WO2024002182A1 - 虚拟物品的显示控制方法、装置和电子设备 - Google Patents

虚拟物品的显示控制方法、装置和电子设备 Download PDF

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Publication number
WO2024002182A1
WO2024002182A1 PCT/CN2023/103309 CN2023103309W WO2024002182A1 WO 2024002182 A1 WO2024002182 A1 WO 2024002182A1 CN 2023103309 W CN2023103309 W CN 2023103309W WO 2024002182 A1 WO2024002182 A1 WO 2024002182A1
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WIPO (PCT)
Prior art keywords
item
container
virtual
item container
prompt
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PCT/CN2023/103309
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English (en)
French (fr)
Inventor
龚宇航
陈杰
Original Assignee
网易(杭州)网络有限公司
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Publication of WO2024002182A1 publication Critical patent/WO2024002182A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

Definitions

  • the present disclosure relates to the field of game technology, and in particular, to a virtual item display control method, device and electronic device.
  • players before participating in the game, players need to select equipment from the warehouse, such as firearms, bullets, armor, medicine, etc., put the selected equipment into their backpack, and then carry it to the game.
  • some equipment needs to be used together, such as firearms and bullets, and the models of the equipment used together need to match each other. Since each piece of equipment is placed relatively independently in the warehouse grid, when players choose equipment, they may not select all of the multiple pieces of equipment that need to be used together, or they may choose equipment that needs to be used together, but the model of the equipment does not match. ; As a result, players are unable to use equipment during the game, which affects the player's game performance and gaming experience.
  • embodiments of the present disclosure provide a display control method for virtual items, providing a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container. ;
  • the first item container is used to: hold the virtual items that the controlled virtual object has outside the game;
  • the second item container is used to: hold the virtual items that the controlled virtual object brings to the game;
  • the method includes: in response to a movement operation for the first virtual item in the first item container, controlling the movement of the first virtual item from the first item container to the second item container; determining that an associated item of the first virtual item is not located in the second item container, Display an information prompt mark; wherein the associated item is an item used in conjunction with the first virtual item in the game; the information prompt mark is used to prompt the storage status of the associated item in the first item container.
  • the above-mentioned steps of determining that the associated items of the first item container are not located in the second item container and displaying the information prompt logo include: determining that the associated items of the first virtual item are not located in the second item container and responding to the first trigger for the first virtual item. In operation, it is determined that the related item is located in the first item container, and a first prompt mark is displayed; wherein the first prompt mark is used to prompt the position of the related item in the first item container.
  • the above-mentioned step of displaying the first prompt mark includes: displaying the related items and/or the placement positions of the related items in the first display format in the item display area of the first item container.
  • the method further includes: in response to the second trigger operation for the first virtual item, controlling the movement of the associated item from the first item container to the second item container.
  • the above-mentioned step of controlling the movement of the associated item from the first item container to the second item container in response to the second trigger operation for the first virtual item includes: responding to the first control operation for the first virtual item, controlling a specified unit number.
  • the associated item moves from the first item container to the second item container; in response to the second control operation for the first virtual item, continue to perform the step of controlling the specified unit number of associated items to move from the first item container to the second item container until All related items in the first item container are moved to the second item container.
  • the above method also includes: responding to the first trigger operation for the first virtual item, determining that the associated item is not located in the first item container, and displaying a second prompt identification; wherein the second prompt identification is used to indicate that there is no association in the first item container. thing.
  • the above method also includes: determining that the associated item of the first virtual item is not located in the second item container, and displaying a third prompt identification; wherein the third prompt identification is used to indicate that there is no associated item in the second item container.
  • the method further includes: responding to the movement operation of the associated items in the first item container, controlling the associated items to be removed from the first item container. Move to the second item container; cancel showing the third tooltip.
  • the method further includes: in response to the first virtual item being displayed on the first item container.
  • the item display area of the item container determines that the associated items of the first virtual item are not located in the first item container and the second item container, and displays a fourth prompt identification; wherein, the fourth prompt identification is used to: prompt the first item container and the second item container. None of the item containers have associated items.
  • the method further includes: responding to the first item container.
  • the third triggering operation of the virtual item displays an operation control at a designated position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining associated items.
  • the above method also includes: in response to the operation of entering the game, displaying the game scene screen in the graphical user interface; in response to the display operation of the second item container, displaying the item display area of the second item container; determining that there is no item display area in the second item container. For related items, a fifth prompt mark is displayed; wherein, the fifth prompt mark is used to prompt that there is no related item in the second item container.
  • embodiments of the present disclosure provide a display control device for virtual items, providing a graphical user interface through a terminal device; the graphical user interface includes an item display area of a first item container and an item display area of a second item container. ;
  • the first item container is used to: hold the virtual items that the controlled virtual object has outside the game;
  • the second item container is used to: hold the virtual items that the controlled virtual object brings to the game;
  • the device includes: a movement control module, configured to respond to the movement operation of the first virtual item in the first item container and control the movement of the first virtual item from the first item container to the second item container; a display module, used to determine the first item The associated items of the container are not located in the second item container, and an information prompt logo is displayed; where the associated items are: items used in conjunction with the first virtual item in the game; the information prompt logo is used to prompt that the associated items are in the first virtual item The storage state of the item container.
  • embodiments of the present disclosure provide an electronic device, including a processor and a memory.
  • the memory stores machine-executable instructions that can be executed by the processor.
  • the processor executes the machine-executable instructions to implement the display control of the above-mentioned virtual items. method.
  • embodiments of the present disclosure provide a machine-readable storage medium.
  • the machine-readable storage medium stores machine-executable instructions.
  • the machine-executable instructions When the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to Implement the above display control method of virtual items.
  • the above-mentioned virtual item display control method, device and electronic device control the first virtual item to move from the first item container to the second item container in response to the movement operation of the first virtual item in the first item container; determine the first virtual item The associated item is not located in the second item container, and an information prompt logo is displayed; where the associated item is: an item used in conjunction with the first virtual item in the game; the information prompt logo is used to prompt that the associated item is in the first item The storage state in the container.
  • the second item container holds the virtual items carried to the game.
  • the first virtual item is moved to the second item container, if the related items of the first virtual item are not in the second item container, then Display an information prompt mark that prompts the storage status of related items in the first item container.
  • Finding related items in an item container strengthens the relationship between virtual items and ensures that the first virtual item can be used normally in the game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and having Helps save computing resources of hardware devices.
  • Figure 1 is a flow chart of a virtual item display control method provided by an embodiment of the present disclosure
  • Figure 2 is a schematic diagram of a first virtual item and associated items provided by an embodiment of the present disclosure
  • Figure 3 is a schematic diagram of a prompt mark provided by an embodiment of the present disclosure.
  • Figure 4 is a schematic diagram of another first virtual item and associated items provided by an embodiment of the present disclosure.
  • Figure 5 is a schematic diagram of another prompt mark provided by an embodiment of the present disclosure.
  • Figure 6 is a schematic diagram of another prompt identification and operation control provided by an embodiment of the present disclosure.
  • Figure 7 is a schematic diagram of another prompt mark provided by an embodiment of the present disclosure.
  • Figure 8 is a schematic structural diagram of a display control device for virtual items provided by an embodiment of the present disclosure.
  • FIG. 9 is a schematic diagram of an electronic device provided by an embodiment of the present disclosure.
  • the virtual item display control method in one embodiment of the present disclosure can be run on a local terminal device or a server.
  • the method can be implemented and executed based on a cloud interaction system, where the cloud interaction system includes a server and a client device.
  • cloud applications such as cloud games
  • cloud gaming refers to a gaming method based on cloud computing.
  • the running body of the game program and the game screen rendering body are separated.
  • the storage and operation of the display control method of virtual items are completed on the cloud game server.
  • the role of the client device is used for data reception, transmission and presentation of game screens.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a television, a computer, a handheld computer, etc.; however, information processing It is a cloud game server in the cloud.
  • the player operates the client device to send operating instructions to the cloud game server.
  • the cloud game server runs the game according to the operating instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network.
  • the cloud game server performs the operation through the client device. Decode and output game screen.
  • the local terminal device stores the game program and is used to present the game screen.
  • the local terminal device is used to interact with players through a graphical user interface, that is, conventionally downloading, installing and running game programs through electronic devices.
  • the local terminal device may provide the graphical user interface to the player in a variety of ways. For example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection.
  • the local terminal device may include a display screen and a processor.
  • the display screen is used to present a graphical user interface.
  • the graphical user interface includes a game screen.
  • the processor is used to run the game, generate the graphical user interface, and control the graph.
  • the embodiment of the present disclosure provides a display control method for virtual items, providing a graphical user interface through a terminal device, where the terminal device can be the aforementioned local terminal device, or it can be The client device in the aforementioned cloud interactive system.
  • a graphical user interface is provided through the terminal device, and the graphical user interface can display interface content according to the type of the started application program, for example, game scene pictures, communication interaction windows, etc.
  • the first item container is a warehouse, and the first item container contains virtual items owned by the player's game account, that is, virtual items owned by the controlled virtual object controlled by the player outside the game;
  • the virtual items in the first item container can be virtual items purchased by the player, or virtual items obtained by the controlled virtual object in participating in the game, for example, virtual items picked up in the game scene, or by destroying other objects. Virtual items obtained after virtual objects, etc.
  • the virtual items may be various weapons of controlled virtual objects, such as firearms, bullets, grenades, etc., or may also be medicines, armors, clothing, etc.
  • the second item container is a backpack, a safe, or an equipment area.
  • the virtual items in the backpack, safe, or equipment area can be carried into the game by controlled virtual objects.
  • the controlled virtual objects Can use virtual items in the backpack.
  • the item display area of the first item container and the item display area of the second item container are included; wherein the item display area of the first item container displays virtual items in the first item container; usually, The size of the item display area is limited. If there are many virtual items in the first item container, only some virtual items can be displayed in the item display area. The player can display other virtual items in the item display area by operating the slider, turning pages, etc. middle.
  • the item display area of the second item container can be divided into multiple sub-areas, such as a backpack area, a safe area, an equipment column area, etc.
  • Each sub-area can be preset with a designated space to limit the virtual items carried by virtual controlled objects to the game.
