CN110604920A - Game-based learning method and device, electronic equipment and storage medium - Google Patents

Game-based learning method and device, electronic equipment and storage medium Download PDF

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Publication number
CN110604920A
CN110604920A CN201910872230.XA CN201910872230A CN110604920A CN 110604920 A CN110604920 A CN 110604920A CN 201910872230 A CN201910872230 A CN 201910872230A CN 110604920 A CN110604920 A CN 110604920A
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China
Prior art keywords
information
user
learning
question
receiving
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CN201910872230.XA
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Chinese (zh)
Inventor
柳青
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201910872230.XA priority Critical patent/CN110604920A/en
Publication of CN110604920A publication Critical patent/CN110604920A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game

Abstract

The embodiment of the invention provides a learning method and device based on a game, electronic equipment and a storage medium. The method comprises the following steps: receiving an operation of a user on a first object in a first game scene, and acquiring an operation result corresponding to the operation; controlling the virtual role of the user to move to the target position according to the operation result; if the target position is the first type position, acquiring a learning question corresponding to the first type position, and displaying the learning question; receiving question reply information of a user to a learning question, and sending the question reply information to a server; and receiving first reward information sent by the server according to the topic reply information, and updating the virtual account information of the user according to the first reward information. In the embodiment of the invention, entertainment and learning can be effectively combined in the game, so that a user has more fun experiences in the learning process and is not boring.

Description

Game-based learning method and device, electronic equipment and storage medium
Technical Field
The invention relates to the technical field of computers, in particular to a learning method and device based on a game, an electronic device and a storage medium.
Background
The strategy management game refers to a game type which is operated and managed by a user to perform the role of a manager on an object in a virtual world. At present, the strategy operation game mainly comprises two types, one type is a pure strategy operation game and mainly plays an entertainment function, so that a user can obtain fun in the using process. However, when a user uses such a strategy to operate a game, the game only has an entertainment function, and cannot generate value other than entertainment. The other strategy operation game is only a pure learning strategy operation game, and although learning value can be generated, the strategy operation game is monotonous and dull, and good user experience cannot be brought to the user.
Disclosure of Invention
The object of the present invention is to solve at least one of the above-mentioned technical drawbacks.
In a first aspect, an embodiment of the present invention provides a game-based learning method, where the method includes:
receiving an operation of a user on a first object in a first game scene, and acquiring an operation result corresponding to the operation;
controlling the virtual role of the user to move to the target position according to the operation result;
if the target position is the first type position, acquiring a learning question corresponding to the first type position, and displaying the learning question;
receiving question reply information of a user to a learning question, and sending the question reply information to a server;
and receiving first reward information sent by the server according to the topic reply information, and updating the virtual account information of the user according to the first reward information.
In an optional embodiment of the first aspect, if the target location is a second type location, the method further includes:
and receiving second reward information which is sent by the server and matched with the second type position, and updating the virtual account information according to the second reward information.
In an alternative embodiment of the first aspect, the first reward information is determined by the server by:
determining a learning result corresponding to the learning question according to the question response information;
and determining the matched first reward information according to the learning result.
In an embodiment of the first aspect, if the learning topic is a speech follow-up reading topic, receiving topic response information of a user to the learning topic, and sending the topic response information to a server, includes:
receiving a voice signal corresponding to a learning topic input by a user, and sending the voice signal to a server so that the server determines a learning result corresponding to the voice follow-up reading topic according to the voice signal;
the server determines the learning result corresponding to the learning question through the following modes:
and receiving the voice signal, and comparing the voice signal with a standard voice template corresponding to the voice follow-up reading question to obtain a learning result corresponding to the voice follow-up reading question.
In an optional embodiment of the first aspect, the method further comprises:
receiving a state updating request of a user for a second object in the first game scene, and sending the state updating request to a server;
receiving request response information returned by the server according to the state updating request, wherein the request response information is determined by a target object in a second object of the server and the virtual account information;
and carrying out corresponding processing on the target object according to the request response information.
In an embodiment of the first aspect, performing corresponding processing on the target object according to the request response information includes:
if the request response information is update success information, updating the state of the target object according to the request response information;
and if the request response information is update failure information, displaying prompt information of the update failure information according to the request response information.
In an optional embodiment of the first aspect, the method further comprises:
receiving a scene change instruction sent by a server, wherein the scene change instruction is sent by the server when the state of each second object in the first game scene meets a preset condition;
and switching the first game scene into a second game scene according to the scene change instruction.
In a second aspect, an embodiment of the present invention provides a game-based learning method, where the method includes:
when an operation request of a user for a first object in a first game scene, which is sent by a terminal device, is received, determining an operation result corresponding to the operation request;
sending the operation result to the terminal equipment so that the terminal equipment controls the virtual role of the user to move to the target position according to the operation result;
receiving a target position sent by the terminal equipment, and if the target position is a first type position, sending a learning question corresponding to the first type position to the terminal equipment;
receiving question response information of a user to a learning question, sent by terminal equipment, determining first reward information according to the question response information, and sending the first reward information to the terminal equipment.
In an alternative embodiment of the second aspect, if the target location is a second type location, the method further includes:
and sending the second reward information matched with the second type position to the terminal equipment.
In an alternative embodiment of the second aspect, determining matching first bonus information based on the topic response information includes:
determining a learning result corresponding to the learning question according to the question response information;
and determining the matched first reward information according to the learning result.
In an optional embodiment of the second aspect, if the learning topic is a speech follow-up reading topic, receiving topic reply information of the user to the learning topic sent by the terminal device includes:
receiving a voice signal which is input by a user and corresponds to a voice follow-up reading subject and is sent by terminal equipment;
determining a learning result corresponding to a learning question according to the question response information, wherein the learning result comprises the following steps:
and comparing the voice signal with the standard voice template corresponding to the voice follow-up reading subject to obtain a learning result corresponding to the voice follow-up reading subject.
In an alternative embodiment of the second aspect, the method further comprises:
receiving a state updating request of a user for a second object in a first game scene, which is sent by a terminal device;
determining request response information according to a target object in the second object and the virtual account information;
and sending the request response information to the terminal equipment so that the terminal equipment performs corresponding processing on the target object according to the request response information.
In an alternative embodiment of the second aspect, the method further comprises:
determining the state of each second object in the first game scene;
and sending a scene change instruction to the terminal equipment when the state of each second object in the first game scene meets a preset condition, so that the terminal equipment can switch the first game scene into the second game scene according to the scene change instruction.
In a third aspect, an embodiment of the present invention provides a game-based learning apparatus, including:
the operation result acquisition module is used for receiving the operation of a user on a first object in a first game scene and acquiring an operation result corresponding to the operation;
the virtual role moving module is used for controlling the virtual role of the user to move to the target position according to the operation result;
the learning question acquisition module is used for acquiring a learning question corresponding to a first type position and displaying the learning question when the target position is the first type position;
the question reply information sending module is used for receiving question reply information of a user to a learning question and sending the question reply information to the server;
and the reward information receiving module is used for receiving first reward information sent by the server according to the question reply information and updating the virtual account information of the user according to the first reward information.
In an optional embodiment of the third aspect, the reward information receiving module is further configured to:
and when the target position is the second type position, receiving second incentive information which is sent by the server and matched with the second type position, and updating the virtual account information according to the second incentive information.
In an alternative embodiment of the third aspect, the first bonus information is determined by the server by:
determining a learning result corresponding to the learning question according to the question response information;
and determining the matched first reward information according to the learning result.
In an embodiment of the third aspect, if the learning topic is a speech follow-up reading topic, when the topic reply information sending module receives topic reply information of a user to the learning topic and sends the topic reply information to the server, the topic reply information sending module is specifically configured to:
receiving a voice signal corresponding to a voice follow-up reading subject input by a user, and sending the voice signal to a server so that the server determines a learning result corresponding to the voice follow-up reading subject according to the voice signal;
the server determines the learning result corresponding to the learning question through the following modes:
and receiving the voice signal, and comparing the voice signal with a standard voice template corresponding to the voice follow-up reading question to obtain a learning result corresponding to the voice follow-up reading question.
