WO2023284294A1 - 一种可视化值动画的gui交互显示方法 - Google Patents

一种可视化值动画的gui交互显示方法 Download PDF

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WO2023284294A1
WO2023284294A1 PCT/CN2022/076305 CN2022076305W WO2023284294A1 WO 2023284294 A1 WO2023284294 A1 WO 2023284294A1 CN 2022076305 W CN2022076305 W CN 2022076305W WO 2023284294 A1 WO2023284294 A1 WO 2023284294A1
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particle
animation
attribute
item
variables
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PCT/CN2022/076305
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French (fr)
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王涛
刘清源
林杰兴
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稿定(厦门)科技有限公司
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Publication of WO2023284294A1 publication Critical patent/WO2023284294A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • the invention is applied to the field of particle animation editing and production, and is specifically a GUI interactive display method for visualization value animation.
  • the technical problem to be solved by the present invention is to provide a GUI interactive display method for visual value animation in view of the deficiencies in the prior art.
  • GUI interactive display method of visualized value animation of the present invention is used for display interaction in the editing and production process of particle animation
  • a plurality of related items are displayed in the first area of the software display interface, each related item in the plurality of related items is an optional adjustment item, and each related item is used to adjust different presentation effects of the particle animation; wherein , the multiple related items include at least selectable adjustable particle attribute items;
  • the attribute adjustment interaction area of the particle attribute item is displayed in the second area of the software display interface, and the attribute adjustment interaction area is used to select and adjust the sub-attribute content of the particle attribute item.
  • the software display interface further includes a third display area, the third display area displays particle animation effects, and the particle animation effects respond in real time to the first display area and the second display area.
  • the change of the value of the optional adjustment item is displayed visually.
  • the display content of the attribute adjustment interaction area includes: a timeline and variables that affect particle attribute items corresponding to the timeline; wherein, the number of variables that affect particle attribute items is at least is 1.
  • the display form of the attribute adjustment interaction area is a table
  • the first column of the table is each point on the time axis
  • the number of subsequent columns corresponds to the number of variables that affect the particle attribute items, where the impact
  • the display form of the attribute adjustment interaction area is a coordinate system, and the number of coordinate systems in the attribute adjustment interaction area corresponds to the number of variables affecting particle attribute items, each of the The horizontal axis of the coordinate system represents the time axis, and the vertical axis represents the value of a single variable.
  • two nodes are preset on each of the coordinate systems, and connection lines are automatically generated between nodes; wherein the abscissas of the two nodes are respectively two extreme value, and the ordinates of the two nodes are equal.
  • a new node can be generated by clicking on the connection generated between the two nodes preset on each coordinate system, and the node can accept the user-dragged The position is changed in an interactive way, so that the time point on the time axis represented by it is changed through the change of its coordinates and the variable value affecting the particle attribute item at this time point is changed.
  • the set nodes on the coordinate system can be saved as a preset by using SavePoint, and the nodes on the coordinate system are fitted using a preset interpolation method.
  • the particle attribute items at least include, the number of influencing variables is one: opacity, emissivity, rollover; the number of influencing variables is two: size; the number of influencing variables is three: Color, Wind, Position, Up Axis.
  • the multiple related items that can be selected and adjusted include at least one of particle attribute items, cycle mode, interpolation mode, particle life cycle, value type, activation or not, and coordinate type or more.
  • the present invention adopts the above technical scheme and has the following beneficial effects: the present invention enables the editing process of the particle animation by setting a visualized particle animation editing interaction method to allow users to adjust in real time and obtain visual feedback compared with the existing way that requires input codes. Based on this, users can easily create time animations, which greatly increases the degree of freedom of the particle editor and lowers the threshold for use.
  • Fig. 1 is a schematic diagram of interface interaction when the interactive display form of the attribute adjustment interaction area of the present invention is a table when the number of variables affecting particle attribute items is three;
  • Fig. 2 is the interface interactive schematic diagram when the interactive display form of the attribute adjustment interactive area of the present invention is a table when the quantity of variables affecting particle attribute items is two;
  • Fig. 3 is a schematic diagram of interface interaction when the interactive display form of the attribute adjustment interaction area of the present invention is a table when the number of variables affecting particle attribute items is a moment;
  • Fig. 4 is a schematic diagram of interface interaction when the interactive display form of the attribute adjustment interactive area of the present invention is a coordinate system
  • Fig. 5 is a schematic diagram of two nodes that are preset on the coordinate system of the present invention.
