CN103100215B - Game machine - Google Patents

Game machine Download PDF

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Publication number
CN103100215B
CN103100215B CN201110356960.8A CN201110356960A CN103100215B CN 103100215 B CN103100215 B CN 103100215B CN 201110356960 A CN201110356960 A CN 201110356960A CN 103100215 B CN103100215 B CN 103100215B
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CN
China
Prior art keywords
game
pattern
display
game display
prize
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Expired - Fee Related
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CN201110356960.8A
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Chinese (zh)
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CN103100215A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Priority to CN201110356960.8A priority Critical patent/CN103100215B/en
Publication of CN103100215A publication Critical patent/CN103100215A/en
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Publication of CN103100215B publication Critical patent/CN103100215B/en
Expired - Fee Related legal-status Critical Current
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Abstract

The present invention will provide a kind of game machine that can improve versatility when enforcement design alteration etc.Game machine of the present invention is the game machine that a kind of predetermined operation by player performs game, and it possesses: main control substrate (110), comprises with the prize drawing device of rated condition establishment for opportunity enforcement prize drawing, and controls the carrying out of game, game display device, performs the game relevant to game and shows, game display and control substrate (120), the game display performed in game display device is controlled based on the information from main control substrate (110), main control substrate (110) has changing pattern determination device, it is based on the drawing outcomes drawn by prize drawing device, optionally transformation period is determined from multiple changing pattern relevant to transformation period, game display and control substrate (120) has game display determination device, it determines game display performed in game display device according to the transformation period determined by changing pattern determination device.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, particularly relate to a kind of game machine that can be performed game by the predetermined operation of player.
Background technology
Previously, well-known game machine had been connected with monitor picture, and played by operating in image shown on this monitor picture.As an example of this type of game machine, the game device disclosed in patent document 1, by utilizing the operating means such as button, control lever, indicating the action of object picture on monitor picture and playing.
[patent document 1] Japanese Patent Laid-Open 2002-263365 publication
Summary of the invention
But above-mentioned patent document 1 carries out the various controls relevant to game on a control substrate.For this reason, in above-mentioned patent document 1, improve the leeway that versatility this point when implementing design alteration, Curve guide impeller etc. (hreinafter referred to as " design alteration etc. ") is improved.
Specifically, in above-mentioned patent document 1, as mentioned above, owing to being implement the various controls relevant to game on a control substrate, so be necessary to implement design alteration etc. to this control substrate itself.That is, in above-mentioned patent document 1, such as, be difficult to only implement design alteration etc. to game display control unit, so improving the leeway be improved in versatility.
The object of the invention is to, in view of above-mentioned previous actual conditions, provide a kind of game machine that can improve versatility when implementing design alteration etc.
Game machine of the present invention, it is the game machine that a kind of predetermined operation by player performs game, consists of, possesses, main control substrate, and it comprises with the prize drawing device of rated condition establishment for opportunity enforcement prize drawing, and controls the carrying out of game, game display device, it performs the game relevant to game and shows, game display and control substrate, it controls the game display performed in above-mentioned game display device based on the information from above-mentioned main control substrate, and above-mentioned main control substrate, there is changing pattern determination device, this changing pattern determination device is based on the drawing outcomes drawn by above-mentioned prize drawing device, optionally transformation period is determined from multiple changing pattern relevant to transformation period, above-mentioned game display and control substrate, there is game display determination device, this game display determination device is according to the transformation period determined by above-mentioned changing pattern determination device, and determine game display performed in above-mentioned game display device.
Game machine of the present invention, is characterized by, and possesses, master control part, its control game carrying out, and transmit with play carry out corresponding order; Game display control unit, it determines game display mode based on the order transmitted from this master control part, and the control game corresponding with determined above-mentioned game display mode shows in game display device, and above-mentioned master control part, have, pattern display device, the game pattern that its display is relevant to game; Pattern displaying control device, its according to the rules starting conditions establishment and start in above-mentioned pattern display device above-mentioned game pattern change display, and after the change in pattern time that have passed through regulation, control the stopping display of above-mentioned game pattern in above-mentioned pattern display device; Generating random number device, it is used for generating random number; Random number acquisition device, it obtains the random number generated by above-mentioned generating random number device; 1st changing pattern determination device, it is based on the 1st random value obtained by above-mentioned random number acquisition device, from the change that shows of the change of above-mentioned game pattern start time interim the 1st time corresponding multiple 1st changing patteries in determine arbitrary 1st changing pattern; 2nd changing pattern determination device, it, based on the 2nd random value obtained by above-mentioned random number acquisition device, determines arbitrary 2nd changing pattern in multiple 2nd changing patteries that the 2nd time interim when the insertion different from period from above-mentioned change starts is corresponding; Insert beginning determination device in period, it, based on the 3rd random value obtained by above-mentioned random number acquisition device, determines that above-mentioned insertion starts period; Transformation period determination device, it is based on above-mentioned 1st time corresponding with above-mentioned 1st changing pattern that above-mentioned 1st changing pattern determination device determines and above-mentioned 2nd changing pattern that determines with above-mentioned 2nd changing pattern determination device corresponding above-mentioned 2nd time and start by above-mentioned insertion the above-mentioned insertion that period, determination device determined and start period, determines the above-mentioned change in pattern time; Changing pattern order conveyer, the changing pattern order corresponding with each changing pattern determined by above-mentioned 1st changing pattern determination device or above-mentioned 1st changing pattern determination device is sent to above-mentioned game display control unit by it, and, above-mentioned insertion starts determination device in period, above-mentioned 3rd random value is multiplied by the insertion interval time of regulation, and the multiplication time obtained based on being multiplied, determine that above-mentioned insertion starts period.
Game machine of the present invention, is characterized by, above-mentioned master control part, has more standby to insert setting device interval time, the above-mentioned insertion interval time that the setting of this insertion setting device interval time is corresponding with above-mentioned 1st changing pattern.
Game machine of the present invention, it is characterized by, above-mentioned master control part, have more standby permission and insert time-setting mechanism, it sets the permission insertion time that can start period as above-mentioned insertion in above-mentioned 1st time, and above-mentioned insertion setting device interval time, the maximum multiplication time drawn to make the maximum of above-mentioned 3rd random value be multiplied interval time with above-mentioned insertion is less than inserts the time by the above-mentioned permission permission of inserting set by time-setting mechanism, and sets above-mentioned insertion interval time.
Game machine of the present invention, is characterized by, and above-mentioned permission is inserted the time-setting mechanism setting above-mentioned permission corresponding with above-mentioned 1st changing pattern and inserted the time.
Game machine of the present invention, it is characterized by, above-mentioned transformation period determination device, period deducting above-mentioned insertion from above-mentioned 1st time, then the time drawn being added above-mentioned 2nd time on the residence time drawn by subtraction, determine as the above-mentioned change in pattern time.
Game machine of the present invention, is characterized by, above-mentioned master control part, and have more standby random value order conveyer, the random value order corresponding with the 3rd random value obtained by above-mentioned random number acquisition device is sent to above-mentioned game display control unit by it.
According to the present invention, when enforcement design alteration etc., the versatility of game can be improved.
Accompanying drawing explanation
Fig. 1 is the front view of game machine.
Fig. 2 is the oblique view of the game machine under the state of opening instrument bezel.
Fig. 3 is the oblique view of game machine rear side.
Fig. 4 is the block diagram of game machine entirety.
Fig. 5 is that display wins the first prize in lottery decision table and the key diagram of decision table of prizing.
Fig. 6 is the key diagram of display pattern decision table.
Fig. 7 is the key diagram of the 1st changing pattern decision table of display special pattern.
Fig. 8 is the key diagram of the 2nd changing pattern decision table of display special pattern.
Fig. 9 is the key diagram that random value specified command generation table is inserted in display.
Figure 10 is the key diagram of display insertion decision table in period and the formation of the 1st time.
Figure 11 is the key diagram that display changes game display mode decision table usually.
Figure 12 is the key diagram that change game display mode decision table is inserted in display.
Figure 13 is the key diagram of the main process in display main control substrate.
Figure 14 is that the timer in display main control substrate inserts the key diagram processed.
Figure 15 is the key diagram of the Te Tute electric control process in display main control substrate.
Figure 16 is the key diagram of the special pattern storage determination processing in display main control substrate.
Figure 17 is the key diagram that the changing pattern in display main control substrate determines to process.
Figure 18 is the key diagram of the transformation period computing in display main control substrate.
Figure 19 is display is sent to the classification of the order of game display and control substrate key diagram from main control substrate.
Figure 20 is the key diagram of the main process in display game display and control substrate.
Figure 21 is that the timer in display game display and control substrate inserts the key diagram processed.
Figure 22 is the key diagram of the order analysis process 1 in display game display and control substrate.
Figure 23 is the key diagram of the order analysis process 2 in display game display and control substrate.
Figure 24 is the key diagram of the timer update process in display game display and control substrate.
Figure 25 is the key diagram of the transformation period for illustration of special pattern.
Figure 26 is the key diagram for illustration of displaying contents shown in image display device.
Symbol description
1 game machine
2 gameboards
3 operating grips
3a tactile sensor
3b launches knob
4a transmitting solenoid
4b release solenoid
4c launches component
5a slide rail
5b slide rail
5c return of serve prevents sheet
6 game area
7 decoration elements
11 out mouths
12 commonly enter to appreciate mouth
12a is common enters to appreciate mouth sense switch
13 general pattern pass through mouth
13a is by mouth sense switch
14 the 1st starting ports
14a the 1st starting port sense switch
15 the 2nd starting ports
15a the 2nd starting port sense switch
15b movable plate
15c starting port switch solenoid
16 the 1st big prizes mouth
16a the 1st big prizes mouth sense switch
16b the 1st big prizes mouth switch gate
16c the 1st big prizes mouth switch solenoid
17 the 2nd big prizes mouth
17a the 2nd big prizes mouth sense switch
17b the 2nd big prizes mouth switch gate
17c the 2nd big prizes mouth switch solenoid
20 the 1st special pattern display unit
21 the 2nd special pattern display unit
22 general pattern display unit
23 the 1st special patterns retain display 23
24 the 2nd special patterns retain display
25 general pattern retain display
30 game information output terminal boards
31 liquid crystal indicators
32 audio output devices
33 game display drive units
34 game display lighting devices
35 game the Show Buttons
35a plays the Show Button sense switch
40 connect dish
41 release opening portions
42 launch slide rail
43 blocks
50 instrument bezels
51 hinge mechanism part
52 glass plates
60 housings
110 main control substrates
110a host CPU
The main ROM of 110b
The main RAM of 110c
120 game display and control substrates
120a secondary CPU
120b secondary ROM
120c secondary RAM
130 compensate control substrate
131 compensate motor
132 compensate ball count sense switch
133 door open switches
140 lamps control substrate
150 image control substrates
160 emission control substrates
170 power supply boards
171 attaching plugs
200 game ball
Detailed description of the invention
Below, embodiments of the invention are illustrated with reference to accompanying drawing.
(structure of game machine)
Below, the formation of game machine 1 is illustrated with reference to Fig. 1 ~ Fig. 3.Fig. 1 is the front view of the game machine 1 of the present invention, and Fig. 2 is the oblique view of the game machine 1 of the present invention under the state of opening instrument bezel, and Fig. 3 is the oblique view of the rear side of a game machine 1.
Game machine 1, possesses the housing 60 be arranged in the stand arrangement of game shop and the instrument bezel that can be fixed on to turn in this housing 60 50 (with reference to Fig. 1, Fig. 2).In addition, in housing 60, be provided with gameboard 2, and in this gameboard 2, be formed with the game area 6 of game ball 200 whereabouts.In instrument bezel 50, be provided with: operating grip 3, it launches game ball by being operated by turn towards game area 6; Audio output device 32, it is made up of loudspeaker; Game display lighting device 34, it has multi-lamp; And game the Show Button 35, it changes game display mode by pressing operation.
In addition, in instrument bezel 50, be provided with stockpile multiple game ball 200 connect dish 40, this connects dish 40, have in the side, direction of operating grip 3 that game ball 200 falls to downslope (with reference to Fig. 2).In the end to downslope that this connects dish 40, be provided with the receiving port receiving game ball, and by the game ball that this receiving port receives, be delivered to by driving release solenoid 4b the release opening portion 41 being arranged on instrument bezel 50 back side one by one.In addition, be transported to the game ball of release opening portion 41, by having the transmitting slide rail 42 to downslope towards the direction of launching component 4c, be directed to the end to downslope of launching slide rail 42.Launch slide rail 42 above the end of downslope, be provided with the block 43 that game ball is stopped, the game ball 200 sent from release opening portion 41, stop 1 game ball (reference Fig. 2) launching the end to downslope of slide rail 42.
In addition, player is once touching operating grip 3, then detection operating grip 3 contacts with player by the tactile sensor 3a (with reference to Fig. 3) set by the inside of operating grip 3.Then, player is once turn operating grip 3, the transmitting knob 3b be then directly connected with operating grip 3 also can turn, and adjusts the emissive porwer of game ball by launching knob 3b, utilizes the emissive porwer adjusted to rotate the direct transmitting component 4c be connected with transmitting solenoid 4a.By this transmitting component of turn 4c, launch component 4c will launch be accumulated in launch slide rail 42 to the game ball 200 in downslope end, thus game ball is emitted to game area 6.
The game ball of as above launching, once cross return of serve from transmitting slide rail 42 along rising between slide rail 5a, 5b to prevent sheet 5c, then can arrive game area 6, then falling in game area 6.Now, game ball is by by being arranged on multiple nail in game area 6 and windmill and unpredictably falling.
In addition, in above-mentioned game area 6, be provided with and multiplely commonly enter to appreciate mouth 12.Commonly enter to appreciate in mouth 12 these each, be provided with and commonly enter to appreciate mouth sense switch 12a, and this commonly enters to appreciate mouth sense switch 12a once detect that game ball enters, then compensate the reward ball (such as 10 game ball) of regulation.
In addition, in the central underside area of above-mentioned game area 6, be provided with and form the 1st starting port 14 in starting region and the 2nd starting port 15 that game ball can enter and the 2nd big prizes mouth 17 that game ball can enter.
2nd starting port 15, has a pair movable plate 15b, and is movably controlled to these a pair movable plate 15b and keeps the 1st mode of closed conditions and a pair movable plate 15b to be held open the 2nd mode of state.In addition, when the 2nd starting port 15 is controlled so as to above-mentioned 1st mode, is positioned at entering to appreciate component and will becoming barrier of the 2nd big prizes mouth 17 directly over the 2nd starting port 15, makes it to receive game ball.On the other hand, when the 2nd starting port 15 is controlled so as to above-mentioned 2nd mode, above-mentioned a pair movable plate 15b will play a role as connecing dish, and game ball is easy to enter the 2nd starting port 15.That is, when the 2nd starting port 15 is in the 1st mode, there is no the chance that game ball enters, and when being in the 2nd mode, the goal chance of game ball increases.
, in the 1st starting port 14, be provided with the 1st starting port sense switch 14a detecting game ball and enter here, in the 2nd starting port 15, be provided with the 2nd starting port sense switch 15a detecting game ball and enter.In addition, 1st starting port sense switch 14a or the 2nd starting port sense switch 15a is once detect that game ball enters, then obtain special pattern judgement random value etc., then carry out obtaining and perform the following prize drawing (hreinafter referred to as " prize drawing won the first prize in lottery ") winning the first prize in lottery game right.In addition, when the 1st starting port sense switch 14a or the 2nd starting port sense switch 15a has detected that game ball enters, also can compensate the reward ball (such as 3 game ball) of regulation.
In addition, the 2nd big prizes mouth 17 is made up of the opening portion formed in gameboard 2.In the below of the 2nd big prizes mouth 17, there is the 2nd big prizes mouth switch gate 17b that can give prominence to from game card side to glass plate 52 side, and the 2nd big prizes mouth switch gate 17b is movably controlled to the outstanding opening in game card side and the closed condition embedding game card.In addition, if the 2nd big prizes mouth switch gate 17b is outstanding to game card, then plays a role as the dish that connects game ball guided in the 2nd big prizes mouth 17, and make game ball can enter the 2nd big prizes mouth 17.In the 2nd big prizes mouth 17, be provided with the 2nd big prizes mouth sense switch 17a, and the 2nd big prizes mouth sense switch 17a is once detect that game ball enters, then compensate the reward ball (such as 15 game ball) preset.
In addition, in the right side area of above-mentioned game area 6, the general pattern of the normal areas that formation can make game ball pass through is provided with by mouth 13 and the 1st big prizes mouth 16 that game ball can be made to enter.
For this reason, if not the game ball of launching by significantly turn operating grip 3 and with stronger strength, then game ball can not by or enter general pattern by mouth 13 and the 1st big prizes mouth 16.Particularly, even if game state when being transferred to following contracting, if make game ball fall to the left field of game area 6, then because game ball does not pass through mouth 13 by general pattern, a pair movable plate 15b in 2nd starting port 15 can not open, and game ball is difficult to enter the 2nd starting port 15.