In an embodiment of the third aspect, the apparatus further includes a target object processing module, specifically configured to:
receiving a state updating request of a user for a second object in the first game scene, and sending the state updating request to a server;
receiving request response information returned by the server according to the state updating request, wherein the request response information is determined by the server according to a target object in the second object and the virtual account information;
and carrying out corresponding processing on the target object according to the request response information.
In an embodiment of the third aspect, when performing corresponding processing on the target object according to the request response information, the target object processing module is specifically configured to:
when the request response information is update success information, updating the state of the target object according to the request response information;
and when the request response information is the update failure information, displaying prompt information of the update failure information according to the request response information.
In an embodiment of the third aspect, the apparatus further includes a scene switching module, specifically configured to:
receiving a scene change instruction sent by a server, wherein the scene change instruction is sent by the server when the state of each second object in the first game scene meets a preset condition;
and switching the first game scene into a second game scene according to the scene change instruction.
In a fourth aspect, an embodiment of the present invention further provides a game-based learning apparatus, where the apparatus includes:
the operation result determining module is used for determining an operation result corresponding to an operation request when receiving the operation request of a user for a first object in a first game scene, wherein the operation request is sent by the terminal equipment;
the operation result sending module is used for sending the operation result to the terminal equipment so that the terminal equipment controls the virtual role of the user to move to the target position according to the operation result;
the learning question sending module is used for receiving the target position sent by the terminal equipment and sending the learning question corresponding to the first type position to the terminal equipment when the target position is the first type position;
and the reward information determining module is used for receiving the question response information of the user to the learning question sent by the terminal equipment, determining first reward information according to the question response information and returning the first reward information to the terminal equipment.
In an optional embodiment of the fourth aspect, the reward information determination module is further configured to:
and when the target position is the second type position, sending second reward information matched with the second type position to the terminal equipment.
In an optional embodiment of the fourth aspect, when determining the matched first bonus information according to the topic response information, the bonus information determining module is specifically configured to:
determining a learning result corresponding to the learning question according to the question response information;
and determining the matched first reward information according to the learning result.
In an optional embodiment of the fourth aspect, if the learning topic is a speech follow-up reading topic, when receiving topic reply information of the user to the learning topic sent by the terminal device, the incentive information determining module is specifically configured to:
receiving a voice signal which is input by a user and corresponds to a voice follow-up reading subject and is sent by terminal equipment;
when determining the learning result corresponding to the learning topic according to the topic response information, the reward information determination module is specifically configured to:
and comparing the voice signal with the standard voice template corresponding to the voice follow-up reading subject to obtain a learning result corresponding to the voice follow-up reading subject.
In an embodiment of the optional fourth aspect, the apparatus further includes a request response information determining module, specifically configured to:
receiving a state updating request of a user for a second object in a first game scene, which is sent by a terminal device;
determining request response information according to a target object in the second object and the virtual account information;
and sending the request response information to the terminal equipment so that the terminal equipment performs corresponding processing on the target object according to the request response information.
In an embodiment of the optional fourth aspect, the apparatus further includes a scene change instruction sending module, specifically configured to:
determining the state of each second object in the first game scene;
and sending a scene change instruction to the terminal equipment when the state of each second object in the first game scene meets a preset condition, so that the terminal equipment can switch the first game scene into the second game scene according to the scene change instruction.
In a fifth aspect, an embodiment of the present invention provides an electronic device, including:
a processor; and a memory configured to store machine readable instructions that, when executed by the processor, cause the processor to perform the method of any one of the first and second aspects above.
In a sixth aspect, an embodiment of the present invention provides a computer-readable storage medium storing a computer program, where the computer program is used to store computer instructions that, when executed on a computer, enable the computer to perform any one of the methods in the first and second aspects.
The technical scheme provided by the embodiment of the invention has the following beneficial effects:
in the embodiment of the invention, the virtual character of the user can be controlled to move to the target position based on the operation result corresponding to the operation of the user on the first object in the first game scene, so that the fun experience can be brought to the user; and when the target position is a specific position, a learning topic can be provided for the user, and the user can learn based on the provided learning topic, so that the learning value is brought to the user. That is to say, in the embodiment of the invention, entertainment and learning can be effectively combined in the game, so that the user has more fun experience in the learning process and is not boring.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings used in the description of the embodiments of the present invention will be briefly described below.
FIG. 1 is a flow chart of a game-based learning method according to an embodiment of the present invention;
FIG. 2 is a schematic flow chart of another game-based learning method according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a game scenario provided by an embodiment of the present invention;
FIG. 4 is a schematic diagram of a learning topic scene according to an embodiment of the present invention;
fig. 5 is a schematic diagram of a learning result scenario according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another game scenario provided by an embodiment of the present invention;
FIG. 7 is a schematic diagram of another game scenario provided by an embodiment of the present invention;
FIG. 8 is a schematic structural diagram of a game-based learning apparatus according to an embodiment of the present invention;
FIG. 9 is a schematic structural diagram of another game-based learning apparatus according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
Reference will now be made in detail to embodiments of the present invention, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are illustrative only and should not be construed as limiting the invention.
As used herein, the singular forms "a", "an", "the" and "the" include plural referents unless the context clearly dictates otherwise. It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. It will be understood that when an element is referred to as being "connected" or "coupled" to another element, it can be directly connected or coupled to the other element or intervening elements may also be present. Further, "connected" or "coupled" as used herein may include wirelessly connected or wirelessly coupled. As used herein, the term "and/or" includes all or any element and all combinations of one or more of the associated listed items.
In order to make the objects, technical solutions and advantages of the present invention more apparent, embodiments of the present invention will be described in detail with reference to the accompanying drawings.
The strategy management game refers to a game type which is operated and managed by a user in the role of a manager to the objects in the virtual world. At present, the strategy operation game mainly comprises two types, one type is a pure strategy operation game, the game is mainly aimed at entertainment and is irrelevant to learning, although a user can obtain game fun in the game, the value except the entertainment can not be generated, and after the user spends a lot of time to experience the game, the game only can play the role of entertainment and can not obtain other values.
The other is a pure learning-related application program, the application program in the market at present is mainly designed for learning or used as an auxiliary tool of teaching materials, the application program is lack of a game design, the product experience is monotonous and boring, and the application program is lack of fun and attractiveness for most people except users with specific learning requirements. Although the user can obtain some skill improvement through long-time learning, the user experience cannot be better brought to the user.
The invention provides a game-based learning method, a game-based learning device, an electronic device and a computer-readable storage medium, and aims to solve the above technical problems of the prior art, such as part or all of the above technical problems.
The following describes the technical solution of the present invention and how to solve the above technical problems with specific examples. The following several specific embodiments may be combined with each other, and details of the same or similar concepts or processes may not be repeated in some embodiments. Embodiments of the present invention will be described below with reference to the accompanying drawings.
The execution subject of the method is terminal equipment, as shown in fig. 1, the method includes:
step S101, receiving the operation of the user for the first object in the first game scene, and acquiring the operation result corresponding to the operation.
The first game scene refers to one of application scenes in a game application program, the first game scene can comprise a plurality of virtual objects, the first object refers to a specific virtual object which is configured in advance in the first game scene, and the operation of the user on the first object in the first game scene refers to an operation which is triggered by the user and acts on the first object. If the first object may be a virtual dice in the first game scene, the operation of the user on the first object in the first game scene may be an operation triggered by the user to obtain a virtual dice roll point. For better understanding of the scheme of the present invention, the following description will take the first object as a virtual dice, and the operation of the user for the first object in the first game scene is the operation triggered by the user to obtain the virtual dice roll point.
The specific form of the user triggering the operation on the first object in the first game scene is not limited in the embodiment of the present invention. In practical application, the operation may be triggered by a related trigger in the first game scene, where a specific form of the trigger may be configured according to actual needs, and the embodiment of the present invention is not limited. For example, when the first object is a virtual dice in the first game scene, the user may click on the virtual dice icon in the first game scene, that is, the user triggers an operation for the first object in the first game scene.