  • Fig. 6 is a schematic diagram of adding a node interface on the coordinate system of the present invention.
  • Fig. 7 is a schematic diagram of dragging a node interface on the coordinate system of the present invention.
  • Fig. 8 is a schematic diagram of the particle attribute item selection interface of the present invention.
  • FIG. 9 is an animation effect diagram of particles displayed in the third display area of the present invention.
  • the invention provides a GUI interactive display method of visual value animation, which is used for display interaction in the editing and production process of particle animation,
  • a plurality of related items are displayed in the first area of the software display interface, each related item in the plurality of related items is an optional adjustment item, and each related item is used to adjust different presentation effects of the particle animation; wherein , the multiple related items include at least selectable adjustable particle attribute items;
  • the attribute adjustment interaction area of the particle attribute item is displayed in the second area of the software display interface, and the attribute adjustment interaction area is used to select and adjust the sub-attribute content of the particle attribute item.
  • the display content of the attribute adjustment interaction area includes: a timeline and variables corresponding to the timeline that affect particle attribute items; wherein, the number of variables that affect particle attribute items is at least one. Among them, there are two interactive display forms in the attribute adjustment interactive area:
  • variable X, variable Y, and variable Z For the first time in the experiment, we use a table to represent, from left to right are time (unit: second), variable X, variable Y, and variable Z. Reading the table horizontally means: the value at this time. For example: the first line is 0 for variables XYZ at 0 second, and the second line is 1 for variable X, 2 for variable Y, and 1 for variable Z at 1 second. Each row of the table is equivalent to marking a node in time, and the value between this node and the node will be interpolated. Among them, variable X, variable Y, and variable Z are 3 variables, but in use, not all nodes need to use 3 variables, and some only need 1 variable. If you fill in the wrong node, an error will be reported, so we will use all nodes For classification, Alpha, emissivity, and tumbling are divided into 1 variable, size is 2 variables, and color, wind, position, and upper axis are 3 variables.
  • the first column of the table is each point on the time axis, and the number of subsequent columns corresponds to the number of variables that affect particle attribute items, among which the variables that affect particle attribute items are 1, 2 or 3,
  • X variable, Y variable, and variable Z are used to express the variables; the user modifies the variables that affect the particle attribute items corresponding to each point of the time axis to edit the effect of particle animation.
  • the display form is a coordinate system:
  • the original intention of the value animation of the curve is to establish a coordinate system in the chart.
  • the horizontal axis X is the object time
  • the vertical axis Y is the value of the variable.
  • the maximum value of the X-axis corresponds to the time of the object, and then divide the X-axis into 100 parts on average, and then map them one by one with the real time.
  • the lower left corner is the origin, and the XY axes are both 0.
  • the maximum value Y is the maximum value of the object you want.
  • the curve table can be saved as a preset through SavePoint, and there are many presets to choose from.
  • the advantage of this is that the user can click anywhere in the curve frame to add nodes in real time, and press and hold the node to drag out the curve frame to reduce nodes, which can ensure the continuity of the user's thinking when creating curve animations.
  • the fitting between nodes can be fitted using cubic Bezier curves to achieve the purpose of smooth changes. You can change the position of the nodes at will to adjust the dynamics of the curve, and the visualized curve is more convenient for users to predict the effect in interactive use.
  • the number of coordinate systems in the attribute adjustment interaction area corresponds to the number of variables that affect particle attribute items.
  • the horizontal axis of each coordinate system represents the time axis, and the vertical axis represents the value of a single variable.
  • two nodes are preset on each of the coordinate systems, and a connection line is automatically generated between the nodes; wherein the abscissas of the two nodes are respectively two extreme values of the abscissa, and the The vertical coordinates of the two nodes are equal.
  • a new node can be generated by clicking on the connection between the two nodes preset on each coordinate system, and the node can be interactively dragged by the user.
  • the X-axis is the life cycle of the particle
  • the starting point of the X-axis is the starting point of the particle life
  • the end point is the end point of the particle life.
  • the Y axis is controlled by the value of the maxY input. The lowest is 0, the highest is maxY, and there is no negative number.
