WO2023134525A1 - 一种外观设置方法和电子设备 - Google Patents

一种外观设置方法和电子设备 Download PDF

Info

Publication number
WO2023134525A1
WO2023134525A1 PCT/CN2023/070570 CN2023070570W WO2023134525A1 WO 2023134525 A1 WO2023134525 A1 WO 2023134525A1 CN 2023070570 W CN2023070570 W CN 2023070570W WO 2023134525 A1 WO2023134525 A1 WO 2023134525A1
Authority
WO
WIPO (PCT)
Prior art keywords
electronic device
appearance
interaction
package
appearance package
Prior art date
Application number
PCT/CN2023/070570
Other languages
English (en)
French (fr)
Inventor
任国锋
石金得
Original Assignee
华为技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 华为技术有限公司 filed Critical 华为技术有限公司
Publication of WO2023134525A1 publication Critical patent/WO2023134525A1/zh

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/725Cordless telephones

Definitions

  • the embodiments of the present application relate to the communication field, and in particular, to an appearance setting method and an electronic device.
  • Terminal appearance refers to the content displayed on the terminal, such as wallpapers, icons, ringtones, etc. These contents can be called is a skin element, when multiple skin elements are provided to the terminal at the same time, or operated by the terminal, the collection of these skin elements is called a skin package.
  • the existing appearance packages usually can only set the appearance of the current device, which lacks the fun of appearance display.
  • the present application provides an appearance setting method and an electronic device, which are used to realize the interaction of appearance packages between electronic devices, thereby improving user experience and interest.
  • the present application provides an appearance setting method applied to a first electronic device, the method comprising: the first electronic device displays a first appearance package; the first electronic device sends a second appearance package to the second electronic device, wherein , the second appearance package is associated with the first appearance package; when the first preset condition is satisfied, the first appearance package of the first electronic device interacts with the second appearance package of the second electronic device, wherein the first preset The condition is that the first electronic device and the second electronic device realize near-field sensing, or reach a preset time.
  • the first electronic device may send the second appearance package associated with the first appearance package to the second electronic device, and then, when a preset condition is met, the first electronic device's first appearance package may be associated with the second appearance package.
  • the second appearance package of the second electronic device can interact. Therefore, the method can realize the appearance package interaction between the electronic devices, increase the interest of the electronic devices, and improve the user experience.
  • the method before the first electronic device sends the second appearance package to the second electronic device, the method further includes: the first electronic device generates the second appearance package according to device information of the second electronic device.
  • the first electronic device generates the second appearance package according to the device information of the second electronic device, including: the first electronic device generates the second appearance package according to the device information and interaction parameters of the second electronic device, and the interaction parameters Including at least one of the following: interactive contacts, interactive devices, interactive trigger conditions, and interactive dynamic parameters; wherein, the interactive device is a second electronic device, and the interactive trigger condition is a first preset condition.
  • the device information of the second device includes at least one of the following: a device form of the second electronic device, a screen display size of the second electronic device, and user information of the second electronic device.
  • the first preset condition is that when the first electronic device and the second electronic device realize near-field sensing, the first appearance package of the first electronic device interacts with the second appearance package of the second electronic device, Including: when the first electronic device determines that the second electronic device is within a preset distance, the first electronic device sends an interaction instruction to the second electronic device, so that the first appearance package of the first electronic device and the second appearance of the second electronic device package to interact.
  • the appearance package interaction between the associated electronic devices can be automatically triggered, which is simple and interesting.
  • the first preset condition is that when the preset time is reached, the first appearance package of the first electronic device interacts with the second appearance package of the second electronic device, including: when the preset time is reached, the first An electronic device sends an interaction instruction to the second electronic device, so that the first appearance package of the first electronic device interacts with the second appearance package of the second electronic device.
  • the first appearance package and/or the second appearance package include at least one of the following appearance elements: themes, desktop wallpapers, lock screen wallpapers, icons, fonts, ringtones, and screen-off display styles.
  • the present application provides an appearance setting method applied to a second electronic device.
  • the method includes: the second electronic device applies a second appearance package sent by the first electronic device, wherein the second appearance package is the same as the first appearance package.
  • the appearance packs are associated, wherein the first appearance pack is the appearance pack displayed on the first electronic device.
  • the second appearance package of the second electronic device interacts with the first appearance package of the first electronic device, wherein the first preset condition is that the second electronic device and the first electronic device achieve proximity Field perception, or reaching the preset time.
  • the second electronic device is applied to the second appearance package associated with the first appearance package of the first electronic device, and then, when a preset condition is met, the second appearance package of the second electronic device and the first electronic device The first appearance packs can be interacted with. Therefore, the method can realize the appearance package interaction between the electronic devices, increase the interest of the electronic devices, and improve the user experience.
  • the method before the second electronic device applies the second appearance package sent by the first electronic device, the method further includes: the second electronic device receives the second appearance package sent by the first electronic device.
  • the second appearance package is generated according to device information and interaction parameters of the second electronic device, where the interaction parameters include at least one of the following: interaction contacts, interaction devices, interaction trigger conditions, and interaction dynamic parameters;
  • the interaction device is the second electronic device, and the interaction trigger condition is the first preset condition.
  • the device information of the second device includes at least one of the following: a device form of the second electronic device, a screen display size of the second electronic device, and user information of the second electronic device.
  • the first preset condition is that when the first electronic device and the second electronic device realize near-field sensing, the second appearance package of the second electronic device interacts with the first appearance package of the first electronic device, Including: when the first electronic device is at a preset distance from the second electronic device, the second electronic device receives an interaction instruction sent by the first electronic device, so that the second appearance package of the second electronic device is compatible with the first electronic device of the first electronic device. Skin packs to interact with.
  • the appearance package interaction between the associated electronic devices can be automatically triggered, which is simple and interesting.
  • the first preset condition is that when the preset time is reached, the second appearance package of the second electronic device interacts with the first appearance package of the first electronic device, including: when the preset time is reached, the second The second electronic device receives the interaction instruction sent by the first electronic device, so that the second appearance package of the second electronic device interacts with the first appearance package of the first electronic device.
  • the first appearance package and/or the second appearance package include at least one of the following appearance elements: themes, desktop wallpapers, lock screen wallpapers, icons, fonts, ringtones, and screen-off display styles.
  • an embodiment of the present application provides an electronic device, the electronic device includes a display screen, a memory and one or more processors; wherein the memory is used to store computer program code, and the computer program code includes a computer Instructions; when the computer instructions are executed by the one or more processors, the electronic device is made to execute the method described in the above-mentioned first aspect or any possible design of the first aspect, or execute the above-mentioned second aspect Or any possible design of the second aspect of the described method.
  • the electronic device has the function of implementing the method in the first aspect, the second aspect, each possible design example of the first aspect, or each possible example of the second aspect.
  • the functions described above may be implemented by hardware, or may be implemented by executing corresponding software on the hardware.
  • the hardware or software includes one or more modules corresponding to the above functions.
  • the structure of the electronic device includes a transceiver unit and a processing unit, and these units can perform the corresponding functions in the above-mentioned first aspect or in each possible design example of the first aspect, for details, refer to Detailed description will not be repeated here.
  • the structure of the electronic device includes a transceiver and a processor, and optionally also includes a memory, and the transceiver is used to send and receive messages or data, and to communicate with other devices in the communication system
  • the processor is configured to support the electronic device to execute corresponding functions in the first aspect or each possible design example of the first aspect.
  • the memory is coupled with the processor and stores necessary program instructions and data of the electronic device.
  • an embodiment of the present application provides a computer-readable storage medium, the computer-readable storage medium stores program instructions, and when the program instructions are run on a computer, the computer executes the first aspect and its In any possible design, or the method described in the second aspect and any possible design thereof.
  • Exemplary, computer readable storage media may be any available media that can be accessed by a computer.
  • computer readable media may include non-transitory computer readable media, random-access memory (random-access memory, RAM), read-only memory (read-only memory, ROM), electrically erasable Except for electrically programmable read-only memory (electrically EPROM, EEPROM), CD-ROM or other optical disk storage, magnetic disk storage medium or other magnetic storage device, or can be used to carry or store the desired program code in the form of instruction or data structure and can Any other media accessed by a computer.
  • random-access memory random-access memory
  • read-only memory read-only memory
  • ROM read-only memory
  • the embodiment of the present application provides a computer program product, including computer program codes or instructions, when the computer program codes or instructions are run on a computer, the above-mentioned first aspect or any possible design of the first aspect , or the method described in the above second aspect or any possible design of the second aspect is executed.
  • the present application also provides a chip, including a processor, the processor is coupled to a memory, and is used to read and execute program instructions stored in the memory, so that the chip realizes the first aspect above Or any possible design of the first aspect, or the method described in the above second aspect or any possible design of the second aspect.
  • FIG. 1 is a schematic structural diagram of a communication system provided by an embodiment of the present application.
  • FIG. 2 is a schematic diagram of a hardware structure of an electronic device provided in an embodiment of the present application.
  • FIG. 3 is a software structural block diagram of an electronic device provided in an embodiment of the present application.
  • Fig. 4 is a schematic flowchart of an appearance setting method provided by the embodiment of the present application.
  • FIG. 5 is a schematic diagram of a user interface provided by an embodiment of the present application.
  • Fig. 6 is a schematic diagram of another user interface provided by the embodiment of the present application.
  • Fig. 7 is a schematic diagram of another user interface provided by the embodiment of the present application.
  • Fig. 8 is a schematic diagram of another user interface provided by the embodiment of the present application.
  • Fig. 9 is a schematic diagram of another user interface provided by the embodiment of the present application.
  • FIG. 10 is a schematic flow diagram of near-field sensing triggering interaction provided by an embodiment of the present application.
  • FIG. 11 is a schematic flow diagram of a scheduled time-triggered interaction provided by an embodiment of the present application.
  • FIG. 12 is a schematic flow diagram of real-time interaction triggering interaction provided by the embodiment of the present application.
  • Fig. 13 is a schematic flowchart of another appearance device method provided by the embodiment of the present application.
  • Fig. 14 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
  • Fig. 15 is a schematic structural diagram of another electronic device provided by an embodiment of the present application.
  • FIG. 16 is a schematic structural diagram of another electronic device provided by an embodiment of the present application.
  • At least one refers to one or more, and “multiple” refers to two or more.
  • And/or describes the association relationship of associated objects, indicating that there may be three types of relationships, for example, A and/or B, which can mean: A exists alone, A and B exist simultaneously, and B exists alone, where A, B can be singular or plural.
  • the character “/” generally indicates that the contextual objects are an “or” relationship.
  • At least one (item) of the following” or similar expressions refer to any combination of these items, including any combination of single item(s) or plural item(s).
  • At least one item (unit) of a, b or c can represent: a, b, c, a and b, a and c, b and c, or a, b and c, wherein a, b, c Can be single or multiple.
  • first and second are used for descriptive purposes only, and cannot be understood as indicating or implying relative importance or implicitly specifying the quantity of indicated technical features. Thus, a feature defined as “first” and “second” may explicitly or implicitly include one or more of these features. In the description of this embodiment, unless otherwise specified, “plurality” means two or more.
  • the various resource packs used for setting the appearance of electronic equipment can be collectively referred to as appearance packs (or: appearance resource packs), where the appearance packs include but are not limited to theme resource packs, wallpaper resource packs, icon resource packs, Turn off the screen to display resource packs, etc.
  • the appearance package may include one or more appearance elements, such as: themes, wallpapers (including desktop wallpapers and lock screen wallpapers), icons, fonts, ringtones, screen-off display styles, and the like.
  • one or more sets of appearance packages can be preset locally, and the user can directly use it.
  • the user can also browse, download, or purchase the appearance pack online on the personalized setting interface, and download it from the cloud for local use.
  • the appearance elements of the appearance pack are applied to the user interface of the electronic device.
  • electronic device 1 downloads and installs a specified theme from a server, it can send the information of the interactive theme corresponding to the specified theme to electronic device 2, and the electronic device 2. After confirming the interaction with the electronic device 1, the electronic device 2 can download and install the interactive theme corresponding to the specified theme from the server, so as to realize theme interaction between electronic devices.
  • an embodiment of the present application provides a method for setting appearance, which can be applied to a system composed of the first electronic device and the second electronic device, and specifically can be applied to the first electronic device and the second electronic device In the scenario of skin pack interaction, convenient and fast skin pack interaction between two electronic devices can be realized.
  • FIG. 1 is a schematic structural diagram of a communication system 1000 provided in an embodiment of the present application.
  • the communication system 1000 may include at least two electronic devices, for example, an electronic device 100A of user A and an electronic device 100B of user B.
  • the communication system 1000 also includes a cloud server 200 .
  • electronic devices may include mobile phones, foldable electronic devices, tablet computers, desktop computers, laptop computers, handheld computers, notebook computers, ultra-mobile personal computers (Ultra-Mobile Personal Computer, UMPC), netbooks, cellular phones, Personal digital assistant (Personal Digital Assistant, PDA), augmented reality (Augmented Reality, AR) device, virtual reality (Virtual Reality, VR) device, artificial intelligence (Artificial Intelligence, AI) device, wearable device, vehicle-mounted device, smart At least one of household equipment and smart city equipment.
  • PDA Personal Digital Assistant
  • augmented reality Augmented Reality, AR
  • virtual reality Virtual Reality
  • VR Virtual Reality
  • AI Artificial Intelligence
  • wearable device wearable device
  • vehicle-mounted device smart At least one of household equipment and smart city equipment.
  • smart At least one of household equipment and smart city equipment smart At least one of household equipment and smart city equipment.
  • the cloud server 200 may include, for example, a Huawei Media Server (Huawei Media Service, HMS).
  • the cloud server 200 can establish a connection and communicate with the electronic device through at least one network of 2G network, 3G network, 4G network, 5G network, or wireless local area network (wireless local area network, WLAN).
  • the cloud server 200 can be used to provide appearance resource packs for electronic devices to download and so on.
  • FIG. 2 shows a schematic diagram of a hardware structure of an electronic device 100A.
  • the electronic device 100A may include a processor 110, an external memory interface 120A, an internal memory 120B, a universal serial bus (universal serial bus, USB) connector 130A, a charging management module 140A, a power management module 140B, a battery 140C, an antenna 1, and an antenna 2 , mobile communication module 150, wireless communication module 160, audio module 170, speaker 170A, receiver 170B, microphone 170C, earphone connector 170D, sensor module 180, button 190, motor 191, indicator 192, camera 193, display screen 194, and A subscriber identification module (subscriber identification module, SIM) card interface 195 and the like.
  • SIM subscriber identification module
  • the sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, an ambient light sensor 180L, bone conduction sensor 180M, etc.
  • the structure illustrated in the embodiment of the present application does not constitute a specific limitation on the electronic device 100A.
  • the electronic device 100A may include more or fewer components than shown in the illustrations, or combine certain components, or separate certain components, or arrange different components.
  • the illustrated components can be realized in hardware, software or a combination of software and hardware.
  • the processor 110 may include one or more processing units, for example: the processor 110 may include an application processor (application processor, AP), a modem processor, a graphics processing unit (graphics processing unit, GPU), an image signal processor (image signal processor, ISP), controller, video codec, digital signal processor (digital signal processor, DSP), baseband processor, and/or neural network processor (neural-network processing unit, NPU), etc. Wherein, different processing units may be independent devices, or may be integrated in one or more processors.
  • application processor application processor, AP
  • modem processor graphics processing unit
  • GPU graphics processing unit
  • image signal processor image signal processor
  • ISP image signal processor
  • controller video codec
  • digital signal processor digital signal processor
  • baseband processor baseband processor
  • neural network processor neural-network processing unit
  • the processor 110 can generate an operation control signal according to the instruction opcode and the timing signal, and complete the control of fetching and executing the instruction.
  • a memory may also be provided in the processor 110 for storing instructions and data.
  • the memory in processor 110 may be a cache memory.
  • the memory may store instructions or data used by the processor 110 or used frequently. If the processor 110 needs to use the instruction or data, it can be called directly from the memory. Repeated access is avoided, and the waiting time of the processor 110 is reduced, thereby improving the efficiency of the system.
  • processor 110 may include one or more interfaces.
