WO2024255591A1 - 虚拟角色的互动方法、装置、终端设备及存储介质 - Google Patents

虚拟角色的互动方法、装置、终端设备及存储介质 Download PDF

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Publication number
WO2024255591A1
WO2024255591A1 PCT/CN2024/096010 CN2024096010W WO2024255591A1 WO 2024255591 A1 WO2024255591 A1 WO 2024255591A1 CN 2024096010 W CN2024096010 W CN 2024096010W WO 2024255591 A1 WO2024255591 A1 WO 2024255591A1
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WIPO (PCT)
Prior art keywords
virtual character
social
target virtual
information
controlled
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Ceased
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PCT/CN2024/096010
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English (en)
French (fr)
Inventor
沈佳波
邵堃
陈豪
程宽
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Publication of WO2024255591A1 publication Critical patent/WO2024255591A1/zh
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Definitions

  • the present disclosure relates to the field of game technology, and in particular to a method, device, terminal equipment and storage medium for interacting with a virtual character.
  • a list of virtual characters is displayed; the list of virtual characters includes: information of multiple virtual characters that meet the search conditions, and then a friend adding operation can be performed for these virtual characters.
  • the purpose of the present disclosure is to provide a method, device, terminal equipment and storage medium for interacting with a virtual character in order to solve the above-mentioned technical problems existing in the related technology.
  • an embodiment of the present disclosure provides a virtual character interaction method, which is applied to a terminal device presenting a graphical user interface, wherein the graphical user interface includes: a virtual scene, wherein the virtual scene includes: a controlled virtual character and at least one other virtual character, including:
  • controlling the controlled virtual character In response to an interactive operation inputted to a target virtual character among the at least one other virtual character, controlling the controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character;
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered.
  • the present disclosure also provides an interactive device for a virtual character, which is used to present a graphic user.
  • a terminal device with a graphical user interface comprising: a virtual scene, the virtual scene comprising: a controlled virtual character and at least one other virtual character, including:
  • a control module configured to respond to an interactive operation inputted to a target virtual character among the at least one other virtual character, and control the controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character;
  • a display module configured to display social matching information between the target virtual character and the controlled virtual character in the graphical user interface
  • the trigger module is configured to trigger a request for establishing a social relationship between the controlled virtual character and the target virtual character in response to an input adding operation for the target virtual character.
  • an embodiment of the present disclosure provides a terminal device, comprising: a memory and a processor, wherein the memory stores a computer program executable by the processor, and when the processor executes the computer program, the virtual character interaction method described in any one of the first aspect above is implemented.
  • an embodiment of the present disclosure provides a computer-readable storage medium having a computer program stored thereon.
  • the computer program is read and executed, the virtual character interaction method described in any one of the first aspects above is implemented.
  • the embodiments of the present disclosure provide a method for interacting with virtual characters, including: responding to an interactive operation inputted to a target virtual character among at least one other virtual character, controlling the controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character; displaying social matching information between the target virtual character and the controlled virtual character in a graphical user interface; responding to an add operation inputted to the target virtual character, triggering a request to establish a social relationship between the controlled virtual character and the target virtual character.
  • Controlling the controlled virtual character to perform social behavior actions on the target virtual character, displaying social matching information, at this time, responding to the add operation inputted, triggering a request to establish a social relationship between the controlled virtual character and the target virtual character, can achieve flexible triggering of the request to establish a social relationship, so that the target virtual character and the controlled virtual character can flexibly establish a social relationship, and also enhance the player's sense of immersion in the game.
  • FIG1 is a flow chart of a method for interacting with a virtual character provided in accordance with one of the embodiments of the present disclosure
  • FIG2 is a schematic diagram 1 of a graphical user interface provided by one of the embodiments of the present disclosure.
  • FIG3 is a second flow chart of a virtual character interaction method provided by one of the embodiments of the present disclosure.
  • FIG4 is a second schematic diagram of a graphical user interface provided by one of the embodiments of the present disclosure.
  • FIG5 is a third flow chart of a virtual character interaction method provided by one of the embodiments of the present disclosure.
  • FIG6 is a fourth flow chart of a virtual character interaction method provided by one of the embodiments of the present disclosure.
  • FIG. 7 is a third schematic diagram of a graphical user interface provided by one of the embodiments of the present disclosure.
  • FIG8 is a fourth schematic diagram of a graphical user interface provided by one of the embodiments of the present disclosure.
  • FIG9 is a schematic diagram of the structure of a virtual character interaction device provided by one of the embodiments of the present disclosure.
  • FIG. 10 is a schematic diagram of the structure of a terminal device provided in one of the embodiments of the present disclosure.
  • the virtual character interaction method can be run on a local terminal device or a server.
  • the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
  • a list of virtual characters in response to the search conditions entered by the player in the search box, a list of virtual characters is displayed; the list of virtual characters includes: information of multiple virtual characters that meet the search conditions, and then the friend adding operation can be performed for these virtual characters.
  • the friend adding operation can be performed for these virtual characters.
  • multiple virtual characters that meet the search conditions are found and then made friends, which easily leads to the problem of poor flexibility in virtual character making friends, which reduces the player experience.
  • the embodiment of the present application provides a virtual character interaction method, which responds to the interactive operation input to the target virtual character, controls the controlled virtual character to perform social interaction on the target virtual character, and Behavioral actions, and then displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface, can realize displaying the social matching information when there is social interaction between the controlled virtual character and the target virtual character; and then responding to the input adding operation, triggering the request for establishing a social relationship between the controlled virtual character and the target virtual character, thereby realizing flexible triggering of the request for establishing a social relationship, making it possible to flexibly establish a social relationship between the target virtual character and the controlled virtual character, and also enhancing the player's sense of immersion in the game.
  • cloud games refer to a game method based on cloud computing.
  • the operation mode of cloud games the operating body of the game program and the main body of the game screen presentation are separated.
  • the storage and operation of the interactive method of the virtual character are completed on the cloud game server.
  • the role of the client device is used for receiving and sending data and presenting the game screen.
  • the client device can be a display device with data transmission function close to the player side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but the cloud game server in the cloud is used for information processing.
  • the player operates the client device to send an operation instruction to the cloud game server.
  • the cloud game server runs the game according to the operation instruction, encodes and compresses the game screen and other data, and returns it to the client device through the network.
  • the client device decodes and outputs the game screen.
  • a local terminal device stores a game program and is used to present a game screen.
  • the local terminal device is used to interact with the player through a graphical user interface, that is, the game program is downloaded and installed by an electronic device and run conventionally.
  • the local terminal device may provide the graphical user interface to the player in a variety of ways, for example, it may be rendered and displayed on a display screen of the terminal, or provided to the player through a holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
  • a virtual character interaction method provided in an embodiment of the present application can be applied to a terminal device presenting a graphical user interface
  • the terminal device can be any of the following: a desktop computer, a laptop computer, a tablet computer, a smart phone, a game console, etc., and the embodiment of the present application does not impose specific restrictions on this.
  • the graphical user interface may include: a virtual scene, and the virtual scene includes: a controlled virtual character and at least one other virtual character.
  • FIG. 1 is a flow chart of a method for interacting with a virtual character provided by an embodiment of the present disclosure. As shown in FIG. 1 , the method may include:
  • the player When the player is interested in the target virtual character, or encounters the target virtual character, the player can input interactive operations for the target virtual character.
  • the terminal device responds to the interactive operation inputted to the target virtual character and controls the target virtual character to perform the social behavior action corresponding to the interactive operation.
  • the social behavior action is also different.
  • the social behavior action can be that the controlled virtual character grabs the target virtual character, or the controlled virtual character The virtual character hugs the target virtual character, and the controlled virtual character can circle around the target virtual character, etc.
  • the interactive operation can be a touch operation or an operation input by an external device of the terminal device.
  • the external device of the terminal device can be a mouse and/or keyboard.
  • it can also be an operation input by other means.
  • the embodiments of the present application do not impose specific restrictions on this.
  • an interactive control may be displayed in the graphical user interface, and the interactive operation may be a selection operation on the interactive control.
  • the interactive control does not need to be displayed in the graphical user interface, and the interactive operation may be an operation on a first button in an external device.
  • S102 Displaying social matching information between the target virtual character and the controlled virtual character in a graphical user interface.
  • the social matching information between the target virtual character and the controlled virtual character is displayed in a preset area of the graphical user interface.
  • the preset area may be the surrounding area of the target virtual character and the controlled virtual character, or the social matching information is displayed in the form of a pop-up window in the graphical user interface.
  • the social matching information may include any one of the following: social information of the controlled virtual character, the degree of social matching between the target virtual character and the target virtual character, and the same social information between the target virtual character and the target virtual character.
  • FIG2 is a schematic diagram 1 of a graphical user interface provided by an embodiment of the present disclosure. As shown in FIG2 , the controlled virtual character grabs the target virtual character, and social matching information is displayed in the surrounding area of the target virtual character.
  • S103 In response to the input adding operation for the target virtual character, triggering a request for establishing a social relationship between the controlled virtual character and the target virtual character.
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered, and the social relationship establishment request is used to display the add request on a terminal corresponding to the target virtual character;
  • the terminal corresponding to the target virtual character responds to the input consent to add operation, adds the controlled virtual character as a friend of the target virtual character, and establishes a social relationship between the controlled virtual character and the target virtual character; or, the terminal corresponding to the target virtual character responds to the input refusal to add operation, and refuses to add the controlled virtual character as a friend of the target virtual character.
  • the adding operation can be a touch operation or an operation input by an external device of the terminal device.
  • the external device of the terminal device can be a mouse and/or keyboard.
  • it can also be an operation input by other methods.
  • the embodiments of the present application do not impose specific restrictions on this.
  • the graphical user interface may display an add control, and the add operation may be a selection operation on the add control.
  • the graphical user interface does not need to display the add control, and the add operation may be an operation on a second button in the external device.
  • the embodiments of the present disclosure provide a method for interacting with virtual characters, including: responding to an interactive operation inputted to a target virtual character among at least one other virtual character, controlling a controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character; displaying social matching information between the target virtual character and the controlled virtual character in a graphical user interface; responding to an add operation inputted to the target virtual character, triggering a request to establish a social relationship between the controlled virtual character and the target virtual character.
  • Controlling the controlled virtual character to perform social behavior on the target virtual character Action display social matching information, at this time, respond to the input add operation, trigger the request for establishing a social relationship between the controlled virtual character and the target virtual character, and flexibly trigger the request for establishing a social relationship, so that the target virtual character and the controlled virtual character can flexibly establish a social relationship, and also enhance the player's game immersion.
  • the controlled virtual character by having the controlled virtual character perform social behavior actions on the target virtual character, it provides a behavioral fulcrum for players to initiate friendships, increasing the fun of establishing social relationships between the target virtual character and the controlled virtual character.
  • the social matching information includes: social matching degree.
