WO2023272938A1 - 游戏的信息处理方法、装置、电子设备及存储介质 - Google Patents

游戏的信息处理方法、装置、电子设备及存储介质 Download PDF

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Publication number
WO2023272938A1
WO2023272938A1 PCT/CN2021/116998 CN2021116998W WO2023272938A1 WO 2023272938 A1 WO2023272938 A1 WO 2023272938A1 CN 2021116998 W CN2021116998 W CN 2021116998W WO 2023272938 A1 WO2023272938 A1 WO 2023272938A1
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Prior art keywords
disease
target disease
information
trigger
virtual city
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PCT/CN2021/116998
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English (en)
French (fr)
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侯媛媛
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网易(杭州)网络有限公司
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Priority to US18/252,539 priority Critical patent/US20240115960A1/en
Publication of WO2023272938A1 publication Critical patent/WO2023272938A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
    • Y02A90/00Technologies having an indirect contribution to adaptation to climate change
    • Y02A90/10Information and communication technologies [ICT] supporting adaptation to climate change, e.g. for weather forecasting or climate simulation

Definitions

  • the present disclosure relates to the technical field of games, and in particular, to a game information processing method, device, electronic equipment, and storage medium.
  • business simulation games are welcomed by many players.
  • the player In business simulation games, the player usually plays the role of a manager and is responsible for the management of the virtual real world in the game.
  • the virtual real world can be cities, countries, the world, companies and other groups.
  • the medical process in existing business simulation games is relatively simple, and it is impossible to simulate and restore the medical process in the real world in the virtual city displayed on the graphical user interface provided by the terminal. It is relatively separated from the game as a whole, and the content that users can interact with Fewer users are less engaged.
  • a game information processing method is provided.
  • a graphical user interface is provided through the first terminal device, and the graphical user interface at least displays part or all of the virtual cities in the game.
  • the method includes: acquiring the target disease, the target disease is At least one disease in the pre-established disease database; determine the current spread target disease in the virtual city according to the trigger probability and trigger interval of the target disease, and the current spread target disease is set to spread in the virtual city at a preset rate; in the graphic
  • the user interface displays the crisis early warning task corresponding to the current target disease.
  • the crisis early warning task includes the disease name of the current target disease and the corresponding task information; responds to the completion event of the task information to reduce the spread of the current target disease in the virtual city preset rate.
  • an information processing device for a game is provided.
  • a graphical user interface is provided through the first terminal device, and the graphical user interface displays at least part or all of the virtual cities in the game.
  • the device includes:
  • An acquisition module configured to acquire a target disease, where the target disease is at least one disease in a pre-established disease database
  • a determining module configured to determine the current spread target disease in the virtual city according to the trigger probability and trigger interval of the target disease, and the current spread target disease is set to spread in the virtual city at a preset rate;
  • a display module configured to display on the graphical user interface a crisis early warning task corresponding to the current target disease, where the crisis early warning task includes the name of the current target disease and corresponding task information;
  • a response module configured to reduce the preset rate at which the current spreading target disease spreads in the virtual city in response to the completion event of the task information.
  • an electronic device including: a processor, a storage medium, and a bus.
  • the storage medium stores machine-readable instructions executable by the processor.
  • the processor and the storage medium are connected via the bus Communication, the processor executes machine-readable instructions to perform the steps of any one of the methods in the first aspect.
  • FIG. 1 is a schematic flowchart of a game information processing method provided by an embodiment of the present disclosure
  • Fig. 2 is a schematic diagram of a disease illustrated book provided by an embodiment of the present disclosure
  • FIG. 3 is a schematic diagram showing a crisis early warning task provided by an embodiment of the present disclosure
  • FIG. 4 is a schematic diagram showing task completion provided by an embodiment of the present disclosure.
  • FIG. 5 is a schematic diagram of an information processing device for a game provided by an embodiment of the present disclosure.
  • Fig. 6 is a schematic diagram of an electronic device provided by an embodiment of the present disclosure.
  • Business simulation games are a very popular type of game.
  • players usually play the role of managers and are responsible for the management of the virtual real world in the game.
  • the virtual real world can be groups such as cities, countries, the world, companies, or other groups.
  • the medical-related gameplay in most simulation business games is purely idle and idle gameplay.
  • the pure idle idle gameplay means that the player only needs to enter the corresponding content when starting the game, and the player does not need to perform any subsequent operations.
  • the game will According to the user's input, it automatically runs through a series of calculation rules and obtains the game result.
  • the medical process in the existing simulated business games is relatively simple, and it is impossible to simulate and restore the medical process in the real world in the virtual city displayed on the graphical user interface provided by the terminal, which is relatively separated from the game as a whole, and the user can interact With less content, user engagement is lower.
  • the present disclosure proposes a game information processing method, device, electronic device and storage medium, the method including: acquiring a target disease, the target disease being at least one disease in a pre-established disease database; The trigger probability and trigger interval of the disease determine the current spread target disease in the virtual city, and the current spread target disease is set to spread in the virtual city at a preset rate; the crisis warning task corresponding to the current spread target disease is displayed on the graphical user interface, The crisis early warning task includes the disease name of the current spreading target disease and the corresponding task information; responding to the completion event of the task information, reducing the preset rate of the current spreading target disease spreading in the virtual city.
  • the information processing method of the game provided by the present disclosure simulates and restores the medical process in the real world in the virtual city displayed on the graphical user interface provided by the terminal, increases the interactive content of the player in the medical process of the game, and can improve the interaction with the medical process.
  • the overall tightness of the game is conducive to improving player participation.
  • the game information processing method in one of the embodiments of the present disclosure can run on a terminal device or a server.
  • the terminal device may be a local terminal device.
  • the method can be realized and executed based on the cloud interactive system, wherein the cloud interactive system includes a server and a client device.
  • cloud games refer to game methods based on cloud computing.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, TV, computer, palmtop computer, etc.; but the terminal device that performs information processing It is a cloud game server in the cloud.
  • the user When playing a game, the user operates the client device to send an operation command to the cloud game server, and the cloud game server runs the game according to the operation command, encodes and compresses data such as the game screen, and returns it to the client device through the network. Decode and output the game screen.
  • the terminal device may be a local terminal device.
  • the local terminal device stores game programs and is used to present game screens.
  • the local terminal device is used to interact with the user through a graphical user interface, that is, conventionally download and install a game program through an electronic device and run it.
  • the local terminal device may provide the GUI to the user in various manners, for example, rendering and displaying it on the display screen of the terminal, or providing it to the user through holographic projection.
  • the local terminal device may include a display screen and a processor, the display screen is used to present a graphical user interface, the graphical user interface includes a game screen, and the processor is used to run the game, generate a graphical user interface, and control the graphical user interface displayed on the display.
  • an embodiment of the present disclosure provides a game information processing method, which provides a graphical user interface through a first terminal device, where the first terminal device may be the aforementioned local terminal device, or It may be the client device in the aforementioned cloud interaction system.
  • FIG. 1 is a schematic flowchart of a game information processing method provided by an embodiment of the present disclosure. It should be noted that the game information processing method provided by the present disclosure is not limited to the specific sequence described in FIG. 1 and the following. It should be understood that in other embodiments, the game information processing method provided by the present disclosure includes The order of some steps may be exchanged according to actual needs, or some steps may be omitted or deleted.
  • the execution subject of this method may be the first terminal device running the target game, and a graphical user interface is provided through the first terminal device, and the graphical user interface displays at least part or all of the virtual cities in the game, and the graphical user interface Interface refers to a computer-operated user interface displayed in a graphical manner, which allows users to use input devices to manipulate icons or menu controls on the screen, where the input device can be, for example, a mouse, or a touch screen, etc., which is not covered in this embodiment Restriction, the user interacts with the client or server by operating through the graphical user interface during the game.