  • the interface may include an integrated circuit (inter-integrated circuit, I2C) interface, an integrated circuit built-in audio (inter-integrated circuit sound, I2S) interface, a pulse code modulation (pulse code modulation, PCM) interface, a universal asynchronous transmitter (universal asynchronous receiver/transmitter, UART) interface, mobile industry processor interface (mobile industry processor interface, MIPI), general-purpose input and output (general-purpose input/output, GPIO) interface, subscriber identity module (subscriber identity module, SIM) interface, and /or universal serial bus (universal serial bus, USB) interface, etc.
  • the processor 110 may be connected to modules such as a touch sensor, an audio module, a wireless communication module, a display, and a camera through at least one of the above interfaces.
  • the interface connection relationship between the modules shown in the embodiment of the present application is only a schematic illustration, and does not constitute a structural limitation of the electronic device 100A.
  • the electronic device 100A may also adopt different interface connection methods in the above embodiments, or a combination of multiple interface connection methods.
  • the USB connector 130A is a connector conforming to the USB standard specification, and can be used to connect the electronic device 100A and peripheral devices, specifically, it can be a Mini USB connector, a Micro USB connector, a USB Type C connector, and the like.
  • the USB connector 130A can be used to connect to a charger to charge the electronic device 100A, and can also be used to connect to other electronic devices to transfer data between the electronic device 100A and other electronic devices. It can also be used to connect headphones to output audio stored in electronic devices through the headphones.
  • This connector can also be used to connect other electronic devices, such as VR devices, etc.
  • the standard specification of USB may be USB1.x, USB2.0, USB3.x or USB4.
  • the charging management module 140A is used for receiving the charging input of the charger.
  • the charger may be a wireless charger or a wired charger.
  • the charging management module 140A can receive the charging input of the wired charger through the USB connector 130A.
  • the charging management module 140A can receive wireless charging input through the wireless charging coil of the electronic device 100A. While charging the battery 140C, the charging management module 140A can also supply power to the electronic device 100A through the power management module 140B.
  • the power management module 140B is used to connect the battery 140C, the charging management module 140A and the processor 110 .
  • the power management module 140B receives input from the battery 140C and/or the charging management module 140A, and supplies power to the processor 110, the internal memory 120B, the display screen 194, the camera 193, and the like.
  • the power management module 140B can also be used to monitor parameters such as battery capacity, battery cycle times, and battery health status (leakage, impedance).
  • the power management module 140B may also be disposed in the processor 110 .
  • the power management module 140B and the charging management module 140A can also be set in the same device.
  • the wireless communication function of the electronic device 100A can be realized by the antenna 1 , the antenna 2 , the mobile communication module 150 , the wireless communication module 160 , a modem processor, a baseband processor, and the like.
  • Antenna 1 and Antenna 2 are used to transmit and receive electromagnetic wave signals.
  • Each antenna in electronic device 100A may be used to cover single or multiple communication frequency bands. Different antennas can also be multiplexed to improve the utilization of the antennas.
  • Antenna 1 can be multiplexed as a diversity antenna of a wireless local area network.
  • the antenna may be used in conjunction with a tuning switch.
  • the mobile communication module 150 can provide wireless communication solutions including 2G/3G/4G/5G applied on the electronic device 100A.
  • the mobile communication module 150 may include at least one filter, switch, power amplifier, low noise amplifier (low noise amplifier, LNA) and the like.
  • the mobile communication module 150 can receive electromagnetic waves through the antenna 1, filter and amplify the received electromagnetic waves, and send them to the modem processor for demodulation.
  • the mobile communication module 150 can also amplify the signals modulated by the modem processor, and convert them into electromagnetic waves and radiate them through the antenna 1 .
  • at least part of the functional modules of the mobile communication module 150 may be set in the processor 110 .
  • at least part of the functional modules of the mobile communication module 150 and at least part of the modules of the processor 110 may be set in the same device.
  • a modem processor may include a modulator and a demodulator.
  • the modulator is used for modulating the low-frequency baseband signal to be transmitted into a medium-high frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low frequency baseband signal. Then the demodulator sends the demodulated low-frequency baseband signal to the baseband processor for processing.
  • the low-frequency baseband signal is passed to the application processor after being processed by the baseband processor.
  • the application processor outputs sound signals through audio equipment (not limited to speaker 170A, receiver 170B, etc.), or displays images or videos through display screen 194 .
  • the modem processor may be a stand-alone device.
  • the modem processor may be independent from the processor 110, and be set in the same device as the mobile communication module 150 or other functional modules.
  • the wireless communication module 160 can provide wireless local area networks (wireless local area networks, WLAN) (such as wireless fidelity (Wi-Fi) network), bluetooth (bluetooth, BT) and bluetooth low power that are applied on the electronic device 100A. consumption (bluetooth low energy, BLE), ultra wide band (UWB), global navigation satellite system (global navigation satellite system, GNSS), frequency modulation (frequency modulation, FM), near field communication technology (near field communication, NFC), infrared technology (infrared, IR) and other wireless communication solutions.
  • the wireless communication module 160 may be one or more devices integrating at least one communication processing module.
  • the wireless communication module 160 receives electromagnetic waves via the antenna 2 , frequency-modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110 .
  • the wireless communication module 160 can also receive the signal to be sent from the processor 110 , frequency-modulate it, amplify it, and convert it into electromagnetic waves through the antenna 2 for radiation.
  • the antenna 1 of the electronic device 100A is coupled to the mobile communication module 150, and the antenna 2 is coupled to the wireless communication module 160, so that the electronic device 100A can communicate with the network and other electronic devices through wireless communication technology.
  • the wireless communication technology may include global system for mobile communications (GSM), general packet radio service (GPRS), code division multiple access (CDMA), wideband code wideband code division multiple access (WCDMA), time-division code division multiple access (TD-SCDMA), long term evolution (LTE), BT, GNSS, WLAN, NFC, FM, and/or IR technology, etc.
  • the GNSS can include global positioning system (global positioning system, GPS), global navigation satellite system (global navigation satellite system, GLONASS), Beidou satellite navigation system (beidou navigation satellite system, BDS), quasi-zenith satellite system (quasi- zenith satellite system (QZSS) and/or satellite based augmentation systems (SBAS).
  • global positioning system global positioning system, GPS
  • global navigation satellite system global navigation satellite system
  • GLONASS global navigation satellite system
  • Beidou satellite navigation system beidou navigation satellite system, BDS
  • quasi-zenith satellite system quasi-zenith satellite system
  • QZSS quasi-zenith satellite system
  • SBAS satellite based augmentation systems
  • the electronic device 100A may implement a display function through a GPU, a display screen 194, an application processor, and the like.
  • the GPU is a microprocessor for image processing, and is connected to the display screen 194 and the application processor. GPUs are used to perform mathematical and geometric calculations and graphics rendering.
  • Processor 110 may include one or more GPUs that execute program instructions to generate or change display information.
  • the display screen 194 is used to display images, videos and the like.
  • the display screen 194 includes a display panel.
  • the display panel can be a liquid crystal display (LCD), an organic light-emitting diode (OLED), an active matrix organic light emitting diode or an active matrix organic light emitting diode (active-matrix organic light emitting diode, AMOLED), flexible light-emitting diode (flex light-emitting diode, FLED), Miniled, MicroLed, Micro-oLed, quantum dot light emitting diodes (quantum dot light emitting diodes, QLED), etc.
  • the electronic device 100A may include one or more display screens 194 .
  • the electronic device 100A can realize the camera function through the camera module 193, ISP, video codec, GPU, display screen 194, application processor AP, neural network processor NPU, and the like.
  • the camera module 193 can be used to collect color image data and depth data of the subject.
  • the ISP can be used to process the color image data collected by the camera module 193 . For example, when taking a picture, open the shutter, the light passes through the lens to the photosensitive element of the camera, the light signal is converted into an electrical signal, and the photosensitive element of the camera transmits the electrical signal to the ISP for processing, and converts it into an image visible to the naked eye.
  • ISP can also perform algorithm optimization on image noise, brightness, and skin color. ISP can also optimize the exposure, color temperature and other parameters of the shooting scene.
  • the ISP can be installed in the camera module 193 .
  • the camera module 193 may consist of a color camera module and a 3D sensing module.
  • the photosensitive element of the camera head of the color camera module may be a charge coupled device (charge coupled device, CCD) or a complementary metal-oxide-semiconductor (complementary metal-oxide-semiconductor, CMOS) phototransistor.
  • CCD charge coupled device
  • CMOS complementary metal-oxide-semiconductor
  • the photosensitive element converts the light signal into an electrical signal, and then transmits the electrical signal to the ISP to convert it into a digital image signal.
  • the ISP outputs the digital image signal to the DSP for processing.
  • DSP converts digital image signals into standard RGB, YUV and other image signals.
  • the 3D sensing module may be a time of flight (TOF) 3D sensing module or a structured light (structured light) 3D sensing module.
  • the structured light 3D sensing is an active depth sensing technology, and the basic components of the structured light 3D sensing module may include an infrared (Infrared) emitter, an IR camera module, and the like.
  • the working principle of the structured light 3D sensing module is to first emit a specific pattern of light spots (pattern) on the object to be photographed, and then receive the light spot pattern code (light coding) on the surface of the object, and then compare the similarities and differences with the original projected light spots. And use the principle of trigonometry to calculate the three-dimensional coordinates of the object.
  • the three-dimensional coordinates include the distance between the electronic device 100A and the object to be photographed.
  • TOF 3D sensing can be an active depth sensing technology, and the basic components of a TOF 3D sensing module can include an infrared (Infrared) emitter, an IR camera module, and the like.
  • the working principle of the TOF 3D sensing module is to calculate the distance (that is, depth) between the TOF 3D sensing module and the object to be photographed through the time of infrared ray return to obtain a 3D depth map.
  • the structured light 3D sensing module can also be applied in fields such as face recognition, somatosensory game consoles, and industrial machine vision inspection.
  • TOF 3D sensing modules can also be applied to game consoles, augmented reality (augmented reality, AR)/virtual reality (virtual reality, VR) and other fields.
  • the camera module 193 may also be composed of two or more cameras.
  • the two or more cameras can include a color camera, which can be used to collect color image data of the object being photographed.
  • the two or more cameras can use stereo vision (stereo vision) technology to collect depth data of the object being photographed.
  • stereo vision technology is based on the principle of human eye parallax. Under natural light, two or more cameras take images of the same object from different angles, and then perform calculations such as triangulation to obtain the electronic device 100A and the object being photographed. Distance information between objects, that is, depth information.
  • the electronic device 100A may include one or more camera modules 193 .
  • the electronic device 100A may include a front camera module 193 and a rear camera module 193 .
  • the front camera module 193 can generally be used to collect color image data and depth data of the photographer facing the display screen 194, and the rear camera module can be used to collect the shooting objects (such as characters, landscapes) that the photographer faces. etc.) color image data and depth data.
  • Digital signal processors can be used to process digital signals, as well as other digital signals. For example, when the electronic device 100A selects a frequency point, the digital signal processor is used to perform Fourier transform on the energy of the frequency point.
  • Video codecs are used to compress or decompress digital video.
  • the electronic device 100A may support one or more video codecs.
  • the electronic device 100A can play or record videos in various encoding formats, for example: moving picture experts group (moving picture experts group, MPEG) 1, MPEG2, MPEG3, MPEG4, etc.
  • the NPU is a neural-network (NN) computing processor.
  • NN neural-network
  • Applications such as intelligent cognition of the electronic device 100A can be implemented through the NPU, such as image recognition, face recognition, speech recognition, text understanding, and the like.
  • the external memory interface 120A can be used to connect an external memory card, such as a Micro SD card, to expand the storage capacity of the electronic device 100A.
  • the external memory card communicates with the processor 110 through the external memory interface 120A to realize the data storage function. Such as saving music, video and other files in the external memory card. Or transfer music, video and other files from electronic devices to external memory cards.
  • Internal memory 120B may be used to store computer-executable program code, which includes instructions.
  • the internal memory 120B may include an area for storing programs and an area for storing data.
  • the stored program area can store an operating system, at least one application program required by a function (such as a sound playing function, an image playing function, etc.) and the like.
  • the storage data area can store data created during the use of the electronic device 100A (such as audio data, phonebook, etc.) and the like.
  • the internal memory 120B may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, flash memory device, universal flash storage (universal flash storage, UFS) and the like.
  • the processor 110 executes various functional methods or data processing of the electronic device 100A by executing instructions stored in the internal memory 120B and/or instructions stored in a memory provided in the processor.
  • the electronic device 100A can realize the audio function through the audio module 170 , the speaker 170A, the receiver 170B, the microphone 170C, the earphone connector 170D, and the application processor. Such as music playback, recording, etc.
  • the audio module 170 is used to convert digital audio information into analog audio signal output, and is also used to convert analog audio input into digital audio signal.
  • the audio module 170 may also be used to encode and decode audio signals.
  • the audio module 170 may be set in the processor 110 , or some functional modules of the audio module 170 may be set in the processor 110 .
  • Speaker 170A also referred to as a "horn" is used to convert audio electrical signals into sound signals.
  • the electronic device 100A can listen to music through the speaker 170A, or output an audio signal of a hands-free call.
  • Receiver 170B also called “earpiece” is used to convert audio electrical signals into sound signals.
  • the electronic device 100A receives a call or a voice message, it can listen to the voice by bringing the receiver 170B close to the human ear.
  • the microphone 170C also called “microphone” or “microphone” is used to convert sound signals into electrical signals.
  • the user can put his mouth close to the microphone 170C to make a sound, and input the sound signal to the microphone 170C.
  • the electronic device 100A may be provided with at least one microphone 170C.
  • the electronic device 100A may be provided with two microphones 170C, which may also implement a noise reduction function in addition to collecting sound signals.
  • the electronic device 100A can also be provided with three, four or more microphones 170C to collect sound signals, reduce noise, identify sound sources, and realize directional recording functions, etc.
  • the earphone connector 170D is used to connect wired earphones.
  • the earphone connector 170D may be a USB connector 130A, or a 3.5mm connector conforming to the standard of the Open Mobile Terminal Platform (OMTP) and conforming to the cellular telecommunications industry association of the USA (CTIA) Standard connectors.
  • OMTP Open Mobile Terminal Platform
  • CTIA cellular telecommunications industry association of the USA
  • the keys 190 may include a power key, a volume key and the like.
  • the key 190 may be a mechanical key. It can also be a touch button.
  • the electronic device 100A can receive key input and generate key signal input related to user settings and function control of the electronic device 100A.
  • the motor 191 can generate a vibrating reminder.
  • the motor 191 can be used for incoming call vibration prompts, and can also be used for touch vibration feedback.
  • touch operations applied to different applications may correspond to different vibration feedback effects.
  • the motor 191 may also correspond to different vibration feedback effects for touch operations acting on different areas of the display screen 194 .
  • Different application scenarios for example: time reminder, receiving information, alarm clock, games, etc.
  • the touch vibration feedback effect can also support customization.
  • the indicator 192 can be an indicator light, and can be used to indicate charging status, power change, and can also be used to indicate messages, missed calls, notifications, and the like.
  • the SIM card interface 195 may be a hardware module for connecting a SIM card.
  • the SIM card can be connected and separated from the electronic device 100A by inserting it into the SIM card interface 195 or pulling it out from the SIM card interface 195 .
  • the electronic device 100A may support one or more SIM card interfaces.
  • SIM card interface 195 can support Nano SIM card, Micro SIM card, SIM card etc. Multiple cards can be inserted into the same SIM card interface 195 at the same time. The types of multiple cards may be the same or different.
  • the SIM card interface 195 is also compatible with different types of SIM cards.
  • the SIM card interface 195 is also compatible with external memory cards.
  • the electronic device 100A interacts with the network through the SIM card to implement functions such as calling and data communication.
  • the electronic device 100A adopts an eSIM, that is, an embedded SIM card.
  • the eSIM card can be embedded in the electronic device 100A and cannot be separated from the electronic device 100A.
  • the software system of the electronic device 100A may adopt a layered architecture, an event-driven architecture, a micro-kernel architecture, a micro-service architecture, or a cloud architecture.
  • the embodiment of the present invention takes the Android system with a layered architecture as an example to illustrate the software structure of the electronic device 100A.
  • FIG. 3 is a block diagram of a software structure of an electronic device 100A according to an embodiment of the present invention.
  • the layered architecture divides the software into several layers, and each layer has a clear role and division of labor. Layers communicate through software interfaces.
  • the Android system is divided into five layers, from top to bottom are application program layer, application program framework layer, Android runtime (Android runtime, ART) and native C/C++ library, hardware abstraction layer and kernel layer.
  • the application layer can consist of a series of application packages. As shown in Figure 3, the application package may include applications such as camera, gallery, calendar, call, map, WLAN, music, and Bluetooth. The application layer may also include modules such as theme management, wallpaper management, and off-screen display, so as to provide user interaction interfaces and display effects for electronic devices.
  • applications such as camera, gallery, calendar, call, map, WLAN, music, and Bluetooth.
  • the application layer may also include modules such as theme management, wallpaper management, and off-screen display, so as to provide user interaction interfaces and display effects for electronic devices.
  • the application framework layer provides an application programming interface (application programming interface, API) and a programming framework for applications in the application layer.
  • the application framework layer includes some predefined functions.
  • the application framework layer can provide resource management and interactive display capabilities for multiple associated and interactive devices.
  • the application framework layer can include window managers, content providers, view systems, resource managers, notification managers, activity managers, input managers, etc.
  • the window manager provides a window management service (window manager service, WMS).
  • WMS can be used for window management, window animation management, surface management, and as a transfer station for input systems.