  • the method may further include:
  • the social matching degree is calculated according to the social information of the target virtual character and the social information of the controlled virtual character.
  • the social matching degree can be used to characterize the matching degree of social information between the target virtual character and the controlled virtual character.
  • the social matching degree can be a specific social matching value.
  • the social matching degree can also be described in text, that is, the social matching degree can be a social matching degree label.
  • the social matching degree is displayed in the graphical user interface, the social matching value and/or the social matching degree label can be displayed.
  • the social matching value between the target virtual character and the controlled virtual character is calculated based on the social information of the target virtual character and the social information of the controlled virtual character; the target value range where the social matching value is located is determined from multiple preset value ranges of the preset corresponding relationship, and the target preset label corresponding to the target value range in the preset corresponding relationship is used as the social matching degree label between the target virtual character and the controlled virtual character.
  • the social matching value can be a value within 0%-100%.
  • the preset correspondence includes: multiple preset value ranges and preset labels corresponding to each preset value range.
  • the multiple preset labels may include: an out-of-beat label, an in-beat label, an over-beat label, etc.
  • the preset value range corresponding to the out-of-beat label may be 0%-40%
  • the preset value range corresponding to the in-beat label may be 41%-70%
  • the preset value range corresponding to the over-beat label may be 71%-100%.
  • FIG3 is a second flow chart of a virtual character interaction method provided by an embodiment of the present disclosure.
  • the process of calculating the social matching degree based on the social information of the target virtual character and the social information of the controlled virtual character may include:
  • the social information of the controlled virtual character can be pre-stored in the terminal device. Before the above S201 process, the terminal device responds to the social information filling operation input in the setting interface to obtain and save the social information of the controlled virtual character.
  • the terminal device can obtain the social information of the target virtual character through the game server.
  • the multiple categories of first tags and the multiple categories of second tags may include at least two of the following types: geographical area, personality, hobbies, occupation, behavioral characteristics in games, etc.
  • S202 Match the same type of tags in the multiple categories of first tags and the multiple categories of second tags to obtain a social matching degree.
  • a first tag and a second tag of the same type are determined, and the first tag and the second tag of the same type are matched to obtain matching results of multiple types of tags, and the social matching degree between the target virtual character and the controlled virtual character is determined based on the matching results of the multiple types of tags.
  • the first label and the second label of the type of geographical area can be matched to obtain a type of matching results
  • the first label and the second label of the type of personality can be matched to obtain a type of matching results
  • the first label and the second label of the type of interests and hobbies can be matched to obtain a type of matching results
  • matching results of multiple types of labels can be obtained.
  • the social matching degree is determined according to the ratio of the number of matches to the total number of tag types.
  • the first tag includes: x, y, z
  • the second tag includes: m, n, q.
  • x and m are of the same type, and x and m match
  • y and n are of the same type, and x and m do not match
  • z and q are of the same type, and z and q match.
  • the number of matches is 2, and the total number of tag types is 3.
  • the social matching degree can be 66.7%.
  • the process of matching the same type of tags in the plurality of first tags and the plurality of second tags in S202 to obtain the social matching degree may include:
  • tags of the same type in the multiple types of first tags and the multiple types of second tags are matched to obtain a social matching degree.
  • the sum of the first weights corresponding to each type of label may be 1.
  • a first tag and a second tag of the same type are determined, and the first tag and the second tag of the same type are matched to obtain matching results of multiple types of tags; and a social matching degree is obtained based on the matching results of the multiple types of tags and the first weight corresponding to each type of tag.
  • the product of the matching result of each type of label and the first weight corresponding to each type of label is calculated to obtain the products corresponding to multiple types of labels, and the social matching degree is obtained by adding the products corresponding to multiple types of labels.
  • the first tags include: x, y, z
  • each type of first tag in the plurality of types of first tags includes: at least one type of first sub-tag, and each type of second tag in the plurality of types of second tags includes at least one type of second sub-tag;
  • the process of matching the same type of tags in the plurality of first tags and the plurality of second tags in S202 to obtain the social matching degree may include:
  • sub-tags of the same type in at least one type of first sub-tag of each type of first tag and at least one type of second sub-tag of each type of second tag are matched to obtain a social matching degree.
  • a first sub-tag and a second sub-tag of the same type in each type of tag are determined to obtain a matching result of at least one type of sub-tag in each type of tag; a calculation result of each type of tag is obtained based on the matching result of at least one type of sub-tag in each type of tag and the second weight corresponding to each type of sub-tag; and a social matching degree is determined based on the calculation result of each type of tag and the first weight corresponding to each type of tag.
  • the matching result of at least one sub-tag in each type of tag and the product of the second weight corresponding to each sub-tag are calculated to obtain the first product corresponding to at least one sub-tag in each type of tag, and the first products corresponding to at least one sub-tag in each type of tag are added to obtain the calculation result of each type of tag.
  • the calculation result of each type of tag and the product of the first weight corresponding to each type of tag are calculated to obtain the second product corresponding to each type of tag, and the second products corresponding to each type of tag are added to obtain the social matching degree.
  • the first label includes: x, y, where x includes: sub-labels x1 and x2, and y includes: y1;
  • the second label includes: m, n, where m includes: sub-labels m1 and m2, and n includes: n1 and n2; if x and m are labels of the same type, the first weight of this type of label is 0.3, x1 and m1 are sub-labels of the same type, the second weight of this type of sub-label is 0.6, and x1 and m1 match; x2 and m2 are sub-labels of the same type, the second weight of this type of sub-label is 0.4, and x2 and m2 do not match;
  • y and n are labels of the same type, the first weight of this type of label is 0.7, y1 and n1 are sub-labels of the same type, the second weight of this type of sub-label is 0.8, and there is a match between y1 and n1; y2 and n2 are sub-labels of the same type, the second weight of this type of sub-label is 0.2, and there is no match between y2 and n2.
  • the multiple first sub-tags include: province, city, district/county.
  • the multiple first sub-tags include: music, dance.
  • the multiple first sub-tags include: viewing and browsing, puzzle solving, and multi-player cooperation.
  • players can set the second weight corresponding to each type of sub-tag and the first weight corresponding to each type of tag in the configuration interface according to actual needs.
  • the method may further include:
  • the effect animation corresponding to the social matching degree is played in the virtual scene.
  • the same effect animation is played in different forms for different social matching degrees.
  • different firework special effects are played in the upper area of the target virtual object and the controlled virtual object in the graphical user interface for different social matching degrees.
  • the target virtual object and the controlled virtual object are controlled to emit light to different degrees for different social matching degrees.
  • different amounts of flowers are scattered on the target virtual object and the controlled virtual object for different social matching degrees.
  • effect animations can also be played for different social matching degrees. For example, if the social matching degree is not in sync, the rain effect is controlled to play; if the social matching degree is in sync, the target virtual object and the recipient virtual object are controlled to play the rain effect. Control the virtual object to send; if the social matching degree is super compatible, the fireworks effect will be played.
  • FIG4 is a second schematic diagram of a graphical user interface provided by an embodiment of the present disclosure. As shown in FIG4 , a fireworks special effect is played in the area above the target virtual object and the controlled virtual object.
  • playing the effect animation corresponding to the social matching degree in the virtual scene can increase the fun of establishing a social relationship between the target virtual object and the controlled virtual object.
  • the method may further include:
  • social indication information is sent to a terminal corresponding to at least one other virtual character, and the social indication information is used to display an effect animation corresponding to the social matching degree on the terminal corresponding to at least one other virtual character.
  • social indication information is sent to the terminal corresponding to at least one other virtual character through the game server, and the terminal corresponding to the at least one other virtual character can receive the social indication information and display the effect animation corresponding to the social match according to the social indication information, so that at least one other player can watch the effect animation corresponding to the social match.
  • At least one other player can view the effect animation corresponding to the social matching degree between the target virtual object and the controlled virtual object, thereby increasing the enthusiasm for establishing social relationships between virtual objects in the virtual scene.
  • the method may further include:
  • the controlled virtual character and the target virtual character are controlled to perform social behavior actions corresponding to the social matching degree.
  • the social behavior action corresponding to the social matching degree may be the controlled virtual character and the target virtual character holding hands, or the controlled virtual character and the target virtual character jumping together.
  • the specific settings can be made according to actual needs, and the embodiment of the present application does not impose any specific restrictions on this.
  • controlling the controlled virtual character and the target virtual character to perform social behavior actions corresponding to the social matching degree, or playing the effect animation corresponding to the social matching degree in the virtual scene can not only increase the fun of the interaction, but also prolong the interaction time, and it is also convenient to motivate players to actively initiate social interaction actions in the future, thereby increasing the frequency of interaction between players.
  • the method may further include:
  • the target virtual character is controlled to perform a first feedback action corresponding to the social behavior action.
  • the target virtual character if the target virtual character is not detected to perform a rejection action for the social behavior action within a preset time period, the target virtual character is controlled to perform a first feedback action corresponding to the social behavior action.
  • the first feedback action may be that the target virtual character looks down at the controlled virtual character, or the target virtual character may be controlled to cover his mouth with his hand.
  • the target virtual character is automatically triggered to perform the first feedback action corresponding to the social behavior action, so that the controllable virtual character and the target virtual character are The interaction is more reasonable.
  • the method may further include:
  • the social feedback request is used to display an interactive control on a terminal corresponding to the target virtual character, so as to trigger a second feedback action corresponding to the controlled virtual character.
  • the terminal device sends a social feedback request to the terminal corresponding to the target virtual character through the game server; the terminal corresponding to the target virtual character can receive the social feedback request and display the interactive control on the terminal corresponding to the target virtual character according to the social feedback request; the terminal corresponding to the target virtual character responds to the input selection operation for the interactive control, and controls the target virtual character to perform a second feedback action on the controlled virtual character.
  • the second feedback action may be the target virtual character patting the controlled virtual character, or the target virtual character sticking to the controlled virtual character.
  • the interactive control is displayed on the terminal corresponding to the target virtual character to trigger the second feedback action corresponding to the controlled virtual character, so that the target virtual character can provide active and positive feedback to the controlled virtual character.
  • the social matching information also includes: social information of the target virtual character, and social information of the controlled virtual character;
  • FIG5 is a flow chart of a virtual character interaction method provided by an embodiment of the present disclosure.
  • the process of displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface in S102 may include:
  • S302 Displaying the social information of the target virtual character and different social information in the social information of the controlled virtual character in a second manner in a graphical user interface.
  • the same social information may include: the content of the same sub-tag; different social information may include: the content of different sub-tags.
  • S301 may be executed first and then S302, or S302 may be executed first and then S301, or S301 and S302 may be executed simultaneously.
  • the first mode and the second mode are different display modes, which may specifically include differences in at least one of the following aspects: color, font, transparency, background, display area, etc.