In practical application, after receiving an operation, triggered by a user, for a first object in a first game scene, a terminal device may send an operation request, for the first object in the first game scene, to a server; further, when the server receives an operation request, sent by the terminal device, of the user for the first object in the first game scene, the server may determine an operation result corresponding to the operation of the user for the first object in the first game scene, and return the operation result to the terminal device, and after receiving the operation result, the terminal device may display the operation result in the first game scene, so that the user knows the result. The specific implementation manner of the operation result determined by the server may be configured in advance according to the actual implementation manner, and the embodiment of the present invention is not limited.
In an example, the first object is a virtual dice in a first game scene of the game application, and the operation of the user on the first object in the first game scene is an operation triggered by the user to acquire a virtual dice roll point. Further, a user triggers an operation of acquiring a virtual dice rolling point number by clicking a virtual dice icon in the first game scene, and the terminal equipment can send an operation request of acquiring the virtual dice rolling point number to the server after receiving the operation; correspondingly, after receiving the operation request, the server can randomly generate points (between 1 and 6) according to a pre-configured algorithm, the generated point information is used as an operation result and is returned to the terminal device, and the terminal device can display a numerical interface corresponding to the operation result on the virtual dice in the first game scene after receiving the operation result, so that the user can know the thrown points. In order to better improve user experience, after receiving an operation of a user on a first object in a first game scene, and before obtaining an operation result corresponding to the operation, the terminal device may also play a throwing animation of the virtual dice in the first game scene.
In the embodiment of the invention, the operation of the user on the first object in the first game scene is received when the triggering operation condition is determined to be met.
The details of the operating conditions are not limited in the examples of the present invention. If the specific content of the first operation condition is that the execution frequency of currently acquiring the virtual dice rolling point number by the user is not zero, that is, when the execution frequency of currently acquiring the virtual dice rolling point number by the user is not zero, the user may trigger the operation of acquiring the virtual dice rolling point number, and if the execution frequency of currently acquiring the virtual dice rolling point number by the user is zero, the user may not trigger the operation of acquiring the virtual dice rolling point number. In addition, if the execution times of currently acquiring the virtual dice rolling points do not reach the preset threshold value, the execution times can be increased once every a period of time, so that the user can be ensured to trigger the operation of acquiring the virtual dice rolling points. If the current execution time is 10 times but the preset threshold value is not reached, the execution time can be increased by 1 after 5 minutes until the execution time reaches the preset threshold value.
And S102, controlling the virtual character of the user to move to the target position according to the operation result.
Wherein the virtual character of the user is used to characterize the user in the game application, i.e. represents the user in the game application. In practical application, after receiving an operation result returned by the server, the terminal device may control the virtual character of the user to move in the first game scene according to the operation result, and take an end position of the movement as a target position. The method for moving the virtual character of the user to the target position may be configured according to the actual configuration, and the embodiment of the present invention is not limited. For example, the virtual character movement of the user may be controlled to move in the first game scene based on a pre-configured movement path and a movement direction according to the operation result.
If the operation result corresponding to the operation of the user on the first object in the first game scene is obtained again, when the virtual character of the user is controlled to move to the target position according to the operation result, the starting position of the current movement is the target position of the last movement, and the target position of the current movement corresponds to the starting position of the next movement.
In one example, if the first game scenario includes a closed-loop virtual path, the virtual path is divided into a plurality of small grids, the operation result is a rolling result (e.g. 5 points) of a virtual dice, and the movement mode is clockwise. Correspondingly, after the terminal equipment acquires the throwing result of the virtual dice, the virtual character of the user is controlled to clockwise move 5 small lattices from the current starting point in the virtual path according to the throwing result, the small lattice where the virtual character is finally located is the target position, and if the throwing result of the virtual dice is received again, the virtual character of the user is controlled to clockwise move in the virtual path by taking the target position as the starting position.
And 103, if the target position is the first type position, acquiring a learning problem corresponding to the first type position, and displaying the learning problem.
In practical application, types of positions where virtual characters of users are located in a first game scene may be configured in advance, for example, the types of some positions may be set as a first type, and the types of other positions may be set as a second type, when the types of the positions are different, corresponding trigger events are different, and for example, when the types of the positions are set as the first type, a learning topic may be obtained. For example, when the language ability of the user is to be improved, the preconfigured learning topic may be a learning topic of a type such as language follow-up reading, listening to a word and selecting a picture, and the like.
In practical application, after controlling the virtual character of the user to move to the target position, the terminal device can send the target position to the server, and if the server determines that the current target position is the first type position, the server can return the learning topic corresponding to the first type position to the terminal device; correspondingly, the terminal equipment displays the learning topic after receiving the returned learning topic.
In practical application, when the terminal device sends an operation request of a user for a first object in a first game scene to the server, the terminal device may also send identification information of the user to the server, and the server may obtain a current position of a virtual character of the user in the first game scene according to the received user identification and pre-stored data, and determine a target position of the virtual character of the user in the first game scene based on an operation result determined this time. Further, if the server determines that the target position is the first type position, the server can acquire the learning topic corresponding to the first type position and send the learning topic corresponding to the first type position to the terminal device.
In practical application, when the server acquires the learning topic corresponding to the first type position, the server may randomly select the learning topic from the preconfigured learning topic database, or sequentially select the learning topic from the preconfigured learning topic database based on the difficulty level of the learning topic, and then send the selected learning topic to the terminal device.
In practical application, in order to ensure that a user obtains a better balance between game experience and learning, the server can also count the frequency of obtaining the learning questions in the first game scene by the user, and if the frequency of obtaining the learning questions in the first game scene by the user within a period of time is lower than a set value, the operation result can be adjusted, so that the terminal device controls the target position to which the virtual character of the user moves to be the first type position according to the operation result, and further the learning questions corresponding to the first type position can be sent to the terminal device.
And step S104, receiving the question reply information of the user to the learning question, and sending the question reply information to the server.
The topic reply information refers to information fed back by the user according to the learning topic provided by the terminal device, that is, an answer input by the user for the learning topic provided by the terminal device. For example, when the learning topic is language reading, the topic reply information of the user to the learning topic is the voice information input by the user; when the learning topic is listening to words and selecting pictures, the topic reply information of the learning topic by the user is the picture information selected by the user.
In practical application, after the terminal device acquires the question response information of the user to the learning question, the acquired question response information can be sent to the server. The time when the terminal device sends the topic reply information to the server can be configured in advance, and the embodiment of the invention is not limited. For example, when receiving the question response information of the user to the learning question, the question response information may be immediately transmitted to the server, or after receiving the confirmation operation of the user, the question response information may be transmitted to the server.
And step S105, receiving first reward information sent by the server according to the topic reply information, and updating the virtual account information of the user according to the first reward information.
The specific expression form of the first reward information may be configured in advance, and the embodiment of the present invention is not limited, for example, in order to better improve the user experience, the first reward information may be embodied in the form of virtual gold coins, and when the reward information is different, the first reward information may be embodied in a manner that the number of the virtual gold coins is different.
In an alternative embodiment of the present invention, the first bonus information is determined by the server by:
determining a learning result corresponding to the learning question according to the question response information;
and determining the matched first reward information according to the learning result.
The learning result refers to an evaluation result of topic response information of a certain learning topic by a user. For example, the evaluation result corresponding to a certain learning topic includes a first level, a second level and a third level, and the learning result of the user for the learning topic may be one of the first level, the second level and the third level.
In practical application, the implementation manner of determining the learning result corresponding to the learning topic according to the topic response information may be configured in advance as required, and the embodiment of the present invention is not limited. As an alternative embodiment, the standard answers of the learning questions may be configured in advance, after the question response information of the user is obtained, the question response information is compared with the corresponding standard answers to obtain the correct rate corresponding to the question response information, and then the learning result corresponding to the learning question is determined based on the mapping relationship between the correct rate of the learning question and the learning result.
In practical application, the first reward information corresponding to different learning results of the same learning question is different, so that after the learning result corresponding to the learning question of the user is determined, the first reward information corresponding to the learning result can be determined according to the mapping relation between the learning result and the first reward information, and the determined first reward information is returned to the terminal device; correspondingly, after receiving the first reward information, the terminal device may update the virtual account information of the user according to the first reward information, and display the updated virtual account information, so that the user knows the current reward system information.
