WO2024082868A1 - 虚拟学习系统的实现方法、装置和存储介质及电子设备 - Google Patents

虚拟学习系统的实现方法、装置和存储介质及电子设备 Download PDF

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Publication number
WO2024082868A1
WO2024082868A1 PCT/CN2023/117935 CN2023117935W WO2024082868A1 WO 2024082868 A1 WO2024082868 A1 WO 2024082868A1 CN 2023117935 W CN2023117935 W CN 2023117935W WO 2024082868 A1 WO2024082868 A1 WO 2024082868A1
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virtual
user
information
virtual object
seat
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PCT/CN2023/117935
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English (en)
French (fr)
Inventor
孔立明
屈影秋
董祁恩
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腾讯科技(深圳)有限公司
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Publication of WO2024082868A1 publication Critical patent/WO2024082868A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education

Definitions

  • the present application relates to the field of computers, and in particular to a method, device, storage medium and electronic device for implementing a virtual learning system.
  • artificial intelligence technology has been studied and applied in many fields, such as common smart homes, smart wearable devices, virtual assistants, smart speakers, smart marketing, unmanned driving, automatic driving, drones, robots, smart medical care, smart customer service, etc. I believe that with the development of technology, artificial intelligence technology will be applied in more fields and play an increasingly important role.
  • Virtual learning systems such as virtual study room systems, also known as virtual study rooms, refer to learning environments constructed using multimedia communication technology on computer networks, allowing students in different locations to conduct learning activities. For example, in a virtual study room scenario, users can complete independent learning online.
  • the embodiments of the present application provide a method, device, storage medium and electronic device for implementing a virtual learning system, so that different users in different places can implement online learning activities through the virtual learning system, thereby improving interaction efficiency.
  • a method for implementing a virtual learning system including:
  • a setting interface for setting matching expected information is displayed; wherein the first user interface is a user interface associated with a virtual learning space provided by a virtual learning system, and the virtual learning space includes a virtual multi-person seat that allows binding of at least two virtual objects;
  • a device for implementing a virtual learning system including:
  • a first processing unit is configured to display a setting interface for setting matching expected information in response to a seating request triggered by a first user to a seating button on a first user interface; wherein the first user interface is a user interface associated with a virtual learning space provided by a virtual learning system, and the virtual learning space includes a virtual multi-person seat that allows binding of at least two virtual objects;
  • a first acquisition unit configured to acquire the expected matching information input by the first user on the setting interface, and acquire information of at least one second user matching the expected matching information set by the first user, wherein the at least one second user is a user searched from candidate users associated with the virtual learning space and matching the expected matching information input by the first user;
  • the second processing unit is used to generate and output a second user interface including a first virtual object corresponding to the first user and at least one second virtual object corresponding to the at least one second user in response to obtaining information of the at least one second user, wherein the first virtual object and the at least one second virtual object are both bound to a first virtual multi-person seat.
  • a computer program product or a computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the implementation method of the virtual learning system as described above.
  • an electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the implementation method of the virtual learning system through the computer program.
  • FIG1 is a schematic diagram of an application environment of a method for implementing a virtual learning system according to an embodiment of the present application
  • FIG2 is a schematic diagram of a process of implementing a method for a virtual learning system according to an embodiment of the present application
  • FIG3 is a schematic diagram of a method for implementing a virtual learning system according to an embodiment of the present application.
  • FIG4 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG5 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG6 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG8 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG9 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG10 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG11 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG12 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG. 13 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG14 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • 15 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG16 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • 17 is a schematic diagram of another implementation method of a virtual learning system according to an embodiment of the present application.
  • FIG18 is a schematic diagram of an implementation device of a virtual learning system according to an embodiment of the present application.
  • FIG. 19 is a schematic diagram of the structure of an electronic device according to an embodiment of the present application.
  • Virtual learning space refers to the virtual learning area provided by the virtual learning system, such as the virtual study room, which is The learning environment constructed using multimedia communication technology on the computer network allows students in different places to carry out learning activities.
  • Virtual multi-person seat refers to a virtual seat in a virtual learning space (such as a virtual study room), which includes at least two seats and can accommodate at least two users.
  • the virtual multi-person seat may have multiple parameters, such as the identifier of the virtual multi-person seat, and the seat numbers and states corresponding to the multiple seats it contains.
  • the identifier of the virtual multi-person seat and the seat number of the user can be bound to the user identifier of the user, and the state of the seat can be set to occupied.
  • the previously bound virtual multi-person seat can be released, that is, the binding relationship between the identifier of the virtual multi-person seat, the seat number and the user identifier can be released, and the state of the seat can be set to idle.
  • a method for implementing a virtual learning system may be, but is not limited to, applied to an environment as shown in FIG1 .
  • the method may include, but is not limited to, a user device 102 and a server 112 .
  • the user device 102 may include, but is not limited to, a display 104 , a processor 106 , and a memory 108 .
  • the server 112 includes a database 114 and a processing engine 116 .
  • Step S102 the user device 102 displays a seat button 1006 on a first user interface 1004 associated with a virtual learning space 1002 provided by a virtual learning system, and obtains a seat request triggered by the seat button 1006, wherein the first user interface 1004 is an interface before the first user joins the virtual learning space 1002, the virtual learning space 1002 includes virtual multi-person seats 1008 that allow at least two virtual objects to sit together, the seat request carries matching expectation information set by the first user, the matching expectation information set by the first user is used to match the expectation information corresponding to the virtual object that sits in the virtual multi-person seat together with the first virtual object, and the first virtual object is the virtual character of the first user;
  • Steps S104-S106 sending the seating request to the server 112 via the network 110;
  • Steps S108-S110 the server 112 performs matching among candidate users corresponding to the virtual learning space 1002 stored in the database 114 according to the matching expectation information set by the first user through the processing engine 116, so as to obtain at least one second user;
  • Steps S112 - S114 sending indication information of at least one second virtual object corresponding to at least one second user to the user device 102 through the network 110 .
  • Step S116 The user device 102 generates, through the processor 106, the indication information and outputs, through the display 104, a second user interface including the first virtual object and at least one second virtual object.
  • the first virtual object and the at least one second virtual object are seated in the virtual multi-person seat 1008 together.
  • the indication information of at least one second virtual object is stored in the memory 108 .
  • the above steps may be completed independently by the user device 102 or the server 112, or may be completed by the user device 102 and the server 112 in collaboration, such as the user device 102 performing the above steps of obtaining the second virtual object, thereby reducing the processing pressure of the server 112.
  • the user device 102 includes but is not limited to a handheld device (such as a mobile phone), a laptop computer, a desktop computer, a vehicle-mounted device, etc., and the present application does not limit the specific implementation of the user device 102.
  • a method for implementing a virtual learning system includes:
  • S202 in response to a seating request triggered by a first user to a seating button on a first user interface, displaying a setting interface for setting matching expected information;
  • the first user interface is a user interface associated with a virtual learning space provided by a virtual learning system, and the virtual learning space includes a virtual multi-person seat that allows binding of at least two virtual objects;
  • S204 obtaining the expected matching information input by the first user on the setting interface; obtaining information of at least one second user matching the expected matching information set by the first user, wherein the at least one second user is a user searched from candidate users associated with the virtual learning space and matching the expected matching information input by the first user;
  • S206 in response to obtaining the information of the at least one second user, generating and outputting a second user interface including a first virtual object corresponding to the first user and at least one second virtual object corresponding to the at least one second user, wherein the first virtual object and the at least one second virtual object are both bound to a first virtual multi-person seat.
  • the implementation method of the above-mentioned virtual learning system can be but is not limited to application in online learning scenarios. For example, when a user chooses online learning, he can control his virtual character through the user interface in the application of the virtual learning system to study in a virtual learning space to simulate the learning environment in reality.
  • the embodiment of the present application provides the concept of deskmates, that is, matching other virtual objects suitable for users, such as matching virtual characters controlled by other users, to simulate an environment in which two or more people study together in reality.
  • this embodiment records a technical means by which a user can independently set the desired matching information. By using this technical means, the user can be matched with the virtual object he or she expects.
  • a virtual object may be understood as, but is not limited to, an object displayed in a virtual learning system, such as a virtual image, a virtual prop, a virtual character, and the like.
  • the virtual learning space can be understood as, but not limited to, a virtual environment for online learning, which is used to simulate the real environment for offline learning, such as a virtual library, a virtual learning room, a virtual study room, etc. Space area; in addition, the virtual learning space is not limited to indoor and outdoor, and the outdoor environment can also be set as a virtual learning space; in addition, the virtual learning space can include but is not limited to multiple virtual multi-person seats.
  • the virtual learning space 302 is set as a virtual library with learning attributes
  • the virtual library includes a plurality of virtual multi-person seats, such as virtual multi-person seat A, virtual multi-person seat B, virtual multi-person seat C, and virtual multi-person seat D, wherein the virtual multi-person seat A and the virtual multi-person seat B are both occupied (bound) by a virtual object, the virtual multi-person seat C is occupied by two virtual objects, and the virtual multi-person seat D has not yet been occupied by any virtual object;
  • "Take a seat” can be used but is not limited to representing the seat buttons associated with each virtual multi-person seat that still allows occupancy.
  • the virtual multi-person seat A and the virtual multi-person seat B both have one virtual object seated in them, but the upper limit is two virtual objects. Therefore, the virtual multi-person seat A and the virtual multi-person seat B both allow one virtual object to sit in them, and thus each displays an associated seat button.
  • the virtual multi-person seat D does not have any virtual object seated in it yet, so the virtual multi-person seat D displays two associated seat buttons.
  • the virtual multi-person seat C has two virtual objects seated in it, which has reached the upper limit. Therefore, the virtual multi-person seat C does not display an associated seat button.
  • the first user interface is an interface before the first user joins the virtual learning space.
  • the relationship between the first user interface and the virtual learning space can be understood, but not limited to, as the first user interface is used to display the screen in the virtual learning space and other virtual elements, where the other virtual elements are virtual buttons for operation (such as a seat button), text/image information for prompting the user (such as the avatar information of the first user, the name information of the virtual learning space), etc.;
  • the name information of the virtual learning space, the environment information of the virtual learning space, the avatar information of the first user 404, and the seat button 406 are displayed on the first user interface 402, wherein the seat button 406 shown in FIG4 can be understood, but not limited to, as a seat button for triggering a one-key seat.
