WO2023002930A1 - Game system, game system operation control method, and program - Google Patents

Game system, game system operation control method, and program Download PDF

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Publication number
WO2023002930A1
WO2023002930A1 PCT/JP2022/027818 JP2022027818W WO2023002930A1 WO 2023002930 A1 WO2023002930 A1 WO 2023002930A1 JP 2022027818 W JP2022027818 W JP 2022027818W WO 2023002930 A1 WO2023002930 A1 WO 2023002930A1
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WO
WIPO (PCT)
Prior art keywords
lottery
station
game
character
stations
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Application number
PCT/JP2022/027818
Other languages
French (fr)
Japanese (ja)
Inventor
悠斗 安倍
千裕 小林
康平 松尾
信也 伊藤
Original Assignee
株式会社コナミアミューズメント
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Publication of WO2023002930A1 publication Critical patent/WO2023002930A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Definitions

  • the present invention relates to a game system, a game system operation control method, and a program.
  • Patent Document 1 does not have a lottery device, and the game is progressed by the user's operation of the trackball or buttons. Therefore, Patent Literature 1 does not disclose anything about making other users interested in a game that uses the lottery results of a lottery device. In consideration of the above circumstances, the present disclosure aims to direct the user's interest to other users in a game that uses the lottery results of the lottery section.
  • a game system includes a plurality of stations including a first station and a second station, the plurality of stations forming a first group.
  • a first lottery unit that generates a lottery result common to the plurality of stations; first information that is generated according to the lottery result and a first condition set for the first station; an acquisition unit configured to acquire a result, a second condition set for the second station, and second information generated according to the first information and the second information; and a calculator for calculating a reward for the station.
  • FIG. 1 is a plan view illustrating a specific configuration of a game system according to an embodiment
  • FIG. FIG. 3 is a plan view illustrating a specific configuration of a lottery device in the game system
  • 3 is a cross-sectional view taken along line aa in FIG. 2
  • FIG. It is a figure which illustrates allocation of the color with respect to the lottery hole in a lottery apparatus.
  • It is a block diagram which shows the structure in a game system.
  • 3 is a block diagram showing the configuration of a management device in the game system
  • FIG. 3 is a block diagram showing a functional configuration of a control device in the management device
  • FIG. 3 is a block diagram showing the configuration of a station in the game system
  • FIG. 3 is a block diagram showing a functional configuration of a control device in a station;
  • FIG. FIG. 4 is an explanatory diagram showing an example of groups in the game system;
  • FIG. 4 is an explanatory diagram of a lottery game provided by the game system; It is explanatory drawing of a lottery game. It is explanatory drawing of a lottery game. It is explanatory drawing of a lottery game. It is a figure which shows a part of screen in the display device of a station. It is explanatory drawing of a lottery game. It is explanatory drawing of a lottery game. It is a figure which shows the calculation example of the reward in a lottery game. It is a flowchart which shows the operation example of a lottery game. It is a flow chart which shows lottery processing.
  • FIG. 10 is an explanatory diagram of a game provided by the game system according to the first modified example
  • FIG. 11 is an explanatory diagram of a group of game systems according to a second modified example
  • FIG. 11 is an explanatory diagram of a group of game systems according to a third modified example
  • It is a figure which shows the structure of the game system based on a 4th modification.
  • FIG. 20 is an explanatory diagram of a game provided by a game system according to a fifth modified example;
  • FIG. 1 is a plan view illustrating the configuration of a game system 1 according to an embodiment.
  • the game system 1 is installed, for example, in an amusement facility.
  • Amusement facilities are, for example, entertainment facilities such as game centers or casinos, or commercial facilities such as shopping centers.
  • the game system 1 provides a lottery game to users (that is, players) within the gaming facility.
  • a user plays a lottery game by using game media.
  • a game medium is a tangible or intangible value medium used in a lottery game.
  • a tangible game medium is, for example, a token coin (medal), a coin (money), or a ticket.
  • Intangible game media are, for example, electronic medals, credits, or points.
  • the number of intangible game media is stored as electronic data in a recording medium such as an IC card.
  • a user plays a lottery game by using game media, and obtains as a reward the amount of game media according to the progress of the lottery game.
  • the game media used for playing the lottery game and the game media given to the user as rewards may be of the same type or of different types.
  • the use of game media can also be called input or consumption (or betting) of game media, and the giving of game media can also be called payout of game media.
  • the user may acquire the game media used in the lottery game in exchange for value media of a different type from the game media.
  • value media such as token coins, coins (money), or electronic money
  • the user acquires game media such as credits used in the lottery game.
  • the game media used in the lottery game, the value media consumed to obtain (for example, purchase) the game media, and the game media given to the user as a reward can be allogeneic or heterologous.
  • a game system 1 includes a lottery device 11, a supply device 12, and a plurality of stations 13 (eg, six stations).
  • a lottery device 11 executes a physical lottery using lottery bodies BL.
  • the lottery results obtained by the lottery device 11 are used for progress of the game at the six stations 13 .
  • the six stations 13 execute a lottery game using the lottery results of the common lottery device 11 .
  • a lottery device 11 executes a physical lottery using lottery bodies BL.
  • the lottery device 11 is a structure that is generally circular in plan view from the vertical direction.
  • the lottery body BL is a rollable three-dimensional object such as a sphere or a polyhedron.
  • the direction along the circumference of a circle centered on the center line of the lottery device 11 in the vertical direction is referred to as "circumferential direction”
  • the radial direction of the circle is referred to as "radial direction”.
  • FIG. 2 is a plan view illustrating the configuration of the lottery device 11, and FIG. 3 is a cross-sectional view taken along line aa in FIG.
  • the lottery device 11 includes a lottery unit 20 and a lottery field 30, as illustrated in FIGS.
  • the lottery unit 20 is a disc-shaped structure that is rotatably supported in a horizontal plane.
  • the lottery unit 20 rotates counterclockwise, for example, by being driven by a driving mechanism (not shown) such as a motor.
  • the lottery field 30 is an annular plate-shaped member that surrounds the lottery unit 20 in a plan view, and is fixed to a housing (not shown) of the game system 1 .
  • the surface of the lottery field 30 is an inclined surface that descends from the outer peripheral edge to the inner peripheral edge.
  • the lottery unit 20 includes a first lottery board 21, a second lottery board 22, and a plurality of partition walls 23.
  • the first lottery board 21 is a circular plate-shaped member
  • the second lottery board 22 is an annular plate-shaped member surrounding the first lottery board 21 .
  • the multiple partitions 23 are structures that extend in an arc shape along the outer peripheral edge of the second lottery board 22 .
  • the plurality of partition walls 23 are installed at intervals from each other. Each partition wall 23 protrudes from the surface of the second lottery board 22 .
  • the height of the partition wall 23 with respect to the surface of the second lottery board 22 exceeds half the diameter of the lottery body BL. Therefore, the lottery body BL basically cannot climb over the partition wall portion 23 .
  • Each of the plurality of partition walls 23 is divided into a plurality of, specifically, for example, six first unit portions U1 along the circumferential direction. That is, a total of 18 first unit portions U1 are arranged in the circumferential direction over the three partitions 23.
  • a first lottery hole H1 is formed in a portion facing the lottery field 30 in each first unit portion U1.
  • the first lottery hole H1 is a through hole through which the lottery body BL can pass.
  • a first lottery hole H1 is formed for each first unit portion U1.
  • 18 first lottery holes H1 are formed at intervals.
  • the 18 first lottery holes H1 are arranged in the circumferential direction along the inner peripheral edge of the lottery field 30 .
  • each first lottery hole H1 is provided with a sensor for detecting the entry of the lottery body BL, and the detection result is notified to a processing control unit, which will be described later.
  • the first lottery wheel 21 is divided into, for example, six second unit portions U2 along the circumferential direction. Each second unit portion U2 is a fan-shaped portion in plan view. A second lottery hole H2 is formed in each of the six second unit portions U2. The second lottery hole H2 is a through hole through which the lottery body BL can pass. As can be understood from the above description, the first lottery wheel 21 has six second lottery holes H2 arranged in the circumferential direction at intervals. On the surface of the first lottery board 21, unevenness (not shown) is formed to irregularly change the direction of the lottery bodies BL. The surface of the second lottery board 22 is an inclined surface that descends from the outer peripheral edge where each partition wall 23 is installed to the inner peripheral edge adjacent to the first lottery board 21 .
  • each second lottery hole H2 is provided with a sensor for detecting the entry of the lottery body BL, and the detection result is notified to the processing control unit.
  • FIG. 4 is a diagram illustrating colors assigned to each of the first unit portion U1 (first lottery hole H1) and the second unit portion U2 (second lottery hole H2).
  • each of the 18 first unit portions U1 is assigned one of six colors from the first color to the sixth color.
  • the first to sixth colors are as follows. That is, the first color is red (R), the second color is yellow (Y), the third color is green (G), the fourth color is pink (P), and the fifth color is It is blue (B) and the sixth color is gray (Gr).
  • each of the 18 first unit parts U1 has a red color (R) as the first color to a gray color (Gr) as the sixth color, which is repeated counterclockwise one by one. assigned.
  • R red color
  • Gr gray color
  • each color is assigned three first unit portions U1.
  • the allocation of colors to the first unit portion U1 is variably controlled.
  • the first unit portion U1 includes a translucent surface member that transmits and scatters part of incident light, and an illumination unit that illuminates from the back side of the surface member (for example, vertically below). Consists of The illumination unit is, for example, a light source such as an LED whose emission color can be changed, and the emission color is individually controlled for each first unit portion U1.
  • the light emitted from the illumination section of the first unit portion U1 is transmitted through the surface member of the first unit portion U1 and reaches the user. Therefore, the user perceives the color assigned to the first unit portion U1 by the light emitted from the lighting section.
  • the luminescence color of the lighting section in the first unit portion U1 is assigned by, for example, the processing control section. Therefore, when the lottery body BL falls into one of the first lottery holes H1, the processing control section can know the color assigned to the dropped first lottery hole H1.
  • Each of the five second unit portions U2 out of the six second unit portions U2 is assigned a combination of two arbitrary colors among the five colors from the first color to the fifth color. . Specifically, each of the five second unit portions U2 is divided into an inner portion and an outer portion as indicated by broken lines in FIG. 4, and different colors are assigned to the inner portion and the outer portion. A special color is assigned to the remaining one second unit portion U2 among the six second unit portions U2. The special color is rainbow color (Rbw), for example, and is clearly distinguished from the other five second unit portions U2.
  • RGBw rainbow color
  • the special rainbow color (Rbw) starts from the second unit part U2.
  • two colors are assigned in the order of B/P, P/Y, G/R, Y/G, and R/B counterclockwise.
  • each of the first to fifth colors, excluding the sixth color is assigned to the inner portion of one second unit portion U2 and assigned to the outer portion of one second unit portion U2. be done.
  • the second unit portion U2 consists of a translucent surface member that transmits and scatters part of incident light, and an illumination device that illuminates from the back side of the surface member. two sets of parts corresponding to the inner part and the outer part.
  • the illumination unit in the inner part and the illumination part in the outer part are light sources such as LEDs whose emission colors can be individually changed, and the emission colors are individually controlled.
  • the color of light emitted by the illumination unit in the inner portion and the color of light emitted by the illumination portion in the outer portion are set independently.
  • the color of light emitted by the illumination unit of the inner portion and the color of light emitted by the illumination portion of the outer portion are repeatedly changed in a predetermined order in a time division manner.
  • the light emitted from the illumination portions of the five second unit portions U2 is transmitted through the surface member of the first unit portion U1 and reaches the user. Therefore, the user perceives the two colors or the special colors assigned to the second unit portion U2 by the emitted light from the illumination section of the inner portion and the emitted light from the illumination portion of the outer portion.
  • the luminous color of the lighting section in the second unit portion U2 is assigned by, for example, the processing control section. Therefore, when the lottery body BL falls into one of the second lottery holes H2, the processing control section can know the color assigned to the dropped second lottery hole H2.
  • a lottery surface Q is composed of the surface of the first lottery board 21 , the surface of the second lottery board 22 , and the surface of the lottery field 30 .
  • the lottery surface Q is a board surface on which the lottery body BL rolls.
  • the lottery surface Q is an inclined surface that gently descends from the outer peripheral edge (specifically, the outer peripheral edge of the lottery field 30) to the center (specifically, the center of the second lottery board 22).
  • the lottery surface Q includes a first area Q1 and a second area Q2.
  • the first area Q1 is an area formed by the surface of the lottery field 30.
  • 18 first lottery holes H1 are arranged along the inner peripheral edge of the lottery field 30 .
  • 18 first lottery holes H1 are formed in the first area Q1.
  • the second area Q2 is an area formed by the surface of the first lottery board 21 and the surface of the second lottery board 22 .
  • Six second lottery holes H2 are formed in the second area Q2.
  • the 18 first lottery holes H1 and the 6 second lottery holes H2 move in the circumferential direction as the lottery unit 20 rotates. Although the line aa in FIG. 2 does not pass through the center of the second lottery hole H2, FIG. there is
  • the first area Q1 is an annular area surrounding the second area Q2.
  • Eighteen first lottery holes H1 are arranged in the circumferential direction of the first region Q1, and six second lottery holes H2 are arranged in the circumferential direction of the first region Q1.
  • the number "18" of the first lottery holes H1 exceeds the number "6" of the second lottery holes H2.
  • Each partition 23 is positioned between the first region Q1 and the second region Q2. That is, the movement of the lottery body BL between the first area Q1 and the second area Q2 is blocked by the partition wall portion 23 .
  • the first area Q1 and the second area Q2 are connected to each other by a plurality of (specifically, three) connecting paths 24 .
  • Each connecting path 24 is a passage formed between two partition walls 23 adjacent to each other in the circumferential direction.
  • the width of the connecting path 24 (that is, the interval between the partition walls 23) exceeds the diameter of the lottery body BL. Therefore, the lottery body BL can move from the first area Q1 to the second area Q2 through the connecting path 24.
  • the lottery device 11 includes the lottery surface Q, the partition wall portion 23, and the connecting path 24.
  • the lottery surface Q includes a first area Q1 in which 16 first lottery holes H1 are formed and a second area Q2 in which 6 second lottery holes H2 are formed.
  • the supply device 12 in FIG. 1 ejects and supplies the lottery body BL to the lottery device 11 in the clockwise direction, which is the opposite direction to the rotation direction of the lottery unit 20 .
  • the lottery body BL gradually approaches the inner peripheral edge of the lottery field 30 while rolling clockwise, and enters one of the 16 first lottery holes H1 (path K1) or the connecting path 24 (path K2). .
  • the lottery body BL that has passed through the connecting path 24 enters the second area Q2.
  • the lottery body BL that has entered the second area Q2 rolls on the surfaces of the first lottery board 21 and the second lottery board 22, and finally reaches the six second lottery holes H2 as indicated by the path K3.
  • the probability that the lottery body BL supplied to the first area Q1 passes through the connecting path 24 is lower than the probability that the lottery body BL enters the first lottery hole H1. That is, the probability that the lottery body BL supplied to the first area Q1 enters the second lottery hole H2 is lower than the probability that the lottery body BL enters the first lottery hole H1.
  • the lottery body BL supplied to the first region Q1 by the supply device 12 enters the first lottery hole H1 while moving in an arc shape in the first region Q1, and the lottery body BL moves in the first region Q1.
  • the operation in which the lottery body BL supplied by the supply device 12 enters either the 18 first lottery holes H1 or the 6 second lottery holes H2 corresponds to the entered lottery hole H (H1, H2). It is an operation of selecting the color assigned to the unit portion U (U1, U2) by lottery. Of these, when the lottery body BL enters any one of the 18 first lottery holes H1, the operation of entering any of the 18 first lottery holes H1 is performed in the first lottery hole H1. This is an operation of selecting a single color assigned to the corresponding first unit portion U1 by lottery. Note that if the single color drawn by lottery is the sixth color, gray, it is treated as "OUT" in the lottery game.
  • the action of the lottery body BL entering one of the six second lottery holes H2 is the action of selecting by lottery two colors or a special color assigned to the second unit portion U2 corresponding to the second lottery hole H2. is.
  • the process corresponding to the color of the inner part is executed first, and then the process corresponding to the color of the outer part is executed. If a special color is selected by lottery, it is treated as a special winning.
  • the lottery game proceeds using the lottery result by the lottery device 11 as described above.
  • Each of the multiple stations 13 shown in FIG. 1 is a unit used by the user to play the lottery game.
  • the progress of the lottery game is individually controlled for each station 13 .
  • a plurality of stations 13 are installed in the circumferential direction so as to surround the lottery device 11 .
  • a lottery game progresses in parallel at a plurality of stations 13 .
  • each station 13 comprises a reception device 135 , a display device 136 and an operation device 137 .
  • the accepting device 135 includes an insertion slot into which tangible game media such as token coins are inserted, and a payout slot through which tangible game media are ejected as a reward (not shown).
  • a reading circuit for reading an intangible game medium such as electronic medals or credits from a recording medium such as an IC card
  • a writing circuit for writing the intangible game medium to the recording medium are used as the accepting device 135. good too.
  • the display device 136 displays various images.
  • a flat display panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 136 .
  • the display device 136 displays an image representing the progress of the game, the ranking, or the reward (for example, the amount of payout).
  • the operating device 137 accepts user's operations.
  • the operation device 137 is a touch panel that is integrated with the display surface of the display device 136 and detects user contact. However, an operator operated by the user may be used as the operation device 137 .
  • FIG. 5 is a block diagram illustrating the configuration of the game system 1.
  • the game system 1 according to the embodiment includes a management device 10 and six stations 13 (partially omitted in FIG. 5).
  • FIG. 6 is a block diagram illustrating the configuration of the management device 10. As shown in FIG. As shown in FIG. 6, the management device 10 is a computer system comprising a control device 31 and a storage device 32 in addition to the lottery device 11 and supply device 12 described above.
  • the control device 31 is, for example, one or more processors that control each element of the management device 10 .
  • processors such as CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit)
  • CPU Central Processing Unit
  • GPU Graphics Processing Unit
  • DSP Digital Signal Processor
  • FPGA Field Programmable Gate Array
  • ASIC Application Specific Integrated Circuit
  • the control device 31 processing control unit
  • the controller 31 assigns one of the six colors to the 18 first unit parts U1, and assigns two colors to each of the five second unit parts U2 out of the six second unit parts U2. and assigning a special color to the remaining one second unit portion U2.
  • the storage device 32 is a single or multiple memories that store programs executed by the control device 31 and various data used by the control device 31 .
  • it is composed of a known recording medium such as a semiconductor recording medium and a magnetic recording medium.
  • the storage device 32 may be configured by combining multiple types of recording media.
  • FIG. 7 is a block diagram illustrating the functional configuration of the control device 31. As shown in FIG. As shown in FIG. 7, the control device 31 functions as a plurality of elements (processing control section 311, communication section 318) for advancing the lottery game by executing a program stored in the storage device 32. .
  • FIG. 8 is a block diagram illustrating the configuration of the station 13. As shown in FIG. Since the six stations 13 have the same configuration, an arbitrary one station 13 will be described. As shown in FIG. 8, the station 13 is a computer system comprising a control device 131 and a storage device 132 in addition to the reception device 135, the display device 136 and the operation device 137 described above.
  • Controller 131 is, for example, a processor or processors that control each element of station 13 .
  • the control device 131 is composed of one or more types of processors such as CPU, GPU, DSP, FPGA, and ASIC.
  • the control device 131 calculates rewards and generates game screens as the game progresses.
  • the storage device 132 is one or more memories that store programs executed by the control device 131 and various data used by the control device 131 .
  • FIG. 9 is a block diagram illustrating the functional configuration of the control device 131.
  • the control device 131 executes a program stored in the storage device 132, thereby executing a plurality of elements (progress control unit 1311, acquisition unit 1315, calculation unit 1316) for advancing the lottery game. and a communication unit 1318).
  • a program stored in the storage device 132, thereby executing a plurality of elements (progress control unit 1311, acquisition unit 1315, calculation unit 1316) for advancing the lottery game. and a communication unit 1318).
  • some functions of the control device 131 may be installed in the management device 10 .
  • FIG. 10 is a diagram showing a configuration example of groups in a lottery game.
  • the lottery game progresses in each of the six stations 13 using the common lottery result by the lottery device 11 .
  • up to six users can play the lottery game, but users do not necessarily have to participate in all six stations 13 .
  • the movement rule is set by the control device 31 (processing control section 311) on behalf of the user.
  • the movement rule which will be described later, is an example of a "game progression condition.”
  • FIG. 11 is a diagram showing an example of the game field Gf in the lottery game
  • FIG. 12 is a diagram showing an example in which six characters are arranged in the game field Gf.
  • the six characters in the game field Gf correspond to the six stations 13 on a one-to-one basis.
  • the character corresponding to the first station 13 is indicated as (R) for distinction.
  • characters corresponding to the second station 13 to the sixth station 13 are indicated in order as (Y), (G), (P), (B), and (V).
  • FIG. 12 shows an example of the game field Gf displayed on the display device 136 of the first station 13, and the character (R) corresponding to the first station 13 itself can be seen at a glance. They are displayed larger than the characters (Y), (G), (P), (B), and (V) corresponding to (from the second station 13 to the sixth station 13).
  • the character (Y) corresponding to the second station 13 is the character (R), (G) corresponding to the other stations 13.
  • (P), (B), and (V) are displayed larger.
  • a mode in which the character corresponding to the station 13 itself is displayed larger than other characters a mode in which only the character corresponding to the station 13 itself blinks, or only the character corresponding to the station 13 itself has an arrow or the like. may be attached.
  • a plurality of squares in the game field Gf include normal squares and dash squares Md1 to Md5. Dash squares Md1 to Md5 are examples of special squares.
  • numbers "1" to "12” are given in order from top to bottom along the vertical direction, and numbers “1" to “12” are given along the left-right direction from the left. Numbers "1" to "10" are assigned in order from right to left.
  • the numbers “1” to “12” arranged in the vertical direction and the numbers “1” to “10” arranged in the horizontal direction are given for convenience in order to specify the squares. It is not displayed on the screen showing the game field Gf (see FIG. 15, which will be described later).
  • the arrangement of squares along the horizontal direction is defined as a row (column)
  • the arrangement of squares along the vertical direction is defined as a row (row)
  • the position of a certain square is expressed as the i-th row and the j-th column.
  • i is an integer of 1 or more and 12 or less
  • j is an integer of 1 or more and 10 or less.
  • the top leftmost square is located at the first row and first column
  • the bottom rightmost square is located at the 12th row and tenth column.
  • characters corresponding to each station 13 are placed on the game field Gf.
  • Each character moves on the game field Gf according to the lottery result (color) by the lottery device 11 .
  • Red (R), yellow (Y), green (G), pink (P) and blue (B) corresponding to the first lottery hole H1 or the second lottery hole H2 are effective colors that contribute to character movement.
  • the lottery object BL supplied by the supply device 12 in the lottery device 11 is red (R), yellow (Y), green (G), pink (P), or blue (B) in the first lottery hole H1.
  • the character is moved according to one color corresponding to the entered first lottery hole H1.
  • Gray (Gr) corresponding to the first lottery hole H1 is an invalid color (OUT) that does not contribute to the movement of the character.
  • the lottery game ends when, for example, the number of times the lottery body BL has entered the gray (Gr) first lottery hole H1 reaches "3" after the lottery game started. Therefore, when the lottery body BL enters the gray (Gr) first lottery hole H1, the number of outs is counted up.