  • Content providers are used to store and retrieve data and make it accessible to applications. This data can include videos, images, audio, calls made and received, browsing history and bookmarks, phonebook, etc. Content providers provide support for data access between applications.
  • the view system includes visual controls, such as controls for displaying text, controls for displaying pictures, and so on.
  • the view system can be used to build applications.
  • a display interface can consist of one or more views.
  • a display interface including a text message notification icon may include a view for displaying text and a view for displaying pictures.
  • the resource manager provides various resources for the application, such as localized strings, icons, pictures, layout files, video files, and so on.
  • the notification manager enables the application to display notification information in the status bar, which can be used to convey notification-type messages, and can automatically disappear after a short stay without user interaction.
  • the notification manager is used to notify the download completion, message reminder, etc.
  • the notification manager can also be a notification that appears on the top status bar of the system in the form of a chart or scroll bar text, such as a notification of an application running in the background, or a notification that appears on the screen in the form of a dialog window.
  • prompting text information in the status bar issuing a prompt sound, vibrating the electronic device, and flashing the indicator light, etc.
  • the activity manager can provide activity management service (activity manager service, AMS), AMS can be used for system components (such as activities, services, content providers, broadcast receivers) start, switch, schedule, and manage and schedule application processes .
  • activity management service activity manager service
  • AMS can be used for system components (such as activities, services, content providers, broadcast receivers) start, switch, schedule, and manage and schedule application processes .
  • the input manager can provide an input management service (input manager service, IMS), and the IMS can be used to manage system input, such as touch screen input, key input, sensor input, and the like.
  • IMS input management service
  • IMS fetches events from input device nodes, and distributes events to appropriate windows through interaction with WMS.
  • the Android runtime includes the core library and the Android runtime.
  • the Android runtime is responsible for converting source code to bytecode, converting bytecode to machine code, and running the machine code.
  • the Android runtime supports ahead of time (ahead or time, AOT) compilation technology and just in time (just in time, JIT) compilation technology, where AOT converts bytecode into machine code and stores it in the In memory; JIT converts a part of bytecode into machine code in real time when the application is running.
  • the core library is mainly used to provide basic Java class library functions, such as basic data structure, mathematics, IO, tools, database, network and other libraries.
  • the core library provides APIs for users to develop Android applications.
  • a native C/C++ library can include multiple functional modules. For example: surface manager (surface manager), media framework (media framework), libc, OpenGL ES, SQLite, Webkit, etc.
  • the surface manager is used to manage the display subsystem, and provides the fusion of 2D and 3D layers for multiple applications.
  • the media framework supports playback and recording of various commonly used audio and video formats, as well as still image files.
  • the media library can support a variety of audio and video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
  • libc provides a library of standard C functions.
  • OpenGL ES provides the drawing and manipulation of 2D graphics and 3D graphics in applications.
  • SQLite provides a lightweight relational database for applications.
  • Webkit provides browser kernel support.
  • the modules in the application framework layer are written in the Java language, and the modules in the native C/C++ library are written in the C/C++ language.
  • the communication between the two can be realized through the Java native interface (JNI).
  • the hardware abstraction layer runs in the user space (user space), encapsulates the kernel layer driver, and provides a call interface to the upper layer, which can include a display module, a camera module, an audio module, and a Bluetooth module.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer can contain display drivers, camera drivers, audio drivers, Bluetooth drivers, and other sensor drivers.
  • the kernel layer also supports functions such as memory management, system process management, file system management, and power management.
  • Fig. 4 is a schematic flowchart of an appearance setting provided by an embodiment of the present application. As shown in Figure 4, the method may include but not limited to the following steps:
  • S401 The electronic device 100A downloads an appearance package.
  • user A can browse the appearance package resource on the electronic device 100A, and download the appearance package from the cloud server 200 .
  • the appearance package resource can be free or paid.
  • user A may also select a preset appearance package resource on the electronic device 100A, or an offline appearance package resource without downloading from the cloud server 200 .
  • S402 The electronic device 100A applies an appearance package.
  • FIG. 5 shows a schematic diagram of an interface for user A to set and apply the wallpaper.
  • the electronic device 100A may display a user interface 10 of a home screen, and the user interface 10 displays a page including application icons, and the page may include multiple application icons (for example, a clock application icon, calendar application icon, gallery application icon, memo application icon, file application icon, mail application icon, settings application icon 102, etc.).
  • a page indicator is also displayed below the multiple application icons to indicate the positional relationship between the currently displayed page and other pages.
  • a status bar 101 is displayed on the upper part of the user interface 10, and the status bar 101 may include: one or more signal strength indicators, battery status indicators, and time indicators of mobile communication signals (also called cellular signals) , one or more signal strength indicators for Wi-Fi signals, and the like.
  • the foregoing user interface may also be in other forms, which are not limited in this embodiment of the present application.
  • the desktop and wallpaper setting interface 11 may include multiple controls, for example, including a theme control 111, an off-screen display control 112, a magazine lock screen control 113, a wallpaper control 114 and an icon control 115 .
  • the control is a visual graphical interface element presented to the user. It is a software component included in the application program, which controls the data processed by the application program and the interactive operation of these data. The user can touch, slide, etc. Interact with the control to read and edit information about the application.
  • controls may include icons, buttons, menus, tabs, text boxes, status bars and other visual interface elements.
  • controls may include icons, buttons, menus, tabs, text boxes, status bars and other visual interface elements.
  • different appearance setting interfaces may be displayed on the screen of the electronic device 100A.
  • a wallpaper setting interface 12 is displayed on the screen of the electronic device 100A.
  • wallpaper for example: wallpaper 121A
  • user A can set the wallpaper by operating on the wallpaper.
  • a prompt and a confirmation box may be displayed on the screen of electronic device 100A to confirm user A's selection.
  • user A can also choose to set the wallpaper as the lock screen wallpaper, or the desktop wallpaper, or both as the lock screen wallpaper and the desktop wallpaper.
  • S403 The electronic device 100A queries associated device information.
  • the electronic device 100A queries the associated device information, and identifies the associated electronic device 100B of the electronic device 100A as shown in FIG. 1 .
  • the associated electronic device 100B may be through a hyper terminal (for example: Multi-device HyperTerminal) recognized electronic equipment.
  • the electronic device 100A and the electronic device 100B may be connected through the hotspot of the electronic device 100A, that is, the electronic device 100B is connected to the hotspot emitted by the electronic device 100A.
  • the electronic device 100A and the electronic device 100B may be connected through a Wi-Fi network transmitted by the same router.
  • the electronic device 100A and the electronic device 100B are connected through other wireless short-distance communication technologies, such as Near Field Communication (Near Field Communication, NFC) technology.
  • NFC Near Field Communication
  • the associated electronic device 100B sends its device information to the electronic device 100A.
  • the device information sent by the electronic device 100B may include one or more of a device form of the electronic device 100B, a screen display size, and user information of the electronic device 100B.
  • S405 The electronic device 100A generates an interactive appearance package.
  • the electronic device 100A can be an associated electronic device according to one or more of information such as the device form of the associated electronic device 100B, the screen display size, the user information of the electronic device 100B, the role information of the associated interactive scene, and the interaction parameters.
  • 100B Generates an interactive look pack.
  • the device form of the electronic device 100B may be a device type of the electronic device 100B, such as a mobile phone, a foldable electronic device, a tablet computer, a large screen, and the like.
  • the user information of the electronic device 100B may be the user account (for example: Huawei account) information registered on the electronic device 100B and the like.
  • the associated interaction scene role information may be the relationship between user B of the electronic device 100B and user A of the electronic device 100A (for example, couple relationship, etc.).
  • the interaction parameters may include interaction time, interaction trigger conditions, interaction effects, and the like.
  • the electronic device 100A may generate an interactive lock screen wallpaper for the associated electronic device 100B based on the screen display size of the electronic device 100B. As shown in FIG. 6 , when the screen display size of the electronic device 100B is different, the size of the lock screen wallpaper generated by the electronic device 100A for the electronic device 100B is also different.
  • electronic device 100A may identify key information based on the color and content of the original lock screen wallpaper (wallpaper 121A), select different key information for electronic device 100A and electronic device 100B, and process according to the screen display size, such as Crop, zoom, mirror, rotate, flip, etc., and then generate interactive lock screen wallpapers with interactive effects but different content. As shown in (a) and (b) of FIG. 6 , the electronic device 100A generates an interactive lock screen wallpaper adapted to the screen size of the associated electronic device for associated electronic devices having different screen display sizes.
  • the electronic device 100A may also generate an interactive appearance package for the electronic device B according to the interaction parameters selected by the user.
  • the interaction parameters selected by the user may include one or more of: interaction contacts, interaction devices, interaction trigger conditions, and interaction effects (or interaction dynamic parameters).
  • the interaction effect may be an animation effect of the appearance package interaction, such as motion track and frame rate of the animation. It can be understood that in this embodiment, if user A selects an interactive contact, the interactive contact selected by user A is user B; if user A selects an interactive device, then the interactive device selected by user A is the electronic device 100B.
  • FIG. 7 exemplarily shows a schematic diagram of user A selecting an interaction parameter.
  • the wallpaper setting interface 14 may include a cancel control 141 , an interaction control 142 and a selection control 143 .
  • the cancel control 141 is used to cancel the current wallpaper setting operation
  • the interactive control 142 is used to set the interactive information
  • the selection control 143 is used to select and set the wallpaper, for example, to choose to set the wallpaper as the lock screen wallpaper or desktop wallpaper, or set it as Lock screen wallpaper and desktop wallpaper.
  • the wallpaper setting interface 14 displays a contact selection window 144.
  • user A can select a contact or select a contact associated with the electronic device 100A. interact with other devices.
  • Contact selection window 144 may include a next step control 1441 .
  • the wallpaper setting interface 14 displays an interactive effect setting window 145 as shown in (c) of FIG. 7 .
  • interaction trigger conditions the conditions for triggering interaction (ie, interaction trigger conditions) in the interaction effect setting window 145, that is, when the preset conditions are met, the electronic device 100A can trigger the interaction with the associated electronic device 100B, wherein the preset
  • the conditions may include at least one of the following: near-field sensing interaction ("trigger interaction when the device is close” as shown in Figure 7), scheduled time interaction ("trigger interaction at a specific time” as shown in Figure 7), real-time interaction (shown in Figure 7 display “interaction triggered by real-time interaction”), or Bluetooth/hotspot connection interaction (as shown in Figure 7 "interaction triggered when the device is connected to a hotspot”), etc.
  • the near-field sensing interaction may be: after the electronic device 100A recognizes that the associated electronic device 100B is approaching through NFC near-field recognition, an identification mark, a distance sensor, etc., it triggers an appearance package interaction.
  • the predetermined time interaction may be: the electronic device 100A performs appearance package interaction with the electronic device 100B for which the associated interaction is set on a predetermined date and time.
  • the real-time interactive interaction may be: the real-time operation of the user A triggers the interaction between the electronic device 100A and the associated electronic device 100B.
  • the Bluetooth/hotspot connection interaction may be: when the associated electronic device 100B is connected to the Bluetooth or hotspot of the electronic device 100A, triggering the appearance package interaction between the electronic device 100A and the associated electronic device 100B.
  • the wallpaper setting interface 14 displays a time setting window 146 .
  • User A can set the date and/or time of the interaction in the time setting window 146, and the time setting window 146 can include a determination control 1461, and in response to user A's operation on the determination control 1461, the electronic device 100A can generate an interactive appearance package, wherein , the interactive appearance package includes the associated lock screen wallpaper generated by the electronic device 100A for the associated electronic device 100B.
  • FIG. 7 only exemplarily shows an interface layout, and the specific interface for the user to set the appearance package and select the interaction parameters may be in other forms, which is not limited in the present application.
  • the electronic device 100A may establish a connection with the electronic device 100B in advance, acquire and store the device information (such as screen display size, etc.) of the associated electronic device 100B, so that after the electronic device 100A chooses to interact with the associated electronic device 100B, The electronic device 100A may generate an interactive look package for the associated electronic device 100B. In other embodiments, the electronic device 100A may also acquire the device information of the associated electronic device 100B after the user A selects an interactive user or device (for example: in FIG. 7( b ), the user A chooses to interact with the user B). , and then generate an interactive appearance package for the electronic device 100B.
  • the electronic device 100A may establish a connection with the electronic device 100B in advance, acquire and store the device information (such as screen display size, etc.) of the associated electronic device 100B, so that after the electronic device 100A chooses to interact with the associated electronic device 100B, The electronic device 100A may generate an interactive look package for the associated electronic device 100B. In other embodiments, the electronic device 100A may also acquire
  • the electronic device 100A sends an interactive appearance package application request to the associated electronic device 100B.
  • the associated electronic device 100B receives the interactive appearance package application request sent by the electronic device 100A.
  • the interface of the electronic device 100B can prompt, further, the user B of the electronic device 100B can accept or reject the interaction of the electronic device 100A Appearance pack application request.
  • FIG. 8 shows a schematic diagram of an interface of the electronic device 100B accepting an application request for an interactive look-and-feel package and applying the interactive look-and-feel package. Also take the look and feel package sent by electronic device 100A as an example, as shown in (a) in FIG.
  • the interface 20 or the current display interface of the electronic device 100B may display a request lock screen interaction window 201 , and the request lock screen interaction window 201 may include a rejection control 2011 , a view control 2012 and an acceptance control 2013 .
  • the rejection control 2011 is used to reject the lock screen wallpaper interaction request of the electronic device 100A
  • the view control 2012 is used to view the detailed content of the lock screen wallpaper interaction, etc.
  • the acceptance control 2013 is used to accept the lock screen wallpaper interaction request of the electronic device 100A.
  • the electronic device 100B applies the interactive appearance package sent by the electronic device 100A, and the appearance elements of the interactive appearance package may include the associated wallpaper 121B of the wallpaper 121A.
  • the lock screen interface 20 of the electronic device 100B displays the wallpaper 121B associated with the wallpaper 121A.
  • the electronic device 100B may set the electronic device 100A in advance as a device that agrees to accept interaction with the appearance package. After the electronic device 100B receives the interactive appearance package application request sent by the electronic device 100A, the electronic device 100B can directly apply the appearance package. Similarly, as shown in (b) of FIG. 8 , after the electronic device 100B applies the interactive appearance package, the lock screen interface 20 of the electronic device 100B displays the wallpaper 121B associated with the wallpaper 121A.
  • S408 The electronic device 100A and the associated electronic device 100B perform appearance package interaction.
  • FIG. 9 shows a schematic diagram of an interface of the lock screen wallpaper interaction between the electronic device 100A and the associated electronic device 100B.
  • a lock screen wallpaper 121A is displayed on the lock screen interface 10 of the electronic device 100A
  • a lock screen wallpaper 121B associated with the wallpaper 121A is displayed on the lock screen interface 20 of the associated electronic device 100B.
  • the electronic device 100A and the associated electronic device 100B perform lock screen wallpaper interaction.
  • the character in the lock screen wallpaper 121A is moved to the associated lock screen wallpaper 121B.
  • the preset condition may be the above-mentioned near-field sensing interaction, predetermined time interaction, real-time interaction, or Bluetooth/hotspot connection interaction. It can be understood that this embodiment only schematically shows a way for the electronic device 100A and the associated electronic device 100B to interact with the lock screen wallpaper. , element interaction, etc., which are not limited in this application.
  • S409 The electronic device 100A and the associated electronic device 100B end the interaction.
  • the electronic device 100A and the associated electronic device 100B may end the interaction.
  • the near-field perception interaction as an example as the default condition
  • the appearance package interaction between the electronic devices ends. After the electronic device 100A and the associated electronic device 100B end the interaction, they can respectively return to the state before the interaction.
  • step S408 there may be many ways to implement interaction between electronic devices to trigger the interaction of the associated look and feel package, and several ways to trigger interaction between electronic devices are exemplified below.
  • Method 1 The electronic device 100A and the associated electronic device 100B trigger the interaction of the associated skin package through near-field sensing.
  • FIG. 10 shows a schematic flowchart of near-field sensing interaction between an electronic device 100A and an associated electronic device 100B.
  • the method may include but not limited to the following steps:
  • the electronic device 100A detects or identifies the associated electronic device 100B.
  • the electronic device 100A may identify the approach of the associated electronic device 100B through NFC near-field identification, identity identification, distance sensor, and the like.
  • step S1001a after the near-field sensor in the electronic device 100A recognizes the associated electronic device 100B, it sends a near-field device identification request to the associated electronic device 100B to perform near-field device identification.
  • step S1001b the electronic device 100B receives the near-field device identification request and responds, thereby realizing near-field device identification and connection establishment.
  • the electronic device 100A sends a device identification request to the associated electronic device 100B.
  • step S1001d the electronic device 100B receives the identification request and responds to realize identity authentication.
  • step S1001e the electronic device 100A sends a device parameter identification request, such as a distance identification request, to the associated electronic device 100B.
