WO2024244653A1 - 基于虚拟告示牌的互动方法、装置、电子设备及存储介质 - Google Patents
基于虚拟告示牌的互动方法、装置、电子设备及存储介质 Download PDFInfo
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- WO2024244653A1 WO2024244653A1 PCT/CN2024/084266 CN2024084266W WO2024244653A1 WO 2024244653 A1 WO2024244653 A1 WO 2024244653A1 CN 2024084266 W CN2024084266 W CN 2024084266W WO 2024244653 A1 WO2024244653 A1 WO 2024244653A1
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- Prior art keywords
- virtual
- virtual object
- announcement
- billboard
- control
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/61—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Definitions
- the present application relates to the field of computer technology, and in particular to an interactive technology based on a virtual billboard.
- the embodiment of the present application provides an interactive method, device, electronic device and storage medium based on a virtual billboard, which can improve the information utilization rate, information acquisition efficiency and human-computer interaction efficiency of users in virtual games.
- the technical solution is as follows:
- a virtual signboard-based interactive method is provided, the method being executed by a terminal, the method comprising:
- a second virtual object In response to a challenge operation on any of the first virtual objects, a second virtual object is controlled to move toward the first virtual object.
- a virtual signboard-based interactive method is provided, the method being executed by a terminal, the method comprising:
- the first virtual object is displayed on a virtual billboard of the virtual scene.
- a virtual signboard-based interactive method comprising:
- the announcement information Based on the announcement mode selected by the first virtual object, determine announcement information of the first virtual object that matches the announcement mode, where the announcement information carries at least a mode identifier of the announcement mode and a position of the first virtual object;
- an interactive device based on a virtual billboard is provided, the device is deployed on a terminal, and the device includes:
- a display module configured to display a virtual notice board in a virtual scene, wherein the virtual notice board displays at least one first virtual object to be challenged, and the first virtual object meets the announcement condition in the virtual game;
- the control module is used to control the second virtual object to move toward the first virtual object in response to a challenge operation on any of the first virtual objects.
- an interactive device based on a virtual billboard is provided, the device is deployed on a terminal, and the device includes:
- a display module configured to display a mode selection control when the first virtual object meets the announcement condition in the virtual game, wherein the mode selection control is configured to prompt the first virtual object to select an announcement mode;
- a determination module configured to determine the announcement mode selected by the first virtual object based on the mode selection control
- the display module is further used to display the first virtual object on a virtual billboard of the virtual scene based on the announcement mode selected by the first virtual object.
- an interactive device based on a virtual billboard is provided, the device is deployed on a server, and the device includes:
- An acquisition module used to acquire the announcement mode selected by each first virtual object that meets the announcement condition in the virtual game
- a determination module configured to determine, based on the announcement mode selected by the first virtual object, announcement information of the first virtual object that matches the announcement mode, wherein the announcement information carries at least a mode identifier of the announcement mode and a position of the first virtual object;
- the broadcast module is used to broadcast the announcement information of the first virtual object to the terminals participating in the virtual game, so that the terminals display the first virtual object on the virtual billboard based on the announcement information.
- an electronic device which includes one or more processors and one or more memories, wherein at least one computer program is stored in the one or more memories, and the at least one computer program is loaded and executed by the one or more processors to implement an interactive method based on a virtual billboard as any possible implementation method described above.
- a computer-readable storage medium in which at least one computer program is stored.
- the at least one computer program is loaded and executed by a processor to implement an interactive method based on a virtual billboard as any possible implementation method described above.
- a computer program product comprising one or more computer programs, the one or more computer programs being stored in a computer-readable storage medium.
- One or more processors of an electronic device can read the one or more computer programs from the computer-readable storage medium, and the one or more processors execute the computer program. Executing the one or more computer programs enables the electronic device to execute the interactive method based on the virtual billboard in any possible implementation manner described above.
- the first virtual object that meets the announcement conditions is emphasized and prompted, so as to prevent users from ignoring information related to specific virtual objects, thereby improving the information utilization rate and information acquisition efficiency of users in the virtual game.
- an additional quick interaction method based on the virtual billboard is provided, that is, the user can directly initiate a challenge operation against the first virtual object displayed therein based on the virtual billboard, so as to automatically and directly control the second virtual object to move toward the first virtual object to be challenged, so as to quickly search for the enemy and pursue the first virtual object to start efficient interaction between virtual objects.
- FIG1 is a schematic diagram of an implementation environment of an interactive method based on a virtual billboard provided in an embodiment of the present application
- FIG2 is a flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application
- FIG3 is a flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application
- FIG4 is a schematic diagram of a virtual notice board provided in an embodiment of the present application.
- FIG5 is a schematic diagram of a virtual notice board provided in an embodiment of the present application.
- FIG6 is a schematic diagram of an inquiry control provided in an embodiment of the present application.
- FIG7 is a schematic diagram of an inquiry control provided in an embodiment of the present application.
- FIG8 is a schematic diagram of an interface of an airdrop method provided in an embodiment of the present application.
- FIG9 is a schematic diagram of a marking effect of a first virtual object provided in an embodiment of the present application.
- FIG10 is a flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application.
- FIG11 is a schematic diagram of a mode selection control provided in an embodiment of the present application.
- FIG12 is a flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application.
- FIG13 is an interactive flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application.
- FIG14 is an interactive flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application.
- FIG15 is a schematic diagram of the structure of an interactive device based on a virtual billboard provided in an embodiment of the present application.
- FIG16 is a schematic diagram of the structure of an interactive device based on a virtual billboard provided in an embodiment of the present application.
- FIG17 is a schematic diagram of the structure of an interactive device based on a virtual billboard provided in an embodiment of the present application.
- FIG18 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application.
- FIG. 19 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application.
- the term "at least one" means one or more, and the term “plurality” means two or more.
- a plurality of display areas means two or more display areas.
- the term "including at least one of A or B” refers to the following situations: including only A, including only B, and including both A and B.
- the user-related information including but not limited to the user's device information, personal information, behavior information, etc.
- data including but not limited to data used for analysis, stored data, displayed data, etc.
- signals involved in this application when applied to specific products or technologies in the manner of the embodiments of this application, are all permitted, agreed, authorized by the user or fully authorized by all parties, and the collection, use and processing of relevant information, data and signals must comply with the relevant laws, regulations and standards of the relevant countries and regions.
- the control operations of virtual objects involved in this application are all obtained with full authorization.
- Shooter Game refers to a type of game in which virtual objects use shooting virtual props to perform long-range attacks.
- Shooter games are a type of action game with obvious action game characteristics.
- shooting games include but are not limited to: First-Personal Shooting (FPS) games, Third-Personal Shooting (TPS) games, top-down shooting games, head-up shooting games, platform shooting games, scroll shooting games, keyboard and mouse shooting games, shooting range games, etc.
- the embodiments of this application do not specifically limit the types of shooting games.
- FPS games are played with the subjective vision of the user's main virtual object (i.e., the game character). Usually, unlike other types of games, the entire main virtual object can be seen.
- the field of view of TPS games is moved outside the main virtual object, usually to the back or back shoulder area of the main virtual object.
- users can see the full body model or half body model of the main virtual object.
- hip-fire mode referring to shooting without opening the scope, that is, firing directly without opening the scope
- ADS Automatic Down Sight, referring to shooting with the scope, also known as aiming shooting, that is, adjusting the crosshairs after opening the scope and then firing
- FPS games and TPS games are the two main forms of current shooting games. The core experience of these two types of games is to search and shoot targets.
- Virtual scene is a virtual environment displayed (or provided) when an application is running on a terminal.
- the virtual scene can be a simulation environment of the real world, a semi-simulated and semi-fictitious virtual environment, or a purely fictitious virtual environment.
- the virtual scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene.
- the embodiment of the present application does not limit the dimension of the virtual scene.
- the virtual scene may include the sky, land, ocean, etc., and the land may include environmental elements such as deserts and cities, and users can control virtual objects to move in the virtual scene.
- the virtual scene can also be used for virtual scene confrontation between at least two virtual objects, and there are virtual resources in the virtual scene that can be used by at least two virtual objects.
- Virtual object refers to an active object in a virtual scene.
- the active object can be a player character controlled by the user through operations on the application, or a non-player character (NPC) set in the virtual scene that can interact, a neutral virtual object (such as a wild monster that provides resources such as buffs and experience points), or a game robot set in the virtual scene that is not controlled by the user (such as a companion robot).
- NPC non-player character
- the virtual object is a virtual image in the virtual scene that is used to represent the user, such as a virtual person, a virtual animal, an anime character, etc.
- the virtual scene may include multiple virtual objects, each of which has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene.
- the virtual object when the virtual scene is a three-dimensional virtual scene, can be a three-dimensional stereo model, which can be a three-dimensional character built based on three-dimensional human skeleton technology.
- the same virtual object can show different appearances by wearing different skins.
- the virtual object can also be implemented using a 2.5-dimensional or 2-dimensional model, which is not limited in the embodiments of the present application.
- the virtual object in a multiplayer confrontation game, is a virtual character competing in a virtual scene.
- the number of virtual objects participating in the virtual game in the virtual scene can be preset or dynamically determined according to the number of terminals participating in the virtual game.
- Virtual billboard a display tool set up in a virtual scene that provides notice/announcement functions.
- a virtual billboard includes but is not limited to: a virtual billboard, a virtual television, a virtual screen, a virtual screen, a virtual canvas, a virtual newspaper rack, a virtual projection, a virtual curtain, a virtual projection screen, a virtual TV wall, a virtual road sign, etc.
- the embodiments of the present application do not specifically limit this.
- a game ranking list is usually established for each virtual object participating in the virtual game according to the points, so that users can understand important ranking information.
- users In order to obtain more points and win the game, users have the need to interact with specific virtual objects with higher rankings in the game ranking list.
- users tend to ignore the information provided by the game ranking list, that is, users have low utilization rate of information on the ranking list, low efficiency in obtaining information, and lack efficient ways to interact with other virtual objects in the game ranking list, resulting in low human-computer interaction efficiency.
- an embodiment of the present application provides an interactive solution based on a virtual billboard, which uses a virtual billboard in a virtual scene to emphasize the relevant information announced by a specific virtual object that meets the announcement conditions, namely, the first virtual object itself.
- the announcement conditions are met, the virtual object will go on the virtual billboard to announce its own authorized announcement information, thereby preventing users from ignoring the announcement information provided by the first virtual object, thereby improving the user's information utilization and information acquisition efficiency in the virtual game.
- the user can directly start efficient interaction with the first virtual object displayed on the virtual billboard, such as moving to the vicinity of the first virtual object to implement confrontation, thereby improving the human-computer interaction efficiency between the user and the first virtual object in the virtual game.
- the specific virtual object is the first virtual object in the match ranking list that meets the announcement conditions
- the first virtual object (whose number may be one or more) in the match ranking list that meets the announcement conditions
- the user can directly start efficient interaction with the first virtual object displayed on the virtual billboard, such as moving to the vicinity of the first virtual object to carry out confrontation, thereby improving the human-computer interaction efficiency between the user and the first virtual object in the virtual game.
- the virtual billboard is given new information meanings and interactive channels, so that in addition to displaying some promotional pictures, the virtual billboard can also display the player information of the current game that meets the announcement conditions, such as the information of players ranked higher in the leaderboard.
- the displayed information content includes the appearance of the first virtual object, announcement declaration, avatar picture, account nickname, live broadcast screen, challenge controls, etc.
- the function of the virtual billboard is strengthened and expanded, and new interactive gameplay is provided on the basis of ensuring its display function. The specific interactive scheme based on the virtual billboard will be described in detail in the subsequent embodiments.
- Fig. 1 is a schematic diagram of an implementation environment of an interactive method based on a virtual billboard provided by an embodiment of the present application.
- the implementation environment includes: a first terminal 120, a server 140, and a second terminal 160, wherein the first terminal 120 and the second terminal 160 are directly or indirectly connected to the server 140 via wired or wireless communication.
- the first terminal 120 is installed and runs an application that supports virtual scenes.
- the application includes: any one of: FPS games, TPS games, virtual reality applications, three-dimensional map programs, or multiplayer machine survival games.
- the first terminal 120 is a terminal used by the first user.
- the user interface of the application is displayed on the screen of the first terminal 120, and based on the opening operation of the first user in the user interface, the virtual scene is loaded and displayed in the application.
- the first user uses the first terminal 120 to operate the first virtual object in the virtual scene to perform activities, and the activities include but are not limited to: adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, and confronting.
- the first virtual object can be a first virtual character, such as a simulated character or an anime character.
- the server 140 includes at least one of a single server, multiple servers, a cloud computing platform, or a virtualization center.
- the server 140 is used to provide background services for applications that support virtual scenes.
- the server 140 undertakes the main computing work, and the first terminal 120 and the second terminal 160 undertake the secondary computing work; or, the server 140 undertakes the secondary computing work, and the first terminal 120 and the second terminal 160 undertake the main computing work; or, the server 140, the first terminal 120 and the second terminal 160 adopt a distributed computing architecture for collaborative computing.
- server 140 is an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN) and big data and artificial intelligence platforms.
- cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content delivery networks (CDN) and big data and artificial intelligence platforms.
- the second terminal 160 has an application installed and running that supports virtual scenes.
- the application includes: any one of: FPS games, TPS games, virtual reality applications, three-dimensional map programs, or multiplayer mechanical survival games.
- the second terminal 160 is a terminal used by the second user.
- the user interface of the application is displayed on the screen of the second terminal 160, and based on the opening operation of the second user in the user interface, the virtual scene is loaded and displayed in the application.
