WO2023241369A1 - Question answering method and apparatus, and electronic device - Google Patents

Question answering method and apparatus, and electronic device Download PDF

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Publication number
WO2023241369A1
WO2023241369A1 PCT/CN2023/097736 CN2023097736W WO2023241369A1 WO 2023241369 A1 WO2023241369 A1 WO 2023241369A1 CN 2023097736 W CN2023097736 W CN 2023097736W WO 2023241369 A1 WO2023241369 A1 WO 2023241369A1
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WO
WIPO (PCT)
Prior art keywords
prop
target
answering
scene
answer
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PCT/CN2023/097736
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French (fr)
Chinese (zh)
Inventor
杨静莲
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北京新唐思创教育科技有限公司
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Publication of WO2023241369A1 publication Critical patent/WO2023241369A1/en

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

Definitions

  • the present disclosure relates to the field of Internet teaching technology, and in particular to a question answering method and device and electronic equipment.
  • online education classes have become more diverse, and online education classes often include quizzes based on classroom content.
  • multiple two-dimensional buttons representing candidate answers can be displayed on the classroom screen, and student users can complete the judgment and answer of the test questions by clicking on the two-dimensional buttons; multiple two-dimensional buttons can also be displayed on the classroom screen.
  • a question answering method for use in a virtual education scene.
  • the virtual education scene has at least a virtual character and at least one scene prop.
  • the method includes: assigning at least one answering prop to the virtual character based on the question information,
  • the answer props are used to represent the answer content for the question information.
  • Each answer prop has a matching relationship with at least one scene prop.
  • the answer props and scene props with matching relationships are associated with the same question; in response to the trigger operation for the target answer prop , the target answering prop and the target scene prop are integratedly displayed, the target answering prop is one of at least one answering prop, and the target scene prop is one of at least one scene prop; displays the matching of the target answering prop and the target scene prop determined by the matching relationship As a result, the matching result is used to indicate whether the answer content represented by the target answer prop is correct.
  • a question answering device for use in a virtual education scene.
  • the virtual education scene has at least a virtual character and at least one scene prop.
  • the device includes: a processing module for answering questions for the virtual character based on question information. Allocate at least one answer prop.
  • the answer prop is used to represent the answer content for the question information.
  • Each answer prop has a matching relationship with at least one scene prop.
  • the answer props and scene props with matching relationships are associated with the same question;
  • the display module In response to a triggering operation on the target answering prop, the target answering prop and the target scene prop are integratedly displayed, the target answering prop is one of at least one answering prop, and the target scene prop is one of at least one scene prop;
  • the processing module also Used to display the matching results between the target answering prop and the target scene prop determined by the matching relationship.
  • the matching result is used to indicate whether the answering content represented by the target answering prop is correct.
  • an electronic device including: a processor; and a memory storing a program; wherein the program includes instructions that, when executed by the processor, cause the processor to perform an exemplary implementation according to the present disclosure method described in the example.
  • a non-transitory computer-readable storage medium storing computer instructions, wherein the computer instructions are used to cause a computer to perform a method according to an exemplary embodiment of the present disclosure.
  • the answering props assigned to the virtual character and at least one scene prop there is a matching relationship between the answering props assigned to the virtual character and at least one scene prop, and the answering props and scene props with matching relationships are associated with the same question, and the answering props Props are used to represent the answer content based on the question information.
  • the matching result of the target answering prop and the target scene prop determined by the matching relationship can be displayed, and then the target answering prop is determined based on the matching result. Is the content of the answer indicated correct?
  • the method of the exemplary embodiment of the present disclosure can use the characteristic of the answering props to represent the answering content, and assign the answering props to the virtual character, so that the student user can control the virtual character to match the selected target answering prop with the target through human-computer interaction.
  • the integrated display of scene props enhances the sense of immersion and interest in answering questions, allowing student users to truly participate in the test session, increasing enthusiasm and activity in answering questions, enhancing student users' sense of course experience, and thereby improving learning effects.
  • the answer props represent the answer content based on the question information, for different questions, the answer content represented by the answer props assigned to the virtual character may or may not be the same. .
  • FIG. 1 illustrates a schematic diagram of an example system in which various methods described herein may be implemented in accordance with an exemplary embodiment of the present disclosure
  • Figure 2 shows a flow chart of a question answering method according to an exemplary embodiment of the present disclosure
  • Figure 3 shows a schematic diagram of an answering prop representing the answering content according to an exemplary embodiment of the present disclosure
  • Figure 4 shows a schematic diagram of another answering prop representing the answering content according to an exemplary embodiment of the present disclosure
  • Figure 5A shows a schematic diagram of an effective activity area of a virtual education scene according to an exemplary embodiment of the present disclosure
  • Figure 5B shows a schematic diagram of operation prompt information according to an exemplary embodiment of the present disclosure
  • Figure 5C shows a schematic diagram of another operation prompt information according to an exemplary embodiment of the present disclosure
  • Figure 5D shows a schematic diagram of the integrated display of a target answering prop and a target scene prop according to an exemplary embodiment of the present disclosure
  • Figure 6 shows an operation prompt flowchart of an exemplary embodiment of the present disclosure
  • Figure 7 shows a schematic block diagram of a module of a question answering device according to an exemplary embodiment of the present disclosure
  • FIG. 8 shows a schematic block diagram of a chip according to an exemplary embodiment of the present disclosure
  • FIG. 9 shows a structural block diagram of an exemplary electronic device that can be used to implement embodiments of the present disclosure.
  • the term “include” and its variations are open-ended, ie, “including but not limited to.”
  • the term “based on” means “based at least in part on.”
  • the term “one embodiment” means “at least one embodiment”; the term “another embodiment” means “at least one additional embodiment”; and the term “some embodiments” means “at least some embodiments”.
  • Relevant definitions of other terms will be given in the description below. It should be noted that concepts such as “first” and “second” mentioned in this disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order of functions performed by these devices, modules or units. Or interdependence.
  • the Metaverse is a virtual world that is linked and created using technological means to map and interact with the real world. It is a digital living space with a new social system.
  • a virtual scene is a virtual scene displayed (or provided) by an application when it is run on the terminal.
  • the virtual scene can be a simulation environment of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment.
  • the virtual scene in the exemplary embodiment of the present disclosure is a three-dimensional virtual scene.
  • Non-Player Character (abbreviated as "NPC") is a type of character in the game. It refers to the game character in the game that is not controlled by the player. It leads the player in the game and is an important core role in the game.
  • the non-player character in the exemplary embodiment of the present disclosure refers to a non-user character.
  • the question consists of two parts: the question stem and the alternatives.
  • the question stem uses declarative sentences or interrogative sentences to create problem-solving situations and ideas.
  • Alternative options refer to candidate options or candidate answers that are directly related to the question stem, and are divided into correct items and interference items.
  • the questions include judgment questions, matching questions and multiple-choice questions.
  • the multiple-choice questions include single-choice questions and indefinite-choice questions (including multiple choice and real choice, real choice means that the question may be either multiple choice or single choice), which is objective. Sex test questions.
  • student users can log in to the application client of the online education classroom and select the required course to start online learning with the teacher.
  • multiple two-dimensional buttons corresponding to multiple candidate answers to the question can be displayed on the display interface.
  • the student user completes the answer operation by clicking the corresponding two-dimensional button, and then the server will The candidate answer corresponding to the two-dimensional button clicked by the student user is compared with the correct answer to the question to determine whether the student user's answer is correct.
  • the online education classroom is a three-dimensional virtual education scene
  • the appearance of two-dimensional buttons has poor integration with the three-dimensional virtual education scene and will interrupt the interaction between the virtual character and the three-dimensional education scene.
  • multiple option areas corresponding to multiple candidate answers to the question can also be displayed on the display interface, and the student user completes the selection by moving the coordinates of the virtual character and moving the virtual character to the corresponding area.
  • this method of completing the answer by moving the coordinates of the virtual character is suitable for three-dimensional virtual education scenes, for true or false questions, "is the area” and “is not the area” are displayed on the display interface, and the student user needs to move the virtual character to the "is area” ” or “not a region”, at this time, the answering efficiency is low.
  • the appearance of a display interface containing multiple option areas and the connection of answering tasks in the three-dimensional virtual scene are very rigid, which is not conducive to the interaction between the virtual character and the three-dimensional virtual education scene.
  • exemplary embodiments of the present disclosure provide a question answering method and apparatus and electronic equipment, so that when conducting a question answering test in a virtual education scene, the student user controls the virtual character to integrate and display the answering props and scene props to complete the questions. Answering, thereby enhancing the sense of substitution and interest of answering questions, allowing student users to truly participate in the answering and testing process, increasing the enthusiasm and activity of answering questions, enhancing the student users' sense of course experience, and then improving the learning effect.
  • users in the exemplary embodiments of the present disclosure may be users who answer questions, and these users may be student users in a narrow sense or student users in a broad sense.
  • a student user in a narrow sense refers to a teaching relationship between a teacher user who posts a question and a student user
  • a student user in a broad sense refers to a student user who needs to answer the user who posts a question.
  • the virtual characters in the exemplary embodiments of the present disclosure may refer to student virtual characters.
  • the question answering method of the exemplary embodiment of the present disclosure can be applied to various virtual education scenes that can be used for learning.
  • This virtual education scene can be a gamified virtual education scene, including but not limited to metaverse-based virtual education scenes, enhanced Real scene or virtual reality scene.
  • FIG. 1 illustrates a schematic diagram of an example system in which various methods described herein may be implemented in accordance with an exemplary embodiment of the present disclosure.
  • a system 100 may include: a first terminal 101 , a second terminal 102 and a server 103 .
  • the first terminal 101 and the second terminal 102 are both installed with clients, and the clients may be different.
  • the first client 1011 can be a teacher client
  • the second client 1021 can be a student client.
  • the teacher client has higher permissions than the student client. It can configure various teaching tasks and manage student clients.
  • the first terminal 101 installs and runs a teacher client that supports teacher users for teaching interaction
  • the first user interface of the teacher client is displayed on the screen of the first terminal 101;
  • the first user interface displays Virtual teaching scenes, role control controls, management interface controls and message input controls.
  • the second terminal 102 is installed and runs a student client that supports student users for teaching interaction.
  • the screen of the second terminal 102 displays the second user interface of the student client;
  • the first user interface displays virtual teaching scenes, role control controls, and Message input control.
  • the virtual education scene may be a virtual scene related to the teaching content, or may be designed according to the teaching content.
  • each virtual object has its own shape and volume in the virtual scene, occupying a part of the space in the virtual scene.
  • the virtual object may be a three-dimensional model, and the three-dimensional model may be a three-dimensional virtual object based on the object attributes represented by it.
  • the same virtual object can show different appearances by wearing different skins.
  • the virtual character in the exemplary embodiment of the present disclosure may be a virtual character participating in teaching interaction in a virtual education scene.
  • the number of virtual characters participating in the teaching interaction can be set in advance, or can be dynamically determined based on the number of clients joining the interaction.
  • the virtual characters may at least include user characters such as student virtual characters, teacher virtual characters controlled through character operation controls, or non-user characters set for interaction in virtual education scenes.
  • character control controls can be used to control the user character, which can include direction control controls and action control controls.
  • direction control control it can control the user character to move in the target direction
  • action control control it can control the user character to display preset actions. For example: jumping, waving, running, nodding, etc. but not limited to this.
  • the icon of the motion control control on the student client is a jumping action icon. When the student user clicks the jumping action icon, the student avatar can show jumping actions.
  • the management interface control can be used to call up the management interface.
  • teacher users can open, close and configure various teaching tasks and view the task execution status of various teaching tasks.
  • the teaching tasks can be various answering tasks, and the task execution status can include the display of answering results and the remaining time to answer the questions.
  • the message input control can be used for users to input interactive messages, and users can communicate with each other through the message input control.
  • Message input controls can include voice input controls, text input controls, etc.
  • the questions can be published in the form of text and/or audio.
  • teacher users can input the question content through the text input control; when the teacher user publishes in the audio mode, the teacher user can input the audio of the question content through the voice input control.
  • teacher users can publish questions in two ways.
  • the first method the teacher user inputs the question content through the text input control, and the teaching tasks will be displayed in the virtual education scene.
  • the server can convert the question content into audio and broadcast the audio to the student client.
  • the server can control non-user characters to play the audio of the question content.
  • the second method Teacher users can input the audio of the question content through the voice input control, and the server broadcasts the audio of the question content to each student client. At the same time, the server can convert the audio of the question content into text and display it in the virtual education scene.
  • the clients installed on the first terminal 101 and the second terminal 102 may be based on the same or different operating system platforms (Android, IOS, Huawei Hongmeng system, etc.). type application.
  • the first terminal 101 may generally refer to one of the plurality of terminals
  • the second terminal 102 may generally refer to another of the plurality of terminals.
  • This embodiment only takes the first terminal 101 and the second terminal 102 as an example.
  • the device types of the first terminal 101 and the second terminal 102 are the same or different, and the device types include at least one of a smart phone, a tablet computer, an e-book reader, a digital player, a laptop computer and a desktop computer.
  • the first terminal 101 and the second terminal 102 can be connected to the server 103 through a wireless network or a wired network.
  • the server 103 includes at least one of a server, a server cluster composed of multiple servers, a cloud computing platform, and a virtualization center.
  • the server 103 is used to provide background services for online teaching interaction.
  • the server undertakes the main calculation work and the terminal undertakes the secondary calculation work; or the server 103 undertakes the secondary calculation work and the terminal undertakes the main calculation work; or the server 103 and the terminal adopt a distributed computing architecture for collaborative computing.
  • the server 103 includes a memory 1031, a processor 1032, user account data 1033, a task service module 1034, and a user-oriented input/output interface (Input/Output Interface, I/ O interface).
  • the processor 1032 is used to load the instructions stored in the server 103 and process the data in the user account database 1033 and the task service module 1034;
  • the user account database 1033 is used to store the user accounts used by the first terminal 101 and the second terminal 102.
  • the task service module 1034 is used to provide multiple virtual education scenes for the user to choose, such as desert scenes and tropical rainforest scenes. Or space teaching scenarios, etc.; the user-oriented I/O interface 1035 is used to establish communication and exchange data with the first terminal 101 and/or the second terminal 102 through a wireless network or a wired network.
  • the question-answering method provided by the exemplary embodiments of the present disclosure can be applied in a virtual education scenario, and the virtual teaching scenario can be selected according to the actual situation.
  • the virtual teaching scene is a fully realistic three-dimensional scene, no special hardware for virtual reality or enhanced display is required, reducing the requirements for equipment hardware.
  • Users participating in question-answering interactions may include teacher users and at least one student user. When a teacher user logs into the teacher client, the teacher user can choose to enable access to a certain virtual education scene on the management interface according to the course schedule. At this time, both teacher users and student users can enter the virtual education scene.
  • the server 103 in the server 103 can search for the account information of the teacher user and the student user from the account database 1033, and display the teacher virtual role in the virtual education scene based on the teacher user's account information, based on the student user's account information.
  • the account information displays student virtual characters in the virtual education scene.
  • the teacher user can control the teacher's virtual character through the character control control of the teacher client, and input the content that the teacher's virtual character wants to express through the message input control.
  • student users can operate the student virtual character through the character control control of the student client, and input the content that the teacher's virtual character wants to express through the message control.
  • the teacher user can use the message input control to guide the students to gradually enter the class state through voice.
  • the virtual education scene is a desert scene
  • the teacher user expresses in voice: "Students who come to the desert can move freely first and observe the environment around us.” Then the student user can control the student virtual character in the desert through the character control control. Free movement within the scene allows student users to gradually enter the classroom through student virtual characters.
  • the question answering method in the exemplary embodiment of the present disclosure is used in a virtual education scene.
  • the virtual education scene has at least a virtual character and at least one scene prop, and can be applied to a terminal or a chip in the terminal.
  • the exemplary implementation of the present disclosure will be described in detail below with reference to the accompanying drawings. Example method.
  • FIG. 2 shows a flowchart of a question answering method according to an exemplary embodiment of the present disclosure.
  • the question answering method according to the exemplary embodiment of the present disclosure includes:
  • Step 201 Assign at least one answering prop to the virtual character based on the question information.
  • the answer props are used to represent the answer content for the question information.
  • the answer content may be the answer content for the question information released by the teacher user.
  • Each answer prop has a matching relationship with at least one scene prop, and the answer props and scene props with matching relationships are associated with the same question.
  • Exemplary embodiments of the present disclosure can enable the teacher user to configure the answering prop information in advance according to the question information in the virtual education scene management interface of the teacher client when the teacher user activates the question answering interactive skill on the teacher client.
  • Answer prop information may include front-end configuration information and back-end configuration information.
  • the front-end configuration information may include the rendering information of the answering props
  • the background configuration information may include the matching relationship between the answering props and the scene props of the same question.
  • the answering content represented by the answering props it can exist as part of the rendering information of the answering props, or it can be directly instructed by the teacher user in the form of voice or text.
  • the server before allocating at least one answering prop to the virtual character based on the question information, when the server receives the answering prop information from the terminal, it can generate at least one answering prop in the virtual education scene based on the rendering information of the answering prop. At this time, the virtual education scene can display at least one answering prop.
  • the rendering information of the answering props may include basic rendering parameters and indication information rendering parameters.
  • the server can render at least one answering prop in the virtual education scene based on basic rendering parameters.
  • the basic rendering parameters include initial position parameters, display parameters, identification parameters and quantity parameters.
  • the display parameters may be parameters related to the display effect of each answering prop in the virtual education scene, such as shape, color, size, etc.
  • Identification parameters can be used to distinguish between different Identity parameters set for answering questions.
  • the answering props can be flag props, small red flower props, five-pointed star props, circle props, etc., but are not limited to these.
  • a “flag prop” is used as an answering prop for an example description.
  • the server can display a corresponding number of answering props at the initial position corresponding to the initial position parameter in the virtual education scene based on the initial position parameter, display parameter and quantity parameter.
  • Each answering prop has a unique identity. Therefore, the server can display the corresponding number of answering props based on the initial position parameter.
  • the identity identifier establishes a matching relationship between each answer prop and at least one scene prop.
  • the server can also configure the identity of each scene prop in the background configuration information of the system. Therefore, a match between each answering prop and at least one scene prop can be established based on the identity of the answering prop and the identity of the scene prop. relation.
  • the server can also render instruction information for each answering prop within the virtual education scene based on the instruction information rendering parameters.
  • the answering prop displays instruction information, and the instruction information is used to indicate the content of the answer.
  • the answer props display different instruction information, and different instruction information indicates different answer content. Student users can answer according to the instruction information displayed on the answer props.
  • answer props can represent the answer content in a static visualization way, or they can also express the answer content in a dynamic visualization way.
  • the answer content represented by the answer prop is fixed at any time.
  • the answering content represented by the answering prop may be different at different times or different periods.
  • each answer prop can indirectly or directly represent an answer content.
  • the answering prop indirectly represents the answering content
  • the user cannot directly know the answering content represented by the answering prop from the answering prop.
  • the answering content represented by the answering prop can be informed through voice information or text information.
  • the answering props assigned to users belonging to the same group represent the same answering content
  • the answering props assigned to users belonging to different groups represent different answering contents. This can distinguish the answering situations of users in different groups.
  • it can also realize the sharing of answer information between users in the same group and the confidentiality of answer information between users in different groups.
  • the answer content represented by the answer props assigned to different users belonging to the same group may also be different, so that the confidentiality of answer information between users can also be achieved.
  • the answer content represented by the answer props can be played in the form of text, images or even audio.
  • the user can directly know the answering content represented by the answering prop from the answering prop. After receiving the answering prop, he can answer according to the answering content represented by the answering prop. Therefore, the answering steps can be reduced and the answering efficiency can be improved.
  • each team member can answer together according to the answering content directly represented by the answering props assigned to them, which can achieve teamwork among team members and improve team cohesion.
  • the answer props assigned to the virtual character can represent one of the answer contents in a static visualization manner, or can represent multiple answer contents in a dynamic visualization manner.
  • each answer prop represents a unique answer content, and the number of answer props for the same question can be multiple.
  • different answer props for the same question represent different answer contents in a static visualization manner, and the matching relationship is a matching relationship between the answer content represented by the answer props in a static visualization manner and at least one scene prop.
  • Figure 3 shows a schematic diagram of an answering prop representing the answer content according to an exemplary embodiment of the present disclosure.
  • four flags are assigned to the virtual character for the same question, and each flag is statically visualized.
  • the method indicates the content of the answer.
  • the answer content represented by flag 301 is "A”
  • the answer content represented by flag 302 is "B”
  • the answer content represented by flag 303 is "C”
  • the answer content represented by flag 304 is "D”.
  • "A”, “B”, “C” and “D” each have a matching relationship with at least one scene prop.
  • the number of answer props for the same question can be one or multiple.
  • the answer prop is the target answer prop, and the answer content can be the preset answer content.
  • the target answer prop has multiple presentation periods, and the target answer prop dynamically and visually represents multiple different preset answer contents in each presentation period, matching The relationship is the matching relationship between each preset answer content and at least one scene prop.
  • the preset answer content can be visually displayed through different logos, which can be one of color logos, shape logos, image logos, text logos, symbol logos, etc. There is a matching relationship between the preset answer content corresponding to the same logo and at least one scene prop.
  • the preset display order of multiple preset answer contents can also be set on the management interface, and the multiple preset answer contents can be visually and dynamically displayed according to the preset display order.
  • the presentation period and the number of presentation periods of the target answering props can be set on the management interface according to the actual situation. Therefore, the number of multiple preset answering contents for the same presentation period can be determined based on the presentation period and the number of preset answering contents. Display time interval. At this time, the answering props can periodically and dynamically display multiple preset answering contents according to the display time interval and the preset display order. At the same time, the preset answering time can also be determined based on the presentation period and the number of presentation cycles, and the preset answering time can be used for the countdown of the student user's answering process. It should be understood that the presentation period is the product of the display time interval and the number of preset answer contents.
  • Figure 4 shows a schematic diagram of another answering prop representing the answering content according to an exemplary embodiment of the present disclosure.
  • a flag 401 is assigned to the virtual character for the same question, that is, a target flag.
  • the target flag can be dynamically displayed.
  • Visual representation of the four pre- Set the answer content (such as "A”, “B”, “C” and “D”).
  • For the flag 401 that can represent four preset answer contents when it visually represents "A”, it is called the flag 401-A; when it visually represents "B”, it is called the flag 401-B. ; When it visually represents "C”, it is called the flag 401-C; when it visually represents "D”, it is called the flag 401-D.
  • flag 401-A, flag 401-B, flag 401-C and flag 401-D are the same flag props, but their content is different.
  • the display period can be set to 12 seconds, the number of display periods is 5, and the preset display order is "A”, “B”, “C” and “D”.
  • "A”, “B”, “C” and “D” are periodically dynamically displayed on flag 1 at intervals of 3 seconds in accordance with the preset display order.
  • "A", "B”, “C” and “D” represented by flag 401-A, flag 401-B, flag 401-C and flag 401-D respectively are in the flag.
  • the visual periodic dynamic display on 401 is based on the preset answer content displayed on the flag 401.
  • any one of "A”, "B”, “C” and “D” represented by flag 401-A, flag 401-B, flag 401-C and flag 401-D respectively matches at least one scene prop. relation.
  • the exemplary embodiments of the present disclosure dynamically and visually represent multiple different preset answer contents for the target answer props in each presentation period, and there is a matching relationship between any one of the preset answer contents and at least one scene prop.
  • the target answer props represent different preset answer contents at different periods within a display cycle. Therefore, the target answering props are reusable in the same question, so the number of configurations of answering props in the virtual education scene can be reduced in the same question, thereby improving the system's running speed and screen fluency, as well as the operational sensitivity of student users. This will enhance students’ user experience in the course.
  • the above matching relationship is configured when the teacher client management interface configures the answering prop information.
  • the exemplary embodiment of the present disclosure configures the answering props and scene props of the same question in the background configuration information of the answering prop information. matching relationship.
  • the matching relationship can be a correct matching relationship or an incorrect matching relationship.
  • the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period.
  • the following answer props use static visualization to represent the answer content as an example.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure.
  • Table 1 shows a statistical
  • the matching relationship with scene prop C in question 1 is a correct matching relationship
  • the matching relationship with scene prop C in question 2 is an incorrect matching relationship.
  • the flag 1 can be configured in different questions, and the matching relationship between the answer props and the scene props in different questions may be different. Therefore, the answering props assigned to the student role in the method of the exemplary embodiment of the present disclosure are reusable in different questions in the answering test session, and can be used as plug-ins to be compatible with different virtual education scenes and different types of questions, and reduce the hardware configuration requirements, so that the methods of the exemplary embodiments of the present disclosure can be adapted to some common models.
  • the exemplary embodiment of the present disclosure configures one answer prop (flag 1) and four scene props (scene prop A, scene prop B, scene prop C and scene prop) for question 1 on the management interface. D). At this time, the number of answer props and the number of scene props associated with the same question are different.
  • the terminal when the teacher user configures the information about the answering props on the management interface, the terminal sends the information about the answering props to the server.
  • the server can determine the initial position of the answering props in the virtual education scene based on the initial position parameters of the answering props, and initially The position renders a display effect corresponding to the corresponding display parameters and a corresponding number of answering props, and each answering prop has a corresponding identity mark. It should be understood that the server can also save the matching relationship between the answering props and scene props belonging to the same question to provide a basis for subsequent determination of the answering results.
  • the student user After at least one answering prop is displayed at the initial position of the answering prop in the virtual education scene, the student user is required to control the virtual character to move to the initial position of the answering prop to receive the answering prop. Then, the server configures at least one answering prop for the virtual character in response to the receiving operation for the answering prop.
  • exemplary embodiments of the present disclosure can use route guidance to guide the student user to control the virtual character. Find the target prop, which can be an answering prop.
  • exemplary embodiments of the present disclosure may use a route guidance method to guide the virtual character to move to the answering prop before merging and displaying the target answering prop and the target scene prop in response to a triggering operation on the target answering prop.
  • the route guidance method may be at least one of a visual guidance method, an air wall guidance method, and an audio guidance method, but is not limited to this.
  • the visual guidance method can be at least one of direction sign instructions, landmark instructions, arrow instructions, text prompts, etc., but is not limited to this.
  • the direction sign indication can be a sign showing the direction and distance of the location of different scene props that appears at intervals
  • the landmark indication can be the scene prop identification information on the small map of the virtual education scene interface
  • the arrow indication can be every interval Appearing at a distance, it can also lead the virtual character forward without interruption
  • text prompts can be text information input by the teacher on the management interface, or text information provided by non-user characters in the virtual education scene.
  • the air wall guidance method When the air wall guidance method is used to guide the virtual character to move to the target prop, the air wall can be used to separate the space as an invisible wall, so that the user can see certain virtual education scenes but cannot control the passage of the virtual character. Therefore, through the air wall guidance method Guide the virtual character to move to a passable area.
  • the target prop plays the audio.
  • the audio can be configured in advance by the teacher user on the management interface.
  • the audio can be poetry, music, etc., but is not limited to this.
  • the exemplary embodiment of the present disclosure uses a route guidance method to guide the virtual character to receive the answering props at the initial position of the answering props, effectively avoiding the invalid exploration of the student users in the virtual education scene and wasting the answering time, and improving the enthusiasm of the student users to answer the questions, thereby improving the enthusiasm of the student users to answer the questions. Improved question-answering efficiency for student users.
  • At least one answering prop is assigned to the virtual character based on the question information.
  • the terminal and/or the server can bind each answering prop and the virtual character to obtain the binding relationship between each answering prop and the virtual character.
  • the binding relationship may be the binding relationship between the identity of each answering prop and the identity of the virtual character.
  • the terminal when answering questions on a single machine, the terminal performs the above binding operation to obtain the binding relationship between each answering prop and the virtual character. At this time, the server does not need to perform the above binding operation.
  • the terminal When answering questions online, the terminal does not need to perform the above binding operation, but only sends a message of successful allocation of answering props to the virtual character to the server. After receiving the message of successful allocation, the server binds each answering prop to the virtual character and obtains each The binding relationship between an answering prop and a virtual character.
  • the number of answering props may be determined based on the question type. For example: For a multiple-choice question that contains scene props corresponding to four options, you can assign an answer prop to the virtual character to represent the student user's answer; you can also assign four answer props to the virtual character to represent the four options respectively. The corresponding answer content is used by the student user to select one as the student user's answer. Another example: For a four-on-four connecting question, which includes four connecting items and four connected items, four answering props can be assigned to the virtual character, which respectively represent the corresponding four connected items. The content of the answer. . At this time, the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period. The following answer props use static visualization to represent the answer content as an example.
  • Table 2 shows a statistical table of binding relationships between answering props and virtual characters according to an exemplary embodiment of the present disclosure. As shown in Table 2, for question 1, when assigning flag 1 to A, the statistical table of the binding relationship between flag 1 and A is obtained. In response to the allocation operation for flag 1, flag 1 is assigned to A, and at the same time, flag 1 and A are bound, and the binding relationship between flag 1 and A is obtained as flag 1-A.
  • Exemplary embodiments of the present disclosure allocate at least one answering prop to a virtual character and obtain the virtual binding relationship between the answering prop and the virtual character. Therefore, the virtual character to which the answering prop belongs can be determined based on the identity of the answering prop and the binding relationship. When determining the answer results later The determination efficiency can be improved.
