WO2024099455A1 - 直播互动方法、装置、电子设备及存储介质 - Google Patents

直播互动方法、装置、电子设备及存储介质 Download PDF

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Publication number
WO2024099455A1
WO2024099455A1 PCT/CN2023/131126 CN2023131126W WO2024099455A1 WO 2024099455 A1 WO2024099455 A1 WO 2024099455A1 CN 2023131126 W CN2023131126 W CN 2023131126W WO 2024099455 A1 WO2024099455 A1 WO 2024099455A1
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WIPO (PCT)
Prior art keywords
live broadcast
target
interactive component
interactive
special effect
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PCT/CN2023/131126
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English (en)
French (fr)
Inventor
邢朵来
李翼辰
李以杰
Original Assignee
北京字跳网络技术有限公司
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Publication of WO2024099455A1 publication Critical patent/WO2024099455A1/zh

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Definitions

  • the embodiments of the present disclosure relate to the technical field of Internet of Things, and in particular to a live interactive method, device, electronic device and storage medium.
  • users can enter the event live broadcast room and watch live video of the game. During this process, users can use special effect props provided by the client to trigger specific visual effects in the event live broadcast room to express emotional information such as happiness and sadness.
  • the disclosed embodiments provide a live interactive method, device, electronic device and storage medium to overcome the problem that the triggering method of visual effects is single and interaction between multiple users cannot be achieved.
  • an embodiment of the present disclosure provides a live interactive method, applied to a terminal device, comprising:
  • a first interactive component When a first preset condition is met, a first interactive component is displayed in the live broadcast interface of the target live broadcast room; a trigger operation for the first interactive component is received; when the trigger operation for the first interactive component meets a second preset condition, a target special effect is displayed in the live broadcast interface of the target live broadcast room.
  • the embodiment of the present disclosure provides a live interactive method, which is applied to a server and includes:
  • the first interactive component is configured for the target live broadcast room, wherein the first interactive component is displayed in the target live broadcast room.
  • the method comprises the following steps: receiving a trigger request for the first interactive component and counting the total number of clicks, wherein the trigger request is generated based on the trigger operation for the first interactive component, and the total number of clicks represents the number of times the first interactive component is triggered by the target users in the target live broadcast room; when the total number of clicks reaches a first preset number, sending special effect trigger information to the terminal device, so that the terminal device displays the target special effect in the live broadcast interface of the target live broadcast room.
  • the present disclosure provides a live interactive device, which is applied to a terminal device, including:
  • a display module configured to display a first interactive component in a live broadcast interface of a target live broadcast room when a first preset condition is met;
  • An interaction module configured to receive a trigger operation for the first interaction component
  • a trigger module is used to display a target special effect on the live broadcast interface of the target live broadcast room when the trigger operation on the first interactive component meets a second preset condition.
  • an embodiment of the present disclosure provides a live interactive device, applied to a server, including:
  • a configuration module configured to configure a first interactive component for a target live broadcast room, wherein the first interactive component is displayed in a live broadcast interface of the target live broadcast room;
  • a statistics module configured to receive a trigger request for the first interactive component, wherein the trigger request is generated based on a trigger operation for the first interactive component
  • the special effect module is used to send special effect trigger information to the terminal device when the trigger request meets the second preset condition, so that the terminal device displays the target special effect on the live broadcast interface of the target live broadcast room.
  • an electronic device including:
  • a processor and a memory communicatively connected to the processor
  • the memory stores computer-executable instructions
  • the processor executes the computer-executable instructions stored in the memory to implement the live interactive method as described in the first aspect and various possible designs of the first aspect, or the live interactive method as described in the second aspect and various possible designs of the second aspect.
  • an embodiment of the present disclosure provides a computer-readable storage medium, wherein the computer-readable storage medium stores computer execution instructions.
  • the live broadcast interaction method as described in the first aspect and various possible designs of the first aspect is implemented, or the live broadcast interaction method as described in the second aspect and various possible designs of the second aspect is implemented.
  • an embodiment of the present disclosure provides a computer program product, including a computer program, which, when executed by a processor, implements the live broadcast interaction method as described in the first aspect and various possible designs of the first aspect, or the live broadcast interaction method as described in the second aspect and various possible designs of the second aspect.
  • the live interactive method, device, electronic device and storage medium provided in this embodiment display a first interactive component in the live interface of the target live room when a first preset condition is met; receive a trigger operation for the first interactive component; and display a target special effect in the live interface of the target live room when the trigger operation for the first interactive component meets a second preset condition. Since the first interactive component is displayed first after the trigger condition is met, the user is guided to operate the first interactive component, and the display of the target special effect is triggered after the second preset condition is met, the purpose of increasing the interactive ability of the live room is achieved, user participation is improved, and the diversity of triggering methods for visual special effects is enriched.
  • FIG1 is a diagram of an application scenario of a live interactive method provided by an embodiment of the present disclosure
  • FIG2 is a flow chart of a live interactive method provided by an embodiment of the present disclosure.
  • FIG3 is a schematic diagram of a live broadcast interface provided by an embodiment of the present disclosure.
  • FIG4 is a schematic diagram of the appearance of a first component provided by an embodiment of the present disclosure.
  • FIG5 is a schematic diagram showing the number of consecutive hits provided by an embodiment of the present disclosure.
  • FIG6 is a second flow chart of the live interactive method provided by an embodiment of the present disclosure.
  • FIG7 is a schematic diagram of a second interaction component provided by an embodiment of the present disclosure.
  • FIG8 is a schematic diagram of a process for determining a target special effect based on participant information provided by an embodiment of the present disclosure
  • FIG9 is a third flow chart of the live interactive method provided in an embodiment of the present disclosure.
  • FIG10 is a schematic diagram of a process of counting total click times by a server provided by an embodiment of the present disclosure
  • FIG11 is a structural block diagram of a live interactive device provided by an embodiment of the present disclosure.
  • FIG12 is a structural block diagram of another live interactive device provided by an embodiment of the present disclosure.
  • FIG13 is a schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure.
  • FIG. 14 is a schematic diagram of the hardware structure of an electronic device provided in an embodiment of the present disclosure.
  • FIG1 is an application scenario diagram of the live interactive method provided by the embodiment of the present disclosure.
  • the live interactive method provided by the embodiment of the present disclosure can be applied to the application scenario of the live broadcast room of the event.
  • the method provided by the embodiment of the present disclosure can be applied to a terminal device, a client of a live broadcast application is running in the terminal device, the terminal device communicates with a server running a live broadcast service end, the server sends live broadcast data to the terminal device, the terminal device obtains the live broadcast data and plays it in the client, so as to realize the video live broadcast of competitive events such as football matches, basketball matches, and e-sports matches.
  • the client of the live broadcast application is provided with preset special effects props.
  • the server side When the user sends a request instruction to use the special effects props to the server by operating the client, the server side will send a special effects trigger instruction to each terminal device, so that the client side corresponding to each user in the live broadcast room triggers the corresponding visual special effects.
  • users can enter the live broadcast room of the event and watch the live broadcast video of the game through the client of the live broadcast application running on the terminal device.
  • users can use the special effect props provided by the client to trigger specific visual effects in the live broadcast interface to achieve interactive expression.
  • the triggering method of visual effects is single and interaction between multiple users cannot be achieved.
  • the disclosed embodiment provides a live interactive method to solve the above-mentioned problem.
  • FIG. 2 is a flow chart of a live interactive method provided by an embodiment of the present disclosure.
  • the method of this embodiment can be applied in a terminal device, and the live interactive method includes:
  • Step S101 When the first preset condition is met, the first An interactive component.
  • the execution subject of the method provided in this embodiment can be a first terminal device, such as a smart phone.
  • a client of a live broadcast application is running in the first terminal device, and the client of the live broadcast application is a client logged in by a target user.
  • the live broadcast interface of the target live broadcast room is displayed on the display screen of the first terminal device.
  • FIG3 is a schematic diagram of a live broadcast interface provided by an embodiment of the present disclosure.
  • the live broadcast interface includes a video area and a channel area, wherein the video area is a functional area for playing live videos, and the channel area is a functional area for users in the live broadcast room to communicate, also known as a public channel area.
  • an interactive component that can be triggered by a user operation namely, a first interactive component
  • the first interactive component has a first component appearance, and the first component appearance is used to guide the application of a trigger operation to the first interactive component.
  • the first preset condition is, for example, receiving a configuration instruction sent by a server, and when the configuration instruction sent by the server (satisfying the first preset condition) is received, the first interactive component is displayed.
  • the specific implementation method of the configuration instruction can be set as needed and will not be repeated here.
  • the first preset condition is, for example, detecting that a user inputs a trigger operation through the first terminal device, such as a trigger instruction generated after the user clicks a trigger control, and the first interactive component is displayed in response to the trigger instruction.
  • a trigger operation is, for example, a click operation on a touch screen.
  • the interactive component has a corresponding component appearance
  • the component appearance corresponding to the first interactive component is the first component appearance
  • the first component appearance is used to guide the user to apply continuous trigger operations to the first interactive component.
  • the first component appearance is, for example, a percussion instrument that can obviously guide the user to perform continuous trigger operations on the first interactive component.
  • Figure 4 is a schematic diagram of a first component appearance provided by an embodiment of the present disclosure. As shown in Figure 4, the first component appearance of the first interactive component includes a "drum” (texture), wherein the first component appearance can be dynamic to better express the dynamic striking process of the "gong and drum".
  • the user can understand the meaning expressed by the first component appearance through general common sense, that is, to “strike” the “gong and drum” by applying continuous trigger operations to the first interactive component.
  • the first component appearance can also include additional indicator marks to explain the triggering method of the first interactive component, for example, including the text "Continuously strike the gong and drum to cheer for the team!”, Thereby achieving the purpose of guiding the user to apply continuous triggering operations to the first interactive component.
  • the appearance of the first component can also be other percussion instruments with obvious guiding functions, such as "gong” (sticker), or, through the combination of other objects and indicator marks, to achieve other implementation methods of guiding the user to apply continuous triggering operations to the first interactive component, which will not be described one by one here.
  • Step S102 receiving at least one triggering operation for the first interactive component.
  • Step S103 When the triggering operation on the first interactive component meets the second preset condition, the target special effect is displayed on the live broadcast interface of the target live broadcast room.
  • the target special effect may refer to a visual special effect and/or an auditory special effect.
  • the trigger operation may be, for example, a click operation, a long press operation, etc.
  • the second preset condition may be, for example, the number of click operations reaches a preset number of times, or the long press operation reaches a preset duration, etc.
  • the trigger operation is a click operation
  • the second preset condition is that the total number of clicks reaches the first preset number of times
  • the target special effect is displayed in the live broadcast interface of the target live broadcast room, wherein the total number of clicks represents the number of times the user triggers the first interactive component in the target live broadcast room, more specifically, for example, the total number of times all users in the live broadcast room click on the first interactive component.
  • the user applies a trigger operation to the first interactive component by operating the first terminal device, such as clicking the touch screen of the first terminal device.
  • the first terminal device responds to the trigger operation.
  • the first terminal device updates the number of user clicks corresponding to the first terminal device after each trigger operation for the first interactive component is received.
  • the number of user clicks is the cumulative value of the trigger operations received by the first terminal device.