  • FIG. 6 is a flow chart of a virtual character interaction method provided by an embodiment of the present disclosure. As shown in FIG. 6 , the process of displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface in S102 may include:
  • the social matching degree is displayed on the target control.
  • FIG. 7 is a third schematic diagram of a graphical user interface provided by an embodiment of the present disclosure.
  • the graphical user interface A target control is displayed in the user interface, and a social matching degree is displayed on the target control.
  • the social matching degree displayed on the target control may include: a social matching value and/or a social matching label. For example, "Super Match" is displayed on the target control.
  • a selection operation can be performed on the target control; the terminal device responds to the input selection operation on the target control and displays the social information of the target virtual character, the social information of the controlled virtual character, the social matching degree and other information in a graphical user interface.
  • the social information of the target virtual character and the same social information in the social information of the controlled virtual character may be displayed in a first manner, and the social information of the target virtual character and the different social information in the social information of the controlled virtual character may be displayed in a second manner.
  • the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree can be displayed in the graphical user interface; the graphical user interface can also be switched to a details interface in response to an input selection operation for the target control, and the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree and other information can be displayed in the details interface.
  • the embodiments of the present application do not impose specific restrictions on this.
  • the process of displaying the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree in the graphical user interface in S302 may include:
  • the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree are displayed in the form of pop-up windows.
  • FIG8 is a fourth schematic diagram of a graphical user interface provided by an embodiment of the present disclosure. As shown in FIG8 , a pop-up window is displayed in the graphical user interface, and the pop-up window displays: social information of the target virtual character, social information of the controlled virtual character, and social matching degree.
  • the pop-up window may first display the avatar and nickname of the controlled virtual object and the avatar and nickname of the target virtual object.
  • the pop-up window may also include: a close control, and the terminal device responds to the selection operation of the close control and closes the pop-up window.
  • the pop-up window may also display social matching prompt information, and the perspective matching prompt information is used to prompt the ranking of the social matching degree among multiple historical matching degrees.
  • the graphical user interface also displays an add control
  • the process of triggering a request to establish a social relationship between the controlled virtual character and the target virtual character in response to the input of the adding operation for the target virtual character in S103 may include:
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered.
  • control may be directly displayed in the graphical user interface, or, when a pop-up window is displayed in the graphical user interface, as shown in FIG8, the added control may be displayed in the pop-up window.
  • the controlled virtual character in response to the input of the adding operation for the target virtual character, the controlled virtual character is triggered.
  • the process of establishing a social relationship request between the target virtual character and the target virtual character may include:
  • a social relationship establishment request and social matching information are sent to the terminal corresponding to the target virtual character, so that the terminal corresponding to the target virtual character determines the display mode of the social relationship establishment request according to the social matching information, and displays the social relationship establishment request according to the display mode.
  • a social relationship establishment request and social matching information are sent to the terminal corresponding to the target virtual character; the terminal corresponding to the target virtual character can receive the social relationship establishment request and the social matching information; the terminal corresponding to the target virtual character determines whether the social matching information meets the preset display condition; if so, the terminal corresponding to the target virtual character displays the social relationship establishment request in the application interface in a target display mode, and of course, the social matching information can also be displayed in a target display mode. For example, the social relationship establishment request and the social matching information can be displayed on the top, and the social relationship establishment request and the social matching information can also be highlighted.
  • the above-mentioned social matching information may include: a social matching value; if the social matching value is greater than or equal to the preset social matching value, it is determined that the social matching information meets the preset display conditions; of course, the above-mentioned social matching information may also include: a social matching tag; if the social matching tag is a target preset tag, it is determined that the social matching information meets the preset display conditions.
  • the terminal corresponding to the target virtual character may also receive other social relationship establishment requests and other social matching information; the terminal device may determine the display priority of other social relationship establishment requests and social relationship establishment requests based on the other social matching information and the social matching information, and then the terminal corresponding to the target virtual character may display the social relationship establishment requests and other social relationship establishment requests in the application interface according to the display priority.
  • the disclosed embodiment provides a method for interacting with a virtual character, controlling a controlled virtual character to perform social behavior actions on a target virtual character, displaying social matching information, and at this time, responding to the input add operation, triggering a request to establish a social relationship between the controlled virtual character and the target virtual character, which can achieve flexible triggering of the request to establish a social relationship, and also enhance the player's game immersion.
  • a behavioral fulcrum is provided for the player to initiate friendships, which increases the fun of establishing a social relationship between the target virtual character and the controlled virtual character.
  • the social matching degree is calculated and displayed, providing players with an accurate social reference.
  • Controlling the controlled virtual character and the target virtual character to perform social behavior actions corresponding to the social matching degree, or playing the effect animation corresponding to the social matching degree in the virtual scene can not only increase the fun of the interaction, but also extend the interaction time, and realize rewards for players, which is convenient for motivating players to actively initiate social interaction actions in the future, and enhances the frequency of interaction between players.
  • FIG9 is a schematic diagram of the structure of a virtual character interaction device provided by an embodiment of the present disclosure. As shown in FIG9 , the device may include:
  • the device may include:
  • the control module 101 is configured to respond to an interactive operation inputted to a target virtual character among the at least one other virtual character, and control the controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character;
  • a display module 102 configured to display social matching information between the target virtual character and the controlled virtual character in the graphical user interface
  • the trigger module 103 is configured to trigger a request for establishing a social relationship between the controlled virtual character and the target virtual character in response to an input adding operation for the target virtual character.
  • the social matching information includes: social matching degree;
  • the device also includes:
  • the calculation module is configured to calculate the social matching degree according to the social information of the target virtual character and the social information of the controlled virtual character.
  • the calculation module is specifically used to obtain multiple categories of first tags in the social information of the controlled virtual character and multiple categories of second tags in the social information of the target virtual character; match the same type of tags in the multiple categories of first tags and the multiple categories of second tags to obtain the social matching degree.
  • the calculation module is specifically configured to match tags of the same type in the multiple categories of first tags and the multiple categories of second tags according to a first weight corresponding to each category of tags, so as to obtain the social matching degree.
  • each type of first tag in the plurality of types of first tags includes: at least one type of first sub-tag, and each type of second tag in the plurality of types of second tags includes at least one type of second sub-tag;
  • the calculation module is specifically used to match the same type of sub-tags in at least one first sub-tag of each type of first tags and at least one second sub-tag of each type of second tags according to the second weight corresponding to each type of sub-tag and the first weight corresponding to each type of tags, so as to obtain the social matching degree.
  • the device further comprises:
  • the playing module is configured to play the effect animation corresponding to the social matching degree in the virtual scene according to the social matching degree.
  • the device further comprises:
  • the first sending module is configured to send social indication information to the terminal corresponding to the at least one other virtual character if the social matching degree is greater than or equal to a preset social matching threshold, and the social indication information is used to display the effect animation corresponding to the social matching degree on the terminal corresponding to the at least one other virtual character.
  • the device further comprises:
  • the first control module is configured to control the controlled virtual character and the target virtual character to perform social behavior actions corresponding to the social matching degree according to the social matching degree.
  • the device further comprises:
  • the second control module is configured to control the target virtual character to perform a first feedback action corresponding to the social behavior action if the target virtual character is not detected to perform a feedback action within a preset time period.
  • the device further comprises:
  • the second sending module is configured to send a social feedback request to the terminal corresponding to the target virtual character, wherein the social feedback request is used to display an interactive control on the terminal corresponding to the target virtual character to trigger a second feedback action corresponding to the controlled virtual character.
  • the social matching information further includes: social information of the target virtual character, and social information of the controlled virtual character;
  • the display module 102 is specifically configured to display the social information of the target virtual character and the same social information in the social information of the controlled virtual character in the first manner in the graphical user interface; and to display the social information of the target virtual character and the different social information in the social information of the controlled virtual character in the second manner in the graphical user interface.
  • the display module 102 is specifically configured to display a target control in the graphical user interface, wherein the social matching degree is displayed on the target control; and in response to an input selection operation for the target control, display the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree in the graphical user interface.
  • the display module 102 is specifically configured to display the social information of the target virtual character, the social information of the controlled virtual character and the social matching degree in the form of a pop-up window in the graphical user interface.
  • an add control is also displayed in the graphical user interface; the trigger module 103 is specifically configured to respond to a selection operation inputted for the add control, and trigger a request to establish a social relationship between the controlled virtual character and the target virtual character.
  • the trigger module 103 is specifically configured to respond to an input adding operation for the target virtual character, and send the social relationship establishment request and the social matching information to a terminal corresponding to the target virtual character, so that the terminal corresponding to the target virtual character determines a display method of the social relationship establishment request according to the social matching information, and displays the social relationship establishment request according to the display method.
  • the above modules may be one or more integrated circuits configured to implement the above methods, such as one or more application specific integrated circuits (ASIC), or one or more digital singnal processors (DSP), or one or more field programmable gate arrays (FPGA).
  • ASIC application specific integrated circuits
  • DSP digital singnal processors
  • FPGA field programmable gate arrays
  • the processing element may be a general-purpose processor, such as a central processing unit (CPU) or other processor that can call program code.
  • CPU central processing unit
  • these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
  • SOC system-on-a-chip
  • FIG10 is a schematic diagram of the structure of a terminal device provided in an embodiment of the present disclosure.
  • the terminal device includes: a processor 1001 and a memory 1002 .
  • the memory 1002 is used to store programs, and the processor 1001 calls the programs stored in the memory 1002 to execute the above method embodiment.
  • the specific implementation method and technical effect are similar and will not be repeated here.
  • the method may include:
  • controlling the controlled virtual character In response to an interactive operation inputted to a target virtual character among the at least one other virtual character, controlling the controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character;
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered.
  • the social matching information includes: social matching degree;
  • the method Before displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface, the method further includes:
  • the social matching degree is calculated according to the social information of the target virtual character and the social information of the controlled virtual character.
  • calculating the social matching degree according to the social information of the target virtual character and the social information of the controlled virtual character includes:
  • the same type of tags in the multiple categories of first tags and the multiple categories of second tags are matched to obtain the social matching degree.
  • matching the tags of the same type in the multiple categories of first tags and the multiple categories of second tags to obtain the social matching degree includes:
  • tags of the same type in the multiple types of first tags and the multiple types of second tags are matched to obtain the social matching degree.
  • each type of first tag in the plurality of types of first tags includes: at least one type of first sub-tag, and each type of second tag in the plurality of types of second tags includes at least one type of second sub-tag;
  • the matching of the same type of tags in the multiple categories of first tags and the multiple categories of second tags to obtain the social matching degree includes:
  • sub-tags of the same type in at least one type of first sub-tag of each type of first tag and at least one type of second sub-tag of each type of second tag are matched to obtain the social matching degree.
  • the method further includes:
  • an effect animation corresponding to the social matching degree is played in the virtual scene.
  • the method further includes:
  • social indication information is sent to a terminal corresponding to the at least one other virtual character, and the social indication information is used to display an effect animation corresponding to the social matching degree on the terminal corresponding to the at least one other virtual character.