  • the item display areas of the first item container and the second item container are separated from each other, or a certain distance can be preset so that the player clearly knows the virtual items contained in each container.
  • the above-mentioned display control method of virtual items includes the following steps:
  • the first virtual item may be any item in the first item container.
  • the first virtual item is a virtual item that needs to be used in conjunction with other virtual items.
  • the first virtual item is a firearm
  • the associated item of the first virtual item is a bullet used with the firearm
  • the first virtual item is a bow
  • the associated item of the first virtual item is, matched with the bow. Arrows used.
  • the association between the first virtual item and the associated items with the first virtual item can be pre-set in the game. By searching for the association, it is possible to obtain whether the first virtual item is configured with associated items and the item identifier of the associated item. .
  • Step S104 determine that the associated item of the first item container is not located in the second item container, and display an information prompt logo; wherein, the associated item is: an item used in conjunction with the first virtual item in the game; the information prompt logo Used to: Prompt the storage status of related items in the first item container.
  • the controlled virtual object After the first virtual item is moved to the second item container, it can be understood that the controlled virtual object subsequently carries the first virtual item into the game.
  • the game system can detect whether the first virtual item has an associated item, and if it has an associated item, detect the association Whether the item is in the secondary item container. Only when both the first virtual item and the associated item are located in the second item container can the controlled virtual object carry the first virtual item and the associated item into the game at the same time, and can the first virtual item function normally in the game. use.
  • the associated item is an item used in conjunction with the first virtual item in the game. For example, for a firearm, the associated item is bullets; for a potion, the associated item is cotton wool, etc.
  • the above-mentioned display control method of virtual items controls the movement of the first virtual item from the first item container to the second item container in response to the movement operation of the first virtual item in the first item container; determines that the associated item of the first virtual item is not located in
  • the second item container displays an information prompt mark; where the associated item is an item used in conjunction with the first virtual item in the game; the information prompt mark is used to prompt the storage status of the associated item in the first item container .
  • the second item container holds the virtual items carried to the game.
  • Finding related items in an item container ensures that the first virtual item can be used normally in the game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
  • the associated item of the first virtual item is not located in the second item container, in response to the first trigger operation for the first virtual item, it is determined that the associated item is located in the first item container, and the first prompt identification is displayed; wherein, the The first prompt identifier is used to prompt the location of the associated item in the first item container.
  • the game system detects that the associated item of the first virtual item is not located in the second item container, it will not directly display the above-mentioned first prompt mark.
  • other prompt marks can be used.
  • the above-mentioned first trigger operation may be a click operation acting on the first virtual item. That is, after the first virtual item is placed in the second item container, the player clicks or double-clicks the first virtual item again. At this time, the above-mentioned first prompt is displayed.
  • logo The first prompt mark is used to prompt the location of the associated item in the first item container.
  • the prerequisite for displaying the first prompt identification is that there are items associated with the first virtual item in the first item container. If there is no related item in the first item container, other prompt identifiers can be used to prompt.
  • the first prompt mark can be text, symbol, highlight or other animation, and is used to prompt the location of the related item in the first item container, so that the player can quickly find the related item of the first virtual item and also avoid the player from finding the wrong item.
  • Related items can be text, symbol, highlight or other animation, and is used to prompt the location of the related item in the first item container, so that the player can quickly find the related item of the first virtual item and also avoid the player from finding the wrong item.
  • the associated items and/or the placement positions of the associated items are displayed in the first display format.
  • the first display format may be highlight display, edge diffusion, streamer dynamic effect, etc.
  • the first display format is different from the display format of other items or placement locations of items in the first item container.
  • only the associated items or the placement locations of the associated items may be displayed in the first display format, or the associated items and the placement locations of the associated items may be displayed in the first display format at the same time.
  • Figure 2 is an example.
  • the first virtual item is a firearm, and the first virtual item is located in the equipment column in the second item container.
  • the player performs a click operation on the first virtual item, then in the first item container, the high Highlights the placement grid for the associated item.
  • the player can be prompted with the location of the associated item in the first item container, thereby facilitating the player to quickly find the correct associated item of the first virtual item.
  • This method can prompt the player about the placement location of the associated item, facilitate the player to quickly find the correct associated item of the first virtual item, and simplify the user's operation of selecting items.
  • the player can perform a movement operation for the associated item, which movement operation is similar to the movement operation for the first virtual item, thereby moving the associated item Also moved to the second item container.
  • the associated items in response to the second trigger operation for the first virtual item, are controlled to move from the first item container to the second item container.
  • the second triggering operation may be preset as a single-click operation or a double-click operation. After the first prompt mark is displayed, when the second trigger operation is performed on the first virtual item, the associated item is moved from the first item container to the second item container. This method can improve the efficiency of moving associated items and save the player's time in selecting equipment. time.
  • the number of associated items can be considered when moving the associated items. For example, if the associated item is bullets, the first item container may have 1,000 bullets, but the second item container cannot hold 1,000 bullets. In this case, the number of associated items moved to the second item container needs to be considered.
  • control the specified unit number of related items to move from the first item container to the second item container in response to the second control operation on the first virtual item, continue to execute the control designation.
  • the aforementioned specified unit quantity can be set in advance, for example, 50, 100, etc.
  • the first control operation and the second control operation may be click operations such as single click operation, double click operation, etc., or may also be other operation gestures.
  • the click operation as an example, in actual implementation, if the player performs a click operation on the first virtual item, the specified unit number of associated items moves from the first item container to the second item container.
  • the first The number of associated items in the item container is reduced by the specified number of units, and the number of associated items in the second item container is increased by the specified number of units; then, the player performs a click operation on the second virtual item again, and the specified number of associated items continues Moving from the first item container to the second item container, at this time, the number of related items in the first item container continues to decrease by the specified unit number, and the number of related items in the second item container continues to increase by the specified unit amount.
  • the number of specified units is 100. Every time the player clicks on the first virtual item, the associated items of 100 move from the first item container to the second item container until all associated items in the first item container move to the second item container. Item container.
  • the above method can not only improve the movement efficiency of associated items, but also allow players to adjust the number of associated items, further improving the player's equipment selection efficiency.
  • the first prompt identification is displayed.
  • the second prompt identification is used for : Prompt that there are no associated items in the first item container.
  • the second prompt mark can be text, symbol, highlight or other animation.
  • a prompt indicating that the related item is in the second item container may also be displayed.
  • the prompt mark of the storage status in . Specifically, it is determined that the related item of the first virtual item is not located in the second item container, and a third prompt mark is displayed; wherein the third prompt mark is used to prompt that there is no related item in the second item container.
  • Figure 3 is an example.
  • the first virtual item is located in the equipment column of the second item container, but there are no items related to the first virtual item in the second item container.
  • " ! mark which is the third prompt mark, indicating that there are no related items in the second item container.
  • control the associated item to move from the first item container to the second item container cancel the display of the third prompt identification.
  • the associated items of the first virtual item are moved from the first item container to the equipment column of the second item container.
  • the third prompt mark that is, the "! mark is no longer displayed.
  • the player can be further reminded whether the related items have been placed in the second item container, preventing the player from forgetting to bring the related items, ensuring that the first virtual container can be used normally with the related items in the game, and improving the error-proofing of operations. sex.
  • the foregoing embodiments describe the display manner and function of various information prompt signs after the first virtual item moves from the first item container to the second item container.
  • the relevant status of the associated item is prompted through a prompt identification.
  • the associated item of the first virtual item is not located in the first item container and the second item container, and a fourth prompt identification is displayed; wherein, the third The four-prompt mark is used to prompt that there are no associated items in the first item container and the second item container.
  • the first virtual item is still in the first item container.
  • the game system detects Whether the associated item of the first virtual item is located in the first item container or the second item container, if the associated item is located in the first item container or the second item container, or both the first item container and the second item container contain associated items, this , it means that the player's account has items associated with the first item container, and the first item container can be used normally. However, if there are no related items in the first item container and the second item container, it means that the player's account does not have the related item.
  • the first virtual item cannot be used either.
  • the movement operation of moving the first virtual item to the second item container becomes an invalid operation.
  • the aforementioned fourth prompt mark is displayed to prompt the first item container. There are no related items in the second item container.
  • Figure 5 is an example.
  • the first virtual item is located in the first item container.
  • the first virtual item is a firearm. There are no bullets matching the firearm in both the first item container and the second item container, that is, the first virtual item.
  • a " ⁇ " mark that is, a fourth prompt mark, is displayed in the upper right corner of the first virtual item to remind that there are no related items in the first item container and the second item container.
  • This method prompts that the associated item of the first virtual item does not exist, preventing the player from moving the first virtual item and reducing invalid operations.
  • an operation control is displayed at a designated position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining the associated item.
  • the third trigger operation may act on a click operation, a double-click operation, or a short-distance drag operation along a specific direction of the first virtual item. Since there is no associated item of the first virtual item in the player's account, through the third trigger operation, the operation control is displayed at the designated position of the first virtual item; for example, after double-clicking the first virtual item, the operation control is displayed near the first virtual item. Operation control; this operation control can be a purchase control for related items. When the player clicks the operation control, the item purchase page for the related items will be displayed, and the related items can be obtained through purchase. In addition, the operation control can also provide other ways to obtain related items, such as item exchange. When the player clicks the operation control, the related items provided by other players will be displayed, as well as the player's exchange item requirements. The current player will exchange his other items. Give it to the player in exchange for related items.
  • the player can be further informed through prompt text that the first virtual item has no associated items.
  • Figure 6 is an example.
  • the prompt text "NO Bullet" is displayed above the icon of the first virtual item, that is, the firearm, to inform that the firearm does not have corresponding bullets.
  • the operation controls are displayed in the lower right corner of the virtual item.
  • the status of related items can also be prompted through relevant prompt information.
  • the game scene screen is displayed in the graphical user interface; in response to the second item content
  • the display operation of the device displays the item display area of the second item container; it is determined that there are no related items in the second item container, and a fifth prompt mark is displayed; wherein, the fifth prompt mark is used to prompt that there are no related items in the second item container.
  • the player After the player selects the equipment, he can close the aforementioned page showing the first item container and the second item container, and participate in the game by clicking on the relevant controls.
