WO2024045767A1 - 基于虚拟场景的公共区域整体风格变换系统和方法 - Google Patents

基于虚拟场景的公共区域整体风格变换系统和方法 Download PDF

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WO2024045767A1
WO2024045767A1 PCT/CN2023/100322 CN2023100322W WO2024045767A1 WO 2024045767 A1 WO2024045767 A1 WO 2024045767A1 CN 2023100322 W CN2023100322 W CN 2023100322W WO 2024045767 A1 WO2024045767 A1 WO 2024045767A1
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information
style
module
public areas
user
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PCT/CN2023/100322
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French (fr)
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陆邵明
黎舟
宋子雨
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上海交通大学
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Priority to US18/381,640 priority Critical patent/US20240078775A1/en
Publication of WO2024045767A1 publication Critical patent/WO2024045767A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/10Geometric CAD
    • G06F30/13Architectural design, e.g. computer-aided architectural design [CAAD] related to design of buildings, bridges, landscapes, production plants or roads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • the present invention relates to the field of virtual reality technology, and specifically to a system and method for overall style transformation of public areas based on virtual scenes.
  • Patent document CN111079222A (Application No.: CN201911361755.3) discloses a virtual building system based on virtual reality technology, including an unreal engine. The output end of the unreal engine is connected to the input end of the virtual building system through wires. Electrically connected, the virtual building system includes a transformation module, an operation interface library and a data collection module. The output end of the data collection module is electrically connected to the input end of the display module through wires, and the input end of the display module is connected to the multimedia playback module through wires. The output end is electrically connected.
  • this patent can use the real-time rendering platform to experience the real-life architectural scene in virtual reality, it only stays at the appreciation stage and cannot provide help to architectural design, especially the overall interior style design.
  • the purpose of the present invention is to provide a system and method for overall style transformation of public areas based on virtual scenes.
  • the overall style transformation system for public areas based on virtual scenes provided by the present invention includes:
  • Information storage module stores user portrait information, user interaction operation information and interior style information in the computer host or cloud server;
  • Scene rendering module obtains the data in the information storage module and uses the real-time rendering system to present the full picture information of the public area in front of the user;
  • Style interaction module change the overall style information attached to the structure to instantly realize different users' visions of public areas
  • Control module change and record style information in the virtual scene, and conduct roaming experience in public areas.
  • the information storage module includes:
  • User portrait basic information module collects and stores users' basic information and records their related operations, including user number, age, gender, occupation and income information, and collects and records the user's choice of preferred style during operations;
  • Spatial component information module collects and stores immutable structural information in public areas, including three-dimensional material attributes, functions, and semantic information of floors, walls, stairs, and roofs;
  • Style information storage module stores changes made by users to style information in public areas, and includes corresponding basic user information for designers to optimize their designs.
  • the scene rendering module includes: a display rendering module and a virtual reality rendering module, corresponding to the computer side and the virtual reality glasses side respectively.
  • style interaction module includes:
  • UI interaction module including UI interface and mouse or VR handle, used to change the overall style information of public areas;
  • Style library module stores various optional styles and is used to replace existing style information in public areas.
  • control module includes: a keyboard and mouse control module and a VR handle control module, respectively corresponding to the computer side and the virtual reality glasses side.
  • the overall style transformation method for public areas based on virtual scenes provided by the present invention includes:
  • Information storage step store user portrait information, user interaction operation information and interior style information in the computer host or cloud server;
  • Scene rendering step obtain the stored information data, and use the real-time rendering system to present the full picture of the public area in front of the user;
  • Style interaction steps change the overall style information attached to the structure to instantly realize different users' visions of public areas;
  • Control steps Change and record style information in the virtual scene, and conduct a roaming experience in the public area.
  • the information storage step includes:
  • User portrait information storage steps Collect and store users' basic information and record their related operations, including user number, age, gender, occupation and income information, collect and record the user's choice of preferred style during operations;
  • Spatial component information storage steps collect and store immutable structural information in public areas, including three-dimensional material attributes, functions, and semantic information of floors, walls, stairs, and roofs;
  • Style information storage steps Store changes made by users to the style information in public areas, and include corresponding basic user information for designers to optimize their designs.
  • the scene rendering step includes: display rendering on the computer side, and virtual reality rendering on the virtual reality glasses side.
