WO2023040701A1 - 虚拟组织的创建方法和装置、存储介质及电子设备 - Google Patents

虚拟组织的创建方法和装置、存储介质及电子设备 Download PDF

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Publication number
WO2023040701A1
WO2023040701A1 PCT/CN2022/117162 CN2022117162W WO2023040701A1 WO 2023040701 A1 WO2023040701 A1 WO 2023040701A1 CN 2022117162 W CN2022117162 W CN 2022117162W WO 2023040701 A1 WO2023040701 A1 WO 2023040701A1
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Prior art keywords
target
virtual
organization
game
target virtual
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PCT/CN2022/117162
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English (en)
French (fr)
Inventor
王新峰
曾沛源
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腾讯科技(深圳)有限公司
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Priority to KR1020237038082A priority Critical patent/KR20230164735A/ko
Publication of WO2023040701A1 publication Critical patent/WO2023040701A1/zh
Priority to US18/144,051 priority patent/US20230271090A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

Definitions

  • the present application relates to the computer field, in particular, to a method and device for creating a virtual organization, a storage medium and electronic equipment.
  • the organizational groups of game players are called virtual organizations.
  • Players in the player's virtual organization can interact with each other, or form a team to participate in the game.
  • virtual organizations are created based on the player's physical geographic location.
  • the player's actual geographic location is located by the positioning system on the user terminal used by the player.
  • Players can create virtual organizations that correspond to their physical geographic locations. If the user terminals used by other players are also located at the actual geographic location, then other players can join the virtual organization corresponding to the actual geographic location. For example, the terminal used by player A locates that the actual geographic location of player A is Beijing, and the game client establishes a corresponding relationship between the virtual organization created by player A and Beijing. If the actual geographic location of the terminal used by player B is also located in Beijing, player B can join the virtual organization created by player A.
  • a method for creating a virtual organization including: obtaining the organization identifier of the target virtual organization to be created corresponding to the first game account; The first IP address of the first IP address, and determine the target virtual area matching the first IP address in the preset virtual area set, wherein the target virtual area is mapped to the country or administrative area where the first IP address is located in response to the generated creation instruction, creating the target virtual organization located in the target virtual area, wherein the creation instruction is used to request creation of the target virtual organization; displaying the organization of the target virtual organization An identification and attribute information of the target virtual area, wherein the attribute information includes languages allowed to be used by game accounts in virtual organizations created in the target virtual area.
  • a device for creating a virtual organization including: an acquisition module, configured to acquire the organization identifier of the target virtual organization to be created corresponding to the first game account; The first IP address when the first game account logs into the target game application, and determine the target virtual area matching the first IP address in the preset virtual area set, wherein the target virtual area is the A virtual area mapped to the country or administrative area where the first IP address is located; a creation module, configured to create the target virtual organization located in the target virtual area in response to the generated creation instruction, wherein the creation instruction uses In response to a request to create the target virtual organization; a display module, configured to display the organization identifier of the target virtual organization and the attribute information of the target virtual area, wherein the attribute information includes the virtual organization created in the target virtual area Languages allowed for game accounts in .
  • a computer-readable storage medium is also provided, and a computer program is stored in the computer-readable storage medium, wherein the computer program is configured to execute the above method for creating a virtual organization when running.
  • a computer program product or computer program is provided, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the method for creating a virtual organization as above.
  • an electronic device including a memory and a processor, wherein a computer program is stored in the memory, and the processor is configured to execute the above method for creating a virtual organization through the computer program.
  • FIG. 1 is a schematic diagram of an application environment of a method for creating a virtual organization according to an embodiment of the present application
  • FIG. 2 is a schematic flowchart of a method for creating a virtual organization according to an embodiment of the present application
  • FIG. 3 is a schematic diagram of a creation screen of a target virtual organization according to an embodiment of the present application.
  • FIG. 4 is a first schematic diagram of a game screen according to an embodiment of the present application.
  • FIG. 5 is a first schematic diagram of the relationship according to an embodiment of the present application.
  • FIG. 6 is a second schematic diagram of the relationship according to the embodiment of the present application.
  • FIG. 7 is a third schematic diagram of the relationship according to the embodiment of the present application.
  • FIG. 8 is a second schematic diagram of a game screen according to an embodiment of the present application.
  • FIG. 9 is a fourth schematic diagram of the relationship according to the embodiment of the present application.
  • FIG. 10 is an overall flowchart of a method for creating a target virtual organization according to an embodiment of the present application.
  • Fig. 11 is a schematic structural diagram of a method and device for creating a virtual organization according to an embodiment of the present application.
  • FIG. 12 is a structural block diagram of a computer system of an electronic device according to an embodiment of the present application.
  • Fig. 13 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
  • Virtual organization the organization group of users in the virtual world. In some games, the virtual organization refers to the game guild.
  • Game guild An interactive group of players established in the game.
  • Game guild members different players in the same game guild.
  • Virtual region across countries, geographical regions with similar culture and language.
  • Preferred battle uniform when players are engaged in real-time confrontation entertainment in the game, the battle server that the player is connected to first, referred to as IDC.
  • Central domain The largest range of game data flow. Game data across central domains are isolated from each other, referred to as Central.
  • Physical positioning Call the GPS module on the mobile phone to obtain the current physical location of the device.
  • Login location The IP address used by the player to connect to the lobby server. It is a virtual location. If the player does not deliberately modify it, the virtual location can reflect the player's physical location to a certain extent.
  • the method of creating a virtual organization according to the actual geographical location of the player has the problem of leaking the player's privacy.
  • a method for creating a virtual organization is provided, which can at least solve the technical problem of leaking player's privacy in the related art.
  • the method for creating a virtual organization above can be applied to, but not limited to, the environment shown in FIG. 1 .
  • the above system environment includes user equipment 102 , network 110 and server 112 .
  • the aforementioned user equipment 102 includes: a memory 104 , a processor 106 and a display 108 .
  • the memory is used to store game data in the target game application, for example, the first game account, target virtual organization, organization identifier, target virtual area, and the like.
  • the above-mentioned processor is used to process the game data in the target game application, including but not limited to determining the target virtual area matching the first IP address in the preset virtual area set, responding to the creation instruction triggered by the first game account, creating The target virtual organization located in the target virtual area.
  • the display above can be used to display the organization logo of the target virtual organization, attribute information of the target virtual area, and the like.
  • the above-mentioned terminal device may be a terminal device configured with a target client, which may include but not limited to at least one of the following: mobile phone (such as Android mobile phone, iOS mobile phone, etc.), notebook computer, tablet computer, handheld computer, MID (Mobile Internet Devices, mobile Internet devices), PAD, desktop computer, smart TV, etc.
  • the target client can be a video client, instant messaging client, browser client, education client, etc.
  • the above-mentioned network may include but not limited to: wired network, wireless network, wherein, the wired network includes: local area network, metropolitan area network and wide area network, and the wireless network includes: bluetooth, WIFI and other networks that realize wireless communication.
  • the above server may be a single server, or a server cluster composed of multiple servers, or a cloud server. The foregoing is only an example, and no limitation is set in this embodiment.
  • the above-mentioned network 110 may include but not limited to: wired network, wireless network, wherein, the wired network includes: local area network, metropolitan area network and wide area network, and the wireless network includes: bluetooth, WIFI and other wireless communication network.
  • the above server 112 may be a single server, or a server cluster composed of multiple servers, or a cloud server.
  • the above server includes: a database 114 and a processing engine 116 .
  • the above-mentioned database is used to store data, including but not limited to the first game account, target virtual organization, organization identifier, target virtual area, etc. in the above-mentioned target game application.
  • the above-mentioned processing engine can be used to create a virtual organization, including but not limited to obtaining the organization identification of the target virtual organization to be created by the first game account, and determining the target virtual area matching the first IP address in the preset virtual area set . Responding to the creation instruction triggered by the first game account.
  • the foregoing is only an example, and no limitation is set in this embodiment.
  • the above method for creating a virtual organization is executed by a user device, as shown in FIG. 2 , the method includes:
  • Step S202 obtaining the organization identifier of the target virtual organization to be created corresponding to the first game account
  • the virtual organization is an organizational group of users in the target game application, such as a game guild, that is, a player interaction group established in a game.
  • the player logs in the target game application through the first game account on the user device, and the player can create a virtual organization in the virtual world of the target game application.
  • the virtual organization corresponding to the first game account created by the player in the target game application on the user device is the aforementioned target virtual organization. Multiple game accounts can be included in the same virtual organization.
  • the above organization identifier of the target virtual organization may be a name or an identity document (ID for short) of the target virtual organization to be created.
  • Step S204 according to the first IP address when logging in the target game application through the first game account, determine the target virtual area matching the first IP address in the preset virtual area set, wherein the The target virtual region is a virtual region mapped to the country or administrative region where the first IP address is located;
  • the target game application may be a game application that supports the creation of the target virtual organization, such as shooting games, confrontation games, etc.
  • the IP address is a virtual Internet address.
  • the virtual area set may include multiple virtual areas, and the multiple virtual areas include the above-mentioned target virtual area.
  • the virtual areas in the virtual area set can be preset, and can be set according to countries or administrative regions. Assuming that virtual regions are divided in units of countries, each country can be regarded as a virtual region, for example, China is divided into a virtual region, and the United Kingdom is divided into a virtual region. Since the cultural attributes of different countries are different, the virtual regions divided by countries can also be called cultural regions. Assume that virtual regions are divided by administrative regions.
  • virtual regions can be divided by provinces and cities. For example, Inner Mongolia is divided into a virtual region, and Guangzhou province is divided into a virtual region. Since the cultural attributes in the same province and city are the same, the virtual area can also be called a cultural area. Characters can be used for naming virtual areas, for example, Arabic numerals or English letters.
  • Step S206 creating the target virtual organization located in the target virtual area in response to the generated creation instruction, wherein the creation instruction is used to request creation of the target virtual organization;
  • a game screen may be displayed in the target game application, and virtual buttons may be set on the game screen.
  • a creation instruction is generated, and the above-mentioned target virtual organization is created in the corresponding virtual area of Inner Mongolia.
  • Step S208 displaying the organization ID of the target virtual organization and the attribute information of the target virtual area, wherein the attribute information includes the languages allowed to be used by game accounts in the virtual organization created in the target virtual area.
  • the target virtual organization may also be called a game guild, and the organization identifier may be a name or an ID.
  • the attribute information of the target virtual area may include languages allowed to be used by game accounts in the virtual organization created in the target virtual area.
  • the virtual area can be a virtual area corresponding to a country or an administrative area. For example, a virtual area can be divided by country. Chinese is commonly used in China, and the language used by game accounts in the virtual area corresponding to China is Chinese. Russian is generally used in Russia, and the language used by game accounts in the virtual region corresponding to Russia is Russian. English is generally used in the United Kingdom, and the language used by the game accounts in the virtual region corresponding to the United Kingdom is English. Displaying the language used in the virtual area where the virtual organization is located in the game application can enable game accounts using the same language to join the same virtual organization, avoiding communication barriers between game accounts in the same virtual organization.
  • the player when the player creates the virtual organization, he uses the IP address when logging into the game client, and the IP address is a virtual Internet address, not the actual geographic location of the player.
  • the actual geographic location of the player is not required when creating a virtual organization, and the actual geographic location of the player will not be recorded on the game client, so that the actual geographic location of the player will not be disclosed, which greatly protects the player's personal location information. Avoid privacy data leakage.
  • what is displayed on the game client is the language that players are allowed to use in the virtual area, and does not display the actual geographic location of the virtual organization, which not only protects the privacy of the players.
  • the virtual area division method in this application can be set arbitrarily, which has a high degree of flexibility, and can also be dynamically adjusted according to demand changes and data feedback in practical applications.
  • a virtual area is set in this application, the attribute information of the virtual area (languages allowed by players in the virtual area) is displayed on the game screen of the game client, and the player has no perception of the concept of the virtual area in the client. In this way, players only need to know the language used by the virtual organization they create or join, and do not need to know the actual geographical location of the virtual organization, which greatly protects the privacy of players in the virtual organization.