  • At least one answering prop and the virtual character are displayed in fusion.
  • the integrated display here may refer to displaying the virtual character in a reasonable manner based on the posture of the virtual character and the attributes of the answering props.
  • a backpack for storing answering props can be configured for the virtual character.
  • the backpack can be configured on the virtual character, or can be configured in an operation bar of the operation interface.
  • the system assigns at least one answering prop to the virtual character, and fuses the answering props with the virtual character's backpack. After the fusion display, the answering props are visually displayed in the backpack, and the student user can intuitively see that the virtual character has After receiving the answering props, you can start exploring and looking for target scene props in the virtual education scene.
  • the answering prop can also be hidden. This method of hiding the answering prop can simplify the picture in the virtual scene.
  • the virtual character can be displayed in response to certain trigger operations of the virtual character. For example: in response to the long press operation on the virtual character, hidden answering props are displayed, making it convenient for student users to view the answering props and select the target answering props for answering. At the same time, it enhances the interest of the answering test session and improves student users' search. The positivity of the answer.
  • the student user can control the virtual character to find scene props in the virtual education scene.
  • a route guidance method can be used to guide the virtual character to move to the target props, and the target props can be the target scene props.
  • route guidance methods please refer to the relevant route guidance methods of the answering props.
  • exemplary embodiments of the present disclosure are aimed at Different questions open corresponding activity areas for virtual characters in the virtual education scene to improve the efficiency of student users in answering questions.
  • an effective activity area that the virtual character can explore is opened on the management interface for the question information.
  • the effective activity area can be divided by air walls.
  • the air wall can be an invisible wall to separate the space, so that users can see some virtual education scenes but cannot control the passage of virtual characters.
  • the effective activity area contains scene props corresponding to the question information.
  • the virtual character can explore the effective activity area, find the scene props corresponding to the target answering props, and finally complete the answer to the question, thus improving the answering efficiency of student users.
  • FIG. 5A shows a schematic diagram of an effective activity area of a virtual education scene according to an exemplary embodiment of the present disclosure.
  • scene props A, scene props B, scene props C and scene props D are all located in the effective activity area separated by the air wall.
  • the upper left corner of the display interface is the effective activity area.
  • student users can control A 502, B 503 and C 504 respectively to explore within the effective activity area based on the location information of the scene props on the mini map 501, and find the target scene props according to the answer content represented by flag 1, thereby avoiding Ineffective exploration is caused by the large virtual education scene area, thereby improving the efficiency of student users in answering questions.
  • Step 202 In response to the triggering operation on the target answering prop, the target answering prop and the target scene prop are integratedly displayed.
  • the target answering prop is one of at least one answering prop
  • the target scene prop is one of at least one scene prop.
  • exemplary embodiments of the present disclosure display multiple answering props in a superimposed manner.
  • the superimposed display can be a completely superimposed display and a Partially overlapped display.
  • the answer content represented by multiple answer props is visually displayed, thereby making it convenient for student users to select the target answer prop from multiple answer props to answer.
  • the target answering prop in the exemplary embodiment of the present disclosure may be any answering prop selected by the student user from multiple answering props assigned to the virtual character, and the target scene prop may be the location of any scene prop that the student user controls the virtual character to reach. That is to say, the target answering props and target scene props in the exemplary embodiment of the present disclosure do not have special meanings, and are only used to distinguish them from the answering props and scene props that have not been selected by the student user.
  • the trigger operation may be an operation in which the student user inputs a trigger instruction to the terminal, which may be one or more of the student user's click, check, touch, long press, etc. operations on the answering item, but is not limited to this.
  • FIG. 6 shows an operation prompt flowchart of an exemplary embodiment of the present disclosure.
  • the method of the exemplary embodiment of the present disclosure allocates at least one answering prop to the virtual character based on the question information, in response to the triggering operation for the target answering prop, before the target answering prop and the target scene prop are merged and displayed, the method Methods of disclosing exemplary embodiments may also include:
  • Step 601 When it is determined that the virtual character is close to the scene props, display the operation prompt information in the virtual education scene.
  • the preset distance threshold between the position of the virtual character and the position of the scene props can be set in advance.
  • the student user controls the virtual character to move in the effective activity area.
  • the virtual character moves close to the scene props, at this time, the virtual If the distance between the character's position and the scene prop's position is less than or equal to the preset distance threshold, the operation prompt information is displayed in the virtual education scene.
  • the preset distance threshold can be set according to the actual situation.
  • the operation prompt information can be displayed in the virtual education scene in a visual manner, and the visualization method can be one or more of picture special effects, audio playback, text prompts, etc.
  • the picture special effects can be static special effects and dynamic special effects.
  • the static special effects can be lighting
  • the dynamic special effects can be one or more of flash, shaking, vibration, etc., but are not limited to this.
  • Audio playback can be playing music, poetry, etc.
  • FIG. 5B shows a schematic diagram of operation prompt information according to an exemplary embodiment of the present disclosure.
  • a 502, B 503 and C 504 explore the effective activity area in the virtual education scene, and set the preset distance between the position of the virtual character and the position of each scene prop in advance in the management interface.
  • the threshold is d.
  • scene prop C runs a luminous special effect to remind the student user that this scene prop may be the correct answer.
  • FIG. 5C shows a schematic diagram of another operation prompt information according to an exemplary embodiment of the present disclosure.
  • a text prompt window pops up above the scene prop C to remind the student user that the scene prop may be the correct answer.
  • the operation prompt information is displayed in the virtual education scene, so that the student user can answer according to the operation prompt information and avoids the student user aimlessly searching for the target scene. Use props to waste time and improve the efficiency of answering questions.
  • Step 602 Determine that the virtual character sends a confirmation message in response to the operation prompt information.
  • the confirmation message is used to instruct the student user to accept the operation invitation for the target answer item.
  • the virtual character can send a confirmation message or a give-up message in response to the operation prompt information.
  • the virtual character continues to explore the effective activity area to find the target scene props.
  • the student user clicks on the scene prop C with luminous effects it means that the student user accepts the operation invitation for the scene prop C and sends a confirmation message to the terminal. After receiving the confirmation message, the terminal reports it to the server. If the student user does not click on the scene prop C with luminous special effects and leaves the scene prop C with luminous special effects, it means that the student user has given up the invitation to operate the scene prop C, and the virtual character will continue to explore the effective activity area and continue to find answers.
  • the target answering prop and the target scene prop are integratedly displayed.
  • the integrated display of the target answering prop and the target scene prop can indicate that the virtual character has completed the selection of the target scene prop.
  • Figure 5D shows a schematic diagram of the integrated display of a target answering prop and a target scene prop according to an exemplary embodiment of the present disclosure.
  • student user control A 502 clicks " in the text prompt window shown in Figure 5C OK" button, the server performs the triggering operation for flag 1 of A 502, and displays flag 1 and scene prop C in a fusion.
  • exemplary embodiments of the present disclosure bind the target answering prop and the target scene prop in response to the triggering operation on the target answering prop, and obtain the binding relationship between the target answering prop and the target scene prop.
  • the target answer props can represent the answer content in a static visualization manner, or can dynamically represent multiple different preset answer contents in each presentation period.
  • each answering prop and scene prop has an identity, and the binding relationship here may be a binding relationship between the identity of the target answering prop and the identity of the target scene prop.
  • the exemplary embodiment of the present disclosure can also combine the binding relationship between the answering props and the virtual character in Table 2 to obtain the binding relationship between the virtual character, the target answering prop and the target scene prop.
  • the following answer props use static visualization to represent the answer content as an example.
  • Table 3 shows a statistical table of binding relationships between target answering props and target scene props in an exemplary embodiment of the present disclosure.
  • the exemplary embodiment of the present disclosure only has flag 1 for question 1, and flag 1 is the target.
  • Flag, scene prop A, scene prop B, scene prop C and scene prop D may all be the target scene props selected by A.
  • flag 1 and one of the selected scenes will be Bind the props to obtain the binding relationship between flag 1 and the scene props.
  • the exemplary embodiment of the present disclosure can combine Table 2 and Table 3 to obtain the binding relationship between A, flag 1 and the selected scene prop. .
  • the exemplary embodiments of the present disclosure can determine the virtual character to which the target answering prop and the target scene prop belongs based on the binding relationship between the virtual character, the target answering prop and the target scene prop when subsequently determining the student user's answering result.
  • the efficiency of determination can be improved when answering questions.
  • each answering prop has a matching relationship with multiple scene props.
  • the triggering operation information of the target answering prop is marked, and the triggering operation information includes the number of triggering operations. and trigger execution status.
  • the trigger execution status is used to indicate whether the target answering prop and the target scene channel are fused and displayed.
  • the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period.
  • the following answer props are available in static form Visually represent the answer content and provide examples.
  • Table 4 A flag-planting operation information mark table
  • Table 4 shows a flagging operation information tag table according to an exemplary embodiment of the present disclosure.
  • flag 1 represents the student user's choice in a static visualization manner.
  • the terminal reports this flag-planting operation to the server.
  • the server marks the flag-planting operation information mark table and then feeds it back to the terminal, and displays the flag-planting operation information mark table after the mark is displayed on the terminal.
  • exemplary embodiments of the present disclosure can determine the student user's question answering progress based on the number of flag plantings and flag planting execution status, and can also determine whether there is a fusion display for triggering operations in the virtual education scene to be displayed in the interface based on the flag planting execution status. . Therefore, the exemplary embodiments of the present disclosure can count the student's answering progress through the triggering operation information of the target answering props, and at the same time, display whether there is a fusion display for the triggering operation in the virtual education scene interface, reflecting the student user's answering progress in an intuitive form. .
  • the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period.
  • the method of the exemplary embodiment of the present disclosure may further include:
  • the triggering operation information of the target answering prop is marked.
  • the triggering operation information includes the number of triggering operations and the triggering execution status for the same answering content.
  • the triggering execution status is used to indicate the target answering prop and the target scene channel. Whether to perform fusion display.
  • the student's answering progress is counted in the background.
  • whether there is a fusion display for the triggering operation is displayed in the virtual education scene interface to reflect the student user's answering progress in an intuitive form. .
  • the following answer props use static visualization to represent the answer content as an example.
  • Table 5 shows another flagging operation information tag table according to an exemplary embodiment of the present disclosure.
  • Table 5 there are 4 true-false questions in the virtual education scene, with a total of eight "A”, “B”, “C”, “D”, “E”, “F”, “G” and “H”
  • Flag 1 is assigned to A as the answer prop.
  • flag 1 is the target flag.
  • Student users explore and find the target scene props corresponding to the four true-false questions in the virtual education scene. For each target scene prop, they determine to perform a flag-planting operation on the target flag prop. After a flag-planting operation on the target flag prop, The number of flag plantings and flag planting execution status are marked in the flag planting operation information mark table.
  • each answering prop represents the same answering content in different questions, and the answering props are reusable in different questions. Therefore, the configuration of answering props in the virtual education scene can be reduced in different questions. Quantity, thereby improving the system's running speed and screen fluency, as well as the student user's operational sensitivity, thereby enhancing the student user's course experience.
  • the exemplary embodiment of the present disclosure responds to the target answer prop after allocating at least one answer prop to the virtual character based on the question information.
  • the method according to the exemplary embodiment of the present disclosure may further include:
  • a derived answer prop that statically represents the target answer content is reproduced based on the target answer prop.
  • the derived answer prop is a target answer prop that statically represents the target answer content, and the target answer content is a plurality of presets. One of the content of the answer.
  • the target answer prop represents different preset answer contents at different periods within a presentation cycle
  • a derived answer prop is copied from the target answer prop that represents the target answer content in a static manner.
  • the derived answer item represents the content of the target answer question
  • the derived answer item is used as the final target answer item for answering.
  • the number of triggers of the target answering prop can be set based on the question type. After the terminal receives the triggering operation of the target answering prop from the student user, the triggering operation is reported to The server counts the number of triggering operations on the target answering prop to determine the student user's answering progress based on the number of triggering operations on the target answering prop.
  • the teacher can set the preset triggering times of the target answering props in advance on the teacher client management interface according to the question type.
  • the preset triggering times can be used to limit the number of triggering operations of the target answering props in the same question, and also Can be used to limit the number of triggering operations of the target answering prop on multiple different questions of the same type.
  • the teacher can also set the preset triggering times for limiting the target answering prop in the same question and the preset triggering times for limiting the target answering prop on multiple different questions of the same type at the same time on the management interface.
  • the preset number of triggering operations is used to limit the number of triggering operations of the target answering prop in the same question
  • the student user when the number of triggering operations of the student user for the question is greater than or equal to the preset number of triggering operations, the student user completes the answer to the question.
  • the terminal automatically switches to the virtual education scene for the next topic.
  • the preset number of triggering operations is used to limit the number of triggering operations of the target answering prop on multiple different questions of the same type, when the number of triggering operations of the student user on the multiple different questions is greater than or equal to the preset number of triggering operations, the student will The user completes this answer.
  • the answering prop when the answering prop can represent the answering content in a static visualization manner, and it is determined that the number of triggering operations of the target answering prop is less than the preset triggering number, the target answering prop is in a triggering allowed state; it is determined that the target answering prop When the number of trigger operations is greater than or equal to the preset number of triggers, the target answering prop is in a trigger-prohibited state.
  • the terminal automatically switches to the virtual education scene corresponding to the next judgment question so that the student user can continue to answer.
  • the target answering prop for any true-false question is greater than or equal to 1
  • the target answering prop for this true or false question is in a trigger-prohibited state.
  • the total number of triggering operations of the target answering item is greater than or equal to 5
  • the exemplary embodiments of the present disclosure can determine the student's answering progress based on the number of triggering operations of the target answering prop, and the target answering prop in the trigger-prohibited state can remind the student that the user has completed the answering operation.
  • the target answer The prop is in the allowed triggering state. Every time the student user completes the triggering operation of the target answering prop for the question, the terminal automatically switches to the virtual education scene corresponding to the next question so that the student user can continue to answer.
  • the answer prop dynamically and visually represents multiple different preset answer contents in each presentation period, it is determined that the number of reproductions of the derived answer props representing the same target answer content is less than the preset number of reproductions.
  • the target answer prop represents the target answer content
  • the target answer prop is in the allowed triggering state, and the number of scene props corresponding to each preset answer content is equal to the preset number of reproductions; determine the derived answer questions that represent the same target answer content. If the number of times a prop is reproduced is greater than or equal to the preset number of times, and the target answer prop represents the content of the target answer, the target answer prop is in a trigger-prohibited state.
  • the number of scene props corresponding to each preset answer content is known. That is to say, when the preset answer content is the target answer content, the number of reproduction times of the derived answer props corresponding to the target answer content is It is known that, therefore, based on the number of scene props corresponding to each preset answer content, the preset number of reproduction times of the derived answer props corresponding to the preset answer content can be determined.
  • teachers can set the preset number of re-enactments of derived answer props in advance based on the question information.
  • student users can re-reproduce the derived answer props based on the target answer content represented by the target answer props. to answer. If the number of times the derivative answer prop represents the target answer content is less than the preset number of times, when the target answer prop dynamically and visually represents the target answer content in each presentation cycle, the target answer prop is in a allowed triggering state, and in response to the target answer
  • the triggering operation of the answer item is to copy the derived answer item that represents the content of the target answer item as a new target answer item for answering.
  • the target answering prop is in a trigger-prohibited state. Continue to apply triggering operations on the target answering prop. The target answering prop will not be reproduced as a derivative answering prop for answering.
  • the function of the target answer item to visually display the target answer content is deleted. It should be understood that when the number of re-enactments of derived answer props representing the same target answer content is equal to the preset number of re-enactments, the answer to the target answer content has been completed, and in the subsequent answering process, other than the target answer content will be Other preset answer contents are used as candidates, and the function of the target answer props to visually represent the target answer content can be deleted to prevent student users from accidentally touching it and wasting answering time.
  • the target answering content is visually marked.
  • the visual mark method can be: color mark, gray mark, pattern mark, symbol mark, etc., but is not limited to this. It should be understood that when the number of re-enactments of derived answer props representing the same target answer content is equal to the preset number of re-enactments, the answer to the target answer content has been completed, and in the subsequent answering process, other than the target answer content will be Other preset answer content can be used as candidates.
  • the target answer prop represents the target answer content, it can be visually marked to remind students and users to avoid accidentally touching and wasting answer time, and to improve answer efficiency.
  • Step 203 Display the matching result of the target answering prop and the target scene prop determined by the matching relationship.
  • the matching result is used to indicate whether the answer content represented by the target answer prop is correct.
  • the answering prop information configured by the teacher user according to the question information in the teacher client management interface includes background configuration information, and the background configuration information may include answers to the same question.
  • the matching relationship between props and scene props. Therefore, exemplary embodiments of the present disclosure can determine the matching results of the target answering props and the target scene props based on the matching relationship between the answering props and the scene props of the same question in the background configuration information, and display the matching results in the virtual education scene interface. , thereby determining whether the student user's answer result is correct based on the matching result.
  • Table 6 shows a matching result statistical table according to an exemplary embodiment of the present disclosure.
  • the target answering prop is flag 1.
  • the target scene props are scene prop A, scene prop B and scene prop D respectively
  • the matching results of flag 1 with scene prop A, scene prop B and scene prop D respectively are errors. Students The user's answer result is wrong. At this time, the answer content indicated by flag 1 is wrong.
  • the target scene props are scene prop C
  • the matching result between flag 1 and scene prop C is correct, and the student user's answer result is correct. At this time, the answer content represented by flag 1 is correct.
  • Table 3 of the exemplary embodiment of the present disclosure obtains the binding relationship statistical table of the answering props and the target scene props. Therefore, the exemplary embodiment of the present disclosure can also display the target determined by the matching relationship and the binding relationship. The matching result between the answering props and the target scene props. At this time, it can be determined whether the student user's answer result is correct based on the matching relationship between the answering props and the scene props and the binding relationship between the target answering props and the target scene props.
  • Table 7 shows another matching result statistical table according to an exemplary embodiment of the present disclosure.
  • question 1 combined with the binding relationship between the target answering prop and the target scene prop in Table 3, as well as the binding relationship between the virtual character, the target answering prop and the target scene prop, the target answering prop and the target scene prop are determined
  • the matching result as well as the virtual character and student user who determine the matching result.
  • the matching results of flag 1 with scene prop A, scene prop B and scene prop D respectively are errors.
  • the answer result of the student user A corresponding to the matching result has a binding relationship is wrong. At this time, the answer content represented by flag 1 is wrong.
  • the target scene props are scene props C
  • the matching result between flag 1 and scene prop C is correct
  • the answer result of student user A corresponding to the matching result is correct.
  • the answer content represented by flag 1 correct.
  • any student user can be determined
  • the answering situation of students can be quickly counted in the classroom, and the answering progress and results of student users can be understood based on the answering situation, so as to facilitate teachers to analyze students' learning efficiency.
  • the answering props assigned to the virtual character and at least one scene prop there is a matching relationship between the answering props assigned to the virtual character and at least one scene prop, and the answering props and scene props with matching relationships are associated with the same question, and the answering props Props are used to represent the answer content based on the question information.
  • the matching result of the target answering prop and the target scene prop determined by the matching relationship can be displayed, and then the target answering prop is determined based on the matching result. Is the content of the answer indicated correct?
  • the method of the exemplary embodiment of the present disclosure can use the characteristic of the answering props to represent the answering content, and assign the answering props to the virtual character, so that the student user can control the virtual character to match the selected target answering prop with the target through human-computer interaction.
  • the integrated display of scene props enhances the sense of immersion and interest in answering questions, allowing student users to truly participate in the test session, increasing enthusiasm and activity in answering questions, enhancing student users' sense of course experience, and thereby improving learning effects.
  • the answer props represent the answer content based on the question information, for different questions, the answer content represented by the answer props assigned to the virtual character may or may not be the same. .
  • the terminal includes hardware structures and/or software modules corresponding to each function.
  • the present disclosure can be implemented in the form of hardware or a combination of hardware and computer software with the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein. Whether a function is performed by hardware or computer software driving the hardware depends on the specific application and design constraints of the technical solution. Skilled artisans may implement the described functionality using different methods for each specific application, but such implementations should not be considered to be beyond the scope of this disclosure.
  • Embodiments of the present disclosure can divide the terminal into functional units according to the above method examples.
  • each functional module can be divided corresponding to each function, or two or more functions can be integrated into one processing module.
  • the above integrated modules can be implemented in the form of hardware or software function modules. It should be noted that the division of modules in the embodiment of the present disclosure is schematic and is only a logical function division. In actual implementation, there may be other division methods.
  • FIG. 7 shows a module schematic block diagram of a question answering device according to an exemplary embodiment of the present disclosure.
  • the answering device 700 is used in a virtual education scene.
  • the virtual education scene has at least a virtual character and at least one scene prop.
  • the device 700 includes:
  • the processing module 701 is configured to allocate at least one answer prop to the virtual character based on the question information.
  • the answer prop is used to represent the answer content for the question information.
  • Each of the answer props and at least one of the scene props There is a matching relationship between them, and the answering props and the scene props having a matching relationship are associated with the same question;
  • the display module 702 is configured to fuse and display the target answering prop and the target scene prop in response to a triggering operation on the target answering prop, where the target answering prop is one of the at least one answering prop, and the target scene prop is One of the at least one scene prop;
  • the processing module 701 is also configured to display a matching result between the target answering prop and the target scene prop determined by the matching relationship, and the matching result is used to indicate whether the answering content represented by the target answering prop is correct.
  • the processing module 701 is also configured to, after allocating at least one answering prop to the virtual character based on the question information, bind the target in response to a triggering operation for the target answering prop. Answer props and target scene props, and obtain the binding relationship between the target answer props and the target scene props.
  • the processing module 701 is also configured to display the matching result of the target answering prop and the target scene prop determined by the matching relationship and the binding relationship.
  • the processing module 701 is also used to determine that the number of trigger operations of the target answering prop is small. In the case of a preset number of triggers, the target answering prop is in a trigger-allowed state; when it is determined that the number of triggering operations of the target answering prop is greater than or equal to the preset number of triggers, the target answering prop is in a prohibited triggering state. state.
  • the processing module 701 is also configured to assign at least one answering prop to the virtual character based on the question information.
  • the triggering operation information of the target answering prop is marked, the triggering operation information includes the number of triggering operations and the triggering execution status, and the triggering execution status is used to indicate the target Whether the answering props and the target scene channel are integrated and displayed.
  • the answering props represent the answering content in a static visualization manner
  • the matching relationship is a match between the answering content represented by the answering props in a static visualization manner and at least one of the scene props. relation.
  • the processing module 701 is also configured to provide the virtual object based on the question information.
  • the trigger operation information of the target answer prop is marked, and the trigger operation information includes the number of trigger operations and trigger execution for the same answer content. status, the trigger execution status is used to indicate whether the target answering prop and the target scene channel are fused and displayed.
  • the answer content is preset answer content
  • the target answer props have multiple presentation periods
  • the target answer props dynamically and visually represent multiple different presets in each of the presentation periods.
  • the matching relationship is the matching relationship between each of the preset answer content and at least one of the scene props;
  • the processing module 701 is also configured to: after allocating at least one answering prop to the virtual character based on the question information, and before integrating and displaying the target answering prop and the target scene prop in response to a triggering operation for the target answering prop,
  • the target answer prop visually represents the target answer content, and in response to a triggering operation on the target answer prop, a derived answer prop that represents the target answer content in a static manner is reproduced based on the target answer prop, and the derived answer prop It is a target answer prop that statically represents the target answer content, and the target answer content is one of a plurality of preset answer contents.
  • the processing module 701 is also used to determine that the number of replications of the derived answering props representing the same target answering content is less than the preset number of replications, and the target answering props represent the target answering content.
  • the target answer props are in the allowed triggering state, and the number of scene props corresponding to each preset answer content is equal to the preset number of reproductions; determine the derived answer questions that represent the same target answer content.
  • the target answering prop is in a trigger-prohibited state.
  • the processing module 701 is also configured to delete the target answering prop when it is determined that the number of replications of the derived answering prop representing the same target answering content is equal to the preset number of replications.
  • the processing module 701 is also configured to: after allocating at least one answering prop to the virtual character based on the question information, in response to a triggering operation for the target answering prop, integrate and display the target Before the answering props and the target scene props, when it is determined that the virtual character is close to the scene props, the operation prompt information is displayed in the virtual education scene; it is determined that the virtual character sends a confirmation message in response to the operation prompt information, so The confirmation message is used to instruct the student user to accept the operation invitation for the target answering prop.
  • the number of the answering props is multiple, and the processing module 701 is also configured to: after allocating at least one answering prop to the virtual character based on the question information, the response to the target answering prop is In the triggering operation of the props, before the target answering props and the target scene props are merged and displayed, when it is determined that the virtual character is close to the scene props, the answering content represented by a plurality of the answering props is visually displayed.
  • the distance between the position of the virtual character and the position of the scene prop is less than or equal to a preset distance threshold.
  • the processing module 701 is also configured to use a route guidance method to guide the virtual character before integrating and displaying the target answering prop and the target scene prop in response to the triggering operation for the target answering prop. Move to the target prop, which is the at least one answering prop and/or the target scene prop.
  • the route guidance method includes at least one of a visual guidance method, an air wall guidance method, and an audio guidance method;
  • the target prop plays audio.
  • Figure 8 shows a schematic block diagram of a chip according to an exemplary embodiment of the present disclosure.
  • the chip 800 includes one or more (including two) processors 801 and a communication interface 802 .
  • the communication interface 802 can support the server to perform the data sending and receiving steps in the above image processing method, and the processor 801 can support the server to perform the data processing steps in the above image processing method.
  • the chip 800 also includes a memory 803.
  • the memory 803 can include a read-only memory and a random access memory, and provides operating instructions and data to the processor. Part of the memory may also include non-volatile random access memory (NVRAM).
  • NVRAM non-volatile random access memory
  • the processor 801 invokes an operation instruction stored in the memory (the operation instruction may be stored in operating system), perform the corresponding operations.
  • the processor 801 controls the processing operations of any one of the terminal devices.
  • the processor may also be called a central processing unit (CPU).
  • Memory 803 may include read-only memory and random access memory, and provides instructions and data to processor 801. Portion of memory 803 may also include NVRAM.
  • the memory, communication interface and memory are coupled together through a bus system.
  • the bus system may also include a power bus, a control bus, a status signal bus, etc.
  • the various buses are labeled bus system 804 in FIG. 8 .
  • the methods disclosed in the above embodiments of the present disclosure can be applied in a processor or implemented by the processor.
  • the processor may be an integrated circuit chip that has signal processing capabilities. During the implementation process, each step of the above method can be completed by instructions in the form of hardware integrated logic circuits or software in the processor.
  • the above-mentioned processor can be a general-purpose processor, digital signal processing (DSP), ASIC, off-the-shelf programmable gate array (field-programmable gate array, FPGA) or other programmable logic devices, discrete gates or transistor logic. devices, discrete hardware components.
  • DSP digital signal processing
  • ASIC application-the-shelf programmable gate array
  • FPGA field-programmable gate array
  • Each disclosed method, step and logical block diagram in the embodiment of the present disclosure can be implemented or executed.
  • a general-purpose processor may be a microprocessor or the processor may be any conventional processor, etc.
  • the steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly implemented by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor.
  • the software module can be located in random access memory, flash memory, read-only memory, programmable read-only memory or electrically erasable programmable memory, registers and other mature storage media in this field.
  • the storage medium is located in the memory, and the processor reads the information in the memory and completes the steps of the above method in combination with its hardware.
  • Exemplary embodiments of the present disclosure also provide an electronic device, including: at least one processor; and a memory communicatively connected to the at least one processor.
  • the memory stores a computer program executable by the at least one processor, and when executed by the at least one processor, the computer program is used to cause the electronic device to perform a method according to an embodiment of the present disclosure.
  • Exemplary embodiments of the present disclosure also provide a non-transitory computer-readable storage medium storing a computer program, wherein the computer program, when executed by a processor of a computer, is used to cause the computer to perform the method implemented by the present disclosure.
  • Exemplary embodiments of the present disclosure also provide a computer program product, including a computer program, wherein the computer program, when executed by a processor of a computer, is used to cause the computer to perform a method according to an embodiment of the present disclosure.
  • Electronic devices are intended to refer to various forms of digital electronic computing equipment, such as laptop computers, desktop computers, workstations, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers. Electronic devices may also represent various forms of mobile devices, such as personal digital assistants, cellular phones, smart phones, wearable devices, and other similar computing devices.
  • the components shown herein, their connections and relationships, and their functions are examples only and are not intended to limit implementations of the disclosure described and/or claimed herein.
  • the electronic device 900 includes a computing unit 901 that can perform calculations according to a computer program stored in a read-only memory (ROM) 902 or loaded from a storage unit 908 into a random access memory (RAM) 903 . Perform various appropriate actions and processing.
  • RAM 903 various programs and data required for the operation of the device 900 can also be stored.
  • Computing unit 901, ROM 902 and RAM 903 are connected to each other via bus 904.
  • An input/output (I/O) interface 905 is also connected to bus 904.
  • the input unit 906 may be any type of device capable of inputting information to the electronic device 900.
  • the input unit 906 may receive input numeric or character information and generate key signal input related to user settings and/or function control of the electronic device.
  • Output unit 907 may be any type of device capable of presenting information, and may include, but is not limited to, a display, speakers, video/audio output terminal, vibrator, and/or printer.
