WO2018153118A1 - 基于真实数据的虚拟数据构建方法和系统 - Google Patents

基于真实数据的虚拟数据构建方法和系统 Download PDF

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WO2018153118A1
WO2018153118A1 PCT/CN2017/107013 CN2017107013W WO2018153118A1 WO 2018153118 A1 WO2018153118 A1 WO 2018153118A1 CN 2017107013 W CN2017107013 W CN 2017107013W WO 2018153118 A1 WO2018153118 A1 WO 2018153118A1
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data
virtual
real
environment
real data
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French (fr)
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黄鸣生
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黄鸣生
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/455Emulation; Interpretation; Software simulation, e.g. virtualisation or emulation of application or operating system execution engines
    • G06F9/45533Hypervisors; Virtual machine monitors
    • G06F9/45558Hypervisor-specific management and integration aspects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

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  • the invention relates to a virtual data construction method and system based on real data, and belongs to the technical field of information processing.
  • VR technology is also developing towards a more immersive simulation trend as AR has reached the level of technology to enhance the display of virtual objects in virtual reality.
  • the current construction of virtual data attributes often depends on the rules set by the imagination space. Due to the separation of data, it is often easy to indulge in the virtual world. Being out of touch with reality may cause mental addiction and long-term problems such as lack of exercise in computers and other equipment. There is no good positive development promotion for real life.
  • the prior art can create a virtual environment or for use, but only the simulation or enhancement of daily data in a virtual environment, lacking the connection with the real world, resulting in data separation and uselessness.
  • our daily health data can be reflected in the improvement of virtual data, so as to achieve coordination between the virtual environment and the real environment.
  • the present invention provides a method and system for constructing virtual data based on real data, and correspondingly adjusts and changes virtual data by detecting real data (such as health data).
  • real data such as health data
  • a virtual data construction method based on real data comprising the following steps:
  • the virtual environment includes a simulated image related to the user, or an environment in which the simulated image and the simulated image are located; and the virtual environment further includes a growth process of the simulated image;
  • a state change rule in a virtual environment is formulated based on virtual data derived from real data.
  • mapping real data to virtual data it also includes artistic processing of real data.
  • a step of. Art processing includes data visualization, data thresholding, or data exaggeration.
  • the real data is user personal data, or user personal data and data of the environment in which the user is located.
  • the virtual data is simulated world attribute data of the simulated image attribute data or the simulated image in the virtual environment.
  • the user personal data includes physical health data (such as body temperature, heart rate, etc.), exercise data (such as walking steps per day), shopping data (such as the purchase of a specific product), learning data (such as the learning progress of a certain skill, mastery) Situation) or attendance data (such as the case of card punching); the data of the user's environment includes climate data, pollution index (such as PM2.5 index), environmental noise data (such as noise decibel) or geographic information data (such as geographic location) , topography, topography, place name, etc.).
  • the specific data collected depends on the needs of the virtual environment.
  • the state changes in the virtual environment include the opening or closing of game skill spells, the improvement or reduction of game character attributes, the visual change of the length, width and height of the game, the change of weather in the game, or the occurrence of an unexpected event in the game (such as the occurrence of devastating natural disasters, etc.).
  • the above method further comprises triggering a change of the state of the feedback data associated with the real world after the change of the virtual data based on the real data satisfies the set condition to generate certain feedback to the real world.
  • a virtual data building system based on real data including:
  • Real data acquisition device for collecting real data in the real world of the user
  • a data storage device for storing the collected real data
  • the virtual data receiving device is configured to run the virtual environment, receive the virtual data converted from the real data, and change the state in the virtual environment according to the rules formulated by the virtual data derived from the real data.
  • the method further includes: a data processing device for performing art processing on the real data to generate applicable virtual data.
  • the virtual data receiving device further generates feedback information to the real world, the change of the feedback information being due to a change of virtual data based on real data.