  • the method further comprises:
  • the controlled virtual character and the target virtual character are controlled to perform social behavior actions corresponding to the social matching degree.
  • the method further includes:
  • the target virtual character is controlled to perform a first feedback action corresponding to the social behavior action.
  • the method further includes:
  • a social feedback request is sent to a terminal corresponding to the target virtual character, where the social feedback request is used to display an interactive control on the terminal corresponding to the target virtual character to trigger a second feedback action corresponding to the controlled virtual character.
  • the social matching information further includes: social information of the target virtual character, and social information of the controlled virtual character;
  • the social information of the target virtual character and different social information among the social information of the controlled virtual character are displayed in a second manner.
  • displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface includes:
  • the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree are displayed in the graphical user interface.
  • displaying the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree in the graphical user interface includes:
  • the social information of the target virtual character, the social information of the controlled virtual character and the social matching degree are displayed in the form of a pop-up window.
  • the graphical user interface further displays an adding control; the adding operation for the target virtual character input in response to triggering a request for establishing a social relationship between the controlled virtual character and the target virtual character includes:
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered.
  • the response input of the adding operation for the target virtual character triggers a request for establishing a social relationship between the controlled virtual character and the target virtual character, including:
  • the social relationship establishment request and the social matching information are sent to a terminal corresponding to the target virtual character, so that the terminal corresponding to the target virtual character determines a display method of the social relationship establishment request according to the social matching information, and displays the social relationship establishment request according to the display method.
  • the disclosed embodiment provides a method for interacting with a virtual character, controlling a controlled virtual character to perform social behavior actions on a target virtual character, displaying social matching information, and at this time, responding to the input add operation, triggering a request to establish a social relationship between the controlled virtual character and the target virtual character, which can achieve flexible triggering of the request to establish a social relationship, and also enhance the player's game immersion.
  • a behavioral fulcrum is provided for the player to initiate friendships, which increases the fun of establishing a social relationship between the target virtual character and the controlled virtual character.
  • the social matching degree is calculated and displayed, providing players with an accurate social reference.
  • Controlling the controlled virtual character and the target virtual character to perform social behavior actions corresponding to the social matching degree, or playing the effect animation corresponding to the social matching degree in the virtual scene can not only increase the fun of the interaction, but also extend the interaction time, and realize rewards for players, which is convenient for motivating players to actively initiate social interaction actions in the future, and enhances the frequency of interaction between players.
  • the present disclosure also provides a program product, such as a computer-readable storage medium, including a program, which is used to execute the above method embodiment when executed by a processor.
  • a program product such as a computer-readable storage medium, including a program, which is used to execute the above method embodiment when executed by a processor.
  • the method may include:
  • controlling the controlled virtual character In response to an interactive operation inputted to a target virtual character among the at least one other virtual character, controlling the controlled virtual character to perform a social behavior action corresponding to the interactive operation on the target virtual character;
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered.
  • the social matching information includes: social matching degree;
  • the method Before displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface, the method further includes:
  • the social matching degree is calculated according to the social information of the target virtual character and the social information of the controlled virtual character.
  • calculating the social matching degree according to the social information of the target virtual character and the social information of the controlled virtual character includes:
  • matching the tags of the same type in the multiple categories of first tags and the multiple categories of second tags to obtain the social matching degree includes:
  • tags of the same type in the multiple types of first tags and the multiple types of second tags are matched to obtain the social matching degree.
  • each type of first tag in the plurality of types of first tags includes: at least one type of first sub-tag, and each type of second tag in the plurality of types of second tags includes at least one type of second sub-tag;
  • the matching of the same type of tags in the multiple categories of first tags and the multiple categories of second tags to obtain the social matching degree includes:
  • sub-tags of the same type in at least one type of first sub-tag of each type of first tag and at least one type of second sub-tag of each type of second tag are matched to obtain the social matching degree.
  • the method further includes:
  • an effect animation corresponding to the social matching degree is played in the virtual scene.
  • the method further includes:
  • social indication information is sent to a terminal corresponding to the at least one other virtual character, and the social indication information is used to display an effect animation corresponding to the social matching degree on the terminal corresponding to the at least one other virtual character.
  • the method further comprises:
  • the controlled virtual character and the target virtual character are controlled to perform social behavior actions corresponding to the social matching degree.
  • the method further includes:
  • the target virtual character is controlled to perform a first feedback action corresponding to the social behavior action.
  • the method further includes:
  • a social feedback request is sent to a terminal corresponding to the target virtual character, where the social feedback request is used to display an interactive control on the terminal corresponding to the target virtual character to trigger a second feedback action corresponding to the controlled virtual character.
