WO2024240264A1 - 直播互动的方法、装置、设备和存储介质 - Google Patents

直播互动的方法、装置、设备和存储介质 Download PDF

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Publication number
WO2024240264A1
WO2024240264A1 PCT/CN2024/095373 CN2024095373W WO2024240264A1 WO 2024240264 A1 WO2024240264 A1 WO 2024240264A1 CN 2024095373 W CN2024095373 W CN 2024095373W WO 2024240264 A1 WO2024240264 A1 WO 2024240264A1
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WIPO (PCT)
Prior art keywords
live broadcast
broadcast room
interactive
interaction
live
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/CN2024/095373
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English (en)
French (fr)
Inventor
刘子睿
李姗姗
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Zitiao Network Technology Co Ltd
Original Assignee
Beijing Zitiao Network Technology Co Ltd
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Filing date
Publication date
Application filed by Beijing Zitiao Network Technology Co Ltd filed Critical Beijing Zitiao Network Technology Co Ltd
Priority to EP24810499.4A priority Critical patent/EP4723646A1/en
Publication of WO2024240264A1 publication Critical patent/WO2024240264A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

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    • H04N21/81Monomedia components thereof
    • H04N21/8126Monomedia components thereof involving additional data, e.g. news, sports, stocks, weather forecasts
    • H04N21/8133Monomedia components thereof involving additional data, e.g. news, sports, stocks, weather forecasts specifically related to the content, e.g. biography of the actors in a movie, detailed information about an article seen in a video programme
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    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8545Content authoring for generating interactive applications

Definitions

  • the exemplary embodiments of the present disclosure generally relate to the computer field, and in particular, to a method, apparatus, device, and computer-readable storage medium for live interactive broadcasting.
  • Live broadcasting can create a strong sense of presence through real, vivid and instant content presentation, achieving an impressive and lasting interactive effect.
  • live broadcasting allows users to interact with other users in real time. Therefore, how to support interaction more conveniently and provide users with a better interactive experience has become the focus of people's attention.
  • a method for live broadcast interaction comprises: displaying a live broadcast interface of a first live broadcast room; and in response to a cooperative interaction event associated with at least the first live broadcast room and the second live broadcast room, displaying a first area corresponding to the first live broadcast room and a second area corresponding to the second live broadcast room in the live broadcast interface, wherein the cooperative interaction event corresponds to a common interaction target of the first live broadcast room and the second live broadcast room; wherein the live broadcast interface also displays an interactive component associated with both the first live broadcast room and the second live broadcast room, and the interactive component indicates a common interaction target.
  • the degree of completion of the goal is determined based on the first set of interactive events in the first live broadcast room and the second set of interactive events in the second live broadcast room.
  • a live broadcast interactive device in a second aspect of the present disclosure, includes: an interface presentation module configured to display a live broadcast interface of a first live broadcast room; an area display module configured to display a first area corresponding to the first live broadcast room and a second area corresponding to the second live broadcast room in the live broadcast interface in response to a cooperative interactive event associated with at least the first live broadcast room and the second live broadcast room, wherein the cooperative interactive event corresponds to a common interactive target of the first live broadcast room and the second live broadcast room; wherein the live broadcast interface also displays interactive components associated with the first live broadcast room and the second live broadcast room, and the degree of completion of the common interactive target of the interactive components, wherein the degree of completion is determined based on a first group of interactive events in the first live broadcast room and a second group of interactive events in the second live broadcast room.
  • an electronic device in a third aspect of the present disclosure, includes at least one processing unit; and at least one memory, the at least one memory is coupled to the at least one processing unit and stores instructions for execution by the at least one processing unit. When the instructions are executed by the at least one processing unit, the device executes the method of the first aspect.
  • a computer-readable storage medium wherein a computer program is stored on the computer-readable storage medium, and the computer program can be executed by a processor to implement the method of the first aspect.
  • FIG1 shows a schematic diagram of an example environment in which embodiments according to the present disclosure may be implemented
  • FIG3 shows a flowchart of an example process of live interaction according to some embodiments of the present disclosure
  • FIG4 shows a schematic structural block diagram of an apparatus for live broadcast interaction according to some embodiments of the present disclosure.
  • FIG5 shows a block diagram of an electronic device capable of implementing various embodiments of the present disclosure.
  • the embodiments of the present disclosure may involve user data, data acquisition and/or use, etc. These aspects shall comply with the relevant laws, regulations and provisions. In the embodiments of the present disclosure, all data collection, acquisition, processing, processing, forwarding, use, etc. are done with the knowledge of the user. Accordingly, when implementing the various embodiments of the present disclosure, the types, usage scopes, usage scenarios, etc. of the data or information that may be involved should be notified to the user and the user's authorization should be obtained in an appropriate manner in accordance with relevant laws and regulations. The specific notification and/or authorization methods may vary according to actual conditions and application scenarios, and the scope of the present disclosure is not limited in this respect.
  • live broadcasting can create a strong sense of presence through real and vivid communication, achieving a communication effect that is impressive and memorable.
  • live broadcasting allows users to interact with each other in real time.
  • audience users can only interact with the current anchor user in a single live broadcast room based on text methods such as barrage, and the interaction form is single and the ability is limited, resulting in limited user interaction in the live broadcast room and limited live broadcast effect.
  • the embodiment of the present disclosure proposes a live interactive solution.
  • a live interactive solution After presenting the live interface of the first live room, in response to a cooperative interactive event associated with at least the first live room and the second live room, a first area corresponding to the first live room and a second area corresponding to the second live room can be displayed in the live interface, and the cooperative interactive event corresponds to the common interactive target of the first live room and the second live room.
  • the live interface also displays interactive components associated with both the first live room and the second live room, and the interactive components indicate the degree of completion of the common interactive target, which is determined based on the first group of interactive events in the first live room and the second group of interactive events in the second live room.
  • the embodiments of the present disclosure can link different live broadcast rooms for interaction, and based on interactive events in the live broadcast rooms, allow different live broadcast rooms to interact synchronously with the same event, so as to enhance the interaction and live broadcast effects of each live broadcast room.
  • FIG1 shows a schematic diagram of an example environment 100 in which embodiments of the present disclosure can be implemented.
  • the example environment 100 may include an electronic device 110 .
  • an electronic device 110 may run an application 120 for providing and watching live broadcasts.
  • Application 120 may be any suitable type of application for providing and watching live broadcasts, and examples thereof may include but are not limited to: online video applications, live broadcast applications.
  • User 140 may interact with application 120 via electronic device 110 and/or its attached devices. User 140 may be, for example, a user providing live broadcast content (or anchor) or a user watching live broadcasts (or audience).
  • the electronic device 110 may present the live broadcast interface 150 through the application 120 .
  • the electronic device 110 communicates with the server 130 to provide services for the application 120.
  • the electronic device 110 may be any type of mobile terminal, fixed terminal or portable terminal, including a mobile phone, a desktop computer, a laptop computer, a notebook computer, a netbook computer, a tablet computer, a media computer, a multimedia tablet, a handheld computer, a portable game terminal, a VR/AR device, a personal communication system (PCS) device, a personal navigation device, a personal digital assistant (PDA), an audio/video player, a digital camera/camcorder, a positioning device, a television receiver, a radio receiver, an e-book device, a game device or any combination thereof, including accessories and peripherals of these devices or any combination thereof.
  • the electronic device 110 may also support any type of interface for the user (such as a "wearable" circuit, etc.).
  • the server 130 may be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, content distribution networks, and big data and artificial intelligence platforms.
  • the server 130 may include, for example, a computing system/server, such as a mainframe, an edge computing node, a computing device in a cloud environment, etc.
  • the server 130 may provide background services for the application 120 that supports virtual scenes in the electronic device 110.
  • a communication connection may be established between the server 130 and the electronic device 110.
  • the communication connection may be established in a wired manner or a wireless manner.
  • the communication connection may include, but is not limited to, a Bluetooth connection, a mobile network connection, a Universal Serial Bus (USB) connection, a Wireless Fidelity (WiFi) connection, etc., and the embodiments of the present disclosure are not limited in this respect.
  • the server 130 and the electronic device 110 may implement signaling interaction through the communication connection between the two.
  • Figures 2A to 2G respectively show example interfaces of the live interactive process according to some embodiments of the present disclosure, and such example interfaces may be provided by, for example, the electronic device 110 shown in Figure 1.
  • the electronic device 110 may, for example, use the application 120 carried thereon to present such an example interface.
  • the electronic device 110 can communicate with the server 130 to obtain the content, elements, etc. that need to be presented. For the convenience of explanation, the following description will only be based on the execution of the electronic device 110.
  • FIG. 2A shows a live broadcast interface 200A (abbreviated as interface 200A, and the live broadcast interfaces 200B to 200G are also referred to in a similar manner in the following) of the first live broadcast room 210.
  • the user can use the live broadcast content area in the interface 200A (e.g., the area where the first live broadcast room 210 is located) to watch the content in the first live broadcast room 210 (e.g., the live broadcast content provided by the anchor 213 who established the first live broadcast room 210 (e.g., the anchor 213 is describing "XX").
  • live broadcast content may include, for example, any appropriate type of content, including but not limited to: video live broadcast content or audio live broadcast content, etc.
  • an interactive area (e.g., an area including control group 214 and control 215) is also presented in interface 200A to enable interaction between the audience and the first live broadcast room (e.g., viewing text messages sent by other users such as "User J" and "User K”).
  • the control group 214 includes controls for viewers to give props to the first live broadcast room, participate in interactive games in the live broadcast room, and the control 215 can be used for viewers to send text messages to the first live broadcast room.
  • description information 211 and 212 can also be used to indicate the live broadcast room information, such as description information 211 indicating the name and number of the first live broadcast room, and description information 212 indicating whether the live broadcast room is currently broadcasting.
  • the owner of the first live broadcast room may be provided with an invitation control for inviting other live broadcast rooms (also referred to as the second live broadcast room) to interact.
  • the interface 200B may be specifically presented to the anchor 213, and the invitation control 216 in the interface 200B may be used by the anchor of the first live broadcast room to send an interactive invitation to the second live broadcast room.
  • the interaction between the first live broadcast room and the second live broadcast room can be established.
  • a second live broadcast room can also be matched and selected by the live broadcast room provider (for example, the live broadcast platform).
  • the anchor of the first live broadcast room can send a matching invitation to the live broadcast platform (referred to as the platform) through the invitation control 216 to request the platform to match a second live broadcast room for it.
  • the interaction and interaction between different anchors and live broadcast rooms can be established in the form of live broadcast rooms to enrich the live broadcast content and enhance the fun of the live broadcast.
  • the interaction can usually be preset by the platform, so that the anchor 213 can send invitations to other live broadcast rooms after selecting at least one common interaction when the interaction is expected.
  • the common interaction usually includes a set of specific interactive events.
  • the common interaction can be "jointly breaking through the level".
  • the common interaction can indicate the common interaction goals of the first live broadcast room and the second live broadcast room, such as obtaining a preset number of barrage supports, a preset number of props, etc. within a preset time period.
  • multiple users such as anchors are allowed to cooperate to achieve common goals and task objectives.