  • the present invention builds virtual data attributes based on real data. By changing the virtual data with real data, people's changes to virtual data need to be improved based on real data (such as real exercise or training), changing the tradition. The way of doing non-existent work in the virtual world effectively solves the useless and meaningless status of virtual data, alleviating the addiction and even harm to health caused by virtual isolation. condition.
  • the effective use of the real data that has been used to the loss of the past, through the virtual meaning of the image can help people understand the real data situation (such as their own health, industry skills, etc.). And the virtual processing of real data helps to make full use of the missing real data, artistic development, visual data analysis and so on.
  • Virtual data processed by real data can be used as a means of discriminating skills or abilities (such as physical examinations) in an industry. It can be improved through visual representation (such as learning a certain skill in a virtual world through a certain level). Interested in simplifying the examiner process.
  • FIG. 1 is a flowchart of a method according to an embodiment of the present invention.
  • FIG. 2 is a block diagram showing the structure of a system according to an embodiment of the present invention.
  • a virtual data construction method based on real data disclosed in the embodiment of the present invention mainly includes the following steps:
  • the real data in the present invention can be understood as: regardless of the process mode, as long as the data that causes the changes actually made in the real world is the real data object collected by the present invention.
  • the real knowledge is the real data.
  • the real learning ability can be understood as real data.
  • the virtual environment in the present invention includes a simulated image (such as a character image, an animal image, etc.) related to the user, and may also include an environment in which the simulated image is located.
  • the virtual environment also includes the growth process of the simulated image (such as level improvement, skill possession, size change, etc.).
  • the core of the invention is to put the user in the real world.
  • the physical improvement and capacity improvement of the boundary are mapped to the growth of the simulation image in the virtual environment.
  • the collected real data may be user personal data such as health, ability, or the environment data of the user.
  • a data acquisition software and hardware collection environment is created on a data collection device (such as a mobile phone); then, surrounding data identification is performed, for example, a step number acquisition software is generated to collect daily health step information, or a scan is used to identify whether the user already has a certain use.
  • the skills of the industry such as the ability to repair skills in the industry, etc., thereby obtaining the real information of the individual user, and collecting the geographical real data of the user's surroundings by detecting the surrounding environment such as the weather air quality or the map orientation.
  • the data can be transmitted to the central device such as the server by the data acquisition device, and the personal and real geographical data of the environment can be reflected into the central device of the server, and the central device is used to build the database to store the personal real data (such as the number of steps, such as the ability to use a professional skill test).
  • the central device is used to build the database to store the personal real data (such as the number of steps, such as the ability to use a professional skill test).
  • the lost real data is effectively collected.
  • the processed virtual data is sent to the terminal device (such as app software, games, etc.) that is needed when needed.
  • step (2) in order to make the real data have a better expression display mode, it is more vividly applied in the virtual environment, and the actual data is artistically processed, such as data visualization processing (for example, real data is reflected as a virtual object). Length, width, height, special effects, etc.), thresholding processing (eg, changing a range of data to 1, a range of data becomes 0), exaggerated processing (eg, multiplying or indexing a certain data) Level amplification).
  • Real data can sometimes be used directly without processing, such as the use of personal real physical fitness discriminating software, industry evaluations such as physical exams.
  • step (3) real data is mapped to virtual data attribute values according to specific virtual environment application requirements.
  • the progress of the MOOC learning is transformed into the progress of the weapons in the game
  • the academic scores are transformed into the achievements of the weapons in the game.
  • the rainy days of the real world have turned into the emergence of natural disasters in the virtual world.
  • the information in the real data database is sent to the data terminal (software or hardware) that constructs the virtual data through a medium such as a network, and the real data-based virtual data that is modified or unmodified is used for the terminal hardware and software.
  • the state change rule in the virtual environment (such as a leisure entertainment category of a leisure tool software or a level evaluation of a game, etc.) is associated with the virtual data attribute derived from the real data, and the virtual data is closely improved.
  • the improvement in the real world For example, transforming real data changes into visual object changes, such as the toughness of virtual weapons in the game.
  • Real physical data is transformed into a virtual world
  • the master of a certain skill opens or a certain level.