  • a device parameter identification request such as a distance identification request
  • the electronic device 100B receives the device parameter identification request and responds with parameters to realize associated device parameter identification.
  • the associated device parameters may include the above-mentioned device information of the electronic device 100B, that is, the associated device parameters may also include one or more of the electronic device 100B's device form, screen display size, and user information.
  • the electronic device 100A may send one or more of near-field device identification, device identification request and device parameter identification request to the associated electronic device 100B.
  • the electronic device 100A and the associated electronic device 100B may not need to perform device identification as shown in step S1001c and step S1001d.
  • the electronic device 100A may receive the associated device information sent by the electronic device 100B in step S404, and the electronic device 100A and the associated electronic device 100B may not need to identify associated device parameters as shown in steps S1001e and S1001f.
  • S1002 The electronic device 100A sends an interaction instruction to the associated electronic device 100B.
  • S1003 The associated electronic device 100B sends an interactive response to the electronic device 100A.
  • the electronic device 100A can perform associated device interaction with the associated electronic device 100B, and display interactive dynamic effects to the user.
  • the associated electronic device 100B may directly interact with the electronic device 100A without sending an interaction response to the electronic device 100A.
  • the associated electronic device 100B sends an interaction response to the electronic device 100A, which means interacting with the electronic device 100A.
  • the electronic device 100A recognizes the approach of the associated electronic device 100B through NFC near-field recognition, identity markers, distance sensors, etc., it triggers the interactive dynamic effects installed on the electronic device 100A and the associated electronic device 100B, respectively. to user A and user B.
  • Method 2 The electronic device 100A and the associated electronic device 100B trigger the interaction of the associated look-and-feel package at a predetermined time.
  • FIG. 11 shows a schematic flowchart of the interaction between the electronic device 100A and the associated electronic device 100B at a predetermined time.
  • the method may include but not limited to the following steps:
  • the electronic device 100A sets a predetermined time, that is, the time when the associated interaction is triggered, such as date and time.
  • a predetermined time that is, the time when the associated interaction is triggered, such as date and time.
  • user A may directly set the interaction to be triggered on a specific date, or may set the interaction to be triggered on holidays.
  • S1102 The electronic device 100A sends a predetermined time parameter to the associated electronic device 100B.
  • the electronic device 100A may also set interactive dynamic effect parameters, and send the interactive dynamic effect parameters to the electronic device 100B in step S1102.
  • S1103 The associated electronic device 100B sends a parameter response to the electronic device 100A.
  • step S1101 of electronic device 100A setting to trigger the interaction at a predetermined time and/or setting the interaction dynamic parameters can be performed after generating the interactive appearance package in step S405, and then, the electronic device 100A generates the interactive appearance package Afterwards, a predetermined time parameter and/or an interactive dynamic effect parameter are sent to the associated electronic device 100B.
  • step S1101 may also be completed during the process of generating the interactive appearance package in step S405.
  • the electronic device 100A can generate an interactive appearance package for the electronic device B according to the interaction parameters selected by the user.
  • the interaction parameters selected by the user may include one or more of: interaction contacts, interaction devices, interaction trigger conditions, and interaction effects (or interaction dynamic parameters).
  • the interaction triggering condition may be triggering the interaction at a predetermined time, and further, the interaction triggering condition may also include a specific time when the associated interaction is triggered.
  • S1104 The electronic device 100A sends an interaction instruction to the associated electronic device 100B.
  • S1105 The associated electronic device 100B sends an interactive response to the electronic device 100A.
  • the electronic device 100A may send an interaction instruction to the electronic device 100B, and the electronic device 100B may complete the response. Further, the electronic device 100A and the associated electronic device 100B perform associated device interaction, and display interactive dynamic effects to the user.
  • step S1102 and step S1103 may not need to be executed, that is to say, after the predetermined time is reached, the electronic device 100A may directly send an interaction command to the associated electronic device 100B to trigger the interaction of the associated device, and the electronic device 100B does not need to obtain scheduled time parameter.
  • the associated electronic device 100B may directly interact with the electronic device 100A without sending an interaction response to the electronic device 100A.
  • the associated electronic device 100B sends an interaction response to the electronic device 100A, which means interacting with the electronic device 100A.
  • the electronic device 100A and the associated electronic device 100B can respectively display interactive dynamic effects to the user A and user B at a predetermined time, so as to realize the associated interaction between the devices.
  • Method 3 The user can trigger the interaction of the associated appearance package through real-time interaction.
  • FIG. 12 shows a schematic flowchart of the interaction between the electronic device 100A and the associated electronic device 100B through real-time interaction.
  • the method may include but not limited to the following steps:
  • S1201 The electronic device 100A sends a network connection request to the associated electronic device 100B.
  • S1202 The associated electronic device 100B sends a network connection response to the electronic device 100A.
  • the electronic device 100A may initiate a network connection request to the associated electronic device B through communication methods such as network and Bluetooth according to the associated device information. After the associated electronic device 100B completes the response, the electronic device 100A and the associated electronic device 100B may establish a network connection between the devices.
  • S1203 The electronic device 100A sends a trigger parameter to the associated electronic device 100B.
  • the trigger parameter sent by the electronic device 100A may be an interaction dynamic effect parameter or the like.
  • S1204 The associated electronic device 100B sends a parameter response to the electronic device 100A.
  • S1205 The electronic device 100A sends an interaction instruction to the associated electronic device 100B.
  • S1206 The associated electronic device 100B sends an interactive response to the electronic device 100A.
  • the electronic device 100A and the associated electronic device 100B perform associated device interaction, and display interactive dynamic effects to the user.
  • the electronic device 100A and the associated electronic device 100B have established a network connection.
  • the electronic device 100A may send trigger parameters and/or interaction instructions to the associated electronic device 100B, thereby triggering the associated interaction, that is, step S1201 and step S1202 may not need to be executed.
  • the electronic device 100A and the associated electronic device 100B do not establish a network connection.
  • the electronic device 100A may initiate a network connection request to the associated electronic device 100B. It can be understood that steps S1201, S1203, and S1205 can all be triggered by user operations, which is not limited in this application.
  • step S1202 and step S1203 may not need to be executed, that is, the electronic device 100A may not need to send the trigger parameter to the associated electronic device 100B in advance.
  • step S1205 when the electronic device 100A sends an interaction instruction to the associated electronic device 100B, it may also send a trigger parameter to the associated electronic device 100B.
  • the associated electronic device 100B may directly interact with the electronic device 100A without sending an interaction response to the electronic device 100A.
  • the associated electronic device 100B sends an interaction response to the electronic device 100A, which means interacting with the electronic device 100A.
  • the electronic device 100A and the associated electronic device 100B can trigger real-time interaction between the devices.
  • the appearance element included in the interactive appearance package is introduced as an example of lock screen wallpaper.
  • the appearance element included in the interactive appearance package can be theme, wallpaper (including desktop wallpaper and lock screen wallpaper), icon , font, ringtone, and screen-off display style at least one.
  • the wallpaper and icons of the electronic device 100A are presented as wallpaper 1 and icon 1 respectively, and the wallpaper and icons included in the interactive appearance package generated by the electronic device 100A are presented as wallpaper 2 and icon 2 respectively.
  • the styles of wallpaper 1 and wallpaper 2 can be similar, and the icons 1 and icon 2 styles can be similar.
  • interaction scenes between the appearance packages of associated devices can also have different forms, such as birthdays, anniversaries, parent-child sets, couple sets, etc., and support user customization.
  • birthdays such as birthdays, anniversaries, parent-child sets, couple sets, etc.
  • support user customization such as birthdays, anniversaries, parent-child sets, couple sets, etc.
  • the following uses the birthday scene as an example to schematically introduce theme interaction effects.
  • user A of electronic device 100A is the main user, and after user A installs the interactive theme of birthday scene, electronic device 100A can set theme style 1 of electronic device 100A according to user A's birthday.
  • electronic device 100A can generate theme style 2 suitable for theme style 1 for electronic device 100B according to information associated with electronic device 100B.
  • electronic device 100A and associated electronic device 100B do not trigger associated device interaction, and electronic device 100A and associated electronic device 100B may display similar but different theme styles respectively.
  • the electronic device 100A and the associated electronic device 100B can jointly display the scenes of birthdays set in the theme resources over the years, creating warm memories for the user.
  • the electronic device 100B can add a reminder for user B, and recommend celebration and interaction plans.
  • the electronic device 100A and the associated electronic device 100B can automatically trigger the birthday celebration interactive plan according to the setting, and the electronic device 100A and the associated electronic device 100B can respectively generate different theme effects.
  • FIG. 13 shows a schematic flowchart of an appearance setting method provided by an embodiment of the present application.
  • the appearance setting method of the present application may include:
  • the first electronic device displays a first appearance package.
  • the first electronic device may be the electronic device 100A in the foregoing embodiments.
  • the appearance elements of the first appearance package including lock screen wallpaper as an example, the appearance elements of the first appearance package may include the The wallpaper 121A shown.
  • the first electronic device sends a second look and feel package to the second electronic device, where the second look and feel package is associated with the first look and feel package.
  • the second appearance package is associated with the first appearance package, it can also be described as that the appearance elements of the second appearance package are associated with the appearance elements of the first appearance package.
  • the second electronic device may be the electronic device 100B in the foregoing embodiments.
  • the appearance elements of the first appearance package include the wallpaper 121A shown in (d) in FIG. 5
  • the appearance elements of the second appearance package may include The associated wallpaper 121B is shown in (b) of FIG. 8 .
  • first appearance package and the second appearance package may also include other appearance elements, for example, the first appearance package and/or the second appearance package may include at least one of the following appearance elements: theme, desktop wallpaper, Lock screen wallpapers, icons, fonts, ringtones, screen-off display styles. This application does not limit this.
  • the first preset condition may be that the first electronic device and the second electronic device realize near-field sensing, or reach a preset time.
  • the first appearance package of the first electronic device interacts with the second appearance package of the second electronic device, It may include: when the first electronic device determines that the second electronic device is within a preset distance, the first electronic device sends an interaction instruction to the second electronic device, so that the first appearance package of the first electronic device and the second appearance package of the second electronic device Skin packs to interact with.
  • the steps of triggering the appearance package interaction when the first electronic device and the second electronic device realize near-field sensing refer to the relevant description of the embodiment shown in FIG. 10 , and details are not repeated here.
  • the interaction between the first appearance package of the first electronic device and the second appearance package of the second electronic device includes: when the preset time is reached, The first electronic device sends an interaction instruction to the second electronic device, so that the first appearance package of the first electronic device interacts with the second appearance package of the second electronic device.
  • the steps of triggering the interaction of the appearance package between the first electronic device and the second electronic device at a predetermined time reference may be made to the relevant description of the embodiment shown in FIG. 11 , which will not be repeated here.
  • the first electronic device and the second electronic device can also interact with the appearance package when other preset conditions are met, for example, when the second electronic device is connected to the Bluetooth/hotspot of the first electronic device, the appearance package is triggered
  • the interaction, real-time interaction triggering the appearance package interaction, etc., is not limited in this application.
  • the first electronic device may generate the second look and feel package according to the device information of the second electronic device. Further, the first electronic device may generate the second appearance package according to the device information and interaction parameters of the second electronic device.
  • the device information of the second electronic device may include at least one of the following: a device form of the second electronic device, a screen display size of the second electronic device, and user information of the second electronic device.
  • the interaction parameter may include at least one of the following: an interaction contact, an interaction device, an interaction trigger condition, and an interaction dynamic effect parameter. It can be understood that, in this embodiment, the interaction device is the second electronic device, and the interaction trigger condition is the first preset condition.
  • electronic devices can automatically generate appearance package resources with associated effects by associating device information, and apply them to corresponding devices.
  • associated electronic devices can also trigger appearance pack interaction between associated devices according to specific scenarios and user settings, which can improve the fun of using appearance packs, improve user experience, and enhance interaction and communication between users.
  • the appearance setting method provided in the embodiment of the present application may be implemented based on multiple related functional units in the terminal device.
  • the terminal device may include a skin pack resource management unit 1401 , a skin pack generation unit 1402 , an associated interaction trigger unit 1403 , and an associated interactive display unit 1404 .
  • the appearance package resource management unit 1401 is used to manage appearance package resources.
  • the look-and-feel package generation unit 1402 is configured to automatically generate matching associated look-and-feel package resources for the associated electronic device according to the look-and-feel package information selected by the main device and the device information of the associated device.
  • the associated interaction triggering unit 1403 is used to trigger the interaction of appearance packs between associated electronic devices, wherein the triggering method of the appearance pack interaction can be the near-field sensing trigger, predetermined time trigger, real-time interaction trigger, etc. as described in the above embodiments.
  • the associated interaction display unit 1404 is configured to provide the user with an associated interaction effect display.
  • the embodiment of the present application also provides an electronic device. As shown in FIG. 1501 Collaboration, used to implement the method performed by the first electronic device or the second electronic device in the appearance setting method provided in the embodiment of the present application.
  • the embodiment of the present application also provides an electronic device, which is used to implement the method performed by the first electronic device or the second electronic device in the appearance setting method provided in the embodiment of the present application .
  • the electronic device 1600 may include: a display screen 1601, one or more processors 1602, a memory 1603, and one or more computer programs (not shown in the figure).
  • the various components described above may be coupled by one or more communication buses 1604 .
  • the display screen 1601 is used for displaying related user interfaces such as images, videos, and application interfaces.
  • One or more computer programs are stored in the memory 1603, and the one or more computer programs include computer instructions; one or more processors 1602 call the computer instructions stored in the memory 1603, so that the electronic device 1600 executes The content sharing method provided by the embodiment of this application.
  • the memory 1603 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic disk storage devices, flash memory devices or other non-volatile solid-state storage devices.
  • the memory 1603 can store an operating system (hereinafter referred to as the system), such as embedded operating systems such as ANDROID, IOS, WINDOWS, or LINUX.
  • the memory 1603 can be used to store the implementation program of the embodiment of the present application.
  • the memory 1603 can also store a network communication program, which can be used to communicate with one or more additional devices, one or more user devices, and one or more network devices.
  • the one or more processors 1602 can be a general-purpose central processing unit (Central Processing Unit, CPU), a microprocessor, a specific application integrated circuit (Application-Specific Integrated Circuit, ASIC), or one or more for controlling This application programs the implementation of integrated circuits.
  • CPU Central Processing Unit
  • ASIC Application-Specific Integrated Circuit
  • FIG. 16 is only an implementation of the electronic device 1600 provided in the embodiment of the present application. In practical applications, the electronic device 1600 may include more or fewer components, which is not limited here.
  • the embodiment of the present application also provides a computer-readable storage medium, the computer-readable storage medium stores a computer program, and when the computer program runs on a computer, the computer executes The appearance setting method provided by the above embodiment.
  • the embodiment of the present application also provides a computer program product, the computer program product includes a computer program or an instruction, when the computer program or instruction is run on a computer, it causes the computer to execute the above-mentioned The appearance setting method provided by the embodiment.
  • the methods provided in the embodiments of the present application may be implemented in whole or in part by software, hardware, firmware or any combination thereof.
  • software When implemented using software, it may be implemented in whole or in part in the form of a computer program product.
  • the computer program product includes one or more computer instructions. When the computer program instructions are loaded and executed on the computer, all or part of the processes or functions according to the embodiments of the present invention will be generated.
  • the computer may be a general purpose computer, a special purpose computer, a computer network, network equipment, user equipment or other programmable devices.
  • the computer instructions may be stored in or transmitted from one computer-readable storage medium to another computer-readable storage medium, for example, the computer instructions may be transmitted from a website, computer, server or data center Transmission to another website site, computer, server, or data center by wired (such as coaxial cable, optical fiber, digital subscriber line (DSL) or wireless (such as infrared, wireless, microwave, etc.) means.
  • the computer-readable storage medium can be any available medium that can be accessed by a computer or a data storage device such as a server, data center, etc. integrated with one or more available media.
  • the available medium can be a magnetic medium (for example, a floppy disk, a hard disk, a magnetic tape), optical media (for example, digital video disc (digital video disc, DVD for short), or semiconductor media (for example, SSD), etc.