  • anchor A and anchor B can work together for the same goal (or expect to jointly achieve a cooperative interaction event).
  • cooperative interaction can be carried out in the form of, for example, two hosts or multiple hosts, or by grouping multiple hosts in the form of groups (for example, hosts A and B are the first group, hosts C and D are the second group, and hosts C and D are the third group).
  • the second group the cooperative interaction can be carried out in the form of the first group and the second group.
  • the event of sending an invitation for joint interaction (for example, sending an invitation to other anchors to join the joint interaction based on the invitation control 216) can be called a cooperative interaction event.
  • the cooperative interaction event may correspond to the common interaction target of the first live broadcast room and the second live broadcast room.
  • the cooperative interaction event may correspond to the common interaction target of all live broadcast rooms participating in the interaction.
  • a common interaction target may be determined for multiple live broadcast rooms (e.g., the first live broadcast room and the second live broadcast room) participating in the interaction.
  • the common target interaction is a target that is expected to be achieved based on the interaction between the first live broadcast room and the second live broadcast room.
  • a common interaction target associated with multiple live broadcast rooms may be related to the interaction information of the multiple live broadcast rooms, such interaction information being determined, for example, based on a predetermined type of interaction event in each live broadcast room.
  • the interaction information may include information indicating the intensity of interaction in each live broadcast room, determined based on a specific type of interaction event in each live broadcast room.
  • the interaction information is embodied, for example, by a numerical value, which may be expressed, for example, as an interaction value or "points", etc.
  • Such a common interaction target may correspond to the sum of the "points" of multiple live broadcast rooms required to reach a preset "points" target.
  • the interactive information may be determined based on predetermined types of interactive events in each live broadcast room, such as comment events, like events, collection events, gift events, etc. Taking the interactive information as "points" as an example, in some scenarios, different types of interactive events may correspond to different points, for example, like events may correspond to higher points than comment events. Alternatively, the same event may correspond to different points, for example, different gifts may correspond to different points.
  • the electronic device 110 can update the live broadcast interface to simultaneously present the screens of the multiple live broadcast rooms that join the cooperative interaction to achieve interaction between the multiple live broadcast rooms. It should be understood that the distribution of the corresponding screens in the live broadcast interface can be adaptively adjusted according to the number of the multiple live broadcast rooms.
  • the electronic device 110 can determine different The areas are used to respectively present multiple live broadcast rooms that have joined the cooperative interaction. For example, the electronic device 110 can display a first area corresponding to the first live broadcast room and a second area corresponding to the second live broadcast room in the live broadcast interface.
  • the first live broadcast room 210 may be presented in the first area of the interface 200C and the second live broadcast room 220 may be presented in the second area of the interface 200C.
  • the first area and the second area are exemplarily areas corresponding to the first live broadcast room 210 and the second live broadcast room 220, respectively.
  • a transition effect may be added (for example, presenting an icon of “joint interaction is about to begin”, text description information, etc.), to prompt the live broadcast and the audience that the joint interaction is about to begin.
  • the sizes of the first area and the second area can be configured to be different (for example, the first area is larger than the second area), so that the user can intuitively understand the live broadcast room (i.e., the first live broadcast room) originally watched based on the size of the area.
  • the sizes of multiple areas can be adjusted in a similar manner to achieve the purpose of presenting multiple live broadcast rooms at the same time and clearly identify the first live broadcast room.
  • Figure 2G a live broadcast interface including a first live broadcast room 210, multiple second live broadcast rooms (for example, a second live broadcast room 220 and a second live broadcast room 270) can be presented by way of example.
  • indication information indicating that the live broadcast room is interacting with other live broadcast rooms can also be presented to assist users in better understanding the interaction status, for example, the indication information 231 of "cooperation in breaking through levels".
  • the cooperative interaction event may also be associated with a time limit to enhance the fun of the cooperative interaction event.
  • the electronic device 110 may also prompt the remaining time based on the time limit associated with the cooperative interaction event, or provide countdown information that can help the user understand the remaining time.
  • a countdown message 232 is presented to provide the remaining time of the collaborative interaction event.
  • the electronic device 110 can also provide a follow-up entrance 233 to assist the audience in paying attention to other live broadcast rooms (for example, the second live broadcast room).
  • the live broadcast interface also displays an interactive component associated with the first live broadcast room and the second live broadcast room, and the interactive component indicates a first group of interactive events in the first live broadcast room and a second group of interactive events in the second live broadcast room.
  • a first group of interactive events may include a predetermined type of interactive event that occurs in the first live broadcast room during the cooperative interaction.
  • a second group of interactive events may include a predetermined type of interactive event that occurs in the second live broadcast room during the cooperative interaction.
  • the interactive component can also dynamically indicate the impact of the first group of interactive events and/or the second group of interactive events on the cooperative interaction.
  • the interactive component 234 associated with the first live broadcast room 210 and the second live broadcast room 220 is also displayed, which can be used to indicate the degree of completion of the common interactive goal with multiple live broadcast rooms participating in the cooperative interaction.
  • the interactive component 234 can indicate multiple interactive events occurring in the first live broadcast room 210 (also referred to as a first group of interactive events) and multiple interactive events occurring in the second live broadcast room 220 (also referred to as a second group of interactive events), or be associated with the first group of interactive events and the second group of interactive events.
  • the interactive component may indicate the degree of completion of the common interactive goal through an appropriate style.
  • the interactive component may present the degree of completion of the common interactive goal through numbers and/or text; or, the interactive component may also dynamically indicate the change in the degree of completion through a style such as a progress control (e.g., a progress bar).
  • a progress control e.g., a progress bar
  • the interaction component 234 may indicate changes in the interaction information caused by the interaction events in the first live broadcast room 210 and/or the second live broadcast room 220, as well as the results of the changes.
  • the interaction component 234 is used to indicate the aggregated interaction information of the first live broadcast room 210 and the second live broadcast room 220, for example, determined based on the sum of the interaction information of the first live broadcast room 210 and the interaction information of the second live broadcast room 220.
  • the interaction component 234 may indicate the preset aggregated interaction information required to complete the above-mentioned cooperative interaction event, for example, When the interactive component 234 is filled, it can be considered that sufficient aggregated interactive information is obtained to complete the cooperative interactive event.
  • the aggregated interactive information indicated by the interactive component 234 can be affected by the interaction between the first live broadcast room 210 and the second live broadcast room 220 at the same time.
  • the interactive information generated by the first live broadcast room 210 and the second live broadcast room 220 for "cooperative breakthrough" can be recorded and added to the aggregated interactive information (for example, adding the interactive information of the first live broadcast room 210 and the second live broadcast room 220), so that different live broadcast rooms can break through the level in a cooperative manner.
  • the common interactive goal can be 1000 points.
  • the aggregated interactive information corresponding to the first live broadcast room 210 and the second live broadcast room 220 is 150 points. At present, 850 points are required to complete the common interactive goal.
  • the complete cooperative interaction process may include multiple stages such as the first stage, the second stage, and the third stage.
  • the corresponding interaction target can be preset corresponding to each cooperative interaction stage, that is, in the current stage, the target value of the interactive information expected to be achieved by the aggregated interactive information.
  • the interactive targets of each stage can be collectively referred to as preset interactive targets, and the preset interactive targets can usually be set by the platform.
  • the preset interactive target can be determined based on the first historical live broadcast information of the first live broadcast room and the second historical live broadcast information of the second live broadcast room.
  • the overall common interactive target needs to be considered, or at least one preset interactive target is determined based on the common interactive target.
  • the preset interactive target can be a certain proportion of the common interactive target.
  • the first preset interactive target can correspond to one-third of the common interactive target.
  • the last preset interactive target in the common interactive target should be equivalent to the common interactive target, and will not exceed the common interactive target.
  • the platform can collect historical live broadcast information of the live broadcast room, and determine reference information associated with the interactive event based on the historical live broadcast information of each historical live broadcast room, and use this to preset the interactive target.
  • the server 130 can determine the first live broadcast room and the second live broadcast room based on the first historical live broadcast information and the second historical live broadcast information in the historical live broadcast, such as the number of bullet screens.
  • the number of bullet screens in multiple stages such as the first stage, the second stage, and the third stage, as well as the number of bullet screens that finally complete the cooperative interactive event.
  • the preset interaction target can be, for example, 80 bullet screens in 20 minutes, 150 bullet screens in 30 minutes, 230 bullet screens in 45 minutes, and 300 bullet screens in total are required to complete the preset interaction.
  • such a number of bullet screens can also be converted into "points", that is, interactive information. For example, 1 bullet screen is converted into 1 point, and the corresponding preset interaction target can be 80 points in 20 minutes, which will not be repeated here.
  • the interactive component 234 may include a progress control to use the progress control to indicate the comparison between the aggregated interactive information and at least one preset interactive target.
  • the interactive component 234 may further include a progress control 235, which may be used to indicate the comparison between the current aggregated interactive information (e.g., the aggregated interactive information at position 241) and the preset interactive target.
  • the progress control 235 may be presented by partially changing the visual style in the interactive component 234.
  • the progress control 235 may be presented by changing part of the visual style in the interactive component 234 to indicate that the currently acquired aggregated interactive information is at position 241.
  • prompt information 236 associated with the progress control may also be presented in the interface 200C to prompt the preset interactive target closest to the current position, such as the preset interactive target indicated by the position 242 .
  • the electronic device 110 may also display first interactive information in the first area.
  • the first interactive information is determined based on each interactive event in the first live broadcast room 210 (for the convenience of distinction, it may also be referred to as a first group of interactive events) to identify the contribution of the first live broadcast room 210 to the cooperative interactive event.
  • the electronic device 110 may also display second interactive information in the second area.
  • Such second interactive information is determined based on each interactive event in the second live broadcast room 220 (for the convenience of distinction, it may also be referred to as a first group of interactive events). For the sake of distinction, it can also be referred to as the second group of interactive events).
  • the first interactive information 251 and the second interactive information 252 are also included.
  • the first interactive information 251 indicates that the interactive information contributed by the first live broadcast room 210 is "XXX”
  • the second interactive information 252 indicates that the interactive information contributed by the second live broadcast room 220 is "YYY”.
  • the preset interaction target includes a first preset interaction target, a second preset interaction target, and multiple preset interaction targets.
  • the electronic device 110 can also update the progress control in the same manner when the aggregated interaction information reaches the first preset interaction target to indicate the comparison between the aggregated interaction information and the second preset interaction target. Specifically, reference can be made to FIG. 2D.
  • the style of the progress control 235 changes from the style in the interface 200C to the style in the interface 200D to indicate the comparison between the aggregated interaction information and the subsequent second preset interaction target (for example, the preset interaction information "TT" required to complete the preset interaction).
  • the progress control 235 can be used to enable the user to understand the aggregated interaction information required for the preset interaction target in the future to assist the user in deciding the interaction strategy.
  • the electronic device 110 can also update the first interactive information 251 and the second interactive information 252 based on the interactive information contribution of the first live broadcast room 210 and the second live broadcast room 220, for example, updating "XXX” to "XXX1" and updating "YYY” to "YYY1". Similarly, the electronic device 110 can also update the countdown information 232.