  • the seat request will be responded to by determining a virtual multi-person seat from the idle virtual multi-person seats in the virtual learning space, that is, the user actively triggers the seat request, but passively selects a virtual multi-person seat to sit in.
  • the user can actively select a virtual multi-person seat to sit in from the idle virtual multi-person seats in the virtual learning space, such as triggering a seat request for the seat button associated with the virtual multi-person seat A to request to sit in the virtual multi-person seat A; or triggering a seat request for the seat button associated with the virtual multi-person seat D to request to sit in the virtual multi-person seat D, that is, determining the virtual multi-person seat D as the virtual multi-person seat.
  • the matching expectation information set by the first user is used to match the expectation information corresponding to the virtual object that sits in the virtual multi-person seat with the first virtual object. That is, the first user can set the matching expectation information to Determine an ideal deskmate, or determine an ideal common study partner; wherein the matching expectation information can be understood as, but is not limited to, the matching conditions set by the first user. For example, if the first user sets the matching conditions to include an age between 20 and 25, then users aged outside of 20 to 25 do not meet the matching conditions, i.e., they are not the first user's ideal common study partners, and therefore will not be matched with the first user.
  • the matching expectation information can be but is not limited to limiting various types of information, such as age limitation, school limitation, academic qualification limitation, height limitation, zodiac limitation, subject limitation, subject preparation limitation, learning content limitation, interest and hobby limitation, learning goal limitation, etc.; in addition, in order to improve the setting efficiency of the matching expectation information and the processing efficiency of the matching operation, it can also be but is not limited to providing a plurality of candidate tags for the first user, and then the first user can select a tag as a matching condition from the above-mentioned multiple candidate tags, and then the tag selected by other users is matched with the above-mentioned tag as the matching condition, then it is considered that the user and the first user are matched, that is, they become the ideal common learning objects of the first user.
  • At least one second virtual object can be understood, but is not limited to, as the number of second virtual objects being greater than or equal to 1, that is, it can be one second virtual object or multiple second virtual objects, which can be determined based on the matching expectation information of the first user.
  • the first virtual object and at least one second virtual object sit together (are bound) in the first virtual multi-person seat
  • it is possible but not limited to switching from the first user interface to the second user interface that is, switching from a scene with the virtual learning space as the display subject to a scene with the first virtual multi-person seat as the display subject.
  • the first virtual object and at least one second virtual object sit together in a virtual multi-person seat.
  • the first user interface 502 with the virtual learning space 302 as the display subject is shown in (a) of Figure 5; further as shown in (b) of Figure 5, after the first virtual object 504 and the second virtual object 506 are seated together in the first virtual multi-person seat (virtual multi-person seat D), the first user interface 502 is switched to the second user interface 508 with the first virtual multi-person seat as the display subject (i.e., the second user interface is generated and output), and in the second user interface 508, a scene 510 of the first virtual object 504 and the second virtual object 506 sitting together in the virtual multi-person seat D is displayed.
  • a seat-taking button 604 is displayed on a first user interface 602 associated with the virtual learning space 302, wherein the first user interface 602 is an interface before the first user joins the virtual learning space 302, and the virtual learning space 302 includes a virtual multi-person seat (e.g., a virtual multi-person seat D) that allows at least two virtual objects to sit together; in response to a seat-taking request triggered by the seat-taking button 604, matching expectation information 606 set by the first user is obtained, wherein the matching expectation information 606 set by the first user is used to Match expected information corresponding to a virtual object that sits in a virtual multi-person seat together with a first virtual object 608, where the first virtual object 608 is a virtual character of a first user; generate and output a second user interface 612, in which the first virtual object 608 and at least one second virtual object 610 sit in a virtual multi-person seat together, wherein the second virtual object
  • the second user interface includes at least one of the following:
  • the duration during which the first virtual object and at least one second virtual object are bound to the first virtual multi-person seat that is, the duration during which the first virtual object and at least one second virtual object are seated in the same virtual multi-person seat;
  • the duration of the first virtual object being bound to any virtual multi-person seat alone that is, the duration of the first virtual object being seated alone in a virtual multi-person seat;
  • the duration of at least one second virtual object being bound to any virtual multi-person seat alone that is, the duration of at least one second virtual object being seated alone in a virtual multi-person seat;
  • the second user interface also displays the common learning time (common sitting time) of the first virtual object 702 and the second virtual object 704 as "18 minutes and 23 seconds", as well as user information card A and user information card B, wherein user information card A may display, but is not limited to, the time that the first virtual object 702 sits alone in a virtual multi-person seat, historical information of the first virtual object 702 in the virtual learning space, etc.; similarly, user information card B may display, but is not limited to, the time that the second virtual object 704 sits alone in a virtual multi-person seat, historical information of the second virtual object 704 in the virtual learning space, etc.
  • user information card A may display, but is not limited to, the time that the first virtual object 702 sits alone in a virtual multi-person seat, historical information of the first virtual object 702 in the virtual learning space, etc.
  • user information card B may display, but is not limited to, the time that the second virtual object 704 sits alone in a virtual multi-person seat, historical information of the second virtual object
  • the second user interface also includes at least one of the following:
  • interaction information between the first virtual object and at least one second virtual object
  • Information input area wherein the information input area is used to trigger the generation of interactive information.
  • the second user interface further displays the common learning time (duration of sitting in the same virtual multi-person seat) of the first virtual object 702 and the second virtual object 704 as “18 minutes and 23 seconds”, as well as the user information card A and the user information card B.
  • the user information card A may display, but is not limited to, the historical information of the first virtual object 702 in the virtual learning space; similarly, the user information card B may display, but is not limited to, the historical information of the second virtual object 704 in the virtual learning space;
  • the second user interface also displays the interactive information 802 generated after the first virtual object 702 and the second virtual object 704 sit in the same virtual multi-person seat, and the information input area 804 ("If you have any learning questions, you can ask ⁇ " is used to indicate that this is the input area for the interactive information 802), wherein the information input area 804 is used to trigger the interactive information.
  • the information input area 804 is used to trigger the interactive information.
  • the method further includes:
  • an information interaction interface is displayed, wherein the information interaction interface is an interface for information interaction between the first virtual object and at least one second virtual object;
  • the target information In response to a target information output request triggered on the information interaction interface, the target information is displayed on the information interaction interface, and an input source of the target information is displayed, wherein the input source is a first user.
  • an input request triggered for the display information input area 804 is obtained, as shown in (a) in FIG9 ; further as shown in (b) in FIG9 , in response to the above input request, an information interaction interface 902 is displayed, wherein the information interaction interface 902 is an interface for information interaction between the first virtual object 702 and the second virtual object 704; in response to an output request for target information 904 triggered on the information interaction interface 902, the target information 904 is displayed on the information interaction interface 902 (such as “What are the definitions of Maslow’s five levels of needs” and “Do you know the answer to this question”), and the input source of the target information 904 is displayed (such as the avatar of the first virtual object 702 and the name of the first user).
  • the method also includes:
  • a third user interface including the first virtual object is generated and output, wherein the first virtual object is bound solely to the second virtual multi-person seat.
  • a second user interface 612 is displayed showing the first virtual object 608 and the second virtual object 610 sitting together in the first virtual multi-person seat; if not, a third user interface 1003 is displayed showing the first virtual object 608 sitting alone in the second virtual multi-person seat.
  • a second user interface is displayed in which the first virtual object and at least one second virtual object are seated together in the first virtual multi-person seat; after matching according to the expected matching information, if at least one second virtual object is not obtained, a third user interface is displayed in which the first virtual object is seated alone in the second virtual multi-person seat, thereby achieving the purpose of providing a corresponding user interface regardless of whether the matching succeeds or fails, thereby realizing the technical effect of improving the fault tolerance rate of the matching mechanism.
  • the method further includes at least one of the following:
  • Generate a first prompt tag and display the first prompt tag in an area associated with the second virtual multi-person seat, wherein the first prompt tag is used to display the matching expectation information set by the first user;
  • a third prompt tag is generated and displayed in an area associated with the second virtual multi-person seat, wherein the third prompt tag is used to display the expected identity information input by the first user, and the expected identity information is the identity information corresponding to the virtual object that the first user expects to sit in the second virtual multi-person seat together with the first virtual object.
  • the area associated with the second virtual multi-person seat may include but is not limited to above the second virtual multi-person seat, below the second virtual multi-person seat, and the space above the second virtual multi-person seat, etc., so that the vacancy requirements of the second virtual multi-person seat can be more intuitively displayed by displaying prompt labels, thereby improving the matching success rate.
  • a third prompt label is displayed in the area associated with the second virtual multi-person seat, wherein the third prompt label is used to display the expected identity information input by the first user, and the expected identity information is the identity information corresponding to the virtual object that the first user expects to sit in the second virtual multi-person seat together with the first virtual object.
  • the third prompt label may be, but is not limited to, displaying "hope to find a deskmate" and "good Chinese grades”.
  • the first virtual object 1102 sits alone in the virtual multi-person seat 1104, and a third prompt label 1106 is displayed in the area associated with the virtual multi-person seat 1104 (on the virtual multi-person seat 1104), wherein the third prompt label 1106 is used to display the expected identity information input by the first user, such as “hope to find a tablemate” and “make progress together”, that is, the expected identity information is that the first user expects to sit at the same table with a virtual object with whom he or she can “make progress together”.
  • the expected identity information is that the first user expects to sit at the same table with a virtual object with whom he or she can “make progress together”.
  • the method further includes:
  • a fourth user interface including the first virtual object and the third virtual object is generated and input, wherein in the fourth user interface, the first virtual object and the third virtual object are seated in the second virtual multi-person seat together.
  • any virtual object can directly sit down in the second virtual multi-person seat and sit at the same table with the first virtual object.
  • it is possible but not limited to allowing users to report virtual objects at the same table and record specific malicious sitting at the same table matters.
  • the method further includes:
  • the method further includes:
  • a request is received from a fifth virtual object to be bound to the second virtual multi-person seat, and in response to the information similarity between the expected matching information of the fifth virtual object and the expected matching information set by the first user being greater than or equal to a first preset threshold, a sixth user interface including the first virtual object and the fifth virtual object is generated and output, wherein the first virtual object and the fifth virtual object are jointly bound to the second virtual multi-person seat.