  • the storage unit 904 may include, but is not limited to, magnetic disks and optical disks.
  • the communication unit 909 allows the electronic device 900 to exchange information/data with other devices through a computer network such as the Internet and/or various telecommunications networks, and may include, but is not limited to, a modem, a network card, an infrared communication device, a wireless communication transceiver and/or a chip Groups such as BluetoothTM devices, WiFi devices, WiMax devices, cellular communications devices and/or the like.
  • the computing unit 901 may be a variety of general and/or special purpose processing components having processing and computing capabilities. Some examples of the computing unit 901 include, but are not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various dedicated artificial intelligence (AI) computing chips, various computing units running machine learning model algorithms, digital signal processing processor (DSP), and any appropriate processor, controller, microcontroller, etc.
  • the computing unit 901 performs the various methods and processes described above.
  • the methods of exemplary embodiments of the present disclosure may be implemented as a computer software program that is tangibly embodied in a machine-readable medium, such as storage unit 908.
  • part or all of the computer program may be loaded and/or installed onto the electronic device 900 via the ROM 902 and/or the communication unit 909.
  • computing unit 901 may be configured to perform a method in any other suitable manner (eg, by means of firmware).
  • Program code for implementing the methods of the present disclosure may be written in any combination of one or more programming languages. These program codes may be provided to a processor or controller of a general-purpose computer, special-purpose computer, or other programmable data processing device, such that the program codes, when executed by the processor or controller, cause the functions specified in the flowcharts and/or block diagrams/ The operation is implemented.
  • the program code may execute entirely on the machine, partly on the machine, as a stand-alone software package, partly on the machine and partly on a remote machine or entirely on the remote machine or server.
  • a machine-readable medium may be a tangible medium that may contain or store a program for use by or in connection with an instruction execution system, apparatus, or device.
  • the machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
  • Machine-readable media may include, but are not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, devices or devices, or any suitable combination of the foregoing.
  • machine-readable storage media would include one or more wire-based electrical connections, laptop disks, hard drives, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • RAM random access memory
  • ROM read only memory
  • EPROM or flash memory erasable programmable read only memory
  • CD-ROM portable compact disk read-only memory
  • magnetic storage device or any suitable combination of the above.
  • machine-readable medium and “computer-readable medium” refer to any computer program product, apparatus, and/or means for providing machine instructions and/or data to a programmable processor (eg, magnetic disk, optical disk, memory, programmable logic device (PLD)), including machine-readable media that receive machine instructions as machine-readable signals.
  • machine-readable signal refers to any signal used to provide machine instructions and/or data to a programmable processor.
  • the systems and techniques described herein may be implemented on a computer having a display device (eg, a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to the user ); and a keyboard and pointing device (eg, a mouse or a trackball) through which a user can provide input to the computer.
  • a display device eg, a CRT (cathode ray tube) or LCD (liquid crystal display) monitor
  • a keyboard and pointing device eg, a mouse or a trackball
  • Other kinds of devices may also be used to provide interaction with the user; for example, the feedback provided to the user may be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and may be provided in any form, including Acoustic input, voice input or tactile input) to receive input from the user.
  • the systems and techniques described herein may be implemented in a computing system that includes back-end components (e.g., as a data server), or a computing system that includes middleware components (e.g., an application server), or a computing system that includes front-end components (e.g., A user's computer having a graphical user interface or web browser through which the user can interact with implementations of the systems and technologies described herein), or including such backend components, middleware components, or any combination of front-end components in a computing system.
  • the components of the system may be interconnected by any form or medium of digital data communication (eg, a communications network). Examples of communication networks include: local area network (LAN), wide area network (WAN), and the Internet.
  • Computer systems may include clients and servers.
  • Clients and servers are generally remote from each other and typically interact over a communications network.
  • the relationship of client and server is created by computer programs running on corresponding computers and having a client-server relationship with each other.
  • the computer program product includes one or more computer programs or instructions.
  • the computer may be a general-purpose computer, a special-purpose computer, a computer network, a terminal, a user equipment, or other programmable device.
  • the computer program or instructions may be stored in a computer-readable storage medium or transmitted from one computer-readable storage medium to another.
  • the computer program or instructions may be transmitted from a website, computer, A server or data center transmits via wired or wireless means to another website site, computer, server, or data center.
  • the computer-readable storage medium may be any available medium that can be accessed by a computer or a data storage device such as a server or data center that integrates one or more available media.
  • the available media may be magnetic media, such as floppy disks, hard disks, and magnetic tapes; they may also be optical media, such as digital video discs (DVDs); they may also be semiconductor media, such as solid state drives (solid state drives). , SSD).

Abstract

A question answering method and apparatus, and an electronic device. The method comprises: allocating at least one question answering prop representing answer content for question information to a virtual character on the basis of the question information, each question answering prop having a matching relationship with at least one scene prop, and the question answering prop and the scene prop having the matching relationship being associated with a same question; in response to a trigger operation for a target question answering prop, fusing and displaying the target question answering prop and a target scene prop; and displaying a matching result of the target question answering prop and the target scene prop determined according to the matching relationship. According to the method, a student user can control the virtual character to complete answering by means of human-machine interaction, such that the immersive experience of the student user and the interestingness in question answering are enhanced, the course experience of the student user is enhanced, and then the learning effect is improved.

Description

一种答题方法及装置和电子设备Question-answering method, device and electronic equipment
本申请要求申请日为2022年06月14日,申请号为“202210663972.3”,专利名称为“一种答题方法及装置和电子设备”的发明申请的优先权,其全部内容通过引用并入本文。This application requires the priority of an invention application with a filing date of June 14, 2022, an application number of "202210663972.3", and a patent title of "A method and device for answering questions and electronic equipment", the entire content of which is incorporated herein by reference.
技术领域Technical field
本公开涉及互联网教学技术领域,尤其涉及一种答题方法及装置和电子设备。The present disclosure relates to the field of Internet teaching technology, and in particular to a question answering method and device and electronic equipment.
背景技术Background technique
随着互联网、大数据、云计算、虚拟现实等技术的快速发展,网络教育课堂的形式变得多种多样,网络教育课堂中也经常会针对课堂内容进行答题测验。With the rapid development of technologies such as the Internet, big data, cloud computing, and virtual reality, online education classes have become more diverse, and online education classes often include quizzes based on classroom content.
相关技术中,在进行答题测验环节时,可以在课堂屏幕中展示多个表示候选答案的二维按钮,学生用户通过点击二维按钮完成测验题目的判断和作答;也可以在课堂屏幕中出现多个表示候选答案的多个选项区域,学生用户通过移动虚拟角色的坐标,将虚拟角色移动至对应区域完成选择。In related technologies, during a question-answering test session, multiple two-dimensional buttons representing candidate answers can be displayed on the classroom screen, and student users can complete the judgment and answer of the test questions by clicking on the two-dimensional buttons; multiple two-dimensional buttons can also be displayed on the classroom screen. There are multiple option areas representing candidate answers. The student user completes the selection by moving the virtual character's coordinates and moving the virtual character to the corresponding area.
发明内容Contents of the invention
根据本公开的一方面,提供了一种答题方法,用于虚拟教育场景,虚拟教育场景至少具有虚拟角色和至少一个场景道具,所述方法包括:基于题目信息为虚拟角色分配至少一个答题道具,答题道具用于表示针对题目信息的答题内容,每个答题道具与至少一个场景道具之间具有匹配关系,具有匹配关系的答题道具和场景道具与同一题目关联;响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具,目标答题道具为至少一个答题道具中的一个,目标场景道具为至少一个场景道具中的一个;显示由匹配关系确定的目标答题道具与目标场景道具的匹配结果,匹配结果用于指示目标答题道具表示的答题内容是否正确。According to one aspect of the present disclosure, a question answering method is provided for use in a virtual education scene. The virtual education scene has at least a virtual character and at least one scene prop. The method includes: assigning at least one answering prop to the virtual character based on the question information, The answer props are used to represent the answer content for the question information. Each answer prop has a matching relationship with at least one scene prop. The answer props and scene props with matching relationships are associated with the same question; in response to the trigger operation for the target answer prop , the target answering prop and the target scene prop are integratedly displayed, the target answering prop is one of at least one answering prop, and the target scene prop is one of at least one scene prop; displays the matching of the target answering prop and the target scene prop determined by the matching relationship As a result, the matching result is used to indicate whether the answer content represented by the target answer prop is correct.
根据本公开的另一方面,提供了一种答题装置,用于虚拟教育场景,虚拟教育场景至少具有虚拟角色和至少一个场景道具,所述装置包括:处理模块,用于基于题目信息为虚拟角色分配至少一个答题道具,答题道具用于表示针对题目信息的答题内容,每个答题道具与至少一个场景道具之间具有匹配关系,具有匹配关系的答题道具和场景道具与同一题目关联;显示模块,用于响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具,目标答题道具为至少一个答题道具中的一个,目标场景道具为至少一个场景道具中的一个;处理模块,还用于显示由匹配关系确定的目标答题道具与目标场景道具的匹配结果,匹配结果用于指示目标答题道具表示的答题内容是否正确。According to another aspect of the present disclosure, a question answering device is provided for use in a virtual education scene. The virtual education scene has at least a virtual character and at least one scene prop. The device includes: a processing module for answering questions for the virtual character based on question information. Allocate at least one answer prop. The answer prop is used to represent the answer content for the question information. Each answer prop has a matching relationship with at least one scene prop. The answer props and scene props with matching relationships are associated with the same question; the display module, In response to a triggering operation on the target answering prop, the target answering prop and the target scene prop are integratedly displayed, the target answering prop is one of at least one answering prop, and the target scene prop is one of at least one scene prop; the processing module also Used to display the matching results between the target answering prop and the target scene prop determined by the matching relationship. The matching result is used to indicate whether the answering content represented by the target answering prop is correct.
根据本公开的另一方面,提供了一种电子设备,包括:处理器;以及,存储程序的存储器;其中,程序包括指令,指令在由处理器执行时使处理器执行根据本公开示例性实施例所述的方法。According to another aspect of the present disclosure, an electronic device is provided, including: a processor; and a memory storing a program; wherein the program includes instructions that, when executed by the processor, cause the processor to perform an exemplary implementation according to the present disclosure method described in the example.
根据本公开的另一方面,提供了一种存储有计算机指令的非瞬时计算机可读存储介质,其中,计算机指令用于使计算机执行根据本公开示例性实施例所述的方法。According to another aspect of the present disclosure, there is provided a non-transitory computer-readable storage medium storing computer instructions, wherein the computer instructions are used to cause a computer to perform a method according to an exemplary embodiment of the present disclosure.
本公开示例性实施例中提供的一个或多个技术方案,分配给虚拟角色的答题道具与至少一个场景道具之间具有匹配关系,具有匹配关系的答题道具和场景道具与同一题目关联,而答题道具用于表示针对题目信息的答题内容。基于此,响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具后,可以显示由匹配关系确定的目标答题道具与目标场景道具的匹配结果,进而根据匹配结果确定目标答题道具表示的答题内容是否正确。可见,本公开示例性实施例的方法可以利用答题道具表示答题内容这一特点,为虚拟角色分配答题道具,使得学生用户通过人机交互的方式,控制虚拟角色将所选择的目标答题道具与目标场景道具融合显示,从而增强了答题的代入感和趣味性,使得学生用户真实地参与到答题测验环节中,提高答题的积极性和活跃度,增强学生用户的课程体验感,继而提升学习效果。In one or more technical solutions provided in the exemplary embodiments of the present disclosure, there is a matching relationship between the answering props assigned to the virtual character and at least one scene prop, and the answering props and scene props with matching relationships are associated with the same question, and the answering props Props are used to represent the answer content based on the question information. Based on this, in response to the triggering operation for the target answering prop, after the target answering prop and the target scene prop are fused and displayed, the matching result of the target answering prop and the target scene prop determined by the matching relationship can be displayed, and then the target answering prop is determined based on the matching result. Is the content of the answer indicated correct? It can be seen that the method of the exemplary embodiment of the present disclosure can use the characteristic of the answering props to represent the answering content, and assign the answering props to the virtual character, so that the student user can control the virtual character to match the selected target answering prop with the target through human-computer interaction. The integrated display of scene props enhances the sense of immersion and interest in answering questions, allowing student users to truly participate in the test session, increasing enthusiasm and activity in answering questions, enhancing student users' sense of course experience, and thereby improving learning effects.
而且,本公开示例性实施例的方法中,由于答题道具表示的是针对题目信息的答题内容,因此,针对不同的题目,分配给虚拟角色的答题道具表示的答题内容可能相同,也可能不相同。当分配给虚拟角色的答题道具表示的答题内容不相同时,答题道具与至少一个场景道具之间的匹配关系不同。因此,本公开示例性实施例的方法中分配给学生角色的答题道具,在答题测验环节的不同题目中具有复用性,可以作为插件兼容不同虚拟教育场景和不同类型的题目,并降低硬件配置要求,使得本公开示例性实施例的方法可以适配一些普通机型。Moreover, in the method of the exemplary embodiment of the present disclosure, since the answer props represent the answer content based on the question information, for different questions, the answer content represented by the answer props assigned to the virtual character may or may not be the same. . When the answer contents represented by the answer props assigned to the virtual characters are different, the matching relationship between the answer props and at least one scene prop is different. Therefore, the answering props assigned to the student role in the method of the exemplary embodiment of the present disclosure are reusable in different questions in the answering test session, and can be used as plug-ins to be compatible with different virtual education scenes and different types of questions, and reduce the hardware configuration requirements, so that the methods of the exemplary embodiments of the present disclosure can be adapted to some common models.
附图说明Description of the drawings
在下面结合附图对于示例性实施例的描述中,本公开的更多细节、特征和优点被公开,在附图 中:Further details, features and advantages of the present disclosure are disclosed in the following description of exemplary embodiments in conjunction with the accompanying drawings, in which middle:
图1示出了根据本公开示例性实施例的可以在其中实施本文描述的各种方法的示例系统的示意图;1 illustrates a schematic diagram of an example system in which various methods described herein may be implemented in accordance with an exemplary embodiment of the present disclosure;
图2示出了本公开示例性实施例的答题方法的流程图;Figure 2 shows a flow chart of a question answering method according to an exemplary embodiment of the present disclosure;
图3示出了本公开示例性实施例的一种答题道具表示答题内容的示意图;Figure 3 shows a schematic diagram of an answering prop representing the answering content according to an exemplary embodiment of the present disclosure;
图4示出了本公开示例性实施例的另一种答题道具表示答题内容的示意图;Figure 4 shows a schematic diagram of another answering prop representing the answering content according to an exemplary embodiment of the present disclosure;
图5A示出了本公开示例性实施例的一种虚拟教育场景的有效活动区域的示意图;Figure 5A shows a schematic diagram of an effective activity area of a virtual education scene according to an exemplary embodiment of the present disclosure;
图5B示出了本公开示例性实施例的一种操作提示信息的示意图;Figure 5B shows a schematic diagram of operation prompt information according to an exemplary embodiment of the present disclosure;
图5C示出了本公开示例性实施例的另一种操作提示信息的示意图;Figure 5C shows a schematic diagram of another operation prompt information according to an exemplary embodiment of the present disclosure;
图5D示出了本公开示例性实施例的一种目标答题道具与目标场景道具的融合显示的示意图;Figure 5D shows a schematic diagram of the integrated display of a target answering prop and a target scene prop according to an exemplary embodiment of the present disclosure;
图6示出了本公开示例性实施例的操作提示流程图;Figure 6 shows an operation prompt flowchart of an exemplary embodiment of the present disclosure;
图7示出了本公开示例性实施例的答题装置的模块示意性框图;Figure 7 shows a schematic block diagram of a module of a question answering device according to an exemplary embodiment of the present disclosure;
图8示出了本公开示例性实施例的芯片的示意性框图;8 shows a schematic block diagram of a chip according to an exemplary embodiment of the present disclosure;
图9示出了能够用于实现本公开的实施例的示例性电子设备的结构框图。9 shows a structural block diagram of an exemplary electronic device that can be used to implement embodiments of the present disclosure.
具体实施方式Detailed ways
下面将参照附图更详细地描述本公开的实施例。虽然附图中显示了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。Embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although certain embodiments of the disclosure are shown in the drawings, it should be understood that the disclosure may be embodied in various forms and should not be construed as limited to the embodiments set forth herein, which rather are provided for A more thorough and complete understanding of this disclosure. It should be understood that the drawings and embodiments of the present disclosure are for illustrative purposes only and are not intended to limit the scope of the present disclosure.
应当理解,本公开的方法实施方式中记载的各个步骤可以按照不同的顺序执行,和/或并行执行。此外,方法实施方式可以包括附加的步骤和/或省略执行示出的步骤。本公开的范围在此方面不受限制。It should be understood that various steps described in the method implementations of the present disclosure may be executed in different orders and/or in parallel. Furthermore, method embodiments may include additional steps and/or omit performance of illustrated steps. The scope of the present disclosure is not limited in this regard.
本文使用的术语“包括”及其变形是开放性包括,即“包括但不限于”。术语“基于”是“至少部分地基于”。术语“一个实施例”表示“至少一个实施例”;术语“另一实施例”表示“至少一个另外的实施例”;术语“一些实施例”表示“至少一些实施例”。其他术语的相关定义将在下文描述中给出。需要注意,本公开中提及的“第一”、“第二”等概念仅用于对不同的装置、模块或单元进行区分,并非用于限定这些装置、模块或单元所执行的功能的顺序或者相互依存关系。As used herein, the term "include" and its variations are open-ended, ie, "including but not limited to." The term "based on" means "based at least in part on." The term "one embodiment" means "at least one embodiment"; the term "another embodiment" means "at least one additional embodiment"; and the term "some embodiments" means "at least some embodiments". Relevant definitions of other terms will be given in the description below. It should be noted that concepts such as “first” and “second” mentioned in this disclosure are only used to distinguish different devices, modules or units, and are not used to limit the order of functions performed by these devices, modules or units. Or interdependence.
需要注意,本公开中提及的“一个”、“多个”的修饰是示意性而非限制性的,本领域技术人员应当理解,除非在上下文另有明确指出,否则应该理解为“一个或多个”。It should be noted that the modifications of "one" and "plurality" mentioned in this disclosure are illustrative and not restrictive. Those skilled in the art will understand that unless the context clearly indicates otherwise, it should be understood as "one or Multiple”.
本公开实施方式中的多个装置之间所交互的消息或者信息的名称仅用于说明性的目的,而并不是用于对这些消息或信息的范围进行限制。The names of messages or information exchanged between multiple devices in the embodiments of the present disclosure are for illustrative purposes only and are not used to limit the scope of these messages or information.
在介绍本公开实施例之前首先对本公开实施例中涉及到的相关名词作如下释义:Before introducing the embodiments of the present disclosure, the relevant terms involved in the embodiments of the present disclosure are explained as follows:
元宇宙(Metaverse)是利用科技手段进行链接与创造的,与现实世界映射与交互的虚拟世界,具备新型社会体系的数字生活空间。虚拟场景是应用程序在终端上运行时显示(或提供)的虚拟场景。该虚拟场景可以是对真实世界的仿真环境,也可以是半仿真半虚构的虚拟环境,还可以是纯虚构的虚拟环境。本公开示例性实施例中的虚拟场景为三维虚拟场景。非玩家角色(Non-Player Character,缩写为“NPC”),是游戏中一种角色类型,指的是游戏中不受玩家操纵的游戏角色,引领玩家游戏进行,是游戏的重要核心角色。本公开示例性实施例的非玩家角色是指非用户角色。The Metaverse is a virtual world that is linked and created using technological means to map and interact with the real world. It is a digital living space with a new social system. A virtual scene is a virtual scene displayed (or provided) by an application when it is run on the terminal. The virtual scene can be a simulation environment of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment. The virtual scene in the exemplary embodiment of the present disclosure is a three-dimensional virtual scene. Non-Player Character (abbreviated as "NPC") is a type of character in the game. It refers to the game character in the game that is not controlled by the player. It leads the player in the game and is an important core role in the game. The non-player character in the exemplary embodiment of the present disclosure refers to a non-user character.
题目由题干和备选项两部分组成。题干是用陈述句或疑问句创设出解题情景和思路。备选项是指与题干有直接关系的候选选项或者候选答案,分为正确项和干扰项。题目包括判断题、匹配题和选择题,选择题包括单项选择题和不定项选择题(包括多选和实选,实选表示该题既有可能是多选也有可能是单选),属于客观性试题。The question consists of two parts: the question stem and the alternatives. The question stem uses declarative sentences or interrogative sentences to create problem-solving situations and ideas. Alternative options refer to candidate options or candidate answers that are directly related to the question stem, and are divided into correct items and interference items. The questions include judgment questions, matching questions and multiple-choice questions. The multiple-choice questions include single-choice questions and indefinite-choice questions (including multiple choice and real choice, real choice means that the question may be either multiple choice or single choice), which is objective. Sex test questions.
相关技术中,学生用户可以登陆网络教育课堂的应用客户端,并选择所需课程开始跟随教师进行在线学习。在通过答题测验环节进行线上教学互动时,可以将与题目的多个候选答案对应的多个二维按钮展示在显示界面,学生用户通过点击对应的二维按钮完成答题操作,接着服务器会将学生用户点击的二维按钮对应的候选答案与题目的正确答案进行比对,从而确定学生用户的回答是否正确。当网络教育课堂为三维虚拟教育场景时,这种通过二维按钮的出现与三维虚拟教育场景的融入性差,且会打断虚拟角色与三维教育场景的交互。另外,还可以将与题目的多个候选答案对应的多个选项区域展示在显示界面,学生用户通过移动虚拟角色的坐标,将虚拟角色移动至对应区域完成选择。这种在通过移动虚拟角色坐标完成作答的方法虽然适用于三维虚拟教育场景,但是针对判断题,在显示界面展示“是区域”和“不是区域”,学生用户需要将虚拟角色移动至“是区域”或者“不是区域”,此时,答题效率较低。在此基础上,含有多个选项区域的显示界面的出现与三维虚拟场景中答题任务的串联很生硬,不利于虚拟角色与三维虚拟教育场景的交互。 In related technologies, student users can log in to the application client of the online education classroom and select the required course to start online learning with the teacher. When interacting with online teaching through the question-answering test session, multiple two-dimensional buttons corresponding to multiple candidate answers to the question can be displayed on the display interface. The student user completes the answer operation by clicking the corresponding two-dimensional button, and then the server will The candidate answer corresponding to the two-dimensional button clicked by the student user is compared with the correct answer to the question to determine whether the student user's answer is correct. When the online education classroom is a three-dimensional virtual education scene, the appearance of two-dimensional buttons has poor integration with the three-dimensional virtual education scene and will interrupt the interaction between the virtual character and the three-dimensional education scene. In addition, multiple option areas corresponding to multiple candidate answers to the question can also be displayed on the display interface, and the student user completes the selection by moving the coordinates of the virtual character and moving the virtual character to the corresponding area. Although this method of completing the answer by moving the coordinates of the virtual character is suitable for three-dimensional virtual education scenes, for true or false questions, "is the area" and "is not the area" are displayed on the display interface, and the student user needs to move the virtual character to the "is area" ” or “not a region”, at this time, the answering efficiency is low. On this basis, the appearance of a display interface containing multiple option areas and the connection of answering tasks in the three-dimensional virtual scene are very rigid, which is not conducive to the interaction between the virtual character and the three-dimensional virtual education scene.
针对上述问题,本公开示例性实施例提供一种答题方法及装置和电子设备,以在虚拟教育场景中进行答题测验时,学生用户通过控制虚拟角色将答题道具与场景道具进行融合显示而完成题目作答,从而增强了答题的代入感和趣味性,使得学生用户真实地参与到答题测验环节中,提高答题的积极性和活跃度,增强学生用户的课程体验感,继而提升学习效果。应理解,本公开示例性实施例的用户可以为回答问题的用户,这些用户可以是狭义上的学生用户,也可以广义上的学生用户。狭义上的学生用户是指发布题目的教师用户与学生用户之间存在教学关系,广义上的学生用户是指需要回答发布题目的用户的学生用户。若无特殊说明,本公开示例性实施例中的虚拟角色均可以指的是学生虚拟角色。In response to the above problems, exemplary embodiments of the present disclosure provide a question answering method and apparatus and electronic equipment, so that when conducting a question answering test in a virtual education scene, the student user controls the virtual character to integrate and display the answering props and scene props to complete the questions. Answering, thereby enhancing the sense of substitution and interest of answering questions, allowing student users to truly participate in the answering and testing process, increasing the enthusiasm and activity of answering questions, enhancing the student users' sense of course experience, and then improving the learning effect. It should be understood that users in the exemplary embodiments of the present disclosure may be users who answer questions, and these users may be student users in a narrow sense or student users in a broad sense. A student user in a narrow sense refers to a teaching relationship between a teacher user who posts a question and a student user, and a student user in a broad sense refers to a student user who needs to answer the user who posts a question. Unless otherwise specified, the virtual characters in the exemplary embodiments of the present disclosure may refer to student virtual characters.
本公开示例性实施例的答题方法可以应用在各种可以用于学习的虚拟教育场景,这种虚拟教育场景可以是游戏化的虚拟教育场景,包括但不仅限于基于元宇宙的虚拟教育场景、增强现实场景或虚拟现实场景。The question answering method of the exemplary embodiment of the present disclosure can be applied to various virtual education scenes that can be used for learning. This virtual education scene can be a gamified virtual education scene, including but not limited to metaverse-based virtual education scenes, enhanced Real scene or virtual reality scene.
图1示出了根据本公开示例性实施例的可以在其中实施本文描述的各种方法的示例系统的示意图。如图1所示,本公开示例性实施例的系统100可以包括:第一终端101、第二终端102和服务器103。FIG. 1 illustrates a schematic diagram of an example system in which various methods described herein may be implemented in accordance with an exemplary embodiment of the present disclosure. As shown in FIG. 1 , a system 100 according to an exemplary embodiment of the present disclosure may include: a first terminal 101 , a second terminal 102 and a server 103 .
在实际应用中,第一终端101和第二终端102均安装有客户端,其客户端可以不同。例如:第一客户端1011可以为教师客户端,第二客户端1021可以为学生客户端。教师客户端的权限相对学生客户端的权限较高,可以配置各种教学任务和管理学生客户端。In practical applications, the first terminal 101 and the second terminal 102 are both installed with clients, and the clients may be different. For example: the first client 1011 can be a teacher client, and the second client 1021 can be a student client. The teacher client has higher permissions than the student client. It can configure various teaching tasks and manage student clients.
如图1所示,当第一终端101安装和运行支持教师用户进行教学互动的教师客户端时,第一终端101的屏幕上显示教师客户端的第一用户界面;该第一用户界面中显示有虚拟教学场景、角色操控控件、管理界面控件以及消息输入控件。第二终端102安装和运行有支持学生用户进行教学互动的学生客户端,第二终端102的屏幕显示学生客户端的第二用户界面;该第一用户界面中显示有虚拟教学场景、角色操控控件以及消息输入控件。As shown in Figure 1, when the first terminal 101 installs and runs a teacher client that supports teacher users for teaching interaction, the first user interface of the teacher client is displayed on the screen of the first terminal 101; the first user interface displays Virtual teaching scenes, role control controls, management interface controls and message input controls. The second terminal 102 is installed and runs a student client that supports student users for teaching interaction. The screen of the second terminal 102 displays the second user interface of the student client; the first user interface displays virtual teaching scenes, role control controls, and Message input control.
在本公开示例性实施例的第一用户界面和第二用户界面中,虚拟教育场景可以与教学内容相关的虚拟场景,也可以是根据教学内容设计。虚拟教育场景内具有各种虚拟对象,这些虚拟对象可以为虚拟道具或虚拟角色。In the first user interface and the second user interface of the exemplary embodiment of the present disclosure, the virtual education scene may be a virtual scene related to the teaching content, or may be designed according to the teaching content. There are various virtual objects in the virtual education scene, and these virtual objects can be virtual props or virtual characters.
在实际应用中,每个虚拟对象在虚拟场景中具有自身的形状和体积,占据虚拟场景中的一部分空间。当虚拟教育场景为三维虚拟教育场景时,虚拟对象可以是三维立体模型,该三维立体模型可以是基于其所表示的对象属性构件三维虚拟对象。同一个虚拟对象可以通过穿戴不同的皮肤来展示出不同的外在形象。In practical applications, each virtual object has its own shape and volume in the virtual scene, occupying a part of the space in the virtual scene. When the virtual education scene is a three-dimensional virtual education scene, the virtual object may be a three-dimensional model, and the three-dimensional model may be a three-dimensional virtual object based on the object attributes represented by it. The same virtual object can show different appearances by wearing different skins.
示例性的,本公开示例性实施例的虚拟角色可以是在虚拟教育场景中参与教学互动的虚拟人物。参与教学互动的虚拟角色的数量可以预先设置,也可以是根据加入互动的客户端的数量动态确定。虚拟角色可以至少包括通过角色操作控件控制的学生虚拟角色、教师虚拟角色等用户角色或设置在虚拟教育场景中用于互动的非用户角色。For example, the virtual character in the exemplary embodiment of the present disclosure may be a virtual character participating in teaching interaction in a virtual education scene. The number of virtual characters participating in the teaching interaction can be set in advance, or can be dynamically determined based on the number of clients joining the interaction. The virtual characters may at least include user characters such as student virtual characters, teacher virtual characters controlled through character operation controls, or non-user characters set for interaction in virtual education scenes.