  • the server 130 may also be configured with corresponding resources for preset interactive targets. Accordingly, after the aggregated interactive information reaches the preset interactive target requirements, a first resource corresponding to the preset interactive target is provided to achieve the purpose of motivating users to participate in the interaction, completing cooperative interactive events, and enhancing user participation enthusiasm. As an alternative or in addition, the first resource will be provided to the first live broadcast room and the second live broadcast room.
  • the first resource is, for example, a display resource that is additionally added to the live broadcast room and presents rewards, which may also be referred to as a target display resource (for example, the background of the live broadcast room, ornaments in the live broadcast room, special effects in the live broadcast room, etc.).
  • the interface 200D may present and respond.
  • a plurality of visual elements 261 for example, live broadcast special effects, and the visual elements provided to the live broadcast rooms will be exemplified in the form of special effects of the live broadcast rooms later
  • the first live broadcast room 210 and the second live broadcast room 220 are used to enhance the live broadcast effect.
  • a second incentive related to the degree of contribution can also be configured (its form can be similar to the first resource, that is, for example, an additional display style of reward for the live broadcast room) to better correspond to and reflect the contribution of the live broadcast room.
  • the second resource can be configured in the server 130, thereby using the second resource to incentivize the anchor with more contributions.
  • the electronic device 110 after determining that the aggregated interactive information reaches at least one preset interactive goal, the electronic device 110 presents the second resource to the target live broadcast room with a higher contribution value in the first live broadcast room and the second live broadcast room. Exemplarily, referring to FIG.
  • the second resource can be provided to the first live broadcast room 210, such as presenting a visual element 262 separately for the first live broadcast room 210.
  • a preset logo in order to better reflect the second resource, in some embodiments, can also be displayed in the live broadcast interface in association with the target area corresponding to the target live broadcast room as at least part of the second resource (similarly, the preset logo can also be, for example, an additional display style for the live broadcast room to present a reward).
  • the second resource presented by the electronic device 110 can add a preset logo to the display area (i.e., the first area or the second area) of the first live broadcast room and the second live broadcast room to more clearly and differentially motivate the live broadcast room with higher contribution and enhance user enthusiasm.
  • the first area of the first live broadcast room 210 can be associated with a preset logo 263 as part of the second resource.
  • some special interactive events can also be set.
  • some special props can be preset.
  • the first interactive event is triggered to provide interactive information to the live broadcast room with a rewarding nature.
  • the interactive information provided by giving prop A is usually 10, and for special prop B, such interactive information can be is 100.
  • the first interactive event is intended to represent a specific type of event occurring in the live broadcast room, which can be included in the first group of interactive events or the second group of interactive events used to determine the interactive information discussed above.
  • the electronic device 110 can also display a first event element (for example, a display style of a preset graphic) in association with the progress control for the first interactive event in the first live broadcast room 210 or the second live broadcast room 220, and the first event element indicates the first change in the aggregated interactive information caused by the first interactive event.
  • a first event element for example, a display style of a preset graphic
  • the electronic device 110 can present a first event element 264 in association with the progress control 235 to indicate the first change in the aggregated interactive information caused by the first interactive event.
  • the first event element can also be different graphics, such as a first graphic, a second graphic, or a descriptive information directly used to indicate a numerical value, so that different first changes can also be reflected using visual styles.
  • a plurality of first interactive events may be configured differentially, and accordingly, the interactive information corresponding to each first interactive event and the changes that can be generated to the aggregated interactive information may be different.
  • the display style of the first event element is determined based on the size of the first change. Specifically, the electronic device 110 can determine the display style of the first event element based on the size of the first change.
  • the display style corresponding to "KK” (for example, the size of the first event element 264) can be selected to be greater than "HH” to reflect the difference between the two first interactions and the event value corresponding to the first change "KK".
  • the display area of the associated live broadcast room can also present a second event element (for example, a display style associated with the change value of the interactive information, such as the value of the magnified change value) to identify the change of the target interactive information corresponding to the live broadcast room caused by the second interactive event.
  • a second event element for example, a display style associated with the change value of the interactive information, such as the value of the magnified change value
  • the second interactive event An event is intended to represent a specific type of event that occurs within a live broadcast room, which may, for example, be included in the first set of interactive events or the second set of interactive events used to determine the interactive information discussed above.
  • the electronic device 110 may respond to a second interactive event (e.g., sending a special prop) in the first live broadcast room 210 or the second live broadcast room 220, and display a second event element in the display area of the live broadcast room where the second interactive event occurs (i.e., the first area or the second area) to indicate a second change in the first interactive information 251 or the second interactive information 252 caused by the second interactive event.
  • a second interactive event e.g., sending a special prop
  • the electronic device 110 may use a second event element 265 to identify the change in the first interactive information 251 (e.g., adding "DD").
  • the display style of the second event element associated with the second interactive event can also be adjusted based on the ability to influence the interactive information.
  • the display style of the second event element for example, the size of the second event element 265 is adjusted according to the size of the second change, which will not be repeated here.
  • the embodiments of the present disclosure can link different live broadcast rooms for interaction, and can collaboratively achieve common goals based on the aggregation of interactive events in multiple live broadcast rooms, thereby improving the sense of collaboration between live broadcast rooms and enhancing the user's live broadcast experience.
  • FIG3 shows a flowchart of an example process 300 of live interaction according to some embodiments of the present disclosure.
  • the process 300 may be implemented at the electronic device 110.
  • the process 300 is described below with reference to FIG1.
  • the electronic device 110 displays the live broadcast interface of the first live broadcast room.
  • the electronic device 110 displays a first area corresponding to the first live broadcast room and a second area corresponding to the second live broadcast room in the live broadcast interface in response to a cooperative interaction event associated with at least the first live broadcast room and the second live broadcast room, and the cooperative interaction event corresponds to a common interaction target of the first live broadcast room and the second live broadcast room.
  • An interactive component associated with both the first live broadcast room and the second live broadcast room is displayed, and the interactive component indicates the degree of completion of a common interactive goal, and the degree of completion is determined based on a first group of interactive events in the first live broadcast room and a second group of interactive events in the second live broadcast room.
  • the interaction component is used to indicate aggregated interaction information of the first live broadcast room and the second live broadcast room, and the aggregated interaction information is determined based on first interaction information corresponding to the first group of interaction events and second interaction information corresponding to the second group of interaction events.
  • the interaction component includes a progress control, which is used to represent a comparison between the aggregated interaction information and at least one preset interaction target, wherein the at least one preset interaction target is determined based on the common interaction target.
  • At least one preset interaction information includes a first preset interaction target, and further includes: in response to the aggregate interaction information reaching the first preset interaction target, updating a progress control, wherein the updated progress control is used to indicate a comparison between the aggregate interaction information and a second preset interaction target.
  • At least one preset interaction target is determined based on first historical live broadcast information of the first live broadcast room and second historical live broadcast information of the second live broadcast room.
  • process 300 also includes: in response to the aggregated interactive information reaching at least one preset interactive target, providing a first resource corresponding to the at least one preset interactive target to the first live broadcast room and the second live broadcast room.
  • providing a first resource corresponding to at least one preset interactive information to a first live broadcast room and a second live broadcast room includes: applying a target display resource corresponding to at least one preset interactive information to the first live broadcast room and the second live broadcast room as at least part of the first resource.
  • process 300 also includes: in response to the aggregated interactive information reaching at least one preset interactive target, providing a second resource to a target live broadcast room among the first live broadcast room and the second live broadcast room, wherein the target live broadcast room is determined based on the degree of contribution of the first live broadcast room and the second live broadcast room to the aggregated interactive information.
  • providing the second resource to a target live broadcast room in the first live broadcast room and the second live broadcast room includes: in the live broadcast interface, displaying a preset logo in association with a target area corresponding to the target live broadcast room as at least part of the second resource, the target area including the first live broadcast room; region or second region.
  • process 300 also includes: in response to a first interactive event in the first live broadcast room or the second live broadcast room, displaying a first event element associated with the progress control, the first event element indicating a first change in the aggregated interactive information caused by the first interactive event.
  • the display style of the first event element is determined based on the size of the first change.
  • process 300 also includes: displaying first interaction information in the first area, the first interaction information being determined based on a first set of interaction events in the first live broadcast room; and displaying second interaction information in the second area, the second interaction information being determined based on a second set of interaction events in the second live broadcast room.
  • process 300 also includes: in response to a second interactive event in the first live broadcast room or the second live broadcast room, displaying a second event element associated with the first area or the second area, the second event element indicating a second change in the target interactive information caused by the second interactive event, and the target interactive information includes the first interactive information or the second interactive information.
  • the display style of the second event element is determined based on the size of the second change.
  • the live broadcast interface also displays countdown information, which indicates the remaining time associated with the collaborative interactive event.
  • the second live broadcast room includes: a live broadcast room invited by the first live broadcast room; and/or a live broadcast room matched by a live broadcast platform.
  • FIG4 shows a schematic structural block diagram of a device 400 for live interaction according to certain embodiments of the present disclosure.
  • the device 400 may be implemented as or included in the electronic device 110.
  • Each module/component in the device 400 may be implemented by hardware, software, firmware, or any combination thereof.
  • the device 400 includes an interface presentation module 410 configured to display a live broadcast interface of the first live broadcast room.
  • the device 400 also includes an area display module 420 configured to respond to at least The cooperative interactive events associated with the first live broadcast room and the second live broadcast room display a first area corresponding to the first live broadcast room and a second area corresponding to the second live broadcast room in the live broadcast interface, and the cooperative interactive events correspond to the common interactive goals of the first live broadcast room and the second live broadcast room; wherein, the live broadcast interface also displays interactive components associated with the first live broadcast room and the second live broadcast room, and the interactive components indicate the degree of completion of the common interactive goals, and the degree of completion is determined based on the first group of interactive events in the first live broadcast room and the second group of interactive events in the second live broadcast room.
  • the interaction component is used to indicate aggregated interaction information of the first live broadcast room and the second live broadcast room, and the aggregated interaction information is determined based on first interaction information corresponding to the first group of interaction events and second interaction information corresponding to the second group of interaction events.
  • the interaction component includes a progress control, which is used to represent a comparison between the aggregated interaction information and at least one preset interaction goal, wherein the at least one preset interaction goal is determined based on the common interaction goal.
  • At least one preset interaction information includes a first preset interaction target, and further includes: in response to the aggregate interaction information reaching the first preset interaction target, updating a progress control, wherein the updated progress control is used to indicate a comparison between the aggregate interaction information and a second preset interaction target.
  • At least one preset interaction target is determined based on first historical live broadcast information of the first live broadcast room and second historical live broadcast information of the second live broadcast room.
  • the device 400 also includes: a first resource providing module, configured to provide a first resource corresponding to at least one preset interaction target to the first live broadcast room and the second live broadcast room in response to the aggregated interaction information achieving at least one preset interaction target.
  • a first resource providing module configured to provide a first resource corresponding to at least one preset interaction target to the first live broadcast room and the second live broadcast room in response to the aggregated interaction information achieving at least one preset interaction target.
  • providing a first resource corresponding to at least one preset interactive information to a first live broadcast room and a second live broadcast room includes: applying a target display resource corresponding to at least one preset interactive information to the first live broadcast room and the second live broadcast room as at least part of the first resource.
