CN110193205B - Growth simulation method, device, terminal, equipment and medium for virtual object - Google Patents

Growth simulation method, device, terminal, equipment and medium for virtual object Download PDF

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Publication number
CN110193205B
CN110193205B CN201910580004.4A CN201910580004A CN110193205B CN 110193205 B CN110193205 B CN 110193205B CN 201910580004 A CN201910580004 A CN 201910580004A CN 110193205 B CN110193205 B CN 110193205B
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virtual
virtual object
event
boredom
virtual event
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CN110193205A (en
Inventor
刘航
薛皓晟
涂金龙
肖华强
谭智文
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

Abstract

The application discloses a growth simulation method, device, terminal, equipment and medium of a virtual object, and relates to the field of computers. The method comprises the following steps: displaying a schedule interface of a virtual object, the schedule interface being used for scheduling the virtual object to perform a virtual event; adding the virtual event according to the adding operation on the schedule interface; determining the boredom of the virtual object to the virtual event according to the type of the virtual event; and acquiring an experience value of the virtual object when the virtual event is completed according to the boredom of the virtual object to the virtual event, wherein the experience value is used for improving the growth grade of the virtual object.

Description

Growth simulation method, device, terminal, equipment and medium for virtual object
Technical Field
The present application relates to the field of computers, and in particular, to a method, an apparatus, a terminal, a device, and a medium for simulating growth of a virtual object.
Background
In a game in which a virtual object grows into a class or a program that supports growing a virtual object, the virtual object includes: the user breeds or breeds the virtual object, and the virtual object is fed with virtual food, is arranged to study, move, make friends and other activities, so that the virtual object grows in the virtual world.
After the virtual object carries out virtual events such as diet, entertainment, sports, learning and the like, corresponding experience values are obtained and used for improving the growth level of the virtual object in the virtual world and simulating the process that the virtual object grows continuously (or evolves) in the virtual world. When the sum of the empirical values reaches a certain growth grade, the capability of appearance, skill list, skin and the like corresponding to the growth grade can be obtained.
According to the growth simulation method for the virtual object, the experience value is obtained mainly by means of time consumption of the virtual object when the virtual event is completed, some users can obtain the experience value in an improper obtaining mode of long-time on-hook, and when a great number of users adopt the long-time on-hook mode, computing resources and bandwidth resources of a server can be greatly wasted.
Disclosure of Invention
The embodiment of the application provides a growth simulation method, device, equipment and medium for a virtual object, which can solve the problem that when more users acquire experience values of the virtual object in an unfair acquisition mode of long-time on-hook, computing resources and bandwidth resources of a server are wasted. The technical scheme is as follows:
according to one aspect of the application, a method of simulating growth of a virtual object, the method comprising:
displaying a schedule interface of a virtual object, wherein the schedule interface is used for scheduling the virtual object to perform a virtual event;
adding the virtual event according to the adding operation on the schedule interface;
determining the boredom of the virtual object to the virtual event according to the type of the virtual event;
and acquiring an experience value of the virtual object when the virtual event is finished according to the boredom of the virtual object to the virtual event, wherein the experience value is used for improving the growth grade of the virtual object.
According to another aspect of the present application, there is provided an apparatus for simulating growth of a virtual object, the apparatus including:
the display module is used for displaying a schedule interface of the virtual object, and the schedule interface is used for arranging the virtual object to perform virtual events;
the receiving module is used for adding the virtual event according to the adding operation on the schedule interface;
the acquisition module is used for determining the boredom of the virtual object to the virtual event according to the type of the virtual event;
the obtaining module is further configured to obtain an experience value of the virtual object when the virtual event is completed according to the boredom of the virtual object to the virtual event, where the experience value is used to improve a growth level of the virtual object.
According to another aspect of the present application, there is provided a terminal, including: a processor and a memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by the processor to implement a growth simulation method of a virtual object as described above.
According to another aspect of the present application, there is provided a computer device comprising: a processor and a memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions that is loaded and executed by the processor to implement a growth simulation method of a virtual object as described above.
According to another aspect of the present application, there is provided a computer readable storage medium having stored therein at least one instruction, at least one program, set of codes or set of instructions that is loaded and executed by the processor to implement the method of growth simulation of a virtual object as described above.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
the method comprises the steps of simulating the growth or evolution process of a virtual object in a virtual environment by increasing an annoyance parameter, determining an experience value obtained by the virtual object after the virtual object completes a virtual event according to the annoyance of the virtual object to the virtual event, so that the virtual object can improve the growth grade of the virtual object through the experience value, and the user can be prevented from obtaining the experience value of the virtual object in a time-consuming mode, thereby realizing the time planning of the user on the growth process of the virtual object in the virtual environment, and avoiding the problem that the user wastes computing resources and bandwidth resources of a server when obtaining the experience value in an unfair obtaining mode due to the improvement of the grade of the virtual object.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
FIG. 1 is a schematic interface diagram of a breeding virtual object in the related art according to an exemplary embodiment of the present application;
FIG. 2 is a block diagram of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 3 is a flow chart of a method for growth simulation of a virtual object according to an exemplary embodiment of the present application;
FIG. 4 is a flowchart of a method for a virtual object to execute a virtual event, as provided by an exemplary embodiment of the present application;
FIG. 5 is a schematic illustration of a virtual object scheduling interface provided by an exemplary embodiment of the present application;
FIG. 6 is a schematic illustration of an interface for adding virtual events provided by an exemplary embodiment of the present application;
FIG. 7 is a schematic illustration of an interface provided by a virtual object to execute a virtual event according to another exemplary embodiment of the present application;
FIG. 8 is a schematic illustration of an interface for a virtual object to ask a question, as provided by an exemplary embodiment of the present application;
FIG. 9 is a schematic illustration of an interface for obtaining commemorative photos provided by an exemplary embodiment of the present application;
FIG. 10 is a schematic structural diagram illustrating a method for implementing growth simulation of a virtual object according to an exemplary embodiment of the present application;
FIG. 11 is a flowchart of a method for growing virtual objects provided by an exemplary embodiment of the present application;
FIG. 12 is a code diagram illustrating a method for implementing growth simulation of virtual objects according to an exemplary embodiment of the present application;
FIG. 13 is a code diagram illustrating a method for implementing growth simulation of a virtual object according to another exemplary embodiment of the present application;
fig. 14 is a code diagram illustrating a method for determining a data update corresponding to a virtual object according to another exemplary embodiment of the present application;
FIG. 15 is a block diagram illustrating an animation state machine corresponding to a virtual object according to an exemplary embodiment of the present application;
FIG. 16 is a block diagram illustrating an expanded structure of an animation state machine corresponding to a virtual object according to an exemplary embodiment of the present application;
FIG. 17 is a block diagram illustrating a background server system provided in an exemplary embodiment of the present application;
fig. 18 is a schematic structural diagram of a growth simulation apparatus for a virtual object according to another exemplary embodiment of the present application;
fig. 19 is a schematic device structure diagram of a server according to an exemplary embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, the following detailed description of the embodiments of the present application will be made with reference to the accompanying drawings.
First, terms referred to in the embodiments of the present application will be described:
virtual object: refers to a movable object in a virtual environment. The movable object can be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in a three-dimensional virtual environment. Optionally, the virtual object is a three-dimensional volumetric model created based on animated skeletal techniques. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment. In embodiments of the present application, the virtual object may be generated by a parent-parent association of the virtual object, optionally a character in the form of a child.
Virtual environment: is a virtual environment that is displayed (or provided) by an application when running on a terminal. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are illustrated with the virtual environment being a three-dimensional virtual environment.
And (3) cultivating: refers to a series of behaviors of a user taking care of a virtual object by feeding virtual food (e.g., apples, cakes, etc.) or beverages to the virtual object, playing a game with the virtual object, arranging the virtual object to learn, etc. The virtual object grows in the virtual environment under the care of the user. Alternatively, the virtual object represents the growth progress and growth speed by an empirical value (or growth value).
Empirical values: refers to rewards that are acquired by virtual objects after a virtual event is performed in a virtual environment. Optionally, the virtual event is a learning event, and the virtual object acquires an experience value corresponding to the learning event after the learning event. The experience value is a numerical value for measuring the growth progress and the promotion level of the virtual object in the virtual environment. The user can pointedly cultivate the virtual object according to the experience value obtained after the virtual object carries out different virtual events.
The boredom degree: and a parameter for indicating the size of an experience value obtained after the virtual object completes a virtual event in a unit time or a unit number of times. Optionally, the virtual event is basketball. For example, if the virtual object plays a basketball in the virtual environment, the virtual object will not want to continue playing the basketball after a period of time, the boredom of the virtual object to the virtual event of playing the basketball will increase, and the obtainable experience value will decrease.
Modular interface (IBabyMDI): refers to an interface connecting the virtual object with the module corresponding to the virtual event. For example, if the virtual event is basketball, and the module interface is connected to the module supporting the basketball function, the virtual object can play the virtual event of basketball.