  • Each point on the graph has an exact XY-axis correspondence. As the time of the X-axis changes, the value on the Y-axis is also constantly changing (the changes we mainly see mainly come from the Y-axis).
  • the transparency of the particle will gradually change from completely opaque to the transparent value set by maxY, and then as the Y value decreases to completely opaque, the life of the special effect particle will end, and the slope of the curve can be expressed as the change of particle transparency rate.
  • it can also be applied to changes in the properties of particles such as particle size changes and particle color changes.
  • the set nodes on the coordinate system can be saved as a preset by using SavePoint, and the nodes on the coordinate system are fitted using a preset interpolation method.
  • the particle attribute items include at least one influencing variable: opacity, emissivity, rollover; two influencing variables: size; three influencing variables: color, wind, position , upper axis.
  • the multiple related items that can be selected and adjusted include at least one of particle attribute items, cycle mode, interpolation mode, particle life cycle, value type, activation or not, and coordinate type or more.
  • the software display interface also includes a third display area, the third display area displays particle animation effects (as shown in Figure 9), and the particle animation effects respond in real time to the optional adjustment item values in the first display area and the second display area Changes are visualized.
  • the present invention does not require professional skills and knowledge, the interaction is simple and convenient, nodes can be increased or decreased at will, and the target result can be obtained with only simple operations. Not only can it be applied to the expression particle editor, it can also be applied to clip editors, animation editors and other objects that need to make corresponding changes according to time. Visual adjustment curves can be obtained in real time to help users predict particle effect