  • the lottery body BL When the lottery body BL enters one of the five second lottery holes H2 to which two colors are assigned, first, the character is moved according to one color of the inner part of the two colors, and then, A process of moving the character according to one color of the outer portion is executed.
  • the lottery body BL enters the second lottery hole H2 of the special color rainbow (Rbw), special winning is established.
  • the rainbow color (Rbw) of the lottery result is such that the amount of movement of the character according to the lottery result is three times more advantageous than when colors other than the rainbow color (Rbw) are drawn. is set to
  • the character When a character corresponding to a certain station 13 moves in the game field Gf according to the result of the lottery, the character has obtained the square passed through by the movement.
  • the total number of squares acquired by the character is the score of the character (station 13).
  • the square is acquired by the other character. That is, when a plurality of characters pass the same square at different times, the square is acquired by the character who passed the last in time. Therefore, when another character passes through a square acquired by one character, the square is taken by the other character, and the score of the one character decreases.
  • FIG. 16 is a diagram for explaining the rule that characters move in the game field Gf according to the lottery result (color).
  • the character movement rule is defined by a direction pattern and a color assigned by the processing control unit 311 to each direction of the direction pattern.
  • the directional pattern is selected by the user. However, if the user does not participate, the processing control unit 311 selects a direction pattern.
  • the direction pattern Type_1 is a combination of the four directions of up, down, left, and right, and any one of the up, down, left, and right directions, and designates movement of one square in each direction.
  • FIG. 16 is an example in which the downward direction is combined as one direction.
  • These five directions are assigned by the processing control unit 311 so that the five effective colors do not overlap.
  • One direction combined with the four directions is also arbitrarily selected from the four directions by the processing control unit 311 .
  • the correspondence between the direction and the color assigned to each other in this way is the movement rule of the character.
  • the direction pattern Type_2 designates movement of one square in three of the four directions of up, down, left, and right, and movement of two squares in the remaining one direction. Note that in the example of FIG. 16, the direction in which movement of two squares is designated is the downward direction. Arbitrary four colors among the five effective colors are assigned to these four directions by the processing control unit 311 so as not to overlap each other. The processing control unit 311 also arbitrarily selects one of the four directions for specifying the movement of two squares. In FIG. 16, in the direction pattern Type_2, yellow (Y) is 1 square upward, red (R) is 2 squares downward, blue (B) is 1 square leftward, and green (G) is rightward. This is an example of a movement rule assigned to each square. A character set to such a movement rule does not move on the game field Gf when pink (P) is selected among the five effective colors.
  • the direction pattern Type_3 designates a movement of two squares in two of the four directions of up, down, left, and right, namely upward or downward and leftward or rightward.
  • the example (a) of FIG. 16 is an example of specifying a move of 2 squares upward and to the left
  • the example (b) of FIG. 16 is an example of specifying a move of 2 squares downward and to the right. is.
  • the direction pattern Type_3 has a total of four modes.
  • Two directions in the direction pattern Type_3 are assigned by the processing control unit 311 so that arbitrary two colors out of the five effective colors do not overlap. Any one of the four modes may be selected by the processing control unit 311, or may be selected by the user. The color assigned to each direction of the direction patterns Type_1, Type_2, and Type_3 may also be selected by the user instead of the processing control unit 311 .
  • the character basically moves based on the color of the lottery result and the movement rule.
  • the character moves in a predetermined direction (hereinafter referred to as "skip direction”) by the dash square a predetermined number of squares (hereinafter “skip direction”). number”).
  • the skip direction by dashes Md1 to Md5 is the direction in which ">" is directed, and the number of skips is indicated by the number of ">”.
  • FIG. 17 is a diagram for explaining the skip directions and skip numbers of the dashes Md1 to Md5.
  • the dashed square Md1 causes the character to skip in the right direction, which is the skip direction, by adding the skip number "1".
  • the dashes Md2 to Md5 cause the character to skip in the right direction, which is the skip direction, by adding the skip numbers "2" to "5" in order.
  • the skip directions of the dashes Md1 to Md5 are arranged rightward for the sake of convenience, but actually, as shown in FIG. and the skip direction.
  • the dash cells Md1 to Md5 are configured to rotate clockwise or counterclockwise by 90 degrees.
  • the square skipped by the character by any of the dash squares Md1 to Md5 is another dash square.
  • it may be configured to skip according to another dash, but in this embodiment, in order to avoid an endless chain of skips by the dash, the skip by the dash is limited to the first time only.
  • the dashes Md1 to Md5 are arranged so as not to cause an infinite chain, the second and subsequent dashes may be skipped continuously. Examples of special squares other than the dash squares Md1 to Md5 will be described later.
  • a plurality of tunnels Tn_U, Tn_D, Tn_L, and Tn_R are provided along the four sides of the outer frame of squares arranged in a matrix on the game field Gf.
  • ten tunnels Tn_U are provided corresponding to the ten squares in the first row
  • ten tunnels Tn_D are provided corresponding to the ten squares in the twelfth row.
  • 12 tunnels Tn_L are provided corresponding to the 12 cells in the first row
  • 12 tunnels Tn_R are provided corresponding to the 12 cells in the 10th row.
  • FIG. 13 is a diagram for explaining the functions of tunnels Tn_U, Tn_D, Tn_L, and Tn_R. Note that the dashes Md1 to Md5 are omitted in FIG. 13 to simplify the explanation.
  • the tunnels Tn_U and Tn_D located in the same row are virtually connected, allowing characters to pass through.
  • the destination of the character (Y) is the 12th square. It becomes a cell in the second column of the row.
  • the destination of the character (G) is the 1st row, 9th column.
  • Tunnels Tn_L and Tn_R located on the same line are virtually connected to each other, and characters can pass through them. For example, when the character (P) positioned in the 3rd row, 1st column moves one square to the left according to the lottery result, the destination of the character (P) is the 3rd row, 10th column. . Also, for example, when the character (B) located in the 9th row, 10th column moves rightward by one square according to the lottery result, the destination of the character (B) is the 9th row, 1st column. Become. If the tunnels Tn_U, Tn_D, Tn_L, and Tn_R do not exist, the movement of the character is restricted.
  • FIG. 14 is a diagram showing an example of the game field Gf in the middle of the lottery game, showing the squares acquired by each character.
  • the midway stage of the lottery game is a state in which the lottery object BL inserted into the lottery field 30 has entered the first lottery hole H1 or the second lottery hole H2 a plurality of times, and the lottery game is in progress. It means that the number of times the lottery body BL has entered the gray (Gr) first lottery hole H1 is less than "3" since the start of the game.
  • FIG. 14 shows that, for example, the square in the first row and second column has been acquired by the character (P) corresponding to the fourth station 13 .
  • the character (P) is located in the 5th row, 5th column square.
  • the cell in the 3rd row, 5th column was first acquired by the character (V) corresponding to the sixth station 13, but later by the movement of the character (G) corresponding to the third station 13. shown to have been stolen.
  • the character (V) is located in the 3rd row, 3rd column square
  • the character (G) is located in the 8th row, 6th column square.
  • FIG. 15 is a screen displaying various information including the game field Gf in FIG. As shown in FIG. 15, an area L1 is arranged on the left side of the game field Gf, and areas L2, L3, and L4 are arranged in order from the left below the game field Gf.
  • the numbers of squares (scores) obtained by the characters corresponding to each of the first station 13 to the sixth station 13 are ranked and displayed in order from the top.
  • the first station is the first station 13, and the number of squares obtained by the character (R) corresponding to the first station 13 is "20".
  • the second place is the fourth station 13, and it is shown that the number of squares acquired by the character (P) corresponding to the fourth station 13 is "17".
  • the third place is the second station 13, and it is shown that the number of squares obtained by the character (Y) corresponding to the second station 13 is "16".
  • the fourth place is the fifth station 13, and it is indicated that the number of squares acquired by the character (B) corresponding to the fifth station 13 is "11".
  • the fifth place is the third station 13, and it is shown that the number of squares acquired by the character (G) corresponding to the third station 13 is "10".
  • the sixth place is the sixth station 13, and it is shown that the number of squares acquired by the character (V) corresponding to the sixth station 13 is "7".
  • the direction of movement and the number of movements of the character are displayed in association with the color.
  • the directional pattern of the first ranked character (R) is Type_1
  • the movement rules are red (R) upwards, green (G) downwards, yellow (Y) leftwards, Use pink (P) or blue (B) to specify a move of 1 square to the right.
  • the direction pattern of the third ranked character (Y) is (a) of Type_3, where pink (P) designates movement upward and red (R) designates movement two squares to the left.
  • total score value the total number of squares obtained by each character corresponding to the first station 13 to the sixth station 13. This total value is one of the reference values for rewards at each station 13 .
  • the reward is the amount of game media given to each station 13 .
  • a list of rewards for each station 13 is displayed in area L3.
  • the reward is determined when the lottery game ends, but values other than the reward at the time of display are also displayed in the area L3.
  • FIG. 18 is a diagram for explaining a method of calculating a reward in a lottery game.
  • a basic reward value (P) is determined for each of a plurality of ranges obtained by dividing the value range of the total score value.
  • the basic reward value (P) is “125” if the total score value is less than 79, and “250” if the total score value is 80 or more and less than 89, and the total score value is 90. If the total score is less than 99, it is "500”, and if the total score is 100 or more, it is "1250".
  • the base reward value (P) is proportional to the number of game media used (number of bets) input before the start of the lottery.
  • the basic reward value (P) is the product of the number of game media used and a predetermined value. Therefore, for example, if the number of used game media (number of bets) is doubled, the basic reward value (P) is also doubled.
  • the reward for the first station 13 is a value obtained by multiplying the basic reward value (P) by a multiplier (Q) corresponding to the ranking.
  • the magnification (Q) is "5" for the first place, "2" for the second place, and "1" for the third place and below.
  • the three categories of “first”, “second", and “third or lower” are examples of "rank” in the present disclosure. “Rank” is an index according to the ratio of each user's score to the total score.
  • FIG. 15 is a display example of the display device 136 in the first station 13 .
  • the character (R) corresponding to the first station 13 has a score of "20", which is currently the highest.
  • the reward for the first station 13 at the present time is the basic reward value (P) of "250” corresponding to the total score value of "81” and the multiplier (Q) of "5" corresponding to the first place. multiplied by , resulting in "1250".
  • 15 rewards determined by combinations of 5 ranges of total score values and 3 ranges of current rankings are displayed. It is calculated and displayed by the calculation unit 1316 in the 1 station 13 .
  • the five total score values are the current total score value, the values before and after that value, the lowest total score value in the next range, and the lowest total score value in the maximum range. Since the current score total value is "81", the numerical values before and after it are "80" and "82", and the lowest score total value in the next range is "90". The lowest total score value in the maximum range (100 or more) is "100".
  • a frame L31 in the area L3 encloses five types of rewards corresponding to the current ranking.
  • the rank of the first station 13 is the first, so the frame L31 surrounds the five rewards corresponding to the first rank. If the rank of the first station 13 drops from first to second, the frame L31 is shifted downward by one line. Box L32 encloses the three rewards corresponding to the current score totals. At present, the total score value is "81", so the frame L32 surrounds the three rewards corresponding to "81”. If the total score value increases to "82" by the next lottery, the frame L32 is shifted one column to the right. At present, the total score value is "81", and the rank of the first station 13 is first, so the reward for the first station 13 is "1250" located at the intersection of the frame L31 and the frame L32. ”.
  • the user of the first station 13 can receive not only rewards according to the current score total value and ranking, but also rewards when the total score value and/or ranking change, and furthermore, You can know the reward when the total score value reaches the next range, and the reward when the total score value reaches the maximum range. Therefore, the user can obtain an indication of how the reward will change according to the lottery result of the lottery device 11 after the present time.
  • the calculation unit 1316 in the other station 13 calculates the reward and a list thereof based on the total score value, the own ranking, and the number of game media used in the station 13. do.
  • the rewards and their list at the other station 13 are displayed in the area L3 of the display device 136 of the other station 13 as well.
  • the score by the character (Y) is "16", which is the third place. Therefore, for example, if the number of game media used at the second station 13 is double the number of game media used at the first station 13, each reward displayed in the area L3 of FIG. The position of remains unchanged at the total score value "81", and the frame L31 shifts down two lines.
  • FIG. FIG. 19 is a flowchart exemplifying specific procedures of processes executed by the process control unit 311, the progress control unit 1311, the acquisition unit 1315, and the calculation unit 1316 for the lottery game.
  • the process control unit 311 in the management device 10 accepts user participation for a certain period of time (for example, one minute) (step S10). Specifically, the processing control unit 311 transmits permission to accept participation to each station 13 via the communication unit 318 .
  • the progress control unit 1311 that has received the reception permission via the communication unit 1318 causes the display device 136 to display a screen prompting the user to participate.
  • the progress control unit 1311 causes the display device 136 to display a screen prompting the selection of the direction pattern of the character. display.
  • the information indicating the selected direction pattern is transmitted to the management device 10 via the communication unit 1318 as an example of the progress condition. sent to.
  • information to the effect that the user will participate information on the number of game media used, and the identifier of the station 13 where the user has accepted participation are transmitted from each station 13 to the management device 10. sent.
  • the processing control unit 311 in the management device 10 determines whether or not a certain period of time has elapsed since the start of acceptance of participation (step S20). If it is determined that the predetermined period of time has not elapsed (if the determination result in step S20 is "No"), the processing control unit 311 returns the processing procedure to step S10 and cycles through step S10.
  • step S30 the processing control unit 311 in the management device 10 executes setting processing and the like (step S30). Specifically, the processing control unit 311 assigns a color to each direction of the direction pattern of the character corresponding to the station 13 in which the user participates, thereby setting the movement rule of the character. Further, when Type_1 or Type_2 is selected as the direction pattern, the processing control unit 311 assigns one direction added to the four directions of up, down, left, and right, and the color to be assigned to the one direction by selection by lottery. Set the movement rules for the character.
  • the processing control unit 311 sets the character movement rule corresponding to the station 13 in which the user does not participate instead of the user. . Specifically, the processing control unit 311 draws a lottery for the direction pattern of the character corresponding to the station 13, and sets the movement rule for the character by drawing lots for the color of the lottery result in each direction determined by the direction pattern. .
  • the processing control unit 311 associates the movement rules with the identifiers of the characters (stations 13) to each character. Deliver to station 13.
  • the progress control unit 1311 in each station 13 receives the movement rules set for all six characters via the communication unit 1318 .
  • each station 13 can know the movement rule of the character corresponding to each station 13 as the progress condition of the other stations 13 .
  • step S30 the process of setting the progress conditions in each station 13 or the process of distributing the set progress conditions to each station 13 is executed. Further, in step S30, a process of resetting various information to initial values is also executed.
  • the processing control unit 311 sets the movement rule on behalf of the user. Also, if the user does not participate in all six stations 13 within a certain period of time, the processing control unit 311 shifts to the demo mode, and displays the outline of the lottery game until the user participates in one of the stations 13. Run the described demonstration.
  • step S40 lottery processing is executed (step S40).
  • the management device 10 executes the lottery by the lottery device 11 and transmits the lottery result to each station 13, and each station 13 moves six characters according to the lottery result. This process is repeated until is satisfied.
  • This lottery processing includes display processing such as the display of the score associated with the character movement and the display of rewards at each station 13 .
  • step S40 the process control unit 311 causes the station 13 of the user who participated in the lottery game to execute a confirmation process for confirming the reward according to the result of the lottery game (step S50).
  • this confirmation processing includes a process of paying out game media corresponding to the confirmed reward or adding the game media to the credit according to the user's operation.
  • the process control unit 311 may output a performance effect such as fanfare with sound or illumination with light according to the result of the game. You may shift to the game, or you may return to step S10 and start accepting the lottery game again.
  • FIG. 20 is a flow chart showing an example of lottery processing in FIG.
  • the processing control unit 311 in the management device 10 and the acquisition unit 1315 and calculation unit 1316 in each station 13 execute the lottery processing shown in FIG.
  • the processing control unit 311 instructs the supply device 12 to supply one lottery object BL to the lottery field 30 (step S401).
  • "OUT" is when the lottery body BL enters any of the three first lottery holes H1 to which gray (Gr) is assigned among the 18 first lottery holes H1.
  • the lottery body BL enters one of the remaining 18 first lottery holes H1 the character moves according to the movement rule.
  • the lottery body BL enters one of the five second lottery holes H2 of two colors out of the six second lottery holes H2 the character moves in order according to the movement rule for the two colors.
  • the lottery body BL enters one second lottery hole H2 to which the special color of rainbow (Rbw) is assigned the lottery will be specially won.
  • the processing control unit 311 executes the processing corresponding to the color of the lottery hole H into which the lottery body BL has entered in steps S402 to S416 and S418 below.
  • the processing control unit 311 first determines whether or not the lottery body BL has entered any one of the 18 first lottery holes H1 (step S402). When it is determined that the lottery body BL has entered the first lottery hole H1 (when the determination result in step S402 is "Yes"), the process control unit 311 further causes the entered first lottery hole H1 to be gray ( Gr) is the first lottery hole H1 (step S403). When it is determined that the lottery body BL has entered the gray (Gr) first lottery hole H1 (when the determination result in step S403 is "Yes"), the processing control unit 311 counts up the number of OUTs (step S404). Note that the number of OUTs is reset to zero by the setting process in step S30, for example, before the start of the lottery.
  • the current number of OUTs indicates the cumulative number of times the lottery body BL has entered the gray (Gr) first lottery hole H1 since the start of the lottery process. Further, in step S404, the processing control unit 311 may output a presentation effect indicating that the lottery body BL has entered the lottery body BL.
  • the processing control unit 311 determines whether or not the number of times Bsp is "0" (step S405).
  • the number of times Bsp is reset to zero by, for example, the setting process in step S30 before the start of the lottery. is added by "3", and thereafter is subtracted by "1" every time the lottery body BL is supplied. Therefore, the number of times Bsp indicates the number of times the lottery body BL is inserted after special winning is established. That is, if the number of times Bsp is "0", it means that the special winning has not been established (hereinafter referred to as "non-special winning state"). Indicates that it is in the elected state.
  • step S405 assumes that the lottery body BL enters the gray (Gr) first lottery hole H1 and becomes "OUT". Therefore, if the number of times Bsp is a value other than "0" (if the determination result in step S402 is "No"), the processing control unit 311 reduces the number of times Bsp of the special winning state by "1". Only (step S406), the process for moving the character in each station 13 (step S417 described later) is skipped, and the process proceeds to step S418 for judging the end condition.
  • step S402 If the number of times Bsp is "0" (if the determination result of step S402 is "Yes"), that is, if it is a non-special winning state, the processing control unit 311 skips the processing of step S417. , the process proceeds to step S418.
  • step S403 determines whether or not the number of times Bsp is "0" (step S407). That is, it is determined whether or not the current state is the non-special winning state. If the number of times Bsp is "0" (if the determination result in step S407 is "Yes"), it is in a non-special winning state. Therefore, the processing control unit 311 transmits information indicating that the current state is the non-special winning state and information about the color of the entered first lottery hole H1 to each station 13 (step S408). Thereafter, the processing procedure moves to step S417. However, since step S417 is a process executed by each station 13, the processing procedure of the process control unit 311 in the management device 10 proceeds to step S418.
  • step S407 If the number of times Bsp is not "0" (if the determination result in step S407 is "No"), the special winning state is established. , the color information of the entered first lottery hole H1 is transmitted to each station 13 (step S409). Thereafter, the processing control unit 311 decrements the number of times Bsp by "1" (step S410), and shifts the processing procedure to step S417. As a processing procedure of the processing control unit 311, the process proceeds to step S418.
  • the processing control unit 311 may execute an effect operation of reading out the color of the first lottery hole H1 into which the lottery body BL has entered by voice synthesis. For example, when the lottery object BL enters the first lottery hole H1 of yellow (Y), the processing control unit 311 executes an effect operation such as outputting "yellow" by voice.
  • step S402 A case where the determination result of step S402 is “No” means a case where the lottery body BL has entered one of the second lottery holes H2 via the connecting path 24 .
  • the processing control unit 311 determines whether or not the lottery object BL has entered one of the six second lottery holes H2 to which the special rainbow color (Rbw) has been assigned. (step S411). If the lottery object BL has not entered one second lottery hole H2 to which the special rainbow color (Rbw) has been assigned (if the determination result in step S411 is "No"), the process control unit 311 determines whether or not the number of times Bsp is "0", that is, whether or not the player is in a non-special winning state (step S412).
  • step S412 If the number of times Bsp is "0" (if the determination result in step S412 is "Yes"), it means that the player has entered either of the second lottery holes H2 of two colors in the non-special winning state. Therefore, the processing control unit 311 transmits to each station 13 the information indicating that the current state is the non-special winning state and the two-color information of the entered second lottery hole H2 (step S413). The two-color information of the second lottery hole H2 is transmitted separately for the inner part and the outer part. After that, the processing procedure proceeds to step S417, but the processing procedure of the processing control unit 311 proceeds to step S418.
  • step S412 If the lottery body BL has not entered one second lottery hole H2 to which the special rainbow color (Rbw) has been assigned, and the number of times Bsp is not "0" (the determination result of step S412 is If "No"), it is a case of entering either of the second lottery holes H2 of two colors in the special winning state. Therefore, the processing control unit 311 transmits to each station 13 the information indicating that the player is currently in the special winning state and the two-color information of the entered second lottery hole H2 (step S414). The two-color information of the second lottery hole H2 is transmitted separately for the inner part and the outer part. Thereafter, the processing control unit 311 decrements the number of times Bsp by "1" (step S415), and the processing procedure proceeds to step S417, but the processing procedure of the processing control unit 311 proceeds to step S418.
  • the processing control unit 311 may execute an effect operation of sequentially reading out the color of the second lottery hole H2 into which the lottery body BL has entered by voice synthesis. For example, when the lottery body BL enters the second lottery hole H2 of Y/G, the processing control unit 311 executes an effect operation such as outputting "yellow” and "green” by voice.
  • step S411 When the lottery body BL passes through the connecting path 24 and enters one second lottery hole H2 to which the special rainbow color (Rbw) is assigned (when the determination result in step S411 is "Yes") ), the process control unit 311 adds "3" to the number of times Bsp (step S416). If it is in a non-special winning state, it shifts to a special winning state by this addition, and if it is already in a special winning state, this addition increases the number of continuations of the special winning state. Alternatively, a performance action indicating entry into the second lottery hole H2 to which the special rainbow color (Rbw) is assigned may be executed, and the performance action may be continued until the number of times Bsp becomes "0". .
  • steps S408, S409, S413 or S414 when the information indicating the current winning state and the two-color information of the entered first lottery hole H1 or second lottery hole H2 are transmitted, these information are received.
  • the progress control unit 1311, acquisition unit 1315, and calculation unit 1316 execute the following processing (step S417). Specifically, in each station 13, the progress control unit 1311 applies the movement rules set for all six characters according to the color that is the lottery result, and while considering the winning state, the game field Generate movement information in Gf for each character. In the non-special winning state, the progression control unit 1311 moves the character in the direction defined by the movement rule by the number of squares defined by the movement rule.
  • the progress control unit 1311 moves the character in the direction defined by the movement rule by twice the number of squares defined by the movement rule. Therefore, in the special winning state, it may be considered that the number of moving squares in the movement rule is changed to double that in the non-special winning state.
  • the progress control unit 1311 considers the dashes Dm1 to Dm5 and the tunnels Tn_U, Tn_D, Tn_L, and Tn_R when moving the character. As can be understood from the above description, when a predetermined condition (election condition) is satisfied regarding the result of the lottery by the lottery device 11, the movement rule is changed compared to when the election condition is not satisfied.