Data manager (IBabyDataMgr): refers to a module that manages data of a virtual object. The data of the virtual object includes: the virtual object growth progress data in the virtual environment, the virtual object virtual event data, and the data of the album owned by the virtual object.
Language manager (babyllanguagecfg): refers to a module that manages sound and language of a virtual object in a virtual environment. For example, when the virtual object moves, the user may hear the virtual object speaking in the virtual environment (e.g., live, moving), and the sound of the virtual object is played from the player of the terminal.
User interface system manager (ibabyroomouisystemmgr): refers to an interface for managing a user to display a virtual environment and a virtual object, wherein the interface is at least one of an image, an animation and a video.
The granularity is as follows: refers to the type of data that a virtual object produces in a virtual environment. The data of the virtual object is divided into a plurality of independent sets according to the type of the data, and the independent sets are not intersected with each other and are combined together to form all the data of the complete virtual object generated in the virtual environment.
Bit (Binary digit, Bit): the information amount included in one bit (0 or 1) of the binary number is the unit of minimum information, and is named as a bit.
Content Delivery Network (CDN): refers to a network construction method constructed on a network. The bottleneck links which possibly influence the data transmission speed and stability on the network are avoided, the user can obtain the required content nearby through modules with the functions of content distribution or scheduling and the like of the central platform by means of edge servers arranged in various places, network congestion is reduced, and the response speed of user access is improved.
Uniform Resource Locator (URL): the method refers to the unique identification of each file on the network, and comprises the information of the position of the file, the processing mode of the file and the like, and a user can find the corresponding file from the network through a URL (uniform resource locator).
In a game that develops classes based on virtual objects, the virtual objects include: animals, plants, cartoon characters, fairies, etc., the user may obtain virtual objects by applying for, buying, leasing, asking for, participating in a lottery, etc., or the virtual objects created by the user in the virtual environment may be combined with other objects in the virtual environment, such as holding a wedding or getting a document with proof properties (e.g., a wedding certificate) in the virtual environment, and become couples in the virtual environment. The joined virtual objects may be used by couples to breed new virtual objects, optionally in the form of children. Virtual objects couples foster virtual objects in the form of young children and serve the roles of father and mother, respectively. Alternatively, the virtual object created by the user in the virtual environment serves as a father's role, and the user can make the virtual object for the young child grow in the virtual environment by feeding virtual food to the virtual object in the shape of the young child, arranging virtual events such as learning, moving, playing games with the virtual object, making friends with other virtual objects, and the like.
Optionally, after a virtual object in the form of an infant performs a virtual event such as diet, entertainment, exercise, learning, and the like, a corresponding experience value is obtained, where the experience value represents a growth progress or a growth level of the virtual object in a virtual environment, and simulates a growth process of the virtual object in the virtual environment. The experience value of the virtual object can help the user in the game or making friends, for example, the score of the user in a match is increased, or the experience value of the user in the game is increased. The higher the growth level of the virtual object, the greater the effect on the score or the added experience value of the user in the game.
Referring to fig. 1, fig. 1 is a schematic diagram illustrating an interface for growing virtual objects in a time-consuming manner according to an exemplary embodiment of the present application. As shown in fig. 1 (a), on the interface 10 for growing virtual objects, there are displayed: a virtual object 101 (the virtual object is a cat), a virtual food 102, experience values 103 and a growth level 104 of the virtual object.
Optionally, the user clicks on the option representing feeding to feed the virtual object 101, and in some embodiments, the option representing feeding is tableware (e.g., knife and fork, plate, chopsticks, spoon, etc.) or food (e.g., apple, cake, etc.), which is not limited in this application. Optionally, the user drags the virtual food 102 to the virtual object 101, for example, drags the virtual food 102 to the mouth of the virtual object 101. The virtual object 101 generates an "eat" action, obtains an experience value obtained from a dietary virtual event, and the user completes one incubation virtual event for the virtual object 101. The virtual object 101 will obtain different experience values when performing different virtual events, and the user will arrange the virtual object to perform different virtual events according to actual needs, personal habits and preferences.
As shown in fig. 1 (b), based on some programs supporting breeding of virtual objects, a virtual object created by a user may be combated or competed with the bred virtual object. The virtual object is displayed in the progress bar of the life value in the fight, and when the progress bar of the life value is zero, the virtual object dies in the fight. The user will not be able to obtain additional scores, or additional empirical values, for the present battle through the bred virtual object.
Based on the situation in the foregoing embodiment, the bred virtual objects mainly obtain experience values by means of time consumption when completing virtual events, and there are some users who obtain experience values in an improper obtaining manner in order to obtain bred virtual objects of a higher growth level, and when there are a large number of users who adopt a long-time on-hook manner, the computing resources and bandwidth resources of the server are wasted. To this end, the present application also provides the following embodiments.
Fig. 2 shows a block diagram of a computer system provided in an exemplary embodiment of the present application. The computer system 100 includes: a first terminal 120, a server 140, and a second terminal 160.
The first terminal 120 is installed and operated with an application program supporting virtual object nurturing. The application program may be any one of a virtual reality application program and a virtual object formation game. The first terminal 120 is a terminal used by a first user who uses the first terminal 120 to arrange a first virtual object located in a virtual environment for a virtual event including, but not limited to: at least one of activities such as learning, sports, entertainment, diet, working, making friends, bathing, seeing doctor, etc. Illustratively, the first virtual object is a first virtual character, such as a simulated character object or an animated character object.
The first terminal 120 is connected to the server 140 through a wireless network or a wired network.
The server 140 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. Illustratively, the server 140 includes a processor 144 and a memory 142, the memory 142 in turn including a display module 1421, a receiving module 1422, and an obtaining module 1423. The server 140 is used to provide background services for applications that support virtual object authoring. Optionally, the background service includes: and at least one of a service of creating a virtual object, an expression of a virtual object, a generation service of animation, a display service of a virtual environment, and the like. Alternatively, the server 140 undertakes the primary computing job and the first terminal 120 and the second terminal 160 undertakes the secondary computing job; alternatively, the server 140 undertakes the secondary computing work and the first terminal 120 and the second terminal 160 undertakes the primary computing work; alternatively, the server 140, the first terminal 120, and the second terminal 160 perform cooperative computing by using a distributed computing architecture.
The second terminal 160 is installed and operated with an application program supporting a virtual environment. The application program may be any one of a virtual reality application program and a virtual object formation-based game. The second terminal 160 is a terminal used by a second user who uses the second terminal 160 to arrange a second virtual object located in the virtual environment for a virtual event including, but not limited to, at least one of learning, sports, entertainment, eating, working, making friends, bathing, seeing a doctor. Illustratively, the second virtual object is a second virtual person, such as a simulated person object or an animated person object.
Optionally, the first virtual character and the second virtual character are in the same virtual environment. Alternatively, the first avatar and the second avatar may belong to the same team, organization, have a friend relationship, or have temporary communication rights. Alternatively, the first avatar and the second avatar may be combined and fostered a new avatar.
Alternatively, the applications installed on the first terminal 120 and the second terminal 160 are the same, or the applications installed on the two terminals are the same type of application for different control system platforms. The first terminal 120 may generally refer to one of a plurality of terminals, and the second terminal 160 may generally refer to one of a plurality of terminals, and this embodiment is only exemplified by the first terminal 120 and the second terminal 160. The device types of the first terminal 120 and the second terminal 160 are the same or different, and include: at least one of a smartphone, a tablet, an ebook reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer. The following embodiments are illustrated with the terminal comprising a smartphone.
Those skilled in the art will appreciate that the number of terminals described above may be greater or fewer. For example, the number of the terminals may be only one, or several tens or hundreds of the terminals, or more. The number of terminals and the type of the device are not limited in the embodiments of the present application.
Fig. 3 is a flowchart illustrating a method for simulating growth of a virtual object according to an exemplary embodiment of the present application, which may be applied to the first terminal 120 or the second terminal 160 in the computer system shown in fig. 2 or other terminals in the computer system, and includes the following steps:
step 301, displaying a schedule interface of the virtual object, wherein the schedule interface is used for arranging the virtual object to perform a virtual event.
And a schedule interface of the virtual object is displayed on the application program which supports the formation of the virtual object in the first terminal or the second terminal, and the schedule interface is used for scheduling the virtual object to perform virtual events. The virtual event is an event that simulates a biological growth activity performed by a virtual object in a virtual world.
Optionally, a schedule list is displayed on the schedule interface, and the user expands the schedule list by clicking the schedule option, or expands the schedule list by clicking the virtual object, or automatically displays the schedule list when the user enters a virtual environment in which the virtual object is located.
Optionally, the schedule list is displayed anywhere on the schedule interface, optionally the schedule list can be closed by a close option, or the schedule list is closed or hidden in the schedule interface when the user clicks anywhere in the virtual environment where the virtual object is located. Optionally, when the schedule list is hidden in the schedule interface, it is retracted to one side of the schedule interface in a telescopic manner, or is hidden in the schedule interface in a form of becoming transparent.