  • the social matching information further includes: social information of the target virtual character, and social information of the controlled virtual character;
  • the social information of the target virtual character is displayed in a first manner, and the The same social information in the social information of the controlled virtual character;
  • the social information of the target virtual character and different social information among the social information of the controlled virtual character are displayed in a second manner.
  • displaying the social matching information between the target virtual character and the controlled virtual character in the graphical user interface includes:
  • the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree are displayed in the graphical user interface.
  • displaying the social information of the target virtual character, the social information of the controlled virtual character, and the social matching degree in the graphical user interface includes:
  • the social information of the target virtual character, the social information of the controlled virtual character and the social matching degree are displayed in the form of a pop-up window.
  • the graphical user interface further displays an adding control; the adding operation for the target virtual character input in response to triggering a request for establishing a social relationship between the controlled virtual character and the target virtual character includes:
  • a request for establishing a social relationship between the controlled virtual character and the target virtual character is triggered.
  • the adding operation for the target virtual character in response to the input triggers a request for establishing a social relationship between the controlled virtual character and the target virtual character, including:
  • the social relationship establishment request and the social matching information are sent to a terminal corresponding to the target virtual character, so that the terminal corresponding to the target virtual character determines a display method of the social relationship establishment request according to the social matching information, and displays the social relationship establishment request according to the display method.
  • the disclosed embodiment provides a method for interacting with a virtual character, controlling a controlled virtual character to perform social behavior actions on a target virtual character, displaying social matching information, and at this time, responding to the input add operation, triggering a request to establish a social relationship between the controlled virtual character and the target virtual character, which can achieve flexible triggering of the request to establish a social relationship, and also enhance the player's game immersion.
  • a behavioral fulcrum is provided for the player to initiate friendships, which increases the fun of establishing a social relationship between the target virtual character and the controlled virtual character.
  • the social matching degree is calculated and displayed, providing players with an accurate social reference.
  • Controlling the controlled virtual character and the target virtual character to perform social behavior actions corresponding to the social matching degree, or playing the effect animation corresponding to the social matching degree in the virtual scene can not only increase the fun of the interaction, but also extend the interaction time, and realize rewards for players, which is convenient for motivating players to actively initiate social interaction actions in the future, and enhances the frequency of interaction between players.
  • the disclosed apparatus and method can be
  • the device embodiments described above are only schematic, for example, the division of the units is only a logical function division, and there may be other division methods in actual implementation, such as multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed.
  • Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of devices or units, which can be electrical, mechanical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit may be implemented in the form of hardware or in the form of hardware plus software functional units.
  • the above-mentioned integrated unit implemented in the form of a software functional unit can be stored in a computer-readable storage medium.
  • the above-mentioned software functional unit is stored in a storage medium, including a number of instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to perform some steps of the method described in each embodiment of the present disclosure.
  • the aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated as: ROM), random access memory (English: Random Access Memory, abbreviated as: RAM), disk or optical disk and other media that can store program codes.

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Abstract

一种虚拟角色的互动方法、装置、终端设备及存储介质,涉及游戏技术领域。方法包括:响应输入的针对至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制受控虚拟角色对目标虚拟角色执行互动操作对应的社交行为动作(S101);在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息(S102);响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求(S103)。控制受控虚拟角色对目标虚拟角色执行社交行为动作,展示社交匹配信息,在这个时机下,响应输入的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求,使得目标虚拟角色与受控虚拟角色之间灵活的建立社交关系。

Description

虚拟角色的互动方法、装置、终端设备及存储介质
相关申请的交叉引用
本申请要求于2023年06月12日提交的申请号为202310692151.7、名称为“虚拟角色的互动方法、装置、终端设备及存储介质”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入本文。
技术领域
本公开涉及游戏技术领域,具体而言,涉及一种虚拟角色的互动方法、装置、终端设备及存储介质。
背景技术
随着互联网技术的发展,各种各样的网络游戏也越来越多。一些游戏中具有虚拟角色,虚拟角色之间可以交友使得游戏的玩法更加丰富,对于虚拟角色之间的交友也成为研究的热点。
相关技术中,响应玩家在搜索框中输入的搜索条件,显示虚拟角色列表;该虚拟角色列表中包括:满足该搜索条件的多个虚拟角色的信息,进而针对这些虚拟角色可以进行添加好友操作。
但是,相关技术中,查找出满足搜索条件的多个虚拟角色,继而交友,容易出现虚拟角色交友灵活性差的问题,降低了玩家体验。
发明内容
本公开的目的在于,针对上述相关技术中的不足,提供一种虚拟角色的互动方法、装置、终端设备及存储介质,以便解决相关技术中存在的上述技术问题。
为实现上述目的,本公开实施例采用的技术方案如下:
第一方面,本公开实施例提供了一种虚拟角色的互动方法,应用于呈现有图形用户界面的终端设备,所述图形用户界面包括:虚拟场景,所述虚拟场景中包括:受控虚拟角色和至少一个其它虚拟角色,包括:
响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
第二方面,本公开实施例还提供了一种虚拟角色的互动装置,应用于呈现有图形用 户界面的终端设备,所述图形用户界面包括:虚拟场景,所述虚拟场景中包括:受控虚拟角色和至少一个其它虚拟角色,包括:
控制模块,被配置为响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
显示模块,被配置为在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
触发模块,被配置为响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
第三方面,本公开实施例提供了一种终端设备,包括:存储器和处理器,所述存储器存储有所述处理器可执行的计算机程序,所述处理器执行所述计算机程序时实现上述第一方面任一项所述的虚拟角色的互动方法。
第四方面,本公开实施例提供了一种计算机可读存储介质,所述存储介质上存储有计算机程序,所述计算机程序被读取并执行时,实现上述第一方面任一项所述的虚拟角色的互动方法。
本公开的有益效果是:本公开实施例提供一种虚拟角色的互动方法,包括:响应输入的针对至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制受控虚拟角色对目标虚拟角色执行互动操作对应的社交行为动作;在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息;响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求。控制受控虚拟角色对目标虚拟角色执行社交行为动作,展示社交匹配信息,在这个时机下,响应输入的添加操作,触发受控虚拟角色与所述目标虚拟角色的社交关系建立请求,可以实现灵活的触发社交关系建立请求,使得目标虚拟角色与所述受控虚拟角色之间灵活的建立社交关系,还提升了玩家的游戏沉浸感。
附图说明
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。
图1为本公开实施例其中之一提供的一种虚拟角色的互动方法的流程示意图一;
图2为本公开实施例其中之一提供的一种图形用户界面的示意图一;
图3为本公开实施例其中之一提供的一种虚拟角色的互动方法的流程示意图二;
图4本公开实施例其中之一提供的一种图形用户界面的示意图二;
图5为本公开实施例其中之一提供的一种虚拟角色的互动方法的流程示意图三;