  • a match is performed according to the matching expectation information set by the first user, and after one match fails, a second user interface is displayed in which the first virtual object sits alone in the virtual multi-person seat; thereafter, a second match and/or a third match may be performed, but is not limited to, wherein the second match may be but is not limited to being understood as an instant match will be performed each time a virtual object requests to sit in the virtual multi-person seat; the third match may be but is not limited to being understood as after the first virtual object sits alone in the virtual multi-person seat, matching judgments will still be made for virtual objects within a preset range until the first user instructs to stop matching, or at least one second virtual object is matched.
  • the third user interface further includes a seat sharing button
  • Receive request feedback information returned by the terminal associated with the target alternative user and in response to the request feedback information indicating that the target alternative user accepts sharing, generate and output a seventh user interface including the first virtual object and the target alternative user, wherein the first virtual object and the virtual object corresponding to the target alternative user are jointly bound to the second virtual multi-person seat.
  • At least one candidate user to be shared may be but is not limited to a registered user of the application corresponding to the virtual learning space, and may also be but is not limited to a registered user of other related applications other than the application corresponding to the virtual learning space, such as sharing the virtual seat to a user in a chat application who is in the same group chat as the first user, or a user who is a friend of the first user, etc.
  • a seat sharing button 1206 is displayed, as shown in FIG. 12 (a); further, as shown in FIG. 12 (b), in response to the seat sharing button 1206 A seat sharing request is triggered, and at least one alternative user to be shared is displayed, such as "user a", “user b", “user c", “user d”, etc.; then in response to the sharing request triggered for the target alternative user (such as "user b") among the at least one alternative user to be shared, seat sharing information is sent to the terminal associated with the target alternative user, wherein the seat sharing information is used to invite the target alternative user and the first virtual object 1202 to sit in the virtual multi-person seat 1204 together; request feedback information is received from the terminal associated with the target alternative user, and in response to the request feedback information indicating that the target alternative user accepts the sharing, a seventh user interface including the first virtual object 1202 and the target alternative user is generated and output.
  • At least two tags to be selected are displayed on the setting interface
  • the expected information corresponding to the target tag to be selected is determined as the matching expected information set by the first user.
  • tags to be selected may be provided for the user to choose from, but is not limited to.
  • the setting interface further includes an input area;
  • the matching expected information set by the user includes first expected information and second expected information;
  • the method further comprises:
  • matching reference information input by the user is acquired, and the matching reference information is determined as the second expected information set by the first user.
  • the matching expectation information set by the first user includes the first expectation information, that is, the matching expectation information set by the first user is used for matching; and the matching expectation information set by the first user may not include the second expectation information, that is, the second expectation information is not used for matching; or, the first expectation information and the second expectation information are both used as the matching expectation information set by the first user, and different matching weights are assigned to the first expectation information and the second expectation information.
  • a seating request is obtained, as shown in (a) of FIG13 ; further, as shown in (b) of FIG13 , in response to the seating request, a setting interface 1302 is displayed, and at least two to-be-selected labels (such as the target of “learning” or “doing exercises”, and the desired deskmate of “mutual supervision” or “mutual exchange”) and an area to be input are displayed on the setting interface 1302 ; in response to the selection request, the expected information corresponding to the target to-be-selected label (such as the selected “learning” or “mutual supervision”) is determined as the first expected information set by the first user, such as “learning” or “mutual supervision”, wherein the matching expected information set by the first user includes the first expected information; in response to the information input request triggered by the area to be input, the matching reference information input by the user is obtained, and the matching reference information is The information is determined to be the second expected information set by the first
  • the method further includes:
  • the virtual character of the artificial intelligence is determined as the second virtual object.
  • the artificial intelligence virtual character as the second virtual object when at least one target second user is not determined from multiple candidate users.
  • the number of users in a virtual learning space usually cannot guarantee a high value, and thus the matching success rate of the second virtual object cannot be guaranteed, which is a poor phenomenon for user experience.
  • the virtual characters of artificial intelligence can also use natural language processing technology to conduct smooth information interaction with users, thereby providing users with desk services similar to real users.
  • the multiple candidate users associated with the virtual learning space include at least one of the following:
  • both online users and offline users can be selected as candidate users, so as to expand the selection range of candidate users and thereby improve the matching success rate of the second virtual object.
  • offline matching conditions include:
  • the interval between the most recent online time and the current time in the virtual learning space is less than a third preset threshold.
  • matching in the process of matching users who are in an offline state, in order to improve the success rate of matching, matching can be performed on users who were recently online and are currently in an offline state, but is not limited to.
  • the method in response to at least one second user determined from the candidate users including a user in an offline state, the method further includes:
  • Receive request feedback information returned by a terminal associated with a user in an offline state and generate and output the second user interface in response to the request feedback information indicating that the user accepts the invitation.
  • a seat button is displayed on a first user interface associated with the virtual learning space, including:
  • Second seating buttons are respectively displayed at areas associated with each virtual multi-person seat on the first user interface, wherein the second seating buttons are used to trigger seating requests for corresponding virtual multi-person seats.
  • a first seating button (seating button 406 ) is displayed on the user interface 402 , wherein the first seating button is used to trigger a seating request corresponding to any virtual multi-person seat included in the virtual learning space.
  • a second seating button is displayed in the area associated with each virtual multi-person seat (such as virtual multi-person seat D) on the user interface, wherein the second seating button is used to trigger a seating request corresponding to the virtual multi-person seat corresponding to the second seating button.
  • the method also includes:
  • the first user interface In response to a selection operation performed on a trigger mark of the virtual learning space, the first user interface is generated and output.
  • a main interface 1402 is generated and output, and at least one virtual learning space identifier is displayed on the main interface, wherein the virtual learning space identifier is a trigger identifier for entering the virtual learning space, and the at least one virtual learning space identifier includes a trigger identifier of the virtual learning space (learning space identifier 1404), as shown in (a) of FIG14 ; further, as shown in (b) of FIG14 , in response to a selection operation performed on the trigger identifier of the virtual learning space, the first user interface 402 is generated and output.
  • the implementation method of the virtual learning system may be, but is not limited to, divided into a system matching deskmate process, a learning exit process, etc., wherein, for the system matching deskmate process, the specific steps are as follows:
  • Step S1602 click the Find Empty Seat button
  • Step S1604 inputting goals and expectations
  • Step S1606 searching whether there is a user with the same goal, if yes, executing step S1610, if no, executing step S1608;
  • Step S1608 displaying the user information card, entering a double seat, and an empty seat next to it;
  • Step S1610 determine whether the deskmate is the same as the one you want to find, if yes, execute step S1612, if no, execute step S1608;
  • Step S1612 display the user information card, enter the double position, display the joint study time, and display the communication input box function;
  • Step S1614 click to exit learning
  • Step S1616 return to the library page.
  • the specific timing diagram between the user, the client presentation layer and the background logic layer is shown in Figure 17, and the specific execution steps can refer to the above explanation of Figure 16; for example, the user clicks a one-key seat button, and the client presentation layer displays a pop-up UI interface for setting goals and expectations, and then the user enters the goals and expectations on the UI interface and clicks to start learning.
  • the client presentation layer transmits the target and expected data to the background logic layer, matches a suitable deskmate, and after the background logic layer feedbacks that a suitable deskmate is matched, the client presentation layer displays the user information card, the screen showing the user entering the double seat, the shared study time, the communication input function, etc.; conversely, after the background logic layer feedbacks that a suitable deskmate is not matched, the client presentation layer displays the user information card, the screen showing the user entering the double seat with an empty seat next to it;
  • the client presentation layer informs the background logic layer that the learning has ended, and the background logic layer returns the instruction to release the position, and then the client presentation layer displays the page for the user to return to the library.
  • This embodiment provides an implementation method in a virtual learning system, which allows two people to study together in a virtual scene.
  • a virtual learning system implementation device for implementing the above-mentioned virtual learning system implementation method is also provided. As shown in FIG18 , the device includes:
  • the first processing unit 1902 is configured to display a setting interface for setting matching expected information in response to a seating request triggered by a first user to a seating button on a first user interface; wherein the first user interface is a user interface associated with a virtual learning space provided by a virtual learning system, and the virtual learning space includes a virtual multi-person seat that allows binding of at least two virtual objects;
  • a first acquisition unit 1904 is configured to acquire the expected matching information input by the first user on the setting interface, and acquire information of at least one second user matching the expected matching information set by the first user, wherein the at least one second user is a user searched from candidate users associated with the virtual learning space and matching the expected matching information input by the first user;
  • the second processing unit 1906 is used to generate and output a second user interface including a first virtual object corresponding to the first user and at least one second virtual object corresponding to the at least one second user in response to obtaining information of the at least one second user, wherein the first virtual object and the at least one second virtual object are both bound to a first virtual multi-person seat.
  • an electronic device for implementing the implementation method of the above-mentioned virtual learning system is also provided.
  • the electronic device includes a memory 1902 and a processor 1904.
  • the memory 1902 stores a computer program
  • the processor 1904 is configured to execute the steps in any of the above-mentioned method embodiments through the computer program.
  • the structure shown in FIG. 19 is for illustration only, and the electronic device may also be a terminal device such as a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a PDA, and a mobile Internet device (Mobile Internet Devices, MID), PAD, etc.
  • FIG. 19 does not limit the structure of the above-mentioned electronic device.
  • the electronic device may also include more or fewer components (such as a network interface, etc.) than those shown in FIG. 19, or have a configuration different from that shown in FIG. 19.
  • the memory 1902 can be used to store software programs and modules, such as the program instructions/modules corresponding to the implementation method and device of the virtual learning system in the embodiment of the present application.
  • the processor 1904 executes various functional applications and data processing by running the software programs and modules stored in the memory 1902, that is, the implementation method of the virtual learning system described above.
  • the memory 1902 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 1902 may further include a memory remotely arranged relative to the processor 1904, and these remote memories may be connected to the terminal via a network.
  • the above-mentioned network examples include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and a combination thereof.
  • the memory 1902 may be specifically used, but not limited to, for storing information such as matching expected information.