  • the obtaining the organization identifier of the target virtual organization to be created by the first game account includes: displaying a creation screen (also referred to as a creation interface) in the target game application logged in by the first game account ), wherein, the creation screen includes an identification input area, and the identification input area is used to input the organization identification of the target virtual organization; the input target is acquired in the identification input area in the creation screen The organization identification of the virtual organization; after determining the target virtual area matching the first IP address in the preset virtual area set, the method further includes: displaying the target virtual area in the creation screen Attribute information; in response to the creation instruction triggered by the first game account, creating the target virtual organization located in the target virtual area, including: after obtaining the input organization identification of the target virtual organization, and in the When the attribute information of the target virtual area is displayed in the creation screen, the creation instruction is generated in response to a touch operation performed on the target virtual button in the creation screen, and in response to the creation instruction, a The target virtual organization in the target virtual area
  • FIG 3 is a schematic diagram of the creation screen of the virtual organization according to the embodiment of the present application, after the first game account logs into the target game application, the target game application can display the creation as shown in Figure 3 A creation screen of a virtual organization, in which the first game account can create a target virtual organization.
  • the creation screen of the above-mentioned virtual organization includes an identification input area 301, and the organization identification of the target virtual organization can be input in the identification input box 301, and the organization identification can be the name of the target virtual organization ("Langya Team" in the figure ”), or the ID of the target virtual organization (the ID can be represented by characters, which can be numbers, letters, or numbers and).
  • the logo input area 301 of the creation screen the organization logo of the target virtual organization input by the user can be obtained.
  • the name of the target virtual organization can be input as Langya Team
  • the acquired organization logo of the target virtual organization is Langya Team.
  • the above attribute information includes the languages allowed to be used by the game account in the virtual area.
  • the language commonly used in China is Chinese, so the language used to display the target virtual area in the creation screen is Chinese.
  • the creation screen shown in FIG. 3 displays the attribute information 302 of the target virtual area, and the attribute information 302 may include languages allowed to be used by game accounts in the virtual organization created in the target virtual area.
  • the attribute information of the virtual area may also include the number of virtual organizations in the virtual area, the number of current users, and the ranking of the virtual organizations.
  • the player can learn about the virtual area where the created virtual organization is located, for example, the language used in the virtual area, the The number of virtual organizations, etc., the player can confirm whether to create a virtual organization in the virtual area according to the attribute information of the virtual area, which improves the player's game experience.
  • the creation screen of the virtual organization also includes a target virtual key 303.
  • a creation command is generated.
  • the target game application responds to the creation command by obtaining the name of the target virtual organization " Langya Team", created in the virtual area, is the target virtual organization named Langya Team.
  • the background can match the virtual area corresponding to the IP address in the preset virtual area, and display the attribute information of the matched virtual area on the creation screen, which can remind The language used by the virtual organization created by the player in the virtual area, and other information in the cultural area (the current number of virtual organizations, the number of current users, the ranking of virtual organizations, etc.).
  • Players can confirm whether to create a virtual organization in the virtual area by touching the virtual button.
  • displaying the organization identifier of the target virtual organization and the attribute information of the target virtual area includes: displaying the corresponding The first game account, the organization identification of the target virtual organization, and the attribute information of the target virtual area, wherein the first game account is marked as the creator of the target virtual organization, and the organization of the target virtual organization
  • the identification and the attribute information of the target virtual area are set to be visible to game accounts in the target virtual area, or to be visible to game accounts in part or all of the virtual areas in the set of virtual areas.
  • the target virtual organization for which the first game account has been created may be displayed.
  • FIG. 4 a first schematic diagram of a game screen according to an embodiment of the present application is shown.
  • the game screen is a real game screen in a target game application registered with a first game account.
  • the logo of the virtual organization (“Langya team" in the figure) can be displayed on the game screen, assuming that the organization logo of the target virtual organization is the organization name, the organization name can be the Langya team, as shown in Figure 4, in this display screen
  • the name 401 displayed in the target virtual organization is the Langya team.
  • the first game account of the creator of the virtual organization and the number of users in the virtual organization can also be displayed on the presentation screen.
  • the attribute information of the virtual area where the target virtual organization is located for example, the language used by the game account in the virtual area where the target virtual organization is located (Chinese shown in the figure), and the target virtual organization (Langya team) in Rank within this virtual area. That is, the corresponding relationship between the target virtual organization and the first game account of the creator of the target virtual organization is displayed in the target game application logged in by the first game account.
  • Attribute information related to the target virtual area can also be displayed in the attribute display area 402, including the allowed language Chinese in the target virtual area, the number of current virtual organizations in the target virtual area, the current number of users in the target virtual organization, and the number of users in the virtual area. ranking of virtual organizations, etc.
  • the virtual organization created by the player is visible to the game accounts in the same virtual area, but the virtual organization is invisible to players located in different virtual areas, which can greatly protect the players in each cultural area. privacy.
  • multiple virtual areas can be included in one central domain (virtual areas in this application can also be referred to as cultural areas), and multiple virtual organizations can be created in each virtual area, and each virtual organization corresponds to For the same login location, there is a corresponding relationship between the login location and the IP address.
  • Figure 5 is a schematic diagram of the relationship according to the embodiment of the present application.
  • the central domain includes virtual areas A, B, C, and D, and multiple virtual organizations can be created in each virtual area, for example, in the virtual area A in the figure
  • Virtual area B includes virtual organizations 1, 2....N.
  • the number of virtual areas included in the central domain and the number of virtual organizations included in each virtual area shown in the figure are only examples to illustrate this application, and the specific numbers can be set according to actual conditions.
  • Each virtual region is divided according to country or administrative region. Assume division by country. Assume that virtual region A corresponds to China, virtual region B corresponds to Russia, virtual region C corresponds to England, and virtual region D corresponds to Japan.
  • the following uses an example to illustrate that the first game account creates a target virtual organization in the target virtual area.
  • IPn+1 IPn+1 is only for illustrating this application, and the specific IP address is consistent with the actual situation.
  • the login location of the first game account can be determined through the mapping relationship between the IP address and the actual geographic location. Assuming that the actual geographic location mapped by IPn+1 is Beijing, it can be determined that the login location of the first game account is Beijing, and Beijing is located in China. Then the target game account responds to the creation instruction of the first game account, and virtual organization n+1 is created in the virtual area A.
  • FIG. 6 is the second schematic diagram of the relationship according to the embodiment of the present application
  • the virtual organization n+1 created by the first game account in the virtual area A is visible to the game accounts located in the virtual area, as shown in the figure
  • the solid line indicates visible
  • the dotted line indicates invisible
  • virtual organization n+1 is visible to the game accounts in each virtual organization in the virtual area A.
  • a game screen 601 is displayed, and the virtual organization "Langya Team" created by the first game account is displayed on the game screen.
  • the first game account can set the visible range of the virtual organization created by it, and the visible range can be game accounts in the same virtual area, or game accounts in different virtual areas.
  • the virtual organization n+1 created by the first game account in the virtual area A the first game account can set the visible range of the virtual organization n+1.
  • FIG. 7 it is the third schematic diagram of the relationship according to the embodiment of the present application.
  • the solid line in the virtual area indicates that it is visible, and the dotted line indicates that it is not visible.
  • the virtual organization n+1 created by the first game account is located in virtual area A, and the first game account can be set to be visible to game accounts in other virtual areas (virtual area B, virtual area C, virtual area D). For example, in FIG.
  • the game screen 701 can be displayed in the game application logged in by the game account in the virtual organization N.
  • the relevant information of the target virtual organization (“Team Langya”) created by the first game account is displayed on the game screen.
  • the player can set the visible range of the virtual organization created by the player. It can be set to be visible to players in the same virtual area, or to be visible to players in different virtual areas. This can improve the flexibility of the visible range of the virtual organization.
  • players can set the visibility range of the virtual organization according to their own needs, which greatly protects the privacy of players.
  • the second IP address when the second game account logs into the target game application determine the virtual area matching the second IP address in the virtual area set; When the virtual area matched by the IP address is the target virtual area, display the identity of the target virtual organization and the attribute information of the target virtual area in the target game application logged in by the second game account.
  • the first game account creates the target virtual organization in the target virtual area
  • other game accounts located in the target virtual area can check the relevant information of the target virtual organization. Assume that the first game account has created the target virtual organization "Langya Team" in the corresponding target virtual area in China.
  • the second game account uses the second IP address to log in to the target game application, and the login location of the second game account can be determined according to the second IP address. If the login location of the second game account is in Beijing, it is determined that the second game account is located in the corresponding country in China within the target virtual area.
  • a game screen as shown in FIG. 8 can be displayed.
  • the game screen includes a virtual organization list, and multiple virtual organizations are displayed in the organization list, and the multiple virtual organizations include the target virtual organization ( "Team Langya” in the picture). If the second game account selects any virtual organization in the organization list, the relevant information of the selected virtual organization can be displayed on the game screen. Take the selected "Langya Team” as shown in the figure as an example. In the virtual organization query screen The right side of the "Langya Team” shows the relevant information, including but not limited to the target virtual organization logo ("Langya Team") shown in the figure, the creator of the target virtual organization (the first game account), the target virtual organization The creation time of the organization (12//20/20 indicates that the creation time is December 20, 20).
  • a player when a player logs in to the game client, he can see the virtual organization created by other players, so that the player can use the relevant information of the virtual organization (for example, the languages allowed in the virtual organization, the number of players in the virtual organization, etc.) ) choose the virtual organization you want to join. After joining the virtual organization, players can team up with members of the virtual organization to participate in the game, and can also exchange information, which greatly improves the player's gaming experience.
  • relevant information of the virtual organization for example, the languages allowed in the virtual organization, the number of players in the virtual organization, etc.
  • a join request instruction triggered by the second game account is obtained, wherein the join request instruction is used to request the second game
  • the account is added to the target virtual organization; when the second game account is successfully added to the target virtual organization in response to the joining request instruction, the corresponding relationship between the second game account and the The organization identifier of the target virtual organization and the attribute information of the target virtual area.
  • a screen as shown in FIG. 8 may be displayed, and the game screen includes a list of virtual organizations and a virtual button 801 .
  • the virtual organizations in the organization list may be virtual organizations recommended to the second game account.
  • a join request instruction is generated, and the target game application responds to the triggered join request instruction, and successfully adds the second game account to the target virtual organization.
  • Fig. 8 shows the detailed information of "Langya Team", if the player touches the "Join" virtual button in the detailed information of "Langya Team", the second game account will join "Langya Team”.
  • the third IP address when the third game account logs into the target game application, determine the virtual area matching the third IP address in the virtual area set;
  • the virtual area matched by the IP address is not the target virtual area, but the organization identification of the target virtual organization and the attribute information of the target virtual area are set to match the games in the virtual area matching the third IP address
  • the account is visible, the logo of the target virtual organization and the attribute information of the target virtual area are displayed in the target game application logged in by the third game account.
  • game accounts in other game areas can view the relevant information of the virtual organization.
  • the IP address of the third game account is acquired.
  • the virtual area to which the third game account belongs can be determined according to the IP address of the third game account. Taking the division of virtual organizations according to administrative regions as an example, assuming that Inner Mongolia and Beijing belong to different cultural regions, the first game account created a virtual organization "Langya Team" in the virtual area corresponding to Inner Mongolia, and the virtual organization "Langya Team" was set Visible to game accounts in other virtual areas.
  • the login location corresponding to the IP address logged in by the third game account is Beijing, and the relevant information of "Langya Team" can be viewed in the target game application logged in by the third game account.
  • the target game application logged in by the third game account can display the name of the target virtual organization Langya Team created by the first game account, the first game account of the creator of the target virtual organization name Langya Team, and the attribute information of the first virtual area, including the first game account.
  • the languages allowed to be used in a virtual area are Chinese and so on.
  • the virtual organization within the visible range can be viewed, and the invisible virtual organization cannot be viewed, which can protect the privacy of the players in the virtual organization.
  • the target virtual area matching the first IP address is determined in a preset virtual area set.
  • the method includes: determining the target login location of the first game account according to the first IP address when the first game account logs in to the target game application; according to each virtual area in the virtual area set and a or a corresponding relationship between multiple login locations, and determine the target virtual area corresponding to the target login location in the set of virtual areas.
  • the first game account logs in to the target game application through the first IP address, and the login location of the first game account can be determined according to the correspondence between the IP address and the actual geographic location.
  • the first IP address used by the first game account when linking to the lobby server (also known as the first server) of the target game application is actually a kind of virtual location.