Abstract

本申请公开了一种外观设置方法,涉及通信领域,包括:第一电子设备显示第一外观包;第一电子设备向第二电子设备发送第二外观包,其中,第二外观包与第一外观包相关联;当满足第一预设条件时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动,其中,第一预设条件为第一电子设备与第二电子设备实现近场感知、或者到达预设时间。通过本申请提供的外观设置方法,电子设备可以通过关联设备信息,自动生成具有关联效果的外观包资源,并应用到对应的设备。此外,关联电子设备之间还可以根据具体场景和用户设置触发关联设备之间的外观包互动,可以提高外观包使用的趣味性,提高用户的使用体验,增强用户之间的互动和交流。

Description

一种外观设置方法和电子设备
本申请要求在2022年1月14日提交中国国家知识产权局、申请号为202210044725.5的中国专利申请的优先权,发明名称为“一种外观设置方法和电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及通信领域,尤其涉及一种外观设置方法和电子设备。
背景技术
随着移动互联网的快速发展以及智能终端性能的逐步提高,人们对终端设备的外观要求也越来越高,终端外观是指终端对外显示的内容,如壁纸、图标、铃声等,这些内容可以称为外观元素,当有多个外观元素同时提供给终端,或由终端进行操作时,这些外观元素的集合称为外观包。然而,现有的外观包通常只能对当前设备进行外观设置,缺乏外观显示的趣味性。
发明内容
本申请提供一种外观设置方法和电子设备,用以实现电子设备之间的外观包互动,进而提高用户的使用体验和趣味性。
第一方面,本申请提供一种外观设置方法,应用于第一电子设备,该方法包括:第一电子设备显示第一外观包;第一电子设备向第二电子设备发送第二外观包,其中,第二外观包与第一外观包相关联;当满足第一预设条件时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动,其中,第一预设条件为第一电子设备与第二电子设备实现近场感知、或者到达预设时间。
在该方法中,第一电子设备可以将与第一外观包关联的第二外观包发送给第二电子设备,进而,当满足预设条件时,第一电子设备的第一外观包可以与第二电子设备的第二外观包可以进行互动。因此,该方法可以实现电子设备之间的外观包互动,增加电子设备的趣味性,提高用户的使用体验。
在一个可能的设计中,第一电子设备向第二电子设备发送第二外观包之前,该方法还包括:第一电子设备根据第二电子设备的设备信息生成第二外观包。
在一个可能的设计中,第一电子设备根据第二电子设备的设备信息生成第二外观包,包括:第一电子设备根据第二电子设备的设备信息和互动参数生成第二外观包,互动参数包括以下至少一项:互动联系人、互动设备、互动触发条件、互动动效参数;其中,该互动设备为第二电子设备,该互动触发条件为第一预设条件。
在一个可能的设计中,第二设备的设备信息包括以下至少一项:第二电子设备的设备形态、第二电子设备的屏幕显示尺寸、第二电子设备的用户信息。
在一个可能的设计中,第一预设条件为第一电子设备与第二电子设备实现近场感知时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动,包括:第一电子设备确定第二电子设备处于预设距离时,第一电子设备向第二电子设备发送互动指令,以使第 一电子设备的第一外观包与第二电子设备的第二外观包进行互动。
在该方法中,第一电子设备和第二电子设备实现进场感知时,可以自动触发关联电子设备之间的外观包互动,简单趣味。
在一个可能的设计中,第一预设条件为到达预设时间时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动,包括:到达预设时间时,第一电子设备向第二电子设备发送互动指令,以使第一电子设备的第一外观包与第二电子设备的第二外观包进行互动。
在该方法中,到达预设时间时,可以自动触发关联电子设备之间的外观包互动,简单趣味。
在一个可能的设计中,第一外观包和/或第二外观包包括以下至少一种外观元素:主题、桌面壁纸、锁屏壁纸、图标、字体、铃声、熄屏显示式样。
第二方面,本申请提供一种外观设置方法,应用于第二电子设备,该方法包括:第二电子设备应用第一电子设备发送的第二外观包,其中,该第二外观包与第一外观包相关联,其中,第一外观包为第一电子设备上显示的外观包。当满足第一预设条件时,第二电子设备的第二外观包与第一电子设备的第一外观包进行互动,其中,第一预设条件为第二电子设备与第一电子设备实现近场感知、或者到达预设时间。
在该方法中,第二电子设备应用于第一电子设备的第一外观包关联的第二外观包,进而,当满足预设条件时,第二电子设备的第二外观包与第一电子设备的第一外观包可以进行互动。因此,该方法可以实现电子设备之间的外观包互动,增加电子设备的趣味性,提高用户的使用体验。
在一个可能的设计中,第二电子设备应用第一电子设备发送的第二外观包之前,该方法还包括:第二电子设备接收第一电子设备发送的第二外观包。
在一个可能的设计中,第二外观包是根据第二电子设备的设备信息和互动参数生成的,互动参数包括以下至少一项:互动联系人、互动设备、互动触发条件、互动动效参数;其中,该互动设备为第二电子设备,该互动触发条件为第一预设条件。
在一个可能的设计中,第二设备的设备信息包括以下至少一项:第二电子设备的设备形态、第二电子设备的屏幕显示尺寸、第二电子设备的用户信息。
在一个可能的设计中,第一预设条件为第一电子设备与第二电子设备实现近场感知时,第二电子设备的第二外观包与第一电子设备的第一外观包进行互动,包括:第一电子设备与第二电子设备处于预设距离时,第二电子设备接收第一电子设备发送的互动指令,以使第二电子设备的第二外观包与第一电子设备的第一外观包进行互动。
在该方法中,第一电子设备和第二电子设备实现进场感知时,可以自动触发关联电子设备之间的外观包互动,简单趣味。
在一个可能的设计中,第一预设条件为到达预设时间时,第二电子设备的第二外观包与第一电子设备的第一外观包进行互动,包括:到达预设时间时,第二电子设备接收第一电子设备发送的互动指令,以使第二电子设备的第二外观包与第一电子设备的第一外观包进行互动。
在该方法中,到达预设时间时,可以自动触发关联电子设备之间的外观包互动,简单趣味。
在一个可能的设计中,第一外观包和/或第二外观包包括以下至少一种外观元素:主 题、桌面壁纸、锁屏壁纸、图标、字体、铃声、熄屏显示式样。
第三方面,本申请实施例提供一种电子设备,所述电子设备包括显示屏,存储器和一个或多个处理器;其中,所述存储器用于存储计算机程序代码,所述计算机程序代码包括计算机指令;当所述计算机指令被所述一个或多个处理器执行时,使得所述电子设备执行上述第一方面或第一方面的任一可能的设计所描述的方法,或者执行上述第二方面或第二方面的任一可能的设计所描述的方法。
在一个可能的设计中,所述电子设备具有实现上述第一方面、第二方面、第一方面的各个可能的设计示例、或第二方面的各个可能的示例中的方法的功能。所述功能可以通过硬件实现,也可以通过硬件执行相应的软件实现。所述硬件或软件包括一个或多个与上述功能相对应的模块。
在一个可能的设计中,所述电子设备的结构中包括收发单元和处理单元,这些单元可以执行上述第一方面或第一方面的各个可能的设计示例中的相应功能,具体参见方法示例中的详细描述,此处不做赘述。
在一个可能的设计中,所述电子设备的结构中包括收发器和处理器,可选的还包括存储器,所述收发器用于收发消息或数据,以及用于与通信系统中的其他设备进行通信交互,所述处理器被配置为支持所述电子设备执行上述第一方面或第一方面的各个可能的设计示例中的相应的功能。所述存储器与所述处理器耦合,其保存所述电子设备必要的程序指令和数据。
第四方面,本申请实施例提供的一种计算机可读存储介质,该计算机可读存储介质存储有程序指令,当程序指令在计算机上运行时,使得计算机执行本申请实施例第一方面及其任一可能的设计中,或第二方面及其任一可能的设计中所述的方法。示例性的,计算机可读存储介质可以是计算机能够存取的任何可用介质。以此为例但不限于:计算机可读介质可以包括非瞬态计算机可读介质、随机存取存储器(random-access memory,RAM)、只读存储器(read-only memory,ROM)、电可擦除可编程只读存储器(electrically EPROM,EEPROM)、CD-ROM或其他光盘存储、磁盘存储介质或者其他磁存储设备、或者能够用于携带或存储具有指令或数据结构形式的期望的程序代码并能够由计算机存取的任何其他介质。
第五方面,本申请实施例提供一种计算机程序产品,包括计算机程序代码或指令的,当计算机程序代码或指令在计算机上运行时,使得上述第一方面或第一方面任一种可能的设计中,或者上述第二方面或第二方面任一种可能的设计中所述的方法被执行。
第六方面,本申请还提供了一种芯片,包括处理器,所述处理器与存储器耦合,用于读取并执行所述存储器中存储的程序指令,以使所述芯片实现上述第一方面或第一方面任一种可能的设计中,或者上述第二方面或第二方面任一种可能的设计中所述的方法。
上述第三方面至第六方面中的各个方面以及各个方面可能达到的技术效果请参照上述针对第一方面或第一方面中的各种可能方案,或者第二方面或第二方面中的各种可能方案可以达到的技术效果说明,此处不再重复赘述。
附图说明
图1是本申请实施例提供的一种通信系统的架构示意图;
图2是本申请实施例提供的一种电子设备的硬件结构示意图;
图3是本申请实施例提供的一种电子设备的软件结构框图;
图4是本申请实施例提供的一种外观设置方法的流程示意图;
图5是本申请实施例提供的一种用户界面示意图;
图6是本申请实施例提供的又一种用户界面示意图;
图7是本申请实施例提供的又一种用户界面示意图;
图8是本申请实施例提供的又一种用户界面示意图;
图9是本申请实施例提供的又一种用户界面示意图;
图10是本申请实施例提供的近场感知触发互动的流程示意图;
图11是本申请实施例提供的预定时间触发互动的流程示意图;
图12是本申请实施例提供的实时交互触发互动的流程示意图;
图13是本申请实施例提供的又一种外观设备方法的流程示意图;
图14是本申请实施例提供的一种电子设备的结构示意图;
图15是本申请实施例提供的又一种电子设备的结构示意图;
图16是本申请实施例提供的又一种电子设备的结构示意图。
具体实施方式
下面将结合附图,对本申请中的技术方案进行描述。显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。
其中,在本申请实施例的描述中,“至少一个”是指一个或者多个,“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B的情况,其中A、B可以是单数或者复数。字符“/”一般表示前后关联对象是一种“或”的关系。“以下至少一(项)个”或其类似表达,是指的这些项中的任意组合,包括单项(个)或复数项(个)的任意组合。例如,a、b或c中的至少一项(个),可以表示:a,b,c,a和b,a和c,b和c,或a、b和c,其中a、b、c可以是单个,也可以是多个。
以下,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。在本实施例的描述中,除非另有说明,“多个”的含义是两个或两个以上。
当前,大部分电子设备都能支持个性化的外观设置,例如,主题设置、静态/动态壁纸设置、图标设置、熄屏显示设置等。一般,用户可以通过资源包对电子设备进行外观设置,例如,通过主题资源包设置主题、通过壁纸资源包设置壁纸等。电子设备支持的用于外观设置的资源包类型有多种,各种类型的资源包类型可以组合设置,共同组成符合用户喜好的界面风格。
本申请中,用于电子设备外观设置的各种资源包可以统一称为外观包(或称:外观资源包),其中,外观包包括但不限于主题资源包、壁纸资源包、图标资源包、熄屏显示资源包等。外观包可以包括一种或多种外观元素,例如:主题、壁纸(包括桌面壁纸和锁屏壁纸)、图标、字体、铃声、熄屏显示式样等。
电子设备出厂时,本地可以预置一套或多套外观包,用户可以直接使用。或者,用户也可以在个性化设置界面在线浏览、下载、或购买外观包,并从云端下载到本地使用,用 户设置外观包后,外观包的外观元素应用到电子设备的用户界面。
为了实现多个电子设备之间外观显示的交互,一种现有技术中,电子设备1从服务器下载并安装指定主题后,可以将指定主题对应的互动主题的信息发送给电子设备2,电子设备2确认与电子设备1互动后,电子设备2可以从服务器下载指定主题对应的互动主题并安装,从而实现电子设备之间的主题交互。
然而,上述方案中,多个电子设备之间虽然可以通过交互设置关联的主题资源,但是无法实现外观界面之间的趣味互动。
为了解决上述技术问题,本申请实施例提供一种外观设置方法,该方法可以应用于第一电子设备和第二电子设备组成的系统中,具体可以应用于第一电子设备与第二电子设备进行外观包互动的场景中,可以实现两个电子设备之间方便快速的外观包互动。
下面介绍本申请实施例涉及的系统架构。请参阅图1,图1是本申请实施例提供的一种通信系统1000的架构示意图。该通信系统1000可以包括至少两个电子设备,例如,用户A的电子设备100A、用户B的电子设备100B。该通信系统1000还包括云服务器200。其中,电子设备可以包括手机、可折叠电子设备、平板电脑、桌面型计算机、膝上型计算机、手持计算机、笔记本电脑、超级移动个人计算机(Ultra-Mobile Personal Computer,UMPC)、上网本、蜂窝电话、个人数字助理(Personal Digital Assistant,PDA)、增强现实(Augmented Reality,AR)设备、虚拟现实(Virtual Reality,VR)设备、人工智能(Artificial Intelligence,AI)设备、可穿戴式设备、车载设备、智能家居设备、智慧城市设备中的至少一种。本申请实施例对电子设备的具体类型不作特殊限制。示例性地,云服务器200可以包括例如华为媒体服务器(Huawei Media Service,HMS)。云服务器200可以通过2G网络、3G网络、4G网络、5G网络、或无线局域网(wireless local area network,WLAN)中的至少一种网络与电子设备建立连接和通信。云服务器200可以用于提供外观资源包供电子设备下载等。
图2示意了一种电子设备100A的硬件结构示意图。
电子设备100A可以包括处理器110,外部存储器接口120A,内部存储器120B,通用串行总线(universal serial bus,USB)接头130A,充电管理模块140A,电源管理模块140B,电池140C,天线1,天线2,移动通信模块150,无线通信模块160,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接头170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及用户标识模块(subscriber identification module,SIM)卡接口195等。其中传感器模块180可以包括压力传感器180A,陀螺仪传感器180B,气压传感器180C,磁传感器180D,加速度传感器180E,距离传感器180F,接近光传感器180G,指纹传感器180H,温度传感器180J,触摸传感器180K,环境光传感器180L,骨传导传感器180M等。
可以理解的是,本申请实施例示意的结构并不构成对电子设备100A的具体限定。在本申请另一些实施例中,电子设备100A可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,视频编解码器,数字 信号处理器(digital signal processor,DSP),基带处理器,和/或神经网络处理器(neural-network processing unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。
处理器110可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器可以为高速缓冲存储器。该存储器可以保存处理器110用过或使用频率较高的指令或数据。如果处理器110需要使用该指令或数据,可从该存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了系统的效率。
在一些实施例中,处理器110可以包括一个或多个接口。接口可以包括集成电路(inter-integrated circuit,I2C)接口,集成电路内置音频(inter-integrated circuit sound,I2S)接口,脉冲编码调制(pulse code modulation,PCM)接口,通用异步收发传输器(universal asynchronous receiver/transmitter,UART)接口,移动产业处理器接口(mobile industry processor interface,MIPI),通用输入输出(general-purpose input/output,GPIO)接口,用户标识模块(subscriber identity module,SIM)接口,和/或通用串行总线(universal serial bus,USB)接口等。处理器110可以通过以上至少一种接口连接触摸传感器、音频模块、无线通信模块、显示器、摄像头等模块。
可以理解的是,本申请实施例示意的各模块间的接口连接关系,只是示意性说明,并不构成对电子设备100A的结构限定。在本申请另一些实施例中,电子设备100A也可以采用上述实施例中不同的接口连接方式,或多种接口连接方式的组合。
USB接头130A是一种符合USB标准规范的连接器,可以用于连接电子设备100A和外围设备,具体可以是Mini USB接头,Micro USB接头,USB Type C接头等。USB接头130A可以用于连接充电器,实现充电器为该电子设备100A充电,也可以用于连接其他电子设备,实现电子设备100A与其他电子设备之间传输数据。也可以用于连接耳机,通过耳机输出电子设备中存储的音频。该接头还可以用于连接其他电子设备,例如VR设备等。在一些实施例中,USB的标准规范可以为USB1.x、USB2.0、USB3.x或USB4。
充电管理模块140A用于接收充电器的充电输入。其中,充电器可以是无线充电器,也可以是有线充电器。在一些有线充电的实施例中,充电管理模块140A可以通过USB接头130A接收有线充电器的充电输入。在一些无线充电的实施例中,充电管理模块140A可以通过电子设备100A的无线充电线圈接收无线充电输入。充电管理模块140A为电池140C充电的同时,还可以通过电源管理模块140B为电子设备100A供电。
电源管理模块140B用于连接电池140C,充电管理模块140A与处理器110。电源管理模块140B接收电池140C和/或充电管理模块140A的输入,为处理器110,内部存储器120B,显示屏194,摄像头193等供电。电源管理模块140B还可以用于监测电池容量,电池循环次数,电池健康状态(漏电,阻抗)等参数。在其他一些实施例中,电源管理模块140B也可以设置于处理器110中。在另一些实施例中,电源管理模块140B和充电管理模块140A也可以设置于同一个器件中。
电子设备100A的无线通信功能可以通过天线1,天线2,移动通信模块150,无线通信模块160,调制解调处理器以及基带处理器等实现。
天线1和天线2用于发射和接收电磁波信号。电子设备100A中的每个天线可用于覆 盖单个或多个通信频带。不同的天线还可以复用,以提高天线的利用率。例如:可以将天线1复用为无线局域网的分集天线。在另外一些实施例中,天线可以和调谐开关结合使用。
移动通信模块150可以提供应用在电子设备100A上的包括2G/3G/4G/5G等无线通信的解决方案。移动通信模块150可以包括至少一个滤波器,开关,功率放大器,低噪声放大器(low noise amplifier,LNA)等。移动通信模块150可以由天线1接收电磁波,并对接收的电磁波进行滤波,放大等处理,传送至调制解调处理器进行解调。移动通信模块150还可以对经调制解调处理器调制后的信号放大,经天线1转为电磁波辐射出去。在一些实施例中,移动通信模块150的至少部分功能模块可以被设置于处理器110中。在一些实施例中,移动通信模块150的至少部分功能模块可以与处理器110的至少部分模块被设置在同一个器件中。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的低频基带信号调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独立于处理器110,与移动通信模块150或其他功能模块设置在同一个器件中。
无线通信模块160可以提供应用在电子设备100A上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),蓝牙低功耗(bluetooth low energy,BLE),超宽带(ultra wide band,UWB),全球导航卫星系统(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication,NFC),红外技术(infrared,IR)等无线通信的解决方案。无线通信模块160可以是集成至少一个通信处理模块的一个或多个器件。无线通信模块160经由天线2接收电磁波,将电磁波信号调频以及滤波处理,将处理后的信号发送到处理器110。无线通信模块160还可以从处理器110接收待发送的信号,对其进行调频,放大,经天线2转为电磁波辐射出去。
在一些实施例中,电子设备100A的天线1和移动通信模块150耦合,天线2和无线通信模块160耦合,使得电子设备100A可以通过无线通信技术与网络和其他电子设备通信。该无线通信技术可以包括全球移动通讯系统(global system for mobile communications,GSM),通用分组无线服务(general packet radio service,GPRS),码分多址接入(code division multiple access,CDMA),宽带码分多址(wideband code division multiple access,WCDMA),时分码分多址(time-division code division multiple access,TD-SCDMA),长期演进(long term evolution,LTE),BT,GNSS,WLAN,NFC,FM,和/或IR技术等。该GNSS可以包括全球卫星定位系统(global positioning system,GPS),全球导航卫星系统(global navigation satellite system,GLONASS),北斗卫星导航系统(beidou navigation satellite system,BDS),准天顶卫星系统(quasi-zenith satellite system,QZSS)和/或星基增强系统(satellite based augmentation systems,SBAS)。