In an optional embodiment of the present invention, if the learning topic is a speech follow-up reading topic, receiving topic response information of the user to the learning topic, and sending the topic response information to the server, the method includes:
receiving a voice signal corresponding to a learning topic input by a user, and sending the voice signal to a server so that the server determines a learning result corresponding to the voice follow-up reading topic according to the voice signal;
the server determines the learning result corresponding to the learning question through the following modes:
and receiving the voice signal, and comparing the voice signal with a standard voice template corresponding to the voice follow-up reading question to obtain a learning result corresponding to the voice follow-up reading question.
In practical application, the types of the pre-configured learning topics may be diversified, and if the learning topic is a speech accompanying reading topic, the languages to be followed in the speech accompanying reading topic may be languages of different countries or dialects, which is not limited in the embodiment of the present invention.
In practical application, when the learning topic is a speech follow-up reading topic, the terminal device may receive a speech signal for the speech follow-up reading topic, which is input by a user, through a speech receiving device (such as a microphone), and send the received speech signal to a server; further, after receiving the voice signal, the server can compare the voice signal with a standard voice template corresponding to the voice follow-up reading question to obtain a learning result corresponding to the voice follow-up reading question.
The implementation manner of obtaining the learning result corresponding to the speech follow-up reading topic can be configured in advance according to needs, and the embodiment of the invention is not limited. As an alternative: the speech signal can be compared with the standard speech template corresponding to the speech follow-up reading topic to determine the matching degree of the speech signal and the standard speech template (for example, when the pronunciation in the speech signal is more similar to that of the standard speech template, the matching degree is higher, otherwise, the matching degree is lower), and then the learning result corresponding to the speech follow-up reading topic can be determined based on the mapping relationship between the matching degree of the language follow-up reading topic and the learning result. The embodiment of the present invention is not limited to the method for determining the matching degree between the speech signal and the standard speech template, for example, the method may compare the pronunciation of each character in the speech signal with the pronunciation of the corresponding character in the standard speech template to obtain the matching degree of each character in the speech signal, and use the sum of the matching degrees of all characters as the matching degree between the speech signal and the standard speech template.
In an example, when the learning topic is a language follow-up reading topic, the first reward information is embodied in a virtual gold coin form, and the virtual account information of the user comprises 400 virtual gold coins; further, the terminal device may receive a voice signal corresponding to the learning topic and input by the user through the microphone device, and send the voice signal to the server, after receiving the voice signal, the server may compare the voice information with a pre-configured standard voice template of the language follow-up reading topic, determine that the matching degree is 90%, determine that the learning result corresponding to the language follow-up reading topic is 3 levels based on a mapping relationship between the matching degree of the language follow-up reading topic and the learning result, and determine that the first reward information corresponding to the learning result being 3 levels is 90 virtual coins, at this time, may return the 90 virtual coins to the terminal device. When the terminal device receives 90 virtual coins, the virtual account information of the user can be updated, the obtained updated virtual account information is 490 virtual coins, and the 490 virtual coins are displayed in the first game scene.
In practical application, if the user triggers a learning quitting operation during the period of providing the learning topic by the terminal device, the user cannot acquire the topic response information corresponding to the learning topic, and at this time, the server may determine the learning result corresponding to the learning topic as a failure, and determine the matched first reward information as zero, or determine the matched first reward information as second reward information matched with the second type position, and the like.
In addition, in practical application, the server can also return the learning result and the first reward information to the terminal device, and the terminal device displays the received learning result and the first reward information to the user, so that the user can know the learning result of the current learning topic. If the user is not satisfied with the learning result of the learning question, a replying operation can be triggered, the terminal equipment can provide the learning question for the user again after receiving the replying operation so that the learning question of the user is replied again, namely the terminal equipment can receive new question reply information and execute subsequent steps based on the new question reply information. For subsequent steps executed by the terminal device after receiving the new topic reply message, reference may be made to the foregoing description, and details are not described herein in the embodiment of the present invention.
Of course, in practical applications, the user may also share the first reward information and the learning result corresponding to the current learning problem to other users or application programs. For example, the terminal device may display an identifier of an application program that can be shared, and after receiving the identifier of the application program selected by the user, may share the first reward information and the learning result corresponding to the current learning problem to the application program corresponding to the identifier.
In the embodiment of the invention, the virtual character of the user can be controlled to move to the target position based on the operation result corresponding to the operation of the user on the first object in the first game scene, so that the fun experience can be brought to the user; and when the target position is a specific position, a learning topic can be provided for the user, and the user can learn based on the provided learning topic, so that the learning value is brought to the user. That is to say, in the embodiment of the invention, entertainment and learning can be effectively combined in the game, so that the user has more fun experience in the learning process and is not boring.
In an alternative embodiment of the present invention, if the target location is a second type location, the method further comprises:
and receiving second reward information which is sent by the server and matched with the second type position, and updating the virtual account information according to the second reward information.
The second reward information is different from the first reward information in the foregoing, and when the reward information is embodied in the form of virtual gold coins, the first reward information and the second reward information may correspond to the difference in the number of the virtual gold coins. In practical application, if the server determines that the target location is the second type location, the server may send second incentive information matched with the second type location to the terminal device, and after receiving the second incentive information, the terminal device may update the virtual account information of the user according to the second incentive information.
In an alternative embodiment of the invention, the method further comprises:
receiving a state updating request of a user for a second object in the first game scene, and sending the state updating request to a server;
receiving request response information returned by the server according to the state updating request, wherein the request response information is determined by the server according to a target object in the second object and the virtual account information;
and carrying out corresponding processing on the target object according to the request response information.
The second object is different from the first object in the above, the first game scene may include at least one second object, and a state of each second object in the first game scene may be changed. For example, a virtual dice and 4 virtual buildings are included in the first game scene, and the virtual dice may be the first object and the 4 virtual buildings may be the second objects. The target object is at least one object in the second objects, and the target object is an object in the first game scene which needs to change state, such as increasing the state of the target object in the first game scene from one level to two levels. The mode of the user triggering the state update request may be configured according to requirements, and the embodiment of the present invention is not limited thereto, for example, the state update request may be triggered by clicking an icon of the second object in the first game scene, or may be triggered by a specific virtual button in the first game scene.
In practical application, after receiving a state update request triggered by a user and directed to a second object in a first game scene, a terminal device may send the state update request to a server, and the server may determine request response information according to a target object in the directed second object and virtual account information.
The server can record the current state of each second object of each game scene of each user in the game application and reward information to be consumed when the state of each second object is changed. When the state updating request received by the server comprises the identifier of the second object, the target object is the second object represented by the identifier, then request response information is determined according to the acquired state information of the target object in the first game scene, reward information to be consumed when the state of the target object is changed and the current virtual account information of the user, the request response information is sent to the terminal equipment, and after the terminal equipment receives the request response information, the target object is correspondingly processed according to the request response information.
In practical applications, if the status update request received by the server does not include the identifier of the second object, it may be determined which second object is to be the target object according to the recorded current status of each second object of each game scene in the user game application based on the preconfigured status change sequence. And then, request response information can be determined according to the acquired reward information to be consumed for changing the state of the target object and the current virtual account information of the user, the request response information is sent to the terminal equipment, and the terminal equipment carries out corresponding processing on the target object according to the request response information after receiving the request response information.
For example, the preconfigured change state sequence is that the second object 1, the second object 2, and the second object 3 change states in sequence, and when the state of one second object is the last state of the configuration, the change of the state of the next second object is started. Further, after receiving the state updating request, the server determines that the state of the current second object 1 is the last configured state based on the recorded current state of each second object, at this time, the target object may be determined to be the second object 2 according to the preconfigured state change sequence, at this time, request response information may be determined according to the acquired reward information to be consumed for changing the state of the second object 2 and the current virtual account information of the user, and the request response information is sent to the terminal device, so that the terminal device performs corresponding processing on the second object 2 according to the request response information.
In the embodiment of the present invention, the performing corresponding processing on the target object according to the request response information includes:
if the request response information is update success information, updating the state of the target object according to the request response information;
and if the request response information is update failure information, displaying prompt information of the update failure information according to the request response information.