示例性的,角色操控控件可以用于控制用户角色,其可以包括方向控制控件和动作控制控件。对于方向控制控件来说,其可以控制用户角色朝着目标方向运动,对于动作控制控件来说,其可以控制用户角色展示预设的动作。例如:跳跃、招手、跑步、点头等但不仅限于此。举例来说,学生客户端的动作控制控件的图标为跳跃动作图标,学生用户点击跳跃动作图标时,学生虚拟角色可以展示跳跃动作。For example, character control controls can be used to control the user character, which can include direction control controls and action control controls. As for the direction control control, it can control the user character to move in the target direction, and as for the action control control, it can control the user character to display preset actions. For example: jumping, waving, running, nodding, etc. but not limited to this. For example, the icon of the motion control control on the student client is a jumping action icon. When the student user clicks the jumping action icon, the student avatar can show jumping actions.
示例性的,管理界面控件可以用于调出管理界面,在管理界面,教师用户可以开启、关闭和配置各种教学任务和查看各种教学任务的任务执行状态。教学任务可以为各种答题任务,任务执行状态可以包括答题结果展示以及答题剩余时间等。For example, the management interface control can be used to call up the management interface. In the management interface, teacher users can open, close and configure various teaching tasks and view the task execution status of various teaching tasks. The teaching tasks can be various answering tasks, and the task execution status can include the display of answering results and the remaining time to answer the questions.
示例性的,消息输入控件可以用于用户输入互动消息,用户之间可以通过消息输入控件进行交流。消息输入控件可以包括语音输入控件、文本输入控件等。For example, the message input control can be used for users to input interactive messages, and users can communicate with each other through the message input control. Message input controls can include voice input controls, text input controls, etc.
在实际应用中,教师用户在管理界面配置答题任务后,题目可以以文本和/或音频的方式进行发布。In practical applications, after teacher users configure answering tasks on the management interface, the questions can be published in the form of text and/or audio.
当教师用户以文本方式发布时,教师用户可以通过文本输入控件输入题目内容;当教师用户以音频方式发布时,教师用户可以通过语音输入控件输入题目内容的音频。当以文本和音频方式同时发布时,教师用户可以采用两种方式进行题目发布。When the teacher user publishes in text mode, the teacher user can input the question content through the text input control; when the teacher user publishes in the audio mode, the teacher user can input the audio of the question content through the voice input control. When posting in text and audio formats at the same time, teacher users can publish questions in two ways.
第一种方式:教师用户通过文本输入控件输入题目内容,教学任务会显示在虚拟教育场景中,同时服务器可以将题目内容转换为音频以音频广播至学生用户端。例如:服务器可以控制非用户角色播放题目内容的音频。The first method: the teacher user inputs the question content through the text input control, and the teaching tasks will be displayed in the virtual education scene. At the same time, the server can convert the question content into audio and broadcast the audio to the student client. For example: the server can control non-user characters to play the audio of the question content.
第二种方式:教师用户可以通过语音输入控件输入题目内容的音频,服务器将题目内容的音频广播至各个学生客户端,同时服务器可以将题目内容的音频转换为文本,显示在虚拟教育场景中。 The second method: Teacher users can input the audio of the question content through the voice input control, and the server broadcasts the audio of the question content to each student client. At the same time, the server can convert the audio of the question content into text and display it in the virtual education scene.
在一种可选方式中,如图1所示,第一终端101和第二终端102上安装的客户端可以是基于相同或不同操作系统平台(安卓、IOS、华为鸿蒙系统等)上的同一类型应用程序。第一终端101可以泛指多个终端中的一个,第二终端102可以泛指多个终端中的另一个。本实施例仅以第一终端101和第二终端102来举例说明。第一终端101和第二终端102的设备类型相同或不同,该设备类型包括:智能手机、平板电脑、电子书阅读器、数码播放器、膝上型便携计算机和台式计算机中的至少一种。In an optional manner, as shown in Figure 1, the clients installed on the first terminal 101 and the second terminal 102 may be based on the same or different operating system platforms (Android, IOS, Huawei Hongmeng system, etc.). type application. The first terminal 101 may generally refer to one of the plurality of terminals, and the second terminal 102 may generally refer to another of the plurality of terminals. This embodiment only takes the first terminal 101 and the second terminal 102 as an example. The device types of the first terminal 101 and the second terminal 102 are the same or different, and the device types include at least one of a smart phone, a tablet computer, an e-book reader, a digital player, a laptop computer and a desktop computer.
在一种可选方式中,如图1所示,第一终端101和第二终端102可以通过无线网络或有线网络与服务器103相连。服务器103包括一台服务器、多台服务器组成的服务器集群、云计算平台和虚拟化中心中的至少一种。服务器103用于为线上教学互动提供后台服务。服务器承担主要计算工作,终端承担次要计算工作;或者,服务器103承担次要计算工作,终端承担主要计算工作;或者,服务器103和终端之间采用分布式计算架构进行协同计算。In an optional manner, as shown in Figure 1, the first terminal 101 and the second terminal 102 can be connected to the server 103 through a wireless network or a wired network. The server 103 includes at least one of a server, a server cluster composed of multiple servers, a cloud computing platform, and a virtualization center. The server 103 is used to provide background services for online teaching interaction. The server undertakes the main calculation work and the terminal undertakes the secondary calculation work; or the server 103 undertakes the secondary calculation work and the terminal undertakes the main calculation work; or the server 103 and the terminal adopt a distributed computing architecture for collaborative computing.
在一种可选的方式中,如图1所示,服务器103包括存储器1031、处理器1032、用户帐号数据1033、任务服务模块1034、面向用户的输入/输出接口(Input/Output Interface,I/O接口)。其中,处理器1032用于加载服务器103中存储的指令,处理用户帐号数据库1033和任务服务模块1034中的数据;用户帐号数据库1033用于存储第一终端101和第二终端102所使用的用户帐号的数据,比如用户帐号的头像、用户帐号的昵称、用户帐号的等级,用户帐号所在的服务区;任务服务模块1034用于提供多个虚拟教育场景供用户进行选择,比如沙漠场景、热带雨林场景或者太空教学场景等;面向用户的I/O接口1035用于通过无线网络或有线网络和第一终端101和/或第二终端102建立通信交换数据。In an optional manner, as shown in Figure 1, the server 103 includes a memory 1031, a processor 1032, user account data 1033, a task service module 1034, and a user-oriented input/output interface (Input/Output Interface, I/ O interface). Among them, the processor 1032 is used to load the instructions stored in the server 103 and process the data in the user account database 1033 and the task service module 1034; the user account database 1033 is used to store the user accounts used by the first terminal 101 and the second terminal 102. Data, such as the avatar of the user account, the nickname of the user account, the level of the user account, and the service area where the user account is located; the task service module 1034 is used to provide multiple virtual education scenes for the user to choose, such as desert scenes and tropical rainforest scenes. Or space teaching scenarios, etc.; the user-oriented I/O interface 1035 is used to establish communication and exchange data with the first terminal 101 and/or the second terminal 102 through a wireless network or a wired network.
本公开示例性实施例提供的答题方法可以应用在虚拟教育场景中,虚拟教学场景可以根据实际情况选择。例如,当虚拟教学场景为全真三维场景,不需要虚拟现实或者增强显示特殊硬件,降低对设备硬件要求。参与答题互动的用户可以包括教师用户和至少有一个学生用户。当教师用户登陆教师客户端,教师用户可以根据课程安排在管理界面选择启用某个虚拟教育场景的进入权限。此时,不管是教师用户还是学生用户,其都可以进入到该虚拟教育场景。此时,如图1所示,服务器103中的服务器103可以从帐号数据库1033查找教师用户和学生用户的账号信息,并基于教师用户的账号信息在虚拟教育场景内显示教师虚拟角色,基于学生用户的账号信息在虚拟教育场景内显示学生虚拟角色。在此之后,教师用户可以通过教师客户端的角色操控控件对教师虚拟角色进行操控,通过消息输入控件输入教师虚拟角色所要表达的内容。同理,学生用户可以通过学生客户端的角色操控控件对学生虚拟角色进行操作,通过消息控件输入教师虚拟角色所要表达的内容。The question-answering method provided by the exemplary embodiments of the present disclosure can be applied in a virtual education scenario, and the virtual teaching scenario can be selected according to the actual situation. For example, when the virtual teaching scene is a fully realistic three-dimensional scene, no special hardware for virtual reality or enhanced display is required, reducing the requirements for equipment hardware. Users participating in question-answering interactions may include teacher users and at least one student user. When a teacher user logs into the teacher client, the teacher user can choose to enable access to a certain virtual education scene on the management interface according to the course schedule. At this time, both teacher users and student users can enter the virtual education scene. At this time, as shown in Figure 1, the server 103 in the server 103 can search for the account information of the teacher user and the student user from the account database 1033, and display the teacher virtual role in the virtual education scene based on the teacher user's account information, based on the student user's account information. The account information displays student virtual characters in the virtual education scene. After that, the teacher user can control the teacher's virtual character through the character control control of the teacher client, and input the content that the teacher's virtual character wants to express through the message input control. In the same way, student users can operate the student virtual character through the character control control of the student client, and input the content that the teacher's virtual character wants to express through the message control.
示例性的,当教师用户和学生用户进入到虚拟教育场景,教师用户可以通过消息输入控件以语音的方式引导学生逐渐进入上课状态。例如:当虚拟教育场景为沙漠场景,教师用户以语音方式表示:“来到沙漠的同学们可以先自由活动,观察我们周围的环境”,那么学生用户可以通过角色操控控件控制学生虚拟角色在沙漠场景内自由活动,进而使得学生用户可以通过学生虚拟角色逐渐进入到课堂当中。For example, when the teacher user and the student user enter the virtual education scene, the teacher user can use the message input control to guide the students to gradually enter the class state through voice. For example: when the virtual education scene is a desert scene, the teacher user expresses in voice: "Students who come to the desert can move freely first and observe the environment around us." Then the student user can control the student virtual character in the desert through the character control control. Free movement within the scene allows student users to gradually enter the classroom through student virtual characters.
本公开示例性实施例的答题方法中,用于虚拟教育场景,虚拟教育场景至少具有虚拟角色和至少一个场景道具,可以应用于终端或终端中芯片,下面结合附图详细说明本公开示例性实施例的方法。The question answering method in the exemplary embodiment of the present disclosure is used in a virtual education scene. The virtual education scene has at least a virtual character and at least one scene prop, and can be applied to a terminal or a chip in the terminal. The exemplary implementation of the present disclosure will be described in detail below with reference to the accompanying drawings. Example method.
图2示出了本公开示例性实施例的答题方法的流程图。如图2所示,本公开示例性实施例的答题方法包括:FIG. 2 shows a flowchart of a question answering method according to an exemplary embodiment of the present disclosure. As shown in Figure 2, the question answering method according to the exemplary embodiment of the present disclosure includes:
步骤201:基于题目信息为虚拟角色分配至少一个答题道具。答题道具用于表示针对题目信息的答题内容,该答题内容可以是针对教师用户发布的题目信息的作答内容。每个答题道具与至少一个场景道具之间具有匹配关系,具有匹配关系的答题道具和场景道具与同一题目关联。Step 201: Assign at least one answering prop to the virtual character based on the question information. The answer props are used to represent the answer content for the question information. The answer content may be the answer content for the question information released by the teacher user. Each answer prop has a matching relationship with at least one scene prop, and the answer props and scene props with matching relationships are associated with the same question.
本公开示例性实施例可以在教师用户在教师客户端开启答题互动技能时,教师用户可以在教师客户端的虚拟教育场景管理界面中根据题目信息提前配置答题道具信息。答题道具信息可以包括前台配置信息和后台配置信息。前台配置信息可以包括答题道具的渲染信息,后台配置信息可以包括同一题目的答题道具与场景道具的匹配关系。至于答题道具所表示的答题内容,可以在作为答题道具的渲染信息的一部分存在,也可以是教师用户以语音或文本的形式直接指示。Exemplary embodiments of the present disclosure can enable the teacher user to configure the answering prop information in advance according to the question information in the virtual education scene management interface of the teacher client when the teacher user activates the question answering interactive skill on the teacher client. Answer prop information may include front-end configuration information and back-end configuration information. The front-end configuration information may include the rendering information of the answering props, and the background configuration information may include the matching relationship between the answering props and the scene props of the same question. As for the answering content represented by the answering props, it can exist as part of the rendering information of the answering props, or it can be directly instructed by the teacher user in the form of voice or text.
示例性的,基于题目信息为虚拟角色分配至少一个答题道具前,服务器接收到来自终端的答题道具信息时,可以基于答题道具的渲染信息在虚拟教育场景生成至少一个答题道具。此时,虚拟教育场景可以显示至少一个答题道具。应理解,答题道具的渲染信息可以包括基础渲染参数和指示信息渲染参数。For example, before allocating at least one answering prop to the virtual character based on the question information, when the server receives the answering prop information from the terminal, it can generate at least one answering prop in the virtual education scene based on the rendering information of the answering prop. At this time, the virtual education scene can display at least one answering prop. It should be understood that the rendering information of the answering props may include basic rendering parameters and indication information rendering parameters.
在实际应用中,服务器可以基于基础渲染参数在虚拟教育场景渲染至少一个答题道具。其中,基础渲染参数包括初始位置参数、显示参数、标识参数和数量参数。显示参数可以为与每个答题道具在虚拟教育场景中的显示效果有关的参数,如形状、颜色、大小等。标识参数可以为区别不同的 答题道具而设置的身份标识参数。答题道具可以为旗帜道具、小红花道具、五角星道具、圆圈道具等,但不仅限于此。本公开示例性实施例中以“旗帜道具”为答题道具进行举例描述。In practical applications, the server can render at least one answering prop in the virtual education scene based on basic rendering parameters. Among them, the basic rendering parameters include initial position parameters, display parameters, identification parameters and quantity parameters. The display parameters may be parameters related to the display effect of each answering prop in the virtual education scene, such as shape, color, size, etc. Identification parameters can be used to distinguish between different Identity parameters set for answering questions. The answering props can be flag props, small red flower props, five-pointed star props, circle props, etc., but are not limited to these. In the exemplary embodiment of the present disclosure, a “flag prop” is used as an answering prop for an example description.
服务器可以基于初始位置参数、显示参数和数量参数在虚拟教育场景中与初始位置参数对应的初始位置显示相应数量的答题道具,每个答题道具均具有独一无二的身份标识,因此,可以基于答题道具的身份标识建立每个答题道具与至少一个场景道具之间的匹配关系。同时,服务器还可以在系统的后台配置信息中配置每个场景道具的身份标识,因此,可以基于答题道具的身份标识和场景道具的身份标识建立每个答题道具和至少一个场景道具之间的匹配关系。The server can display a corresponding number of answering props at the initial position corresponding to the initial position parameter in the virtual education scene based on the initial position parameter, display parameter and quantity parameter. Each answering prop has a unique identity. Therefore, the server can display the corresponding number of answering props based on the initial position parameter. The identity identifier establishes a matching relationship between each answer prop and at least one scene prop. At the same time, the server can also configure the identity of each scene prop in the background configuration information of the system. Therefore, a match between each answering prop and at least one scene prop can be established based on the identity of the answering prop and the identity of the scene prop. relation.
服务器还可以基于指示信息渲染参数在虚拟教育场景内为每个答题道具渲染指示信息。此时,答题道具显示指示信息,指示信息用于指示答题内容。当同一题目含有多个答题选项时,答题道具显示不同的指示信息,不同的指示信息指示不同的答题内容,学生用户可以根据答题道具显示的指示信息进行作答。The server can also render instruction information for each answering prop within the virtual education scene based on the instruction information rendering parameters. At this time, the answering prop displays instruction information, and the instruction information is used to indicate the content of the answer. When the same question contains multiple answer options, the answer props display different instruction information, and different instruction information indicates different answer content. Student users can answer according to the instruction information displayed on the answer props.
从答题道具的可视化角度来说,答题道具可以以静态可视化方式表示答题内容,也可以以动态可视化表示答题内容。当某个答题道具静态可视化方式表示答题内容,不管任何时刻,该答题道具表示的答题内容固定。当某个答题道具动态可视化方式表示答题内容,在不同时刻或者不同时段,答题道具所表示的答题内容有可能不同。From the perspective of the visualization of answer props, answer props can represent the answer content in a static visualization way, or they can also express the answer content in a dynamic visualization way. When a certain answer prop represents the answer content in a static visualization mode, the answer content represented by the answer prop is fixed at any time. When a certain answering prop represents the answering content in a dynamic visualization manner, the answering content represented by the answering prop may be different at different times or different periods.
从答题道具表示答题内容的方式来说,每个答题道具可以间接或直接表示一个答题内容。当答题道具间接表示答题内容,用户无法直接从答题道具知晓该答题道具所表示的答题内容,在分配给用户答题道具后,可以通过语音信息或文字信息告知答题道具表示的答题内容。此时,在分组答题时,分配给属于同一组的用户的答题道具表示的答题内容相同,分配给属于不同组的用户的答题道具表示的答题内容不同,可以区分不同组用户的题目作答情况,同时,还能够实现同一组用户之间答题信息共享和不同组用户之间答题信息保密。此时,分配给属于同一组的不同用户的答题道具表示的答题内容也可能不同,这样也可以实现用户与用户之间答题信息保密。From the perspective of the way the answer props represent the answer content, each answer prop can indirectly or directly represent an answer content. When the answering prop indirectly represents the answering content, the user cannot directly know the answering content represented by the answering prop from the answering prop. After the answering prop is assigned to the user, the answering content represented by the answering prop can be informed through voice information or text information. At this time, when answering questions in groups, the answering props assigned to users belonging to the same group represent the same answering content, and the answering props assigned to users belonging to different groups represent different answering contents. This can distinguish the answering situations of users in different groups. At the same time, it can also realize the sharing of answer information between users in the same group and the confidentiality of answer information between users in different groups. At this time, the answer content represented by the answer props assigned to different users belonging to the same group may also be different, so that the confidentiality of answer information between users can also be achieved.
当答题道具直接表示答题内容,答题道具所表示的答题内容可以以文本、图像甚至音频的方式播放。此时,用户可以直接从答题道具知晓该答题道具所表示的答题内容,在收到答题道具后,可以根据答题道具表示的答题内容进行作答,因此,能够减少答题步骤,提高答题效率。同时,在参与团队答题互动时,团队各成员可以根据分配给各自的答题道具直接表示的答题内容进行共同作答,能够实现团队各成员之间的团队合作,提高团队凝聚力。When the answer props directly represent the answer content, the answer content represented by the answer props can be played in the form of text, images or even audio. At this time, the user can directly know the answering content represented by the answering prop from the answering prop. After receiving the answering prop, he can answer according to the answering content represented by the answering prop. Therefore, the answering steps can be reduced and the answering efficiency can be improved. At the same time, when participating in team answering interactions, each team member can answer together according to the answering content directly represented by the answering props assigned to them, which can achieve teamwork among team members and improve team cohesion.
在一种示例中,针对同一题目存在多个不同的答题内容的情况,分配给虚拟角色的答题道具可以以静态可视化方式表示其中一个答题内容,也可以以动态可视化方式表示多个答题内容。In one example, when there are multiple different answer contents for the same question, the answer props assigned to the virtual character can represent one of the answer contents in a static visualization manner, or can represent multiple answer contents in a dynamic visualization manner.
当答题道具以静态可视化方式表示答题内容时,每个答题道具表示的答题内容唯一,同一题目的答题道具的数量可以为多个。此时,针对同一题目的不同答题道具均以静态可视化方式表示不同的答题内容,匹配关系为答题道具以静态可视化方式表示的答题内容与至少一个场景道具之间的匹配关系。When the answer props represent the answer content in a static visualization manner, each answer prop represents a unique answer content, and the number of answer props for the same question can be multiple. At this time, different answer props for the same question represent different answer contents in a static visualization manner, and the matching relationship is a matching relationship between the answer content represented by the answer props in a static visualization manner and at least one scene prop.
举例来说,图3示出了本公开示例性实施例的一种答题道具表示答题内容的示意图,如图3所示,针对同一题目分配给虚拟角色四个旗帜,每个旗帜均以静态可视化方式表示答题内容。其中,旗帜301表示的答题内容是“A”,旗帜302表示的答题内容是“B”,旗帜303表示的答题内容是“C”,旗帜304表示的答题内容是“D”。此时,“A”、“B”、“C”和“D”分别与至少一个场景道具之间具有匹配关系。For example, Figure 3 shows a schematic diagram of an answering prop representing the answer content according to an exemplary embodiment of the present disclosure. As shown in Figure 3, four flags are assigned to the virtual character for the same question, and each flag is statically visualized. The method indicates the content of the answer. Among them, the answer content represented by flag 301 is "A", the answer content represented by flag 302 is "B", the answer content represented by flag 303 is "C", and the answer content represented by flag 304 is "D". At this time, "A", "B", "C" and "D" each have a matching relationship with at least one scene prop.
当答题道具以动态可视化方式表示答题内容时,同一题目的答题道具的数量可以为一个,也可以为多个。此时,答题道具为目标答题道具,答题内容可以为预设答题内容,目标答题道具具有多个表示周期,目标答题道具在每个表示周期内动态可视化表示多个不同的预设答题内容,匹配关系为每个预设答题内容与至少一个场景道具的匹配关系。When the answer props represent the answer content in a dynamic visualization manner, the number of answer props for the same question can be one or multiple. At this time, the answer prop is the target answer prop, and the answer content can be the preset answer content. The target answer prop has multiple presentation periods, and the target answer prop dynamically and visually represents multiple different preset answer contents in each presentation period, matching The relationship is the matching relationship between each preset answer content and at least one scene prop.
在实际应用中,预设答题内容可以通过不同的标识进行可视化显示,该标识可以为颜色标识、形状标识、图像标识、文字标识、符号标识等中的一种。同一标识对应的预设答题内容与至少一个场景道具之间具有匹配关系。同时,还可以在管理界面设置多个预设答题内容的预设显示顺序,多个预设答题内容可以按照预设显示顺序进行可视化动态显示。In practical applications, the preset answer content can be visually displayed through different logos, which can be one of color logos, shape logos, image logos, text logos, symbol logos, etc. There is a matching relationship between the preset answer content corresponding to the same logo and at least one scene prop. At the same time, the preset display order of multiple preset answer contents can also be set on the management interface, and the multiple preset answer contents can be visually and dynamically displayed according to the preset display order.
在此基础上,可以根据实际情况在管理界面设置目标答题道具的表示周期和表示周期的数量,因此,可以基于表示周期和预设答题内容的数量确定同一表示周期的多个预设答题内容的显示时间间隔。此时,答题道具可以按照显示时间间隔和预设显示顺序周期性动态可视化显示多个预设答题内容。同时,还可以基于表示周期和表示周期的数量确定预设答题时间,该预设答题时间可以用于学生用户答题过程的倒计时。应理解,表示周期为显示时间间隔与预设答题内容的数量的乘积。On this basis, the presentation period and the number of presentation periods of the target answering props can be set on the management interface according to the actual situation. Therefore, the number of multiple preset answering contents for the same presentation period can be determined based on the presentation period and the number of preset answering contents. Display time interval. At this time, the answering props can periodically and dynamically display multiple preset answering contents according to the display time interval and the preset display order. At the same time, the preset answering time can also be determined based on the presentation period and the number of presentation cycles, and the preset answering time can be used for the countdown of the student user's answering process. It should be understood that the presentation period is the product of the display time interval and the number of preset answer contents.
图4示出了本公开示例性实施例的另一种答题道具表示答题内容的示意图,如图4所示,针对同一题目分配给虚拟角色一个旗帜401,即:目标旗帜,目标旗帜可以以动态可视化方式表示四个预 设答题内容(如“A”、“B”、“C”和“D”)。针对可以表示四个预设答题内容的旗帜401,当其可视化表示“A”时,称为该旗帜为旗帜401-A;当其可视化表示“B”时,称为该旗帜为旗帜401-B;当其可视化表示“C”时,称为该旗帜为旗帜401-C;当其可视化表示“D”时,称为该旗帜为旗帜401-D。应理解,旗帜401-A、旗帜401-B、旗帜401-C和旗帜401-D为同一旗帜道具,仅是表示内容不同。Figure 4 shows a schematic diagram of another answering prop representing the answering content according to an exemplary embodiment of the present disclosure. As shown in Figure 4, a flag 401 is assigned to the virtual character for the same question, that is, a target flag. The target flag can be dynamically displayed. Visual representation of the four pre- Set the answer content (such as "A", "B", "C" and "D"). For the flag 401 that can represent four preset answer contents, when it visually represents "A", it is called the flag 401-A; when it visually represents "B", it is called the flag 401-B. ; When it visually represents "C", it is called the flag 401-C; when it visually represents "D", it is called the flag 401-D. It should be understood that flag 401-A, flag 401-B, flag 401-C and flag 401-D are the same flag props, but their content is different.
其中,可以设置表示周期为12秒,表示周期的数量为5个,预设显示顺序为“A”、“B”、“C”和“D”。在一个表示周期内,“A”、“B”、“C”和“D”按照预设显示顺序每间隔3秒在旗帜1上进行周期性动态展示。虚拟角色在有效活动区域中进行探索时,旗帜401-A、旗帜401-B、旗帜401-C和旗帜401-D分别表示的“A”、“B”、“C”和“D”在旗帜401上可视化周期性动态显示,学生用户根据旗帜401上显示的预设答题内容,控制虚拟角色在虚拟教育场景中的有效活动区域内寻找目标场景道具,并预设答题时间1分钟(12*5=60秒)内完成作答。此时,旗帜401-A、旗帜401-B、旗帜401-C和旗帜401-D分别表示的“A”、“B”、“C”和“D”中任一个与至少一个场景道具的匹配关系。Among them, the display period can be set to 12 seconds, the number of display periods is 5, and the preset display order is "A", "B", "C" and "D". Within a display period, "A", "B", "C" and "D" are periodically dynamically displayed on flag 1 at intervals of 3 seconds in accordance with the preset display order. When the avatar explores in the effective activity area, "A", "B", "C" and "D" represented by flag 401-A, flag 401-B, flag 401-C and flag 401-D respectively are in the flag. The visual periodic dynamic display on 401 is based on the preset answer content displayed on the flag 401. The student user controls the virtual character to find the target scene props in the effective activity area of the virtual education scene, and the preset answer time is 1 minute (12*5 =60 seconds) to complete the answer. At this time, any one of "A", "B", "C" and "D" represented by flag 401-A, flag 401-B, flag 401-C and flag 401-D respectively matches at least one scene prop. relation.
可见,本公开示例性实施例针对每个表示周期内目标答题道具动态可视化表示的多个不同的预设答题内容,其中任一个预设答题内容与至少一个场景道具之间具有匹配关系。此时,目标答题道具在一个表示周期内的不同时段表示的预设答题内容不同。因此,目标答题道具在同一题目中具有复用性,因而可以在同一题目中减少虚拟教育场景中答题道具的配置数量,从而能够提高系统的运行速度和画面流畅度,以及学生用户的操作灵敏度,进而增强学生用户课程体验感。It can be seen that the exemplary embodiments of the present disclosure dynamically and visually represent multiple different preset answer contents for the target answer props in each presentation period, and there is a matching relationship between any one of the preset answer contents and at least one scene prop. At this time, the target answer props represent different preset answer contents at different periods within a display cycle. Therefore, the target answering props are reusable in the same question, so the number of configurations of answering props in the virtual education scene can be reduced in the same question, thereby improving the system's running speed and screen fluency, as well as the operational sensitivity of student users. This will enhance students’ user experience in the course.
在一种可选方式中,上述匹配关系在教师客户端管理界面配置答题道具信息时进行配置,本公开示例性实施例在答题道具信息的后台配置信息中配置同一题目的答题道具与场景道具的匹配关系。针对匹配的答题道具和场景道具来说,其匹配关系可以是正确匹配关系,也可以是错误匹配关系。In an optional manner, the above matching relationship is configured when the teacher client management interface configures the answering prop information. The exemplary embodiment of the present disclosure configures the answering props and scene props of the same question in the background configuration information of the answering prop information. matching relationship. For the matching answer props and scene props, the matching relationship can be a correct matching relationship or an incorrect matching relationship.
针对多个匹配的答题道具和场景道具来说,有可能一对匹配的答题道具和场景道具属于正确匹配关系,而另一对匹配的答题道具和场景道具属于错误匹配关系。匹配关系可以为答题道具的身份标识与场景道具的身份标识的匹配关系。而且,与同一题目关联的答题道具的数量和场景道具的数量可以相同,也可以不相同。此时,答题道具可以以静态可视化方式表示答题内容,也可以在每个表示周期内动态可视化表示多个不同的预设答题内容。下面答题道具以静态可视化方式表示答题内容进行举例说明。For multiple matching answer props and scene props, it is possible that one pair of matching answer props and scene props has a correct matching relationship, while another pair of matching answer props and scene props has an incorrect matching relationship. The matching relationship may be a matching relationship between the identity of the answering prop and the identity of the scene prop. Moreover, the number of answer props and the number of scene props associated with the same question may be the same or different. At this time, the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period. The following answer props use static visualization to represent the answer content as an example.