  • the extent reflects the actual location of the user. Assuming that the virtual location corresponding to the first IP address is Shenzhen, China, it can be determined that the target login location of the first game account is Shenzhen, China.
  • the login location of the first game account can be determined according to the IP location when the first game account logs into the target game application. For example, the actual geographic location corresponding to the IP address: 106.121.69.14 is Beijing. According to this IP address, it can be confirmed that the login location of the first game account is Beijing. Through the pre-set virtual area, it can be determined that Beijing is located in China, and then the IP can be determined.
  • the virtual area corresponding to the address is virtual area A.
  • the target virtual area where the first account is located can be obtained from the virtual area set, and the configuration can be read.
  • the target login location of the first game account can be determined according to the first IP address, and the country or administrative region where the target login location is located can be determined according to the relationship between the target login location and the country or administrative region.
  • the correspondence between the regions may determine the target virtual region corresponding to the first IP address.
  • the target login location and the corresponding target virtual area are stored in the configuration file.
  • the target login location is Shenzhen, China
  • the virtual area corresponding to Shenzhen, China is the target virtual area, that is, the correspondence between Shenzhen, China and the target virtual area can be Relationships are stored in configuration files.
  • the first virtual IP address is first converted to the target login location Shenzhen, China, and then the corresponding target virtual area is determined as the first virtual area through the above configuration file.
  • a target virtual area may correspond to multiple login locations, and the location where the first game account is logged in is the target login location.
  • the corresponding relationship between the login location and the virtual area may be stored in the configuration file.
  • virtual regions are divided by administrative regions. Beijing and Inner Mongolia belong to different administrative regions and correspond to different virtual regions. Assume that Beijing corresponds to virtual region A and Inner Mongolia corresponds to virtual region B.
  • a corresponding relationship can be established between the login location located in Beijing and the virtual area A, for example, different login locations such as Haidian District, Changping District, and Chaoyang District can be associated with the virtual area A.
  • a corresponding relationship can be established between the login location located in Inner Mongolia and the virtual area B, and a corresponding relationship can be established between different login locations such as Hohhot and Baotou.
  • the above correspondence can be stored in a configuration file, and when the game account logs into the target game application, the target virtual area corresponding to the target login location can be determined in the virtual area set through the configuration file.
  • the determining the target login location of the first game account based on the first IP address when the first game account logs in to the target game application includes: The first IP address when the account logs into the target game application and the lobby server of the target game application connected to the first game account determine the target login location of the first game account.
  • the first game account when the first game account logs in to the target game application, it will connect to the lobby server of the target game application.
  • the login location of the first game account can be determined as the target login location, assuming that the first IP address is 106.121.69.14 , the target login location can be determined to be Beijing, China through the first IP address and the connected lobby server.
  • the method further includes: according to each battle server in the battle server set of the target game application (also referred to as the second server) and one or more login locations, and determine the target combat server corresponding to the target login location in the set of combat servers.
  • the battle server is the server that the user connects to when performing real-time confrontation entertainment in the target game application.
  • the login location and the battle server can Correspondence configuration file to determine the battle server corresponding to the target login location.
  • the battle servers in the battle server set include the East China battle suit, the Central China battle suit, the South China battle suit, and the North China battle suit, you can configure the battle servers in the battle server set corresponding to the login locations, for example, the login locations correspond to Beijing, China, and Tianjin, China.
  • a mapping relationship between the target virtual organization, the target virtual area, and the target combat server and the target virtual central domain is established, wherein the target virtual central domain is in the preset virtual A virtual central domain matching the hall server of the target game application connected to the first game account in the central domain set, each virtual central domain in the virtual central domain set includes one of the virtual area sets or multiple virtual areas; storing the mapping relationship in a virtual organization database.
  • the first game account creates the target virtual organization in the target game application
  • the central domain is the largest range of game data flow, and the game data across central domains are isolated from each other.
  • the central domains of different games are different, for example, the central domains of racing game A and shooting game B are different.
  • Figure 9 is a schematic diagram of the relationship according to the embodiment of the present application IV, which includes the relationship between the central domain, the battle server, the virtual area and the login location.
  • the virtual central domain is the largest range of game data flow, and the game data across the virtual central domain is Isolated from each other, referred to as Central
  • the battle server is the battle server that users connect to during real-time confrontation in the game.
  • the virtual area is a virtual concept, which can artificially divide each actual area in the world into several virtual areas according to cultural differences.
  • each virtual region can use the same language, so the language can be used as a symbol of the virtual region and displayed to the user for easy filtering.
  • the user's login location for example, the user's login location can be Shenzhen, Guangdong, China.
  • the login location can roughly reflect the user's current location, which is fuzzy and can protect privacy. matching rules.
  • the virtual center domain corresponding to the virtual organization of the target game application can be set to three, including the China central domain, the Eurasian central domain, and the American central domain.
  • the three central domains are not absolutely equal to the actual geographical location.
  • the installation locations of combat servers belonging to different central domains can be in the same place, but it is customary to continue to use the intercontinental name to name the virtual central domain in order to reduce communication and understanding costs.
  • the division of the above-mentioned virtual center domain is only used as an implementation mode, and there is no limit to the division method of the virtual center. In different game applications, the areas that need to be hard-isolated can be separated according to actual needs and scenarios. Divided into different virtual central domains, for example, the virtual central domain can be divided into domestic central domain and international central domain.
  • the number of battle servers corresponding to the virtual organization of the target game application can be set to 16, including the East China Battle Uniform, Central China Battle Uniform, South China Battle Uniform, and North China Battle Uniform belonging to the China Central Domain, the Bangkok Battle Uniform, Hong Kong battle suit, Taiwan battle suit, Tokyo battle suit, Seoul battle suit, Singapore battle suit, Sydney battle suit, Frankfurt battle suit, Moscow battle suit, Indian battle suit, Virginia battle suit belonging to the Central America region, Silicon Valley battle suit Uniforms, Sao Paulo combat uniforms.
  • the name of the battle suit is named after the geographical name, which is the same as the reason why the above-mentioned virtual center domain is named after the continent.
  • the virtual area is the smallest unit of virtual organization division.
  • the virtual area can be named with Arabic numerals.
  • the virtual area can be divided into 50+ virtual areas. Or the degree of cultural similarity of the region, the division standard of the virtual area can be obtained through the subjective judgment of the product. Therefore, the division method of the above virtual area can be dynamically adjusted according to more user data and feedback results.
  • the virtual area can be divided into a plurality of virtual areas.
  • the divided virtual area has language attributes, and language can be used as an explicit symbol of the virtual area.
  • the virtual area is determined according to the user's current login location, and the user can choose to join the same virtual organization as the virtual area to which he belongs.
  • the above-mentioned virtual central domain and battle server can be named using geographic concepts. On the user side, there is no way to perceive the above virtual central domain, combat uniform server or even the virtual area. Instead, the language used by the virtual organization is displayed to the user for Virtual organization users find a suitable virtual organization. In the current game environment, language is a relatively neutral label, which is different from countries and regions, because language is rarely negatively affected.
  • Figure 10 is an overall flowchart of a method for creating a target virtual organization according to an embodiment of the present application, which includes the following steps:
  • Step S1001 the first game account logs into the target game application, and creates a page in the target game application to input the target virtual organization ID;
  • Step S1002 obtaining the lobby server connected when the first game account logs in to the target game application;
  • Step S1003 determining the target login location of the first game account according to the IP address of the first game account when logging into the target game application and the connected lobby server;
  • Step S1004 according to the target login location, obtain the target virtual area where the target virtual organization is located;
  • Step S1005 obtaining the target battle server connected when the first game account participates in a game in the target game application;
  • Step S1006 according to the attribution of the lobby server, obtain the target virtual central domain where the first game account is located;
  • Step S1007 establish the association relationship among the target combat server, target virtual area, target virtual organization, and target virtual central domain, and store them in the virtual organization database.
  • the creator creates the target virtual organization through the first game account
  • the target game application obtains the first game account that creates the target virtual organization, and uses the first game account to connect to the lobby server of the target game application.
  • the attribution of the lobby server of the game application can obtain the target virtual center domain where it is located, and store the information of the target virtual center domain matched by the target virtual organization in the virtual organization database.
  • the set of virtual central domains may include the central domain of China, the central domain of Eurasia, and the central domain of America, and the target virtual center may be the central domain of China.
  • the target game application obtains the first game account for creating the target virtual organization, according to the first IP address of the first game account and the lobby server connected to the target game application, the target login location of the first game account is obtained, and according to the target login location, The target virtual area of the target virtual organization is obtained, and the information of the target virtual area is stored in the virtual organization database. Assuming that the target login location is Beijing, China, according to the target login location Beijing, China, it can be determined that the virtual area is the target virtual area whose common language is Chinese.
  • the target game application After the target game application obtains the target login location of the first game account, it can also obtain the target combat server of the target virtual organization according to the target login location, and store the information of the target combat server of the virtual organization in the virtual organization database. Assuming that the target login location is Beijing, China, according to the target login location Beijing, China, it can be determined that the target combat server is the North China combat server.
  • players can choose the type they are good at from various types of roles, and start a battle with two opposing teams (usually 5V5), and the condition for victory is to break through Defensive lines destroy buildings guarded by the enemy.
  • a device for creating a virtual organization for implementing the above method for creating a virtual organization.
  • the device includes: an acquisition module 1102, configured to acquire the organization identifier of the target virtual organization to be created corresponding to the first game account; The first IP address of the target game application, and determine the target virtual area matching the first IP address in the preset virtual area set, wherein the target virtual area is the country where the first IP address is located or a virtual area mapped to an administrative area; a creation module 1106, configured to create the target virtual organization located in the target virtual area in response to the generated creation instruction, wherein the creation instruction is used to request creation of the target A virtual organization; a display module 1108, configured to display the organization identification of the target virtual organization and the attribute information of the target virtual area, wherein the attribute information includes the game account number allowed in the virtual organization created in the target virtual area language used.
  • the acquisition module in the above device is further configured to display a creation screen in the target game application logged in by the first game account, wherein the creation screen includes an identification input area, and the identification input area is used to input the organization identification of the target virtual organization; the input organization identification of the target virtual organization is obtained in the identification input area in the creation screen; the above-mentioned device is also used to gather After determining the target virtual area that matches the first IP address, the method further includes: displaying the attribute information of the target virtual area on the creation screen; the creation module in the above device is also used for When the input organization identification of the target virtual organization is acquired and the attribute information of the target virtual area is displayed in the creation screen, in response to a touch operation performed on the target virtual button in the creation screen, The creation instruction is generated, and the target virtual organization located in the target virtual area is created in response to the creation instruction.
  • the display module in the above device is further configured to display the corresponding relationship between the first game account and the organization of the target virtual organization in the target game application logged in by the first game account ID and attribute information of the target virtual area, wherein the first game account is marked as the creator of the target virtual organization, the organization ID of the target virtual organization and the attribute information of the target virtual area are set To be visible to game accounts in the target virtual area, or to be visible to game accounts in part or all of the virtual areas in the set of virtual areas.
  • the above device is further configured to determine a virtual area matching the second IP address in the set of virtual areas according to the second IP address when the second game account logs in to the target game application;
  • the virtual area matching the second IP address is the target virtual area, in the target game application logged in by the second game account, the logo of the target virtual organization and the ID of the target virtual area are displayed. attribute information.
  • the above-mentioned device is further used to obtain a join request instruction triggered by the second game account in the target game application logged in by the second game account, wherein the join request instruction is used to request adding the second game account to the target virtual organization; when the second game account is successfully added to the target virtual organization in response to the joining request instruction, displaying the corresponding 2.
  • the above device is further configured to determine a virtual area matching the third IP address in the set of virtual areas according to the third IP address when the third game account logs in to the target game application;
  • the virtual area matching the third IP address is not the target virtual area, but the organization identifier of the target virtual organization and the attribute information of the target virtual area are set to match the third IP address
  • the game account in the virtual area is visible, the logo of the target virtual organization and the attribute information of the target virtual area are displayed in the target game application logged in by the third game account.
  • the determination module in the above device is further configured to determine the target login location of the first game account according to the first IP address when the first game account logs into the target game application; The corresponding relationship between each virtual area in the set of virtual areas and one or more login locations, the target virtual area corresponding to the target login location is determined in the set of virtual areas.