In this general pattern by mouth 13, be provided with detect game ball pass through by mouth sense switch 13a, and by mouth sense switch 13a once detect that game ball is passed through, then should obtain general pattern judgement random value, and carry out following " prize drawing of general pattern ".
1st big prizes mouth 16, usually keeps closed condition by the 1st big prizes mouth switch gate 16b, game ball cannot be entered.In contrast, once following special play, then while the 1st big prizes mouth switch gate 16b opens, the 1st big prizes mouth switch gate 16b plays a role as the dish that connects game ball guided in the 1st big prizes mouth 16, and enables game ball enter the 1st big prizes mouth 16.In the 1st big prizes mouth 16, be provided with the 1st big prizes mouth sense switch 16a, and the 1st big prizes mouth sense switch 16a is once detect that game ball enters, then compensate the reward ball (such as 15 game ball) preset.
In addition, in the bottom of game area 6 and the bottom region of game area 6, be provided with out mouth 11, it does not enter the common game ball entering to appreciate any one mouthful in mouth 12, the 1st starting port 14, the 2nd starting port 15, the 1st big prizes mouth 16 and the 2nd big prizes mouth 17 for spuing.
In addition, in the central authorities of game area 6, be provided with the decoration element 7 affecting game ball and fall.At the cardinal principle middle body of this decoration element 7, be provided with image display device (LCD) 31, and above this image display device 31, be provided with the game display drive unit 33 in belt.
In addition, in the present embodiment, although image display device 31 is used as liquid crystal indicator, also can use plasma display, organic el display, projector, the reel be made up of circular works, so-called 7 sections of display unit such as LED, dot matrix can also be used.
This image display device 31, or the standby period display image not carrying out playing, or display with play carry out corresponding image.Wherein, showing for reporting following 3 the game display patterns 36 winning the first prize in lottery drawing outcomes, stopping the combination (such as, all identical pattern etc.) of display specific game display pattern 36, thus winning the first prize in lottery as the drawing outcomes notification won the first prize in lottery.
This game display pattern 36, when game ball enters the 1st starting port 14 or the 2nd starting port 15, show according to the change of following special pattern and carry out change display, simultaneously after have passed through the stipulated time, show according to the stopping of following special pattern and carry out stopping display.That is, display pattern 36 of playing shows opportunity respectively corresponding (for same time) with the stopping of game display pattern 36 and special pattern with the change display of special pattern opportunity.In addition, in the present embodiment, when no matter game ball enters the 1st starting port 14, or when game ball enters the 2nd starting port 15, this game display pattern 36, all change display or stop the pattern of display identical type.But, when game ball enters the 1st starting port 14 and when game ball enters the 2nd starting port 15, also can change display or stop the different types of game display pattern 36 of display.
In addition, image display device 31, during the change display of this game display pattern 36, shows various image and role etc.By image shown on image display device 31, also bring the very high expectation sense that player perhaps can win the first prize in lottery.
Above-mentioned game display drive unit 33, brings player according to its manner of execution and expects sense.Game display drive unit 33, such as, carries out the action that conveyer belt moves or the rotating member of conveyer belt central portion rotates downwards.By the manner of execution of these game displays with drive unit 33, bring player various expectation sense.
In addition, except above-mentioned various game display device, audio output device 32 exports BGM (background music), SE (acoustics) etc., and carry out game display according to sound, and display lighting device 34 of playing, by changing direction of illumination and the glow color of each lamp, carry out the game display depending on illumination.
In addition, game the Show Button 35, such as, effective when only showing the prompting such as operating above-mentioned game the Show Button 35 in above-mentioned image display device 31.In game the Show Button 35, be provided with game the Show Button sense switch 35a, this game the Show Button sense switch 35a once the operation of player be detected, then performs according to this operation display of further playing.
Outside the bottom right game area of gameboard 2, be provided with the 1st special pattern display unit 20, the 2nd special pattern display unit 21, general pattern display unit 22, the 1st special pattern retains display 23, the 2nd special pattern retains display 24, general pattern retains display 25.
Above-mentioned 1st special pattern display unit 20 is a kind of notifications enters with game ball the device winning the first prize in lottery drawing outcomes that the 1st starting port 14 implements for opportunity, and it is made up of 7 sections of LED.That is, be provided with the corresponding special pattern of multiple drawing outcomes with winning the first prize in lottery, and by showing the special pattern corresponding with the drawing outcomes won the first prize in lottery in the 1st special pattern display unit 20, report drawing outcomes to player.Such as, when having suffered first prize in a lottery, display " 7 ", and when not prizing, display "-"." 7 " of display like this and "-" are exactly special pattern, but this special pattern and non-immediate display, and be through the stipulated time change display after, just stop show.
Here, " prize drawing won the first prize in lottery " refers to, when game ball enters the 1st starting port 14 or the 2nd starting port 15, obtain special pattern judgement random value, and judge that the special pattern judgement random value obtained is the process of the random value corresponding with " winning the first prize in lottery " or the random value corresponding with " medium and small coloured silk ".This drawing outcomes won the first prize in lottery, and non-immediate is reported to player, but in the 1st special pattern display unit 20, carry out the change displays such as special pattern flicker, and after the transformation period that have passed through regulation, stop the special pattern that display is corresponding with the drawing outcomes won the first prize in lottery, then report drawing outcomes to player.In addition, 2nd special pattern display unit 21, be a kind ofly enter with game ball the device winning the first prize in lottery drawing outcomes that the 2nd starting port 15 implements for opportunity for reporting, its display mode is identical with the display mode of the special pattern in above-mentioned 1st special pattern display unit 20.
In addition, in the present embodiment, " winning the first prize in lottery " refers to, wins the first prize in lottery in prize drawing, obtain the right performing and win the first prize in lottery game what enter with game ball that the 1st starting port 14 or the 2nd starting port 15 carry out for condition.In " winning the first prize in lottery game ", carry out one innings of game of 15 order 1 big prizes mouth 16 or the unlatching of the 2nd big prizes mouth 17 altogether.About the longest opening time of the 1st big prizes mouth 16 or the 2nd big prizes mouth 17 in each innings of game, be set with the prespecified time, during this period, if have the game ball of regulation number (such as 9) to enter the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, then 1 one innings of game over.That is, " win the first prize in lottery game ", be a kind of while game ball enters the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, player can obtain the game of the reward ball corresponding with this goal.In addition, win the first prize in lottery in game at this, be provided with winning the first prize in lottery of multiple kind, particular content will describe below.
In addition, general pattern display unit 22 is a kind of being used for reporting with game ball by general pattern by mouth 13 as opportunity and the device of general pattern drawing outcomes implemented.Particular content will describe below, but once be prized by the prize drawing of this general pattern, then general pattern display unit 22 will bright light, and then, above-mentioned 2nd starting port 15 is controlled so as to the 2nd mode at the appointed time.
Here, " prize drawing of general pattern " refers to, when game ball by general pattern by mouth 13 time, obtain general pattern judgements random value, and the general pattern that judgement obtains judges random value whether as the process of the random value corresponding with " prizing ".About the drawing outcomes of this general pattern, equally can not game ball by general pattern by mouth 13 after report drawing outcomes immediately, but in general pattern display unit 22, carry out the change displays such as general pattern flicker, and after the transformation period that have passed through regulation, stop the general pattern that display is corresponding with the drawing outcomes of general pattern, then report drawing outcomes to player.
In addition, in the change display of special pattern or in following special play, the right winning the first prize in lottery prize drawing is retained when can not carry out the prize drawing won the first prize in lottery immediately after game ball enters the 1st starting port 14 or the 2nd starting port 15, under certain condition.More particularly, the special pattern judgement random value obtained when entering the 1st starting port 14 in game ball is stored as the 1st reservation, the special pattern judgement random value obtained when entering the 2nd starting port 15 in game ball is stored as the 2nd reservation.
Above-mentioned two kinds of reservations, set 4 upper limits respectively and retain number, and it retains number and is presented at respectively on the 1st special pattern reservation display 23 and the 2nd special pattern reservation display 24.In addition, when the 1st is left 1, the 1st special pattern retains the LED bright light on the left of display 23; When the 1st is left 2, the 1st special pattern retains 2 LED bright lights of display 23.In addition, when the 1st is left 3, retain on the left of display 23 while LED flicker at the 1st special pattern, the LED bright light on right side; When the 1st is left 4, the 1st special pattern retains 2 LED flickers of display 23.In addition, retain in display 24 at the 2nd special pattern, show the 2nd reservation number retained as described above.
In addition, the upper limit of general pattern retains number and is also set to 4, and it retains number according to retaining display 23 with above-mentioned 1st special pattern and the 2nd special pattern retains the identical mode of display 24, is presented in general pattern reservation display 25.
Instrument bezel 50, supports the glass plate 52 visually covering game area 6 in the front (player side) of gameboard 2.In addition, glass plate 52 is removably fixed in instrument bezel 50.
In addition, instrument bezel 50, left and right directions end side (such as, just to the left side of game machine 1), be connected with housing 60 by hinge mechanism part 51, and with hinge mechanism part 51 for fulcrum makes another side (such as, just to the right side of game machine 1) of left and right directions can to the direction turn of opening from housing 60.Instrument bezel 50 and glass plate 52 together cover gameboard 2, and are fulcrum turn as door with hinge mechanism part 51, thus the inboard portion comprising the housing 60 of gameboard 2 can be opened.In another side of instrument bezel 50, be provided with the locking mechanism be fixed on another side of instrument bezel 50 on housing 60.What realized by locking mechanism is fixed, and private key can be utilized to remove.In addition, in instrument bezel 50, the door open switch 133 detecting instrument bezel 50 and whether open from housing 60 is also provided with.
At the back side of game machine 1, be provided with main control substrate 110, game display and control substrate 120, compensate control substrate 130, power supply board 170, game information output terminal board 30 etc.In addition, in power supply board 170, the attaching plug 171 for powering to game machine 1 and not shown power switch is provided with.
(the overall block diagram of game machine)
Below, use the overall block diagram of Fig. 4 gaming machine 1, illustrate and control the control device carried out of playing.
Main control substrate 110, it is a kind of main control unit controlling game elemental motion, it drives the 1st special pattern display unit 20 and the 1st big prizes mouth switch solenoid 16c etc. by various detection signals such as input the 1st starting port sense switch 14a, thus controls game.
This main control substrate 110, at least possesses the single chip microcontroller 110m and main control input port and output port (not shown) that are made up of host CPU 110a, main ROM 110b and main RAM 110c.
In this main control input port, be connected with to compensate and control substrate 130, detect game ball to have entered commonly to enter to appreciate the common of mouth 12 and enter to appreciate mouth sense switch 12a, detect game ball entered general pattern by mouth 13 by mouth sense switch 13a, detect the 1st starting port sense switch 14a that game ball has entered the 1st starting port 14, detect the 2nd starting port sense switch 15a that game ball has entered the 2nd starting port 15, detect the 1st big prizes mouth sense switch 16a that game ball has entered the 1st big prizes mouth 16, inspection side game ball has entered the 2nd big prizes mouth sense switch 17a of the 2nd big prizes mouth 17.By this main control input port, input various signal to main control substrate 110.
In addition, in main control output port, be connected with to compensate and control substrate 130, a pair movable plate 15b of the 2nd starting port 15 is made to carry out the starting port switch solenoid 15c of switch motion, make the 1st big prizes mouth switch solenoid 16c of the 1st big prizes mouth switch gate 16b action, make the 2nd big prizes mouth switch solenoid 17c of the 2nd big prizes mouth switch gate 17b action, 1st special pattern display unit 20 of display special pattern and the 2nd special pattern display unit 21, the general pattern display unit 22 of display general pattern, 1st special pattern of the reservation ball number of display special pattern retains display 23 and the 2nd special pattern retains display 24, the general pattern of the reservation ball number of display general pattern retains display 25, export the game information output terminal board 30 of external information signal.By this main control output port, export various signal.
Host CPU 110a, based on the input signal from each sense switch and timer, read the program be stored in main ROM 110b to go forward side by side row operation process, directly control each device and display simultaneously, or to transmit to other substrates according to the result of calculation process and order.
In the main ROM 110b of main control substrate 110, store game control program and data, table needed for various decision game.
Such as, in main ROM 110b, what store when winning the first prize in lottery prize drawing institute's reference wins the first prize in lottery decision table (with reference to Fig. 5), at the decision table of prizing (with reference to Fig. 5) of the prize drawing time institute reference of general pattern, determine the pattern decision table (with reference to Fig. 6) of the stopping pattern of special pattern, determine that the changing pattern decision table of the changing pattern of special pattern is (with reference to Fig. 7, 8), insert random value specified command and generate table (with reference to Fig. 9), insertion decision table in period (with reference to Figure 10), for determine the game state after winning the first prize in lottery end win the first prize in lottery game over time setting data table (omitting diagram), determine the special electronic ornament manner of execution decision table (omitting diagram) of the Switching Condition of big prizes mouth switch gate, big prizes mouth opening ways table (omitting diagram) etc.
In addition, in the table of the present embodiment, above-mentioned table is only an example of a kind of exemplified typical case table, when playing, is in addition also provided with much not shown table and program.
The main RAM 110c of main control substrate 110, plays a role datamation region when carrying out calculation process as host CPU 110a, and has multiple storage area.
Such as, in main RAM 110c, be provided with Te Tute electric treatment data storage areas, general pattern encumbrance (G) storage area, general pattern reserved storage area territory, general pattern data storage areas, 1st special pattern encumbrance (U1) storage area, 2nd special pattern encumbrance (U2) storage area, 1st special pattern random value storage area, 2nd special pattern random value storage area, one innings of game number of times (R) storage area, opening times (K) storage area, big prizes mouth goals (C) storage area, game state storage area (when high probability game mark storage area and contracting game mark storage area), high probability game number of times (X) counter, number of times (J) counter during contracting, game state buffer, stop pattern data storage area, game display transmission data storage areas, special pattern time counter, the various timers such as special play timer conter.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Game information output terminal board 30 is the substrates for exporting the external information signal generated in main control substrate 110 to the special-purpose computer etc. in game shop.Game information output terminal board 30, is connected with main control substrate 110 wiring, and is provided with the connector for external information being connected with the special-purpose computer etc. in game shop.
Power supply board 170, possess the stand-by power supply be made up of capacitor, and while game machine 1 supply line voltage, monitoring is supplied to the supply voltage of game machine 1, when supply voltage drops to below setting, export outage detection signal to main control substrate 110.More particularly, if outage detection signal is high level, then enter can operating state for host CPU 110a; If outage detection signal is low level, then host CPU 110a enters action halted state.Stand-by power supply is not limited in capacitor, such as, also can be battery, can also make electricity container and battery simultaneously.
Game display and control substrate 120, during major control game and the various game of standby period show.This game display and control substrate 120, possesses secondary CPU 120a, secondary ROM 120b, secondary RAM120c, and can be connected to communicatedly main control substrate 110 from this main control substrate 110 to the single direction of game display and control substrate 120.Secondary CPU 120a, based on the order transmitted by main control substrate 110, or from the input signal of above-mentioned game the Show Button sense switch 35a, timer, read the program be stored in secondary ROM 120b to go forward side by side row operation process, simultaneously based on this process, the data of correspondence are sent to lamp and control substrate 140 or image control substrate 150.Secondary RAM 120c, plays a role as the datamation region of secondary CPU 120a when calculation process.
Such as, secondary CPU 120a in game display and control substrate 120, once receive the changing pattern specified command of display special pattern variation pattern from main control substrate 110, then by analyzing the content of the changing pattern specified command received, the data of game display that generation is used for making image display device 31, audio output device 32, display drive unit 33 of playing, game display lighting device 34 put rules into practice, and related data is sent to image control substrate 150 and lamp control substrate 140.
In the secondary ROM 120b of game display and control substrate 120, store game display and control program and data, table needed for various decision game.
Such as, in secondary ROM 120b, store based on the changing pattern specified command that receives from main control substrate determine game display mode game display mode decision table, with the game display pattern decision table etc. of combination deciding the game display pattern 36 stopping display.In addition, in the table of the present embodiment, above-mentioned table is only an example of a kind of exemplified typical case table, when playing, is in addition also provided with much not shown table and program.
The secondary RAM 120c of game display and control substrate 120, plays a role datamation region when carrying out calculation process as secondary CPU 120a, and has multiple storage area.
In secondary RAM 120c, be provided with game state storage area, game display mode storage area, game display mode storage area, game display pattern storage area etc.In addition, above-mentioned storage area is also only an example, is in addition also provided with a lot of storage area.