  • the first terminal device uploads the number of user clicks corresponding to the first terminal device to the server corresponding to the client of the live broadcast application based on a preset synchronization frequency.
  • the second terminal devices corresponding to other users in the target live broadcast room (running clients logged in as other users) will count the number of trigger operations received for the first interactive component, obtain the number of user clicks corresponding to each second terminal device, and upload it to the server.
  • the server After receiving the corresponding user click counts uploaded by each terminal device (the first terminal device and at least one second terminal device) at a preset receiving frequency, the server accumulates the number of click counts of each user obtained each time to obtain the total number of click counts, which represents the number of times the target user in the target live broadcast room triggers the first interactive component. That is, the total number of click counts is the number of times the target user triggers the first interactive component in the target live broadcast room. The sum of the number of times at least two target users in the broadcast room trigger the first interactive component.
  • the server will continuously receive the corresponding number of user clicks uploaded by each terminal device and update the total number of clicks.
  • the server sends a special effect trigger instruction to each terminal device (including the first terminal device).
  • the server includes the real-time total number of clicks in the real-time live broadcast data sent to the first terminal device, and the first terminal device determines whether the current total number of clicks reaches the first preset number based on the received total number of clicks. Afterwards, after the first terminal device determines that the current total number of clicks reaches the first preset number, the first terminal device displays the preset target special effect in the live broadcast interface of the target live broadcast room to achieve multi-person interactive triggering of the target special effect.
  • the live interactive method provided by this embodiment further includes:
  • Step S102A In response to at least one triggering operation on the first interactive component, a corresponding action image is displayed, where the action image is used to represent the striking action applied to the appearance of the first component.
  • the first interactive component after the first interactive component receives the trigger instruction, it will draw the corresponding action image in the live broadcast interface. For example, if the appearance of the first component is a "drum", the action image is an image of hitting the "drum", thereby representing the striking action on the appearance of the first component. Afterwards, in response to multiple trigger operations on the first interactive component, the action image is continuously refreshed and drawn, so that the appearance of the first component presents a dynamically changing visual effect.
  • one trigger operation corresponds to the drawing of one action image
  • the refreshing drawing of the action image is a response to one trigger operation.
  • the live interactive method further includes:
  • Step S102B Display the number of combo clicks, which represents the number of times the trigger operation is continuously judged as a combo operation during multiple responses to the trigger operation; wherein, when the interval between the current response trigger operation and the last response trigger operation is less than the preset interval, the current response trigger operation is judged as a connection operation.
  • step S102B is executed synchronously during the execution of step S102A, that is, in response to the trigger operation, the corresponding action image is displayed while the corresponding combo number is displayed.
  • the number of times refers to the number of times the trigger operation is continuously judged as a combo operation.
  • a combo operation refers to continuous trigger operations in a short period of time. For example, if the interval between two trigger operations is less than 1 second, the latter trigger operation is judged as a combo operation. The more times it is continuously judged as a combo operation, the greater the number of combos.
  • FIG5 is a schematic diagram of displaying the number of combos provided by an embodiment of the present disclosure. The implementation method of step S102A and step S102B is introduced below in conjunction with FIG5.
  • the first trigger operation applied by the user through operating the terminal device is the trigger operation act_1 (shown as act_1 in the figure).
  • the terminal device responds to the trigger operation act_1 and displays the action image p1 (shown as p1 in the figure). Since the trigger operation act_1 is the first trigger operation, the number of combos is not displayed at this time; the second trigger operation applied by the user through operating the terminal device is the trigger operation act_2 (shown as act_2 in the figure).
  • the terminal device responds to the trigger operation act_2 and displays the action image p2 (shown as p2 in the figure).
  • the interval between the trigger operation act_2 and the trigger operation act_1 is obtained as 0.5 seconds, the preset time is 1 second, and the interval is less than the preset time.
  • the third trigger operation applied is trigger operation act_3, and the terminal device responds to the trigger operation act_3 (shown as act_3 in the figure) and displays an action image p3 (shown as p3 in the figure), wherein the action image p3 may be the same as or different from the action image p1.
  • the user is guided to perform trigger operations quickly and continuously, thereby increasing the probability of triggering the target special effect, enhancing the user's sense of participation, and improving the interactive effect of the live broadcast room.
  • the first interactive component when the first preset condition is met, the first interactive component is displayed in the live broadcast interface of the target live broadcast room, wherein the first interactive component has a first component appearance, and the first component appearance is used to guide the application of a trigger operation to the first interactive component; at least one trigger operation to the first interactive component is received, and when the total number of clicks reaches the first preset number, the target special effect is displayed in the live broadcast interface of the target live broadcast room, wherein the total number of clicks is the sum of the number of times at least two target users in the target live broadcast room perform trigger operations on the first interactive component.
  • An interactive component guides users to continuously click on the first interactive component, and after the total number of clicks on the first interactive component by multiple users in the target live broadcast room reaches a preset number, the display of the target special effect is triggered, thereby achieving the purpose of triggering visual effects in a multi-person interactive manner, increasing the interactive ability of the live broadcast room, improving user participation, and enriching the diversity of triggering methods for visual effects.
  • FIG. 6 is a second flow chart of the live interactive method provided by the embodiment of the present disclosure. Based on the embodiment shown in FIG. 2 , this embodiment adds the steps of interacting with the server (server end) and determining the target special effect.
  • the live interactive method includes:
  • Step S201 receiving live broadcast information sent by a server, where the live broadcast information represents a live broadcast event corresponding to a target live broadcast room, and the live broadcast event is triggered based on specific live broadcast content.
  • Step S202 When the live broadcast information is target live broadcast information representing a target live broadcast event, a special effect type of a target special effect is determined based on the target live broadcast information.
  • the live broadcast data sent by the server (server) to the terminal device (client) includes live broadcast information for representing live broadcast events, wherein the live broadcast event is triggered based on the live broadcast content and is used to represent events of specific content links.
  • live broadcast events corresponding to the live broadcast content include, for example, “goal”, “substitution”, “foul”, “first/second half start”, “first/second half end”, etc.
  • the live broadcast event is triggered based on the live broadcast content, that is, when the live broadcast content meets the requirements (for example, a foul or a goal occurs), the server will send live broadcast information to the terminal device, and the live broadcast information includes an event identifier representing the live broadcast event.
  • the first terminal device determines what specific live broadcast event has occurred in the current live broadcast based on the event identifier therein, such as a goal, the start of a match, the end of a match, etc.
  • the live broadcast information is target live broadcast information representing a target live broadcast event, such as live broadcast information representing a "goal" (live broadcast event)
  • live broadcast event live broadcast event
  • the special effect type corresponding to the live broadcast event is determined based on the target live broadcast information.
  • the corresponding target special effect is special effect type A
  • special effect type A is a visual special effect of "setting off fireworks"
  • the target live broadcast information corresponds to "the end of the match”
  • the corresponding target special effect is special effect type B
  • special effect type B is a visual special effect of "the audience applauding”.
  • the special effect type of the corresponding target special effect is determined through the live broadcast information, so that the target special effect corresponds to the live broadcast content of the target live broadcast room.
  • a visual special effect display that matches the game progress is achieved, thereby improving the user's visual perception during the game.
  • Step S203 When the live broadcast information is target live broadcast information representing a target live broadcast event, a second interactive component is displayed in the live broadcast interface, and the second interactive component displays the triggering condition of the target special effect and/or the content of the target special effect.
  • Step S204 In response to the triggering operation on the second interactive component, the first interactive component is displayed in the live broadcast interface of the target live broadcast room.
  • a second interactive component is displayed in the live broadcast interface according to the content of the target live broadcast information, and the component appearance of the second interactive component is used to display the triggering conditions of the target special effect, and/or the content of the target special effect.
  • Figure 7 is a schematic diagram of a second interactive component provided by an embodiment of the present disclosure. As shown in Figure 7, after receiving the target live broadcast information, the second interactive component is displayed in the channel area of the live broadcast interface of the target live broadcast room. The second interactive component displays text describing the triggering conditions of the target special effects and the content of the target special effects, including "Continuously hit the drum and cheer for the home team!” as shown in the figure.
  • the first interactive component will pop up in the target live broadcast room. After that, the user can further operate the first interactive component to trigger the target special effect of "cheer for the home team"; on the other hand, if the user does not apply a trigger operation to the second interactive component, the first interactive component will not be further triggered.
  • the second interactive component is hidden to avoid interfering with users with low interaction willingness.
  • Step S205 receiving at least one trigger operation for the first interactive component.
  • Step S206 In response to at least one triggering operation on the first interactive component, a corresponding action image is displayed, where the action image is used to represent the striking action applied to the appearance of the first component.
  • steps S205 and S206 in this embodiment has been described in detail in the introduction of the implementation of step S102 in the embodiment shown in FIG. 2 , and will not be repeated here.
  • Step S207 Display a countdown component corresponding to the first interactive component, where the countdown component is used to indicate the remaining time that the first interactive component can respond to the triggering operation.
  • Step S208 When the remaining time is greater than the time threshold, return to step S205; when the remaining time is less than After the duration threshold, the total number of clicks is displayed.
  • the duration threshold may be a time length set as required, such as 1 second, or 0 seconds.
  • the duration threshold is 0 seconds, the total number of clicks is displayed at the end of the countdown.
  • the time period from when the first interactive component can respond to the trigger operation to when the first interactive component stops responding to the trigger operation is the first display stage.
  • a countdown component is displayed in the live broadcast interface of the target live broadcast room.
  • the countdown component dynamically displays the remaining time of the above-mentioned first display stage in the form of a countdown of several seconds. This achieves the goal of guiding users to perform quick and continuous trigger operations, thereby increasing the probability of triggering the target special effects, enhancing the user's sense of participation, and improving the interactive effect of the live broadcast room.
  • the countdown component can be displayed immediately after the first interactive component is displayed (i.e., after the first display stage begins), or after a trigger condition is met, for example, 4 seconds after the first display stage begins; or 5 seconds before the first display node ends.
  • Step S209 Obtain the participant information of the target participant selected by the target user corresponding to the trigger operation, where the target participant is one of multiple participants; determine the corresponding target special effect based on the participant information of the target participant.
  • Step S210 If the total number of clicks reaches the first preset number, the live broadcast interface of the target live broadcast room displays the target special effects.
  • the live broadcast content of the live broadcast room involves multiple participants.
  • the live broadcast content of the target live broadcast room involves a first team and a second team, for example, a home team and a visiting team in a football match.
  • the participant information is used to indicate a target team among the first team and the second team, that is, a target participant.
  • the participant information is generated based on a team selection instruction sent by a target user to the target live broadcast room, that is, it is used to select a supported team as the target team in the target live broadcast room through a click operation, thereby generating the participant information.
  • the style of the target special effect can be further determined based on the participant information corresponding to the target user, wherein the participant information represents the target team selected by the target user in the target live broadcast room.
  • the target user watches the live broadcast of the game in the target live broadcast room, he can select the target team he supports through the client, generate the participant information, and synchronize it to the server of the target live broadcast room.
  • each target user corresponds to a
  • the terminal device determines the target special effect that matches the team supported by the target user based on the participant information of the target user corresponding to the first terminal device. And after the total number of clicks reaches the first preset number, the target special effect that matches the team supported by the target user is displayed.