  • S101 Obtain a target disease, where the target disease is at least one disease in a pre-established disease database.
  • the diseases in the disease database may correspond to diseases in the real world, for example, may include tuberculosis, influenza, etc., or may be diseases set according to needs, which is not limited in the present disclosure.
  • the disease database can be stored in the form of a disease atlas, and users can view the diseases in the disease database by viewing the disease atlas. For example, in response to a selection operation in the disease atlas, corresponding disease information is displayed.
  • Disease information may include disease name, trigger condition, trigger probability and trigger interval.
  • S102 Determine the current spread target disease in the virtual city according to the trigger probability and trigger interval of the target disease, and the current spread target disease is set to spread in the virtual city at a preset rate.
  • the probability that the target disease is determined to be the currently spreading target disease in the virtual city is positively correlated with the trigger probability of the target disease; when the target disease is within the time period of the trigger interval, the trigger probability of the target disease is set to zero. That is, when the trigger interval of the target disease is the same, the greater the trigger probability, the greater the probability that the corresponding target disease is determined to be the currently spreading target disease in the virtual city, and the smaller the trigger probability, the greater the corresponding target disease is determined to be a virtual city
  • the probability of the target disease currently spreading in the city is smaller; when the target disease is confirmed as the target disease currently spreading, the timing starts, and within the trigger interval period of the target disease, the trigger probability of the target disease is set to zero, that is During the trigger interval period of the target disease, the target disease will no longer be determined as the current spreading target disease in the virtual city.
  • the triggering probability of the target disease is restored, that is, the triggering probability of the target disease is restored to the value
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the current spread target disease is set to spread in the virtual city at a preset rate, where the preset rate can be a value set according to needs, which is not specifically limited in the present disclosure.
  • the virtual city includes a plurality of virtual objects
  • the virtual objects can be virtual characters in the game, such as farmers, workers, soldiers, etc. in the game
  • the preset rate refers to spreading the first preset number of
  • the fact that the current spread target disease spreads in the virtual city at a preset rate means that in the virtual city, a first preset number of virtual objects will be infected with the current spread target disease every unit of time.
  • the unit time and the first preset quantity can be set as required, and the present disclosure does not limit their specific numerical values.
  • S103 Display the crisis early warning task corresponding to the current spread target disease on the GUI, where the crisis early warning task includes the disease name of the current spread target disease and corresponding task information.
  • the crisis warning task corresponding to the current transmission target disease can be displayed in the form of a bubble on the graphical user interface, or the crisis warning task corresponding to the current transmission target disease can be displayed in the form of a prompt box.
  • the crisis warning task corresponding to the current spread target disease can be displayed in the form of prompt sound and animation, which is conducive to improving the fun of the game and increasing the user's participation in the game.
  • the indication of successful treatment may also be displayed in other forms, which are only illustrative examples and do not mean that the present disclosure is limited thereto.
  • the task information includes: at least one of constructing virtual buildings, promulgating laws, providing food and upgrading the level of the virtual city.
  • the construction of virtual buildings can include the construction of virtual hospitals, virtual medical stations, virtual rescue centers, factories, and residential buildings. Law, etc., providing food may include providing vegetarian food, providing meat food, etc.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the disease name of the current spread target disease may have a corresponding relationship with the task information.
  • the corresponding task information may be to raise the level of the virtual city to level 15 and provide meat food.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • S104 Responding to the completion event of the task information, reducing the preset rate of the current spreading target disease spreading in the virtual city.
  • the user completes the task information, it means that the spread rate of the current spread target disease has been suppressed to a certain extent, which can reduce the preset rate of the current spread target disease spread in the virtual city, so that the game can affect the medical process in the real world.
  • the degree of simulation restoration is higher, which can improve the closeness between the medical process in the game and the game as a whole, and is conducive to improving the participation of players.
  • the completion event of the task information and the reduction in the preset rate of the spread of the target disease in the virtual city can be prompted on the graphical user interface.
  • the prompt form can be in the form of a bubble or In the form of a prompt box, it can also be in the form of a prompt sound and animation, which is conducive to improving the fun of the game and increasing the user's participation in the game.
  • the specific reduction value of the preset rate can correspond to the task information.
  • the current spread target disease is influenza.
  • the task information includes raising the level of the virtual city to level 15, providing meat and promulgating the law of centralized garbage management. If the user completes Raise the level of the virtual city to level 15 and provide meat food, then reduce the preset speed of the current spreading target disease in the virtual city by the first preset value. The preset rate at which the target disease spreads in the virtual city is reduced by the second preset value. If the user has completed the upgrade of the virtual city to level 15 and provided meat and completed the promulgation of the garbage centralized management law, the current spread will be reduced.
  • the preset rate at which the target disease spreads in the virtual city is reduced by a third preset value, wherein the first preset value and the second preset value can be equal or different, and the third preset value can be the first preset value.
  • the sum of the value and the second preset value is only an example, and does not mean that the present disclosure is limited thereto.
  • the method further includes: adjusting the trigger probability and trigger interval of the target disease through at least one of the following information: distribution information of virtual buildings constructed in the virtual city; information on laws promulgated by the virtual city; food provided by the virtual city information; level information of the virtual city.
  • the trigger probability and trigger interval of different target diseases are adjusted by different information.
  • the distribution of virtual factories and virtual houses in the virtual city affects the trigger probability and trigger interval of tuberculosis.
  • the more virtual houses affected by the virtual factory the higher the trigger probability of tuberculosis and the lower the trigger interval; the food information provided by the virtual city
  • the level information of the virtual city affects the trigger probability and trigger interval of the flu.
  • the food provided by the virtual city is vegetarian.
  • the lower the level of the virtual city the greater the trigger probability of the flu and the shorter the trigger interval.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the method further includes: in response to the end event of the current spread of the target disease, re-determining the target disease after a preset time interval, and determining the adjusted trigger probability and trigger interval of the target disease; Chances and trigger intervals re-determine current spreading target diseases in the virtual city.
  • the process of determining the current spread target disease in the virtual city according to the trigger probability and trigger interval of the target disease can be continuously cycled during the user's game play, that is, after the current spread target disease ends, the preset time will pass Interval, re-determine the new current spread target disease in the virtual city according to the adjusted trigger probability and trigger interval of the target disease, and the new current spread target disease is set to spread in the virtual city at a new preset rate.
  • the present disclosure does not limit the specific value of the preset time interval. It should be noted that the process of the user completing the end event of the current spread target disease will affect and adjust the trigger probability and trigger interval of the target disease.
  • the end event of the current spread target disease can be, for example, the user completes a preset number of task information. This disclosure There is no limit to this.
  • the target disease includes tuberculosis
  • the method further includes: increasing the trigger probability of tuberculosis and reducing the trigger interval of tuberculosis when the distribution information of virtual buildings constructed in the virtual city satisfies the first preset condition.
  • the first preset condition may be that the number of virtual houses affected by the virtual factory reaches the second preset number. That is, when the number of virtual houses affected by the virtual factory reaches the second preset number, the trigger probability of tuberculosis is increased, and the trigger interval of tuberculosis is reduced.
  • the first preset condition can also be that the number of virtual houses within the preset distance of the virtual factory reaches the third preset number, that is, when the number of virtual houses within the preset distance of the virtual factory reaches the third preset number, the trigger probability of tuberculosis is increased , and reduce the trigger interval for tuberculosis.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the increase value of the trigger probability of pulmonary tuberculosis and the decrease value of the trigger interval can be determined through the pre-established functional relationship or mapping table between the trigger probability of pulmonary tuberculosis and the trigger interval and the number of virtual houses affected by the virtual factory, for example, affected by For every 10 reduction in the number of virtual houses affected by the virtual factory, the trigger probability of tuberculosis is reduced by 1%, and the trigger interval of tuberculosis is increased by 1 unit of time.