表1示出了本公开示例性实施例的答题道具与场景道具的匹配关系统计表。如表1所示,针对题目1和题目2,场景道具A、场景道具B、场景道具C和场景道具D均可以作为候选项,为题目1和题目2配置旗帜1。其中,对于题目1,旗帜1与场景道具C之间的匹配关系为正确匹配关系,旗帜1与场景道具A、场景道具B和场景道具D之间的匹配关系均为错误匹配关系;对于题目2,旗帜1与场景道具B之间的匹配关系为正确匹配关系,旗帜1与场景道具A、场景道具C和场景道具D之间的匹配关系均为错误匹配关系。Table 1 shows a statistical table of matching relationships between answer props and scene props according to an exemplary embodiment of the present disclosure. As shown in Table 1, for Question 1 and Question 2, Scene Prop A, Scene Prop B, Scene Prop C and Scene Prop D can all be used as candidates, and flag 1 is configured for Question 1 and Question 2. Among them, for question 1, the matching relationship between flag 1 and scene prop C is a correct matching relationship, and the matching relationships between flag 1 and scene prop A, scene prop B and scene prop D are all wrong matching relationships; for question 2 , the matching relationship between flag 1 and scene prop B is a correct matching relationship, and the matching relationships between flag 1 and scene prop A, scene prop C, and scene prop D are all incorrect matching relationships.
由此可知,针对旗帜1,在题目1中与场景道具C的匹配关系为正确匹配关系,在题目2中与场景道具C的匹配关系为错误匹配关系。可见,本公开示例性实施例中旗帜1可以配置在不同题目中,且在不同题目中答题道具与场景道具之间的匹配关系可能不同。因此,本公开示例性实施例的方法中分配给学生角色的答题道具,在答题测验环节的不同题目中具有复用性,可以作为插件兼容不同虚拟教育场景和不同类型的题目,并降低硬件配置要求,使得本公开示例性实施例的方法可以适配一些普通机型。It can be seen that for flag 1, the matching relationship with scene prop C in question 1 is a correct matching relationship, and the matching relationship with scene prop C in question 2 is an incorrect matching relationship. It can be seen that in the exemplary embodiment of the present disclosure, the flag 1 can be configured in different questions, and the matching relationship between the answer props and the scene props in different questions may be different. Therefore, the answering props assigned to the student role in the method of the exemplary embodiment of the present disclosure are reusable in different questions in the answering test session, and can be used as plug-ins to be compatible with different virtual education scenes and different types of questions, and reduce the hardware configuration requirements, so that the methods of the exemplary embodiments of the present disclosure can be adapted to some common models.
表1答题道具与场景道具的匹配关系统计表
Table 1. Statistical table of matching relationship between answer props and scene props
从表1中还可以看出,本公开示例性实施例在管理界面为题目1配置了一个答题道具(旗帜1)和四个场景道具(场景道具A、场景道具B、场景道具C和场景道具D)。此时,与同一题目关联的答题道具的数量和场景道具的数量不同。 It can also be seen from Table 1 that the exemplary embodiment of the present disclosure configures one answer prop (flag 1) and four scene props (scene prop A, scene prop B, scene prop C and scene prop) for question 1 on the management interface. D). At this time, the number of answer props and the number of scene props associated with the same question are different.
在实际应用中,当教师用户在管理界面配置答题道具信息后,终端将这些答题道具信息发送至服务器,服务器可以基于答题道具的初始位置参数确定答题道具在虚拟教育场景的初始位置,并在初始位置渲染出具有相应显示参数对应的显示效果和相应数量的答题道具,每个答题道具具有相应的身份标识。应理解,服务器也可以保存属于同一题目的答题道具与场景道具的匹配关系,为后续确定答题结果提供依据。In practical applications, when the teacher user configures the information about the answering props on the management interface, the terminal sends the information about the answering props to the server. The server can determine the initial position of the answering props in the virtual education scene based on the initial position parameters of the answering props, and initially The position renders a display effect corresponding to the corresponding display parameters and a corresponding number of answering props, and each answering prop has a corresponding identity mark. It should be understood that the server can also save the matching relationship between the answering props and scene props belonging to the same question to provide a basis for subsequent determination of the answering results.
在虚拟教育场景中答题道具的初始位置显示至少一个答题道具后,需要学生用户控制虚拟角色移动至答题道具初始位置领取答题道具。然后,服务器响应于针对答题道具的领取操作,为虚拟角色配置至少一个答题道具。After at least one answering prop is displayed at the initial position of the answering prop in the virtual education scene, the student user is required to control the virtual character to move to the initial position of the answering prop to receive the answering prop. Then, the server configures at least one answering prop for the virtual character in response to the receiving operation for the answering prop.
当学生用户不知晓答题道具的初始位置时,为了避免学生用户在答题测验环节中因不了解虚拟教育场景而造成的无效探索,本公开示例性实施例可以采用路线引导方式引导学生用户控制虚拟角色寻到目标道具,该目标道具可以为答题道具。When the student user does not know the initial location of the answering props, in order to avoid invalid exploration caused by the student user not understanding the virtual education scene during the answering test session, exemplary embodiments of the present disclosure can use route guidance to guide the student user to control the virtual character. Find the target prop, which can be an answering prop.
示例性的,本公开示例性实施例在响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具前,可以采用路线引导方式引导虚拟角色移动至答题道具。其中,路线引导方式可以为可视化引导方式、空气墙引导方式和音频引导方式中的至少一种,但不仅限于此。Illustratively, exemplary embodiments of the present disclosure may use a route guidance method to guide the virtual character to move to the answering prop before merging and displaying the target answering prop and the target scene prop in response to a triggering operation on the target answering prop. The route guidance method may be at least one of a visual guidance method, an air wall guidance method, and an audio guidance method, but is not limited to this.
当采用可视化引导方式引导虚拟角色移动至目标道具时,可视化引导方式可以为方向牌指示、地标指示、箭头指示、文字提示等中的至少一种,但不限于此。其中,方向牌指示可以为每间隔一段距离出现的显示不同场景道具位置的方向和距离的指示牌;地标指示可以为位于虚拟教育场景界面的小地图上的场景道具标识信息;箭头指示可以每间隔一段距离出现,也可以无间断带领虚拟角色前进;文字提示可以为教师端在管理界面输入的文字信息,也可以为虚拟教育场景中非用户角色提供的文字信息。When a visual guidance method is used to guide the virtual character to move to the target prop, the visual guidance method can be at least one of direction sign instructions, landmark instructions, arrow instructions, text prompts, etc., but is not limited to this. Among them, the direction sign indication can be a sign showing the direction and distance of the location of different scene props that appears at intervals; the landmark indication can be the scene prop identification information on the small map of the virtual education scene interface; the arrow indication can be every interval Appearing at a distance, it can also lead the virtual character forward without interruption; text prompts can be text information input by the teacher on the management interface, or text information provided by non-user characters in the virtual education scene.
当采用空气墙引导方式引导虚拟角色移动至目标道具时,空气墙可以为以隐形墙的方式隔断空间,使得用户可以看见某些虚拟教育场景但无法控制虚拟角色通行,因此,通过空气墙引导方式引导虚拟角色向可以通行的区域移动。When the air wall guidance method is used to guide the virtual character to move to the target prop, the air wall can be used to separate the space as an invisible wall, so that the user can see certain virtual education scenes but cannot control the passage of the virtual character. Therefore, through the air wall guidance method Guide the virtual character to move to a passable area.
当采用音频引导方式引导虚拟角色移动至目标道具时,目标道具播放音频,,音频可以通过教师用户提前在管理界面进行配置,音频可以为诗歌、音乐等,但不仅限于此。When the audio guidance method is used to guide the virtual character to move to the target prop, the target prop plays the audio. The audio can be configured in advance by the teacher user on the management interface. The audio can be poetry, music, etc., but is not limited to this.
可见,本公开示例性实施例采用路线引导方式引导虚拟角色在答题道具初始位置领取答题道具,有效避免了学生用户在虚拟教育场景中的无效探索,浪费答题时间,提高了学生用户答题积极性,从而提高了学生用户的答题效率。It can be seen that the exemplary embodiment of the present disclosure uses a route guidance method to guide the virtual character to receive the answering props at the initial position of the answering props, effectively avoiding the invalid exploration of the student users in the virtual education scene and wasting the answering time, and improving the enthusiasm of the student users to answer the questions, thereby improving the enthusiasm of the student users to answer the questions. Improved question-answering efficiency for student users.
在一种可选方式中,响应于针对至少一个答题道具的分配操作,基于题目信息为虚拟角色分配至少一个答题道具。与此同时,响应于针对至少一个答题道具的分配操作,终端和/或服务器可以绑定每个答题道具与虚拟角色,获得每个答题道具与虚拟角色的绑定关系。其中,绑定关系可以为每个答题道具的身份标识与虚拟角色的身份标识的绑定关系。In an optional manner, in response to an allocation operation for at least one answering prop, at least one answering prop is assigned to the virtual character based on the question information. At the same time, in response to the allocation operation for at least one answering prop, the terminal and/or the server can bind each answering prop and the virtual character to obtain the binding relationship between each answering prop and the virtual character. The binding relationship may be the binding relationship between the identity of each answering prop and the identity of the virtual character.
在实际应用中,在单机答题时,终端执行上述绑定操作,获得每个答题道具与虚拟角色的绑定关系。此时,服务器可以不执行上述绑定操作。在联网答题时,终端可以不执行上述绑定操作,只是将为虚拟角色分配答题道具成功的消息发送至服务器,服务器接收到分配成功的消息后,绑定每个答题道具与虚拟角色,获得每个答题道具与虚拟角色的绑定关系。In practical applications, when answering questions on a single machine, the terminal performs the above binding operation to obtain the binding relationship between each answering prop and the virtual character. At this time, the server does not need to perform the above binding operation. When answering questions online, the terminal does not need to perform the above binding operation, but only sends a message of successful allocation of answering props to the virtual character to the server. After receiving the message of successful allocation, the server binds each answering prop to the virtual character and obtains each The binding relationship between an answering prop and a virtual character.
本公开示例性实施例为虚拟角色分配答题道具时,答题道具的数量可以基于题目类型确定。例如:针对含有四个选项对应的场景道具的单项选择题,可以为虚拟角色分配一个答题道具,用于表示学生用户的答案;也可以为虚拟角色分配四个答题道具,分别表示与四个选项对应的答题内容,用于学生用户从中选择一个作为学生用户的答案。又例如:针对四对四的连线题,该连线题包括四个连线项和四个被连线项,可以为虚拟角色分配四个答题道具,分别表示与四个被连线项对应的答题内容。。此时,答题道具可以以静态可视化方式表示答题内容,也可以在每个表示周期内动态可视化表示多个不同的预设答题内容。下面答题道具以静态可视化方式表示答题内容进行举例说明。When the exemplary embodiment of the present disclosure allocates answering props to a virtual character, the number of answering props may be determined based on the question type. For example: For a multiple-choice question that contains scene props corresponding to four options, you can assign an answer prop to the virtual character to represent the student user's answer; you can also assign four answer props to the virtual character to represent the four options respectively. The corresponding answer content is used by the student user to select one as the student user's answer. Another example: For a four-on-four connecting question, which includes four connecting items and four connected items, four answering props can be assigned to the virtual character, which respectively represent the corresponding four connected items. The content of the answer. . At this time, the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period. The following answer props use static visualization to represent the answer content as an example.
表2示出了本公开示例性实施例的答题道具与虚拟角色绑定关系统计表。如表2所示,针对题目1,在将旗帜1分配给甲时,获取的旗帜1与甲绑定关系统计表。响应于针对旗帜1的分配操作,为甲分配旗帜1,同时,绑定旗帜1与甲,获得旗帜1与甲之间的绑定关系为旗帜1-甲。Table 2 shows a statistical table of binding relationships between answering props and virtual characters according to an exemplary embodiment of the present disclosure. As shown in Table 2, for question 1, when assigning flag 1 to A, the statistical table of the binding relationship between flag 1 and A is obtained. In response to the allocation operation for flag 1, flag 1 is assigned to A, and at the same time, flag 1 and A are bound, and the binding relationship between flag 1 and A is obtained as flag 1-A.
表2答题道具与虚拟角色的绑定关系统计表
Table 2 Statistical table of binding relationship between answering props and virtual characters
本公开示例性实施例为虚拟角色分配至少一个答题道具的同时,获取该答题道具与该虚拟绑定关系,因此,能够基于答题道具的身份标识和该绑定关系确定答题道具的所属虚拟角色,在后续确定答题结果时 可以提高确定效率。Exemplary embodiments of the present disclosure allocate at least one answering prop to a virtual character and obtain the virtual binding relationship between the answering prop and the virtual character. Therefore, the virtual character to which the answering prop belongs can be determined based on the identity of the answering prop and the binding relationship. When determining the answer results later The determination efficiency can be improved.
在一种可选的方式中,基于题目信息为虚拟角色分配至少一个答题道具后,融合显示至少一个答题道具与虚拟角色。此处的融合显示可以是指根据虚拟角色的姿态和答题道具的属性,以合理的方式于虚拟角色进行关联显示。In an optional method, after assigning at least one answering prop to the virtual character based on the question information, at least one answering prop and the virtual character are displayed in fusion. The integrated display here may refer to displaying the virtual character in a reasonable manner based on the posture of the virtual character and the attributes of the answering props.
例如,可以为虚拟角色配置用于存储答题道具的背包,背包可以被配置在虚拟角色的身上,也可以被配置在操作界面的一个操作栏中。响应于针对答题道具的领取操作,系统为虚拟角色分配至少一个答题道具,融合显示答题道具与虚拟角色的背包,融合显示后,答题道具可视化展示在背包中,学生用户可以直观看到虚拟角色已经领取到答题道具,可以开始在虚拟教育场景中开始探索、寻找目标场景道具。For example, a backpack for storing answering props can be configured for the virtual character. The backpack can be configured on the virtual character, or can be configured in an operation bar of the operation interface. In response to the operation of receiving the answering props, the system assigns at least one answering prop to the virtual character, and fuses the answering props with the virtual character's backpack. After the fusion display, the answering props are visually displayed in the backpack, and the student user can intuitively see that the virtual character has After receiving the answering props, you can start exploring and looking for target scene props in the virtual education scene.
当为虚拟角色分配至少一个答题道具后,也可以隐藏答题道具,这种隐藏答题道具的方式能够简化虚拟场景中的画面。在虚拟角色需要时,可以响应于虚拟角色的某些触发操作显示。例如:响应于针对虚拟角色的长按操作,显示被隐藏的答题道具,方便学生用户查看答题道具,从中挑选出目标答题道具进行作答,同时,增强了答题测验环节的趣味性,提高学生用户寻找答案的积极性。After at least one answering prop is assigned to the virtual character, the answering prop can also be hidden. This method of hiding the answering prop can simplify the picture in the virtual scene. When the virtual character needs it, it can be displayed in response to certain trigger operations of the virtual character. For example: in response to the long press operation on the virtual character, hidden answering props are displayed, making it convenient for student users to view the answering props and select the target answering props for answering. At the same time, it enhances the interest of the answering test session and improves student users' search. The positivity of the answer.
在一种可选的方式中,基于题目信息为虚拟角色分配至少一个答题道具后,学生用户可以控制虚拟角色在虚拟教育场景寻找场景道具。为了方便快速的寻找目标场景道具,提高答题效率,可以采用路线引导方式引导虚拟角色移动至目标道具,该目标道具可以是目标场景道具。路线引导方式可以参考答题道具的相关路线引导方式。In an optional method, after assigning at least one answering prop to the virtual character based on the question information, the student user can control the virtual character to find scene props in the virtual education scene. In order to find the target scene props conveniently and quickly and improve the efficiency of answering questions, a route guidance method can be used to guide the virtual character to move to the target props, and the target props can be the target scene props. For route guidance methods, please refer to the relevant route guidance methods of the answering props.
考虑到虚拟教育场景内的场景道具分布在虚拟教育场景的不同区域,而与不同题目对应的场景道具分布的区域也可能存在差异,为了方便学生用户快速寻找场景道具,本公开示例性实施例针对不同题目为虚拟角色在虚拟教育场景中开放相应的活动区域,以提高学生用户答题效率。Considering that the scene props in the virtual education scene are distributed in different areas of the virtual education scene, and the scene props corresponding to different topics may also be distributed in different areas, in order to facilitate student users to quickly find scene props, exemplary embodiments of the present disclosure are aimed at Different questions open corresponding activity areas for virtual characters in the virtual education scene to improve the efficiency of student users in answering questions.
示例性的,在教师用户在教师客户端开启答题互动技能时,在管理界面针对题目信息,开通虚拟角色可以探索的有效活动区域。有效活动区域可以通过空气墙方式进行划分,空气墙可以为以隐形墙的方式隔断空间,使得用户可以看见某些虚拟教育场景但无法控制虚拟角色通行。该有效活动区域中含有与题目信息对应的场景道具,虚拟角色可以在有效活动区域中进行探索,寻找与目标答题道具对应的场景道具,最终完成题目作答,从而提高了学生用户的答题效率。For example, when the teacher user activates the question-answering interactive skill on the teacher client, an effective activity area that the virtual character can explore is opened on the management interface for the question information. The effective activity area can be divided by air walls. The air wall can be an invisible wall to separate the space, so that users can see some virtual education scenes but cannot control the passage of virtual characters. The effective activity area contains scene props corresponding to the question information. The virtual character can explore the effective activity area, find the scene props corresponding to the target answering props, and finally complete the answer to the question, thus improving the answering efficiency of student users.
图5A示出了本公开示例性实施例的一种虚拟教育场景的有效活动区域的示意图。如图5A所示,针对题目1,场景道具A、场景道具B、场景道具C和场景道具D均位于通过空气墙方式分隔出的有效活动区域内,显示界面的左上角为该有效活动区域的小地图501,学生用户可以根据小地图501上的场景道具位置信息,分别控制甲502、乙503和丙504在有效活动区域内进行探索,根据旗帜1表示的答题内容寻找目标场景道具,从而避免因为虚拟教育场景区域较大而造成的无效探索,从而提高学生用户答题效率。FIG. 5A shows a schematic diagram of an effective activity area of a virtual education scene according to an exemplary embodiment of the present disclosure. As shown in Figure 5A, for question 1, scene props A, scene props B, scene props C and scene props D are all located in the effective activity area separated by the air wall. The upper left corner of the display interface is the effective activity area. On the mini map 501, student users can control A 502, B 503 and C 504 respectively to explore within the effective activity area based on the location information of the scene props on the mini map 501, and find the target scene props according to the answer content represented by flag 1, thereby avoiding Ineffective exploration is caused by the large virtual education scene area, thereby improving the efficiency of student users in answering questions.
步骤202:响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具。目标答题道具为至少一个答题道具中的一个,目标场景道具为至少一个场景道具中的一个。Step 202: In response to the triggering operation on the target answering prop, the target answering prop and the target scene prop are integratedly displayed. The target answering prop is one of at least one answering prop, and the target scene prop is one of at least one scene prop.
当分配给虚拟角色的答题道具的数量为多个时,为使虚拟教育场景画面简洁明了,本公开示例性实施例将多个答题道具叠合显示,该叠合显示可以为完全叠合显示和部分叠合显示。确定虚拟角色靠近场景道具的情况下,可视化展示多个答题道具表示的答题内容,从而方便学生用户从多个答题道具中选择目标答题道具进行作答。When the number of answering props assigned to the virtual character is multiple, in order to make the virtual education scene screen concise and clear, exemplary embodiments of the present disclosure display multiple answering props in a superimposed manner. The superimposed display can be a completely superimposed display and a Partially overlapped display. When it is determined that the virtual character is close to the scene props, the answer content represented by multiple answer props is visually displayed, thereby making it convenient for student users to select the target answer prop from multiple answer props to answer.
本公开示例性实施例的目标答题道具可以是学生用户从分配给虚拟角色多个答题道具中选择的任一个答题道具,目标场景道具可以是学生用户控制虚拟角色到达的任一个场景道具所在位置。也就是说,本公开示例性实施例的目标答题道具和目标场景道具并不具有特殊的含义,只是为了区别于未被学生用户选择的答题道具和场景道具。触发操作可以是学生用户向终端输入触发指令的操作,其可以是学生用户针对答题道具的点击、勾选、触摸、长按等操作中的一种或多种,但不仅限于此。The target answering prop in the exemplary embodiment of the present disclosure may be any answering prop selected by the student user from multiple answering props assigned to the virtual character, and the target scene prop may be the location of any scene prop that the student user controls the virtual character to reach. That is to say, the target answering props and target scene props in the exemplary embodiment of the present disclosure do not have special meanings, and are only used to distinguish them from the answering props and scene props that have not been selected by the student user. The trigger operation may be an operation in which the student user inputs a trigger instruction to the terminal, which may be one or more of the student user's click, check, touch, long press, etc. operations on the answering item, but is not limited to this.
在实际应用中,虚拟教育场景内布置有多个场景道具,但并非每个场景道具都可以用于答题。为了方便学生用户比较方便的识别可以与答题道具进行融合显示的场景道具,可在虚拟角色靠近符合要求的场景道具时,可视化的提示学生用户。基于此,图6示出了本公开示例性实施例的操作提示流程图。如图6所示,本公开示例性实施例的方法在基于题目信息为虚拟角色分配至少一个答题道具后,响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具前,本公开示例性实施例的方法还可以包括:In practical applications, there are multiple scene props arranged in the virtual education scene, but not every scene prop can be used to answer questions. In order to make it easier for student users to identify scene props that can be integrated and displayed with answer props, student users can be visually prompted when the virtual character approaches a scene prop that meets the requirements. Based on this, FIG. 6 shows an operation prompt flowchart of an exemplary embodiment of the present disclosure. As shown in Figure 6, after the method of the exemplary embodiment of the present disclosure allocates at least one answering prop to the virtual character based on the question information, in response to the triggering operation for the target answering prop, before the target answering prop and the target scene prop are merged and displayed, the method Methods of disclosing exemplary embodiments may also include:
步骤601:确定虚拟角色靠近场景道具的情况下,在虚拟教育场景内显示操作提示信息。Step 601: When it is determined that the virtual character is close to the scene props, display the operation prompt information in the virtual education scene.
在实际应用中,可以提前设置虚拟角色的位置与场景道具的位置之间的预设距离阈值,学生用户控制虚拟角色在有效活动区域中移动,当虚拟角色移动至靠近场景道具时,此时,虚拟角色的位置与场景道具的位置之间的距离小于或等于预设距离阈值,在虚拟教育场景内显示操作提示信息。预设距离阈值可以根据实际情况设定。In practical applications, the preset distance threshold between the position of the virtual character and the position of the scene props can be set in advance. The student user controls the virtual character to move in the effective activity area. When the virtual character moves close to the scene props, at this time, the virtual If the distance between the character's position and the scene prop's position is less than or equal to the preset distance threshold, the operation prompt information is displayed in the virtual education scene. The preset distance threshold can be set according to the actual situation.
操作提示信息可以以可视化方式显示在虚拟教育场景内,该可视化方式可以为画面特效、音频播放、文字提示等中的一种或多种。其中,画面特效可以为静态特效和动态特效,静态特效可以为发光,动态特效可以为闪光、摇晃、震动等中的一种或多种,但不仅限于此。音频播放可以为播放音乐、诗歌等。 The operation prompt information can be displayed in the virtual education scene in a visual manner, and the visualization method can be one or more of picture special effects, audio playback, text prompts, etc. Among them, the picture special effects can be static special effects and dynamic special effects. The static special effects can be lighting, and the dynamic special effects can be one or more of flash, shaking, vibration, etc., but are not limited to this. Audio playback can be playing music, poetry, etc.
图5B示出了本公开示例性实施例的一种操作提示信息的示意图。如图5B所示,甲502、乙503和丙504在虚拟教育场景中的有效活动区域中进行探索,在管理界面中提前设置虚拟角色的位置与每个场景道具的位置之间的预设距离阈值为d。当甲502进入以场景道具C为圆心、以d为半径所得圆的范围内,场景道具C运行发光特效,提醒学生用户该场景道具可能为正确答案。FIG. 5B shows a schematic diagram of operation prompt information according to an exemplary embodiment of the present disclosure. As shown in Figure 5B, A 502, B 503 and C 504 explore the effective activity area in the virtual education scene, and set the preset distance between the position of the virtual character and the position of each scene prop in advance in the management interface. The threshold is d. When A 502 enters the range of the circle with scene prop C as the center and d as the radius, scene prop C runs a luminous special effect to remind the student user that this scene prop may be the correct answer.
图5C示出了本公开示例性实施例的另一种操作提示信息的示意图。如图5C所示,当甲502进入以场景道具C为圆心、以d为半径所得圆的范围内,在场景道具C上方弹出文字提示窗口,提醒学生用户该场景道具可能为正确答案。FIG. 5C shows a schematic diagram of another operation prompt information according to an exemplary embodiment of the present disclosure. As shown in Figure 5C, when A 502 enters the range of the circle with scene prop C as the center and d as the radius, a text prompt window pops up above the scene prop C to remind the student user that the scene prop may be the correct answer.
可见,本公开示例性实施例在确定虚拟角色靠近场景道具的情况下,在虚拟教育场景内显示操作提示信息,以使学生用户可以根据操作提示信息进行作答,避免学生用户漫无目的寻找目标场景道具而浪费时间,提高答题效率。It can be seen that in the exemplary embodiment of the present disclosure, when it is determined that the virtual character is close to the scene props, the operation prompt information is displayed in the virtual education scene, so that the student user can answer according to the operation prompt information and avoids the student user aimlessly searching for the target scene. Use props to waste time and improve the efficiency of answering questions.
步骤602:确定虚拟角色针对操作提示信息发出确认消息。确认消息用于指示学生用户接受针对目标答题道具的操作邀请。应理解,虚拟角色针对操作提示信息可以发出确认消息,,也可以发出放弃消息。当虚拟角色针对操作提示信息发出放弃消息时,虚拟角色继续有效活动区域中探索,寻找目标场景道具。Step 602: Determine that the virtual character sends a confirmation message in response to the operation prompt information. The confirmation message is used to instruct the student user to accept the operation invitation for the target answer item. It should be understood that the virtual character can send a confirmation message or a give-up message in response to the operation prompt information. When the virtual character sends a give-up message in response to the operation prompt information, the virtual character continues to explore the effective activity area to find the target scene props.
如图5B所示,若学生用户点击具有发光特效的场景道具C,表示该学生用户接受针对场景道具C的操作邀请,向终端发出确认消息,终端收到该确认消息后上报到服务器。若学生用户未点击具有发光特效的场景道具C,离开具有发光特效的场景道具C,表示该学生用户放弃针对场景道具C的操作邀请,虚拟角色继续有效活动区域中探索,继续寻找答案。As shown in Figure 5B, if the student user clicks on the scene prop C with luminous effects, it means that the student user accepts the operation invitation for the scene prop C and sends a confirmation message to the terminal. After receiving the confirmation message, the terminal reports it to the server. If the student user does not click on the scene prop C with luminous special effects and leaves the scene prop C with luminous special effects, it means that the student user has given up the invitation to operate the scene prop C, and the virtual character will continue to explore the effective activity area and continue to find answers.
如图5C所示,若学生用户点击场景道具C上方文字提示窗口中的“确定”按钮,表示该学生用户接受针对场景道具C的操作邀请,向终端发出确认消息,终端收到该确认消息后上报到服务器。若学生用户点击场景道具C上方文字提示窗口中的“取消”按钮,表示该学生用户放弃针对场景道具C的操作邀请,虚拟角色继续有效活动区域中探索,继续寻找答案。As shown in Figure 5C, if the student user clicks the "OK" button in the text prompt window above scene prop C, it means that the student user accepts the operation invitation for scene prop C and sends a confirmation message to the terminal. After the terminal receives the confirmation message Report to the server. If the student user clicks the "Cancel" button in the text prompt window above scene prop C, it means that the student user has given up the operation invitation for scene prop C, and the virtual character will continue to explore the effective activity area and continue to find answers.
当确定虚拟角色针对操作提示信息发出确认消息,响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具。其中,融合显示的目标答题道具与目标场景道具可以表示虚拟角色已完成对该目标场景道具的选择。When it is determined that the virtual character sends a confirmation message in response to the operation prompt information, in response to the triggering operation on the target answering prop, the target answering prop and the target scene prop are integratedly displayed. Among them, the integrated display of the target answering prop and the target scene prop can indicate that the virtual character has completed the selection of the target scene prop.
图5D示出了本公开示例性实施例的一种目标答题道具与目标场景道具的融合显示的示意图,如图5D所示,学生用户控制甲502点击图5C所示的文字提示窗口中的“确定”按钮,服务器执行针对甲502的旗帜1的触发操作,融合显示旗帜1与场景道具C。Figure 5D shows a schematic diagram of the integrated display of a target answering prop and a target scene prop according to an exemplary embodiment of the present disclosure. As shown in Figure 5D, student user control A 502 clicks " in the text prompt window shown in Figure 5C OK" button, the server performs the triggering operation for flag 1 of A 502, and displays flag 1 and scene prop C in a fusion.