In practical application, when the current virtual account information of the user meets the condition of updating the target object, the request response information is determined to be the successful updating information. For example, if the reward information represented by the current virtual account information of the user may exceed the reward information to be consumed for changing the state of the target object, the request response information is update success information, and the request response information is returned to the terminal device, and after receiving the request response information, the terminal device may switch the state of the target object according to the request response information (i.e., update the state of the target object). The reward information consumed for changing the states of different second objects may be the same or different, and the reward information consumed for changing the same second object to different states may be the same or different, which is not limited in the present invention.
In practical application, the request response information may include image data of the target object after being changed, and the terminal device receives the request response information, replaces the image data of the target object in the first game scene with the carried image data, and provides the replaced image to the user, so that the user can know the state of the target object after being changed.
The server may further send bonus information to be consumed for changing the state of the target object to the terminal device, so that the terminal device may update the current virtual account information of the user, for example, if the current state of the target object changed by the user consumes 90 virtual coins, the terminal device may reduce the current 490 virtual coins of the user by 90, at this time, the virtual coin number of the user is 400, and display 400 the virtual coins in the first game scenario.
In practical application, if the current virtual account information of the user does not meet the condition of updating the target object, the request response information is determined to be update failure information. For example, if the reward information represented by the current virtual account information of the user does not exceed the reward information to be consumed for changing the state of the target object, the request response information may be determined to be update failure information, and the request response information is returned to the terminal device. For example, when 90 coins need to be consumed when the state of the target object is changed, and only 50 coins are included in the current virtual account information of the user, the request response information is update failure information.
The reward information that needs to be consumed to change the states of different second objects may be the same or different, and the reward information that is consumed when the same second object changes to different states may be the same or different, which is not limited in this embodiment of the present invention.
In an alternative embodiment of the invention, the method further comprises:
receiving a scene change instruction sent by a server, wherein the scene change instruction is sent by the server when the state of each second object in the first game scene meets a preset condition;
and switching the first game scene into a second game scene according to the scene change instruction.
In practical applications, the first game scene and the second game scene are different game scenes in the game application. When the server determines that the states of the second objects in the first game scene meet the preset conditions, a scene change instruction can be sent to the terminal device, and after receiving the scene change instruction, the terminal device switches the first scene in the game application to the second game scene based on the scene change instruction.
If the terminal device stores the data (e.g., picture data) of each game scene in the game application in advance, the scene change instruction may only include the identification information of the second game scene, and after receiving the scene change instruction, the terminal device determines the data of the second game scene based on the identification information in the scene change instruction, and switches the first scene in the game application to the second game scene according to the data of the second game scene. If the terminal device does not pre-store the data of each game scene in the game application, the data of the second game scene can be sent to the terminal device together based on the scene change instruction, so that the terminal device can switch the first scene in the game application to the second game scene according to the data of the second game scene.
In practical application, specific contents of the preset condition may be preconfigured according to actual requirements, and the embodiment of the present invention is not limited. As may be the states of the second object in the first game scene are all target states.
In an alternative embodiment of the invention, the method further comprises:
receiving a learning question checking request of a user;
and obtaining a learning question statistical result returned by the server according to the learning question checking request, and providing the learning question statistical result for the user.
When a state updating request is received, it indicates that a user wants to check a learned learning topic, and a manner in which the user triggers the learning topic checking request may be configured according to a requirement. The learning item statistical result refers to each learning item learned by the user and a learning result corresponding to each learning item.
In practical application, after receiving a learning topic checking request, a terminal device can send the learning topic checking request to a server, the server determines which learning topic statistical result of a user needs to be returned based on a user identifier in the learning topic checking request, and after obtaining the learning topic statistical result corresponding to the user identifier based on stored data, the server returns the learning topic statistical result to the terminal device, so that the terminal device provides the learning topic statistical result to the user.
In an alternative embodiment of the invention, the method further comprises:
receiving a user information viewing request of a user;
and acquiring the user information returned by the server according to the user information viewing request, and providing the user information for the user.
When receiving a user information viewing request, the user indicates that the user wants to view user information, such as a nickname, an address, and other information of the user, and a manner in which the user triggers the user information viewing request may be configured according to a requirement, which is not limited in the embodiment of the present invention.
In practical application, after receiving a user information viewing request, a terminal device may send the user information viewing request to a server, the server determines which user information needs to be returned to based on a user identifier in the user information viewing request, and after obtaining user information corresponding to the user identifier from stored data, the server returns the user information to the terminal device, so that the terminal device provides the user information to the user.
In an alternative embodiment of the invention, the method further comprises:
receiving a game scene viewing request of a user;
and obtaining game scene information returned by the server according to the game scene viewing request, and providing the game scene information for the user.
When a game scene viewing request is received, it indicates that a user wants to view all game scenes currently completed in a game application, and a mode in which the user triggers the game scene viewing request may be configured according to requirements, which is not limited in the embodiment of the present invention.
In practical application, after receiving the game scene information, the terminal device may send the game scene information to the server, the server determines which user's game scene information needs to be returned based on the user identifier in the game scene information, and after obtaining the game scene information corresponding to the user identifier based on the stored data, returns the game scene information to the terminal device, so that the terminal device provides the game scene information to the user.
In an alternative embodiment of the invention, the method further comprises:
receiving a ranking list viewing request of a user;
and acquiring ranking list information returned by the server according to the game scene viewing request, and providing the ranking list information for the user.
When receiving the leader board viewing request, the method for the user to trigger the leader board viewing request may be configured according to needs, and embodiments of the present invention are not limited.
An embodiment of the present invention further provides a game-based learning method, where an execution subject of the method is a server corresponding to a game application, and as shown in fig. 2, the method includes:
step S201, when receiving an operation request of a user for a first object in a first game scene, which is sent by a terminal device, determining an operation result corresponding to the operation request.
For the description of the first game scene, the first object, and the operation request of the user for the first object in the first game scene, reference may be made to the description in the terminal device side, and details are not repeated here.
And step S202, sending the operation result to the terminal equipment so that the terminal equipment controls the virtual character of the user to move to the target position according to the operation result.
For the description of the virtual role, reference may be made to the description in the terminal device side, and details are not repeated here.
In practical application, when the server receives an operation request, sent by the terminal device, of the user for the first object in the first game scene, the server may determine an operation result corresponding to the operation of the user for the first object in the first game scene, and return the operation result to the terminal device, and after receiving the operation result, the terminal device may display the operation result in the first game scene, so that the user knows the result. The specific implementation manner of the operation result determined by the server may be configured in advance according to the actual implementation manner, and the embodiment of the present invention is not limited.
And step S203, receiving the target position sent by the terminal equipment, and if the target position is the first type position, sending the learning topic corresponding to the first type position to the terminal equipment.
In practical application, after controlling the virtual character of the user to move to the target position, the terminal device can send the target position to the server, and if the server determines that the current target position is the first type position, the server can return the learning topic corresponding to the first type position to the terminal device; correspondingly, the terminal equipment provides the learning topic for the user after receiving the returned learning topic.
In practical application, when the terminal device sends an operation request of a user for a first object in a first game scene to the server, the terminal device may also send identification information of the user to the server, and the server may obtain a current position of the virtual character of the user in the first game scene according to the received user identification and pre-stored data, and determine a target position of the virtual character of the user in the first game scene based on an operation result determined this time. Further, if the server determines that the current target position is the first type position, when the learning topic corresponding to the first type position can be obtained, the server sends the learning topic corresponding to the first type position to the terminal device.
For a specific description about the learning topic obtained by the server corresponding to the first type position, reference may be made to the description in the terminal device side, which is not described herein again.
Step S204, receiving question reply information of the user to the learning question sent by the terminal device, determining first reward information according to the question reply information, and sending the first reward information to the terminal device.
The specific expression form of the first reward information may be configured in advance, and the embodiment of the present invention is not limited, for example, in order to better improve the user experience, the first reward information may be embodied in the form of virtual gold coins, and when the reward information is different, the first reward information may be embodied in a manner that the number of the virtual gold coins is different.