  • the functional relationship or mapping table between the trigger probability and trigger interval of pulmonary tuberculosis and the number of virtual houses affected by the virtual factory can be set as required, which is not limited in this disclosure.
  • the method further includes: when the legal information promulgated by the virtual city satisfies the second preset condition, increasing the triggering probability of all target diseases and reducing the triggering interval of all target diseases.
  • the second preset condition may be that no law on centralized garbage management is promulgated, that is, when no law on centralized garbage management is promulgated, the trigger probability of all target diseases is increased, and the trigger interval of all target diseases is reduced.
  • the second preset condition can also be that the street cleaning law is not promulgated, that is, when the street cleaning law is not promulgated, the trigger probability of all target diseases is increased, and the trigger interval of all target diseases is reduced.
  • the second preset condition may also be that no epidemic prevention publicity law is promulgated, that is, when no epidemic prevention publicity law is promulgated, the trigger probability of all target diseases is increased, and the trigger interval of all target diseases is reduced.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the increased value of the trigger probability and the decreased value of the trigger interval may be determined through a functional relationship or a mapping table between the pre-established increased value of the trigger probability, the decreased value of the trigger interval and the legal information promulgated by the virtual city, For example, if the virtual city promulgates the law of centralized garbage management, the trigger probability of all target diseases will be reduced by 1%, and the trigger interval of all target diseases will be increased by 1 unit of time.
  • the functional relationship or mapping table between the increased value of the trigger probability and the decreased value of the trigger interval and the law information promulgated by the virtual city can be set as required, which is not limited in this disclosure.
  • the target disease includes influenza
  • the method further includes: when the food information provided by the virtual city and the level information of the virtual city meet the third preset condition, increasing the triggering probability of influenza and reducing the triggering interval of influenza.
  • the third preset condition may be that the level of the virtual city reaches the preset level, and the virtual city does not provide meat. That is, when the level of the virtual city reaches the preset level, and the virtual city does not provide meat food, the trigger probability of influenza is increased, and the trigger interval of influenza is reduced.
  • the third preset condition may also be that the level of the virtual city reaches a preset level, and the proportion of meat food provided by the virtual city is smaller than a fourth preset value. That is, when the level of the virtual city reaches the preset level, and the proportion of meat food provided by the virtual city is less than the fourth preset value, the probability of triggering the flu is increased, and the triggering interval of the flu is reduced.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the increased value of the trigger probability of influenza and the decreased value of the trigger interval can be determined through the pre-established functional relationship or mapping table of the trigger probability of influenza, the trigger interval and the ratio of meat food provided by the virtual city, for example, For every 5% reduction in the proportion of meat food provided by the virtual city, the chance of triggering flu increases by 1%, and the triggering interval of flu decreases by 1 unit of time.
  • the functional relationship or mapping table between the flu trigger probability and the trigger interval and the ratio of the meat food provided by the virtual city can be set as required, which is not limited in this disclosure.
  • the target disease before obtaining the target disease, it also includes: establishing a disease database, which includes a variety of disease information, and each disease information includes a disease name, a trigger condition, a trigger probability, and a trigger interval.
  • the names of diseases in the disease database may correspond to names of diseases in the real world.
  • the names of diseases may be tuberculosis, influenza, etc., or may be set according to needs, which is not limited in the present disclosure.
  • obtaining the target disease includes: determining at least one target disease that meets the target trigger condition from a pre-established disease database based on the attribute information of the virtual city, where the attribute information includes city scale information, hygienic diet information, and environmental information .
  • the city scale information is used to indicate the city scale of the virtual city
  • the hygienic food information is used to indicate the hygienic food conditions of the virtual city
  • the environmental information is used to indicate the environmental conditions of the virtual city.
  • each type of information can correspond to multiple
  • city scale information corresponds to large, medium, and small
  • health and food information corresponds to excellent, good, average, and poor
  • environmental information corresponds to good, average, and poor.
  • the description here is only an example, and does not mean that the present disclosure is limited thereto.
  • the trigger condition of the disease information is used to indicate the requirement of the corresponding disease on the attribute information of the virtual city
  • the target trigger condition corresponds to the attribute information of the virtual city, based on the attribute information of the virtual city, it is determined from the pre-established disease database
  • At least one target disease that satisfies the target trigger condition includes: determining at least one disease information whose trigger condition matches the attribute information of the virtual city from a pre-established disease database as the target disease.
  • the specific steps of obtaining the target disease satisfying the target trigger condition may be: screening out the disease information in the disease database whose trigger condition matches the target trigger condition; randomly determining from the disease information whose trigger condition matches the target trigger condition A fourth preset quantity of disease information is output as the target disease.
  • the present disclosure does not limit the specific numerical value of the fourth preset quantity.
  • the city scale information of the virtual city is large, the health and food information is average, and the environment information is good.
  • the target trigger condition corresponds to the attribute information of the virtual city, that is, the target trigger condition is that the city scale information is large, and the hygiene and food information is general.
  • the environmental information is good, and the trigger condition of the disease information in the disease database is used to indicate the requirement of the corresponding disease on the attribute information of the virtual city.
  • the disease information database includes the fifth preset number of diseases
  • the trigger condition in the corresponding disease information All the city-scale information is large, the health and diet information is average, and the environment information is good. At least one disease information can be randomly determined from the fifth preset number of diseases as the target disease.
  • an embodiment of the present disclosure provides a game information processing device 50, which provides a graphical user interface through the first terminal device, and the graphical user interface displays at least part or all of the virtual cities in the game.
  • the device includes:
  • An acquisition module 501 configured to acquire a target disease, where the target disease is at least one disease in a pre-established disease database.
  • the determination module 502 is used to determine the current spread target disease in the virtual city according to the trigger probability and trigger interval of the target disease, and the current spread target disease is set to spread in the virtual city at a preset rate.
  • the display module 502 is configured to display the crisis early warning task corresponding to the current spread target disease on the graphical user interface, and the crisis early warning task includes the disease name of the current spread target disease and corresponding task information.
  • the response module 503 is configured to respond to the completion event of the task information, and reduce the preset rate of the spread target disease in the virtual city.
  • the device further includes: an adjustment module, configured to adjust the trigger probability and trigger interval of the target disease through at least one of the following information: distribution information of virtual buildings built by the virtual city; legal information promulgated by the virtual city; Food information provided by the virtual city; level information of the virtual city.
  • an adjustment module configured to adjust the trigger probability and trigger interval of the target disease through at least one of the following information: distribution information of virtual buildings built by the virtual city; legal information promulgated by the virtual city; Food information provided by the virtual city; level information of the virtual city.
  • the target disease includes tuberculosis
  • the adjustment module is further configured to increase the trigger probability of tuberculosis and decrease the trigger interval of tuberculosis when the distribution information of the virtual buildings constructed in the virtual city meets the first preset condition.
  • the adjustment module is further configured to increase the triggering probability of all target diseases and decrease the triggering interval of all target diseases when the legal information promulgated by the virtual city satisfies the second preset condition.
  • the target disease includes influenza
  • the adjustment module is also used to increase the triggering probability of influenza and reduce the triggering interval of influenza when the food information provided by the virtual city and the level information of the virtual city meet the third preset condition.
  • the device further includes: a database establishment module, configured to establish a disease database, the disease database includes a variety of disease information, and each disease information includes a disease name, a trigger condition, a trigger probability, and a trigger interval.
  • a database establishment module configured to establish a disease database, the disease database includes a variety of disease information, and each disease information includes a disease name, a trigger condition, a trigger probability, and a trigger interval.
