step S1661-1, whether the game mode specified command of secondary CPU102a determining storage in reception buffer is " 20H ".Game mode specified command " 20H " comprises the data (step S360-7) that expression has been transferred to the information of high probability game state.That is, what is called have received game mode specified command " 20H ", refers to and wins the first prize in lottery game over, the situation that the control of high probability game state has started.Further, when to be stored in the game mode specified command in reception buffer be " 20H ", process is transferred to step S1661-2, be stored in the game mode specified command in reception buffer not " 20H " time, process is transferred to step S1661-3.
In step S1661-2, the mark be stored in particular game mode flags storage area, when have received game mode specified command " 20H ", is set to ON by secondary CPU102a, other game mode marks is set to OFF simultaneously.Accordingly, game mode is set to " particular game pattern ", on liquid crystal indicator 13, as shown in Figure 32 (c), performs " special training pattern " game display that heros run at sandy beach.
Should " particular game pattern " be the game mode set under high probability game state, in the present embodiment, from winning the first prize in lottery after game over, the change being set to special pattern carries out 74 times.In addition, if (when being set as " particular game pattern ") wins the first prize in lottery under high probability game state, then, further from winning the first prize in lottery after game over, the change being set to special pattern carries out 74 times.
In step S1661-3, whether the game mode specified command of secondary CPU102a determining storage in reception buffer is " 21H ".Game mode specified command " 21H " comprises representing that the data (step S330-17) of the information of stipulated number (20 times) have been carried out in the change of special pattern after being transferred to low probability game state.That is, what is called have received game mode specified command " 21H ", refers to that high probability game state terminates, and the situation that special During has terminated after being transferred to low probability game state.Further, when to be stored in the game mode specified command in reception buffer be " 21H ", process is transferred to step S1661-4, be stored in the game mode specified command in reception buffer not " 21H " time, process is transferred to step S1661-5.
In addition, in this step, the game mode specified command of so-called determining storage in reception buffer not " 21H ", refers to that the game mode specified command of reception is the situation of " 22H ".Game mode specified command " 22H ", be comprise representing that the residue change frequency (X) of high probability game state becomes " 0 ", high probability game state terminates and is transferred to the data (step S330-12) of the information of low probability game state.
In step S1661-4, the mark be stored in the 1st game mode mark storage area, when have received game mode specified command " 21H ", is set to ON, other game mode marks is set to OFF simultaneously by secondary CPU102a.Accordingly, game mode is set to " the 1st game mode ", on liquid crystal indicator 13, as shown in Figure 32 (a), performs " room mode " game display that hero stays alone room.
The game mode that above-mentioned " the 1st normal mode " sets through specified time limit after being game state from high probability game state to low probability game state transfer, " the 1st game mode " continues to always and to win the first prize in lottery and game state is transferred to high probability game state.That is, under low probability game state, except first specified time limit (until special change carries out 20 times) be transferred to after low probability game state, be all set as " the 1st game mode ".
In step S1661-5, the mark be stored in the 2nd game mode mark storage area, when have received game mode specified command " 22H ", is set to ON, other game mode marks is set to OFF simultaneously by secondary CPU102a.Accordingly, game mode is set to " the 2nd game mode ", on liquid crystal indicator 13, as shown in Figure 32 (b), performs " appointment pattern " game display that hero waits in amusement park.
Above-mentioned " the 2nd game mode " reaching " 0 " by the residue change frequency (X) of high probability game state, high probability game state terminates and set when being transferred to low probability game state.That is, by starting " appointment pattern " game display, reporting high probability game state to player and terminating.In addition, in the present embodiment, the game display that liquid crystal indicator 13 carries out, by switching to " appointment pattern " from " special training pattern ", notification high probability game state terminates and is transferred to low probability game state, but, be not limited only to this, display of such as also can playing as follows, namely, when high probability game over, by showing " special training pattern terminates " or " high probability game state terminates " etc. on liquid crystal indicator 13, reporting high probability game state and terminating.In addition, can also under " during non-contracting game state and high probability game state ", by carrying out reporting the game display that high probability game state terminates at once, reporting high probability game state will terminate.