The virtual object performs or executes the virtual event according to the virtual event displayed on the schedule list. Alternatively, the virtual object does a simple action, such as the virtual object standing or sitting, when there is no schedule of any virtual event on the schedule list; when the virtual event is added to the schedule list, the virtual object makes a corresponding action according to the virtual event, for example, the virtual object eats an apple.
Step 302, add virtual event according to add operation on schedule interface.
The user adds the virtual event on the schedule interface through an adding operation.
Optionally, a schedule list is displayed on the schedule interface.
Optionally, the adding operation is any one of a single-click operation, a double-click operation, a long-press operation, a drag operation, and a sliding operation, and illustratively, the user adds the virtual event through the single-click operation. Alternatively, the user may add virtual events in batches, in one example, a batch option is displayed on the list of virtual events, and the user selects a large number of virtual events by selecting the batch option.
Optionally, the types of virtual events include: at least one of a learning type, an exercise type, an entertainment type, a diet type, a work type, a friend-making type, a doctor type, a cleaning type, and the like. Virtual events include, but are not limited to: reading, writing, drawing, playing basketball, skipping rope, singing, dancing, watching television, eating steamed stuffed bun, eating seafood meal, having a part-time job, having a full-time job, getting friends with other virtual objects, talking about love, making a needle, taking medicine, sweeping the floor, wiping a table and the like.
Step 303, determining the boredom of the virtual object to the virtual event according to the type of the virtual event.
And the application program determines the boredom of the virtual object to the virtual event according to the type of the virtual event.
The boredom is a parameter for indicating the magnitude of an experience value obtained after the virtual object completes a virtual event within a unit time or a unit number of times, and is in a negative correlation with the experience value. The boredom of the virtual object to different virtual events is different, and the higher the boredom of the virtual object to the virtual events is, the less experience value the virtual object obtains after the virtual events are finished. Optionally, the boredom of the virtual object to the learning-type virtual event is between 60 and 80, for example, the boredom of the virtual object to the reading event is 78, the boredom of the virtual object to the drawing event is 63, and when the virtual object completes the reading event, the acquired experience value is 13; when the virtual object completes the drawing event, the experience value obtained is 24.
And 304, acquiring an experience value of the virtual object when the virtual event is finished according to the boredom of the virtual object to the virtual event, wherein the experience value is used for improving the growth grade of the virtual object.
And the application program supporting the virtual object growing class acquires an experience value of the virtual object when the virtual object completes the virtual event according to the boredom of the virtual object to the virtual event, wherein the experience value is used for improving the growth level of the virtual object.
Illustratively, the user adds a sports-type virtual event, such as a basketball event, to the schedule list. In one example, the boredom of the virtual object to play a basketball event is 20, and upon completion of the basketball event by the virtual object, an experience value 39 may be obtained, which is used to promote the growth level of the virtual object, and optionally, after obtaining the experience value 39, the virtual object is upgraded to the next growth level.
In summary, in the method provided by this embodiment, a growth or evolution process of a virtual object in a virtual environment is simulated by adding a boredom parameter, and a state that a user is boredom to an event is generated when the event is repeated for a long time or multiple times in a real world is simulated, and an experience value obtained after the virtual object executes the virtual event is determined according to the boredom, where the higher the boredom of the virtual event is, the less experience value is obtained by the virtual object, and the lower the boredom of the virtual object to other virtual events is, the higher the experience value corresponding to other virtual events is obtained. Therefore, when the user cultivates the virtual object, the experience value is not acquired by a time-consuming means any more, and the problem that when the user acquires the experience by an improper acquisition mode, the calculation resource and the bandwidth resource of the server are wasted is also avoided.
Fig. 4 is a flowchart illustrating a method for executing a virtual event by a virtual object according to an exemplary embodiment of the present application, where the method is applied to the first terminal 120 or the second terminal 160 in the computer system or other terminals in the computer system shown in fig. 2, and the method includes the following steps:
step 401a, determining the active duration corresponding to the type of the virtual event in the current virtual event.
Illustratively, the virtual object executes a reading virtual event, which is a learning-type virtual time, and the corresponding active duration is six hours.
In the following, the method provided in the foregoing embodiment is described with reference to an interface of an application program, and fig. 5 shows a schematic diagram of a scheduling interface for executing a virtual event by a virtual object provided in an exemplary embodiment of the present application, where the scheduling interface 100 displays: a virtual object 111, a schedule list 112, a boredom progress bar 113, a schedule addition option 114, an album option 115, a sofa 116, a blackboard 117, and user information 118.
The boredom degree progress bar 113 is used for indicating the boredom degree of the virtual object 111 for performing the virtual event (for example, the black indicating area indicates that the boredom degree of the virtual object 111 for learning the virtual event is about forty percent), and the higher the boredom degree is, the less experience values are acquired when the corresponding virtual event is completed. The album option 115 is for randomly obtaining a commemorative photo when the virtual object 111 completes the virtual event, the photo being visible through the album option 115. Optionally, the user information 118 includes the name or nickname of the virtual object being cultivated, gender, name of the virtual room, user name of the user in the virtual environment, nickname, account number, growth level or growth level of the user himself, experience value required for upgrading to the next level, honor medal, and the like.
Optionally, the virtual environment in which the virtual object 111 is located is a virtual room in which the virtual object 111 is cultivated, the virtual object may perform a virtual event in the virtual room, and the type of the virtual event includes at least two types. The virtual event types include: at least one of a learning type, an exercise type, an entertainment type, a diet type, a friend-making type, and a work-making type. In one example, the user schedules the virtual object 111 to perform a learning type virtual event. The user arranges the virtual object 111 to learn the virtual event through the schedule adding option 114, the number of the schedule adding options is not limited in the present application, and the schedule adding options includes at least two. The virtual object 111 performs corresponding actions according to different virtual events, for example, if the virtual object 111 performs a learning type virtual event, the virtual object will read a book on the sofa 116, or write or draw a word on the blackboard 117. For another example, when the virtual object 111 plays a virtual event of playing basketball, the virtual room may show that the basketball stand or the virtual object 111 moves to the outside, and then the virtual object 111 plays a virtual event of playing basketball in the virtual room or the outside.
Alternatively, the schedule list 112 can be located anywhere on the schedule interface 100, and the location of the schedule list 112 is not limited in this application. Optionally, a schedule progress bar 113 corresponding to the virtual event is displayed, and optionally, the boredom progress bar 113 includes at least two types of virtual events. In some embodiments, the schedule bar is any shape such as rectangular, circular, triangular, polygonal, etc., which is not limited in this application.
Step 402a, determining the boredom of the virtual object to the virtual event according to the active time length, wherein the active time length and the boredom are in positive correlation.
Illustratively, the active duration of the reading virtual event is six hours, and the corresponding boredom is 53; the active duration of the drawn virtual event is two hours, corresponding to a boredom of 22.
Fig. 6 is a schematic diagram illustrating a boredom indication interface of a virtual object according to an exemplary embodiment of the present application. On the boredom indication interface 110, there are displayed: schedule list 112, boredom progress bar 113, schedule add option 114, photo album option 115, sofa 116, user information 118, schedule card list 119, schedule card 121, boredom expected value 122, and breed option 123.
In some embodiments, the calendar card 121 may also be a calendar coupon, a calendar event, or the like, and the application does not limit the form of the virtual event in the virtual environment. Alternatively, the user acquires the schedule card 121 by purchasing, applying for, asking for, participating in a lottery, or acquiring through a game, etc. The schedule card 121 is displayed on the schedule list 119, and optionally, the schedule card 121 is displayed according to the type of the virtual event, or according to the activity duration of the schedule card 121. In one example, the user schedules the virtual event for the virtual object 111 by selecting the calendar card 121, where the type of the calendar card 121 corresponds to the type of the virtual event, optionally, the calendar card 121 is a learning type calendar card, and in some embodiments, the calendar card 121 is any one of a sports type, an entertainment type, a diet type, a friend making type, and a work making type, which is not limited in this application. The calendar card 121 is a learning type. Optionally, the activity duration of the calendar card 121 is default or user-defined or arbitrary, in one example, the activity duration represented by the calendar card 121 is six hours, and optionally, the user adds the learning type calendar card 121 to the schedule adding option 114 by clicking, double clicking, long pressing, dragging, sliding, and the like, which is not limited in the present application. As shown in fig. 6, a calendar card 121 of a learning type and an active time period (for example, three hours) of the calendar card 121 are displayed on the schedule adding option 114, and when the user has not selected the incubation option 123, the calendar card is displayed in a state of being in a queue, and the user is prompted with a virtual object 111, that is, a virtual event to be performed. In some embodiments, the status may be represented by waiting, loading, please wait, and the like, which is not limited in this application.
Step 403a, displaying an annoyance indicating interface of the virtual object, wherein a first annoyance and a second annoyance corresponding to the type of the virtual event are displayed on the annoyance indicating interface.
Optionally, when the second boredom is greater than the first boredom, the experience value corresponding to the virtual event acquired by the virtual object is reduced; when the second boredom is smaller than the first boredom, the experience value corresponding to the virtual event acquired by the virtual object is increased.