  • the above-mentioned memory 1902 may include, but is not limited to, the first processing unit 1902, the first acquisition unit 1904, and the second processing unit 1906 in the implementation device of the above-mentioned virtual learning system.
  • other module units in the implementation device of the above virtual learning system may also be included but not limited to, which will not be described in detail in this example.
  • the transmission device 1906 is used to receive or send data via a network.
  • the network may include a wired network and a wireless network.
  • the transmission device 1906 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via a network cable so as to communicate with the Internet or a local area network.
  • the transmission device 1906 is a radio frequency (RF) module, which is used to communicate with the Internet wirelessly.
  • RF radio frequency
  • the electronic device further includes: a display 1908 for displaying the above-mentioned matching expectation information and other information; and a connection bus 1910 for connecting various module components in the electronic device.
  • the terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the multiple nodes through network communication.
  • the nodes may form a peer-to-peer (P2P) network, and any form of computing device, such as a server, terminal or other electronic device, may become a node in the blockchain system by joining the peer-to-peer network.
  • P2P peer-to-peer
  • a computer program product comprising a computer program/instruction, the computer program/instruction comprising a program code for executing the method shown in the flow chart.
  • the computer program can be downloaded and installed from a network through a communication part, and/or installed from a removable medium.
  • various functions provided by the embodiments of the present application are executed.
  • the computer system includes a central processing unit (CPU), which can perform various appropriate actions and processes according to the program stored in the read-only memory (ROM) or the program loaded from the storage part to the random access memory (RAM). In the random access memory, various programs and data required for system operation are also stored.
  • the central processing unit, the read-only memory and the random access memory are connected to each other through a bus.
  • the input/output interface (I/O interface) is also connected to the bus.
  • the following components are connected to the input/output interface: an input section including a keyboard, a mouse, etc.; an output section including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., and a speaker; a storage section including a hard disk, etc.; and a communication section including a network interface card such as a local area network card, a modem, etc.
  • the communication section performs communication processing via a network such as the Internet.
  • a drive is also connected to the input/output interface as needed. Removable media, such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., are installed on the drive as needed so that a computer program read therefrom is installed into the storage section as needed.
  • the process described in each method flow chart can be implemented as a computer software program.
  • an embodiment of the present application includes a computer program product, which includes a computer program carried on a computer readable medium, and the computer program contains a program code for executing the method shown in the flow chart.
  • the computer program can be downloaded and installed from a network through a communication part, and/or installed from a removable medium.
  • various functions defined in the system of the present application are executed.
  • a computer-readable storage medium is provided, and a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the methods provided in the above-mentioned various optional implementations.
  • a person of ordinary skill in the art may understand that all or part of the steps in the various methods of the above embodiments may be completed by instructing hardware related to the terminal device through a program, and the program may be stored in a computer-readable storage medium, and the storage medium may include: a flash drive, a read-only memory (ROM), a random access memory (RAM), a disk or an optical disk, etc.
  • the integrated units in the above embodiments are implemented in the form of software functional units and sold or used as independent products, they can be stored in the above computer-readable storage medium.
  • the essence of the technical solution or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product.
  • the computer software product is stored in a storage medium and includes a number of instructions for enabling one or more computer devices (which may be personal computers, servers or network devices, etc.) to execute all or part of the steps of the methods described in each embodiment of the present application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the division of the units is only a logical function division.
  • multiple units or components can be combined or integrated into another system, or some features can be ignored or not executed.