  • the state changes here mainly include the opening or closing of game skill spells, the improvement or reduction of game character attributes, the visual change of the length, width and height of things in the game, the change of weather in the game, and the occurrence of unexpected events in the game.
  • the improvement of real data can promote the change of virtual data (such as the improvement of the physical condition of the user every day, the improvement of the visual condition, the level of the virtual game, etc.), effectively helping people in the computer network, etc.
  • the interest in the virtual world promotes the improvement of real world capabilities.
  • the method according to the present invention can realize the following scenarios: 1. Through daily learning of a certain professional skill or course (such as MOOC), the self-control ability of the knowledge is continuously improved, and the learning progress is continuously improved, thereby leading to the virtual world. A person or user has an ability to improve things. 2. Through daily exercise, running data and other data, the physical quality is increased, which opens up the opening of a certain skill in the virtual world, so that the user can use more powerful skill spells in the game. Users can use their skills to interact with different players or purely virtual people or objects. 3. Due to the poor weather in the city, the virtual world environment is so harsh that such a virtual environment is more realistic and more intuitive to let people know the health of the surrounding environment.
  • a certain professional skill or course such as MOOC
  • changes in virtual data based on real data can produce some feedback to the real world.
  • the feedback here means that the virtual data constructed based on real data can give certain feedback to the real world after satisfying certain conditions.
  • a feedback data attribute associated with the real world can be set, and when the change of the virtual data based on the real data satisfies the set condition, the change of the state of the feedback data associated with the real world is triggered.
  • the course certificate can be issued by the authority (the certificate level can be derived from the virtual The state of the feedback data associated with the real world built in the world) and so on.
  • the art of learning to obtain a certificate of completion will be artistic and effectively interest the learning process.
  • the method of the invention makes the virtual data have real reliability through the virtual processing of real data (such as the ability of the virtual character, the world situation will be more realistic), so that the real data has a better expression display mode (full use of art processing)
  • the way continues to inspire people's interest in the promotion of real data).
  • it effectively reduces the situation of virtual addiction (such as online games).
  • a virtual data construction system based on real data disclosed in the embodiment of the present invention mainly includes a real data collection device, a data storage device, a data processing device, and a virtual data receiving device.
  • the real data collection device is used to collect real data in the real world of the user, which may be the number of mobile phones.
  • a word device or a dedicated data collection device or a data access port obtained through a network data service interface and capable of representing a user's capability in the real world;
  • the data storage device is configured to store the collected real data, which may be a mobile phone local storage or a server, etc.
  • the data central processing device the virtual data receiving device, which may be a mobile phone or a PC running APP software, game software, etc., is used to run a virtual environment, receive virtual data converted from real data, and according to virtual data attributes derived from real data. The rules are set to change the state in the virtual environment.
  • the data processing device is configured to perform art processing on the real data, and generate applicable virtual data to be sent to the virtual data receiving device or stored on the data central processing device for the virtual data receiving device to acquire.
  • each user carries a device capable of collecting real data hardware and software environments, such as a mobile phone or a specific collection device of a specific requirement, and collects data of itself and its surrounding environment geography through the network.
  • the method is sent to a central device such as a server. It is saved by the database on the central device so as not to be lost and processed to the user terminal sent to the user when needed.
  • the real data collection can be performed without the user's manual subjective operation by means of the virtual environment, and can be collected from the device carried by the user or collected by the user in the manner that all the real data can be obtained.
  • the user's terminal hardware and software are not limited.