在此基础上,本公开示例性实施例响应于针对目标答题道具的触发操作,绑定目标答题道具和目标场景道具,获得目标答题道具和目标场景道具的绑定关系。此时,目标答题道具可以以静态可视化方式表示答题内容,也可以在每个表示周期内动态可视化表示多个不同的预设答题内容。。应理解,每个答题道具和场景道具都具有身份标识,此处的绑定关系可以为将目标答题道具的身份标识和目标场景道具的身份标识的绑定关系。此时,本公开示例性实施例还可以结合表2中答题道具与虚拟角色的绑定关系,获得虚拟角色、目标答题道具与目标场景道具的绑定关系。下面答题道具以静态可视化方式表示答题内容进行举例说明。On this basis, exemplary embodiments of the present disclosure bind the target answering prop and the target scene prop in response to the triggering operation on the target answering prop, and obtain the binding relationship between the target answering prop and the target scene prop. At this time, the target answer props can represent the answer content in a static visualization manner, or can dynamically represent multiple different preset answer contents in each presentation period. . It should be understood that each answering prop and scene prop has an identity, and the binding relationship here may be a binding relationship between the identity of the target answering prop and the identity of the target scene prop. At this time, the exemplary embodiment of the present disclosure can also combine the binding relationship between the answering props and the virtual character in Table 2 to obtain the binding relationship between the virtual character, the target answering prop and the target scene prop. The following answer props use static visualization to represent the answer content as an example.
表3示出了本公开示例性实施例的目标答题道具与目标场景道具的绑定关系统计表,如表3所示,本公开示例性实施例针对题目1只有旗帜1,旗帜1即为目标旗帜,场景道具A、场景道具B、场景道具C和场景道具D均可能为甲选择的目标场景道具,在学生用户控制甲执行针对旗帜1的触发操作时,将旗帜1和其中一个被选择场景道具进行绑定,获得旗帜1和该场景道具的绑定关系。此时,本公开示例性实施例可以结合表2和表3,获得甲、旗帜1和该被选择的场景道具之间的绑定关系。。因此,本公开示例性实施例可以在后续确定学生用户答题结果时,能够基于虚拟角色、目标答题道具与目标场景道具的绑定关系确定目标答题道具和目标场景道具的所属虚拟角色,在后续确定答题结果时可以提高确定效率。Table 3 shows a statistical table of binding relationships between target answering props and target scene props in an exemplary embodiment of the present disclosure. As shown in Table 3, the exemplary embodiment of the present disclosure only has flag 1 for question 1, and flag 1 is the target. Flag, scene prop A, scene prop B, scene prop C and scene prop D may all be the target scene props selected by A. When the student user controls A to perform the trigger operation for flag 1, flag 1 and one of the selected scenes will be Bind the props to obtain the binding relationship between flag 1 and the scene props. At this time, the exemplary embodiment of the present disclosure can combine Table 2 and Table 3 to obtain the binding relationship between A, flag 1 and the selected scene prop. . Therefore, the exemplary embodiments of the present disclosure can determine the virtual character to which the target answering prop and the target scene prop belongs based on the binding relationship between the virtual character, the target answering prop and the target scene prop when subsequently determining the student user's answering result. The efficiency of determination can be improved when answering questions.
表3目标答题道具与目标场景道具的绑定关系统计表
Table 3: Binding relationship statistics between target answer props and target scene props
在一种可选的方式中,每个答题道具与多个场景道具之间具有匹配关系,响应于针对目标答题道具的触发操作,标记目标答题道具的触发操作信息,触发操作信息包括触发操作次数和触发执行状态,触发执行状态用于指示目标答题道具和目标场景道是否进行融合显示。此时,答题道具可以以静态可视化方式表示答题内容,也可以在每个表示周期内动态可视化表示多个不同的预设答题内容。下面答题道具以静态可 视化方式表示答题内容进行举例说明。In an optional method, each answering prop has a matching relationship with multiple scene props. In response to the triggering operation of the target answering prop, the triggering operation information of the target answering prop is marked, and the triggering operation information includes the number of triggering operations. and trigger execution status. The trigger execution status is used to indicate whether the target answering prop and the target scene channel are fused and displayed. At this time, the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period. The following answer props are available in static form Visually represent the answer content and provide examples.
表4一种插旗操作信息标记表
Table 4 A flag-planting operation information mark table
表4示出了本公开示例性实施例的一种插旗操作信息标记表。如表4所示,,旗帜1以静态可视化方式表示学生用户的选择,当学生用户控制甲从四个场景道具中选出“C”作为目标场景道具,确定执行针对旗帜1的插旗操作,终端将此次插旗操作上报至服务器,服务器在插旗操作信息标记表中标记后反馈至终端,并在终端显示标记后的进行插旗操作信息标记表。基于此,本公开示例性实施例可以基于插旗次数和插旗执行状态确定学生用户答题进度,也可以基于插旗执行状态确定在虚拟教育场景中是否有针对触发操作的融合显示展示在界面中。因此,本公开示例性实施例可以通过目标答题道具的触发操作信息统计学生的答题进度,同时,在虚拟教育场景界面中展示是否有针对触发操作的融合显示,以直观的形式反映学生用户答题进度。Table 4 shows a flagging operation information tag table according to an exemplary embodiment of the present disclosure. As shown in Table 4, flag 1 represents the student user's choice in a static visualization manner. When student user A selects "C" from the four scene props as the target scene prop and determines to execute the flag planting operation for flag 1, The terminal reports this flag-planting operation to the server. The server marks the flag-planting operation information mark table and then feeds it back to the terminal, and displays the flag-planting operation information mark table after the mark is displayed on the terminal. Based on this, exemplary embodiments of the present disclosure can determine the student user's question answering progress based on the number of flag plantings and flag planting execution status, and can also determine whether there is a fusion display for triggering operations in the virtual education scene to be displayed in the interface based on the flag planting execution status. . Therefore, the exemplary embodiments of the present disclosure can count the student's answering progress through the triggering operation information of the target answering props, and at the same time, display whether there is a fusion display for the triggering operation in the virtual education scene interface, reflecting the student user's answering progress in an intuitive form. .
在一种示例中,每个答题道具表示的答题内容与多个场景道具之间具有匹配关系。此时,答题道具可以以静态可视化方式表示答题内容,也可以在每个表示周期内动态可视化表示多个不同的预设答题内容。本公开示例性实施例的方法还可以包括:In one example, there is a matching relationship between the answer content represented by each answer prop and multiple scene props. At this time, the answering props can represent the answering content in a static visualization manner, or can dynamically represent multiple different preset answering contents in each display period. The method of the exemplary embodiment of the present disclosure may further include:
响应于针对目标答题道具的触发操作,标记目标答题道具的触发操作信息,,触发操作信息包括针对同一答题内容的触发操作次数和触发执行状态,触发执行状态用于指示目标答题道具和目标场景道是否进行融合显示。通过目标答题道具的触发操作信息,在后台统计学生的答题进度,同时,在虚拟教育场景界面中展示是否有针对触发操作的融合显示,以直观的形式反映学生用户答题进度。。下面答题道具以静态可视化方式表示答题内容进行举例说明。In response to the triggering operation for the target answering prop, the triggering operation information of the target answering prop is marked. The triggering operation information includes the number of triggering operations and the triggering execution status for the same answering content. The triggering execution status is used to indicate the target answering prop and the target scene channel. Whether to perform fusion display. Through the triggering operation information of the target answering props, the student's answering progress is counted in the background. At the same time, whether there is a fusion display for the triggering operation is displayed in the virtual education scene interface to reflect the student user's answering progress in an intuitive form. . The following answer props use static visualization to represent the answer content as an example.
表5另一种插旗操作信息标记表
Table 5 Another flag-planting operation information mark table
表5示出了本公开示例性实施例的另一种插旗操作信息标记表。如表5所示,在虚拟教育场景中有4道判断题,共有“A”、“B”、“C”、“D”、“E”、“F”、“G”和“H”八个场景道具,每道判断题分别有对应的两个场景道具,将旗帜1分配给甲作为答题道具,此时,旗帜1即为目标旗帜。学生用户在虚拟教育场景中探索寻找4道判断题分别对应的目标场景道具,分别针对每个目标场景道具,确定对目标旗帜道具执行插旗操作,针对目标旗帜道具的一次插旗操作后,在插旗操作信息标记表中标记插旗次数和插旗执行状态。由表5可知,学生用户针对同一答题内容的插旗操作次数等于该学生用户已作答题目的数量,因此,可以根据学生用户针对同一答题内容的插旗操作次数,确定该学生用户的答题进度。Table 5 shows another flagging operation information tag table according to an exemplary embodiment of the present disclosure. As shown in Table 5, there are 4 true-false questions in the virtual education scene, with a total of eight "A", "B", "C", "D", "E", "F", "G" and "H" Each judgment question has two corresponding scene props. Flag 1 is assigned to A as the answer prop. At this time, flag 1 is the target flag. Student users explore and find the target scene props corresponding to the four true-false questions in the virtual education scene. For each target scene prop, they determine to perform a flag-planting operation on the target flag prop. After a flag-planting operation on the target flag prop, The number of flag plantings and flag planting execution status are marked in the flag planting operation information mark table. It can be seen from Table 5 that the number of flag operations of a student user for the same answer content is equal to the number of questions the student user has answered. Therefore, the student user's answer progress can be determined based on the number of flag operations of the student user for the same answer content.
可见,本公开示例性实施例中每个答题道具在不同题目中表示的答题内容相同,答题道具在不同题目中具有复用性,因此,能够在不同题目中减少虚拟教育场景中答题道具的配置数量,从而能够提高系统的运行速度和画面流畅度,以及学生用户的操作灵敏度,进而增强学生用户课程体验感。It can be seen that in the exemplary embodiment of the present disclosure, each answering prop represents the same answering content in different questions, and the answering props are reusable in different questions. Therefore, the configuration of answering props in the virtual education scene can be reduced in different questions. Quantity, thereby improving the system's running speed and screen fluency, as well as the student user's operational sensitivity, thereby enhancing the student user's course experience.
当答题道具在每个表示周期内动态可视化表示多个不同的预设答题内容时,,本公开示例性实施例在基于题目信息为虚拟角色分配至少一个答题道具后,响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具前,本公开示例性实施例的方法还可以包括:When the answer props dynamically and visually represent multiple different preset answer contents in each presentation period, the exemplary embodiment of the present disclosure responds to the target answer prop after allocating at least one answer prop to the virtual character based on the question information. Before triggering the operation to fuse and display the target answering props and the target scene props, the method according to the exemplary embodiment of the present disclosure may further include:
响应于针对目标答题道具的触发操作,基于目标答题道具复刻以静态方式表示目标答题内容的衍生答题道具,衍生答题道具为静态表示目标答题内容的目标答题道具,目标答题内容为多个预设答题内容中的一个。 In response to the trigger operation for the target answer prop, a derived answer prop that statically represents the target answer content is reproduced based on the target answer prop. The derived answer prop is a target answer prop that statically represents the target answer content, and the target answer content is a plurality of presets. One of the content of the answer.
如图4所示,学生用户控制虚拟角色在有效活动区域内找到目标场景道具时,若学生用户想要选择的目标答题内容为“B”,当目标旗帜道具周期性动态展示的预设答题内容为“B”时,学生用户施加针对展示“B”的旗帜1的触发操作,基于旗帜401复刻以静态方式表示“B”的衍生旗帜401-B,将衍生旗帜401-B作为表示静态表示“B”的目标旗帜。As shown in Figure 4, when the student user controls the virtual character to find the target scene prop in the effective activity area, if the target answer content the student user wants to select is "B", when the target flag prop periodically and dynamically displays the default answer content When it is "B", the student user applies a trigger operation to the flag 1 displaying "B", reproduces the derived flag 401-B that statically represents "B" based on the flag 401, and uses the derived flag 401-B as a static representation. "B" target flag.
由于目标答题道具在一个表示周期内的不同时段表示的预设答题内容不同,当目标答题道具表示目标答题内容时,从以静态方式表示目标答题内容的目标答题道具复刻出一个衍生答题道具,此时,该衍生答题道具表示目标答题内容,将该衍生答题道具作为最终的目标答题道具进行作答。可见,本公开表示多个不同预设答题内容的目标答题道具具有复用性,因此,能够减少虚拟教育场景中答题道具的配置数量,从而能够提高系统的运行速度和画面流畅度,以及学生用户的操作灵敏度,进而增强学生用户课程体验感。Since the target answer prop represents different preset answer contents at different periods within a presentation cycle, when the target answer prop represents the target answer content, a derived answer prop is copied from the target answer prop that represents the target answer content in a static manner. At this time, the derived answer item represents the content of the target answer question, and the derived answer item is used as the final target answer item for answering. It can be seen that the present disclosure represents the reusability of multiple target answering props with different preset answering contents. Therefore, it can reduce the number of configurations of answering props in the virtual education scene, thereby improving the system's running speed and screen fluency, as well as student users. operation sensitivity, thereby enhancing students’ user experience in the course.
在实际应用中,为了方便统计学生用户的答题进度,可以基于题目类型设置目标答题道具的触发次数,终端在就收到学生用户的针对于目标答题道具的触发操作后,将该触发操作上报至服务器,服务器统计针对该目标答题道具的触发操作次数,以根据针对该目标答题道具的触发操作次数确定学生用户的答题进度。In practical applications, in order to facilitate statistics on the student user's answering progress, the number of triggers of the target answering prop can be set based on the question type. After the terminal receives the triggering operation of the target answering prop from the student user, the triggering operation is reported to The server counts the number of triggering operations on the target answering prop to determine the student user's answering progress based on the number of triggering operations on the target answering prop.
本公开示例性实施例中教师可以根据题目类型在教师客户端管理界面提前设置目标答题道具的预设触发次数,预设触发次数可以用于限制目标答题道具在同一题目中的触发操作次数,也可以用于限制目标答题道具在同一类型的多道不同题目的触发操作次数。当然,教师也可以在管理界面同时设置用于限制目标答题道具在同一题目中的预设触发次数和用于限制目标答题道具在同一类型的多道不同题目的预设触发次数。In the exemplary embodiment of the present disclosure, the teacher can set the preset triggering times of the target answering props in advance on the teacher client management interface according to the question type. The preset triggering times can be used to limit the number of triggering operations of the target answering props in the same question, and also Can be used to limit the number of triggering operations of the target answering prop on multiple different questions of the same type. Of course, the teacher can also set the preset triggering times for limiting the target answering prop in the same question and the preset triggering times for limiting the target answering prop on multiple different questions of the same type at the same time on the management interface.
针对预设触发次数用于限制目标答题道具在同一题目中的触发操作次数的情况,当学生用户针对该题目的触发操作次数大于或等于预设触发次数时,该学生用户完成针对该题目的作答,终端自动切换至针对下一个题目的虚拟教育场景。针对预设触发次数用于限制目标答题道具在同一类型的多道不同题目的触发操作次数的情况,当学生用户针对该多道不同题目的触发操作次数大于或等于预设触发次数时,该学生用户完成此次作答。In the case where the preset number of triggering operations is used to limit the number of triggering operations of the target answering prop in the same question, when the number of triggering operations of the student user for the question is greater than or equal to the preset number of triggering operations, the student user completes the answer to the question. , the terminal automatically switches to the virtual education scene for the next topic. In the case where the preset number of triggering operations is used to limit the number of triggering operations of the target answering prop on multiple different questions of the same type, when the number of triggering operations of the student user on the multiple different questions is greater than or equal to the preset number of triggering operations, the student will The user completes this answer.
在一种示例中,当答题道具可以以静态可视化方式表示答题内容时,确定目标答题道具的触发操作次数小于预设触发次数的情况下,目标答题道具处在允许触发状态;确定目标答题道具的触发操作次数大于或等于预设触发次数的情况下,目标答题道具处在禁止触发状态。In one example, when the answering prop can represent the answering content in a static visualization manner, and it is determined that the number of triggering operations of the target answering prop is less than the preset triggering number, the target answering prop is in a triggering allowed state; it is determined that the target answering prop When the number of trigger operations is greater than or equal to the preset number of triggers, the target answering prop is in a trigger-prohibited state.
例如:答题测验环节中有5道待完成的判断题,在管理界面设置针对每一道判断题的预设触发次数为1次,设置针对5道判断题的总预设触发次数为5次。当目标答题道具的总触发操作次数小于5的情况下,且针对其中任一道判断题的目标答题道具的触发操作次数小于1时,目标答题道具处在允许触发状态,学生用户每完成一次针对目标答题道具的触发操作,终端自动切换至针对下一道判断题对应的虚拟教育场景,以便学生用户继续进行作答。当目标答题道具的总触发操作次数小于5的情况下,且针对其中任一道判断题的目标答题道具的触发操作次数大于或等于1时,表明学生用户已经完成该判断题的作答,此时,针对该判断题的目标答题道具处在禁止触发状态。当目标答题道具的总触发操作次数大于或等于5的情况下,表明学生用户已经完成5道判断题的作答,目标答题道具处在禁止触发状态。For example: there are 5 unfinished true-false questions in the question-answering test session. On the management interface, set the default trigger number for each true-false question to 1, and set the total preset trigger number for the 5 true-false questions to 5 times. When the total number of triggering operations of the target answering prop is less than 5, and when the number of triggering operations of the target answering prop for any true-false question is less than 1, the target answering prop is in the allowed triggering state. Each time the student user completes a target When the answering prop is triggered, the terminal automatically switches to the virtual education scene corresponding to the next judgment question so that the student user can continue to answer. When the total number of triggering operations of the target answering prop is less than 5, and the number of triggering operations of the target answering prop for any true-false question is greater than or equal to 1, it indicates that the student user has completed the answer to the true-false question. At this time, The target answering prop for this true or false question is in a trigger-prohibited state. When the total number of triggering operations of the target answering item is greater than or equal to 5, it means that the student user has completed answering 5 judgment questions and the target answering item is in a trigger-prohibited state.
可见,本公开示例性实施例可以基于目标答题道具的触发操作次数确定学生答题进度,处于禁止触发状态的目标答题道具能够提醒学生用户已经完成此次答题操作。同时,针对含有多道题目的答题测验环节,当目标答题道具的总触发操作次数小于总预设触发次数,且针对任一道题目的目标答题道具的触发操作次数小于预设触发次数时,目标答题道具处在允许触发状态,学生用户每完成针对该题目的目标答题道具的触发操作,终端自动切换至针对下一道题目对应的虚拟教育场景,以便学生用户继续进行作答。It can be seen that the exemplary embodiments of the present disclosure can determine the student's answering progress based on the number of triggering operations of the target answering prop, and the target answering prop in the trigger-prohibited state can remind the student that the user has completed the answering operation. At the same time, for the answer test session containing multiple questions, when the total number of trigger operations of the target answer prop is less than the total preset number of triggers, and the number of trigger operations of the target answer prop for any question is less than the preset number of triggers, the target answer The prop is in the allowed triggering state. Every time the student user completes the triggering operation of the target answering prop for the question, the terminal automatically switches to the virtual education scene corresponding to the next question so that the student user can continue to answer.
在另一种示例中,当答题道具在每个表示周期内动态可视化表示多个不同的预设答题内容时,确定表示同一目标答题内容的衍生答题道具的复刻次数小于预设复刻次数的情况下,且目标答题道具表示目标答题内容时,目标答题道具处在允许触发状态,每个预设答题内容对应的场景道具的数量等于预设复刻次数;确定表示同一目标答题内容的衍生答题道具的复刻次数大于或等于预设复刻次数,且目标答题道具表示目标答题内容的情况下,目标答题道具处在禁止触发状态。In another example, when the answer prop dynamically and visually represents multiple different preset answer contents in each presentation period, it is determined that the number of reproductions of the derived answer props representing the same target answer content is less than the preset number of reproductions. In this case, and when the target answer prop represents the target answer content, the target answer prop is in the allowed triggering state, and the number of scene props corresponding to each preset answer content is equal to the preset number of reproductions; determine the derived answer questions that represent the same target answer content. If the number of times a prop is reproduced is greater than or equal to the preset number of times, and the target answer prop represents the content of the target answer, the target answer prop is in a trigger-prohibited state.
应理解,每个预设答题内容对应的场景道具的数量是已知的,也就是说,当预设答题内容为目标答题内容时,与目标答题内容对应的衍生答题道具的复刻次数是已知的,因此,可以基于每个预设答题内容对应的场景道具的数量,确定与该预设答题内容对应的衍生答题道具的预设复刻次数。It should be understood that the number of scene props corresponding to each preset answer content is known. That is to say, when the preset answer content is the target answer content, the number of reproduction times of the derived answer props corresponding to the target answer content is It is known that, therefore, based on the number of scene props corresponding to each preset answer content, the preset number of reproduction times of the derived answer props corresponding to the preset answer content can be determined.
在实际应用中,教师可以根据题目信息提前设置衍生答题道具的预设复刻次数,同时,基于目标答题道具的复用性,学生用户可以基于目标答题道具表示的目标答题内容复刻衍生答题道具进行作答。若表示目标答题内容的衍生答题道具的复刻次数小于预设复刻次数,当目标答题道具在每个表示周期动态可视化表示目标答题内容时,该目标答题道具处于允许触发状态,响应于针对目标答题道具的触发操作,复刻表示目标答题内容的衍生答题道具作为新的目标答题道具进行作答。若表示目标答题内容的衍生答题道具的复刻次数大于或等于预设复刻次数,说明该目标答题内容表示的衍生答题道具已经完成预设复刻次数,该目标答题内容已经完成作答次数,此时,当目标答题道具在每个表示周期动态可视化表示目标答题内容时, 该目标答题道具处于禁止触发状态,继续针对目标答题道具施加触发操作,目标答题道具不会复刻出衍生答题道具进行作答。In practical applications, teachers can set the preset number of re-enactments of derived answer props in advance based on the question information. At the same time, based on the reusability of the target answer props, student users can re-reproduce the derived answer props based on the target answer content represented by the target answer props. to answer. If the number of times the derivative answer prop represents the target answer content is less than the preset number of times, when the target answer prop dynamically and visually represents the target answer content in each presentation cycle, the target answer prop is in a allowed triggering state, and in response to the target answer The triggering operation of the answer item is to copy the derived answer item that represents the content of the target answer item as a new target answer item for answering. If the number of times of reproduction of the derivative answer props representing the target answer content is greater than or equal to the preset number of times of reproduction, it means that the derivative answer props represented by the target answer content have completed the preset number of times of reproduction, and the target answer content has completed the number of answers. When, when the target answer props dynamically and visually represent the target answer content in each presentation period, The target answering prop is in a trigger-prohibited state. Continue to apply triggering operations on the target answering prop. The target answering prop will not be reproduced as a derivative answering prop for answering.
可见,学生用户可以根据虚拟教育场景界面中显示的目标答题道具在表示不同预设答题内容时的触发状态,确定目标答题道具是否可以复刻出衍生答题道具进行作答。同时,提醒学生用户处于禁止触发状态的目标答题道具表示的目标答题内容已经完成作答次数。It can be seen that student users can determine whether the target answering prop can be copied into a derivative answering prop for answering based on the triggering status of the target answering prop displayed in the virtual education scene interface when representing different preset answering content. At the same time, students are reminded that the target answer content indicated by the target answer item in the prohibited triggering state has been completed for the number of times.
在一种示例中,当表示同一目标答题内容的衍生答题道具的复刻次数等于预设复刻次数时,删除目标答题道具可视化显示该目标答题内容的功能。应理解,当表示同一目标答题内容的衍生答题道具的复刻次数等于预设复刻次数时,针对该目标答题内容的作答已经完成,在后续答题过程中,将除该目标答题内容之外的其它预设答题内容作为候选项,可以删除目标答题道具可视化表示该目标答题内容的功能,以避免学生用户误触,浪费答题时间。同时,删除目标答题道具可视化显示该目标答题内容的功能后,只在目标答题道具中周期性动态表示其它预设答题内容,学生用户从中选择一个预设答题内容,作为新的目标答题内容进行作答,从而提高预设答题内容的动态表示效率,缩短目标答题道具的表示周期,进而提高学生用户的答题效率。In one example, when the number of replications of the derived answer item representing the same target answer content is equal to the preset number of replicas, the function of the target answer item to visually display the target answer content is deleted. It should be understood that when the number of re-enactments of derived answer props representing the same target answer content is equal to the preset number of re-enactments, the answer to the target answer content has been completed, and in the subsequent answering process, other than the target answer content will be Other preset answer contents are used as candidates, and the function of the target answer props to visually represent the target answer content can be deleted to prevent student users from accidentally touching it and wasting answering time. At the same time, after deleting the function of the target answer prop to visually display the target answer content, only other preset answer content is periodically and dynamically displayed in the target answer prop, and the student user selects a preset answer content from it to answer as the new target answer content. , thereby improving the dynamic expression efficiency of the preset answer content, shortening the display period of the target answer props, and thereby improving the answer efficiency of student users.
在另一种示例中,当表示同一目标答题内容的衍生答题道具的复刻次数等于预设复刻次数时,可视化标记该目标答题内容。此处,可视化标记方式可以为:颜色标识、置灰标识、图案标识、符号标识等,但不仅限于此。应理解,当表示同一目标答题内容的衍生答题道具的复刻次数等于预设复刻次数时,针对该目标答题内容的作答已经完成,在后续答题过程中,将除该目标答题内容之外的其它预设答题内容作为候选项,可以在目标答题道具表示该目标答题内容时进行可视化标记,以提醒学生用户避免误触而浪费答题时间,提高答题效率。In another example, when the number of reproductions of the derived answering props representing the same target answering content is equal to the preset number of reproductions, the target answering content is visually marked. Here, the visual mark method can be: color mark, gray mark, pattern mark, symbol mark, etc., but is not limited to this. It should be understood that when the number of re-enactments of derived answer props representing the same target answer content is equal to the preset number of re-enactments, the answer to the target answer content has been completed, and in the subsequent answering process, other than the target answer content will be Other preset answer content can be used as candidates. When the target answer prop represents the target answer content, it can be visually marked to remind students and users to avoid accidentally touching and wasting answer time, and to improve answer efficiency.
步骤203:显示由匹配关系确定的目标答题道具与目标场景道具的匹配结果。匹配结果用于指示目标答题道具表示的答题内容是否正确。Step 203: Display the matching result of the target answering prop and the target scene prop determined by the matching relationship. The matching result is used to indicate whether the answer content represented by the target answer prop is correct.
基于本公开在前述文本中记载的内容可知,本公开示例性实施例中教师用户在教师客户端管理界面中根据题目信息配置的答题道具信息包括后台配置信息,后台配置信息可以包括同一题目的答题道具与场景道具的匹配关系。因此,本公开示例性实施例可以基于后台配置信息中的同一题目的答题道具与场景道具的匹配关系,确定目标答题道具与目标场景道具的匹配结果,将该匹配结果显示在虚拟教育场景界面中,从而基于该匹配结果确定学生用户的答题结果是否正确。Based on the content recorded in the foregoing text of the present disclosure, it can be known that in the exemplary embodiment of the present disclosure, the answering prop information configured by the teacher user according to the question information in the teacher client management interface includes background configuration information, and the background configuration information may include answers to the same question. The matching relationship between props and scene props. Therefore, exemplary embodiments of the present disclosure can determine the matching results of the target answering props and the target scene props based on the matching relationship between the answering props and the scene props of the same question in the background configuration information, and display the matching results in the virtual education scene interface. , thereby determining whether the student user's answer result is correct based on the matching result.
表6示出了本公开示例性实施例的一种匹配结果统计表。如表6所示,针对题目1,结合表1中答题道具与场景道具的匹配关系统计表,基于该答题道具与场景道具的匹配关系统计表,确定目标答题道具与目标场景道具的匹配结果。其中,目标答题道具为旗帜1,当目标场景道具分别为场景道具A、场景道具B和场景道具D时,旗帜1分别与场景道具A、场景道具B和场景道具D的匹配结果为错误,学生用户答题结果错误,此时,旗帜1表示的答题内容错误。当目标场景道具分别为场景道具C时,旗帜1与场景道具C的匹配结果为正确,学生用户答题结果正确,此时,旗帜1表示的答题内容正确。Table 6 shows a matching result statistical table according to an exemplary embodiment of the present disclosure. As shown in Table 6, for question 1, combined with the statistical table of the matching relationship between the answering props and the scene props in Table 1, based on the statistical table of the matching relationship between the answering props and the scene props, the matching result of the target answering prop and the target scene prop is determined. Among them, the target answering prop is flag 1. When the target scene props are scene prop A, scene prop B and scene prop D respectively, the matching results of flag 1 with scene prop A, scene prop B and scene prop D respectively are errors. Students The user's answer result is wrong. At this time, the answer content indicated by flag 1 is wrong. When the target scene props are scene prop C, the matching result between flag 1 and scene prop C is correct, and the student user's answer result is correct. At this time, the answer content represented by flag 1 is correct.
表6一种匹配结果统计表
Table 6 A statistical table of matching results
在前述内容中,本公开示例性实施例表3获得了答题道具与目标场景道具的绑定关系统计表,因此,本公开示例性实施例还可以显示由匹配关系和该绑定关系确定的目标答题道具与所述目标场景道具的匹配结果。此时,可以基于答题道具与场景道具之间的匹配关系和目标答题道具和目标场景道具之间的绑定关系,确定学生用户答题结果是否正确。In the foregoing content, Table 3 of the exemplary embodiment of the present disclosure obtains the binding relationship statistical table of the answering props and the target scene props. Therefore, the exemplary embodiment of the present disclosure can also display the target determined by the matching relationship and the binding relationship. The matching result between the answering props and the target scene props. At this time, it can be determined whether the student user's answer result is correct based on the matching relationship between the answering props and the scene props and the binding relationship between the target answering props and the target scene props.