  • Another point is that the mutual coupling or direct coupling or communication connection shown or discussed can be through some interfaces, indirect coupling or communication connection of units or modules, which can be electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit may be implemented in the form of hardware or in the form of software functional units.

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Abstract

本申请公开了一种虚拟学习系统的实现方法、装置和存储介质及电子设备,可应用在人工智能场景,具体可涉及自然语言处理等技术。其中,该方法包括:响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;获取所述第一用户在所述设置界面上输入的匹配期望信息,获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息;响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。

Description

虚拟学习系统的实现方法、装置和存储介质及电子设备
本申请要求于2022年10月20日提交中国专利局、申请号为202211289111.X,发明名称为“虚拟自习室的信息显示方法、装置和存储介质及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种虚拟学习系统的实现方法、装置和存储介质及电子设备。
背景技术
随着人工智能技术研究和进步,人工智能技术在多个领域展开研究和应用,例如常见的智能家居、智能穿戴设备、虚拟助理、智能音箱、智能营销、无人驾驶、自动驾驶、无人机、机器人、智能医疗、智能客服等,相信随着技术的发展,人工智能技术将在更多的领域得到应用,并发挥越来越重要的价值。
虚拟学习系统,例如虚拟自习室系统,也称为虚拟自习室,是指在计算机网络上利用多媒体通讯技术构造的学习环境,允许身处异地的学生进行学习活动。比如,在虚拟自习室的场景中,用户可在线上完成自主学习。
技术内容
本申请实施例提供了一种虚拟学习系统的实现方法、装置和存储介质及电子设备,以使身处异地的不同用户通过所述虚拟学习系统实现在线学习活动,提高交互效率。
根据本申请实施例的一个方面,提供了一种虚拟学习系统的实现方法,包括:
响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;其中,所述第一用户界面为虚拟学习系统提供的虚拟学习空间关联的用户界面,所述虚拟学习空间中包括允许绑定至少两个虚拟对象的虚拟多人座位;
获取所述第一用户在所述设置界面上输入的匹配期望信息,获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,其中,所述至少一个第二用户是从所述虚拟学习空间关联的候选用户中搜索出的、与所述第一用户输入的匹配期望信息相匹配的用户;
响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的 第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。
根据本申请实施例的另一方面,还提供了一种虚拟学习系统的实现装置,包括:
第一处理单元,用于响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;其中,所述第一用户界面为虚拟学习系统提供的虚拟学习空间关联的用户界面,所述虚拟学习空间中包括允许绑定至少两个虚拟对象的虚拟多人座位;
第一获取单元,用于获取所述第一用户在所述设置界面上输入的匹配期望信息,获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,其中,所述至少一个第二用户是从所述虚拟学习空间关联的候选用户中搜索出的、与所述第一用户输入的匹配期望信息相匹配的用户;
第二处理单元,用于响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。
根据本申请实施例的又一个方面,提供一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行如以上虚拟学习系统的实现方法。
根据本申请实施例的又一方面,还提供了一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其中,上述处理器通过计算机程序执行上述的虚拟学习系统的实现方法。
附图简要说明
图1是根据本申请实施例的一种虚拟学习系统的实现方法的应用环境的示意图;
图2是根据本申请实施例的一种虚拟学习系统的实现方法的流程的示意图;
图3是根据本申请实施例的一种虚拟学习系统的实现方法的示意图;
图4是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图5是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图6是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图7是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图8是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图9是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图10是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图11是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图12是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图13是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图14是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图15是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图16是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图17是根据本申请实施例的另一种虚拟学习系统的实现方法的示意图;
图18是根据本申请实施例的一种虚拟学习系统的实现装置的示意图;
图19是根据本申请实施例的一种电子设备的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
对本实施例中出现的名词进行以下解释:
虚拟学习空间:指虚拟学习系统中提供的虚拟学习区域,例如虚拟自习室,是在计 算机网络上利用多媒体通讯技术构造的学习环境,允许身处异地的学生进行学习活动。
虚拟多人座位:指虚拟学习空间(例如虚拟自习室)中的虚拟座位,包含至少两个座位,可以容纳至少两个用户入座。例如,所述虚拟多人座位可以具有多个参数,如虚拟多人座位的标识、以及其包含的多个座位分别对应的座位号和状态等,当有用户选择入座后,可以将虚拟多人座位的标识以及用户入座的座位号与该用户的用户标识进行绑定,并将该座位的状态设置为占用。当有用户离开虚拟学习空间,可以释放之前绑定的虚拟多人座位,即解除虚拟多人座位的标识、座位号与用户标识之间的绑定关系,将该座位的状态设置为空闲。
本申请实施例提供的方案涉及人工智能的计算机视觉技术等技术,具体通过如下实施例进行说明:
根据本申请实施例,提供了一种虚拟学习系统的实现方法,作为一种实施方式,上述虚拟学习系统的实现方法可以但不限于应用于如图1所示的环境中。其中,可以但不限于包括用户设备102以及服务器112,该用户设备102上可以但不限于包括显示器104、处理器106及存储器108,该服务器112包括数据库114以及处理引擎116。
具体过程可如下步骤:
步骤S102,用户设备102在虚拟学习系统提供的虚拟学习空间1002关联的第一用户界面1004上显示入座按钮1006,并获取入座按钮1006上触发的入座请求,其中,第一用户界面1004为第一用户加入虚拟学习空间1002之前的界面,虚拟学习空间1002中包括允许至少两个虚拟对象共同入座的虚拟多人座位1008,入座请求中携带有第一用户设置的匹配期望信息,第一用户设置的匹配期望信息用于匹配与第一虚拟对象共同入座虚拟多人座位的虚拟对象对应的期望信息,第一虚拟对象为第一用户的虚拟角色;
步骤S104-S106,通过网络110将入座请求发送至服务器112;
步骤S108-S110,服务器112通过处理引擎116并按照第一用户设置的匹配期望信息在数据库114存储的虚拟学习空间1002对应的候选用户中进行匹配,以得到至少一个第二用户;
步骤S112-S114,通过网络110将至少一个第二用户分别对应的至少一个第二虚拟对象的指示信息发送至用户设备102。
步骤S116,用户设备102通过处理器106利用该指示信息生成、并通过显示器104输出包含第一虚拟对象与至少一个第二虚拟对象的第二用户界面,所述第二用户界面中,所述第一虚拟对象和所述至少一个第二虚拟对象共同入座虚拟多人座位1008,并将所述 至少一个第二虚拟对象的指示信息存储在存储器108。
除图1示出的示例之外,上述步骤可以由用户设备102或服务器112独立完成,或由用户设备102和服务器112共同协作完成,如由用户设备102执行上述第二虚拟对象的获取等步骤,从而减轻服务器112的处理压力。该用户设备102包括但不限于手持设备(如手机)、笔记本电脑、台式电脑、车载设备等,本申请并不限制用户设备102的具体实现方式。
作为一种实施方式,如图2所示,虚拟学习系统的实现方法包括:
S202,响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;其中,所述第一用户界面为虚拟学习系统提供的虚拟学习空间关联的用户界面,所述虚拟学习空间中包括允许绑定至少两个虚拟对象的虚拟多人座位;
S204,获取所述第一用户在所述设置界面上输入的匹配期望信息;获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,其中,所述至少一个第二用户是从所述虚拟学习空间关联的候选用户中搜索出的、与所述第一用户输入的匹配期望信息相匹配的用户;
S206,响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。
在一些实施例中,上述虚拟学习系统的实现方法可以但不限于应用在线上学习场景中,如用户选择线上学习时,可以在虚拟学习系统的应用程序中,通过用户界面操控自己的虚拟角色在虚拟学习空间中进行自习,以模拟现实中学习的环境。
本申请实施例提供了同桌概念,也即为用户匹配适合其的其他虚拟对象,如为用户匹配其他用户操控的虚拟角色,以模拟现实中两人或多人共同学习的环境。
此外,对于如何为用户匹配到合适的虚拟对象,本实施例记载了用户可自主设置匹配期望信息的技术手段,利用该技术手段,可为用户匹配到其期望的虚拟对象。
在一些实施例中,虚拟对象可以但不限于理解为显示在虚拟学习系统中的对象,如虚拟形象、虚拟道具、虚拟角色等。
在一些实施例中,虚拟学习空间可以但不限于理解为线上学习的虚拟环境,用于模拟线下学习时的真实环境,如虚拟图书馆、虚拟学习屋、虚拟自习室等拥有学习属性的 空间区域;此外,虚拟学习空间对室内、室外并不做限定,也可将室外的环境设置为虚拟学习空间;此外,虚拟学习空间中可以但不限于包括多个虚拟多人座位。
进一步举例说明,例如图3所示,虚拟学习空间302被设置为拥有学习属性的虚拟图书馆,虚拟图书馆(虚拟学习空间302)中包括多个虚拟多人座位,如虚拟多人座位A、虚拟多人座位B、虚拟多人座位C、以及虚拟多人座位D,其中,虚拟多人座位A、以及虚拟多人座位B都已坐入(绑定)一个虚拟对象,虚拟多人座位C已坐入两个虚拟对象,而虚拟多人座位D还未有任何虚拟对象坐入;
再者,“入座”可以但不限用于表示各个还允许入座的虚拟多人座位关联的入座按钮,如虚拟多人座位A、以及虚拟多人座位B都已坐入一个虚拟对象,但其上限是坐入两个虚拟对象,因此虚拟多人座位A、以及虚拟多人座位B都还允许坐入一个虚拟对象,进而各自显示一个关联的入座按钮;同理,虚拟多人座位D还未有任何虚拟对象坐入,因此虚拟多人座位D显示两个关联的入座按钮;反观虚拟多人座位C,已坐入两个虚拟对象,已达到坐入上限,因此虚拟多人座位C未显示关联的入座按钮。