  • the style interaction step includes: changing the overall style information of the public area through the UI interface and the mouse or VR handle;
  • style library which is used to replace the existing style information of the public area.
  • control step includes: controlling on the computer side through a keyboard and mouse, controlling on the virtual reality glasses side through a VR handle, and performing a roaming experience in a public area.
  • Figure 1 is a schematic structural diagram of the system of the present invention
  • Figure 2 is a schematic structural diagram of the style interaction module
  • Figure 3 is a schematic diagram of the UI interface of the style interaction module.
  • Figure 4 is a schematic structural diagram of the control module.
  • the purpose of this invention is to provide a face-changing method and intelligent system based on the overall style of a public area in a virtual scene, in order to address the deficiencies in the existing user architectural experience and the overall style of the designer's architectural design, relying on virtual reality scenes and interactive technology.
  • This provides owners, users, and architects with overall architectural style experience, evaluation, and optimization during the design phase.
  • the present invention provides a face changing system based on the overall style of the virtual scene public area, as shown in Figure 1, including:
  • the information storage module is used to store user portrait information, user interaction operation information and interior style information.
  • the scene rendering module is used for spatial component information module data and uses the real-time rendering system to present the full picture information of the public areas of the cruise ship and the building to the user.
  • the style interaction module is used to change the overall style information attached to the structural information to facilitate the real-time realization of different users' visions for the public areas of the cruise ship and building.
  • the control module is used to record changes to various style information in the scene and provide a roaming experience in public areas of the cruise ship and building.
  • the above information storage modules include:
  • the user portrait basic information module is used to collect and store users' basic information and record their related operations, including user number, user's age, gender, occupation, income and other basic information, as well as the collection and recording of the user's preference style selection results during operations. .
  • the spatial component information module is used to collect and store immutable structural information in cruise ships and buildings, including basic three-dimensional material attributes, functions, and semantic information for architectural design such as floors, walls, stairs, and roofs.
  • the style information storage module is used to store changes made by users to the style information of public areas of cruise ships and buildings, and contains corresponding user basic information for further design optimization by designers.
  • the above scene rendering modules include:
  • the display rendering module and the virtual reality rendering module correspond to the platform systems on the computer side and the virtual reality glasses side respectively.
  • the above style interaction modules include:
  • the UI interaction module consists of UI interface design and mouse or VR handle operation, and is used to change the overall style information of the public area.
  • the UI interactive interface consists of a blurred background and a style roulette.
  • the user uses the keyboard and mouse to click on the roulette to replace the existing style information;
  • the VR side the user controls the blue line in the visual scene through the handle to click on the style roulette. to choose your preferred style information.
  • the style library module is used to store various optional styles and is used to replace existing style information in public areas of cruise ships and buildings.
  • the above control modules include:
  • the keyboard and mouse control module and the VR handle control module correspond to the platform systems on the computer side and the virtual reality glasses side respectively.
  • the above information storage module is a computer host or a cloud server.
  • the device used in the VR handle control submodule of the above control module is HTC VIVE PRO, and it is wired with a DP signal line.
  • the overall style transformation method of public areas based on virtual scenes includes: information storage step: storing user portrait information, user interaction operation information and interior style information in a computer host or cloud server; scene rendering step: obtaining stored information data, and use the real-time rendering system to present the full picture of public areas In front of the user; style interaction step: change the overall style information attached to the structure to instantly realize different users' vision of the public area; control step: change and record each style information in the virtual scene, and conduct a roaming experience in the public area .
  • the information storage steps include: User portrait information storage step: collect and store user basic information and record related operations, including user number, age, gender, occupation and income information, collect and record the user's choice of preferred style during operation Results; Spatial component information storage step: Collect and store immutable structural information in public areas, including three-dimensional material attributes, functions, and semantic information of floors, walls, stairs, and roofs; Style information storage step: Store users' opinions on the style of public areas Changes made to the information and include corresponding basic user information for designers to optimize their designs.
  • the scene rendering step includes: display rendering on the computer side, and virtual reality rendering on the virtual reality glasses side.
  • the style interaction steps include: clicking the style wheel in the UI interface to change the overall style information of the public area through the UI interface and the mouse or VR handle; storing various optional overall style information of the public area in the style library, Used to replace existing style information in public areas.