  • the movement rule differs between the special winning state in which the winning condition is met and the non-special winning state in which the winning condition is not met.
  • the winning condition in this embodiment is that the lottery body BL enters the rainbow-colored (Rbw) second lottery hole H2.
  • the movement information for each character generated by the progress control unit 1311 is information necessary for displaying the screen shown in FIG. Specifically, the movement information includes information such as which squares the character has acquired (which squares have been stolen by another character), the number of acquired squares (score), the ranking of the characters, and the like. including information to indicate Of the movement information generated for each character, the movement rule of the character (R) corresponding to the first station 13 is applied according to the color that is the result of the lottery, and the result is the movement of the character (R).
  • the information is an example of first information.
  • An example of the second information is score information obtained by the movement of the character (Y) as a result of applying the movement rule of the character (Y) corresponding to the second station 13 according to the color that is the result of the lottery.
  • the reward for the first station 13 is calculated by the calculator 1316 in detail according to the total score value, ranking, and the number of used game media.
  • the total score value is the sum of the scores of the first station 13 to the score of the sixth station 13 , so it includes at least the score of the first station 13 and the score of the second station 13 .
  • the calculation unit 1316 calculates the reward for that station 13 based on the transferred information, the total score value, the rank of the station 13, and the number of game media used (see FIG. 18). calculated as described in The calculation unit 1316 also calculates the total score value and/or the reward when the ranking changes.
  • the display device 136 displays the screen of the game field Gf as shown in FIG. Also, on the display device 136, the scores of each character are ranked and displayed in the region L1 in order from the top, and the total score value is displayed in the region L2.
  • a list of rewards calculated by the calculation unit 1316 more specifically, a list of current rewards in the station 13 and rewards when the total score value and/or ranking changes are displayed in the area L3.
  • the processing control unit 311 of the management device 10 determines whether or not the termination condition is satisfied (step S418).
  • the end condition is that the cumulative number of times of entering the first lottery hole H1 of "OUT" from the start of the lottery becomes "3". Since the total number of times is indicated by the number of OUTs, the process control unit 311 specifically determines whether the number of OUTs is "3". If the number of OUTs is less than "3" (if the determination result of step S418 is "No"), the processing control unit 311 returns the processing procedure to step S401 and supplies the lottery body BL to the lottery field 30. to repeat the lottery.
  • step S418 determines whether the number of OUTs is "3" (if the determination result in step S418 is "Yes")
  • the processing control section 311 terminates the lottery by the lottery game. Specifically, the processing control unit 311 shifts the processing procedure to step S50 (FIG. 19) in order to determine the reward, pay out the game media, and the like.
  • the character (R) corresponding to the first station 13 is moved to the game field Gf according to the color of the lottery result by the lottery device 11 and the movement rule set for the first station 13 . to move.
  • the character (Y) corresponding to the second station 13 also moves on the game field Gf according to the color of the lottery result by the lottery device 11 and the movement rule set for the second station 13 .
  • Characters (G), (P), (B), and (V) corresponding to other stations 13 also move in the game field Gf in the same manner.
  • the score of each station 13 is the number of squares acquired as the corresponding character moves, but the reward for the first station 13 is calculated based on the total score of all characters. Therefore, according to the game system 1 , it is possible to direct the interest of the user playing at the first station 13 to the user playing at another station 13 .
  • the reward for the first station 13 is calculated according to the total score value of all characters and the score ranking of the first station 13. Therefore, according to the game system 1 , the user playing at the first station 13 can be made aware of the competition with the users playing at the other stations 13 .
  • the management device 10 only determines whether or not the end condition is satisfied after transmitting the lottery result by the lottery device 11 to each station 13, and moves the character according to the lottery result. , reward calculation, and their display processing are individually executed in each station 13 . Therefore, in the game system 1 , the processing load on the management device 10 can be kept low compared to a configuration in which the management device 10 collectively executes movement, calculation, and display processing in each station 13 .
  • the game field Gf is provided with a plurality of tunnels Tn_U, Tn_D, Tn_L, and Tn_R on the four sides of the outer frame of the square arrangement area. may be abolished so that it is impossible to pass through. If the tunnels Tn_U, Tn_D, Tn_L, and Tn_R are not provided, for example, if a character for which only the upward direction and the left direction are set in the direction pattern of Type_3 is positioned in the first row and first column, the lottery result will be A situation is assumed in which it becomes impossible to move accordingly. For this reason, the user may be allowed to select either the configuration with the tunnel or the configuration without the tunnel during the acceptance period before the start of the lottery. According to the first modification, the user can be made to consider strategy in selecting the direction pattern.
  • the case where the number of stations 13 forming one group matches the number of stations 13 forming game system 1 has been described as an example, but they do not have to match.
  • the groups may be divided into a plurality of groups. Specifically, if the number of stations 13 is "12", the first station 13 to the sixth station 13 are grouped as the first group, and the seventh station 13 to the twelfth station 13 are grouped as the second group.
  • a lottery game may be independently executed in the group using the lottery result of the common lottery device 11 .
  • the total score value of the first station 13 to the sixth station 13 is calculated, and in the second group, the total score value of the seventh station 13 to the twelfth station 13 is calculated, and each group , the reward is calculated based on the total score of each group.
  • the lottery game may be executed independently using the lottery result of the common lottery device 11 in each group.
  • the third station 13 to the sixth station 13 belong to both the first group and the second group.
  • the total score values of the first station 13 to the sixth station 13 are calculated.
  • the total score values of the third station 13 to the eighth station 13 are calculated.
  • the reward is calculated based on the total score of each group.
  • ⁇ Third modification> In the embodiment, six stations 13 provided at the same game facility form a group, but another station 13 at another game facility may be added to the group. For example, as shown in FIG. 23, five machines from the first station 13 to the fifth station 13 at the amusement facility A and another station 13 at the amusement facility B may constitute one group.
  • each station 13 from the first station 13 to the fifth station 13 has a movement rule set for each character from the first station 13 to the fifth station 13, and the other station 13 at the amusement facility B and the movement rule set for the character are received before the start of the lottery at the game facility A.
  • the characters of the first station 13 to the fifth station 13 and the characters of the other station 13 are displayed according to the color of the lottery result at the amusement facility A. Characters are moved within the game field Gf by applying the movement rules of each character.
  • the lottery device 11 in the game facility B is used for the progress of the game at the separate station 13 in the game facility B.
  • FIG. Specifically, the separate station 13 converts the movement rule set for each character of the first station 13 to the fifth station 13 of the amusement facility A and the movement rule set for the character of the separate station 13 into the relevant character. It is received before the start of the lottery at the game facility B. Then, in the separate station 13, each character of the first station 13 to the fifth station 13 and the character of the separate station 13 are applied with the movement rule of each character according to the color of the lottery result at the game facility B. to move within the game field Gf. Specifically, at the separate station 13 in the amusement facility B, the progress control unit 1311 (not shown in FIG.
  • the lottery at the amusement facility B is performed. can progress the game independently.
  • the game can proceed regardless of the lottery at the amusement facility A if the moving rules for each character are received before the start of the lottery at the amusement facility B.
  • the movement rules set for each character may be stored in a server on the cloud, for example, and the movement rules set for each character may be obtained from the server.
  • FIG. 24 is a diagram showing the configuration of a game system according to the fourth modification.
  • the lottery device 11 and the supply device 12 do not need to be installed in the same amusement facility, and as shown in FIG. It may be configured to be In this configuration, the lottery device 11 and supply device 12 of the center 17 may be shared in a plurality of game facilities. In such a configuration, it is preferable that the lottery image of the lottery device 11 provided in the center 17 is displayed at each station 13, for example.
  • the tangible lottery device 11 that executes a physical lottery is exemplified, but the lottery device 11 may be replaced with a virtual lottery unit that executes an electronic lottery realized by arithmetic processing.
  • the virtual lottery unit executes an electronic lottery using computer graphics imitating the lottery device 11, for example.
  • the "lottery unit" in the present disclosure includes both a physical lottery mechanism (lottery device 11) that executes a physical lottery and a control device (31, 131) that executes an electronic lottery. do.
  • the lottery (physical lottery, electronic lottery) by the lottery section is not limited to that shown in FIG.
  • a lottery is drawn with a first die having a surface of a first lottery hole H1 and a connecting path 24, and if the connecting path 24 is drawn in the first die, a lottery is performed with a second die imitating the second lottery hole H2. may be configured.
  • FIG. 25 is a diagram showing an example of the game field Gf in the fifth modified example.
  • a prohibited square Mi is provided as a special square other than the dash squares Md1 to Md5.
  • a prohibited square Mi is provided at the position of the 4th row, 2nd column, and prohibits the movement (passage) of the character. For example, if the character is positioned at the third row, second column, downward movement is prohibited, and only upward, left, or right movement is permitted. Further, for example, when the character is positioned at the 4th row and 3rd column, leftward movement is prohibited, and only upward, downward or rightward movement is permitted.
  • Another form of prohibited squares is a one-way square that prohibits movement in only one specific direction. In the game field Gf, the number of prohibited squares is not limited to one, and a plurality of prohibited squares may be provided.
  • the management device 10 before the start of the lottery, the management device 10 distributes the movement rule set for each character to each station 13, and after the start of the lottery, the management device 10 transmits information indicating the result of the lottery to each station 13.
  • each station 13 is configured to individually execute character movement, score calculation, reward calculation, and the like according to the lottery result
  • the present invention is not limited to such a configuration.
  • part of the functions of the station 13 may be installed in the management device 10 .
  • the management device 10 may move characters according to the lottery results, calculate scores, calculate rewards, and the like for each station 13 , and distribute them to each station 13 .
  • a part of the management device 10 may be installed in the station 13 .
  • a plurality of stations 13 communicate with each other to acquire movement rules set for each character, and any one station 13 controls the lottery device 11 and supply device 12 to obtain the lottery result.
  • a configuration may be adopted in which the information indicated is acquired and the information is distributed to other stations 13 .
  • the reward not after the lottery game ends, but in the middle of the lottery game, specifically, the reward indicated by the intersection of the frames L31 and L32, is paid out to the user or added to the credit. good too. Even if a certain user pays out a reward to the user in the middle of the lottery game, if the movement of the character corresponding to the user is continued according to the color of the lottery result, other users may If you look at it, it will not affect your score totals and rankings.
  • the condition for ending the lottery game is that the cumulative number of times the game has entered the first lottery hole H1 of "OUT" from the start of the lottery is "3", but other conditions are also possible.
  • the number of times the lottery body BL is supplied has reached a predetermined number of times (20 times), or the lottery body BL has entered the first lottery hole H1 of "OUT” a predetermined number of times (for example, three times) in succession. , and so on.
  • ⁇ Ninth Modification> animals such as rabbits, cats, and birds may be associated in order with the direction patterns Type_1, Type_2, and Type_3, and one of the animals may be set according to the user's selection. That is, the directional pattern may be set indirectly through an animal such as a rabbit according to the user's selection. In this configuration, an animal associated with the directional pattern may be displayed as the character displayed on the game field Gf. It should be noted that the animal selected in this manner is associated with the directional pattern, and therefore serves as an example of the conditions for progressing the game.
  • a user name or nickname is associated with each user, and a user who participates at the station 13 of the character is displayed in the vicinity of the character ranked and displayed in the area L1 on the screen of the display device 136.
  • the user name or nickname of the user may be displayed.
  • the user name or the like is displayed in a case where other users other than themselves are interested, they will be conscious of the user name or the like. Be interested in users.
  • information indicating the user name or the like is transmitted to the management device 10 via the communication unit 1318 together with the character movement rule or the like in the station 13 of the user (step S10). Thereafter, information indicating each user name and the like together with the character movement rule of each station 13 may be distributed to each station 13 from the management device 10 (step S30).
  • the functions of the game system 1 according to the embodiments described above are realized by cooperation between one or more processors constituting the control device 31 and programs stored in the storage device 32 .
  • the above program can be provided in a form stored in a computer-readable recording medium and installed in the computer.
  • the recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disc) such as a CD-ROM is a good example.
  • a storage device that stores the program in the distribution device corresponds to the above-described non-transitory recording medium.
  • a game system (1) includes a plurality of stations (13) including a first station and a second station, the plurality of stations (13) forming a first group.
  • a game system (1) comprising: a lottery unit (11) for generating a lottery result common to the plurality of stations (13); and a first condition set for the lottery result and the first station (13) and second information generated according to the lottery result and the second condition set for the second station (13). 314) and a calculation unit (315) for calculating a reward for said first station according to at least said first information and said second information.
  • the reward for the first station (13) is not only the first information generated according to the lottery result and the first condition set for the first station (13), but also the lottery result and other
  • the second information generated according to the second condition set for the second station 13 is also considered and calculated. Therefore, according to aspect 1, it is possible to direct the interest of the user playing at the first station (13) to the user playing at another second station (13).
  • the "lottery section (11)" is an element that executes a lottery process of randomly selecting one element from among a plurality of elements.
  • the lottery unit is, for example, a physical lottery unit or an electronic lottery unit.
  • a physical lottery is a physical mechanism that performs a physical lottery.
  • a physical lottery mechanism typically provides a lottery wheel having a plurality of holes with a rollable lottery body (BL), and when the lottery body (BL) enters a hole, an identifier for that hole is generated.
  • BL rollable lottery body
  • One example is roulette, in which the lottery result is determined by (color, number, etc.).
  • the physical lottery mechanism is not limited to a roulette, but is a rotatable box containing lottery bodies to which identifiers or the like are assigned.
  • the electronic lottery section is a virtual element having functions similar to or similar to those of the physical lottery mechanism, and is realized through cooperation of computer hardware and software.
  • the electronic lottery section is realized by, for example, executing an application having functions equivalent to those of the physical lottery section by a computer.
  • the lottery section may be provided at a location visible from a plurality of stations, and may be provided at a remote location.
  • the 'common lottery section' means that the lottery results are commonly used in the plurality of stations (13) forming the group. "Using the lottery result” means applying the lottery result.
  • the "first (second) condition” is a condition or rule that can affect the progress of the game. It refers to the conditions for progress.
  • an example of the progress condition is a movement rule that determines how the character is moved according to the color of the lottery result. Since the movement rule assigns the color of the lottery result to the direction pattern that determines the movement direction of the character, the direction pattern is also an example of the progress condition.
  • animals such as rabbits and cats in the ninth modification are examples of progress conditions because they determine the moving direction of the character. It should be noted that, in mode 1, a game that progresses without character movement is also assumed, so the progress condition is not limited to the movement rule.
  • the “first (second) information” is information generated according to the lottery result and the first (second) condition, and is information indicating an event that occurred in the game. Specifically, it is information that indicates what kind of result is produced when what kind of rule is used to proceed with the game for a certain lottery result.
  • the first condition is set according to an instruction from the first user who uses the first station
  • the second condition is the second condition which uses the second station. 2 It is set according to instructions from the user.
  • the second condition may be set not only by the user but also by someone other than the user, for example, the progress control unit (1311). is set according to Thus, the first user of the first station (13) will turn his attention to the second user of the second station (13).
  • “according to (an instruction from the user)” means that the user inputs or operates the first (second) station 13".
  • the first information indicates a first score according to the lottery result and the first condition
  • the second information indicates the lottery result and the first score.
  • a second score corresponding to two conditions is shown, and the calculation unit (1316) calculates the reward based on at least the sum of the first score and the second score.
  • the reward for the first station (13) is calculated based on the total value including the sum of the score of the first station (13) and the score of the second station (13),
  • the user playing at the first station (13) can be made aware of cooperation with the user playing at the second station (13).
  • At least the total value of the first score and the second score means the total value of a plurality of scores including the first score and the second score.
  • based on the total value may be the total value itself, or may be a numerical range including the total value among a numerical range divided into a plurality.
  • the obtaining unit (1315) obtains the result of the lottery and the plurality of stations (13) other than the first station (13) and the second station (13) and a third score corresponding to the third condition set for the third station (13), and the calculation unit (1316) calculates at least the first score, the second score and the third score
  • the reward is calculated based on the total value of .
  • the reward for the first station (13) is based on the sum of the score of the first station (13) and the scores of other stations (13) other than the first station Since it is calculated, the attention of the users playing at the first station (13) can be directed to the users playing at all other stations (13).
  • the calculation unit (1316) calculates the first reward according to the total value and the rank based on the ratio of the first score to the total value. Calculate according to aspect 5, since the reward for the first station (13) is calculated based on the rank as well as the first score at the first station (13), playing at the first station (13) The user can be made aware of the competition with the user playing at the second station (13). Note that "rank” refers to a ranking based on contribution or score.
  • the calculation unit (1316) calculates the first reward and the second reward when at least one of the total value and the rank changes.
  • the second reward that will be obtained when at least one of the total value and the rank changes is calculated. Note that the fluctuation may be either when the total value or the rank improves or deteriorates.
  • Appendix 7 In the specific example of Appendix 1 (Appendix 7), a plurality of stations forming a second group are further provided, and some of the plurality of stations forming the first group are the plurality of stations forming the second group. Some overlap. According to aspect 7, it is possible to use a lottery result by a lottery unit common to a plurality of groups.
  • the first group includes a third station different from the plurality of stations
  • the acquisition unit (1315) includes a third station different from the first lottery unit (11).
  • the calculation unit calculates at least the first information, the second information and A reward for the first station is calculated according to the third information.
  • a plurality of stations and another station located at a remote location different from the plurality of stations can form the same group.
  • the first character (R) corresponding to the first station (13) is the board surface (Gf) on which a plurality of squares are arranged, and the first character (R) corresponding to the first station (13) is selected as the lottery result.
  • the second character (Y) corresponding to the second station (13) moves according to the movement rule based on the second condition with respect to the lottery result.
  • the first character (R) moves according to the movement rule based on the first condition set corresponding to the first station (13)
  • the second character (Y) moves according to the lottery result. It moves according to the movement rule based on the second condition set corresponding to the second station (13).
  • movement rule based on the first (2) condition means that the movement rule may be included in the first condition or specified by the first condition.
  • the “movement rule” defines, for example, how many squares are to be moved in a direction determined by a lottery result.
  • the first score is a value based on a cumulative value of the number of squares moved by the first character (R)
  • the second score is a value based on the second character (Y ) is a value based on the cumulative number of squares moved.
  • the user playing at the first station (13) is given not only his/her own first score at the first station (13), but also other users' second scores at other second stations (13). You can draw attention to the score.
  • the "value based on the cumulative value of the number of squares" means that when the same square is stepped on by two or more characters, the second priority (overwrite) is given, or the same character can step on the same square twice. It is expressed in consideration of the point that it is not counted twice when stepping on it more than once.
  • the game system (1) according to Supplementary Note 1 can also be expressed as an operation control method for the game system (1) or a computer program.

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Abstract

A game system according to the present invention is provided with a plurality of stations including a first station and a second station, the plurality of stations constituting a first group, and is provided with a first lottery unit, an acquisition unit, and a calculation unit. The first lottery unit generates a lottery result that is common to the plurality of stations. The acquisition unit acquires first information generated according to the lottery result and a first condition set for the first station, and second information generated according to the lottery result and a second condition set for the second station. The calculation unit calculates a reward for the first station according to at least the first information and the second information.

Description

ゲームシステム、ゲームシステムの動作制御方法およびプログラムGAME SYSTEM, OPERATION CONTROL METHOD AND PROGRAM FOR GAME SYSTEM
 本発明は、ゲームシステム、ゲームシステムの動作制御方法およびプログラムに関する。 The present invention relates to a game system, a game system operation control method, and a program.
 1つの抽選装置と複数のステーションとで構成されるゲームシステムにおいて、例えばビンゴゲームを実行する場合、当該ビンゴゲームは、各ステーションについて設定されたビンゴシートの配列と、抽選装置による抽選結果とに応じて進行する。このため、自己のステーションでプレイするユーザは、他のステーションでプレイする他のユーザに関心を向けない状況にある。
 このため、ユーザへの配当を、当該ユーザによるゲームの貢献度に応じて支払うことにより、他のユーザを意識させるゲーム機が提案されている(例えば特許文献1参照)。
In a game system composed of one lottery device and a plurality of stations, for example, when a bingo game is executed, the bingo game is executed according to the arrangement of bingo sheets set for each station and the lottery result by the lottery device. to proceed. For this reason, users playing on their own stations do not pay attention to other users playing on other stations.
For this reason, there has been proposed a game machine that makes other users aware of the game by paying a dividend to the user according to the degree of contribution of the user to the game (see, for example, Patent Document 1).
特許第6022644号Patent No. 6022644
 しかしながら、特許文献1に記載されたゲーム機は抽選装置を有さず、ゲームについても、ユーザによるトラックボールまたはボタンの操作によって進行する。したがって、特許文献1では、抽選装置による抽選結果を用いるゲームにおいて、他のユーザに関心を向けさせるという点についてなんら開示がない。
 以上の事情を考慮して、本開示は、抽選部による抽選結果を用いるゲームにおいて、ユーザの関心を他のユーザに向けさせることを目的とする。
However, the game machine described in Patent Document 1 does not have a lottery device, and the game is progressed by the user's operation of the trackball or buttons. Therefore, Patent Literature 1 does not disclose anything about making other users interested in a game that uses the lottery results of a lottery device.
In consideration of the above circumstances, the present disclosure aims to direct the user's interest to other users in a game that uses the lottery results of the lottery section.
 上記課題を解決するために、本開示のひとつの態様に係るゲームシステムは、第1ステーションおよび第2ステーションを含む複数のステーションを備え、前記複数のステーションが第1グループを構成するゲームシステムであって、前記複数のステーションに共通の抽選結果を生成する第1抽選部と、前記抽選結果と前記第1ステーションについて設定された第1条件と、に応じて生成される第1情報と、前記抽選結果と前記第2ステーションについて設定された第2条件と、に応じて生成される第2情報と、を取得する取得部と、少なくとも前記第1情報および前記第2情報に応じて、前記第1ステーションへの報酬を算出する算出部とを含む。 In order to solve the above problems, a game system according to one aspect of the present disclosure includes a plurality of stations including a first station and a second station, the plurality of stations forming a first group. a first lottery unit that generates a lottery result common to the plurality of stations; first information that is generated according to the lottery result and a first condition set for the first station; an acquisition unit configured to acquire a result, a second condition set for the second station, and second information generated according to the first information and the second information; and a calculator for calculating a reward for the station.