As shown in fig. 6, after the user selects the calendar card 121, the type of the virtual event corresponding to the calendar card 121 is a learning type. The method includes the steps that an annoyance indicating interface 110 of a virtual object is displayed, a schedule list 112 and a first annoyance and a second annoyance corresponding to a virtual event are displayed on the annoyance indicating interface 110, the first annoyance is the annoyance before the virtual event is completed, the second annoyance is the annoyance after the virtual event is completed, a difference value between the second annoyance and the first annoyance is an annoyance expected value 122 (shown by a dotted line), the annoyance expected value 122 means that a user can see a change value of the annoyance corresponding to the virtual event to be executed and a change value of the annoyance corresponding to other virtual events in advance when the user does not click a cultivation option 123, and the annoyance expected value 122 is displayed on a annoyance progress bar 113.
Step 401b, determining the inactive duration corresponding to other types in the virtual event.
Illustratively, the virtual event is a learning type virtual event, and the other types correspond to at least one of an entertainment type, an exercise type, and a diet type. The active duration of a virtual event is one hour and the inactive duration for other types is one hour.
And step 402b, determining the boredom degree of the virtual object to other virtual events according to the inactive duration, wherein the inactive duration and the boredom degree are in a negative correlation relationship.
Illustratively, the longer the inactivity time period, the smaller the value of the boredom. For example, the virtual object performs a learning-type virtual event, the other types of virtual events are diet-type virtual events, the inactive duration of the diet-type virtual event is one hour, and the corresponding boredom is 20; the inactive duration of the diet type virtual event was two hours, corresponding to a boredom of 40.
And step 403b, displaying an boredom indicating interface of the virtual object, wherein a third boredom and a fourth boredom corresponding to other types are displayed on the boredom indicating interface.
Optionally, when the third boredom is greater than the fourth boredom, the experience value of the virtual object corresponding to other virtual events is increased; and when the third boredom is smaller than the fourth boredom, the experience value corresponding to other virtual events acquired by the virtual object is reduced.
As shown in fig. 6, illustratively, the first boredom of the virtual object before the virtual event of the learning type is performed is 40, and the second boredom is 60, as shown by the boredom expected value 122 (indicated by a dotted line), the experience value corresponding to the event of the learning type acquired by the virtual object will be reduced. Comparing fig. 5 and 6, other virtual events include: the third boredom degree and the fourth boredom degree of the motion type virtual event are equal, the third boredom degree is greater than the fourth boredom degree of the entertainment type virtual event and the diet type virtual event, and illustratively, the third boredom degree of the entertainment type virtual event is 35, and the fourth boredom degree is 10; the third boredom of the virtual event of the diet type is 25, the fourth boredom is 10, as shown by the dotted line, the experience value corresponding to the virtual event of the virtual object acquiring the motion type is zero, and the experience values corresponding to the virtual event of the virtual object acquiring the entertainment type and the virtual event of the diet type are increased.
When the user clicks the breeding option 123, the virtual object 111 performs a virtual event corresponding to the schedule card 121.
The steps 401a and 401b are performed simultaneously, the steps 402a and 402b are performed simultaneously, the steps 403a and 403b are performed simultaneously, and when determining the relevant information of the virtual event (including the type of the virtual event, the active duration of the virtual event, and the boredom of the virtual event), the relevant information of other types of virtual events (including the inactive duration of other virtual events, and the boredom of other virtual events) is determined.
Step 404, acquiring an experience value in unit time according to the boredom, acquiring the time consumed by the virtual object for completing the virtual event, and acquiring an experience value according to the product of the experience value in unit time and the time consumed by completing the virtual event; the empirical value in unit time is in a negative correlation with the boredom; or acquiring a unit number of times experience value according to the boredom, acquiring the number of times that the virtual object completes the virtual event, and acquiring the experience value according to the product of the unit number of times experience value and the number of times that the virtual object completes the virtual event; the unit number of times experience value and the boredom degree are in a negative correlation relation.
As shown in fig. 7, fig. 7 is a schematic interface diagram illustrating a virtual event performed by a virtual object according to another exemplary embodiment of the present application. After the user clicks the breeding option 123, an interface 130 for performing a virtual event on the virtual object is displayed, where: virtual object 111, schedule list 112, boredom progress bar 113, schedule addition option 114, album option 115, sofa 116, blackboard 117, and user information 118.
Optionally, when the virtual object executes the virtual event, at least two groups of execution animations corresponding to the virtual event are displayed according to a preset sequence, where the preset sequence includes any one of a fixed sequence, a random sequence, and a sequence triggered based on a user operation. Illustratively, when the virtual object executes a motion-type virtual event, the execution animations of the virtual object in playing basketball and skipping rope appear in a random order. Optionally, the animation corresponding to the virtual object executing the virtual event may be switched with the animation corresponding to the other state. Illustratively, when the user clicks the virtual object, the execution animation of the virtual object skipping rope is displayed, and when the user clicks the virtual object again, the execution animation of the virtual object standing is displayed. The present application does not limit the manner in which the animation is switched by the user.
The description will be given by taking as an example a virtual event of a type in which the virtual object 111 performs learning, in which the virtual object 111 reads on the sofa 116, and represents a virtual event of a type in which the virtual object 111 performs learning, and optionally, the virtual object 111 writes or draws on the blackboard 117, and also represents a virtual event of a type in which the virtual object 111 performs learning, and the present application does not limit the operation when the virtual object performs a virtual event. A calendar card 121 corresponding to a learning type virtual event is displayed on the calendar adding option 114, the activity duration of the calendar card 121 is six hours, and a virtual event countdown is further displayed below the calendar adding option, and illustratively, 5 hours 59 minutes represents that 5 hours 59 minutes are left from the virtual event ending of the virtual object. Status prompts are also displayed on the interface 130. In one example, the state prompting information is for a baby to learn, optionally, the prompting information is that i is learning lambertian, or i is learning knowledge, and the like, which is not limited in this application.
When the virtual object completes the virtual event, a certain experience value is obtained. And acquiring an empirical value in unit time according to the boredom corresponding to the virtual event, wherein the empirical value in unit time and the boredom are in a negative correlation relationship, and the empirical value is acquired according to the product of the empirical value in unit time and the completion time of the virtual event. Illustratively, the time consumed by the virtual object to complete the basketball playing event is one hour, the boredom is 10, and the corresponding experience value in unit time is 20, then the experience value obtained by the virtual object is the product of the time consumed by one hour and the experience value in unit time 20; the time spent by the virtual object for completing the basketball shooting event is two hours, the boredom is 30, the corresponding unit time experience value is 7, and the experience value acquired by the virtual object is the product of the time spent two hours and the unit time experience value 7; or, acquiring a unit number of times experience value according to the boredom corresponding to the virtual event, wherein the unit number of times experience value and the boredom are in a negative correlation relationship, and acquiring an experience value according to the product of the unit number of times experience value and the number of times that the virtual object completes the virtual event, illustratively, the number of times that the virtual object completes the basketball shooting event is twice, the boredom is 15, the corresponding unit number of times experience value is 25, and then the experience value acquired by the virtual object is the product of the two times and the unit number of times experience value 25; the number of times of the virtual object completing the basketball shooting event is five times, the boredom is 50, the corresponding unit number of times experience value is 5, and the experience value acquired by the virtual object is the product of the five times and the unit number of times experience value 5.
Step 405, when the virtual object executes the virtual event, a target topic corresponding to the type of the virtual event class is obtained from the question-answer library.
Alternatively, when the virtual object 111 performs a learning-type virtual event, the number of generated problems is arbitrary, and the virtual object may not generate any problem, and the types of generated problems include types of astronomy, geography, biology, culture, society, sports, history, science, medicine, and the like.
Step 406, displaying the subject title and subject answer interface.
Fig. 8 is a diagram illustrating a question answering interface of a virtual object according to an exemplary embodiment of the present application. When the virtual object 111 executes a virtual event (such as a virtual event of a learning type), a target question corresponding to the type of the virtual event class is acquired from the question-answer library, and an answer interface of the target question is displayed on an interface of the application program. Alternatively, the questions are pushed to the user in the form of a post sent in the user's mailbox in the virtual environment, or in the form of a program notification. In one example, the question is displayed on an interface of the virtual environment, as shown in fig. 8, a question dialog box 124 is displayed on the question interface 140, and optionally, an avatar of the virtual object is also displayed on the question interface 140, and the application does not limit the relative positions of the avatar of the virtual object and the question dialog box 124. At least two options are displayed on the question-and-answer dialog box 124 for the user to select, or the user answers in the form of a blank or judgment. For example, in a volleyball game, a referee whistle must be sounded within seconds after the referee signals that the game is played, and four options are 7, 6, 5 and 8. Additional experience values are obtained when the user answers the question correctly, optionally no additional experience values are obtained when the user answers the question incorrectly, or a certain experience value is deducted.