In an alternative embodiment of the present invention, determining matching first bonus information based on the topic response information includes:
determining a learning result corresponding to the learning question according to the question response information;
and determining the matched first reward information according to the learning result.
For the learning result, the implementation manner of the learning result corresponding to the learning question determined according to the question response information, and the implementation manner of the first reward information determined according to the learning result, reference may be made to the description in the terminal device side, which is not described herein again.
In an optional embodiment of the present invention, if the learning topic is a speech follow-up reading topic, receiving topic response information of the user to the learning topic sent by the terminal device includes:
receiving a voice signal which is input by a user and corresponds to a voice follow-up reading subject and is sent by terminal equipment;
determining a learning result corresponding to a learning question according to the question response information, wherein the learning result comprises the following steps:
and comparing the voice signal with the standard voice template corresponding to the voice follow-up reading subject to obtain a learning result corresponding to the voice follow-up reading subject.
In practical application, when the learning topic is a speech follow-up reading topic, the terminal device may receive a speech signal for the speech follow-up reading topic, which is input by a user, through a speech receiving device (such as a microphone), and send the received speech signal to a server; further, after receiving the voice signal, the server can compare the voice signal with a standard voice template corresponding to the voice follow-up reading question, determine the matching degree of the voice signal and the standard voice template, and determine a learning result corresponding to the voice follow-up reading question based on the mapping relation between the matching degree of the language follow-up reading question and the learning result. The method for determining the matching degree between the speech signal and the standard speech template is not limited in the embodiments of the present invention.
In the embodiment of the invention, in a first game scene of a game application, a virtual character of a user can be controlled to move to a target position based on an operation result corresponding to the operation of the user on a first object in the first game scene, so that fun experience is brought to the user; and when the target position is a specific position, a learning topic can be provided for the user, and the user can learn based on the provided learning topic, so that the learning value is brought to the user. That is to say, in the embodiment of the invention, entertainment and learning can be effectively combined in the game, so that the user has more fun experience in the learning process and is not boring.
In an optional embodiment of the invention, if the target location is a second type location, the method further comprises:
and sending the second reward information matched with the second type position to the terminal equipment.
The second reward information is generally different from the first reward information in the foregoing, and when the reward information is embodied in the form of virtual gold coins, the first reward information and the second reward information may correspond to the difference in the number of virtual gold coins. In practical applications, if the server determines that the target location is the second type location, the server may send second incentive information matching the second type location to the terminal device.
In an alternative embodiment of the invention, the method further comprises:
receiving a state updating request of a user for a second object in a first game scene, which is sent by a terminal device;
determining request response information according to the target object in the aimed second object and the virtual account information;
and sending the request response information to the terminal equipment so that the terminal equipment performs corresponding processing on the target object according to the request response information.
For the implementation manner of the state update request, the target object, and the response information according to the determination request of the user for the second object in the first game scene, reference may be made to the description in the terminal device side, which is not described herein again.
In practical application, after receiving a state update request triggered by a user and directed to a second object in a first game scene, a terminal device may send the state update request to a server, and the server may determine request response information according to a target object in the second object to which the state update request is directed and virtual account information, and return the determined request response information to the terminal device.
In an optional embodiment of the present invention, determining the request response information according to the target object in the second object for which the status update request is directed and the virtual account information includes:
if the virtual account information meets the condition of updating the target object, determining the request response information as successful updating information;
and if the virtual account information does not meet the condition of updating the target object, determining the request response information as update failure information.
In practical application, when the current virtual account information of the user meets the condition of updating the target object, the request response information is determined to be successful update information, and the request response information is returned to the terminal device, and after receiving the request response information, the terminal device can switch the state of the target object according to the request response information (i.e. update the state of the target object).
If the current virtual account information of the user does not meet the condition of updating the target object, determining that the request response information is update failure information, and returning the request response information to the terminal equipment, after receiving the request response information, the terminal equipment displays prompt information of the update failure information according to the request response information, for example, can display character prompt information of 'update failure', so as to inform the user that the state of the target object cannot be switched (namely the state of the target object cannot be updated) at this time.
In an alternative embodiment of the invention, the method further comprises:
determining the state of each second object in the first game scene;
and sending a scene change instruction to the terminal equipment when the state of each second object in the first game scene meets a preset condition, so that the terminal equipment can switch the first game scene into the second game scene according to the scene change instruction.
In practical applications, the first game scene and the second game scene are different game scenes in the game application. When the server determines that the state of each second object in the first game scene meets the preset condition, the server can send a scene change instruction to the terminal device, and after receiving the scene change instruction, the terminal device switches the first scene in the game application to the second game scene based on the scene change instruction.
It should be noted that, in the embodiment of the present invention, the implementation principle of the server side is the same as that of the terminal device side described above, and for a detailed description of the implementation principle of the server side, reference may be made to the detailed description of the implementation principle of the terminal device side described above, and details are not described here again.
As shown in fig. 3 to fig. 7, the following describes the scheme provided in the embodiment of the present invention with reference to a specific application scenario.
If a first application scenario (neighborhood scenario) is shown in fig. 3, the first application scenario includes a virtual character 10 corresponding to a user, a first object 11 (e.g., virtual dice in fig. 3), at least one second object (e.g., buildings 1 to 4 in fig. 3), 29 executions that can currently exist (e.g., 29/30 in fig. 3), a time until the number of executions is generated (e.g., "1 die after 08:49 in fig. 3), and a virtual path 12 for the virtual character to move, the virtual path being divided into a plurality of small boxes, a part of which is a first type of position and a part of which is a second type of position.
In practical application, after a user starts a game application, a terminal device where the game application is located may obtain account information (e.g., a user ID) of the user, and determine and display a first application scene where the user is currently located based on the account information.
Further, a user triggers a throwing result obtaining operation by clicking an icon of the virtual dice, and the terminal equipment sends a throwing result obtaining request to a server corresponding to the game application; after receiving the request operation, the server can randomly generate a random point number (between 1 and 6) based on a preset algorithm and return the point number result to the terminal equipment; and after receiving the point result, the terminal equipment controls the virtual dice to display the corresponding points and controls the virtual character to move to the target position in the virtual path according to the point result. Before the terminal equipment controls the virtual dice to display the corresponding points, the thrown animation of the virtual dice can be displayed.
Further, the terminal device may issue a target location to a server, and the server determines whether a grid of the current virtual character in the virtual path is a first type location, and if the grid is determined as the first type location, the server may determine, from preset learning topic data, that the learning topic corresponding to the first type location is a language follow-up learning topic, and return the language follow-up learning topic to the terminal device, and the terminal device displays the follow-up learning topic to the user, specifically as shown in fig. 4, where the display interface includes characters that the user needs to follow up.
Correspondingly, the user can trigger the start of the follow-up reading operation through the microphone icon in fig. 4, and the terminal device obtains the voice information input by the user characters after receiving the start of the follow-up reading operation. The display interface further includes a play button (e.g., region a in fig. 4), a volume adjustment button (e.g., region b in fig. 4), and an event completion button (e.g., "submit" button in fig. 4), and when the user clicks the play button, the user can hear the voice information input by himself/herself; after the user clicks the volume adjusting button, the user can adjust the volume of the played voice information; after the user clicks the event completion button, it is described that the user has completed learning on the follow-up learning question, at this time, the terminal device may send the voice information input by the user to the server, the server may evaluate the voice information input by the user according to the standard voice information corresponding to the follow-up learning question to obtain a learning result (for example, successful challenge), determine first reward information (for example, 90 pieces of virtual money) corresponding to the obtained evaluation result, then return the obtained learning result and the first reward information to the terminal device, and the terminal device displays the received learning result and the first reward information, which is specifically shown in fig. 5.
If the user thinks that the learning of the learning topic can be completed at this time, the user can click the "confirm" button in fig. 5 to trigger the completion operation at this time, after the terminal device receives the completion operation, the terminal device displays an interface corresponding to the first game scene, and can update the virtual account information corresponding to the user according to the first bonus information acquired by the learning topic at this time, and display the updated virtual account information in the first application scene, such as the area a in fig. 3.