- the second user uses the second terminal 160 to operate the second virtual object in the virtual scene to perform activities, including but not limited to: adjusting body posture, crawling, walking, At least one of running, riding, jumping, driving, picking up, shooting, attacking, throwing, and fighting.
- the second virtual object may be a second virtual character, such as a simulated human character or an animated human character.
- the first virtual object controlled by the first terminal 120 and the second virtual object controlled by the second terminal 160 are in the same virtual scene.
- the first virtual object can interact with the second virtual object in the virtual scene.
- the first virtual object and the second virtual object are in a hostile relationship, for example, the first virtual object and the second virtual object belong to different camps or teams, and the virtual objects in the hostile relationship can interact in a confrontational manner on land, such as firing shooting props at each other, or throwing throwing props, etc.
- the first virtual object and the second virtual object are teammates, for example, the first virtual object and the second virtual object belong to the same camp, the same team, have a friend relationship, or have temporary communication permissions.
- the applications installed on the first terminal 120 and the second terminal 160 are the same, or the applications installed on the two terminals are the same type of applications on different operating system platforms.
- the first terminal 120 and the second terminal 160 both refer to one of a plurality of terminals, and the embodiments of the present application only take the first terminal 120 and the second terminal 160 as examples.
- the first terminal 120 and the second terminal 160 may be of the same or different device types, and the device types include: at least one of a smart phone, a tablet computer, a smart speaker, a smart watch, an XR (Extended Reality) device, a VR (Virtual Reality) device, an AR (Augmented Reality) device, an MR (Mixed Reality) device, a smart handheld game device, a vehicle-mounted terminal, a laptop computer, and a desktop computer, but are not limited thereto.
- the first terminal 120 and the second terminal 160 are both smart phones, or other handheld portable game devices.
- the terminal includes a smart phone as an example.
- the number of the above terminals may be more or less.
- the above terminal may be only one, or the above terminals may be dozens or hundreds, or more.
- the embodiment of the present application does not limit the number of terminals and device types.
- FIG2 is a flow chart of an interactive method based on a virtual signboard provided by an embodiment of the present application.
- the embodiment is executed by an electronic device, and the electronic device may refer to a terminal for manipulating a second virtual object.
- the terminal may be provided as the first terminal 120 or the second terminal 160 in the above implementation environment.
- the embodiment includes the following steps:
- the terminal displays a virtual billboard in a virtual scene.
- the virtual billboard displays at least one first virtual object to be challenged, and the first virtual object meets the announcement condition in the virtual game.
- the terminal may refer to an electronic device for manipulating the second virtual object
- the virtual scene may refer to a virtual environment provided by an application program/application client running on the terminal.
- the virtual billboard involved in the embodiments of the present application refers to a display tool set in a virtual scene that provides a notice/announcement function.
- the virtual billboard includes but is not limited to: a virtual billboard, a virtual television, a virtual screen, a virtual screen, a virtual canvas, a virtual newspaper column, a virtual projection, a virtual curtain, a virtual projection screen, a virtual TV wall, a virtual road sign, etc.
- the embodiments of the present application do not specifically limit this.
- the first virtual object involved in the embodiment of the present application refers to a virtual object that meets the announcement conditions in a virtual game.
- the announcement conditions are also determined by the game business logic.
- the announcement condition involved in the embodiment of the present application refers to the state condition of the virtual object in the virtual game required to be listed on the virtual billboard.
- the announcement condition may refer to the ranking of the game leaderboard required for the virtual object to be listed on the virtual billboard.
- the announcement condition can also refer to the virtual object holding/equipping specific virtual props in the virtual game, or, the announcement condition can also refer to the virtual object holding/equipping specific virtual materials in the virtual game, or, the announcement condition can also refer to the virtual object spending virtual resources in the virtual game to replace the display qualification of the billboard, etc.
- the game ranking list can be a ranking list obtained by ranking according to the points collected by the behavior/operation of the virtual object in the virtual game, wherein the points collection rules are specified by the game business logic.
- the announcement condition can be any one of the above or a combination of at least two.
- the announcement condition is determined by the game business logic.
- the technician can configure the announcement condition, such as supporting multiple ways to board the virtual billboard at the same time.
- the embodiment of the present application does not specifically limit the specific content of the announcement condition.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to appear on the virtual billboard.
- the announcement condition can be the first ranking in the game ranking list, or the announcement condition can also be the ranking in the top N places in the game ranking list, N ⁇ 1, or the ranking of the virtual object rises by more than K places within a preset time period, K is a pre-set value, for example, K is half of the number of contestants.
- K is a pre-set value, for example, K is half of the number of contestants.
- the user starts a game application in the terminal, and in response to the start operation of the game application, a virtual scene is loaded and displayed in the game application.
- a virtual scene is loaded and displayed in the game application.
- the second virtual object is usually not displayed, or only part of the body part of the second virtual object is displayed, for example, the hands of the second virtual object and the virtual props held in the hands are displayed.
- a third-person perspective such as in a virtual scene of a TPS game
- a full-body model or a half-body model of the second virtual object is usually displayed, but usually the back or rear shoulder area of the second virtual object.
- the embodiment of the present application does not specifically limit whether the second virtual object is displayed in the virtual scene, and whether the full-body model of the second virtual object is displayed.
- the terminal displays a virtual scene within the field of view (FoV) of the second virtual object, and if a virtual billboard exists in the FoV of the second virtual object, the virtual billboard is displayed; alternatively, a virtual billboard that does not change position as the second virtual object moves is continuously displayed in the FoV of the second virtual object.
- the embodiments of the present application do not specifically limit the position of the virtual billboard in the virtual scene.
- the virtual notice board of the virtual scene displays one or more first virtual objects to be challenged.
- the number of first virtual objects in the virtual notice board depends on how many participating virtual objects in the virtual game meet the announcement conditions set by the game business logic.
- the embodiment of the present application does not specifically limit the number of first virtual objects displayed in the virtual notice board.
- the specific display method of the virtual notice board will be described in subsequent embodiments and will not be repeated here.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to appear on the virtual billboard. Assuming that the ranking condition is ranking first in the game ranking list, and the game ranking list is an individual points ranking list, then only the virtual object ranked first can appear on the virtual billboard as the first virtual object, so only one first virtual object will be displayed on the virtual billboard.
- the ranking condition is still the first place in the match ranking, but if the match ranking is a ranking based on the points of individuals and teams, that is, the user can choose to participate as an individual or as a team, or there may be a situation where the team participates at the beginning but the other teammates have been eliminated.
- the first place is an individual, then the first place individual (i.e., the single first virtual object) will be displayed on the virtual billboard.
- the team ranks first, all members of the team ranked first who have not been eliminated (ie, one or more first virtual objects) are displayed on the virtual billboard.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to appear on the virtual billboard. Assume that the ranking condition is that the ranking is in the top N positions in the game ranking list, N ⁇ 1. If the game ranking list is an individual points ranking list, then the N virtual objects ranked in the top N positions can all appear on the virtual billboard as the first virtual objects. Therefore, only N first virtual objects will be displayed on the virtual billboard. The specific number of first virtual objects displayed depends on the value of N.
- the ranking condition is still to be in the top N positions in the game ranking list. If the game ranking list is a ranking list based on individual and team points, then all the individuals or team members ranked in the top N positions will be displayed on the virtual notice board.
- first virtual object and the second virtual object are only used to distinguish the virtual object controlled by the terminal and the virtual object displayed on the virtual billboard, but the first virtual object and the second virtual object can be the same virtual object.
- the terminal that controls the first virtual object can naturally see its own appearance on the list in the virtual billboard displayed by itself.
- the first virtual object and the second virtual object can also be different virtual objects, and the embodiments of the present application do not specifically limit this.
- the terminal In response to a challenge operation on any of the first virtual objects, the terminal controls a second virtual object to move toward the first virtual object.
- the terminal detects whether the user performs a challenge operation on any virtual object displayed in the virtual billboard. If the user's challenge operation on any first virtual object is detected, the second virtual object can be controlled to move toward the first virtual object. For example, the second virtual object is controlled to move toward the first virtual object according to the automatic navigation route, or the second virtual object is controlled to be airdropped to the activity area or preset range where the first virtual object is located, or the second virtual object is controlled to be transmitted to the preset range where the first virtual object is located.
- the movement method of the second virtual object is not specifically limited here, and the detailed movement method will be described in detail in the next embodiment.
- a method of controlling the second virtual object to move toward the first virtual object may be to display an inquiry control in response to the challenge operation on any first virtual object, the inquiry control being used to inquire whether to approach the first virtual object, and then controlling the second virtual object to move toward the first virtual object in response to a confirmation operation on the inquiry control.
- a query control may pop up, through which the user can further confirm whether to approach the first virtual object. This effectively prevents the user from moving near a first virtual object due to accidentally touching the virtual billboard, thereby reducing the user's false touch rate.
- the challenge initiation process of any first virtual object is taken as an example for explanation.
- the user can initiate a challenge operation based on the display area of the first virtual object in the virtual billboard.
- the specific triggering method will be described in detail in subsequent embodiments and will not be repeated here.
- the user can also perform a trigger operation on the entire virtual billboard, and then a virtual object selection pop-up window will pop up, and all the first virtual objects available for selection will be displayed in the virtual object selection pop-up window, and then the user can select the first virtual object in the virtual object selection pop-up window.
- the first virtual object to be challenged can initiate a challenge operation on the first virtual object.
- the embodiment of the present application does not specifically limit the triggering process of the challenge operation.
- the terminal in response to the user's challenge operation on any first virtual object, displays an inquiry control in the virtual scene, for example, the inquiry control is directly popped up in the virtual scene, or the inquiry control is displayed based on the virtual billboard.
- the embodiment of the present application does not specifically limit the display position of the inquiry control. Further, the display method of the inquiry control will be described in detail in subsequent embodiments and will not be repeated here.
- the terminal user can perform a confirmation operation or a cancel operation on the query control. If the terminal detects that the user performs a confirmation operation on the query control, it means that after the user's secondary confirmation, the second virtual object controlled by the terminal is controlled to move toward the first virtual object.
- the query control can be folded to facilitate the user to trigger/call the query control again when he wants to find the first virtual object later.
- the query control can also be hidden directly to prevent the query control from blocking the virtual scene. The embodiments of the present application do not specifically limit this.
- the method provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in the virtual scene, thereby preventing the user from ignoring the information related to the specific virtual object, and improving the information utilization rate and information acquisition efficiency of the user in the virtual game. Furthermore, without affecting the display function of the virtual billboard, an additional quick interaction method based on the virtual billboard is provided, that is, the user can directly initiate a challenge operation against the first virtual object displayed therein based on the virtual billboard, so that the second virtual object can be automatically and directly controlled to move toward the first virtual object to be challenged, which is convenient for quickly searching for the enemy and pursuing the first virtual object to start efficient interaction between virtual objects. There is no need to search for the first virtual object one by one in the virtual scene, but it can be quickly locked to the first virtual object based on the announcement of the virtual billboard, thereby improving the efficiency of human-computer interaction.
- a virtual billboard is set in the virtual scene to emphasize and prompt the first virtual object in the game leaderboard that meets the announcement condition, so as to prevent users from ignoring the information provided by the game leaderboard, thereby improving the user's information utilization rate and information acquisition efficiency of the leaderboard. Since the virtual billboard itself is set in the virtual scene, it is well integrated with the terrain or facilities of the virtual scene, thus avoiding the abrupt display of the first virtual object and ensuring the user's immersive gaming experience.
- FIG3 is a flow chart of an interactive method based on a virtual signboard provided by an embodiment of the present application.
- the embodiment is executed by an electronic device, and the electronic device may refer to a terminal for manipulating a second virtual object.
- the terminal may be provided as the first terminal 120 or the second terminal 160 in the above implementation environment.
- the embodiment includes the following steps:
- the terminal displays the first virtual object in a display area of a virtual billboard in the virtual scene.
- the game server may define the specific content of the announcement condition in the game business logic, and the announcement condition refers to the state bar of the virtual game required for the virtual object to be listed on the virtual billboard.
- the announcement conditions include but are not limited to any one of the following or a combination of at least two of them: the ranking conditions of the game leaderboard required for the virtual object to appear on the virtual billboard; the virtual object holds/equips specific virtual props in the virtual game; the virtual object holds/equips specific virtual materials in the virtual game; the virtual object spends virtual resources in the virtual game to replace the display qualification of the billboard, etc.
- the specific content of the announcement conditions is not specifically limited in the embodiments of the present application.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to be listed on the virtual billboard.
- the game server can maintain a game ranking list for all virtual objects participating in the virtual game.
- the game ranking list refers to a ranking list obtained by ranking according to the points collected according to the behavior/operation of the virtual object in the virtual game.
- the points collection rules are determined by the game business logic. For example, a preset number of points are obtained for each virtual object eliminated, and additional bonus points are obtained for continuously eliminating multiple virtual objects within a set time period.
- the points collection rules are not specifically limited here.
- the units participating in the ranking in the game ranking list can be individuals or teams. If only individuals are allowed to participate in the ranking, then all virtual objects will be ranked in the game ranking list in order of points from large to small. If individuals and teams are allowed to participate in the ranking, the virtual objects can participate in the competition independently or join a team and then participate in the competition.
- the team contains at least one member, then the game ranking list will be ranked according to points (individual points or the sum of the points of all members of the team, namely the team points).
- the embodiment of the present application does not specifically limit the points ranking rules in the game ranking list.
- the game ranking list will be updated/refreshed in real time as the virtual game proceeds, and the game server will synchronize/distribute the refreshed game ranking list to each terminal participating in the virtual game in a timely manner.
- the game server will synchronize/distribute the refreshed game ranking list to each terminal participating in the virtual game in a timely manner.