图6为本公开实施例其中之一提供的一种虚拟角色的互动方法的流程示意图四;
图7为本公开实施例其中之一提供的一种图形用户界面的示意图三;
图8为本公开实施例其中之一提供的一种图形用户界面的示意图四;
图9为本公开实施例其中之一提供的一种虚拟角色的互动装置的结构示意图;
图10为本公开实施例其中之一提供的一种终端设备的结构示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。
因此,以下对在附图中提供的本申请的实施例的详细描述并非旨在限制要求保护的本申请的范围,而是仅仅表示本申请的选定实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
在本申请的描述中,需要说明的是,若出现术语“上”、“下”、等指示的方位或位置关系为基于附图所示的方位或位置关系,或者是该申请产品使用时惯常摆放的方位或位置关系,仅是为了便于描述本申请和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本申请的限制。
此外,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
需要说明的是,在不冲突的情况下,本申请的实施例中的特征可以相互结合。
在本申请其中一种实施例中的虚拟角色的互动方法可以运行于本地终端设备或者是服务器。当虚拟角色的互动方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
相关技术中,响应玩家在搜索框中输入的搜索条件,显示虚拟角色列表;该虚拟角色列表中包括:满足该搜索条件的多个虚拟角色的信息,进而针对这些虚拟角色可以进行添加好友操作。但是,相关技术中,查找出满足搜索条件的多个虚拟角色,继而交友,容易出现虚拟角色交友灵活性差的问题,降低了玩家体验。
针对相关技术所存在的上述技术问题,本申请实施例提供一种虚拟角色的互动方法,响应输入的针对目标虚拟角色的互动操作,控制受控虚拟角色对目标虚拟角色执行社交 行为动作,继而在图形用户界面中显示目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,可以实现在受控虚拟角色与目标虚拟角色之间存在社交互动时,展示社交匹配信息;继而响应输入的添加操作,触发受控虚拟角色与所述目标虚拟角色的社交关系建立请求,从而实现灵活的触发社交关系建立请求,使得目标虚拟角色与所述受控虚拟角色之间灵活的建立社交关系,还提升了玩家的游戏沉浸感。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,虚拟角色的互动方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近玩家侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。
本申请实施例提供的一种虚拟角色的互动方法,可以应用于呈现有图形用户界面的终端设备,该终端设备可以为下述中的任一项:台式电脑、笔记本电脑、平板电脑、智能手机、游戏机等等,本申请实施例对此不进行具体限制。
其中,图形用户界面中可以包括:虚拟场景,虚拟场景中包括:受控虚拟角色和至少一个其它虚拟角色。
图1为本公开实施例提供的一种虚拟角色的互动方法的流程示意图一,如图1所示,该方法可以包括:
S101、响应输入的针对至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制受控虚拟角色对目标虚拟角色执行互动操作对应的社交行为动作。
其中,当玩家对目标虚拟角色感兴趣,或者,偶遇目标虚拟角色时,可以输入针对目标虚拟角色的互动操作。
在一些实施方式中,终端设备响应输入的针对目标虚拟角色的互动操作,控制目标虚拟角色执行互动操作对应的社交行为动作,其中,针对不同的互动操作,社交行为动作也不同,例如,社交行为动作可以为受控虚拟角色抓举目标虚拟角色,也可以为受控 虚拟角色拥抱目标虚拟角色,还可以为受控虚拟角色围绕目标虚拟角色转圈等等。
需要说明的是,互动操作可以为触控操作,也可以为采用终端设备的外接设备输入的操作,例如,终端设备的外接设备可以为鼠标和/或键盘,当然,还可以为采用其它方式输入的操作,本申请实施例对此不进行具体限制。
示例的,图形用户界面中可以显示有互动控件,互动操作可以为针对互动控件的选择操作,或者,图形用户界面中无需显示互动控件,互动操作可以为针对外接设备中的第一按键的操作。
S102、在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息。
在一些实施方式中,在图形用户界面的预设区域显示目标虚拟角色与受控虚拟角色之间的社交匹配信息,示例的,预设区域可以为目标虚拟角色与受控虚拟角色的周围区域,或者,在图形用户界面以弹窗的形式显示社交匹配信息。
另外,社交匹配信息可以包括下述中的任一项:受控虚拟角色的社交信息、目标虚拟角色与目标虚拟角色之间的社交交配度、目标虚拟角色与目标虚拟角色之间相同的社交信息。
图2为本公开实施例提供的一种图形用户界面的示意图一,如图2所示,受控虚拟角色抓举目标虚拟角色,在目标虚拟角色的周围区域显示有社交匹配信息。
S103、响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求。
在本申请实施例中,响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求,该社交关系建立请求用于在目标虚拟角色对应的终端上显示添加请求;目标虚拟角色对应的终端响应输入的同意添加操作,将受控虚拟角色添加为目标虚拟角色的好友,受控虚拟角色和目标虚拟角色之间建立社交关系;或者,目标虚拟角色对应的终端响应输入的拒绝添加操作,拒绝将受控虚拟角色添加为目标虚拟角色的好友。
需要说明的是,添加操作可以为触控操作,也可以为采用终端设备的外接设备输入的操作,例如,终端设备的外接设备可以为鼠标和/或键盘,当然,还可以为采用其它方式输入的操作,本申请实施例对此不进行具体限制。
其中,图形用户界面中可以显示有添加控件,添加操作可以为针对添加控件的选择操作,或者,图形用户界面中无需显示添加控件,添加操作可以为针对外接设备中的第二按键的操作。
综上所述,本公开实施例提供一种虚拟角色的互动方法,包括:响应输入的针对至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制受控虚拟角色对目标虚拟角色执行互动操作对应的社交行为动作;在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息;响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求。控制受控虚拟角色对目标虚拟角色执行社交行为 动作,展示社交匹配信息,在这个时机下,响应输入的添加操作,触发受控虚拟角色与所述目标虚拟角色的社交关系建立请求,可以实现灵活的触发社交关系建立请求,使得目标虚拟角色与所述受控虚拟角色之间灵活的建立社交关系,还提升了玩家的游戏沉浸感。
而且,通过受控虚拟角色对目标虚拟角色执行社交行为动作,为玩家发起交友提供行为支点,增加了目标虚拟角色与受控虚拟角色之间建立社交关系的趣味性。
可选的,社交匹配信息包括:社交匹配度。
在上述S102中在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息的过程之前,该方法还可以包括:
根据目标虚拟角色的社交信息,以及受控虚拟角色的社交信息,计算社交匹配度。
其中,社交匹配度可以用于表征目标虚拟角色和受控虚拟角色之间社交信息的匹配程度,社交匹配度可以为具体的社交匹配数值,当然,社交匹配度也可以为采用文本来进行描述,即社交匹配度可以为社交匹配度标签。在图形用户界面中显示社交匹配度时,可以显示社交匹配数值和/或社交匹配度标签。
在一些实施方式中,根据目标虚拟角色的社交信息,以及受控虚拟角色的社交信息,计算目标虚拟角色和受控虚拟角色之间的社交匹配数值;从预设对应关系的多个预设数值范围中确定社交匹配数值所在的目标数值范围,将预设对应关系中目标数值范围对应的目标预设标签,作为目标虚拟角色和受控虚拟角色之间的社交匹配度标签。示例的,社交匹配数值可以为0%-100%内的一个数值。
需要说明的是,预设对应关系包括:多个预设数值范围以及每个预设数值范围对应的预设标签。示例的,多个预设标签可以包括:不合拍标签、合拍标签、超合拍标签等等。不合拍标签对应的预设数值范围可以为0%-40%,合拍标签对应的预设数值范围可以为41%-70%,超合拍标签对应的预设数值范围可以为71%-100%。
可选的,图3为本公开实施例提供的一种虚拟角色的互动方法的流程示意图二,如图3所示,上述根据目标虚拟角色的社交信息,以及受控虚拟角色的社交信息,计算社交匹配度的过程,可以包括:
S201、获取受控虚拟角色的社交信息中的多类第一标签,以及目标虚拟角色的社交信息中的多类第二标签。
其中,受控虚拟角色的社交信息可以预先存储在终端设备中,在上述S201的过程之前,终端设备响应在设置界面输入的社交信息填写操作,获取并保存受控虚拟角色的社交信息。终端设备可以通过游戏服务器获取目标虚拟角色的社交信息。
在本申请实施例中,多类第一标签和多类第二标签可以包括以下类型中的至少两个:所属地理区域、性格、兴趣爱好、职业、游戏中的行为特征等等。
S202、对多类第一标签和多类第二标签中相同类型的标签进行匹配,得到社交匹配度。
在一些实施方式中,确定相同类型的第一标签以及第二标签,对相同类型的第一标签和第二标签进行匹配,得到多类标签的匹配结果,根据多类标签的匹配结果,确定目标虚拟角色和受控虚拟角色之间的社交匹配度。
其中,可以对类型为所属地理区域的第一标签和第二标签进行匹配,得到一类匹配结果,对类型为性格的第一标签和第二标签进行匹配,得到一类匹配结果,对类型为兴趣爱好的第一标签和第二标签进行匹配,得到一类匹配结果,以此类推,可以得到多类标签的匹配结果。
在本申请实施例中,若相同类型的第一标签和第二标签相同或者满足预设条件,则确定该类标签匹配,否则,确定该类标签不匹配。根据匹配数量与标签类型总数的比值确定,社交匹配度。例如,第一标签包括:x、y、z,第二标签包括:m、n、q,x和m为相同类型,且x和m之间匹配;y和n为相同类型,且x和m之间不匹配;z和q为相同类型,且z和q之间匹配,则匹配数量为2,标签类型总数为3,则社交匹配度可以为66.7%。
可选的,上述S202中对多类第一标签和多类第二标签中相同类型的标签进行匹配,得到社交匹配度的过程,可以包括:
根据每类标签对应的第一权重,对多类第一标签和多类第二标签中相同类型的标签进行匹配,得到社交匹配度。
其中,每类标签对应的第一权重的和值可以为1。
在一些实施方式中,确定相同类型的第一标签以及第二标签,对相同类型的第一标签和第二标签进行匹配,得到多类标签的匹配结果;根据多类标签的匹配结果以及每类标签对应的第一权重,得到社交匹配度。
其中,计算每类标签的匹配结果与每类标签对应的第一权重的乘积,得到多类标签对应的乘积,根据对多类标签对应的乘积进行相加,得到社交匹配度。
示例的,第一标签包括:x、y、z,第二标签包括:m、n、q;x和m为相同类型,且x和m之间匹配,该类标签的权重为0.5;y和n为相同类型,且x和m之间不匹配,该类标签的权重为0.2;z和q为相同类型,且z和q之间匹配,该类标签的权重为0.3;若匹配则匹配结果记为1,若不匹配则匹配结果记为0,则社交匹配度=(1*0.5+0*0.2+1*0.3)*100%=80%。
可选的,多类第一标签中的每类第一标签包括:至少一类第一子标签,多类第二标签中的每类第二标签包括至少一类第二子标签;
上述S202中对多类第一标签和多类第二标签中相同类型的标签进行匹配,得到社交匹配度的过程,可以包括:
根据每类子标签对应的第二权重以及每类标签对应的第一权重,对每类第一标签的至少一类第一子标签,以及每类第二标签的至少一类第二子标签中相同类型的子标签进行匹配,得到社交匹配度。
在一些实施方式中,确定每类标签中类型相同的第一子标签以及第二子标签,得到每类标签中至少一类子标签的匹配结果;根据每类标签中至少一类子标签的匹配结果以及每类子标签对应的第二权重,得到每类标签的计算结果;根据每类标签的计算结果以及每类标签对应的第一权重,确定社交匹配度。
其中,计算每类标签中至少一类子标签的匹配结果以及每类子标签对应的第二权重的乘积,得到每类标签中至少一类子标签对应的第一乘积,对每类标签中至少一类子标签对应的第一乘积进行相加,得到每类标签的计算结果。计算每类标签的计算结果以及每类标签对应的第一权重的乘积,得到每类标签对应的第二乘积,对每类标签对应的第二乘积进行相加,得到社交匹配度。
示例的,第一标签包括:x、y,其中,x包括:子标签x1和x2,y包括:y1;第二标签包括:m、n,其中,m包括:子标签m1和m2,n包括:n1和n2;若x和m为相同类型的标签,该类标签的第一权重为0.3,x1和m1为相同类型的子标签,该类子标签的第二权重为0.6,x1和m1之间匹配;x2和m2为相同类型的子标签,该类子标签的第二权重为0.4,x2和m2之间不匹配;
另外,y和n为相同类型的标签,该类标签的第一权重为0.7,y1和n1为相同类型的子标签,该类子标签的第二权重为0.8,y1和n1之间匹配;y2和n2为相同类型的子标签,该类子标签的第二权重为0.2,y2和n2之间不匹配。
若匹配记为1,若不匹配记为0,则社交匹配度=((1*0.6+0*0.4)*0.3+(1*0.8+0*0.2)*0.7)*100%=74%。
值得说明的是,针对类型为所属地理区域的第一标签,所包括的多类第一子标签包括:省份、市、区/县。针对类型为兴趣爱好的第一标签,所包括的多类第一子标签包括:音乐、跳舞。针对类型为游戏中的行为特征的第一标签,所包括的多类第一子标签包括:观赏浏览、解谜、多人合作。具体可以根据实际需求进行设置,本申请实施例对此不进行具体限制。
另外,玩家可以根据实际需求在配置界面设置每类子标签对应的第二权重以及每类标签对应的第一权重。
可选的,该方法还可以包括:
根据社交匹配度,在虚拟场景中播放社交匹配度对应的效果动画。
在本申请实施例中,针对不同的社交匹配度,以不同形式播放同一种效果动画,例如,针对不同的社交匹配度,则在图形用户界面中目标虚拟对象和受控虚拟对象的上方区域播放不同的烟花特效,或者,针对不同的社交匹配度,控制目标虚拟对象和受控虚拟对象进行不同程度的发光,又或者,针对不同的社交匹配度,对目标虚拟对象和受控虚拟对象进行不同数量的撒花。
当然,也可以针对不同的社交匹配度,播放不同种类的效果动画。例如,若社交匹配度为不合拍,则控制播放下雨特效;若社交匹配度为合拍,则控制目标虚拟对象和受 控虚拟对象发送;若社交匹配度为超合拍,则播放烟花特效。
图4本公开实施例提供的一种图形用户界面的示意图二,如图4所示,在目标虚拟对象和受控虚拟对象的上方区域播放烟花特效。
综上所述,根据社交匹配度,在虚拟场景中播放社交匹配度对应的效果动画,可以增加目标虚拟对象和受控虚拟对象之间建立社交关系的趣味性。
可选的,该方法还可以包括:
若社交匹配预设大于或者等于社交匹配阈值,则向至少一个其它虚拟角色对应的终端发送社交指示信息,社交指示信息用于在至少一个其它虚拟角色对应的终端上显示社交匹配度对应的效果动画。
在一些实施方式中,若社交匹配预设大于或者等于社交匹配阈值,则通过游戏服务器向至少一个其它虚拟角色对应的终端发送社交指示信息,至少一个其它虚拟角色对应的终端可以接收该社交指示信息,并根据社交指示信息显示社交匹配度对应的效果动画,使得至少一个其它玩家均可以观看到社交匹配度对应的效果动画。
综上所述,使得至少一个其它玩家均可以观看到,目标虚拟对象和受控虚拟对象之间社交匹配度对应的效果动画,增加虚拟场景中虚拟对象之间建立社交关系的积极性。
可选的,该方法还可以包括:
根据社交匹配度,控制受控虚拟角色和目标虚拟角色执行社交匹配度对应的社交行为动作。
在本申请实施例中,社交匹配度对应的社交行为动作可以为受控虚拟角色和目标虚拟角色拉手,或者,受控虚拟角色和目标虚拟角色一起跳跃,当然,具体可以根据实际需求进行设置,本申请实施例对此不进行具体限制。
综上所述,控制受控虚拟角色和目标虚拟角色执行社交匹配度对应的社交行为动作,或者,在虚拟场景中播放社交匹配度对应的效果动画,不仅可以增加互动的趣味性,还可以延长互动时长,而且,还便于激励玩家以后主动发起社交互动动作,提升了玩家之间的互动频率。
可选的,在上述S101中控制受控虚拟角色对目标虚拟角色执行互动操作对应的社交行为动作的过程之后,该方法还可以包括:
若预设时长内未检测到目标虚拟角色执行反馈动作,控制目标虚拟角色执行社交行为动作对应的第一反馈动作。
在一些实施方式中,若预设时长内未检测到目标虚拟角色执行针对社交行为动作的拒绝动作,则控制目标虚拟角色执行社交行为动作对应的第一反馈动作。
例如,社交行为动作为受控虚拟角色抓举目标虚拟角色,则第一反馈动作可以为目标虚拟角色向下看受控虚拟角色,或者,可以控制目标虚拟角色的手捂嘴巴。