  • the obtaining module 501 is specifically configured to determine at least one target disease that satisfies the target trigger condition from a pre-established disease database based on the attribute information of the virtual city, where the attribute information includes city scale information, hygienic diet information, and environmental information .
  • the trigger condition of the disease information is used to indicate the requirement of the corresponding disease on the attribute information of the virtual city
  • the target trigger condition corresponds to the attribute information of the virtual city
  • the acquisition module is specifically used to determine at least one disease from the pre-established disease database.
  • the disease information whose trigger condition matches the attribute information of the virtual city is used as the target disease.
  • the probability that the target disease is determined to be the currently spreading target disease in the virtual city is positively correlated with the trigger probability of the target disease; when the target disease is within the time period of the trigger interval, the trigger probability of the target disease is set to zero.
  • the task information includes: at least one of constructing virtual buildings, promulgating laws, providing food and upgrading the level of the virtual city.
  • the above modules may be one or more integrated circuits configured to implement the above method, for example: one or more specific integrated circuits (Application Specific Integrated Circuit, referred to as ASIC), or, one or more microprocessors (digital singnal processor, DSP for short), or, one or more Field Programmable Gate Arrays (Field Programmable Gate Array, FPGA for short), etc.
  • ASIC Application Specific Integrated Circuit
  • DSP digital singnal processor
  • FPGA Field Programmable Gate Array
  • the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, referred to as CPU) or other processors that can call program codes.
  • CPU central processing unit
  • these modules can be integrated together and implemented in the form of a system-on-a-chip (SOC for short).
  • the above-mentioned modules may be connected or communicate with each other via a wired connection or a wireless connection.
  • Wired connections may include metal cables, fiber optic cables, hybrid cables, etc., or any combination thereof.
  • Wireless connections may include connections via LAN, WAN, Bluetooth, ZigBee, or NFC, etc., or any combination thereof.
  • Two or more modules can be combined into a single module, and any one module can be divided into two or more units.
  • the above modules may be one or more integrated circuits configured to implement the above method, for example: one or more specific integrated circuits (Application Specific Integrated Circuit, referred to as ASIC), or one or more micro Processor (Digital Singnal Processor, DSP for short), or one or more Field Programmable Gate Arrays (Field Programmable Gate Array, FPGA for short), etc.
  • ASIC Application Specific Integrated Circuit
  • DSP Digital Singnal Processor
  • FPGA Field Programmable Gate Array
  • the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, referred to as CPU) or other processors that can call program codes.
  • CPU Central Processing Unit
  • these modules can be integrated together and implemented in the form of a System-on-a-chip (SOC for short).
  • SOC System-on-a-chip
  • an embodiment of the present disclosure provides an electronic device 60, including: a processor 601, a storage medium 602, and a bus 603.
  • the storage medium 602 stores machine-readable instructions executable by the processor 601.
  • the processor 601 communicates with the storage medium 602 through the bus 603, and the processor 601 executes machine-readable instructions to perform the steps in any of the foregoing implementation manners.
  • An embodiment of the present disclosure also provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps in any of the foregoing implementation manners are executed.
  • the present disclosure provides a game information processing method, device, electronic device and storage medium.