Further, once through specified time limit (change frequency of special pattern reaches 20 times) after being transferred to low probability game state, then the setting of game mode changes to " the 1st game mode " from " the 2nd game mode ".That is, " the 2nd game mode " is a kind of game mode that first specified time limit, (until the change of special pattern carries out 20 times) set only after being transferred to low probability game state from high probability game state.In the present embodiment, the secondary CPU102a performing game mode setting process forms game mode control device.
Below, prizing in game display and control substrate 102 starts display mode decision process of playing to use Figure 31 to illustrate.
First, in step S1671-1, whether the initiation command of secondary CPU102a determining storage in reception buffer is and wins the first prize in lottery corresponding order.In addition, about initiation command, secondary CPU102a, according to winning the first prize in lottery or the classification (step S330-25) of medium and small coloured silk, by analyzing initiation command, can distinguish the beginning of beginning or the medium and small coloured silk game winning the first prize in lottery game.And, with when winning the first prize in lottery corresponding order being stored in the initiation command in reception buffer, process is transferred to step S1671-2, be not with win the first prize in lottery corresponding order but with the order that medium and small coloured silk is corresponding time, process is transferred to step S1671-5.
In step S1671-2, whether the mark of secondary CPU102a determining storage in the 2nd game mode mark storage area is set as ON.So-called 2nd game mode mark is set as ON, refers to win the first prize in lottery when being set as the 2nd game mode, and starts the situation winning the first prize in lottery game.Further, when being stored in the mark in the 2nd game mode mark storage area and being set as ON, process is transferred to step S1671-4, when being stored in the mark in the 2nd game mode mark storage area and not being set as ON, process is transferred to step S1671-3.
In step S1671-3, secondary CPU102a is not when being set as the 2nd game mode, and the display mode that starts to play of prizing determines as " win the first prize in lottery beginning usually play display mode ".And, will " win the first prize in lottery beginning usually play display mode " data setting in game display mode storage area, simultaneously in order to the display mode information that determined prizing started to play is sent to image control substrate 105 and lamp controls substrate 104, by based on determine to prize and start to play the data setting of display mode in the transmission buffer of secondary RAM102b.
Accordingly, as shown in Figure 33 (a), liquid crystal indicator 13 shows and " wins the first prize in lottery! Congratulate! ", and the game that starts that execution wins the first prize in lottery game shows.So-called to determine " win the first prize in lottery beginning usually play display mode ", refer to being set as that " the 1st game mode " or " the 2nd game mode " time wins the first prize in lottery, and starts the situation winning the first prize in lottery game.That is, be the situation that wins the first prize in lottery under high probability game state and be low probability game state and the situation later won the first prize in lottery for 20 times has been carried out in the change of special pattern after being transferred to low probability game state.
In step S1671-4, secondary CPU102a, when being set as the 2nd game mode, will prizing and start to play display mode decision for " win the first prize in lottery and start particular game display mode ".And, to " win the first prize in lottery and start particular game display mode " data setting in game display mode storage area, simultaneously in order to the display mode information that determined prizing started to play is sent to image control substrate 105 and lamp controls substrate 104, by based on determine to prize and start to play the data setting of display mode in the transmission buffer of secondary RAM102b.
! " word while, show a few role particular game display after, perform win the first prize in lottery game start game display.
In addition, so-called to determine " win the first prize in lottery and start particular game display mode ", refer to being set as that " the 2nd game mode " time wins the first prize in lottery, and starts the situation winning the first prize in lottery game.That is, carry out particular game display, only after being transferred to low probability game state from high probability game state until display when winning the first prize in lottery of 20 periods is carried out in the change of special pattern.In other words, likely perform particular game display, only after moving to low probability game state until the change of special pattern is carried out during 20 times.