Optionally, when the user does not have the problem, the user can ask for help, optionally, the help-seeking object is a friend or a non-friend in a virtual environment, a friend in real life, a friend on other application programs, and the like, and the user can ask for help to other people through sharing the problem. In one example, the virtual object 111 performs a conversational action for the user, sending a question to a spouse corresponding to the virtual object created by the user. For example, the virtual object created by the user is a parent character relative to the virtual object to be grown in the virtual environment, and when the virtual object to be grown performs a call operation, the question is transmitted to the virtual object corresponding to the parent character through the call function. In this case, the question is displayed in the virtual environment in which the virtual object corresponding to the mother character exists, and the virtual object corresponding to the mother character can respond to the question. Optionally, the terminal used by the user may send out a sound of the virtual object to be cultivated, prompting the user to send a question to the virtual object corresponding to the mother character. For example, the growing virtual object will make a sound "dad will not ask mom-pub" for this question. This is not limited in this application.
Step 407, when the virtual object completes the virtual event, randomly generating a commemorative photo of the virtual object completing the virtual event.
FIG. 9 is a schematic diagram illustrating an interface for generating photos by virtual objects according to an exemplary embodiment of the present application. When the virtual object completes the virtual event, a commemorative photo of the virtual object completing the virtual event is randomly generated, as shown in the figure. On the photo interface 150 are displayed: photo information 125, virtual object 126 corresponding to the parent character, virtual object 127 of the incubation, virtual object 128 corresponding to the mother character, return option 129, and share option 130.
The photo information 125 includes: at least one of time of taking, location, member in the photo, remark, name of virtual event. Alternatively, only the image of the cultivated virtual object 127 is displayed on the photograph, or the virtual object is worn as a suit. The image displayed by the virtual object in the photo is not limited by the application. Optionally, the location of the photo is any location in the virtual environment, and in some embodiments, the location of the photo may also be a deep forest lane, or a jungle, and the like. Alternatively, the remark content is automatically generated content in the program, and the content is related to the cultivated virtual object, or the virtual object corresponding to the parent of the cultivated object, or the user may fill the content in the remark by himself, for example, the baby is growing and high. This is not a limitation of the present application.
In one example, the time of the shot is 2019, 05 and 23, the place is the highest speed airport, the members in the photo are three mouths, the remarks are the rhythm of the movement, and the space jumps. Optionally, the user may view a thumbnail of the photo or a single original image, the thumbnail is stored on a Content Delivery Network (CDN), and the thumbnail is downloaded from the CDN by configuring a mapping relationship between photo parameters (e.g., an identifier of the photo, an account number or a user name or a nickname of a virtual object, etc.) and a Uniform Resource Locator (URL) of the thumbnail.
The return option 129 is used to exit the photo interface 150, and the share option 130 is used to share the photo with the user who has a friend relationship in the virtual environment, or with the user who has a friend relationship in another application program, or with a friend in real life, or with the user who has no friend relationship in the virtual environment or with a temporary communication relationship.
The method provided in the above embodiments is explained below in terms of implementation, and fig. 10 shows a system framework diagram provided in an exemplary embodiment of the present application.
The system framework includes: module interface 300, data manager 301, user system interface manager 302, language manager 303, wherein data manager 301 comprises: profile manager 304, user data manager 305, growth diary manager 306, album data manager 307; the language manager includes 303: a language pool 312, a sound player 313, a sound extra generator 314; user interface system manager 302 is coupled to module interface 300 and room infrastructure system 308, room infrastructure system 308 including: modules such as system 309, cabin 310, photo album 311, etc. are created.
The data manager 301 is responsible for recording the growth or evolution data of the virtual objects in the virtual world, wherein the profile manager 304 is used for managing the configuration parameters of the virtual objects. Optionally, the configuration parameters include: race (e.g., person, animal, or plant), gender, appearance (e.g., hairstyle, height, weight, facial contour), age, expression, clothing, accessories, etc. of the virtual object. The user data manager 305 is configured to manage data for a user to cultivate a virtual object, where the data is optionally data generated by a parent virtual object or a parent virtual object corresponding to the virtual object, or data commonly owned by the parent virtual object and the parent virtual object corresponding to the virtual object. A growth diary data manager 306, configured to manage data of the virtual object in the growth process or the evolution process, optionally, the data is recorded by the virtual object when obtaining a certain reputation, or is recorded by the virtual object when upgrading to the next growth level, or is data generated by a parent virtual object or a father virtual object corresponding to the virtual object on the virtual object (for example, the parent virtual object corresponding to the virtual object performs a running virtual event with the virtual object). The album data manager 307 serves to manage data of commemorative photos that the virtual object generates immediately after executing the virtual event.
The language manager 303 is configured to manage the generated languages of the virtual objects, wherein the language pool 312 includes all languages that the virtual objects can generate, such as chinese, english, german, japanese, french, spanish, and the like. The present application does not limit the type of language in which the virtual object is generated. The sound player 313 is used to play the language generated by the virtual object, and the sound additional generator 314 is used to change the sound emitted by the virtual object or the voice information emitted by the user. Optionally, the sound of the virtual object is subjected to a inflexion operation, such as changing into a romance sound, a grand tertiary sound, a ghost sound, and the like.
User interface system manager 302 is configured to manage the content displayed on the user interface, illustratively, in connection with room infrastructure system 308, to create an environment in which virtual objects live in creation system 309, e.g., to create a virtual house. Also included in the room infrastructure system 308 is a photo album 311 for displaying commemorative photos generated by the virtual objects immediately after the virtual event is performed. The room infrastructure system 308 is connected to the module interface 300 for implementing virtual events performed by the virtual object in the virtual environment, and illustratively, after the module interface is connected to the module corresponding to the learning-type virtual event, the virtual object can learn in the virtual cabin, such as reading, writing, drawing, and the like.
The following describes a method for growing virtual objects by at least two clients.
Fig. 11 is a flowchart illustrating a method for growing a virtual object according to an exemplary embodiment of the present application. The method can be applied in the first terminal 120 or the second terminal 160 or other terminals in the computer system as shown in fig. 2, and comprises the following steps:
in step 1101, a first client sends a request to a server to grow a virtual object.
The user of the first client selects the virtual object to be cultivated, and sends a request for cultivating the virtual object to the server. The request is for growing the virtual object (or creating a new virtual object). Illustratively, a user of a first client sends a request to grow a virtual object (e.g., baby) having the form of a baby.
In step 1102a, the server sends a response to the first client to grow the virtual object.
The server receives a request for cultivating the virtual object sent by the first client side, and sends a response for cultivating the virtual object to the first client side according to the request. Illustratively, a request for cultivating a baby is sent according to the first client, and a response for cultivating the baby is sent to the first client.
In step 1102b, the server sends a notification to the second client to grow the virtual object.
Upon completion of step 1002a, the server also sends a notification to the user of the second client to grow the virtual object.
Alternatively, the user of the second client may choose to accept or decline co-cultivation of the virtual object with the user of the first client. If the user of the second client accepts to cultivate the virtual object together with the user of the first client, the event of cultivating the virtual object is successful; if the user of the second client refuses to cultivate the virtual object together with the user of the first client, the event of cultivating the virtual object fails. Illustratively, the content of the notification is: your partner a wants to cultivate babies with your. The content of the notification is not limited in the present application.
Optionally, the notification sent by the second client receiving server may be in a mail form, a short message form, or a message pushed in an application program, and the notification mode is not limited in the application.
In step 1103, the first client sends a request for ending the growing of the virtual object to the server.
If the user of the first client does not want to grow the virtual object, a request to end growing the virtual object is sent to the server, and the request is used for ending growing the virtual object (or ending the life of the virtual object in the virtual environment).
In step 1104a, the server sends a response to the first client to end growing the virtual object.
The server receives a request for finishing the cultivation of the virtual object sent by a user of the first client, and sends a response for finishing the cultivation of the virtual object to the first client according to the request. Illustratively, the server ends the process of growing the virtual object.
In step 1104b, the server sends a notification to the second client to end growing the virtual object.
Upon completion of step 1104a, the server also sends a notification to the user of the second client to end growing the virtual object.
Alternatively, the user of the second client may choose to accept or decline to end the growing of the virtual object. If the user of the second client receives the virtual object cultivation ending event, the virtual object cultivation ending event is successful; and if the user of the second client refuses to finish the virtual object cultivation, the event of finishing the virtual object cultivation fails. Illustratively, the content of the notification is: your partner a wants to finish breeding babies, do you agree? The content of the notification is not limited in the present application.
In step 1105, the first client sends a request for accelerating the growth of the virtual object to the server.
The user of the first client sends a request for accelerating the breeding of the virtual object to the server by using the accelerating breeding virtual object (for example, using an accelerating prop for the virtual object).
Step 1106a, the server sends a response for accelerating the growth of the virtual object to the first client
The server receives a request for accelerating the cultivation of the virtual object sent by the user of the first client, and sends a response for accelerating the cultivation of the virtual object to the user of the first client according to the request. The virtual object is in an accelerated growth state, and the growth or evolution speed in the virtual world is accelerated, or the speed of upgrading to the next growth level is accelerated.
In step 1106b, the server sends a notification to the second client to speed up the growing of the virtual object.