  • the device 400 also includes: a second resource providing module, configured to provide second resources to a target live broadcast room among the first live broadcast room and the second live broadcast room in response to the aggregated interactive information reaching at least one preset interactive target, wherein the target live broadcast room is determined based on the degree of contribution of the first live broadcast room and the second live broadcast room to the aggregated interactive information.
  • a second resource providing module configured to provide second resources to a target live broadcast room among the first live broadcast room and the second live broadcast room in response to the aggregated interactive information reaching at least one preset interactive target, wherein the target live broadcast room is determined based on the degree of contribution of the first live broadcast room and the second live broadcast room to the aggregated interactive information.
  • providing a second resource to a target live broadcast room among the first live broadcast room and the second live broadcast room includes: in the live broadcast interface, displaying a preset logo associated with a target area corresponding to the target live broadcast room as at least a part of the second resource, and the target area includes the first area or the second area.
  • the device 400 also includes: a first event element display module, configured to respond to a first interactive event in the first live broadcast room or the second live broadcast room, and display a first event element associated with the progress control, wherein the first event element indicates a first change in the aggregated interactive information caused by the first interactive event.
  • a first event element display module configured to respond to a first interactive event in the first live broadcast room or the second live broadcast room, and display a first event element associated with the progress control, wherein the first event element indicates a first change in the aggregated interactive information caused by the first interactive event.
  • the display style of the first event element is determined based on the size of the first change.
  • the device 400 also includes: an interactive information display module, configured to display first interactive information in a first area, the first interactive information being determined based on a first set of interactive events in the first live broadcast room; and displaying second interactive information in a second area, the second interactive information being determined based on a second set of interactive events in the second live broadcast room.
  • an interactive information display module configured to display first interactive information in a first area, the first interactive information being determined based on a first set of interactive events in the first live broadcast room; and displaying second interactive information in a second area, the second interactive information being determined based on a second set of interactive events in the second live broadcast room.
  • device 400 also includes: a second event element display module, configured to display a second event element in association with the first area or the second area in response to a second interactive event in the first live broadcast room or the second live broadcast room, the second event element indicating a second change in the target interactive information caused by the second interactive event, and the target interactive information includes the first interactive information or the second interactive information.
  • a second event element display module configured to display a second event element in association with the first area or the second area in response to a second interactive event in the first live broadcast room or the second live broadcast room, the second event element indicating a second change in the target interactive information caused by the second interactive event, and the target interactive information includes the first interactive information or the second interactive information.
  • the display style of the second event element is determined based on the size of the second change.
  • the live broadcast interface also displays countdown information, which indicates the remaining time associated with the collaborative interactive event.
  • the second live broadcast room includes: a live broadcast room invited by the first live broadcast room; and/or a live broadcast room matched by a live broadcast platform.
  • FIG5 shows a block diagram of an electronic device 500 in which one or more embodiments of the present disclosure may be implemented. It should be understood that the electronic device 500 shown in FIG5 is merely exemplary and should not constitute any limitation on the functionality and scope of the embodiments described herein. The electronic device 500 shown may be used to implement the electronic device 110 of FIG. 1 .
  • the electronic device 500 is in the form of a general electronic device.
  • the components of the electronic device 500 may include, but are not limited to, one or more processors or processing units 510, a memory 520, a storage device 530, one or more communication units 540, one or more input devices 550, and one or more output devices 560.
  • the processing unit 510 may be an actual or virtual processor and is capable of performing various processes according to a program stored in the memory 520. In a multi-processor system, multiple processing units execute computer executable instructions in parallel to improve the parallel processing capability of the electronic device 500.
  • the electronic device 500 typically includes a plurality of computer storage media. Such media may be any accessible media that is accessible to the electronic device 500, including but not limited to volatile and non-volatile media, removable and non-removable media.
  • the memory 520 may be a volatile memory (e.g., a register, a cache, a random access memory (RAM)), a non-volatile memory (e.g., a read-only memory (ROM), an electrically erasable programmable read-only memory (EEPROM), flash memory), or some combination thereof.