  • the determination module in the above device is further configured to log in the target game application according to the first IP address of the first game account and the IP address of the target game application connected to the first game account.
  • the lobby server determines the target login location of the first game account.
  • the determining module in the above device is further configured to, according to the corresponding relationship between each battle server in the battle server set of the target game application and one or more login locations, set the Determine the target combat server corresponding to the target login location.
  • the determination module in the above device is also used to establish the mapping relationship between the target virtual organization, the target virtual area, and the target combat server and target virtual central domain, wherein the target The virtual central domain is a virtual central domain that matches the lobby server of the target game application connected to the first game account in the preset virtual central domain set, and each virtual central domain in the virtual central domain set including one or more virtual areas in the set of virtual areas; storing the mapping relationship in a virtual organization database.
  • a virtual organization is created based on the IP address of the game account when logging into the game application, and the attribute information of the virtual area where the virtual organization is located is displayed instead of the actual geographic location of the player, which avoids revealing the actual geographic location of the player.
  • a question of location virtual regions are set up in advance according to countries or administrative regions, and players can create virtual organizations in virtual regions corresponding to IP addresses, so that players in the same virtual organization are located in the same country or administrative region, avoiding players from different countries or different Players in the administrative area have communication barriers due to cultural differences.
  • Fig. 12 schematically shows a structural block diagram of a computer system for implementing an electronic device according to an embodiment of the present application.
  • the computer system 1200 includes a central processing unit 1201 (Central Processing Unit, CPU), which can be stored in a program in a read-only memory 1202 (Read-Only Memory, ROM) or loaded from a storage part 1208 to a random Various appropriate actions and processes are executed by accessing programs in the memory 1203 (Random Access Memory, RAM). In random access memory 1203, various programs and data necessary for system operation are also stored.
  • the CPU 1201 , the read only memory 1202 and the random access memory 1203 are connected to each other through a bus 1204 .
  • An input/output interface 1205 (Input/Output interface, ie, I/O interface) is also connected to the bus 1204 .
  • the following components are connected to the input/output interface 1205: an input part 1206 including a keyboard, a mouse, etc.; an output part 1207 including a cathode ray tube (Cathode Ray Tube, CRT), a liquid crystal display (Liquid Crystal Display, LCD), etc., and a speaker ; a storage section 1208 including a hard disk or the like; and a communication section 1209 including a network interface card such as a LAN card, a modem, or the like. The communication section 1209 performs communication processing via a network such as the Internet.
  • a driver 1210 is also connected to the input/output interface 1205 as needed.
  • a removable medium 1211 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, etc., is mounted on the drive 1210 as necessary so that a computer program read therefrom is installed into the storage section 1208 as necessary.
  • the processes described in the respective method flowcharts can be implemented as computer software programs.
  • the embodiments of the present application include a computer program product, which includes a computer program carried on a computer-readable medium, where the computer program includes program codes for executing the methods shown in the flowcharts.
  • the computer program may be downloaded and installed from a network via communication portion 1209 and/or installed from removable media 1211 .
  • the central processing unit 1201 When the computer program is executed by the central processing unit 1201, various functions defined in the system of the present application are performed.
  • an electronic device for implementing the above method for creating a virtual organization is also provided, and the electronic device may be the terminal device or the server shown in FIG. 1 .
  • This embodiment is described by taking the electronic device as a server as an example.
  • the electronic device includes a memory 1302 and a processor 1304 , a computer program is stored in the memory 1302 , and the processor 1304 is configured to execute the steps in any one of the above method embodiments through the computer program.
  • the above-mentioned electronic device may be located in at least one network device among multiple network devices in the computer network.
  • the above-mentioned processor may be configured to perform the following steps through a computer program:
  • the target virtual area matches the first IP address in a preset virtual area set, wherein the target virtual area
  • the region is a virtual region mapped to the country or administrative region where the first IP address is located;
  • the structure shown in Figure 13 is only a schematic illustration, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a mobile Internet device (Mobile Internet Devices). , MID), PAD and other terminal equipment.
  • FIG. 13 does not limit the structure of the above-mentioned electronic device and electronic equipment.
  • the electronic device electronic equipment may also include more or less components than those shown in FIG. 13 (such as a network interface, etc.), or have a different configuration from that shown in FIG. 13 .
  • the memory 1302 can be used to store software programs and modules, such as program instructions/modules corresponding to the virtual organization creation method and device in the embodiment of the present application, and the processor 1304 runs the software programs and modules stored in the memory 1302, thereby Executing various functional applications and data processing is to realize the creation method of the above-mentioned virtual organization.
  • the memory 1302 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 1302 may further include a memory that is remotely located relative to the processor 1304, and these remote memories may be connected to the terminal through a network.
  • the aforementioned networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the storage 1302 may be specifically, but not limited to, used for storing information such as sample features of items and target virtual resource account numbers.