  • the control steps include: controlling through a keyboard and mouse on the computer side, controlling on the virtual reality glasses side through a VR handle, and performing a roaming experience in a public area.
  • the system, device and each module provided by the present invention can be implemented by logically programming the method steps.
  • the same program is implemented in the form of logic gates, switches, application-specific integrated circuits, programmable logic controllers, and embedded microcontrollers. Therefore, the system, device and each module provided by the present invention can be regarded as a kind of hardware component, and the modules included in it for implementing various programs can also be regarded as structures within the hardware component; Modules for realizing various functions are regarded as either software programs that implement methods or structures within hardware components.
  • the present invention has the following beneficial effects:
  • the present invention breaks down the barriers between interior designers and users through virtual rendering interaction technology, and enables users to simulate the roaming experience of internal scenes before the product is put into use. In the roaming scene, users can interact based on their own preferences. Operation, change the overall style;
  • the interactive selection results of the user's cruise ship and the overall style of the building recorded by the style information storage module of the present invention can provide references for owners and designers, reduce the previous communication costs for owners, designers and users, and make feedback immediate and Efficient, and then optimize the design to obtain a space that is more in line with user preferences, and accurately and quickly adapt to the changing needs of the market.

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Abstract

本发明提供了一种基于虚拟场景的公共区域整体风格变换系统和方法,包括:信息存储模块:将用户画像信息、用户交互操作信息和内装风格信息存储在计算机主机或云端服务器;场景渲染模块:获取信息存储模块中的数据,并利用即时渲染系统将公共区域全貌信息呈现在用户面前;风格交互模块:更改附着在结构上的整体风格信息,以即时实现不同用户对公共区域的设想;控制模块:更改和记录虚拟场景中各风格信息,并在公共区域中进行漫游体验。

Description

基于虚拟场景的公共区域整体风格变换系统和方法 技术领域
本发明涉及虚拟现实技术领域,具体地,涉及一种基于虚拟场景的公共区域整体风格变换系统和方法。
背景技术
目前建筑领域众多即时渲染平台均以漫游体验为主,无法对已有建筑设计的整体风格进行更改并记录相关信息以图对设计本身的评价以及进一步改进设计,从而导致其平台仅可观看无进一步作用。
专利文献CN111079222A(申请号:CN201911361755.3)公开了一种基于虚拟现实技术的虚拟建筑系统,包括虚幻引擎(unreal engine),虚幻引擎(unreal engine)的输出端通过导线与虚拟建筑系统的输入端电性连接,虚拟建筑系统包括变换模块、操作界面库和数据收集模块,数据收集模块的输出端通过导线与展示模块的输入端电性连接,且展示模块的输入端通过导线与多媒体播放模块的输出端电性连接。该专利虽可利用即时渲染平台进行虚拟现实下的建筑实景体验,但仅停留在欣赏阶段,无法对建筑设计尤其是室内整体风格设计提供帮助。
发明内容
针对现有技术中的缺陷,本发明的目的是提供一种基于虚拟场景的公共区域整体风格变换系统和方法。
根据本发明提供的基于虚拟场景的公共区域整体风格变换系统,包括:
信息存储模块:将用户画像信息、用户交互操作信息和内装风格信息存储在计算机主机或云端服务器;
场景渲染模块:获取信息存储模块中的数据,并利用即时渲染系统将公共区域全貌信息呈现在用户面前;
风格交互模块:更改附着在结构上的整体风格信息,以即时实现不同用户对公共区域的设想;
控制模块:更改和记录虚拟场景中各风格信息,并在公共区域中进行漫游体验。
进一步地的,所述信息存储模块包括:
用户画像基本信息模块:收集并存储用户基本资料并记录其相关操作,包括用户编号、年龄、性别、职业和收入信息,采集与记录用户在操作中对偏好风格的选择结果;
空间构件信息模块:收集并存储公共区域中不可变动的结构信息,包括楼板、墙体、楼梯和屋顶的三维物质属性、功能、语义信息;
风格信息存储模块:存储用户对公共区域风格信息所做的更改,并包含对应用户基础信息,以供设计师进行设计优化。
进一步地,所述场景渲染模块包括:显示器渲染模块和虚拟现实渲染模块,分别对应在电脑端和虚拟现实眼镜端。
进一步地,所述风格交互模块包括:
UI交互模块:包括UI界面和鼠标或VR手柄,用于改变公共区域整体风格信息;
风格库模块:存储各种可供选择的风格,用于更换公共区域已有风格信息。
进一步地,所述控制模块包括:键鼠控制模块和VR手柄控制模块,分别对应在电脑端和虚拟现实眼镜端。
根据本发明提供的基于虚拟场景的公共区域整体风格变换方法,包括:
信息存储步骤:将用户画像信息、用户交互操作信息和内装风格信息存储在计算机主机或云端服务器;
场景渲染步骤:获取存储信息数据,并利用即时渲染系统将公共区域全貌信息呈现在用户面前;
风格交互步骤:更改附着在结构上的整体风格信息,以即时实现不同用户对公共区域的设想;
控制步骤:更改和记录虚拟场景中各风格信息,并在公共区域中进行漫游体验。
优选的,所述信息存储步骤包括:
用户画像信息存储步骤:收集并存储用户基本资料并记录其相关操作,包括用户编号、年龄、性别、职业和收入信息,采集与记录用户在操作中对偏好风格的选择结果;
空间构件信息存储步骤:收集并存储公共区域中不可变动的结构信息,包括楼板、墙体、楼梯和屋顶的三维物质属性、功能、语义信息;
风格信息存储步骤:存储用户对公共区域风格信息所做的更改,并包含对应用户基础信息,以供设计师进行设计优化。
进一步地,所述场景渲染步骤包括:在电脑端进行显示器渲染,在虚拟现实眼镜端进行虚拟现实渲染。
进一步地,所述风格交互步骤包括:通过UI界面和鼠标或VR手柄,改变公共区域整体风格信息;
将各种可供选择的公共区域整体风格信息存储在风格库中,用于更换公共区域已有风格信息。
进一步地,所述控制步骤包括:在电脑端通过键鼠进行控制,在虚拟现实眼镜端通过VR手柄进行控制,在公共区域中进行漫游体验。
附图说明
通过阅读参照以下附图对非限制性实施例所作的详细描述,本发明的其它特征、目的和优点将会变得更明显:
图1为本发明系统结构示意图;
图2为风格交互模块结构示意图;
图3为风格交互模块UI界面示意图
图4为控制模块结构示意图。
具体实施方式
下面结合具体实施例对本发明进行详细说明。以下实施例将有助于本领域的技术人员进一步理解本发明,但不以任何形式限制本发明。应当指出的是,对本领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干变化和改进。这些都属于本发明的保护范围。