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Abstract

一种基于真实数据的虚拟数据构建方法和系统,方法包括:采集用户现实世界中的真实数据;将真实数据映射成虚拟环境中的虚拟数据;根据源于真实数据的虚拟数据制定虚拟环境中的状态改变规则。该方法和系统构建了一套通过对真实数据的检测来相应调节改变虚拟数据的体系,从而缓化纯想象规则的虚拟数据对人的沉迷的危害。通过用真实数据改变虚拟数据的方式使得人们对虚拟数据的改变提升需要基于真实存在的锻炼或者训练等,改变了传统虚拟世界中做不存在的功的方式,有效地缓和了虚拟隔离产生的沉迷甚至危害健康情况。

Description

基于真实数据的虚拟数据构建方法和系统 技术领域
本发明涉及一种基于真实数据的虚拟数据构建方法和系统,属于信息处理技术领域。
背景技术
目前虚拟仿真技术发展速度日渐加快。除了我们熟知的计算机传统虚拟仿真与软件使用等,随着AR已经达到了在现实中增强显示一些虚拟物品虚拟人物的技术程度,VR技术也在向一个更为沉浸化仿真化的趋势发展。但目前虚拟数据属性的构建往往取决于想象空间所制定的规则。由于数据的分隔性,往往容易沉迷于虚拟的世界中,脱离与现实的接轨,可能造成精神沉迷,长时间面对电脑等设备缺乏锻炼等问题。对于现实生活并没有产生很好的正向发展促进性。
现有技术能够创造出虚拟环境或者供使用,但仅是日常数据在虚拟环境下的模拟或者增强,缺乏与现实世界的接轨,造成数据分隔性与无用化。没有一套真实数据对虚拟数据的控制体系。比如我们的日常健康数据可以反应到虚拟数据的提高强大上,从而达到虚拟环境与真实环境的配合协调。
发明内容
发明目的:针对现有技术中虚拟环境与真实世界脱离的问题,本发明提供一种基于真实数据的虚拟数据构建方法和系统,通过对真实数据(如健康数据)的检测来相应调节改变虚拟数据的体系,从而缓化纯想象规则的虚拟数据对人的沉迷的危害。
技术方案:为实现上述发明目的,本发明采用如下技术方案:
基于真实数据的虚拟数据构建方法,包括如下步骤:
采集用户现实世界中的真实数据;
将真实数据映射成虚拟环境中的虚拟数据;所述虚拟环境中包括与用户相关的仿真形象,或,仿真形象和仿真形象所处环境;所述虚拟环境中还包括仿真形象的成长过程;
根据源于真实数据的虚拟数据制定虚拟环境中的状态改变规则。
进一步地,在将真实数据映射成虚拟数据前还包括对真实数据进行艺术加工 的步骤。艺术加工包括数据可视化、数据阈值化或数据夸张化。
所述真实数据为用户个人数据,或,用户个人数据和用户所处环境的数据。所述虚拟数据为虚拟环境中仿真形象属性数据或仿真形象所处世界环境属性数据。
所述用户个人数据包括身体健康数据(如体温、心率等)、运动数据(如每天走路步数)、购物数据(如特定商品的购买情况)、学习数据(如某一技能的学习进度、掌握情况)或出勤数据(如上班打卡情况);所述用户所处环境的数据包括气候数据、污染指数(如PM2.5指数)、环境噪音数据(如噪音分贝)或地理信息数据(如地理方位、地形地势地貌地名等)。具体采集的数据取决于虚拟环境的需求。
所述虚拟环境中的状态改变包括游戏技能法术的开启或关闭、游戏角色属性的提高或降低、游戏中事物长宽高的可视化变化、游戏中天气的变化、或游戏中突发事件的发生(如毁灭性自然灾害的发生等)。
进一步地,上述方法还包括,基于真实数据的虚拟数据的改变满足设定的条件后触发与真实世界关联的反馈数据状态的改变,以对真实世界产生一定反馈。
基于真实数据的虚拟数据构建系统,包括:
真实数据采集装置,用于采集用户现实世界中的真实数据;
数据存储装置,用于存储采集的真实数据;