  • the storage device 530 may be a removable or non-removable medium, and may include a machine-readable medium, such as a flash drive, a disk, or any other medium, which may be capable of being used to store information and/or data (e.g., training data for training) and may be accessed within the electronic device 500.
  • a machine-readable medium such as a flash drive, a disk, or any other medium, which may be capable of being used to store information and/or data (e.g., training data for training) and may be accessed within the electronic device 500.
  • the electronic device 500 may further include additional removable/non-removable, volatile/non-volatile storage media.
  • a disk drive for reading or writing from a removable, non-volatile disk e.g., a “floppy disk”
  • an optical drive for reading or writing from a removable, non-volatile optical disk may be provided.
  • each drive may be connected to a bus (not shown) by one or more data media interfaces.
  • the memory 520 may include a computer program product 525 having one or more program modules configured to perform various methods or actions of various embodiments of the present disclosure.
  • the communication unit 540 enables communication with other electronic devices via a communication medium. Additionally, the functions of the components of the electronic device 500 can be implemented in a single computing cluster or multiple computing machines that can communicate via a communication connection. Thus, the electronic device 500 can use a connection to one or more other servers, network personal computers (PCs), or A logical connection to another network node to operate in a networking environment.
  • PCs network personal computers
  • the input device 550 may be one or more input devices, such as a mouse, a keyboard, a tracking ball, etc.
  • the output device 560 may be one or more output devices, such as a display, a speaker, a printer, etc.
  • the electronic device 500 may also communicate with one or more external devices (not shown) through the communication unit 540 as needed, such as a storage device, a display device, etc., communicate with one or more devices that allow a user to interact with the electronic device 500, or communicate with any device that allows the electronic device 500 to communicate with one or more other electronic devices (e.g., a network card, a modem, etc.). Such communication may be performed via an input/output (I/O) interface (not shown).
  • I/O input/output
  • a computer-readable storage medium on which computer-executable instructions are stored, wherein the computer-executable instructions are executed by a processor to implement the method described above.
  • a computer program product is also provided, which is tangibly stored on a non-transitory computer-readable medium and includes computer-executable instructions, and the computer-executable instructions are executed by a processor to implement the method described above.
  • These computer-readable program instructions can be provided to a processing unit of a general-purpose computer, a special-purpose computer, or other programmable data processing device, thereby producing a machine, so that when these instructions are executed by the processing unit of the computer or other programmable data processing device, a device that implements the functions/actions specified in one or more boxes in the flowchart and/or block diagram is generated.
  • These computer-readable program instructions can also be stored in a computer-readable storage medium, and these instructions cause the computer, programmable data processing device, and/or other equipment to work in a specific manner, so that the computer-readable medium storing the instructions includes a manufactured product, which includes instructions for implementing various aspects of the functions/actions specified in one or more boxes in the flowchart and/or block diagram.
  • the computer, other programmable data processing device, or other device is used to execute a series of operating steps on the computer, other programmable data processing device, or other device to produce a computer-implemented process, so that the instructions executed on the computer, other programmable data processing device, or other device implement the functions/actions specified in one or more boxes in the flowchart and/or block diagram.
  • each square box in the flow chart or block diagram can represent a part of a module, program segment or instruction, and a part of a module, program segment or instruction includes one or more executable instructions for realizing the logical function of the specification.
  • the function marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two continuous square boxes can actually be executed substantially in parallel, and they can sometimes be executed in reverse order, depending on the functions involved.
  • each square box in the block diagram and/or flow chart, and the combination of the square boxes in the block diagram and/or flow chart can be realized by a special hardware-based system that performs the function or action of the specification, or can be realized by a combination of special hardware and computer instructions.

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Abstract

本公开的实施例涉及直播互动的方法、装置、设备和存储介质。在此提出的方法包括:显示第一直播间的直播界面;以及响应于至少与第一直播间及第二直播间相关联的合作互动事件,在直播界面中显示与第一直播间对应的第一区域和与第二直播间对应的第二区域,合作互动事件对应于第一直播间和第二直播间的共同互动目标;其中,直播界面还显示与第一直播间和第二直播间二者相关联的互动组件,互动组件指示共同互动目标的完成程度,完成程度是基于第一直播间内的第一组互动事件和第二直播间内的第二组互动事件而被确定。基于以上方式,本公开的实施例能够在直播中联动多个直播间,增强直播间之间的协作,提高用户的直播体验。

Description

直播互动的方法、装置、设备和存储介质
本申请要求2023年05月25日递交的、标题为“直播互动的方法、装置、设备和存储介质”、申请号为202310602716.8的中国发明专利申请的优先权,该申请的全部内容通过引用结合在本申请中。
技术领域
本公开的示例实施例总体涉及计算机领域,特别地涉及直播互动的方法、装置、设备和计算机可读存储介质。
背景技术
随着计算机技术的发展,允许人们利用互联网和流媒体技术进行在线互动的直播技术日益繁荣,其因其融合了图像、文字、声音等丰富元素而逐渐成为主流的互动方式。
直播这一形式,可以通过真实、生动以及即时的内容呈现,营造出强烈的现场感,达到印象深刻、记忆持久的互动效果。此外,直播这一形式可以允许用户实时地与其他用户进行互动。由此,如何更为方便地支持互动,以及提供为用户提供更好地互动体验是人们关注的焦点。
发明内容
在本公开的第一方面,提供了一种直播互动的方法。该方法包括:显示第一直播间的直播界面;以及响应于至少与第一直播间及第二直播间相关联的合作互动事件,在直播界面中显示与第一直播间对应的第一区域和与第二直播间对应的第二区域,合作互动事件对应于第一直播间和第二直播间的共同互动目标;其中,直播界面还显示与第一直播间和第二直播间二者相关联的互动组件,互动组件指示共同互动 目标的完成程度,完成程度是基于第一直播间内的第一组互动事件和第二直播间内的第二组互动事件而被确定。
在本公开的第二方面,提供了一种直播互动的装置。该装置包括:界面呈现模块,被配置为显示第一直播间的直播界面;区域显示模块,被配置为响应于至少与第一直播间及第二直播间相关联的合作互动事件,在直播界面中显示与第一直播间对应的第一区域和与第二直播间对应的第二区域,合作互动事件对应于第一直播间和第二直播间的共同互动目标;其中,直播界面还显示与第一直播间和第二直播间二者相关联的互动组件,互动组件共同互动目标的完成程度,完成程度是基于第一直播间内的第一组互动事件和第二直播间内的第二组互动事件而被确定。