The server, upon completion of step 1106a, also sends a notification to the user of the second client to expedite growing the virtual object.
Alternatively, the user of the second client may choose to accept or decline to expedite the growing of the virtual object. If the user of the second client receives the accelerated cultivation virtual object, the accelerated cultivation virtual object event is successful; if the user of the second client refuses to accelerate the virtual object cultivation, the event of accelerating the virtual object cultivation fails. Illustratively, the content of the notification is: your partner a requests to speed up the growth of a baby, do you agree? Or your partner a has accelerated the breeding of babies.
In step 1107, the first client sends a request to the server to use the interactive prop.
The user of the first client uses the interactive prop to the virtual object (e.g., uses a rope skipping prop to the virtual object), and sends a request to the server to use the interactive prop.
Step 1108a, the server sends a response to the first client using the interactive prop.
The server receives a request for using the interactive prop sent by a user of the first client side, and sends a response for using the interactive prop to the first client side according to the request.
Step 1108b, the server sends a notification of using the interactive prop to the second client.
The server also sends a notification to the second client to speed up growing the virtual object upon completion of step 1008 a.
Alternatively, the user of the second client may choose to accept or decline the use of the interactive prop with the virtual object. If the user of the second client receives the interactive prop for the virtual object, the interactive prop event for the virtual object is successfully used; if the user of the second client refuses to use the interactive prop for the virtual object, the event that the user of the virtual object uses the interactive prop fails. Illustratively, the notification content is: your companion a requests use of an interactive prop with a baby, do you agree? Or your partner a has used an interactive prop to the baby.
Step 1001, step 1003, step 1005, and step 1007 are independent from each other.
Fig. 12 is a code diagram illustrating data corresponding to a virtual object according to an exemplary embodiment of the present application. The codes in the figure respectively represent: virtual object data 1201, virtual object basic data 1202, virtual object cultivation data 1203, virtual object interaction data 1204, virtual object skill data 1205, virtual object biography data 1206, virtual pair object rigging data 1207, virtual object log 1208, and virtual object album 1209.
The virtual object data 1201 is all data generated by the virtual object; the virtual object basic data 1202 is information data of a virtual object (for example, name, sex, appearance, clothing, accessory, and the like); the virtual object breeding data 1203 is data generated by a virtual object performing a virtual event; virtual object interaction data 1204 is data that is generated when a virtual object interacts with other virtual objects, or when a user interacts with a virtual object (e.g., plays a game with a virtual object); the virtual object skill data 1205 is skill data grasped when the virtual object grows or evolves to each growth level, for example, the virtual object can drive a vehicle at ten levels; the virtual object session data 1206 is that the virtual object transmits the session spoken by one of the parent virtual object and the father virtual object to the other of the parent virtual object and the father virtual object and the mother virtual object, and the user corresponding to the parent virtual object can receive the information, optionally, the information is voice information or text information; the virtual object dressing data 1207 is data generated when the virtual object wears different clothes; the virtual object log 1208 is data recording the growth process of the virtual object, for example, the virtual object is promoted to the next growth level or a honor medal is obtained; the virtual object album 1209 is data to record commemorative photos that the virtual object generates immediately after executing a virtual event.
The method provided in the above embodiment can be implemented by determining a change in the above data.
Fig. 13 is a code diagram illustrating data corresponding to a virtual object according to another exemplary embodiment of the present application. The code in the figure represents the labeling of different types of virtual data after the data of the virtual object is classified according to fig. 12, and the method comprises the following steps: a data flag of virtual object basic data 1301 (i.e., virtual object data), a data flag of virtual object growing data 1302, a data flag of virtual object skill 1303, a data flag of virtual object delivery information/tape data 1304, a data flag of virtual object dressing data 1305, a data flag of virtual object album data 1306, and a data flag of virtual object total data update 1307. Data tagging refers to an operation for classifying or annotating data or tagging data, and the like, and the operation can be applied to various types of data, including but not limited to: text, picture, voice, video, animation, etc. When receiving the data change notice of the virtual object, updating the memory data, combining the data marks of the current change according to the bit or logic, and updating the data.
Fig. 14 is a code diagram illustrating a data change corresponding to a virtual object according to another exemplary embodiment of the present application. The code in the figure represents the judgment of different types of data marks according to the figure 13, the determination of whether the data marks of the virtual object change or not, and the updating of the logic or the user interface system according to the change of the data marks.
In summary, the above mechanism simply and efficiently implements partial or complete update of virtual object data, and simultaneously updates the user interface system.
FIG. 15 is a diagram illustrating a state machine for animation corresponding to a virtual event according to an exemplary embodiment of the present application. Displaying at least two groups of execution animations corresponding to the virtual events according to the state of the virtual object or the executed virtual events, wherein the preset sequence optionally includes any one of a fixed sequence, a random sequence and a sequence triggered based on user operation. The state machine divides the corresponding animation into a plurality of sub-state machines, including: standby animation module 400, enter module 401, exit module 402, any state 403, stand animation group state machine 404, interactive animation substate machine 405, foster animation substate machine 406, photo album animation substate machine 407, question and answer animation substate machine 408, and photo animation substate machine 409.
There are multiple animations corresponding to the states in the standing animation group state machine 404, including: the virtual object does not perform the animation corresponding to the state in which the virtual event is, for example, standing, sitting, stuttering, walking, running, and other conventional actions.
The interactive animation sub-state machine 405 includes corresponding animations when the user interacts with the virtual object, including: the method includes that a user uses an interactive prop for a virtual object (for example, the user carries out a ball catching game with the virtual object), when a trigger operation of the user triggers the virtual object to generate a corresponding animation (for example, when the user clicks the virtual object, the virtual object has an aversive animation expression), and when the user adds a prop such as a dress or a toy for the virtual object, the virtual object is triggered to generate a corresponding animation (for example, when the virtual object receives the toy, an expression of touching 410 with ease or 430 with surprise occurs). This is not a limitation of the present application.
The incubation animation sub-state machine 406 includes corresponding animations during the incubation process, for example, when the virtual object is upgraded to the next growth level, an animation corresponding to a congratulatory message appears, or when the user answers a question posed to the virtual object correctly, an animation corresponding to a happy jump of the virtual object in the virtual environment appears. The present application is not limited to the specific representation form of the animation.
The album animation sub-state machine 407 has animation corresponding to expanding the album, for example, when the user clicks on the album, the album displays a page turning animation, or the album displays an expanding animation (for example, expanding from one side of the user interface to the middle of the user interface). This is not a limitation of the present application.
The question-answer animation substate 408 has an animation corresponding to a virtual object question and an animation after a user answers a question. For example, when the virtual object generates a question, an answer interface of a target question is automatically displayed, or a question mark symbol is generated at the top of the virtual object, and a user triggers the question mark symbol to display an answer interface of a target question. When the user answers the target question correctly, the virtual object will generate an animation touching happy 410; when the user answers the target question incorrectly, the virtual object may produce an animation of touching angry 420 or touching surprise 430.
The animation sub state machine 409 has corresponding animation for displaying the virtual object photos, for example, when the virtual object completes a virtual event to obtain photos, a user can view a single picture or view thumbnails. When the user views a single picture, special-effect animations such as a light and a colored ribbon can be generated, or after the virtual object in the photo performs an action corresponding to the virtual event (equivalent to the animation generated by the virtual object), the picture is restored to the still photo.
The sub-state machines can enter the standby animation module 400, and can switch between animations in any state 403. The animation enters the standby animation module 400 from the entry module 401, that is, the animation is displayed on the user interface, for example, the user enables the virtual object to emit a mimose expression through a trigger operation, that is, the animation corresponding to the mimose expression enters the standby animation module from the entry module through the trigger operation, when the animation corresponding to the mimose expression enters the exit module, the animation corresponding to the mimose expression is ended, that is, the virtual object stops emitting the mimose expression.
The number of arrows on each line in the figure represents the number of the standby animation modules 400 that can be entered into the corresponding sub-state machine, for example, if there are three arrows on the line corresponding to the interactive animation sub-state machine 405, the number of the standby animation modules 400 that can be entered into the interactive animation sub-state machine 405 is three; if a line of quiz animation substate 408 has an arrow, then the number of quiz animation substate 408 that can enter standby animation module 400 is one.
FIG. 16 illustrates a state machine deployment diagram of a virtual event correspondence animation provided by another exemplary embodiment of the present application. When the user selects to use the interactive prop with the virtual object, the animation state machine shown in FIG. 15 will expand into the configuration shown in FIG. 15, corresponding to step 1107 in FIG. 11.
The figure shows that virtual objects can perform chemical experiments 501 to 503, rotate tellurions 601 to 603, play trampolines 411 to 412, jump ropes 421, eat seafood meals 701 to 703, eat desserts 801 to 803, boil eggs or eat eggs 431, dance 901, sit on a sofa 511 to 513, draw pictures 521 to 523, drink milk in a milk bottle 531 to 533, eat steamed stuffed buns 541 to 543, play electronic games 551 to 553, run 441, play a slide 451, play basketball 461, ride a horse 471 and other virtual events, and display corresponding animation. The module including the rooms in the figure represents a virtual environment in which the virtual objects are located, the virtual environment is a virtual cabin or room in which the virtual objects are cultivated, and optionally, the virtual environment may be a natural virtual environment or place such as grassland, mountains, rivers, lakes, oceans, restaurants, kitchens, toilets, hospitals, stadiums, and the like, which is not limited in this application.