以及,虚拟数据接收装置,用于运行虚拟环境,接收由真实数据转换成的虚拟数据,并根据源于真实数据的虚拟数据制定的规则进行虚拟环境中状态的改变。
进一步地,还包括:数据加工装置,用于对真实数据进行艺术加工,产生可应用的虚拟数据。
进一步地,所述虚拟数据接收装置还产生对真实世界的反馈信息,所述反馈信息的改变源于基于真实数据的虚拟数据的改变。
有益效果:与现有技术相比,本发明具有如下优点:
1、本发明基于真实数据来构建虚拟数据属性,通过用真实数据改变虚拟数据的方式使得人们对虚拟数据的改变提升需要基于真实数据的提升(如真实存在的锻炼或者训练等),改变了传统虚拟世界中做不存在的功的方式,有效地解决了虚拟数据的无用、无意义的现状,缓和了虚拟隔离产生的沉迷甚至危害健康情 况。
2、有效利用从前已习惯流失的真实数据,通过虚拟意义的形象表达,可以有助于人们了解真实数据状况(如自身健康、行业技能掌握等)。并且真实数据的虚拟化加工有助于充分利用被遗漏的真实数据,进行艺术化发展,形象化数据分析等。
3、经真实数据加工的虚拟数据作为判别某一行业技能或者能力(如体育考试)的方式,通过形象化表示的方式(比如学会某一技能在虚拟世界中通过某一关卡),可以提升学习者兴趣,简化考官工序。
附图说明
图1为本发明实施例的方法流程图。
图2为本发明实施例的系统结构框图。
具体实施方式
下面结合具体实施例,进一步阐明本发明,应理解这些实施例仅用于说明本发明而不用于限制本发明的范围,在阅读了本发明之后,本领域技术人员对本发明的各种等价形式的修改均落于本申请所附权利要求所限定的范围。
如图1所示,本发明实施例公开的一种基于真实数据的虚拟数据构建方法,主要包括如下步骤:
(1)采集用户现实世界中的真实数据;
(2)对真实数据进行艺术加工;
(3)将真实数据映射成虚拟环境中的虚拟数据;
(4)根据源于真实数据的虚拟数据制定虚拟环境中的状态改变规则。
在概念上,本发明中的真实数据可以理解为:无论过程方式,只要是导致真实世界所真实做出的改变的数据即为本发明所采集的真实数据对象。比如借助电脑中慕课所学习到的知识。尽管借助了虚拟媒介,真实学到知识即为真实数据,即使知识能力获得途径从虚拟慕课网获得,所获得为真实学习能力也可理解为真实数据。
本发明中的虚拟环境中包括与用户相关的仿真形象(如人物形象、动物形象等),还可以包括仿真形象所处环境。虚拟环境中还包括仿真形象的成长过程(如等级的提升、技能的具备、尺寸的变化等)。本发明的核心即是将用户在真实世 界的体能提升、能力提升等映射到虚拟环境中的仿真形象的成长过程中。
步骤(1)中,采集的真实数据可以是健康、能力等用户个人数据,或者这用户所处的环境数据。可以使用手机类数字设备探测个人与所处环境地理一定时间内的真实数据(如健康步数)状况。例如,首先在数据采集设备(如手机)上制作数据采集软硬件采集环境;之后进行周围数据识别,比如制作步数采集软件采集每日健康步数信息,或者通过扫描识别用户是否已经具有使用某个行业技能比如行业维修技能的能力等从而获得用户个体的真实信息,通过对周围环境比如天气空气质量或者地图方位的探测采集用户周围环境地理真实数据。
采集了现实世界的真实数据后,可由数据采集设备将数据传送到服务器等中央设备上,将个人与所处环境地理真实数据反应到服务器类中央设备中,使用中央设备构建数据库储存个人真实数据(如步数,如对某一职业技能的使用能力检测)。通过服务器等中央设备的储存,有效地收集了流失的真实数据。在需要时将处理后的虚拟数据发送到所需要使用的终端设备上(比如app软件,游戏等)。