在本公开的第三方面,提供了一种电子设备。该设备包括至少一个处理单元;以及至少一个存储器,至少一个存储器被耦合到至少一个处理单元并且存储用于由至少一个处理单元执行的指令。指令在由至少一个处理单元执行时使设备执行第一方面的方法。
在本公开的第四方面,提供了一种计算机可读存储介质。该计算机可读存储介质上存储有计算机程序,计算机程序可由处理器执行以实现第一方面的方法。
应当理解,本内容部分中所描述的内容并非旨在限定本公开的实施例的关键特征或重要特征,也不用于限制本公开的范围。本公开的其它特征将通过以下的描述而变得容易理解。
附图说明
结合附图并参考以下详细说明,本公开各实施例的上述和其他特征、优点及方面将变得更加明显。在附图中,相同或相似的附图标记表示相同或相似的元素,其中:
图1示出了其中可以实施根据本公开的实施例的示例环境的示意图;
图2A至图2G分别示出了根据本公开的一些实施例的直播互动 过程的示例界面;
图3示出了根据本公开的一些实施例的直播互动的示例过程的流程图;
图4示出了根据本公开的一些实施例的用于直播互动的装置的示意性结构框图;以及
图5示出了能够实施本公开的多个实施例的电子设备的框图。
具体实施方式
下面将参照附图更详细地描述本公开的实施例。虽然附图中示出了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反,提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
需要注意的是,本文中所提供的任何节/子节的标题并不是限制性的。本文通篇描述了各种实施例,并且任何类型的实施例都可以包括在任何节/子节下。此外,在任一节/子节中描述的实施例可以以任何方式与同一节/子节和/或不同节/子节中描述的任何其他实施例相结合。
在本公开的实施例的描述中,术语“包括”及其类似用语应当理解为开放性包含,即“包括但不限于”。术语“基于”应当理解为“至少部分地基于”。术语“一个实施例”或“该实施例”应当理解为“至少一个实施例”。术语“一些实施例”应当理解为“至少一些实施例”。下文还可能包括其他明确的和隐含的定义。术语“第一”、“第二”等可以指代不同的或相同的对象。下文还可能包括其他明确的和隐含的定义。
本公开的实施例中可能涉及用户的数据、数据的获取和/或使用等。这些方面均遵循相应的法律法规及相关规定。在本公开的实施例中,所有数据的采集、获取、处理、加工、转发、使用等,都是在用户知 晓并且确认的前提下进行的。相应地,在实现本公开的各实施例时,均应根据相关法律法规通过适当的方式,将可能所涉及的数据或信息的类型、使用范围、使用场景等告知用户并获得用户的授权。具体的告知和/或授权方式可以根据实际情况和应用场景而变化,本公开的范围在此方面不受限制。
本说明书及实施例中方案,如涉及个人信息处理,则均会在具备合法性基础(例如征得个人信息主体同意,或者为履行合同所必需等)的前提下进行处理,且仅会在规定或者约定的范围内进行处理。用户拒绝处理基本功能所需必要信息以外的个人信息,不会影响用户使用基本功能。
如前文所简要提及的,直播这一形式,可以通过真实生动的传播,营造出强烈的现场感,达到印象深刻、记忆持久的传播效果。此外,直播这一形式可以允许用户间实时地进行互动。传统直播形式中,观众用户仅能在单一直播间中,基于例如弹幕的文字方式与当前的主播用户进行互动,互动形式单一、能力有限,导致用户在直播间的互动、直播效果受限。
本公开的实施例提出了一种直播互动的方案。根据该方案,可以在呈现第一直播间的直播界面后,响应于至少与第一直播间及第二直播间相关联的合作互动事件,在直播界面中显示与第一直播间对应的第一区域和与第二直播间对应的第二区域,合作互动事件对应于第一直播间和第二直播间的共同互动目标。直播界面中还显示与第一直播间和第二直播间二者相关联的互动组件,互动组件指示共同互动目标的完成程度,完成程度是基于第一直播间内的第一组互动事件和第二直播间内的第二组互动事件而被确定。
通过这样的方式,本公开的实施例能够联动不同的直播间进行互动,并可以基于直播间中的互动事件,允许不同的直播间中针对相同事件同步地进行互动,以增强各直播间的互动、直播效果。
以下进一步结合附图来详细描述该方案的各种示例实现。
示例环境
图1示出了本公开的实施例能够在其中实现的示例环境100的示意图。如图1所示,示例环境100可以包括电子设备110。
在该示例环境100中,电子设备110可以运行有用于提供、观看直播的应用120。应用120可以是用于提供、观看直播的任何适当类型应用,其示例可以包括但不限于:在线视频应用、直播应用。用户140可以经由电子设备110和/或其附接设备来与应用120进行交互。用户140可以例如提供直播内容的用户(或者说,主播)、观看直播的用户(或者说,观众)。
在图1的环境100中,如果应用120处于活动状态,电子设备110可以通过应用120呈现直播界面150。
在一些实施例中,电子设备110与服务器130通信,以实现对应用120的服务的供应。电子设备110可以是任意类型的移动终端、固定终端或便携式终端,包括移动手机、台式计算机、膝上型计算机、笔记本计算机、上网本计算机、平板计算机、媒体计算机、多媒体平板、掌上电脑、便携式游戏终端、VR/AR设备、个人通信系统(Personal Communication System,PCS)设备、个人导航设备、个人数字助理(Personal Digital Assistant,PDA)、音频/视频播放器、数码相机/摄像机、定位设备、电视接收器、无线电广播接收器、电子书设备、游戏设备或者前述各项的任意组合,包括这些设备的配件和外设或者其任意组合。在一些实施例中,电子设备110也能够支持任意类型的针对用户的接口(诸如“可佩戴”电路等)。
服务器130可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络、以及大数据和人工智能平台等基础云计算服务的云服务器。服务器130例如可以包括计算系统/服务器,诸如大型机、边缘计算节点、云环境中的计算设备,等等。服务器130可以为电子设备110中支持虚拟场景的应用120提供后台服务。
服务器130与电子设备110之间可以建立有通信连接。通信连接可以通过有线方式或无线方式建立。通信连接可以包括但不限于蓝牙连接、移动网络连接、通用串行总线(Universal Serial Bus,USB)连接、无线保真(Wireless Fidelity,WiFi)连接等,本公开的实施例在此方面不受限制。在本公开的实施例中,服务器130与电子设备110可以通过二者之间的通信连接实现信令交互。
应当理解,仅出于示例性的目的描述环境100中各个元素的结构和功能,而不暗示对于本公开的范围的任何限制。
以下将继续参考附图描述本公开的一些示例实施例。
示例直播互动
以下将结合图2A至图2G来描述根据本公开的一些实施例的示例直播互动过程。图2A至图2G分别示出了根据本公开的一些实施例的直播互动过程的示例界面,这样的示例界面例如可以是由图1中所示的电子设备110所提供。具体地,电子设备110例如可以利用所搭载的应用120来呈现这样的示例界面。
应当理解的是,电子设备110可以与服务器130进行通信,以获取所需要呈现的内容、元素等等,为方便说明,后续均仅以电子设备110来执行的方式进行描述。
参考图2A,图2A示出了第一直播间210的直播界面200A(简称,界面200A,后续对于直播界面200B-界面200G也以类似的方式简称)。用户可以利用界面200A中的直播内容区(例如,第一直播间210所处的区域)观看第一直播间210中的内容(例如,由建立第一直播间210的主播213提供的直播内容(例如,主播213正在描述“XX”)。这样的直播内容例如可以包括任何适当类型的内容,包括但不限于:视频直播内容或音频直播内容等。
在一些示例中,在界面200A中,还呈现有互动区域(例如,包括控件组214和控件215的区域),以实现观众与第一直播间的互动(例如,观看“用户J”、“用户K”等其他用户发送的文字信息)。 例如,控件组214中包括可以用于观众向第一直播间赠送道具、参与直播间内的互动小游戏等互动的控件,控件215可以用于观众向第一直播间发送文字信息。在界面200A中,还可以用于指示直播间信息的描述信息211和212,以例如指示第一直播间名称、编号等的描述信息211,以及直播间当前是否正在直播的状态的描述信息212。
对于第一直播间的所有者,即,第一直播间的主播213,可以被提供有邀请控件,以用于邀请其他直播间(也可以被称为,第二直播间)进行互动。示例性地,可以参考图2B中所示出的界面200B,界面200B可以被特别地呈现给主播213,界面200B中的邀请控件216可以被第一直播间的主播使用,以供其向第二直播间发出互动邀请。
若第二直播间接受该互动邀请,则可以建立第一直播间与第二直播间的互动。在一些实施例中,这样的第二直播间也可以由直播间提供方(例如,直播平台)来匹配,选择。例如,第一直播间的主播可以通过邀请控件216向直播平台(简称,平台)发送匹配邀请,以请求平台为其匹配第二直播间。由此,可以以直播间的形式,建立不同主播、直播间之间的交互、互动,以丰富直播内容、提升直播趣味性。
在一些实施例中,互动通常可以由平台预设,由此,主播213可以在期望互动时,选择至少一个共同互动后,向其他直播间发出邀请。共同互动中通常包括有一组具体的互动事件,例如,共同互动可以为“共同闯关”,例如,共同互动可以指示第一直播间和第二直播间的共同互动目标例如,在预设时间段内获取预设数量的弹幕支持、预设数量的道具等等。共同互动中,允许多个例如主播的用户进行合作,以达成共同的目标、任务目的。例如,合作互动中,主播A和主播B可以针对同一目标共同努力(或者说,期望共同达成合作互动事件),例如,针对预设时间内获取1000条弹幕的目标,需要在预设时间达成后,主播A获取的弹幕数量和主播B获取的弹幕之和至少为1000条才能视为达成合作互动事件。应当理解的是,合作互动允许以例如双主播、多主播的形式进行,也可以是对多个主播进行分组,以组的形式来进行(例如,主播A和主播B是第一组,主播C和主播D是 第二组,合作互动可以是基于第一组和第二组的形式进行的)。而针对共同互动发出邀请(例如,基于邀请控件216向其他主播发出加入共同互动)的事件,则可以被称为合作互动事件。
相应地,合作互动事件可以对应于第一直播间和第二直播间的共同互动目标。在超过两个直播间参与到该合作互动的情况下,该合作互动事件可以对应于参与到该互动的全部直播间的共同互动目标。示例性地,在合作互动事件被触发后,可以为参与到该互动的多个直播间(例如,第一直播间和第二直播间)确定共同互动目标。在一些实施例中,共同目标互动为基于第一直播间和第二直播间中所存在的互动而期望被达到的目标。
在一些实施例中,与多个直播间相关联的共同互动目标可以与多个直播间的互动信息有关,这样的互动信息例如根据各直播间内的预定类型的互动事件而被确定。互动信息可以包括基于各直播间的特定类型的互动事件而确定的、用于指示各直播间内互动强度的信息。在一些场景中,互动信息例如通过数值来体现,其例如可以表示为互动值或“积分”等。这样的共同互动目标可以对应于多个直播间的“积分”的总和所需要达到预设“积分”目标。
在一些实施例中,互动信息可以是基于各直播间内预定类型的互动事件而被确定,例如,评论事件、点赞事件、收藏事件、礼物事件等等。以互动信息为“积分”作为示例,在一些场景中,不同类型的互动事件例如可以对应于不同的积分,例如,点赞事件可以对应于比评论事件更高的积分。或者,同一事件也可以对应于不同的积分,例如,不同的礼物可以对应于不同的积分。
进一步地,在至少包括第一直播间和第二直播间的多个直播间加入到合作互动后,电子设备110可以对直播界面进行更新,以同时呈现加入到该合作互动的多个直播间的画面,以实现多个直播间之间的互动。应当理解,可以根据多个直播间的数目来适应性地调整对应画面在直播界面中的分布。
在本公开的实施例中,电子设备110可以在直播界面确定不同的 区域以分别呈现加入到合作互动的多个直播间。例如,电子设备110可以在直播界面中显示第一直播间对应的第一区域和与第二直播间对应的第二区域。
示例性地,可以参考图2C,在电子设备110所提供的界面200C中,可以在界面200C的第一区域呈现第一直播间210和界面200C的第二区域呈现第二直播间220,为方便理解,第一区域和第二区域分别示例性地为第一直播间210和第二直播间220所对应的区域。作为备选或附加地,在直播界面由单独呈现第一直播间210切换至第一直播间210和第二直播间220的组合的情况下,还可以增加转场特效(例如,呈现“即将开始共同互动”的图标、文字描述信息等等),以提示直播、观众,即将开始共同互动。
应当理解的是,第一区域和第二区域可以基于实际的需求调整、确定,本公开不旨在对此进行限制。在一些实施例中,为方便用户观看,可以配置第一区域和第二区域的尺寸不同(例如,第一区域大于第二区域),由此,用户可以基于区域的尺寸直观地理解到其原观看的直播间(即,第一直播间)。又例如在存在多个第二直播间的情况下,可以以类似地方式对多个区域的尺寸进行调整,以实现同时呈现多个直播间的目的,并明确地对第一直播间进行标识。示例性地,可以参考图2G,在图2G的界面200G中,可以示例性地呈现包括第一直播间210、多个第二直播间(例如,第二直播间220和第二直播间270)的直播界面。
在一些实施例中,在界面200C同时呈现有第一直播间210和第二直播间220的情况下,还可以呈现用于指示直播间正在与其他直播间进行互动的指示信息,以辅助用户更好地理解互动状态,例如,“合作闯关”的指示信息231。
作为备选或附加地,合作互动事件还可以关联有限制时间,以提升合作互动事件的趣味性。在此情况下,电子设备110还可以基于合作互动事件关联的限制时间,来提示剩余时间,或者说提供可以辅助用户了解剩余时间的倒计时信息。示例性地,在界面200C中,还可 以呈现有倒计时信息232,以提供合作互动事件的剩余时间。
作为备选或附加地,因这样的合作互动是以跨直播间形式进行的,即联动第一直播间和第二直播间,所以电子设备110还可以提供关注入口233,以辅助观众对其他直播间(例如,第二直播间)进行关注。
进一步地,直播界面还显示与第一直播间和第二直播间二者相关联的互动组件,互动组件指示第一直播间内的第一组互动事件和第二直播间内的第二组互动事件。这样的第一组互动事件可以包括第一直播间在合作互动期间所发生的预定类型的互动事件。这样的第二组互动事件可以包括第二直播间在合作互动期间所发生的预定类型的互动事件。
作为备选或附加地,互动组件还可以动态地指示第一组互动事件和/或第二组互动事件对合作互动所产生的影响。示例性地,继续参考图2C,在界面200C中,还显示有与第一直播间210和第二直播间220二者相关联的互动组件234,其可以用于指示与参与到合作互动的多个直播间的共同互动目标的完成程度。
互动组件234可以指示第一直播间210中发生的多个互动事件(也可以被称作第一组互动事件)以及与第二直播间220中发生的多个互动事件(也可以被称作第二组互动事件),或者说与第一组互动事件和第二组互动事件相关联。