  • the method includes: acquiring a target disease, which is at least one disease in a pre-established disease database; Determine the current transmission target disease in the virtual city at an interval, and the current transmission target disease is set to spread in the virtual city at a preset rate; the crisis warning task corresponding to the current transmission target disease is displayed on the graphical user interface, and the crisis warning task includes the current transmission target disease.
  • the disease name of the target disease and the corresponding task information in response to the completion event of the task information, reduce the preset rate of the current spreading target disease in the virtual city.
  • the information processing method of the game provided by the present disclosure simulates and restores the medical process in the real world in the virtual city displayed on the graphical user interface provided by the terminal, increases the interactive content of the player in the medical process of the game, and can improve the interaction with the medical process.
  • the overall tightness of the game is conducive to improving player participation.
  • the disclosed devices and methods may be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the units is only a logical function division. In actual implementation, there may be other division methods.
  • multiple units or components can be combined or May be integrated into another system, or some features may be ignored, or not implemented.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces, and the indirect coupling or communication connection of devices or units may be in electrical, mechanical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated units can be implemented in the form of hardware, or in the form of hardware plus software functional units.
  • the above-mentioned integrated units implemented in the form of software functional units may be stored in a computer-readable storage medium.
  • the above-mentioned software functional units are stored in a storage medium, and include several instructions to enable a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (English: processor) to execute the functions described in various embodiments of the present disclosure. part of the method.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (English: Read-Only Memory, abbreviated: ROM), random access memory (English: Random Access Memory, abbreviated: RAM), magnetic disk or optical disc, etc.

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Abstract

一种游戏的信息处理方法、装置、电子设备及存储介质,所述方法包括:获取目标疾病(S101);根据目标疾病的触发几率和触发间隔确定虚拟城市中的当前传播目标疾病,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播(S102);在图形用户界面上显示当前传播目标疾病对应的危机预警任务(S103);响应针对于任务信息的完成事件,降低当前传播目标疾病在虚拟城市中传播的预设速率(S104)。通过在终端提供的图形用户界面上所显示的虚拟城市内模拟还原真实世界中的医疗过程,增加了游戏的医疗过程中玩家可互动的内容,提高了与游戏整体的紧密度,有利于提高玩家的参与度。

Description

游戏的信息处理方法、装置、电子设备及存储介质
相关申请的交叉引用
本公开要求于2021年06月30日提交的申请号为202110739040.8、名称为“游戏的信息处理方法、装置、电子设备及存储介质”的中国专利申请的优先权,该中国专利申请的全部内容通过引用结合在本公开中。
技术领域
本公开涉及游戏技术领域,具体而言,涉一种游戏的信息处理方法、装置、电子设备及存储介质。
背景技术
作为游戏的一种类型,模拟经营类游戏受到许多玩家的欢迎。在模拟经营类游戏中,玩家通常扮演管理者的角色,负责对游戏中虚拟的现实世界进行经营管理,其中,虚拟的现实世界可以是城市、国家、世界、公司等团体。
目前,大多数的模拟经营游戏中的与医疗相关的玩法均为纯放置挂机玩法,玩家只需要在开始游戏时输入相应的内容,游戏就会根据用户输入通过一系列运算规则自动运行并得到游戏结果。
现有的模拟经营游戏中的医疗过程的较为简单,无法在终端提供的图形用户界面上所显示的虚拟城市内模拟还原真实世界中的医疗过程,与游戏整体较为割裂,用户可互动的内容较少,用户的参与度较低。
发明内容
本公开实施例采用的技术方案如下:
第一方面,提供了一种游戏的信息处理方法,通过第一终端设备提供一图形用户界面,图形用户界面至少显示游戏内的部分或全部的虚拟城市,方法包括:获取目标疾病,目标疾病为预先建立的疾病数据库中的至少一种疾病;根据目标疾病的触发几率和触发间隔确定虚拟城市中的当前传播目标疾病,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播;在图形用户界面上显示当前传播目标疾病对应的危机预警任务,危机预警任务包括当前传播目标疾病的疾病名称以及对应的任务信息;响应针对于任务信息的完成事件,降低当前传播目标疾病在虚拟城市中传播的预设速率。
第二方面,提供了一种游戏的信息处理装置,通过第一终端设备提供一图形用户界面,所述图形用户界面至少显示游戏内的部分或全部的虚拟城市,所述装置包括:
获取模块,用于获取目标疾病,所述目标疾病为预先建立的疾病数据库中的至少一种疾病;
确定模块,用于根据目标疾病的触发几率和触发间隔确定所述虚拟城市中的当前传播目标疾病,所述当前传播目标疾病设置为以预设速率在所述虚拟城市中进行传播;
显示模块,用于在所述图形用户界面上显示所述当前传播目标疾病对应的危机预警任务,所述危机预警任务包括所述当前传播目标疾病的疾病名称以及对应的任务信息;
响应模块,用于响应针对于所述任务信息的完成事件,降低所述当前传播目标疾病在所述虚拟城市中传播的预设速率。
第三方面,提供了一种电子设备,包括:处理器、存储介质和总线,存储介质存储有处理器可执行的机器可读指令,当电子设备运行时,处理器与存储介质之间通过总线通信,处理器执行机器可读指令,以执行如第一方面任一方法的步骤。
第四方面,提供一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时执行如第一方面任一方法的步骤。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理。显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。在附图中:
图1为本公开实施例提供的一种游戏的信息处理方法的流程示意图;
图2为本公开实施例提供的一种疾病图鉴的示意图;
图3为本公开实施例提供的一种显示危机预警任务的示意图;
图4为本公开实施例提供的一种显示任务完成的示意图;
图5为本公开实施例提供的一种游戏的信息处理装置的示意图;
图6为本公开实施例提供的一种电子设备的示意图。
在附图中,相同或对应的标号表示相同或对应的部分。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,应当理解,本公开中附图仅起到说明和描述的目的,并不用于限定本公开的保护范围。另外,应当理解,示意性的附图并未按实物比例绘制。本公开中使用的流程图示出了根据本公开的一些实施例实现的操作。应该理解,流程图的操作可以不按顺序实现,没有逻辑的上下文关系的步骤可以反转顺序或者同时实施。此外,本领域技术人员在本公开内容的指引下,可以向流程图添加一个或多个其他操作,也可以从流程图中移除一个或多个操作。
另外,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此 处附图中描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对在附图中提供的本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。
需要说明的是,本公开实施例中将会用到术语“包括”,用于指出其后所声明的特征的存在,但并不排除增加其它的特征。
在对本公开进行详细地解释之前,先对本公开的应用场景予以介绍。
模拟经营类游戏是一种非常受玩家欢迎的游戏类型。在模拟经营类游戏中,玩家通常扮演管理者的角色,负责对游戏中虚拟的现实世界进行经营管理,其中,虚拟的现实世界可以是城市、国家、世界、公司等团体,也可以为其它团体。目前,多数的模拟经营游戏中的与医疗相关的玩法均为纯放置挂机玩法,纯放置挂机玩法即玩家只需要在开始游戏时输入相应的内容,后续不再需要玩家进行任何操作,游戏就会根据用户输入通过一系列运算规则自动运行并得到游戏结果。因此,现有的模拟经营游戏中的医疗过程的较为简单,无法在终端提供的图形用户界面上所显示的虚拟城市内模拟还原真实世界中的医疗过程,与游戏整体较为割裂,用户可互动的内容较少,用户的参与度较低。
为解决这一问题,本公开提出一种游戏的信息处理方法、装置、电子设备及存储介质,该方法包括:获取目标疾病,目标疾病为预先建立的疾病数据库中的至少一种疾病;根据目标疾病的触发几率和触发间隔确定虚拟城市中的当前传播目标疾病,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播;在图形用户界面上显示当前传播目标疾病对应的危机预警任务,危机预警任务包括当前传播目标疾病的疾病名称以及对应的任务信息;响应针对于任务信息的完成事件,降低当前传播目标疾病在虚拟城市中传播的预设速率。本公开提供的游戏的信息处理方法,在终端提供的图形用户界面上所显示的虚拟城市内模拟还原了真实世界中的医疗过程,增加了游戏的医疗过程中玩家可互动的内容,能够提高与游戏整体的紧密度,有利于提高玩家的参与度。
在本公开其中一种实施例中的游戏的信息处理方法可以运行于终端设备或者是服务器。其中,终端设备可以为本地终端设备。当游戏的信息处理方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,游戏的信息处理方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的终端设备为云端的云游戏服务器。在进行游戏时,用户操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设 备进行解码并输出游戏画面。
在一可选的实施方式中,终端设备可以为本地终端设备。以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与用户进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给用户的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给用户。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。
在一种可能的实施方式中,本公开实施例提供了一种游戏的信息处理方法,通过第一终端设备提供图形用户界面,其中,第一终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。
请参阅图1,图1为本公开实施例提供的一种游戏的信息处理方法的流程示意图。需要说明的是,本公开所提供的游戏的信息处理方法并不以图1以及以下所述的具体顺序为限制,应当理解,在其它实施例中,本公开所提供的游戏的信息处理方法其中部分步骤的顺序可以根据实际需要相互交换,或者其中的部分步骤也可以省略或删除。
需要说明的是,本方法的执行主体可以是运行有目标游戏的第一终端设备,通过第一终端设备提供一图形用户界面,图形用户界面至少显示游戏内的部分或全部的虚拟城市,图形用户界面是指采用图形方式显示的计算机操作用户界面,其允许用户使用输入设备操纵屏幕上的图标或菜单控件,其中输入设备例如可以为鼠标,还例如可以为触摸屏等,本实施例对此不做限制,用户在游戏过程中,通过图形用户界面进行操作从而与客户端或者服务器进行交互。
下面将对图1所示的流程进行详细阐述。
S101:获取目标疾病,目标疾病为预先建立的疾病数据库中的至少一种疾病。
可选地,疾病数据库中的疾病可以与现实世界中的疾病对应,例如可以包括肺结核、流感等,也可以为根据需要设定的疾病,本公开对此不做限定。
请参阅图2,可选地,疾病数据库可以以疾病图鉴的形式存储,用户可以通过查看疾病图鉴查看疾病数据库中的疾病。例如,响应于针对疾病图鉴中的选择操作,显示对应的疾病信息。疾病信息可以包括疾病名称、触发条件、触发几率以及触发间隔。
S102:根据目标疾病的触发几率和触发间隔确定虚拟城市中的当前传播目标疾病,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播。
可选地,目标疾病确定为虚拟城市中的当前传播目标疾病的概率与目标疾病的触发几率正相关;当目标疾病处于触发间隔的时间段内时,将目标疾病的触发几率设置为零。即,在目标疾病的触发间隔相同的情况下,触发几率越大,对应的目标疾病确定为虚拟城市中的当前传播目标疾病的概率就越大,触发几率越小,对应的目标疾病确定为虚拟城市中的当前传播目标疾病的概率就越小;当目标疾病被确认为当前传播目标疾病时开始计时,在 该目标疾病的触发间隔时间段内,将该目标疾病的触发几率设置为零,即在该目标疾病的触发间隔时间段内,该目标疾病不会再被确定为虚拟城市中的当前传播目标疾病。可选地,在该目标疾病的触发间隔时间段之后,恢复该目标疾病的触发几率,即将目标疾病的触发几率恢复为将该目标疾病的触发几率设置为零之前时的值。
具体地,可以构造目标疾病确定为虚拟城市中的当前传播目标疾病的概率与目标疾病的触发几率之间的函数关系,以实现目标疾病确定为虚拟城市中的当前传播目标疾病的概率与目标疾病的触发几率正相关,例如,构造函数关系:x=m×p,其中,目标疾病确定为虚拟城市中的当前传播目标疾病的概率为x,目标疾病的触发几率为p,第一预设参数为m,这里的第一预设参数为正数,本公开对其具体数值不做限定。当然,这里只是示例性说明,并不代表本公开局限于此。
另外,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播,其中,预设速率可以为根据需要设定的数值,本公开对此不做具体限定。
本公开实施例中,虚拟城市中包括多个虚拟对象,虚拟对象可以为游戏中的虚拟人物,例如游戏中的农民、工人、士兵等,预设速率是指每单位时间传播第一预设数量个虚拟对象,当前传播目标疾病以预设速率在虚拟城市中进行传播是指:虚拟城市中,每过单位时间,就会有第一预设数量个虚拟对象感染当前传播目标疾病。其中,单位时间和第一预设数量可以根据需要设定,本公开对其具体数值均不做限定。
S103:在图形用户界面上显示当前传播目标疾病对应的危机预警任务,危机预警任务包括当前传播目标疾病的疾病名称以及对应的任务信息。
请参阅图3,可选地,可在图形用户界面上可以以气泡的形式显示当前传播目标疾病对应的危机预警任务,也可以以提示框的形式显示当前传播目标疾病对应的危机预警任务,还可以以提示音与动画配合的形式显示当前传播目标疾病对应的危机预警任务,如此有利于提高游戏的趣味性,提高用户的游戏参与度。
当然,还可以以其它形式显示治疗成功的提示,这里只是示例性说明,并不代表本公开局限于此。
可选地,任务信息包括:建造虚拟建筑、颁布律法、提供食物以及提升虚拟城市的等级中的至少一种。其中,建造虚拟建筑可以包括建造虚拟医院,建造虚拟医疗站,建造虚拟救助所,建造工厂,建造民宅等,颁布律法可以包括颁布垃圾集中管理律法,颁布街道清扫律法,颁布防疫宣传律法等,提供食物可以包括提供素食,提供肉类食物等。当然,这里只是示例性说明,并不代表本公开局限于此。
另外,当前传播目标疾病的疾病名称与任务信息可以具有对应关系,例如当前传播目标疾病为流感时,对应的任务信息可以为提升虚拟城市的等级至15级并提供肉类食物。当然,这里只是示例性说明,并不代表本公开局限于此。
S104:响应针对于任务信息的完成事件,降低当前传播目标疾病在虚拟城市中传播的预设速率。
若用户完成任务信息,即代表对当前传播目标疾病的传播速率形成了一定程度的抑制,可以降低当前传播目标疾病在虚拟城市中传播的预设速率示,从而使游戏对真实世界中的医疗过程的模拟还原度更高,能够提高游戏中医疗过程与游戏整体的紧密度,有利于提高玩家的参与度。