步骤(2)中,为了使真实数据拥有更好的表达展示方式,更形象地应用在虚拟环境中,对真实数据进行艺术化加工,如进行数据可视化加工(如,将真实数据反映为虚拟物体的长宽高、特效形式等)、阈值化加工(如,将某一范围内数据变为1,某一范围内数据变为0)、夸张化加工(如,对某一数据进行倍数或指数级放大)。真实数据有时也可以不经加工直接使用,如用于个人真实身体素质判别软件使用,行业评测比如体能考试等。
步骤(3)中,根据具体虚拟环境应用需求,将真实数据映射成虚拟数据属性数值。例如将慕课学习进度转化为游戏中武器的打造进度,学习成绩转化为游戏中武器的打造成果品级。真实世界的雨天转变为虚拟世界中自然灾难的出现等。真实数据数据库内信息通过网络等媒介向构建虚拟数据的数据终端(软件或者硬件)发送经过修饰优化或未经修饰优化的基于真实数据的虚拟数据用于终端软硬件各类使用。
步骤(4)中,将虚拟环境中状态的改变规则(如休闲娱乐类某一休闲工具软件或者游戏等的等级评判等)关联到源自真实数据的虚拟数据属性,紧密地将虚拟数据的提高联系到了现实中的提高。如,将真实数据的改变转化为可视化物体的改变,如游戏中虚拟武器的坚韧程度改变。真实身体数据提高转变为虚拟世 界人物某一技能的掌握开启或者某一关卡。这里的状态改变主要包括游戏技能法术的开启或关闭、游戏角色属性的提高或降低、游戏中事物长宽高的可视化变化、游戏中天气的变化、游戏中突发事件的发生等。通过终端设备的虚拟数据形象化构建,使真实数据的提升能够促进虚拟数据改变(如用户每天的身体状况提升,视力状况提升造成虚拟游戏的等级提升等),有效地利助人们在如电脑网络等的虚拟世界中的兴趣促进真实世界能力的提升。
基于本发明的方法可以实现如下场景:1.通过每天对某一专业技能或者课程的学习(比如慕课),使得自身对该知识的掌握能力不断提高,学习进度不断提升,从而导致虚拟世界中人物或者用户拥有事物能力的提升。2.通过每天的锻炼,跑步等数据的提高,使得身体素质上升,从而开启了虚拟世界中人物某一技能的开启,从而使得用户再游戏中能够使用更为厉害的技能法术。用户可以使用技能与不同玩家或者纯虚拟人或物进行各种不同的互动行为。3.由于城市天气的不佳导致虚拟世界环境的恶劣,这样的虚拟环境更为真实,也更能直观让人知道周围环境健康的情况。
进一步地,基于真实数据的虚拟数据的改变可以对真实世界产生一定反馈。这里的反馈指基于真实数据所构建的虚拟数据在满足一定条件后,可以给予真实世界一定反馈。在虚拟世界中可以设定与真实世界关联的反馈数据属性,当基于真实数据的虚拟数据的改变满足设定的条件后触发与真实世界关联的反馈数据状态的改变。如对课程知识的真实学习通过在虚拟世界构建数据之后,当虚拟学习数据能力达到结业标准,在真实数据可靠性有保证的情况下,可由权威机构发布课程证书(证书的等级认定可源于虚拟世界中构建的与真实世界关联的反馈数据状态)等。将学习获得结业证书这一行为艺术化,有效地将学习过程趣味化。
本发明方法通过真实数据的虚拟加工,使虚拟数据拥有真实可靠性(比如虚拟人物的能力情况,世界情况会更有真实依据),使真实数据拥有更好的表达展示方式(充分用艺术加工的方式不断激发人们对真实数据的提升的兴趣)。同时有力地降低了虚拟沉迷(如网络游戏)情况。
如图2所示,本发明实施例公开的一种基于真实数据的虚拟数据构建系统,主要包括真实数据采集装置、数据存储装置、数据加工装置和虚拟数据接收装置。其中,真实数据采集装置用于采集用户现实世界中的真实数据,可以是手机类数 字设备或专用数据采集设备或通过网络数据服务接口获取到的能表示用户在真实世界中能力情况的数据访问端口等;数据存储装置用于存储采集的真实数据,可以是手机本地存储或服务器等数据中央处理设备;虚拟数据接收装置,可以是运行APP软件、游戏软件的手机或PC等,用于运行虚拟环境,接收由真实数据转换成的虚拟数据,并根据源于真实数据的虚拟数据属性制定的规则进行虚拟环境中状态的改变。数据加工装置,用于对真实数据进行艺术加工,产生可应用的虚拟数据发送给虚拟数据接收装置或存储在数据中央处理设备上供虚拟数据接收装置获取。