  • FIG8 is a schematic diagram of a process for determining a target special effect based on participant information provided by an embodiment of the present disclosure.
  • the live broadcast content corresponding to the target live broadcast room is "football match".
  • the participant information T1 corresponding to the target user User_1 represents the lead team; the participant information T2 corresponding to the target user User_2 represents the away team.
  • the target special effect corresponding to the participant information T1 is A_1 (shown as A_1 in the figure); the target special effect corresponding to the participant information T2 is A_2.
  • the special effect type A corresponds to the "cheer” special effect
  • the target special effect displayed in the first terminal device of the target user User_1 is A_1, which is “the special effect of cheering while wearing the home team jersey”
  • the target special effect displayed in the second terminal device of the target user User_2 is A_2, which is “the special effect of cheering while wearing the away team jersey”.
  • preset special effect types such as "audience cheering”, “team members cheering”, “highlight replays”, etc.
  • at least two specific sticker styles are preset, and each participant information corresponds to at least one sticker style, thereby achieving dynamic display of target special effects based on the participant information.
  • a visual special effects display that matches the team selected by the user is achieved, thereby improving the user's sense of interactive participation and the expressiveness of the visual effects.
  • FIG9 is a flow chart of a live interactive method provided in an embodiment of the present disclosure.
  • the method of this embodiment can be applied in a server, and the live interactive method includes:
  • Step S301 configuring a first interactive component for a target live broadcast room, wherein the first interactive component is displayed in a live broadcast interface of the target live broadcast room.
  • Step S302 Receive a trigger request for the first interactive component and count the total number of clicks, wherein the trigger request is generated based on the trigger operation for the first interactive component, and the total number of clicks represents the number of times the first interactive component is triggered by the target user in the target live broadcast room.
  • Step S303 When the total number of clicks reaches a first preset number, special effect trigger information is sent to the terminal device so that the terminal device displays the target special effect on the live broadcast interface of the target live broadcast room.
  • the execution subject of this embodiment is a server, which is connected to the first terminal device in any embodiment corresponding to Figures 2 to 10 in communication, and the server is used to run the server corresponding to the client of the live broadcast application in any embodiment corresponding to Figures 2 to 10.
  • the server corresponds to the target live broadcast room, and is used to provide background services for the target live broadcast room.
  • the target user who enters the target live broadcast room connects to the server through the corresponding terminal device and receives the live broadcast data sent by the server.
  • the server can configure the first interactive component for the target live broadcast room, so that the first interactive component is displayed in the live broadcast interface of the target live broadcast room on the client side, and the first interactive component has a first component appearance, and the first component appearance is used to guide the application of a trigger operation to the first interactive component.
  • the first component appearance is used to guide the application of a trigger operation to the first interactive component.
  • the server configures the first interactive component for the target live broadcast room after judging that the first preset condition is currently met.
  • the first preset condition is, for example, when the server identifies or receives live broadcast information representing the target live broadcast event according to the live broadcast content, the terminal device sends a configuration instruction to the terminal device, and the terminal device displays the first interactive component after receiving the configuration instruction sent by the server.
  • the configuration instruction is sent to the terminal device, and the terminal device displays the first interactive component after receiving the configuration instruction sent by the server, wherein the specific implementation method of the configuration instruction can be set as needed, which will not be repeated here.
  • the specific implementation method of the first interactive component can refer to the relevant introduction in the embodiment shown in Figure 2, which will not be repeated here.
  • a trigger request for the first interactive component is generated and sent to the server.
  • the server counts the trigger requests sent by each server to obtain the total number of clicks, which is the sum of the number of times at least two target users in the target live broadcast room trigger the first interactive component.
  • the special effect trigger information is sent to the terminal device corresponding to each target user in the target live broadcast room. After receiving the trigger information, each terminal device displays the target special effect to trigger the target special effect.
  • FIG10 is a schematic diagram of a process of counting the total number of clicks by a server provided in an embodiment of the present disclosure.
  • the server running the live broadcast application server obtains the number of user clicks uploaded by the terminal devices (for example, terminal device d1, terminal device d2, and terminal device d3) corresponding to all users in the target live broadcast room every 1 second.
  • a first interactive component for the target live broadcast room by configuring a first interactive component for the target live broadcast room, wherein the first interactive component is displayed in the live broadcast interface of the target live broadcast room, the first interactive component has a first component appearance, and the first component appearance is used to guide the application of a trigger operation to the first interactive component; receiving a trigger request for the first interactive component, and counting the total number of clicks, wherein the trigger request is generated based on the trigger operation for the first interactive component, and the total number of clicks is the sum of the number of times at least two target users in the target live broadcast room perform trigger operations on the first interactive component; when the total number of clicks reaches a first preset number, sending special effect trigger information to the terminal device, so that the terminal device displays the target special effect in the live broadcast interface of the target live broadcast room.
  • a first interactive component for the target live broadcast room By configuring a first interactive component for the target live broadcast room, guiding users to continuously click on the first interactive component, and by counting the total number of clicks on the first interactive component by multiple users in the target live broadcast room, after the total number of clicks reaches the preset number, triggering the display of the target special effect, the purpose of triggering visual special effects in a multi-person interactive manner is achieved, the interactive ability of the live broadcast room is increased, user participation is improved, and the diversity of triggering methods for visual special effects is enriched.
  • FIG. 11 is a structural block diagram of a live interactive device provided by the embodiment of the present disclosure.
  • the live interactive device 4 includes:
  • the display module 41 is used to display the first interactive component in the live broadcast interface of the target live broadcast room when the first preset condition is met;
  • the interaction module 42 is used to receive a trigger operation for the first interaction component
  • the trigger module 43 is used to display the target special effect on the live broadcast interface of the target live broadcast room when the trigger operation on the first interactive component meets the second preset condition.
  • the display module 41 is specifically used to: receive live broadcast information sent by the server, the live broadcast information represents a live broadcast event corresponding to a target live broadcast room; when the live broadcast event corresponding to the live broadcast information is a target event, display a first interactive component in the live broadcast interface of the target live broadcast room; wherein the first interactive component has a first component appearance, and the first component appearance is used to guide a trigger operation to be applied to the first interactive component.
  • the trigger module 43 is further used to: determine the special effect type of the target special effect based on the live broadcast information.
  • the interaction module 42 after receiving at least one trigger operation on the first interactive component, is also used to: in response to at least one trigger operation on the first interactive component, display a corresponding action image, the action image being used to represent the striking action applied to the appearance of the first component.
  • the live broadcast interface also includes a second interactive component, which displays the triggering conditions of the target special effect and/or the content of the target special effect; the display module 41 is specifically used to: display the first interactive component in the live broadcast interface of the target live broadcast room in response to the triggering operation on the second interactive component.
  • the trigger module 43 is specifically used to: when the total number of clicks on the first interactive component reaches a first preset number, display the target special effects in the live broadcast interface of the target live broadcast room, and the total number of clicks represents the number of times the target users in the target live broadcast room trigger the first interactive component.
  • the trigger module 43 is also used to: display the countdown component corresponding to the first interactive component, and the first interactive component can respond to the remaining time of the trigger operation; when the remaining time is less than the time threshold, the total number of clicks is displayed.
  • the trigger module 43 is also used to: display the number of combo operations, which represents the number of times the trigger operation is continuously judged as a combo operation during multiple responses to the trigger operation; wherein, when the interval between the current response trigger operation and the last response trigger operation is less than a preset interval, the current response trigger operation is judged as a connection operation.
  • the live broadcast content of the live broadcast room involves multiple participants
  • the trigger module 43 is also used to: obtain the participant information of the target participant selected by the target user corresponding to the trigger operation, the target participant is one of the multiple participants; determine the corresponding target special effect according to the participant information of the target participant.
  • the live interactive device 4 provided in this embodiment can execute the technical solutions of the method embodiments corresponding to the above-mentioned Figures 2 to 8, and its implementation principle and technical effects are similar, which will not be repeated in this embodiment.
  • FIG. 12 is a structural block diagram of another live interactive device provided by the embodiment of the present disclosure.
  • the live interactive device 5 includes:
  • a configuration module 51 is used to configure a first interactive component for a target live broadcast room, wherein the first interactive component is displayed in a live broadcast interface of the target live broadcast room;
  • a statistics module 52 configured to receive a trigger request for the first interactive component, the trigger request being generated based on a trigger operation for the first interactive component;
  • the special effect module 53 is used to send special effect trigger information to the terminal device when the trigger request meets the second preset condition, so that the terminal device displays the target special effect in the live broadcast interface of the target live broadcast room.
  • the live interactive device 5 provided in this embodiment can execute the technical solution of the method embodiment corresponding to the above Figures 9 and 10, and its implementation principle and technical effect are similar, which will not be repeated in this embodiment.
  • FIG. 13 is a schematic diagram of the structure of an electronic device provided by an embodiment of the present disclosure. As shown in FIG. 13 , the electronic device 6 includes:
  • a processor 61 and a memory 62 communicatively connected to the processor 61;
  • the memory 62 stores computer executable instructions
  • the processor 61 executes the computer execution instructions stored in the memory 62 to implement the live interactive method in the embodiments shown in Figures 2 to 10.
  • processor 61 and the memory 62 are connected via a bus 63 .
  • the electronic device 900 may be a terminal device or a server.
  • the terminal device may include
  • the present invention includes but is not limited to mobile terminals such as mobile phones, notebook computers, digital broadcast receivers, personal digital assistants (PDAs), tablet computers (Portable Android Devices, PADs), portable multimedia players (Portable Media Players, PMPs), vehicle terminals (such as vehicle navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc.
  • PDAs personal digital assistants
  • PADs Portable multimedia players
  • PMPs portable multimedia players
  • vehicle terminals such as vehicle navigation terminals
  • fixed terminals such as digital TVs, desktop computers, etc.
  • the electronic device shown in FIG14 is only an example and should not bring any limitation to the functions and scope of use of the embodiments of the present disclosure.
  • the electronic device 900 may include a processing device (e.g., a central processing unit, a graphics processing unit, etc.) 901, which may perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 902 or a program loaded from a storage device 908 to a random access memory (RAM) 903.
  • a processing device e.g., a central processing unit, a graphics processing unit, etc.
  • RAM random access memory
  • Various programs and data required for the operation of the electronic device 900 are also stored in the RAM 903.
  • the processing device 901, the ROM 902, and the RAM 903 are connected to each other via a bus 904.
  • An input/output (I/O) interface 905 is also connected to the bus 904.
  • the following devices may be connected to the I/O interface 905: input devices 906 including, for example, a touch screen, a touchpad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; output devices 907 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; storage devices 908 including, for example, a magnetic tape, a hard disk, etc.; and communication devices 909.
  • the communication device 909 may allow the electronic device 900 to communicate with other devices wirelessly or by wire to exchange data.
  • FIG. 14 shows an electronic device 900 having various devices, it should be understood that it is not required to implement or have all of the devices shown. More or fewer devices may be implemented or have alternatively.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart.
  • the computer program can be downloaded and installed from the network through the communication device 909, or installed from the storage device 908, or installed from the ROM 902.
  • the processing device 901 the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
  • the computer-readable medium of the present disclosure may be a computer-readable signal medium or a computer-readable storage medium or any combination of the two.
  • the substance may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination thereof.
  • More specific examples of computer-readable storage media may include, but are not limited to, an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination thereof.