请参阅图4,可选地,可以在图形用户界面上对任务信息的完成事件,以及当前传播目标疾病在虚拟城市中传播的预设速率降低进行提示,提示形式可以为气泡的形式,也可以为提示框的形式,还可以为提示音与动画配合的形式,如此有利于提高游戏的趣味性,提高用户的游戏参与度。
另外,预设速率具体降低的数值可以与任务信息对应,例如当前传播目标疾病为流感,任务信息包括提升虚拟城市的等级至15级并提供肉类食物以及颁布垃圾集中管理律法,若用户完成提升虚拟城市的等级至15级并提供肉类食物,则将当前传播目标疾病在虚拟城市中传播的预设速率降低第一预设数值,若用户完成颁布垃圾集中管理律法,则将当前传播目标疾病在虚拟城市中传播的预设速率降低第二预设数值,若用户既完成了提升虚拟城市的等级至15级并提供肉类食物又完成了颁布垃圾集中管理律法,则将当前传播目标疾病在虚拟城市中传播的预设速率降低第三预设数值,其中,第一预设数值和第二预设数值可以相等,也可以不等,第三预设数值可以为第一预设数值与第二预设数值的和。当然,这里只是示例性说明,并不代表本公开局限于此。
可选地,方法还包括:通过以下信息至少其中之一对目标疾病的触发几率和触发间隔进行调整:虚拟城市建造的虚拟建筑的分布信息;虚拟城市颁布的律法信息;虚拟城市提供的食物信息;虚拟城市的等级信息。
具体地,不同的目标疾病的触发几率和触发间隔由不同的信息进行调整。例如,虚拟城市中虚拟工厂和虚拟民宅的分布影响肺结核的触发几率和触发间隔,例如受虚拟工厂影响的虚拟民宅越多,肺结核的触发几率越高,触发间隔越低;虚拟城市提供的食物信息和虚拟城市的等级信息影响流感的触发几率和触发间隔,例如虚拟城市提供的食物为素食,虚拟城市的等级越低,流感的触发几率越大,触发间隔越小。当然,这里只是示例性说明,并不代表本公开局限于此。
可选地,方法还包括:响应于当前传播目标疾病的结束事件,在预设时间间隔后重新确定目标疾病,并确定调整后目标疾病的触发几率和触发间隔;根据调整后的目标疾病的触发几率和触发间隔重新确定虚拟城市中的当前传播目标疾病。
本公开实施例中,根据目标疾病的触发几率和触发间隔确定虚拟城中的当前传播目标疾病这一过程可以在用户游玩游戏的过程中不断循环,即当前传播目标疾病结束后,再经过预设时间间隔,重新根据调整后的目标疾病的触发几率和触发间隔确定虚拟城市中的新的当前传播目标疾病,新的当前传播目标疾病设置为以新的预设速率在虚拟城市中进行传播。本公开对预设时间间隔的具体数值不做限定。需要说明的是,用户完成当前传播目标疾病的结束事件的过程会影响并调整目标疾病的触发几率和触发间隔,当前传播目标疾病 的结束事件可以为例如用户完成预设数量的任务信息,本公开对此不做限定。
可选地,目标疾病包括肺结核,方法还包括:当虚拟城市建造的虚拟建筑的分布信息满足第一预设条件时,增大肺结核的触发几率,并减小肺结核的触发间隔。
第一预设条件可以为受虚拟工厂影响的虚拟民宅数量达到第二预设数量。即受虚拟工厂影响的虚拟民宅数量达到第二预设数量时,增大肺结核的触发几率,并减小肺结核的触发间隔。第一预设条件还可以为虚拟工厂预设距离内虚拟民宅的数量达到第三预设数量,即虚拟工厂预设距离内虚拟民宅的数量达到第三预设数量时,增大肺结核的触发几率,并减小肺结核的触发间隔。当然,这里只是示例性说明,并不代表本公开局限于此。
具体地,肺结核的触发几率的增大数值和触发间隔的减小数值可以通过预先建立的肺结核的触发几率和触发间隔与受虚拟工厂影响的虚拟民宅数量的函数关系或映射表确定,例如,受虚拟工厂影响的虚拟民宅数量每减小10,肺结核的触发几率减小1%,肺结核的触发间隔增加1单位时间。肺结核的触发几率和触发间隔与受虚拟工厂影响的虚拟民宅数量的函数关系或映射表可以根据需要设定,本公开对此不做限定。
可选地,方法还包括:当虚拟城市颁布的律法信息满足第二预设条件时,则增大所有目标疾病的触发几率,减小所有目标疾病的触发间隔。
第二预设条件可以为未颁布垃圾集中管理律法,即未颁布垃圾集中管理律法时,增大所有目标疾病的触发几率,并减小所有目标疾病的触发间隔。第二预设条件还可以为未颁布街道清扫律法,即未颁布街道清扫律法时,增大所有目标疾病的触发几率,并减小所有目标疾病的触发间隔。第二预设条件还可以为未颁布防疫宣传律法,即未颁布防疫宣传律法时,增大所有目标疾病的触发几率,并减小所有目标疾病的触发间隔。当然,这里只是示例性说明,并不代表本公开局限于此。
具体地,触发几率的增大数值和触发间隔的减小数值可以通过预先建立的触发几率的增大数值和触发间隔的减小数值与虚拟城市颁布的律法信息的函数关系或映射表确定,例如,虚拟城市颁布了垃圾集中管理律法,所有目标疾病的触发几率减小1%,所有目标疾病的触发间隔增加1单位时间。触发几率的增大数值和触发间隔的减小数值与虚拟城市颁布的律法信息的函数关系或映射表可以根据需要设定,本公开对此不做限定。
可选地,目标疾病包括流感,方法还包括:当虚拟城市提供的食物信息以及虚拟城市的等级信息满足第三预设条件时,增大流感的触发几率,减小流感的触发间隔。
第三预设条件可以为虚拟城市的等级达到预设等级,且虚拟城市未提供肉类食物。即虚拟城市的等级达到预设等级,且虚拟城市未提供肉类食物时,增大流感的触发几率,并减小流感的触发间隔。第三预设条件还可以为虚拟城市的等级达到预设等级,且虚拟城市提供的肉类食物的比例小于第四预设数值。即虚拟城市的等级达到预设等级,且虚拟城市提供的肉类食物的比例小于第四预设数值时,增大流感的触发几率,并减小流感的触发间隔。当然,这里只是示例性说明,并不代表本公开局限于此。
具体地,流感的触发几率的增大数值和触发间隔的减小数值可以通过预先建立的流感 的触发几率和触发间隔与虚拟城市提供的肉类食物的比例的函数关系或映射表确定,例如,虚拟城市提供的肉类食物的比例每减小5%,流感的触发几率增大1%,流感的触发间隔减小1单位时间。流感的触发几率和触发间隔与虚拟城市提供的肉类食物的比例的函数关系或映射表可以根据需要设定,本公开对此不做限定。
可选地,获取目标疾病之前,还包括:建立疾病数据库,疾病数据库中包括多种疾病信息,每种疾病信息包括疾病名称、触发条件、触发几率以及触发间隔。
可选地,疾病数据库中的疾病名称可以与现实世界中的疾病名称对应,例如疾病名称可以为肺结核、流感等,也可以为根据需要设定的疾病名称,本公开对此不做限定。
可选地,获取目标疾病,包括:基于虚拟城市的属性信息,从预先建立的疾病数据库中确定出至少一种满足目标触发条件的目标疾病,属性信息包括城市规模信息、卫生饮食信息以及环境信息。
具体地,城市规模信息用于指示虚拟城市的城市规模,卫生饮食信息用于指示虚拟城市的卫生饮食条件,环境信息用于指示虚拟城市的环境条件,可选地,每种信息可以对应多个的指标,例如,城市规模信息对应大型、中型以及小型,卫生饮食信息对应优秀、良好、一般、较差,环境信息对应良好、一般、较差等。当然,这里只是示例性说明,并不代表本公开局限于此。
可选地,疾病信息的触发条件用于指示对应疾病对虚拟城市的属性信息的要求,目标触发条件与虚拟城市的属性信息对应,基于虚拟城市的属性信息,从预先建立的疾病数据库中确定出至少一种满足目标触发条件的目标疾病,包括:从预先建立的疾病数据库中确定出至少一种触发条件与虚拟城市的属性信息匹配的疾病信息,作为目标疾病。
本公开实施例中,获取满足目标触发条件的目标疾病的具体步骤可以为:筛选出疾病数据库中触发条件与目标触发条件匹配的疾病信息;从触发条件与目标触发条件匹配的疾病信息中随机确定出第四预设数量的疾病信息作为目标疾病。本公开对第四预设数量的具体数值不做限定。
例如,虚拟城市的城市规模信息为大型,卫生饮食信息为一般,环境信息为良好,目标触发条件与虚拟城市的属性信息对应,即目标触发条件为城市规模信息为大型,卫生饮食信息为一般,环境信息为良好,疾病数据库中的疾病信息的触发条件用于指示对应疾病对虚拟城市的属性信息的要求,假设疾病信息库中包括第五预设数量的疾病,对应的疾病信息中的触发条件均为城市规模信息为大型,卫生饮食信息为一般,环境信息为良好,可以从该第五预设数量的疾病中随机确定出至少一种疾病信息,作为目标疾病。
请参阅图5,本公开实施例提供了一种游戏的信息处理装置50,通过第一终端设备提供一图形用户界面,图形用户界面至少显示游戏内的部分或全部的虚拟城市,装置包括:
获取模块501,用于获取目标疾病,目标疾病为预先建立的疾病数据库中的至少一种疾病。
确定模块502,用于根据目标疾病的触发几率和触发间隔确定虚拟城市中的当前传播 目标疾病,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播。
显示模块502,用于在图形用户界面上显示当前传播目标疾病对应的危机预警任务,危机预警任务包括当前传播目标疾病的疾病名称以及对应的任务信息。
响应模块503,用于响应针对于任务信息的完成事件,降低当前传播目标疾病在虚拟城市中传播的预设速率。
可选地,装置还包括:调整模块,用于通过以下信息至少其中之一对目标疾病的触发几率和触发间隔进行调整:虚拟城市建造的虚拟建筑的分布信息;虚拟城市颁布的律法信息;虚拟城市提供的食物信息;虚拟城市的等级信息。
可选地,目标疾病包括肺结核,调整模块还用于当虚拟城市建造的虚拟建筑的分布信息满足第一预设条件时,增大肺结核的触发几率,并减小肺结核的触发间隔。
可选地,调整模块还用于当虚拟城市颁布的律法信息满足第二预设条件时,则增大所有目标疾病的触发几率,减小所有目标疾病的触发间隔。
可选地,目标疾病包括流感,调整模块还用于当虚拟城市提供的食物信息以及虚拟城市的等级信息满足第三预设条件时,增大流感的触发几率,减小流感的触发间隔。
可选地,所述装置还包括:数据库建立模块,用于建立疾病数据库,疾病数据库中包括多种疾病信息,每种疾病信息包括疾病名称、触发条件、触发几率以及触发间隔。
可选地,获取模块501具体用于基于虚拟城市的属性信息,从预先建立的疾病数据库中确定出至少一种满足目标触发条件的目标疾病,属性信息包括城市规模信息、卫生饮食信息以及环境信息。