  • the memory 1302 may include, but is not limited to, an acquisition module 1202 , a determination module 1204 , a creation module 1206 and a display module 1208 in the virtual organization creation device. In addition, it may also include but not limited to other modular units in the above virtual organization creation apparatus, which will not be repeated in this example.
  • the above-mentioned transmission means 1306 is used to receive or transmit data via a network.
  • the specific examples of the above-mentioned network may include a wired network and a wireless network.
  • the transmission device 1306 includes a network adapter (Network Interface Controller, NIC), which can be connected with other network devices and a router through a network cable so as to communicate with the Internet or a local area network.
  • the transmission device 1306 is a radio frequency (Radio Frequency, RF) module, which is used to communicate with the Internet in a wireless manner.
  • RF Radio Frequency
  • the above-mentioned electronic device further includes: a display 1308 for displaying the above-mentioned order information to be processed; and a connection bus 1310 for connecting various module components in the above-mentioned electronic device.
  • the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a block chain system, and the block chain system may be composed of the multiple nodes communicating through the network A distributed system formed by connecting in the form of .
  • nodes can form a peer-to-peer (P2P, Peer To Peer) network, and any form of computing equipment, such as servers, terminals and other electronic devices, can become a node in the blockchain system by joining the peer-to-peer network.
  • P2P peer-to-peer
  • Peer To Peer Peer To Peer
  • a computer program product includes computer programs/instructions, and the computer programs/instructions include program codes for executing the methods shown in the flowcharts.
  • the computer program may be downloaded and installed from a network via communication portion 1309 and/or installed from removable media 1311 .
  • the central processing unit 1301 When the computer program is executed by the central processing unit 1301, various functions provided by the embodiments of the present application are executed.
  • a computer-readable storage medium is provided, a processor of a computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned various implementations
  • the above-mentioned computer-readable storage medium may be configured to store a computer program for performing the following steps:
  • the target virtual area matches the first IP address in a preset virtual area set, wherein the target virtual area
  • the region is a virtual region mapped to the country or administrative region where the first IP address is located;
  • the storage medium may include: a flash disk, a read-only memory (Read-Only Memory, ROM), a random access device (Random Access Memory, RAM), a magnetic disk or an optical disk, and the like.
  • the integrated units in the above embodiments are realized in the form of software function units and sold or used as independent products, they can be stored in the above computer-readable storage medium.
  • the essence of the technical solution of this application or the part that contributes to the related technology or all or part of the technical solution can be embodied in the form of software products, and the computer software products are stored in storage media, including Several instructions are used to make one or more computer devices (which may be personal computers, servers or network devices, etc.) execute all or part of the steps of the methods described in the various embodiments of the present application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only illustrative, for example, the division of the units is only a logical function division, and there may be other division methods in actual implementation, for example, multiple units or components can be combined or can be Integrate into another system, or some features may be ignored, or not implemented.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces, and the indirect coupling or communication connection of units or modules may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated units can be implemented in the form of hardware or in the form of software functional units.

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Abstract

本申请公开了一种虚拟组织的创建方法和装置、存储介质及电子设备。其中,该方法包括:获取第一游戏帐号待创建的目标虚拟组织的组织标识;根据第一游戏帐号登录目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与第一IP地址匹配的目标虚拟区域,其中,目标虚拟区域是第一IP地址所在的国家或行政区域所映射的虚拟区域;响应第一游戏帐号触发的创建指令,创建位于目标虚拟区域中的目标虚拟组织;显示目标虚拟组织的组织标识以及目标虚拟区域的属性信息,其中,属性信息包括目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。

Description

虚拟组织的创建方法和装置、存储介质及电子设备
本申请要求于2021年12月30日提交中国专利局、申请号为202111670466.9名称为“虚拟组织的创建方法和装置、存储介质及电子设备”的中国专利申请的优先权,该申请要求于2021年9月17日向中国专利局提交的申请号为202111095561.0名称为“虚拟组织的创建方法和装置、存储介质及电子设备”的优先权。在先申请的全部公开内容通过引用全部结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种虚拟组织的创建方法和装置、存储介质及电子设备。
背景
相关虚拟游戏世界中,游戏玩家的组织团体称为虚拟组织。玩家虚拟组织内的玩家之间可以进行交互,也可以组队参与游戏。
目前,虚拟组织是基于玩家的实际地理位置创建的。通常情况下,玩家在登录游戏客户端后,通过玩家使用的用户终端上的定位系统对玩家的实际地理位置进行定位。玩家可以创建与其实际地理位置对应的虚拟组织。若其他玩家所使用的用户终端也定位在该实际地理位置,则其他玩家可以加入与该实际地理位置对应的虚拟组织。例如,玩家A所使用的终端定位到玩家A所在的实际地理位置是北京市,游戏客户端对玩家A创建的虚拟组织与北京市创建对应关系。若玩家B使用的终端的定位到的实际地理位置也为北京市,则玩家B可以加入玩家A创建的虚拟组织。
技术内容
根据本申请实施例提供了一种虚拟组织的创建方法,包括:获取第一游戏帐号所对应的待创建的目标虚拟组织的组织标识;根据通过所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;响应于生成的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
根据本申请实施例,还提供了一种虚拟组织的创建装置,包括:获取模块,用于获取第一游戏帐号所对应的待创建的目标虚拟组织的组织标识;确定模块,用于根据通过所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;创建模块,用于响应于生成的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;显示模块,用于显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
根据本申请实施例,还提供了一种计算机可读的存储介质,该计算机可读的存储介质中存储有计算机程序,其中,该计算机程序被设置为运行时执行上述虚拟组织的创建方法。
根据本申请实施例,提供一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行如以上虚拟组织的创建方法。
根据本申请实施例,还提供了一种电子设备,包括存储器和处理器,上述存储器中存储有计算机程序,上述处理器被设置为通过所述计算机程序执行上述的虚拟组织的创建方法。
附图说明
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的一种虚拟组织的创建方法的应用环境的示意图;
图2是根据本申请实施例的虚拟组织的创建方法的流程示意图;
图3是根据本申请实施例的目标虚拟组织的创建画面示意图;
图4是根据本申请实施例的游戏画面示意图一;
图5是根据本申请实施例的关系示意图一;
图6是根据本申请实施例的关系示意图二;
图7是根据本申请实施例的关系示意图三;
图8是根据本申请实施例的游戏画面示意图二;
图9是根据本申请实施例的关系示意图四;
图10是根据本申请实施例的目标虚拟组织的创建方法的整体流程图;
图11是根据本申请实施例的一种虚拟组织的创建方法装置的结构示意图;
图12是根据本申请实施例的一种电子设备的计算机系统结构框图;
图13是根据本申请实施例的一种电子设备的结构示意图。
实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
本申请中相关缩略语和关键术语定义如下:
虚拟组织:虚拟世界中用户的组织团体,在部分游戏中虚拟组织特指游戏公会。
游戏公会:建立在游戏内的玩家互动团体。
游戏公会成员:同一游戏公会内的不同玩家。
虚拟区域:跨越国别,文化和语言相近的地理区域。
首选战斗服:玩家在游戏中进行实时对抗娱乐时,优先连接的战斗服务器,简称IDC。
中心域:游戏数据流动的最大范围,跨中心域的游戏数据是彼此隔离的,简称Central。
物理定位:调用手机端的GPS模块获得设备当前的物理位置。
登录位置:玩家链接大厅服务器时所使用的IP地址,是一种虚拟定位,在玩家不刻意进行修改的情况下,虚拟定位能够在一定程度上反应玩家的物理定位。
相关技术中,按照玩家的实际地理位置创建虚拟组织的方式,存在泄漏玩家隐私的问题。根据本申请实施例,提供了一种虚拟组织的创建方法,可以至少解决相关技术中的泄露玩家隐私的技术问题。作为本申请的一种实施方式,上述虚拟组织的创建方法可以但不限于应用于如图1所示的环境中。上述系统环境包括用户设备102、网络110和服务器112。