  • a computer-readable storage medium may be any tangible medium containing or storing a program that may be used by or in conjunction with an instruction execution system, device or device.
  • a computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which a computer-readable program code is carried. Such propagated data signals may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination thereof.
  • a computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, which may send, propagate, or transmit a program for use by or in conjunction with an instruction execution system, device, or device.
  • the program code embodied on the computer readable medium may be transmitted using any appropriate medium, including but not limited to: wire, optical cable, RF (radio frequency), etc., or any suitable combination of the foregoing.
  • the computer-readable medium may be included in the electronic device, or may exist independently without being installed in the electronic device.
  • the computer-readable medium carries one or more programs.
  • the electronic device executes the method shown in the above embodiment.
  • Computer program code for performing the operations of the present disclosure may be written in one or more programming languages or a combination thereof, including object-oriented programming languages such as Java, Smalltalk, C++, and conventional procedural programming languages such as "C" or similar programming languages.
  • the program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server.
  • the remote computer may be connected to the user's computer via any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer (e.g., via the Internet using an Internet Service Provider).
  • LAN Local Area Network
  • WAN Wide Area Network
  • Internet Service Provider e.g., via the Internet using an Internet Service Provider
  • each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function.
  • the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved.
  • each square box in the block diagram and/or flow chart, and the combination of the square boxes in the block diagram and/or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.
  • the units involved in the embodiments described in the present disclosure may be implemented by software or hardware.
  • the name of a unit does not limit the unit itself in some cases.
  • the first acquisition unit may also be described as a "unit for acquiring at least two Internet Protocol addresses".
  • exemplary types of hardware logic components include: field programmable gate arrays (FPGAs), application specific integrated circuits (ASICs), application specific standard products (ASSPs), systems on chip (SOCs), complex programmable logic devices (CPLDs), and the like.
  • FPGAs field programmable gate arrays
  • ASICs application specific integrated circuits
  • ASSPs application specific standard products
  • SOCs systems on chip
  • CPLDs complex programmable logic devices
  • a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment.
  • a machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
  • a machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or equipment, or any suitable combination of the foregoing.
  • a more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
  • RAM random access memory
  • ROM read-only memory
  • EPROM or flash memory erasable programmable read-only memory
  • CD-ROM portable compact disk read-only memory
  • CD-ROM compact disk read-only memory
  • magnetic storage device or any suitable combination of the foregoing.
  • a live broadcast interaction method is provided, which is applied to a terminal device, including:
  • the first preset condition When the first preset condition is met, displaying the first interactive component in the live broadcast interface of the target live broadcast room; Receive a trigger operation for the first interactive component; when the total number of clicks reaches a first preset number, display a target special effect on the live broadcast interface of the target live broadcast room, wherein the total number of clicks represents the number of times the target user in the target live broadcast room triggers the first interactive component.
  • a first interactive component when a first preset condition is met, a first interactive component is displayed in a live broadcast interface of a target live broadcast room, comprising: receiving live broadcast information sent by a server, wherein the live broadcast information represents a live broadcast event corresponding to the target live broadcast room; when the live broadcast event corresponding to the live broadcast information is a target event, displaying the first interactive component in the live broadcast interface of the target live broadcast room; wherein the first interactive component has a first component appearance, and the first component appearance is used to guide a trigger operation to be applied to the first interactive component.
  • the method before the live broadcast interface of the target live broadcast room displays the target special effect, the method further includes: determining the special effect type of the target special effect based on the live broadcast information.
  • the live broadcast interface also includes a second interactive component, which displays the triggering conditions of the target special effect and/or the content of the target special effect; when the first preset condition is met, the first interactive component is displayed in the live broadcast interface of the target live broadcast room, including: in response to the triggering operation of the second interactive component, the first interactive component is displayed in the live broadcast interface of the target live broadcast room.
  • the method further includes: displaying a countdown component corresponding to the first interactive component, the countdown component being used to indicate the remaining time that the first interactive component can respond to the trigger operation; when the remaining time is less than the time threshold, displaying the total number of clicks.
  • the method further includes: displaying the number of combo clicks, wherein the number of combo clicks represents the number of times the trigger operation is continuously judged as a combo operation during multiple responses to the trigger operation; wherein, when the interval between the current response trigger operation and the last response trigger operation is less than a preset interval, the current response trigger operation is judged as a connection operation.
  • the method further includes: obtaining participant information corresponding to the target user who sends the trigger operation, wherein the live broadcast content of the target live broadcast room involves a first team and a second team, and the participant information is used to indicate the target team between the first team and the second team, and the participant information is generated based on a team selection instruction sent by the target user to the target live broadcast room; determining the corresponding target special effects based on the participant information.
  • a live interactive method is provided, which is applied to a server and includes:
  • a first interactive component is configured for a target live broadcast room, wherein the first interactive component is displayed in a live broadcast interface of the target live broadcast room; a trigger request for the first interactive component is received, and a total number of clicks is counted, wherein the trigger request is generated based on a trigger operation for the first interactive component, and the total number of clicks represents the number of times the first interactive component is triggered by target users in the target live broadcast room; when the total number of clicks reaches a first preset number, special effect trigger information is sent to a terminal device, so that the terminal device displays a target special effect in the live broadcast interface of the target live broadcast room.
  • an embodiment of the present disclosure provides a live interactive device, applied to a terminal device, including:
  • a display module configured to display a first interactive component in a live broadcast interface of a target live broadcast room when a first preset condition is met;
  • An interaction module configured to receive at least one trigger operation for the first interaction component
  • a trigger module is used to display a target special effect on the live broadcast interface of the target live broadcast room when the total number of clicks reaches a first preset number, wherein the total number of clicks represents the number of times the target user in the target live broadcast room triggers the first interactive component.
  • the display module is specifically used to: receive live broadcast information sent by a server, the live broadcast information represents a live broadcast event corresponding to a target live broadcast room, and the live broadcast event is triggered based on specific live broadcast content; when the live broadcast event corresponding to the live broadcast information is a target event, a first interactive component is displayed on the live broadcast interface of the target live broadcast room; wherein the first interactive component has a first component appearance, and the first component appearance is used to guide the application of a trigger operation to the first interactive component.
  • the trigger module before the target special effect is displayed on the live broadcast interface of the target live broadcast room, the trigger module is also used to: determine the special effect type of the target special effect based on the live broadcast information.
  • the interaction module after receiving at least one trigger operation on the first interactive component, is also used to: display a corresponding action image in response to at least one trigger operation on the first interactive component, and the action image is used to represent the striking action applied to the appearance of the first component.
  • the live broadcast interface further includes a second interactive component, which displays the triggering conditions of the target special effect and/or the content of the target special effect; the display module is specifically used to: respond to the triggering operation on the second interactive component, display the target live broadcast room in the live broadcast interface; The first interactive component is displayed.
  • the interactive module is also used to: display a countdown component corresponding to the first interactive component, and the first interactive component can respond to the remaining duration of the trigger operation; when the remaining duration is less than the duration threshold, display the total number of clicks.
  • the interaction module is also used to: display the number of combo clicks, which represents the number of times the trigger operation is continuously judged as a combo operation during multiple responses to the trigger operation; wherein, when the interval between the current response trigger operation and the last response trigger operation is less than a preset interval, the current response trigger operation is judged as a connection operation.
  • the trigger module is further used to: obtain participant information corresponding to the target user who sends the trigger operation, wherein the live broadcast content of the target live broadcast room involves a first team and a second team, and the participant information is used to indicate the target team between the first team and the second team, and the participant information is generated based on a team selection instruction sent by the target user to the target live broadcast room; determine the corresponding target special effect according to the participant information.
  • a live interactive device comprising:
  • a configuration module configured to configure a first interactive component for a target live broadcast room, wherein the first interactive component is displayed in a live broadcast interface of the target live broadcast room, the first interactive component has a first component appearance, and the first component appearance is used to guide a trigger operation to be applied to the first interactive component;
  • a statistics module configured to receive a trigger request for the first interactive component and count a total number of clicks, wherein the trigger request is generated based on a trigger operation for the first interactive component, and the total number of clicks represents a number of triggers for the first interactive component by a target user in the target live broadcast room;
  • the special effect module is used to send special effect trigger information to the terminal device when the total number of clicks reaches a first preset number, so that the terminal device displays the target special effect on the live broadcast interface of the target live broadcast room.
  • an electronic device comprising: a processor, and a memory communicatively connected to the processor;
  • the memory stores computer-executable instructions
  • the processor executes the computer-executable instructions stored in the memory to implement the live interactive method as described in the first aspect and various possible designs of the first aspect, or as described in the second aspect And the live interactive method described in various possible designs of the second aspect.
  • a computer-readable storage medium stores computer execution instructions.
  • the live broadcast interaction method described in the first aspect and various possible designs of the first aspect is implemented, or the live broadcast interaction method described in the second aspect and various possible designs of the second aspect is implemented.
  • an embodiment of the present disclosure provides a computer program product, including a computer program, which, when executed by a processor, implements the live broadcast interaction method as described in the first aspect and various possible designs of the first aspect, or the live broadcast interaction method as described in the second aspect and various possible designs of the second aspect.