Compensate and control substrate 130, control the compensation of game ball.This compensation controls substrate 130, possesses by not shown compensation CPU, compensates ROM, compensates the single chip microcontroller that forms of RAM, and two-wayly can be connected with main control substrate 110 communicatedly.Compensate CPU, based on the input signal carrying out Autonomous test and whether compensate the compensation ball count sense switch 132 of game ball, door open switch 133 and timer, read and be stored in the program compensated in ROM and go forward side by side row operation process, simultaneously based on this process, the data of correspondence are sent to main control substrate 110.In addition, compensate the output controlling substrate 130, be connected with the compensation motor 131 for compensating the compensation device of specified quantity game ball from the reservoir of game ball.Compensating CPU, based on the compensation number specified command transmitted by main control substrate 110, from compensation ROM, read regulated procedure to go forward side by side row operation process, compensating the game ball of regulation by controlling to compensate the compensation motor 131 of device simultaneously.Now, compensating RAM, playing a role as the compensation datamation region of CPU when carrying out calculation process.
Lamp controls substrate 140, is connected with game display and control substrate 120, play display drive unit 33 and display lighting device 34 of playing.This lamp controls substrate 140, receive the game display data (various order) from game display and control substrate 120, and based on received game display data, energising controls to make the drive sources such as the solenoid of game display drive unit 33 action and motor, bright light controls the light of game display in lighting device 34, and drived control is for changing the motor of direction of illumination.
Image control substrate 150, possesses: host CPU, and it is for implementing the image display and control of image display device 31; Main frame RAM, it has the temporary storage area that the working region as host CPU plays a role; Main frame ROM, wherein stores the control treatment program etc. of host CPU; CGROM, wherein stores view data; VRAM, it has the frame buffer of delineate; VDP (Video Display Processor), it is image processor; Audio control circuit, it carries out audio frequency control.
Host CPU, based on the game display mode specified command received from game display and control substrate 120, the view data stored in CGROM is presented on image display device 31 by instruction VDP.
VDP, based on the instruction from host CPU, is depicted in the view data be stored in CGROM on the frame buffer of VRAM.Then, based on the view data in the display frame buffer be stored in VRAM, generate signal of video signal (rgb signal etc.), and export generated signal of video signal to liquid crystal indicator.
In audio control circuit, possess the audio frequency ROM storing a lot of voice data, audio control circuit, while reading established procedure based on the order transmitted by game display and control substrate 120, the audio frequency controlling audio output device 32 exports.
Emission control substrate 160, controls the transmitting of game ball.This emission control substrate 160, is connected with tactile sensor 3a at input and launches knob 3b, being connected with transmitting solenoid 4a and release solenoid 4b at output.This emission control substrate 160, while inputting the touch signal from tactile sensor 3a, based on from the voltage launching knob 3b supply, implements the control that transmitting solenoid 4a and release solenoid 4b is energized.
Tactile sensor 3a, it is arranged on the inside of operating grip 3, is made up of capacitance-type proximity switch, and the static capacity produced when this capacitance-type proximity switch then utilizes player to touch operating grip 3 changes and makes.Tactile sensor 3a, once detect that player has touched operating grip 3, then exports to emission control substrate 160 (with reference to Fig. 4) touch signal allowing to be energized to transmitting with solenoid 4a.Emission control substrate 160, as major premise condition, if do not have to input the touch signal from tactile sensor 3a, then cannot launch game ball 200 to game area 6.
Launch knob 3b, be directly connected with the turn portion of operating grip 3 turn and arrange, and be made up of variable resistance.Launch knob 3b, carrying out dividing potential drop by variable resistance to putting on its constant voltage (such as 5V) of launching on knob 3b, then the voltage of institute's dividing potential drop being supplied to emission control substrate 160 (can change the voltage being supplied to emission control substrate 160).Emission control substrate 160, based on the voltage by launching knob 3b institute dividing potential drop, making transmitting solenoid 4a be energized, then by rotating the transmitting component 4c be directly connected with transmitting solenoid 4a, and launching game ball 200 to game area 6.
Launch and use solenoid 4a, be made up of rotary solenoid, and in transmitting solenoid 4a, be directly connected with transmitting component 4c, and by rotating transmitting solenoid 4a, and component 4c is launched in rotation.
, launch the rotary speed with solenoid 4a here, with reference to the frequency based on the output computation of Period of the crystal oscillator be arranged in emission control substrate 160, be set as about 99.9 (beats/min).Accordingly, launch 1 game ball because firing solenoid often rotates 1 time, so the transmitting game ball number in 1 minute is about 99.9 (individual/point).That is, within approximately every 0.6 second, 1 game ball is launched.
Release solenoid 4b, is made up of straight solenoid, and the game ball connect in dish 40 is carried towards the transmitting component 4c be directly connected with transmitting solenoid 4a one by one.
Below, with reference to Fig. 5 ~ Figure 10, the detailed content of the various tables be stored in main ROM 110b is described.
(winning the first prize in lottery decision table)
Fig. 5 (a-1), Fig. 5 (a-2) represent the key diagram winning the first prize in lottery decision table used in " prize drawing won the first prize in lottery ".Fig. 5 (a-1) be in the 1st special pattern display unit 20 institute's reference win the first prize in lottery decision table, Fig. 5 (a-2) be in the 2nd special pattern display unit 21 institute's reference win the first prize in lottery decision table.In the table of Fig. 5 (a-1) and Fig. 5 (a-2), the winning probability of medium and small coloured silk is different, but the probability won the first prize in lottery is identical.
Specifically, win the first prize in lottery decision table, by based on current probability game state and the special pattern judgement random value obtained, determine whether " winning the first prize in lottery " or " medium and small coloured silk " or " not prizing ".
Such as, the 1st special pattern display unit according to Fig. 5 (a-1) is with winning the first prize in lottery decision table, and when low probability game state, 2 special pattern judgement random values such as " 7 ", " 8 " are judged as and win the first prize in lottery.On the other hand, when high probability game state, 20 special pattern judgement random values of " 7 " ~ " 26 " are judged as and win the first prize in lottery.
In addition, the 1st special pattern display unit according to Fig. 5 (a-1) is with winning the first prize in lottery decision table, no matter be at low probability game state or high probability game state, when special pattern judges random value as 4 special pattern judgement random values such as " 50 ", " 100 ", " 150 ", " 200 ", be judged as " medium and small coloured silk ".In addition, when special pattern judges random value as random value other than the above, be judged as " not prizing ".
Therefore, because special pattern judges that the random number range of random value is as 0 ~ 598, so being judged as the probability won the first prize in lottery when low probability game state is 1/299.5, and be judged as the probability won the first prize in lottery to turn over 10 times be 1/29.95 when high probability game state.No matter in addition, in the 1st special pattern display unit, be judged as the probability of medium and small coloured silk, be 1/149.75 under low probability game state or under high probability game state.
(decision table of prizing)
Fig. 5 (b) is the key diagram representing the decision table of prizing used in " prize drawing of general pattern ".
Specifically, decision table of prizing, based on or without game state during contracting and the general pattern judgement random value that obtains, judgement be " prizing " or " do not prize ".
Such as, the decision table of prizing according to Fig. 5 (b), 1 the specific general pattern judgement random value when non-contracting during game state, being called " 0 " is judged as prizes.On the other hand, when contracting during game state, 65535 specific general pattern judgement random values of " 0 " ~ " 65534 " are judged as prizes.In addition, when general pattern judges random value as random value other than the above, be judged as " not prizing ".
Therefore, because general pattern judges that the random number range of random value is as 0 ~ 65535, so being judged as the probability of prizing during game state when non-contracting is 1/65536, being judged as the probability of prizing during game state when contracting is 65535/65536=1/1.00002.
(pattern decision table)
Fig. 6 is the key diagram that display determines the pattern decision table of the stopping pattern of special pattern.
Fig. 6 (a) is to determine to stop the pattern decision table of pattern and reference when winning the first prize in lottery, Fig. 6 (b) is when medium and small coloured silk in order to determine to stop the pattern decision table of pattern and reference, and Fig. 6 (c) is to determine to stop the pattern decision table of pattern and reference when not prizing.
Specifically, pattern decision table according to Fig. 6, based on special pattern display unit classification (game ball enter reward starting port classification) and obtain when game ball enters the 1st starting port 14 or the 2nd starting port 15 win the first prize in lottery pattern random value or medium and small coloured picture case random value etc., the kind (stopping pattern data) of decision special pattern.
Such as, in the 1st special pattern display unit, when winning the first prize in lottery with reference to the pattern decision table shown in Fig. 6 (a), if what obtain wins the first prize in lottery pattern random value for " 55 ", then as stopping pattern data determining " 03 " (special pattern 3 (the 1st probability change wins the first prize in lottery 3)).In addition, in the 1st special pattern display unit, when medium and small coloured silk with reference to the pattern decision table shown in Fig. 6 (b), if the medium and small coloured picture case random value obtained is " 50 ", then as stopping pattern data determining " 08 " (special pattern B (medium and small color B)).In addition, when not prizing, not with reference to any random value, and as stopping pattern data determining " 00 " (special pattern 0 (not prizing)).
In addition, when the change of special pattern starts, based on determined special pattern kind (stopping pattern data), generate the game display pattern specified command as special pattern information.Here, game display pattern specified command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the DATA data of the MODE data of 1 byte and 1 byte of the performed control command content of display.This situation is also identical with following changing pattern specified command etc.
In addition, as described below, according to the kind (stopping pattern data) of special pattern, determine the game state after winning the first prize in lottery end, win the first prize in lottery the kind of game, therefore can say that the kind of special pattern determines the game state after winning the first prize in lottery game over and wins the first prize in lottery the kind of game.
(the 1st changing pattern decision table of special pattern)
As described below, Fig. 7 is the key diagram that display determines the 1st changing pattern decision table of the 1st changing pattern numbering of special pattern.Here, " the 1st changing pattern numbering " refers to, with start special pattern and change the 1st time interim when the change shown starts corresponding numbering, be the first half of the transformation period (variation pattern) showing special pattern or whole numberings.
Specifically, in the 1st changing pattern decision table of the special pattern shown in Fig. 7, during kind, contracting based on the special pattern of the result of determination won the first prize in lottery, stopping game state presence or absence, special pattern encumbrance (U1 or U2), arrive at judgement random value and the 1st change random value, determine the 1st changing pattern numbering of special pattern.Therefore, in the 1st changing pattern numbering, the 1st time (t1) information of result of determination and the special pattern won the first prize in lottery at least is comprised.
In addition, based on the 1st changing pattern numbering of determined special pattern, while the 1st time (t1) determining special pattern, the 1st changing pattern specified command transmitting the 1st changing pattern number information to game display and control substrate 120 is generated.
In addition, the 1st changing pattern numbering, can also following whether determine the 2nd changing pattern numbering time do reference." having insertion " in 1st changing content hurdle of the 1st changing pattern decision table shown in Fig. 7, indicates the situation of the change display of the special pattern performed based on the 2nd changing pattern numbering; " without inserting ", represents the change display of the special pattern do not performed based on the 2nd changing pattern numbering.
In addition, win the first prize in lottery or medium and small color time, be configured to arrive at, therefore win the first prize in lottery or medium and small color time be configured to not with reference to arriving at judgement random value.In addition, arrive at judgement random value and the 1st change random value, its random number range is set to 100 (0 ~ 99).
In addition, the 1st time (t1) represented the time, but in the present embodiment, as described below, every 4ms carries out timer and inserts process, and by insert at this timer process in 1 or add that 1 upgrades is deducted to time counter value, thus carry out timing.Therefore, such as timing 30000ms (30 seconds), needs the 4ms timer carrying out 7500 times (30000ms/4ms) to insert process.This situation is also identical with the 2nd time (t2) or other times.
(the 2nd changing pattern decision table of special pattern)
As described below, Fig. 8 is the key diagram that display determines the 2nd changing pattern decision table of the 2nd changing pattern numbering of special pattern.Here, " the 2nd changing pattern numbering " refers to, starting the 2nd time interim when different insertion in period starts corresponding numbering from above-mentioned change, is the numbering of the latter half of the transformation period (variation pattern) of display special pattern.
Specifically, in the 2nd changing pattern decision table of the special pattern shown in Fig. 8, based on determined 1st changing pattern numbering and the 2nd change random value, determine the 2nd changing pattern numbering of special pattern.
In addition, based on the 2nd changing pattern numbering of determined special pattern, while the 2nd time (t2) determining special pattern, the 2nd changing pattern specified command transmitting the 2nd changing pattern number information to game display and control substrate 120 is generated.
Here, 2nd changing pattern numbering, in the present embodiment, is made up of 8 kinds such as the 2nd changing pattern the 0 ~ 2nd changing pattern 7 grade, and " the 2nd changing pattern 0 " is as initial value, be the data of the change display of the special pattern do not performed based on the 2nd changing pattern numbering.
That is, even if determine " the 2nd changing pattern 0 ", also can only carry out showing (the change display only performing the special pattern based on the 1st changing pattern numbering) to the change of the special pattern of the 1st time period from change.
In addition, if the 1st changing pattern numbering is within particular number (the 1st changing pattern numbering 1 ~ 4), then according to the 2nd change random value, any one the 2nd changing pattern numbering in 8 kinds such as the 2nd changing pattern the 0 ~ 2nd changing pattern 7 grade is determined.
Therefore, according to the 2nd change random value, except whether performing the change display based on the special pattern of the 2nd changing pattern numbering (so-called insert prize drawing), when performing, determine the 2nd changing pattern numbering that will perform simultaneously.Accordingly, carry out so-called selection of inserting prize drawing and the 2nd changing pattern numbering simultaneously, therefore more can alleviate the burden of control treatment.
In addition, if the 1st changing pattern numbering is not within particular number (such as 4), then determine " the 2nd changing pattern 0 " of the change display of the special pattern do not performed based on the 2nd changing pattern numbering.
As mentioned above, within the 1st changing pattern numbering selecting the 2nd changing pattern to number from multiple 2nd changing pattern numbering is summed up in the point that particular number, the determination processing of whether numbering according to each the 1st changing pattern numbering selection the 2nd changing pattern need not be carried out, more can alleviate the burden of control treatment.That is, by means of only judgement the 1st changing pattern numbering whether within particular number, the 1st changing pattern that just can determine whether selection the 2nd changing pattern numbering is numbered.
Specifically, the 1st obtained changing pattern numbering is deducted from prespecified particular number, if subtraction result is just or 0, then with reference to the 2nd change random value, select the 2nd changing pattern numbering, if subtraction result is negative, then determine " the 2nd changing pattern 0 " without exception.
In addition, the 2nd change random value, and determining that the 1st change random value of the 1st changing pattern numbering time institute reference is different, its random number range is set to 101 (0 ~ 100) prime numbers.
Accordingly, even if upgrade the 1st change random value and the 2nd change random value in same period, the 1st change random value and the 2nd change random value also can be synchronous, all can not determine the 1st identical changing pattern numbering and the combination of the 2nd changing pattern numbering at every turn.
(the insertion random value specified command of special pattern generates table)
Fig. 9 is the key diagram representing the insertion random value specified command generation table generating the insertion random value specified command being sent to game display and control substrate 120.Here, " inserting random value specified command " represents the order of inserting random value (Rw), and " inserting random value (Rw) " is to determine that the insertion of the 2nd changing pattern starts the random value of period and reference.
Specifically, insertion random value specified command according to Fig. 9 generates table, setting represents " MODE (E9H) " that insert random value specified command, then based on obtained insertion random value (Rw) setting " DATA " information, thus insertion random value specified command is generated.Such as, if the insertion random value (Rw) obtained is " 0 ", then " MODE " is set as " E9H ", " DATA " is set as " 00H ", if the insertion random value (Rw) obtained is " 255 ", then " MODE " is set as " E9H ", " DATA " is set as " FFH ", thus generate insertion random value specified command.
In game display and control substrate 120, as described below, by analyzing the insertion random value specified command and the 1st changing pattern specified command that receive, the insertion can grasping the 2nd changing pattern starts period.
In addition, if the 1st changing pattern numbering is not within particular number (such as 4), then owing to not performing the change display of the special pattern based on the 2nd changing pattern numbering, when the 1st changing pattern numbering exceedes particular number, as the initial value inserting random value specified command, transmit the insertion random value specified command " E9H00H " that " DATA " is " 00H ".
(inserting decision table in period)
Figure 10 (a) is for determining that the insertion of the 2nd changing pattern starts the insertion decision table in period in period.
As shown in the insertion decision table in period of Figure 10 (a), when decision insertion beginning period, be all set with in each the 1st changing pattern numbering and do not allow the insertion time (wf), insert interval (wi).
Here, " do not allow the insertion time (wf) ", as as shown in the formation of the 1st time (t1) at Figure 10 (b), setting in the latter half of the 1st time of the 1st changing pattern numbering, is do not allow the 1st of the decision of inserting beginning period the not allow the time.Do not allow in the insertion time (wf) at this, at image display device 31, terminated to arrive at game display, and or stop display game display pattern 36, or again display is changed under the complete state of all game display patterns 36. temporarily
Within the time as above, determine to insert beginning period, and perform the change display (the game display based on the 2nd changing pattern numbering) of the special pattern based on the 2nd changing pattern numbering, the problem such as inharmonious and loaded down with trivial details of carrying out playing display will be produced, therefore the 1st time latter half do not allow in the insertion time (wf), be configured to determined and insert beginning period.