可选地,疾病信息的触发条件用于指示对应疾病对虚拟城市的属性信息的要求,目标触发条件与虚拟城市的属性信息对应,获取模块具体用于从预先建立的疾病数据库中确定出至少一种触发条件与虚拟城市的属性信息匹配的疾病信息,作为目标疾病。
可选地,目标疾病确定为虚拟城市中的当前传播目标疾病的概率与目标疾病的触发几率正相关;当目标疾病处于触发间隔的时间段内时,将目标疾病的触发几率设置为零。
可选地,任务信息包括:建造虚拟建筑、颁布律法、提供食物以及提升虚拟城市的等级中的至少一种。
上述装置用于执行前述实施例提供的方法,其实现原理和技术效果类似,在此不再赘述。
以上这些模块可以是被配置成实施以上方法的一个或多个集成电路,例如:一个或多个特定集成电路(Application Specific Integrated Circuit,简称ASIC),或,一个或多个微处理器(digital singnal processor,简称DSP),或,一个或者多个现场可编程门阵列(Field Programmable Gate Array,简称FPGA)等。再如,当以上某个模块通过处理元件调度程序代码的形式实现时,该处理元件可以是通用处理器,例如中央处理器(Central Processing Unit,简称CPU)或其它可以调用程序代码的处理器。再如,这些模块可以集成在一起,以片上系统(system-on-a-chip,简称SOC)的形式实现。
上述模块可以经由有线连接或无线连接彼此连接或通信。有线连接可以包括金属线缆、光缆、混合线缆等,或其任意组合。无线连接可以包括通过LAN、WAN、蓝牙、ZigBee、或NFC等形式的连接,或其任意组合。两个或更多个模块可以组合为单个模块,并且任何一个模块可以分成两个或更多个单元。所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考方法实施例中的对应过程,本公开中不再赘述。
需要说明的是,以上这些模块可以是被配置成实施以上方法的一个或多个集成电路,例如:一个或多个特定集成电路(Application Specific Integrated Circuit,简称ASIC),或,一个或多个微处理器(Digital Singnal Processor,简称DSP),或,一个或者多个现场可编程门阵列(Field Programmable Gate Array,简称FPGA)等。再如,当以上某个模块通过处理元件调度程序代码的形式实现时,该处理元件可以是通用处理器,例如中央处理器(Central Processing Unit,简称CPU)或其它可以调用程序代码的处理器。再如,这些模块可以集成在一起,以片上系统(System-on-a-chip,简称SOC)的形式实现。
请参阅图6,本公开实施例提供了一种电子设备60,包括:处理器601、存储介质602和总线603,存储介质602存储有处理器601可执行的机器可读指令,当电子设备60运行时,处理器601与存储介质602之间通过总线603通信,处理器601执行机器可读指令,以执行如前述任一实施方式的步骤。
本公开实施例还提供了一种计算机可读存储介质,计算机可读存储介质上存储有计算机程序,计算机程序被处理器运行时执行如前述任一实施方式的步骤。
本公开提供一种游戏的信息处理方法、装置、电子设备及存储介质,该方法包括:获取目标疾病,目标疾病为预先建立的疾病数据库中的至少一种疾病;根据目标疾病的触发几率和触发间隔确定虚拟城市中的当前传播目标疾病,当前传播目标疾病设置为以预设速率在虚拟城市中进行传播;在图形用户界面上显示当前传播目标疾病对应的危机预警任务,危机预警任务包括当前传播目标疾病的疾病名称以及对应的任务信息;响应针对于任务信息的完成事件,降低当前传播目标疾病在虚拟城市中传播的预设速率。本公开提供的游戏的信息处理方法,在终端提供的图形用户界面上所显示的虚拟城市内模拟还原了真实世界中的医疗过程,增加了游戏的医疗过程中玩家可互动的内容,能够提高与游戏整体的紧密度,有利于提高玩家的参与度。
在本公开所提供的几个实施例中,应该理解到,所揭露的装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的 部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用硬件加软件功能单元的形式实现。
上述以软件功能单元的形式实现的集成的单元,可以存储在一个计算机可读取存储介质中。上述软件功能单元存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)或处理器(英文:processor)执行本公开各个实施例所述方法的部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(英文:Read-Only Memory,简称:ROM)、随机存取存储器(英文:Random Access Memory,简称:RAM)、磁碟或者光盘等各种可以存储程序代码的介质。

Claims (14)

  1. 一种游戏的信息处理方法,其中,通过第一终端设备提供一图形用户界面,所述图形用户界面至少显示游戏内的部分或全部的虚拟城市,所述方法包括:
    获取目标疾病,所述目标疾病为预先建立的疾病数据库中的至少一种疾病;
    根据目标疾病的触发几率和触发间隔确定所述虚拟城市中的当前传播目标疾病,所述当前传播目标疾病设置为以预设速率在所述虚拟城市中进行传播;
    在所述图形用户界面上显示所述当前传播目标疾病对应的危机预警任务,所述危机预警任务包括所述当前传播目标疾病的疾病名称以及对应的任务信息;
    响应针对于所述任务信息的完成事件,降低所述当前传播目标疾病在所述虚拟城市中传播的预设速率。
  2. 根据权利要求1所述的方法,其中,所述方法还包括:
    通过以下信息至少其中之一对目标疾病的触发几率和触发间隔进行调整:
    所述虚拟城市建造的虚拟建筑的分布信息;
    所述虚拟城市颁布的律法信息;
    所述虚拟城市提供的食物信息;
    所述虚拟城市的等级信息。
  3. 根据权利要求2所述的方法,其中,所述方法还包括:
    响应于所述当前传播目标疾病的结束事件,在预设时间间隔后重新确定目标疾病,并确定调整后所述目标疾病的触发几率和触发间隔;
    根据调整后的所述目标疾病的触发几率和触发间隔重新确定所述虚拟城市中的当前传播目标疾病。
  4. 根据权利要求2所述的方法,其中,所述目标疾病包括肺结核,所述方法还包括:
    当所述虚拟城市建造的虚拟建筑的分布信息满足第一预设条件时,增大所述肺结核的触发几率,并减小所述肺结核的触发间隔。
  5. 根据权利要求2所述的方法,其中,所述方法还包括:
    当所述虚拟城市颁布的律法信息满足第二预设条件时,则增大所有目标疾病的触发几率,减小所有目标疾病的触发间隔。
  6. 根据权利要求2所述的方法,其中,所述目标疾病包括流感,所述方法还包括:
    当所述虚拟城市提供的食物信息以及所述虚拟城市的等级信息满足第三预设条件时,增大所述流感的触发几率,减小所述流感的触发间隔。
  7. 根据权利要求1所述的方法,其中,所述获取目标疾病之前,还包括:
    建立疾病数据库,所述疾病数据库中包括多种疾病信息,每种疾病信息包括疾病名称、触发条件、触发几率以及触发间隔。
  8. 根据权利要求7所述的方法,其中,所述获取目标疾病,包括:
    基于所述虚拟城市的属性信息,从所述预先建立的疾病数据库中确定出至少一种满足目标触发条件的目标疾病,所述属性信息包括城市规模信息、卫生饮食信息以及环境信息。
  9. 根据权利要求8所述的方法,其中,所述疾病信息的触发条件用于指示对应疾病对所述虚拟城市的属性信息的要求,所述目标触发条件与所述虚拟城市的属性信息对应,所述基于所述虚拟城市的属性信息,从所述预先建立的疾病数据库中确定出至少一种满足目标触发条件的目标疾病,包括:
    从所述预先建立的疾病数据库中确定出至少一种触发条件与所述虚拟城市的属性信息匹配的疾病信息,作为所述目标疾病。
  10. 根据权利要求1所述的方法,其中,所述目标疾病确定为所述虚拟城市中的当前传播目标疾病的概率与所述目标疾病的触发几率正相关;当所述目标疾病处于触发间隔的时间段内时,将所述目标疾病的触发几率设置为零。
  11. 根据权利要求1所述的方法,其中,所述任务信息包括:建造虚拟建筑、颁布律法、提供食物以及提升所述虚拟城市的等级中的至少一种。
  12. 一种游戏的信息处理装置,其中,通过第一终端设备提供一图形用户界面,所述图形用户界面至少显示游戏内的部分或全部的虚拟城市,所述装置包括:
    获取模块,用于获取目标疾病,所述目标疾病为预先建立的疾病数据库中的至少一种疾病;
    确定模块,用于根据目标疾病的触发几率和触发间隔确定所述虚拟城市中的当前传播目标疾病,所述当前传播目标疾病设置为以预设速率在所述虚拟城市中进行传播;
    显示模块,用于在所述图形用户界面上显示所述当前传播目标疾病对应的危机预警任务,所述危机预警任务包括所述当前传播目标疾病的疾病名称以及对应的任务信息;
    响应模块,用于响应针对于所述任务信息的完成事件,降低所述当前传播目标疾病在所述虚拟城市中传播的预设速率。
  13. 一种电子设备,其中,所述电子设备包括:处理器、存储介质和总线,所述存储介质存储有所述处理器可执行的机器可读指令,当所述电子设备运行时,所述处理器与所述存储介质之间通过所述总线通信,所述处理器执行所述机器可读指令,以执行如权利要 求1-11任一方法的步骤。
  14. 一种存储介质,其中,所述存储介质上存储有计算机程序,所述计算机程序被处理器运行时执行如权利要求1-11任一方法的步骤。
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