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Abstract

本公开实施例提供一种直播互动方法、装置、电子设备及存储介质,通过当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;接收针对第一交互组件的触发操作;当针对第一交互组件的触发操作满足第二预设条件时,在目标直播间的直播界面显示目标特效。由于在满足触发条件后,首先显示第一交互组件,引导用于对该第一交互组件进行操作,并在满足第二预设条件后,触发目标特效的显示,实现了增加直播间的互动能力的目的,提高用户参与度,丰富了视觉特效的触发方式多样性。

Description

直播互动方法、装置、电子设备及存储介质
本申请要求2022年11月10日递交的申请号为202211408420.4、标题为“直播互动方法、装置、电子设备及存储介质”的中国发明专利申请的优先权,该申请的全部内容通过引用结合在本申请中。
技术领域
本公开实施例涉及物联网技术领域,尤其涉及一种直播互动方法、装置、电子设备及存储介质。
背景技术
当前,在竞技赛事类的直播应用中,用户可以进入赛事直播间,观看比赛直播视频,在该过程中,用户可以通过使用客户端提供的特效道具,在赛事直播间内触发特定的视觉特效,实现高兴、难过等情绪信息的表达。
然而,在竞技赛事类直播的应用场景下,现有技术中的方案,存在视觉特效的触发方式单一、无法实现多用户之间的互动的问题。
发明内容
本公开实施例提供一种直播互动方法、装置、电子设备及存储介质,以克服视觉特效的触发方式单一、无法实现多用户之间的互动的问题。
第一方面,本公开实施例提供一种直播互动方法,应用于终端设备,包括:
当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;接收针对所述第一交互组件的触发操作;当针对所述第一交互组件的触发操作满足第二预设条件时,在所述目标直播间的直播界面显示目标特效。
第二方面,本公开实施例提供一种直播互动方法,应用于服务器,包括:
为目标直播间的配置第一交互组件,其中,所述第一交互组件显示在目 标直播间的直播界面内;接收针对所述第一交互组件的触发请求,并统计总点击次数,其中,所述触发请求基于针对所述第一交互组件的触发操作生成,所述总点击次数表征在所述目标直播间内的目标用户针对所述第一交互组件的触发次数;当所述总点击次数达到第一预设次数时,向终端设备发送特效触发信息,以使所述终端设备在所述目标直播间的直播界面显示目标特效。
第三方面,本公开实施例提供一种直播互动装置,应用于终端设备,包括:
显示模块,用于当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;
交互模块,用于接收针对所述第一交互组件的触发操作;
触发模块,用于当针对所述第一交互组件的触发操作满足第二预设条件时,在所述目标直播间的直播界面显示目标特效。
第四方面,本公开实施例提供一种直播互动装置,应用于服务器,包括:
配置模块,用于为目标直播间的配置第一交互组件,其中,所述第一交互组件显示在目标直播间的直播界面内;
统计模块,用于接收针对所述第一交互组件的触发请求,所述触发请求基于针对所述第一交互组件的触发操作生成;
特效模块,用于当所述触发请求达到第二预设条件时,向终端设备发送特效触发信息,以使所述终端设备在所述目标直播间的直播界面显示目标特效。
第五方面,本公开实施例提供一种电子设备,包括:
处理器,以及与所述处理器通信连接的存储器;
所述存储器存储计算机执行指令;
所述处理器执行所述存储器存储的计算机执行指令,以实现如上第一方面以及第一方面各种可能的设计所述的直播互动方法,或者,如上第二方面以及第二方面各种可能的设计所述的直播互动方法。
第六方面,本公开实施例提供一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处理器执行所述计算机执行指令时,实现如上第一方面以及第一方面各种可能的设计所述的直播互动方法,或者,如上第二方面以及第二方面各种可能的设计所述的直播互动方法。
第七方面,本公开实施例提供一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现如上第一方面以及第一方面各种可能的设计所述的直播互动方法,或者,如上第二方面以及第二方面各种可能的设计所述的直播互动方法。
本实施例提供的直播互动方法、装置、电子设备及存储介质,通过当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;接收针对所述第一交互组件的触发操作;当针对所述第一交互组件的触发操作满足第二预设条件时,在所述目标直播间的直播界面显示目标特效。由于在满足触发条件后,首先显示第一交互组件,引导用于对该第一交互组件进行操作,并在满足第二预设条件后,触发目标特效的显示,实现了增加直播间的互动能力的目的,提高用户参与度,丰富了视觉特效的触发方式多样性。
附图说明
为了更清楚地说明本公开实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1为本公开实施例提供的直播互动方法的一种应用场景图;
图2为本公开实施例提供的直播互动方法的流程示意图一;
图3为本公开实施例提供的一种直播界面的示意图;
图4为本公开实施例提供的一种第一组件外观的示意图;
图5为本公开实施例提供的一种显示连击次数的示意图;
图6为本公开实施例提供的直播互动方法的流程示意图二;
图7为本公开实施例提供的一种第二交互组件的示意图;
图8为本公开实施例提供的一种基于参与方信息确定目标特效的过程示意图;
图9为本公开实施例提供的直播互动方法的流程示意图三;
图10为本公开实施例提供的一种服务器统计总点击次数的过程示意图;
图11为本公开实施例提供的一种直播互动装置的结构框图;
图12为本公开实施例提供的另一种直播互动装置的结构框图;
图13为本公开实施例提供的一种电子设备的结构示意图;
图14为本公开实施例提供的电子设备的硬件结构示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
下面对本公开实施例的应用场景进行解释:
图1为本公开实施例提供的直播互动方法的一种应用场景图,本公开实施例提供的直播互动方法,可以应用于赛事直播间的应用场景。如图1所示,本公开实施例提供的方法,可以应用于终端设备,终端设备内运行有直播应用的客户端,终端设备与运行直播服务端的服务器通信,服务器向终端设备发送直播数据,终端设备获得直播数据并在客户端内播放,实现足球比赛、篮球比赛、电子竞技比赛等竞技赛事的视频直播。相关技术中,直播应用的客户端提供有预设的特效道具,当用户通过操作客户端向服务端发送使用该特效道具的请求指令后,服务器一侧会在向各终端设备发送特效触发指令,从而使直播间内的各用户对应的客户端一侧触发对应的视觉特效。
相关技术中,用户可以通过运行于终端设备的直播应用的客户端,可以进入赛事直播间,观看比赛直播视频,在该过程中,用户可以通过使用客户端提供的特效道具,在直播界面内触发特定的视觉特效,实现互动表达。然而,在竞技类直播的应用场景下,受限于直播界面内的展示空间限制,仅能对少数用户单独触发的视觉特效进行展示,而大多数用户无法参与其中,因此,导致了视觉特效的触发方式单一,无法实现多用户之间的互动的问题。
本公开实施例提供一种直播互动方法以解决上述问题。
参考图2,图2为本公开实施例提供的直播互动方法的流程示意图一。本实施例的方法可以应用在终端设备中,该直播互动方法包括:
步骤S101:当满足第一预设条件时,在目标直播间的直播界面内显示第 一交互组件。
示例性地,本实施例提供的方法的执行主体可以为第一终端设备,例如为智能手机,参考图1所示的应用场景示意图,第一终端设备内运行有直播应用的客户端,该直播应用的客户端以目标用户登录的客户端。在通过直播应用的客户端进入目标直播间后,第一终端设备的显示屏内显示该目标直播间的直播界面。图3为本公开实施例提供的一种直播界面的示意图,如图3所示,示例性地,直播界面内包括视频区域和频道区域,其中,视频区域是用于播放直播视频的功能区域,频道区域是用于直播间内的用户进行交流的功能区域,也称为公共频道区域。
进一步地,在第一终端设备内运行的客户端判断当前满足第一预设条件时,在直播界面内,显示一个可被用户操作触发的交互组件,即第一交互组件。其中,第一交互组件具有第一组件外观,第一组件外观用于引导针对第一交互组件施加触发操作。其中,第一预设条件例如为接收到服务器发送的配置指令,在接收到服务器发送的配置指令(满足第一预设条件)时,显示第一交互组件。其中,配置指令的具体实现方式可以根据需要设置,此处不再赘述。或者,第一预设条件例如为检测到用户通过第一终端设备输入触发操作,例如用户点击某个触发控件后,生成的触发指令,响应于该触发指令显示第一交互组件。其中,示例性地,触发操作例如为针对触摸屏的点击操作。
进一步地,交互组件具有对应的组件外观,第一交互组件对应的组件外观为第一组件外观,该第一组件外观是用于引导用户对第一交互组件施加连续的触发操作。示例性地,第一组件外观例如为能够明显引导用户对该第一交互组件进行连续触发操作的打击乐器。图4为本公开实施例提供的一种第一组件外观的示意图,如图4所示,第一交互组件的第一组件外观包括“鼓”(贴图),其中,该第一组件外观可以是动态的,以更好的表现“锣鼓”的动态敲击过程。通过第一组件外观所表现的“鼓槌”对“鼓面”的敲击动作,用户通过一般性常识即可明白该第一组件外观所表达的含义,即通过对第一交互组件施加连续的触发操作,来“敲击”该“锣鼓”。在此基础上,可选地,第一组件外观中还可以包括额外的指示标识,来解释第一交互组件的触发方式,例如,包括文字“连续敲击锣鼓为球队加油!”, 从而实现引导用户对第一交互组件施加连续的触发操作的目的。可以理解的是,除此之外,第一组件外观还可以是其他具有明显引导作为的打击乐器,例如“锣”(贴图),或者,通过其他物体和指示标识的结合,来实现引导用户对第一交互组件施加连续的触发操作的其他实现方式,此处不再一一举例赘述。
步骤S102:接收针对第一交互组件的至少一次触发操作。
步骤S103:当针对第一交互组件的触发操作满足第二预设条件时,在目标直播间的直播界面显示目标特效。
示例性地,目标特效可以是指视觉特效和/或听觉特效。触发操作例如为点击操作、长按操作等。第二预设条件例如点击操作次数达到预设次数,或者长按操作达到预设时长等。当触发操作为点击操作,第二预设条件为总点击次数达到第一预设次数时,在目标直播间的直播界面显示目标特效,其中,总点击次数表征在目标直播间内用户针对第一交互组件的触发次数,更具体地,例如直播间内的所有用户点击第一交互组件的总次数。
示例性地,在直播界面内显示第一交互组件之后,基于第一交互组件的第一组件外观的引导作用,用户通过操作第一终端设备,例如点击第一终端设备的触摸屏,来对该第一交互组件施加触发操作,第一终端设备在接收到针对第一交互组件的触发操作后,对该触发操作进行响应。在一种可能的实现方式中,第一终端设备在每接收到针对第一交互组件的一次触发操作后,更新该第一终端设备对应的用户点击次数,用户点击次数即第一终端设备接收到的触发操作的累计值。之后,示例性地,第一终端设备基于预设的同步频率,将该第一终端设备对应的用户点击次数上传至直播应用的客户端对应的服务器。
与此同时,目标直播间内的其他用户对应的第二终端设备(运行以其他用户登录的客户端),在会将接收到针对该第一交互组件的触发操作的次数进行统计,得到与各第二终端设备对应的用户点击次数,并上传至服务器。
进一步地,服务器以预设的接收频率,接收到各终端设备(第一终端设备以及至少一个第二终端设备)上传的对应的用户点击次数后,对每次获取的各用户点击次数进行累加,得到总点击次数,总点击次数表征在目标直播间内的目标用户针对第一交互组件的触发次数。也即,总点击次数是目标直 播间内的至少两个目标用户对第一交互组件进行触发操作的次数和。
在该过程中,在总点击次数小于第一预设次数之前,服务器会不断接收各终端设备上传的对应的用户点击次数,并对总点击次数进行更新,在一种可能的实现方式中,当总点击次数大于或等于第一预设次数时,服务器向各终端设备(包括第一终端设备)发送特效触发指令,在第一终端设备接收到特效触发指令后,判定当总点击次数达到第一预设次数;反之,在第一终端设备接收到特效触发指令前,判定当总点击次数未到达第一预设次数;在另一种可能的实现方式中,服务器在向第一终端设备发送实时的直播数据中,包括实时的总点击次数,第一终端设备根据收到的总点击次数,判定当前的总点击次数是否达到第一预设次数。之后,在第一终端设备判定当前的总点击次数达到第一预设次数后,第一终端设备在目标直播间的直播界面显示预设的目标特效,实现该目标特效的多人交互式触发。