In addition, " insert interval (wi) ", namely being the time of carrying out multiplying on obtained insertion random value (Rw), is again by inserting in the permission based on the 1st changing pattern numbering the time (number after fractions omitted point) that the time (wk) calculates divided by the number of insertion random value (Rw).Here, " allowing the insertion time (wk) " is namely the time allowing to determine to insert beginning period, is again usually in image display device 31, performs the time of arriving at game display based on the 1st changing pattern numbering.
Such as, if it is 15000ms (the insertion number of times of 3750 times) that the time (wk) is inserted in the permission based on the 1st changing pattern numbering, then divided by the number 256 inserting random value (Rw), if fractions omitted point, be then 56ms (the insertion number of times of 14 times).
By as above processing, inserting interval (wi) even if be multiplied by obtained insertion random value (Rw), also can not exceed the scope allowing the insertion time (wk).
In addition, with reference to the 1st changing pattern numbering determined, obtained insertion random value (Rw) is multiplied by and inserts interval (wi) and calculate the multiplication time, then by calculated multiplication time and time of not allowing the insertion time (wf) to be added, determine as inserting beginning period (with reference to Figure 25 (b)).In addition, use Figure 18, Figure 25 are described by the detailed content about the determining method inserting beginning period.
In addition, as shown in Figure 10 (b), 1st time of the 1st changing pattern numbering, do not allow the insertion time (wf) and the time (wk) is inserted in permission set in the mid portion of the 1st time and set usual transformation period formed in the first half of the 1st time by set in the latter half of the 1st time.Should " usual transformation period ", be in image display device 31, all game display patterns 36 change the time of display in a variety of manners, are alternatively not allow to determine to insert not allow the time the 2nd of beginning period.In addition, allow the insertion time (wk), do not allow the time namely not allow the insertion time (wf) and the 2nd not allow time and usual transformation period by deducting the 1st from the 1st time (t1) and calculate.
In addition, in the present embodiment, " usual transformation period " does not become because of the 1st changing pattern numbering, and is fixed to 10 seconds, but also can determine usual transformation period according to each the 1st changing pattern numbering.
In addition, insertion decision table in period shown in this Figure 10 (a), if the 1st changing pattern numbering is not within particular number (such as 4), then do not perform the change display of the special pattern based on the 2nd changing pattern numbering, therefore when the 1st changing pattern numbering exceedes particular number, by not reference.
Below, the detailed content of the various tables be stored in secondary ROM 120b is described with reference to Figure 11, Figure 12.
(usually change game display mode decision table)
Figure 11 is the key diagram of the usual change game display mode decision table of the 1st variation pattern represented for determining the game display pattern 36 in image display device 31 grade.
Secondary CPU 120a, with reference to the usual change game display mode decision table shown in Figure 11, and based on the 1st changing pattern specified command received from main control substrate 110 and game display random value 1, determines change game display mode usually.Here, even the 1st identical changing pattern specified command, too based on game display random value 1, be configured to determine different usual change game display modes, therefore by the quantity of minimizing the 1st changing pattern specified command, the reduction of memory capacity in main control substrate 110 is sought.
Here, so-called " usually change game display mode ", namely refer to the game display mode based on the 1st changing pattern numbering, refer to again from the change of special pattern period to special pattern change display during the game display mode implemented in game display device (image display device 31, audio output device 32, game display drive unit 33, game display lighting device 34).Such as, in image display device 31, according to usually changing game display mode, determine the display mode of shown background, the display mode of role, the variation pattern of game display pattern 36.In addition, said " arriving at " refers in the present embodiment, stop display notification to be transferred to a part for the combination of the game display pattern 36 of special play, and other game display pattern 36 is in the state carrying out changing display.Such as, the combination of the game display pattern 36 winning the first prize in lottery game is transferred to as notification, when being set with the combination of identical game display pattern 36,2 game display patterns 36 will stop display with identical game display pattern 36, and remaining game display pattern 36 is in the state carrying out changing display.
Secondary CPU 120a, once determine usually change game display mode, is then sent to the host CPU 150a of image control substrate 150 by with the determined usual change corresponding game display mode specified command of display mode of playing.
Specifically, game display mode specified command, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the DATA data of the MODE data of 1 byte and 1 byte of the performed control command content of display.In addition, as with usually change the corresponding game display mode specified command of display mode of playing, " MODE " is set to " A1H ", and according to the numbering of usual change game display mode, setting " DATA ".
Although the diagram of omission, but game display mode specified command, except with usually change except the corresponding setting value of display mode of playing, also change the setting value of MODE, thus by following " changing the corresponding game display mode specified command (MODE=B1H) of display mode of playing with insertion ", " the game display mode specified command (MODE=01H) corresponding with demonstrating display mode of playing ", " to start to play the corresponding game display mode specified command (MODE=02H) of display mode with prizing ", " game display mode specified command (MODE=03H) corresponding with winning the first prize in lottery display mode of playing ", various game display mode specified commands such as " the game display mode specified commands (MODE=04H) corresponding with Exit Game display mode of prizing " is sent to image control substrate 150.
(inserting change game display mode decision table)
Figure 12 is the key diagram of the insertion change game display mode decision table of the 2nd variation pattern represented for determining the game display pattern 36 in image display device 31 grade.
Secondary CPU 120a, with reference to the insertion change game display mode decision table shown in Figure 12, and based on the insertion random value specified command received from main control substrate 110 and the 2nd changing pattern specified command, determines to insert change game display mode.
Here, so-called " inserting change game display mode ", namely the game display mode based on the 2nd changing pattern numbering is referred to, the game display mode implemented in game display device during referring to again the change display of (insertion beginning period) and special pattern in the change display way of special pattern.Such as, in image display device 31, according to insertion change game display mode, the variation pattern of the background display mode shown by decision, the display mode of role, game display pattern 36.Be somebody's turn to do " inserting change game display mode " and above-mentioned " usually changing game display mode ", the period of the game display performed by it is different, but the effect carrying out game display during the change display of special pattern is identical.
Secondary CPU 120a, once determine to insert change game display mode, then changes with determined insertion the host CPU 150a that the corresponding game display mode specified command of display mode of playing is sent to image control substrate 150.Specifically, change the corresponding game display mode specified command of display mode of playing as with insertion, " MODE " is set to " B1H ", and according to inserting numbering setting " DATA " of change game display mode.
In addition, the insertion change game display mode decision table according to Figure 12, inserts change game display mode, will, based on insertion random value specified command, judge start the period of inserting and determine.Namely, in the 1st transformation period (allowing the insertion time), when first half Time dependent inserts beginning period (DATA inserting random value specified command is 80H ~ FFH), with when inserting beginning period (DATA inserting random value specified command is 00H ~ 7FH) at latter half Time dependent, insertion is made to change game display mode different.
Accordingly, the game display based on the 2nd changing pattern numbering can being made, because inserting beginning period and different, and performing according to the expectation sense of player.
(explanation of game state)
Below, game state when playing is explained.In the present embodiment, as the state relevant to the prize drawing won the first prize in lottery, there is " low probability game state " and " high probability game state ", and have " during non-contracting game state " and " during contracting game state " as the state relevant to a pair movable plate 15b that the 2nd starting port 15 has.The state (low probability game state, high probability game state) relevant to the prize drawing that this wins the first prize in lottery and the state relevant with a pair movable plate 15b (during non-contracting when game state, contracting game state), each state can be made to be associated, each state also can be made independent.That is, can be set to,
(1) be " low probability game state " and the situation of " during contracting game state ";
(2) be " low probability game state " and the situation of " during non-contracting game state ";
(3) be the situation of " high probability game state " and " during contracting game state ";
(4) be the situation of " high probability game state " and " during non-contracting game state ".
In addition, start game state when playing, i.e. the initial game state of game machine 1, be set to be " low probability game state " and " during non-contracting game state ", in the present embodiment, this game state be called " usual game state ".
In the present embodiment, so-called " low probability game state " refers to, entering the 1st starting port 14 or the 2nd starting port 15 with game ball for condition and carry out win the first prize in lottery in prize drawing, the winning probability won the first prize in lottery such as is set to the game state of lower 1/299.5.In contrast, so-called " high probability game state " refers to, compared with low probability game state, the winning probability that it wins the first prize in lottery improves, and the winning probability won the first prize in lottery such as is set to the game state of higher 1/29.95.Therefore, in " high probability game state ", win the first prize in lottery than easier in " low probability game state ".
In addition, end described later win the first prize in lottery game after, change to high probability game state from low probability game state.
In the present embodiment, so-called " during non-contracting game state " refers to, with game ball by general pattern by mouth 13 for condition and implement general pattern prize drawing in, the transformation period of the general pattern corresponding with its drawing outcomes is such as set to longer, namely 29 seconds, further, when prizing, be such as set to the game state of shorter 0.2 second the unlatching control time of the 2nd starting port 15.That is, game ball is once by general pattern by mouth 13, then will carry out the prize drawing of general pattern, and in general pattern display unit 22, carry out the change display of general pattern, but stopping shows after 29 seconds in change display beginning by general pattern.In addition, when drawing outcomes is for prizing, after stopping display general pattern, the 2nd starting port 15 is controlled so as to the 2nd mode about 0.2 second.
In contrast, so-called " during contracting game state " refers to, with game ball by general pattern by mouth 13 for condition and implement general pattern prize drawing in, the transformation period of the general pattern corresponding with its drawing outcomes, such as, be set to 3 seconds, shorter than " during non-contracting game state ", and, to the unlatching control time of the 2nd starting port 15 when prizing, such as, be set to 3.5 seconds, the game state longer than " during non-contracting game state ".In addition, under " during non-contracting game state ", the probability of prizing in the prize drawing of general pattern, such as be set to lower, namely 1/65536, under " during contracting game state ", the probability of prizing in the prize drawing of general pattern, such as, be set to higher, and namely 65535/65536.In addition, when this contracting during game state, mark of playing when being provided with contracting described later, when non-contracting during game state, mark of playing during contracting is in OFF state.
Therefore, under " during contracting game state ", as long as game ball passes through mouth 13 by general pattern, then the 2nd starting port 15 is easier than " during non-contracting game state " is controlled so as to the 2nd mode.Accordingly, in " during contracting game state ", player just can play without the need to consuming game ball.
In addition, because general pattern to be arranged at the right side area of game area 6 by mouth 13, be therefore configured to when " during contracting game state ", by significantly turn operating grip 3, and launch game ball with stronger emissive porwer and play.
In addition, in the prize drawing of general pattern, even if be in any one game state in " during non-contracting game state " and " during contracting game state ", also can the probability of prizing be set as constant.
(winning the first prize in lottery the explanation of game type)
In the present embodiment, be provided with 2 kinds " winning the first prize in lottery game " and a kind " medium and small coloured silk game " such as " short time prize game " of the 1st big prizes mouth 16 being opened " game of prizing for a long time " for a long time and the 2nd big prizes mouth 17 is opened the short period.In addition, in the present embodiment, " game will be won the first prize in lottery " and above-mentioned " medium and small coloured silk game " is referred to as " special play ".
In the present embodiment, so-called " game of prizing for a long time " refers to, the 1st starting port 14 or the 2nd starting port 15 is being entered for condition and implement win the first prize in lottery in prize drawing, winning the first prize in lottery and determine and game performed when winning the first prize in lottery corresponding special pattern for a long time with game ball.
In " game of prizing for a long time ", such as, carry out one innings of game that 15 order 1 big prizes mouth 16 are opened altogether.In the game of each office, the longest opening time of the 1st big prizes mouth 16 is set to 29 seconds, during this period, if there is the game ball of regulation number (such as 9) to enter the 1st big prizes mouth 16, then terminates 1 time one innings game.That is, " game of prizing for a long time " is a kind of special play, and it because player can obtain the reward ball corresponding to this goal, appreciates ball in a large number so can obtain while game ball enters the 1st big prizes mouth 16.In addition, because the 1st big prizes mouth 16 is arranged on the right side area of game area 6, therefore when " game of prizing for a long time ", launch game ball with stronger emissive porwer by significantly turn operating grip 3 and play.In the present embodiment, so-called " short time prize game " refers to, win the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 14 or the 2nd starting port 15 implement for condition, the game performed when winning the first prize in lottery and determine the special pattern of prizing corresponding with the short time.
In " short time prize game ", such as, carry out one innings of game that 15 order 2 big prizes mouth 17 are opened altogether.In the game of each office, the longest opening time of the 2nd big prizes mouth 17 is set to 0.052 second, shorter than the launch time (about 0.6 second) needed for transmitting 1 game ball.During this period, if there is the game ball of regulation number (such as 9) to enter the 2nd big prizes mouth 17, then terminate 1 time one innings game, but due to the opening time of described above the same 2nd big prizes mouth 17 very short, therefore substantially do not have game ball and enter.That is, " short time prize game " is different from " prize for a long time and play ", is a kind of very difficult special play obtaining reward ball.
In the present embodiment, so-called " medium and small coloured silk game " refers to, wins the first prize in lottery in prize drawing what enter with game ball that the 1st starting port 14 or the 2nd starting port 15 implement for condition, obtain perform medium and small color play right time performed game.
In " medium and small coloured silk game ", also identical with above-mentioned " short time prizes and plays ", the 2nd big prizes mouth 17 opens 15 times.Now, opening time of the 2nd big prizes mouth 17, switch opportunity, on-off mode, all be set to identical with above-mentioned " short time prizes and plays ", or be set to be similar to the degree that player or cannot be difficult to distinguish " medium and small coloured silk game " and " short time prize game ".
Below, use flow chart that the carrying out of game in game machine 1 is described.
(the main process of main control substrate)
Use Figure 13 that the main process of main control substrate 110 is described.
Once be powered by power supply board 170, then in host CPU 110a, generation systems resets, and host CPU 110a will carry out following main process.
First, in step slo, host CPU 110a carries out initialization process.In this process, host CPU 110a, according to the connection of power supply, reads start-up routine, carries out initialization process simultaneously to the mark etc. be stored in main RAM 110c from main ROM 110b.
In step S20, host CPU 110a implements update process, and it is for determining arriving at judgement random value, the 1st change random value, the 2nd change random value and insert and random value adding respectively 1 and upgrade of special pattern variation pattern (transformation period).
In step s 30, host CPU 110a, upgrades special pattern judgement initial random value, wins the first prize in lottery pattern initial random value, medium and small coloured picture case initial value random value, general pattern judgement initial random value.Then, until carry out the insertion process specified, the process of step S20 and step S30 is repeatedly carried out.
(timer of main control substrate inserts process)
The timer of main control substrate 110 inserts process to use Figure 14 to illustrate.
By being arranged on the replacement timing pulse generation circuit in main control substrate 110, in each specified period (4 milliseconds), produce a commutator pulse, thus the timer performing the following stated inserts process.
First, in the step s 100, host CPU 110a, makes the information be stored in the register of host CPU 110a be withdrawn into stack area.
In step s 110, host CPU 110a carries out the time controling process of the various timer conter of the renewal such as update process, the update process of general pattern time counter, the update process of general electric-opening time counter of the special play timer conter such as the update process of special pattern time counter, the opening time of special electronic ornament.Specifically, the process deducting 1 from special pattern time counter, special play timer conter, general pattern time counter, general electric-opening time counter is carried out.
In the step s 120, host CPU 110a carry out special pattern judgement random value, win the first prize in lottery pattern random value, the random number update process of medium and small coloured picture case random value, general pattern judgement random value.
Specifically, each random value and random number counter add 1 and upgrade.In addition, when random number Counter Value has after adding exceeded the maximum of random number range (when random number counter cycle 1 week), random number counter has been reduced to 0, and has again upgraded each random value from initial random value at that time.
In step s 130, which, host CPU 110a is identical with step S30, carry out initial random value update process, upgrading special pattern judgement initial random value, win the first prize in lottery pattern initial random value, medium and small coloured picture case initial value random value, general pattern judgement initial random value.
In step s 200, host CPU 110a carries out input control process.
In this process, host CPU 110a carries out input processing, and it is determined whether to utilize and commonly enters to appreciate mouth sense switch 12a, the 1st big prizes mouth sense switch 16a, the 2nd big prizes mouth sense switch 17a, the 1st starting port sense switch 14a, the 2nd starting port sense switch 15a, inputted by various switches such as mouth sense switch 13a.
Specifically, have input from common enter to appreciate mouth sense switch 12a, the 1st big prizes mouth sense switch 16a, the 2nd big prizes mouth sense switch 17a, the 1st starting port sense switch 14a, the 2nd starting port sense switch 15a various detection signal time, each to enter to appreciate on mouth set on the reward ball count device appreciating ball, be added the data of regulation after upgrade.