- the ranking of the game ranking list at a certain moment is used as an example for explanation.
- one or more first virtual objects whose rankings meet the announcement conditions are determined.
- the above determination operation can be executed by the game server, or it can be executed by the terminal according to the pulled game ranking list, and the execution subject is not specifically limited here.
- the above introduction to the game ranking list is explained by taking the announcement condition as the ranking condition of the game ranking list required for the virtual object to be listed on the virtual billboard as an example.
- the above ranking conditions include but are not limited to: the virtual object itself or its team ranks first in the game ranking list; or, the virtual object itself or its team ranks in the top N positions in the game ranking list, N ⁇ 1; or, the ranking of the virtual object rises by more than K positions within a preset time period, K is a pre-set value, for example, K is half of the number of contestants.
- K is a pre-set value, for example, K is half of the number of contestants.
- the present embodiment of the application does not specifically limit the ranking conditions.
- a user starts a game application in a terminal, and in response to a start operation on the game application, a virtual scene located within the FoV of the second virtual object is displayed in the game application, and a virtual billboard is displayed in the virtual scene.
- a virtual billboard exists in the FoV of the second virtual object, the virtual billboard is displayed; or, a virtual billboard that does not change position as the second virtual object moves is continuously displayed in the FoV of the second virtual object.
- the embodiment of the present application does not specifically limit the position of the virtual billboard in the virtual scene.
- At least one first virtual object to be challenged is displayed in the virtual billboard.
- the number of first virtual objects in the virtual billboard depends on how many participating virtual objects in the virtual game meet the announcement conditions set by the game business logic. The embodiment of the present application does not specifically limit the number of first virtual objects displayed in the virtual billboard. For example, when the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to be listed on the virtual billboard, one or more first virtual objects that meet the ranking conditions can be ranked according to the game ranking list.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to appear on the virtual billboard. Assuming that the ranking condition is ranking first in the game ranking list, and the game ranking list is an individual points ranking list, then only the virtual object ranked first can appear on the virtual billboard as the first virtual object, so only one first virtual object will be displayed on the virtual billboard.
- the ranking condition is still ranking first in the game ranking list, but if the game ranking list is a ranking list based on points for individuals and teams, that is, users can choose to participate as individuals or as teams, or there may be a situation where a team participates at the beginning but other teammates have been eliminated.
- the first-ranked individual is an individual
- the first-ranked individual that is, a single first virtual object
- the first-ranked team is a team
- all members of the first-ranked team who have not been eliminated that is, one or more first virtual objects
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to appear on the virtual billboard. Assume that the ranking condition is that the ranking is in the top N positions in the game ranking list, N ⁇ 1. If the game ranking list is an individual points ranking list, then the N virtual objects ranked in the top N positions can all appear on the virtual billboard as the first virtual objects. Therefore, only N first virtual objects will be displayed on the virtual billboard. The specific number of first virtual objects displayed depends on the value of N.
- the ranking condition is still to be in the top N positions in the game ranking list. If the game ranking list is a ranking list based on individual and team points, then all the individuals or team members ranked in the top N positions will be displayed on the virtual notice board.
- each display area is used to display a first virtual object to be challenged, a possible implementation method of displaying a virtual billboard in a virtual scene is described.
- each first virtual object can occupy a relatively independent display area in the virtual billboard, so that each first virtual object is highlighted and emphasized in the virtual billboard, avoiding users from missing each first virtual object worthy of attention, thereby formulating targeted confrontation strategies or directly airdropping to challenge, and improving the competitiveness, confrontation and strategy of the game.
- the virtual billboard By using the virtual billboard, an important display tool in the virtual scene, since the virtual billboard can be naturally integrated into the virtual scene, no abrupt visual effects will be produced, thereby improving the user's ranking information acquisition efficiency, ranking information utilization rate and human-computer interaction efficiency without disturbing or destroying the user's immersive experience.
- display areas may also be allocated on a team basis.
- the first virtual object is an individual participant, it only needs to be treated as a single-person team. This allows members of the same team to be displayed in the same display area, preventing users from ignoring the collaborative relationship between members of the same team.
- This can further facilitate users in formulating confrontation strategies, so that the display area itself, in addition to carrying the ranking information of the first virtual object, also carries additional relationship information between the team to which the first virtual object belongs and its teammates, thereby increasing the information carrying capacity of each display area and further improving the user's information acquisition efficiency and information utilization rate.
- the appearance of the first virtual object for each display area in the virtual billboard, at least one of the following is displayed in the display area: the appearance of the first virtual object, the announcement statement, the avatar picture, the account nickname, the live broadcast screen, and the challenge Among them, the appearance, avatar, announcement, account nickname, and live broadcast screen need to be authorized by the first virtual object before they can be broadcast to other virtual objects participating in the virtual game.
- the avatar image and account nickname refer to the avatar image (ie, game avatar) and account nickname (ie, game nickname) of the game account to which the first virtual object belongs in the game application, and therefore can be issued by the game server.
- the appearance image can be a set of images pre-set by the first virtual object before the start of the game (such as displaying this set of preset appearance images when going on a virtual billboard), or the appearance image can also be the appearance image currently worn by the first virtual object in the virtual game.
- the embodiment of the present application does not specifically limit this.
- the announcement declaration can be a declaration text pre-set by the first virtual object before the start of the game (such as displaying the preset announcement declaration when boarding a virtual billboard), or it can be a personal signature set by the first virtual object in the game application, or it can be a declaration text preset by the game server according to the ranking of the first virtual object, or it can be a declaration text entered in real time in the game application by the first virtual object when the announcement conditions are met.
- the embodiments of the present application do not specifically limit this.
- the live broadcast screen refers to the game screen of the first virtual object in the virtual game, for example, the live broadcast screen with the first virtual object as the first-person perspective, or the live broadcast screen of the first virtual object observed from a bird's eye view.
- the bird's eye view can be determined by the game business logic, for example, the bird's eye view refers to the perspective of a virtual camera mounted at a fixed distance from the first virtual object, and the embodiment of the present application does not specifically limit this.
- a visual effect of using a virtual billboard to broadcast the game live to the first virtual object in a virtual scene can be created.
- the challenge control can be an interactive control that is displayed regardless of the announcement mode selected by the first virtual object, or it can be an interactive control that is displayed only in a certain specific announcement mode.
- the challenge control will be displayed only in the second announcement mode as an example, but the challenge control can also be displayed in the display area for all first virtual objects, but only the first virtual object that turns on the second announcement mode will respond to the triggering operation of the challenge control.
- the embodiment of the present application does not specifically limit the display logic of the challenge control.
- FIG4 is a schematic diagram of a virtual billboard provided by an embodiment of the present application.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to be listed on the virtual billboard. Assuming that the ranking condition is the first in the game ranking list, only the first virtual object (also called the top player) ranked first is displayed in the virtual billboard. At this time, a virtual billboard 410 is displayed in the virtual scene 400, and the number of first virtual objects displayed in the virtual billboard 410 is 1. For this unique first virtual object, the entire virtual billboard 410 is the display area of the first virtual object itself, that is, the virtual billboard 410 has only one display area.
- the display area i.e., the virtual billboard 410
- the appearance 411 of the first virtual object and the announcement declaration 412 "I am the strongest” are displayed.
- the current score of the first virtual object (not shown in FIG4) can also be displayed in the display area, which is convenient for users to calculate and measure the score gap between the second virtual object and the first virtual object.
- first virtual object and the second virtual object are only used to distinguish the virtual object controlled by the terminal and the virtual object displayed on the virtual billboard, but the first virtual object and the second virtual object can be the same virtual object.
- the terminal that controls the first virtual object can naturally see its own appearance on the list in the virtual billboard displayed by itself.
- the first virtual object and the second virtual object can also be different virtual objects, and the embodiments of the present application do not specifically limit this.
- each first virtual object may be displayed in a scrolling manner in the virtual billboard (for example, scrolling up and down or left and right). Scrolling display), and the user can flip to the previous/next first virtual object by sliding operation based on the virtual billboard or clicking the page turning button in the virtual billboard, thereby optimizing the display logic of the virtual billboard.
- the terminal When the first virtual object starts the second announcement mode, the terminal further displays a challenge control for the first virtual object in the display area, where the challenge control is used to trigger a challenge operation for the first virtual object.
- the first virtual object can choose to open an announcement mode for other virtual objects (which may be the second virtual object or other different first virtual objects) participating in the virtual game, and at least one of the announcement information or interaction methods in different announcement modes is different.
- two announcement modes will be taken as an example for explanation, that is, the game business logic provides a first announcement mode and a second announcement mode, the first announcement mode and the second announcement mode are different, wherein the second announcement mode refers to an announcement mode that supports the second virtual object to initiate a challenge to the first virtual object, and the first announcement mode is an announcement mode other than the second announcement mode.
- the first announcement mode is used to announce the location of the first virtual object; the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the interaction efficiency of the second announcement mode is higher, because in addition to broadcasting the location of the first virtual object, it also supports a direct challenge function based on the challenge control.
- the user can directly challenge the first virtual object through the challenge control, and then according to the navigation function of approaching the first virtual object, it can directly airdrop or navigate to the location of the first virtual object and confront it. Therefore, the first virtual object has a greater risk of confrontation, but it is also possible to gain more points to stabilize its ranking, and its human-computer interaction efficiency is higher.
- FIG. 5 is a schematic diagram of a virtual billboard provided in an embodiment of the present application.
- the announcement condition refers to the ranking condition of the game ranking list required for the virtual object to be listed on the virtual billboard. Assuming that the ranking condition is ranked first in the game ranking list, only the first-ranked first virtual object (also called the top player) is displayed in the virtual billboard. At this time, a virtual billboard 410 is displayed in the virtual scene 400. The number of first virtual objects displayed in the virtual billboard 410 is 1. For this unique first virtual object, the entire virtual billboard 410 is the display area of the first virtual object itself, that is, the virtual billboard 410 has only one display area.
- the display area i.e., the virtual billboard 410
- the appearance 411 of the first virtual object and the announcement declaration 412 "I am the strongest” will be displayed in the virtual billboard 410 as shown in FIG. 4; if the first virtual object turns on the second announcement mode, then the appearance 411 of the first virtual object, the announcement declaration 412 "I am the strongest” and the challenge control 500 will be displayed in the virtual billboard 410 as shown in FIG. 5.
- a challenge declaration "Come and hit me” can be displayed on the challenge control 500.
- the challenge declaration can be a declaration text preset by the game business logic, or a declaration text customized by the first virtual object.
- the first virtual object can preset a customized declaration text before the start of the game, or input a customized declaration text in real time when the announcement conditions are met.
- the embodiment of the present application does not specifically limit this.
- the challenge declaration displayed on the challenge control 500 increases the amount of information carried by the virtual billboard and increases the freedom of the external display of the challenge control.
- the game business logic may also provide three or more announcement modes.
- the first announcement mode and the second announcement mode will actually announce the position of the first virtual object (that is, the announcement information includes the position of the first virtual object). (position), but the interaction methods under different announcement modes are different.
- the game business logic can also be divided into multiple levels of announcement modes according to the different announcement information, such as image announcement mode, declaration announcement mode, live broadcast announcement mode, and position announcement mode.
- the image announcement mode only the appearance image of the first virtual object is announced, in the declaration announcement mode, the appearance image and announcement declaration of the first virtual object are announced, in the live broadcast announcement mode, the appearance image, announcement declaration and live broadcast screen of the first virtual object are announced, and in the position announcement mode, the appearance image, announcement declaration and own position of the first virtual object are announced.
- the above-mentioned position announcement mode can also be refined into the first announcement mode and the second announcement mode of this application embodiment, which provides more hierarchical announcement modes.
- the announcement mode can be set by the first virtual object before the start of the game, or it can be set by the first virtual object immediately when the announcement conditions are met. The embodiment of this application does not specifically limit this.
- the above involves the situation of providing two or more announcement modes.
- only one announcement mode may be provided in the game business logic.
- the first virtual object does not need to choose which announcement mode to turn on.
- the embodiments of the present application do not specifically limit the specific number of announcement modes provided.
- step 301 for any first virtual object displayed in the virtual billboard, the above first announcement mode and second announcement mode are used as examples.
- step 301 is executed to display the first virtual object in the display area;
- step 302 is also executed to display the challenge control for the first virtual object in the display area.
- the virtual billboard actually displays all the first virtual objects that have turned on the first announcement mode, all the first virtual objects that have turned on the second announcement mode, and the challenge control of all the first virtual objects that have turned on the second announcement mode.
- the challenge control is not provided for the first virtual object in the first announcement mode, the redundant processing logic caused by the user's accidental touch is avoided, and the computing resources of the terminal are saved.
- the first virtual object that turns on the second announcement mode will display the challenge control, it is also convenient for the user to observe the virtual billboard and know at a glance which first virtual objects can be directly challenged and which first virtual objects can only be manually searched, thereby improving the information utilization rate of the user.
- the challenge control for the first virtual object will be displayed in the display area.
- each first virtual object and its challenge control will be displayed in the virtual billboard, but the challenge control of the first virtual object in the first announcement mode can be set to a disabled state (no response to clicking or shooting), and the challenge control of the first virtual object in the second announcement mode can be set to an enabled state (there is a response to clicking or shooting). Therefore, even if the user accidentally touches the challenge control of the first virtual object in the first announcement mode, it will not be regarded as detecting the challenge operation of the first virtual object.
- the challenge initiated based on the challenge control is not received in the first announcement mode, and the advantage is that if the first virtual object switches from the first announcement mode to the second announcement mode, a challenge control will not appear abruptly on the virtual billboard, but only the existing challenge control needs to be switched from a disabled state to an enabled state, thereby optimizing the display logic when switching the announcement mode, avoiding interruptions to the user's virtual game, and ensuring the user's immersive experience and game atmosphere.