実施形態に係るゲームシステムの具体的な構成を例示する平面図である。1 is a plan view illustrating a specific configuration of a game system according to an embodiment; FIG. ゲームシステムにおける抽選装置の具体的な構成を例示する平面図である。FIG. 3 is a plan view illustrating a specific configuration of a lottery device in the game system; 図2おけるa-a線の断面図である。3 is a cross-sectional view taken along line aa in FIG. 2; FIG. 抽選装置における抽選孔に対する色の割り当てを例示する図である。It is a figure which illustrates allocation of the color with respect to the lottery hole in a lottery apparatus. ゲームシステムにおける構成を示すブロック図である。It is a block diagram which shows the structure in a game system. ゲームシステムにおける管理装置の構成を示すブロック図である。3 is a block diagram showing the configuration of a management device in the game system; FIG. 管理装置における制御装置の機能的な構成を示すブロック図である。3 is a block diagram showing a functional configuration of a control device in the management device; FIG. ゲームシステムにおけるステーションの構成を示すブロック図である。3 is a block diagram showing the configuration of a station in the game system; FIG. ステーションにおける制御装置の機能的な構成を示すブロック図である。3 is a block diagram showing a functional configuration of a control device in a station; FIG. ゲームシステムにおけるグループの一例を示す説明図である。FIG. 4 is an explanatory diagram showing an example of groups in the game system; ゲームシステムで提供される抽選ゲームの説明図である。FIG. 4 is an explanatory diagram of a lottery game provided by the game system; 抽選ゲームの説明図である。It is explanatory drawing of a lottery game. 抽選ゲームの説明図である。It is explanatory drawing of a lottery game. 抽選ゲームの説明図である。It is explanatory drawing of a lottery game. ステーションの表示装置における画面の一部を示す図である。It is a figure which shows a part of screen in the display device of a station. 抽選ゲームの説明図である。It is explanatory drawing of a lottery game. 抽選ゲームの説明図である。It is explanatory drawing of a lottery game. 抽選ゲームにおける報酬の算出例を示す図である。It is a figure which shows the calculation example of the reward in a lottery game. 抽選ゲームの動作例を示すフローチャートである。It is a flowchart which shows the operation example of a lottery game. 抽選処理を示すフローチャートである。It is a flow chart which shows lottery processing. 第1変形例に係るゲームシステムで提供されるゲームの説明図である。FIG. 10 is an explanatory diagram of a game provided by the game system according to the first modified example; 第2変形例に係るゲームシステムのグループの説明図である。FIG. 11 is an explanatory diagram of a group of game systems according to a second modified example; 第3変形例に係るゲームシステムのグループの説明図である。FIG. 11 is an explanatory diagram of a group of game systems according to a third modified example; 第4変形例に係るゲームシステムの構成を示す図である。It is a figure which shows the structure of the game system based on a 4th modification. 第5変形例に係るゲームシステムで提供されるゲームの説明図である。FIG. 20 is an explanatory diagram of a game provided by a game system according to a fifth modified example;
 図面を参照しながら本開示の実施の形態を説明する。以下に記載する実施の形態は、技術的に好適な種々の限定を含む。本開示の範囲は、以下に例示する形態には限定されない。 An embodiment of the present disclosure will be described with reference to the drawings. The embodiments described below include various technically preferred limitations. The scope of the present disclosure is not limited to the forms exemplified below.
<ゲームシステム>
 図1は、実施形態に係るゲームシステム1の構成を例示する平面図である。ゲームシステム1は、例えば遊技施設に設置される。遊技施設は、例えばゲームセンターまたはカジノ等の娯楽施設、またはショッピングセンター等の商業施設である。ゲームシステム1は、遊技施設内のユーザ(すなわちプレイヤ)に、抽選ゲームを提供する。
<Game system>
FIG. 1 is a plan view illustrating the configuration of a game system 1 according to an embodiment. The game system 1 is installed, for example, in an amusement facility. Amusement facilities are, for example, entertainment facilities such as game centers or casinos, or commercial facilities such as shopping centers. The game system 1 provides a lottery game to users (that is, players) within the gaming facility.
 ユーザは、遊技媒体を使用することで抽選ゲームをプレイする。遊技媒体は、抽選ゲームにおいて使用される有体または無体の価値媒体である。有体の遊技媒体は、例えばトークンコイン(メダル)、コイン(貨幣)またはチケットである。無体の遊技媒体は、例えば電子メダル、クレジットまたはポイントである。無体の遊技媒体の数量は、例えばICカード等の記録媒体に電子データとして記憶される。ユーザは、遊技媒体の使用により抽選ゲームをプレイし、当該抽選ゲームの進行に応じた数量の遊技媒体を報酬として獲得する。抽選ゲームのプレイのために使用される遊技媒体とユーザに報酬として付与される遊技媒体とは、同種および異種の何れでもよい。遊技媒体の使用は、遊技媒体の投入または消費(あるいはベット)とも換言され、遊技媒体の付与は、遊技媒体の払出とも換言される。 A user plays a lottery game by using game media. A game medium is a tangible or intangible value medium used in a lottery game. A tangible game medium is, for example, a token coin (medal), a coin (money), or a ticket. Intangible game media are, for example, electronic medals, credits, or points. The number of intangible game media is stored as electronic data in a recording medium such as an IC card. A user plays a lottery game by using game media, and obtains as a reward the amount of game media according to the progress of the lottery game. The game media used for playing the lottery game and the game media given to the user as rewards may be of the same type or of different types. The use of game media can also be called input or consumption (or betting) of game media, and the giving of game media can also be called payout of game media.
 なお、ユーザは、抽選ゲームにて使用される遊技媒体を、当該遊技媒体とは別種の価値媒体と引換に取得してもよい。例えばトークンコイン、コイン(貨幣)または電子マネー等の各種の価値媒体の所定量と引換に、ユーザは、抽選ゲームにて使用されるクレジット等の遊技媒体を取得する。以上の説明から理解される通り、抽選ゲームにて使用される遊技媒体と、当該遊技媒体の取得(例えば購入)のために消費される価値媒体と、ユーザに報酬として付与される遊技媒体とは、同種および異種の何れでもよい。 It should be noted that the user may acquire the game media used in the lottery game in exchange for value media of a different type from the game media. For example, in exchange for a predetermined amount of various value media such as token coins, coins (money), or electronic money, the user acquires game media such as credits used in the lottery game. As can be understood from the above description, the game media used in the lottery game, the value media consumed to obtain (for example, purchase) the game media, and the game media given to the user as a reward are , can be allogeneic or heterologous.
 図1に例示される通り、実施形態に係るゲームシステム1は、抽選装置11と供給装置12と複数(例えば6台)のステーション13とを含む。
 抽選装置11は、抽選体BLを利用した物理抽選を実行する。抽選装置11による抽選結果は、6台のステーション13におけるゲームの進行に用いられる。換言すれば、6台のステーション13では、共通の抽選装置11による抽選結果を用いた抽選ゲームが実行される。
 抽選装置11は、抽選体BLを利用した物理抽選を実行する。抽選装置11は、鉛直方向からの平面視で概略的には円形状に構成された構造体である。抽選体BLは、例えば球体または多面体等の転動可能な立体物である。以下の説明では、鉛直方向における抽選装置11の中心線を中心とした円の周に沿う方向を「周方向」と表記し、当該円の半径の方向を「径方向」と表記する。
As illustrated in FIG. 1, a game system 1 according to the embodiment includes a lottery device 11, a supply device 12, and a plurality of stations 13 (eg, six stations).
A lottery device 11 executes a physical lottery using lottery bodies BL. The lottery results obtained by the lottery device 11 are used for progress of the game at the six stations 13 . In other words, the six stations 13 execute a lottery game using the lottery results of the common lottery device 11 .
A lottery device 11 executes a physical lottery using lottery bodies BL. The lottery device 11 is a structure that is generally circular in plan view from the vertical direction. The lottery body BL is a rollable three-dimensional object such as a sphere or a polyhedron. In the following description, the direction along the circumference of a circle centered on the center line of the lottery device 11 in the vertical direction is referred to as "circumferential direction", and the radial direction of the circle is referred to as "radial direction".
 図2は、抽選装置11の構成を例示する平面図であり、図3は、図2におけるa-a線の断面図である。図1乃至図3に例示される通り、抽選装置11は、抽選ユニット20と抽選フィールド30とを含む。抽選ユニット20は、水平面内で回転可能に支持された円盤状の構造体である。抽選ユニット20は、例えばモータ等の駆動機構(図示略)により駆動されることで、例えば反時計回りに回転する。抽選フィールド30は、平面視で抽選ユニット20を包囲する円環状の板状部材であり、ゲームシステム1の筐体(図示略)に固定される。抽選フィールド30の表面は、外周縁から内周縁にかけて下降する傾斜面である。 2 is a plan view illustrating the configuration of the lottery device 11, and FIG. 3 is a cross-sectional view taken along line aa in FIG. The lottery device 11 includes a lottery unit 20 and a lottery field 30, as illustrated in FIGS. The lottery unit 20 is a disc-shaped structure that is rotatably supported in a horizontal plane. The lottery unit 20 rotates counterclockwise, for example, by being driven by a driving mechanism (not shown) such as a motor. The lottery field 30 is an annular plate-shaped member that surrounds the lottery unit 20 in a plan view, and is fixed to a housing (not shown) of the game system 1 . The surface of the lottery field 30 is an inclined surface that descends from the outer peripheral edge to the inner peripheral edge.
 抽選ユニット20は、第1抽選盤21と第2抽選盤22と複数の隔壁部23とを含む。第1抽選盤21は、円形状の板状部材であり、第2抽選盤22は、第1抽選盤21を包囲する円環状の板状部材である。複数の隔壁部23は、第2抽選盤22の外周縁に沿って円弧状に延在する構造体である。複数の隔壁部23は、相互に間隔をあけて設置される。各隔壁部23は第2抽選盤22の表面から突出する。第2抽選盤22の表面に対する隔壁部23の高さは、抽選体BLの直径の半分を上回る。したがって、抽選体BLは、基本的には隔壁部23を乗越えられない。 The lottery unit 20 includes a first lottery board 21, a second lottery board 22, and a plurality of partition walls 23. The first lottery board 21 is a circular plate-shaped member, and the second lottery board 22 is an annular plate-shaped member surrounding the first lottery board 21 . The multiple partitions 23 are structures that extend in an arc shape along the outer peripheral edge of the second lottery board 22 . The plurality of partition walls 23 are installed at intervals from each other. Each partition wall 23 protrudes from the surface of the second lottery board 22 . The height of the partition wall 23 with respect to the surface of the second lottery board 22 exceeds half the diameter of the lottery body BL. Therefore, the lottery body BL basically cannot climb over the partition wall portion 23 .
 複数の隔壁部23の各々は、周方向に沿って複数個、具体的には例えば6個の第1単位部分U1に区分される。すなわち、3個の隔壁部23にわたり合計18個の第1単位部分U1が周方向に配列する。各第1単位部分U1において抽選フィールド30を向く部分には第1抽選孔H1が形成される。第1抽選孔H1は、抽選体BLが通過可能な貫通孔である。第1単位部分U1毎に第1抽選孔H1が形成される。以上の説明から理解される通り、相互に間隔をあけて18個の第1抽選孔H1が形成される。18個の第1抽選孔H1は、抽選フィールド30の内周縁に沿って周方向に配列する。
 なお、第1単位部分U1の個数および第1抽選孔H1の個数は「18」に限られず、2以上の整数であればよい。また、特に図示しないが、各第1抽選孔H1には、抽選体BLの進入を検出するセンサーが設けられ、後述する処理制御部に当該検出結果が通知される。
Each of the plurality of partition walls 23 is divided into a plurality of, specifically, for example, six first unit portions U1 along the circumferential direction. That is, a total of 18 first unit portions U1 are arranged in the circumferential direction over the three partitions 23. As shown in FIG. A first lottery hole H1 is formed in a portion facing the lottery field 30 in each first unit portion U1. The first lottery hole H1 is a through hole through which the lottery body BL can pass. A first lottery hole H1 is formed for each first unit portion U1. As understood from the above description, 18 first lottery holes H1 are formed at intervals. The 18 first lottery holes H1 are arranged in the circumferential direction along the inner peripheral edge of the lottery field 30 .
The number of the first unit portions U1 and the number of the first lottery holes H1 are not limited to "18", and may be integers of 2 or more. Further, although not particularly shown, each first lottery hole H1 is provided with a sensor for detecting the entry of the lottery body BL, and the detection result is notified to a processing control unit, which will be described later.
 第1抽選盤21は、周方向に沿って例えば6個の第2単位部分U2に区分される。各第2単位部分U2は平面視で扇形の部分である。6個の第2単位部分U2の各々には第2抽選孔H2が形成される。第2抽選孔H2は、抽選体BLが通過可能な貫通孔である。以上の説明から理解される通り、第1抽選盤21には、相互に間隔をあけて6個の第2抽選孔H2が周方向に配列する。第1抽選盤21の表面には、抽選体BLの方向を不規則に変化させる凹凸(図示略)が形成される。また、第2抽選盤22の表面は、各隔壁部23が設置された外周縁から第1抽選盤21に隣り合う内周縁にかけて下降する傾斜面である。
 なお、第2単位部分U2の個数および第2抽選孔H2の個数は「6」に限られず、2以上の整数であればよい。また、特に図示しないが、各第2抽選孔H2には、抽選体BLの進入を検出するセンサーが設けられ、当該検出結果が処理制御部に通知される。
The first lottery wheel 21 is divided into, for example, six second unit portions U2 along the circumferential direction. Each second unit portion U2 is a fan-shaped portion in plan view. A second lottery hole H2 is formed in each of the six second unit portions U2. The second lottery hole H2 is a through hole through which the lottery body BL can pass. As can be understood from the above description, the first lottery wheel 21 has six second lottery holes H2 arranged in the circumferential direction at intervals. On the surface of the first lottery board 21, unevenness (not shown) is formed to irregularly change the direction of the lottery bodies BL. The surface of the second lottery board 22 is an inclined surface that descends from the outer peripheral edge where each partition wall 23 is installed to the inner peripheral edge adjacent to the first lottery board 21 .
In addition, the number of the second unit portions U2 and the number of the second lottery holes H2 are not limited to "6", and may be integers of 2 or more. Further, although not particularly shown, each second lottery hole H2 is provided with a sensor for detecting the entry of the lottery body BL, and the detection result is notified to the processing control unit.
 図4は、第1単位部分U1(第1抽選孔H1)と第2単位部分U2(第2抽選孔H2)との各々に割り当てられる色を例示する図である。
 図4に示されるように、18個の第1単位部分U1の各々には、第1色から第6色までの6色のうち、いずれかの1つの色が割り当てられる。第1色から第6色までの色は、例えば次の通りである。すなわち、第1色は赤色(R)であり、第2色は黄色(Y)であり、第3色は緑色(G)であり、第4色は桃色(P)であり、第5色は青色(B)であり、第6色は灰色(Gr)である。
FIG. 4 is a diagram illustrating colors assigned to each of the first unit portion U1 (first lottery hole H1) and the second unit portion U2 (second lottery hole H2).
As shown in FIG. 4, each of the 18 first unit portions U1 is assigned one of six colors from the first color to the sixth color. For example, the first to sixth colors are as follows. That is, the first color is red (R), the second color is yellow (Y), the third color is green (G), the fourth color is pink (P), and the fifth color is It is blue (B) and the sixth color is gray (Gr).
 図4に示されるように、18個の第1単位部分U1の各々には、第1色の赤色(R)から第6色の灰色(Gr)まで順序に、反時計回りで1色ずつ繰り返し割り当てられる。換言すれば、各色には3個の第1単位部分U1が割り当てられる。
 なお、第1単位部分U1に対する色の割り当ては可変に制御される。詳細については省略するが、第1単位部分U1は、入射光の一部を透過および散乱させる半透明の表面部材と、当該表面部材の背面側(例えば鉛直方向の下方)から照明する照明部とを含んで構成される。照明部は、例えば 発光色を変更可能なLED等の光源であり、発光色が第1単位部分U1毎に個別に制御される。このような構成により第1単位部分U1の照明部からの出射光は、当該第1単位部分U1の表面部材を透過してユーザに到達する。したがって、ユーザは、照明部からの出射光により、第1単位部分U1に割り当てられた色を知覚する。
 第1単位部分U1における照明部の発光色は、例えば処理制御部によって割り当てられる。したがって、処理制御部は、第1抽選孔H1のいずれかに抽選体BLが落下すると、落下した第1抽選孔H1に割り当てた色を知ることができる。
As shown in FIG. 4, each of the 18 first unit parts U1 has a red color (R) as the first color to a gray color (Gr) as the sixth color, which is repeated counterclockwise one by one. assigned. In other words, each color is assigned three first unit portions U1.
The allocation of colors to the first unit portion U1 is variably controlled. Although the details are omitted, the first unit portion U1 includes a translucent surface member that transmits and scatters part of incident light, and an illumination unit that illuminates from the back side of the surface member (for example, vertically below). Consists of The illumination unit is, for example, a light source such as an LED whose emission color can be changed, and the emission color is individually controlled for each first unit portion U1. With such a configuration, the light emitted from the illumination section of the first unit portion U1 is transmitted through the surface member of the first unit portion U1 and reaches the user. Therefore, the user perceives the color assigned to the first unit portion U1 by the light emitted from the lighting section.
The luminescence color of the lighting section in the first unit portion U1 is assigned by, for example, the processing control section. Therefore, when the lottery body BL falls into one of the first lottery holes H1, the processing control section can know the color assigned to the dropped first lottery hole H1.
 6個の第2単位部分U2のうち、5個の第2単位部分U2の各々には、第1色から第5色までの5色のうち、いずれか任意の2つの色の組み合わせが割り当てられる。具体的には、5個の第2単位部分U2の各々は、図4において内側部分と外側部分とに破線で示されるように区分され、内側部分と外側部分とでは異なる色が割り当てられる。
 6個の第2単位部分U2のうち、残りの1個の第2単位部分U2には、特別色が割り当てられる。特別色とは例えば虹色(Rbw)であり、他の5個の第2単位部分U2とは明確に区別される。
Each of the five second unit portions U2 out of the six second unit portions U2 is assigned a combination of two arbitrary colors among the five colors from the first color to the fifth color. . Specifically, each of the five second unit portions U2 is divided into an inner portion and an outer portion as indicated by broken lines in FIG. 4, and different colors are assigned to the inner portion and the outer portion.
A special color is assigned to the remaining one second unit portion U2 among the six second unit portions U2. The special color is rainbow color (Rbw), for example, and is clearly distinguished from the other five second unit portions U2.
 図4に示されるように、5個の第2単位部分U2に割り当てられる色を、内側部分/外側部分で区別して表記した場合、特別色の虹色(Rbw)が第2単位部分U2を始点として、反時計回りで、B/P、P/Y、G/R、Y/G、R/Bという順で2色が割り当てられる。換言すれば、第6色を除いた第1色から第5色までの各色は、1個の第2単位部分U2の内側部分に割り当てられ、1個の第2単位部分U2の外側部分に割り当てられる。 As shown in FIG. 4, when the colors assigned to the five second unit parts U2 are distinguished by inner part/outer part, the special rainbow color (Rbw) starts from the second unit part U2. , two colors are assigned in the order of B/P, P/Y, G/R, Y/G, and R/B counterclockwise. In other words, each of the first to fifth colors, excluding the sixth color, is assigned to the inner portion of one second unit portion U2 and assigned to the outer portion of one second unit portion U2. be done.
 なお、第2単位部分U2の詳細にはついては省略するが、第2単位部分U2は、入射光の一部を透過および散乱させる半透明の表面部材と、当該表面部材の背面側から照明する照明部とを、内側部分と外側部分とに対応して2組有する。内側部分の照明部と外側部分の照明部とは発光色を個別に変更可能なLED等の光源であり、発光色が個別に制御される。2色が割り当てられる第2単位部分U2では、内側部分の照明部による発光色と外側部分の照明部による発光色とが独立して設定される。特別色が割り当てられる第2単位部分U2では、例えば内側部分の照明部による発光色と外側部分の照明部による発光色とが所定の順番により時分割で繰り返して変更される。
 このような構成により、5個の第2単位部分U2の照明部からの出射光は、当該第1単位部分U1の表面部材を透過してユーザに到達する。したがって、ユーザは、内側部分の照明部からの出射光と、外側部分の照明部からの出射光とで、第2単位部分U2に割り当てられた2色または特別色を知覚する。
 第2単位部分U2における照明部の発光色は例えば処理制御部によって割り当てられる。したがって、処理制御部は、第2抽選孔H2のいずれかに抽選体BLが落下すると、落下した第2抽選孔H2に割り当てた色を知ることができる。
Although the details of the second unit portion U2 are omitted, the second unit portion U2 consists of a translucent surface member that transmits and scatters part of incident light, and an illumination device that illuminates from the back side of the surface member. two sets of parts corresponding to the inner part and the outer part. The illumination unit in the inner part and the illumination part in the outer part are light sources such as LEDs whose emission colors can be individually changed, and the emission colors are individually controlled. In the second unit portion U2 to which two colors are assigned, the color of light emitted by the illumination unit in the inner portion and the color of light emitted by the illumination portion in the outer portion are set independently. In the second unit portion U2 to which the special color is assigned, for example, the color of light emitted by the illumination unit of the inner portion and the color of light emitted by the illumination portion of the outer portion are repeatedly changed in a predetermined order in a time division manner.
With such a configuration, the light emitted from the illumination portions of the five second unit portions U2 is transmitted through the surface member of the first unit portion U1 and reaches the user. Therefore, the user perceives the two colors or the special colors assigned to the second unit portion U2 by the emitted light from the illumination section of the inner portion and the emitted light from the illumination portion of the outer portion.
The luminous color of the lighting section in the second unit portion U2 is assigned by, for example, the processing control section. Therefore, when the lottery body BL falls into one of the second lottery holes H2, the processing control section can know the color assigned to the dropped second lottery hole H2.
 図3に例示される通り、第1抽選盤21の表面と第2抽選盤22の表面と抽選フィールド30の表面とにより抽選面Qが構成される。抽選面Qは、抽選体BLが転動する盤面である。抽選面Qは、外周縁(具体的には抽選フィールド30の外周縁)から中心(具体的には第2抽選盤22の中心)にかけて緩やかに下降する傾斜面である。図2および図3に例示される通り、抽選面Qは、第1領域Q1と第2領域Q2とを含む。第1領域Q1は、抽選フィールド30の表面により構成される領域である。前述の通り、抽選フィールド30の内周縁に沿って18個の第1抽選孔H1が配列する。すなわち、第1領域Q1には18個の第1抽選孔H1が形成される。他方、第2領域Q2は、第1抽選盤21の表面と第2抽選盤22の表面とにより構成される領域である。第2領域Q2には6個の第2抽選孔H2が形成される。18個の第1抽選孔H1と6個の第2抽選孔H2とは、抽選ユニット20の回転により周方向に移動する。
 なお、図2におけるa-a線は、第2抽選孔H2の中心を通過していないが、図3は、構造を判りやすく説明するため、第2抽選孔H2の中心を通過する断面図としている。
As exemplified in FIG. 3 , a lottery surface Q is composed of the surface of the first lottery board 21 , the surface of the second lottery board 22 , and the surface of the lottery field 30 . The lottery surface Q is a board surface on which the lottery body BL rolls. The lottery surface Q is an inclined surface that gently descends from the outer peripheral edge (specifically, the outer peripheral edge of the lottery field 30) to the center (specifically, the center of the second lottery board 22). As illustrated in FIGS. 2 and 3, the lottery surface Q includes a first area Q1 and a second area Q2. The first area Q1 is an area formed by the surface of the lottery field 30. As shown in FIG. As described above, 18 first lottery holes H1 are arranged along the inner peripheral edge of the lottery field 30 . That is, 18 first lottery holes H1 are formed in the first area Q1. On the other hand, the second area Q2 is an area formed by the surface of the first lottery board 21 and the surface of the second lottery board 22 . Six second lottery holes H2 are formed in the second area Q2. The 18 first lottery holes H1 and the 6 second lottery holes H2 move in the circumferential direction as the lottery unit 20 rotates.
Although the line aa in FIG. 2 does not pass through the center of the second lottery hole H2, FIG. there is
 以上の説明から理解される通り、第1領域Q1は、第2領域Q2を包囲する環状の領域である。18個の第1抽選孔H1は第1領域Q1の周方向に配列し、6個の第2抽選孔H2は第1領域Q1の周方向に配列する。第1抽選孔H1の個数「18」は第2抽選孔H2の個数「6」を上回る。 As understood from the above description, the first area Q1 is an annular area surrounding the second area Q2. Eighteen first lottery holes H1 are arranged in the circumferential direction of the first region Q1, and six second lottery holes H2 are arranged in the circumferential direction of the first region Q1. The number "18" of the first lottery holes H1 exceeds the number "6" of the second lottery holes H2.