在一些实施例中,互动组件可以通过适当的样式来指示共同互动目标的完成程度。例如,互动组件可以通过数字和/或文本来呈现共同互动目标的完成程度;或者,互动组件例如还可以通过诸如进度控件(例如,进度条)等样式来动态地指示完成程度的变化。
相应地,互动组件234可以指示因第一直播间210和/或第二直播间220中的互动事件导致的互动信息发生的变化,以及变化的结果。在一些实施例中,互动组件234用于指示第一直播间210和第二直播间220的例如基于第一直播间210的互动信息以及第二直播间220的互动信息之和确定的聚合互动信息。在一些实施例中,互动组件234可以指示完成上述合作互动事件所需要的预设聚合互动信息,例如, 在互动组件234被填满时,则可以认为获取到足够的聚合互动信息以用于完成合作互动事件。例如,互动组件234所指示的聚合互动信息,可以同时受第一直播间210和第二直播间220互动所影响,例如第一直播间210和第二直播间220各自针对“合作闯关”产生的互动信息均可以被记录、增加至聚合互动信息(例如,相加第一直播间210和第二直播间220各自的互动信息),使得不同的直播间可以通过合作的方式来进行闯关。例如,共同互动目标可以为1000积分,若当前第一直播间210提供的互动信息为50积分,第二直播间220提供的互动信息为100积分,则第一直播间210和第二直播间220对应的聚合互动信息为150积分,当前相较于完成共同互动目标还需850积分。
在一些实施例中,对于合作互动而言,其可能被分为多个完成阶段,即例如,完整的合作互动过程中可以包括第一阶段、第二阶段和第三阶段等多个阶段。在这样的情况下,可以对应于各合作互动阶段预设对应的互动目标,即,在当前阶段中,期望聚合互动信息所达到的互动信息的目标值。为方便理解,可以各个阶段的互动目标统称为预设互动目标,通常预设互动目标可以由平台设定。在一些实施例中,预设互动目标可以基于第一直播间的第一历史直播信息和第二直播间的第二历史直播信息而被确定。应当理解的是,在预设互动目标时,需要考虑总体的共同互动目标,或者说至少一个预设互动目标是基于共同互动目标而被确定的。例如,预设互动目标可以是共同互动目标的一定比例,例如,在将共同互动分为三个阶段的情况下,第一个预设互动目标可以对应共同互动目标的三分之一。应当理解的是,共同互动目标中的最后一个预设互动目标,应当是与共同互动目标相当的,而不会超出共同互动目标。
具体地,平台(例如,服务器130)可以对直播间的历史直播信息进行收集,并基于各历史直播间的历史直播信息来确定与互动事件关联的参考信息,并以此预设互动目标。例如,在互动事件为发送弹幕的情况下,服务器130可以基于第一直播间、第二直播间在历史直播中第一历史直播信息和第二历史直播信息,例如弹幕数量来确定第 一阶段、第二阶段和第三阶段等多个阶段以及最终完成合作互动事件的弹幕数量。
例如,在一个小时内,第一直播间历史获取弹幕数量为100条,第二直播间历史获取弹幕数量为150条的情况下,预设互动目标可以例如为20分钟内共计获取80条弹幕,30分钟共计获取150条弹幕,45分钟获取230条弹幕,以及完成预设互动总计需要获取300条弹幕。此外,如上述说明的,这样的弹幕数目也可以被换算为“积分”,即互动信息,例如,将1条弹幕换算为1积分,则对应的预设互动目标可以是20分钟内共计获取80积分,此处不再重复说明。
在一些实施例中,互动组件234可以包括进度控件,以利用进度控件用于表示聚合互动信息与至少一个预设互动目标之间的比较。具体地,可以继续参考图2C,在界面200C中,互动组件234中还可以包括进度控件235,进度控件235可以用于表示当前的聚合互动信息(例如,处于位置241处的聚合互动信息)与预设互动目标之间的比较。在一些实施例中,可以通过部分地改变互动组件234中的视觉样式的方式来呈现该进度控件235。示例性地,继续参考图200C,在界面200C中,可以通过改变互动组件234中部分视觉样式的方式呈现进度控件235,以表示当前所获取的聚合互动信息正处于位置241处。由此,用户可以基于进度控件235来理解当前的聚合互动信息以及距离未来的预设互动目标所需的聚合互动信息,以辅助用户决定互动策略。作为备选或附加地,界面200C中还可以呈现有与进度控件关联的提示信息236,以提示距离当前位置最近的预设互动目标,例如位置242所指示的预设互动目标。
在一些实施例中,为了体现直播间中互动信息的状态、变化情况,电子设备110还可以在第一区域中显示第一互动信息,第一互动信息是基于第一直播间210中的各互动事件(为方便区分,也可以将其称为第一组互动事件)确定,以标识第一直播间210对于合作互动事件的贡献。类似地,电子设备110还可以在第二区域中显示第二互动信息,这样的第二互动信息基于第二直播间220中的各互动事件(为方 便区分,也可以将其称为第二组互动事件)确定。示例性地,在界面200C中,还包括第一互动信息251和第二互动信息252。第一互动信息251指示第一直播间210的贡献的互动信息为“XXX”,第二互动信息252指示第二直播间220的贡献的互动信息为“YYY”。
进一步地,若合作互动事件存在多个阶段,即预设互动目标包括第一预设互动目标、第二预设互动目标多个预设互动目标的情况下。电子设备110还可以在聚合互动信息达到第一预设互动目标的情况下,同样对进度控件进行更新,以指示聚合互动信息与第二预设互动目标的比较。具体地,可以进一步地参考图2D,在聚合互动信息达到第一预设互动目标,例如位置242所指示的预设互动目标的情况下,进度控件235的样式由界面200C中变化值界面200D中的样式,以指示聚合互动信息与后续的第二预设互动目标(例如,完成预设互动所需要的预设互动信息“TT”)的比较。由此,可以在完成一个阶段后,利用进度控件235使用户理解距离未来的预设互动目标所需的聚合互动信息,以辅助用户决定互动策略。
类似地,电子设备110还可以基于第一直播间210和第二直播间220对于互动信息贡献,对第一互动信息251和第二互动信息252进行更新,例如将“XXX”更新为“XXX1”以及将“YYY”更新为“YYY1”。类似地,电子设备110还可以对倒计时信息232进行更新。
在一些实施例中,服务器130还可以针对预设互动目标的配置有对应的资源,相应地,在聚合互动信息达到预设互动目标要求后,提供与预设互动目标对应的第一资源,以达到激励用户参与互动、完成合作互动事件,提升用户参与积极性的目的。作为备选或附加地,第一资源会提供给第一直播间和第二直播间。在一些实施例中,第一资源的例如为直播间额外增加、呈现奖励的显示资源,其也可以被称作目标显示资源(例如,直播间的背景、直播间中的挂饰、直播间中的特效等等)。由此,以通过直播间观看效果的方式,达到激励观众、主播的目的。示例性地,可以参考图2D,在聚合互动信息达到一个预设互动目标对应的位置242的情况下,界面200D中可以呈现、应 用被提供给第一直播间210和第二直播间220的多个视觉元素261(例如,直播特效,后续涉及被提供给直播间的视觉元素,同样以直播间的特效的方式进行示例),以提升直播效果。
进一步地,在例如在直播间对于合作互动事件付出、贡献较多的互动信息的情况下,还可以配置与贡献程度相关的第二激励(其形式可以与第一资源类似,即,例如为直播间额外增加、呈现奖励的显示样式),以更好地对应、体现直播间的贡献。例如,服务器130中可以配置第二资源,由此,以利用第二资源来对针对贡献较多的主播进行激励。在一些实施例中,在确定聚合互动信息达到至少一个预设互动目标,电子设备110所呈现的提供给第一直播间和第二直播间中贡献值较高的目标直播间提供第二资源。示例性地,参考图2D,在界面200D中,若第一直播间210的贡献值高于第二直播间220(例如,“XXX”大于“YYY”),则可以为第一直播间210提供第二资源,例如单独为第一直播间210呈现视觉元素262。
在一些实施例中,为了更好地体现第二资源,在一些实施例中,还可以在直播界面中,关联于与目标直播间对应的目标区域来显示预设标识,以作为第二资源的至少部分(类似地,预设标识也可以例如为直播间额外增加、呈现奖励的显示样式)。具体地,电子设备110所呈现的第二资源,可以针对第一直播间、第二直播间的显示区域(即第一区域或第二区域),添加预设标识,以更清晰、差异化地激励贡献较高地直播间,提升用户积极性。示例性地,可以参考图2E,在界面200E中,若第一直播间210的贡献值高于第二直播间220,则可以关联第一直播间210的第一区域呈现有预设标识263,以作为部分的第二资源。
此外,为了丰富互动体验、增加互动趣味性,还可以设置一些特殊的互动事件。例如,以提供道具为基础的合作互动事件中,可以预设一些特殊道具,在直播间接收到这些特殊道具的情况下触发第一互动事件,以带有奖励性质地为直播间提供互动信息。例如,通常赠送A道具提供的互动信息为10,对于特殊道具B,这样的互动信息可以 为100。应当理解,第一互动事件旨在表示直播间内所发生的特定类型的事件,其例如可以被包括在用于确定上文所讨论的互动信息的第一组互动事件或第二组互动事件中。
相应地,还可以针对这样的第一互动事件添加对应的提示信息,以提示事件发生,并基于提供道具的用户以激励。电子设备110还可以在第一直播间210或第二直播间220内的第一互动事件关联于进度控件显示第一事件元素(例如,预设图形的显示样式),第一事件元素指示聚合互动信息因第一互动事件所产生的第一变化。示例性地,参考图200E,在界面200E中,若第一直播间210中发生赠送特殊道具的事件,电子设备110可以在与进度控件235相关联地呈现第一事件元素264,以指示聚合互动信息因第一互动事件所产生的第一变化。作为备选或附加地,第一事件元素也可以为不同的图形,例如第一图形、第二图形,或直接用于指示数值的描述信息,由此,同样可以利用视觉样式来体现不同的第一变化。
在一些实施例中,第一互动事件可以被差异化地配置多个,相应地,各第一互动事件对应的互动信息、所能对聚合互动信息产生的变化可能存在差异。为了体现这样的差异,或者说更好地体现互动事件的价值,在一些实施例中,第一事件元素的显示样式基于第一变化的大小而确定。具体地,电子设备110可以基于第一变化的大小确定第一事件元素的显示样式,例如,对于第一事件元素264,若另一第一互动事件所能产生的第一变化“KK”大于“HH”,则可以选择“KK”对应的显示样式(例如,第一事件元素264的尺寸大小)大于“HH”,以体现两个第一互动之间的差异、第一变化“KK”所对应的事件价值。
为了更好地体现反映特殊互动行为所属的直播间、更清楚地体现直播间的贡献。在直播界面中呈现有互动信息的情况下,还可以关联直播间的显示区域呈现第二事件元素(例如,与互动信息的变化值相关联的显示样式,例如放大后的变化值的数值),以标识直播间对应的目标互动信息所因第二互动事件产生的变化。应当理解,第二互动 事件旨在表示直播间内所发生的特定类型的事件,其例如可以被包括在用于确定上文所讨论的互动信息的第一组互动事件或第二组互动事件中。
在一些实施例中,电子设备110可以对第一直播间210或第二直播间220内的第二互动事件(例如,发送有特殊道具)进行响应,并发生第二互动事件的直播间的显示区域(即,第一区域或第二区域)来显示第二事件元素,以指示第一互动信息251或第二互动信息252因第二互动事件所产生的第二变化。示例性地可以参考图2F,在界面200F中,例如第一直播间210中发生有第二互动事件的情况下,电子设备110可以利用第二事件元素265来标识第一互动信息251所产生的变化(例如,增加了“DD”)。
与针对上述第一互动事件的方式相同,关联于第二互动事件的第二事件元素的显示样式同样可以基于对互动信息的影响能力进行调整,例如,针对第二变化的大小来调整第二事件元素的显示样式(例如,第二事件元素265的尺寸大小),此处不再重复说明。
通过这样的方式,本公开的实施例能够联动不同的直播间进行互动,并可以基于多个直播间中的互动事件的聚合来协同地完成共同目标,从而提高直播间之间的协作感,提升用户的直播体验。
示例过程
图3示出了根据本公开的一些实施例的直播互动的示例过程300的流程图。过程300可以被实现在电子设备110处。下面参考图1来描述过程300。
如图3所示,在框310,电子设备110显示第一直播间的直播界面。
在框320,电子设备110响应于至少与第一直播间及第二直播间相关联的合作互动事件,在直播界面中显示与第一直播间对应的第一区域和与第二直播间对应的第二区域,合作互动事件对应于第一直播间和第二直播间的共同互动目标。在本公开的实施例中,直播界面还 显示与第一直播间和第二直播间二者相关联的互动组件,互动组件指示共同互动目标的完成程度,完成程度是基于第一直播间内的第一组互动事件和第二直播间内的第二组互动事件而被确定。
在一些实施例中,互动组件用于指示第一直播间和第二直播间的聚合互动信息,聚合互动信息基于与第一组互动事件对应的第一互动信息和与第二组互动事件对应的第二互动信息而被确定。
在一些实施例中,其中互动组件包括进度控件,进度控件用于表示聚合互动信息与至少一个预设互动目标之间的比较,其中至少一个预设互动目标是基于共同互动目标而被确定的。
在一些实施例中,至少一个预设互动信息包括第一预设互动目标,还包括:响应于聚合互动信息达到第一预设互动目标,更新进度控件,其中,更新的进度控件用于指示聚合互动信息与第二预设互动目标的比较。
在一些实施例中,其中至少一个预设互动目标是基于第一直播间的第一历史直播信息和第二直播间的第二历史直播信息而被确定。
在一些实施例中,过程300还包括:响应于聚合互动信息达到至少一个预设互动目标,向第一直播间和第二直播间提供与至少一个预设互动目标对应的第一资源。
在一些实施例中,向第一直播间和第二直播间提供与至少一个预设互动信息对应的第一资源包括:将与至少一个预设互动信息对应的目标显示资源应用于第一直播间和第二直播间,以作为第一资源的至少部分。
在一些实施例中,过程300还包括:响应于聚合互动信息达到至少一个预设互动目标,向第一直播间和第二直播间中的目标直播间提供第二资源,目标直播间是基于第一直播间和第二直播间对聚合互动信息的贡献程度来确定。
在一些实施例中,向第一直播间和第二直播间中的目标直播间提供第二资源包括:在直播界面中,关联于与目标直播间对应的目标区域来显示预设标识,以作为第二资源的至少部分,目标区域包括第一 区域或第二区域。
在一些实施例中,过程300还包括:响应于第一直播间或第二直播间内的第一互动事件,关联于进度控件显示第一事件元素,第一事件元素指示聚合互动信息因第一互动事件所产生的第一变化。
在一些实施例中,第一事件元素的显示样式基于第一变化的大小而确定。
在一些实施例中,过程300还包括:在第一区域中显示第一互动信息,第一互动信息是基于第一直播间内的第一组互动事件而被确定;以及在第二区域中显示第二互动信息,第二互动信息是基于第二直播间内的第二组互动事件而被确定。
在一些实施例中,过程300还包括:响应于第一直播间或第二直播间内的第二互动事件,关联于第一区域或第二区域来显示第二事件元素,第二事件元素指示目标互动信息因第二互动事件所产生的第二变化,目标互动信息包括第一互动信息或第二互动信息。