- the terminal In response to a triggering operation on the challenge control in the display area, the terminal displays an inquiry control for inquiring whether to approach the first virtual object.
- the user can trigger a challenge operation on the first virtual object based on the challenge control provided in the corresponding display area of the virtual billboard in step 302 .
- a possible implementation method of displaying an inquiry control in response to a challenge operation on any of the first virtual objects includes: a triggering operation on the challenge control in the display area, that is, when the first virtual object turns on the second announcement mode, the inquiry control is displayed in response to the triggering operation on the challenge control in the display area.
- the user can trigger the challenge operation by triggering the challenge control of the first virtual object, thereby causing the terminal to pop up the inquiry control.
- the user can trigger a challenge to a first virtual object with one click based on the challenge control, providing an intuitive, fast, and efficient way to interact with higher-ranked virtual objects.
- the above triggering operations on the challenge control include but are not limited to: shooting operation, clicking operation, double-clicking operation, long pressing operation, sliding operation, dragging operation, voice commands, gesture commands, etc. to control the second virtual object.
- shooting operation clicking operation, double-clicking operation, long pressing operation, sliding operation, dragging operation, voice commands, gesture commands, etc. to control the second virtual object.
- the embodiments of the present application do not specifically limit this.
- the triggering operation of the challenge control includes controlling the shooting operation of the second virtual object.
- a shooting control such as a firing key
- the shooting prop is also provided in the virtual scene, so that the user can trigger the shooting operation of the second virtual object on the challenge control based on the shooting control.
- the shooting operation hits the challenge control such as when the shooting operation hits any position of the challenge control
- the inquiry control is displayed; otherwise, when the shooting operation does not hit the challenge control, no UI (User Interface) response is made.
- the shooting operation of the second virtual object on the challenge control can adopt the hip-fire mode (referring to shooting without opening the scope, that is, firing directly without opening the sight) or the ADS mode (referring to shooting with the scope, also called aimed shooting, that is, adjusting the crosshairs after opening the sight and then firing).
- the embodiment of the present application does not specifically limit the shooting mode.
- the user After the user shoots and hits the challenge control, he can also play some spark effects similar to the projectile hit challenge controls of shooting props, so that the entire challenge process based on shooting operations can be better integrated with the virtual scene, enhancing the user's immersive gaming experience.
- the triggering operation of the challenge control may also include controlling the throwing operation of the second virtual object.
- a throwing control for throwing props is also provided in the virtual scene. Based on the throwing control, the user can trigger the throwing operation of the second virtual object on the challenge control, and then, in response to the throwing operation of the second virtual object on the challenge control, determine whether the throwing operation hits the challenge control. If the throwing operation hits the challenge control, display the inquiry control; otherwise, if the throwing operation does not hit the challenge control, no UI response will be made.
- the second virtual object is equipped with confrontation props (such as a virtual dagger), etc.
- the triggering operation of the challenge control may also be configured as a confrontation operation of holding the confrontation item, which is not specifically limited here.
- the user can also trigger the challenge control displayed on the virtual signboard by clicking, double-clicking, or long pressing the challenge control for the first virtual object to trigger the trigger operation of the challenge control, or the user can trigger the trigger operation of the challenge control through voice commands or gesture commands.
- the human-computer interaction link for the user to initiate the challenge operation is simpler, and there is no need to aim at the challenge control, and there is no need to examine the user's shooting aiming level, which reduces the operational threshold for users to initiate challenges, increases the success rate of users initiating challenges, and improves the efficiency of human-computer interaction.
- the challenge control is not necessarily always provided in the display area, and may also require certain display logic to trigger the display.
- the user can also control the second virtual object to approach the virtual billboard.
- the challenge control for the first virtual object in the closest display area emerges.
- the user clicks, double-clicks, or long presses the emerging challenge control which can be regarded as detecting the trigger operation of the challenge control, that is, detecting the challenge operation of the second virtual object on the first virtual object, so that the inquiry control pops up.
- the display logic of the challenge control and the inquiry space are optimized. On the one hand, it avoids the challenge control from being displayed in the virtual scene all the time to occupy screen space, and on the other hand, it also avoids the risk of accidental touch caused by the challenge control displayed for a long time.
- the user in addition to the challenge operation shown in step 303, can also trigger the adjustment operation in the following manner: when the first virtual object turns on the second announcement mode, the inquiry control is displayed in response to the trigger operation on the display area.
- the user triggers the challenge operation by triggering the display area as a whole, thereby causing the terminal to pop up the inquiry control.
- Initiating the challenge operation through the challenge control allows the user to trigger a challenge to a first virtual object based on the display area with one click, providing an intuitive, fast and efficient way to interact with higher-ranked virtual objects.
- the entire display area can be regarded as an implicit, interactive challenge control. Since the challenge control becomes hidden, it still does not affect the interactive function of triggering the challenge operation, making the display of the virtual billboard more concise and more integrated into the virtual scene, optimizing the display logic of the virtual billboard.
- the above trigger operations on the display area include but are not limited to: shooting operation, clicking operation, double-clicking operation, long pressing operation, sliding operation, dragging operation, voice commands, gesture commands, etc. to control the second virtual object.
- shooting operation clicking operation, double-clicking operation, long pressing operation, sliding operation, dragging operation, voice commands, gesture commands, etc. to control the second virtual object.
- the embodiments of the present application do not specifically limit this.
- the triggering operation on the display area includes controlling the shooting operation of the second virtual object.
- a shooting control such as a firing key
- the shooting prop is also provided in the virtual scene, so that the user can trigger the shooting operation of the second virtual object on the display area based on the shooting control.
- the shooting operation hits the display area, for example, the shooting operation hits the display area.
- the query control is displayed; otherwise, no UI response will be made.
- the shooting operation of the second virtual object on the display area can adopt the hip-fire mode (referring to shooting without opening the scope, that is, firing directly without opening the sight) or the ADS mode (referring to shooting with the scope, also called aimed shooting, that is, adjusting the crosshairs after opening the sight and then firing).
- the embodiment of the present application does not specifically limit the shooting mode.
- the user After the user shoots and hits the display area, he can also play some spark effects similar to those of projectiles hitting the display area by shooting props, so that the entire challenge process based on shooting operations can be better integrated with the virtual scene, enhancing the user's immersive gaming experience.
- the triggering operation on the display area can also include controlling the throwing operation of the second virtual object.
- a throwing control for the throwing props is also provided in the virtual scene.
- the user can trigger the throwing operation of the second virtual object on the display area.
- the second virtual object is equipped with confrontation props (such as a virtual dagger)
- the triggering operation on the display area can also be configured as a confrontation operation of holding the confrontation props, which is not specifically limited here.
- the user can also trigger the trigger operation of the display area by clicking, double-clicking or long pressing the display area of the virtual billboard used to display the first virtual object, or the user can trigger the trigger operation of the display area through voice commands or gesture commands.
- the human-computer interaction link for the user to initiate the challenge operation is simpler, and there is no need to aim at the display area, and there is no need to examine the user's shooting aiming level, which reduces the operational threshold for users to initiate challenges, increases the success rate of users initiating challenges, and improves the efficiency of human-computer interaction.
- each member that is, each first virtual object itself, is used as an implicit challenge control.
- the user can directly pop up the inquiry control by clicking, double-clicking, or long pressing the appearance of a member.
- an inquiry control will pop up, through which the user can further confirm whether to approach the first virtual object, which effectively prevents the user from moving near a first virtual object due to accidentally touching the virtual billboard, reducing the user's accidental touch rate.
- the second virtual object can be directly controlled to move toward the first virtual object, shortening the operation link of the second virtual object confronting the first virtual object and improving the efficiency of human-computer interaction.
- the above provides a triggering method for the challenge operation on the first virtual object based on the display area where the first virtual object is located, or based on the challenge control in the display area.
- the user can also perform a trigger operation on the entire virtual billboard, and then a virtual object selection pop-up window pops up, displaying all the first virtual objects available for selection in the virtual object selection pop-up window. The user then selects the first virtual object to be challenged in the virtual object selection pop-up window, and initiates a challenge operation on the first virtual object.
- the embodiments of the present application do not specifically limit the triggering process of the challenge operation.
- the terminal directly pops up the query control in the virtual scene, or displays the query control based on the virtual billboard.
- the embodiment of the present application does not specifically limit the display position of the query control.
- the terminal when the terminal displays the inquiry control, it can be implemented in the form of an inquiry pop-up window, that is, the terminal displays an inquiry pop-up window in the virtual scene, and the inquiry pop-up window provides a confirmation option and a cancel option.
- the user performs a trigger operation on the confirmation option, which is regarded as a confirmation operation on the inquiry control, and enters step 304.
- the user performs a trigger operation on the cancel option, or does not perform any operation within a set time period, which is regarded as a cancel operation on the inquiry control, thereby folding the inquiry pop-up window into a simple inquiry control, which is convenient for the user to click the inquiry control to expand the inquiry pop-up window again.
- the display effect is more intuitive, and the interactive method of the pop-up window inquiry is more in line with the user's usage habits.
- FIG6 is a schematic diagram of an inquiry control provided by an embodiment of the present application.
- the announcement condition refers to the ranking condition of the match ranking list required for the virtual object to be listed on the virtual billboard. Assuming that the ranking condition is the first in the match ranking list, only the first virtual object (also called the top player) ranked first is displayed in the virtual billboard. At this time, a virtual billboard 610 is displayed in the virtual scene 600. If the first virtual object turns on the second announcement mode, the appearance 611, the announcement declaration 612 "I am the strongest" and the challenge control 613 of the first virtual object are displayed in the virtual billboard 610, and the challenge declaration "Come and hit me" of the first virtual object is displayed on the challenge control 613.
- the user can control the second virtual object to shoot the challenge control 613 (or shoot the entire virtual billboard 610) to initiate a challenge operation on the first virtual object.
- the terminal displays an inquiry pop-up window 620 on the left side of the virtual billboard 610.
- the inquiry pop-up window 620 is a possible implementation of the inquiry control.
- a confirmation option 621 and a cancel option 622 are provided in the inquiry pop-up window 620.
- the user performs a trigger operation on the confirmation option 621 it is regarded as a confirmation operation on the inquiry control, and the process goes to step 304.
- the user performs a trigger operation on the cancel option 622 or does not perform any operation within a set time period, it is regarded as a cancel operation on the inquiry control, thereby folding the inquiry pop-up window 620 into a simple inquiry control.
- the terminal when the terminal displays the query control, it may display the query control and a confirmation option and a cancel option.
- the user performs a trigger operation on the confirmation option, which is regarded as a confirmation operation on the query control, and enters step 304.
- the user performs a trigger operation on the cancel option, or does not perform any operation within a set time period, which is regarded as a cancellation operation on the query control.
- the cancel operation of the control is removed, thereby removing the confirmation option and the cancel option, leaving only a simple inquiry control, so that users can click the inquiry control to call out the confirmation option and the cancel option again. This will not redundantly retain a pop-up window, reduce the interface occupancy of the virtual scene, and optimize the simplicity of the interface display.
- FIG7 is a schematic diagram of an inquiry control provided by an embodiment of the present application.
- the announcement condition is a ranking condition of the match ranking list required for the virtual object to be listed on the virtual billboard. Assuming that the ranking condition is the first in the match ranking list, only the first virtual object (also called the top player) ranked first is displayed in the virtual billboard. At this time, a virtual billboard 610 is displayed in the virtual scene 600. If the first virtual object turns on the second announcement mode, the appearance 611 of the first virtual object, the announcement declaration 612 "I am the strongest" and the challenge control 613 are displayed in the virtual billboard 610. The challenge control 613 displays the challenge declaration of the first virtual object "Come and hit me".
- the user can control the second virtual object to shoot the challenge control 613 (or shoot the entire virtual billboard 610) to initiate a challenge operation on the first virtual object.
- the terminal displays the inquiry control 710 and the confirmation option 711 and the cancel option 712 in the virtual scene 600.
- the user performs a trigger operation on the confirmation option 711, which is regarded as a confirmation operation on the inquiry control 710, and enters step 304.
- the user performs a trigger operation on the cancel option 712, or does not perform any operation within a set time period, which is regarded as a cancel operation on the inquiry control 710, thereby removing the confirmation option 711 and the cancel option 712, and only retaining the simple inquiry control 710, so that the user can click the inquiry control 710 to call out the confirmation option 711 and the cancel option 712 again.
- the inquiry control 710 is only illustrated as a phone icon, which can simulate the interactive mode of the second virtual object calling the first virtual object and confronting it, thereby enhancing the user's immersive experience in the game.
- the terminal may not provide explicit confirmation options and cancel options when displaying the inquiry control.
- the user can trigger the confirmation operation by long pressing the inquiry control. If the inquiry control is ignored, it is regarded as executing the cancel operation. Then, in response to the confirmation operation, step 304 is entered. In response to the cancel operation, the size of the inquiry control can be reduced, or the inquiry control can be directly hidden. No specific limitation is made here.
- the terminal controls the second virtual object to move toward the first virtual object.
- the terminal user can perform a confirmation operation or a cancel operation on the query control that pops up in step 303. If the terminal detects that the user performs a confirmation operation on the query control, it means that after the user's secondary confirmation, the second virtual object controlled by the terminal is controlled to move toward the first virtual object; if the terminal detects that the user performs a cancel operation on the query control, the query control can be folded to facilitate the user to trigger/call the query control again when he wants to find the first virtual object later.
- the query control can also be directly hidden to prevent the query control from blocking the virtual scene. The embodiments of the present application do not specifically limit this.