  • the graphical user interface displays the game. Scene screen, and various operating controls.
  • some virtual items may be consumed, such as bullets, medicines and other consumables.
  • Players carry the second item container to participate in the game.
  • the player can open the second item container to check the usage status of various virtual items, take and replace virtual items, etc.
  • the player can open the second item container through relevant controls on the graphical user interface.
  • the item display area of the second item container is displayed on the graphical user interface.
  • a fifth prompt mark is displayed to prompt that there are no related items in the second item container, so that the player can replace the first virtual item with other virtual items, for example, For firearms, they can be replaced with other models of firearms.
  • Figure 7 is an example.
  • the " ⁇ " mark which is the aforementioned fifth prompt mark, is displayed to prompt The associated items of the first virtual item have been exhausted.
  • a text prompt is displayed, that is, a further prompt that the associated items of the first virtual item have been exhausted.
  • This method can allow players to instantly know the status of related items during a game, thereby instantly changing the virtual items used and simplifying the player's operation of obtaining item-related status information.
  • a graphical user interface is provided through the terminal device with reference to the structural schematic diagram of a display control device for virtual items shown in Figure 8;
  • the graphical user interface includes an item display area of a first item container and a second item display area.
  • the item display area of the item container wherein, the first item container is used to: hold virtual items owned by the controlled virtual object outside the game pair; the second item container is used to: hold the controlled virtual object brought to the game pair Virtual items in the game; the device includes:
  • the movement control module 80 is configured to control the movement of the first virtual item from the first item container to the second item container in response to the movement operation of the first virtual item in the first item container;
  • the display module 82 is used to determine that the associated items of the first item container are not located in the second item container, and display an information prompt mark; wherein the associated items are: items used in conjunction with the first virtual item in the game; information prompts
  • the identifier is used to: prompt the storage status of the associated item in the first item container.
  • the display control device of the above-mentioned virtual item in response to the movement operation of the first virtual item in the first item container, controls the movement of the first virtual item from the first item container to the second item container; determines that the associated item of the first virtual item is not located in
  • the second item container displays an information prompt mark; wherein the associated item is an item used in conjunction with the first virtual item in the game; the information prompt mark is used to prompt the existence of the associated item in the first item container. Put the status.
  • the second item container holds the virtual items carried to the game.
  • the first virtual item is moved to the second item container, if the related items of the first virtual item are not in the second item container, then Display an information prompt mark that prompts the storage status of related items in the first item container.
  • Finding related items in an item container ensures that the first virtual item can be used normally in the game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
  • the above-mentioned display module is also used to: determine that the associated item of the first virtual item is not located in the second item container, respond to the first trigger operation for the first virtual item, determine that the associated item is located in the first item container, and display the first prompt identification;
  • the first prompt identification is used to prompt the location of the associated item in the first item container.
  • the above display module is also used to: display related items and/or placement positions of related items in a first display format in the item display area of the first item container.
  • the above device also includes: a second control module configured to control the movement of the associated item from the first item container to the second item container in response to the second trigger operation for the first virtual item.
  • the above-mentioned second control module is also configured to: respond to the first control operation for the first virtual item, control the movement of a specified unit number of related items from the first item container to the second item container; respond to the second operation for the first virtual item.
  • the control operation continues to perform the step of controlling the movement of a specified unit number of related items from the first item container to the second item container until all related items in the first item container are moved to the second item container.
  • the above device also includes: a first identification display module, configured to respond to the first trigger operation for the first virtual item, determine that the associated item is not located in the first item container, and display a second prompt identification; wherein the second prompt identification is used for: Prompt that there are no associated items in the first item container.
  • the above device also includes: a second identification display module, used to determine that the associated items of the first virtual item are not located in the second item container, and display a third prompt identification; wherein, the third prompt identification is used to: prompt that there is no item in the second item container.
  • a second identification display module used to determine that the associated items of the first virtual item are not located in the second item container, and display a third prompt identification; wherein, the third prompt identification is used to: prompt that there is no item in the second item container.
  • the above device also includes: a display canceling module, configured to respond to the movement operation of the associated item in the first item container and control the movement of the associated item from the first item container to the second item container; and cancel the display of the third prompt identification.
  • a display canceling module configured to respond to the movement operation of the associated item in the first item container and control the movement of the associated item from the first item container to the second item container; and cancel the display of the third prompt identification.
  • the above device also includes: a third identification display module, configured to respond to the first virtual item being displayed in the item display area of the first item container and determining that the associated items of the first virtual item are not located in the first item container and the second item container, The fourth prompt identification is displayed; wherein, the fourth prompt identification is used to prompt that there are no related items in the first item container and the second item container.
  • the above device also includes: a control display module, configured to respond to the third trigger operation for the first virtual item and display the operation control at a designated position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining the associated item. mouth.
  • a control display module configured to respond to the third trigger operation for the first virtual item and display the operation control at a designated position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining the associated item. mouth.
  • the above device also includes: a fourth identification display module, configured to display a game scene screen in the graphical user interface in response to the operation of entering the game; and in response to the display operation of the second item container, display the item display area of the second item container. ; It is determined that there are no related items in the second item container, and the fifth prompt mark is displayed; wherein, the fifth prompt mark is used to prompt that there are no related items in the second item container.
  • This embodiment also provides an electronic device, including a processor and a memory.
  • the memory stores machine-executable instructions that can be executed by the processor.
  • the processor executes the machine-executable instructions to implement the above virtual item display control method.
  • the electronic device may be a server or a terminal device.
  • the electronic device includes a processor 100 and a memory 101.
  • the memory 101 stores machine-executable instructions that can be executed by the processor 100.
  • the processor 100 executes the machine-executable instructions to realize the display of the above virtual items. Control Method.
  • the electronic device shown in FIG. 9 also includes a bus 102 and a communication interface 103.
  • the processor 100, the communication interface 103 and the memory 101 are connected through the bus 102.
  • the memory 101 may include high-speed random access memory (RAM, Random Access Memory), and may also include non-volatile memory (non-volatile memory), such as at least one disk memory.
  • RAM random access memory
  • non-volatile memory non-volatile memory
  • the communication connection between the system network element and at least one other network element is realized through at least one communication interface 103 (which can be wired or wireless), and the Internet, wide area network, local network, metropolitan area network, etc. can be used.
  • the bus 102 may be an ISA bus, a PCI bus, an EISA bus, etc.
  • the bus can be divided into address bus, data bus, control bus, etc. For ease of presentation, only one bidirectional arrow is used in Figure 9, but it does not mean that there is only one bus or one type of bus.
  • the processor 100 may be an integrated circuit chip with signal processing capabilities. During the implementation process, each step of the above method can be completed by instructions in the form of hardware integrated logic circuits or software in the processor 100 .
  • the above-mentioned processor 100 can be a general-purpose processor, including a Central Processing Unit (CPU for short), a Network Processor (NP for short), etc.; it can also be a Digital Signal Processor (DSP for short). ), Application Specific Integrated Circuit (ASIC for short), Field-Programmable Gate Array (FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, and discrete hardware components.
  • CPU Central Processing Unit
  • NP Network Processor
  • DSP Digital Signal Processor
  • ASIC Application Specific Integrated Circuit
  • FPGA Field-Programmable Gate Array
  • a general-purpose processor may be a microprocessor or the processor may be any conventional processor, etc.
  • the steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly implemented by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor.
  • the software module can be located in random access memory, flash memory, read-only memory, programmable read-only memory or electrically erasable programmable memory, registers and other mature storage media in this field.
  • the storage medium is located in the memory 101, and the processor 100 reads the memory 101.
  • the processor in the above electronic device can implement the following operations in the above virtual item display control method by executing machine executable instructions:
  • a graphical user interface is provided through the terminal device; the graphical user interface includes an item display area of the first item container and an item display area of the second item container; wherein the first item container is used to: hold controlled virtual objects in the game object Virtual items owned by outsiders; the second item container is used to: hold virtual items carried by the controlled virtual object into the game; respond to the movement operation of the first virtual item in the first item container, control the first virtual item The item is moved from the first item container to the second item container; it is determined that the associated item of the first virtual item is not located in the second item container, and an information prompt is displayed; wherein the associated item is: in the game, the item is the same as the first virtual item in the game. Items used together; the information prompt mark is used to: prompt the storage status of the associated items in the first item container.
  • the above-mentioned display control method of virtual items controls the movement of the first virtual item from the first item container to the second item container in response to the movement operation of the first virtual item in the first item container; determines that the associated item of the first virtual item is not located in
  • the second item container displays an information prompt mark; where the associated item is an item used in conjunction with the first virtual item in the game; the information prompt mark is used to prompt the storage status of the associated item in the first item container .
  • the second item container holds the virtual items carried to the game.
  • Finding related items in an item container ensures that the first virtual item can be used normally in the game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
  • the first prompt identification is used to : Prompt the location of the associated item in the first item container.
  • This method can prompt the player about the placement location of the associated item, facilitate the player to quickly find the correct associated item of the first virtual item, and simplify the user's operation of selecting items.
  • the associated item and/or the placement position of the associated item is displayed in a first display format.
  • the associated item In response to a second trigger operation for the first virtual item, the associated item is controlled to move from the first item container to the second item container.
  • This method can improve the efficiency of moving related items and save players time in selecting equipment.
  • control the specified unit number of associated items from the first item The container moves to the second item container; in response to the second control operation for the first virtual item, continue to perform the step of controlling the movement of the specified unit number of associated items from the first item container to the second item container until the All related items are moved to the second item container.
  • the above method can not only provide the movement efficiency of associated items, but also allow players to adjust the number of associated items, further improving the player's equipment selection efficiency.
  • a second prompt identification is displayed; wherein the second prompt identification is used to prompt that there is no related item in the first item container.
  • the player can be further reminded whether the related items have been placed in the second item container, preventing the player from forgetting to bring the related items, ensuring that the first virtual container can be used normally with the related items in the game, and improving the error-proofing of operations. sex.
  • control the associated item In response to the movement operation of the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identification.
  • This method prompts that the associated item of the first virtual item does not exist, preventing the player from moving the first virtual item and reducing invalid operations.