在一些实施例中,上述用户设备102包括:存储器104、处理器106和显示器108。上述存储器用于存储上述目标游戏应用中的游戏数据,例如,上述第一游戏帐号、目标虚拟组织、组织标识、目标虚拟区域等。上述处理器用于对目标游戏应用中的游戏数据进行处理,包括但不限于在预设的虚拟区域集合中确定与第一IP地址匹配的目标虚拟区域、响应第一游戏帐号触发的创建指令,创 建位于目标虚拟区域中的所述目标虚拟组织。上述显示器可以用于显示目标虚拟组织的组织标识、目标虚拟区域的属性信息等。在本实施例中,上述终端设备可以是配置有目标客户端的终端设备,可以包括但不限于以下至少之一:手机(如Android手机、iOS手机等)、笔记本电脑、平板电脑、掌上电脑、MID(Mobile Internet Devices,移动互联网设备)、PAD、台式电脑、智能电视等。目标客户端可以是视频客户端、即时通信客户端、浏览器客户端、教育客户端等。上述网络可以包括但不限于:有线网络,无线网络,其中,该有线网络包括:局域网、城域网和广域网,该无线网络包括:蓝牙、WIFI及其他实现无线通信的网络。上述服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群,或者是云服务器。上述仅是一种示例,本实施例中对此不作任何限定。
在一些实施例中,上述网络110可以包括但不限于:有线网络,无线网络,其中,该有线网络包括:局域网、城域网和广域网,该无线网络包括:蓝牙、WIFI及其他实现无线通信的网络。
在一些实施例中,上述服务器112可以是单一服务器,也可以是由多个服务器组成的服务器集群,或者是云服务器。上述服务器包括:数据库114、处理引擎116。上述数据库用于存储数据,包括但不限于上述目标游戏应用中的第一游戏帐号、目标虚拟组织、组织标识、目标虚拟区域等。上述处理引擎可以用于对虚拟组织进行创建,包括但不限于获取第一游戏帐号待创建的目标虚拟组织的组织标识、在预设的虚拟区域集合中确定与第一IP地址匹配的目标虚拟区域、响应第一游戏帐号触发的创建指令。上述仅是一种示例,本实施例中对此不作任何限定。
在本申请的一些实施例中,上述虚拟组织的创建方法由用户设备执行,如图2所示,该方法包括:
步骤S202,获取第一游戏帐号所对应的待创建的目标虚拟组织的组织标识;
其中,虚拟组织是目标游戏应用中用户的组织团体,比如可以是游戏公会,即建立在游戏内的玩家互动团体。玩家在用户设备上通过第一游戏帐号登录目标游戏应用,在目标游戏应用的虚拟世界中玩家可以创建虚拟组织。玩家在用户设备上的目标游戏应用中创建的第一游戏帐号对应的虚拟组织为上述目标虚拟组织。同一虚拟组织内可以包括多个游戏帐号。上述目标虚拟组织的组织标识可以是将要创建的目标虚拟组织的名称或者身份标识(Identity document,简称ID)。
步骤S204,根据通过所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;
其中,目标游戏应用可以是支持目标虚拟组织创建的游戏应用,比如射击类游戏,对抗类游戏等,IP地址是虚拟的互联网地址。虚拟区域集合中可以包括多个虚拟区域,多个虚拟区域中包括上述目标虚拟区域。虚拟区域集合中的虚拟区域可以是预先设置的,可以根据国家或行政区域进行设置。假设以国家为单位划分虚拟区域,可以将每个国家作为一个虚拟区域,例如,将中国划分为一个虚拟区域,将英国划分为一个虚拟区域。由于不同国家的文化属性不同,所以按照国家划分得到的虚拟区域也可以称为文化区域。假设以行政区域为单位划分虚拟区域,以中国为例,可按照省市划分虚拟区域。例如,内蒙古划分为一个虚拟区域,广州省划分为一个虚拟区域。由于在同一省市的文化属性相同,也可以将虚拟区域称为文化区域。虚拟区域的命名可以使用字符,例如,阿拉伯数值或英文字母等。
步骤S206,响应于生成的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;
其中,目标游戏应用中可以显示游戏画面,游戏画面上可以设置有虚拟按键。玩家触控虚拟按键生成创建指令,在目标文化区域内创建目标盘虚拟组织。假设预先设置虚拟区域是按照行政区域进行划分的,玩家位于内蒙古,响应玩家触控虚拟按键的操作,生成创建指令,在内蒙古对应的虚拟区域内创建上述目标虚拟组织。
步骤S208,显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
其中,目标虚拟组织也可以称为游戏公会,组织标识可以是名称或者是ID。目标虚拟区域的属性信息可以包括在目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。虚拟区域可以是与国家或行政区域所对应的虚拟区域,例如,可以国家为单位划分虚拟区域,中国普遍使用的是汉语,中国对应的虚拟区域内的游戏帐号使用的语言是汉语。俄罗斯普遍使用的是俄语,俄罗斯对应的虚拟区域内的游戏帐号使用的语言是俄语。英国普遍使用的是英语,英国对应的虚拟区域内的游戏帐号使用的语言是英语。在游戏应用中显示虚拟组织所位于的虚拟区域内所使用的语种,可以使得使用同一语种的游戏帐号加入同一虚拟组织,避免同一虚拟组织中的游戏帐号存在沟通障碍的 问题。
在上述实施例中,玩家在创建虚拟组织时,使用的是登录游戏客户端时的IP地址,IP地址是虚拟的互联网地址,并不是玩家的实际地理位置。这样在创建虚拟组织时并不需要玩家的实际地理位置,游戏客户端上并不会记录玩家的实际地理位置,使得玩家的实际地理位置并不会公开极大程度的保护玩家的个人定位信息,避免隐私数据泄露。另外,在游戏客户端上显示的是虚拟区域内玩家允许使用的语种,并不显示虚拟组织所在的实际地理位置,这样既保护了玩家的隐私。
另外,本申请中的虚拟区域划分方式可以任意设置,具有很高的灵活度,实际应用中还可以根据需求变化和数据反馈进行动态调整。本申请中虽然设置了虚拟区域,但是在游戏客户端的游戏画面中显示的是虚拟区域的属性信息(虚拟区域内玩家允许使用的语种),玩家在客户端对虚拟区域的概念是无感知的。这样玩家仅需要了解其所创建或加入的虚拟组织所使用的语种即可,并不需要知道该虚拟组织所位于的实际地理位置,极大的保护了虚拟组织内的玩家的隐私。
在一些实施例中,所述获取第一游戏帐号待创建的目标虚拟组织的组织标识,包括:在所述第一游戏帐号登录的所述目标游戏应用中显示创建画面(也可称为创建界面),其中,所述创建画面中包括标识输入区,所述标识输入区用于输入所述目标虚拟组织的组织标识;在所述创建画面中的所述标识输入区中获取输入的所述目标虚拟组织的组织标识;在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域之后,所述方法还包括:在所述创建画面中显示所述目标虚拟区域的所述属性信息;响应所述第一游戏帐号触发的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,包括:在获取到输入的所述目标虚拟组织的组织标识、且在所述创建画面中显示了所述目标虚拟区域的属性信息时,响应于对所述创建画面中的目标虚拟按钮执行的触控操作,生成所述创建指令,并响应于所述创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织。
作为本申请的一个实施方式,如图3所示是根据本申请实施例的虚拟组织的创建画面示意图,第一游戏帐号登录目标游戏应用后,在目标游戏应用中可以显示如图3中的创建虚拟组织的创建画面,第一游戏帐号可以在该游戏画面中创建目标虚拟组织。如图所示,上述虚拟组织的创建画面上包括标识输入区301,可以在标识输入框301中输入目标虚拟组织的组织标识,组织标识可以是目标虚拟组织的名称(如图中的“琅琊战队”),或者是目标虚拟组织的ID(ID可以用字符表示,可以是数字、字母,也可以是数字和)。在创建画面中的标识输入区301中,可以获取用户输入的目标虚拟组织的组织标识,比如可以输入目标虚拟组织的名称为琅琊战队,则获取的目标虚拟组织的组织标识即为琅琊战队。
假设以国家划分虚拟区域,第一游戏帐号的第一IP地址表示的登录位置为北京,则确定第一IP地址对应的目标虚拟区域为中国对应的虚拟区域。上述属性信息包括虚拟区域内的游戏帐号允许使用的语种,中国普遍使用的语种是汉语,则在创建画面中显示目标虚拟区域所使用的语种是汉语。如图3中所示的创建画面中显示目标虚拟区域的属性信息302,属性信息302中可以包括目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。虚拟区域的属性信息还可以包括虚拟区域内虚拟组织的数量,当前用户数量,以及虚拟组织的排名情况等。在本实施例中,通过在游戏画面中显示虚拟区域的属性信息,可以使得玩家能够了解到所创建的虚拟组织所位于的虚拟区域的相关情况,例如,虚拟区域内使用的语种,虚拟区域内虚拟组织的数量等,玩家可以根据虚拟区域的属性信息确认是否在该虚拟区域内创建虚拟组织,提升了玩家的游戏体验。
虚拟组织的创建画面上还包括目标虚拟按键303,在用户触控目标虚拟组织的创建画面右下角的目标虚拟按键生成创建指令,目标游戏应用响应该创建指令,通过获取到目标虚拟组织的名称“琅琊战队”,在虚拟区域内创建,名为琅琊战队的目标虚拟组织。在本实施例中,后台根据第一帐号的IP地址,可以在预先设置的虚拟区域内匹配到与该IP地址对应的虚拟区域,在创建画面上显示匹配到的虚拟区域的属性信息,可以提醒玩家在该虚拟区域创建的虚拟组织所使用的语言,以及该文化区域内的其他信息(当前虚拟组织数量、当前用户数量、虚拟组织排名等)。玩家可以通过触控虚拟按键确认是否在该虚拟区域内创建虚拟组织。通过该创建画面可以方便用户创建虚拟组织,提升用户体验。
在一些实施例中,显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,包括:在所述第一游戏帐号登录的所述目标游戏应用中,显示具有对应关系的所述第一游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述第一游戏帐号被标记为所述目标虚拟组织的创建者,所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对所述目标虚拟区域内的游戏帐号可见,或者,对所述虚拟区域集合中的部分或全部虚拟区域中的游戏帐号可见。
作为本申请的一个实施方式,在第一游戏帐号登录的目标游戏应用中,可以显示第一游戏帐号已创建完成的目标虚拟组织。如图4所示是根据本申请实施例的游戏画面示意图一,该游戏画面是第一游戏帐号登录的目标游戏应用中现实的游戏画面。在该游戏画面中可以显示虚拟组织的标识(如图中的“琅琊战队”),假设目标虚拟组织的组织标识为组织名称,组织名称可以是琅琊战队,如图4所示,在该展示画面中显示为目标虚拟组织的名称401,即为琅琊战队。在该展示画面中还可以显示虚拟组织的创建者第一游戏帐号,以该虚拟组织内用户的数量。以及该目标虚拟组织所位于的虚拟区域的属性信息,例如,该目标虚拟组织所位于的虚拟区域内的游戏帐号使用的语种(图中所示的中文),以及目标虚拟组织(琅琊战队)在该虚拟区域内的排名。即在第一游戏帐号登录的目标游戏应用中显示了目标虚拟组织和目标虚拟组织的创建者第一游戏帐号之间的对应关系。在属性显示区域402中还可以显示与目标虚拟区域相关的属性信息,包括目标虚拟区域中允许使用的语种中文、目标虚拟区域中当前虚拟组织的数量、目标虚拟组织中当前用户数量以及虚拟区域中虚拟组织的排名等。在本实施例中,玩家创建的虚拟组织,在同一虚拟区域内的游戏帐号可见,而位于不同虚拟区域内的玩家该虚拟组织是不可见的,这样可以极大的保护每个文化区域内玩家的隐私。
作为本申请的一个实施方式,在一个中心域内可以包括多个虚拟区域(本申请中的虚拟区域也可以称为文化区域),每个虚拟区域内可以创建多个虚拟组织,每个虚拟组织对应相同的登录位置,登录位置与IP地址之间存在对应关系。如图5所示是根据本申请实施例的关系示意图一,中心域中包括虚拟区域A、B、C、D,每个虚拟区域内可以创建多个虚拟组织,例如图中的虚拟区域A中创建有虚拟组织a、b…n。虚拟区域B中包括虚拟组织1、2….N。图中所示的中心域中包括的虚拟区域的数量,以及每个虚拟区域中所包含的虚拟组织的数量仅为例说明本申请,具体数量可以根据实际情况设置。
每个虚拟区域是按照国家或行政区域进行划分的。假设以国家进行划分。假设虚拟区域A对应的是中国,虚拟区域B对应的是俄罗斯,虚拟区域C对应的是英国,虚拟区域D对应的是日本。下面通过举例说明第一游戏帐号在目标虚拟区域内创建目标虚拟组织。
假设第一游戏帐号登录目标游戏应用时的IP地址是IPn+1(IPn+1仅为了说明本申请,具体的IP地址与实际相符)。通过IP地址与实际地理位置的映射关系可以确定第一游戏帐号的登录位置,假设IPn+1映射的实际地理位置是北京,则可以确定第一游戏帐号的登录位置是北京,而北京位于中国,则目标游戏帐号响应第一游戏帐号的创建指令,虚拟区域A中创建虚拟组织n+1。
如图6所示是根据本申请实施例的关系示意图二,第一游戏帐号在虚拟区域A中创建的虚拟组织n+1,对于位于虚拟区域内的游戏帐号是可见的,如图中所示实线表示可见,虚线表示不可见,虚拟组织n+1对于虚拟区域A中的每个虚拟组织中的游戏帐号是可见的。例如,文化区域A中的虚拟组织a中的游戏帐号登录的游戏应用中显示游戏画面601,该游戏画面中显示有第一游戏帐号创建的虚拟组织“琅琊战队”。
作为本申请的一个实施方式,第一游戏帐号可以设置其所创建的虚拟组织的可见范围,该可见范围可以是同一虚拟区域中的游戏帐号,也可以是不同虚拟区域内的游戏帐号。第一游戏帐号在虚拟区域A中创建的虚拟组织n+1,第一游戏帐号可以设置虚拟组织n+1的可见范围。如图7所示是根据本申请实施例的关系示意图三,虚拟区域内实线表示可见,虚线表示不可见。第一游戏帐号创建的虚拟组织n+1位于虚拟区域A中,第一游戏帐号可以设置其他虚拟区域(虚拟区域B、虚拟区域C、虚拟区域D)中的游戏帐号可见。例如图7中,设置虚拟区域B中的虚拟组织N中的游戏帐号可见,则在虚拟组织N中的游戏帐号登录的游戏应用中可以显示游戏画面701。在该游戏画面中显示有第一游戏帐号创建的目标虚拟组织(“琅琊战队”)的相关信息。在本实施例中,玩家可以设置其创建的虚拟组织的可见范围,可以设置位于同一虚拟区域内的玩家可见,也可以设置不同虚拟区域内的玩家可见,这样可以提高虚拟组织的可见范围的灵活性,玩家可以根据自身需求设置虚拟组织的可见范围,极大的保护的玩家的隐私。
在一些实施例中,根据第二游戏帐号登录所述目标游戏应用时的第二IP地址,在所述虚拟区域集合中确定与所述第二IP地址匹配的虚拟区域;在与所述第二IP地址匹配的虚拟区域为所述目标虚拟区域时,在所述第二游戏帐号登录的所述目标游戏应用中,显示所述目标虚拟组织的标识以及所述目标虚拟区域的属性信息。
作为本申请的一个实施方式,在第一游戏帐号在目标虚拟区域内创建完目标虚拟组织后,位于目标虚拟区域内的其他游戏帐号可以查看目标虚拟组织的相关信息。假设第一游戏帐号在中国对应的目标虚拟区域内创建了目标虚拟组织“琅琊战队”。第二游戏帐号使用第二IP地址登录目标游戏应用,根据第二IP地址可以确定第二游戏帐号的登录位置,若第二游戏帐号的登录位置在北京, 则确定第二游戏帐号位于中国对应的目标虚拟区域内。在第二游戏帐号登录的目标应用中可以显示如图8所示的游戏画面该游戏画面中包括虚拟组织列表,该组织列表中显示了多个虚拟组织,多个虚拟组织中包括目标虚拟组织(图中的“琅琊战队”)。若第二游戏帐号选中组织列表中的任意一个虚拟组织,可以在该游戏画面中显示所选中的虚拟组织的相关信息,以图中所示的选中“琅琊战队”为例,在虚拟组织查询画面的右侧显示了“琅琊战队”的相关信息,相关信息包括但不限于图中所示的目标虚拟组织标识(“琅琊战队”),目标虚拟组织的创建者(第一游戏帐号),目标虚拟组织的创建时间(12//20/20表示的创建时间为20年12月20日)。在本实施例中,玩家登录游戏客户端时,可以看到其他玩家创建的虚拟组织,这样玩家可以根据虚拟组织的相关信息(例如,虚拟组织内允许使用的语种,虚拟组织内玩家的数量等)选择想要加入的虚拟组织,玩家加入虚拟组织后,可以与虚拟组织内的成员组队参与游戏,还可以信息交互,极大的提升了玩家的游戏体验。
在一些实施例中,所述第二游戏帐号登录的所述目标游戏应用中,获取所述第二游戏帐号触发的加入请求指令,其中,所述加入请求指令用于请求将所述第二游戏帐号加入到所述目标虚拟组织中;在响应于所述加入请求指令成功将所述第二游戏帐号加入到所述目标虚拟组织中时,显示具有对应关系的所述第二游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息。
作为本申请的一个实施方式,通过位于目标虚拟区域中的第二游戏帐号登录目标游戏应用,可以显示如图8所示的画面,该游戏画面中包括虚拟组织列表,以及虚拟按键801。组织列表中的虚拟组织可以是向第二游戏帐号推荐的虚拟组织。在检测到上述虚拟按键被触控时生成加入请求指令,目标游戏应用响应触发的加入请求指令,并成功将第二游戏帐号加入到目标虚拟组织中。例如,图8中显示了“琅琊战队”的详情信息,若玩家触控“琅琊战队”的详情信息中的“加入”虚拟按键,则第二游戏帐号加入“琅琊战队”。