表7示出了本公开示例性实施例的另一种匹配结果统计表。如表7所示,针对题目1,结合表3中目标答题道具与目标场景道具的绑定关系,以及虚拟人物、目标答题道具与目标场景道具的绑定关系,确定目标答题道具与目标场景道具的匹配结果,以及确定该匹配结果的所属虚拟角色和学生用户。旗帜1分别与场景道具A、场景道具B和场景道具D的匹配结果为错误,与该匹配结果具有绑定关系的甲对应的学生用户答题结果错误,此时,旗帜1表示的答题内容错误。当目标场景道具分别为场景道具C时,旗帜1与场景道具C的匹配结果为正确,与该匹配结果具有绑定关系的甲对应的学生用户答题结果正确,此时,旗帜1表示的答题内容正确。 Table 7 shows another matching result statistical table according to an exemplary embodiment of the present disclosure. As shown in Table 7, for question 1, combined with the binding relationship between the target answering prop and the target scene prop in Table 3, as well as the binding relationship between the virtual character, the target answering prop and the target scene prop, the target answering prop and the target scene prop are determined The matching result, as well as the virtual character and student user who determine the matching result. The matching results of flag 1 with scene prop A, scene prop B and scene prop D respectively are errors. The answer result of the student user A corresponding to the matching result has a binding relationship is wrong. At this time, the answer content represented by flag 1 is wrong. When the target scene props are scene props C, the matching result between flag 1 and scene prop C is correct, and the answer result of student user A corresponding to the matching result is correct. At this time, the answer content represented by flag 1 correct.
表7另一种匹配结果统计表
Table 7 Another statistical table of matching results
可见,本公开示例性实施例中由于虚拟角色、目标答题道具和目标场景道具之间具有绑定关系,在已知答题道具与场景道具之间的匹配关系的情况下,可以确定任一学生用户的答题情况,方便快速统计课堂上学生用户的答题情况,基于答题情况了解学生用户的答题进度和答题结果,从而方便教师分析学生的学习效率。It can be seen that in the exemplary embodiment of the present disclosure, due to the binding relationship between the virtual character, the target answering prop and the target scene prop, when the matching relationship between the answering prop and the scene prop is known, any student user can be determined The answering situation of students can be quickly counted in the classroom, and the answering progress and results of student users can be understood based on the answering situation, so as to facilitate teachers to analyze students' learning efficiency.
本公开示例性实施例中提供的一个或多个技术方案,分配给虚拟角色的答题道具与至少一个场景道具之间具有匹配关系,具有匹配关系的答题道具和场景道具与同一题目关联,而答题道具用于表示针对题目信息的答题内容。基于此,响应于针对目标答题道具的触发操作,融合显示目标答题道具与目标场景道具后,可以显示由匹配关系确定的目标答题道具与目标场景道具的匹配结果,进而根据匹配结果确定目标答题道具表示的答题内容是否正确。可见,本公开示例性实施例的方法可以利用答题道具表示答题内容这一特点,为虚拟角色分配答题道具,使得学生用户通过人机交互的方式,控制虚拟角色将所选择的目标答题道具与目标场景道具融合显示,从而增强了答题的代入感和趣味性,使得学生用户真实地参与到答题测验环节中,提高答题的积极性和活跃度,增强学生用户的课程体验感,继而提升学习效果。In one or more technical solutions provided in the exemplary embodiments of the present disclosure, there is a matching relationship between the answering props assigned to the virtual character and at least one scene prop, and the answering props and scene props with matching relationships are associated with the same question, and the answering props Props are used to represent the answer content based on the question information. Based on this, in response to the triggering operation for the target answering prop, after the target answering prop and the target scene prop are fused and displayed, the matching result of the target answering prop and the target scene prop determined by the matching relationship can be displayed, and then the target answering prop is determined based on the matching result. Is the content of the answer indicated correct? It can be seen that the method of the exemplary embodiment of the present disclosure can use the characteristic of the answering props to represent the answering content, and assign the answering props to the virtual character, so that the student user can control the virtual character to match the selected target answering prop with the target through human-computer interaction. The integrated display of scene props enhances the sense of immersion and interest in answering questions, allowing student users to truly participate in the test session, increasing enthusiasm and activity in answering questions, enhancing student users' sense of course experience, and thereby improving learning effects.
而且,本公开示例性实施例的方法中,由于答题道具表示的是针对题目信息的答题内容,因此,针对不同的题目,分配给虚拟角色的答题道具表示的答题内容可能相同,也可能不相同。当分配给虚拟角色的答题道具表示的答题内容不相同时,答题道具与至少一个场景道具之间的匹配关系不同。因此,本公开示例性实施例的方法中分配给学生角色的答题道具,在答题测验环节的不同题目中具有复用性,可以作为插件兼容不同虚拟教育场景和不同类型的题目,并降低硬件配置要求,使得本公开示例性实施例的方法可以适配一些普通机型。Moreover, in the method of the exemplary embodiment of the present disclosure, since the answer props represent the answer content based on the question information, for different questions, the answer content represented by the answer props assigned to the virtual character may or may not be the same. . When the answer contents represented by the answer props assigned to the virtual characters are different, the matching relationship between the answer props and at least one scene prop is different. Therefore, the answering props assigned to the student role in the method of the exemplary embodiment of the present disclosure are reusable in different questions in the answering test session, and can be used as plug-ins to be compatible with different virtual education scenes and different types of questions, and reduce the hardware configuration requirements, so that the methods of the exemplary embodiments of the present disclosure can be adapted to some common models.
上述主要从终端的角度对本公开实施例提供的方案进行了介绍。可以理解的是,终端为了实现上述功能,其包含了执行各个功能相应的硬件结构和/或软件模块。本领域技术人员应该很容易意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,本公开能够以硬件或硬件和计算机软件的结合形式来实现。某个功能究竟以硬件还是计算机软件驱动硬件的方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本公开的范围。The above mainly introduces the solutions provided by the embodiments of the present disclosure from the perspective of the terminal. It can be understood that, in order to implement the above functions, the terminal includes hardware structures and/or software modules corresponding to each function. Those skilled in the art should easily realize that the present disclosure can be implemented in the form of hardware or a combination of hardware and computer software with the units and algorithm steps of each example described in conjunction with the embodiments disclosed herein. Whether a function is performed by hardware or computer software driving the hardware depends on the specific application and design constraints of the technical solution. Skilled artisans may implement the described functionality using different methods for each specific application, but such implementations should not be considered to be beyond the scope of this disclosure.
本公开实施例可以根据上述方法示例对终端进行功能单元的划分,例如,可以对应各个功能划分各个功能模块,也可以将两个或两个以上的功能集成在一个处理模块中。上述集成的模块既可以采用硬件的形式实现,也可以采用软件功能模块的形式实现。需要说明的是,本公开实施例中对模块的划分是示意性的,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式。Embodiments of the present disclosure can divide the terminal into functional units according to the above method examples. For example, each functional module can be divided corresponding to each function, or two or more functions can be integrated into one processing module. The above integrated modules can be implemented in the form of hardware or software function modules. It should be noted that the division of modules in the embodiment of the present disclosure is schematic and is only a logical function division. In actual implementation, there may be other division methods.
在采用对应各个功能划分各个功能模块的情况下,本公开示例性实施例提供一种图像处理装置,该图像处理装置可以为终端或应用于终端的芯片。图7示出了本公开示例性实施例的答题装置的模块示意性框图。如图7所示,该答题装置700用于虚拟教育场景,所述虚拟教育场景至少具有虚拟角色和至少一个场景道具,所述装置700包括:In the case where each functional module is divided corresponding to each function, exemplary embodiments of the present disclosure provide an image processing device, which may be a terminal or a chip applied to a terminal. FIG. 7 shows a module schematic block diagram of a question answering device according to an exemplary embodiment of the present disclosure. As shown in Figure 7, the answering device 700 is used in a virtual education scene. The virtual education scene has at least a virtual character and at least one scene prop. The device 700 includes:
处理模块701,用于基于题目信息为所述虚拟角色分配至少一个答题道具,,所述答题道具用于表示针对所述题目信息的答题内容,每个所述答题道具与至少一个所述场景道具之间具有匹配关系,具有匹配关系的所述答题道具和所述场景道具与同一题目关联;The processing module 701 is configured to allocate at least one answer prop to the virtual character based on the question information. The answer prop is used to represent the answer content for the question information. Each of the answer props and at least one of the scene props There is a matching relationship between them, and the answering props and the scene props having a matching relationship are associated with the same question;
显示模块702,用于响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具,所述目标答题道具为所述至少一个答题道具中的一个,所述目标场景道具为所述至少一个场景道具中的一个;The display module 702 is configured to fuse and display the target answering prop and the target scene prop in response to a triggering operation on the target answering prop, where the target answering prop is one of the at least one answering prop, and the target scene prop is One of the at least one scene prop;
处理模块701,还用于显示由所述匹配关系确定的所述目标答题道具与所述目标场景道具的匹配结果,所述匹配结果用于指示所述目标答题道具表示的答题内容是否正确。The processing module 701 is also configured to display a matching result between the target answering prop and the target scene prop determined by the matching relationship, and the matching result is used to indicate whether the answering content represented by the target answering prop is correct.
作为一种可能的实现方式,所述处理模块701还用于所述基于题目信息为所述虚拟角色分配至少一个答题道具后,响应于针对所述目标答题道具的触发操作,绑定所述目标答题道具和目标场景道具,获得所述目标答题道具和所述目标场景道具的绑定关系。As a possible implementation manner, the processing module 701 is also configured to, after allocating at least one answering prop to the virtual character based on the question information, bind the target in response to a triggering operation for the target answering prop. Answer props and target scene props, and obtain the binding relationship between the target answer props and the target scene props.
所述处理模块701还用于显示由所述匹配关系和所述绑定关系确定的所述目标答题道具与所述目标场景道具的匹配结果。The processing module 701 is also configured to display the matching result of the target answering prop and the target scene prop determined by the matching relationship and the binding relationship.
作为一种可能的实现方式,所述处理模块701还用于确定所述目标答题道具的触发操作次数小 于预设触发次数的情况下,所述目标答题道具处在允许触发状态;确定所述目标答题道具的触发操作次数大于或等于预设触发次数的情况下,所述目标答题道具处在禁止触发状态。As a possible implementation, the processing module 701 is also used to determine that the number of trigger operations of the target answering prop is small. In the case of a preset number of triggers, the target answering prop is in a trigger-allowed state; when it is determined that the number of triggering operations of the target answering prop is greater than or equal to the preset number of triggers, the target answering prop is in a prohibited triggering state. state.
作为一种可能的实现方式,每个所述答题道具与多个所述场景道具之间具有匹配关系,所述处理模块701还用于所述基于题目信息为所述虚拟角色分配至少一个答题道具后,响应于针对所述目标答题道具的触发操作,标记所述目标答题道具的触发操作信息,所述触发操作信息包括触发操作次数和触发执行状态,所述触发执行状态用于指示所述目标答题道具和所述目标场景道是否进行融合显示。As a possible implementation, there is a matching relationship between each of the answering props and a plurality of the scene props, and the processing module 701 is also configured to assign at least one answering prop to the virtual character based on the question information. Finally, in response to the triggering operation for the target answering prop, the triggering operation information of the target answering prop is marked, the triggering operation information includes the number of triggering operations and the triggering execution status, and the triggering execution status is used to indicate the target Whether the answering props and the target scene channel are integrated and displayed.
作为一种可能的实现方式,所述答题道具以静态可视化方式表示答题内容,所述匹配关系为所述答题道具以静态可视化方式表示的所述答题内容与至少一个所述场景道具之间的匹配关系。As a possible implementation, the answering props represent the answering content in a static visualization manner, and the matching relationship is a match between the answering content represented by the answering props in a static visualization manner and at least one of the scene props. relation.
作为一种可能的实现方式,每个所述答题道具表示的所述答题内容与多个所述场景道具之间具有匹配关系,所述处理模块701还用于所述基于题目信息为所述虚拟角色分配至少一个答题道具后,响应于针对所述目标答题道具的触发操作,标记所述目标答题道具的触发操作信息,所述触发操作信息包括针对同一所述答题内容的触发操作次数和触发执行状态,所述触发执行状态用于指示所述目标答题道具和所述目标场景道是否进行融合显示。As a possible implementation manner, there is a matching relationship between the answering content represented by each answering prop and a plurality of the scene props, and the processing module 701 is also configured to provide the virtual object based on the question information. After the role is assigned at least one answer prop, in response to the trigger operation for the target answer prop, the trigger operation information of the target answer prop is marked, and the trigger operation information includes the number of trigger operations and trigger execution for the same answer content. status, the trigger execution status is used to indicate whether the target answering prop and the target scene channel are fused and displayed.
作为一种可能的实现方式,所述答题内容为预设答题内容,所述目标答题道具具有多个表示周期,所述目标答题道具在每个所述表示周期内动态可视化表示多个不同的预设答题内容,所述匹配关系为每个所述预设答题内容与至少一个所述场景道具的匹配关系;As a possible implementation manner, the answer content is preset answer content, the target answer props have multiple presentation periods, and the target answer props dynamically and visually represent multiple different presets in each of the presentation periods. Assuming the answer content, the matching relationship is the matching relationship between each of the preset answer content and at least one of the scene props;
所述处理模块701还用于所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,所述目标答题道具可视化表示目标答题内容,响应于针对所述目标答题道具的触发操作,基于所述目标答题道具复刻以静态方式表示所述目标答题内容的衍生答题道具,所述衍生答题道具为静态表示所述目标答题内容的目标答题道具,所述目标答题内容为多个所述预设答题内容中的一个。The processing module 701 is also configured to: after allocating at least one answering prop to the virtual character based on the question information, and before integrating and displaying the target answering prop and the target scene prop in response to a triggering operation for the target answering prop, The target answer prop visually represents the target answer content, and in response to a triggering operation on the target answer prop, a derived answer prop that represents the target answer content in a static manner is reproduced based on the target answer prop, and the derived answer prop It is a target answer prop that statically represents the target answer content, and the target answer content is one of a plurality of preset answer contents.
作为一种可能的实现方式,所述处理模块701还用于确定表示同一所述目标答题内容的衍生答题道具的复刻次数小于预设复刻次数,且所述目标答题道具表示目标答题内容的情况下,所述目标答题道具处在允许触发状态,每个所述预设答题内容对应的所述场景道具的数量等于所述预设复刻次数;确定表示同一所述目标答题内容的衍生答题道具的复刻次数大于或等于预设复刻次数,且所述目标答题道具表示目标答题内容的情况下,所述目标答题道具处在禁止触发状态。As a possible implementation, the processing module 701 is also used to determine that the number of replications of the derived answering props representing the same target answering content is less than the preset number of replications, and the target answering props represent the target answering content. In this case, the target answer props are in the allowed triggering state, and the number of scene props corresponding to each preset answer content is equal to the preset number of reproductions; determine the derived answer questions that represent the same target answer content. When the number of times a prop is reproduced is greater than or equal to the preset number of times and the target answering prop represents the content of the target answering question, the target answering prop is in a trigger-prohibited state.
作为一种可能的实现方式,所述处理模块701还用于确定表示同一所述目标答题内容的衍生答题道具的复刻次数等于所述预设复刻次数的情况下,删除所述目标答题道具可视化显示所述目标答题内容的功能;或,可视化标记所述目标答题内容。As a possible implementation, the processing module 701 is also configured to delete the target answering prop when it is determined that the number of replications of the derived answering prop representing the same target answering content is equal to the preset number of replications. The function of visually displaying the target answer content; or, visually marking the target answer content.
作为一种可能的实现方式,所述处理模块701还用于所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,确定所述虚拟角色靠近所述场景道具的情况下,在所述虚拟教育场景内显示操作提示信息;确定所述虚拟角色针对所述操作提示信息发出确认消息,所述确认消息用于指示学生用户接受针对所述目标答题道具的操作邀请。As a possible implementation manner, the processing module 701 is also configured to: after allocating at least one answering prop to the virtual character based on the question information, in response to a triggering operation for the target answering prop, integrate and display the target Before the answering props and the target scene props, when it is determined that the virtual character is close to the scene props, the operation prompt information is displayed in the virtual education scene; it is determined that the virtual character sends a confirmation message in response to the operation prompt information, so The confirmation message is used to instruct the student user to accept the operation invitation for the target answering prop.
作为一种可能的实现方式,所述答题道具的数量为多个,所述处理模块701还用于所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,确定所述虚拟角色靠近所述场景道具的情况下,可视化展示多个所述答题道具表示的所述答题内容。As a possible implementation manner, the number of the answering props is multiple, and the processing module 701 is also configured to: after allocating at least one answering prop to the virtual character based on the question information, the response to the target answering prop is In the triggering operation of the props, before the target answering props and the target scene props are merged and displayed, when it is determined that the virtual character is close to the scene props, the answering content represented by a plurality of the answering props is visually displayed.
作为一种可能的实现方式,当所述虚拟角色靠近所述场景道具时,所述虚拟角色的位置与所述场景道具的位置之间的距离小于或等于预设距离阈值。As a possible implementation manner, when the virtual character is close to the scene prop, the distance between the position of the virtual character and the position of the scene prop is less than or equal to a preset distance threshold.
作为一种可能的实现方式,所述处理模块701还用于所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,采用路线引导方式引导所述虚拟角色移动至目标道具,所述目标道具为所述至少一个答题道具和/或所述目标场景道具。As a possible implementation, the processing module 701 is also configured to use a route guidance method to guide the virtual character before integrating and displaying the target answering prop and the target scene prop in response to the triggering operation for the target answering prop. Move to the target prop, which is the at least one answering prop and/or the target scene prop.
作为一种可能的实现方式,所述路线引导方式包括可视化引导方式、空气墙引导方式和音频引导方式中的至少一种;As a possible implementation, the route guidance method includes at least one of a visual guidance method, an air wall guidance method, and an audio guidance method;
当采用音频引导方式引导所述虚拟角色移动至目标道具时,所述目标道具播放音频。When the audio guidance method is used to guide the virtual character to move to the target prop, the target prop plays audio.
图8示出了本公开示例性实施例的芯片的示意性框图。如图8所示,该芯片800包括一个或两个以上(包括两个)处理器801和通信接口802。通信接口802可以支持服务器执行上述图像处理方法中的数据收发步骤,处理器801可以支持服务器执行上述图像处理方法中的数据处理步骤。Figure 8 shows a schematic block diagram of a chip according to an exemplary embodiment of the present disclosure. As shown in FIG. 8 , the chip 800 includes one or more (including two) processors 801 and a communication interface 802 . The communication interface 802 can support the server to perform the data sending and receiving steps in the above image processing method, and the processor 801 can support the server to perform the data processing steps in the above image processing method.
可选的,如图8所示,该芯片800还包括存储器803,存储器803可以包括只读存储器和随机存取存储器,并向处理器提供操作指令和数据。存储器的一部分还可以包括非易失性随机存取存储器(non-volatile random access memory,NVRAM)。Optionally, as shown in Figure 8, the chip 800 also includes a memory 803. The memory 803 can include a read-only memory and a random access memory, and provides operating instructions and data to the processor. Part of the memory may also include non-volatile random access memory (NVRAM).
在一些实施方式中,如图8所示,处理器801通过调用存储器存储的操作指令(该操作指令可存储在 操作系统中),执行相应的操作。处理器801控制终端设备中任一个的处理操作,处理器还可以称为中央处理单元(central processing unit,CPU)。存储器803可以包括只读存储器和随机存取存储器,并向处理器801提供指令和数据。存储器803的一部分还可以包括NVRAM。例如应用中存储器、通信接口以及存储器通过总线系统耦合在一起,其中总线系统除包括数据总线之外,还可以包括电源总线、控制总线和状态信号总线等。但是为了清楚说明起见,在图8中将各种总线都标为总线系统804。In some embodiments, as shown in FIG. 8 , the processor 801 invokes an operation instruction stored in the memory (the operation instruction may be stored in operating system), perform the corresponding operations. The processor 801 controls the processing operations of any one of the terminal devices. The processor may also be called a central processing unit (CPU). Memory 803 may include read-only memory and random access memory, and provides instructions and data to processor 801. Portion of memory 803 may also include NVRAM. For example, in an application, the memory, communication interface and memory are coupled together through a bus system. In addition to the data bus, the bus system may also include a power bus, a control bus, a status signal bus, etc. However, for the sake of clarity, the various buses are labeled bus system 804 in FIG. 8 .
上述本公开实施例揭示的方法可以应用于处理器中,或者由处理器实现。处理器可能是一种集成电路芯片,具有信号的处理能力。在实现过程中,上述方法的各步骤可以通过处理器中的硬件的集成逻辑电路或者软件形式的指令完成。上述的处理器可以是通用处理器、数字信号处理器(digital signal processing,DSP)、ASIC、现成可编程门阵列(field-programmable gate array,FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。可以实现或者执行本公开实施例中的公开的各方法、步骤及逻辑框图。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合本公开实施例所公开的方法的步骤可以直接体现为硬件译码处理器执行完成,或者用译码处理器中的硬件及软件模块组合执行完成。软件模块可以位于随机存储器,闪存、只读存储器,可编程只读存储器或者电可擦写可编程存储器、寄存器等本领域成熟的存储介质中。该存储介质位于存储器,处理器读取存储器中的信息,结合其硬件完成上述方法的步骤。The methods disclosed in the above embodiments of the present disclosure can be applied in a processor or implemented by the processor. The processor may be an integrated circuit chip that has signal processing capabilities. During the implementation process, each step of the above method can be completed by instructions in the form of hardware integrated logic circuits or software in the processor. The above-mentioned processor can be a general-purpose processor, digital signal processing (DSP), ASIC, off-the-shelf programmable gate array (field-programmable gate array, FPGA) or other programmable logic devices, discrete gates or transistor logic. devices, discrete hardware components. Each disclosed method, step and logical block diagram in the embodiment of the present disclosure can be implemented or executed. A general-purpose processor may be a microprocessor or the processor may be any conventional processor, etc. The steps of the method disclosed in conjunction with the embodiments of the present disclosure can be directly implemented by a hardware decoding processor, or executed by a combination of hardware and software modules in the decoding processor. The software module can be located in random access memory, flash memory, read-only memory, programmable read-only memory or electrically erasable programmable memory, registers and other mature storage media in this field. The storage medium is located in the memory, and the processor reads the information in the memory and completes the steps of the above method in combination with its hardware.
本公开示例性实施例还提供一种电子设备,包括:至少一个处理器;以及与至少一个处理器通信连接的存储器。所述存储器存储有能够被所述至少一个处理器执行的计算机程序,所述计算机程序在被所述至少一个处理器执行时用于使所述电子设备执行根据本公开实施例的方法。Exemplary embodiments of the present disclosure also provide an electronic device, including: at least one processor; and a memory communicatively connected to the at least one processor. The memory stores a computer program executable by the at least one processor, and when executed by the at least one processor, the computer program is used to cause the electronic device to perform a method according to an embodiment of the present disclosure.
本公开示例性实施例还提供一种存储有计算机程序的非瞬时计算机可读存储介质,其中,所述计算机程序在被计算机的处理器执行时用于使所述计算机执行本公开实施的方法。Exemplary embodiments of the present disclosure also provide a non-transitory computer-readable storage medium storing a computer program, wherein the computer program, when executed by a processor of a computer, is used to cause the computer to perform the method implemented by the present disclosure.
本公开示例性实施例还提供一种计算机程序产品,包括计算机程序,其中,所述计算机程序在被计算机的处理器执行时用于使所述计算机执行根据本公开实施例的方法。Exemplary embodiments of the present disclosure also provide a computer program product, including a computer program, wherein the computer program, when executed by a processor of a computer, is used to cause the computer to perform a method according to an embodiment of the present disclosure.
参考图9,现将描述可以作为本公开的服务器或客户端的电子设备900的结构框图,其是可以应用于本公开的各方面的硬件设备的示例。电子设备旨在表示各种形式的数字电子的计算机设备,诸如,膝上型计算机、台式计算机、工作台、个人数字助理、服务器、刀片式服务器、大型计算机、和其它适合的计算机。电子设备还可以表示各种形式的移动装置,诸如,个人数字处理、蜂窝电话、智能电话、可穿戴设备和其它类似的计算装置。本文所示的部件、它们的连接和关系、以及它们的功能仅仅作为示例,并且不意在限制本文中描述的和/或者要求的本公开的实现。Referring to FIG. 9 , a structural block diagram of an electronic device 900 that may serve as a server or client of the present disclosure will now be described, which is an example of a hardware device that may be applied to aspects of the present disclosure. Electronic devices are intended to refer to various forms of digital electronic computing equipment, such as laptop computers, desktop computers, workstations, personal digital assistants, servers, blade servers, mainframe computers, and other suitable computers. Electronic devices may also represent various forms of mobile devices, such as personal digital assistants, cellular phones, smart phones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions are examples only and are not intended to limit implementations of the disclosure described and/or claimed herein.
如图9所示,电子设备900包括计算单元901,其可以根据存储在只读存储器(ROM)902中的计算机程序或者从存储单元908加载到随机访问存储器(RAM)903中的计算机程序,来执行各种适当的动作和处理。在RAM 903中,还可存储设备900操作所需的各种程序和数据。计算单元901、ROM 902以及RAM 903通过总线904彼此相连。输入/输出(I/O)接口905也连接至总线904。As shown in FIG. 9 , the electronic device 900 includes a computing unit 901 that can perform calculations according to a computer program stored in a read-only memory (ROM) 902 or loaded from a storage unit 908 into a random access memory (RAM) 903 . Perform various appropriate actions and processing. In the RAM 903, various programs and data required for the operation of the device 900 can also be stored. Computing unit 901, ROM 902 and RAM 903 are connected to each other via bus 904. An input/output (I/O) interface 905 is also connected to bus 904.
电子设备900中的多个部件连接至I/O接口905,包括:输入单元906、输出单元907、存储单元908以及通信单元909。输入单元906可以是能向电子设备900输入信息的任何类型的设备,输入单元906可以接收输入的数字或字符信息,以及产生与电子设备的用户设置和/或功能控制有关的键信号输入。输出单元907可以是能呈现信息的任何类型的设备,并且可以包括但不限于显示器、扬声器、视频/音频输出终端、振动器和/或打印机。存储单元904可以包括但不限于磁盘、光盘。通信单元909允许电子设备900通过诸如因特网的计算机网络和/或各种电信网络与其他设备交换信息/数据,并且可以包括但不限于调制解调器、网卡、红外通信设备、无线通信收发机和/或芯片组,例如蓝牙TM设备、WiFi设备、WiMax设备、蜂窝通信设备和/或类似物。Multiple components in the electronic device 900 are connected to the I/O interface 905, including: an input unit 906, an output unit 907, a storage unit 908, and a communication unit 909. The input unit 906 may be any type of device capable of inputting information to the electronic device 900. The input unit 906 may receive input numeric or character information and generate key signal input related to user settings and/or function control of the electronic device. Output unit 907 may be any type of device capable of presenting information, and may include, but is not limited to, a display, speakers, video/audio output terminal, vibrator, and/or printer. The storage unit 904 may include, but is not limited to, magnetic disks and optical disks. The communication unit 909 allows the electronic device 900 to exchange information/data with other devices through a computer network such as the Internet and/or various telecommunications networks, and may include, but is not limited to, a modem, a network card, an infrared communication device, a wireless communication transceiver and/or a chip Groups such as Bluetooth™ devices, WiFi devices, WiMax devices, cellular communications devices and/or the like.
如图9所示,计算单元901可以是各种具有处理和计算能力的通用和/或专用处理组件。计算单元901的一些示例包括但不限于中央处理单元(CPU)、图形处理单元(GPU)、各种专用的人工智能(AI)计算芯片、各种运行机器学习模型算法的计算单元、数字信号处理器(DSP)、以及任何适当的处理器、控制器、微控制器等。计算单元901执行上文所描述的各个方法和处理。例如,在一些实施例中,本公开示例性实施例的方法可被实现为计算机软件程序,其被有形地包含于机器可读介质,例如存储单元908。在一些实施例中,计算机程序的部分或者全部可以经由ROM 902和/或通信单元909而被载入和/或安装到电子设备900上。在一些实施例中,计算单元901可以通过其他任何适当的方式(例如,借助于固件)而被配置为执行方法。As shown in Figure 9, the computing unit 901 may be a variety of general and/or special purpose processing components having processing and computing capabilities. Some examples of the computing unit 901 include, but are not limited to, a central processing unit (CPU), a graphics processing unit (GPU), various dedicated artificial intelligence (AI) computing chips, various computing units running machine learning model algorithms, digital signal processing processor (DSP), and any appropriate processor, controller, microcontroller, etc. The computing unit 901 performs the various methods and processes described above. For example, in some embodiments, the methods of exemplary embodiments of the present disclosure may be implemented as a computer software program that is tangibly embodied in a machine-readable medium, such as storage unit 908. In some embodiments, part or all of the computer program may be loaded and/or installed onto the electronic device 900 via the ROM 902 and/or the communication unit 909. In some embodiments, computing unit 901 may be configured to perform a method in any other suitable manner (eg, by means of firmware).
用于实施本公开的方法的程序代码可以采用一个或多个编程语言的任何组合来编写。这些程序代码可以提供给通用计算机、专用计算机或其他可编程数据处理装置的处理器或控制器,使得程序代码当由处理器或控制器执行时使流程图和/或框图中所规定的功能/操作被实施。程序代码可以完全在机器上执行、部分地在机器上执行,作为独立软件包部分地在机器上执行且部分地在远程机器上执行或完全在远程机器或服务器上执行。 Program code for implementing the methods of the present disclosure may be written in any combination of one or more programming languages. These program codes may be provided to a processor or controller of a general-purpose computer, special-purpose computer, or other programmable data processing device, such that the program codes, when executed by the processor or controller, cause the functions specified in the flowcharts and/or block diagrams/ The operation is implemented. The program code may execute entirely on the machine, partly on the machine, as a stand-alone software package, partly on the machine and partly on a remote machine or entirely on the remote machine or server.