In addition, the user may determine the application to be shared based on the sharable application identifier (e.g., area a in fig. 5) shown in fig. 5, and the server shares the learning result and the first bonus information to the application selected by the user. Of course, in practical applications, if the user is not satisfied with the learning result of the learning item, the user may further click the "relearning" button in fig. 5 to trigger a relearning operation, and after receiving the relearning operation, the terminal device provides the follow-up learning item to the user again, that is, the display interface shown in fig. 4 is displayed, and may also click the "play" button in fig. 5 to trigger (for example, a triangle image in fig. 5), at this time, the voice information input by the user may be played.
Correspondingly, if the position of the current virtual character in the virtual path is the second type position, the server may directly send the second reward information corresponding to the second type position to the terminal device, and the terminal device updates the virtual account information of the user and displays the updated account information in the first application scene, such as the area a in fig. 3.
Further, the user may change the states of the buildings 1 to 4 in the first game scenario, for example, when the user wants to change the state of the building 1 (i.e. the target object), the user may click an "upgrade" button above the building 1 in fig. 3 to trigger a state update request, after receiving the state update request, the server may obtain the current state of the building 1 in the first game scenario, the reward information to be consumed when changing the state of the building, and the current virtual account information of the user to determine the request response information, if the current account information of the user may exceed the reward information to be consumed when changing the state of the building 1, then the request response information of the update success information is returned to the terminal device, and after receiving the request response information, the terminal device switches the state of the building 1 according to the request response information, and displays the interface of the switched building 1 as shown in fig. 6.
Correspondingly, the terminal device displays the first game interface after receiving the return operation triggered by the user, specifically as shown in fig. 7, at this time, the virtual object of the user is at the target position, and the displayed gold coins are the gold coins of the current user.
Further, when the state of each second object in the first game scene is the target state (specifically, when the completion degree in fig. 3 is 99/99 or the completion degree in fig. 7 is 100/100), the first game scene may be switched to the second game scene, where the second game scene is equivalent to the first game scene, and the user may execute the method described above, where the specific implementation manner is referred to in the above description, and details are not repeated here.
In addition, a study title query button 14, a user information query button 15, a scene state view button 16, a friend query button 17 and a ranking list query button 18 are also included in the first application scenario.
Correspondingly, when the user clicks a learning question query button, the terminal equipment can acquire the learning questions learned by the user and question response information corresponding to the learning questions of the user from the server and display the question response information; when a user clicks a button for inquiring user information, the terminal equipment can acquire and display user information of the user from the server, for example, information such as a nickname, a school, a birthday and the like of the user can be acquired, and information such as the nickname, the school, the birthday and the like of the user is displayed; when a user clicks a view scene state button, the terminal device can acquire a completed scene of the user from the server; when the user clicks the query button for checking the ranking list, the terminal device may acquire the conditions of the different users in the game application from the server and sequentially display the conditions in sequence.
Fig. 8 is a schematic structural diagram of a game-based learning apparatus according to an embodiment of the present invention, and as shown in fig. 8, the game-based learning apparatus 80 may include: an operation result acquisition module 801, a virtual character movement module 802, a learning topic acquisition module 803, a topic reply information sending module 804 and an incentive information receiving module 805, wherein:
an operation result obtaining module 801, configured to receive an operation of a user on a first object in a first game scene, and obtain an operation result corresponding to the operation;
a virtual character moving module 802, configured to control a virtual character of a user to move to a target position according to an operation result;
a learning question acquiring module 803, configured to acquire a learning question corresponding to a first type position when the target position is the first type position, and display the learning question;
a question reply information sending module 804, configured to receive question reply information of a user to a learning question, and send the question reply information to a server;
the reward information receiving module 805 is configured to receive first reward information sent by the server according to the topic reply information, and update the virtual account information of the user according to the first reward information.
In an alternative embodiment of the present invention, the reward information receiving module 805 is further configured to: and when the target position is the second type position, receiving second incentive information which is sent by the server and matched with the second type position, and updating the virtual account information according to the second incentive information.
In an alternative embodiment of the present invention, the first bonus information is determined by the server in the following manner: determining a learning result corresponding to the learning question according to the question response information; and determining the matched first reward information according to the learning result.
In an optional embodiment of the present invention, if the learning topic is a speech follow-up reading topic, the topic reply information sending module 804 is specifically configured to, when receiving topic reply information of a user to the learning topic and sending the topic reply information to the server: receiving a voice signal corresponding to a voice follow-up reading subject input by a user, and sending the voice signal to a server so that the server determines a learning result corresponding to the voice follow-up reading subject according to the voice signal; the server determines the learning result corresponding to the learning question through the following modes: and receiving the voice signal, and comparing the voice signal with a standard voice template corresponding to the voice follow-up reading question to obtain a learning result corresponding to the voice follow-up reading question.
In an optional embodiment of the present invention, the apparatus further includes a target object processing module 806, specifically configured to: receiving a state updating request of a user for a second object in the first game scene, and sending the state updating request to a server; receiving request response information returned by the server according to the state updating request, wherein the request response information is determined by the server according to the target object in the second object and the virtual account information; and carrying out corresponding processing on the target object according to the request response information.
In an optional embodiment of the present invention, the target object processing module 806, when performing corresponding processing on the target object according to the request response information, is specifically configured to: when the request response information is update success information, updating the state of the target object according to the request response information; and when the request response information is update failure information, displaying prompt information of the update failure information according to the request response information.
In an optional embodiment of the present invention, the apparatus further includes a scene switching module 807, specifically configured to: receiving a scene change instruction sent by a server, wherein the scene change instruction is sent by the server when the state of each second object in the first game scene meets a preset condition; and switching the first game scene into a second game scene according to the scene change instruction.
The game-based learning apparatus of the present embodiment can execute the game-based learning method of the present invention, and the implementation principles thereof are similar, and will not be described herein again.
Fig. 9 is a schematic structural diagram of a game-based learning apparatus according to an embodiment of the present invention, and as shown in fig. 9, the game-based learning apparatus 90 may include: an operation result determining module 901, an operation result determining module 902, a learning topic sending module 903 and an incentive information determining module 904, wherein:
an operation result determining module 901, configured to determine, when receiving an operation request, sent by a terminal device, of a user for a first object in a first game scene, an operation result corresponding to the operation request;
an operation result sending module 902, configured to send an operation result to the terminal device, so that the terminal device controls the virtual character of the user to move to the target position according to the operation result;
a learning topic sending module 903, configured to receive a target position sent by a terminal device, and send a learning topic corresponding to a first type position to the terminal device when the target position is the first type position;
the reward information determination module 904 is configured to receive topic response information of the user to the learning topic sent by the terminal device, determine first reward information according to the topic response information, and return the first reward information to the terminal device.
In an alternative embodiment of the present invention, the reward information determination module 904 is further configured to: and when the target position is the second type position, sending second reward information matched with the second type position to the terminal equipment.
Optionally, when determining the matched first bonus information according to the topic response information, the bonus information determining module 904 is specifically configured to: determining a learning result corresponding to the learning question according to the question response information; and determining the matched first reward information according to the learning result.
In an optional embodiment of the present invention, if the learning topic is a speech follow-up reading topic, when receiving the topic reply information of the user to the learning topic sent by the terminal device, the incentive information determining module 904 is specifically configured to: receiving a voice signal which is input by a user and corresponds to a voice follow-up reading subject and is sent by terminal equipment;
when determining the learning result corresponding to the learning topic according to the topic response information, the incentive information determining module 904 is specifically configured to: and comparing the voice signal with the standard voice template corresponding to the voice follow-up reading subject to obtain a learning result corresponding to the voice follow-up reading subject.
In an optional embodiment of the present invention, the apparatus further includes a request response information determining module 905, specifically configured to: receiving a state updating request of a user for a second object in a first game scene, which is sent by a terminal device; determining request response information according to the target object in the aimed second object and the virtual account information; and sending the request response information to the terminal equipment so that the terminal equipment performs corresponding processing on the target object according to the request response information.