 各隔壁部23は第1領域Q1と第2領域Q2との間に位置する。すなわち、第1領域Q1と第2領域Q2との間における抽選体BLの移動は隔壁部23により阻害される。他方、第1領域Q1と第2領域Q2とは、複数(具体的には3箇所)の連結路24により相互に連結される。各連結路24は、周方向に相互に隣り合う2個の隔壁部23の間に形成される通路である。連結路24の通路幅(すなわち各隔壁部23の間隔)は、抽選体BLの直径を上回る。したがって、抽選体BLは、第1領域Q1から連結路24を通過して第2領域Q2に移動可能である。すなわち、抽選体BLは、図1に経路K2として示されるように、第1領域Q1から第2領域Q2に移動可能である。 Each partition 23 is positioned between the first region Q1 and the second region Q2. That is, the movement of the lottery body BL between the first area Q1 and the second area Q2 is blocked by the partition wall portion 23 . On the other hand, the first area Q1 and the second area Q2 are connected to each other by a plurality of (specifically, three) connecting paths 24 . Each connecting path 24 is a passage formed between two partition walls 23 adjacent to each other in the circumferential direction. The width of the connecting path 24 (that is, the interval between the partition walls 23) exceeds the diameter of the lottery body BL. Therefore, the lottery body BL can move from the first area Q1 to the second area Q2 through the connecting path 24. FIG. That is, the lottery body BL can move from the first area Q1 to the second area Q2 as indicated by the path K2 in FIG.
 このように抽選装置11は、抽選面Qと隔壁部23と連結路24とを含む。抽選面Qは、16個の第1抽選孔H1が形成された第1領域Q1と、6個の第2抽選孔H2が形成された第2領域Q2とを含む。 Thus, the lottery device 11 includes the lottery surface Q, the partition wall portion 23, and the connecting path 24. The lottery surface Q includes a first area Q1 in which 16 first lottery holes H1 are formed and a second area Q2 in which 6 second lottery holes H2 are formed.
 図1の供給装置12は、抽選装置11に抽選体BLを、抽選ユニット20の回転方向と逆方向である時計回りの方向に射出して供給する。抽選体BLは、時計回りに転動しながら徐々に抽選フィールド30の内周縁に接近し、16個の第1抽選孔H1のいずれか(経路K1)または連結路24(経路K2)に進入する。連結路24を通過した抽選体BLは、第2領域Q2に進入する。
 第2領域Q2に進入した抽選体BLは、第1抽選盤21および第2抽選盤22の表面で転動し、経路K3で示されるように、最終的には6個の第2抽選孔H2のいずれかに進入する。
 前述の通り、連結路24の総数「3」は第1抽選孔H1の個数「18」を下回る。したがって、第1領域Q1に供給された抽選体BLが連結路24を通過する確率は、当該抽選体BLが第1抽選孔H1に進入する確率を下回る。すなわち、第1領域Q1に供給された抽選体BLが第2抽選孔H2に進入する確率は、当該抽選体BLが第1抽選孔H1に進入する確率を下回る。
The supply device 12 in FIG. 1 ejects and supplies the lottery body BL to the lottery device 11 in the clockwise direction, which is the opposite direction to the rotation direction of the lottery unit 20 . The lottery body BL gradually approaches the inner peripheral edge of the lottery field 30 while rolling clockwise, and enters one of the 16 first lottery holes H1 (path K1) or the connecting path 24 (path K2). . The lottery body BL that has passed through the connecting path 24 enters the second area Q2.
The lottery body BL that has entered the second area Q2 rolls on the surfaces of the first lottery board 21 and the second lottery board 22, and finally reaches the six second lottery holes H2 as indicated by the path K3. enter one of the
As described above, the total number "3" of the connecting paths 24 is less than the number "18" of the first lottery holes H1. Therefore, the probability that the lottery body BL supplied to the first area Q1 passes through the connecting path 24 is lower than the probability that the lottery body BL enters the first lottery hole H1. That is, the probability that the lottery body BL supplied to the first area Q1 enters the second lottery hole H2 is lower than the probability that the lottery body BL enters the first lottery hole H1.
 このように抽選装置11においては、供給装置12が第1領域Q1に供給した抽選体BLが第1領域Q1において円弧状に移動しながら第1抽選孔H1に進入する様子と、抽選体BLが連結路24を介して第1領域Q1から第2領域Q2に移動する様子と、第2領域Q2に到達した抽選体BLが円弧状に移動しながら第2抽選孔H2に進入する様子とを、ユーザが視認できる。 As described above, in the lottery device 11, the lottery body BL supplied to the first region Q1 by the supply device 12 enters the first lottery hole H1 while moving in an arc shape in the first region Q1, and the lottery body BL moves in the first region Q1. A state of movement from the first region Q1 to the second region Q2 via the connecting path 24, and a state of the lottery object BL arriving at the second region Q2 moving in an arc and entering the second lottery hole H2, Visible to the user.
 供給装置12によって供給された抽選体BLが、18個の第1抽選孔H1または6個の第2抽選孔H2のいずれかに進入する動作は、進入した抽選孔H(H1,H2)に対応する単位部分U(U1,U2)に割り当てられた色を抽選により選択する動作である。
 このうち、抽選体BLが、18個の第1抽選孔H1のいずれかに進入した場合には、18個の第1抽選孔H1のいずれかに進入する動作は、当該第1抽選孔H1に対応する第1単位部分U1に割り当てられた単色を抽選により選択する動作である。なお、抽選された単色が第6色の灰色である場合、抽選ゲームでは「OUT」という扱いになる。
The operation in which the lottery body BL supplied by the supply device 12 enters either the 18 first lottery holes H1 or the 6 second lottery holes H2 corresponds to the entered lottery hole H (H1, H2). It is an operation of selecting the color assigned to the unit portion U (U1, U2) by lottery.
Of these, when the lottery body BL enters any one of the 18 first lottery holes H1, the operation of entering any of the 18 first lottery holes H1 is performed in the first lottery hole H1. This is an operation of selecting a single color assigned to the corresponding first unit portion U1 by lottery. Note that if the single color drawn by lottery is the sixth color, gray, it is treated as "OUT" in the lottery game.
 抽選体BLが6個の第2抽選孔H2のいずれかに進入する動作は、当該第2抽選孔H2に対応する第2単位部分U2に割り当てられた2色または特別色を抽選により選択する動作である。なお、2色が抽選された場合、例えば先に内側部分の色に対応した処理が実行され、後に外側部分の色に対応した処理が実行される。特別色が抽選された場合には、特別当選という扱いになる。
 ゲームシステム1では、このような抽選装置11による抽選結果を用いて抽選ゲームが進行する。
The action of the lottery body BL entering one of the six second lottery holes H2 is the action of selecting by lottery two colors or a special color assigned to the second unit portion U2 corresponding to the second lottery hole H2. is. When two colors are drawn, for example, the process corresponding to the color of the inner part is executed first, and then the process corresponding to the color of the outer part is executed. If a special color is selected by lottery, it is treated as a special winning.
In the game system 1, the lottery game proceeds using the lottery result by the lottery device 11 as described above.
 図1に示された複数のステーション13の各々は、ユーザが抽選ゲームをプレイするために使用するユニットである。抽選ゲームの進行はステーション13毎に個別に制御される。複数のステーション13は、抽選装置11を包囲するように周方向に設置される。複数のステーション13において抽選ゲームが並列に進行する。図1に例示される通り、各ステーション13は、受付装置135と表示装置136と操作装置137とを具備する。 Each of the multiple stations 13 shown in FIG. 1 is a unit used by the user to play the lottery game. The progress of the lottery game is individually controlled for each station 13 . A plurality of stations 13 are installed in the circumferential direction so as to surround the lottery device 11 . A lottery game progresses in parallel at a plurality of stations 13 . As illustrated in FIG. 1, each station 13 comprises a reception device 135 , a display device 136 and an operation device 137 .
 受付装置135は、例えばトークンコイン等の有体の遊技媒体が投入される投入口と、有体の遊技媒体を報酬として排出する払出口とを具備する(図示略)。ただし、例えば電子メダルまたはクレジット等の無体の遊技媒体をICカード等の記録媒体から読出す読出回路と、無体の遊技媒体を記録媒体に書込む書込回路と、を受付装置135として利用してもよい。 The accepting device 135 includes an insertion slot into which tangible game media such as token coins are inserted, and a payout slot through which tangible game media are ejected as a reward (not shown). However, for example, a reading circuit for reading an intangible game medium such as electronic medals or credits from a recording medium such as an IC card and a writing circuit for writing the intangible game medium to the recording medium are used as the accepting device 135. good too.
 表示装置136は、各種の画像を表示する。例えば液晶表示パネルまたは有機EL表示パネル等の平板型の表示パネルが表示装置136として利用される。例えばゲームの進行、順位または報酬(例えば配当の数量)を表す画像が表示装置136に表示される。
 操作装置137は、ユーザによる操作を受付ける。操作装置137は、表示装置136の表示面と一体に構成されてユーザによる接触を検知するタッチパネルである。ただし、ユーザが操作する操作子を操作装置137として利用してもよい。
The display device 136 displays various images. For example, a flat display panel such as a liquid crystal display panel or an organic EL display panel is used as the display device 136 . For example, the display device 136 displays an image representing the progress of the game, the ranking, or the reward (for example, the amount of payout).
The operating device 137 accepts user's operations. The operation device 137 is a touch panel that is integrated with the display surface of the display device 136 and detects user contact. However, an operator operated by the user may be used as the operation device 137 .
 図5は、ゲームシステム1の構成を例示するブロック図である。図5に示されるように、実施形態に係るゲームシステム1は、管理装置10と、6台のステーション13(図5では一部が省略されている)とを含む。 FIG. 5 is a block diagram illustrating the configuration of the game system 1. FIG. As shown in FIG. 5, the game system 1 according to the embodiment includes a management device 10 and six stations 13 (partially omitted in FIG. 5).
 図6は、管理装置10の構成を例示するブロック図である。図6に示されるように管理装置10は、上述した抽選装置11と供給装置12とに加えて、制御装置31と記憶装置32とを具備するコンピュータシステムである。 FIG. 6 is a block diagram illustrating the configuration of the management device 10. As shown in FIG. As shown in FIG. 6, the management device 10 is a computer system comprising a control device 31 and a storage device 32 in addition to the lottery device 11 and supply device 12 described above.
 制御装置31は、例えば管理装置10の各要素を制御する単数または複数のプロセッサである。具体的には、例えばCPU(Central Processing Unit)、GPU(Graphics Processing Unit)、DSP(Digital Signal Processor)、FPGA(Field Programmable Gate Array)、またはASIC(Application Specific Integrated Circuit)等の1種類以上のプロセッサにより、制御装置31が構成される。 The control device 31 is, for example, one or more processors that control each element of the management device 10 . Specifically, for example, one or more types of processors such as CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit) The control device 31 is configured by the following.
 制御装置31(処理制御部)は、供給装置12を制御することで第1領域Q1に抽選体BLを繰り返し供給することが可能である。制御装置31は、18個の第1単位部分U1に6色のいずれかを割り当てる動作と、6個の第2単位部分U2のうち、いずれかの5個の各第2単位部分U2に2色を割り当て、残りの1個の第2単位部分U2に特別色を割り当てる動作とが可能である。 By controlling the supply device 12, the control device 31 (processing control unit) can repeatedly supply the lottery bodies BL to the first area Q1. The controller 31 assigns one of the six colors to the 18 first unit parts U1, and assigns two colors to each of the five second unit parts U2 out of the six second unit parts U2. and assigning a special color to the remaining one second unit portion U2.
 記憶装置32は、制御装置31が実行するプログラムと制御装置31が使用する各種のデータとを記憶する単数または複数のメモリである。例えば半導体記録媒体および磁気記録媒体等の公知の記録媒体で構成される。なお、複数種の記録媒体の組合せにより記憶装置32を構成してもよい。 The storage device 32 is a single or multiple memories that store programs executed by the control device 31 and various data used by the control device 31 . For example, it is composed of a known recording medium such as a semiconductor recording medium and a magnetic recording medium. Note that the storage device 32 may be configured by combining multiple types of recording media.
 図7は、制御装置31の機能的な構成を例示するブロック図である。図7に示されるように、制御装置31は、記憶装置32に記憶されたプログラムを実行することで、抽選ゲームを進行させるための複数の要素(処理制御部311、通信部318)として機能する。 FIG. 7 is a block diagram illustrating the functional configuration of the control device 31. As shown in FIG. As shown in FIG. 7, the control device 31 functions as a plurality of elements (processing control section 311, communication section 318) for advancing the lottery game by executing a program stored in the storage device 32. .
 図8は、ステーション13の構成を例示するブロック図である。6台のステーション13については同一構成なので、任意の1台のステーション13について説明する。図8に示されるように、ステーション13は、上述した受付装置135と表示装置136と操作装置137とに加えて、制御装置131と記憶装置132とを具備するコンピュータシステムである。 FIG. 8 is a block diagram illustrating the configuration of the station 13. As shown in FIG. Since the six stations 13 have the same configuration, an arbitrary one station 13 will be described. As shown in FIG. 8, the station 13 is a computer system comprising a control device 131 and a storage device 132 in addition to the reception device 135, the display device 136 and the operation device 137 described above.
 制御装置131は、例えばステーション13の各要素を制御する単数または複数のプロセッサである。具体的には、制御装置31と同様に、例えばCPU、GPU、DSP、FPGAまたはASIC等の1種類以上のプロセッサにより、制御装置131が構成される。制御装置131は、ゲームの進行に伴って報酬を算出したり、ゲーム画面の生成をしたりする。
 記憶装置132は、制御装置131が実行するプログラムと制御装置131が使用する各種のデータとを記憶する単数または複数のメモリである。
Controller 131 is, for example, a processor or processors that control each element of station 13 . Specifically, like the control device 31, the control device 131 is composed of one or more types of processors such as CPU, GPU, DSP, FPGA, and ASIC. The control device 131 calculates rewards and generates game screens as the game progresses.
The storage device 132 is one or more memories that store programs executed by the control device 131 and various data used by the control device 131 .
 図9は、制御装置131の機能的な構成を例示するブロック図である。図8に示されるように、制御装置131は、記憶装置132に記憶されたプログラムを実行することで、抽選ゲームを進行させるための複数の要素(進行制御部1311、取得部1315、算出部1316および通信部1318)として機能する。なお、制御装置131の一部の機能を管理装置10に搭載してもよい。 FIG. 9 is a block diagram illustrating the functional configuration of the control device 131. As shown in FIG. As shown in FIG. 8, the control device 131 executes a program stored in the storage device 132, thereby executing a plurality of elements (progress control unit 1311, acquisition unit 1315, calculation unit 1316) for advancing the lottery game. and a communication unit 1318). Note that some functions of the control device 131 may be installed in the management device 10 .
 次に、ゲームシステム1において提供される、抽選装置11による抽選結果を用いた抽選ゲームの概要について説明する。 Next, an overview of the lottery game using the lottery result by the lottery device 11 provided in the game system 1 will be described.
 図10は、抽選ゲームにおけるグループの構成例を示す図である。抽選ゲームは、抽選装置11による共通の抽選結果を用いて、6台のステーション13の各々において進行する。本実施形態では、最大6名のユーザが抽選ゲームをプレイすることが可能であるが、必ずしも全6台のステーション13においてユーザが参加する必要はない。ユーザが参加していないステーション13では、ユーザに代わって、制御装置31(処理制御部311)によって移動ルールが設定される。移動ルールについては後述するが、「ゲームの進行条件」の一例である。 FIG. 10 is a diagram showing a configuration example of groups in a lottery game. The lottery game progresses in each of the six stations 13 using the common lottery result by the lottery device 11 . In this embodiment, up to six users can play the lottery game, but users do not necessarily have to participate in all six stations 13 . At the station 13 in which the user does not participate, the movement rule is set by the control device 31 (processing control section 311) on behalf of the user. The movement rule, which will be described later, is an example of a "game progression condition."
 6台のステーション13を区別するために、第1から第6までの序数を「ステーション」の前に付与し、区別しない場合には、単に「ステーション」と表記する。
 第1ステーション13から第6ステーション13までには、各ステーション13に対応する色として、例えば順に、赤色(R)、黄色(Y)、緑色(G)、桃色(P)、青色(B)、紫色(V)が割り当てられる。なお、ステーション13に割り当てられる(R)、(Y)、(G)、(P)、(B)は、第1抽選孔H1に割り当てられる色とは無関係である。
In order to distinguish between the six stations 13, ordinal numbers from 1st to 6th are given before "station", and if they are not distinguished, they are simply written as "station".
From the first station 13 to the sixth station 13, as colors corresponding to each station 13, for example, red (R), yellow (Y), green (G), pink (P), blue (B), Violet (V) is assigned. Note that (R), (Y), (G), (P), and (B) assigned to the station 13 have nothing to do with the color assigned to the first lottery hole H1.
 各ステーション13の表示装置136にはゲームフィールドGfが表示される。図11は、抽選ゲームにおけるゲームフィールドGfの一例を示す図であり、図12は、当該ゲームフィールドGfにおいて6体のキャラクタが配置された例を示す図である。ゲームフィールドGfにおける6体のキャラクタは、6台のステーション13と一対一に対応している。 A game field Gf is displayed on the display device 136 of each station 13 . FIG. 11 is a diagram showing an example of the game field Gf in the lottery game, and FIG. 12 is a diagram showing an example in which six characters are arranged in the game field Gf. The six characters in the game field Gf correspond to the six stations 13 on a one-to-one basis.
 図12に示されるように、6体のキャラクタについては、区別のために、第1ステーション13に対応したキャラクタが(R)と表記されている。同様に、第2ステーション13から第6ステーション13までに対応したキャラクタが、順に(Y)、(G)、(P)、(B)、(V)と表記されている。 As shown in FIG. 12, for the six characters, the character corresponding to the first station 13 is indicated as (R) for distinction. Similarly, characters corresponding to the second station 13 to the sixth station 13 are indicated in order as (Y), (G), (P), (B), and (V).
 なお、図12は、第1ステーション13の表示装置136で表示されるゲームフィールドGfの一例であり、第1ステーション13自身に対応するキャラクタ(R)が一見して判るように、他のステーション13(第2ステーション13から第6ステーション13まで)に対応するキャラクタ(Y)、(G)、(P)、(B)、(V)と比較して大きく表示される。特に図示しないが、第2ステーション13の表示装置136で表示されるゲームフィールドGfでは、第2ステーション13に対応するキャラクタ(Y)が、他のステーション13に対応するキャラクタ(R)、(G)、(P)、(B)、(V)と比較して大きく表示される。 FIG. 12 shows an example of the game field Gf displayed on the display device 136 of the first station 13, and the character (R) corresponding to the first station 13 itself can be seen at a glance. They are displayed larger than the characters (Y), (G), (P), (B), and (V) corresponding to (from the second station 13 to the sixth station 13). Although not shown, in the game field Gf displayed on the display device 136 of the second station 13, the character (Y) corresponding to the second station 13 is the character (R), (G) corresponding to the other stations 13. , (P), (B), and (V) are displayed larger.
 あるステーション13の表示装置136に表示される複数のキャラクタについては、当該ステーション13自身のキャラクタと他のステーション13のキャラクタとを区別できればよい。したがって、ステーション13自身に対応するキャラクタを他のキャラクタと比較して大きく表示する態様のほか、ステーション13自身に対応するキャラクタのみが明滅する態様、または、ステーション13自身に対応するキャラクタにのみ矢印などを付する態様などでもよい。 For a plurality of characters displayed on the display device 136 of a certain station 13, it is sufficient if the character of the station 13 itself can be distinguished from the characters of other stations 13. Therefore, in addition to a mode in which the character corresponding to the station 13 itself is displayed larger than other characters, a mode in which only the character corresponding to the station 13 itself blinks, or only the character corresponding to the station 13 itself has an arrow or the like. may be attached.
 図11に示されるように、ゲームフィールドGfでは、複数のマスが、上下方向および左右方向に沿ってマトリクス状に配列する。ゲームフィールドGfにおける複数のマスは、通常のマスとダッシュマスMd1~Md5とを含む。ダッシュマスMd1~Md5は、特殊マスの一例である。
 図11および図12では、複数のマスを特定するために便宜的に、上下方向に沿って上から下の順番に「1」~「12」の数字を付与し、左右方向に沿って左から右に向かう順番に「1」~「10」の数字を付与している。
 なお、上下方向に配列する「1」~「12」の数字、および、左右方向で配列する「1」~「10」の数字は、マスを特定するために便宜的に付与したものであり、ゲームフィールドGfを示す画面(後述する図15参照)では表示されない。
As shown in FIG. 11, in the game field Gf, a plurality of squares are arranged in a matrix along the vertical and horizontal directions. A plurality of squares in the game field Gf include normal squares and dash squares Md1 to Md5. Dash squares Md1 to Md5 are examples of special squares.
In FIGS. 11 and 12, for the convenience of specifying a plurality of cells, numbers "1" to "12" are given in order from top to bottom along the vertical direction, and numbers "1" to "12" are given along the left-right direction from the left. Numbers "1" to "10" are assigned in order from right to left.
The numbers "1" to "12" arranged in the vertical direction and the numbers "1" to "10" arranged in the horizontal direction are given for convenience in order to specify the squares. It is not displayed on the screen showing the game field Gf (see FIG. 15, which will be described later).
 左右方向に沿うマスの配列を行(カラム)とし、上下方向に沿うマスの配列を列(ロウ)として、あるマスの位置を第i行第j列と表記する。iは1以上12以下の整数であり、jは1以上10以下の整数である。例えばゲームフィールドGfにおいて、上端左端のマスは第1行第1列に位置し、下端右端のマスは第12行第10列に位置する。 The arrangement of squares along the horizontal direction is defined as a row (column), the arrangement of squares along the vertical direction is defined as a row (row), and the position of a certain square is expressed as the i-th row and the j-th column. i is an integer of 1 or more and 12 or less, and j is an integer of 1 or more and 10 or less. For example, in the game field Gf, the top leftmost square is located at the first row and first column, and the bottom rightmost square is located at the 12th row and tenth column.
 上述したようにゲームフィールドGfには、各ステーション13に対応したキャラクタが配置される。各キャラクタは、抽選装置11による抽選結果(色)に応じてゲームフィールドGfを移動する。
 第1抽選孔H1または第2抽選孔H2に対応した赤色(R)、黄色(Y)、緑色(G)、桃色(P)および青色(B)は、キャラクタの移動に寄与する有効色である。
 具体的には、抽選装置11において供給装置12によって供給された抽選体BLが赤色(R)、黄色(Y)、緑色(G)、桃色(P)または青色(B)の第1抽選孔H1に進入した場合、進入した第1抽選孔H1に対応した1色に応じてキャラクタを移動させる処理が実行される。
As described above, characters corresponding to each station 13 are placed on the game field Gf. Each character moves on the game field Gf according to the lottery result (color) by the lottery device 11 .
Red (R), yellow (Y), green (G), pink (P) and blue (B) corresponding to the first lottery hole H1 or the second lottery hole H2 are effective colors that contribute to character movement. .
Specifically, the lottery object BL supplied by the supply device 12 in the lottery device 11 is red (R), yellow (Y), green (G), pink (P), or blue (B) in the first lottery hole H1. , the character is moved according to one color corresponding to the entered first lottery hole H1.