实施例:
本发明的目的是提供一种基于虚拟场景公共区域整体风格变脸方法与智慧系统,以针对现有的用户建筑体验以及设计师建筑设计的在整体风格方面的不足,依托虚拟现实场景及交互技术,从而为业主、用户、建筑师提供设计阶段的整体建筑风格体验、评价与优化。为达到上述目的,本发明提供了一种基于虚拟场景公共区域整体风格变脸系统,如图1,包括:
信息存储模块,用于存储用户画像信息、用户交互操作信息和内装风格信息。
场景渲染模块,用于空间构件信息模块数据并利用即时渲染系统将邮轮与建筑的公共区域全貌信息呈现在用户面前。
风格交互模块,用于更改附着在结构信息上的整体风格信息,以方便即时的实现不同用户对于该邮轮与建筑公共区域的设想。
控制模块,用于实现对场景中各风格信息的更改记录以及对邮轮与建筑公共区域的漫游体验。
上述信息存储模块包括:
用户画像基本信息模块,用于收集并存储用户基本资料并记录其相关操作,包括用户编号,用户年龄、性别、职业、收入等基本信息,与用户在操作中对偏好风格的选择结果采集与记录。
空间构件信息模块,用于收集并存储邮轮与建筑中不可变动的结构信息,包括楼板、墙体、楼梯和屋顶等建筑设计基础三维物质属性、功能、语义信息。
风格信息存储模块,用于存储用户对邮轮与建筑公共区域风格信息所做更改,并包含对应用户基础信息,以供设计师进一步设计优化。
上述场景渲染模块包括:
显示器渲染模块和虚拟现实渲染模块,分别对应在电脑端和虚拟现实眼镜端的平台系统。
如图2,图3上述风格交互模块包括:
UI交互模块,UI交互模块由UI界面设计和鼠标或VR手柄操作组成,用于改变公共区域整体风格信息。UI交互界面由虚化背景和风格轮盘组成,PC端界面,用户通过键鼠点选轮盘以更换已有风格信息;VR端,用户通过手柄控制视觉场景中的蓝线点选风格轮盘以选择自己偏好的风格信息。
风格库模块,用于存储各种可供选择的风格,用于更换邮轮与建筑公共区域已有风格信息。如图4,上述控制模块包括:
键鼠控制模块和VR手柄控制模块,分别对应在电脑端和虚拟现实眼镜端的平台系统。
上述信息存储模块为计算机主机或云端服务器。
上述控制模块中VR手柄控制子模块所使用设备为HTC VIVE PRO,且为DP信号线有线连接。
根据本发明提供的基于虚拟场景的公共区域整体风格变换方法,包括:信息存储步骤:将用户画像信息、用户交互操作信息和内装风格信息存储在计算机主机或云端服务器;场景渲染步骤:获取存储信息数据,并利用即时渲染系统将公共区域全貌信息呈现 在用户面前;风格交互步骤:更改附着在结构上的整体风格信息,以即时实现不同用户对公共区域的设想;控制步骤:更改和记录虚拟场景中各风格信息,并在公共区域中进行漫游体验。
所述信息存储步骤包括:用户画像信息存储步骤:收集并存储用户基本资料并记录其相关操作,包括用户编号、年龄、性别、职业和收入信息,采集与记录用户在操作中对偏好风格的选择结果;空间构件信息存储步骤:收集并存储公共区域中不可变动的结构信息,包括楼板、墙体、楼梯和屋顶的三维物质属性、功能、语义信息;风格信息存储步骤:存储用户对公共区域风格信息所做的更改,并包含对应用户基础信息,以供设计师进行设计优化。所述场景渲染步骤包括:在电脑端进行显示器渲染,在虚拟现实眼镜端进行虚拟现实渲染。所述风格交互步骤包括:通过UI界面和鼠标或VR手柄,点选UI界面中的风格轮盘改变公共区域整体风格信息;将各种可供选择的公共区域整体风格信息存储在风格库中,用于更换公共区域已有风格信息。所述控制步骤包括:在电脑端通过键鼠进行控制,在虚拟现实眼镜端通过VR手柄进行控制,在公共区域中进行漫游体验。
本领域技术人员知道,除了以纯计算机可读程序代码方式实现本发明提供的系统、装置及其各个模块以外,完全可以通过将方法步骤进行逻辑编程来使得本发明提供的系统、装置及其各个模块以逻辑门、开关、专用集成电路、可编程逻辑控制器以及嵌入式微控制器等的形式来实现相同程序。所以,本发明提供的系统、装置及其各个模块可以被认为是一种硬件部件,而对其内包括的用于实现各种程序的模块也可以视为硬件部件内的结构;也可以将用于实现各种功能的模块视为既可以是实现方法的软件程序又可以是硬件部件内的结构。
与现有技术相比,本发明具有如下的有益效果:
(1)本发明通过虚拟渲染交互的技术,打破室内设计师和用户间的壁垒,在产品投入使用前,实现用户对内部场景漫游体验仿真,在漫游场景中,用户可以基于自己的喜好进行交互操作,更改整体风格;
(2)本发明的风格信息储存模块所记录的用户邮轮与建筑整体风格交互选择结果可为业主和设计师提供参考,降低了业主、设计师和用户之前的交流成本,使反馈变得即时、高效,进而优化设计,获得更符合用户偏好的空间,精准快速地适应市场的变化需求。