在一些实施例中,第一用户界面为第一用户加入虚拟学习空间之前的界面,第一用户界面与虚拟学习空间之间的关系可以但不限于理解为,第一用户界面上用于显示虚拟学习空间中的画面、以及其他虚拟元素,其中其他虚拟元素如用于操控的虚拟按钮(如入座按钮)、用于提示用户的文字/图像信息(如第一用户的头像信息、虚拟学习空间的名称信息)等;
进一步举例说明,例如图4所示,在第一用户界面402上显示虚拟学习空间的名称信息、虚拟学习空间的环境信息、第一用户404的头像信息、以及入座按钮406,其中,图4中所示的入座按钮406可以但不限理解为用于触发一键入座的入座按钮,在第一用户对入座按钮406触发入座请求后,将响应该入座请求,在虚拟学习空间内处于空闲状态的虚拟多人座位中确定出虚拟多人座位,也即用户主动触发入座请求,但被动选择入座的虚拟多人座位。
而如图3所示,用户可在虚拟学习空间内处于空闲状态的虚拟多人座位中主动选择入座的虚拟多人座位,如对虚拟多人座位A关联的入座按钮触发入座请求,以请求入座虚拟多人座位A;再如对虚拟多人座位D关联的入座按钮触发入座请求,以请求入座虚拟多人座位D,也即将虚拟多人座位D确定为虚拟多人座位。
在一些实施例中,第一用户设置的匹配期望信息用于匹配与第一虚拟对象共同入座虚拟多人座位的虚拟对象对应的期望信息,也即第一用户可通过设置的匹配期望信息以 确定理想中的同桌,或者确定理想中的共同学习对象;其中,匹配期望信息可以但不限于理解为第一用户设置的匹配条件,如第一用户设置匹配条件包括年龄在20至25之间,则年龄在20至25之外的用户不满足该匹配条件,也即并非是第一用户理想中的共同学习对象,也即不会与第一用户达成匹配。
具体的,匹配期望信息可以但不限于对各类信息进行限定,如年龄限定、学校限定、学历限定、身高限定、星座限定、擅长科目限定、备战学科限定、学习内容限定、兴趣爱好限定、学习目标限定等;此外为了提高匹配期望信息的设置效率以及匹配操作的处理效率,也可以但不限于为第一用户提供多个待选标签,进而第一用户可在上述多个候选标签中选择出作为匹配条件的标签,进而在其他用户选择的标签与上述作为匹配条件的标签之间匹配,才视为该用户与第一用户之间匹配,也即成为第一用户理想中的共同学习对象。
在一些实施例中,至少一个第二虚拟对象可以但不限于理解为,第二虚拟对象的数量为大于或等于1,也即可以是一个第二虚拟对象,也可以是多个第二虚拟对象,可根据第一用户的匹配期望信息进行确定。
在一些实施例中,第一虚拟对象与至少一个第二虚拟对象共同入座(绑定)第一虚拟多人座位后,可以但不限于从第一用户界面切换至第二用户界面,即由以虚拟学习空间为显示主体的场景,切换为以第一虚拟多人座位为显示主体的场景,在第二用户界面中以虚拟多人座位为显示主体的场景中,第一虚拟对象与至少一个第二虚拟对象共同入座一个虚拟多人座位。
进一步举例说明,基于图3所示场景,继续例如图5所示,以虚拟学习空间302为显示主体的第一用户界面502如图5中的(a)所示;进一步如图5中的(b)所示,在第一虚拟对象504与第二虚拟对象506共同入座第一虚拟多人座位(虚拟多人座位D)后,将第一用户界面502切换为以第一虚拟多人座位为显示主体的第二用户界面508(即生成并输出第二用户界面),并在第二用户界面508中,显示第一虚拟对象504与第二虚拟对象506共同入座虚拟多人座位D的场景510。
进一步举例说明,基于图3所示场景,继续例如图6所示,在虚拟学习空间302关联的第一用户界面602上显示入座按钮604,其中,第一用户界面602为第一用户加入虚拟学习空间302之前的界面,虚拟学习空间302中包括允许至少两个虚拟对象共同入座的虚拟多人座位(例如,虚拟多人座位D);响应于对入座按钮604触发的入座请求,获取第一用户设置的匹配期望信息606,其中,第一用户设置的匹配期望信息606用于 匹配与第一虚拟对象608共同入座虚拟多人座位的虚拟对象对应的期望信息,第一虚拟对象608为第一用户的虚拟角色;生成并输出第二用户界面612,在所述第二用户界面中,第一虚拟对象608与至少一个第二虚拟对象610共同入座虚拟多人座位,其中,第二虚拟对象610为按照第一用户设置的匹配期望信息606进行匹配后得到的虚拟对象。
作为一种方案,第二用户界面中包括以下至少之一:
第一虚拟对象与至少一个第二虚拟对象共同绑定至第一虚拟多人座位的时长,即入座同一个虚拟多人座位的时长;
第一虚拟对象的独自绑定任一虚拟多人座位的时长,即独自入座一个虚拟多人座位的时长;
至少一个第二虚拟对象的独自绑定任一虚拟多人座位的时长,即独自入座一个虚拟多人座位的时长;
第一虚拟对象在虚拟学习空间中的历史信息;
至少一个第二虚拟对象在虚拟学习空间中的历史信息。
在一些实施例中,如图7所示,第二用户界面中还显示有第一虚拟对象702与第二虚拟对象704的共同学习时间(共同入座时长)为“18分钟23秒”、以及用户信息卡A、用户信息卡B,其中,用户信息卡A上可以但不限于显示有第一虚拟对象702的独自入座一个虚拟多人座位的时长、第一虚拟对象702在虚拟学习空间中的历史信息等;同理,用户信息卡B上可以但不限于显示有第二虚拟对象704的独自入座一个虚拟多人座位的时长、第二虚拟对象704在虚拟学习空间中的历史信息等。
作为一种方案,第二用户界面中还包括以下至少之一:
第一虚拟对象与至少一个第二虚拟对象的交互信息;
信息输入区域,其中,信息输入区域用于触发交互信息的产生。
在一些实施例中,基于图7所示场景,继续例如图8所示,在第二用户界面中还显示有第一虚拟对象702与第二虚拟对象704的共同学习时间(入座同一个虚拟多人座位的持续时长)为“18分钟23秒”、以及用户信息卡A、用户信息卡B,其中,用户信息卡A上可以但不限于显示有第一虚拟对象702在虚拟学习空间中的历史信息等;同理,用户信息卡B上可以但不限于显示有第二虚拟对象704在虚拟学习空间中的历史信息等;
此外,第二用户界面中还显示有第一虚拟对象702与第二虚拟对象704在入座同一个虚拟多人座位后产生的交互信息802、以及信息输入区域804(“有学习疑问可提出~”用于提示此处为交互信息802的输入区域),其中,信息输入区域804用于触发交互信 息802的产生。
作为一种方案,在显示信息输入区域之后,方法还包括:
响应于对显示信息输入区域触发的输入请求,显示信息交互界面,其中,信息交互界面为第一虚拟对象与至少一个第二虚拟对象之间进行信息交互的界面;
响应于信息交互界面上触发的、目标信息的输出请求,在信息交互界面上显示目标信息,并显示目标信息的输入来源,其中,输入来源为第一用户。
进一步举例说明,基于图8所示场景,继续例如图9所示,获取对显示信息输入区域804触发的输入请求,如图9中的(a)所示;进一步如图9中的(b)所示,响应上述输入请求,显示信息交互界面902,其中,信息交互界面902为第一虚拟对象702与第二虚拟对象704之间进行信息交互的界面;响应于信息交互界面902上触发的、目标信息904的输出请求,在信息交互界面902上显示目标信息904(如“马斯洛需求的五个层次定义分别是什么”、以及“这题你会么”),并显示目标信息904的输入来源(如第一虚拟对象702的头像以及第一用户的名称)。
作为一种方案,方法还包括:
响应于未获取到与第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,生成并输出包含所述第一虚拟对象的第三用户界面,其中,所述第一虚拟对象独自绑定至第二虚拟多人座位。
进一步举例说明,基于图6所示场景,继续例如图10所示,在按照匹配期望信息606进行匹配后,判断匹配是否成功,若是,则显示第一虚拟对象608与第二虚拟对象610共同入座第一虚拟多人座位的第二用户界面612;若否,则显示第一虚拟对象608单独入座第二虚拟多人座位的第三用户界面1003。
通过本申请提供的实施例,在按照匹配期望信息进行匹配后,成功得到至少一个第二虚拟对象的情况下,显示第一虚拟对象与至少一个第二虚拟对象共同入座第一虚拟多人座位的第二用户界面;在按照匹配期望信息进行匹配后,未得到至少一个第二虚拟对象的情况下,显示第一虚拟对象单独入座第二虚拟多人座位的第三用户界面,进而达到了在匹配成功或失败都提供对应的用户界面的目的,从而实现了提高匹配机制的容错率的技术效果。
作为一种方案,所述方法还包括以下至少之一:
生成第一提示标签,并在第二虚拟多人座位关联的区域显示第一提示标签,其中,第一提示标签用于显示第一用户设置的匹配期望信息;
生成第二提示标签,并在第二虚拟多人座位关联的区域显示第二提示标签,其中,第二提示标签用于显示第一用户的关联身份信息;
生成第三提示标签,在第二虚拟多人座位关联的区域显示第三提示标签,其中,第三提示标签用于显示第一用户输入的期望身份信息,期望身份信息为第一用户期望与第一虚拟对象共同入座第二虚拟多人座位的虚拟对象对应的身份信息。
在一些实施例中,第二虚拟多人座位关联的区域可以但不限于包括第二虚拟多人座位上、第二虚拟多人座位下、第二虚拟多人座位上空等,以提示标签的显示方式,更直观地展现第二虚拟多人座位的空位需求,提高匹配成功率。
需要说明的是,在第二虚拟多人座位关联的区域显示第三提示标签,其中,第三提示标签用于显示第一用户输入的期望身份信息,期望身份信息为第一用户期望与第一虚拟对象共同入座第二虚拟多人座位的虚拟对象对应的身份信息,如第一用户期望与语文成绩好的虚拟对象共同入座第二虚拟多人座位,则第三提示标签可以但不限于显示“希望找同桌”以及“语文成绩好”。
进一步举例说明,例如图11所示,第一虚拟对象1102单独入座虚拟多人座位1104,在虚拟多人座位1104关联的区域(虚拟多人座位1104上)显示第三提示标签1106,其中,第三提示标签1106用于展示第一用户输入的期望身份信息,如“希望找同桌”以及“共同进步”,也即期望身份信息为第一用户期望与可“共同进步”的虚拟对象共桌。
作为一种方案,所述方法还包括:
响应于第三虚拟对象入座所述第二虚拟多人座位,生成并输入包含所述第一虚拟对象与所述第三虚拟对象的第四用户界面,其中,所述第四用户界面中所述第一虚拟对象与所述第三虚拟对象共同入座所述第二虚拟多人座位。
在一些实施例中,在第一虚拟对象单独入座第二虚拟多人座位之后,任一虚拟对象都可直接入座第二虚拟多人座位,并与第一虚拟对象成为同桌,同时为了避免出现恶意同桌的现象出现,可以但不限于允许用户对同桌的虚拟对象执行举报操作,并记录具体的恶意同桌事项。
作为一种方案,所述方法还包括:
接收第四虚拟对象请求绑定至所述第二虚拟多人座位的请求,响应于所述第一用户指示接受所述第四虚拟对象的请求,生成并输出包含所述第一虚拟对象与所述第四虚拟对象的第五用户界面,其中,所述第一虚拟对象与所述第四虚拟对象共同绑定至所述第二虚拟多人座位。
在本实施例中,在第一虚拟对象单独绑定至第二虚拟多人座位之后,其他虚拟对象入座第二虚拟多人座位时都要经过第一用户的指示同意,也即赋予第一用户对第二虚拟多人座位的控制权限。
作为一种方案,所述方法还包括:
接收第五虚拟对象请求绑定至所述第二虚拟多人座位,响应于所述第五虚拟对象的匹配期望信息与所述第一用户设置的匹配期望信息之间的信息相似度大于或等于第一预设阈值,生成并输出包含所述第一虚拟对象与所述第五虚拟对象的第六用户界面,其中,所述第一虚拟对象与所述第五虚拟对象共同绑定至所述第二虚拟多人座位。
在一些实施例中,响应于对入座按钮触发的入座请求,按照第一用户设置的匹配期望信息进行一次匹配,在一次匹配失败后,显示第一虚拟对象单独入座虚拟多人座位的第二用户界面;之后,还可以但不限于进行二次匹配、和/或三次匹配,其中,二次匹配可以但不限于理解为每次有虚拟对象请求入座虚拟多人座位时,都将进行一次即时匹配;三次匹配则可以但不限于理解为在第一虚拟对象单独入座虚拟多人座位后,仍会对预设范围内的虚拟对象进行匹配判断,直至第一用户指示停止匹配,或匹配到至少一个第二虚拟对象。
作为一种方案,所述第三用户界面中进一步包括座位分享按钮;
响应于对所述座位分享按钮触发的座位分享请求,显示至少一个备选用户;
响应于对所述至少一个备选用户中的目标备选用户触发的分享请求,向所述目标备选用户关联的终端发送座位分享信息,其中,所述座位分享信息用于邀请所述目标备选用户与所述第一虚拟对象共同入座所述第二虚拟多人座位;
接收所述目标备选用户关联的终端返回的请求反馈信息,响应于所述请求反馈信息指示所述目标备选用户接受分享,生成并输出包含所述第一虚拟对象与所述目标备选用户的第七用户界面,其中,所述第一虚拟对象和所述目标备选用户对应的虚拟对象共同绑定至所述第二虚拟多人座位。
在一些实施例中,至少一个待分享的备选用户可以但不限于为虚拟学习空间对应的应用程序的注册用户,也可以但不限于是虚拟学习空间对应的应用程序外的其他关联应用程序的注册用户,如将虚拟座位分享至聊天应用程序中与第一用户位于同一群聊、或与第一用户为好友关系的用户等。