Accordingly, for terminating due to high probability game state and being transferred to low probability game state, and to the player that the expectation sense decline won the first prize in lottery, game excitement go down, the expectation sense perhaps carrying out particular game display after it wins the first prize in lottery can be brought, the game excitement of player can be kept thus.Therefore, terminate, for the player of opportunity and Exit Game reduces, to contribute to the operating efficiency improving game machine with high probability game state.
In addition, particular game display is not performed even if win the first prize in lottery under high probability game state yet, if but win the first prize in lottery being transferred in the specified time limit after low probability game state, perform particular game display, thus the player that woulds be better sometimes expect very much high probability game state terminate after game.Accordingly, under high probability game state, higher to the expectation sense won the first prize in lottery, in the specified time limit after being transferred to low probability game state, higher to the expectation sense carrying out particular game display, so can extend during player carries out playing with higher excitement.
In step S1671-5, secondary CPU102a is when have received the initiation command corresponding with medium and small coloured silk, and the display mode that starts to play of prizing determines as " medium and small coloured silk starts display mode of playing ".And, by " medium and small coloured silk starts display mode of playing " data setting in game display mode storage area, simultaneously in order to the display mode information that determined prizing started to play is sent to image control substrate 105 and lamp controls substrate 104, by based on determine to prize and start to play the data setting of display mode in the transmission buffer of secondary RAM102b.Accordingly, that carries out medium and small coloured silk game starts game display.
In addition, in the present embodiment, if won the first prize in lottery when being set as the 2nd game mode, then prize start game display in perform particular game display, but be not limited only to this, if such as played when being set as the 2nd game mode, display and control substrate have received and wins the first prize in lottery with the corresponding game display pattern specified command (step S1631) of special pattern, also can perform particular game display.In addition, if medium and small coloured silk also can perform particular game display when being set as the 2nd game mode.
Below, simple declaration controls the overview of substrate 104 about image control substrate 105 and lamp.
In image control substrate 105, when controlling liquid crystal indicator 13, based on received data, audio frequency CPU reads audio output device control program from audio frequency ROM, and the audio frequency controlled in audio output device 18 exports.In addition, if transmit data to image control substrate 105, then image CPU fetch program from image ROM from game display and control substrate 102, and based on the image display that received game display order controls in liquid crystal indicator 13.
Control in substrate 104 at lamp, based on received digital independent game display ornament device action program, then the action of game display ornament device 14,15 is controlled, simultaneously based on received game display digital independent game display lighting device control program, control game display lighting device 16.
In the present embodiment, as mentioned above, when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, while underway first prize in a lottery prize drawing, the reward ball (such as 3 game ball) of regulation has been compensated.But, in the present embodiment, be not limited in this, also when having detected that game ball enters the 1st starting port 9 and the 2nd starting port 10, only can carry out the prize drawing won the first prize in lottery, and not compensating reward ball.
In addition, in the present embodiment, when detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, compensate regulation reward ball.But, in the present embodiment, detected game ball enter the 1st starting port 9, the 2nd starting port 10, common enter to appreciate mouth 7 and big prizes mouth 11 time, also can compensate lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time (win the first prize in lottery in judgement be judged as " winning the first prize in lottery " time), be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated time.In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, be that the upper limit is opened big prizes mouth 11 and performed and win the first prize in lottery game with stipulated number.In the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, until the game ball of specified quantity enter big prizes mouth 11 perform win the first prize in lottery game.
But, in the present embodiment, to get the winning number in a bond as opportunity winning the first prize in lottery in prize drawing, also can the game ball (such as 2000 balls) of disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity winning the first prize in lottery in prize drawing, also the compensation medium of the regulation such as lottery ticket, game money of specified quantity can be compensated by alternative games ball.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern of being carried out for opportunity by mouth 8 by general pattern with game ball, the 2nd starting port 10 was controlled so as to for the 2nd mode stipulated time.