电子设备100A可以通过GPU,显示屏194,以及应用处理器等实现显示功能。GPU为图像处理的微处理器,连接显示屏194和应用处理器。GPU用于执行数学和几何计算以及图形渲染。处理器110可包括一个或多个GPU,其执行程序指令以生成或改变显示 信息。
显示屏194用于显示图像,视频等。显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),有机发光二极管(organic light-emitting diode,OLED),有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode的,AMOLED),柔性发光二极管(flex light-emitting diode,FLED),Miniled,MicroLed,Micro-oLed,量子点发光二极管(quantum dot light emitting diodes,QLED)等。在一些实施例中,电子设备100A可以包括1个或多个显示屏194。
电子设备100A可以通过摄像模组193,ISP,视频编解码器,GPU,显示屏194以及应用处理器AP、神经网络处理器NPU等实现摄像功能。
摄像模组193可用于采集拍摄对象的彩色图像数据以及深度数据。ISP可用于处理摄像模组193采集的彩色图像数据。例如,拍照时,打开快门,光线通过镜头传递到摄像头感光元件上,光信号转换为电信号,摄像头感光元件将该电信号传递给ISP处理,转化为肉眼可见的图像。ISP还可以对图像的噪点,亮度,肤色进行算法优化。ISP还可以对拍摄场景的曝光,色温等参数优化。在一些实施例中,ISP可以设置在摄像模组193中。
在一些实施例中,摄像模组193可以由彩色摄像模组和3D感测模组组成。
在一些实施例中,彩色摄像模组的摄像头的感光元件可以是电荷耦合器件(charge coupled device,CCD)或互补金属氧化物半导体(complementary metal-oxide-semiconductor,CMOS)光电晶体管。感光元件把光信号转换成电信号,之后将电信号传递给ISP转换成数字图像信号。ISP将数字图像信号输出到DSP加工处理。DSP将数字图像信号转换成标准的RGB,YUV等格式的图像信号。
在一些实施例中,3D感测模组可以是(time of flight,TOF)3D感测模块或结构光(structured light)3D感测模块。其中,结构光3D感测是一种主动式深度感测技术,结构光3D感测模组的基本零组件可包括红外线(Infrared)发射器、IR相机模块等。结构光3D感测模组的工作原理是先对被拍摄物体发射特定图案的光斑(pattern),再接收该物体表面上的光斑图案编码(light coding),进而比对与原始投射光斑的异同,并利用三角原理计算出物体的三维坐标。该三维坐标中就包括电子设备100A距离被拍摄物体的距离。其中,TOF 3D感测可以是主动式深度感测技术,TOF 3D感测模组的基本组件可包括红外线(Infrared)发射器、IR相机模等。TOF 3D感测模组的工作原理是通过红外线折返的时间去计算TOF 3D感测模组跟被拍摄物体之间的距离(即深度),以得到3D景深图。
结构光3D感测模组还可应用于人脸识别、体感游戏机、工业用机器视觉检测等领域。TOF 3D感测模组还可应用于游戏机、增强现实(augmented reality,AR)/虚拟现实(virtual reality,VR)等领域。
在另一些实施例中,摄像模组193还可以由两个或更多个摄像头构成。这两个或更多个摄像头可包括彩色摄像头,彩色摄像头可用于采集被拍摄物体的彩色图像数据。这两个或更多个摄像头可采用立体视觉(stereo vision)技术来采集被拍摄物体的深度数据。立体视觉技术是基于人眼视差的原理,在自然光源下,通过两个或两个以上的摄像头从不同的角度对同一物体拍摄影像,再进行三角测量法等运算来得到电子设备100A与被拍摄物之间的距离信息,即深度信息。
在一些实施例中,电子设备100A可以包括1个或多个摄像模组193。具体的,电子设备100A可以包括1个前置摄像模组193以及1个后置摄像模组193。其中,前置摄像 模组193通常可用于采集面对显示屏194的拍摄者自己的彩色图像数据以及深度数据,后置摄像模组可用于采集拍摄者所面对的拍摄对象(如人物、风景等)的彩色图像数据以及深度数据。
数字信号处理器可以用于处理数字信号,还可以处理其他数字信号。例如,当电子设备100A在频点选择时,数字信号处理器用于对频点能量进行傅里叶变换等。
视频编解码器用于对数字视频压缩或解压缩。电子设备100A可以支持一种或多种视频编解码器。这样,电子设备100A可以播放或录制多种编码格式的视频,例如:动态图像专家组(moving picture experts group,MPEG)1,MPEG2,MPEG3,MPEG4等。
NPU为神经网络(neural-network,NN)计算处理器,通过借鉴生物神经网络结构,例如借鉴人脑神经元之间传递模式,对输入信息快速处理,还可以不断的自学习。通过NPU可以实现电子设备100A的智能认知等应用,例如:图像识别,人脸识别,语音识别,文本理解等。
外部存储器接口120A可以用于连接外部存储卡,例如Micro SD卡,实现扩展电子设备100A的存储能力。外部存储卡通过外部存储器接口120A与处理器110通信,实现数据存储功能。例如将音乐,视频等文件保存在外部存储卡中。或将音乐,视频等文件从电子设备传输至外部存储卡中。
内部存储器120B可以用于存储计算机可执行程序代码,该可执行程序代码包括指令。内部存储器120B可以包括存储程序区和存储数据区。其中,存储程序区可存储操作系统,至少一个功能所需的应用程序(比如声音播放功能,图像播放功能等)等。存储数据区可存储电子设备100A使用过程中所创建的数据(比如音频数据,电话本等)等。此外,内部存储器120B可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件,闪存器件,通用闪存存储器(universal flash storage,UFS)等。处理器110通过运行存储在内部存储器120B的指令,和/或存储在设置于处理器中的存储器的指令,执行电子设备100A的各种功能方法或数据处理。
电子设备100A可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接头170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。
音频模块170用于将数字音频信息转换成模拟音频信号输出,也用于将模拟音频输入转换为数字音频信号。音频模块170还可以用于对音频信号编码和解码。在一些实施例中,音频模块170可以设置于处理器110中,或将音频模块170的部分功能模块设置于处理器110中。
扬声器170A,也称“喇叭”,用于将音频电信号转换为声音信号。电子设备100A可以通过扬声器170A收听音乐,或输出免提通话的音频信号。
受话器170B,也称“听筒”,用于将音频电信号转换成声音信号。当电子设备100A接听电话或语音信息时,可以通过将受话器170B靠近人耳接听语音。
麦克风170C,也称“话筒”,“传声器”,用于将声音信号转换为电信号。当拨打电话或发送语音信息时,用户可以通过人嘴靠近麦克风170C发声,将声音信号输入到麦克风170C。电子设备100A可以设置至少一个麦克风170C。在另一些实施例中,电子设备100A可以设置两个麦克风170C,除了采集声音信号,还可以实现降噪功能。在另一些实施例中,电子设备100A还可以设置三个,四个或更多麦克风170C,实现采集声音信号,降噪,还可以识别声音来源,实现定向录音功能等。
耳机接头170D用于连接有线耳机。耳机接头170D可以是USB接头130A,也可以是3.5mm的符合开放移动电子设备平台(open mobile terminal platform,OMTP)标准的接头,符合美国蜂窝电信工业协会(cellular telecommunications industry association of the USA,CTIA)标准的接头。
按键190可以包括开机键,音量键等。按键190可以是机械按键。也可以是触摸式按键。电子设备100A可以接收按键输入,产生与电子设备100A的用户设置以及功能控制有关的键信号输入。
马达191可以产生振动提示。马达191可以用于来电振动提示,也可以用于触摸振动反馈。例如,作用于不同应用(例如拍照,音频播放等)的触摸操作,可以对应不同的振动反馈效果。作用于显示屏194不同区域的触摸操作,马达191也可对应不同的振动反馈效果。不同的应用场景(例如:时间提醒,接收信息,闹钟,游戏等)也可以对应不同的振动反馈效果。触摸振动反馈效果还可以支持自定义。
指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。
SIM卡接口195可以是硬件模块,用于连接SIM卡。SIM卡可以通过插入SIM卡接口195,或从SIM卡接口195拔出,实现和电子设备100A的接触和分离。电子设备100A可以支持1个或多个SIM卡接口。SIM卡接口195可以支持Nano SIM卡,Micro SIM卡,SIM卡等。同一个SIM卡接口195可以同时插入多张卡。多张卡的类型可以相同,也可以不同。SIM卡接口195也可以兼容不同类型的SIM卡。SIM卡接口195也可以兼容外部存储卡。电子设备100A通过SIM卡和网络交互,实现通话以及数据通信等功能。在一些实施例中,电子设备100A采用eSIM,即:嵌入式SIM卡。eSIM卡可以嵌在电子设备100A中,不能和电子设备100A分离。
电子设备100A的软件系统可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本发明实施例以分层架构的Android系统为例,示例性说明电子设备100A的软件结构。
图3是本发明实施例的电子设备100A的软件结构框图。
分层架构将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android系统分为五层,从上至下分别为应用程序层,应用程序框架层,安卓运行时(Android runtime,ART)和原生C/C++库,硬件抽象层以及内核层。
应用程序层可以包括一系列应用程序包。如图3所示,应用程序包可以包括相机,图库,日历,通话,地图,WLAN,音乐,蓝牙等应用程序。应用程序层还可以包括主题管理、壁纸管理、熄屏显示等模块,从而为电子设备提供用户的交互界面和显示效果。
应用程序框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。应用框架层可以为多个关联互动的设备提供资源管理和互动显示效果的能力。
如图3所示,应用程序框架层可以包括窗口管理器,内容提供器,视图系统,资源管理器,通知管理器,活动管理器,输入管理器等。
窗口管理器提供窗口管理服务(window manager service,WMS),WMS可以用于窗口管理、窗口动画管理、surface管理以及作为输入系统的中转站。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。该数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。内容提供器为应用程序间的数据访问提供支持。
视图系统包括可视控件,例如显示文字的控件,显示图片的控件等。视图系统可用于构建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。
资源管理器为应用程序提供各种资源,比如本地化字符串,图标,图片,布局文件,视频文件等等。
通知管理器使应用程序可以在状态栏中显示通知信息,可以用于传达告知类型的消息,可以短暂停留后自动消失,无需用户交互。比如通知管理器被用于告知下载完成,消息提醒等。通知管理器还可以是以图表或者滚动条文本形式出现在系统顶部状态栏的通知,例如后台运行的应用程序的通知,还可以是以对话窗口形式出现在屏幕上的通知。例如在状态栏提示文本信息,发出提示音,电子设备振动,指示灯闪烁等。
活动管理器可以提供活动管理服务(activity manager service,AMS),AMS可以用于系统组件(例如活动、服务、内容提供者、广播接收器)的启动、切换、调度以及应用进程的管理和调度工作。
输入管理器可以提供输入管理服务(input manager service,IMS),IMS可以用于管理系统的输入,例如触摸屏输入、按键输入、传感器输入等。IMS从输入设备节点取出事件,通过和WMS的交互,将事件分配至合适的窗口。
安卓运行时包括核心库和安卓运行时。安卓运行时负责将源代码转换为字节码,将字节码转换为机器码,以及运行机器码。在编译技术上,安卓运行时支持提前(ahead or time,AOT)编译技术和及时(just in time,JIT)编译技术,其中AOT在应用程序安装期间,将字节码转换成机器码并存储在存储器上;JIT在应用程序运行时实时将一部分字节码转换成机码。
核心库主要用于提供基本的Java类库的功能,例如基础数据结构、数学、IO、工具、数据库、网络等库。核心库为用户进行安卓应用开发提供了API。
原生C/C++库可以包括多个功能模块。例如:表面管理器(surface manager),媒体框架(media framework),libc,OpenGL ES、SQLite、Webkit等。其中,表面管理器用于对显示子系统进行管理,并且为多个应用程序提供了2D和3D图层的融合。媒体框架支持多种常用的音频,视频格式回放和录制,以及静态图像文件等。媒体库可以支持多种音视频编码格式,例如:MPEG4,H.264,MP3,AAC,AMR,JPG,PNG等。libc提供标准C函数库。OpenGL ES提供应用程序中2D图形和3D图形的绘制和操作。SQLite为应用程序提供轻量级关系型数据库。Webkit提供游览器内核的支持。
应用程序框架层中的模块使用Java语言编写,原生C/C++库中的模块使用C/C++语言编写,两者之间的通信可以通过Java本地接口(Java native interface,JNI)实现。
硬件抽象层运行于用户空间(user space),对内核层驱动进行封装,向上层提供调用接口,可以包含显示模块、摄像头模块、音频模块、蓝牙模块。
内核层是硬件和软件之间的层。内核层可以包含显示驱动,摄像头驱动,音频驱动,蓝牙驱动,还可以包括其他传感器驱动。内核层在提供硬件驱动外,还支持内存管理、系统进程管理、文件系统管理、电源管理等功能。
本申请涉及的电子设备100B的硬件结构和软件结构,可以参照上述关于电子设备100A的描述。
下面以电子设备100A和电子设备100B之间的互动为例,结合应用场景,介绍本申请实施例涉及的关联电子设备之间的外观设置方法。
图4为本申请实施例提供的一种外观设置的流程示意图。如图4所示,该方法可以包括但不限于如下步骤:
S401:电子设备100A下载外观包。
示例性地,用户A可以在电子设备100A上浏览外观包资源,并从云服务器200下载外观包。其中,外观包资源可以是免费的或者付费的。
可选地,用户A也可以选择电子设备100A上预置的外观包资源,或离线的外观包资源,而不需要从云服务器200下载。
S402:电子设备100A应用外观包。
以外观包的外观元素包括锁屏壁纸为例,图5示出用户A设置壁纸并应用的界面示意图。如图5中(a)所示,电子设备100A可以显示有主屏幕的用户界面10,该用户界面10中显示了一个包括应用图标的页面,该页面可以包括多个应用图标(例如,时钟应用图标、日历应用图标、图库应用图标、备忘录应用图标、文件应用图标、邮件应用图标、设置应用图标102等)。多个应用图标下方还显示有页面指示符,以表明当前显示的页面与其他页面的位置关系。页面指示符的下方有多个托盘图标(例如相机应用图标、通讯录应用图标,电话应用图标、信息应用图标),托盘图标在页面切换时保持显示。在该用户界面10的上方部分区域显示有状态栏101,该状态栏101可以包括:移动通信信号(又可称为蜂窝信号)的一个或多个信号强度指示符、电池状态符、时间指示符、Wi-Fi信号的一个或多个信号强度指示符等。在一些实施例中,上述用户界面也可以是其他形式,本申请实施例对此不做限定。
如图5中(b)所示,用户A可以通过对设置应用图标102的操作进入桌面和壁纸的设置界面11。如图5中(b)所示,桌面和壁纸设置界面11可以包括多个控件,示例性地,包括主题控件111、熄屏显示控件112、杂志锁屏控件113、壁纸控件114和图标控件115。其中,控件是给用户呈现的可视化图形界面元素,它是一种软件组件,包含在应用程序中,控制着该应用程序处理的数据以及关于这些数据的交互操作,用户可通过触摸、滑动等操作与控件进行交互,从而对应用程序的有关信息进行读取和编辑。一般而言,控件可以包括图标、按钮、菜单、选项卡、文本框、状态栏等可视的界面元素。响应于用户对不同控件的操作(例如:触摸操作、或点击操作),电子设备100A的屏幕上可以显示不同的外观设置界面。
例如,响应于用户对壁纸控件114的操作,电子设备100A的屏幕上显示壁纸设置界面12,如图5中(c)所示,壁纸设置界面12可以包括一个(种)或多个(种)壁纸(例如:壁纸121A),用户A可以通过对壁纸的操作来设置壁纸。可选地,用户A选中壁纸后,电子设备100A的屏幕上可以显示提示和确认框(图中未示出),以确认用户A的选择。一些实施例中,用户A还可以选择将壁纸设置为锁屏壁纸、或桌面壁纸、或同时设置为锁屏壁纸和桌面壁纸。
示例性地,如图5中(d)所示,用户A选择将壁纸121A设置为锁屏壁纸后,电子设备100A处于锁屏状态时,电子设备100A的锁屏界面13显示壁纸121A。
S403:电子设备100A查询关联设备信息。
示例性地,电子设备100A查询关联设备信息,识别出如图1所示的电子设备100A的关联电子设备100B。其中,关联电子设备100B可以是通过超级终端(例如:
Figure PCTCN2023070570-appb-000001
多设备组成的超级终端)识别的电子设备。或者,电子设备100A和电子设备100B可以通过电子设备100A的热点连接,即电子设备100B连接上电子设备100A发射的热点。或者,电子设备100A和电子设备100B可以通过同一个路由器发射的Wi-Fi网络进行连接。或者,电子设备100A和电子设备100B通过其他无线短距离通信技术进行连接,例如近场通信(Near Field Communication,NFC)技术。
需要说明的是,本申请实施例中,仅以两个设备100A和100B之间的互动为例进行介绍,其他实施例中,也可以是两个以上电子设备之间进行互动,即电子设备100A的关联电子设备可以为一个或多个,本申请对此不予限定。
S404:电子设备100B返回设备信息。
具体地,关联电子设备100B向电子设备100A发送其设备信息。示例性地,电子设备100B发送的设备信息可以包括电子设备100B的设备形态、屏幕显示尺寸、电子设备100B的用户信息中的一种或多种。
S405:电子设备100A生成互动外观包。
示例性地,电子设备100A可以根据关联电子设备100B的设备形态、屏幕显示尺寸、电子设备100B的用户信息、关联互动场景角色信息、互动参数等信息中的一种或多种,为关联电子设备100B生成互动外观包。
其中,电子设备100B的设备形态可以是电子设备100B的设备类型,例如手机、可折叠电子设备、平板电脑、大屏等。电子设备100B的用户信息可以是电子设备100B上登录的用户账号(例如:华为账号)信息等。关联互动场景角色信息可以是电子设备100B的用户B和电子设备100A的用户A之间的关系(例如:情侣关系等)。互动参数可以包括互动时间、互动触发条件、互动效果等。
例如,以外观包的外观元素包括锁屏壁纸为例。步骤S505中,电子设备100A可以基于电子设备100B的屏幕显示尺寸为关联电子设备100B生成互动锁屏壁纸。如图6所示,电子设备100B的屏幕显示尺寸不同时,电子设备100A为电子设备100B生成的锁屏壁纸的尺寸也不同。可选的,电子设备100A可以针对原锁屏壁纸(壁纸121A)的颜色和内容进行关键信息识别,分别为电子设备100A和电子设备100B选择不同的关键信息,并根据屏幕显示尺寸进行处理,如裁剪、缩放、镜像、旋转、翻折等,进而生成具有互动效果但内容不同的互动锁屏壁纸。如图6中(a)和(b)所示,电子设备100A为具有不同屏幕显示尺寸的关联电子设备生成了与关联电子设备屏幕尺寸相适应的互动锁屏壁纸。
一种可能的实现方式中,电子设备100A还可以根据用户选择的互动参数,为电子设备B生成互动外观包。具体地,用户选择的互动参数可以包括:互动联系人、互动设备、互动触发条件、互动效果(或称互动动效参数)中的一项或多项。示例性地,互动效果可以是外观包互动的动画效果,例如动画的运动轨迹、帧率等。可以理解,在该实施例中,若用户A选择了互动联系人,则用户A选择的互动联系人为用户B;若用户A选择了互动设备,则用户A选择的互动设备为电子设备100B。
图7示例性给出了用户A选择互动参数的示意图。
以用户A设置电子设备100A与电子设备100B进行锁屏壁纸互动为例,如图5中(c) 所示,响应于用户A对壁纸121A的操作,电子设备100A的屏幕上显示如图7中(a)所示的壁纸设置界面14。壁纸设置界面14可以包括取消控件141、互动控件142和选择控件143。其中,取消控件141用于取消当前的壁纸设置操作,互动控件142用于设置互动信息,选择控件143用于选择设置壁纸,例如选择将壁纸设置为锁屏壁纸、或桌面壁纸、或同时设置为锁屏壁纸和桌面壁纸。
如图7中(b)所示,响应于用户A对互动控件142的操作,壁纸设置界面14显示联系人选择窗口144,可选地,用户A可以选择联系人或者选择与电子设备100A关联的其他设备进行互动。联系人选择窗口144可以包括下一步控件1441。示例性地,响应于用户A对下一步控件1441的操作,壁纸设置界面14显示如图7中(c)所示的互动效果设置窗口145。用户A可以在互动效果设置窗口145中设置触发互动的条件(即互动触发条件),也就是说,当满足预设条件时,电子设备100A可以和关联电子设备100B触发互动,其中,该预设条件可以包括以下至少一项:近场感知互动(图7所示“当设备靠近时触发互动”)、预定时间互动(图7所示“特定时间触发互动”)、实时交互互动(图7所示“实时交互触发互动”)、或者蓝牙/热点连接互动(图7所示“当设备连接热点时触发互动”)等。示例性地,近场感知互动可以为:电子设备100A通过NFC近场识别、身份标识、距离传感器等识别到关联电子设备100B靠近后,触发外观包互动。预定时间互动可以为:电子设备100A在预定的日期和时间与设置了关联互动的电子设备100B进行外观包互动。实时交互互动可以为:用户A实时操作触发电子设备100A与关联电子设备100B互动。蓝牙/热点连接互动可以为:当关联电子设备100B连接上电子设备100A的蓝牙或热点时,触发电子设备100A与关联电子设备100B之间的外观包互动。