  • an operation control is displayed at a designated position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining the associated item.
  • the game scene screen is displayed in the graphical user interface; in response to the display operation of the second item container, the item display area of the second item container is displayed; it is determined that there is no associated item in the second item container, and the second item container is displayed.
  • Five prompt signs among which, the fifth prompt sign is used to prompt that there is no associated item in the second item container.
  • This method can allow players to instantly know the status of related items during a game, thereby instantly changing the virtual items used and simplifying the player's operation of obtaining item-related status information.
  • This embodiment also provides a machine-readable storage medium.
  • the machine-readable storage medium stores machine-executable instructions. When the machine-executable instructions are called and executed by the processor, the machine-executable instructions prompt the processor to implement the above virtual items. Display control method.
  • a graphical user interface is provided through the terminal device; the graphical user interface includes an item display area of the first item container and an item display area of the second item container; wherein the first item container is used to: hold controlled virtual objects in the game object Virtual items owned by outsiders; the second item container is used to: hold virtual items carried by the controlled virtual object into the game; respond to the movement operation of the first virtual item in the first item container, control the first virtual item The item is moved from the first item container to the second item container; it is determined that the associated item of the first virtual item is not located in the second item container, and an information prompt is displayed; wherein the associated item is: in the game, the item is the same as the first virtual item in the game. Items used together; the information prompt mark is used to: prompt the storage status of the associated items in the first item container.
  • the above-mentioned display control method of virtual items controls the movement of the first virtual item from the first item container to the second item container in response to the movement operation of the first virtual item in the first item container; determines that the associated item of the first virtual item is not located in
  • the second item container displays an information prompt mark; where the associated item is an item used in conjunction with the first virtual item in the game; the information prompt mark is used to prompt the storage status of the associated item in the first item container .
  • the second item container holds the virtual items carried to the game.
  • Finding related items in an item container ensures that the first virtual item can be used normally in the game, thereby improving the player's game performance and game experience, reducing the response frequency of the hardware device, and helping to save the computing resources of the hardware device.
  • the first prompt identification is used to : Prompt the location of the associated item in the first item container.
  • This method can prompt the player about the placement location of the associated item, facilitate the player to quickly find the correct associated item of the first virtual item, and simplify the user's operation of selecting items.
  • the associated item and/or the placement position of the associated item is displayed in a first display format.
  • the associated item In response to a second trigger operation for the first virtual item, the associated item is controlled to move from the first item container to the second item container.
  • This method can improve the efficiency of moving related items and save players time in selecting equipment.
  • the above method can not only provide the movement efficiency of associated items, but also allow players to adjust the number of associated items, further improving the player's equipment selection efficiency.
  • a second prompt identification is displayed; wherein the second prompt identification is used to prompt that there is no related item in the first item container.
  • the player can be further reminded whether the related items have been placed in the second item container, preventing the player from forgetting to bring the related items, ensuring that the first virtual container can be used normally with the related items in the game, and improving the error-proofing of operations. sex.
  • control the associated item In response to the movement operation of the associated item in the first item container, control the associated item to move from the first item container to the second item container; cancel the display of the third prompt identification.
  • This method prompts that the associated item of the first virtual item does not exist, preventing the player from moving the first virtual item and reducing invalid operations.
  • an operation control is displayed at a designated position of the first virtual item; wherein the operation control is used to: provide an interface for obtaining the associated item.
  • the game scene screen is displayed in the graphical user interface; in response to the display operation of the second item container, the item display area of the second item container is displayed; it is determined that there is no associated item in the second item container, and the second item container is displayed.