 第1抽選孔H1に対応した灰色(Gr)は、キャラクタの移動に寄与しない無効色(OUT)である。具体的には、抽選体BLが灰色(Gr)の第1抽選孔H1に進入した場合、キャラクタを移動させる処理は実行されない。本実施形態では、抽選ゲームが開始してから、例えば抽選体BLが灰色(Gr)の第1抽選孔H1に進入した回数が「3」になったときに、抽選ゲームが終了になる。このため、抽選体BLが灰色(Gr)の第1抽選孔H1に進入した場合、アウトの回数がアップカウントされる処理が実行される。  Gray (Gr) corresponding to the first lottery hole H1 is an invalid color (OUT) that does not contribute to the movement of the character. Specifically, when the lottery body BL enters the gray (Gr) first lottery hole H1, the process of moving the character is not executed. In this embodiment, the lottery game ends when, for example, the number of times the lottery body BL has entered the gray (Gr) first lottery hole H1 reaches "3" after the lottery game started. Therefore, when the lottery body BL enters the gray (Gr) first lottery hole H1, the number of outs is counted up.
 抽選体BLが、2色が割り当てられた5個の第2抽選孔H2のいずれかに進入した場合、まず、当該2色のうち内側部分の1色に応じてキャラクタを移動させ、その後に、外側部分の1色に応じてキャラクタを移動させる処理が実行される。
 抽選体BLが、特別色である虹色(Rbw)の第2抽選孔H2に進入した場合、特別当選が成立する。具体的には、抽選結果の虹色(Rbw)は、抽選結果に応じたキャラクタの移動量が、虹色(Rbw)以外の色が抽選された場合と比較して3回分だけ有利となるように設定される。
When the lottery body BL enters one of the five second lottery holes H2 to which two colors are assigned, first, the character is moved according to one color of the inner part of the two colors, and then, A process of moving the character according to one color of the outer portion is executed.
When the lottery body BL enters the second lottery hole H2 of the special color rainbow (Rbw), special winning is established. Specifically, the rainbow color (Rbw) of the lottery result is such that the amount of movement of the character according to the lottery result is three times more advantageous than when colors other than the rainbow color (Rbw) are drawn. is set to
 あるステーション13に対応したキャラクタが抽選結果に応じてゲームフィールドGfで移動したとき、その移動によって通過したマスが当該キャラクタによって獲得されたことになる。そして当該キャラクタによって獲得されたマスの合計値が、当該キャラクタ(ステーション13)のスコアになる。
 ただし、あるキャラクタによって獲得されたマスを、別のキャラクタが通過したとき、当該マスは、当該別のキャラクタによって獲得される。すなわち、複数のキャラクタが同一のマスを、異なった時間で通過したとき、当該マスは、時間的に最も後に通過したキャラクタによって獲得される。このため、一のキャラクタによって獲得されたマスを、他のキャラクタが通過した場合、当該マスは当該別のキャラクタに奪われたことになり、当該一のキャラクタのスコアが減少する。
When a character corresponding to a certain station 13 moves in the game field Gf according to the result of the lottery, the character has obtained the square passed through by the movement. The total number of squares acquired by the character is the score of the character (station 13).
However, when another character passes through a square acquired by a certain character, the square is acquired by the other character. That is, when a plurality of characters pass the same square at different times, the square is acquired by the character who passed the last in time. Therefore, when another character passes through a square acquired by one character, the square is taken by the other character, and the score of the one character decreases.
 なお、抽選結果に応じた移動の結果、複数のキャラクタが同一のマスに到達(または通過)した場合には、例えば時間的に後に当該マスから離れたキャラクタによって当該マスが獲得されたものとする。同一のマスから、複数のキャラクタが同じ抽選結果にしたがって離れた場合には、例えば抽選装置11以外の抽選によって決定してもよいし、所定のルール(例えばスコアが低い方のキャラクタが獲得するルール)によって決定してもよい。 If a plurality of characters reach (or pass through) the same square as a result of movement according to the lottery result, it is assumed that the square was acquired by the character that left the square later in time, for example. . When a plurality of characters leave the same square according to the same lottery result, it may be decided by a lottery other than the lottery device 11, for example, or a predetermined rule (for example, a rule that the character with the lower score wins) may be used. ) may be determined by
 図16は、ゲームフィールドGfにおいて、キャラクタが抽選結果(色)に応じて移動するルールを説明するための図である。
 本実施形態において、キャラクタの移動ルールは、方向パターンと、方向パターンの各方向に処理制御部311によって割り当てられる色と、によって定められる。方向パターンは、ユーザによって選択される。ただし、ユーザが参加しない場合には、処理制御部311が方向パターンを選択する。
 本実施形態において、方向パターンには、図16に示されるようにType_1、Type_2およびType_3の3種類がある。
FIG. 16 is a diagram for explaining the rule that characters move in the game field Gf according to the lottery result (color).
In this embodiment, the character movement rule is defined by a direction pattern and a color assigned by the processing control unit 311 to each direction of the direction pattern. The directional pattern is selected by the user. However, if the user does not participate, the processing control unit 311 selects a direction pattern.
In this embodiment, there are three types of direction patterns, Type_1, Type_2 and Type_3, as shown in FIG.
 このうち、方向パターンType_1は、上下左右の4方向と上下左右のいずれか1方向とが組み合わされて、各方向に1マスの移動を指定する。なお、図16の例では、1方向として下方向を組み合わせた例である。これらの計5方向には、処理制御部311によって有効色の5色が重ならないように割り当てられる。4方向に組み合わされる1方向についても、処理制御部311によって4方向のなかから任意に選択される。このようにして相互に割り当てられた方向と色との対応が、キャラクタの移動ルールである。
 図16では、方向パターンType_1において、黄色(Y)が上方向に、赤色(R)および桃色(P)が下方向に、青色(B)が左方向に、緑色(G)が右方向に、それぞれ割り当てられた例である。このような移動ルールに設定されたキャラクタは、ゲームフィールドGfにおいて、抽選結果の色が黄色(Y)であれば上方向に1マス移動し、赤色(R)または桃色(P)であれば下方向に1マス移動し、青色(B)であれば左方向に1マス移動し、緑色(G)であれば右方向に移動する。
Of these, the direction pattern Type_1 is a combination of the four directions of up, down, left, and right, and any one of the up, down, left, and right directions, and designates movement of one square in each direction. Note that the example of FIG. 16 is an example in which the downward direction is combined as one direction. These five directions are assigned by the processing control unit 311 so that the five effective colors do not overlap. One direction combined with the four directions is also arbitrarily selected from the four directions by the processing control unit 311 . The correspondence between the direction and the color assigned to each other in this way is the movement rule of the character.
In FIG. 16, in the direction pattern Type_1, yellow (Y) is upward, red (R) and pink (P) are downward, blue (B) is leftward, and green (G) is rightward. Each is an assigned example. Characters set to such movement rules move upward one square if the color of the lottery result is yellow (Y) in the game field Gf, and move downward if the color of the lottery result is red (R) or pink (P). If it is blue (B), it moves one square to the left, and if it is green (G), it moves to the right.
 方向パターンType_2は、上下左右の4方向のうち、3方向に1マスの移動を指定し、残りの1方向に2マスの移動を指定する。なお、図16の例では、2マスの移動を指定する方向を下方向とした例である。これらの4方向には、処理制御部311によって有効色の5色のうち任意の4色が重ならないように割り当てられる。2マスの移動を指定する1方向についても、処理制御部311によって4方向のなかから任意に選択される。
 図16では、方向パターンType_2において、黄色(Y)が上方向に1マス、赤色(R)が下方向に2マス、青色(B)が左方向に1マス、緑色(G)が右方向に1マス、それぞれ割り当てられた移動ルールの例である。このような移動ルールに設定されたキャラクタは、有効色の5色のうち、桃色(P)が抽選されると、ゲームフィールドGfを移動しない。
The direction pattern Type_2 designates movement of one square in three of the four directions of up, down, left, and right, and movement of two squares in the remaining one direction. Note that in the example of FIG. 16, the direction in which movement of two squares is designated is the downward direction. Arbitrary four colors among the five effective colors are assigned to these four directions by the processing control unit 311 so as not to overlap each other. The processing control unit 311 also arbitrarily selects one of the four directions for specifying the movement of two squares.
In FIG. 16, in the direction pattern Type_2, yellow (Y) is 1 square upward, red (R) is 2 squares downward, blue (B) is 1 square leftward, and green (G) is rightward. This is an example of a movement rule assigned to each square. A character set to such a movement rule does not move on the game field Gf when pink (P) is selected among the five effective colors.
 方向パターンType_3は、上下左右の4方向のうち、上方向または下方向と、左方向または右方向との2方向に2マスの移動を指定する。例えば図16の例(a)は、上方向および左方向に2マスの移動を指定する例であり、図16の例(b)は、下方向および右方向に2マスの移動を指定する例である。なお、図示が省略されているが、上方向および右方向に2マスの移動を指定する例、または、下方向および左方向に2マスの移動を指定する例もある。したがって、方向パターンType_3には計4態様が存在する。
 方向パターンType_3における2方向には、処理制御部311によって有効色の5色のうち任意の2色が重ならないように割り当てられる。4態様のいずれかについては処理制御部311が選択するようにしてもよいし、ユーザが選択するようにしてもよい。
 方向パターンType_1、Type_2およびType_3の各方向に割り当てられる色についても、処理制御部311ではなく、ユーザが選択するようにしてもよい。
The direction pattern Type_3 designates a movement of two squares in two of the four directions of up, down, left, and right, namely upward or downward and leftward or rightward. For example, the example (a) of FIG. 16 is an example of specifying a move of 2 squares upward and to the left, and the example (b) of FIG. 16 is an example of specifying a move of 2 squares downward and to the right. is. Although not shown, there is an example of designating a move of two squares upward and to the right, or an example of designating a move of two squares downward and to the left. Therefore, the direction pattern Type_3 has a total of four modes.
Two directions in the direction pattern Type_3 are assigned by the processing control unit 311 so that arbitrary two colors out of the five effective colors do not overlap. Any one of the four modes may be selected by the processing control unit 311, or may be selected by the user.
The color assigned to each direction of the direction patterns Type_1, Type_2, and Type_3 may also be selected by the user instead of the processing control unit 311 .
 このようにキャラクタに移動ルールが設定されると、当該キャラクタは、原則的には抽選結果の色および移動ルールに基づいて移動する。ただし、当該移動において、キャラクタがダッシュマスMd1~Md5のいずれかに到達または通過したとき、当該キャラクタは、当該ダッシュマスによって所定方向(以下「スキップ方向」という)に所定のマス数(以下「スキップ数」という)だけ移動する。ダッシュマスMd1~Md5によるスキップ方向は、「>」が向く方向であり、スキップ数は「>」の個数で示される。 When the movement rule is set for the character in this way, the character basically moves based on the color of the lottery result and the movement rule. However, in the movement, when the character reaches or passes through any of the dash squares Md1 to Md5, the character moves in a predetermined direction (hereinafter referred to as "skip direction") by the dash square a predetermined number of squares (hereinafter "skip direction"). number”). The skip direction by dashes Md1 to Md5 is the direction in which ">" is directed, and the number of skips is indicated by the number of ">".
 図17は、ダッシュマスMd1~Md5のスキップ方向およびスキップ数を説明するための図である。
 キャラクタが抽選結果に応じてダッシュマスMd1に移動または通過したとき、当該ダッシュマスMd1は、当該キャラクタを、スキップ方向である右方向にスキップ数の「1」だけプラスしてスキップさせる。同様に、ダッシュマスMd2~Md5は、キャラクタを、スキップ方向である右方向に順にスキップ数の「2」~「5」だけプラスしてスキップさせる。
 図17では、便宜的にダッシュマスMd1~Md5のスキップ方向を右方向に揃えているが、実際には、図11または図12に示されるように、ダッシュマスMd1~Md5は、位置、スキップ数およびスキップ方向について不規則に配置される。
FIG. 17 is a diagram for explaining the skip directions and skip numbers of the dashes Md1 to Md5.
When the character moves or passes through the dashed square Md1 according to the lottery result, the dashed square Md1 causes the character to skip in the right direction, which is the skip direction, by adding the skip number "1". Similarly, the dashes Md2 to Md5 cause the character to skip in the right direction, which is the skip direction, by adding the skip numbers "2" to "5" in order.
In FIG. 17, the skip directions of the dashes Md1 to Md5 are arranged rightward for the sake of convenience, but actually, as shown in FIG. and the skip direction.
 ダッシュマスMd1~Md5によってキャラクタがスキップすると、それだけ獲得マス数が増加するので、ダッシュマスMd1~Md5が存在しない場合と比較してスコアの獲得が有利になる。
 抽選ゲームにおいて抽選装置11による1回の抽選結果に応じてすべてのキャラクタが移動した後、ダッシュマスMd1~Md5は、時計回りまたは反時計回りに90度回転する構成となっている。
If the character skips due to the dash squares Md1 to Md5, the number of squares acquired increases accordingly, so the acquisition of the score is advantageous compared to the case where the dash squares Md1 to Md5 do not exist.
In the lottery game, after all the characters have moved according to one lottery result by the lottery device 11, the dash cells Md1 to Md5 are configured to rotate clockwise or counterclockwise by 90 degrees.
 なお、キャラクタがダッシュマスMd1~Md5のいずれかによってスキップしたマスが別のダッシュマスである場合がある。この場合、別のダッシュマスに応じてスキップする構成としてもよいが、本実施形態では、ダッシュマスによるスキップの無限連鎖を回避するために、ダッシュマスによるスキップは、最初の1回だけ限りとする。なお、無限連鎖が生じないようにダッシュマスMd1~Md5が配置されるのであれば、2回目以降のダッシュマスによって連続してスキップさせる構成としてもよい。
 また、ダッシュマスMd1~Md5以外の、他の特殊マスの例については後述する。
Note that there is a case where the square skipped by the character by any of the dash squares Md1 to Md5 is another dash square. In this case, it may be configured to skip according to another dash, but in this embodiment, in order to avoid an endless chain of skips by the dash, the skip by the dash is limited to the first time only. . As long as the dashes Md1 to Md5 are arranged so as not to cause an infinite chain, the second and subsequent dashes may be skipped continuously.
Examples of special squares other than the dash squares Md1 to Md5 will be described later.
 図11に示されるように、ゲームフィールドGfにおいてマトリクス状に配列するマスの外枠四辺に沿って複数のトンネルTn_U、Tn_D、Tn_L、Tn_Rが設けられる。詳細には、第1行の10個のマスにそれぞれ対応して10個のトンネルTn_Uが設けられ、第12行の10個のマスにそれぞれ対応して10個のトンネルTn_Dが設けられる。また、第1列の12個のマスにそれぞれ対応して12個のトンネルTn_Lが設けられ、第10列の12個のマスにそれぞれ対応して12個のトンネルTn_Rが設けられる。 As shown in FIG. 11, a plurality of tunnels Tn_U, Tn_D, Tn_L, and Tn_R are provided along the four sides of the outer frame of squares arranged in a matrix on the game field Gf. Specifically, ten tunnels Tn_U are provided corresponding to the ten squares in the first row, and ten tunnels Tn_D are provided corresponding to the ten squares in the twelfth row. Also, 12 tunnels Tn_L are provided corresponding to the 12 cells in the first row, and 12 tunnels Tn_R are provided corresponding to the 12 cells in the 10th row.
 図13は、トンネルTn_U、Tn_D、Tn_L、Tn_Rの機能を説明するための図である。なお、図13では説明を簡易化するためにダッシュマスMd1~Md5が省略されている。 FIG. 13 is a diagram for explaining the functions of tunnels Tn_U, Tn_D, Tn_L, and Tn_R. Note that the dashes Md1 to Md5 are omitted in FIG. 13 to simplify the explanation.
 同じ列に位置するトンネルTn_UおよびTn_D同士は仮想的に繋がっており、キャラクタの通り抜けが可能となっている。図13に示されるように、例えば第1行第2列に位置するキャラクタ(Y)が抽選結果に応じて上方向に1マスだけ移動するとき、当該キャラクタ(Y)の移動先は、第12行第2列のマスになる。また例えば第12行第9列に位置するキャラクタ(G)が抽選結果に応じて下方向に1マスだけ移動するとき、当該キャラクタ(G)の移動先は、第1行第9列のマスになる。 The tunnels Tn_U and Tn_D located in the same row are virtually connected, allowing characters to pass through. As shown in FIG. 13, for example, when the character (Y) positioned in the first row, second column moves upward by one square according to the lottery result, the destination of the character (Y) is the 12th square. It becomes a cell in the second column of the row. Also, for example, when the character (G) located in the 12th row, 9th column moves downward by one square according to the lottery result, the destination of the character (G) is the 1st row, 9th column. Become.
 同じ行に位置するトンネルTn_LおよびTn_R同士は仮想的に繋がっており、キャラクタの通り抜けが可能となっている。例えば第3行第1列に位置するキャラクタ(P)が抽選結果に応じて左方向に1マスだけ移動するとき、当該キャラクタ(P)の移動先は、第3行第10列のマスになる。また例えば第9行第10列に位置するキャラクタ(B)が抽選結果に応じて右方向に1マスだけ移動するとき、当該キャラクタ(B)の移動先は、第9行第1列のマスになる。
 トンネルTn_U、Tn_D、Tn_L、Tn_Rが存在しない場合、キャラクタの移動が制限されてしまうが、トンネルTn_U、Tn_D、Tn_L、Tn_Rの存在によって、キャラクタの移動の自由度が高められる。
Tunnels Tn_L and Tn_R located on the same line are virtually connected to each other, and characters can pass through them. For example, when the character (P) positioned in the 3rd row, 1st column moves one square to the left according to the lottery result, the destination of the character (P) is the 3rd row, 10th column. . Also, for example, when the character (B) located in the 9th row, 10th column moves rightward by one square according to the lottery result, the destination of the character (B) is the 9th row, 1st column. Become.
If the tunnels Tn_U, Tn_D, Tn_L, and Tn_R do not exist, the movement of the character is restricted.
 図14は、抽選ゲームの途中段階でのゲームフィールドGfの一例を示す図であり、各キャラクタによって獲得されたマスを示す図である。なお、抽選ゲームの途中段階とは、抽選フィールド30に投入された抽選体BLが第1抽選孔H1または第2抽選孔H2に進入したことが複数回繰り返された状態であって、かつ、抽選ゲームが開始してから、抽選体BLが灰色(Gr)の第1抽選孔H1に進入した回数が「3」未満である状態にあることをいう。 FIG. 14 is a diagram showing an example of the game field Gf in the middle of the lottery game, showing the squares acquired by each character. The midway stage of the lottery game is a state in which the lottery object BL inserted into the lottery field 30 has entered the first lottery hole H1 or the second lottery hole H2 a plurality of times, and the lottery game is in progress. It means that the number of times the lottery body BL has entered the gray (Gr) first lottery hole H1 is less than "3" since the start of the game.
 図14では、例えば第1行第2列のマスが、第4ステーション13に対応したキャラクタ(P)により獲得されたことが示される。なお、当該キャラクタ(P)は、第5行第5列のマスに位置している。
 また、図14では、第3行第5列のマスが、先に第6ステーション13に対応したキャラクタ(V)により獲得されたが、後に第3ステーション13に対応したキャラクタ(G)の移動によって奪われたことが示される。なお、キャラクタ(V)は第3行第3列のマスに位置し、キャラクタ(G)は第8行第6列のマスに位置している。
FIG. 14 shows that, for example, the square in the first row and second column has been acquired by the character (P) corresponding to the fourth station 13 . Note that the character (P) is located in the 5th row, 5th column square.
Also, in FIG. 14, the cell in the 3rd row, 5th column was first acquired by the character (V) corresponding to the sixth station 13, but later by the movement of the character (G) corresponding to the third station 13. shown to have been stolen. Note that the character (V) is located in the 3rd row, 3rd column square, and the character (G) is located in the 8th row, 6th column square.
 図15は、図14におけるゲームフィールドGfを含み、各種の情報が表示された画面であって、第1ステーション13の表示装置136により表示される画面の一例を示す図である。図15に示されるように、ゲームフィールドGfの左側には領域L1が配置され、ゲームフィールドGfの下側には、左から順に、領域L2、L3、L4が配置される。 FIG. 15 is a screen displaying various information including the game field Gf in FIG. As shown in FIG. 15, an area L1 is arranged on the left side of the game field Gf, and areas L2, L3, and L4 are arranged in order from the left below the game field Gf.
 領域L1には、第1ステーション13から第6ステーション13の各々に対応したキャラクタが獲得したマス数(スコア)が、順位付けされて上から順に表示される。
 この表示例では、第1位が第1ステーション13であり、当該第1ステーション13に対応したキャラクタ(R)により獲得されたマス数が「20」であることが示される。第2位は第4ステーション13であり、当該第4ステーション13に対応したキャラクタ(P)により獲得されたマス数が「17」であることが示される。第3位は第2ステーション13であり、当該第2ステーション13に対応したキャラクタ(Y)により獲得されたマス数が「16」であることが示される。第4位は第5ステーション13であり、当該第5ステーション13に対応したキャラクタ(B)により獲得されたマス数が「11」であることが示される。第5位は第3ステーション13であり、当該第3ステーション13に対応したキャラクタ(G)により獲得されたマス数が「10」であることが示される。第6位は第6ステーション13であり、当該第6ステーション13に対応したキャラクタ(V)により獲得されたマス数が「7」であることが示される。
In the area L1, the numbers of squares (scores) obtained by the characters corresponding to each of the first station 13 to the sixth station 13 are ranked and displayed in order from the top.
In this display example, the first station is the first station 13, and the number of squares obtained by the character (R) corresponding to the first station 13 is "20". The second place is the fourth station 13, and it is shown that the number of squares acquired by the character (P) corresponding to the fourth station 13 is "17". The third place is the second station 13, and it is shown that the number of squares obtained by the character (Y) corresponding to the second station 13 is "16". The fourth place is the fifth station 13, and it is indicated that the number of squares acquired by the character (B) corresponding to the fifth station 13 is "11". The fifth place is the third station 13, and it is shown that the number of squares acquired by the character (G) corresponding to the third station 13 is "10". The sixth place is the sixth station 13, and it is shown that the number of squares acquired by the character (V) corresponding to the sixth station 13 is "7".
 なお、領域L1においては、キャラクタの移動方向および移動数が色に対応付けられて表示されている。例えば、第1位のキャラクタ(R)の方向パターンはType_1であって、移動ルールは、赤色(R)で上方向に、緑色(G)で下方向に、黄色(Y)で左方向に、桃色(P)または青色(B)で右方向に、1マスの移動を指定する。また、第3位のキャラクタ(Y)の方向パターンはType_3の(a)であって、桃色(P)で上方向に、赤色(R)で左方向に、2マスの移動を指定する。この領域L1を確認することで、ユーザは、抽選結果(色)に応じてすべてのキャラクタがどのように移動するかを知ることができる。 In addition, in the area L1, the direction of movement and the number of movements of the character are displayed in association with the color. For example, the directional pattern of the first ranked character (R) is Type_1, and the movement rules are red (R) upwards, green (G) downwards, yellow (Y) leftwards, Use pink (P) or blue (B) to specify a move of 1 square to the right. The direction pattern of the third ranked character (Y) is (a) of Type_3, where pink (P) designates movement upward and red (R) designates movement two squares to the left. By confirming this area L1, the user can know how all the characters will move according to the lottery result (color).