综上所述,若预设时长内未检测到目标虚拟角色执行反馈动作,自动触发目标虚拟角色执行社交行为动作对应的第一反馈动作,使得受控虚拟角色和目标虚拟角色之间的 互动更加合理。
可选的,在上述S101中控制受控虚拟角色对目标虚拟角色执行互动操作对应的社交行为动作的过程之后,该方法还可以包括:
向目标虚拟角色对应的终端发送社交反馈请求。
其中,社交反馈请求用于在目标虚拟角色对应的终端上显示互动控件,以触发与受控虚拟角色进行对应的第二反馈动作。
在一些实施方式中,终端设备通过游戏服务器向目标虚拟角色对应的终端发送社交反馈请求;目标虚拟角色对应的终端可以接收该社交反馈请求,并根据社交反馈请求在目标虚拟角色对应的终端上显示互动控件;目标虚拟角色对应的终端响应输入的针对互动控件的选择操作,控制目标虚拟角色对受控虚拟角色执行第二反馈动作。
示例的,第二反馈动作可以为目标虚拟角色拍一拍受控虚拟角色,或者目标虚拟角色贴一贴受控虚拟角色。
综上所述,在目标虚拟角色对应的终端上显示互动控件,以触发与受控虚拟角色进行对应的第二反馈动作,便于目标虚拟角色向受控虚拟角色进行主动的、正向的反馈。
可选的,社交匹配信息还包括:目标虚拟角色的社交信息,以及受控虚拟角色的社交信息;
图5为本公开实施例提供的一种虚拟角色的互动方法的流程示意图三,如图5所示,上述S102中在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息的过程,可以包括:
S301、在图形用户界面中,以第一方式显示目标虚拟角色的社交信息,以及受控虚拟角色的社交信息中相同的社交信息。
S302、在图形用户界面中,以第二方式显示目标虚拟角色的社交信息,以及受控虚拟角色的社交信息中不同的社交信息。
其中,相同的社交信息可以包括:相同的子标签的内容;不同的社交信息可以包括:不同的子标签的内容。
需要说明的是,可以先执行S301再执行S302,或者,也可以先执行S302再执行S301,或者还可以同时执行S301以及S302。
在本申请实施例中,第一方式以及第二方式为不同的显示方式,具体可以包括以下至少一个方面的不同:颜色、字体、透明度、背景、显示区域等。
可线的,图6为本公开实施例提供的一种虚拟角色的互动方法的流程示意图四,如图6所示,上述S102中在图形用户界面中显示目标虚拟角色与受控虚拟角色之间的社交匹配信息的过程,可以包括:
S401、在图形用户界面中显示目标控件。
其中,目标控件上显示有社交匹配度。
图7为本公开实施例提供的一种图形用户界面的示意图三,如图7所示,该图形用 户界面中显示有目标控件,目标控件上显示有社交匹配度。其中,目标控件上所显示的社交匹配度可以包括:社交匹配数值和/或社交匹配标签,示例的,目标控件上显示有“超合拍”。
S402、响应输入的针对目标控件的选择操作,在图形用户界面中显示目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度。
在一些实施方式中,当玩家需要查看的社交匹配度详情时,可以对目标控件进行选择操作;终端设备响应输入的针对目标控件的选择操作,在图形用户界面中显示目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度等信息。
其中,可以以第一方式显示目标虚拟角色的社交信息,以及受控虚拟角色的社交信息中相同的社交信息,以第二方式显示目标虚拟角色的社交信息,以及受控虚拟角色的社交信息中不同的社交信息。
另外,可以在图形用户界面中显示目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度;也可以响应输入的针对目标控件的选择操作,将图形用户界面切换显示为详情界面,在详情界面中显示目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度等信息,本申请实施例对此不进行具体限制。
可选的,上述S302中在图形用户界面中显示目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度的过程,可以包括:
在图形用户界面中,以弹窗的形式显示目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度。
图8为本公开实施例提供的一种图形用户界面的示意图四,如图8所示,图形用户界面中显示有弹窗,弹窗中显示有:目标虚拟角色的社交信息、受控虚拟角色的社交信息以及社交匹配度。
其中,如图8所示,弹窗中先可以显示有受控虚拟对象的头像以及昵称、目标虚拟对象的头像以及昵称。弹窗还可以包括:关闭控件,终端设备响应针对关闭控件的选择操作,关闭弹窗。
另外,如图8所示,弹窗中还可以显示社交匹配度提示信息,视角匹配度提示信息用于提示社交匹配度在历史多个匹配度中的排名。
可选的,图形用户界面中还显示有添加控件;
上述S103中响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求的过程,可以包括:
响应输入的针对添加控件的选择操作,触发受控虚拟角色与目标虚拟角色的社交关系建立请求。
其中,在上述S101之后,可以在图形用户界面中直接显示在图形用户界面中,或者,当图形用户界面中显示弹窗时,如图8所示,可以在弹窗中显示添加控件。
可选的,上述S103中响应输入的针对目标虚拟角色的添加操作,触发受控虚拟角 色与目标虚拟角色的社交关系建立请求的过程,可以包括:
响应输入的针对目标虚拟角色的添加操作,向目标虚拟角色对应的终端发送社交关系建立请求以及社交匹配信息,以使目标虚拟角色对应的终端根据社交匹配信息确定社交关系建立请求的显示方式,并根据显示方式显示社交关系建立请求。
在一些实施方式,响应输入的针对目标虚拟角色的添加操作,向目标虚拟角色对应的终端发送社交关系建立请求以及社交匹配信息;目标虚拟角色对应的终端可以接收社交关系建立请求以及社交匹配信息;目标虚拟角色对应的终端判断社交匹配信息是否满足预设显示条件;若是,则目标虚拟角色对应的终端在申请界面以目标显示方式显示社交关系建立请求,当然,还可以以目标显示方式显示社交匹配信息。示例的,可以将该社交关系建立请求和社交匹配信息置顶显示,还可以将该社交关系建立请求和社交匹配信息高亮显示。
需要说明的是,上述社交匹配信息可以包括:社交匹配数值;若社交匹配数值大于或者等于预设社交匹配数值,则确定社交匹配信息满足预设显示条件;当然,上述社交匹配信息还可以包括:社交匹配标签;若社交匹配标签为目标预设标签,则确定社交匹配信息满足预设显示条件。
在本申请实施例中,目标虚拟角色对应的终端还可以接收到其它社交关系建立请求和其它社交匹配信息;终端设备可以根据其它社交匹配信息和社交匹配信息,确定其它社交关系建立请求和社交关系建立请求的显示优先级,继而目标虚拟角色对应的终端根据显示优先级,在申请界面中显示社交关系建立请求以及其它社交关系建立请求。
综上所述,本公开实施例提供一种虚拟角色的互动方法,控制受控虚拟角色对目标虚拟角色执行社交行为动作,展示社交匹配信息,在这个时机下,响应输入的添加操作,触发受控虚拟角色与所述目标虚拟角色的社交关系建立请求,可以实现灵活的触发社交关系建立请求,还提升了玩家的游戏沉浸感。通过受控虚拟角色对目标虚拟角色执行社交行为动作,为玩家发起交友提供行为支点,增加了目标虚拟角色与受控虚拟角色之间建立社交关系的趣味性。计算社交匹配度,并进行展示,为玩家提供了精准的社交参考。控制受控虚拟角色和目标虚拟角色执行社交匹配度对应的社交行为动作,或者,在虚拟场景中播放社交匹配度对应的效果动画,不仅可以增加互动的趣味性,还可以延长互动时长,而且,实现了对于玩家的奖励,便于激励玩家以后主动发起社交互动动作,提升了玩家之间的互动频率。
下述对用以执行本申请所提供的虚拟角色的互动方法的虚拟角色的互动装置、终端设备及存储介质等进行说明,其具体的实现过程以及技术效果参见上述虚拟角色的互动方法的相关内容,下述不再赘述。
图9为本公开实施例提供的一种虚拟角色的互动装置的结构示意图,如图9所示,该装置可以包括:
示例的,该装置可以包括:
控制模块101,被配置为响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
显示模块102,被配置为在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
触发模块103,被配置为响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
可选的,所述社交匹配信息包括:社交匹配度;
所述装置还包括:
计算模块,被配置为根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度。
可选的,所述计算模块,具体用于获取所述受控虚拟角色的社交信息中的多类第一标签,以及所述目标虚拟角色的社交信息中的多类第二标签;对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
可选的,所述计算模块,具体用于根据每类标签对应的第一权重,对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
可选的,所述多类第一标签中的每类第一标签包括:至少一类第一子标签,所述多类第二标签中的每类第二标签包括至少一类第二子标签;
所述计算模块,具体用于根据每类子标签对应的第二权重以及所述每类标签对应的第一权重,对所述每类第一标签的至少一类第一子标签,以及所述每类第二标签的至少一类第二子标签中相同类型的子标签进行匹配,得到所述社交匹配度。
可选的,所述装置还包括:
播放模块,被配置为根据所述社交匹配度,在所述虚拟场景中播放所述社交匹配度对应的效果动画。
可选的,所述装置还包括:
第一发送模块,被配置为若所述社交匹配度大于或等于预设社交匹配阈值,则向所述至少一个其它虚拟角色对应的终端发送社交指示信息,所述社交指示信息用于在所述至少一个其它虚拟角色对应的终端上显示所述社交匹配度对应的效果动画。
可选的,所述装置还包括:
第一控制模块,被配置为根据所述社交匹配度,控制所述受控虚拟角色和所述目标虚拟角色执行所述社交匹配度对应的社交行为动作。
可选的,所述装置还包括:
第二控制模块,被配置为若预设时长内未检测到所述目标虚拟角色执行反馈动作,控制所述目标虚拟角色执行所述社交行为动作对应的第一反馈动作。
可选的,所述装置还包括:
第二发送模块,被配置为向所述目标虚拟角色对应的终端发送社交反馈请求,所述社交反馈请求用于在所述目标虚拟角色对应的终端上显示互动控件,以触发与所述受控虚拟角色进行对应的第二反馈动作。
可选的,所述社交匹配信息还包括:所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息;
所述显示模块102,具体被配置为在所述图形用户界面中,以第一方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中相同的社交信息;在所述图形用户界面中,以第二方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中不同的社交信息。
可选的,所述显示模块102,具体被配置为在所述图形用户界面中显示目标控件,其中,所述目标控件上显示有所述社交匹配度;响应输入的针对所述目标控件的选择操作,在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
可选的,所述显示模块102,具体被配置为在所述图形用户界面中,以弹窗的形式显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
可选的,所述图形用户界面中还显示有添加控件;所述触发模块103,具体被配置为响应输入的针对所述添加控件的选择操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
可选的,所述触发模块103,具体被配置为响应输入的针对所述目标虚拟角色的添加操作,向所述目标虚拟角色对应的终端发送所述社交关系建立请求以及所述社交匹配信息,以使所述目标虚拟角色对应的终端根据所述社交匹配信息确定所述社交关系建立请求的显示方式,并根据所述显示方式显示所述社交关系建立请求。
上述装置用于执行前述实施例提供的装置,其实现原理和技术效果类似,在此不再赘述。
以上这些模块可以是被配置成实施以上方法的一个或多个集成电路,例如:一个或多个特定集成电路(Application Specific Integrated Circuit,简称ASIC),或,一个或多个微处理器(digital singnal processor,简称DSP),或,一个或者多个现场可编程门阵列(Field Programmable Gate Array,简称FPGA)等。再如,当以上某个模块通过处理元件调度程序代码的形式实现时,该处理元件可以是通用处理器,例如中央处理器(Central Processing Unit,简称CPU)或其它可以调用程序代码的处理器。再如,这些模块可以集成在一起,以片上系统(system-on-a-chip,简称SOC)的形式实现。
图10为本公开实施例提供的一种终端设备的结构示意图,如图10所示,该终端设备包括:处理器1001、存储器1002。
存储器1002用于存储程序,处理器1001调用存储器1002存储的程序,以执行上述方法实施例。具体实现方式和技术效果类似,这里不再赘述。
示例的,该方法可以包括:
响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
可选的,所述社交匹配信息包括:社交匹配度;
所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息之前,所述方法还包括:
根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度。
可选的,所述根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度,包括:
获取所述受控虚拟角色的社交信息中的多类第一标签,以及所述目标虚拟角色的社交信息中的多类第二标签;
对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
可选的,所述对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度,包括:
根据每类标签对应的第一权重,对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
可选的,所述多类第一标签中的每类第一标签包括:至少一类第一子标签,所述多类第二标签中的每类第二标签包括至少一类第二子标签;
所述对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度,包括:
根据每类子标签对应的第二权重以及所述每类标签对应的第一权重,对所述每类第一标签的至少一类第一子标签,以及所述每类第二标签的至少一类第二子标签中相同类型的子标签进行匹配,得到所述社交匹配度。
可选的,所述方法还包括:
根据所述社交匹配度,在所述虚拟场景中播放所述社交匹配度对应的效果动画。
可选的,所述方法还包括:
若所述社交匹配度大于或等于预设社交匹配阈值,则向所述至少一个其它虚拟角色对应的终端发送社交指示信息,所述社交指示信息用于在所述至少一个其它虚拟角色对应的终端上显示所述社交匹配度对应的效果动画。
可选的,所述方法还包括:
根据所述社交匹配度,控制所述受控虚拟角色和所述目标虚拟角色执行所述社交匹配度对应的社交行为动作。
可选的,所述控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作之后,所述方法还包括:
若预设时长内未检测到所述目标虚拟角色执行反馈动作,控制所述目标虚拟角色执行所述社交行为动作对应的第一反馈动作。
可选的,所述控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作之后,所述方法还包括:
向所述目标虚拟角色对应的终端发送社交反馈请求,所述社交反馈请求用于在所述目标虚拟角色对应的终端上显示互动控件,以触发与所述受控虚拟角色进行对应的第二反馈动作。
可选的,所述社交匹配信息还包括:所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息;
所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,包括:
在所述图形用户界面中,以第一方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中相同的社交信息;
在所述图形用户界面中,以第二方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中不同的社交信息。
可选的,所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,包括:
在所述图形用户界面中显示目标控件,其中,所述目标控件上显示有所述社交匹配度;
响应输入的针对所述目标控件的选择操作,在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
可选的,所述在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度,包括:
在所述图形用户界面中,以弹窗的形式显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
可选的,所述图形用户界面中还显示有添加控件;所述响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求,包括:
响应输入的针对所述添加控件的选择操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
可选的,所述响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求,包括:
响应输入的针对所述目标虚拟角色的添加操作,向所述目标虚拟角色对应的终端发送所述社交关系建立请求以及所述社交匹配信息,以使所述目标虚拟角色对应的终端根据所述社交匹配信息确定所述社交关系建立请求的显示方式,并根据所述显示方式显示所述社交关系建立请求。
综上所述,本公开实施例提供一种虚拟角色的互动方法,控制受控虚拟角色对目标虚拟角色执行社交行为动作,展示社交匹配信息,在这个时机下,响应输入的添加操作,触发受控虚拟角色与所述目标虚拟角色的社交关系建立请求,可以实现灵活的触发社交关系建立请求,还提升了玩家的游戏沉浸感。通过受控虚拟角色对目标虚拟角色执行社交行为动作,为玩家发起交友提供行为支点,增加了目标虚拟角色与受控虚拟角色之间建立社交关系的趣味性。计算社交匹配度,并进行展示,为玩家提供了精准的社交参考。控制受控虚拟角色和目标虚拟角色执行社交匹配度对应的社交行为动作,或者,在虚拟场景中播放社交匹配度对应的效果动画,不仅可以增加互动的趣味性,还可以延长互动时长,而且,实现了对于玩家的奖励,便于激励玩家以后主动发起社交互动动作,提升了玩家之间的互动频率。
可选地,本公开还提供一种程序产品,例如计算机可读存储介质,包括程序,该程序在被处理器执行时用于执行上述方法实施例。
示例的,该方法可以包括:
响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
可选的,所述社交匹配信息包括:社交匹配度;
所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息之前,所述方法还包括:
根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度。
可选的,所述根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度,包括:
获取所述受控虚拟角色的社交信息中的多类第一标签,以及所述目标虚拟角色的社交信息中的多类第二标签;
对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社 交匹配度。
可选的,所述对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度,包括:
根据每类标签对应的第一权重,对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
可选的,所述多类第一标签中的每类第一标签包括:至少一类第一子标签,所述多类第二标签中的每类第二标签包括至少一类第二子标签;
所述对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度,包括:
根据每类子标签对应的第二权重以及所述每类标签对应的第一权重,对所述每类第一标签的至少一类第一子标签,以及所述每类第二标签的至少一类第二子标签中相同类型的子标签进行匹配,得到所述社交匹配度。
可选的,所述方法还包括:
根据所述社交匹配度,在所述虚拟场景中播放所述社交匹配度对应的效果动画。
可选的,所述方法还包括:
若所述社交匹配度大于或等于预设社交匹配阈值,则向所述至少一个其它虚拟角色对应的终端发送社交指示信息,所述社交指示信息用于在所述至少一个其它虚拟角色对应的终端上显示所述社交匹配度对应的效果动画。
可选的,所述方法还包括:
根据所述社交匹配度,控制所述受控虚拟角色和所述目标虚拟角色执行所述社交匹配度对应的社交行为动作。
可选的,所述控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作之后,所述方法还包括:
若预设时长内未检测到所述目标虚拟角色执行反馈动作,控制所述目标虚拟角色执行所述社交行为动作对应的第一反馈动作。
可选的,所述控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作之后,所述方法还包括:
向所述目标虚拟角色对应的终端发送社交反馈请求,所述社交反馈请求用于在所述目标虚拟角色对应的终端上显示互动控件,以触发与所述受控虚拟角色进行对应的第二反馈动作。
可选的,所述社交匹配信息还包括:所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息;
所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,包括:
在所述图形用户界面中,以第一方式显示所述目标虚拟角色的社交信息,以及所述 受控虚拟角色的社交信息中相同的社交信息;
在所述图形用户界面中,以第二方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中不同的社交信息。
可选的,所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,包括:
在所述图形用户界面中显示目标控件,其中,所述目标控件上显示有所述社交匹配度;
响应输入的针对所述目标控件的选择操作,在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
可选的,所述在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度,包括:
在所述图形用户界面中,以弹窗的形式显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
可选的,所述图形用户界面中还显示有添加控件;所述响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求,包括:
响应输入的针对所述添加控件的选择操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
所述响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求,包括:
响应输入的针对所述目标虚拟角色的添加操作,向所述目标虚拟角色对应的终端发送所述社交关系建立请求以及所述社交匹配信息,以使所述目标虚拟角色对应的终端根据所述社交匹配信息确定所述社交关系建立请求的显示方式,并根据所述显示方式显示所述社交关系建立请求。
综上所述,本公开实施例提供一种虚拟角色的互动方法,控制受控虚拟角色对目标虚拟角色执行社交行为动作,展示社交匹配信息,在这个时机下,响应输入的添加操作,触发受控虚拟角色与所述目标虚拟角色的社交关系建立请求,可以实现灵活的触发社交关系建立请求,还提升了玩家的游戏沉浸感。通过受控虚拟角色对目标虚拟角色执行社交行为动作,为玩家发起交友提供行为支点,增加了目标虚拟角色与受控虚拟角色之间建立社交关系的趣味性。计算社交匹配度,并进行展示,为玩家提供了精准的社交参考。控制受控虚拟角色和目标虚拟角色执行社交匹配度对应的社交行为动作,或者,在虚拟场景中播放社交匹配度对应的效果动画,不仅可以增加互动的趣味性,还可以延长互动时长,而且,实现了对于玩家的奖励,便于激励玩家以后主动发起社交互动动作,提升了玩家之间的互动频率。
在本公开所提供的几个实施例中,应该理解到,所揭露的装置和方法,可以通过其 它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用硬件加软件功能单元的形式实现。
上述以软件功能单元的形式实现的集成的单元,可以存储在一个计算机可读取存储介质中。上述软件功能单元存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)或处理器(英文:processor)执行本公开各个实施例所述方法的部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(英文:Read-Only Memory,简称:ROM)、随机存取存储器(英文:Random Access Memory,简称:RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
以上仅为本公开的优选实施例而已,并不用于限制本公开,对于本领域的技术人员来说,本公开可以有各种更改和变化。凡在本公开的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本公开的保护范围之内。

Claims (18)

  1. 一种虚拟角色的互动方法,应用于呈现有图形用户界面的终端设备,所述图形用户界面包括:虚拟场景,所述虚拟场景中包括:受控虚拟角色和至少一个其它虚拟角色,包括:
    响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
    在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
    响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
  2. 根据权利要求1所述的方法,其中,所述社交匹配信息包括:社交匹配度;
    所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息之前,所述方法还包括:
    根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度。
  3. 根据权利要求2所述的方法,其中,所述根据所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息,计算所述社交匹配度,包括:
    获取所述受控虚拟角色的社交信息中的多类第一标签,以及所述目标虚拟角色的社交信息中的多类第二标签;
    对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
  4. 根据权利要求3所述的方法,其中,所述对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度,包括:
    根据每类标签对应的第一权重,对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度。
  5. 根据权利要求4所述的方法,其中,所述多类第一标签中的每类第一标签包括:至少一类第一子标签,所述多类第二标签中的每类第二标签包括至少一类第二子标签;
    所述对所述多类第一标签和所述多类第二标签中相同类型的标签进行匹配,得到所述社交匹配度,包括:
    根据每类子标签对应的第二权重以及所述每类标签对应的第一权重,对所述每类第一标签的至少一类第一子标签,以及所述每类第二标签的至少一类第二子标签中相同类型的子标签进行匹配,得到所述社交匹配度。
  6. 根据权利要求2所述的方法,其中,所述方法还包括:
    根据所述社交匹配度,在所述虚拟场景中播放所述社交匹配度对应的效果动画。
  7. 根据权利要求2所述的方法,其中,所述方法还包括:
    若所述社交匹配度大于或等于预设社交匹配阈值,则向所述至少一个其它虚拟角色对应的终端发送社交指示信息,所述社交指示信息用于在所述至少一个其它虚拟角色对应的终端上显示所述社交匹配度对应的效果动画。
  8. 根据权利要求2所述的方法,其中,所述方法还包括:
    根据所述社交匹配度,控制所述受控虚拟角色和所述目标虚拟角色执行所述社交匹配度对应的社交行为动作。
  9. 根据权利要求1所述的方法,其中,所述控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作之后,所述方法还包括:
    若预设时长内未检测到所述目标虚拟角色执行反馈动作,控制所述目标虚拟角色执行所述社交行为动作对应的第一反馈动作。
  10. 根据权利要求1所述的方法,其中,所述控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作之后,所述方法还包括:
    向所述目标虚拟角色对应的终端发送社交反馈请求,所述社交反馈请求用于在所述目标虚拟角色对应的终端上显示互动控件,以触发与所述受控虚拟角色进行对应的第二反馈动作。
  11. 根据权利要求1所述的方法,其中,所述社交匹配信息还包括:所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息;
    所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,包括:
    在所述图形用户界面中,以第一方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中相同的社交信息;
    在所述图形用户界面中,以第二方式显示所述目标虚拟角色的社交信息,以及所述受控虚拟角色的社交信息中不同的社交信息。
  12. 根据权利要求2所述的方法,其中,所述在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息,包括:
    在所述图形用户界面中显示目标控件,其中,所述目标控件上显示有所述社交匹配度;
    响应输入的针对所述目标控件的选择操作,在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
  13. 根据权利要求12所述的方法,其中,所述在所述图形用户界面中显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度,包括:
    在所述图形用户界面中,以弹窗的形式显示所述目标虚拟角色的社交信息、所述受控虚拟角色的社交信息以及所述社交匹配度。
  14. 根据权利要求1-13任一所述的方法,其中,所述图形用户界面中还显示有添加控件;所述响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与 所述目标虚拟角色的社交关系建立请求,包括:
    响应输入的针对所述添加控件的选择操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
  15. 根据权利要求1-13任一所述的方法,其中,所述响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求,包括:
    响应输入的针对所述目标虚拟角色的添加操作,向所述目标虚拟角色对应的终端发送所述社交关系建立请求以及所述社交匹配信息,以使所述目标虚拟角色对应的终端根据所述社交匹配信息确定所述社交关系建立请求的显示方式,并根据所述显示方式显示所述社交关系建立请求。
  16. 一种虚拟角色的互动装置,应用于呈现有图形用户界面的终端设备,所述图形用户界面包括:虚拟场景,所述虚拟场景中包括:受控虚拟角色和至少一个其它虚拟角色,包括:
    控制模块,被配置为响应输入的针对所述至少一个其它虚拟角色中的目标虚拟角色的互动操作,控制所述受控虚拟角色对所述目标虚拟角色执行所述互动操作对应的社交行为动作;
    显示模块,被配置为在所述图形用户界面中显示所述目标虚拟角色与所述受控虚拟角色之间的社交匹配信息;
    触发模块,被配置为响应输入的针对所述目标虚拟角色的添加操作,触发所述受控虚拟角色与所述目标虚拟角色的社交关系建立请求。
  17. 一种终端设备,包括:存储器和处理器,所述存储器存储有所述处理器可执行的计算机程序,所述处理器执行所述计算机程序时实现上述权利要求1-15任一项所述的虚拟角色的互动方法。
  18. 一种计算机可读存储介质,所述存储介质上存储有计算机程序,所述计算机程序被读取并执行时,实现上述权利要求1-15任一项所述的虚拟角色的互动方法。
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