  • Five prompt signs among which, the fifth prompt sign is used to prompt that there is no associated item in the second item container.
  • This method can allow players to instantly know the status of related items during a game, thereby instantly changing the virtual items used and simplifying the player's operation of obtaining item-related status information.
  • connection should be understood in a broad sense.
  • it can be a fixed connection or a detachable connection. , or integrally connected; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium; it can be an internal connection between two components.
  • connection should be understood in a broad sense.
  • it can be a fixed connection or a detachable connection. , or integrally connected; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium; it can be an internal connection between two components.
  • the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium.
  • the technical solution of the present disclosure is essentially or the part that contributes to the relevant technology or the part of the technical solution can be embodied in the form of a software product.
  • the computer software product is stored in a storage medium and includes several The instructions are used to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the steps of the methods described in various embodiments of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk and other media that can store program code. .

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Abstract

一种虚拟物品的显示控制方法,包括:响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。还提供了一种虚拟物品的显示控制装置、电子设备及机器可读存储介质。该虚拟物品的显示控制方法提高了玩家的游戏成绩和游戏体验,降低了硬件设备的响应频率,有助于节约硬件设备的计算资源。

Description

虚拟物品的显示控制方法、装置和电子设备
本公开要求于2022年07月01日提交的申请号为202210775617.5、名称为“虚拟物品的显示控制方法、装置和电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入全文。
技术领域
本公开涉及游戏技术领域,尤其是涉及一种虚拟物品的显示控制方法、装置和电子设备。
背景技术
在部分游戏中,玩家参与游戏对局之前,需要从仓库中选择装备,如,枪械、子弹、护甲、药品等,将选择的装备放入背包中,然后携带至游戏对局中。其中,部分装备需要配套使用,例如,枪械和子弹,且配套使用的装备的型号也需要相互匹配。由于各个装备都相对独立的放置在仓库的格子中,玩家在选择装备时,可能会出现需要配套使用的多个装备没有全部选择的情况,或者选择了配套使用的装备,但装备的型号不匹配;导致玩家在游戏对局过程中无法使用装备,影响了玩家的游戏成绩和游戏体验。
发明内容
第一方面,本公开实施例提供了一种虚拟物品的显示控制方法,通过终端设备提供一图形用户界面;图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;第二物品容器用于:盛放受控虚拟对象携带至游戏对局中的虚拟物品;方法包括:响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。
上述确定第一物品容器的关联物品没有位于第二物品容器,显示信息提示标识的步骤,包括:确定第一虚拟物品的关联物品没有位于第二物品容器,响应针对第一虚拟物品的第一触发操作,确定关联物品位于第一物品容器,显示第一提示标识;其中,第一提示标识用于:提示关联物品在第一物品容器的位置。
上述显示第一提示标识的步骤,包括:在第一物品容器的物品展示区域中,以第一显示格式显示关联物品和/或关联物品的放置位置。
上述显示第一提示标识的步骤之后,方法还包括:响应针对第一虚拟物品的第二触发操作,控制关联物品从第一物品容器移动至第二物品容器。
上述响应针对第一虚拟物品的第二触发操作,控制关联物品从第一物品容器移动至第二物品容器的步骤,包括:响应针对第一虚拟物品的第一控制操作,控制指定单位数量的 关联物品从第一物品容器移动至第二物品容器;响应针对第一虚拟物品的第二控制操作,继续执行控制指定单位数量的关联物品从第一物品容器移动至第二物品容器的步骤,直至第一物品容器中的关联物品全部移动至第二物品容器。
上述方法还包括:响应针对第一虚拟物品的第一触发操作,确定关联物品没有位于第一物品容器,显示第二提示标识;其中,第二提示标识用于:提示第一物品容器中没有关联物品。
上述方法还包括:确定第一虚拟物品的关联物品没有位于第二物品容器,显示第三提示标识;其中,第三提示标识用于:提示第二物品容器中没有关联物品。
上述确定第一物品容器的关联物品没有位于第二物品容器,显示第三提示标识的步骤之后,方法还包括:响应针对第一物品容器中关联物品的移动操作,控制关联物品从第一物品容器移动至第二物品容器;取消显示第三提示标识。
上述响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器的步骤之前,方法还包括:响应于第一虚拟物品显示在第一物品容器的物品展示区域,确定第一虚拟物品的关联物品没有位于第一物品容器和第二物品容器,显示第四提示标识;其中,第四提示标识用于:提示第一物品容器和第二物品容器中均没有关联物品。
上述响应于第一虚拟物品显示在第一物品容器的物品展示区域,确定第一虚拟物品的关联物品没有位于第一物品容器,显示第四提示标识的步骤之后,方法还包括:响应针对第一虚拟物品的第三触发操作,在第一虚拟物品的指定位置显示操作控件;其中,操作控件用于:提供获取关联物品的接口。
上述方法还包括:响应于进入游戏对局的操作,在图形用户界面中显示游戏场景画面;响应针对第二物品容器的显示操作,显示第二物品容器物品展示区域;确定第二物品容器中没有关联物品,显示第五提示标识;其中,第五提示标识用于:提示第二物品容器中没有关联物品。
第二方面,本公开实施例提供了一种虚拟物品的显示控制装置,通过终端设备提供一图形用户界面;图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;第二物品容器用于:盛放受控虚拟对象携带至游戏对局中的虚拟物品;装置包括:移动控制模块,用于响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;显示模块,用于确定第一物品容器的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。
第三方面,本公开实施例提供了一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的机器可执行指令,处理器执行机器可执行指令以实现上述虚拟物品的显示控制方法。
第四方面,本公开实施例提供了一种机器可读存储介质,机器可读存储介质存储有机器可执行指令,机器可执行指令在被处理器调用和执行时,机器可执行指令促使处理器实现上述虚拟物品的显示控制方法。
本公开实施例带来了以下有益效果:
上述虚拟物品的显示控制方法、装置和电子设备,响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。该方式中,第二物品容器盛放携带至游戏对局的虚拟物品,当第一虚拟物品移动至第二物品容器后,如果该第一虚拟物品的关联物品没有在第二物品容器中,则显示信息提示标识,该信息提示标识提示关联物品在第一物品容器中的存放状态,一方面可以避免玩家忘记将关联物品移动至第二物品容器,另一方面可以便于玩家快速且准确的从第一物品容器中找到关联物品,强化了虚拟物品之间的关联关系,保证第一虚拟物品在游戏对局中正常使用,从而提高了玩家的游戏成绩和游戏体验,降低硬件设备的响应频率,有助于节约硬件设备的计算资源。
本公开的其他特征和优点将在随后的说明书中阐述,并且,部分地从说明书中变得显而易见,或者通过实施本公开而了解。本公开的目的和其他优点在说明书、权利要求书以及附图中所特别指出的结构来实现和获得。
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
附图说明
为了更清楚地说明本公开具体实施方式或相关技术中的技术方案,下面将对具体实施方式或相关技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图是本公开的一些实施方式,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本公开实施例提供的一种虚拟物品的显示控制方法的流程图;
图2为本公开实施例提供的一种第一虚拟物品和关联物品的示意图;
图3为本公开实施例提供的一种提示标识的示意图;
图4为本公开实施例提供的另一种第一虚拟物品和关联物品的示意图;
图5为本公开实施例提供的另一种提示标识的示意图;
图6为本公开实施例提供的另一种提示标识和操作控件的示意图;
图7为本公开实施例提供的另一种提示标识的示意图;
图8为本公开实施例提供的一种虚拟物品的显示控制装置的结构示意图;
图9为本公开实施例提供的一种电子设备的示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合附图对本公开的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
在相关技术中,各类装备通常以缩略图的样式显示在仓库中,且各类装备都相对独立的放置在仓库中的格子中。缩略图展示的信息过少,玩家在选择装备时,往往需要依靠经验或者装备的详细信息进行选择。当玩家经验不足,或者来不及查看详细信息时,对于需要配套使用的装备,会出现没有全部选择,或者选择了配套使用的装备,但装备的型号不匹配的情况。以枪械和子弹为例,玩家可能选择了枪械,但忘记选择安装在枪械上的子弹,或者选择了与该枪械的型号不匹配的子弹,导致玩家携带没有子弹的枪械进入游戏对局,在游戏对局中玩家不能使用枪械,影响了玩家的游戏成绩和游戏体验。
基于上述,本公开实施例提供的一种虚拟物品的显示控制方法、装置和电子设备,该技术可以应用于各类游戏中,例如,射击游戏,或者其他需要携带装备参与游戏对局的游戏。
在本公开其中一种实施例中的虚拟物品的显示控制方法,可以运行于本地终端设备或者是服务器。当虚拟物品的显示控制方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,虚拟物品的显示控制的方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。
在一可选的实施方式中,以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图 形用户界面在显示屏上的显示。