dynamics. In the present invention, all operations of adding nodes, reducing nodes, adjusting linear curves, and Bezier curves can be adjusted in real time and visual feedback can be obtained without waiting for rendering. Without any code, the animation can be repeated according to the animation mode of the value.

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Abstract

本发明公开一种可视化值动画的GUI交互显示方法,用于粒子动画编辑制作过程的显示交互,在软件显示界面的第一区域显示多个相关项目,所述多个相关项目中的每个相关项目均为可选择调节项目,且每个相关项目分别用于调节粒子动画的不同呈现效果;其中,所述多个相关项目至少包括可选择调节的粒子属性项目;在软件显示界面的第二区域显示所述粒子属性项目的属性调节交互区,所述属性调节交互区用于对粒子属性项目的子属性内容进行选择和调节。使得粒子动画的编辑过程相比现有需要输入代码的方式而言能够让用户实时调节得到可视化反馈,这使用户可在此基础上轻易制作时间动画,极大地增加了粒子编辑器的自由度,降低使用门槛。

Description

一种可视化值动画的GUI交互显示方法 技术领域
本发明应用于粒子动画编辑制作领域,具体是一种可视化值动画的GUI交互显示方法。
背景技术
用户在粒子动画进行编辑时,需要对粒子发射器、粒子生命状态进行时间维度的调节,如:希望粒子大小能随着时间的流逝,逐渐减小。以往这类需求只能通过代码实现此类需求,操作过程晦涩繁琐对新手以及业余操作者不太友好,且操作不直观,使用者确认效果的流程较长使用操作不方便。
发明内容
本发明所要解决的技术问题是针对现有技术的不足,提供一种可视化值动画的GUI交互显示方法。
为解决上述技术问题,本发明的一种可视化值动画的GUI交互显示方法,用于粒子动画编辑制作过程的显示交互,
在软件显示界面的第一区域显示多个相关项目,所述多个相关项目中的每个相关项目均为可选择调节项目,且每个相关项目分别用于调节粒子动画的不同呈现效果;其中,所述多个相关项目至少包括可选择调节的粒子属性项目;
在软件显示界面的第二区域显示所述粒子属性项目的属性调节交互区, 所述属性调节交互区用于对粒子属性项目的子属性内容进行选择和调节。
作为一种可能的实施方式,进一步的,所述软件显示界面还包括第三显示区域,所述第三显示区域显示粒子动画效果,该粒子动画效果实时响应第一显示区域和第二显示区域中的可选择调节项目数值的变化进行可视化显示。
作为一种可能的实施方式,进一步的,所述属性调节交互区的显示内容包括:时间线以及与时间线相对应的影响粒子属性项目的变量;其中,所述影响粒子属性项目的变量数量至少为1。
作为一种可能的实施方式,进一步的,所述属性调节交互区的显示形式为表格,该表格第一列为时间轴各点,后续列的数量对应影响粒子属性项目的变量的数量,其中影响粒子属性项目的变量为1个、2个或3个,在表格中分别采用X变量、Y变量、变量Z进行变量的表示;使用者修改时间轴各点对应的影响粒子属性项目的变量,以编辑粒子动画的效果。
作为一种可能的实施方式,进一步的,所述属性调节交互区的显示形式为坐标系,且属性调节交互区内坐标系的数量与影响粒子属性项目的变量的数量相对应,每个所述坐标系的横轴代表时间轴、竖轴代表单个变量的值。
作为一种可能的实施方式,进一步的,每个所述坐标系上均预先设有两个节点,且节点间自动生成连线;其中所述两个节点的横坐标分别为横轴的两个极值,且所述两个节点的纵坐标相等。
作为一种可能的实施方式,进一步的,每个坐标系上预先设有的所述两个节点间生成的连线上可通过点击的交互方式生成新的节点,该节点可 接受用户拖动的交互方式进行位置的改变,从而通过其坐标的改变进行其代表的时间轴上的时间点改变以及该时间点上的影响粒子属性项目的变量值的改变。
作为一种可能的实施方式,进一步的,所述坐标系上已设置的节点可利用SavePoint保存成预设,所述坐标系上的节点之间利用预设的插值方式进行拟合。
作为一种可能的实施方式,进一步的,所述粒子属性项目至少包括,影响变量数量为一的:不透明度、发射率、翻滚;影响变量数量为二的:大小;影响变量数量为三的:颜色、风、位置、上轴。
作为一种可能的实施方式,进一步的,可选择调节的所述多个相关项目至少包括粒子属性项目、循环模式、插值方式、随粒子生命周期、值类型、是否激活和坐标类型中的一种或多种。