进一步举例说明,例如图12所示,在第三用户界面中,显示座位分享按钮1206,如图12中的(a)所示;进一步如图12中的(b)所示,响应于对座位分享按钮1206 触发的座位分享请求,显示至少一个待分享的备选用户,如“用户a”、“用户b”、“用户c”、“用户d”等;再响应于对至少一个待分享的备选用户中的目标备选用户(如“用户b”)触发的分享请求,向目标备选用户关联的终端发送座位分享信息,其中,座位分享信息用于邀请目标备选用户与第一虚拟对象1202共同入座虚拟多人座位1204;接收目标备选用户关联的终端返回的请求反馈信息,响应于请求反馈信息指示所述目标备选用户接受分享,生成并输出包含第一虚拟对象1202与目标备选用户的第七用户界面。
作为一种方案,所述设置界面上显示有至少两个待选标签;
响应于对所述至少两个待选标签中的目标待选标签触发的选中请求,将所述目标待选标签对应的期望信息确定为所述第一用户设置的匹配期望信息。
在一些实施例中,为提高匹配期望信息的设置效率,可以但不限于为用户提供多个待选标签进行选择。
作为一种方案,所述设置界面上进一步包括待输入区域;所述用户设置的匹配期望信息包括第一期望信息和第二期望信息;
所述方法还包括:
响应于对所述至少两个待选标签中的目标待选标签触发的选中请求,将所述目标待选标签对应的期望信息确定为所述第一用户设置的第一匹配期望信息;
响应于对所述待输入区域触发的信息输入请求,获取用户输入的匹配参考信息,并将匹配参考信息确定为所述第一用户设置的第二期望信息。
在一些实施例中,第一用户设置的匹配期望信息包括第一期望信息,也即使用第一用户设置的匹配期望信息进行匹配;而第一用户设置的匹配期望信息可以不包括第二期望信息,也即不使用第二期望信息进行匹配;或,将第一期望信息、以及第二期望信息都作为第一用户设置的匹配期望信息,且为第一期望信息、以及第二期望信息分配不同的匹配权重。
进一步举例说明,基于图6所示场景,继续例如图13所示,获取入座请求,如图13中的(a)所示;进一步如图13中的(b)所示,响应于入座请求,显示设置界面1302,并在设置界面1302上显示至少两个待选标签(如目标“学习”、“刷题”,希望找的同桌“相互督促”、“相互交流”)、以及待输入区域;响应于选中请求,将目标待选标签(如选中的“学习”、“相互督促”)对应的期望信息确定为第一用户设置的第一期望信息,如“学习”、“相互督促”,其中,第一用户设置的匹配期望信息包括第一期望信息;响应于对待输入区域触发的信息输入请求,获取用户输入的匹配参考信息,并将匹配参考 信息确定为第一用户设置的第二期望信息;进一步如图13中的(b)所示,响应于对虚拟按钮“开始学习”执行的选中操作,进行虚拟对象的入座匹配。
作为一种方案,所述方法还包括:
响应于未获取到与第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,将人工智能的虚拟角色确定为第二虚拟对象。
在一些实施例中,为提高第二虚拟对象的匹配成功率,可以但不限于在从多个候选用户中,未确定出至少一个目标第二用户的情况下,将人工智能的虚拟角色确定为第二虚拟对象。
需要说明的是,虚拟学习空间的用户量通常无法保障一个较高的数值,进而也就无法保障第二虚拟对象的匹配成功率,这对用户体验来说是一个较差的现象;进而为解决上述问题,可以但不限于借助人工智能的虚拟角色,代替真实用户的虚拟角色,而人工智能的虚拟角色除可提供相似的形象陪伴外,还可借助自然语言处理技术,与用户进行通畅的信息交互,进而为用户提供与真实用户相似的同桌服务。
作为一种方案,虚拟学习空间关联的多个候选用户,包括以下至少之一:
虚拟学习空间中处于在线状态的用户;
虚拟学习空间中处于离线状态的用户中满足离线匹配条件的用户。
需要说明的是,虚拟自习室的用户量通常无法保障一个较高的数值,进而也就无法保障第二虚拟对象的匹配成功率,进而为解决上述问题,可以但不限于将处于在线状态的用户、以及处于离线状态的用户都作为候选用户的选择对象,以扩大候选用户的选择范围,进而提高第二虚拟对象的匹配成功率。
作为一种方案,离线匹配条件包括:
在虚拟学习空间中的最近在线时间与当前时间的间隔小于第三预设阈值。
在一些实施例中,在对处于离线状态的用户进行匹配的过程中,为提高匹配成功了,可以但不限于对近期在线的、当前处于离线状态的用户进行匹配。
作为一种方案,响应于从候选用户中确定的至少一个第二用户包含处于离线状态的用户,方法还包括:
向处于离线状态的用户关联的终端发送入座邀请信息,其中,入座邀请信息用于邀请所述处于离线状态的用户与第一虚拟对象共同入座虚拟多人座位;
接收处于离线状态的用户关联的终端返回的请求反馈信息,响应于所述请求反馈信息指示所述用户接受邀请,生成并输出所述第二用户界面。
作为一种方案,在虚拟学习空间关联的第一用户界面上显示入座按钮,包括:
在第一用户界面上显示第一入座按钮,其中,第一入座按钮用于触发对虚拟学习空间中的任一虚拟多人座位的入座请求;
在第一用户界面上各虚拟多人座位关联的区域处分别显示第二入座按钮,其中,第二入座按钮用于触发对相应的虚拟多人座位的入座请求。
在一些实施例中,如图4所示,在用户界面402上显示第一入座按钮(入座按钮406),其中,第一入座按钮用于触发对虚拟学习空间中包括的任一虚拟多人座位对应的入座请求。
在一些实施例中,如图5所示,在用户界面上的各虚拟多人座位(如虚拟多人座位D)关联的区域处显示第二入座按钮,其中,第二入座按钮用于触发对第二入座按钮对应的虚拟多人座位对应的入座请求。
作为一种方案,方法还包括:
生成并输出主界面,并在主界面上显示虚拟学习空间标识,其中,虚拟学习空间标识为进入虚拟学习空间的触发标识;
响应于对虚拟学习空间的触发标识执行的选中操作,生成并输出所述第一用户界面。
进一步举例说明,基于图4所示,继续例如图14所示,生成并输出主界面1402,并在主界面上显示至少一个虚拟学习空间标识,其中,虚拟学习空间标识为进入虚拟学习空间的触发标识,至少一个虚拟学习空间标识包括虚拟学习空间的触发标识(学习空间标识1404),如图14中的(a)所示;进一步如图14中的(b)所示,响应于对虚拟学习空间的触发标识执行的选中操作,生成并输出所述第一用户界面402。
在一些实施例中,所述虚拟学习系统的实现方法可以但不限于分为系统匹配同桌流程、退出学习流程等,其中,对于系统匹配同桌流程,具体步骤如下:
S1,在虚拟学习系统中有图书馆(即,虚拟学习空间)标识入口,点击后可进入图书馆;
S2,在图书馆中,点击“一键入座”按钮可唤起目标与期望设置界面;
S3,在设置界面中可以设置自己的目标和期望的同桌,其中目标选择后可自定义12个字内的个性化签名文案,设置的目标信息将用于匹配同桌;
S4,点击开始学习按钮后,显示对应的界面信息,其中,无同桌时只显示用户信息卡片,不显示交流输入框;有同桌时显示共同学习时间,与各自信息,显示交流输入框。
对于退出学习流程,具体如图15所示,点击学习界面1502右上角的退出按钮1504, 显示结束学习弹窗1506,并在结束学习弹窗1506中显示当前学习时间,如“40分59秒”;进一步,确定退出后会退回到图书馆页面1508。
进一步举例说明,用户进入座位后流程如图16所示,具体步骤如下:
步骤S1602,点击找空座按钮;
步骤S1604,输入目标与期望;
步骤S1606,搜索是否有目标一致的用户,若有,则执行步骤S1610,若无,则执行步骤S1608;
步骤S1608,显示用户信息卡片,进入双人位,且旁边为空座位;
步骤S1610,判断与希望找的同桌是否一致,若是,则执行步骤S1612,若否,则执行步骤S1608;
步骤S1612,显示用户信息卡片,进入双人位,显示共同学习时间,显示交流输入框功能;
步骤S1614,点击退出学习;
步骤S1616,回到图书馆页面。
在一些实施例中,在用户、客户端表现层和后台逻辑层之间的具体的时序图如图17所示,具体执行步骤可参考上述对图16的解释内容;如,用户点击一键入座按钮,由客户端表现层显示设置目标与期望弹层UI界面,再由用户在该UI界面上输入目标与期望,并点击开始学习。
进一步,客户端表现层将目标与期望数据传输至后台逻辑层,匹配合适同桌,在后台逻辑层反馈匹配到合适同桌后,由客户端表现层显示用户信息卡片、显示用户进入双人位的画面,以及显示共同学习时间、显示交流输入功能等;反之,在后台逻辑层反馈未匹配到合适同桌后,由客户端表现层显示用户信息卡片、以及用户进入双人位,旁边为空座位的画面;
此外,用户点击结束学习后,客户端表现层告知后台逻辑层学习已结束,后台逻辑层返回释放位置的指令,再由客户端表现层显示用户回到图书馆的页面。
本实施例提供了一种在虚拟学习系统的实现方式,可以两个人在虚拟场景下一起共同学习。
可以理解的是,在本申请的具体实施方式中,涉及到用户信息等相关的数据,当本申请以上实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟学习系统的实现方法的虚拟学习系统的实现装置。如图18所示,该装置包括:
第一处理单元1902,用于响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;其中,所述第一用户界面为虚拟学习系统提供的虚拟学习空间关联的用户界面,所述虚拟学习空间中包括允许绑定至少两个虚拟对象的虚拟多人座位;
第一获取单元1904,用于获取所述第一用户在所述设置界面上输入的匹配期望信息,获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,其中,所述至少一个第二用户是从所述虚拟学习空间关联的候选用户中搜索出的、与所述第一用户输入的匹配期望信息相匹配的用户;
第二处理单元1906,用于响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。
具体实施例可以参考上述虚拟学习系统的实现方法中所示示例,本示例中在此不再赘述。
根据本申请实施例的又一个方面,还提供了一种用于实施上述虚拟学习系统的实现方法的电子设备,如图19所示,该电子设备包括存储器1902和处理器1904,该存储器1902中存储有计算机程序,该处理器1904被设置为通过计算机程序执行上述任一项方法实施例中的步骤。
本领域普通技术人员可以理解,图19所示的结构仅为示意,电子设备也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图19其并不对上述电子设备的结构造成限定。例如,电子设备还可包括比图19中所示更多或者更少的组件(如网络接口等),或者具有与图19所示不同的配置。
其中,存储器1902可用于存储软件程序以及模块,如本申请实施例中的虚拟学习系统的实现方法和装置对应的程序指令/模块,处理器1904通过运行存储在存储器1902内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的虚拟学习系统的实现方法。存储器1902可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1902可进一步包括相对于处理器1904远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。其中,存储器1902具体可以但不限于用于存储匹配期望信息等信息。作为一种示例,如图19所示,上述存储器1902中可以但不限于包括上述虚拟学习系统的实现装置中的第一处理单元1902、第一获取单元1904、第二处理单元1906。此外,还可以包括但不限于上述虚拟学习系统的实现装置中的其他模块单元,本示例中不再赘述。
上述的传输装置1906用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1906包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1906为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
此外,上述电子设备还包括:显示器1908,用于显示上述匹配期望信息等信息;和连接总线1910,用于连接上述电子设备中的各个模块部件。
在其他实施例中,上述终端设备或者服务器可以是一个分布式系统中的一个节点,其中,该分布式系统可以为区块链系统,该区块链系统可以是由该多个节点通过网络通信的形式连接形成的分布式系统。其中,节点之间可以组成点对点(Peer To Peer,简称P2P)网络,任意形式的计算设备,比如服务器、终端等电子设备都可以通过加入该点对点网络而成为该区块链系统中的一个节点。
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品包括计算机程序/指令,该计算机程序/指令包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请实施例提供的各种功能。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