在一种可能的实施方式中,本公开实施例提供了一种虚拟物品的显示控制方法,通过终端设备提供一图形用户界面,其中,终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。通过该终端设备提供一图形用户界面,该图形用户界面上可以根据启动的应用程序的类型,显示界面内容,例如,游戏场景画面、通信交互窗口等等。
参见图1所示的一种虚拟物品的显示控制方法的流程图,通过终端设备提供一图形用户界面;该图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;第二物品容器用于:盛放受控虚拟对象携带至游戏对局中的虚拟物品。
在参与游戏对局之前,玩家需要选择携带至游戏对局中的虚拟物品。在一些游戏中,第一物品容器为仓库,第一物品容器中盛放有玩家的游戏账户所拥有的虚拟物品,即,玩家控制的受控虚拟对象在游戏对局外所具有的虚拟物品;第一物品容器中的虚拟物品,可以是玩家购买的虚拟物品,也可以是受控虚拟对象在参与游戏对局中获得的虚拟物品,例如,在游戏场景中捡拾到的虚拟物品,或者消灭其他虚拟对象后获取的虚拟物品等。本实施例中,虚拟物品可以为受控虚拟对象的各类武器,如枪械、子弹、手雷等,还可以为药品、护甲、服装等。
在一些游戏中,第二物品容器为背包、保险箱或装备区,背包、保险箱或装备区中的虚拟物品可以由受控虚拟对象携带至游戏对局中,在游戏对局中,受控虚拟对象可以使用背包中的虚拟物品。
在前述图形用户界面中,包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器的物品展示区域中显示有第一物品容器中的虚拟物品;通常,物品展示区域的区域大小有限,如果第一物品容器中的虚拟物品较多,物品展示区域中可以仅显示部分虚拟物品,玩家通过操作滑动条、翻页等,使其他虚拟物品显示在物品展示区域中。
上述第二物品容器如果包括多种,可以将第二物品容器的物品展示区域划分为多个子区域,例如,背包区域、保险箱区域和装备栏区域等。每个子区域可以预设指定的空间,用于限制虚拟受控对象携带至游戏对局中的虚拟物品。
由于两个容器的功能不同,第一物品容器和第二物品容器的物品展示区域相互分离,或者可以预设一定的距离,以使玩家明确的知晓每个容器中都包含的虚拟物品。
上述虚拟物品的显示控制方法包括下述步骤:
步骤S102,响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品 从第一物品容器移动至第二物品容器;
第一虚拟物品可以为第一物品容器中的任意物品。本实施例中,第一虚拟物品为需要与其他虚拟物品配套使用的虚拟物品。例如,第一虚拟物品为枪械,则第一虚拟物品的关联物品为,与该枪械配套使用的子弹;再如,第一虚拟物品为弓,该第一虚拟物品的关联物品为,与弓配套使用的箭。游戏中可以预先设置第一虚拟物品以及与第一虚拟物品的关联物品之间的关联关系,通过查找该关联关系,即可得到第一虚拟物品是否配置有关联物品,以及该关联物品的物品标识。
上述图形用户界面中,第一物品容器的物品展示区域中显示有第一虚拟物品,或者,通过玩家的滑动操作或翻页操作,使第一虚拟物品展示在第一物品容器的物品展示区域。针对第一虚拟物品的移动操作,具体可以为作用于第一虚拟物品的拖动操作,也可以为作用于第一虚拟物品的单击操作、双击操作等。以拖动操作为例,将第一虚拟物品从第一物品容器的格子中拖出后,第一虚拟物品随着拖动操作的触点移动,第一虚拟物品移动至第二物品容器后,玩家执行拖动释放操作,则第一虚拟物品被放置在第二物品容器中。
如果第二物品容器包括多个格子,则第二物品容器被放置在任意格子中,或者放置在拖动释放操作发生位置的附近的格子中。如果第二物品容器被划分为多个子区域,则根据第一虚拟物品的物品类型,第一虚拟物品被放置在对应的子区域的格子中。
步骤S104,确定第一物品容器的关联物品没有位于第二物品容器,显示信息提示标识;其中,该关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;该信息提示标识用于:提示关联物品在第一物品容器中的存放状态。
当第一虚拟物品移动至第二物品容器后,可以理解为,受控虚拟对象后续将该第一虚拟物品携带至游戏对局中。为了使第一虚拟物品可以在游戏对局中正常使用,当第一虚拟物品移动至第二物品容器后,游戏系统可以检测该第一虚拟物品是否具有关联物品,如果具有关联物品,检测该关联物品是否位于第二物品容器中。只有第一虚拟物品和关联物品均位于第二物品容器中,受控虚拟对象才可以同时将第一虚拟物品和关联物品携带至游戏对局中,第一虚拟物品才可以在游戏对局中正常使用。可以理解的是,关联物品为在游戏对局中,与第一虚拟物品配合使用的物品,例如,对于枪械而言,关联物品为子弹;对于药水而言,关联物品为药棉等。
如果第一虚拟物品的关联物品没有位于第二物品容器,为了提示玩家,在本实施例中,则显示信息提示标识。该信息提示标识用于提示关联物品在第一物品容器中的存放状态,该存放状态可以包括,关联物品在第一物品容器中是否存在、关联物品在第一物品容器中的位置、数量等信息。该信息提示标识一方面可以避免玩家忘记将关联物品移 动至第二物品容器,另一方面可以便于玩家快速且准确的从第一物品容器中找到关联物品。
上述虚拟物品的显示控制方法,响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。该方式中,第二物品容器盛放携带至游戏对局的虚拟物品,当第一虚拟物品移动至第二物品容器后,如果该第一虚拟物品的关联物品没有在第二物品容器中,则显示信息提示标识,该信息提示标识提示关联物品在第一物品容器中的存放状态,一方面可以避免玩家忘记将关联物品移动至第二物品容器,另一方面可以便于玩家快速且准确的从第一物品容器中找到关联物品,保证第一虚拟物品在游戏对局中正常使用,从而提高了玩家的游戏成绩和游戏体验,降低硬件设备的响应频率,有助于节约硬件设备的计算资源。
下述实施例描述显示信息提示标识的具体实现方式。
一种方式中,确定第一虚拟物品的关联物品没有位于第二物品容器,响应针对第一虚拟物品的第一触发操作,确定关联物品位于第一物品容器,显示第一提示标识;其中,该第一提示标识用于:提示关联物品在第一物品容器的位置。
该方式中,游戏系统检测到第一虚拟物品的关联物品没有位于第二物品容器,则不直接显示上述第一提示标识,但为了提示玩家关联物品没有位于第二物品容器,可以用其他提示标识进行提示。上述第一触发操作可以为作用于第一虚拟物品的点击操作,即第一虚拟物品放置在第二物品容器后,玩家再次单击或双击该第一虚拟物品,此时,显示前述第一提示标识。该第一提示标识用于提示关联物品在第一物品容器的位置。显示该第一提示标识的前提是,第一物品容器中存在第一虚拟物品的关联物品。如果第一物品容器中不存在关联物品,则可以用其他提示标识进行提示。
该第一提示标识可以为文字、符号、高亮或其他动效,用于提示关联物品在第一物品容器中的位置,便于玩家快速的找到第一虚拟物品的关联物品,也避免玩家找错关联物品。
在实际实现时,在第一物品容器的物品展示区域中,以第一显示格式显示关联物品和/或关联物品的放置位置。该第一显示格式可以为高亮显示、边缘向外扩散、流光动效等。通常,第一显示格式与第一物品容器中其他物品或物品的放置位置的显示格式不同。在实际实现时,可以只有关联物品或关联物品的放置位置仅以第一显示格式显示,也可以将关联物品和关联物品的放置位置同时以第一显示格式显示。
图2作为示例,第一虚拟物品为枪械,第一虚拟物品位于第二物品容器中的装备栏,此时,玩家执行作用于第一虚拟物品的点击操作,则在第一物品容器中,高亮显示关联物品的放置格子。通过高亮显示,可以提示玩家关联物品在第一物品容器中的位置,从而便于玩家快速找到第一虚拟物品的正确的关联物品。
该方式可以提示玩家关联物品的放置位置,便于玩家快速找到第一虚拟物品的正确的关联物品,简化用户选择物品的操作。
进一步地,通过前述第一提示标识提示关联物品在第一物品容器中的位置之后,玩家可以执行针对关联物品的移动操作,该移动操作类似于针对第一虚拟物品的移动操作,从而将关联物品也移动至第二物品容器中。
另外,为了提高关联物品的移动操作的便捷性,在本实施例中,响应针对第一虚拟物品的第二触发操作,控制关联物品从第一物品容器移动至第二物品容器。该第二触发操作可以预先设置为单击操作或双击操作。在显示第一提示标识后,对第一虚拟物品进行第二触发操作时,将关联物品从第一物品容器中移动至第二物品容器,该方式可以提高移动关联物品的效率,节约玩家选择装备的时间。
考虑到第二物品容器的空间有限,当第二物品容器数量较大时,可以在移动关联物品时,考虑关联物品的数量。例如,关联物品为子弹,第一物品容器中可能具有1000个子弹,而第二物品容器中装不下1000个子弹,在该情况下,需要考虑移动至第二物品容器中的关联物品的数量。
具体的,响应针对第一虚拟物品的第一控制操作,控制指定单位数量的关联物品从第一物品容器移动至第二物品容器;响应针对第一虚拟物品的第二控制操作,继续执行控制指定单位数量的关联物品从第一物品容器移动至第二物品容器的步骤,直至第一物品容器中的关联物品全部移动至第二物品容器。
前述指定单位数量可以预先设置,例如,50、100等。前述第一控制操作和第二控制操作具体可以为单击操作、双击操作等点击操作,或者也可以为其他操作手势。以单击操作为例,在实际实现时,玩家执行一次作用于第一虚拟物品的单击操作,则指定单位数量的关联物品从第一物品容器移动至第二物品容器,此时,第一物品容器中关联物品的数量减少指定单位数量,第二物品容器中关联物品的数量增加指定单位数量;然后,玩家再次执行作用于第二虚拟物品的单击操作,则指定单位数量的关联物品继续从第一物品容器移动至第二物品容器,此时,第一物品容器中关联物品的数量继续减少指定单位数量,第二物品容器中关联物品的数量继续增加指定单位数量。一个示例中,指定单位数量为100,玩家每点击一次第一虚拟物品,则100的关联物品从第一物品容器移动至第二物品容器,直至第一物品容器中的关联物品全部移动至第二物品容器。
上述方式可以在提高关联物品的移动效率的同时,使玩家可以调整关联物品的数量,进一步提高玩家的装备选择效率。
在前述实施例中,玩家执行针对第一虚拟物品的第一触发操作后,当第一物品容器中存在关联物品时,则显示第一提示标识。但如果第一物品容器中不存在关联物品时,响应针对第一虚拟物品的第一触发操作,确定关联物品没有位于第一物品容器,显示第二提示标识;其中,该第二提示标识用于:提示第一物品容器中没有关联物品。第二提示标识可以为文字、符号、高亮或其他动效。当显示第二提示标识后,玩家可以知晓第一物品容器中没有关联物品,如果要继续使用第一虚拟物品,则需要购买或通过其他途径获取关联物品。
另外,当第一虚拟物品的关联物品没有位于第二物品容器时,除了显示前述提示关联物品在第一物品容器中的存放状态的信息提示标识以外,还可以显示提示关联物品在第二物品容器中的存放状态的提示标识。具体的,确定第一虚拟物品的关联物品没有位于第二物品容器,显示第三提示标识;其中,该第三提示标识用于:提示第二物品容器中没有关联物品。
图3作为一个示例,第一虚拟物品位于第二物品容器的装备栏中,但第二物品容器中没有该第一虚拟物品的关联物品,此时,在第一虚拟物品的右上角显示有“!”标识,该标识即第三提示标识,代表第二物品容器中没有关联物品。
响应针对第一物品容器中关联物品的移动操作,控制关联物品从第一物品容器移动至第二物品容器;取消显示第三提示标识。如图4中,第一虚拟物品的关联物品从第一物品容器中移动至第二物品容器的装备栏,此时,第三提示标识,即“!”标识不再显示。
通过上述方式,可以进一步提醒玩家关联物品是否已经放置在第二物品容器中,避免玩家忘记携带关联物品,保证在游戏对局中第一虚拟容器可以与关联物品正常使用,提高了操作的防错性。
前述实施例描述的是,第一虚拟物品从第一物品容器移动至第二物品容器后,各类信息提示标识的显示方式和作用。在下述实施例中,当第一虚拟物品位于第一物品容器时,通过提示标识提示关联物品的相关状态。
具体的,响应于第一虚拟物品显示在第一物品容器的物品展示区域,确定第一虚拟物品的关联物品没有位于第一物品容器和第二物品容器,显示第四提示标识;其中,该第四提示标识用于:提示第一物品容器和第二物品容器中均没有关联物品。
该情况下,第一虚拟物品还在第一物品容器中,为了让玩家知晓第一虚拟物品的关联物品的状态,当第一虚拟物品显示在第一物品容器的物品展示区域时,游戏系统检测 第一虚拟物品的关联物品是否位于第一物品容器或第二物品容器,如果关联物品位于第一物品容器或第二物品容器,或者第一物品容器和第二物品容器中均包含关联物品,此时,则说明玩家的账户中具有第一物品容器的关联物品,该第一物品容器可以被正常使用。但如果第一物品容器和第二物品容器中均没有关联物品,则说明玩家的账户中没有该关联物品,此时,即使第一虚拟物品被移动至第二物品容器中并携带入游戏对局,第一虚拟物品也无法使用。第一虚拟物品移动至第二物品容器的移动操作就成为了无效操作,为了避免该无效操作,当第一虚拟物品在第一物品容器时,显示前述第四提示标识,以提示第一物品容器和所述第二物品容器中均没有关联物品。