In addition, when have input detection signal from the 1st starting port sense switch 14a, if data set in the 1st special pattern encumbrance (U1) storage area are less than 4, then in the 1st special pattern encumbrance (U1) storage area, add 1, obtain special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, 1st change random value and the 2nd change random value, and obtained various random values are stored into the storage part (the 0th storage part ~ the 4th storage part) specified in the 1st special pattern random value storage area.
Equally, when have input detection signal from the 2nd starting port sense switch 15a, if data set in the 2nd special pattern encumbrance (U2) storage area are less than 4, then in the 2nd special pattern encumbrance (U2) storage area, add 1, obtain special pattern judgement random value, win the first prize in lottery pattern random value, medium and small coloured picture case random value, arrive at judgement random value, 1st change random value and the 2nd change random value, and obtained various random values are stored into the storage part (the 0th storage part ~ the 4th storage part) specified in the 2nd special pattern random value storage area.
In addition, from when have input detection signal by mouth sense switch 13a, if data set in general pattern encumbrance (G) storage area are less than 4, then in general pattern encumbrance (G) storage area, add 1, obtain general pattern judgement random value, and obtained general pattern judgement random value is stored into the storage part (the 0th storage part ~ the 4th storage part) specified in general pattern reserved storage area territory.
In addition, when have input the detection signal from the 1st big prizes mouth sense switch 16a or the 2nd big prizes mouth sense switch 17a, in big prizes mouth goals (C) storage area for counting the game ball entering the 1st big prizes mouth 16 or the 2nd big prizes mouth 17, adding 1 and upgrade.
In step S300, host CPU 110a carries out the Te Tute electric control process for controlling the prize drawing won the first prize in lottery, special electronic ornament, game state.Detailed content will use Figure 15 to be described below.
In step S400, host CPU 110a carries out the Pu Tupu electric control process of prize drawing for controlling general pattern, common electric ornament.
Specifically, first judge whether be provided with the data being greater than 1 in general pattern encumbrance (G) storage area, if be not provided with the data being greater than 1 in general pattern encumbrance (G) storage area, then terminate this Pu Tupu electric control process.
If be provided with the data being greater than 1 in general pattern encumbrance (G) storage area, then deducting after 1 from the value being stored in general pattern encumbrance (G) storage area, the general pattern judgement random value of the 1st storage part be stored in general pattern reserved storage area territory ~ the 4th storage part is moved to front 1 storage part.Now, the general pattern judgement random value having write the 0th storage part will be capped rear deletion.
In addition, with reference to the decision table of prizing shown in Fig. 5 (b), carry out judging that the general pattern stored in the 0th storage part in general pattern reserved storage area territory judges random value whether as the process of the random value corresponding with " prizing ".Then, in general pattern display unit 22, carry out the change display of general pattern, and once through the transformation period of general pattern, then stop the general pattern that display is corresponding with the drawing outcomes of general pattern.In addition, if the general pattern of institute's reference judges the value of random value as " prizing ", then by driving starting port switch solenoid 15c, the opening time that the 2nd mode that is controlled to by the 2nd starting port 15 specifies.
, if game state when being non-contracting, then the transformation period of general pattern is set as 29 seconds here, if " prizing ", then the 2nd starting port 15 is controlled to the 2nd mode 0.2 second.In contrast, if game state during contracting, then the transformation period of general pattern is set as 0.2 second, if " prizing ", then the 2nd starting port 15 is controlled to the 2nd mode 3.5 seconds.
In step S500, host CPU 110a carries out compensation control treatment.
In this compensation control treatment, host CPU 110a, with reference to each reward ball count device, generates and enters to appreciate the corresponding compensation number specified command of mouth with various, is then sent to by generated compensation number specified command to compensate to control substrate 130.
In step S600, host CPU 110a carries out the data genaration process of external information data, starting port switch solenoid data, the 1st big prizes mouth switch solenoid data, the 2nd big prizes mouth switch solenoid data, special pattern display unit data, general pattern display unit data, storage number specified command.
In step S700, host CPU 110a carries out output control treatment.In this process, carry out port output processing, with export generate in above-mentioned S600 external information data, starting port switch solenoid data, the 1st big prizes mouth switch solenoid data, the 2nd big prizes mouth switch solenoid data signal.
In addition, in order to make each LED bright light of the 1st special pattern display unit 20, the 2nd special pattern display unit 21 and general pattern display unit 22, and carry out the display unit output processing exporting special pattern display unit data and the general pattern display unit data generated in above-mentioned S600.
In addition, also carry out order and transmit process, set order in the game display transmission data storage areas of main RAM 110c is sent to game display and control substrate 120 by it.In addition, about the classification of order being sent to game display and control substrate 120, will Figure 19 be used below to be described.
In step S800, host CPU 110a, by the Information recovering that exits in the step s 100 in the register of host CPU 110a.
(the Te Tute electric control process of main control substrate)
Use Figure 15 that the Te Tute electric control process of main control substrate 110 is described.
First, in step S301, be loaded into the value of Te Tute electric treatment data, and in step s 302, reference branch address from loaded Te Tute electric treatment data, when Te Tute electric treatment data=0, is transferred to special pattern and stores determination processing (step S310) by process; When Te Tute electric treatment data=1, process is transferred to special pattern change process (step S320); When Te Tute electric treatment data=2, process is transferred to special pattern and stops process (step S330); When Te Tute electric treatment data=3, process is transferred to and wins the first prize in lottery game processing (step S340); When Te Tute electric treatment data=4, process is transferred to and wins the first prize in lottery game over process (step S350); When Te Tute electric treatment data=5, process is transferred to medium and small color game over process (step S360).
As described below, should " Te Tute electric treatment data " set in each subprogram of Te Tute electric control process as required, so by subprogram required in this game of dealing with on the merits of each case.
Store in determination processing in the special pattern of step S310, host CPU 110a carries out winning the first prize in lottery determination processing, determines to stop the special pattern of the special pattern shown to determine process, determines that the transformation period of the transformation period of special pattern determines process etc.Here, special pattern stores the detailed content of determination processing to use Figure 16 to illustrate.
(special pattern of main control substrate stores determination processing)
Use Figure 16, illustrate that the special pattern of main control substrate 110 stores determination processing.
In step S310-1, host CPU 110a determines whether in the change display of special pattern.Here, if in the change display of special pattern (special pattern time counter ≠ 0), then terminate special pattern and store determination processing, if not in the change display of special pattern (special pattern time counter=0), then process is transferred to step S310-2.
In step S310-2, host CPU 110a, time in the change display not being special pattern, judges that whether the 2nd special pattern encumbrance (U2) storage area is as more than 1.
Host CPU 110a, judge the 2nd special pattern encumbrance (U2) storage area as more than 1 time, process is transferred to step S310-3, when the 2nd special pattern encumbrance (U2) storage area is not more than 1, process is transferred to step S310-4.
In step S310-3, host CPU 110a deducts 1 and upgrades from the value be stored in the 2nd special pattern encumbrance (U2) storage area.
In step S310-4, host CPU 110a judges that whether the 1st special pattern encumbrance (U1) storage area is as more than 1.
Host CPU 110a, judge the 1st special pattern encumbrance (U1) storage area as more than 1 time, process is transferred to step S310-5, when the 1st special pattern encumbrance (U1) storage area is not more than 1, process is transferred to step S319-1.
In step S310-5, host CPU 110a deducts 1 and upgrades from the value be stored in the 1st special pattern encumbrance (U1) storage area.
In step S310-6, host CPU 110a implements mobile process to the data in the corresponding special pattern reserved storage area territory of special pattern encumbrance (U) storage area be stored in and deduct in above-mentioned steps S310-2 ~ S310-5.Specifically, by each data batchmove of storing in the 1st storage part ~ the 4th storage part of the 1st special pattern storage area or the 2nd special pattern storage area to front 1 storage part., be stored in the data of the 1st storage part here, transfer to determining storage region (the 0th storage part).Now, be stored in the data of the 1st storage part, determining storage region (the 0th storage part) will be written into, from special pattern reserved storage area territory, delete the data write in determining storage region (the 0th storage part) simultaneously.Accordingly, the special pattern judgement random value used in game in last time, win the first prize in lottery pattern random value, medium and small coloured picture case random value, to arrive at judgement random value, the 1st change random value and the 2nd change random value all deleted.
In addition, in the present embodiment, in step S310-2 ~ step S310-6, than the 1st special pattern storage area preferentially mobile 2nd special pattern storage area, but the order that also can enter starting port according to game ball moves the 1st special pattern storage area or the 2nd special pattern storage area, can also than the 2nd special pattern storage area preferentially mobile 1st special pattern storage area.
In step S311, host CPU 110a carries out winning the first prize in lottery judgement process.
Specifically, with reference to winning the first prize in lottery decision table shown in Fig. 5, the special pattern judgement random value of determining storage in determining storage region (the 0th storage part) is the random value corresponding with " winning the first prize in lottery " or the random value corresponding with " medium and small coloured silk ".Now, be stored in the special pattern judgement random value in determining storage region (the 0th storage part), if from the 1st storage part transfer the 1st special pattern storage area, then with reference to winning the first prize in lottery decision table shown in Fig. 5 (a-1), carry out winning the first prize in lottery determination processing; If from the 2nd storage part transfer the 2nd special pattern storage area, then with reference to winning the first prize in lottery decision table shown in Fig. 5 (a-2), carry out winning the first prize in lottery determination processing.
In step S312, host CPU 110a carries out for determining that the special pattern that will stop the special pattern kind shown determines process.
Determine in process at this special pattern, when above-mentioned win the first prize in lottery be judged as " winning the first prize in lottery " in determination processing (step S311) time, with reference to the pattern decision table shown in Fig. 6 (a), and win the first prize in lottery pattern random value based on being stored in the 0th storage part of the 1st special pattern random value storage area, determine to win the first prize in lottery pattern (special pattern 1 ~ special pattern 6).In addition, above-mentioned win the first prize in lottery in determination processing (step S311) be judged as " medium and small coloured silk " time, with reference to the pattern decision table shown in Fig. 6 (b), and based on the medium and small coloured picture case random value be stored in the 0th storage part of the 1st special pattern random value storage area, determine medium and small coloured picture case (special pattern A, special pattern B).In addition, above-mentioned win the first prize in lottery be judged as " not prizing " in determination processing (step S311) time, with reference to the pattern decision table shown in Fig. 6 (c), determine not prize pattern (special pattern 0).
In addition, the stopping pattern data corresponding with determined special pattern is stored in stops pattern data storage area.
In step S313, host CPU 110a, with reference to the 1st changing pattern decision table shown in Fig. 7, Fig. 8 and the 2nd changing pattern decision table, carries out determining that the changing pattern of the 1st changing pattern and the 2nd changing pattern determines process.
Changing pattern determines process, with reference to the 1st changing pattern decision table shown in Fig. 7,8 or the 2nd changing pattern decision table, carries out determining that the changing pattern of changing pattern determines process.This changing pattern determines the detailed content of process to use Figure 17 below to illustrate.
In step S314, host CPU 110a, confirms game state when change starts, and the game state specified command corresponding with current game state is set in display of playing transmits in data storage areas.
In step S315, the change display data being used for change display (flicker of LED) carrying out special pattern in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 are set in the processing region of regulation by host CPU 110a.Accordingly, if be set with change display data in the processing region of regulation, in above-mentioned steps S600, then take the circumstances into consideration the bright light or the light-off data that generate LED, and by exporting generated data in step S700, carry out the change display of the 1st special pattern display unit 20 or the 2nd special pattern display unit 21.
In step S316, host CPU 110a, sets 00H in demonstration determination flag, and removes demonstration determination flag.
In step S317, host CPU 110a, is set as Te Tute electric treatment data=1 from Te Tute electric treatment data=0, then carries out preparation special pattern change process being transferred to subprogram, terminates this special pattern and stores determination processing.
In step S319-1, host CPU 110a judges whether be set with 01H in demonstration determination flag.If be set with 01H in demonstration determination flag, then terminate special pattern and store determination processing, when not being provided with 01H in demonstration determination flag, process is transferred to step S319-2.
In step S319-2, host CPU 110a sets 01H in demonstration determination flag, in order to avoid repeatedly set demonstration specified command in following step S319-3.
In step S319-3, demonstration specified command is set in game display transmission data storage areas by host CPU 110a, and terminates this special pattern storage determination processing.
(changing pattern of main control substrate determines process)
Use Figure 17, illustrate that the changing pattern of main control substrate 110 determines process.
In step S311-1, host CPU 110a, with reference to the 1st changing pattern decision table of the special pattern shown in Fig. 7, and based on the result of determination won the first prize in lottery, special pattern kind, with or without game state during contracting, special pattern encumbrance (U1 or U2), be stored in and arrive at judgement random value and the 1st change random value in determining storage region (the 0th storage part), determine the 1st changing pattern numbering of special pattern.
In step S311-2, host CPU 110a, with reference to the 1st changing pattern decision table of the special pattern shown in Fig. 7, and based on the 1st determined changing pattern numbering, determined for the 1st time (t1).
In step S311-3, host CPU 110a, is set in display of playing transmits numbering the 1st corresponding changing pattern specified command with the 1st determined changing pattern in data storage areas.
In step S311-4, host CPU 110a, within judging whether the 1st changing pattern numbering determined numbers (particular number=4) the predetermine the 1st.Specifically, from the 1st numbering (particular number=4), deduct the 1st obtained changing pattern numbering, if subtraction result is negative, be then judged to be not within the 1st numbering.
Host CPU 110a, when judgement the 1st changing pattern numbering is within the 1st numbering, is transferred to step S311-5 by process, when judgement the 1st changing pattern numbering is not within the 1st numbering, process is transferred to step S311-11.
In step S311-5, host CPU 110a, with reference to the 2nd changing pattern decision table of the special pattern shown in Fig. 8, and based on the 1st changing pattern numbering determined in above-mentioned steps S311-1 and the 2nd change random value be stored in determining storage region (the 0th storage part), determine the 2nd changing pattern numbering of special pattern.
In step S311-6, host CPU 110a, is set in display of playing transmits numbering the 2nd corresponding changing pattern specified command with the 2nd determined changing pattern in data storage areas.
In step S311-7, host CPU 110a, within judging whether the 2nd changing pattern numbering determined numbers (=0) the predetermine the 2nd.Specifically, deduct the 2nd obtained changing pattern numbering from the 2nd numbering, if subtraction result is negative, be then judged to be not within the 2nd numbering.
Host CPU 110a, when judgement the 2nd changing pattern numbering is within the 2nd numbering, is transferred to step S311-13 by process, when judgement the 2nd MODE NUMBER is not within the 2nd numbering, process is transferred to step S311-8.
In step S311-8, host CPU 110a, obtains and inserts random value (Rw).
In step S311-9, host CPU 110a, table is generated with reference to the insertion random value specified command shown in Fig. 9, generate the insertion random value specified command corresponding with obtained insertion random value (Rw), then generated insertion random value specified command is set in game display transmission data storage areas.
In step S311-10, host CPU 110a, based on the 1st time (t1), the insertion random value (Rw) etc. that obtains in above-mentioned steps S311-8 of the 1st changing pattern numbering determined in above-mentioned steps S311-2, carry out the transformation period computing of the transformation period (T) calculating special pattern.About this transformation period computing, following for use Figure 18 is described in detail.
When the 1st changing pattern numbering is not within the 1st numbering, in step S311-11, host CPU 110a, as initial value, determines the 2nd changing pattern 0 of the change display of the special pattern do not performed based on the 2nd changing pattern numbering.
In step S311-12, host CPU 110a, as initial value, is set in the 2nd changing pattern specified command " E8H00H " corresponding with the 2nd changing pattern 0 display of playing and transmits in data storage areas.
In step S311-13, host CPU 110a, as initial value, generating the insertion random value specified command " E9H00H " corresponding with inserting random value (Rw)=0, then generated insertion random value specified command being set in game display transmission data storage areas.
In step S311-14, host CPU 110a, 1st time (t1) of the 1st changing pattern numbering determined in above-mentioned steps S311-2 is determined as the transformation period (T) of special pattern, and set the insertion number of times of transformation period (T=t1) on the special pattern time counter of main RAM 110c.Once the process of end step S311-14, then terminate this changing pattern and determine process.
(the transformation period computing of main control substrate)
Use Figure 18, the transformation period computing of main control substrate 110 is described.
In step S311-20, host CPU 110a, with reference to the 2nd changing pattern decision table of the special pattern shown in Fig. 8, and based on the 2nd changing pattern numbering determined in above-mentioned steps S311-5, determined for the 2nd time (t2).
In step S311-21, host CPU 110a, with reference to the insertion Time dependent table shown in Figure 10, and based on the 1st changing pattern numbering determined in above-mentioned steps S311-1, determines not allow the insertion time (wf).
In step S311-22, host CPU 110a, with reference to the insertion decision table in period shown in Figure 10, and based on the 1st changing pattern numbering determined in above-mentioned steps S311-1, determines to insert interval (wi).