- the terminal controls the second virtual object to move toward the first virtual object in various ways, which will be described below using the following typical control methods as examples.
- the terminal in response to the user's confirmation operation on the query control, controls the second virtual object to move toward the first virtual object according to the automatic navigation route.
- the terminal can determine an automatic navigation route with the position of the second virtual object as the starting point and the position of the first virtual object as the terminal through the A* pathfinding algorithm built into the game engine, and control the second virtual object to move toward the first virtual object according to the automatic navigation route.
- the A* pathfinding algorithm is used.
- the navigation route may also use the Dijkstra algorithm or other pathfinding/navigation algorithms, which is not specifically limited in the embodiments of the present application.
- the terminal may display the automatic navigation route in the virtual scene or not display the automatic navigation route, and may also display the automatic navigation route in the mini-map control or not display the automatic navigation route. This embodiment of the present application does not specifically limit this.
- the above automatic navigation method provides a ground search method for the second virtual object to search for the first virtual object, which is suitable for some game scenes that do not support air interaction or flying vehicles.
- the terminal in response to the user's confirmation operation on the query control, controls the second virtual object to be airdropped to the activity area or preset range where the first virtual object is located.
- the above airdrop method provides an aerial displacement method for the second virtual object to search for the first virtual object. It is suitable for some game scenes that support aerial interaction or provide flying vehicles. It has fast flight speed and high enemy search efficiency. However, it is usually necessary for the second virtual object to be equipped with or able to use a flying vehicle before the airdrop method can be enabled.
- flying vehicles include but are not limited to: virtual aircraft, virtual parachutes, virtual hot air balloons, virtual airships, etc., and the types of flying vehicles are not specifically limited here.
- the terminal controls the second virtual object to move to the activity area of the first virtual object in the virtual scene, and identifies the position of the first virtual object in the activity area. This is equivalent to performing a blurred range airdrop on the second virtual object, which is only dropped into the activity area but not locked to the first virtual object.
- the position of the first virtual object is identified in the activity area. This not only ensures fast flight speed and high enemy search efficiency, but also gives the first virtual object a certain amount of preparation and ambush time, and also gives the second virtual object stronger prompt information, thereby improving the confrontation and strategy of the game and improving the efficiency of human-computer interaction between virtual objects.
- the terminal controls the second virtual object to move within a preset range of the first virtual object.
- a preset range is determined by the game business logic.
- the preset range is a spherical space, a cubic space, or a three-dimensional space of other shapes centered on the first virtual object. No specific limitation is made here.
- the second virtual object is airdropped at a preset range, this not only ensures a fast flight speed and high enemy search efficiency, but also gives the first virtual object some time to prepare and ambush, which improves the confrontation and strategy of the game and the efficiency of human-computer interaction between virtual objects.
- the terminal may: control the second virtual object to fly to an airdrop point at a preset height within the preset range; determine a landing direction with the airdrop point as the starting point; determine a landing position of the second virtual object based on the airdrop point and the landing direction; and control the second virtual object to land from the airdrop point to the landing position.
- a drop point at a preset height is determined.
- the drop point is located at any position at the preset height within the preset range.
- the drop point is an intersection point at the preset height between the flight route and the intersection line within the preset range.
- a landing direction starting from the drop point can be determined.
- the landing direction can be a pre-set, vertical downward direction from the ground, or a user-defined direction.
- the user can manipulate the joystick control at the location of the drop point, and the terminal The landing direction is determined according to the sliding direction of the joystick control by the user.
- the landing position of the second virtual object is determined, that is, a ray can be determined according to the airdrop point and the landing direction, and the intersection of the ray and the ground plane is used as the landing position, or the intersection of the ray and the first obstacle touched (which may be a virtual object such as a roof, wall, or bunker) is used as the landing position.
- the embodiment of the present application does not specifically limit the logic for determining the landing position.
- the second virtual object is controlled to land from the airdrop point to the landing position, for example, the second virtual object is controlled to slowly land to the landing position on a flying vehicle, or the second virtual object is controlled to slowly land to the landing position after leaving the flying vehicle.
- the embodiment of the present application does not specifically limit whether the landing process depends on the flying vehicle.
- FIG8 is a schematic diagram of an interface of an airdrop method provided by an embodiment of the present application.
- the UI interface of the second virtual object within the preset range observed by the FoV of the first virtual object is shown, that is, the visualization effect of the airdrop method of the second virtual object is displayed from the perspective of the first virtual object.
- a second virtual object 810 is displayed, and the second virtual object 810 is airdropped into the preset range of the first virtual object by a flying vehicle 811, so that the second virtual object 810 appears in the FoV of the first virtual object.
- the flying vehicle 811 being a virtual parachute is used for explanation.
- the flying vehicle 811 brings the second virtual object 810 to the airdrop point at a preset height.
- the user can control the landing direction of the second virtual object 810, so as to adjust the landing position of the second virtual object 810 in the virtual scene 800. In this way, after the second virtual object 810 reaches the landing position, it can interact efficiently with the first virtual object.
- the terminal may display the flight route of the flying vehicle in the virtual scene or not display the flight route, and may also display the flight route in the mini-map control or not display the flight route. This embodiment of the present application does not specifically limit this.
- the above-mentioned movement method of the two stages of airdrop and landing takes into account that at the same time, many second virtual objects may challenge the first virtual object, so that many second virtual objects will be airdropped into the preset range of the first virtual object.
- the user can adjust the landing direction to run to different landing positions, so that the landing process of the second virtual object has higher controllability and freedom.
- the second virtual object can adjust the landing direction and landing position according to the layout of the bunker within the preset range, making the game more strategic and interesting.
- the terminal controls the second virtual object to be transmitted to a preset range where the first virtual object is located in response to the user's confirmation operation on the query control.
- the terminal randomly selects a reachable transmission position within the preset range, and controls the second virtual object to be directly transmitted/flashed to the transmission position, or the user selects a reachable transmission position within the preset range through the mini-map control, and controls the second virtual object to be directly transmitted/flashed to the transmission position, which is not specifically limited in the embodiments of the present application.
- the above transmission method provides a teleportation method for the second virtual object to search for the first virtual object, which is suitable for some game scenes that support teleportation settings.
- the second virtual object can only start the transmission when it has a teleportation prop, making the interaction method more diverse, and can assist the second virtual object to quickly reach the location of the first virtual object, achieving an unexpected confrontation effect, and further improving the efficiency of human-computer interaction.
- the terminal identifies the position of the first virtual object, or highlights the first virtual object.
- the position of the first virtual object can be directly identified in the virtual scene, or the first virtual object can be highlighted in the virtual scene.
- the distance threshold is determined by the game business logic, and the distance threshold can be any value greater than 0. In this way, whether it is identifying the position or highlighting, it can be intuitively presented to the second virtual object where the first virtual object is currently located, which facilitates the second virtual object to quickly search for the enemy, find the first virtual object and directly confront the first virtual object.
- the triggering logic of this identification position or highlighting depends on the distance between the first virtual object and the second virtual object, so that regardless of whether the first virtual object is located inside the bunker or hidden behind the bunker, the second virtual object can quickly find where the first virtual object is currently located, further improving the user's human-computer interaction efficiency.
- the position of the first virtual object may be directly marked in the virtual scene, or the first virtual object may be highlighted in the virtual scene only when the distance between the first virtual object and the second virtual object is less than the distance threshold and the first virtual object is visible.
- the first virtual object finds a suitable cover, it can also hide its own tracks, thereby increasing a certain operating space for the first virtual object and reserving a certain operating margin, making the gameplay strategy more diverse, and the strategy can be formulated based on the terrain or facilities of the virtual scene, further enhancing the user's immersive experience.
- a buoy that moves with the first virtual object can be directly displayed in the virtual scene.
- the buoy can ignore the cover and have penetrability.
- the position of the first virtual object can be directly identified by a set graphic in the mini-map control.
- the set graphic is a red dot, or it can be a dot of other colors, but it is not limited to a dot, and it can also be a star, etc.
- the buoy directly marks the position of the first virtual object in the virtual scene, and the set graphic marks the position of the first virtual object in the mini-map control. Either one of them can be marked, or both can be marked at the same time. The user can choose which marking method to use, and the embodiments of the present application do not specifically limit this.
- an additional prompt of the distance between the first virtual object and the second virtual object may be provided in the virtual scene, such as "XX meters away from the target", etc.
- the above prompt may be displayed in the virtual scene, dynamically displayed based on a buoy, or displayed based on a mini-map control. The embodiment of the present application does not specifically limit this.
- the user clicks on a float or a set graphic in a minimap control to trigger the calculation of an automatic navigation route from the second virtual object to the first virtual object, and displays the automatic navigation route in at least one of the virtual scene or the minimap control, to assist the user in quickly following the automatic navigation route to find the first virtual object.
- the following operation can be manually controlled by the user, or the user can entrust the game business logic to perform automatic navigation, which is not specifically limited in the embodiments of the present application.
- the terminal when the terminal highlights the first virtual object in the virtual scene, it can display an exclusive marking effect based on the first virtual object, so that the marking effect moves with the first virtual object.
- the marking effect can be a light column effect that appears above the head.
- it can also be a special effect of other display methods, such as cloud effects, spherical effects, etc., which are not specifically limited in the embodiments of the present application.
- a border effect can be added to the full-body model of the first virtual object, or the full-body model of the first virtual object can be highlighted, which can highlight the difference between the first virtual object and other virtual objects, but there is no need to add additional special effects that occupy the screen to block the screen, thereby making the virtual scene more user-friendly.
- FIG9 is a schematic diagram of a marking effect of a first virtual object provided by an embodiment of the present application.
- the UI interface of the first virtual object within the distance threshold observed by the FoV of the second virtual object is shown, that is, how to highlight the second virtual object is shown from the perspective of the second virtual object.
- a first virtual object 910 and two other second virtual objects that do not meet the announcement conditions are displayed.
- a marking effect 920 is displayed above the head of the first virtual object 910.
- the marking effect 920 is a light column effect for example, but the marking effect 920 can be implemented as a cloud effect, a spherical effect, etc., which is not specifically limited in the embodiment of the present application.
- the marking effect 920 can intuitively remind which virtual object is the first virtual object to be challenged, which facilitates rapid enemy search and interaction initiation, and further improves user interaction efficiency.
- the marking special effect 920 will always move with the first virtual object 910 unless the first virtual object 910 is eliminated or the first virtual object 910 no longer meets the announcement conditions (such as a drop in ranking in the game leaderboard).
- the second virtual object at a certain moment initiates a challenge to a first virtual object that has activated the second announcement mode.
- the first virtual object that meets the announcement conditions may be updated/refreshed in real time. For example, at a certain moment, the first virtual object may no longer meet the announcement conditions due to a ranking change, or at a certain moment, the first virtual object may be eliminated and no longer meet the announcement conditions. Therefore, the first virtual object displayed on the virtual billboard will also be updated/refreshed in real time.
- the display logic and interaction logic before and after the refresh are the same and will not be repeated.
- the method provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in the virtual scene, thereby preventing the user from ignoring the information related to the specific virtual object, improving the information utilization rate and information acquisition efficiency of the user in the virtual game, and further, without affecting the display function of the virtual billboard, additionally providing a quick interaction method based on the virtual billboard, that is, the user can directly initiate a challenge operation against the first virtual object displayed therein based on the virtual billboard, so that after the second confirmation of the query control, the user can automatically and directly move to the first virtual object to be challenged, so as to quickly search for the enemy and pursue the first virtual object to start efficient interaction between virtual objects, and there is no need to search for the first virtual object one by one in the virtual scene, but can quickly lock on to the first virtual object based on the announcement of the virtual billboard, thereby improving the efficiency of human-computer interaction.
- a virtual billboard is set in the virtual scene to emphasize and prompt the first virtual object in the game leaderboard that meets the announcement condition, so as to prevent users from ignoring the information provided by the game leaderboard, thereby improving the user's information utilization rate and information acquisition efficiency of the leaderboard. Since the virtual billboard itself is set in the virtual scene, it is well integrated with the terrain or facilities of the virtual scene, thus avoiding the abrupt display of the first virtual object and ensuring the user's immersive gaming experience.
- the second virtual object initiates a challenge to a first virtual object that has activated the second announcement mode.
- the first virtual object selects its announcement mode.
- FIG10 is a flow chart of an interactive method based on a virtual signboard provided in an embodiment of the present application.
- the embodiment is executed by an electronic device, and the electronic device refers to a terminal for manipulating a first virtual object.
- the terminal can be provided as the first terminal 120 or the second terminal 160 in the above implementation environment.
- the embodiment includes the following steps:
- the terminal displays a mode selection control, where the mode selection control is used to prompt the first virtual object to select an announcement mode.
- the announcement condition and the determination method of the first virtual object are the same as those of step 301 in the previous embodiment, and will not be described in detail.
- the terminal here refers to the terminal for controlling the first virtual object.
- the terminal can display a mode selection control in the virtual scene, and the mode selection control is used to prompt the first virtual object to select the announcement mode, so that the user can make a quick decision and choose which announcement mode he wants to turn on.
- the server sends display resources of the mode selection control to the terminal that controls each first virtual object, and the terminal displays the mode display control based on the display resources, or when the terminal of each first virtual object detects that it meets the announcement conditions in the virtual game, it loads and displays the mode selection control from the cache, or pulls the mode selection control from the server.
- the game business logic provides two or more announcement modes and the user can independently make a real-time decision to select one of the announcement modes is used as an example for explanation. At least one of the announcement information or interaction methods in different announcement modes is different. If the game business logic only provides one announcement mode, then the user does not need to select the announcement mode by himself.