需要说明的是,电子设备的计算机系统仅是一个示例,不应对本申请实施例的功能 和使用范围带来任何限制。
计算机系统包括中央处理器(Central Processing Unit,CPU),其可以根据存储在只读存储器(Read-Only Memory,ROM)中的程序或者从存储部分加载到随机访问存储器(Random Access Memory,RAM)中的程序而执行各种适当的动作和处理。在随机访问存储器中,还存储有系统操作所需的各种程序和数据。中央处理器、在只读存储器以及随机访问存储器通过总线彼此相连。输入/输出接口(Input/Output接口,即I/O接口)也连接至总线。
以下部件连接至输入/输出接口:包括键盘、鼠标等的输入部分;包括诸如阴极射线管(Cathode Ray Tube,CRT)、液晶显示器(Liquid Crystal Display,LCD)等以及扬声器等的输出部分;包括硬盘等的存储部分;以及包括诸如局域网卡、调制解调器等的网络接口卡的通信部分。通信部分经由诸如因特网的网络执行通信处理。驱动器也根据需要连接至输入/输出接口。可拆卸介质,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器上,以便于从其上读出的计算机程序根据需要被安装入存储部分。
特别地,根据本申请的实施例,各个方法流程图中所描述的过程可以被实现为计算机软件程序。例如,本申请的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请的系统中限定的各种功能。
根据本申请的一个方面,提供了一种计算机可读存储介质,计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述各种可选实现方式中提供的方法。
在一些实施例中,本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的 技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (19)

  1. 一种虚拟学习系统的实现方法,由计算机设备执行,包括:
    响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;其中,所述第一用户界面为虚拟学习系统提供的虚拟学习空间关联的用户界面,所述虚拟学习空间中包括允许绑定至少两个虚拟对象的虚拟多人座位;
    获取所述第一用户在所述设置界面上输入的匹配期望信息,获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,其中,所述至少一个第二用户是从所述虚拟学习空间关联的候选用户中搜索出的、与所述第一用户输入的匹配期望信息相匹配的用户;
    响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。
  2. 根据权利要求1所述的方法,其中,所述第二用户界面中包括以下信息中至少之一:
    所述第一虚拟对象与所述至少一个第二虚拟对象共同绑定至第一虚拟多人座位的时长;
    所述第一虚拟对象的独自绑定任一虚拟多人座位的时长;
    所述至少一个第二虚拟对象的各自独自绑定任一虚拟多人座位的时长;
    所述第一虚拟对象在所述虚拟学习空间中的历史信息;
    所述第二虚拟对象在所述虚拟学习空间中的历史信息。
  3. 根据权利要求1所述的方法,其中,所述第二用户界面还包括以下至少之一:
    所述第一虚拟对象与所述至少一个第二虚拟对象的交互信息;
    信息输入区域,其中,所述信息输入区域用于触发所述交互信息的产生。
  4. 根据权利要求3所述的方法,进一步包括:
    响应于对所述显示信息输入区域触发的输入请求,显示信息交互界面,其中,所述信息交互界面为所述第一虚拟对象与所述至少一个第二虚拟对象之间进行信息交互的界面;
    响应于所述信息交互界面上触发的、目标信息的输出请求,在所述信息交互界面上显示所述目标信息,并显示目标信息的输入来源,其中,所述输入来源为所述第一用户。
  5. 根据权利要求1所述的方法,进一步包括:
    响应于未获取到与第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,生成并输出包含所述第一虚拟对象的第三用户界面,其中,所述第一虚拟对象独自绑定至第二虚拟多人座位。
  6. 根据权利要求5所述的方法,进一步包括以下至少之一:
    生成第一提示标签,并在所述第二虚拟多人座位关联的区域显示所述第一提示标签,其中,所述第一提示标签用于展示所述第一用户设置的匹配期望信息;
    生成第二提示标签,并在所述第二虚拟多人座位关联的区域显示所述第二提示标签,其中,所述第二提示标签用于展示所述第一用户的关联身份信息;
    生成第三提示标签,在所述第二虚拟多人座位关联的区域显示所述第三提示标签,其中,所述第三提示标签用于展示所述第一用户输入的期望身份信息,所述期望身份信息为所述第一用户期望与所述第一虚拟对象共同入座所述第二虚拟多人座位的虚拟对象对应的身份信息。
  7. 根据权利要求5所述的方法,进一步包括以下任意一个:
    响应于第三虚拟对象绑定至所述第二虚拟多人座位,生成并输入包含所述第一虚拟对象与所述第三虚拟对象的第四用户界面,其中,所述第一虚拟对象与所述第三虚拟对象共同绑定至所述第二虚拟多人座位;
    接收第四虚拟对象请求绑定至所述第二虚拟多人座位的请求,响应于所述第一用户指示接受所述第四虚拟对象的请求,生成并输出包含所述第一虚拟对象与所述第四虚拟对象的第五用户界面,其中,所述第一虚拟对象与所述第四虚拟对象共同绑定至所述第二虚拟多人座位;
    接收第五虚拟对象请求绑定至所述第二虚拟多人座位,响应于所述第五虚拟对象的匹配期望信息与所述第一用户设置的匹配期望信息之间的信息相似度大于或等于第一预设阈值,生成并输出包含所述第一虚拟对象与所述第五虚拟对象的第六用户界面,其中,所述第一虚拟对象与所述第五虚拟对象共同绑定至所述第二虚拟多人座位。
  8. 根据权利要求5所述的方法,其中,
    所述第三用户界面中进一步包括座位分享按钮;
    响应于对所述座位分享按钮触发的座位分享请求,显示至少一个备选用户;
    响应于对所述至少一个备选用户中的目标备选用户触发的分享请求,向所述目标备选用户关联的终端发送座位分享信息,其中,所述座位分享信息用于邀请所述目标备选 用户与所述第一虚拟对象共同入座所述第二虚拟多人座位;
    接收所述目标备选用户关联的终端返回的请求反馈信息,响应于所述请求反馈信息指示所述目标备选用户接受分享,生成并输出包含所述第一虚拟对象与所述目标备选用户的第七用户界面,其中,所述第一虚拟对象和所述目标备选用户对应的虚拟对象共同绑定至所述第二虚拟多人座位。
  9. 根据权利要求1所述的方法,其中,所述设置界面上显示有至少两个待选标签;
    响应于对所述至少两个待选标签中的目标待选标签触发的选中请求,将所述目标待选标签对应的期望信息确定为所述第一用户设置的匹配期望信息。
  10. 根据权利要求1所述的方法,其中,所述用户设置的匹配期望信息包括第一期望信息和第二期望信息;所述设置界面上进一步包括待输入区域;
    所述方法还包括:
    响应于对所述至少两个待选标签中的目标待选标签触发的选中请求,将所述目标待选标签对应的期望信息确定为所述第一用户设置的第一匹配期望信息;
    响应于对所述待输入区域触发的信息输入请求,获取匹配参考信息,并将匹配参考信息确定为所述第一用户设置的第二期望信息。
  11. 根据权利要求1所述的方法,其中,所述虚拟学习空间关联的多个候选用户,包括以下至少之一:
    所述虚拟学习空间中处于在线状态的用户;
    所述虚拟学习空间中处于离线状态的用户中满足离线匹配条件的用户。
  12. 根据权利要求11所述的方法,其中,所述离线匹配条件包括:
    在所述虚拟学习空间中的最近在线时间与当前时间的间隔小于第三预设阈值。
  13. 根据权利要求11所述的方法,其中,响应于所述至少一个第二用户包含处于离线状态的用户,所述方法还包括:
    向所述处于离线状态的用户关联的终端发送入座邀请信息,其中,所述入座邀请信息用于邀请所述处于离线状态的用户与所述第一虚拟对象共同入座所述虚拟多人座位;
    接收所述处于离线状态的用户关联的终端返回的请求反馈信息,响应于所述请求反馈信息指示所述处于离线状态的用户接受邀请,生成并输出所述第二用户界面。
  14. 根据权利要求1至13中任一项所述的方法,其中,所述在虚拟学习空间关联的第一用户界面上显示入座按钮,包括:
    在所述第一用户界面上显示第一入座按钮,其中,所述第一入座按钮用于触发对所 述虚拟学习空间中的任一虚拟多人座位的入座请求;
    在所述第一用户界面上各虚拟多人座位关联的区域处分别显示第二入座按钮,其中,所述第二入座按钮用于触发对所述第二入座按钮对应的虚拟多人座位的入座请求。
  15. 根据权利要求1至13中任一项所述的方法,进一步包括:
    生成并输出主界面,并在所述主界面上显示虚拟学习空间标识,其中,所述虚拟学习空间标识为进入所述虚拟学习空间的触发标识;
    响应于对所述虚拟学习空间的触发标识执行的选中操作,生成并输出所述第一用户界面。
  16. 一种虚拟学习系统的实现装置,包括:
    第一处理单元,用于响应于第一用户对第一用户界面上的入座按钮触发的入座请求,显示用于设置匹配期望信息的设置界面;其中,所述第一用户界面为虚拟学习系统提供的虚拟学习空间关联的用户界面,所述虚拟学习空间中包括允许绑定至少两个虚拟对象的虚拟多人座位;
    第一获取单元,用于获取所述第一用户在所述设置界面上输入的匹配期望信息,获取与所述第一用户设置的匹配期望信息匹配的至少一个第二用户的信息,其中,所述至少一个第二用户是从所述虚拟学习空间关联的候选用户中搜索出的、与所述第一用户输入的匹配期望信息相匹配的用户;
    第二处理单元,用于响应于获取到所述至少一个第二用户的信息,生成并输出包含所述第一用户对应的第一虚拟对象和与所述至少一个第二用户分别对应的至少一个第二虚拟对象的第二用户界面,其中,所述第一虚拟对象和所述至少一个第二虚拟对象均与第一虚拟多人座位绑定。
  17. 一种计算机可读的存储介质,所述计算机可读的存储介质包括存储的程序,其中,所述程序可被终端设备或计算机运行时执行所述权利要求1至15任一项中所述的方法。
  18. 一种计算机程序产品,包括计算机程序/指令,该计算机程序/指令被处理器执行时实现权利要求1至15任一项中所述方法的步骤。
  19. 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为通过所述计算机程序执行所述权利要求1至15任一项中所述的方法。
PCT/CN2023/117935 2022-10-20 2023-09-11 虚拟学习系统的实现方法、装置和存储介质及电子设备 WO2024082868A1 (zh)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112163491A (zh) * 2020-09-21 2021-01-01 百度在线网络技术(北京)有限公司 一种在线学习方法、装置、设备和存储介质
CN113256440A (zh) * 2021-05-31 2021-08-13 广州酷狗计算机科技有限公司 虚拟自习室的信息处理方法、装置及存储介质
WO2022048113A1 (zh) * 2020-09-07 2022-03-10 佛山创视嘉科技有限公司 协同演奏方法、系统、终端设备及存储介质
CN114625298A (zh) * 2022-03-18 2022-06-14 北京有竹居网络技术有限公司 一种在线学习方法、装置、计算机设备及存储介质

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2022048113A1 (zh) * 2020-09-07 2022-03-10 佛山创视嘉科技有限公司 协同演奏方法、系统、终端设备及存储介质
CN112163491A (zh) * 2020-09-21 2021-01-01 百度在线网络技术(北京)有限公司 一种在线学习方法、装置、设备和存储介质
CN113256440A (zh) * 2021-05-31 2021-08-13 广州酷狗计算机科技有限公司 虚拟自习室的信息处理方法、装置及存储介质
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