But in the present embodiment, also can be configured to, pass through mouth 9 for opportunity with game ball by general pattern, controlling the 2nd starting port 10 was the 2nd mode stipulated time.In addition, in the present embodiment, can also be configured to, it was the 2nd mode stipulated time that per stipulated time controls the 2nd starting port 10.That is, in the present embodiment, general pattern can be configured to by mouth 9, need not rely on drawing outcomes and change opening ways.
Symbol description
1 game machine 2 gameboard
3 operating grip 3a launch knob
3b tactile sensor 4a transmitting solenoid
5a slide rail 5b slide rail
6 game area 7 are common to enter to appreciate mouth
7a is common to be entered to appreciate mouth sense switch 8 general pattern and passes through mouth
8a is by mouth sense switch 9 the 1st starting port
9a the 1st starting port sense switch 10 the 2nd starting port
10a the 2nd starting port sense switch 10b movable plate
10c starting port switch solenoid 11 big prizes mouth
11a big prizes mouth sense switch 11b big prizes mouth switch gate
11c big prizes mouth switch solenoid 12 outlet
13 liquid crystal indicators 14 are played display ornament device
15 game display ornament devices 16 are played display lighting device
16a lamp 17 is played the Show Button
17a plays the Show Button sense switch 18 audio output device
19 the 1st special pattern display unit 20 the 2nd special pattern display unit
21 general pattern display unit
22 the 1st special patterns retain display
23 the 2nd special patterns retain display
24 general pattern retain display
30 game display patterns 31 compensate motor
32 compensate ball count switch 33 door open switch
50 attaching plug 100 housings
101 main control substrate 101a host CPUs
The main RAM of 101b main ROM 101c
102 game display and control substrate 102a secondary CPU
102b secondary ROM 102c secondary RAM
102d RTC (real-time clock) 103 compensates and controls substrate
103a compensates CPU 103b and compensates ROM
103c compensates RAM 104 lamp and controls substrate
105 image control substrate 106 emission control substrates
107 power supply board 108 game information output terminal boards
110 instrument bezel 111 hinge mechanism part

Claims (1)

1. performed a game machine for game by the predetermined operation of player, it is characterized in that possessing:
Main control substrate, it comprises with rated condition establishment for opportunity carries out the prize drawing device of drawing a lottery, and carries out about the control carried out of playing;
Game display device, it performs the game relevant to game and shows;
Game display and control substrate, it is based on the information from above-mentioned main control substrate, controls the game display performed on above-mentioned game display device,
Above-mentioned main control substrate, has,
Special play determination device, it is based on the drawing outcomes of above-mentioned prize drawing device, determine could perform can to player provide award special play,
Special play actuating unit, it, when above-mentioned special play determination device determines to perform above-mentioned special play, performs above-mentioned special play,
Above-mentioned game display and control substrate, has,
Drawing lottery game display actuating unit, if carry out the prize drawing based on above-mentioned prize drawing device, then performs the drawing lottery game corresponding with this drawing outcomes and shows; And
Peculiar game display actuating unit, it is when above-mentioned special play actuating unit performs special play, above-mentioned game display device performs show different distinctive game from above-mentioned drawing lottery game and show,
Above-mentioned peculiar game display actuating unit, according to specified conditions, determines any one the peculiar game display in multiple peculiar game display, and performs the peculiar game display determined.
CN201110358299.4A 2011-11-11 2011-11-11 Game machine Expired - Fee Related CN103100221B (en)

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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CA2264341A1 (en) * 1998-04-14 1999-10-14 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
JP4197405B2 (en) * 2002-05-21 2008-12-17 アルゼ株式会社 Game system
US20070123330A1 (en) * 2005-11-25 2007-05-31 Aruze Corp. Gaming machine
JP2008136669A (en) * 2006-12-01 2008-06-19 Aruze Corp Game machine

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CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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