Illustratively, the animation corresponding to the process of displaying the virtual event in fig. 16 includes: the virtual event starts, the virtual event is carried out in the room, and the virtual event ends. For example, when a virtual object performs a draw virtual event, the animation of the process includes: drawing start 521, room drawing 522, and drawing end 523. Optionally, the animation corresponding to the drawing start 521 is that the virtual object moves to a blackboard, or the virtual object picks up a brush, which is not limited in this application. Optionally, the animation corresponding to the room drawing 522 is to display a drawing board, a painting brush, a virtual object in a virtual cabin or a virtual room, or the virtual object is being drawn, which is not limited in this application. Optionally, the animation corresponding to the drawing end 523 is that the virtual object drops a painting brush, or the blackboard disappears from the virtual cabin or the virtual room, or the virtual object moves the virtual blackboard to a corner of the virtual cabin, which is not limited in this application.
Illustratively, the virtual object performs chemical experiments 501 to 503 in the virtual cabin, the animation corresponding to the chemical experiments enters from the entry module 401, and moves to the room laboratory 502, and at this time, the animation of the virtual object performing experiments in or in the virtual cabin is displayed on the user interface, for example, the virtual object weighs chemical reagents with an electronic balance, or the virtual object pours liquid in a measuring cylinder into a beaker, which is not limited in this application. When the animation corresponding to the chemical experiment moves to the chemical experiment ending 503, the animation corresponding to the chemical experiment ends, and the virtual object is not displayed on the user interface to be the animation corresponding to the chemical experiment, or the virtual object is not subjected to the animation corresponding to the chemical experiment and is still in the chemical laboratory. Alternatively, the virtual object will be removed from the laboratory when the animation is moved to the exit module 402, or the virtual object is moved into a scene unrelated to the chemical experiment.
The number of arrows on each line in fig. 16 indicates the number of the corresponding sub-state machines that can enter the standby animation module 400, and the direction of the arrow indicates the moving direction of the animation. Alternatively, the animation generated by the virtual object may be switched by any state module 403. Alternatively, when the animation produced by the virtual object moves to the upper module 404, the state machine returns to the structure shown in FIG. 14.
Fig. 17 is a block diagram illustrating a background server according to an exemplary embodiment of the present application. The background server comprises: a public server farm 1701, a game server farm 1702, a battle server farm 1703, a first proxy server 1704, and a game cloud storage platform 1705.
The public server group 1701, the game server group 1702, and the match server group 1703 are used to provide background services for applications having a virtual object formation class. Optionally, the public server farm 1701 includes: a plurality of servers such as a ranking list server 1706, a matching server 1707, a collaboration server 1708, a fleet server 1709, a management account server 1710, and an online server 1711. The leaderboard server 1706 is used for computing work corresponding to the ranking of virtual objects in a virtual environment, and includes: a monthly chart, a weekly chart, a 24 hour chart, and an hour chart, among others. This is not a limitation of the present application. The matching server 1707 is configured to perform a matching calculation according to a certain rule when the virtual object performs a match with another virtual object in the virtual environment, for example, match at least two virtual objects to the same match according to the growth level, gender, win or loss rate of the match, the region where the virtual object is located, and the like of the virtual object. The collaboration server 1708 is used for computing work when multiple virtual objects collaborate in a virtual environment, and optionally, multiple virtual objects need to collaborate to complete the same task, for example, win a match. The fleet server 1709 is configured to manage computing operations of a fleet in which a virtual object is located, where the virtual object may drive a vehicle, optionally, the virtual object may join any fleet, or the virtual object may create a fleet by itself and invite another friend to join the fleet created by the virtual object. Alternatively, the vehicles used by the virtual objects in the fleet may be the same (including different styles) or different from the vehicles used by other virtual objects in the fleet. Alternatively, the apparel worn by the virtual object in the fleet may be the same (including a different style) as the apparel of other virtual objects in the fleet, or different from the apparel of other virtual objects in the fleet. The management account server 1710 is used for managing account information of virtual objects created by a user, virtual objects having relationships with the created virtual objects (e.g., a friend relationship, a couple relationship, or other relationships), and virtual objects bred, and includes: the sex, age, appearance, clothes, self grade, experience value required for upgrading to the next growth grade, the relationship in the virtual environment and other information corresponding to the account number. The online server 1711 is used for monitoring the computing work of whether the virtual object is online, including but not limited to: when the virtual object is online, sending an online reminding message of the virtual object to all friends or part of friends of the virtual object; and when the virtual object is offline, sending the offline reminding message of the virtual object to all friends or part of friends of the virtual object, and sending the reminding message whether the virtual object is online or not when the virtual object is in a culture state.
Optionally, the game server farm 1702 includes at least two sets of server structures consisting of a second proxy server 1712, a transport protocol access component 1713, and a game server 1714. Optionally, the game server group 1702 undertakes the computing work in the primary game, and the terminal where the user is located undertakes the secondary computing work; or, the game server group 1702 undertakes the secondary computing work, and the terminal where the user is located undertakes the primary computing work; alternatively, the game server group 1702 and the terminal where the user is located perform cooperative computing by using a distributed computing architecture. This is not a limitation of the present application. Optionally, the architecture further includes a battle server farm 1703, the battle server farm 1703 including at least one set of server structures consisting of a second proxy server 1712, a transport protocol access component 1713, and a battle server 1715. The fighting server group 1703 is used for computing the virtual objects in fighting, and optionally, the fighting of the virtual objects includes: at least one virtual object is connected for fighting, or the motorcade where the virtual object is located fights with at least one other motorcade. This is not a limitation of the present application.
Alternatively, the public server group 1701 is connected to the game server group 1702 and the competing server group 1703 through the first proxy server 1704 to perform respective operations of the users in the game.
Optionally, the unified access gateway 1716 is configured to provide access services and information transceiving services for the terminal where the user is located, and forward the valid information between the terminal where the user is located and the backend server (including the public server group 1701, the game server group 1702, and the battle server group 1703). The background server is used for providing background services of the application program, such as: at least one of a game logic service, a material providing service, a virtual object generating service, a virtual object three-dimensional image generating service, a virtual object two-dimensional image conversion and storage service, a virtual object transaction service, and a virtual object display service. The background server can be one or more. When the background servers are multiple, at least one of the following forms exists: at least two background servers exist for providing different services, and at least two background servers exist for providing the same service, which is not limited in the embodiment of the present application. Optionally, data generated by the server farm is stored in the game cloud storage platform 1705.
The following are embodiments of the apparatus of the present application, and for details that are not described in detail in the embodiments of the apparatus, reference may be made to corresponding descriptions in the above method embodiments, and details are not described herein again.
Fig. 18 is a schematic structural diagram of a device for providing an online room according to an exemplary embodiment of the present application. The apparatus, which may be implemented as all or part of a terminal by software, hardware or a combination of both, includes: a display module 1810, a receiving module 1820, and an acquisition module 1830.
A display module 1810 for displaying a schedule interface of the virtual object, the schedule interface being used for scheduling the virtual object to perform a virtual event;
a receiving module 1820, configured to determine, according to the type of the virtual event, how bored the virtual object is to the virtual event;
an obtaining module 1830, configured to determine, according to a type of the virtual event, that the virtual object adds the virtual event;
the obtaining module 1830 is further configured to obtain an experience value of the virtual object when the virtual event is completed according to the boredom of the virtual object to the virtual event, where the experience value is used to improve a growth level of the virtual object.
In an optional example, the receiving module 1820 is further configured to determine an active duration corresponding to a type of a virtual event in the current virtual event; and determining the boredom degree of the virtual object to the virtual event according to the active time length, wherein the active time length and the boredom degree are in positive correlation.
In an optional example, the display module 1810 is further configured to display an boredom indication interface of the virtual object, where a first boredom and a second boredom corresponding to the type of the virtual event are displayed on the boredom indication interface, where the first boredom is a boredom for completing the virtual event, and the second boredom is a boredom after completing the virtual event.
In an optional example, the receiving module 1820 is further configured to determine an inactive duration corresponding to another type in the virtual event; the other types are event types different from the type of the virtual event; determining the boredom of the virtual object to other virtual events according to the inactive duration, wherein the inactive duration and the boredom are in a negative correlation relationship; wherein the other virtual events are virtual events belonging to other types.
In an optional example, the display module 1810 is further configured to display a boredom indicating interface of the virtual object, where a third boredom and a fourth boredom corresponding to other types are displayed on the boredom indicating interface, the third boredom is the boredom before the virtual event is completed, and the fourth boredom is the boredom after the virtual event is completed.
In one optional example, the types of virtual events include: learning type, sports type, entertainment type, or diet type.