图5作为一个示例,第一虚拟物品位于第一物品容器中,该第一虚拟物品为枪械,第一物品容器和第二物品容器中均没有与该枪械相匹配的子弹,即第一虚拟物品的关联物品,此时,在第一虚拟物品的右上角显示“△”标识,即第四提示标识,以提示第一物品容器和所述第二物品容器中均没有关联物品。
该方式提示第一虚拟物品的关联物品不存在,避免玩家移动第一虚拟物品,减少无效操作。
进一步地,响应针对第一虚拟物品的第三触发操作,在第一虚拟物品的指定位置显示操作控件;其中,操作控件用于:提供获取关联物品的接口。
该第三触发操作可以作用于第一虚拟物品的单击操作、双击操作、或者沿着特定方向的短距离拖动操作等。由于玩家的账户中不存在第一虚拟物品的关联物品,通过第三触发操作,在第一虚拟物品的指定位置显示操作控件;例如,双击第一虚拟物品后,在第一虚拟物品的附近显示操作控件;该操作控件可以为关联物品的购买控件,当玩家点击操作控件后,则显示关联物品的物品购买页面,通过购买的方式获取关联物品。另外,操作控件还可以提供其他获取关联物品的方式,例如,物品交换,当玩家点击操作控件后,则显示其他玩家提供的关联物品,以及该玩家的交换物品需求,当前玩家将自己的其他物品给该玩家,从而交换得到关联物品。
同时,当显示参考控件时,还可以通过提示文字的方式进一步告知玩家第一虚拟物品没有关联物品。图6作为示例,当玩家点击第一虚拟物品时,在第一虚拟物品,即枪械,的图标之上显示“NO Bullet”的提示文字,以告知该枪械没有对应的子弹,同时,在第一虚拟物品的右下角显示操作控件。
该方式中,通过提供操作控件,可以便于玩家快速便捷的获取关联物品,无需再退出当前页面,进入其他页面获取关联物品。
另外,在游戏对局中,也可以通过相关提示信息提示关联物品的状态。具体的,响应于进入游戏对局的操作,在图形用户界面中显示游戏场景画面;响应针对第二物品容 器的显示操作,显示第二物品容器物品展示区域;确定第二物品容器中没有关联物品,显示第五提示标识;其中,该第五提示标识用于:提示第二物品容器中没有关联物品。
玩家选择完装备后,即可关闭前述显示第一物品容器和第二物品容器的页面,通过点击相关控件,参与游戏对局,在参与游戏对局的过程中,图形用户界面中显示的是游戏场景画面,以及各类操作控件。在参与游戏对局的过程中,部分虚拟物品可能会被消耗,如子弹、药品等消耗品。
玩家携带第二物品容器参与游戏对局,在参与游戏对局的过程中,玩家可以打开第二物品容器查看各类虚拟物品的使用状况,拿取、更换虚拟物品等。玩家可以通过图形用户界面上的相关控件开启第二物品容器,第二物品容器开启后,在图像用户界面上显示第二物品容器的物品展示区域。当第二物品容器中没有第一虚拟物品的关联物品时,此时显示第五提示标识,提示第二物品容器中没有关联物品,从而使玩家将第一虚拟物品更换为其他虚拟物品,例如,对于枪械来说,可以更换为其他型号的枪械。
图7作为示例,在游戏对局中,开启第二物品容器后,当第二物品容器中没有第一虚拟物品的关联物品时,则显示“△”标识,即前述第五提示标识,以提示第一虚拟物品的关联物品已经耗尽。当玩家继续点击第一虚拟物品时,则显示显示文字提示,即进一步提示该第一虚拟物品的关联物品已耗尽。
该方式可以在游戏对局中,让玩家即时知晓关联物品的状态,从而即时的更换使用的虚拟物品,简化了玩家获取物品相关状态信息的操作。
对应于前述方法实施例,参加图8所示的一种虚拟物品的显示控制装置的结构示意图,通过终端设备提供一图形用户界面;图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;第二物品容器用于:盛放受控虚拟对象携带至游戏对局中的虚拟物品;该装置包括:
移动控制模块80,用于响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;
显示模块82,用于确定第一物品容器的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。
上述虚拟物品的显示控制装置,响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存 放状态。该方式中,第二物品容器盛放携带至游戏对局的虚拟物品,当第一虚拟物品移动至第二物品容器后,如果该第一虚拟物品的关联物品没有在第二物品容器中,则显示信息提示标识,该信息提示标识提示关联物品在第一物品容器中的存放状态,一方面可以避免玩家忘记将关联物品移动至第二物品容器,另一方面可以便于玩家快速且准确的从第一物品容器中找到关联物品,保证第一虚拟物品在游戏对局中正常使用,从而提高了玩家的游戏成绩和游戏体验,降低硬件设备的响应频率,有助于节约硬件设备的计算资源。
上述显示模块,还用于:确定第一虚拟物品的关联物品没有位于第二物品容器,响应针对第一虚拟物品的第一触发操作,确定关联物品位于第一物品容器,显示第一提示标识;其中,第一提示标识用于:提示关联物品在第一物品容器的位置。
上述显示模块,还用于:在第一物品容器的物品展示区域中,以第一显示格式显示关联物品和/或关联物品的放置位置。
上述装置还包括:第二控制模块,用于响应针对第一虚拟物品的第二触发操作,控制关联物品从第一物品容器移动至第二物品容器。
上述第二控制模块,还用于:响应针对第一虚拟物品的第一控制操作,控制指定单位数量的关联物品从第一物品容器移动至第二物品容器;响应针对第一虚拟物品的第二控制操作,继续执行控制指定单位数量的关联物品从第一物品容器移动至第二物品容器的步骤,直至第一物品容器中的关联物品全部移动至第二物品容器。
上述装置还包括:第一标识显示模块,用于响应针对第一虚拟物品的第一触发操作,确定关联物品没有位于第一物品容器,显示第二提示标识;其中,第二提示标识用于:提示第一物品容器中没有关联物品。
上述装置还包括:第二标识显示模块,用于确定第一虚拟物品的关联物品没有位于第二物品容器,显示第三提示标识;其中,第三提示标识用于:提示第二物品容器中没有关联物品。
上述装置还包括:取消显示模块,用于响应针对第一物品容器中关联物品的移动操作,控制关联物品从第一物品容器移动至第二物品容器;取消显示第三提示标识。
上述装置还包括:第三标识显示模块,用于响应于第一虚拟物品显示在第一物品容器的物品展示区域,确定第一虚拟物品的关联物品没有位于第一物品容器和第二物品容器,显示第四提示标识;其中,第四提示标识用于:提示第一物品容器和第二物品容器中均没有关联物品。
上述装置还包括:控件显示模块,用于响应针对第一虚拟物品的第三触发操作,在第一虚拟物品的指定位置显示操作控件;其中,操作控件用于:提供获取关联物品的接 口。
上述装置还包括:第四标识显示模块,用于响应于进入游戏对局的操作,在图形用户界面中显示游戏场景画面;响应针对第二物品容器的显示操作,显示第二物品容器物品展示区域;确定第二物品容器中没有关联物品,显示第五提示标识;其中,第五提示标识用于:提示第二物品容器中没有关联物品。
本实施例还提供一种电子设备,包括处理器和存储器,存储器存储有能够被处理器执行的机器可执行指令,处理器执行机器可执行指令以实现上述虚拟物品的显示控制方法。该电子设备可以是服务器,也可以是终端设备。
参见图9所示,该电子设备包括处理器100和存储器101,该存储器101存储有能够被处理器100执行的机器可执行指令,该处理器100执行机器可执行指令以实现上述虚拟物品的显示控制方法。
进一步地,图9所示的电子设备还包括总线102和通信接口103,处理器100、通信接口103和存储器101通过总线102连接。
其中,存储器101可能包含高速随机存取存储器(RAM,Random Access Memory),也可能还包括非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器。通过至少一个通信接口103(可以是有线或者无线)实现该系统网元与至少一个其他网元之间的通信连接,可以使用互联网,广域网,本地网,城域网等。总线102可以是ISA总线、PCI总线或EISA总线等。所述总线可以分为地址总线、数据总线、控制总线等。为便于表示,图9中仅用一个双向箭头表示,但并不表示仅有一根总线或一种类型的总线。
处理器100可能是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法的各步骤可以通过处理器100中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器100可以是通用处理器,包括中央处理器(Central Processing Unit,简称CPU)、网络处理器(Network Processor,简称NP)等;还可以是数字信号处理器(Digital Signal Processor,简称DSP)、专用集成电路(Application Specific Integrated Circuit,简称ASIC)、现场可编程门阵列(Field-Programmable Gate Array,简称FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本公开实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本公开实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器101,处理器100读取存储器101 中的信息,结合其硬件完成前述实施例的方法的步骤。
上述电子设备中的处理器,通过执行机器可执行指令,可以实现上述虚拟物品的显示控制方法中的下述操作:
通过终端设备提供一图形用户界面;图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;第二物品容器用于:盛放受控虚拟对象携带至游戏对局中的虚拟物品;响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。
上述虚拟物品的显示控制方法,响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。该方式中,第二物品容器盛放携带至游戏对局的虚拟物品,当第一虚拟物品移动至第二物品容器后,如果该第一虚拟物品的关联物品没有在第二物品容器中,则显示信息提示标识,该信息提示标识提示关联物品在第一物品容器中的存放状态,一方面可以避免玩家忘记将关联物品移动至第二物品容器,另一方面可以便于玩家快速且准确的从第一物品容器中找到关联物品,保证第一虚拟物品在游戏对局中正常使用,从而提高了玩家的游戏成绩和游戏体验,降低硬件设备的响应频率,有助于节约硬件设备的计算资源。
确定第一虚拟物品的关联物品没有位于第二物品容器,响应针对第一虚拟物品的第一触发操作,确定关联物品位于第一物品容器,显示第一提示标识;其中,第一提示标识用于:提示关联物品在第一物品容器的位置。
该方式可以提示玩家关联物品的放置位置,便于玩家快速找到第一虚拟物品的正确的关联物品,简化用户选择物品的操作。
在第一物品容器的物品展示区域中,以第一显示格式显示关联物品和/或关联物品的放置位置。
响应针对第一虚拟物品的第二触发操作,控制关联物品从第一物品容器移动至第二物品容器。
该方式可以提高移动关联物品的效率,节约玩家选择装备的时间。
响应针对第一虚拟物品的第一控制操作,控制指定单位数量的关联物品从第一物品 容器移动至第二物品容器;响应针对第一虚拟物品的第二控制操作,继续执行控制指定单位数量的关联物品从第一物品容器移动至第二物品容器的步骤,直至第一物品容器中的关联物品全部移动至第二物品容器。
上述方式可以在提供关联物品的移动效率的同时,使玩家可以调整关联物品的数量,进一步提高玩家的装备选择效率。
响应针对第一虚拟物品的第一触发操作,确定关联物品没有位于第一物品容器,显示第二提示标识;其中,第二提示标识用于:提示第一物品容器中没有关联物品。
确定第一虚拟物品的关联物品没有位于第二物品容器,显示第三提示标识;其中,第三提示标识用于:提示第二物品容器中没有关联物品。
通过上述方式,可以进一步提醒玩家关联物品是否已经放置在第二物品容器中,避免玩家忘记携带关联物品,保证在游戏对局中第一虚拟容器可以与关联物品正常使用,提高了操作的防错性。
响应针对第一物品容器中关联物品的移动操作,控制关联物品从第一物品容器移动至第二物品容器;取消显示第三提示标识。
响应于第一虚拟物品显示在第一物品容器的物品展示区域,确定第一虚拟物品的关联物品没有位于第一物品容器和第二物品容器,显示第四提示标识;其中,第四提示标识用于:提示第一物品容器和第二物品容器中均没有关联物品。
该方式提示第一虚拟物品的关联物品不存在,避免玩家移动第一虚拟物品,减少无效操作。
响应针对第一虚拟物品的第三触发操作,在第一虚拟物品的指定位置显示操作控件;其中,操作控件用于:提供获取关联物品的接口。
该方式中,通过提供操作控件,可以便于玩家快速便捷的获取关联物品,无需再退出当前页面,进入其他页面获取关联物品。