本发明采用以上技术方案,具有以下有益效果:本发明通过设置可视化的粒子动画编辑交互方法使得粒子动画的编辑过程相比现有需要输入代码的方式而言能够让用户实时调节得到可视化反馈,这使用户可在此基础上轻易制作时间动画,极大地增加了粒子编辑器的自由度,降低使用门槛。
附图说明
下面结合附图与具体实施方式对本发明做进一步详细的说明:
图1为本发明属性调节交互区的交互显示形式为表格时影响粒子属性项目的变量数量为三时界面交互示意图;
图2为本发明属性调节交互区的交互显示形式为表格时影响粒子属性 项目的变量数量为二时界面交互示意图;
图3为本发明属性调节交互区的交互显示形式为表格时影响粒子属性项目的变量数量为一时界面交互示意图;
图4为本发明属性调节交互区的交互显示形式为坐标系时界面交互示意图;
图5为本发明坐标系上均预先设有两个节点示意图;
图6为本发明坐标系上添加节点界面示意图;
图7为本发明坐标系上拖动节点界面示意图;
图8为本发明粒子属性项目选择界面示意图;
图9为本发明第三显示区域显示粒子动画效果图。
具体实施方式
为使本发明实施方式的目的、技术方案和优点更加清楚,下面将结合本发明实施方式中的附图,对本发明实施方式中的技术方案进行清楚、完整地描述。
本发明提供了一种可视化值动画的GUI交互显示方法,用于粒子动画编辑制作过程的显示交互,
在软件显示界面的第一区域显示多个相关项目,所述多个相关项目中的每个相关项目均为可选择调节项目,且每个相关项目分别用于调节粒子动画的不同呈现效果;其中,所述多个相关项目至少包括可选择调节的粒子属性项目;
在软件显示界面的第二区域显示所述粒子属性项目的属性调节交互区,所述属性调节交互区用于对粒子属性项目的子属性内容进行选择和调节。所述属性调节交互区的显示内容包括:时间线以及与时间线相对应的影响粒子属性项目的变量;其中,所述影响粒子属性项目的变量数量至少为1。其中,属性调节交互区的交互显示形式有两种:
显示形式为表格:
实验中第一次我们使用表格的方式进行表示,从左往右分别是时间(单位:秒)、变量X、变量Y、变量Z,横向读取表格的意思为:在该时间下数值。如:第一行为在第0秒的时候变量XYZ均为0,第二行为在第1秒的时候变量X为1,变量Y为2,变量Z为1。表格的每一行相当于我们在时间上打上了一个节点,这个节点与节点之间数值将进行插值运算。其中,变量X、变量Y、变量Z为3变量,但在使用中,并不是所有节点都需要使用3个变量,有的只需要1变量,如果填写错误节点会因此报错,因此我们将所有节点进行分类,将Alpha、发射率、翻滚分为1变量,大小为2变量,颜色、风、位置、上轴为3变量。
如图1-3所示,该表格第一列为时间轴各点,后续列的数量对应影响粒子属性项目的变量的数量,其中影响粒子属性项目的变量为1个、2个或3个,在表格中分别采用X变量、Y变量、变量Z进行变量的表示;使用者修改时间轴各点对应的影响粒子属性项目的变量,以编辑粒子动画的效果。
但在测试过程中,我们发现列表方式不够直观展现动画曲线动态,在执行添加节点、减少节点、插值方式调节等操作时非常繁琐,需要执行多次点击操作,而且用户偏向于直接调整曲线来预测动画速率,表格方式不 利于用户制作这类动画效果。因此我们基于以上反馈做了第二次迭代。
即显示形式为坐标系:
在第二次迭代中我们将表格修改成坐标系曲线方式表示,曲线的值动画原意是在图表内建立一个坐标系,横轴X为物体时间,竖轴Y为变量的数值。以X轴为例,X轴最大值对应物体的时间,然后将X轴平均分成100份,再与真实时间一一映射起来,Y轴同理,这样可以直接确定坐标点的XY轴数值。左下角为原点,XY轴均为0。最大值Y为你想要物体数值最大值。同时曲线表格可以通过SavePoint保存成预设,还有多种预设可以选择。这样做的优势在于:用户可实时点击曲线框内任意处添加节点,按住节点拖出曲线框即可减少节点,这样可以保证用户在创建曲线动画的思维连贯性。节点与节点之间的拟合可以使用三次贝塞尔曲线进行拟合,达到平滑变化的目的。可随意更改节点位置来调整曲线动态,视觉化的曲线在交互使用上更便于用户预测效果。
如图4所示,属性调节交互区内坐标系的数量与影响粒子属性项目的变量的数量相对应,每个所述坐标系的横轴代表时间轴、竖轴代表单个变量的值。
如图5所示,每个所述坐标系上均预先设有两个节点,且节点间自动生成连线;其中所述两个节点的横坐标分别为横轴的两个极值,且所述两个节点的纵坐标相等。
如图6-7所示,每个坐标系上预先设有的所述两个节点间生成的连线上可通过点击的交互方式生成新的节点,该节点可接受用户拖动的交互方式进行位置的改变,从而通过其坐标的改变进行其代表的时间轴上的时间点 改变以及该时间点上的影响粒子属性项目的变量值的改变。
其中曲线与特效的关联关系:X轴是粒子的生命周期,X轴的起点为粒子生命的起点,终点为粒子生命的终点。Y轴由maxY输入的值控制。最低为0,最高为maxY,不存在负数。每个点在图上都是有一个确切XY轴对应关系,随着X轴时间的变化,Y轴上的数值也在不断的变化(我们主要看到的变化主要来源于Y轴)。因此,粒子的透明度会先由完全不透明逐渐变为达到maxY设定的透明值后,进而随着Y值的变小至完全不透明,特效粒子生命结束,其中曲线的斜率可以表现为粒子透明度的变化速率。其次,除了透明度外,还可以适用于粒子大小变化、粒子颜色变化等粒子本身属性的变化。