进一步地,接收针对第一交互组件的至少一次触发操作之后,本实施例提供的直播互动方法,还包括:
步骤S102A:响应于针对第一交互组件的至少一次触发操作,显示对应的动作图像,动作图像用于表征对第一组件外观施加的打击动作。
示例性地,在第一交互组件接收到触发指令后,会在直播界面内绘制对应的动作图像,例如第一组件外观为“鼓”,则动作图像为敲击“鼓”的图像,从而表征对第一组件外观的打击动作,之后,响应于多次对第一交互组件的触发操作,不断刷新绘制该动作图像,使第一组件外观呈现出动态变化的视觉效果。其中,一次触发操作对应一次动作图像的绘制,动作图像的刷新绘制是对一次触发操作的响应。
可选地,接收针对第一交互组件的至少一次触发操作之后,本实施例提供的直播互动方法,还包括:
步骤S102B:显示连击次数,连击次数表征多次响应触发操作的过程中,触发操作被连续判定为连击操作的次数;其中,当当前响应的触发操作与上一次响应的触发操作的间隔时长小于预设时长时,当前响应的触发操作被判断为连接操作。
示例性地,步骤S102B在步骤S102A执行的过程中同步执行,即在响应触发操作,显示对应的动作图像的同时,显示对应的连击次数。其中,连击 次数是指触发操作被连续判定为连击操作的次数,连击操作即指短时间内进行连续的触发操作,例如,若两次触发操作间隔时长小于1秒,则后一次的触发操作被判断为连击操作,连续判断为连击操作的次数越多,连击次数越大。图5为本公开实施例提供的一种显示连击次数的示意图,下面结合图5对步骤S102A和步骤S102B的实现方式进行介绍,参考如图5所示,用户通过操作终端设备,施加的第一次触发操作为触发操作act_1(图中示为act_1),终端设备响应于该触发操作act_1,显示动作图像p1(图中示为p1),由于该触发操作act_1为第一次触发操作,此时不显示连击次数;用户通过操作终端设备,施加的第二次触发操作为触发操作act_2(图中示为act_2),终端设备响应于该触发操作act_2,显示动作图像p2(图中示为p2),同时,获取触发操作act_2与触发操作act_1之间间隔时长为0.5秒,预设时长为1秒,间隔时长小于预设时长,终端设备将触发操作act_2判断为连击操作,并显示连击次数sum(sum=1,图中示为“1连击!”)。之后,施加的第三次触发操作为触发操作act_3,终端设备响应于该触发操作act_3(图中示为act_3),显示动作图像p3(图中示为p3),其中,该动作图像p3可以与动作图像p1相同,也可以不同。一种可能情况下,获取触发操作act_3与触发操作act_2之间间隔时长例如为1.2秒,间隔时长大于预设时长,则对连击次数sum清零,并不显示该连击次数(此种情况图中未示出);另一种可能情况下,触发操作act_3与触发操作act_2之间间隔时长例如为0.4秒,间隔时长小于预设时长,则继续对连击次数sum累加,并显示该连击次数sum(sum=2,图中示为“2连击!”)。
本实施例步骤中,通过在显示动作图像的同时,显示连击次数,来引导用户进行快速、连续地触发操作,从而提高触发目标特效的概率,并增强用户的参与感,提高直播间的互动效果。
在本实施例中,通过当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件,其中,第一交互组件具有第一组件外观,第一组件外观用于引导针对第一交互组件施加触发操作;接收针对第一交互组件的至少一次触发操作,当总点击次数达到第一预设次数时,在目标直播间的直播界面显示目标特效,其中,总点击次数是目标直播间内的至少两个目标用户对第一交互组件进行触发操作的次数和。由于在满足触发条件后,首先显示第 一交互组件,引导用于对该第一交互组件进行连续点击,并在目标直播间内的多个用户针对该第一交互组件的总点击次数达到预设次数后,触发目标特效的显示,实现了以多人互动的方式触发视觉特效的目的,增加直播间的互动能力,提高用户参与度,丰富了视觉特效的触发方式多样性。
参考图6,图6为本公开实施例提供的直播互动方法的流程示意图二。本实施例在图2所示实施例的基础上,增加了与服务器(服务端)交互,以及确定目标特效的步骤,该直播互动方法包括:
步骤S201:接收服务器发送的直播信息,直播信息表征目标直播间对应的直播事件,直播事件是基于特定的直播内容触发。
步骤S202:当直播信息为表征目标直播事件的目标直播信息时,基于目标直播信息,确定目标特效的特效类型。
示例性地,服务器(服务端)在向终端设备(客户端)发送的直播数据中,包括有用于表征直播事件的直播信息,其中,直播事件是基于直播内容触发的,用于表征具体的内容环节的事件,例如,目标直播间内播放的直播内容为“足球比赛”,则对该直播内容对应的直播事件例如包括“进球”、“换人”、“犯规”、“上/下半场比赛开始”、“上/下半场比赛结束”等。直播事件是基于直播内容触发的,即当直播内容满足要求(例如出现犯规、进球)时,服务器会向终端设备发送直播信息,直播信息中包含表征直播事件的事件标识。
进一步地,第一终终端设备接收到直播信息后,基于其中的事件标识,判断当前直播中出现了何种特定的直播事件,例如进球、比赛开始、比赛结束等。当直播信息为表征目标直播事件的目标直播信息时,例如表征“进球”(直播事件)的直播信息,则基于该目标直播信息确定与直播事件向对应的特效类型,例如,当目标直播信息对应“比赛开始”时,对应的目标特效为特效类型A,特效类型A为“放烟花”的视觉特效;当目标直播信息对应“比赛结束”时,对应的目标特效为特效类型B,特效类型B为“观众鼓掌”的视觉特效。
本实施例中,通过直播信息,确定对应的目标特效的特效类型,从而使目标特效与目标直播间的直播内容相对应,在比赛直播间的应用场景下,实现与比赛进程向匹配的视觉特效展示,提高用户观看比赛过程中的视觉观感。
步骤S203:当直播信息为表征目标直播事件的目标直播信息时,在直播界面内显示第二交互组件,第二交互组件显示目标特效的触发条件,和/或目标特效的内容。
步骤S204:响应于针对第二交互组件的触发操作,在目标直播间的直播界面内显示第一交互组件。
进一步地,为了避免对低互动意愿的用户产生影响,干扰此类用户的比赛观看体验,示例性地,当直播信息为表征目标直播事件的目标直播信息时,根据目标直播信息的内容,在直播界面内显示第二交互组件,第二交互组件的组件外观用于显示目标特效的触发条件,和/或目标特效的内容。
图7为本公开实施例提供的一种第二交互组件的示意图,如图7所示,在接收到目标直播信息后,在目标直播间的直播界面的频道区域内,显示第二交互组件,第二交互组件上显示有描述目标特效的触发条件和目标特效的内容的文字,如图所示,包括“连续击打鼓面,为主队加油!”。
进一步地,一方面,若用户对第二交互组件施加触发操作,例如点击第二交互组件,则在目标直播间弹出第一交互组件,之后,用户可以进一步对第一交互组件进行操作,来触发“为主队加油”的目标特效;另一方面,若用户不对第二交互组件施加触发操作,则不会进一步触发第一交互组件,可选地,在预设悬停时长后,第二交互组件隐藏,避免对低互动意愿的用户产生干扰。
本实施例中,通过在第一交互组件之前,设置前置的第二交互组件,实现了对第一交互组件的选择性触发,从而满足不同用户的个性化需求,提高本实施例方法的使用灵活性和适用范围。
步骤S205:接收针对第一交互组件的至少一次触发操作。
步骤S206:响应于针对第一交互组件的至少一次触发操作,显示对应的动作图像,动作图像用于表征对第一组件外观施加的打击动作。
本实施例中的步骤S205、S206的具体实现方式,在图2所示实施例中对步骤S102的实现方式介绍过程中,已进行详细说明,此处不再赘述。
步骤S207:显示第一交互组件对应的倒计时组件,倒计时组件用于指示第一交互组件可响应触发操作的剩余时长。
步骤S208:当剩余时长大于时长阈值,返回步骤S205;当剩余时长小于 时长阈值后,显示总点击次数。
示例性地,时长阈值可以是根据需要设置的时间长度,例如为1秒,或者0秒,时长阈值为0秒的情况下,在倒计时结束时,显示总点击次数。具体地,示例性地,在该第一交互组件可以响应触发操作开始,至第一交互组件停止响应触发操作截止的时间段,为第一显示阶段。在响应于针对第一交互组件的至少一次触发操作,显示对应的动作图像的过程中,在目标直播间的直播界面内,显示倒计时组件,该倒计时组件以数秒倒计时的方式,动态显示上述第一显示阶段的剩余时长。从而实现引导用户进行快速、连续地触发操作,从而提高触发目标特效的概率,并增强用户的参与感,提高直播间的互动效果。
其中,倒计时组件的显示,可以在显示第一交互组件后(即第一显示阶段开始后)立刻进行显示,也可以在满足触发条件后,再进行显示,例如,在第一显示阶段开始4秒后;或者,在第一显示节点结束5秒前。此处不再一一赘述。
步骤S209:获取触发操作对应的目标用户所选择的目标参与方的参与方信息,目标参与方为多个参与方的其中之一;根据目标参与方的参与方信息,确定对应的目标特效。
步骤S210:若总点击次数达到第一预设次数,则目标直播间的直播界面显示目标特效。
示例性地,直播间的直播内容涉及多个参与方,例如,目标直播间的直播内容涉及第一队伍和第二队伍,以足球比赛为例,例如为主队和客队。参与方信息用于指示第一队伍和第二队伍中的目标队伍,即目标参与方。参与方信息基于目标用户向目标直播间发送的队伍选择指令生成,即用于在目标直播间内,通过点选操作,选择所支持的队伍为目标队伍,从而生成参与方信息。
具体的,在显示目标特效之前,可以进一步的基于目标用户对应的参与方信息,确定目标特效的样式,其中,参与方信息表征目标用户在目标直播间内所选择的目标队伍。具体地,在一种可能的实现方式中,目标用户在目标直播间观看比赛直播时,可以通过客户端选择自己所支持的目标队伍,生成参与方信息,并同步至目标直播间的服务端。之后,每一目标用户对应一 个参与方信息,在确定目标视觉图像时,终端设备会基于第一终端设备对应的目标用户的参与方信息,确定与其所支持队伍相匹配的目标特效。并在总点击次数达到第一预设次数后,展示与目标用于所支持队伍相匹配的目标特效。
图8为本公开实施例提供的一种基于参与方信息确定目标特效的过程示意图,如图8所示,目标直播间对应的直播内容为“足球比赛”。基于目标用户在各自的客户端一侧的操作,目标用户User_1对应的参与方信息T1,表征主唱队;目标用户User_2对应的参与方信息T2,表征客场队,基于目标用户User_1和目标用户User_2的参与方信息,以及在步骤S202中确定的目标特效的特效类型,当特效类型A时(此处之外,例如还包括特效类型B等),参与方信息T1对应的目标特效为A_1(图中示为A_1);参与方信息T2对应的目标特效为A_2。更具体地,例如,图中所示,特效类型A对应“欢呼”特效,目标用户User_1的第一终端设备内显示的目标特效为A_1为“身穿主队球衣进行欢呼的特效”;而目标用户User_2的第二终端设备内显示的目标特效为A_2为“身穿客队球衣进行欢呼的特效”。可选地,对于预设特效类型的视觉特效,例如“观众欢呼”、“队员欢呼”、“精彩回放”等,预设有至少两种具体的贴图样式,每一参与方信息对应至少一种贴图样式,从而实现基于参与方信息的目标特效的动态展示。
本实施例中,通过获取参与方信息,并基于参与方信息,确定对应的目标特效,实现了与用户所选择支持的队伍相匹配的视觉特效展示,提高用户的互动参与感,提高视觉特效的表现力。
图9为本公开实施例提供的直播互动方法的流程示意图三。本实施例的方法可以应用在服务器中,该直播互动方法包括:
步骤S301:为目标直播间的配置第一交互组件,其中,第一交互组件显示在目标直播间的直播界面内。
步骤S302:接收针对第一交互组件的触发请求,并统计总点击次数,其中,触发请求基于针对第一交互组件的触发操作生成,总点击次数表征在目标直播间内的目标用户针对第一交互组件的触发次数。
步骤S303:当总点击次数达到第一预设次数时,向终端设备发送特效触发信息,以使终端设备在目标直播间的直播界面显示目标特效。
示例性地,本实施例的执行主体为服务器,服务器与图2至图10所对应的任一实施例中的第一终端设备通信连接,该服务器用于运行图2至图10所对应的任一实施例中的直播应用的客户端对应的服务端。具体地,服务器与目标直播间对应,用于为目标直播间提供后台服务,进入该目标直播间的目标用户,通过对应的终端设备与该服务器连接,并接收服务器发送的直播数据,具体可参见图1所示的应用场景示意图。