例如,如图7中(c)所示,用户A选择“特定时间触发互动”(即预定时间互动)后,壁纸设置界面14显示时间设置窗口146。用户A可以在时间设置窗口146中设定互动的日期和/或时间,时间设置窗口146可以包括确定控件1461,响应于用户A对确定控件1461的操作,电子设备100A可以生成互动外观包,其中,该互动外观包包括电子设备100A为关联电子设备100B生成的关联锁屏壁纸。
可以理解的是,图7仅仅示例性示出了一种界面布局,用户设置外观包和选择互动参数的具体界面可以为其他形式,本申请对此不做限定。
一些实施例中,电子设备100A可以事先与电子设备100B建立连接,获取并存储关联电子设备100B的设备信息(例如屏幕显示尺寸等),这样,电子设备100A选择与关联电子设备100B进行互动后,电子设备100A可以为关联电子设备100B生成互动外观包。另一些实施例中,电子设备100A也可以在用户A选择互动用户或设备(例如:图7(b)中用户A选择与用户B进行互动)后,电子设备100A获取关联电子设备100B的设备信息,进而为电子设备100B生成互动外观包。
S406:电子设备100A向关联电子设备100B发送互动外观包应用请求。相应地,关联电子设备100B接收电子设备100A发送的互动外观包应用请求。
S407:关联电子设备100B应用互动外观包。
一些实施例中,电子设备100B接收到电子设备100A发送的互动外观包应用请求后,电子设备100B的界面上可以进行提示,进一步地,电子设备100B的用户B可以接受或者拒绝电子设备100A的互动外观包应用请求。例如,图8示出了电子设备100B接受互动外观包应用请求并应用互动外观包的界面示意图。同样以电子设备100A发送的外观包 包括锁屏壁纸为例,如图8中(a)所示,关联电子设备100B接收到电子设备100A发送的互动外观包应用请求后,电子设备100B的锁屏界面20或者电子设备100B的当前显示界面可以显示请求锁屏互动窗口201,请求锁屏互动窗口201可以包括拒绝控件2011,查看控件2012和接受控件2013。拒绝控件2011用于拒绝电子设备100A的锁屏壁纸互动请求,查看控件2012用于查看锁屏壁纸互动的详细内容等,接受控件2013用于接受电子设备100A的锁屏壁纸互动请求。示例性地,响应于用户B对接受控件2013的操作,电子设备100B应用电子设备100A发送的互动外观包,该互动外观包的外观元素可以包括壁纸121A的关联壁纸121B。如图8中(b)所示,电子设备100B应用该互动外观包后,电子设备100B的锁屏界面20显示壁纸121A的关联壁纸121B。
另一些实施例中,电子设备100B可以提前将电子设备100A设置为同意接受外观包互动的设备。当电子设备100B接收到电子设备100A发送的互动外观包应用请求后,电子设备100B可以直接应用外观包。同样,如图8中(b)所示,电子设备100B应用该互动外观包后,电子设备100B的锁屏界面20显示壁纸121A的关联壁纸121B。
S408:电子设备100A和关联电子设备100B进行外观包互动。
以外观包的外观元素包括锁屏壁纸为例,图9示出了电子设备100A和关联电子设备100B进行锁屏壁纸互动的界面示意图。如图9中(a)所示,电子设备100A的锁屏界面10上显示锁屏壁纸121A,关联电子设备100B的锁屏界面20上显示与壁纸121A关联的锁屏壁纸121B,当满足特定预设条件时,电子设备100A和关联电子设备100B进行锁屏壁纸互动。例如,如图9中(b)和(c)所示,锁屏壁纸121A中的人物移动到关联锁屏壁纸121B中。其中,预设条件可以为上文所述近场感知互动、预定时间互动、实时交互互动、或者蓝牙/热点连接互动等。可以理解的,本实施例中仅示意性示出了电子设备100A和关联电子设备100B进行锁屏壁纸互动的一种方式,电子设备之间的互动方式可以有多种,例如风景组合、人物互动、元素互动等,本申请对此不予限定。
S409:电子设备100A和关联电子设备100B结束互动。
示例性地,当特定预设条件不再满足、或者互动完成时,电子设备100A和关联电子设备100B可以结束互动。以预设条件为近场感知互动为例,当电子设备之间的距离增大到不再满足条件时,结束电子设备之间的外观包互动。电子设备100A和关联电子设备100B结束互动后,可以分别恢复到互动之前的状态。
可以理解,步骤S408中,电子设备之间触发关联外观包互动的方式可以有多种实现方式,以下示例性给出几种电子设备之间的互动触发方式。
方式一:电子设备100A和关联电子设备100B通过近场感知触发关联外观包互动。图10示出了电子设备100A和关联电子设备100B进行近场感知互动的流程示意图。
如图10所示,该方法可以包括但不限于如下步骤:
S1001:电子设备100A检测或识别关联电子设备100B。
示例性地,电子设备100A可以通过NFC近场识别、身份标识、距离传感器等识别关联电子设备100B靠近。步骤S1001a中,电子设备100A中的近场传感器识别到关联电子设备100B后,向关联电子设备100B发送近场设备识别请求,进行近场设备识别。相应地,步骤S1001b中,电子设备100B接收近场设备识别请求并进行应答,从而实现近场设备识别和连接建立。步骤S1001c中,电子设备100A向关联电子设备100B发送设备身份识别请求,相应地,步骤S1001d中,电子设备100B接收身份识别请求并进行应答,实现 身份鉴权。步骤S1001e中,电子设备100A向关联电子设备100B发送设备参数识别请求,例如距离识别请求,相应地,步骤S1001f中,电子设备100B接收设备参数识别请求并进行参数应答,实现关联设备参数识别。可选地,关联设备参数可以包括上文所述电子设备100B的设备信息,也即关联设备参数也可以包括电子设备100B的设备形态、屏幕显示尺寸、用户信息中的一种或多种。
可以理解的,步骤S1001中,电子设备100A可以向关联电子设备100B发送近场设备识别、设备身份识别请求以及设备参数识别请求中的一项或多项。例如,在免身份鉴权场景中,电子设备100A与关联电子设备100B可以不需要进行如步骤S1001c和步骤S1001d所示的设备身份识别。又例如,电子设备100A可以在步骤S404中接收电子设备100B发送的关联设备信息,电子设备100A与关联电子设备100B可以不需要进行如步骤S1001e和步骤S1001f所示的关联设备参数识别。
S1002:电子设备100A向关联电子设备100B发送互动指令。
S1003:关联电子设备100B向电子设备100A发送互动应答。
进一步地,电子设备100A可以与关联电子设备100B进行关联设备互动,向用户展示互动动效。
可选地,步骤S1003中,关联电子设备100B也可以不向电子设备100A发送互动应答,直接与电子设备100A进行互动。或者也可以理解为,关联电子设备100B向电子设备100A发送互动应答,就是与电子设备100A进行互动。
通过上述近场感知互动方法,电子设备100A通过NFC近场识别、身份标识、距离传感器等识别关联电子设备100B靠近后,触发电子设备100A及关联电子设备100B上各自安装的互动动效,分别展示给用户A和用户B。
方式二:电子设备100A和关联电子设备100B在预定时间触发关联外观包互动。图11示出了电子设备100A和关联电子设备100B在预定时间互动的流程示意图。
如图11所示,该方法可以包括但不限于如下步骤:
S1101:电子设备100A设定预定时间,即触发关联互动的时间,如日期、时刻等。示例性地,用户A可以直接设定在具体的日期触发互动,也可以设定在节假日触发互动。
S1102:电子设备100A向关联电子设备100B发送预定时间参数。
可选地,步骤S1101中,电子设备100A也可以设定互动动效参数,并在步骤S1102中向电子设备100B发送互动动效参数。
S1103:关联电子设备100B向电子设备100A发送参数应答。
本实施例中,电子设备100A设定在预定时间触发互动和/或设定互动动效参数的步骤S1101中可以在步骤S405中生成互动外观包之后进行,进而,电子设备100A在生成互动外观包之后,向关联电子设备100B发送预定时间参数和/或互动动效参数。
另一些实施例中,步骤S1101也可以在步骤S405中生成互动外观包的过程中完成。如前文所述,步骤S405中,电子设备100A可以根据用户选择的互动参数,为电子设备B生成互动外观包。用户选择的互动参数可以包括:互动联系人、互动设备、互动触发条件、互动效果(或称互动动效参数)中的一项或多项。其中,互动触发条件可以为在预定时间触发互动,进一步地,互动触发条件还可以包括触发关联互动的具体时间。
S1104:电子设备100A向关联电子设备100B发送互动指令。
S1105:关联电子设备100B向电子设备100A发送互动应答。
示例性地,到达预定时间后,电子设备100A可以向电子设备100B发送互动指令,电子设备100B可以完成应答。进一步地,电子设备100A和关联电子设备100B进行关联设备互动,向用户展示互动动效。
一些实施例中,步骤S1102和步骤S1103可以不需要执行,也就是说,到达预定时间后,电子设备100A可以直接向关联电子设备100B发送互动指令,触发关联设备互动,电子设备100B不需要预先获取预定时间参数。
可选地,步骤S1105中,关联电子设备100B也可以不向电子设备100A发送互动应答,直接与电子设备100A进行互动。或者也可以理解为,关联电子设备100B向电子设备100A发送互动应答,就是与电子设备100A进行互动。
通过上述预定时间互动方法,电子设备100A及关联电子设备100B可以在预定的时间分别向用户A和用户B展示互动动效,实现设备之间的关联互动。
方式三:用户可以通过实时交互触发关联外观包互动。图12示出了电子设备100A和关联电子设备100B通过实时交互互动的流程示意图。
如图12所示,该方法可以包括但不限于如下步骤:
S1201:电子设备100A向关联电子设备100B发送网络连接请求。
S1202:关联电子设备100B向电子设备100A发送网络连接应答。
示例性地,电子设备100A可以根据关联设备信息,通过网络、蓝牙等通信方式,向关联电子设备B发起网络连接请求。关联电子设备100B完成应答后,电子设备100A和关联电子设备100B可以建立设备间的网络连接。
S1203:电子设备100A向关联电子设备100B发送触发参数。
示例性地,电子设备100A发送的触发参数可以是互动动效参数等。
S1204:关联电子设备100B向电子设备100A发送参数应答。
S1205:电子设备100A向关联电子设备100B发送互动指令。
S1206:关联电子设备100B向电子设备100A发送互动应答。
进一步地,电子设备100A和关联电子设备100B进行关联设备互动,向用户展示互动动效。
一种实现方式中,电子设备100A和关联电子设备100B已经建立了网络连接。响应于用户对实时互动的触发操作,电子设备100A可以向关联电子设备100B发送触发参数和/或互动指令,从而触发关联互动,也即步骤S1201和步骤S1202可以不需要执行。
另一种实现方式中,电子设备100A和关联电子设备100B没有建立网络连接。响应于用户对实时互动的触发操作,电子设备100A可以向关联电子设备100B发起网络连接请求。可以理解的,步骤S1201、S1203以及S1205均可以由用户的操作触发,本申请对此不做限定。
一些实施例中,步骤S1202和步骤S1203可以不需要执行,也就是说,电子设备100A可以不需要预先向关联电子设备100B发送触发参数。步骤S1205中,电子设备100A向关联电子设备100B发送互动指令时,可以一并将触发参数发送给关联电子设备100B。
可选地,步骤S1206中,关联电子设备100B也可以不向电子设备100A发送互动应答,直接与电子设备100A进行互动。或者也可以理解为,关联电子设备100B向电子设备100A发送互动应答,就是与电子设备100A进行互动。
通过上述实时交互互动方法,响应于用户的实时操作,电子设备100A和关联电子设 备100B可以触发设备之间的实时互动。
上述实施例中,以互动外观包包括的外观元素为锁屏壁纸为例进行介绍,其他实施例中,互动外观包包括的外观元素可以为主题、壁纸(包括桌面壁纸和锁屏壁纸)、图标、字体、铃声、熄屏显示式样中的至少一种。电子设备之间进行外观包互动的流程可以参见上述实施例中关于锁屏壁纸互动的相关表述。
例如,电子设备100A的壁纸和图标分别呈现为壁纸1、图标1,电子设备100A生成的互动外观包包括的壁纸和图标分别呈现为壁纸2、图标2,壁纸1和壁纸2风格可以相似,图标1和图标2风格可以相似。电子设备100B应用互动外观包并与电子设备100A触发外观包互动后,壁纸1和壁纸2可以组合成一幅完整的画面或者显示关联动效,图标1和图标2可以显示关联动效。设备关联互动结束后(例如在近场感知触发互动方式中,设备距离增大),关联的电子设备可以分别恢复到互动之前的状态。
可以理解,关联设备的外观包之间的互动场景也可以有不同形式,例如生日、纪念日、亲子套装、情侣套装等,并支持用户自定义。下面以生日场景为例示意性介绍主题互动效果。
例如,电子设备100A的用户A为主用户,用户A在安装生日场景的互动主题后,电子设备100A可以根据用户A的生日设置电子设备100A的主题风格1。用户A在设置生日主题时,电子设备100A可以根据关联电子设备100B的信息,为电子设备100B生成与主题风格1相适应的主题风格2。可选地,在用户A的生日日期未到达时,电子设备100A与关联电子设备100B未触发关联设备互动,电子设备100A和关联电子设备100B可以分别展示风格类似但存在差异的主题风格。当电子设备100A和关联电子设备100B触发近场感知互动时,电子设备100A和关联电子设备100B可以联屏显示主题资源设定的历年生日的场景画面,为用户创建温馨回忆。在用户A的生日日期将要到达时,电子设备100B可以为用户B增加提醒,并推荐庆祝和互动方案。在用户A的生日日期到达时,电子设备100A和关联电子设备100B可以根据设定自动触发生日庆祝互动方案,电子设备100A和关联电子设备100B可以分别生成不同的主题效果。通过该方法,提高了电子设备使用的趣味性,且提高了用户之间的互动性。
基于前述的一些实施例,下面介绍本申请提供的外观设置方法。
请参阅图13,图13示出了本申请一实施例提供的一种外观设置方法的流程示意图。如图13所示,本申请的外观设置方法可以包括:
S1301:第一电子设备显示第一外观包。
示例性地,第一电子设备可以为前文实施例中的电子设备100A,以第一外观包的外观元素包括锁屏壁纸为例,第一外观包的外观元素可以包括图5中(d)所示的壁纸121A。
S1302:第一电子设备向第二电子设备发送第二外观包,其中,第二外观包与第一外观包相关联。
其中,第二外观包与第一外观包相关联,也可以描述为,第二外观包的外观元素与第一外观包的外观元素相关联。
示例性地,第二电子设备可以为前文实施例中的电子设备100B,当第一外观包的外观元素包括图5中(d)所示的壁纸121A时,第二外观包的外观元素可以包括图8中(b)所示所述的关联壁纸121B。
在其他一些实施例中,第一外观包和第二外观包也可以包括其他外观元素,例如,第一外观包和/或第二外观包可以包括以下至少一种外观元素:主题、桌面壁纸、锁屏壁纸、图标、字体、铃声、熄屏显示式样。本申请对此不做限定。
S1303:当满足第一预设条件时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动。
具体地,第一预设条件可以为第一电子设备与第二电子设备实现近场感知、或者到达预设时间。
一种实施方式中,当第一预设条件为第一电子设备与第二电子设备实现近场感知时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动,可以包括:第一电子设备确定第二电子设备处于预设距离时,第一电子设备向第二电子设备发送互动指令,以使第一电子设备的第一外观包与第二电子设备的第二外观包进行互动。关于第一电子设备与第二电子设备实现近场感知时触发外观包互动的步骤,可以参见图10所示实施例的相关表述,在此不再赘述。
另一种实施方式中,当第一预设条件为到达预设时间时,第一电子设备的第一外观包与第二电子设备的第二外观包进行互动,包括:到达预设时间时,第一电子设备向第二电子设备发送互动指令,以使第一电子设备的第一外观包与第二电子设备的第二外观包进行互动。关于第一电子设备与第二电子设备在预定时间触发外观包互动的步骤,可以参见图11所示实施例的相关表述,在此不再赘述。
在其他实施例中,第一电子设备和第二电子设备也可以在满足其他预设条件时实现外观包互动,例如,当第二电子设备连接上第一电子设备的蓝牙/热点时触发外观包互动、实时交互触发外观包互动等,本申请对此不做限定。
一些实施例中,步骤S1302中,第一电子设备向第二电子设备发送第二外观包之前,第一电子设备可以根据第二电子设备的设备信息生成该第二外观包。进一步地,第一电子设备可以根据第二电子设备的设备信息和互动参数生成该第二外观包。
示例性的,第二电子设备的设备信息可以包括以下至少一项:第二电子设备的设备形态、第二电子设备的屏幕显示尺寸、第二电子设备的用户信息。互动参数可以包括以下至少一项:互动联系人、互动设备、互动触发条件、互动动效参数。可以理解,在该实施例中,互动设备为该第二电子设备,互动触发条件为该第一预设条件。
通过本申请提供的外观设置方法,电子设备可以通过关联设备信息,自动生成具有关联效果的外观包资源,并应用到对应的设备。此外,关联电子设备之间还可以根据具体场景和用户设置触发关联设备之间的外观包互动,可以提高外观包使用的趣味性,提高用户的使用体验,增强用户之间的互动和交流。
作为一种示例,本申请实施例提供的外观设置方法可以基于终端设备中的多个相关功能单元实现。示例性地,如图14所示,终端设备可以包括外观包资源管理单元1401、外观包生成单元1402、关联互动触发单元1403以及关联互动显示单元1404。
其中,外观包资源管理单元1401用于管理外观包资源。外观包生成单元1402用于根据主设备选择的外观包信息以及关联设备的设备信息,为关联电子设备自动生成匹配的关联外观包资源。关联互动触发单元1403用于触发关联电子设备之间的外观包互动,其中,外观包互动的触发方法可以如上文实施例所述的近场感知触发、预定时间触发、实时交互触发等。关联互动显示单元1404用于向用户提供关联互动效果显示。
基于以上实施例及相同构思,本申请实施例还提供一种电子设备,如图15中所示,所述电子设备1500包括收发单元1501和处理单元1502,所述处理单元1501和所述收发单元1501协作,用于实现本申请实施例提供的外观设置方法中由第一电子设备或第二电子设备所执行的方法。
基于以上实施例及相同构思,本申请实施例还提供一种电子设备,所述电子设备用于实现本申请实施例提供的外观设置方法中由第一电子设备或第二电子设备所执行的方法。如图16中所示,所述电子设备1600可以包括:显示屏1601,一个或多个处理器1602,存储器1603,以及一个或多个计算机程序(图中未示出)。上述各器件可以通过一个或多个通信总线1604耦合。
其中,显示屏1601用于显示图像、视频、应用界面等相关用户界面。存储器1603中存储有一个或多个计算机程序(代码),所述一个或多个计算机程序包括计算机指令;一个或多个处理器1602调用存储器1603中存储的所述计算机指令,使得电子设备1600执行本申请实施例提供的分享内容的方法。
具体实现中,所述存储器1603可包括高速随机存取的存储器,并且也可包括非易失性存储器,例如一个或多个磁盘存储设备、闪存设备或其他非易失性固态存储设备。所述存储器1603可以存储操作系统(下述简称系统),例如ANDROID,IOS,WINDOWS,或者LINUX等嵌入式操作系统。所述存储器1603可用于存储本申请实施例的实现程序。所述存储器1603还可以存储网络通信程序,该网络通信程序可用于与一个或多个附加设备,一个或多个用户设备,一个或多个网络设备进行通信。所述一个或多个处理器1602可以是一个通用中央处理器(Central Processing Unit,CPU),微处理器,特定应用集成电路(Application-Specific Integrated Circuit,ASIC),或一个或多个用于控制本申请方案程序执行的集成电路。
需要说明的,图16仅仅是本申请实施例提供的电子设备1600的一种实现方式,实际应用中,电子设备1600还可以包括更多或更少的部件,这里不作限制。
基于以上实施例及相同构思,本申请实施例还提供一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,当所述计算机程序在计算机上运行时,使得所述计算机执行上述实施例提供的外观设置方法。
基于以上实施例及相同构思,本申请实施例还提供一种计算机程序产品,所述计算机程序产品包括计算机程序或指令,当所述计算机程序或指令在计算机上运行时,使得所述计算机执行上述实施例提供的外观设置方法。
本申请实施例提供的方法中,可以全部或部分地通过软件、硬件、固件或者其任意组合来实现。当使用软件实现时,可以全部或部分地以计算机程序产品的形式实现。所述计算机程序产品包括一个或多个计算机指令。在计算机上加载和执行所述计算机程序指令时,全部或部分地产生按照本发明实施例所述的流程或功能。所述计算机可以是通用计算机、专用计算机、计算机网络、网络设备、用户设备或者其他可编程装置。所述计算机指令可以存储在计算机可读存储介质中,或者从一个计算机可读存储介质向另一个计算机可读存储介质传输,例如,所述计算机指令可以从一个网站站点、计算机、服务器或数据中心通过有线(例如同轴电缆、光纤、数字用户线(digital subscriber line,简称DSL)或无线(例如红外、无线、微波等)方式向另一个网站站点、计算机、服务器或数据中心进行传输。所述计算机可读存储介质可以是计算机可以存取的任何可用介质或者是包含一个或多个 可用介质集成的服务器、数据中心等数据存储设备。所述可用介质可以是磁性介质(例如,软盘、硬盘、磁带)、光介质(例如,数字视频光盘(digital video disc,简称DVD)、或者半导体介质(例如,SSD)等。
显然,本领域的技术人员可以对本申请进行各种改动和变型而不脱离本申请的范围。这样,倘若本申请的这些修改和变型属于本申请权利要求及其等同技术的范围之内,则本申请也意图包含这些改动和变型在内。