- the game business logic provides two announcement modes as an example, that is, the game business logic provides a first announcement mode and a second announcement mode, and the first announcement mode and the second announcement mode are different, wherein the second announcement mode refers to an announcement mode that supports the second virtual object to initiate a challenge to the first virtual object, and the first announcement mode is an announcement mode other than the second announcement mode.
- the mode selection control may include a mode selection pop-up window, in which the first announcement mode and the second announcement mode are displayed.
- a mode selection pop-up window in which the first announcement mode and the second announcement mode are displayed.
- the first announcement mode is used to announce the location of the first virtual object; the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the interaction efficiency of the second announcement mode is higher, because in addition to broadcasting the location of the first virtual object, it also supports the navigation function for approaching the first virtual object.
- the user can directly airdrop or navigate to the location of the first virtual object through the navigation function and confront it. Therefore, the first virtual object has a greater risk of confrontation, but it is also possible to gain more points to consolidate its ranking, and its human-computer interaction efficiency is higher.
- FIG11 is a schematic diagram of a mode selection control provided by an embodiment of the present application.
- a mode selection control 1110 is displayed in the virtual scene 1100.
- the mode selection control as a mode selection pop-up window as an example
- the first announcement mode 1111 and the second announcement mode 1112 are displayed in the mode selection pop-up window.
- the description information of the first announcement mode 1111, “Normal Challenge: Exposed Position”, and the description information of the second announcement mode 1112, “Advanced Challenge: Allowed to Airborne” are indicated. It is convenient for users to quickly find the announcement mode 1111 through the description information.
- the first announcement mode 1111 may be selected by default, or the second announcement mode 1112 may be selected by default.
- the default selected announcement mode may be pre-configured by the user before the start of the game, or configured by the game business logic, and the embodiments of the present application do not specifically limit this.
- mode selection control 1110 presenting a telephone icon is used as an example for explanation, which can simulate the situation where the first virtual object receives an incoming call, create a display effect of an incoming call asking which announcement mode to select, and enhance the user's immersive experience.
- the game business logic can also provide three or more announcement modes.
- the first announcement mode and the second announcement mode mentioned above will actually announce the location of the first virtual object (that is, the announcement information includes its own location), but the interaction methods under different announcement modes are different.
- the game business logic can also be divided into multiple levels of announcement modes according to the different announcement information, such as image announcement mode, declaration announcement mode, live broadcast announcement mode, and position announcement mode.
- the image announcement mode only the appearance of the first virtual object is announced, in the declaration announcement mode, the appearance of the first virtual object and the announcement declaration are announced, in the live broadcast announcement mode, the appearance of the first virtual object, the announcement declaration and the live broadcast screen are announced, and in the position announcement mode, the appearance of the first virtual object, the announcement declaration and its own location are announced.
- the user can choose the desired announcement mode according to his own game needs and privacy requirements, providing more personalized choices.
- the above-mentioned position announcement mode can also be further divided into the first announcement mode and the second announcement mode of the embodiment of this application, so as to provide more hierarchical announcement modes.
- the announcement mode can be set by the first virtual object before the start of the game, or it can be set by the first virtual object immediately when the announcement conditions are met. The embodiment of this application does not specifically limit this.
- all available announcement modes can be displayed in the mode selection pop-up window, such as image announcement mode, declaration announcement mode, live broadcast announcement mode and location announcement mode.
- the location announcement mode After the user selects the location announcement mode, the first announcement mode and the second announcement mode will pop up, allowing the user to make further detailed choices. This makes it convenient for users to personalize what information to announce and what interactive methods to support, thereby improving the efficiency of mode selection.
- the configured default or priority announcement mode can be displayed at the top/highlighted, for example, the default or priority announcement mode is placed in the first row, or the default or priority announcement mode is highlighted, or "(default)" or “(recommended)” and other identification terms are added to the default or priority announcement mode.
- the embodiments of the present application do not specifically limit this.
- the terminal determines the announcement mode selected by the first virtual object based on the mode selection control.
- the terminal can select an announcement mode that it wants to open from a plurality of announcement modes based on the mode selection control displayed in step 1001.
- the mode selection control is implemented as a mode selection pop-up window
- the user can perform a selection operation on any of the announcement modes provided in the mode selection pop-up window, thereby determining the announcement mode selected by the selection operation.
- the selection operation includes, but is not limited to: a click operation, a double-click operation, a long press operation, a sliding operation, a drag operation, a voice command, a gesture command, etc., which is not specifically limited in the embodiments of the present application.
- the user can click on the first announcement mode 1111 to select the first announcement mode, only announce its own location but not receive airdrops, or the user can also click on the second announcement mode 1112 to select the second announcement mode, announce its own location and receive airdrops.
- the terminal displays the first virtual object on a virtual billboard of the virtual scene based on the announcement mode selected by the first virtual object.
- the virtual billboard includes at least one display area, each display area is used to display a first virtual object to be challenged.
- the terminal can determine the display area of the first virtual object in the virtual billboard, and optionally, based on the ranking of the first virtual object (or its team) in the game leaderboard, determine the display area that matches the ranking.
- the first virtual object When the first virtual object turns on the first announcement mode, the first virtual object is displayed in the display area; or, when the first virtual object turns on the second announcement mode, the first virtual object and a challenge control for the first virtual object are displayed in the display area, wherein the challenge control is used to trigger a challenge operation for the first virtual object.
- the display logic of the display area in the first announcement mode and the second announcement mode can refer to steps 301 to 302 in the previous embodiment, and will not be repeated here.
- the display area displays at least one of the following: the appearance of the first virtual object, announcement declaration, avatar picture, account nickname, live broadcast screen and challenge control.
- the display logic of each information in the display area can refer to steps 301 to 302 in the previous embodiment, and will not be repeated here.
- the terminal highlights the first virtual object in the virtual scene.
- the user can watch the game from the perspective of teammates, or be prompted to exit the game.
- the terminal can highlight the first virtual object in the virtual scene.
- the highlighting method can refer to step 305 in the previous embodiment and will not be repeated. This highlighting method also facilitates the user to intuitively prompt whether he meets the announcement conditions by whether he is still highlighted, so as to avoid the user manually judging whether he still meets the announcement conditions. For example, the user does not need to manually look through the game rankings, or manually check whether specific virtual props, specific virtual materials, etc. are lost, thereby improving the user's information acquisition efficiency and human-computer interaction efficiency.
- step 1004 is an optional step, and the first virtual object may not be highlighted. In this case, it can be regarded as that the first virtual object itself does not highlight itself, but the first virtual object can still be highlighted from the perspective of the second virtual object (of course, it is also possible not to highlight it, but to mark its position).
- the embodiments of the present application do not specifically limit this.
- the interactive method based on the virtual billboard in the above steps 1001 to 1004 can only be triggered after the game starts and reaches the time threshold, or it can only be triggered after the score of the top player reaches the preset score. This ensures that each user can accumulate original equipment, supplies, points and resources in the early stage of the game, and familiarize themselves with and inspect the terrain advantages and environmental facilities of the virtual scene, so as to facilitate the formulation of confrontation strategies or pursuit strategies, etc. Of course, it can also be automatically triggered after the game starts, and the embodiment of this application does not specifically limit the triggering conditions of whether there is an interactive method.
- the terminal controlling a first virtual object can also initiate interaction between different first virtual objects through the interactive method of the previous embodiment when observing other first virtual objects. At this time, the first virtual object controlled by this terminal is actually equivalent to the second virtual object that initiates the challenge in the previous embodiment.
- the method provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in a virtual scene, so that the first virtual object can go on the virtual billboard to announce certain announcement information of itself.
- an additional quick interaction channel based on the virtual billboard is provided, and the user can independently choose which announcement mode to adopt and what degree of interaction to receive, which provides users with a high degree of freedom and operability, and prevents other users from ignoring information related to specific virtual objects, thereby improving the information utilization and information acquisition efficiency of users in virtual games, and also improving the efficiency of human-computer interaction.
- FIG12 is a flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application.
- the embodiment is executed by an electronic device, and the electronic device may refer to a server (such as a game server).
- the server may be provided as the server 140 in the above implementation environment.
- the embodiment includes the following steps:
- the server obtains the announcement mode selected by each first virtual object that meets the announcement conditions in the virtual game.
- the announcement conditions and the determination method of the first virtual object are the same as step 301 in the aforementioned embodiment and will not be repeated here.
- the announcement mode selected by the first virtual object is reported to the server, so that the server can obtain the announcement mode selected by each first virtual object.
- the server determines, based on the announcement mode selected by the first virtual object, announcement information of the first virtual object that matches the announcement mode, where the announcement information carries at least a mode identifier of the announcement mode and a position of the first virtual object.
- the server configures announcement information matching the announcement mode for the first virtual object according to the announcement mode selected by the first virtual object obtained in step 1201 .
- the game business logic provides two announcement modes as an example, that is, the game business logic provides a first announcement mode and a second announcement mode, the first announcement mode is used to announce the location of the first virtual object; the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the first announcement mode is used to announce the location of the first virtual object
- the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the first announcement mode is used to announce the location of the first virtual object
- the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the interaction efficiency of the second announcement mode is higher, because in addition to broadcasting the location of the first virtual object, it also supports the navigation function for approaching the first virtual object.
- the user can directly airdrop or navigate to the location of the first virtual object through the navigation function and confront it. Therefore, the first virtual object has a greater risk of confrontation, but it is also possible to gain more points to stabilize its ranking, and its human-computer interaction efficiency is higher.
- the announcement information since both the first announcement mode and the second announcement mode need to announce the location of the first virtual object, the announcement information must carry the location of the first virtual object. Furthermore, since the first announcement mode does not support the navigation function and the second announcement mode supports the navigation function, a mode identifier of the announcement mode can also be added to the announcement information. This is convenient for the terminal to receive the announcement information. If the user wants to challenge the first virtual object with the second announcement mode turned on, then based on the user's own location as the starting point and the location carried in the announcement information as the end point, a pathfinding algorithm is executed to obtain an automatic navigation route/flight route. Of course, if the transmission method does not require the execution of a pathfinding algorithm, only the locked transmission position (that is, the position carried by the announcement information) is required.
- the game business logic may also provide three or more announcement modes.
- the above-mentioned first announcement mode and second announcement mode will actually announce the position of the first virtual object (that is, the announcement information includes its own position), but the interaction methods in different announcement modes are different.
- the game business logic can also be divided into multiple levels of announcement modes according to different announcement information, such as image announcement mode, declaration announcement mode, live broadcast announcement mode, and location announcement mode.
- the image announcement mode only the appearance of the first virtual object is announced; in the declaration announcement mode, the appearance of the first virtual object and the announcement declaration are announced; in the live broadcast announcement mode, the appearance of the first virtual object, the announcement declaration and the live broadcast screen are announced; in the location announcement mode, the appearance of the first virtual object, the announcement declaration and its own position are announced.
- the announcement information carries the display resources of the appearance of the first virtual object; if the first virtual object selects the declaration announcement mode, then the announcement information carries the display resources of the appearance of the first virtual object and the announcement declaration of the first virtual object; if the first virtual object selects the live broadcast announcement mode, then the announcement information carries the display resources of the appearance of the first virtual object, the announcement declaration of the first virtual object and the live broadcast screen of the first virtual object (presented in the form of a live data stream); if the first virtual object selects the location announcement mode, then the announcement information carries the display resources of the appearance of the first virtual object, the announcement declaration of the first virtual object and the location of the first virtual object.
- the announcement information carries the display resources of the appearance of the first virtual object, the announcement declaration of the first virtual object, the location of the first virtual object and the mode identifier of the announcement mode.
- the embodiment of the present application does not make specific limitations on this.
- the server broadcasts announcement information of the first virtual object to the terminals participating in the virtual game, so that the terminals display the first virtual object on a virtual billboard based on the announcement information.
- the server configures the announcement information of each first virtual object in step 1202
- it can broadcast the announcement information of each first virtual object to each terminal participating in the virtual game, so that after each terminal receives the announcement information of each first virtual object, it executes the method in the aforementioned embodiment and displays each first virtual object on the virtual billboard.
- the method provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in the virtual scene, so that the first virtual object can go on the virtual billboard to announce some of its own announcement information, thereby preventing the user from ignoring the information related to the specific virtual object, thereby improving the information utilization rate and information acquisition efficiency of the user in the virtual game, and further, without affecting the display function of the virtual billboard, additionally providing a virtual billboard based on the virtual scene. It is a quick interactive channel for billboards, and users can independently choose which announcement mode to adopt and what level of interaction to receive, which provides users with a high degree of freedom and operability and improves the efficiency of human-computer interaction.
- the respective processing flows are introduced from the terminal side that initiates the challenge, the terminal side that accepts the challenge (i.e., the terminal side that appears on the virtual billboard), and the game server side.
- the interaction flow among the user, client, and server will be described in detail for the stage when the top player selects the announcement mode.
- FIG13 is an interactive flow chart of an interactive method based on a virtual billboard provided in an embodiment of the present application.
- the interactive process involves a user, a client, and a server.
- the announcement condition is only taken as an example of ranking first in the game leaderboard. At this time, only the top player can be on the virtual billboard. The following is an explanation:
- a mode selection control pops up, and the user selects an announcement mode for the first virtual object.
- a mode selection control will pop up on the top player's terminal to prompt the top player to select which announcement mode to choose.
- the first announcement mode is called a normal challenge
- the second announcement mode is called an advanced challenge.
- the client reports the announcement mode selected by the user for the first virtual object to the server.
- the client reports the corresponding mode identifier to the server.
- steps 1303 to 1304 are executed:
- the server broadcasts the location of the first virtual object and a notification message.