 領域L2には、第1ステーション13から第6ステーション13までに対応した各キャラクタにより獲得されたマス数の合計値(以下「スコア合計値」という)が表示される。この合計値は、各ステーション13における報酬の基準となる値の1つである。報酬は、各ステーション13に付与される遊技媒体の数量である。 In the area L2, the total number of squares obtained by each character corresponding to the first station 13 to the sixth station 13 (hereinafter referred to as "total score value") is displayed. This total value is one of the reference values for rewards at each station 13 . The reward is the amount of game media given to each station 13 .
 領域L3には、ステーション13毎の報酬の一覧が表示される。本実施形態において、報酬は抽選ゲームの終了によって確定するが、領域L3には、表示時点の報酬以外の値も表示される。 A list of rewards for each station 13 is displayed in area L3. In this embodiment, the reward is determined when the lottery game ends, but values other than the reward at the time of display are also displayed in the area L3.
 図18は、抽選ゲームにおける報酬の算出方法を説明するための図である。
 まず、スコア合計値の値域を区分した複数の範囲の各々について報酬基本値(P)が定められる。図18の例において報酬基本値(P)は、スコア合計値が79未満であれば「125」であり、スコア合計値が80以上89未満であれば「250」であり、スコア合計値が90以上99未満であれば「500」であり、スコア合計値が100以上であれば「1250」である。
 なお、この報酬基本値(P)は、抽選開始前に入力された遊技媒体の使用数(ベット数)に比例する。すなわち、報酬基本値(P)は、遊技媒体の使用数と所定値との積である。したがって、例えば遊技媒体の使用数(ベット数)が2倍であれば、報酬基本値(P)も2倍になる。
FIG. 18 is a diagram for explaining a method of calculating a reward in a lottery game.
First, a basic reward value (P) is determined for each of a plurality of ranges obtained by dividing the value range of the total score value. In the example of FIG. 18, the basic reward value (P) is “125” if the total score value is less than 79, and “250” if the total score value is 80 or more and less than 89, and the total score value is 90. If the total score is less than 99, it is "500", and if the total score is 100 or more, it is "1250".
The base reward value (P) is proportional to the number of game media used (number of bets) input before the start of the lottery. That is, the basic reward value (P) is the product of the number of game media used and a predetermined value. Therefore, for example, if the number of used game media (number of bets) is doubled, the basic reward value (P) is also doubled.
 第1ステーション13に対する報酬は、報酬基本値(P)に、順位に応じた倍率(Q)を乗じた値である。図18の例において倍率(Q)は、第1位であれば「5」であり、第2位であれば「2」であり、第3位以下であれば「1」である。「第1位」、「第2位」および「第3位以下」の3通りの区分は、本開示における「ランク」の一例である。「ランク」は、スコア合計値に対して各ユーザのスコアが占める割合に応じた指標である。
 なお、図15は、第1ステーション13における表示装置136の表示例である。第1ステーション13に対応するキャラクタ(R)のスコアは「20」であって、現時点で第1位である。このため、現時点における第1ステーション13への報酬は、スコア合計値の「81」に対応する報酬基本値(P)の「250」に、第1位に対応する倍率(Q)の「5」を乗じた「1250」になる。
The reward for the first station 13 is a value obtained by multiplying the basic reward value (P) by a multiplier (Q) corresponding to the ranking. In the example of FIG. 18, the magnification (Q) is "5" for the first place, "2" for the second place, and "1" for the third place and below. The three categories of "first", "second", and "third or lower" are examples of "rank" in the present disclosure. “Rank” is an index according to the ratio of each user's score to the total score.
Note that FIG. 15 is a display example of the display device 136 in the first station 13 . The character (R) corresponding to the first station 13 has a score of "20", which is currently the highest. Therefore, the reward for the first station 13 at the present time is the basic reward value (P) of "250" corresponding to the total score value of "81" and the multiplier (Q) of "5" corresponding to the first place. multiplied by , resulting in "1250".
 図15に示されるように領域L3には、第1ステーション13において、スコア合計値に関する5通りの範囲と、現時点の順位に関する3通りの範囲と、の組み合わせで定まる15通りの報酬が、当該第1ステーション13における算出部1316によって算出されて表示される。
 詳細には、スコア合計値の5通りとは、現時点のスコア合計値、その前後の数値、次範囲におけるスコア合計値の最低値、および、最大の範囲におけるスコア合計値の最低値である。現時点のスコア合計値が「81」であるから、その前後の数値は「80」および「82」であり、次範囲におけるスコア合計値の最低値は「90」である。最大の範囲(100以上)におけるスコア合計値の最低値は「100」である。
As shown in FIG. 15, in area L3, at the first station 13, 15 rewards determined by combinations of 5 ranges of total score values and 3 ranges of current rankings are displayed. It is calculated and displayed by the calculation unit 1316 in the 1 station 13 .
Specifically, the five total score values are the current total score value, the values before and after that value, the lowest total score value in the next range, and the lowest total score value in the maximum range. Since the current score total value is "81", the numerical values before and after it are "80" and "82", and the lowest score total value in the next range is "90". The lowest total score value in the maximum range (100 or more) is "100".
 領域L3における枠L31は、現時点の順位に対応する5通りの報酬を囲む。現時点では、第1ステーション13の順位は第1位であるから、枠L31は、第1位に対応した5つの報酬を囲む。仮に、第1ステーション13の順位が第1位から第2位に転落した場合、枠L31は、下に1行シフトする。
 枠L32は、現時点のスコア合計値に対応する3通りの報酬を囲む。現時点では、スコア合計値が「81」であるから、枠L32は、「81」に対応した3つの報酬を囲む。仮に、次の抽選によってスコア合計値が「82」に増加した場合、枠L32は、右に1列シフトする。
 現時点においてスコア合計値は「81」であり、第1ステーション13の順位は第1位であるから、当該第1ステーション13への報酬は、枠L31と枠L32との交差部分に位置する「1250」である。
A frame L31 in the area L3 encloses five types of rewards corresponding to the current ranking. At present, the rank of the first station 13 is the first, so the frame L31 surrounds the five rewards corresponding to the first rank. If the rank of the first station 13 drops from first to second, the frame L31 is shifted downward by one line.
Box L32 encloses the three rewards corresponding to the current score totals. At present, the total score value is "81", so the frame L32 surrounds the three rewards corresponding to "81". If the total score value increases to "82" by the next lottery, the frame L32 is shifted one column to the right.
At present, the total score value is "81", and the rank of the first station 13 is first, so the reward for the first station 13 is "1250" located at the intersection of the frame L31 and the frame L32. ”.
 このような報酬の表示によれば、第1ステーション13のユーザは、現時点におけるスコア合計値および順位に応じた報酬のみならず、スコア合計値または/および順位が変動した場合の報酬、さらには、スコア合計値が次範囲に到達した場合の報酬、スコア合計値が最大の範囲に到達した場合の報酬を知ることができる。このため、ユーザは、現時点以降における抽選装置11の抽選結果により、どのように報酬が変動するのかの目安を得ることができる。 According to such display of rewards, the user of the first station 13 can receive not only rewards according to the current score total value and ranking, but also rewards when the total score value and/or ranking change, and furthermore, You can know the reward when the total score value reaches the next range, and the reward when the total score value reaches the maximum range. Therefore, the user can obtain an indication of how the reward will change according to the lottery result of the lottery device 11 after the present time.
 なお、他のステーション13においても、スコア合計値と、自己の順位と、当該ステーション13における遊技媒体の使用数とに基づいて、当該他のステーション13における算出部1316が、報酬およびその一覧を算出する。これにより、他のステーション13の表示装置136における領域L3においても、当該他のステーション13における報酬とその一覧が表示される。
 例えば第2ステーション13では、キャラクタ(Y)によるスコアが「16」であり、第3位である。したがって、例えば第2ステーション13における遊技媒体の使用数が第1ステーション13における遊技媒体の使用数の2倍であれば、図15の領域L3で表示された各報酬の2倍になり、枠L32の位置はスコア合計値「81」で変わらず、枠L31が2行下にシフトする。
Note that in the other station 13 as well, the calculation unit 1316 in the other station 13 calculates the reward and a list thereof based on the total score value, the own ranking, and the number of game media used in the station 13. do. As a result, the rewards and their list at the other station 13 are displayed in the area L3 of the display device 136 of the other station 13 as well.
For example, at the second station 13, the score by the character (Y) is "16", which is the third place. Therefore, for example, if the number of game media used at the second station 13 is double the number of game media used at the first station 13, each reward displayed in the area L3 of FIG. The position of remains unchanged at the total score value "81", and the frame L31 shifts down two lines.
 次に、抽選ゲームの処理の手順について図19および図20を参照して説明する。図19は、処理制御部311、進行制御部1311、取得部1315および算出部1316が、抽選ゲームについて実行する処理の具体的な手順を例示するフローチャートである。
 まず、抽選ゲームにおいては、抽選の開始前に、管理装置10における処理制御部311が一定時間(例えば1分間)の期間にユーザの参加を受け付ける(ステップS10)。具体的には、処理制御部311は、通信部318を介して各ステーション13に参加の受付許可を送信する。各ステーション13において、通信部1318を介して受付許可を受信した進行制御部1311は、ユーザに参加を促す画面を、表示装置136に表示させる。
Next, the procedure of lottery game processing will be described with reference to FIGS. 19 and 20. FIG. FIG. 19 is a flowchart exemplifying specific procedures of processes executed by the process control unit 311, the progress control unit 1311, the acquisition unit 1315, and the calculation unit 1316 for the lottery game.
First, in the lottery game, before the lottery starts, the process control unit 311 in the management device 10 accepts user participation for a certain period of time (for example, one minute) (step S10). Specifically, the processing control unit 311 transmits permission to accept participation to each station 13 via the communication unit 318 . In each station 13, the progress control unit 1311 that has received the reception permission via the communication unit 1318 causes the display device 136 to display a screen prompting the user to participate.
 ステーション13において、ユーザが遊技媒体を消費し、操作装置137を操作して抽選ゲームに参加する旨を入力すると、進行制御部1311は、キャラクタの方向パターンの選択を促す画面を、表示装置136に表示させる。ユーザが操作装置137を操作して、方向パターンType_1、Type_2、Type_3のいずれかを選択した場合には、選択した方向パターンを示す情報が進行条件の一例として、通信部1318を介して管理装置10に送信される。
 なお、方向パターンを示す情報のほか、ユーザが参加する旨の情報、遊技媒体の使用数の情報、および、ユーザが参加受付の操作をしたステーション13の識別子が、各ステーション13から管理装置10に送信される。
At the station 13, when the user consumes the game media and operates the operation device 137 to input that he/she wants to participate in the lottery game, the progress control unit 1311 causes the display device 136 to display a screen prompting the selection of the direction pattern of the character. display. When the user operates the operation device 137 to select one of the direction patterns Type_1, Type_2, and Type_3, the information indicating the selected direction pattern is transmitted to the management device 10 via the communication unit 1318 as an example of the progress condition. sent to.
In addition to the information indicating the direction pattern, information to the effect that the user will participate, information on the number of game media used, and the identifier of the station 13 where the user has accepted participation are transmitted from each station 13 to the management device 10. sent.
 管理装置10において処理制御部311は、参加の受付開始から一定時間経過したか否かを判定する(ステップS20)。一定時間経過していないと判定すれば(ステップS20の判定結果が「No」であれば)、処理制御部311は、処理手順をステップS10に戻して、ステップS10を循環する。 The processing control unit 311 in the management device 10 determines whether or not a certain period of time has elapsed since the start of acceptance of participation (step S20). If it is determined that the predetermined period of time has not elapsed (if the determination result in step S20 is "No"), the processing control unit 311 returns the processing procedure to step S10 and cycles through step S10.
 一定時間経過したと判定すれば(ステップS20の判定結果が「Yes」になれば)、管理装置10における処理制御部311は、設定処理等を実行する(ステップS30)。詳細には、処理制御部311は、ユーザが参加したステーション13に対応するキャラクタの方向パターンの各方向に色を割り当てることで、当該キャラクタの移動ルールを設定する。また、方向パターンとしてType_1またはType_2が選択されている場合、処理制御部311は、上下左右の4方向に追加される1方向と、当該1方向に割り当てる色についても抽選による選択で割り当てることで、当該キャラクタの移動ルールを設定する。
 なお、6台のステーション13のうち、ユーザが参加しないステーション13が発生した場合、処理制御部311は、ユーザの代わりに、ユーザが参加していないステーション13に対応したキャラクタの移動ルールを設定する。詳細には、処理制御部311は、当該ステーション13に対応したキャラクタの方向パターンを抽選し、当該方向パターンで定められる各方向に抽選結果の色を抽選することで、キャラクタの移動ルールを設定する。
If it is determined that the predetermined time has passed (if the determination result in step S20 becomes "Yes"), the processing control unit 311 in the management device 10 executes setting processing and the like (step S30). Specifically, the processing control unit 311 assigns a color to each direction of the direction pattern of the character corresponding to the station 13 in which the user participates, thereby setting the movement rule of the character. Further, when Type_1 or Type_2 is selected as the direction pattern, the processing control unit 311 assigns one direction added to the four directions of up, down, left, and right, and the color to be assigned to the one direction by selection by lottery. Set the movement rules for the character.
If there is a station 13 in which the user does not participate among the six stations 13, the processing control unit 311 sets the character movement rule corresponding to the station 13 in which the user does not participate instead of the user. . Specifically, the processing control unit 311 draws a lottery for the direction pattern of the character corresponding to the station 13, and sets the movement rule for the character by drawing lots for the color of the lottery result in each direction determined by the direction pattern. .
 このようにして、処理制御部311は、第1ステーション13から第6ステーション13までの全6体のキャラクタについて移動ルールを設定すると、当該移動ルールをキャラクタ(ステーション13)の識別子と紐付けて各ステーション13に向けて配信する。
 各ステーション13において進行制御部1311は、全6体のキャラクタについて設定された移動ルールを、通信部1318を介して受信する。これにより、各ステーション13では、他のステーション13の進行条件として、具体的には各ステーション13に対応するキャラクタの移動ルールを、知ることができる。
In this way, when the movement rules are set for all six characters from the first station 13 to the sixth station 13, the processing control unit 311 associates the movement rules with the identifiers of the characters (stations 13) to each character. Deliver to station 13.
The progress control unit 1311 in each station 13 receives the movement rules set for all six characters via the communication unit 1318 . As a result, each station 13 can know the movement rule of the character corresponding to each station 13 as the progress condition of the other stations 13 .
 抽選ゲームでは、少なくとも1人のユーザが1台のステーション13を使用していれば、他のステーション13が使用されていなくても、6体のキャラクタの移動ルールが設定される。
 このようにステップS30では、各ステーション13における進行条件を設定する処理、または、設定した進行条件を各ステーション13に配信する処理が実行される。また、ステップS30では各種の情報を初期値にリセットする処理も実行される。
In the lottery game, if at least one user uses one station 13, a movement rule for six characters is set even if other stations 13 are not used.
Thus, in step S30, the process of setting the progress conditions in each station 13 or the process of distributing the set progress conditions to each station 13 is executed. Further, in step S30, a process of resetting various information to initial values is also executed.
 なお、以下においては、少なくとも1人のユーザが第1ステーション13にて抽選ゲームに参加しているものとして説明する。他の第2ステーション13から第6ステーション13までについては、ユーザが参加しているか、処理制御部311がユーザに代わって移動ルールを設定したか、は問われない。
 また、6台のステーション13のすべてにおいて一定期間内にユーザが参加しない場合、処理制御部311は、デモモードに移行して、いずれかのステーション13にユーザが参加するまで、抽選ゲームの概要を説明するデモンストレーションを実行する。
In the following description, it is assumed that at least one user participates in the lottery game at the first station 13 . As for the second station 13 to the sixth station 13, it does not matter whether the user participates or whether the processing control unit 311 sets the movement rule on behalf of the user.
Also, if the user does not participate in all six stations 13 within a certain period of time, the processing control unit 311 shifts to the demo mode, and displays the outline of the lottery game until the user participates in one of the stations 13. Run the described demonstration.
 管理装置10において、処理制御部311が、全6体のキャラクタについて移動ルールを各ステーション13に送信すると、抽選処理が実行される(ステップS40)。抽選処理は、管理装置10が抽選装置11による抽選と各ステーション13に対する抽選結果の送信とを実行し、各ステーション13が、抽選結果に応じて6体のキャラクタを移動させる等の処理を終了条件の充足まで繰り返す処理である。この抽選処理には、キャラクタの移動に伴うスコア、および各ステーション13における報酬の表示などの表示処理などが含まれる。 In the management device 10, when the processing control unit 311 transmits the movement rules for all six characters to each station 13, lottery processing is executed (step S40). In the lottery process, the management device 10 executes the lottery by the lottery device 11 and transmits the lottery result to each station 13, and each station 13 moves six characters according to the lottery result. This process is repeated until is satisfied. This lottery processing includes display processing such as the display of the score associated with the character movement and the display of rewards at each station 13 .
 ステップS40における抽選処理が終了した場合、処理制御部311は、抽選ゲームに参加したユーザのステーション13に対し、抽選ゲームの結果に応じた報酬を確定する確定処理を実行させる(ステップS50)。なお、この確定処理には、確定した報酬に相当する遊技媒体を、ユーザの操作に応じて払出す、または、クレジットに加算する処理が含まれる。 When the lottery process in step S40 ends, the process control unit 311 causes the station 13 of the user who participated in the lottery game to execute a confirmation process for confirming the reward according to the result of the lottery game (step S50). Note that this confirmation processing includes a process of paying out game media corresponding to the confirmed reward or adding the game media to the credit according to the user's operation.
 なお、抽選処理が終了した場合、処理制御部311は、ゲームの結果に応じて、音によるファンファーレ、または、光によるイルミネーションなどの演出効果を出力してもよいし、抽選装置11を用いる別のゲームに移行してもよいし、ステップS10に戻して再び抽選ゲームの受付を開始しても良い。 Note that when the lottery process ends, the process control unit 311 may output a performance effect such as fanfare with sound or illumination with light according to the result of the game. You may shift to the game, or you may return to step S10 and start accepting the lottery game again.
 図20は、図19における抽選処理の一例を示すフローチャートである。処理の手順が図19におけるステップS40に至ると、管理装置10における処理制御部311と、各ステーション13における取得部1315、算出部1316とは、図20で示される抽選処理を実行する。
 まず、処理制御部311は、1つの抽選体BLを抽選フィールド30に供給する旨を供給装置12に指示する(ステップS401)。
FIG. 20 is a flow chart showing an example of lottery processing in FIG. When the processing procedure reaches step S40 in FIG. 19, the processing control unit 311 in the management device 10 and the acquisition unit 1315 and calculation unit 1316 in each station 13 execute the lottery processing shown in FIG.
First, the processing control unit 311 instructs the supply device 12 to supply one lottery object BL to the lottery field 30 (step S401).
 上述したように抽選フィールド30に供給された抽選体BLは、18個の第1抽選孔H1、または、6個の第2抽選孔H2のいずれかに進入する。
 抽選体BLが、18個の第1抽選孔H1のうち、灰色(Gr)が割り当てられた3個の第1抽選孔H1のいずれかに進入した場合が「OUT」である。他方、抽選体BLが、残りの18個の第1抽選孔H1のいずれかに進入した場合、キャラクタを移動ルールにしたがって移動する。抽選体BLが、6個の第2抽選孔H2のうち、5個の2色の第2抽選孔H2のいずれかに進入した場合、当該2色について、キャラクタを移動ルールにしたがって順に移動する。他方、抽選体BLが、特別色である虹色(Rbw)が割り当てられた1個の第2抽選孔H2に進入した場合、特別当選となる。このような、抽選体BLが進入した抽選孔Hの色に応じた処理を、処理制御部311は、以下のステップS402~S416およびS418において実行する。
The lottery bodies BL supplied to the lottery field 30 as described above enter either the 18 first lottery holes H1 or the 6 second lottery holes H2.
"OUT" is when the lottery body BL enters any of the three first lottery holes H1 to which gray (Gr) is assigned among the 18 first lottery holes H1. On the other hand, when the lottery body BL enters one of the remaining 18 first lottery holes H1, the character moves according to the movement rule. When the lottery body BL enters one of the five second lottery holes H2 of two colors out of the six second lottery holes H2, the character moves in order according to the movement rule for the two colors. On the other hand, when the lottery body BL enters one second lottery hole H2 to which the special color of rainbow (Rbw) is assigned, the lottery will be specially won. The processing control unit 311 executes the processing corresponding to the color of the lottery hole H into which the lottery body BL has entered in steps S402 to S416 and S418 below.
 処理制御部311は、まず、抽選体BLが18個の第1抽選孔H1のいずれかに進入したか否かを判定する(ステップS402)。
 抽選体BLが第1抽選孔H1に進入したと判定した場合(ステップS402の判定結果が「Yes」である場合)、さらに、処理制御部311は、当該進入した第1抽選孔H1が灰色(Gr)の第1抽選孔H1であるか否かを判定する(ステップS403)。
 抽選体BLが灰色(Gr)の第1抽選孔H1に進入したと判定した場合(ステップS403の判定結果が「Yes」である場合)、処理制御部311は、OUT数をアップカウントする(ステップS404)。
 なお、OUT数は、抽選開始前の例えばステップS30における設定処理でゼロにリセットされる。このため、現時点におけるOUT数は、抽選処理の開始から抽選体BLが灰色(Gr)の第1抽選孔H1に進入した累計回数を示す。また、ステップS404において、処理制御部311が、抽選体BLの進入により「OUT」になったことを示す演出効果を出力してもよい。
The processing control unit 311 first determines whether or not the lottery body BL has entered any one of the 18 first lottery holes H1 (step S402).
When it is determined that the lottery body BL has entered the first lottery hole H1 (when the determination result in step S402 is "Yes"), the process control unit 311 further causes the entered first lottery hole H1 to be gray ( Gr) is the first lottery hole H1 (step S403).
When it is determined that the lottery body BL has entered the gray (Gr) first lottery hole H1 (when the determination result in step S403 is "Yes"), the processing control unit 311 counts up the number of OUTs (step S404).
Note that the number of OUTs is reset to zero by the setting process in step S30, for example, before the start of the lottery. Therefore, the current number of OUTs indicates the cumulative number of times the lottery body BL has entered the gray (Gr) first lottery hole H1 since the start of the lottery process. Further, in step S404, the processing control unit 311 may output a presentation effect indicating that the lottery body BL has entered the lottery body BL.
 次に、処理制御部311は、回数Bspが「0」であるか否かを判定する(ステップS405)。回数Bspは、抽選開始前の例えばステップS30における設定処理でゼロにリセットされ、特別色である虹色(Rbw)の第2抽選孔H2に進入すると(特別当選が成立すると)、後述するステップS416において「3」だけ加算され、以降、抽選体BLが供給される毎に「1」だけ減じられる。
 したがって、回数Bspは、特別当選の成立後に抽選体BLの投入された回数を示す。即ち、回数Bspが「0」であれば、特別当選が成立していない状態(以下「非特別当選状態」という)であり、回数Bspが「0」以外の値(自然数)であれば、特別当選状態であることを示す。
Next, the processing control unit 311 determines whether or not the number of times Bsp is "0" (step S405). The number of times Bsp is reset to zero by, for example, the setting process in step S30 before the start of the lottery. is added by "3", and thereafter is subtracted by "1" every time the lottery body BL is supplied.