在一些实施例中,根据第三游戏帐号登录所述目标游戏应用时的第三IP地址,在所述虚拟区域集合中确定与所述第三IP地址匹配的虚拟区域;在与所述第三IP地址匹配的虚拟区域不为所述目标虚拟区域、但所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对与所述第三IP地址匹配的虚拟区域中的游戏帐号可见时,在所述第三游戏帐号登录的所述目标游戏应用中,显示所述目标虚拟组织的标识以及所述目标虚拟区域的属性信息。
作为本申请的一个实施方式,在虚拟组织被设置为允许其他虚拟区域内的游戏帐号可见时,位于其他游戏区域内的游戏帐号可以查看该虚拟组织的相关信息。第三游戏帐号登录目标游戏应用时,获取第三游戏帐号的IP地址。根据第三游戏帐号的IP地址可以确定第三游戏帐号所属的虚拟区域。以按照行政区域划分虚拟组织为例,假设内蒙古和北京市分别属于不同的文化区域,第一游戏帐号在内蒙古对应的虚拟区域内创建了虚拟组织“琅琊战队”,虚拟组织“琅琊战队”被设置为其他虚拟区域内的游戏帐号可见。第三游戏帐号登录的IP地址对应的登录位置为北京,则第三游戏帐号登录的目标游戏应用中可以查看“琅琊战队”的相关信息。第三游戏帐号登录的目标游戏应用中可以显示第一游戏帐号创建的目标虚拟组织名称琅琊战队,目标虚拟组织名称琅琊战队的创建者第一游戏帐号,以及第一虚拟区域的属性信息,包括第一虚拟区域中允许使用的语种为中文等。在本实施例中,在游戏帐号所登录的客户端中,可以查看可见范围内的虚拟组织,对于不可见的虚拟组织是无法查看的,这样可以对虚拟组织内玩家的隐私起到保护作用。
在一些实施例中,所述根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,包括:根据所述第一游戏帐号登录所述目标游戏应用时的所述第一IP地址,确定所述第一游戏帐号的目标登录位置;根据所述虚拟区域集合中的每个虚拟区域与一个或多个登录位置之间的对应关系,在所述虚拟区域集合中确定与所述目标登录位置对应的所述目标虚拟区域。
作为本申请的一个实施方式,第一游戏帐号通过第一IP地址登录到目标游戏应用,根据IP地址与实际地理位置的对应关系,可以确定第一游戏帐号的登录位置。第一游戏帐号在链接目标游戏应用的大厅服务器(也成为第一服务器)时使用的第一IP地址,实际上是一种虚拟定位,在用户不刻意进行修改的情况下,虚拟定位能够在一定程度上反应用户的实际位置,假设第一IP地址对应的虚拟定位为中国深圳,则可以确定第一游戏帐号的目标登录位置为中国深圳。
假设虚拟区域是以国家为单位进行划分的,中国普遍使用的语种为汉语,则预先设置通用语种为中文的虚拟区域A,俄罗斯的通用语种为英文,则可以预先设置通用语种为俄语的虚拟区域B。根据相关技术中IP地址与实际地理位置之间的映射关系,可以根据第一游戏帐号登录目标游戏应用时的IP地确定第一游戏帐号的登录位置。例如,IP地址:106.121.69.14对应的实际地理位置是北京,根据该IP地址可以确认第一游戏帐号的登录位置是北京,通过预先设置的虚拟区域,可以 确定北京位于中国,进而可以确定该IP地址对应的虚拟区域是虚拟区域A。
根据目标登录位置可以在虚拟区域集合中获取第一帐号位于的目标虚拟区域,可以采用读取配置的方式。可以根据第一IP地址确定第一游戏帐号的目标登录位置,根据目标登录位置与国家或行政区域的关系,确定目标登录位置所位于的国家或者行政区域,根据国家或行政区域与预设的虚拟区域的对应关系,可以确定第一IP地址对应的目标虚拟区域。比如将目标登录位置与对应的目标虚拟区域存储到配置文件中,假设目标登录位置为中国深圳,而中国深圳对应的虚拟区域为目标虚拟区域,即可以将中国深圳和目标虚拟区域之间的对应关系存储至配置文件中。在第一游戏帐号登录目标游戏应用时,先将第一虚拟IP地址转换为目标登录位置中国深圳,再通过上述配置文件确定对应的目标虚拟区域为第一虚拟区域。
一个目标虚拟区域可以对应多个登录位置,而第一游戏帐号登录的位置为目标登录位置。可以在配置文件中存储登录位置与虚拟区域的对应关系。假设以行政区域对虚拟区域进行划分,北京和内蒙古属于不同的行政区域,对应于不同的虚拟区域,假设北京对应虚拟区域A,内蒙古对应虚拟区域B。可以将位于北京内的登录位置与虚拟区域A建立对应关系,例如,将登录位置为海淀区、昌平区、朝阳区的不同登录位置与虚拟区域A建立对应的关系。可以将位于内蒙古内的登录位置与虚拟区域B建立对应关系,将登录位置为呼和浩特、包头的不同登录位置与虚拟区域B建立对应的关系。可以将上述对应关系存储在配置文件中,在游戏帐号登录目标游戏应用时,可以通过配置文件在虚拟区域集合中确定与目标登录位置对应的目标虚拟区域。
在一些实施例中,所述根据所述第一游戏帐号登录所述目标游戏应用时的所述第一IP地址,确定所述第一游戏帐号的目标登录位置,包括:根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址、以及所述第一游戏帐号连接的所述目标游戏应用的大厅服务器,确定所述第一游戏帐号的目标登录位置。
作为本申请的一个实施方式,第一游戏帐号在登录目标游戏应用时,会连接目标游戏应用的大厅服务器。可以根据第一游戏帐号登录目标游戏应用时的第一IP地址,以及第一游戏帐号连接的大厅服务器,可以确定第一游戏帐号的登录位置为目标登录位置,假设第一IP地址为106.121.69.14,可以通过第一IP地址和所连接的大厅服务器确定目标登录位置为中国北京。
在一些实施例中,在所述确定所述第一游戏帐号的目标登录位置之后,所述方法还包括:根据所述目标游戏应用的战斗服务器集合中的每个战斗服务器(也称为第二服务器)与一个或多个登录位置之间的对应关系,在所述战斗服务器集合中确定与所述目标登录位置对应的目标战斗服务器。
作为本申请的一个实施方式,战斗服务器为用户在目标游戏应用中进行实时对抗娱乐时,连接的服务器,在确定第一游戏帐号的目标登录位置为中国北京之后,可以通过登录位置与战斗服务器的对应关系配置文件,确定目标登录位置对应的战斗服务器。假设战斗服务器集合中的战斗服务器包括华东战斗服、华中战斗服、华南战斗服、华北战斗服,可以将战斗服务器集合中的战斗服务器与登录位置进行对应配置,比如登录位置中国北京、中国天津对应战斗服务器集合中的华北战斗服;登录位置中国上海、中国浙江对应战斗服务器集合中的华东战斗服;登录位置中国湖南、中国湖北对应战斗服务器集合中的华中战斗服,在确定目标登录位置为中国湖南时,即可在战斗服务器集合中确定与中国湖南对应的目标战斗服务器为华中战斗服。
在一些实施例中,建立所述目标虚拟组织、所述目标虚拟区域,以及所述目标战斗服务器和目标虚拟中心域之间的映射关系,其中,所述目标虚拟中心域是在预设的虚拟中心域集合中与所述第一游戏帐号连接的所述目标游戏应用的大厅服务器匹配的虚拟中心域,所述虚拟中心域集合中的每个虚拟中心域中包括所述虚拟区域集合中的一个或多个虚拟区域;将所述映射关系存储在虚拟组织数据库。
作为本申请的一个实施方式,在第一游戏帐号在目标游戏应用中创建目标虚拟组织之后,需要建立目标虚拟组织、目标虚拟区域,以及目标战斗服务器和目标虚拟中心域之间的映射关系。
作为本申请的一个实施方式,中心域是游戏数据流动的最大范围,跨中心域的游戏数据是彼此隔离的。不同游戏的中心域不同,例如,竞速游戏A和射击游戏B的中心域不同。图9是根据本申请实施例的关系示意图四,图中包括中心域、战斗服务器、虚拟区域和登录位置之间的关系虚拟中心域是游戏数据流动的最大范围,跨虚拟中心域的游戏数据是彼此隔离的,简称Central,战斗服务器是用户在游戏中进行实时对抗时所连接的战斗服务器,虚拟区域是一个虚拟概念,可以人为将世界上的各个实际区域按照文化的差异性,分成若干个虚拟区域,每个虚拟区域可以是使用同一种语言,因此语言可以作为虚拟区域的一个符号,显示给用户,方便其进行筛选。用户的登录位置,例如,用户的登录位置可以是中国广东深圳,登录位置可以大致反应出用户的当前所在地,具有模 糊性,能起到保护隐私的作用,同时其精度也满足战斗服务器的链接与匹配规则。
例如,目标游戏应用的虚拟组织对应的虚拟中心域可以设置为3个,包括中国中心域、欧亚中心域和美洲中心域,3个中心域并不与实际的地理位置绝对相等,实际上2个所属不同中心域的战斗服务器的架设位置可以处在同一个地点,但是在习惯上,可以继续使用洲际名称来命名虚拟中心域,目的是减少沟通和理解成本。需要说明的是,上述虚拟中心域的划分仅作为一种实施方式,对虚拟中心的划分方式不做限制,在不同的游戏应用中可以根据实际的需求和场景,将需要进行硬性隔离的区域分别划分至不同的虚拟中心域,例如,可以将虚拟中心域划分为国内中心域与国际中心域。
目标游戏应用的虚拟组织对应的战斗服务器可以设置为16个,包括所属于中国中心域的华东战斗服、华中战斗服、华南战斗服、华北战斗服,所属于欧亚中心域的曼谷战斗服、香港战斗服、台湾战斗服、东京战斗服、汉城战斗服、新加坡战斗服、悉尼战斗服、法拉克福战斗服、莫斯科战斗服、巴林战斗服,所属于美洲中心域的弗吉尼亚战斗服、硅谷战斗服、圣保罗战斗服。战斗服的名称使用以地理名称命名的方式,与上述虚拟中心域使用洲际名称命名的原因相同。
虚拟区域是虚拟组织划分的最小单元,虚拟区域可以采用阿拉伯数字的命名方式,可以将虚拟区域划分为50+的虚拟区域,虚拟区域的划分方式主要是通过总结全世界范围内,300+个国家或地区的文化相似程度,虚拟区域的划分标准可以通过对产品的主观判断得出,因此,上述虚拟区域的划分方式可以随着更多的用户数据以及反馈结果做动态调整。可以将虚拟区域划分为多个虚拟区域。划分的虚拟区域具有语言属性,语言可以作为虚拟区域的外显符号,虚拟区域是根据用户当前的登录位置来决定的,用户可以选择加入和自己所属虚拟区域相同的虚拟组织。
上述虚拟中心域和战斗服务器可以使用地理概念作为命名,在用户侧无从感知到上面的虚拟中心域、战斗服服务器甚至是虚拟区域的,而是将虚拟组织所使用的语言显示给用户,用于虚拟组织用户找到合适自己的虚拟组织,在目前的游戏环境中,语言是一个相对中性的标签,不同于国家和地区,因为语言几乎很少会受到负面影响。
如图10所示为根据本申请实施例的目标虚拟组织的创建方法的整体流程图,其中,包括如下步骤:
步骤S1001,第一游戏帐号登录目标游戏应用,并在目标游戏应用中创建页面输入目标虚拟组织标识;
步骤S1002,获取第一游戏帐号登录目标游戏应用时,连接的大厅服务器;
步骤S1003,根据第一游戏帐号登录目标游戏应用时的IP地址,以及连接的大厅服务器确定第一游戏帐号的目标登录位置;
步骤S1004,根据目标登录位置,获取目标虚拟组织所位于的目标虚拟区域;
步骤S1005,获取第一游戏帐号在目标游戏应用中参与一局游戏时,连接的目标战斗服务器;
步骤S1006,根据大厅服务器的归属,获取第一游戏帐号所在的目标虚拟中心域;
步骤S1007,建立目标战斗服务器、目标虚拟区域、目标虚拟组织,以及目标虚拟中心域之间的关联关系,并存储在虚拟组织数据库。
作为本申请的一个实施方式,创建者通过第一游戏帐号创建目标虚拟组织,目标游戏应用获取创建目标虚拟组织的第一游戏帐号,并使用第一游戏帐号连接目标游戏应用的大厅服务器,根据目标游戏应用的大厅服务器的归属,可以获得其所在的目标虚拟中心域,并将目标虚拟组织匹配的目标虚拟中心域的信息存储在虚拟组织数据库中。例如,虚拟中心域集合中可以包括中国中心域、欧亚中心域、美洲中心域,目标虚拟中心可以是中国中心域。
在目标游戏应用获取创建目标虚拟组织的第一游戏帐号之后,根据第一游戏帐号的第一IP地址和目标游戏应用连接的大厅服务器,获得第一游戏帐号的目标登录位置,根据目标登录位置,获得目标虚拟组织的目标虚拟区域,并将目标虚拟区域的信息存储在虚拟组织数据库。假设目标登录位置为中国北京,根据目标登录位置中国北京可以确定虚拟区域为通用语言为中文的目标虚拟区域。
在目标游戏应用获取第一游戏帐号的目标登录位置之后,还可以根据目标登录位置,获得所属的目标虚拟组织的目标战斗服务器,并将虚拟组织的目标战斗服务器的信息存储在虚拟组织数据库。假设目标登录位置为中国北京,根据目标登录位置中国北京可以确定目标战斗服务器为华北战斗服务器。
作为本申请的一个实施方式,在多人在线战术竞技游戏中,玩家可以从各类型的角色中选择自己擅长的类型,以对立的两个小队展开对战(通常是5V5),胜利的条件是突破防线摧毁敌方守护的建筑。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟组织的创建方法的虚拟组织的创建装置。如图11所示,该装置包括:获取模块1102,用于获取第一游戏帐号所对应的待创建的目标虚拟组织的组织标识;确定模块1104,用于根据通过所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;创建模块1106,用于响应于生成的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;显示模块1108,用于显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
在一些实施例中,上述装置中的获取模块还用于在所述第一游戏帐号登录的所述目标游戏应用中显示创建画面,其中,所述创建画面中包括标识输入区,所述标识输入区用于输入所述目标虚拟组织的组织标识;在所述创建画面中的所述标识输入区中获取输入的所述目标虚拟组织的组织标识;上述装置还用于在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域之后,所述方法还包括:在所述创建画面中显示所述目标虚拟区域的所述属性信息;上述装置中的创建模块还用于在获取到输入的所述目标虚拟组织的组织标识、且在所述创建画面中显示了所述目标虚拟区域的属性信息时,响应于对所述创建画面中的目标虚拟按钮执行的触控操作,生成所述创建指令,并响应于所述创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织。
在一些实施例中,上述装置中的显示模块还用于在所述第一游戏帐号登录的所述目标游戏应用中,显示具有对应关系的所述第一游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述第一游戏帐号被标记为所述目标虚拟组织的创建者,所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对所述目标虚拟区域内的游戏帐号可见,或者,对所述虚拟区域集合中的部分或全部虚拟区域中的游戏帐号可见。
在一些实施例中,上述装置还用于根据第二游戏帐号登录所述目标游戏应用时的第二IP地址,在所述虚拟区域集合中确定与所述第二IP地址匹配的虚拟区域;在与所述第二IP地址匹配的虚拟区域为所述目标虚拟区域时,在所述第二游戏帐号登录的所述目标游戏应用中,显示所述目标虚拟组织的标识以及所述目标虚拟区域的属性信息。
在一些实施例中,上述装置还用于在所述第二游戏帐号登录的所述目标游戏应用中,获取所述第二游戏帐号触发的加入请求指令,其中,所述加入请求指令用于请求将所述第二游戏帐号加入到所述目标虚拟组织中;在响应于所述加入请求指令成功将所述第二游戏帐号加入到所述目标虚拟组织中时,显示具有对应关系的所述第二游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息。
在一些实施例中,上述装置还用于根据第三游戏帐号登录所述目标游戏应用时的第三IP地址,在所述虚拟区域集合中确定与所述第三IP地址匹配的虚拟区域;在与所述第三IP地址匹配的虚拟区域不为所述目标虚拟区域、但所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对与所述第三IP地址匹配的虚拟区域中的游戏帐号可见时,在所述第三游戏帐号登录的所述目标游戏应用中,显示所述目标虚拟组织的标识以及所述目标虚拟区域的属性信息。
在一些实施例中,上述装置中的确定模块还用于根据所述第一游戏帐号登录所述目标游戏应用时的所述第一IP地址,确定所述第一游戏帐号的目标登录位置;根据所述虚拟区域集合中的每个虚拟区域与一个或多个登录位置之间的对应关系,在所述虚拟区域集合中确定与所述目标登录位置对应的所述目标虚拟区域。
在一些实施例中,上述装置中的确定模块还用于根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址、以及所述第一游戏帐号连接的所述目标游戏应用的大厅服务器,确定所述第一游戏帐号的目标登录位置。
在一些实施例中,上述装置中的确定模块还用于根据所述目标游戏应用的战斗服务器集合中的每个战斗服务器与一个或多个登录位置之间的对应关系,在所述战斗服务器集合中确定与所述目标登录位置对应的目标战斗服务器。