示例性地,在目标直播间开播后,服务器可以为目标直播间的配置第一交互组件,从而使客户端一侧的目标直播间的直播界面内,显示出该第一交互组件,第一交互组件具有第一组件外观,第一组件外观用于引导针对第一交互组件施加触发操作。该第一组件外观用于引导针对第一交互组件施加触发操作。其中,一种可能的实现方式中,服务器在判断当前满足第一预设条件时后,为目标直播间配置第一交互组件,具体地,第一预设条件例如为服务器根据直播内容,识别或接收到表征目标直播事件的直播信息时,向终端设备发送配置指令,终端设备在接收到服务器发送的配置指令后,显示第一交互组件。或者,在特定时间、目标直播间内的目标用户数量达到预设数量时,向终端设备发送配置指令,终端设备在接收到服务器发送的配置指令后,显示第一交互组件,其中,配置指令的具体实现方式可以根据需要设置,此处不再赘述。进一步地,第一交互组件的具体实现方式,可参见图2所示实施例中的相关介绍,此处不再赘述。
进一步地,当终端设备一侧接收到对应用户的触发操作后,生成针对该第一交互组件的触发请求,并将该触发请求发送给服务器,之后,服务器对各服务器发送的触发请求进行统计,得到总点击次数,总点击次数是目标直播间内的至少两个目标用户对第一交互组件进行触发操作的次数和。并当总点击次数达到第一预设次数后,向目标直播间内的各目标用户对应的终端设备特效触发信息,各终端设备在接收到触发信息后,显示目标特效,实现对目标特效的触发。
图10为本公开实施例提供的一种服务器统计总点击次数的过程示意图,如图10所示,运行直播应用服务端的服务器没间隔1秒,获取一次目标直播间内的所有用户对应的终端设备(例如包括终端设备d1、终端设备d2和终端设备d3)上传的用户点击次数,具体地,在第T=1时刻,终端设备d1上 传的用户点击次数C1=3,表示终端设备d1在一个采样区间(1秒)内,接收到了3次针对第一交互组件的触发操作;终端设备d2上传的用户点击次数C2=2,表示终端设备d2在一个采样区间(1秒)内,接收到了2次针对第一交互组件的触发操作;终端设备d3上传的用户点击次数C3=5,表示终端设备d3在一个采样区间(1秒)内,接收到了5次针对第一交互组件的触发操作;服务器对用户点击次数C1、用户点击次数C2和用户点击次数C3进行统计后,得到总点击次数TC=10;在第T=2时刻,终端设备d1上传的用户点击次数C1=3,含义与之前相同,不再赘述;终端设备d2上传的用户点击次数C2=4;终端设备d3上传的用户点击次数C3=2;服务器再次对用户点击次数C1、用户点击次数C2和用户点击次数C3进行统计,并累加至T=1时刻的总点击次数后,得到总点击次数TC=19。依次类推,随着目标直播间内各终端设备不断接收针对第一交互组件的触发操作,并上传用户点击次数,该目标直播间对应的总点击次数不断升高,直至达到第一预设次数。
本实施例中,通过为目标直播间的配置第一交互组件,其中,第一交互组件显示在目标直播间的直播界面内,第一交互组件具有第一组件外观,第一组件外观用于引导针对第一交互组件施加触发操作;接收针对第一交互组件的触发请求,并统计总点击次数,其中,触发请求基于针对第一交互组件的触发操作生成,总点击次数是目标直播间内的至少两个目标用户对第一交互组件进行触发操作的次数和;当总点击次数达到第一预设次数时,向终端设备发送特效触发信息,以使终端设备在目标直播间的直播界面显示目标特效。通过为目标直播间的配置第一交互组件,引导用于对该第一交互组件进行连续点击,并通过统计目标直播间内的多个用户针对该第一交互组件的总点击次数,在总点击次数达到预设次数后,触发目标特效的显示,实现了以多人互动的方式触发视觉特效的目的,增加直播间的互动能力,提高用户参与度,丰富了视觉特效的触发方式多样性。
对应于上文图2-图8所示实施例的直播互动方法,图11为本公开实施例提供的一种直播互动装置的结构框图。为了便于说明,仅示出了与本公开实施例相关的部分。参照图11,直播互动装置4包括:
显示模块41,用于当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;
交互模块42,用于接收针对第一交互组件的触发操作;
触发模块43,用于当针对第一交互组件的触发操作满足第二预设条件时,在目标直播间的直播界面显示目标特效。
在本公开的一个实施例中,显示模块41,具体用于:接收服务器发送的直播信息,直播信息表征目标直播间对应的直播事件;当直播信息对应的直播事件为目标事件时,在目标直播间的直播界面显示第一交互组件;其中,第一交互组件具有第一组件外观,第一组件外观用于引导针对第一交互组件施加触发操作。
在本公开的一个实施例中,在目标直播间的直播界面显示目标特效之前,触发模块43,还用于:基于直播信息,确定目标特效的特效类型。
在本公开的一个实施例中,在接收针对第一交互组件的至少一次触发操作之后,交互模块42,还用于:响应于针对第一交互组件的至少一次触发操作,显示对应的动作图像,动作图像用于表征对第一组件外观施加的打击动作。
在本公开的一个实施例中,直播界面内还包括第二交互组件,第二交互组件显示目标特效的触发条件,和/或目标特效的内容;显示模块41,具体用于:响应于针对第二交互组件的触发操作,在目标直播间的直播界面内显示第一交互组件。
在本公开的一个实施例中,触发模块43,具体用于:当针对第一交互组件的总点击次数达到第一预设次数时,在目标直播间的直播界面显示目标特效,总点击次数表征在目标直播间内的目标用户针对第一交互组件的触发次数。
在本公开的一个实施例中,在目标直播间的直播界面内显示第一交互组件之后,触发模块43,还用于:显示第一交互组件对应的倒计时组件,第一交互组件可响应触发操作的剩余时长;当剩余时长小于时长阈值后,显示总点击次数。
在本公开的一个实施例中,触发模块43,还用于:显示连击次数,连击次数表征多次响应触发操作的过程中,触发操作被连续判定为连击操作的次数;其中,当当前响应的触发操作与上一次响应的触发操作的间隔时长小于预设时长时,当前响应的触发操作被判断为连接操作。
在本公开的一个实施例中,直播间的直播内容涉及多个参与方,触发模块43,还用于:获取触发操作对应的目标用户所选择的目标参与方的参与方信息,目标参与方为多个参与方的其中之一;根据目标参与方的参与方信息,确定对应的目标特效。
其中,显示模块41、交互模块42和触发模块43依次连接。本实施例提供的直播互动装置4可以执行上述图2-图8所对应的方法实施例的技术方案,其实现原理和技术效果类似,本实施例此处不再赘述。
对应于上文图9-图10所示实施例的直播互动方法,图12为本公开实施例提供的另一种直播互动装置的结构框图。为了便于说明,仅示出了与本公开实施例相关的部分。参照图12,直播互动装置5包括:
配置模块51,用于为目标直播间的配置第一交互组件,其中,第一交互组件显示在目标直播间的直播界面内;
统计模块52,用于接收针对第一交互组件的触发请求,触发请求基于针对第一交互组件的触发操作生成;
特效模块53,用于当触发请求达到第二预设条件时,向终端设备发送特效触发信息,以使终端设备在目标直播间的直播界面显示目标特效。
其中,配置模块51、统计模块52和特效模块53依次连接。本实施例提供的直播互动装置5可以执行上述图9-图10所对应的方法实施例的技术方案,其实现原理和技术效果类似,本实施例此处不再赘述。
图13为本公开实施例提供的一种电子设备的结构示意图,如图13所示,该电子设备6包括:
处理器61,以及与处理器61通信连接的存储器62;
存储器62存储计算机执行指令;
处理器61执行存储器62存储的计算机执行指令,以实现如图2-图10所示实施例中的直播互动方法。
其中,可选地,处理器61和存储器62通过总线63连接。
相关说明可以对应参见图2-图10所对应的实施例中的步骤所对应的相关描述和效果进行理解,此处不做过多赘述。
参考图14,其示出了适于用来实现本公开实施例的电子设备900的结构示意图,该电子设备900可以为终端设备或服务器。其中,终端设备可以包 括但不限于诸如移动电话、笔记本电脑、数字广播接收器、个人数字助理(Personal Digital Assistant,简称PDA)、平板电脑(Portable Android Device,简称PAD)、便携式多媒体播放器(Portable Media Player,简称PMP)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字TV、台式计算机等等的固定终端。图14示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图14所示,电子设备900可以包括处理装置(例如中央处理器、图形处理器等)901,其可以根据存储在只读存储器(Read Only Memory,简称ROM)902中的程序或者从存储装置908加载到随机访问存储器(Random Access Memory,简称RAM)903中的程序而执行各种适当的动作和处理。在RAM 903中,还存储有电子设备900操作所需的各种程序和数据。处理装置901、ROM 902以及RAM 903通过总线904彼此相连。输入/输出(I/O)接口905也连接至总线904。
通常,以下装置可以连接至I/O接口905:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置906;包括例如液晶显示器(Liquid Crystal Display,简称LCD)、扬声器、振动器等的输出装置907;包括例如磁带、硬盘等的存储装置908;以及通信装置909。通信装置909可以允许电子设备900与其他设备进行无线或有线通信以交换数据。虽然图14示出了具有各种装置的电子设备900,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置909从网络上被下载和安装,或者从存储装置908被安装,或者从ROM902被安装。在该计算机程序被处理装置901执行时,执行本公开实施例的方法中限定的上述功能。
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介 质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设备执行时,使得该电子设备执行上述实施例所示的方法。
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(Local Area Network,简称LAN)或广域网(Wide Area Network,简称WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图,图示了按照本公开各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的单元可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,单元的名称在某种情况下并不构成对该单元本身的限定,例如,第一获取单元还可以被描述为“获取至少两个网际协议地址的单元”。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(FPGA)、专用集成电路(ASIC)、专用标准产品(ASSP)、片上系统(SOC)、复杂可编程逻辑设备(CPLD)等等。
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的程序。机器可读介质可以是机器可读信号介质或机器可读储存介质。机器可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体系统、装置或设备,或者上述内容的任何合适组合。机器可读存储介质的更具体示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。
第一方面,根据本公开的一个或多个实施例,提供了一种直播互动方法,应用于终端设备,包括:
当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件; 接收针对所述第一交互组件的触发操作;当总点击次数达到第一预设次数时,在所述目标直播间的直播界面显示目标特效,其中,所述总点击次数表征在所述目标直播间内的目标用户针对所述第一交互组件的触发次数。