作为一种可能的实施方式,进一步的,所述坐标系上已设置的节点可利用SavePoint保存成预设,所述坐标系上的节点之间利用预设的插值方式进行拟合。
如图8所示,所述粒子属性项目至少包括,影响变量数量为一的:不透明度、发射率、翻滚;影响变量数量为二的:大小;影响变量数量为三的:颜色、风、位置、上轴。
作为一种可能的实施方式,进一步的,可选择调节的所述多个相关项目至少包括粒子属性项目、循环模式、插值方式、随粒子生命周期、值类型、是否激活和坐标类型中的一种或多种。
软件显示界面还包括第三显示区域,所述第三显示区域显示粒子动画效果(如图9所示),该粒子动画效果实时响应第一显示区域和第二显示区域中的可选择调节项目数值的变化进行可视化显示。
本发明不需要有专业的技能和知识,交互简单便捷,可随意增加减少节点,只需要简单的操作即可得到目标结果。不仅能够适用于表达粒子编辑器,对于剪辑编辑器、动画编辑器等需要对依时间做出相应变化的物体,也能够适用。可实时得到可视化调节曲线,帮助用户预测粒子效果动态。本发明添加节点、减少节点、调整线性曲线、贝塞尔曲线所有操作均可实时调节并得到视觉反馈,不用等待渲染。不需要任何代码,可实现动画依据值动画方式重复循环。
以上所述为本发明的实施例,对于本领域的普通技术人员而言,根据本发明的教导,在不脱离本发明的原理和精神的情况下凡依本发明申请专利范围所做的均等变化、修改、替换和变型,皆应属本发明的涵盖范围。

Claims (10)

  1. 一种可视化值动画的GUI交互显示方法,用于粒子动画编辑制作过程的显示交互,其特征在于:
    在软件显示界面的第一区域显示多个相关项目,所述多个相关项目中的每个相关项目均为可选择调节项目,且每个相关项目分别用于调节粒子动画的不同呈现效果;其中,所述多个相关项目至少包括可选择调节的粒子属性项目;
    在软件显示界面的第二区域显示所述粒子属性项目的属性调节交互区,所述属性调节交互区用于对粒子属性项目的子属性内容进行选择和调节。
  2. 根据权利要求1所述的一种可视化值动画的GUI交互显示方法,其特征在于:所述软件显示界面还包括第三显示区域,所述第三显示区域显示粒子动画效果,该粒子动画效果实时响应第一显示区域和第二显示区域中的可选择调节项目数值的变化进行可视化显示。
  3. 根据权利要求1所述的一种可视化值动画的GUI交互显示方法,其特征在于:所述属性调节交互区的显示内容包括:时间线以及与时间线相对应的影响粒子属性项目的变量;其中,所述影响粒子属性项目的变量数量至少为1。
  4. 根据权利要求3所述的一种可视化值动画的GUI交互显示方法,其特征在于:所述属性调节交互区的显示形式为表格,该表格第一列为时间轴各点,后续列的数量对应影响粒子属性项目的变量的数量,其中影响粒子属性项目的变量为1个、2个或3个,在表格中分别采用X变量、Y变 量、变量Z进行变量的表示;使用者修改时间轴各点对应的影响粒子属性项目的变量,以编辑粒子动画的效果。
  5. 根据权利要求3所述的一种可视化值动画的GUI交互显示方法,其特征在于:所述属性调节交互区的显示形式为坐标系,且属性调节交互区内坐标系的数量与影响粒子属性项目的变量的数量相对应,每个所述坐标系的横轴代表时间轴、竖轴代表单个变量的值。
  6. 根据权利要求5所述的一种可视化值动画的GUI交互显示方法,其特征在于:每个所述坐标系上均预先设有两个节点,且节点间自动生成连线;其中所述两个节点的横坐标分别为横轴的两个极值,且所述两个节点的纵坐标相等。
  7. 根据权利要求6所述的一种可视化值动画的GUI交互显示方法,其特征在于:每个坐标系上预先设有的所述两个节点间生成的连线上可通过点击的交互方式生成新的节点,该节点可接受用户拖动的交互方式进行位置的改变,从而通过其坐标的改变进行其代表的时间轴上的时间点改变以及该时间点上的影响粒子属性项目的变量值的改变。
  8. 根据权利要求7所述的一种可视化值动画的GUI交互显示方法,其特征在于:所述坐标系上已设置的节点可利用SavePoint保存成预设,所述坐标系上的节点之间利用预设的插值方式进行拟合。
  9. 根据权利要求3所述的一种可视化值动画的GUI交互显示方法,其特征在于:所述粒子属性项目至少包括,影响变量数量为一的:不透明度、发射率、翻滚;影响变量数量为二的:大小;影响变量数量为三的:颜色、风、位置、上轴。
  10. 根据权利要求1所述的一种可视化值动画的GUI交互显示方法,其特征在于:可选择调节的所述多个相关项目至少包括粒子属性项目、循环模式、插值方式、随粒子生命周期、值类型、是否激活和坐标类型中的一种或多种。
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