在一些实施例中,第二事件元素的显示样式基于第二变化的大小而确定。
在一些实施例中,直播界面还显示倒计时信息,倒计时信息指示与合作互动事件相关联的剩余时长。
在一些实施例中,第二直播间包括:由第一直播间邀请的直播间;和/或由直播平台匹配的直播间。
示例装置和设备
本公开的实施例还提供了用于实现上述方法或过程的相应装置。图4示出了根据本公开的某些实施例的用于直播互动的装置400的示意性结构框图。装置400可以被实现为或者被包括在电子设备110中。装置400中的各个模块/组件可以由硬件、软件、固件或者它们的任意组合来实现。
装置400包括界面呈现模块410,被配置为显示第一直播间的直播界面。装置400还包括区域显示模块420,被配置为响应于至少与 第一直播间及第二直播间相关联的合作互动事件,在直播界面中显示与第一直播间对应的第一区域和与第二直播间对应的第二区域,合作互动事件对应于第一直播间和第二直播间的共同互动目标;其中,直播界面还显示与第一直播间和第二直播间二者相关联的互动组件,互动组件指示共同互动目标的完成程度,完成程度是基于第一直播间内的第一组互动事件和第二直播间内的第二组互动事件而被确定。
在一些实施例中,互动组件用于指示第一直播间和第二直播间的聚合互动信息,聚合互动信息基于与第一组互动事件对应的第一互动信息和与第二组互动事件对应的第二互动信息而被确定。
在一些实施例中,互动组件包括进度控件,进度控件用于表示聚合互动信息与至少一个预设互动目标之间的比较,其中至少一个预设互动目标是基于共同互动目标而被确定的。
在一些实施例中,至少一个预设互动信息包括第一预设互动目标,还包括:响应于聚合互动信息达到第一预设互动目标,更新进度控件,其中,更新的进度控件用于指示聚合互动信息与第二预设互动目标的比较。
在一些实施例中,至少一个预设互动目标是基于第一直播间的第一历史直播信息和第二直播间的第二历史直播信息而被确定。
在一些实施例中,装置400还包括:第一资源提供模块,被配置为响应于聚合互动信息达到至少一个预设互动目标,向第一直播间和第二直播间提供与至少一个预设互动目标对应的第一资源。
在一些实施例中,向第一直播间和第二直播间提供与至少一个预设互动信息对应的第一资源包括:将与至少一个预设互动信息对应的目标显示资源应用于第一直播间和第二直播间,以作为第一资源的至少部分。
在一些实施例中,装置400还包括:第二资源提供模块,被配置为响应于聚合互动信息达到至少一个预设互动目标,向第一直播间和第二直播间中的目标直播间提供第二资源,目标直播间是基于第一直播间和第二直播间对聚合互动信息的贡献程度来确定。
在一些实施例中,向第一直播间和第二直播间中的目标直播间提供第二资源包括:在直播界面中,关联于与目标直播间对应的目标区域来显示预设标识,以作为第二资源的至少部分,目标区域包括第一区域或第二区域。
在一些实施例中,装置400还包括:第一事件元素显示模块,被配置为响应于第一直播间或第二直播间内的第一互动事件,关联于进度控件显示第一事件元素,第一事件元素指示聚合互动信息因第一互动事件所产生的第一变化。
在一些实施例中,第一事件元素的显示样式基于第一变化的大小而确定。
在一些实施例中,装置400还包括:互动信息显示模块,被配置为在第一区域中显示第一互动信息,第一互动信息是基于第一直播间内的第一组互动事件而被确定;以及在第二区域中显示第二互动信息,第二互动信息是基于第二直播间内的第二组互动事件而被确定。
在一些实施例中,装置400还包括:第二事件元素显示模块,被配置为响应于第一直播间或第二直播间内的第二互动事件,关联于第一区域或第二区域来显示第二事件元素,第二事件元素指示目标互动信息因第二互动事件所产生的第二变化,目标互动信息包括第一互动信息或第二互动信。
在一些实施例中,第二事件元素的显示样式基于第二变化的大小而确定。
在一些实施例中,直播界面还显示倒计时信息,倒计时信息指示与合作互动事件相关联的剩余时长。
在一些实施例中,第二直播间包括:由第一直播间邀请的直播间;和/或由直播平台匹配的直播间。
图5示出了其中可以实施本公开的一个或多个实施例的电子设备500的框图。应当理解,图5所示出的电子设备500仅仅是示例性的,而不应当构成对本文所描述的实施例的功能和范围的任何限制。图5 所示出的电子设备500可以用于实现图1的电子设备110。
如图5所示,电子设备500是通用电子设备的形式。电子设备500的组件可以包括但不限于一个或多个处理器或处理单元510、存储器520、存储设备530、一个或多个通信单元540、一个或多个输入设备550以及一个或多个输出设备560。处理单元510可以是实际或虚拟处理器并且能够根据存储器520中存储的程序来执行各种处理。在多处理器系统中,多个处理单元并行执行计算机可执行指令,以提高电子设备500的并行处理能力。
电子设备500通常包括多个计算机存储介质。这样的介质可以是电子设备500可访问的任何可以获取的介质,包括但不限于易失性和非易失性介质、可拆卸和不可拆卸介质。存储器520可以是易失性存储器(例如寄存器、高速缓存、随机访问存储器(RAM))、非易失性存储器(例如,只读存储器(ROM)、电可擦除可编程只读存储器(EEPROM)、闪存)或它们的某种组合。存储设备530可以是可拆卸或不可拆卸的介质,并且可以包括机器可读介质,诸如闪存驱动、磁盘或者任何其他介质,其可以能够用于存储信息和/或数据(例如用于训练的训练数据)并且可以在电子设备500内被访问。
电子设备500可以进一步包括另外的可拆卸/不可拆卸、易失性/非易失性存储介质。尽管未在图5中示出,可以提供用于从可拆卸、非易失性磁盘(例如“软盘”)进行读取或写入的磁盘驱动和用于从可拆卸、非易失性光盘进行读取或写入的光盘驱动。在这些情况中,每个驱动可以由一个或多个数据介质接口被连接至总线(未示出)。存储器520可以包括计算机程序产品525,其具有一个或多个程序模块,这些程序模块被配置为执行本公开的各种实施例的各种方法或动作。
通信单元540实现通过通信介质与其他电子设备进行通信。附加地,电子设备500的组件的功能可以以单个计算集群或多个计算机器来实现,这些计算机器能够通过通信连接进行通信。因此,电子设备500可以使用与一个或多个其他服务器、网络个人计算机(PC)或者 另一个网络节点的逻辑连接来在联网环境中进行操作。
输入设备550可以是一个或多个输入设备,例如鼠标、键盘、追踪球等。输出设备560可以是一个或多个输出设备,例如显示器、扬声器、打印机等。电子设备500还可以根据需要通过通信单元540与一个或多个外部设备(未示出)进行通信,外部设备诸如存储设备、显示设备等,与一个或多个使得用户与电子设备500交互的设备进行通信,或者与使得电子设备500与一个或多个其他电子设备通信的任何设备(例如,网卡、调制解调器等)进行通信。这样的通信可以经由输入/输出(I/O)接口(未示出)来执行。
根据本公开的示例性实现方式,提供了一种计算机可读存储介质,其上存储有计算机可执行指令,其中计算机可执行指令被处理器执行以实现上文描述的方法。根据本公开的示例性实现方式,还提供了一种计算机程序产品,计算机程序产品被有形地存储在非瞬态计算机可读介质上并且包括计算机可执行指令,而计算机可执行指令被处理器执行以实现上文描述的方法。
这里参照根据本公开实现的方法、装置、设备和计算机程序产品的流程图和/或框图描述了本公开的各个方面。应当理解,流程图和/或框图的每个方框以及流程图和/或框图中各方框的组合,都可以由计算机可读程序指令实现。
这些计算机可读程序指令可以提供给通用计算机、专用计算机或其他可编程数据处理装置的处理单元,从而生产出一种机器,使得这些指令在通过计算机或其他可编程数据处理装置的处理单元执行时,产生了实现流程图和/或框图中的一个或多个方框中规定的功能/动作的装置。也可以把这些计算机可读程序指令存储在计算机可读存储介质中,这些指令使得计算机、可编程数据处理装置和/或其他设备以特定方式工作,从而,存储有指令的计算机可读介质则包括一个制造品,其包括实现流程图和/或框图中的一个或多个方框中规定的功能/动作的各个方面的指令。
可以把计算机可读程序指令加载到计算机、其他可编程数据处理 装置、或其他设备上,使得在计算机、其他可编程数据处理装置或其他设备上执行一系列操作步骤,以产生计算机实现的过程,从而使得在计算机、其他可编程数据处理装置、或其他设备上执行的指令实现流程图和/或框图中的一个或多个方框中规定的功能/动作。
附图中的流程图和框图显示了根据本公开的多个实现的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段或指令的一部分,模块、程序段或指令的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个连续的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或动作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
以上已经描述了本公开的各实现,上述说明是示例性的,并非穷尽性的,并且也不限于所公开的各实现。在不偏离所说明的各实现的范围和精神的情况下,对于本技术领域的普通技术人员来说许多修改和变更都是显而易见的。本文中所用术语的选择,旨在最好地解释各实现的原理、实际应用或对市场中的技术的改进,或者使本技术领域的其他普通技术人员能理解本文公开的各个实现方式。

Claims (19)

  1. 一种直播互动的方法,包括:
    显示第一直播间的直播界面;以及
    响应于至少与所述第一直播间及第二直播间相关联的合作互动事件,在所述直播界面中显示与所述第一直播间对应的第一区域和与所述第二直播间对应的第二区域,所述合作互动事件对应于所述第一直播间和所述第二直播间的共同互动目标;
    其中,所述直播界面还显示与所述第一直播间和所述第二直播间二者相关联的互动组件,所述互动组件指示所述共同互动目标的完成程度,所述完成程度是基于所述第一直播间内的第一组互动事件和所述第二直播间内的第二组互动事件而被确定。
  2. 根据权利要求1所述的方法,其中所述互动组件用于指示所述第一直播间和所述第二直播间的聚合互动信息,所述聚合互动信息基于与所述第一组互动事件对应的第一互动信息和与所述第二组互动事件对应的第二互动信息而被确定。
  3. 根据权利要求2所述的方法,其中所述互动组件包括进度控件,所述进度控件用于表示所述聚合互动信息与至少一个预设互动目标之间的比较,其中所述至少一个预设互动目标是基于所述共同互动目标而被确定的。
  4. 根据权利要求3所述的方法,其中所述至少一个预设互动信息包括第一预设互动目标,还包括:
    响应于所述聚合互动信息达到所述第一预设互动目标,更新所述进度控件,其中,更新的所述进度控件用于指示所述聚合互动信息与第二预设互动目标的比较。
  5. 根据权利要求3所述的方法,其中所述至少一个预设互动目标是基于所述第一直播间的第一历史直播信息和所述第二直播间的第二历史直播信息而被确定。
  6. 根据权利要求3所述的方法,还包括:
    响应于所述聚合互动信息达到所述至少一个预设互动目标,向所述第一直播间和所述第二直播间提供与所述至少一个预设互动目标对应的第一资源。
  7. 根据权利要求6所述的方法,其中向所述第一直播间和所述第二直播间提供与所述至少一个预设互动信息对应的第一资源包括:
    将与所述至少一个预设互动信息对应的目标显示资源应用于所述第一直播间和所述第二直播间,以作为所述第一资源的至少部分。
  8. 根据权利要求3所述的方法,还包括:
    响应于所述聚合互动信息达到所述至少一个预设互动目标,向所述第一直播间和所述第二直播间中的目标直播间提供第二资源,所述目标直播间是基于所述第一直播间和所述第二直播间对所述聚合互动信息的贡献程度来确定。
  9. 根据权利要求8所述的方法,其中向所述第一直播间和所述第二直播间中的目标直播间提供第二资源包括:
    在所述直播界面中,关联于与所述目标直播间对应的目标区域来显示预设标识,以作为所述第二资源的至少部分,所述目标区域包括所述第一区域或所述第二区域。
  10. 根据权利要求3所述的方法,还包括:
    响应于所述第一直播间或所述第二直播间内的第一互动事件,关联于所述进度控件显示第一事件元素,所述第一事件元素指示所述聚合互动信息因所述第一互动事件所产生的第一变化。
  11. 根据权利要求10所述的方法,其中所述第一事件元素的显示样式基于所述第一变化的大小而确定。
  12. 根据权利要求1所述的方法,还包括:
    在所述第一区域中显示第一互动信息,所述第一互动信息是基于所述第一直播间内的所述第一组互动事件而被确定;以及
    在所述第二区域中显示第二互动信息,所述第二互动信息是基于所述第二直播间内的所述第二组互动事件而被确定。
  13. 根据权利要求12所述的方法,还包括:
    响应于所述第一直播间或所述第二直播间内的第二互动事件,关联于所述第一区域或所述第二区域来显示第二事件元素,所述第二事件元素指示目标互动信息因所述第二互动事件所产生的第二变化,所述目标互动信息包括所述第一互动信息或所述第二互动信息。
  14. 根据权利要求13所述的方法,其中所述第二事件元素的显示样式基于所述第二变化的大小而确定。
  15. 根据权利要求1所述的方法,其中所述直播界面还显示倒计时信息,所述倒计时信息指示与所述合作互动事件相关联的剩余时长。
  16. 根据权利要求1所述的方法,其中所述第二直播间包括:
    由所述第一直播间邀请的直播间;和/或
    由直播平台匹配的直播间。
  17. 一种直播互动的装置,包括:
    界面呈现模块,被配置为显示第一直播间的直播界面;
    区域显示模块,被配置为响应于至少与所述第一直播间及第二直播间相关联的合作互动事件,在所述直播界面中显示与所述第一直播间对应的第一区域和与所述第二直播间对应的第二区域,所述合作互动事件对应于所述第一直播间和所述第二直播间的共同互动目标;
    其中,所述直播界面还显示与所述第一直播间和所述第二直播间二者相关联的互动组件,所述互动组件指示所述共同互动目标的完成程度,所述完成程度是基于所述第一直播间内的第一组互动事件和所述第二直播间内的第二组互动事件而被确定。
  18. 一种电子设备,包括:
    至少一个处理单元;以及
    至少一个存储器,所述至少一个存储器被耦合到所述至少一个处理单元并且存储用于由所述至少一个处理单元执行的指令,所述指令在由所述至少一个处理单元执行时使所述电子设备执行根据权利要求1至16中任一项所述的方法。
  19. 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序可由处理器执行以实现根据权利要求1至16中任一项所述 的方法。
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