In step S311-23, host CPU 110a, by to insert random value (Rw) and insert interval (wi) implement multiplying and multiplication time of drawing with do not allow the insertion time (wf) to be added and time of drawing, determine as insertion beginning period (wz).
In step S311-24, host CPU 110a, will deduct period (wz) inserting and time of drawing, determine as insertion time (Wt) from the 1st time (t1).
In step S311-25, host CPU 110a, by the time that insertion time (Wt) and the 2nd time (t2) are added and draw, determine the transformation period (T) for special pattern, and in the special pattern time counter of main RAM 110c, set the insertion number of times of transformation period (T=Wt+t2).Once the process of end step S311-25, then terminate this transformation period computing.
Again return the explanation to the Te Tute electric control process shown in Figure 15.
In the special pattern change process of step S320, host CPU 110a, carries out the process of the transformation period determining whether have passed through special pattern.
Specifically, determine whether the transformation period (special pattern time counter=0) that have passed through the special pattern determined in step S31, be judged to be not through the transformation period of special pattern, under the state keeping Te Tute electric treatment data=1, terminate this special pattern change process.In addition, the counter of the transformation period of special pattern set in above-mentioned steps S314, will by subtraction process in above-mentioned steps S110.
If it is determined that have passed through the transformation period of special pattern, then the special pattern determined in above-mentioned steps S314 is stopped being presented in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21.Accordingly, in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21, stop display special pattern, and report the result of determination won the first prize in lottery to player.
In addition, when contracting during number of times (J) > 0, upgrade deduct 1 from number of times during contracting (J) counter after, if number of times (J)=0 during contracting, play when then removing contracting and indicate, as high probability game number of times (X) > 0, upgrade deduct 1 from high probability game number of times (X) counter after, if high probability game number of times (X)=0, then remove high probability game mark.
Finally, be set as Te Tute electric treatment data=2 from Te Tute electric treatment data=1, then carry out special pattern to stop process being transferred to the preparation of subprogram, terminate this special pattern change process.
Stop in process in the special pattern of step S330, host CPU 110a, carry out judging stop display special pattern whether as the process of " winning the first prize in lottery pattern " or " medium and small coloured picture case " or " pattern of not prizing ".
In addition, be judged as win the first prize in lottery pattern time, with reference to being stored in data in game state storage area, the data (00H ~ 03H) of display current game state are set in game state buffer.Then, remove be stored in high probability game mark storage area and contracting time game mark storage area in data (high probability game mark and contracting time game indicate), high probability play number of times (X) Counter Value, contracting time number of times (J) Counter Value.In addition, be set as Te Tute electric treatment data=3 from Te Tute electric treatment data=2, then carry out winning the first prize in lottery game processing and be transferred to the preparation of subprogram, terminate special pattern and stop process.
In addition, when being judged as medium and small coloured picture case, not removing the data be stored in game state storage area, and being set as Te Tute electric treatment data=5 from Te Tute electric treatment data=2, then carry out the preparation medium and small color game processing being transferred to subprogram, terminate special pattern and stop process.
On the other hand, be judged as do not prize pattern time, be set as Te Tute electric treatment data=0 from Te Tute electric treatment data=2, then carry out special pattern being stored the preparation that determination processing is transferred to subprogram, terminate this special pattern stop process.
Win the first prize in lottery in game processing in step S340, host CPU 110a determine to perform above-mentioned prize for a long time or the short time prize in anyly to win the first prize in lottery, and carry out controlling determine the process that wins the first prize in lottery.
Specifically, first with reference to special electronic ornament manner of execution decision table, and based on the kind (stopping pattern data) winning the first prize in lottery pattern determined in above-mentioned steps S314, the opening ways that determines to win the first prize in lottery (determine prize for a long time TBL or short time prize TBL).
Then, in order to perform determine the opening ways that wins the first prize in lottery and with reference to big prizes mouth opening ways table, and be set in special play timer conter by meeting the opening time winning the first prize in lottery kind, open the 1st big prizes mouth switch gate 16b (or the 2nd big prizes mouth switch gate 17b) by the driving data of output the 1st big prizes mouth switch solenoid 16c (or the 2nd big prizes mouth switch solenoid 17c) simultaneously.Now, in one innings of game number of times (R) storage area, 1 is added.
If have the game ball of regulation number to enter at this open period, or have passed through the opening time (big prizes mouth goals (C)=9 or special play timer conter=0) of big prizes mouth, then stop the driving data of output the 1st big prizes mouth switch solenoid 16c (or the 2nd big prizes mouth switch solenoid 17c), and close the 1st big prizes mouth switch gate 16b (or the 2nd big prizes mouth switch gate 17b).Accordingly, 1 time one innings game is terminated.Then, 15 control to this innings game is repeatedly carried out.
Once terminate one innings of game (one innings of game number of times (R)=15) of 15 times, then remove the data be stored in one innings of game number of times (R) storage area and big prizes mouth goals (C) storage area, be set as Te Tute electric treatment data=4 from Te Tute electric treatment data=3 simultaneously, then carry out winning the first prize in lottery game over process and be transferred to the preparation of subprogram, terminate this and win the first prize in lottery game processing.
Win the first prize in lottery in game over process in step S350, host CPU 110a determines any one probability game state in high probability game state or low probability game state, the process of any one game state when simultaneously carrying out determining contracting when game state or non-contracting in game state.
Specifically, with reference to setting data table when winning the first prize in lottery game over, and based on the data be stored in game state buffer and the kind (stopping pattern data) winning the first prize in lottery pattern determined in above-mentioned steps S314, carry out high probability game mark setting, high probability game number of times (X) setting, contracting time game indicate setting, contracting time number of times (J) setting.Such as, if special pattern 1, then in high probability plays mark storage area, set high probability game mark, and set 10000 times in high probability game number of times (X) counter.In addition, game mark when indicating setting contracting in storage area of playing when contracting, sets 10000 times in number of times (J) counter equally when contracting.
Then, be set as Te Tute electric treatment data=0 from Te Tute electric treatment data=4, then carry out special pattern being stored the preparation that determination processing is transferred to subprogram, terminate this and win the first prize in lottery game over process.
In the medium and small color game processing of step S360, host CPU 110a, first with reference to special electronic ornament manner of execution decision table, and based on the kind (stopping pattern data) of the medium and small coloured picture case determined in above-mentioned steps S314, the opening ways of medium and small coloured silk is determined.
Then, in order to perform determined medium and small coloured silk opening ways and with reference to big prizes mouth opening ways table, and the opening time of medium and small coloured silk is set in special play timer conter, the driving data simultaneously by exporting the 2nd big prizes mouth switch solenoid 17c opens the 2nd big prizes mouth switch gate 17b.Now, in opening times (K) storage area, 1 is added.
Once have passed through the opening time (special play timer conter=0) of medium and small coloured silk, then stop the driving data of output the 2nd big prizes mouth switch solenoid 17c, and close the 2nd big prizes mouth switch gate 17b.Repeatedly carry out 15 switch control rule to the 2nd big prizes mouth switch gate 17b.
In addition, once carry out 15 switch control rule to the 2nd big prizes mouth switch gate 17b, or there is the game ball of regulation number to enter (opening times (K)=15 or big prizes mouth goals (C)=9) in the 2nd big prizes mouth 17, then in order to terminate medium and small coloured silk game, stop the driving data of output the 2nd big prizes mouth switch solenoid 17c, removing is stored in the data in opening times (K) storage area and big prizes mouth goals (C) storage area, be set as Te Tute electric treatment data=0 from Te Tute electric treatment data=5 simultaneously, then special pattern is carried out to store the preparation that determination processing is transferred to subprogram, terminate this medium and small color game processing.
(explanation of order)
In the flow chart of above-mentioned main control substrate 110, use Figure 19 that the classification of the order being sent to game display and control substrate 120 from the main control substrate 110 omitting part explanation is described.
The order of game display and control substrate 120 is sent to from main control substrate 110, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, be made up of the DATA information of the MODE information of 1 byte and 1 byte of the performed control command content of display.
" game display pattern specified command " display institute stops the classification of the special pattern of display, and " MODE " is set to " EOH ", and according to the classification of special pattern, sets DATA information.In addition, from the results of view, determine the classification that wins the first prize in lottery and high probability game state by the classification of special pattern, therefore can also say that game display pattern specified command is the order showing classification and the game state won the first prize in lottery.
This game display pattern specified command, when determining various special pattern and start change display special pattern, the game display pattern specified command corresponding with determined special pattern will be transferred into display and control substrate 120 of playing.Specifically, once determine various special pattern in above-mentioned steps S312, then the game display being set at main RAM 110c is transmitted in data storage areas by corresponding with determined special pattern game display pattern specified command.Then, the game display pattern specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent to game display and control substrate 120.
" the 1st special pattern stores specified command " is the order that display is stored in the reservation storage number of the 1st special pattern encumbrance (U1) storage area, and " MODE " is set as " E1H ", and stores number setting DATA information according to reservation.
1st special pattern stores specified command, when the reservation that switching is stored in the 1st special pattern encumbrance (U1) storage area stores number, store the 1st corresponding special pattern of number with reservation and store specified command and will be transferred into and play in display and control substrate 120.Specifically, when being stored in the value increase and decrease of the 1st special pattern encumbrance (U1) storage area in above-mentioned 200 or above-mentioned steps S310-6, storing the 1st corresponding special pattern of number with the reservation after increase and decrease and store specified command the game display being set at main RAM 110c is transmitted in data storage areas.Then, the 1st special pattern being set in game display transmission data storage areas in above-mentioned steps S700 stores specified command and will be immediately sent in game display and control substrate 120.
" the 2nd special pattern stores specified command " is the order that display is stored in the reservation storage number of the 2nd special pattern encumbrance (U2) storage area, and " MODE " is set as " E2H ", and stores number setting DATA information according to reservation.
2nd special pattern stores specified command, when the reservation that switching is stored in the 2nd special pattern encumbrance (U2) storage area stores number, store the 2nd corresponding special pattern of number with reservation and store specified command and will be transferred into and play in display and control substrate 120.Specifically, when being stored in the value increase and decrease of the 2nd special pattern encumbrance (U2) storage area in above-mentioned 200 or above-mentioned steps S310-6, storing the 2nd corresponding special pattern of number with the reservation after increase and decrease and store specified command data storage areas is transmitted in the game display being set at main RAM 110c.Then, the 2nd special pattern being set in game display transmission data storage areas in above-mentioned steps S700 stores specified command and will be immediately sent in game display and control substrate 120.
In addition, in the present embodiment, " the 1st special pattern stores specified command " and " the 2nd special pattern stores specified command " is referred to as " special pattern storage specified command ".
" order determined by pattern " is the order that display special pattern is stopped display, and " MODE " is set to " E3H ", and " DATA " is set to " 00H ".
Order determined by this pattern, when stopping display special pattern, is transferred in game display and control substrate 120.Specifically, when being stopped being presented in the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 by special pattern in above-mentioned steps S320, pattern determines that order will be set in the game display transmission data storage areas of main RAM 110c.Then, the pattern be set in above-mentioned steps S700 in game display transmission data storage areas determines that order will be immediately sent in game display and control substrate 120.
" when power supply is connected specified command " is the order that the power supply of display game machine 1 has been switched on, and " MODE " is set to " E4H ", and " DATA " is set to " 00H ".
Specified command when this power supply is connected, when the power supply of game machine 1 is switched on, will be transferred in game display and control substrate 120.Specifically, when the power supply of above-mentioned steps S10 gaming machine is switched on, when power supply is connected, specified command will be set in the game display transmission data storage areas of main RAM 110c.Then, when being set in the power supply connection of game display transmission data storage areas in above-mentioned steps S700, specified command will be immediately sent to and play in display and control substrate 120.
" RAM removes specified command " shows the order that has been eliminated of information being stored in main RAM 110c, and " MODE " is set to " E4H ", and " DATA " is set to " 01H ".
, the back side of game machine 1 is provided with not shown RAM reset button here, if connect the power supply of game machine 1 while pressing RAM reset button, then the information being stored in main RAM 110c in above-mentioned steps S10 will be eliminated.
In addition, RAM removes specified command, when connecting the power supply of game machine 1 while pressing RAM reset button, will be transferred into game display and control substrate 120.Specifically, in above-mentioned steps S10, when connecting the power supply of game machine while pressing RAM reset button, RAM removes specified command will be set at the game display transmission data storage areas of main RAM 110c.Then, the RAM being set in game display transmission data storage areas in above-mentioned steps S700 removes specified command and will be immediately sent in game display and control substrate 120.
" power up specified command " is that display is connected the power supply of game machine 1 and reverts to normal order, and " MODE " is set to " E4H ", and " DATA " is set to " 02H ~ 05H ".In addition, power up specified command, game state when display power supply recovers, game state during power up, if when non-contracting " low probability game state and game state ", then " DATA " is set to " 02H ", if when contracting " low probability game state and game state ", then " DATA " is set to " 03H ", if when non-contracting " high probability game state and game state ", then " DATA " is set to " 04H ", if when contracting " high probability game state and game state ", then " DATA " is set to " 05H ".
This power up specified command, connecting the power supply of game machine 1 and when reverting to normal, will be transferred into and play in display and control substrate 120.Specifically, once connect the power supply of game machine, then generate the School Affairs of main RAM 110c when switching on power, and by generated switch on power time the School Affairs of main RAM 110c and power-off time the School Affairs of main RAM 110c compare.Here, if School Affairs is consistent, then judges to revert to normally, and generate power up specified command according to game state, the power up specified command generated will be set in the game display transmission data storage areas of main RAM 110c.Then, when being set in the power supply connection of game display transmission data storage areas in above-mentioned steps S700, specified command will be immediately sent to and play in display and control substrate 120.
" demonstration specified command " is the order that display the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 do not have action, and " MODE " is set to " E5H ", and " DATA " is set to " 00H ".
This demonstration specified command, when not having the special pattern of the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 to retain storage, will be transferred in game display and control substrate 120.Specifically, in above-mentioned steps S311, in any one storage area of 1st special pattern encumbrance (U1) storage area or the 2nd special pattern encumbrance (U2) storage area, when all not setting the data being greater than 1, demonstration specified command will be set at the game display transmission data storage areas of main RAM 110c.Then, the demonstration specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
" the 1st changing pattern specified command " is the order of display the 1st changing pattern information, and " MODE " is set to " E7H ", and according to various 1st changing pattern setting DATA information.
1st changing pattern specified command, when starting the special pattern changing display the 1st special pattern display unit 20 or the 2nd special pattern display unit 21, the 1st changing pattern specified command corresponding with the 1st changing pattern of determined special pattern will be transferred into plays in display and control substrate 120.Specifically, in above-mentioned steps S311-3, determine the 1st changing pattern of special pattern, and with in above-mentioned steps S311-5 determine that the game display being set at main RAM 110c is transmitted data storage areas by corresponding the 1st changing pattern specified command of the 1st changing pattern of special pattern.Then, the 1st changing pattern specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
" the 2nd changing pattern specified command " is the order of display the 2nd changing pattern information, and " MODE " is set to " E8H ", and according to various 2nd changing pattern setting DATA information.
2nd changing pattern specified command, when starting the special pattern changing display the 1st special pattern display unit 20 or the 2nd special pattern display unit 21, the 2nd changing pattern specified command corresponding with the 2nd changing pattern of determined special pattern will be transferred into plays in display and control substrate 120.Specifically, in above-mentioned steps S311-8 or S311-14, determine the 2nd changing pattern of special pattern, and with in above-mentioned steps S311-9 or S311-15 determine that the game display being set at main RAM 110c is transmitted data storage areas by corresponding the 2nd changing pattern specified command of the 2nd changing pattern of special pattern.Then, the 2nd changing pattern specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
In addition, when not performing the change display based on the special pattern of the 2nd changing pattern numbering, be the 2nd changing pattern specified command of " 00H " as initial value transmission " DATA ".
" inserting random value specified command " is the order that random value (Rw) is inserted in display, and " MODE " is set to " E9H ", and sets DATA information according to obtained insertion random value (Rw).
This insertion random value specified command, when starting the special pattern changing display the 1st special pattern display unit 20 or the 2nd special pattern display unit 21, the insertion random value specified command corresponding with obtained insertion random value will be transferred into plays in display and control substrate 120.Specifically, obtain in above-mentioned steps S311-11 and insert random value, and the game display being set at main RAM110c is transmitted data storage areas by the insertion random value specified command corresponding with the insertion random value obtained in above-mentioned steps S311-12.Then, the insertion random value specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
In addition, when failing to obtain insertion random value in above-mentioned steps S311-16, be the insertion random value specified command of " 00H " as initial value transmission " DATA ".
" big prizes mouth unlatching specified command " is display and the various order winning the first prize in lottery win the first prize in lottery one innings of consistent number of playing of classification, and " MODE " is set to " EAH ", and according to the one innings of game number setting DATA information won the first prize in lottery.