在一些实施例中,上述装置中的确定模块还用于建立所述目标虚拟组织、所述目标虚拟区域, 以及所述目标战斗服务器和目标虚拟中心域之间的映射关系,其中,所述目标虚拟中心域是在预设的虚拟中心域集合中与所述第一游戏帐号连接的所述目标游戏应用的大厅服务器匹配的虚拟中心域,所述虚拟中心域集合中的每个虚拟中心域中包括所述虚拟区域集合中的一个或多个虚拟区域;将所述映射关系存储在虚拟组织数据库。
在本申请实施例中,根据游戏帐号登录游戏应用时的IP地址创建虚拟组织,并显示该虚拟组织所在的虚拟区域的属性信息,并不是显示玩家的实际地理位置,避免了泄露玩家的实际地理位置的问题。进一步,预先按照国家或者行政区域设置虚拟区域,玩家可以在与IP地址对应的虚拟区域内创建虚拟组织,这样在同一虚拟组织内的玩家所在的国家或者行政区域相同,避免了来自不同国家或者不同行政区域的玩家由于文化上的差异,存在沟通障碍的问题。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
图12示意性地示出了用于实现本申请实施例的电子设备的计算机系统结构框图。
需要说明的是,图12示出的电子设备的计算机系统1200仅是一个示例,不应对本申请实施例的功能和使用范围带来任何限制。
如图12所示,计算机系统1200包括中央处理器1201(Central Processing Unit,CPU),其可以根据存储在只读存储器1202(Read-Only Memory,ROM)中的程序或者从存储部分1208加载到随机访问存储器1203(Random Access Memory,RAM)中的程序而执行各种适当的动作和处理。在随机访问存储器1203中,还存储有系统操作所需的各种程序和数据。中央处理器1201、在只读存储器1202以及随机访问存储器1203通过总线1204彼此相连。输入/输出接口1205(Input/Output接口,即I/O接口)也连接至总线1204。
以下部件连接至输入/输出接口1205:包括键盘、鼠标等的输入部分1206;包括诸如阴极射线管(Cathode Ray Tube,CRT)、液晶显示器(Liquid Crystal Display,LCD)等以及扬声器等的输出部分1207;包括硬盘等的存储部分1208;以及包括诸如局域网卡、调制解调器等的网络接口卡的通信部分1209。通信部分1209经由诸如因特网的网络执行通信处理。驱动器1210也根据需要连接至输入/输出接口1205。可拆卸介质1211,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器1210上,以便于从其上读出的计算机程序根据需要被安装入存储部分1208。
特别地,根据本申请的实施例,各个方法流程图中所描述的过程可以被实现为计算机软件程序。例如,本申请的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分1209从网络上被下载和安装,和/或从可拆卸介质1211被安装。在该计算机程序被中央处理器1201执行时,执行本申请的系统中限定的各种功能。
根据本申请实施例的又一个方面,还提供了一种用于实施上述虚拟组织的创建方法的电子设备,该电子设备可以是图1所示的终端设备或服务器。本实施例以该电子设备为服务器为例来说明。如图13所示,该电子设备包括存储器1302和处理器1304,该存储器1302中存储有计算机程序,该处理器1304被设置为通过计算机程序执行上述任一项方法实施例中的步骤。
在本实施例中,上述电子设备可以位于计算机网络的多个网络设备中的至少一个网络设备。
在本实施例中,上述处理器可以被设置为通过计算机程序执行以下步骤:
S1,获取第一游戏帐号待创建的目标虚拟组织的组织标识;
S2,根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;
S3,响应所述第一游戏帐号触发的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;
S4,显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
本领域普通技术人员可以理解,图13所示的结构仅为示意,电子装置电子设备也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图13其并不对上述电子装置电子设备的结构造成限定。例如,电子装置电子设备还可包括比图13中所示更多或者更少的组件(如网络接口等),或者具有与图13所示不同的配置。
其中,存储器1302可用于存储软件程序以及模块,如本申请实施例中的虚拟组织的创建方法和装置对应的程序指令/模块,处理器1304通过运行存储在存储器1302内的软件程序以及模块, 从而执行各种功能应用以及数据处理,即实现上述的虚拟组织的创建方法。存储器1302可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1302可进一步包括相对于处理器1304远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。其中,存储器1302具体可以但不限于用于存储物品的样本特征与目标虚拟资源帐号等信息。作为一种示例,如图13所示,上述存储器1302中可以但不限于包括上述虚拟组织的创建装置中的获取模块1202、确定模块1204、创建模块1206及显示模块1208。此外,还可以包括但不限于上述虚拟组织的创建装置中的其他模块单元,本示例中不再赘述。
在一些实施例中,上述的传输装置1306用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1306包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1306为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
此外,上述电子设备还包括:显示器1308,用于显示上述待处理的订单信息;和连接总线1310,用于连接上述电子设备中的各个模块部件。
在其他实施例中,上述终端设备或者服务器可以是一个分布式系统中的一个节点,其中,该分布式系统可以为区块链系统,该区块链系统可以是由该多个节点通过网络通信的形式连接形成的分布式系统。其中,节点之间可以组成点对点(P2P,Peer To Peer)网络,任意形式的计算设备,比如服务器、终端等电子设备都可以通过加入该点对点网络而成为该区块链系统中的一个节点。
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品包括计算机程序/指令,该计算机程序/指令包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分1309从网络上被下载和安装,和/或从可拆卸介质1311被安装。在该计算机程序被中央处理器1301执行时,执行本申请实施例提供的各种功能。
根据本申请的一个方面,提供了一种计算机可读存储介质,计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述各种实现方式中提供的虚拟组织的创建方法
在本实施例中,上述计算机可读存储介质可以被设置为存储用于执行以下步骤的计算机程序:
S1,获取第一游戏帐号待创建的目标虚拟组织的组织标识;
S2,根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;
S3,响应所述第一游戏帐号触发的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;
S4,显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
在本实施例中,本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对相关技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (18)

  1. 一种虚拟组织的创建方法,应用于目标游戏应用,由用户设备执行,包括:
    获取第一游戏帐号所对应的待创建的目标虚拟组织的组织标识;
    根据通过所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;
    响应于生成的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;
    显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
  2. 根据权利要求1所述的方法,其中,所述获取第一游戏帐号待创建的目标虚拟组织的组织标识,包括:
    在所述第一游戏帐号登录的所述目标游戏应用中显示创建界面,其中,所述创建界面中包括标识输入区,所述标识输入区用于输入所述目标虚拟组织的组织标识;在所述创建界面中的所述标识输入区中获取输入的所述目标虚拟组织的组织标识。
  3. 根据权利要求2所述的方法,其中,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域之后,所述方法还包括:在所述创建界面中显示所述目标虚拟区域的所述属性信息。
  4. 根据权利要求3所述的方法,其中,响应所述第一游戏帐号触发的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,包括:
    在获取到输入的所述目标虚拟组织的组织标识、且在所述创建界面中显示了所述目标虚拟区域的属性信息时,响应于对所述创建界面中的目标虚拟按钮执行的触控操作,生成所述创建指令,并响应于所述创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织。
  5. 根据权利要求1所述的方法,其中,显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,包括:
    在所述第一游戏帐号登录的所述目标游戏应用中,显示具有对应关系的所述第一游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述第一游戏帐号被标记为所述目标虚拟组织的创建者,所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对所述目标虚拟区域内的游戏帐号可见,或者,对所述虚拟区域集合中的部分或全部虚拟区域中的游戏帐号可见。
  6. 根据权利要求1所述的方法,其中,所述方法还包括:
    根据第二游戏帐号登录所述目标游戏应用时的第二IP地址,在所述虚拟区域集合中确定与所述第二IP地址匹配的虚拟区域;
    在与所述第二IP地址匹配的虚拟区域为所述目标虚拟区域时,在所述第二游戏帐号登录的所述目标游戏应用中,显示所述目标虚拟组织的标识以及所述目标虚拟区域的属性信息。
  7. 根据权利要求6所述的方法,其中,所述方法还包括:
    在所述第二游戏帐号登录的所述目标游戏应用中,获取所述第二游戏帐号触发的加入请求指令,其中,所述加入请求指令用于请求将所述第二游戏帐号加入到所述目标虚拟组织中;
    在响应于所述加入请求指令成功将所述第二游戏帐号加入到所述目标虚拟组织中时,显示具有对应关系的所述第二游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息。
  8. 根据权利要求1所述的方法,其中,所述方法还包括:
    根据第三游戏帐号登录所述目标游戏应用时的第三IP地址,在所述虚拟区域集合中确定与所述第三IP地址匹配的虚拟区域;
    在与所述第三IP地址匹配的虚拟区域不为所述目标虚拟区域、且所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对所述第三IP地址所匹配的虚拟区域中的游戏帐号可见时,在所述第三游戏帐号登录的所述目标游戏应用中,显示所述目标虚拟组织的标识以及所述目标虚拟区域的属性信息。
  9. 根据权利要求1所述的方法,其中,所述根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,包括:
    根据所述第一游戏帐号登录所述目标游戏应用时的所述第一IP地址,确定所述第一游戏帐号 的目标登录位置;
    根据所述虚拟区域集合中的每个虚拟区域与一个或多个登录位置之间的对应关系,在所述虚拟区域集合中确定与所述目标登录位置对应的所述目标虚拟区域。
  10. 根据权利要求9所述的方法,其中,所述根据所述第一游戏帐号登录所述目标游戏应用时的所述第一IP地址,确定所述第一游戏帐号的目标登录位置,包括:
    根据所述第一游戏帐号登录所述目标游戏应用时的第一IP地址、以及所述第一游戏帐号连接的所述目标游戏应用的第一服务器,确定所述第一游戏帐号的目标登录位置。
  11. 根据权利要求9所述的方法,其中,在所述确定所述第一游戏帐号的目标登录位置之后,所述方法还包括:
    根据所述目标游戏应用的第二服务器集合中的每个第二服务器与一个或多个登录位置之间的对应关系,在所述第二服务器集合中确定与所述目标登录位置对应的目标第二服务器。
  12. 根据权利要求11所述的方法,其中,所述方法还包括:
    建立所述目标虚拟组织、所述目标虚拟区域,以及所述目标第二服务器和目标虚拟中心域之间的映射关系,其中,所述目标虚拟中心域是在预设的虚拟中心域集合中与所述第一游戏帐号连接的所述目标游戏应用的第一服务器匹配的虚拟中心域,所述虚拟中心域集合中的每个虚拟中心域中包括所述虚拟区域集合中的一个或多个虚拟区域;
    将所述映射关系存储在虚拟组织数据库。
  13. 一种虚拟组织的创建装置,应用于目标游戏应用,包括
    获取模块,用于获取第一游戏帐号所对应的待创建的目标虚拟组织的组织标识;
    确定模块,用于根据通过所述第一游戏帐号登录所述目标游戏应用时的第一IP地址,在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域,其中,所述目标虚拟区域是所述第一IP地址所在的国家或行政区域所映射的虚拟区域;
    创建模块,用于响应于生成的创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织,其中,所述创建指令用于请求创建所述目标虚拟组织;
    显示模块,用于显示所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述属性信息包括所述目标虚拟区域内创建的虚拟组织中的游戏帐号允许使用的语种。
  14. 根据权利要求13所述的装置,其中,所述获取模块还用于在所述第一游戏帐号登录的所述目标游戏应用中显示创建界面,其中,所述创建界面中包括标识输入区,所述标识输入区用于输入所述目标虚拟组织的组织标识;在所述创建界面中的所述标识输入区中获取输入的所述目标虚拟组织的组织标识;
    所述显示模块还用于在预设的虚拟区域集合中确定与所述第一IP地址匹配的目标虚拟区域之后,在所述创建界面中显示所述目标虚拟区域的所述属性信息;
    所述创建模块还用于在获取到输入的所述目标虚拟组织的组织标识、且在所述创建界面中显示了所述目标虚拟区域的属性信息时,响应于对所述创建界面中的目标虚拟按钮执行的触控操作,生成所述创建指令,并响应于所述创建指令,创建位于所述目标虚拟区域中的所述目标虚拟组织。
  15. 根据权利要求13所述的装置,其中,所述显示模块还用于在所述第一游戏帐号登录的所述目标游戏应用中,显示具有对应关系的所述第一游戏帐号、所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息,其中,所述第一游戏帐号被标记为所述目标虚拟组织的创建者,所述目标虚拟组织的组织标识以及所述目标虚拟区域的属性信息被设置为对所述目标虚拟区域内的游戏帐号可见,或者,对所述虚拟区域集合中的部分或全部虚拟区域中的游戏帐号可见。
  16. 一种计算机可读的存储介质,所述计算机可读的存储介质包括存储的程序,其中,所述程序运行时执行所述权利要求1至12任一项中所述的方法。
  17. 一种计算机程序产品,包括计算机程序或指令,该计算机程序或指令被处理器执行时实现权利要求1至12所述方法的步骤。
  18. 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为通过所述计算机程序执行所述权利要求1至12任一项中所述的方法。
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