响应于进入游戏对局的操作,在图形用户界面中显示游戏场景画面;响应针对第二物品容器的显示操作,显示第二物品容器物品展示区域;确定第二物品容器中没有关联物品,显示第五提示标识;其中,第五提示标识用于:提示第二物品容器中没有关联物品。
该方式可以在游戏对局中,让玩家即时知晓关联物品的状态,从而即时的更换使用的虚拟物品,简化了玩家获取物品相关状态信息的操作。
本实施例还提供一种机器可读存储介质,机器可读存储介质存储有机器可执行指令,机器可执行指令在被处理器调用和执行时,机器可执行指令促使处理器实现上述虚拟物品的显示控制方法。
上述机器可读存储介质存储中的机器可执行指令,通过执行该机器可执行指令,可以实现上述虚拟物品的显示控制方法中的下述操作:
通过终端设备提供一图形用户界面;图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;第二物品容器用于:盛放受控虚拟对象携带至游戏对局中的虚拟物品;响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。
上述虚拟物品的显示控制方法,响应针对第一物品容器中第一虚拟物品的移动操作,控制第一虚拟物品从第一物品容器移动至第二物品容器;确定第一虚拟物品的关联物品没有位于第二物品容器,显示信息提示标识;其中,关联物品为:在游戏对局中,与第一虚拟物品配合使用的物品;信息提示标识用于:提示关联物品在第一物品容器中的存放状态。该方式中,第二物品容器盛放携带至游戏对局的虚拟物品,当第一虚拟物品移动至第二物品容器后,如果该第一虚拟物品的关联物品没有在第二物品容器中,则显示信息提示标识,该信息提示标识提示关联物品在第一物品容器中的存放状态,一方面可以避免玩家忘记将关联物品移动至第二物品容器,另一方面可以便于玩家快速且准确的从第一物品容器中找到关联物品,保证第一虚拟物品在游戏对局中正常使用,从而提高了玩家的游戏成绩和游戏体验,降低硬件设备的响应频率,有助于节约硬件设备的计算资源。
确定第一虚拟物品的关联物品没有位于第二物品容器,响应针对第一虚拟物品的第一触发操作,确定关联物品位于第一物品容器,显示第一提示标识;其中,第一提示标识用于:提示关联物品在第一物品容器的位置。
该方式可以提示玩家关联物品的放置位置,便于玩家快速找到第一虚拟物品的正确的关联物品,简化用户选择物品的操作。
在第一物品容器的物品展示区域中,以第一显示格式显示关联物品和/或关联物品的放置位置。
响应针对第一虚拟物品的第二触发操作,控制关联物品从第一物品容器移动至第二物品容器。
该方式可以提高移动关联物品的效率,节约玩家选择装备的时间。
响应针对第一虚拟物品的第一控制操作,控制指定单位数量的关联物品从第一物品容器移动至第二物品容器;响应针对第一虚拟物品的第二控制操作,继续执行控制指定 单位数量的关联物品从第一物品容器移动至第二物品容器的步骤,直至第一物品容器中的关联物品全部移动至第二物品容器。
上述方式可以在提供关联物品的移动效率的同时,使玩家可以调整关联物品的数量,进一步提高玩家的装备选择效率。
响应针对第一虚拟物品的第一触发操作,确定关联物品没有位于第一物品容器,显示第二提示标识;其中,第二提示标识用于:提示第一物品容器中没有关联物品。
确定第一虚拟物品的关联物品没有位于第二物品容器,显示第三提示标识;其中,第三提示标识用于:提示第二物品容器中没有关联物品。
通过上述方式,可以进一步提醒玩家关联物品是否已经放置在第二物品容器中,避免玩家忘记携带关联物品,保证在游戏对局中第一虚拟容器可以与关联物品正常使用,提高了操作的防错性。
响应针对第一物品容器中关联物品的移动操作,控制关联物品从第一物品容器移动至第二物品容器;取消显示第三提示标识。
响应于第一虚拟物品显示在第一物品容器的物品展示区域,确定第一虚拟物品的关联物品没有位于第一物品容器和第二物品容器,显示第四提示标识;其中,第四提示标识用于:提示第一物品容器和第二物品容器中均没有关联物品。
该方式提示第一虚拟物品的关联物品不存在,避免玩家移动第一虚拟物品,减少无效操作。
响应针对第一虚拟物品的第三触发操作,在第一虚拟物品的指定位置显示操作控件;其中,操作控件用于:提供获取关联物品的接口。
该方式中,通过提供操作控件,可以便于玩家快速便捷的获取关联物品,无需再退出当前页面,进入其他页面获取关联物品。
响应于进入游戏对局的操作,在图形用户界面中显示游戏场景画面;响应针对第二物品容器的显示操作,显示第二物品容器物品展示区域;确定第二物品容器中没有关联物品,显示第五提示标识;其中,第五提示标识用于:提示第二物品容器中没有关联物品。
该方式可以在游戏对局中,让玩家即时知晓关联物品的状态,从而即时的更换使用的虚拟物品,简化了玩家获取物品相关状态信息的操作。
本公开实施例所提供的虚拟物品的显示控制方法、装置和电子设备的计算机程序产品,包括存储了程序代码的计算机可读存储介质,所述程序代码包括的指令可用于执行前面方法实施例中所述的方法,具体实现可参见方法实施例,在此不再赘述。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和 装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
另外,在本公开实施例的描述中,除非另有明确的规定和限定,术语“安装”、“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通。对于本领域技术人员而言,可以具体情况理解上述术语在本公开中的具体含义。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、磁碟或者光盘等各种可以存储程序代码的介质。
在本公开的描述中,需要说明的是,术语“中心”、“上”、“下”、“左”、“右”、“竖直”、“水平”、“内”、“外”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本公开和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本公开的限制。此外,术语“第一”、“第二”、“第三”仅用于描述目的,而不能理解为指示或暗示相对重要性。
最后应说明的是:以上实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应以权利要求的保护范围为准。

Claims (14)

  1. 一种虚拟物品的显示控制方法,通过终端设备提供一图形用户界面;所述图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,所述第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;所述第二物品容器用于:盛放所述受控虚拟对象携带至游戏对局中的虚拟物品;所述方法包括:
    响应针对所述第一物品容器中第一虚拟物品的移动操作,控制所述第一虚拟物品从所述第一物品容器移动至所述第二物品容器;
    确定所述第一虚拟物品的关联物品没有位于所述第二物品容器,显示信息提示标识;其中,所述关联物品为:在所述游戏对局中,与所述第一虚拟物品配合使用的物品;所述信息提示标识用于:提示所述关联物品在所述第一物品容器中的存放状态。
  2. 根据权利要求1所述的方法,其中,确定所述第一物品容器的关联物品没有位于所述第二物品容器,显示信息提示标识的步骤,包括:
    确定所述第一虚拟物品的关联物品没有位于所述第二物品容器,响应针对所述第一虚拟物品的第一触发操作,确定所述关联物品位于所述第一物品容器,显示第一提示标识;其中,所述第一提示标识用于:提示所述关联物品在所述第一物品容器的位置。
  3. 根据权利要求2所述的方法,其中,显示第一提示标识的步骤,包括:
    在所述第一物品容器的物品展示区域中,以第一显示格式显示所述关联物品和/或所述关联物品的放置位置。
  4. 根据权利要求2所述的方法,其中,显示第一提示标识的步骤之后,所述方法还包括:
    响应针对所述第一虚拟物品的第二触发操作,控制所述关联物品从所述第一物品容器移动至所述第二物品容器。
  5. 根据权利要求4所述的方法,其中,响应针对所述第一虚拟物品的第二触发操作,控制所述关联物品从所述第一物品容器移动至所述第二物品容器的步骤,包括:
    响应针对所述第一虚拟物品的第一控制操作,控制指定单位数量的所述关联物品从所述第一物品容器移动至所述第二物品容器;
    响应针对所述第一虚拟物品的第二控制操作,继续执行控制指定单位数量的所述关联物品从所述第一物品容器移动至所述第二物品容器的步骤,直至所述第一物品容器中的所述关联物品全部移动至所述第二物品容器。
  6. 根据权利要求2所述的方法,其中,所述方法还包括:
    响应针对所述第一虚拟物品的第一触发操作,确定所述关联物品没有位于所述第一物品容器,显示第二提示标识;其中,所述第二提示标识用于:提示所述第一物品容器中没有所述关联物品。
  7. 根据权利要求1所述的方法,其中,所述方法还包括:
    确定所述第一虚拟物品的关联物品没有位于所述第二物品容器,显示第三提示标识;其中,所述第三提示标识用于:提示所述第二物品容器中没有所述关联物品。
  8. 根据权利要求7所述的方法,其中,确定所述第一物品容器的关联物品没有位于所述第二物品容器,显示第三提示标识的步骤之后,所述方法还包括:
    响应针对所述第一物品容器中所述关联物品的移动操作,控制所述关联物品从所述第一物品容器移动至所述第二物品容器;
    取消显示所述第三提示标识。
  9. 根据权利要求1所述的方法,其中,响应针对所述第一物品容器中第一虚拟物品的移动操作,控制所述第一虚拟物品从所述第一物品容器移动至所述第二物品容器的步骤之前,所述方法还包括:
    响应于所述第一虚拟物品显示在所述第一物品容器的物品展示区域,确定所述第一虚拟物品的关联物品没有位于所述第一物品容器和所述第二物品容器,显示第四提示标识;其中,所述第四提示标识用于:提示所述第一物品容器和所述第二物品容器中均没有所述关联物品。
  10. 根据权利要求9所述的方法,其中,响应于所述第一虚拟物品显示在所述第一物品容器的物品展示区域,确定所述第一虚拟物品的关联物品没有位于所述第一物品容器,显示第四提示标识的步骤之后,所述方法还包括:
    响应针对所述第一虚拟物品的第三触发操作,在所述第一虚拟物品的指定位置显示操作控件;其中,所述操作控件用于:提供获取所述关联物品的接口。
  11. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应于进入所述游戏对局的操作,在所述图形用户界面中显示游戏场景画面;
    响应针对所述第二物品容器的显示操作,显示所述第二物品容器物品展示区域;
    确定所述第二物品容器中没有所述关联物品,显示第五提示标识;其中,所述第五提示标识用于:提示所述第二物品容器中没有所述关联物品。
  12. 一种虚拟物品的显示控制装置,通过终端设备提供一图形用户界面;所述图形用户界面中包括第一物品容器的物品展示区域和第二物品容器的物品展示区域;其中,所 述第一物品容器用于:盛放受控虚拟对象在游戏对局外所具有的虚拟物品;所述第二物品容器用于:盛放所述受控虚拟对象携带至游戏对局中的虚拟物品;所述装置包括:
    移动控制模块,用于响应针对所述第一物品容器中第一虚拟物品的移动操作,控制所述第一虚拟物品从所述第一物品容器移动至所述第二物品容器;
    显示模块,用于确定所述第一物品容器的关联物品没有位于所述第二物品容器,显示信息提示标识;其中,所述关联物品为:在所述游戏对局中,与所述第一虚拟物品配合使用的物品;所述信息提示标识用于:提示所述关联物品在所述第一物品容器中的存放状态。
  13. 一种电子设备,包括处理器和存储器,所述存储器存储有能够被所述处理器执行的机器可执行指令,所述处理器执行所述机器可执行指令以实现权利要求1-11任一项所述的虚拟物品的显示控制方法。
  14. 一种机器可读存储介质,所述机器可读存储介质存储有机器可执行指令,所述机器可执行指令在被处理器调用和执行时,所述机器可执行指令促使所述处理器实现权利要求1-11任一项所述的虚拟物品的显示控制方法。
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CN113262484A (zh) * 2021-06-04 2021-08-17 网易(杭州)网络有限公司 虚拟物品的操作控制方法、装置和电子设备
CN114159779A (zh) * 2021-11-02 2022-03-11 网易(杭州)网络有限公司 虚拟物品的分堆控制方法、装置、终端设备及存储介质
CN114632325A (zh) * 2022-03-17 2022-06-17 网易(杭州)网络有限公司 虚拟资源转移方法、装置、设备和存储介质
CN115317904A (zh) * 2022-07-01 2022-11-11 网易(杭州)网络有限公司 虚拟物品的显示控制方法、装置和电子设备

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