This big prizes mouth opens specified command, and when beginning wins the first prize in lottery game one innings, the big prizes mouth corresponding with started one innings of number of playing is opened specified command and will be transferred into and play in display and control substrate 120.Specifically, when opening the 1st big prizes mouth switch gate 16b (or the 2nd big prizes mouth switch gate 17b) in above-mentioned steps S340, the big prizes mouth corresponding with the number of playing for innings when opening is opened specified command and the game display being set at main RAM 110c is transmitted in data storage areas.Then, the big prizes mouth unlatching specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
" beginning specified command " is that display starts the various order won the first prize in lottery, and " MODE " is set to " EBH ", and according to the category setting DATA information won the first prize in lottery.
This starts specified command, when starting various winning the first prize in lottery, the beginning specified command corresponding with the classification won the first prize in lottery is sent to display and control substrate 120 of playing.Specifically, start above-mentioned steps S340 win the first prize in lottery game processing time, the game display being set at main RAM 110c is transmitted data storage areas by the beginning specified command corresponding with the classification won the first prize in lottery.Then, the beginning specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
" end specified command " is the various order winning the first prize in lottery end of display, and " MODE " is set to " ECH ", and according to the category setting DATA information won the first prize in lottery.
This terminates specified command, when terminating various winning the first prize in lottery, the end specified command corresponding with the classification won the first prize in lottery is sent to display and control substrate 120 of playing.Specifically, start above-mentioned steps S350 win the first prize in lottery game over process time, the game display being set at main RAM 110c is transmitted data storage areas by the end specified command corresponding with the classification won the first prize in lottery.Then, the end specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
" game state specified command " is the order of game state when to show game state when being actually contracting be also non-contracting, " MODE " is set to " EEH ", if game state when being non-contracting, then " DATA " is set to " 00H ", if game state during contracting, then " DATA " is set to " 01H ".
This game state specified command, when the change of special pattern starts and when the change of special pattern starts, and when starting to win the first prize in lottery game and end wins the first prize in lottery game, the game state specified command corresponding with game state is sent to game display and control substrate 120.Specifically, when starting to change display special pattern in above-mentioned steps S315 and when stopping showing special pattern in above-mentioned steps S320, and in above-mentioned steps S320, remove high probability game mark, high probability game number of times, during contracting game mark and contracting time number of times (J) time, high probability game mark is carried out in above-mentioned steps S350, high probability game number of times, during contracting game mark and contracting time number of times (J) setting time, the game display being set at main RAM 110c is transmitted data storage areas by the game state specified command corresponding with current game state.Then, the game state specified command being set in game display transmission data storage areas in above-mentioned steps S700 will be immediately sent in game display and control substrate 120.
Below, the process implemented by secondary CPU 120a in game display and control substrate 120 is described.
(the main process of game display and control substrate)
Use Figure 20 that the main process of game display and control substrate 120 is described.
In step S1000, secondary CPU 120a carries out initialization process.In this process, secondary CPU120a, according to the connection of power supply, reads master processor program from secondary ROM 120b, simultaneously to the process that the mark etc. be stored in secondary RAM 120c initializes and sets.
In step S1100, secondary CPU 120a carries out game display random number update process.In this process, secondary CPU 120a carries out the process of the random number (game display random value 1, game display random value 2, game display pattern decision random value etc.) updated stored in secondary RAM 120c.Then, until carry out the insertion process specified, the process of above-mentioned steps S1100 is repeatedly carried out.
(timer of game display and control substrate inserts process)
Use Figure 21, illustrate that the timer of game display and control substrate 120 inserts process.
Although not shown, but by being arranged on the replacement timing pulse generation circuit in game display and control substrate 120, a commutator pulse is produced according to each specified period (2 milliseconds), and reading timer insertion handling procedure, the timer performing game display and control substrate inserts process.
First, in step S1400, secondary CPU 120a makes the information be stored in the register of secondary CPU 120a be withdrawn into stack area.
In step S1500, secondary CPU 120a carries out the update process upgrading the various timer conters used in game display and control substrate 120.About the particular content of this timer update process, will Figure 24 be used below to be described.
In step S1600, secondary CPU 120a carries out order analysis process.In this process, secondary CPU 120a carries out analyzing and processing to the order be stored in the reception buffer of secondary RAM 120c.About the particular content of this order analysis process, will Figure 22 and Figure 23 be used below to be described.In addition, game display and control substrate 120, once receive the order transmitted from main control substrate 110, then the order producing not shown game display and control substrate 120 receives inserts process, and by received demanded storage in reception buffer.Then, analyzing and processing is carried out to the order received in this step S1600.
In step S1700, secondary CPU 120a checks the signal of game the Show Button sense switch 35a, and carries out the game relevant to game the Show Button 35 and show input control process.
In step S1800, secondary CPU 120a, carries out the various orders be set in the transmission buffer of secondary RAM 120c being sent to the data output processing that lamp controls substrate 140 or image control substrate 150.
In step S1900, secondary CPU 120a by the Information recovering that exits in step S1810 in the register of secondary CPU 120a.
(the order analysis process of game display and control substrate)
Use Figure 22 and Figure 23, the order analysis process of game display and control substrate 120 is described.In addition, the order analysis process 2 of Figure 23, and then Figure 22 order analysis process 1 and carry out.
In step S1601, secondary CPU 120a confirms whether have order in reception buffer, is then confirmed whether to have received order.
Secondary CPU 120a, when not ordering in reception buffer, the finish command analyzing and processing, when having order in reception buffer, is transferred to step S1610 by process.
In step S1610, secondary CPU 120a confirms whether the order be stored in reception buffer is demonstration specified command.
Secondary CPU 120a, when the order stored is for demonstration specified command, being transferred to step S1611, when not being demonstration specified command, process being transferred to step S1620 in reception buffer by process.
In step S1611, secondary CPU 120a carries out determining that the demonstration game display mode of demonstration game display mode determines process.
Specifically, determine demonstration game display mode, and determined demonstration game display mode is set in game display mode storage area, simultaneously in order to determined demonstration game display mode information being sent to image control substrate 150 and lamp controls in substrate 140, by based on determines to demonstrate the play game display mode specified command of display mode and is set in the transmission buffer of secondary RAM 120c.
In step S1620, secondary CPU 120a confirms whether the order be stored in reception buffer is that special pattern stores specified command.
Secondary CPU 120a, when the order stored is special pattern storage specified command, is transferred to step S1621 by process in reception buffer, when not being special pattern storage specified command, process is transferred to step S1630.
In step S1621, secondary CPU 120a, to determine that in image display device 31 spy of display schemes to retain the display number of image by analyzing special pattern and storing specified command, carry out simultaneously by with determines that spy schemes to retain the corresponding special figure of the display number of image and shows number specified command and be sent to special pattern that image control substrate 150 and lamp control substrate 140 and store number and determine to process.
In step S1630, secondary CPU 120a confirms whether the order be stored in reception buffer is game display pattern specified command.
Secondary CPU 120a, when the order stored is for game display pattern specified command, is transferred to step S1631 in reception buffer by process, if not game display pattern specified command, then process is transferred to step S1640.
In step S1631, secondary CPU 120a is based on the content of received game display pattern specified command, and the game display pattern carrying out determining to stop the game display pattern 36 shown in image display device 31 determines process.
Specifically, after analysis game display pattern specified command, according to the game display pattern data deciding the combination forming game display pattern 36 with or without the classification winning the first prize in lottery, win the first prize in lottery, and by determine that game display pattern data setting is in game display pattern storage area, simultaneously in order to game display pattern data being sent in image control substrate 150 and lamp control substrate 140, the stopping pattern specified command of display game display pattern data is set in the transmission buffer of secondary RAM 120c.
In step S1640, secondary CPU 120a confirms whether the order be stored in reception buffer is the 1st changing pattern specified command.
Secondary CPU 120a, when the order stored is the 1st changing pattern specified command, is transferred to step S1641 in reception buffer by process, if not the 1st changing pattern specified command, then process is transferred to step S1643.
In step S1641, secondary CPU 120a, with reference to the usual change game display mode decision table shown in Figure 11, carries out determining usually that the usual change game display of change game display mode determines process.
This is change game display decision process usually, from the game display random value 1 upgraded among above-mentioned steps S1100, first obtain 1 game display random value 1.Then, with reference to the usual change game display mode decision table shown in Figure 11, and based on obtained game display random value 1 and the 1st changing pattern specified command received, determine change game display mode usually, and determined usual change game display mode is set in the 1st game display mode storage area.
In step S1642, secondary CPU 120a, in order to the usual change determined in above-mentioned steps S1633 game display mode information being sent to image control substrate 150 and lamp controls in substrate 140, is set in the determined usual change corresponding game display mode specified command of display mode of playing in the transmission buffer of secondary RAM 120c.
Then, based on dependent game display mode, control image display device 31, audio output device 32, game display drive unit 33, game display lighting device 34.In addition, based on the usual change game display mode determined, the variation pattern of game display pattern 36 is determined here.
In step S1643, secondary CPU 120a confirms whether the order be stored in reception buffer is the 2nd changing pattern specified command.
Secondary CPU 120a, when the order stored is the 2nd changing pattern specified command, is transferred to step S1644 in reception buffer by process, if not the 2nd changing pattern specified command, then process is transferred to step S1650.
In step S1644, secondary CPU 120a confirms whether the order be stored in reception buffer is insert random value specified command.
Secondary CPU 120a, when the order stored is for inserting random value specified command, is transferred to step S1645, and terminates this order analysis process in reception buffer by process.
In step S1645, secondary CPU 120a, with reference to the insertion change game display mode decision table shown in Figure 12, carries out determining that the insertion change game display of inserting change game display mode determines process.
This insertion change game display determines process, with reference to the insertion change game display mode decision table shown in Figure 12, and based on received insertion random value specified command and the 2nd changing pattern specified command, determine to insert change game display mode, then determined insertion change game display mode is set in the 2nd game display mode storage area.Here, as shown in the insertion change game display mode decision table of Figure 12, when have received the 2nd changing pattern specified command " E8H00H " that display does not perform based on the special pattern change display of the 2nd changing pattern numbering, also cannot determine to insert change game display mode.
In step S1646, secondary CPU 120a judges in above-mentioned steps S1645, whether determine insertion change game display mode.
Secondary CPU 120a, when being judged to determine insertion change game display mode, being transferred to step S1647 by process, changing display mode of playing, then terminate this order analysis process if do not determine to insert.
In step S1647, secondary CPU 120a is in order to be sent to image control substrate 150 and lamp controls substrate 140 in insertion beginning period by change the corresponding game display mode specified command of display mode of playing with insertion, and display mark on opportunity of insertion being played is set in secondary RAM 120c.
In step S1648, secondary CPU 120a is based on the 1st received changing pattern specified command and insert random value specified command, carries out the insertion Time Calculation process calculating the insertion time (Wt).
In this insertion Time Calculation process, the operation method identical according to the transformation period computing (step S311-21 ~ step S311-24) of the main control substrate shown in above-mentioned Figure 18, calculates the insertion time (Wt).That is, in secondary RAM 120c, such as corresponding with the insertion decision table in period of Figure 10 table and data are also stored.
In step S1649, secondary CPU 120a carries out the insertion timer setting process of the counter value corresponding with the insertion time (Wt) calculated in above-mentioned steps S1650 in the insertion timer conter of secondary RAM 120c.Accordingly, in fig. 24, as described below, if this insertion timer conter is 0, then transmits and change the corresponding game display mode specified command of display mode of playing with insertion.
In step S1650, secondary CPU 120a confirms whether the order be stored in reception buffer is that order determined by pattern.
Secondary CPU 120a, the order stored in reception buffer is pattern when determining order, process is transferred to step S1651, determines order if not pattern, then process is transferred to step S1660.
In step S1651, secondary CPU 120a, in order to stop display game display pattern 36, carries out the game display pattern being used for stopping the stopping specified command showing game display pattern to be set in the transmission buffer of secondary RAM 120c to stop Graphics Processing.
In the present embodiment, secondary CPU 120a forms the process of game display pattern display and control, and the data of display mode of playing based on change and stopping designation data being set in (with reference to step S1641, step S1651) in the transmission buffer of secondary RAM 120c by this secondary CPU 120a, going forward side by side and be about to be set in the process (with reference to step S1800) that the various data transmitted in buffer are sent to image control substrate 150 and lamp control substrate 140.
In step S1660, whether the order of secondary CPU 120a determining storage in reception buffer is game state specified command.
Secondary CPU 120a, when the order stored is game state specified command, is transferred to step S1661 by process in reception buffer, if not game state specified command, then process is transferred to step S1670.
In step S1661, secondary CPU 120a, by the game state storage area of the data setting of the display game state based on received game state specified command in secondary RAM 120c.
In step S1670, secondary CPU 120a confirms whether the order be stored in reception buffer is initiation command.
Secondary CPU 120a, when the order stored is initiation command, is transferred to step S1671 by process in reception buffer, if not initiation command, then process is transferred to step S1680.
In step S1671, secondary CPU 120a carry out determining to prize start the to play display mode that starts to play of prizing of display mode determines process.
Specifically, determine to prize to start display mode of playing based on initiation command, then the display mode that determined prizing started to play is set in game display mode storage area, simultaneously in order to the display mode information that determined prizing started to play is sent to image control substrate 150 and lamp controls substrate 140, by based on start the to play game display mode specified command of display mode of determining to prize be set in the transmission buffer of secondary RAM 120c.
In step S1680, secondary CPU 120a confirms whether the order be stored in reception buffer is that big prizes mouth opens specified command.
Secondary CPU 120a, when the order stored is big prizes mouth unlatching specified command, is transferred to step S1681 by process, opens specified command, then process is transferred to step S1690 if not big prizes mouth in reception buffer.
In step S1681, secondary CPU 120a carries out determining that the game display mode that wins the first prize in lottery winning the first prize in lottery game display mode determines process.
Specifically, open specified command based on big prizes mouth to determine to win the first prize in lottery game display mode, the determined game display mode that wins the first prize in lottery is set in game display mode storage area, simultaneously in order to the determined game display mode information that wins the first prize in lottery is sent to image control substrate 150 and lamp controls substrate 140, by based on determines to win the first prize in lottery the play game display mode specified command of display mode and is set in the transmission buffer of secondary RAM 120c.
In step S1690, secondary CPU 120a confirms whether the order be stored in reception buffer is the finish command.
Secondary CPU 120a, when the order stored is the finish command, is transferred to step S1691 by process in reception buffer, if not the finish command, then and the finish command analyzing and processing.
In step S1691, the Exit Game display mode of prizing that secondary CPU 120a carries out determining to prize Exit Game display mode determines process.
Specifically, determine to prize Exit Game display mode based on the finish command, then determined Exit Game display mode of prizing is set in game display mode storage area, simultaneously in order to by the information of the Exit Game display mode that determines to prize be sent in image control substrate 150 and lamp control substrate 140, by based on the game display mode specified command of the Exit Game display mode that determines to prize be set in the transmission buffer of secondary RAM 120c.Once end present treatment, then the finish command analyzing and processing.
According to above content, the lamp receiving various order from game display and control substrate 120 controls substrate 140 and image control substrate 150, according to received various order or control game display lighting device 34, or the audio frequency controlled in audio output device 32 exports, or control the image display in image display device 31.
(the timer update process of game display and control substrate)
Use Figure 24, the timer update process of game display and control substrate 120 is described.
First, in step S1501, secondary CPU 120a, in order to manage various game display mode, carries out the update process of the game Displaying timer counter of secondary RAM 120c.Specifically, the update process deducting 1 from the game Displaying timer counter of secondary RAM 120c is carried out.
In step S1502, secondary CPU 120a judges in secondary RAM 120c, whether be set with insertion game display mark on opportunity.
Secondary CPU 120a, be judged to be set with insert game display to indicate opportunity time, process being transferred to step S1503, if it is determined that insert game display mark on opportunity for not setting, then terminating this timer update process.
In step S1503, secondary CPU 120a carries out the update process of the insertion timer conter of secondary RAM 120c.Specifically, update process is carried out after deducting 1 from the insertion timer conter of secondary RAM 120c.In addition, as mentioned above, in above-mentioned steps S1649, the timer value corresponding with the time of insertion (Wt) is set at and inserts in timer conter, and in this step S1503, per stipulated time carries out once to the subtraction inserting timer conter.
In step S1504, secondary CPU 120a carries out insertion timer conter=0 determining whether secondary RAM 120c.
Secondary CPU 120a, when being judged to insert timer conter=0, being transferred to step S1505 by process, if it is determined that be non-intrusive timer conter=0, then terminating this timer update process.
In step S1505, secondary CPU 120a removes the insertion game display mark on opportunity in secondary RAM 120c.
In step S 1506, secondary CPU 120a, is set in the game display mode specified command that insertion changes display mode of playing corresponding in the transmission buffer of secondary RAM 120c.
Accordingly, after inserting time (Wt), image control substrate 150 can be sent to and lamp controls in substrate 140 by changing the corresponding game display mode specified command of display mode of playing with insertion.