根据本公开的一个或多个实施例,所述当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件,包括:接收服务器发送的直播信息,所述直播信息表征所述目标直播间对应的直播事件;当所述直播信息对应的直播事件为目标事件时,在所述目标直播间的直播界面显示第一交互组件;其中,所述第一交互组件具有第一组件外观,所述第一组件外观用于引导针对所述第一交互组件施加触发操作。
根据本公开的一个或多个实施例,在所述目标直播间的直播界面显示目标特效之前,所述方法还包括:基于所述直播信息,确定所述目标特效的特效类型。
根据本公开的一个或多个实施例,所述直播界面内还包括第二交互组件,所述第二交互组件显示所述目标特效的触发条件,和/或所述目标特效的内容;所述当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件,包括:响应于针对所述第二交互组件的触发操作,在目标直播间的直播界面内显示第一交互组件。
根据本公开的一个或多个实施例,在目标直播间的直播界面内显示第一交互组件之后,所述方法还包括:显示所述第一交互组件对应的倒计时组件,所述倒计时组件用于指示所述第一交互组件可响应所述触发操作的剩余时长;当所述剩余时长小于时长阈值后,显示所述总点击次数。
根据本公开的一个或多个实施例,所述方法还包括:显示连击次数,所述连击次数表征多次响应所述触发操作的过程中,所述触发操作被连续判定为连击操作的次数;其中,当当前响应的触发操作与上一次响应的触发操作的间隔时长小于预设时长时,所述当前响应的触发操作被判断为连接操作。
根据本公开的一个或多个实施例,所述方法还包括:获取发送所述触发操作的目标用户对应的参与方信息,其中,所述目标直播间的直播内容涉及第一队伍和第二队伍,所述参与方信息用于指示所述第一队伍和第二队伍中的目标队伍,所述参与方信息基于所述目标用户向所述目标直播间发送的队伍选择指令生成;根据所述参与方信息,确定对应的目标特效。
第二方面,根据本公开的一个或多个实施例,提供了一种直播互动方法,应用于服务器,包括:
为目标直播间的配置第一交互组件,其中,所述第一交互组件显示在目标直播间的直播界面内;接收针对所述第一交互组件的触发请求,并统计总点击次数,其中,所述触发请求基于针对所述第一交互组件的触发操作生成,所述总点击次数表征在所述目标直播间内的目标用户针对所述第一交互组件的触发次数;当所述总点击次数达到第一预设次数时,向终端设备发送特效触发信息,以使所述终端设备在所述目标直播间的直播界面显示目标特效。
第三方面,根据本公开的一个或多个实施例,本公开实施例提供一种直播互动装置,应用于终端设备,包括:
显示模块,用于当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;
交互模块,用于接收针对所述第一交互组件的至少一次所述触发操作;
触发模块,用于当总点击次数达到第一预设次数时,在所述目标直播间的直播界面显示目标特效,其中,所述总点击次数表征在所述目标直播间内的目标用户针对所述第一交互组件的触发次数。
根据本公开的一个或多个实施例,显示模块,具体用于:接收服务器发送的直播信息,直播信息表征目标直播间对应的直播事件,直播事件是基于特定的直播内容触发;当直播信息对应的直播事件为目标事件时,在目标直播间的直播界面显示第一交互组件;其中,所述第一交互组件具有第一组件外观,所述第一组件外观用于引导针对所述第一交互组件施加触发操作。
根据本公开的一个或多个实施例,在目标直播间的直播界面显示目标特效之前,触发模块,还用于:基于直播信息,确定目标特效的特效类型。
根据本公开的一个或多个实施例,在接收针对第一交互组件的至少一次触发操作之后,交互模块,还用于:响应于针对第一交互组件的至少一次触发操作,显示对应的动作图像,动作图像用于表征对第一组件外观施加的打击动作。
根据本公开的一个或多个实施例,直播界面内还包括第二交互组件,第二交互组件显示目标特效的触发条件,和/或目标特效的内容;显示模块,具体用于:响应于针对第二交互组件的触发操作,在目标直播间的直播界面内 显示第一交互组件。
根据本公开的一个或多个实施例,在目标直播间的直播界面内显示第一交互组件之后,交互模块,还用于:显示第一交互组件对应的倒计时组件,所述第一交互组件可响应所述触发操作的剩余时长;当所述剩余时长小于时长阈值后,显示所述总点击次数。
根据本公开的一个或多个实施例,交互模块,还用于:显示连击次数,连击次数表征多次响应触发操作的过程中,触发操作被连续判定为连击操作的次数;其中,当当前响应的触发操作与上一次响应的触发操作的间隔时长小于预设时长时,当前响应的触发操作被判断为连接操作。
根据本公开的一个或多个实施例,触发模块,还用于:获取发送触发操作的目标用户对应的参与方信息,其中,所述目标直播间的直播内容涉及第一队伍和第二队伍,所述参与方信息用于指示所述第一队伍和第二队伍中的目标队伍,所述参与方信息基于所述目标用户向所述目标直播间发送的队伍选择指令生成;根据参与方信息,确定对应的目标特效。
第四方面,根据本公开的一个或多个实施例,提供了一种直播互动装置,包括:
配置模块,用于为目标直播间的配置第一交互组件,其中,第一交互组件显示在目标直播间的直播界面内,第一交互组件具有第一组件外观,第一组件外观用于引导针对第一交互组件施加触发操作;
统计模块,用于接收针对所述第一交互组件的触发请求,并统计总点击次数,其中,所述触发请求基于针对所述第一交互组件的触发操作生成,所述总点击次数表征在所述目标直播间内的目标用户针对所述第一交互组件的触发次数;
特效模块,用于当总点击次数达到第一预设次数时,向终端设备发送特效触发信息,以使终端设备在目标直播间的直播界面显示目标特效。
第五方面,根据本公开的一个或多个实施例,提供了一种电子设备,包括:处理器,以及与所述处理器通信连接的存储器;
所述存储器存储计算机执行指令;
所述处理器执行所述存储器存储的计算机执行指令,以实现如上第一方面以及第一方面各种可能的设计所述的直播互动方法,或者,如上第二方面 以及第二方面各种可能的设计所述的直播互动方法。
第六方面,根据本公开的一个或多个实施例,提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处理器执行所述计算机执行指令时,实现如上第一方面以及第一方面各种可能的设计所述的直播互动方法,或者,如上第二方面以及第二方面各种可能的设计所述的直播互动方法。
第七方面,本公开实施例提供一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现如上第一方面以及第一方面各种可能的设计所述的直播互动方法,或者,如上第二方面以及第二方面各种可能的设计所述的直播互动方法。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
此外,虽然采用特定次序描绘了各操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了若干具体实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的某些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的各种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。
尽管已经采用特定于结构特征和/或方法逻辑动作的语言描述了本主题,但是应当理解所附权利要求书中所限定的主题未必局限于上面描述的特定特征或动作。相反,上面所描述的特定特征和动作仅仅是实现权利要求书的示例形式。

Claims (14)

  1. 一种直播互动方法,包括:
    当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;
    接收针对所述第一交互组件的触发操作;
    当针对所述第一交互组件的触发操作满足第二预设条件时,在所述目标直播间的直播界面显示目标特效。
  2. 根据权利要求1所述的方法,其中,所述当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件,包括:
    接收服务器发送的直播信息,所述直播信息表征所述目标直播间对应的直播事件;
    当所述直播信息对应的直播事件为目标事件时,在所述目标直播间的直播界面显示第一交互组件;其中,所述第一交互组件具有第一组件外观,所述第一组件外观用于引导针对所述第一交互组件施加触发操作。
  3. 根据权利要求2所述的方法,其中,在所述目标直播间的直播界面显示目标特效之前,所述方法还包括:
    基于所述直播信息,确定所述目标特效的特效类型。
  4. 根据权利要求1所述的方法,其中,所述直播界面内还包括第二交互组件,所述第二交互组件显示所述目标特效的触发条件,和/或所述目标特效的内容;所述当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件,包括:
    响应于针对所述第二交互组件的触发操作,在目标直播间的直播界面内显示第一交互组件。
  5. 根据权利要求1所述的方法,其中,当针对所述第一交互组件的触发操作满足第二预设条件时,在所述目标直播间的直播界面显示目标特效,包括:
    当针对所述第一交互组件的总点击次数达到第一预设次数时,在所述目标直播间的直播界面显示目标特效,所述总点击次数表征在所述目标直播间内的用户针对所述第一交互组件的触发次数。
  6. 根据权利要求5所述的方法,其中,在目标直播间的直播界面内显示第一交互组件之后,所述方法还包括:
    显示所述第一交互组件对应的倒计时组件,所述倒计时组件用于指示所述第一交互组件可响应点击的剩余时长;
    当所述剩余时长小于时长阈值后,显示所述总点击次数。
  7. 根据权利要求5所述的方法,其中,所述方法还包括:
    显示连击次数,所述连击次数表征多次响应所述触发操作的过程中,所述触发操作被连续判定为连击操作的次数;
    其中,当当前响应的触发操作与上一次响应的触发操作的间隔时长小于预设时长时,所述当前响应的触发操作被判断为连接操作。
  8. 根据权利要求1所述的方法,其中,所述直播间的直播内容涉及多个参与方,所述方法还包括:
    获取所述触发操作对应的目标用户所选择的目标参与方的参与方信息,所述目标参与方为所述多个参与方的其中之一;
    根据所述目标参与方的参与方信息,确定对应的目标特效。
  9. 一种直播互动方法,包括:
    为目标直播间的配置第一交互组件,其中,所述第一交互组件显示在目标直播间的直播界面内;
    接收针对所述第一交互组件的触发请求,所述触发请求基于针对所述第一交互组件的触发操作生成;
    当所述触发请求达到第二预设条件时,向终端设备发送特效触发信息,以使所述终端设备在所述目标直播间的直播界面显示目标特效。
  10. 一种直播互动装置,包括:
    显示模块,用于当满足第一预设条件时,在目标直播间的直播界面内显示第一交互组件;
    交互模块,用于接收针对所述第一交互组件的触发操作;
    触发模块,用于当针对所述第一交互组件的触发操作满足第二预设条件时,在所述目标直播间的直播界面显示目标特效。
  11. 一种直播互动装置,包括:
    配置模块,用于为目标直播间的配置第一交互组件,其中,所述第一交互组件显示在目标直播间的直播界面内;
    统计模块,用于接收针对所述第一交互组件的触发请求,所述触发请求 基于针对所述第一交互组件的触发操作生成;
    特效模块,用于当所述触发请求达到第二预设条件时,向终端设备发送特效触发信息,以使所述终端设备在所述目标直播间的直播界面显示目标特效。
  12. 一种电子设备,包括:处理器,以及与所述处理器通信连接的存储器;
    所述存储器存储计算机执行指令;
    所述处理器执行所述存储器存储的计算机执行指令,以实现如权利要求1至9中任一项所述的方法。
  13. 一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处理器执行所述计算机执行指令时,实现如权利要求1至9任一项所述的直播互动方法。
  14. 一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现权利要求1至9中任一项所述的直播互动方法。
PCT/CN2023/131126 2022-11-10 2023-11-10 直播互动方法、装置、电子设备及存储介质 WO2024099455A1 (zh)

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