In an optional example, the obtaining module 1830 is further configured to obtain a completion time of the virtual event by the virtual object, and obtain an experience value according to a product of the experience value per unit time and the completion time of the virtual event; the empirical value in unit time is in a negative correlation with the boredom; or acquiring a unit time experience value according to the boredom, acquiring the time of the virtual object for completing the virtual event, and acquiring an experience value according to the product of the unit time experience value and the time of the virtual object for completing the virtual event; the unit number empirical value and the boredom are in a negative correlation;
in an optional example, the display module 1810 is further configured to, when the virtual object executes a virtual event, display at least two groups of execution animations corresponding to the virtual event according to a preset order, where the preset order includes: any one of a fixed order, a random order, and an order triggered based on a user operation.
In an optional example, the obtaining module 1830 is further configured to, when the virtual object executes a virtual event, obtain a target topic corresponding to the type of the virtual event class from the question-and-answer library; the display module 1810 is further configured to display a question answering interface of the target question.
In an optional example, the obtaining module 1830 is further configured to randomly generate a commemorative photo of the virtual object completing the virtual event when the virtual object completes the virtual event.
Fig. 19 is a schematic structural diagram of a server according to an embodiment of the present application. Specifically, the method comprises the following steps: the server 1900 includes a Central Processing Unit (CPU) 1901, a system memory 1904 including a Random Access Memory (RAM) 1902 and a read-only memory (ROM) 1903, and a system bus 1905 connecting the system memory 1904 and the CPU 1901. The server 1900 also includes a basic input/output system (I/O system) 1906 to facilitate transfer of information between devices within the computer, and a mass storage device 1907 to store an operating system 1913, application programs 1914, and other program modules 1915.
The basic input/output system 1906 includes a display 1908 for displaying information and an input device 1909, such as a mouse, keyboard, etc., for user input of information. Wherein the display 1908 and input device 1909 are coupled to the central processing unit 1901 through an input/output controller 1910 coupled to the system bus 1905. The basic input/output system 1906 may also include an input/output controller 1910 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, input/output controller 1910 may also provide output to a display screen, a printer, or other type of output device.
The mass storage device 1907 is connected to the central processing unit 1901 through a mass storage controller (not shown) connected to the system bus 1905. The mass storage device 1907 and its associated computer-readable media provide non-volatile storage for the server 1900. That is, the mass storage device 1907 may include a computer readable medium (not shown) such as a hard disk or Compact Disc-Read-Only Memory (CD-ROM) drive.
Without loss of generality, the computer readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media include RAM, ROM, erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other solid state memory technology, CD-ROM, Digital Versatile Disks (DVD), or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage media is not limited to the foregoing. The system memory 1904 and mass storage device 1907 described above may be collectively referred to as memory.
The server 1900 may also operate in accordance with various embodiments of the present application by connecting to remote computers over a network, such as the internet. That is, the server 1900 may be connected to the network 1912 through the network interface 1911 coupled to the system bus 1905, or the network interface 1911 may be used to connect to other types of networks or remote computer systems (not shown).
The present application further provides a terminal, including: the system comprises a processor and a memory, wherein at least one instruction, at least one program, a code set or an instruction set is stored in the memory, and the at least one instruction, the at least one program, the code set or the instruction set is loaded and executed by the processor to realize the growth simulation method of the virtual object provided by the method embodiments.
The present application also provides a computer device, comprising: a processor and a memory, wherein the memory stores at least one instruction, at least one program, a code set, or a set of instructions, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the method for simulating the growth of a virtual object provided by the above method embodiments.
The present application further provides a computer-readable storage medium, in which at least one instruction, at least one program, a code set, or a set of instructions is stored, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the method for simulating growth of a virtual object provided by the above method embodiments.
It should be understood that reference to "a plurality" herein means two or more. "and/or" describes the association relationship of the associated object, indicating that there may be three relationships, for example, a and/or B, which may indicate: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, etc.
The above description is only exemplary of the present application and should not be taken as limiting the present application, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (12)

1. A method for simulating growth of a virtual object, the method comprising:
displaying a schedule interface of a virtual object, wherein the schedule interface is used for scheduling the virtual object to perform a virtual event;
adding the virtual event according to the adding operation on the schedule interface, and displaying the activity duration of the virtual event, wherein the type of the virtual event comprises at least two types;
determining the active duration corresponding to the type of the virtual event in the virtual event;
determining the boredom of the virtual object to the virtual event according to the active duration, wherein the active duration and the boredom are in positive correlation;
determining an inactive duration corresponding to other types in the virtual event, wherein the other types are event types different from the type of the virtual event;
determining the boredom degree of the virtual object to other virtual events according to the inactive duration, wherein the inactive duration and the boredom degree are in a negative correlation relationship, and the other virtual events belong to other types of virtual events;
acquiring an experience value of the virtual object when the virtual event is completed according to the boredom of the virtual object to the virtual event, wherein the experience value is used for improving the growth grade of the virtual object, the boredom and the experience value are in a negative correlation relationship, the boredom is a parameter used for indicating the size of the experience value obtained after the virtual object completes the virtual event in unit time or unit times, and the boredom of the virtual object to different virtual events is different.
2. The method of claim 1, further comprising:
displaying an boredom indicating interface of the virtual object, wherein a first boredom and a second boredom corresponding to the type of the virtual event are displayed on the boredom indicating interface, the first boredom is the boredom before the virtual event is completed, and the second boredom is the boredom after the virtual event is completed.
3. The method of claim 1, further comprising:
and displaying a boredom indicating interface of the virtual object, wherein a third boredom and a fourth boredom corresponding to the other types are displayed on the boredom indicating interface, the third boredom is the boredom before the virtual event is finished, and the fourth boredom is the boredom after the virtual event is finished.
4. The method of any of claims 1 to 3, wherein the type of the virtual event comprises: one of a learning type, a sports type, an entertainment type, or a diet type.
5. The method according to any one of claims 1 to 3, wherein the obtaining an experience value of the virtual object when the virtual event is completed according to the boredom of the virtual object to the virtual event comprises:
acquiring an empirical value in unit time according to the boredom, acquiring the time consumed by the virtual object for completing the virtual event, and acquiring the empirical value according to the product of the empirical value in unit time and the time consumed for completing the virtual event; the empirical value per unit time and the boredom are in a negative correlation relationship;
or the like, or, alternatively,
acquiring a unit number of times experience value according to the boredom, acquiring the number of times that the virtual object completes the virtual event, and acquiring the experience value according to the product of the unit number of times experience value and the number of times that the virtual object completes the virtual event; the unit time experience value and the boredom degree are in a negative correlation relationship.
6. A method according to any of claims 1 to 3, characterized in that the method further comprises:
and when the virtual object executes the virtual event, displaying at least two groups of execution animations corresponding to the virtual event according to a preset sequence, wherein the preset sequence comprises any one of a fixed sequence, a random sequence and a sequence triggered based on user operation.
7. A method according to any of claims 1 to 3, characterized in that the method further comprises:
when the virtual event is executed by the virtual object, acquiring a target topic corresponding to the type of the virtual event class from a question-answer library;
and displaying an answer interface of the target subject.
8. The method of any of claims 1 to 3, further comprising:
and when the virtual object completes the virtual event, randomly generating a commemorative photo of the virtual object completing the virtual event.
9. An apparatus for simulating growth of a virtual object, the apparatus comprising:
the display module is used for displaying a schedule interface of the virtual object, and the schedule interface is used for arranging the virtual object to perform virtual events;
the receiving module is used for adding the virtual event according to the adding operation on the schedule interface and displaying the activity duration of the virtual event, and the type of the virtual event comprises at least two types;
the acquisition module is used for determining the active duration corresponding to the type of the virtual event in the virtual event;
determining the boredom degree of the virtual object to the virtual event according to the active duration, wherein the active duration and the boredom degree are in positive correlation;
determining the inactive duration corresponding to other types in the virtual event, wherein the other types are event types different from the type of the virtual event;
determining the boredom of the virtual object to other virtual events according to the inactive duration, wherein the inactive duration and the boredom are in a negative correlation relationship, and the other virtual events belong to other types of virtual events;
the acquisition module is further configured to acquire an experience value of the virtual object when the virtual event is completed according to the boredom of the virtual object to the virtual event, where the experience value is used to improve a growth level of the virtual object, the boredom is in a negative correlation with the experience value, the boredom is a parameter used to indicate that the virtual object completes the virtual event in unit time or unit times and then obtains the experience value, and the boredom of the virtual object to different virtual events is different.
10. A terminal, characterized in that the terminal comprises: a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by the processor to implement a growth simulation method of a virtual object according to any one of claims 1 to 8.
11. A computer device, characterized in that the computer device comprises: a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes or a set of instructions, the at least one instruction, the at least one program, the set of codes or the set of instructions being loaded and executed by the processor to implement a growth simulation method of a virtual object according to any one of claims 1 to 8.
12. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes or a set of instructions, which is loaded and executed by a processor to implement a method of growth simulation of a virtual object according to any one of claims 1 to 8.
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