Below, simple declaration has the overview of turn off the light control substrate 140 and image control substrate 150.
Control in substrate 140 at lamp, once receive game display order from game display and control substrate 120, then read game display drive unit operation program based on received game display order, and control the action of game display drive unit 33, read game display lighting device control program based on received game display order simultaneously, and control game display lighting device 34.
In image control substrate 150, once receive game display order from game display and control substrate 120, then based on received game display order, audio output device control program is read from audio frequency ROM by audio frequency CPU, then the audio frequency controlled in audio output device 32 exports, host CPU 150a reads animation control program from image ROM simultaneously, and controls the image display in image display device 31.
(transformation period of special pattern)
Use Figure 25, the transformation period of special pattern when performing the special pattern change display of numbering based on the 2nd changing pattern is described.Here, be described about as the 1st changing pattern 1, the 2nd changing pattern 1, the example inserted when random value (Rw) obtains 200.In addition, " 1 inserts " that together use with the time in fig. 25, mean in main control substrate 110, every 4ms inserts the number of times carrying out in process upgrading at timer, and the relational expression of 1 insertion=4ms is set up.
As shown in Figure 25 (a), 1st time (t1) of the 1st changing pattern 1 is 7500 insertions, and what permissions insertion time (wk), 1250 that it is inserted by the 2500 usual transformation periods inserted and 3750 was inserted does not allow the insertion time (wf) to form (with reference to Figure 10).
As shown in Figure 25 (b), insertion interval (wi) when the 1st changing pattern 1 is 14 insertions (with reference to Figure 10), therefore conduct inserts random value (Rw) once obtain 200, then be added inserting random value (Rw) and inserting the insertion time (wf) that do not allow that interval (wi) is multiplied and multiplication time and 1250 of drawing inserts, calculate insertion beginning period (wz).
Specifically, insertion beginning period (wz)=insertion random value (Rw=200) × insertion interval (wi=14)+do not allow the insertion time (wf=1250), the insertion that can calculate 4050 insertions accordingly starts period (wz).
In addition, by deduct from the 1st time (t1) of the 1st changing pattern 1 insert period (wz), calculate the insertion time (Wt).
Specifically, insert time (Wt)=the 1st time (t1=7500)-insert beginning period (wz=4050), the insertion time (Wt) of 3450 insertions can be calculated accordingly.
In addition, in the present embodiment, insert beginning period (wz) and mean the time calculated according to end time of the 1st time (t1) and time started, the insertion time (Wt) means the time calculated according to time started of the 1st time (t1) and end time, and both " time started " is different.
As shown in Figure 25 (c), the 2nd time (t2) of the 2nd changing pattern 1 is 5000 insertions.
As shown in Figure 25 (d), perform the transformation period (T) of the special pattern when special pattern change of numbering based on the 2nd changing pattern shows, by calculating in the upper addition the 2nd time (t2) of insertion time (Wt).
Specifically, transformation period (T)=insertion time (Wt=3450) the+the 2 time (t2=5000), the transformation period (T) of 8450 insertions is calculated accordingly.
Therefore, in the present embodiment, although only have 8 kind of the 1st changing pattern numbering (1 ~ 8) and 8 kind of the 2nd changing pattern numbering (0 ~ 7), by making it to number corresponding with changing pattern, the transformation period (T) of a lot of special pattern can be set.
In addition, as shown in Figure 25 (e), in image display device 31, when not performing the special pattern change display based on the 1st changing pattern 1, when " the usual transformation period " of the 1st time (t1) first half, the usual change game display (game shows A) of change display whole game display pattern 36 will be performed, when " allowing the insertion time " of the 1st time (t1) latter half, the A game of arriving at performed based on the 1st changing pattern 1 is shown (game display B).In addition, when performing the change display based on the special pattern of the 2nd changing pattern 1, arrive at 1-B game display (game display C) by performing based on the special of the 2nd changing pattern 1.About concrete displaying contents, will Figure 26 be used below to be described.
Therefore, in the present embodiment, the game display based on the 2nd changing pattern numbering can be performed arbitrarily.Accordingly, even if during performing game display based on the 1st changing pattern numbering, player also can carry out when performing the game that the game of numbering based on the 2nd changing pattern is shown as object.
(the game displaying contents shown in image display device)
About the displaying contents of the display on image display device 31 when performing the special pattern change display of numbering based on the 1st changing pattern numbering and the 2nd changing pattern, use Figure 26 is described.
As shown in Figure 26 (a), based on the 1st changing pattern numbering the 1st time (t1) in " usual transformation period " time, in image display device 31, the usual change game display (the game display A shown in Figure 25) of change display whole game display pattern 36 will be performed.
As shown in Figure 26 (b), at the end of " usual transformation period " in the 1st time (t1) based on the 1st changing pattern numbering or when " allowing the insertion time " starts, in image display device 31, stop display winning the first prize in lottery the combination of pattern a part game display pattern 36, and other game display patterns 36 be in carry out change display time arrive at state.
In addition, " stop display " of so-called game display pattern 36 in the present embodiment, comprises the interim stopping display stopping display and game display pattern 36 to wave by a small margin completely that game display pattern 36 is completely motionless.
As shown in Figure 26 (c), based on the 1st changing pattern numbering the 1st time (t1) in " usual transformation period " time, in image display device 31, perform the game display (the game display B shown in Figure 25) based on the 1st changing pattern numbering.
Here, as an example of the game display based on the 1st changing pattern numbering, in image display device 31, show different role'ss (aircraft and human skeleton) pushes mutually 2, central authorities game display pattern 36 image from left and right both direction.
As shown in Figure 26 (d) ~ Figure 26 (g), once perform the special pattern change display based on the 2nd changing pattern numbering, then in image display device 31, perform the game display (the game display C shown in Figure 25) based on the 2nd changing pattern numbering.Here, based on the game display of the 2nd changing pattern numbering, based in the game display way of the 1st changing pattern numbering, perform by inserting suddenly.
As an example of the game display of numbering based on the 2nd changing pattern, first, as shown in Figure 26 (d), in image display device 31, display is like closing suddenly the same turn dark image of television image.Accordingly, the game display based on the 1st changing pattern numbering is terminated by force.
Then, as shown in Figure 26 (e), in image display device 31, display represents the image of the title of the game displaying contents based on the 2nd changing pattern numbering.
In addition, as shown in Figure 26 (f), in image display device 31, the image that display bad person role comes on stage.Then, at the appointed time, the image fought is carried out with the form of animation display bad person role and just role.
Finally, as shown in Figure 26 (g), in image display device 31, the image that display bad person role is knocked down, and notification arrives at the result of game display.Now, the game display pattern 36 of the game display pattern 36 in left side and the game display pattern 36 on right side and central authorities stops the pattern of display identical type.
As shown in Figure 26 (h), at the end of the transformation period (T) of special pattern or out-of-date, in image display device 31, display notification is to " winning the first prize in lottery " character image winning the first prize in lottery game movement.
In addition, as shown in Figure 8 above, perform the game display based on the 2nd changing pattern numbering, higher to the expectation degree won the first prize in lottery, therefore, even if player is when performing the game display of numbering based on the 1st changing pattern lower to the expectation degree won the first prize in lottery, also can expect that insertion is played based on the game display of the 2nd changing pattern numbering.
In the present embodiment, master control part is formed by the main control substrate 110 possessing host CPU 110a, main ROM 110b and main RAM 110c (by the above-mentioned single chip microcontroller 110m that these are formed).In addition, in the present embodiment, by possessing secondary CPU 120a, the game display and control substrate 120 of secondary ROM 120b and secondary RAM 120c forms game display control unit.In addition, in the present embodiment, the image display device 31 of display game display pattern 36 or character image forms game display display unit, but also can by adopting the notification mode in audio output device 32, game display drive unit 33 or game display lighting device 34, using audio output device 32, game display with drive unit 33 or game display lighting device 34 as game display device.
In addition, in the present embodiment, the 1st special pattern display unit 20 or the 2nd special pattern display unit 21 that show special pattern form pattern display device.In addition, in the present embodiment, the special pattern carrying out step S310 stores the host CPU 110a formation pattern display control unit of determination processing, the special pattern change process of step S320, the special pattern stopping process of step S330.
In addition, in the present embodiment, in step S20, carry out upgrading the host CPU 110a formation generating random number device of the update process arriving at judgement random value, the 1st change random value, the 2nd change random value and insert random value.In addition, in the present embodiment, the input control process of arriving at judgement random value, the 1st change random value and the 2nd change random value, the host CPU 110a formation random number acquisition device carrying out obtaining the process of inserting random value (Rw) in step S311-8 is carried out obtaining in step s 200.
In addition, in the present embodiment, in step S311-1, the 1st changing pattern determination device is formed based on the host CPU 110a arriving at judgement random value and the 1st change random value and carry out the process determining the 1st changing pattern numbering.In addition, in the present embodiment, in step S311-5, the host CPU 110a carrying out the process of the 2nd changing pattern numbering determining special pattern based on the 2nd change random value forms the 2nd changing pattern determination device.
In addition, in the present embodiment, in step S311-23, carry out determining that the host CPU 110a of the process of inserting beginning period (wz) forms insertion beginning determination device in period based on inserting random value (Rw).In addition, in the present embodiment, determine in process in the changing pattern shown in Figure 17, the host CPU 110a carrying out the process of the transformation period (T) calculating special pattern forms transformation period determination device.
In addition, in the present embodiment, in step S311-3, step S311-6, step S311-12,1st changing pattern specified command, the 2nd changing pattern specified command are set in the game display transmission data storage areas of main RAM 110c, the order that the order of being about to be set in game display transmission data storage areas in step S700 of going forward side by side is sent to game display and control substrate 120 transmits the host CPU 110a processed, formation changing pattern order conveyer.In addition, in the present embodiment, in step S311-9, data storage areas is transmitted in the game display that the insertion random value specified command corresponding with inserting random value (Rw) is set in main RAM 110c, the order that the order of being about to be set in game display transmission data storage areas in step S700 of going forward side by side is sent to game display and control substrate 120 transmits the host CPU 110a processed, formation random value order conveyer.
In addition, in the present embodiment, at Figure 10 (a), setting and the 1st changing pattern number the insertion decision table in period at corresponding insertion interval (wi), form and insert setting device interval time.In addition, in the present embodiment, at Figure 10 (a), numbered by setting and the 1st changing pattern and corresponding do not allow insertion time (wf) and usual transformation period, setting allows the insertion decision table in period of insertion time (wk), forms and allows to insert time-setting mechanism.
In addition, according to the present embodiment, insertion beginning period (wz) is calculated as the time of end time to the time started from the 1st time (t1), but also insertion beginning period (wz) can be calculated as the time of time started to the end time from the 1st time (t1).
Specifically, using usual transformation period (hf) set in the first half of the 1st time as not allowing the insertion time, also can utilize and insert beginning period (wz)=insert random value (Rw) × insert interval (wi)+do not allow the insertion time (hf), calculate and insert beginning period (wz).In this case, insertion beginning period (wz) and the time of insertion (Wt) mean the identical time (wz=Wt).
In addition, according to the present embodiment, do not allow the insertion time (wf) although set on the 1st time (t1) and allow the insertion time (wk), also can not set and do not allow the insertion time (wf) and allow the insertion time (wk).
In addition, according to the present embodiment, when calculating insertion beginning period (wz), add and do not allow insertion time (wf) (wz=Rw × wi+wf), but also can not add do not allow the insertion time (wf) and calculate insert beginning period (wz) (wz=Rw × wi).
In addition, according to the present embodiment, when setting insertion interval (wi), being set as being no more than permission insertion time (wk), but also can being set as being no more than for the 1st time (t1).
In addition, according to the present embodiment, transformation period (T) (T=Wt+t2) of special pattern is calculated by being added insertion time (Wt) and the 2nd time (t2), but start period (wz) with determined insertion to have nothing to do, also can by the 1st time (t1) and the 2nd time (t2) be added merely and calculate transformation period (T) (T=t1+t2) of special pattern.
In this case, in the way of the 1st time (t1) based on the 1st changing pattern numbering, when performing the special pattern change display based on the 2nd changing pattern numbering, after the special pattern change display based on the 2nd changing pattern numbering terminates, the special pattern change again performed from way based on the 1st changing pattern numbering shows.
In addition, according to the present embodiment, when calculating transformation period (T) of special pattern, number the situation (step S311-10) of corresponding 2nd time (t2) with the 2nd changing pattern although set in use and do not using the situation (step S311-14) of numbering the 2nd corresponding time (t2) with the 2nd changing pattern, also can use and number the 2nd corresponding time (t2) with the 2nd changing pattern completely.
In addition, according to the present embodiment, be configured to determine the 2nd changing pattern numbering based on the 1st changing pattern numbering, but also can be configured to not determine the 2nd changing pattern numbering according to the 1st changing pattern numbering.
In the present embodiment, as mentioned above, when having detected that game ball enters the 1st starting port 14 and the 2nd starting port 15, having carried out the prize drawing won the first prize in lottery, having compensated the reward ball (such as 3 game ball) of regulation simultaneously.But, in the present embodiment, be not limited in this, also can be when having detected that game ball enters the 1st starting port 14 and the 2nd starting port 15, only carry out the prize drawing won the first prize in lottery, and not compensating reward ball.
In addition, in the present embodiment, when detected game ball enter the 1st starting port 14, the 2nd starting port 15, common enter to appreciate mouth 12 and big prizes mouth 17 time, compensate regulation reward ball.But, in the present embodiment, when detected game ball enter the 1st starting port 14, the 2nd starting port 15, common enter to appreciate mouth 12 and big prizes mouth 17 time, also can compensate lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time (win the first prize in lottery in judgement be judged as " winning the first prize in lottery " time), be that the upper limit is opened big prizes mouth 17 and performed and win the first prize in lottery game with stipulated time.In addition, in the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, be that the upper limit is opened big prizes mouth 17 and performed and win the first prize in lottery game with stipulated number.In the present embodiment, win the first prize in lottery get the winning number in a bond in prize drawing time, until the game ball of specified quantity enter big prizes mouth 17 perform win the first prize in lottery game.
But, in the present embodiment, to get the winning number in a bond as opportunity in the prize drawing won the first prize in lottery, also can the game ball (such as 2000 balls) of disposable compensation specified quantity.In addition, in the present embodiment, to get the winning number in a bond as opportunity in the prize drawing won the first prize in lottery, also can alternative games ball compensate specified quantity lottery ticket, game money etc. regulation compensation medium.
In addition, in the present embodiment, when getting the winning number in a bond in the prize drawing of the general pattern implemented for opportunity by mouth 13 by general pattern with game ball, the 2nd starting port 15 was controlled so as to for the 2nd mode stipulated time.
But in the present embodiment, also can be configured to, pass through mouth 13 for opportunity with game ball by general pattern, controlling the 2nd starting port 15 was the 2nd mode stipulated time.In addition, in the present embodiment, can also be configured to, it was the 2nd mode stipulated time that per stipulated time controls the 2nd starting port 15.That is, in the present embodiment, general pattern can also be configured to by mouth 13, need not rely on drawing outcomes and change opening ways.

Claims (1)

1. performed a game machine for game by the predetermined operation of player, it is characterized in that possessing:
Main control substrate, it comprises with rated condition establishment for opportunity implements whether to perform the prize drawing device of special prize drawing to the favourable special play of player, and controls the carrying out of game;
Game display device, it performs the game display about game;
Game display and control substrate, it controls the game display performed in above-mentioned game display device based on the information from above-mentioned main control substrate, and
Above-mentioned main control substrate, has changing pattern determination device, and this changing pattern determination device, based on the drawing outcomes drawn by above-mentioned prize drawing device, optionally determines transformation period from multiple changing pattern relevant to transformation period,
Above-mentioned game display and control substrate, there is storage device and game display determination device, this storage device is for an above-mentioned changing pattern, the game display mode determined the game displaying contents making above-mentioned game display device perform is stored as the table of multiple correspondence, this game display determination device is with reference to the table being stored in above-mentioned storage device, according to the changing pattern determined by above-mentioned changing pattern determination device, and from multiple game display mode, determine the game display mode of execution.
CN201110356960.8A 2011-11-11 2011-11-11 Game machine Expired - Fee Related CN103100215B (en)

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Citations (1)

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Publication number Priority date Publication date Assignee Title
CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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CA2264341A1 (en) * 1998-04-14 1999-10-14 Mikohn Gaming Corporation Pachinko stand-alone and bonusing game
JP4197405B2 (en) * 2002-05-21 2008-12-17 アルゼ株式会社 Game system
US20070123330A1 (en) * 2005-11-25 2007-05-31 Aruze Corp. Gaming machine
JP2008136669A (en) * 2006-12-01 2008-06-19 Aruze Corp Game machine

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CN102049133A (en) * 2009-10-30 2011-05-11 京乐产业.株式会社 Game machine

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