以上对本发明的具体实施例进行了描述。需要理解的是,本发明并不局限于上述特 定实施方式,本领域技术人员可以在权利要求的范围内做出各种变化或修改,这并不影响本发明的实质内容。在不冲突的情况下,本申请的实施例和实施例中的特征可以任意相互组合。

Claims (10)

  1. 一种基于虚拟场景的公共区域整体风格变换系统,其特征在于,包括:
    信息存储模块:将用户画像信息、用户交互操作信息和内装风格信息存储在计算机主机或云端服务器;
    场景渲染模块:获取信息存储模块中的数据,并利用即时渲染系统将公共区域全貌信息呈现在用户面前;
    风格交互模块:更改附着在结构上的整体风格信息,以即时实现不同用户对公共区域的设想;
    控制模块:更改和记录虚拟场景中各风格信息,并在公共区域中进行漫游体验。
  2. 根据权利要求1所述的基于虚拟场景的公共区域整体风格变换系统,其特征在于,所述信息存储模块包括:
    用户画像基本信息模块:收集并存储用户基本资料并记录其相关操作,包括用户编号、年龄、性别、职业和收入信息,采集与记录用户在操作中对偏好风格的选择结果;
    空间构件信息模块:收集并存储公共区域中不可变动的结构信息,包括楼板、墙体、楼梯和屋顶的三维物质属性、功能、语义信息;
    风格信息存储模块:存储用户对公共区域风格信息所做的更改,并包含对应用户基础信息,以供设计师进行设计优化。
  3. 根据权利要求1所述的基于虚拟场景的公共区域整体风格变换系统,其特征在于,所述场景渲染模块包括:显示器渲染模块和虚拟现实渲染模块,分别对应在电脑端和虚拟现实眼镜端。
  4. 根据权利要求1所述的基于虚拟场景的公共区域整体风格变换系统,其特征在于,所述风格交互模块包括:
    UI交互模块:包括UI界面和鼠标或VR手柄,用于改变公共区域整体风格信息;
    风格库模块:存储各种可供选择的风格,用于更换公共区域已有风格信息。
  5. 根据权利要求1所述的基于虚拟场景的公共区域整体风格变换系统,其特征在于,所述控制模块包括:键鼠控制模块和VR手柄控制模块,分别对应在电脑端和虚拟现实眼镜端。
  6. 一种基于虚拟场景的公共区域整体风格变换方法,其特征在于,包括:
    信息存储步骤:将用户画像信息、用户交互操作信息和内装风格信息存储在计算机 主机或云端服务器;
    场景渲染步骤:获取存储信息数据,并利用即时渲染系统将公共区域全貌信息呈现在用户面前;
    风格交互步骤:更改附着在结构上的整体风格信息,以即时实现不同用户对公共区域的设想;
    控制步骤:更改和记录虚拟场景中各风格信息,并在公共区域中进行漫游体验。
  7. 根据权利要求6所述的基于虚拟场景的公共区域整体风格变换方法,其特征在于,所述信息存储步骤包括:
    用户画像信息存储步骤:收集并存储用户基本资料并记录其相关操作,包括用户编号、年龄、性别、职业和收入信息,采集与记录用户在操作中对偏好风格的选择结果;
    空间构件信息存储步骤:收集并存储公共区域中不可变动的结构信息,包括楼板、墙体、楼梯和屋顶的三维物质属性、功能、语义信息;
    风格信息存储步骤:存储用户对公共区域风格信息所做的更改,并包含对应用户基础信息,以供设计师进行设计优化。
  8. 根据权利要求6所述的基于虚拟场景的公共区域整体风格变换方法,其特征在于,所述场景渲染步骤包括:在电脑端进行显示器渲染,在虚拟现实眼镜端进行虚拟现实渲染。
  9. 根据权利要求6所述的基于虚拟场景的公共区域整体风格变换方法,其特征在于,所述风格交互步骤包括:通过UI界面和鼠标或VR手柄,改变公共区域整体风格信息;
    将各种可供选择的公共区域整体风格信息存储在风格库中,用于更换公共区域已有风格信息。
  10. 根据权利要求6所述的基于虚拟场景的公共区域整体风格变换方法,其特征在于,所述控制步骤包括:在电脑端通过键鼠进行控制,在虚拟现实眼镜端通过VR手柄进行控制,在公共区域中进行漫游体验。
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WO2019058266A1 (en) * 2017-09-21 2019-03-28 Varghese Thombra Sobin SYSTEM AND METHOD FOR CONVERTING A 3D SCALE SOIL PLAN FOR THE CREATION AND RENDERING OF ARCHITECTURAL SCENES OF VIRTUAL REALITY, VIDEOS AND VISUAL IMAGES
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