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的程序。机器可读介质可以是机器可读信号介质或机器可读储存介质。机器可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体系统、装置或设备,或者上述内容的任何合适组合。机器可读存储介质的更具体示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。In the context of this disclosure, a machine-readable medium may be a tangible medium that may contain or store a program for use by or in connection with an instruction execution system, apparatus, or device. The machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium. Machine-readable media may include, but are not limited to, electronic, magnetic, optical, electromagnetic, infrared, or semiconductor systems, devices or devices, or any suitable combination of the foregoing. More specific examples of machine-readable storage media would include one or more wire-based electrical connections, laptop disks, hard drives, random access memory (RAM), read only memory (ROM), erasable programmable read only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
如本公开使用的,术语“机器可读介质”和“计算机可读介质”指的是用于将机器指令和/或数据提供给可编程处理器的任何计算机程序产品、设备、和/或装置(例如,磁盘、光盘、存储器、可编程逻辑装置(PLD)),包括,接收作为机器可读信号的机器指令的机器可读介质。术语“机器可读信号”指的是用于将机器指令和/或数据提供给可编程处理器的任何信号。As used in this disclosure, the terms "machine-readable medium" and "computer-readable medium" refer to any computer program product, apparatus, and/or means for providing machine instructions and/or data to a programmable processor (eg, magnetic disk, optical disk, memory, programmable logic device (PLD)), including machine-readable media that receive machine instructions as machine-readable signals. The term "machine-readable signal" refers to any signal used to provide machine instructions and/or data to a programmable processor.
为了提供与用户的交互,可以在计算机上实施此处描述的系统和技术,该计算机具有:用于向用户显示信息的显示装置(例如,CRT(阴极射线管)或者LCD(液晶显示器)监视器);以及键盘和指向装置(例如,鼠标或者轨迹球),用户可以通过该键盘和该指向装置来将输入提供给计算机。其它种类的装置还可以用于提供与用户的交互;例如,提供给用户的反馈可以是任何形式的传感反馈(例如,视觉反馈、听觉反馈、或者触觉反馈);并且可以用任何形式(包括声输入、语音输入或者、触觉输入)来接收来自用户的输入。To provide interaction with a user, the systems and techniques described herein may be implemented on a computer having a display device (eg, a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to the user ); and a keyboard and pointing device (eg, a mouse or a trackball) through which a user can provide input to the computer. Other kinds of devices may also be used to provide interaction with the user; for example, the feedback provided to the user may be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and may be provided in any form, including Acoustic input, voice input or tactile input) to receive input from the user.
可以将此处描述的系统和技术实施在包括后台部件的计算系统(例如,作为数据服务器)、或者包括中间件部件的计算系统(例如,应用服务器)、或者包括前端部件的计算系统(例如,具有图形用户界面或者网络浏览器的用户计算机,用户可以通过该图形用户界面或者该网络浏览器来与此处描述的系统和技术的实施方式交互)、或者包括这种后台部件、中间件部件、或者前端部件的任何组合的计算系统中。可以通过任何形式或者介质的数字数据通信(例如,通信网络)来将系统的部件相互连接。通信网络的示例包括:局域网(LAN)、广域网(WAN)和互联网。The systems and techniques described herein may be implemented in a computing system that includes back-end components (e.g., as a data server), or a computing system that includes middleware components (e.g., an application server), or a computing system that includes front-end components (e.g., A user's computer having a graphical user interface or web browser through which the user can interact with implementations of the systems and technologies described herein), or including such backend components, middleware components, or any combination of front-end components in a computing system. The components of the system may be interconnected by any form or medium of digital data communication (eg, a communications network). Examples of communication networks include: local area network (LAN), wide area network (WAN), and the Internet.
计算机系统可以包括客户端和服务器。客户端和服务器一般远离彼此并且通常通过通信网络进行交互。通过在相应的计算机上运行并且彼此具有客户端-服务器关系的计算机程序来产生客户端和服务器的关系。Computer systems may include clients and servers. Clients and servers are generally remote from each other and typically interact over a communications network. The relationship of client and server is created by computer programs running on corresponding computers and having a client-server relationship with each other.
在上述实施例中,可以全部或部分地通过软件、硬件、固件或者其任意组合来实现。当使用软件实现时,可以全部或部分地以计算机程序产品的形式实现。所述计算机程序产品包括一个或多个计算机程序或指令。在计算机上加载和执行所述计算机程序或指令时,全部或部分地执行本公开实施例所述的流程或功能。所述计算机可以是通用计算机、专用计算机、计算机网络、终端、用户设备或者其它可编程装置。所述计算机程序或指令可以存储在计算机可读存储介质中,或者从一个计算机可读存储介质向另一个计算机可读存储介质传输,例如,所述计算机程序或指令可以从一个网站站点、计算机、服务器或数据中心通过有线或无线方式向另一个网站站点、计算机、服务器或数据中心进行传输。所述计算机可读存储介质可以是计算机能够存取的任何可用介质或者是集成一个或多个可用介质的服务器、数据中心等数据存储设备。所述可用介质可以是磁性介质,例如,软盘、硬盘、磁带;也可以是光介质,例如,数字视频光盘(digital video disc,DVD);还可以是半导体介质,例如,固态硬盘(solid state drive,SSD)。In the above embodiments, it may be implemented in whole or in part by software, hardware, firmware, or any combination thereof. When implemented using software, it may be implemented in whole or in part in the form of a computer program product. The computer program product includes one or more computer programs or instructions. When the computer program or instructions are loaded and executed on the computer, the processes or functions described in the embodiments of the present disclosure are executed in whole or in part. The computer may be a general-purpose computer, a special-purpose computer, a computer network, a terminal, a user equipment, or other programmable device. The computer program or instructions may be stored in a computer-readable storage medium or transmitted from one computer-readable storage medium to another. For example, the computer program or instructions may be transmitted from a website, computer, A server or data center transmits via wired or wireless means to another website site, computer, server, or data center. The computer-readable storage medium may be any available medium that can be accessed by a computer or a data storage device such as a server or data center that integrates one or more available media. The available media may be magnetic media, such as floppy disks, hard disks, and magnetic tapes; they may also be optical media, such as digital video discs (DVDs); they may also be semiconductor media, such as solid state drives (solid state drives). , SSD).
尽管结合具体特征及其实施例对本公开进行了描述,显而易见的,在不脱离本公开的精神和范围的情况下,可对其进行各种修改和组合。相应地,本说明书和附图仅仅是所附权利要求所界定的本公开的示例性说明,且视为已覆盖本公开范围内的任意和所有修改、变化、组合或等同物。显然,本领域的技术人员可以对本公开进行各种改动和变型而不脱离本公开的精神和范围。这样,倘若本公开的这些修改和变型属于本公开权利要求及其等同技术的范围之内,则本公开也意图包括这些改动和变型在内。 Although the present disclosure has been described in conjunction with specific features and embodiments thereof, it will be apparent that various modifications and combinations may be made without departing from the spirit and scope of the disclosure. Accordingly, the specification and drawings are intended to be merely illustrative of the disclosure as defined by the appended claims and are deemed to cover any and all modifications, variations, combinations, or equivalents within the scope of the disclosure. Obviously, those skilled in the art can make various changes and modifications to the present disclosure without departing from the spirit and scope of the disclosure. In this way, if these modifications and variations of the present disclosure fall within the scope of the claims of the present disclosure and their equivalent technologies, the present disclosure is also intended to include these modifications and variations.

Claims (30)

  1. 一种答题方法,用于虚拟教育场景,所述虚拟教育场景至少具有虚拟角色和至少一个场景道具,所述方法包括:A question-answering method used in a virtual education scene, the virtual education scene having at least a virtual character and at least one scene prop, the method includes:
    基于题目信息为所述虚拟角色分配至少一个答题道具,所述答题道具用于表示针对所述题目信息的答题内容,每个所述答题道具与至少一个所述场景道具之间具有匹配关系,具有匹配关系的所述答题道具和所述场景道具与同一题目关联;At least one answering prop is assigned to the virtual character based on the question information. The answering prop is used to represent the answering content for the question information. There is a matching relationship between each of the answering props and at least one of the scene props, with The matching answering props and scene props are associated with the same question;
    响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具,所述目标答题道具为所述至少一个答题道具中的一个,所述目标场景道具为所述至少一个场景道具中的一个;In response to the triggering operation for the target answering prop, the target answering prop and the target scene prop are fused and displayed, the target answering prop is one of the at least one answering prop, and the target scene prop is the at least one scene prop. one of the;
    显示由所述匹配关系确定的所述目标答题道具与所述目标场景道具的匹配结果,所述匹配结果用于指示所述目标答题道具表示的答题内容是否正确。The matching result of the target answering prop and the target scene prop determined by the matching relationship is displayed, and the matching result is used to indicate whether the answering content represented by the target answering prop is correct.
  2. 根据权利要求1所述的方法,其中,所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述方法还包括:The method according to claim 1, wherein after allocating at least one answering prop to the virtual character based on the question information, the method further includes:
    响应于针对所述目标答题道具的触发操作,绑定所述目标答题道具和目标场景道具;In response to a triggering operation on the target answering prop, bind the target answering prop and the target scene prop;
    获得所述目标答题道具和所述目标场景道具的绑定关系;Obtain the binding relationship between the target answering prop and the target scene prop;
    其中,所述显示由所述匹配关系确定的所述目标答题道具与所述目标场景道具的匹配结果,包括:Wherein, displaying the matching result of the target answering prop and the target scene prop determined by the matching relationship includes:
    显示由所述匹配关系和所述绑定关系确定的所述目标答题道具与所述目标场景道具的匹配结果。Display the matching result of the target answering prop and the target scene prop determined by the matching relationship and the binding relationship.
  3. 根据权利要求1或2所述的方法,其中,在确定所述目标答题道具的触发操作次数小于预设触发次数的情况下,确定所述目标答题道具处在允许触发状态;The method according to claim 1 or 2, wherein, when it is determined that the number of trigger operations of the target answering prop is less than the preset number of triggers, it is determined that the target answering prop is in a triggering allowed state;
    在确定所述目标答题道具的触发操作次数大于或等于预设触发次数的情况下,确定所述目标答题道具处在禁止触发状态。When it is determined that the number of triggering operations of the target answering prop is greater than or equal to the preset triggering number, it is determined that the target answering prop is in a trigger-prohibited state.
  4. 根据权利要求1-3任一项所述的方法,其中,每个所述答题道具与多个所述场景道具之间具有匹配关系,所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述方法还包括:The method according to any one of claims 1 to 3, wherein each of the answering props has a matching relationship with a plurality of the scene props, and the virtual character is assigned at least one answering prop based on the question information. Finally, the method also includes:
    响应于针对所述目标答题道具的触发操作,标记所述目标答题道具的触发操作信息,其中,所述触发操作信息包括触发操作次数和触发执行状态,所述触发执行状态用于指示所述目标答题道具和所述目标场景道是否进行融合显示。In response to the triggering operation for the target answering prop, the triggering operation information of the target answering prop is marked, wherein the triggering operation information includes the number of triggering operations and the triggering execution status, and the triggering execution status is used to indicate the target Whether the answering props and the target scene channel are integrated and displayed.
  5. 根据权利要求1-4任一项所述的方法,其中,所述答题道具以静态可视化方式表示答题内容,所述匹配关系为所述答题道具以静态可视化方式表示的所述答题内容与至少一个所述场景道具之间的匹配关系。The method according to any one of claims 1 to 4, wherein the answering prop represents the answering content in a static visualization manner, and the matching relationship is the answering content represented by the answering prop in a static visualization manner and at least one The matching relationship between the scene props.
  6. 根据权利要求5所述的方法,其中,每个所述答题道具表示的所述答题内容与多个所述场景道具之间具有匹配关系,所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述方法还包括:The method according to claim 5, wherein the answering content represented by each answering prop has a matching relationship with a plurality of the scene props, and the virtual character is assigned at least one answering question based on the question information. After props, the method also includes:
    响应于针对所述目标答题道具的触发操作,标记所述目标答题道具的触发操作信息,其中,所述触发操作信息包括针对同一所述答题内容的触发操作次数和触发执行状态,所述触发执行状态用于指示所述目标答题道具和所述目标场景道是否进行融合显示。In response to the triggering operation for the target answering prop, the triggering operation information of the target answering prop is marked, wherein the triggering operation information includes the number of triggering operations and the triggering execution status for the same answering content, and the triggering execution The status is used to indicate whether the target answering prop and the target scene channel are fused and displayed.
  7. 根据权利要求5所述的方法,其中,所述答题内容为预设答题内容,所述目标答题道具具有多个表示周期,所述目标答题道具在每个所述表示周期内动态可视化表示多个不同的预设答题内容,所述匹配关系为每个所述预设答题内容与至少一个所述场景道具的匹配关系;The method according to claim 5, wherein the answer content is a preset answer content, the target answer prop has multiple presentation periods, and the target answer prop dynamically and visually represents multiple presentation periods in each of the presentation periods. Different preset answer content, the matching relationship is the matching relationship between each of the preset answer content and at least one of the scene props;
    所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,所述方法还包括:After allocating at least one answering prop to the virtual character based on the question information, and before integrating and displaying the target answering prop and the target scene prop in response to a triggering operation for the target answering prop, the method further includes:
    所述目标答题道具可视化表示目标答题内容;The target answer props visually represent the target answer content;
    响应于针对所述目标答题道具的触发操作,基于所述目标答题道具,复刻以静态方式表示所述目标答题内容的衍生答题道具,其中,所述衍生答题道具为静态表示所述目标答题内容的目标答题道具,所述目标答题内容为多个所述预设答题内容中的一个。In response to the triggering operation for the target answer prop, based on the target answer prop, a derived answer prop that statically represents the target answer content is reproduced, wherein the derived answer prop statically represents the target answer content A target answer prop, and the target answer content is one of a plurality of preset answer contents.
  8. 根据权利要求7所述的方法,其中,在确定表示同一所述目标答题内容的衍生答题道具的复刻次数小于预设复刻次数,且所述目标答题道具表示目标答题内容的情况下,确定所述目标答题道具处在允许触发状态,每个所述预设答题内容对应的所述场景道具的数量等于所述预设复刻次数;The method according to claim 7, wherein when it is determined that the number of replications of the derived answering props representing the same target answering content is less than the preset number of replications, and the target answering props represent the target answering content, it is determined that The target answering props are in a triggering allowed state, and the number of scene props corresponding to each preset answering content is equal to the preset number of reproductions;
    在确定表示同一所述目标答题内容的衍生答题道具的复刻次数大于或等于预设复刻次数,且所述目标答题道具表示目标答题内容的情况下,确定所述目标答题道具处在禁止触发状态。When it is determined that the number of re-enactments of derivative answer props representing the same target answer content is greater than or equal to the preset number of re-enactments, and the target answer prop represents the target answer content, it is determined that the target answer prop is in a trigger-prohibited state. state.
  9. 根据权利要求7所述的方法,其中,所述方法还包括:The method of claim 7, further comprising:
    在确定表示同一所述目标答题内容的衍生答题道具的复刻次数等于所述预设复刻次数的情况下,删除所述目标答题道具可视化显示所述目标答题内容的功能;或,可视化标记所述目标答题内容。 When it is determined that the number of replications of derived answer props representing the same target answer content is equal to the preset number of replicas, delete the function of the target answer prop to visually display the target answer content; or, visually mark the target answer props. Describe the target answer content.
  10. 根据权利要求1-9任一项所述的方法,其中,所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,所述方法还包括:The method according to any one of claims 1 to 9, wherein after allocating at least one answering prop to the virtual character based on the question information, the fusion display of the target in response to a triggering operation for the target answering prop Before answering the question props and the target scene props, the method also includes:
    在确定所述虚拟角色靠近所述场景道具的情况下,在所述虚拟教育场景内显示操作提示信息;When it is determined that the virtual character is close to the scene props, display operation prompt information in the virtual education scene;
    确定所述虚拟角色针对所述操作提示信息发出确认消息,其中,所述确认消息用于指示学生用户接受针对所述目标答题道具的操作邀请。It is determined that the virtual character sends a confirmation message in response to the operation prompt information, wherein the confirmation message is used to instruct the student user to accept the operation invitation for the target answering prop.
  11. 根据权利要求10所述的方法,其中,所述答题道具的数量为多个,所述基于题目信息为所述虚拟角色分配至少一个答题道具后,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,所述方法还包括:The method according to claim 10, wherein the number of the answering props is multiple, and after allocating at least one answering prop to the virtual character based on the question information, in response to a triggering operation for the target answering prop, Before integrating and displaying the target answering props and the target scene props, the method further includes:
    确定所述虚拟角色靠近所述场景道具的情况下,可视化展示多个所述答题道具表示的所述答题内容。When it is determined that the virtual character is close to the scene prop, the answering content represented by a plurality of the answering props is visually displayed.
  12. 根据权利要求10所述的方法,其中,当所述虚拟角色靠近所述场景道具时,所述虚拟角色的位置与所述场景道具的位置之间的距离小于或等于预设距离阈值。The method according to claim 10, wherein when the virtual character is close to the scene prop, the distance between the position of the virtual character and the position of the scene prop is less than or equal to a preset distance threshold.
  13. 根据权利要求1-12任一项所述的方法,其中,所述响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具前,所述方法还包括:The method according to any one of claims 1 to 12, wherein before the target answering prop and the target scene prop are merged and displayed in response to a triggering operation for the target answering prop, the method further includes:
    采用路线引导方式引导所述虚拟角色移动至目标道具,所述目标道具为所述至少一个答题道具和/或所述目标场景道具。A route guidance method is used to guide the virtual character to move to a target prop, where the target prop is the at least one answering prop and/or the target scene prop.
  14. 根据权利要求13所述的方法,其中,所述路线引导方式包括可视化引导方式、空气墙引导方式和音频引导方式中的至少一种;The method according to claim 13, wherein the route guidance method includes at least one of a visual guidance method, an air wall guidance method and an audio guidance method;
    当采用音频引导方式引导所述虚拟角色移动至目标道具时,所述目标道具播放音频。When the audio guidance method is used to guide the virtual character to move to the target prop, the target prop plays audio.
  15. 一种答题装置,用于虚拟教育场景,所述虚拟教育场景至少具有虚拟角色和至少一个场景道具,所述装置包括:A question-answering device for use in a virtual education scene, which has at least a virtual character and at least one scene prop, and the device includes:
    处理模块,用于基于题目信息为所述虚拟角色分配至少一个答题道具,所述答题道具用于表示针对所述题目信息的答题内容,每个所述答题道具与所述至少一个场景道具之间具有匹配关系,具有匹配关系的所述答题道具和所述场景道具与同一题目关联;A processing module configured to allocate at least one answering prop to the virtual character based on the question information. The answering prop is used to represent the answering content for the question information. There is a gap between each answering prop and the at least one scene prop. There is a matching relationship, and the answering props and the scene props having a matching relationship are associated with the same question;
    显示模块,用于响应于针对目标答题道具的触发操作,融合显示所述目标答题道具与目标场景道具,所述目标答题道具为所述至少一个答题道具中的一个,所述目标场景道具为所述至少一个场景道具中的一个;A display module, configured to fuse and display the target answering prop and the target scene prop in response to a triggering operation on the target answering prop, where the target answering prop is one of the at least one answering prop, and the target scene prop is the one of at least one scene prop;
    处理模块,还用于显示由所述匹配关系确定的所述目标答题道具与所述目标场景道具的匹配结果,所述匹配结果用于指示所述目标答题道具表示的答题内容是否正确。The processing module is also configured to display a matching result between the target answering prop and the target scene prop determined by the matching relationship, and the matching result is used to indicate whether the answering content represented by the target answering prop is correct.
  16. 根据权利要求15所述的装置,其中,所述处理模块还用于:The device according to claim 15, wherein the processing module is further used for:
    响应于针对所述目标答题道具的触发操作,绑定所述目标答题道具和目标场景道具,获得所述目标答题道具和所述目标场景道具的绑定关系;In response to a triggering operation on the target answering prop, bind the target answering prop and the target scene prop, and obtain the binding relationship between the target answering prop and the target scene prop;
    显示由所述匹配关系和所述绑定关系确定的所述目标答题道具与所述目标场景道具的匹配结果。Display the matching result of the target answering prop and the target scene prop determined by the matching relationship and the binding relationship.
  17. 根据权利要求15或16所述的装置,其中,所述处理模块还用于:The device according to claim 15 or 16, wherein the processing module is also used for:
    在确定所述目标答题道具的触发操作次数小于预设触发次数的情况下,确定所述目标答题道具处在允许触发状态;When it is determined that the number of triggering operations of the target answering prop is less than the preset triggering number, it is determined that the target answering prop is in a triggering allowed state;
    在确定所述目标答题道具的触发操作次数大于或等于预设触发次数的情况下,确定所述目标答题道具处在禁止触发状态。When it is determined that the number of triggering operations of the target answering prop is greater than or equal to the preset triggering number, it is determined that the target answering prop is in a trigger-prohibited state.
  18. 根据权利要求15-17任一项所述的装置,其中,所述处理模块还用于:The device according to any one of claims 15-17, wherein the processing module is also used for:
    响应于针对所述目标答题道具的触发操作,标记所述目标答题道具的触发操作信息,其中,所述触发操作信息包括触发操作次数和触发执行状态,所述触发执行状态用于指示所述目标答题道具和所述目标场景道是否进行融合显示。In response to the triggering operation for the target answering prop, the triggering operation information of the target answering prop is marked, wherein the triggering operation information includes the number of triggering operations and the triggering execution status, and the triggering execution status is used to indicate the target Whether the answering props and the target scene channel are integrated and displayed.
  19. 根据权利要求15-18任一项所述的装置,其中,所述答题道具以静态可视化方式表示答题内容,所述匹配关系为所述答题道具以静态可视化方式表示的所述答题内容与至少一个所述场景道具之间的匹配关系。The device according to any one of claims 15 to 18, wherein the answering prop represents the answering content in a static visualization manner, and the matching relationship is the answering content represented by the answering prop in a static visualization manner and at least one The matching relationship between the scene props.
  20. 根据权利要求19所述的装置,其中,所述处理模块还用于:The device according to claim 19, wherein the processing module is further used for:
    响应于针对所述目标答题道具的触发操作,标记所述目标答题道具的触发操作信息,其中,所述触发操作信息包括针对同一所述答题内容的触发操作次数和触发执行状态,所述触发执行状态用于指示所述目标答题道具和所述目标场景道是否进行融合显示。In response to the triggering operation for the target answering prop, the triggering operation information of the target answering prop is marked, wherein the triggering operation information includes the number of triggering operations and the triggering execution status for the same answering content, and the triggering execution The status is used to indicate whether the target answering prop and the target scene channel are fused and displayed.
  21. 根据权利要求19所述的装置,其中,所述答题内容为预设答题内容,所述目标答题道具具有多个表示周期,所述目标答题道具在每个所述表示周期内动态可视化表示多个不同的预设答题内容,所述匹配关系为每个所述预设答题内容与至少一个所述场景道具的匹配关系; The device according to claim 19, wherein the answer content is a preset answer content, the target answer prop has multiple presentation periods, and the target answer prop dynamically and visually represents multiple presentation periods in each of the presentation periods. Different preset answer content, the matching relationship is the matching relationship between each of the preset answer content and at least one of the scene props;
    并且其中,所述处理模块还用于:And among them, the processing module is also used to:
    所述目标答题道具可视化表示目标答题内容;The target answer props visually represent the target answer content;
    响应于针对所述目标答题道具的触发操作,基于所述目标答题道具,复刻以静态方式表示所述目标答题内容的衍生答题道具,其中,所述衍生答题道具为静态表示所述目标答题内容的目标答题道具,所述目标答题内容为多个所述预设答题内容中的一个。In response to the triggering operation for the target answer prop, based on the target answer prop, a derived answer prop that statically represents the target answer content is reproduced, wherein the derived answer prop statically represents the target answer content A target answer prop, and the target answer content is one of a plurality of preset answer contents.
  22. 根据权利要求21所述的装置,其中,所述处理模块还用于:The device according to claim 21, wherein the processing module is further used for:
    在确定表示同一所述目标答题内容的衍生答题道具的复刻次数小于预设复刻次数,且所述目标答题道具表示目标答题内容的情况下,确定所述目标答题道具处在允许触发状态,每个所述预设答题内容对应的所述场景道具的数量等于所述预设复刻次数;When it is determined that the number of re-enactments of derived answer props representing the same target answer content is less than the preset number of re-enactments, and the target answer prop represents the target answer content, it is determined that the target answer prop is in a triggering allowed state, The number of scene props corresponding to each preset answer content is equal to the preset number of reproductions;
    在确定表示同一所述目标答题内容的衍生答题道具的复刻次数大于或等于预设复刻次数,且所述目标答题道具表示目标答题内容的情况下,确定所述目标答题道具处在禁止触发状态。When it is determined that the number of re-enactments of derivative answer props representing the same target answer content is greater than or equal to the preset number of re-enactments, and the target answer prop represents the target answer content, it is determined that the target answer prop is in a trigger-prohibited state. state.
  23. 根据权利要求21所述的装置,其中,所述处理模块还用于:The device according to claim 21, wherein the processing module is further used for:
    在确定表示同一所述目标答题内容的衍生答题道具的复刻次数等于所述预设复刻次数的情况下,删除所述目标答题道具可视化显示所述目标答题内容的功能;或,可视化标记所述目标答题内容。When it is determined that the number of replications of derived answer props representing the same target answer content is equal to the preset number of replicas, delete the function of the target answer prop to visually display the target answer content; or, visually mark the target answer props. Describe the target answer content.
  24. 根据权利要求15-23任一项所述的装置,其中,所述处理模块还用于:The device according to any one of claims 15-23, wherein the processing module is also used for:
    在确定所述虚拟角色靠近所述场景道具的情况下,在所述虚拟教育场景内显示操作提示信息;When it is determined that the virtual character is close to the scene props, display operation prompt information in the virtual education scene;
    确定所述虚拟角色针对所述操作提示信息发出确认消息,其中,所述确认消息用于指示学生用户接受针对所述目标答题道具的操作邀请。It is determined that the virtual character sends a confirmation message in response to the operation prompt information, wherein the confirmation message is used to instruct the student user to accept the operation invitation for the target answering prop.
  25. 根据权利要求24所述的装置,其中,所述答题道具的数量为多个,所述处理模块还用于:The device according to claim 24, wherein the number of the answering props is multiple, and the processing module is also used to:
    确定所述虚拟角色靠近所述场景道具的情况下,可视化展示多个所述答题道具表示的所述答题内容。When it is determined that the virtual character is close to the scene prop, the answering content represented by a plurality of the answering props is visually displayed.
  26. 根据权利要求24所述的装置,其中,当所述虚拟角色靠近所述场景道具时,所述虚拟角色的位置与所述场景道具的位置之间的距离小于或等于预设距离阈值。The device according to claim 24, wherein when the virtual character is close to the scene prop, the distance between the position of the virtual character and the position of the scene prop is less than or equal to a preset distance threshold.
  27. 根据权利要求15-26任一项所述的装置,其中,所述处理模块还用于:The device according to any one of claims 15-26, wherein the processing module is also used for:
    采用路线引导方式引导所述虚拟角色移动至目标道具,所述目标道具为所述至少一个答题道具和/或所述目标场景道具。A route guidance method is used to guide the virtual character to move to a target prop, where the target prop is the at least one answering prop and/or the target scene prop.
  28. 根据权利要求27所述的装置,其中,所述路线引导方式包括可视化引导方式、空气墙引导方式和音频引导方式中的至少一种;The device according to claim 27, wherein the route guidance method includes at least one of a visual guidance method, an air wall guidance method and an audio guidance method;
    当采用音频引导方式引导所述虚拟角色移动至目标道具时,所述目标道具播放音频。When the audio guidance method is used to guide the virtual character to move to the target prop, the target prop plays audio.
  29. 一种电子设备,包括:An electronic device including:
    处理器;以及,processor; and,
    存储程序的存储器;memory for storing programs;
    其中,所述程序包括指令,所述指令在由所述处理器执行时使所述处理器执行根据权利要求1-14任一项所述的方法。Wherein, the program includes instructions, which when executed by the processor cause the processor to perform the method according to any one of claims 1-14.
  30. 一种存储有计算机指令的非瞬时计算机可读存储介质,其中,所述计算机指令用于使所述计算机执行根据权利要求1-14中任一项所述的方法。 A non-transitory computer-readable storage medium storing computer instructions, wherein the computer instructions are used to cause the computer to execute the method according to any one of claims 1-14.
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CN110604920A (en) * 2019-09-16 2019-12-24 腾讯科技(深圳)有限公司 Game-based learning method and device, electronic equipment and storage medium
CN113626621A (en) * 2021-06-23 2021-11-09 北京思明启创科技有限公司 Course content generation system and editing device for online interactive teaching
CN114743422A (en) * 2022-06-14 2022-07-12 北京新唐思创教育科技有限公司 Answering method and device and electronic equipment

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