- the server can perform the following operations: (1) broadcast the position of the first virtual object controlled by the top player; (2) broadcast a notification message, for example, the notification message is "the first virtual object xx has opened the position".
- the client displays or broadcasts the received notification message; the client highlights the first virtual object; the client refreshes and displays the first virtual object in the virtual billboard.
- the client when a client receives a broadcast message from a server, the client can perform the following operations: (1) display or announce a challenge prompt "The first virtual object xx has opened a position, welcome to challenge" according to the received notification message; (2) highlight the first virtual object, for example, the first virtual object itself and other virtual objects whose distance is less than a distance threshold can view the marking effect of the first virtual object (such as a light column effect); (3) refresh and display the first virtual object in a virtual billboard, such as displaying its appearance and announcement.
- steps 1305 to 1306 are executed:
- the server broadcasts the position of the first virtual object, a notification message, and display resources of the challenge control.
- the server can perform the following operations: (1) broadcast the position of the first virtual object controlled by the top player; (2) broadcast a notification message, for example, the notification message is "the first virtual object xx has enabled the position"; (3) notify the client to enable the drop function, for example, broadcast the display resources of the challenge control.
- the client displays or broadcasts the received notification message; the client highlights the first virtual object; the client refreshes and displays the first virtual object in the virtual billboard, and additionally displays a challenge control.
- the client when a client receives a broadcast message from a server, the client can perform the following operations: (1) display or announce a challenge prompt "The first virtual object xx has opened a position, welcome to challenge" according to the received notification message; (2) highlight the first virtual object, for example, the first virtual object itself and other virtual objects whose distance is less than a distance threshold can see the marking effect of the first virtual object (such as a light column effect); (3) refresh and display the first virtual object in a virtual billboard, such as displaying its appearance and announcement, and additionally provide a challenge control to quickly trigger the airdrop function, and at the same time add a collision detection box to the challenge control, so that when other players shoot the challenge control, the ray detection interface of the physical engine can be called up based on the collision detection box to implement ray detection, and the ray detection is used to judge whether the shooting hits the challenge control, so that other players can provide corresponding UI feedback after the shooting hits.
- the first virtual object is prompted to select its announcement mode, such as only announcing its own position (ie, the first announcement mode), or announcing its own position while also supporting airdrops to its surroundings for interaction (ie, the second announcement mode).
- the system will determine the display method of the first virtual object in the virtual billboard according to the announcement mode selected by the first virtual object. For example, the announcement mode determines whether to display the challenge control, and the challenge control is used to trigger the airdrop to the surroundings of the first virtual object for interaction.
- the preset or customized challenge declaration of the first virtual object can also be displayed on it, thereby increasing the amount of information carried by the virtual billboard and increasing the freedom of the display of the challenge control; on the other hand, when a first virtual object selects the announcement mode, other virtual objects (such as the second virtual object or other first virtual objects) approach within a certain range of the first virtual object, for example, when the distance between the two is less than the distance threshold, the first virtual object can be highlighted in the virtual scene, or the position of the first virtual object can be marked, making the first virtual object more eye-catching, facilitating other virtual objects to quickly search for the enemy, thereby improving the strategic nature of the confrontation and playing a certain role in navigation/signpost/indication.
- other virtual objects such as the second virtual object or other first virtual objects
- the interaction process among the user, client, and server is described in detail for the stage when the leader player selects the announcement mode.
- the interaction process among the user, client, and server is described in detail for the stage when the challenging player challenges the leader player.
- FIG14 is an interactive flow chart of an interactive method based on a virtual billboard provided by an embodiment of the present application.
- the interactive process involves a user, a client, and a server.
- the announcement condition is only taken as an example of ranking first in the game leaderboard.
- only the top player can be on the virtual billboard, and other players can decide whether to challenge the top player.
- the following is an explanation:
- a user shoots a challenge control in a virtual billboard.
- the client reports the shooting operation data to the server.
- the server executes steps 1403-1404:
- the server detects that the first virtual object turns on the first announcement mode, and informs the client that no UI feedback is required.
- the client does not provide UI feedback to the user.
- UI feedback refers to whether the client pops up an inquiry control in the UI interface. Since when the first virtual object turns on the first announcement mode, only the position of the first virtual object is announced, and the second virtual object is not supported to airdrop, even if the user performs a shooting operation, the inquiry control whether to airdrop immediately will not pop up.
- the server executes steps 1405-1406:
- the server detects that the first virtual object starts the second announcement mode, and informs the client to pop up an inquiry control.
- the server detects that the top player selects the advanced challenge and informs the client that a query control may pop up to prompt the user to select whether to perform the airdrop immediately.
- the client pops up a query control to inquire whether to move to the first virtual object immediately.
- the client receives a notification from the server and a query control pops up, prompting the user to choose whether to perform the airdrop immediately.
- the user performs a confirmation operation on the query control and selects to perform the airdrop immediately.
- the client reports the data confirming the operation to the server.
- the client also reports the position and information of the challenger, ie, the second virtual object, to the server.
- the server sends the position of the first virtual object to the challenger, i.e., the second virtual object, and broadcasts a challenge notice.
- the server after receiving the information reported by the challenger, performs the following operations: (1) sending the position of the top player to the challenger, that is, sending the position of the first virtual object to the second virtual object; (2) broadcasting a challenge notice to all players in the server, "Challenger xx challenges the top player yy, everyone wait and see.”
- the client controls the challenger, i.e., the second virtual object, to perform airdrop; the client displays or broadcasts the received challenge notice.
- the client after the client receives the position of the top player and the challenge notice sent by the server, it performs the following operations: (1) Control the challenger to airdrop and play the lift-off special effects, transition special effects, landing special effects, etc., that is, plan the flight route according to the position of the first virtual object, control the second virtual object to be airdropped to the position of the first virtual object, and play the lift-off special effects, transition special effects, and landing special effects; (2) Display or broadcast the challenge notice for all players in the server "Challenger xx challenges the top player yy, everyone wait and see.”
- the first virtual object chooses the announcement mode that not only announces its own position but also supports airdropping to the surrounding area for interaction (i.e., the second announcement mode)
- other virtual objects can initiate an airdrop to the location of the first virtual object through the display area of the first virtual object in the virtual billboard, and realize confrontation after landing, for example, the airdrop is triggered by clicking or firing at the display area, or by clicking or firing at the challenge control in the display area, or by controlling other virtual objects to approach the display area before the challenge control appears, and then the airdrop is triggered by clicking or firing at the challenge control.
- an animation of peeling off the appearance of the first virtual image can also be played to increase some immersion.
- an inquiry control will pop up before the airdrop to increase the user's airdrop operation link to avoid the user's misoperation of the virtual billboard.
- the other virtual objects can be controlled to fly to the vicinity of the first virtual object and start airdropping, so that the other virtual objects can find the first virtual object after landing to accurately challenge it, thereby improving the human-computer interaction efficiency between the user and the first virtual object.
- FIG. 15 is a schematic diagram of the structure of an interactive device based on a virtual billboard provided in an embodiment of the present application. As shown in FIG. 15 , the device includes:
- the display module 1501 is used to display a virtual notice board in the virtual scene, where the virtual notice board displays at least one first virtual object to be challenged, and the first virtual object meets the announcement condition in the virtual game;
- the control module 1502 is used to control the second virtual object to move toward the first virtual object in response to a challenge operation on any of the first virtual objects.
- the device provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in the virtual scene, thereby preventing the user from ignoring the information related to the specific virtual object, improving the information utilization rate and information acquisition efficiency of the user in the virtual game, and further, without affecting the display function of the virtual billboard, additionally providing a quick interaction method based on the virtual billboard, that is, the user can directly initiate a challenge operation against the first virtual object displayed therein based on the virtual billboard, so as to automatically and directly control the second virtual object to move toward the first virtual object to be challenged, so as to facilitate rapid search for the enemy and pursuit of the first virtual object to start efficient interaction between virtual objects, and there is no need to search for the first virtual object one by one in the virtual scene, but it can quickly lock on to the first virtual object based on the announcement of the virtual billboard, thereby improving the efficiency of human-computer interaction.
- the virtual billboard includes at least one display area, each display area is used to display a first virtual object to be challenged, and the display module 1501 is used to:
- the first virtual object and a challenge control for the first virtual object are displayed in the display area, and the challenge control is used to trigger a challenge operation for the first virtual object.
- the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- each of the display areas displays at least one of the following: the appearance of the first virtual object, announcement declaration, avatar picture, account nickname and live broadcast screen.
- control module 1502 is used to:
- the second virtual object is controlled to move toward the first virtual object.
- the display module 1501 is also used to:
- the inquiry control is displayed in response to a triggering operation on the display area.
- the display module 1501 is also used for:
- the inquiry control In response to a shooting operation of the second virtual object on the display area, when the shooting operation hits the display area, the inquiry control is displayed.
- control module 1502 is used to:
- Control the second virtual object to move to an active area of the first virtual object in the virtual scene, and mark the position of the first virtual object in the active area;
- the second virtual object is controlled to move within a preset range of the first virtual object.
- control module 1502 is further configured to:
- the second virtual object is controlled to land from the airdrop point to the landing position.
- the display module 1501 is also used for:
- the position of the first virtual object is identified, or the first virtual object is highlighted.
- the interactive device based on a virtual billboard provided in the above embodiment only uses the division of the above functional modules as an example when implementing the interaction based on the virtual billboard.
- the above functions can be assigned to different functional modules as needed, that is, the internal structure of the electronic device is divided into different functional modules to complete all or part of the functions described above.
- the interactive device based on a virtual billboard provided in the above embodiment and the interactive method embodiment based on a virtual billboard belong to the same concept. The specific implementation process is detailed in the interactive method embodiment based on a virtual billboard, which will not be repeated here.
- FIG. 16 is a schematic diagram of the structure of an interactive device based on a virtual billboard provided in an embodiment of the present application. As shown in FIG. 16 , the device includes:
- Display module 1601 used for displaying a mode selection control when the ranking of the first virtual object in the virtual game meets the announcement condition, and the mode selection control is used to prompt the first virtual object to select the announcement mode;
- a determination module 1602 configured to determine the announcement mode selected by the first virtual object based on the mode selection control
- the display module 1601 is further configured to display the first virtual object on a virtual billboard of the virtual scene based on the announcement mode selected by the first virtual object.
- the device provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in the virtual scene, so that the first virtual object can go on the virtual billboard to announce certain announcement information of itself.
- an additional quick interaction channel based on the virtual billboard is provided, and the user can independently choose which announcement mode to adopt and what degree of interaction to receive, which provides the user with a high degree of freedom and operability, and prevents other users from ignoring information related to a specific virtual object, thereby improving the user's information utilization and information acquisition efficiency in the virtual game, and also improving the efficiency of human-computer interaction.
- the virtual billboard includes at least one display area, each display area is used to display a first virtual object to be challenged, and the display module 1601 is used to:
- the first virtual object and a challenge control for the first virtual object are displayed in the display area, and the challenge control is used to trigger a challenge operation for the first virtual object.
- the first announcement mode is used to announce the location of the first virtual object; the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the display area displays at least one of the following: the appearance of the first virtual object, announcement declaration, avatar picture, account nickname and live broadcast screen.
- the mode selection control includes a mode selection pop-up window, and the first announcement mode and the second announcement mode are displayed in the mode selection pop-up window.
- the display module 1601 is also used for:
- the first virtual object is highlighted in the virtual scene.
- the interactive device based on a virtual billboard provided in the above embodiment only uses the division of the above functional modules as an example when implementing the interaction based on the virtual billboard.
- the above functions can be assigned to different functional modules as needed, that is, the internal structure of the electronic device is divided into different functional modules to complete all or part of the functions described above.
- the interactive device based on a virtual billboard provided in the above embodiment and the interactive method embodiment based on a virtual billboard belong to the same concept. The specific implementation process is detailed in the interactive method embodiment based on a virtual billboard, which will not be repeated here.
- FIG. 17 is a schematic diagram of the structure of an interactive device based on a virtual billboard provided in an embodiment of the present application. As shown in FIG. 17 , the device includes:
- the acquisition module 1701 is used to acquire the announcement mode selected by each first virtual object that meets the announcement condition in the virtual game
- a determination module 1702 is used to determine, based on the announcement mode selected by the first virtual object, announcement information of the first virtual object that matches the announcement mode, where the announcement information at least carries a mode identifier of the announcement mode and a position of the first virtual object;
- the broadcast module 1703 is used to broadcast the announcement information of the first virtual object to the terminals participating in the virtual game, so that the terminals display the first virtual object on the virtual billboard based on the announcement information.
- the device provided in the embodiment of the present application emphasizes and prompts the first virtual object that meets the announcement conditions by setting a virtual billboard in the virtual scene, so that the first virtual object can go on the virtual billboard to announce some of its own announcement information, thereby preventing the user from ignoring the information related to the specific virtual object, thereby improving the information utilization rate and information acquisition efficiency of the user in the virtual game, and further, without affecting the display function of the virtual billboard, additionally providing a virtual billboard based on the virtual scene. It is a quick interactive channel for billboards, and users can independently choose which announcement mode to adopt and what level of interaction to receive, which provides users with a high degree of freedom and operability and improves the efficiency of human-computer interaction.
- the announcement mode includes a first announcement mode and a second announcement mode
- the first announcement mode is used to announce the location of the first virtual object
- the second announcement mode is used to announce the location of the first virtual object and provide a navigation function for approaching the first virtual object.
- the interactive device based on a virtual billboard provided in the above embodiment only uses the division of the above functional modules as an example when implementing the interaction based on the virtual billboard.