In an optional embodiment of the present invention, the apparatus further includes a scene change instruction sending module 906, which is specifically configured to: determining the state of each second object in the first game scene; and sending a scene change instruction to the terminal equipment when the state of each second object in the first game scene meets a preset condition, so that the terminal equipment can switch the first game scene into the second game scene according to the scene change instruction.
The game-based learning apparatus of the present embodiment can execute the game-based learning method of the present invention, and the implementation principles thereof are similar, and will not be described herein again.
An embodiment of the present invention provides an electronic device, as shown in fig. 10, an electronic device 2000 shown in fig. 10 includes: a processor 2001 and a memory 2003. Wherein the processor 2001 is coupled to a memory 2003, such as via a bus 2002. Optionally, the electronic device 2000 may also include a transceiver 2004. It should be noted that the transceiver 2004 is not limited to one in practical applications, and the structure of the electronic device 2000 is not limited to the embodiment of the present invention.
The processor 2001 is applied in the embodiment of the present invention to implement the functions of the modules shown in fig. 8 and 9.
The processor 2001 may be a CPU, general purpose processor, DSP, ASIC, FPGA or other programmable logic device, transistor logic device, hardware component, or any combination thereof. Which may implement or perform the various illustrative logical blocks, modules, and circuits described in connection with the disclosure. The processor 2001 may also be a combination of computing functions, e.g., comprising one or more microprocessors, DSPs and microprocessors, and the like.
Bus 2002 may include a path that conveys information between the aforementioned components. The bus 2002 may be a PCI bus or an EISA bus, etc. The bus 2002 may be divided into an address bus, a data bus, a control bus, and the like. For ease of illustration, only one thick line is shown in FIG. 10, but this is not intended to represent only one bus or type of bus.
The memory 2003 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an EEPROM, a CD-ROM or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), a magnetic disk storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer.
The memory 2003 is used to store application program code for performing the inventive arrangements and is controlled in execution by the processor 2001. The processor 2001 is used to execute application program code stored in the memory 2003 to implement the actions of the game based learning apparatus provided by the embodiments shown in fig. 8 and 9.
An embodiment of the present invention provides an electronic device, where the electronic device includes: a processor; and a memory configured to store machine-readable instructions that, when executed by the processor, cause the processor to perform the game-based method.
Embodiments of the present invention provide a computer-readable storage medium having stored thereon computer instructions, which, when executed on a computer, enable the computer to perform implementing game-based learning.
The terms and implementation principles related to a computer-readable storage medium in the present invention may specifically refer to a method for learning based on a game in the embodiment of the present invention, and are not described herein again.
In some embodiments, the terminal or the server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication form. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
It should be understood that, although the steps in the flowcharts of the figures are shown in order as indicated by the arrows, the steps are not necessarily performed in order as indicated by the arrows. The steps are not performed in the exact order shown and may be performed in other orders unless explicitly stated herein. Moreover, at least a portion of the steps in the flow chart of the figure may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be performed at different times, which are not necessarily performed in sequence, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of other steps.
The foregoing is only a partial embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A game-based learning method, comprising:
receiving an operation of a user on a first object in a first game scene, and acquiring an operation result corresponding to the operation;
controlling the virtual role of the user to move to a target position according to the operation result;
if the target position is a first type position, acquiring a learning question corresponding to the first type position, and displaying the learning question;
receiving question reply information of the user to the learning question, and sending the question reply information to a server;
and receiving first reward information sent by the server according to the question reply information, and updating the virtual account information of the user according to the first reward information.
2. The method of claim 1, wherein if the target location is a second type location, the method further comprises:
and receiving second reward information which is sent by the server and matched with the second type position, and updating the virtual account information according to the second reward information.
3. The method of claim 1, wherein the first reward information is determined by the server by:
determining a learning result corresponding to the learning question according to the question response information;
and determining matched first reward information according to the learning result.
4. The method according to claim 3, wherein if the learning topic is a speech follow-up learning topic, the receiving topic response information of the user to the learning topic and sending the topic response information to a server includes:
receiving a voice signal corresponding to the voice follow-up reading subject input by the user, and sending the voice signal to the server so that the server determines a learning result corresponding to the voice follow-up reading subject according to the voice signal;
the server determines the learning result corresponding to the speech follow-up reading topic by the following method:
and receiving the voice signal, and comparing the voice signal with a standard voice template corresponding to the voice follow-up reading subject to obtain a learning result corresponding to the voice follow-up reading subject.
5. The method according to any one of claims 1 to 4, further comprising:
receiving a state updating request of the user for a second object in the first game scene, and sending the state updating request to the server;
receiving request response information returned by the server according to the state updating request, wherein the request response information is determined by the server according to a target object in the second object and the virtual account information;
and carrying out corresponding processing on the target object according to the request response information.
6. The method according to claim 5, wherein the performing the corresponding processing on the target object according to the request response information includes:
if the request response information is update success information, updating the state of the target object according to the request response information;
and if the request response information is update failure information, displaying prompt information of the update failure information according to the request response information.
7. The method of claim 5, further comprising:
receiving a scene change instruction sent by the server, wherein the scene change instruction is sent by the server when the state of each second object in the first game scene meets a preset condition;
and switching the first game scene into a second game scene according to the scene change instruction.
8. A game-based learning method, comprising:
when an operation request of a user for a first object in a first game scene, which is sent by a terminal device, is received, determining an operation result corresponding to the operation request;
sending the operation result to the terminal equipment so that the terminal equipment controls the virtual role of the user to move to a target position according to the operation result;
receiving the target position sent by the terminal equipment, and if the target position is a first type position, sending a learning topic corresponding to the first type position to the terminal equipment;
and receiving question reply information of the learning question sent by the terminal equipment, determining first reward information according to the question reply information, and sending the first reward information to the terminal equipment.
9. The method of claim 8, wherein if the target location is a second type location, the method further comprises:
and sending second reward information matched with the second type position to the terminal equipment.
10. The method of claim 8 or 9, further comprising:
receiving a state updating request of the user for a second object in the first game scene, wherein the state updating request is sent by the terminal equipment;
determining request response information according to a target object in the second object and the virtual account information;
and sending the request response information to the terminal equipment so that the terminal equipment performs corresponding processing on the target object according to the request response information.
11. The method of claim 10, further comprising:
determining the state of each second object in the first game scene;
and sending a scene change instruction to the terminal equipment when the state of each second object in the first game scene meets a preset condition, so that the terminal equipment can switch the first game scene into a second game scene according to the scene change instruction.
12. A game-based learning apparatus, comprising:
the operation result acquisition module is used for receiving the operation of a user on a first object in a first game scene and acquiring an operation result corresponding to the operation;
the virtual character moving module is used for controlling the virtual character of the user to move to a target position according to the operation result;
the learning question acquisition module is used for acquiring a learning question corresponding to a first type position when the target position is the first type position and displaying the learning question;
the question reply information sending module is used for receiving the question reply information of the user to the learning question and sending the question reply information to a server;
and the reward information receiving module is used for receiving first reward information sent by the server according to the question reply information and updating the virtual account information of the user according to the first reward information.
13. A game-based learning apparatus, comprising:
the operation result determining module is used for determining an operation result corresponding to an operation request when receiving the operation request of a user for a first object in a first game scene, wherein the operation request is sent by terminal equipment;
an operation result sending module, configured to send the operation result to the terminal device, so that the terminal device controls the virtual character of the user to move to a target position according to the operation result;
the learning topic sending module is used for receiving the target position sent by the terminal equipment and sending a learning topic corresponding to the first type position to the terminal equipment when the target position is the first type position;
and the reward information determining module is used for receiving the question response information of the user to the learning question, which is sent by the terminal equipment, determining first reward information according to the question response information and returning the first reward information to the terminal equipment.
14. An electronic device, comprising:
a processor; and
a memory configured to store machine-readable instructions that, when executed by the processor, cause the processor to perform the method of any of claims 1-11.
15. A computer-readable storage medium storing a computer program, characterized in that the computer storage medium is used for storing computer instructions which, when run on a computer, make the computer perform the method of any of the preceding claims 1 to 11.
CN201910872230.XA 2019-09-16 2019-09-16 Game-based learning method and device, electronic equipment and storage medium Pending CN110604920A (en)

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