Claims (18)

  1. 一种外观设置方法,应用于第一电子设备,其特征在于,所述方法包括:
    所述第一电子设备显示第一外观包;
    所述第一电子设备向第二电子设备发送第二外观包,其中,所述第二外观包与所述第一外观包相关联;
    当满足第一预设条件时,所述第一电子设备的所述第一外观包与所述第二电子设备的所述第二外观包进行互动,其中,第一预设条件为所述第一电子设备与所述第二电子设备实现近场感知、或者到达预设时间。
  2. 根据权利要求1所述的方法,其特征在于,所述第一电子设备向第二电子设备发送第二外观包之前,所述方法还包括:
    所述第一电子设备根据所述第二电子设备的设备信息生成所述第二外观包。
  3. 根据权利要求2所述的方法,其特征在于,所述第一电子设备根据所述第二电子设备的设备信息生成所述第二外观包,包括:
    所述第一电子设备根据所述第二电子设备的设备信息和互动参数生成所述第二外观包,所述互动参数包括以下至少一项:互动联系人、互动设备、互动触发条件、互动动效参数;其中,所述互动设备为所述第二电子设备,所述互动触发条件为所述第一预设条件。
  4. 根据权利要求2或3所述的方法,其特征在于,所述第二设备的设备信息包括以下至少一项:所述第二电子设备的设备形态、所述第二电子设备的屏幕显示尺寸、所述第二电子设备的用户信息。
  5. 根据权利要求1-4中任一项所述的方法,其特征在于,所述第一预设条件为所述第一电子设备与所述第二电子设备实现近场感知时,所述第一电子设备的所述第一外观包与所述第二电子设备的所述第二外观包进行互动,包括:
    所述第一电子设备确定所述第二电子设备处于预设距离时,所述第一电子设备向所述第二电子设备发送互动指令,以使所述第一电子设备的所述第一外观包与所述第二电子设备的所述第二外观包进行互动。
  6. 根据权利要求1-4中任一项所述的方法,其特征在于,所述第一预设条件为到达预设时间时,所述第一电子设备的所述第一外观包与所述第二电子设备的所述第二外观包进行互动,包括:
    到达预设时间时,所述第一电子设备向所述第二电子设备发送互动指令,以使所述第一电子设备的所述第一外观包与所述第二电子设备的所述第二外观包进行互动。
  7. 根据权利要求1-6中任一项所述的方法,其特征在于,所述第一外观包和/或所述第二外观包包括以下至少一种外观元素:主题、桌面壁纸、锁屏壁纸、图标、字体、铃声、熄屏显示式样。
  8. 一种外观设置方法,应用于第二电子设备,其特征在于,所述方法包括:
    所述第二电子设备应用第一电子设备发送的第二外观包,其中,所述第二外观包与所述第一外观包相关联,所述第一外观包为所述第一电子设备上显示的外观包;
    当满足第一预设条件时,所述第二电子设备的所述第二外观包与所述第一电子设备的所述第一外观包进行互动,其中,第一预设条件为所述第二电子设备与所述第一电子设备实现近场感知、或者到达预设时间。
  9. 根据权利要求8所述的方法,其特征在于,所述第二电子设备应用第一电子设备发送的第二外观包之前,所述方法还包括:
    所述第二电子设备接收所述第一电子设备发送的所述第二外观包。
  10. 根据权利要求9所述的方法,其特征在于,所述第二外观包是根据所述第二电子设备的设备信息和互动参数生成的,所述互动参数包括以下至少一项:互动联系人、互动设备、互动触发条件、互动动效参数;其中,所述互动设备为所述第二电子设备,所述互动触发条件为所述第一预设条件。
  11. 根据权利要求10所述的方法,其特征在于,所述第二设备的设备信息包括以下至少一项:所述第二电子设备的设备形态、所述第二电子设备的屏幕显示尺寸、所述第二电子设备的用户信息。
  12. 根据权利要求9-11中任一项所述的方法,其特征在于,所述第一预设条件为所述第一电子设备与所述第二电子设备实现近场感知时,所述第二电子设备的所述第二外观包与所述第一电子设备的所述第一外观包进行互动,包括:
    所述第一电子设备与所述第二电子设备处于预设距离时,所述第二电子设备接收所述第一电子设备发送的互动指令,以使所述第二电子设备的所述第二外观包与所述第一电子设备的所述第一外观包进行互动。
  13. 根据权利要求9-11中任一项所述的方法,其特征在于,所述第一预设条件为到达预设时间时,所述第二电子设备的所述第二外观包与所述第一电子设备的所述第一外观包进行互动,包括:
    到达预设时间时,所述第二电子设备接收所述第一电子设备发送的互动指令,以使所述第二电子设备的所述第二外观包与所述第一电子设备的所述第一外观包进行互动。
  14. 根据权利要求9-13中任一项所述的方法,其特征在于,所述第一外观包和/或所述第二外观包包括以下至少一种外观元素:主题、桌面壁纸、锁屏壁纸、图标、字体、铃声、熄屏显示式样。
  15. 一种电子设备,其特征在于,所述电子设备包括显示屏,存储器和一个或多个处理器;
    其中,所述存储器用于存储计算机程序代码,所述计算机程序代码包括计算机指令; 当所述计算机指令被所述一个或多个处理器执行时,使得所述电子设备执行如权利要求1-7任一项所述的方法,或者执行如权利要求8-14任一项所述的方法。
  16. 一种计算机存储介质,其特征在于,包括计算机指令,当所述计算机指令在电子设备上运行时,使得所述电子设备执行如权利要求1-7任一项所述的方法,或者执行如权利要求8-14任一项所述的方法。
  17. 一种计算机程序产品,其特征在于,当所述计算机程序产品在电子设备上运行时,使得电子设备执行如权利要求1-7任一项所述的方法,或者执行如权利要求8-14任一项所述的方法。
  18. 一种芯片,其特征在于,所述芯片与存储器耦合,用于读取并执行所述存储器中存储的程序指令,以实现如权利要求1-7任一项所述的方法,或者执行如权利要求8-14任一项所述的方法。
PCT/CN2023/070570 2022-01-14 2023-01-05 一种外观设置方法和电子设备 WO2023134525A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202210044725.5 2022-01-14
CN202210044725.5A CN116483227A (zh) 2022-01-14 2022-01-14 一种外观设置方法和电子设备

Publications (1)

Publication Number Publication Date
WO2023134525A1 true WO2023134525A1 (zh) 2023-07-20

Family

ID=87216469

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2023/070570 WO2023134525A1 (zh) 2022-01-14 2023-01-05 一种外观设置方法和电子设备

Country Status (2)

Country Link
CN (1) CN116483227A (zh)
WO (1) WO2023134525A1 (zh)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104038921A (zh) * 2014-06-03 2014-09-10 深圳市欧珀通信软件有限公司 一种移动终端之间的主题互动方法及系统
CN106502652A (zh) * 2016-09-27 2017-03-15 维沃移动通信有限公司 一种主题切换方法及服务器
CN111163227A (zh) * 2019-12-30 2020-05-15 维沃移动通信有限公司 一种分享方法及电子设备
US20210019106A1 (en) * 2015-01-06 2021-01-21 Huawei Technologies Co., Ltd. Desktop Sharing Method and Mobile Terminal
CN113805703A (zh) * 2021-09-24 2021-12-17 维沃移动通信有限公司 行为壁纸解锁方法、装置及电子设备
CN113867657A (zh) * 2020-06-29 2021-12-31 华为技术有限公司 跨设备桌面管理方法、第一电子设备及第二电子设备
CN115145519A (zh) * 2021-03-31 2022-10-04 华为技术有限公司 一种显示方法、电子设备和系统

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104038921A (zh) * 2014-06-03 2014-09-10 深圳市欧珀通信软件有限公司 一种移动终端之间的主题互动方法及系统
US20210019106A1 (en) * 2015-01-06 2021-01-21 Huawei Technologies Co., Ltd. Desktop Sharing Method and Mobile Terminal
CN106502652A (zh) * 2016-09-27 2017-03-15 维沃移动通信有限公司 一种主题切换方法及服务器
CN111163227A (zh) * 2019-12-30 2020-05-15 维沃移动通信有限公司 一种分享方法及电子设备
CN113867657A (zh) * 2020-06-29 2021-12-31 华为技术有限公司 跨设备桌面管理方法、第一电子设备及第二电子设备
CN115145519A (zh) * 2021-03-31 2022-10-04 华为技术有限公司 一种显示方法、电子设备和系统
CN113805703A (zh) * 2021-09-24 2021-12-17 维沃移动通信有限公司 行为壁纸解锁方法、装置及电子设备

Also Published As

Publication number Publication date
CN116483227A (zh) 2023-07-25

Similar Documents

Publication Publication Date Title
WO2020238774A1 (zh) 一种通知消息的预览方法及电子设备
WO2020253719A1 (zh) 一种录屏方法及电子设备
WO2021036571A1 (zh) 一种桌面的编辑方法及电子设备
CN113961157B (zh) 显示交互系统、显示方法及设备
CN114390139B (zh) 一种电子设备在来电时呈现视频的方法、电子设备和存储介质
WO2022161119A1 (zh) 一种显示方法及电子设备
WO2022127670A1 (zh) 一种通话方法、相关设备和系统
CN114327175B (zh) 一种信息分享方法及设备
WO2021042881A1 (zh) 消息通知方法及电子设备
CN114064160A (zh) 应用图标布局方法及相关装置
WO2023005711A1 (zh) 一种服务的推荐方法及电子设备
WO2020051916A1 (zh) 一种传输信息的方法及电子设备
WO2022127632A1 (zh) 一种资源管控方法及设备
WO2023134525A1 (zh) 一种外观设置方法和电子设备
CN113835802A (zh) 设备交互方法、系统、设备及计算机可读存储介质
CN113495733A (zh) 主题包安装方法、装置、电子设备及计算机可读存储介质
WO2024083031A1 (zh) 一种显示方法、电子设备和系统
WO2024041367A1 (zh) 一种广告展示的方法、终端、服务器及系统
WO2024067037A1 (zh) 一种服务调用方法、系统和电子设备
WO2023160455A1 (zh) 删除对象的方法及电子设备
WO2023142943A1 (zh) 应用组件设置方法及相关设备
CN117784991A (zh) 最近任务列表的显示方法及电子设备
CN115145647A (zh) 应用程序的组件加载方法及相关装置
CN114666769A (zh) 一种信息处理方法及相关装置、设备
CN117170535A (zh) 卡片管理方法、电子设备及计算机可读存储介质

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 23739869

Country of ref document: EP

Kind code of ref document: A1