应用本发明实施例的系统的操作过程中各个用户通过自身携带配备能采集真实数据软硬件环境的设备,如手机,或特定需求的特定采集设备,采集到自身及自身周围环境地理的数据经由网络等的方式发送到服务器等的中央设备上。由中央设备上的数据库保存以致不流失并在需要时加工发送给用户的使用终端。能够实现真实数据采集不需要用户手动主观的借助虚拟环境的操作,可以从用户携带的设备采集或者通过用户允许情况下所有可获得真实数据的方式采集。用户的使用终端软硬件均不局限。可以是同一个硬件(如手机)上很多个软件(如游戏app,聊天app,技能评测app)等使用。经过用户真实数据的提升,终端上经加工或者未经加工的数据会有提升,造成比如用户游戏等级的提升,比如某个真实技能评测的合格导致用户获得某个数字勋章等效用。虚拟数据在满足一定条件后,可以给予真实世界一定反馈,比如获取某项职业技能的专业机构认证等。将学习过程通过虚拟化数据加工趣味化。

Claims (10)

  1. 基于真实数据的虚拟数据构建方法,其特征在于,包括如下步骤:
    采集用户现实世界中的真实数据;
    将真实数据映射成虚拟环境中的虚拟数据;所述虚拟环境中包括与用户相关的仿真形象,或,仿真形象和仿真形象所处环境;所述虚拟环境中还包括仿真形象的成长过程;
    根据源于真实数据的虚拟数据制定虚拟环境中的状态改变规则。
  2. 根据权利要求1所述的基于真实数据的虚拟数据构建方法,其特征在于,在将真实数据映射成虚拟数据前还包括对真实数据进行艺术加工的步骤。
  3. 根据权利要求2所述的基于真实数据的虚拟数据构建方法,其特征在于,所述艺术加工包括数据可视化、数据阈值化或数据夸张化。
  4. 根据权利要求1所述的基于真实数据的虚拟数据构建方法,其特征在于,所述真实数据为用户个人数据,或,用户个人数据和用户所处环境的数据;所述虚拟数据为虚拟环境中仿真形象属性数据或仿真形象所处世界环境属性数据。
  5. 根据权利要求4所述的基于真实数据的虚拟数据构建方法,其特征在于,所述用户个人数据包括身体健康数据、运动数据、购物数据、学习数据或出勤数据;所述用户所处环境的数据包括气候数据、污染指数、环境噪音数据或地理信息数据。
  6. 根据权利要求1所述的基于真实数据的虚拟数据构建方法,其特征在于,所述虚拟环境中的状态改变包括游戏技能法术的开启或关闭、游戏角色属性的提高或降低、游戏中事物长宽高的可视化变化、游戏中天气的变化、或游戏中突发事件的发生。
  7. 根据权利要求1所述的基于真实数据的虚拟数据构建方法,其特征在于,所述方法还包括:基于真实数据的虚拟数据的改变满足设定的条件后触发与真实世界关联的反馈数据状态的改变。
  8. 基于真实数据的虚拟数据构建系统,其特征在于,包括:
    真实数据采集装置,用于采集用户现实世界中的真实数据;
    数据存储装置,用于存储采集的真实数据;
    以及,虚拟数据接收装置,用于运行虚拟环境,接收由真实数据转换成的虚拟数据,并根据源于真实数据的虚拟数据制定的规则进行虚拟环境中状态的改变。
  9. 根据权利要求8所述的基于真实数据的虚拟数据构建系统,其特征在于,还包括:数据加工装置,用于对真实数据进行艺术加工,产生可应用的虚拟数据。
  10. 根据权利要求8所述的基于真实数据的虚拟数据构建系统,其特征在于,还包括:所述虚拟数据接收装置还产生对真实世界的反馈信息,所述反馈信息的改变源于基于真实数据的虚拟数据的改变。
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