- the above functions can be assigned to different functional modules as needed, that is, the internal structure of the electronic device is divided into different functional modules to complete all or part of the functions described above.
- the interactive device based on a virtual billboard provided in the above embodiment and the interactive method embodiment based on a virtual billboard belong to the same concept. The specific implementation process is detailed in the interactive method embodiment based on a virtual billboard, which will not be repeated here.
- FIG18 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application.
- the electronic device is taken as terminal 1800 for example.
- Terminal 1800 may be a terminal for controlling the second virtual object or a terminal for controlling the first virtual object.
- the device types of the terminal 1800 include: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, Moving Picture Experts Compression Standard Audio Layer 3), an MP4 (Moving Picture Experts Group Audio Layer IV, Moving Picture Experts Compression Standard Audio Layer 4) player, a laptop computer or a desktop computer.
- Terminal 1800 may also be referred to as a user device, a portable terminal, a laptop terminal, a desktop terminal, or other names.
- the terminal 1800 includes: a processor 1801 and a memory 1802 .
- the processor 1801 includes one or more processing cores, such as a 4-core processor, an 8-core processor, etc.
- the processor 1801 is implemented in at least one hardware form of DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array).
- the processor 1801 includes a main processor and a coprocessor.
- the main processor is a processor for processing data in the awake state, also known as a CPU (Central Processing Unit); the coprocessor is a low-power processor for processing data in the standby state.
- the processor 1801 is integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing the content to be displayed on the display screen.
- the processor 1801 also includes an AI (Artificial Intelligence) processor, which is used to process computing operations related to machine learning.
- AI Artificial Intelligence
- the memory 1802 includes one or more computer-readable storage media, and optionally, the computer-readable storage medium is non-transitory.
- the memory 1802 also includes a high-speed random access memory, and a non-volatile memory, such as one or more disk storage devices, flash memory storage devices.
- the non-transitory computer-readable storage medium in the memory 1802 is used to store at least one program code, and the at least one program code is used to be executed by the processor 1801 to implement the interactive method based on the virtual billboard provided in each embodiment of the present application.
- the terminal 1800 may further optionally include: a peripheral device interface 1803 and at least one peripheral device.
- the processor 1801, the memory 1802 and the peripheral device interface 1803 may be connected via a bus or a signal line.
- Each peripheral device may be connected to the peripheral device interface 1803 via a bus, a signal line or a circuit board.
- the peripheral device includes: at least one of a radio frequency circuit 1804, a display screen 1805, a camera assembly 1806, an audio circuit 1807 and a power supply 1808.
- the terminal 1800 further includes one or more sensors 1810 , including but not limited to: an acceleration sensor 1811 , a gyroscope sensor 1812 , a pressure sensor 1813 , an optical sensor 1814 , and a proximity sensor 1815 .
- sensors 1810 including but not limited to: an acceleration sensor 1811 , a gyroscope sensor 1812 , a pressure sensor 1813 , an optical sensor 1814 , and a proximity sensor 1815 .
- FIG. 18 does not limit the terminal 1800 , and may include more or fewer components than shown, or combine certain components, or adopt a different component arrangement.
- FIG19 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present application, and the electronic device 1900 can be provided as a server, such as a game server.
- the electronic device 1900 may have relatively large differences due to different configurations or performances.
- the electronic device 1900 includes one or more processors 1901 and one or more memories 1902.
- the processor may be, for example, a central processing unit (CPU), wherein the memory 1902 stores at least one computer program, and the at least one computer program is loaded and executed by the one or more processors 1901 to implement the interactive method based on the virtual billboard provided in the above-mentioned various embodiments.
- the electronic device 1900 also has components such as a wired or wireless network interface, a keyboard, and an input and output interface for input and output.
- the electronic device 1900 also includes other components for implementing device functions, which will not be described in detail here.
- a computer-readable storage medium such as a memory including at least one computer program, and the at least one computer program can be executed by a processor in an electronic device to complete the interactive method based on the virtual billboard in each of the above embodiments.
- the computer-readable storage medium includes ROM (Read-Only Memory), RAM (Random-Access Memory), CD-ROM (Compact Disc Read-Only Memory), magnetic tape, floppy disk and optical data storage device, etc.
- a computer program product including one or more computer programs, which are stored in a computer-readable storage medium.
- One or more processors of an electronic device can read the one or more computer programs from the computer-readable storage medium, and the one or more processors execute the one or more computer programs, so that the electronic device can execute to complete the interactive method based on the virtual billboard in the above embodiment.
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Abstract
Description
Claims (21)
- 一种基于虚拟告示牌的互动方法,所述方法由终端执行,所述方法包括:在虚拟场景中显示虚拟告示牌,所述虚拟告示牌中显示有至少一个待挑战的第一虚拟对象,所述第一虚拟对象在虚拟对局中符合公告条件;响应于对任一所述第一虚拟对象的挑战操作,控制第二虚拟对象向所述第一虚拟对象移动。
- 根据权利要求1所述的方法,所述虚拟告示牌中包含至少一个显示区域,每个显示区域用于显示一个待挑战的第一虚拟对象,所述在虚拟场景中显示虚拟告示牌,包括:在所述第一虚拟对象开启第二公告模式的情况下,在所述显示区域中显示所述第一虚拟对象和针对所述第一虚拟对象的挑战控件,所述挑战控件用于触发针对所述第一虚拟对象的挑战操作。
- 根据权利要求2所述的方法,所述第二公告模式用于公告所述第一虚拟对象的位置,并提供针对所述第一虚拟对象进行靠近的导航功能。
- 根据权利要求2或3所述的方法,每个所述显示区域中还显示有下述至少一项:所述第一虚拟对象的外观形象、公告宣言、头像图片、账号昵称以及直播画面。
- 根据权利要求1-4任一项所述的方法,所述响应于对任一所述第一虚拟对象的挑战操作,控制第二虚拟对象向所述第一虚拟对象移动,包括:响应于对任一所述第一虚拟对象的挑战操作,显示询问控件,所述询问控件用于询问是否向所述第一虚拟对象靠近;响应于对所述询问控件的确认操作,控制所述第二虚拟对象向所述第一虚拟对象移动。
- 根据权利要求5所述的方法,若所述虚拟告示牌中包含至少一个显示区域,每个显示区域用于显示一个待挑战的第一虚拟对象,所述响应于对任一所述第一虚拟对象的挑战操作,显示询问控件,包括:在所述第一虚拟对象开启第二公告模式的情况下,响应于对所述显示区域中的挑战控件的触发操作,显示所述询问控件;或,在所述第一虚拟对象开启所述第二公告模式的情况下,响应于对所述显示区域的触发操作,显示所述询问控件。
- 根据权利要求6所述的方法,所述响应于对所述显示区域中的挑战控件的触发操作,显示所述询问控件,包括:响应于所述第二虚拟对象对所述挑战控件的射击操作,在所述射击操作命中所述挑战控件的情况下,显示所述询问控件;所述响应于对所述显示区域的触发操作,显示所述询问控件,包括:响应于所述第二虚拟对象对所述显示区域的射击操作,在所述射击操作命中所述显示区域的情况下,显示所述询问控件。
- 根据权利要求1-7中任一项所述的方法,所述控制第二虚拟对象向所述第一虚拟对象移动,包括:控制所述第二虚拟对象移动至所述第一虚拟对象在所述虚拟场景中的活动区域,在所述活动区域中标识所述第一虚拟对象的位置;或,控制所述第二虚拟对象移动至所述第一虚拟对象的预设范围内。
- 根据权利要求8所述的方法,所述控制所述第二虚拟对象移动至所述第一虚拟对象的预设范围内,包括:控制所述第二虚拟对象飞行至所述预设范围内预设高度处的空投点;确定以所述空投点为起点的降落方向;基于所述空投点和所述降落方向,确定所述第二虚拟对象的降落位置;控制所述第二虚拟对象从所述空投点降落到所述降落位置。
- 根据权利要求1-9中任一项所述的方法,所述方法还包括:在所述第一虚拟对象与所述第二虚拟对象之间的距离小于距离阈值的情况下,标识所述第一虚拟对象的位置,或,对所述第一虚拟对象进行突出显示。
- 一种基于虚拟告示牌的互动方法,所述方法由终端执行,所述方法包括:在虚拟对局中第一虚拟对象符合公告条件的情况下,显示模式选择控件,所述模式选择控件用于提示所述第一虚拟对象选择公告模式;基于所述模式选择控件,确定所述第一虚拟对象所选择的公告模式;基于所述第一虚拟对象所选择的公告模式,将所述第一虚拟对象显示在虚拟场景的虚拟告示牌中。
- 根据权利要求11所述的方法,所述虚拟告示牌中包含至少一个显示区域,每个显示区域用于显示一个待挑战的第一虚拟对象,所述基于所述第一虚拟对象所选择的公告模式,将所述第一虚拟对象显示在虚拟场景的虚拟告示牌中,包括:在所述虚拟告示牌中确定所述第一虚拟对象的显示区域;在所述第一虚拟对象开启第一公告模式的情况下,在所述显示区域中显示所述第一虚拟对象;在所述第一虚拟对象开启第二公告模式的情况下,在所述显示区域中显示所述第一虚拟对象和针对所述第一虚拟对象的挑战控件,所述挑战控件用于触发针对所述第一虚拟对象的挑战操作。
- 根据权利要求11或12所述的方法,所述模式选择控件包括模式选择弹窗,所述模式选择弹窗中显示有所述第一公告模式和所述第二公告模式。
- 根据权利要求11-13中任一项所述的方法,所述方法还包括:在所述第一虚拟对象未被淘汰的情况下,在所述虚拟场景中对所述第一虚拟对象进行突出显示。
- 一种基于虚拟告示牌的互动方法,所述方法由服务器执行,所述方法包括:获取在虚拟对局中符合公告条件的每个第一虚拟对象所选择的公告模式;基于所述第一虚拟对象所选择的公告模式,确定所述第一虚拟对象与所述公告模式相匹配的公告信息,所述公告信息至少携带所述公告模式的模式标识和所述第一虚拟对象的位置;向参与所述虚拟对局的终端广播所述第一虚拟对象的公告信息,以使所述终端基于所述公告信息将所述第一虚拟对象显示在虚拟告示牌中。
- 一种基于虚拟告示牌的互动装置,所述装置部署在终端上,所述装置包括:显示模块,用于在虚拟场景中显示虚拟告示牌,所述虚拟告示牌中显示有至少一个待挑战的第一虚拟对象,所述第一虚拟对象在虚拟对局中符合公告条件;控制模块,用于响应于对任一所述第一虚拟对象的挑战操作,控制第二虚拟对象向所述第一虚拟对象移动。
- 一种基于虚拟告示牌的互动装置,所述装置部署在终端上,所述装置包括:显示模块,用于在虚拟对局中第一虚拟对象符合公告条件的情况下,显示模式选择控件,所述模式选择控件用于提示所述第一虚拟对象选择公告模式;确定模块,用于基于所述模式选择控件,确定所述第一虚拟对象所选择的公告模式;所述显示模块,还用于基于所述第一虚拟对象所选择的公告模式,将所述第一虚拟对象显示在虚拟场景的虚拟告示牌中。
- 一种基于虚拟告示牌的互动装置,所述装置部署在服务器上,所述装置包括:获取模块,用于获取在虚拟对局中符合公告条件的每个第一虚拟对象所选择的公告模式;确定模块,用于基于所述第一虚拟对象所选择的公告模式,确定所述第一虚拟对象与所述公告模式相匹配的公告信息,所述公告信息至少携带所述公告模式的模式标识和所述第一虚拟对象的位置;广播模块,用于向参与所述虚拟对局的终端广播所述第一虚拟对象的公告信息,以使所述终端基于所述公告信息将所述第一虚拟对象显示在虚拟告示牌中。
- 一种电子设备,所述电子设备包括一个或多个处理器和一个或多个存储器,所述一个或多个存储器中存储有至少一条计算机程序,所述至少一条计算机程序由所述一个或多个处理器加载并执行以实现如权利要求1至权利要求10任一项所述的基于虚拟告示牌的互动方法;或,如权利要求11至权利要求14任一项所述的基于虚拟告示牌的互动方法;或,如权利要求15所述的基于虚拟告示牌的互动方法。
- 一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一条计算机程序,所述至少一条计算机程序由处理器加载并执行以实现如权利要求1至权利要求10任一项所述的基于虚拟告示牌的互动方法;或,如权利要求11至权利要求14任一项所述的基于虚拟告示牌的互动方法;或,如权利要求15所述的基于虚拟告示牌的互动方法。
- 一种计算机程序产品,所述计算机程序产品包括至少一条计算机程序,所述至少一条计算机程序由处理器加载并执行以实现如权利要求1至权利要求10任一项所述的基于虚拟告示牌的互动方法;或,如权利要求11至权利要求14任一项所述的基于虚拟告示牌的互动方法;或,如权利要求15所述的基于虚拟告示牌的互动方法。
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| CN113171610A (zh) * | 2021-04-22 | 2021-07-27 | 网易(杭州)网络有限公司 | 游戏中的交互方法、装置及移动终端 |
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- 2024-03-28 WO PCT/CN2024/084266 patent/WO2024244653A1/zh not_active Ceased
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| JP2002366971A (ja) * | 2001-06-06 | 2002-12-20 | Sharp Corp | 広告データ処理方法、販売管理方法、広告データ処理装置、アプリケーション端末装置、広告データ処理システム、広告データ処理プログラム |
| CN105190484A (zh) * | 2013-04-12 | 2015-12-23 | 微软技术许可有限责任公司 | 个人全息告示牌 |
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| US20250381479A1 (en) | 2025-12-18 |
| CN119015698A (zh) | 2024-11-26 |
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