Therefore, the number of times Bsp indicates the number of times the lottery body BL is inserted after special winning is established. That is, if the number of times Bsp is "0", it means that the special winning has not been established (hereinafter referred to as "non-special winning state"). Indicates that it is in the elected state.
 なお、ステップS405は、抽選体BLが灰色(Gr)の第1抽選孔H1に進入して「OUT」になったことを前提としている。このため、回数Bspが「0」以外の値であれば(ステップS402の判定結果が「No」であれば)、処理制御部311は、特別当選状態であるものの回数Bspを「1」だけ減じるのみであり(ステップS406)、各ステーション13においてキャラクタを移動させるための処理(後述するステップS417)をスキップし、処理手順を、終了条件を判定するステップS418に移行する。
 なお、回数Bspが「0」であれば(ステップS402の判定結果が「Yes」であれば)、すなわち、非特別当選状態であれば、処理制御部311は、ステップS417の処理をスキップして、処理手順をステップS418に移行する。
Note that step S405 assumes that the lottery body BL enters the gray (Gr) first lottery hole H1 and becomes "OUT". Therefore, if the number of times Bsp is a value other than "0" (if the determination result in step S402 is "No"), the processing control unit 311 reduces the number of times Bsp of the special winning state by "1". Only (step S406), the process for moving the character in each station 13 (step S417 described later) is skipped, and the process proceeds to step S418 for judging the end condition.
If the number of times Bsp is "0" (if the determination result of step S402 is "Yes"), that is, if it is a non-special winning state, the processing control unit 311 skips the processing of step S417. , the process proceeds to step S418.
 ステップS403の判定結果が「No」である場合とは、抽選体BLが、灰色(Gr)以外の有効色の第1抽選孔H1のいずれかに進入した場合である。この場合、処理制御部311は、回数Bspが「0」であるか否かを判定する(ステップS407)。即ち、現時点が非特別当選状態であるか否かが判定される。回数Bspが「0」であれば(ステップS407の判定結果が「Yes」であれば)、非特別当選状態である。このため、処理制御部311は、現時点が非特別当選状態であることを示す情報、および、進入した第1抽選孔H1の色の情報を、各ステーション13に送信する(ステップS408)。
 この後、処理手順はステップS417に移行する。ただし、ステップS417は、各ステーション13で実行される処理なので、管理装置10における処理制御部311の処理手順としては、ステップS418に移行する。
If the determination result in step S403 is "No", it means that the lottery body BL has entered any of the first lottery holes H1 of effective colors other than gray (Gr). In this case, the processing control unit 311 determines whether or not the number of times Bsp is "0" (step S407). That is, it is determined whether or not the current state is the non-special winning state. If the number of times Bsp is "0" (if the determination result in step S407 is "Yes"), it is in a non-special winning state. Therefore, the processing control unit 311 transmits information indicating that the current state is the non-special winning state and information about the color of the entered first lottery hole H1 to each station 13 (step S408).
Thereafter, the processing procedure moves to step S417. However, since step S417 is a process executed by each station 13, the processing procedure of the process control unit 311 in the management device 10 proceeds to step S418.
 回数Bspが「0」でなければ(ステップS407の判定結果が「No」であれば)、特別当選状態であるので、処理制御部311は、現時点が特別当選状態であることを示す情報、および、進入した第1抽選孔H1の色の情報を、各ステーション13に送信する(ステップS409)。
 この後、処理制御部311は、回数Bspを「1」だけ減じて(ステップS410)、処理手順をステップS417に移行する。処理制御部311の処理手順としては、ステップS418に移行する。
If the number of times Bsp is not "0" (if the determination result in step S407 is "No"), the special winning state is established. , the color information of the entered first lottery hole H1 is transmitted to each station 13 (step S409).
Thereafter, the processing control unit 311 decrements the number of times Bsp by "1" (step S410), and shifts the processing procedure to step S417. As a processing procedure of the processing control unit 311, the process proceeds to step S418.
 なお、ステップS408またはS409において、処理制御部311は、抽選体BLが進入した第1抽選孔H1の色を音声合成で読み上げる演出動作を実行してもよい。例えば抽選体BLが黄色(Y)の第1抽選孔H1に進入したならば、処理制御部311は、「イエロー」と音声で出力するような演出動作を実行する。 It should be noted that in step S408 or S409, the processing control unit 311 may execute an effect operation of reading out the color of the first lottery hole H1 into which the lottery body BL has entered by voice synthesis. For example, when the lottery object BL enters the first lottery hole H1 of yellow (Y), the processing control unit 311 executes an effect operation such as outputting "yellow" by voice.
 ステップS402の判定結果が「No」である場合とは、抽選体BLが、連結路24を介して第2抽選孔H2のいずれかに進入した場合である。この場合、処理制御部311は、抽選体BLが、6個の第2抽選孔H2のうち、特別色の虹色(Rbw)が割り当てられた1個の第2抽選孔H2に進入したか否かを判定する(ステップS411)。
 抽選体BLが、特別色の虹色(Rbw)が割り当てられた1個の第2抽選孔H2に進入していなければ(ステップS411の判定結果が「No」であれば)、処理制御部311は、回数Bspが「0」であるか否かを、すなわち非特別当選状態であるか否かを判定する(ステップS412)。回数Bspが「0」であれば(ステップS412の判定結果が「Yes」であれば)、非特別当選状態において、2色の第2抽選孔H2のいずれかに進入した場合である。
 このため、処理制御部311は、各ステーション13に、現時点が非特別当選状態であることを示す情報、および、進入した第2抽選孔H2の2色の情報を送信する(ステップS413)。第2抽選孔H2の2色の情報は、内側部分と外側部分とで区別して送信される。この後、処理手順がステップS417に移行するが、処理制御部311の処理手順としては、ステップS418に移行する。
A case where the determination result of step S402 is “No” means a case where the lottery body BL has entered one of the second lottery holes H2 via the connecting path 24 . In this case, the processing control unit 311 determines whether or not the lottery object BL has entered one of the six second lottery holes H2 to which the special rainbow color (Rbw) has been assigned. (step S411).
If the lottery object BL has not entered one second lottery hole H2 to which the special rainbow color (Rbw) has been assigned (if the determination result in step S411 is "No"), the process control unit 311 determines whether or not the number of times Bsp is "0", that is, whether or not the player is in a non-special winning state (step S412). If the number of times Bsp is "0" (if the determination result in step S412 is "Yes"), it means that the player has entered either of the second lottery holes H2 of two colors in the non-special winning state.
Therefore, the processing control unit 311 transmits to each station 13 the information indicating that the current state is the non-special winning state and the two-color information of the entered second lottery hole H2 (step S413). The two-color information of the second lottery hole H2 is transmitted separately for the inner part and the outer part. After that, the processing procedure proceeds to step S417, but the processing procedure of the processing control unit 311 proceeds to step S418.
 抽選体BLが、特別色の虹色(Rbw)が割り当てられた1個の第2抽選孔H2に進入していない場合であって、回数Bspが「0」でない場合(ステップS412の判定結果が「No」である場合)、特別当選状態において、2色の第2抽選孔H2のいずれかに進入した場合である。このため、処理制御部311は、現時点が特別当選状態であることを示す情報、および、進入した第2抽選孔H2の2色の情報を、各ステーション13に送信する(ステップS414)。第2抽選孔H2の2色の情報は、内側部分と外側部分とで区別して送信される。この後、処理制御部311は、回数Bspを「1」だけ減じて(ステップS415)、処理手順がステップS417に移行するが、処理制御部311の処理手順としては、ステップS418に移行する。 If the lottery body BL has not entered one second lottery hole H2 to which the special rainbow color (Rbw) has been assigned, and the number of times Bsp is not "0" (the determination result of step S412 is If "No"), it is a case of entering either of the second lottery holes H2 of two colors in the special winning state. Therefore, the processing control unit 311 transmits to each station 13 the information indicating that the player is currently in the special winning state and the two-color information of the entered second lottery hole H2 (step S414). The two-color information of the second lottery hole H2 is transmitted separately for the inner part and the outer part. Thereafter, the processing control unit 311 decrements the number of times Bsp by "1" (step S415), and the processing procedure proceeds to step S417, but the processing procedure of the processing control unit 311 proceeds to step S418.
 なお、ステップS413またはS414において、処理制御部311は、抽選体BLが進入した第2抽選孔H2の色を音声合成で順次読み上げる演出動作を実行してもよい。例えば抽選体BLがY/Gの第2抽選孔H2に進入したならば、処理制御部311は、「イエロー」「グリーン」と音声で出力するような演出動作を実行する。 It should be noted that in step S413 or S414, the processing control unit 311 may execute an effect operation of sequentially reading out the color of the second lottery hole H2 into which the lottery body BL has entered by voice synthesis. For example, when the lottery body BL enters the second lottery hole H2 of Y/G, the processing control unit 311 executes an effect operation such as outputting "yellow" and "green" by voice.
 抽選体BLが、連結路24を通過して、特別色の虹色(Rbw)が割り当てられた1個の第2抽選孔H2に進入した場合(ステップS411の判定結果が「Yes」である場合)、処理制御部311は、回数Bspを「3」だけ加算する(ステップS416)。非特別当選状態であれば、この加算によって特別当選状態に移行し、既に特別当選状態であったならば、この加算によって特別当選状態の継続数が増加する。
 また、特別色の虹色(Rbw)が割り当てられた第2抽選孔H2への進入を示す演出動作を実行して、当該演出動作を、回数Bspが「0」になるまで継続してもよい。
When the lottery body BL passes through the connecting path 24 and enters one second lottery hole H2 to which the special rainbow color (Rbw) is assigned (when the determination result in step S411 is "Yes") ), the process control unit 311 adds "3" to the number of times Bsp (step S416). If it is in a non-special winning state, it shifts to a special winning state by this addition, and if it is already in a special winning state, this addition increases the number of continuations of the special winning state.
Alternatively, a performance action indicating entry into the second lottery hole H2 to which the special rainbow color (Rbw) is assigned may be executed, and the performance action may be continued until the number of times Bsp becomes "0". .
 ステップS408、S409、S413またはS414において、現時点の当選状態を示す情報、および、進入した第1抽選孔H1または第2抽選孔H2の2色の情報が送信されると、これらの情報を受信した各ステーション13では、進行制御部1311、取得部1315および算出部1316が次のような処理を実行する(ステップS417)。
 具体的には、各ステーション13においては、進行制御部1311が、抽選結果である色に応じて、全6体のキャラクタに設定された移動ルールを適用し、当選状態を考慮しつつ、ゲームフィールドGfにおける移動情報をキャラクタ毎に生成する。
 非特別当選状態において、進行制御部1311は、キャラクタを、移動ルールで定められた方向に当該移動ルールで定められたマス数だけを移動させる。また、特別当選状態において、進行制御部1311は、キャラクタを、移動ルールで定められた方向に、当該移動ルールで定められたマス数の2倍だけを移動させる。したがって、特別当選状態においては、移動ルールにおける移動マス数が、非特別当選状態の2倍に変更されたとみなしてもよい。進行制御部1311は、キャラクタを移動させるに際し、ダッシュマスDm1~Dm5とトンネルTn_U、Tn_D、Tn_L、Tn_Rとを考慮する。以上の説明から理解される通り、抽選装置11による抽選結果について所定の条件(当選条件)が成立する場合には、当選条件が成立しない場合と比較して移動ルールが変更される。即ち、当選条件が成立した特別当選状態と、当選条件が成立しない非特別当選状態とでは、移動ルールが相違する。本実施形態における当選条件は、抽選体BLが虹色(Rbw)の第2抽選孔H2に進入することである。
In steps S408, S409, S413 or S414, when the information indicating the current winning state and the two-color information of the entered first lottery hole H1 or second lottery hole H2 are transmitted, these information are received. In each station 13, the progress control unit 1311, acquisition unit 1315, and calculation unit 1316 execute the following processing (step S417).
Specifically, in each station 13, the progress control unit 1311 applies the movement rules set for all six characters according to the color that is the lottery result, and while considering the winning state, the game field Generate movement information in Gf for each character.
In the non-special winning state, the progression control unit 1311 moves the character in the direction defined by the movement rule by the number of squares defined by the movement rule. Also, in the special winning state, the progress control unit 1311 moves the character in the direction defined by the movement rule by twice the number of squares defined by the movement rule. Therefore, in the special winning state, it may be considered that the number of moving squares in the movement rule is changed to double that in the non-special winning state. The progress control unit 1311 considers the dashes Dm1 to Dm5 and the tunnels Tn_U, Tn_D, Tn_L, and Tn_R when moving the character. As can be understood from the above description, when a predetermined condition (election condition) is satisfied regarding the result of the lottery by the lottery device 11, the movement rule is changed compared to when the election condition is not satisfied. That is, the movement rule differs between the special winning state in which the winning condition is met and the non-special winning state in which the winning condition is not met. The winning condition in this embodiment is that the lottery body BL enters the rainbow-colored (Rbw) second lottery hole H2.
 なお、進行制御部1311が生成するキャラクタ毎の移動情報とは、図15に示されるような画面を表示させるために必要となる情報である。具体的には、移動情報は、キャラクタが、移動に伴って、どのマスを獲得したのか(どのマスが他のキャラクタが奪われたのか)、獲得したマス数(スコア)、キャラクタの順位などを示す情報を含む。
 キャラクタ毎に生成される移動情報のうち、抽選結果である色に応じて、第1ステーション13に対応するキャラクタ(R)の移動ルールを適用した結果、当該キャラクタ(R)が移動したことによるスコア情報が、第1情報の一例である。また、抽選結果である色に応じて、第2ステーション13に対応するキャラクタ(Y)の移動ルールを適用した結果、当該キャラクタ(Y)が移動したことによるスコア情報が、第2情報の一例である。
 抽選ゲームにおいて、第1ステーション13の報酬は、詳細にはスコア合計値、順位、および遊技媒体の使用数に応じて、算出部1316によって算出される。このうち、スコア合計値は、第1ステーション13のスコアから第6ステーション13のスコアまでの和であるから、少なくとも第1ステーション13のスコアおよび第2ステーション13のスコアを含む。
The movement information for each character generated by the progress control unit 1311 is information necessary for displaying the screen shown in FIG. Specifically, the movement information includes information such as which squares the character has acquired (which squares have been stolen by another character), the number of acquired squares (score), the ranking of the characters, and the like. including information to indicate
Of the movement information generated for each character, the movement rule of the character (R) corresponding to the first station 13 is applied according to the color that is the result of the lottery, and the result is the movement of the character (R). The information is an example of first information. An example of the second information is score information obtained by the movement of the character (Y) as a result of applying the movement rule of the character (Y) corresponding to the second station 13 according to the color that is the result of the lottery. be.
In the lottery game, the reward for the first station 13 is calculated by the calculator 1316 in detail according to the total score value, ranking, and the number of used game media. Of these, the total score value is the sum of the scores of the first station 13 to the score of the sixth station 13 , so it includes at least the score of the first station 13 and the score of the second station 13 .
 各ステーション13においては、算出部1316が、転送された情報に基づいて、そのステーション13の報酬を、スコア合計値、当該ステーション13の順位および遊技媒体の使用数に基づいて、図18を参照して説明したように算出する。算出部1316は、スコア合計値または/および順位が変動した場合の報酬についても算出する。
 各ステーション13においては、表示装置136が、進行制御部1311によって生成されたキャラクタ毎の移動情報に基づいて、図15に示されるようなゲームフィールドGfの画面を表示する。また、表示装置136においては、各キャラクタのスコアが、順位付けされて上から順に領域L1に表示され、スコア合計値が領域L2に表示される。算出部1316によって算出された報酬の一覧、詳細には、当該ステーション13において現時点での報酬と、スコア合計値または/および順位が変動した場合の報酬との一覧が、領域L3に表示される。
At each station 13, the calculation unit 1316 calculates the reward for that station 13 based on the transferred information, the total score value, the rank of the station 13, and the number of game media used (see FIG. 18). calculated as described in The calculation unit 1316 also calculates the total score value and/or the reward when the ranking changes.
In each station 13, the display device 136 displays the screen of the game field Gf as shown in FIG. Also, on the display device 136, the scores of each character are ranked and displayed in the region L1 in order from the top, and the total score value is displayed in the region L2. A list of rewards calculated by the calculation unit 1316, more specifically, a list of current rewards in the station 13 and rewards when the total score value and/or ranking changes are displayed in the area L3.
 ステップS405、S406またはS417の後、管理装置10の処理制御部311は、終了条件が充足したか否かを判定する(ステップS418)。本実施形態において終了条件は、抽選開始から「OUT」の第1抽選孔H1に進入した累計回数が「3」となることである。当該累計回数はOUT数で示されるので、処理制御部311は、具体的にはOUT数が「3」であるか否かを判定する。
 OUT数が「3」未満であれば(ステップS418の判定結果が「No」であれば)、処理制御部311は、処理手順をステップS401に戻し、抽選体BLを抽選フィールド30に供給することで抽選を繰り返す。
 OUT数が「3」であれば(ステップS418の判定結果が「Yes」であれば)、処理制御部311は、抽選ゲームによる抽選を終了する。具体的には、処理制御部311は、報酬の確定および遊技媒体の払出等を実行するために、処理手順をステップS50(図19)に移行する。
After step S405, S406 or S417, the processing control unit 311 of the management device 10 determines whether or not the termination condition is satisfied (step S418). In the present embodiment, the end condition is that the cumulative number of times of entering the first lottery hole H1 of "OUT" from the start of the lottery becomes "3". Since the total number of times is indicated by the number of OUTs, the process control unit 311 specifically determines whether the number of OUTs is "3".
If the number of OUTs is less than "3" (if the determination result of step S418 is "No"), the processing control unit 311 returns the processing procedure to step S401 and supplies the lottery body BL to the lottery field 30. to repeat the lottery.
If the number of OUTs is "3" (if the determination result in step S418 is "Yes"), the processing control section 311 terminates the lottery by the lottery game. Specifically, the processing control unit 311 shifts the processing procedure to step S50 (FIG. 19) in order to determine the reward, pay out the game media, and the like.
 本実施形態に係るゲームシステム1において、第1ステーション13に対応したキャラクタ(R)は、抽選装置11による抽選結果の色と当該第1ステーション13に設定された移動ルールとに応じてゲームフィールドGfを移動する。第2ステーション13に対応したキャラクタ(Y)についても、抽選装置11による抽選結果の色と当該第2ステーション13に設定された移動ルールとに応じてゲームフィールドGfを移動する。他のステーション13に対応したキャラクタ(G)、(P)、(B)、(V)についても同様にゲームフィールドGfを移動する。各ステーション13のスコアは、対応するキャラクタの移動に伴って獲得されたマス数であるが、第1ステーション13への報酬は、全キャラクタによるスコア合計値を基礎として算出される。このため、ゲームシステム1によれば、第1ステーション13でプレイするユーザの関心を、他のステーション13でプレイするユーザに向けさせることができる。 In the game system 1 according to the present embodiment, the character (R) corresponding to the first station 13 is moved to the game field Gf according to the color of the lottery result by the lottery device 11 and the movement rule set for the first station 13 . to move. The character (Y) corresponding to the second station 13 also moves on the game field Gf according to the color of the lottery result by the lottery device 11 and the movement rule set for the second station 13 . Characters (G), (P), (B), and (V) corresponding to other stations 13 also move in the game field Gf in the same manner. The score of each station 13 is the number of squares acquired as the corresponding character moves, but the reward for the first station 13 is calculated based on the total score of all characters. Therefore, according to the game system 1 , it is possible to direct the interest of the user playing at the first station 13 to the user playing at another station 13 .
 ゲームシステム1において、第1ステーション13への報酬は、全キャラクタによるスコア合計値と当該第1ステーション13のスコア順位とに応じて算出される。このため、ゲームシステム1によれば、第1ステーション13でプレイするユーザに、他のステーション13でプレイするユーザとの競争を意識させることができる。 In the game system 1, the reward for the first station 13 is calculated according to the total score value of all characters and the score ranking of the first station 13. Therefore, according to the game system 1 , the user playing at the first station 13 can be made aware of the competition with the users playing at the other stations 13 .
 また、ゲームシステム1では、抽選体BLが虹色(Rbw)の第2抽選孔H2に進入すると、以後における3回の抽選において、全キャラクタの移動マス数が、「OUT」の第1抽選孔H1に進入した場合を除き、2倍になる。このため、スコア合計値は、抽選体BLが虹色(Rbw)の第2抽選孔H2に進入しない場合と比較して増加するので、ユーザの期待感を膨らませることができる。 Further, in the game system 1, when the lottery body BL enters the rainbow-colored (Rbw) second lottery hole H2, in the subsequent three lotteries, the number of moving squares of all characters is the first lottery hole "OUT". Doubles, except when entering H1. Therefore, the total score value increases compared to the case where the lottery body BL does not enter the rainbow-colored (Rbw) second lottery hole H2, so that the user's expectations can be increased.
 また、管理装置10は、抽選開始後では、抽選装置11による抽選結果を各ステーション13に送信した後、終了条件が充足したか否かを判定するだけであり、抽選結果に応じたキャラクタの移動、報酬算出、および、それらの表示処理は、各ステーション13で個別に実行される。したがって、ゲームシステム1では、管理装置10が各ステーション13における移動、算出、表示処理を統括して実行する構成と比較して、管理装置10の処理負荷を低く抑えることできる。 Further, after the start of the lottery, the management device 10 only determines whether or not the end condition is satisfied after transmitting the lottery result by the lottery device 11 to each station 13, and moves the character according to the lottery result. , reward calculation, and their display processing are individually executed in each station 13 . Therefore, in the game system 1 , the processing load on the management device 10 can be kept low compared to a configuration in which the management device 10 collectively executes movement, calculation, and display processing in each station 13 .
<変形例>
 以上に例示した実施形態は多様に変形され得る。実施形態に適用され得る具体的な変形の態様を以下に例示する。以下の例示から任意に選択された2以上の態様を、相互に矛盾しない範囲で併合してもよい。
<Modification>
The embodiments illustrated above can be variously modified. Specific modification aspects that can be applied to the embodiments are exemplified below. Two or more aspects arbitrarily selected from the following examples may be combined as long as they do not contradict each other.
<第1変形例>
 実施形態では、ゲームフィールドGfには、ゲームフィールドGfには、マスの配列領域における外枠四辺には複数のトンネルTn_U、Tn_D、Tn_L、Tn_Rが設けられたが、図21に示されるようにトンネルを廃止して、通り抜けができない構成としてもよい。
 なお、トンネルTn_U、Tn_D、Tn_L、Tn_Rが設けられない場合、例えばType_3の方向パターンで上方向および左方向のみが設定されたキャラクタが第1行第1列に位置する場合、以降において抽選結果に応じた移動が不可能になってしまう、という事態が想定される。このため、抽選開始前の受付期間において、ユーザに、トンネルを設ける構成またはトンネルを設けない構成のいずれかを選択させてもよい。第1変形例によれば、方向パターンの選択においてユーザに戦略を考慮させることができる。
<First modification>
In the embodiment, the game field Gf is provided with a plurality of tunnels Tn_U, Tn_D, Tn_L, and Tn_R on the four sides of the outer frame of the square arrangement area. may be abolished so that it is impossible to pass through.
If the tunnels Tn_U, Tn_D, Tn_L, and Tn_R are not provided, for example, if a character for which only the upward direction and the left direction are set in the direction pattern of Type_3 is positioned in the first row and first column, the lottery result will be A situation is assumed in which it becomes impossible to move accordingly. For this reason, the user may be allowed to select either the configuration with the tunnel or the configuration without the tunnel during the acceptance period before the start of the lottery. According to the first modification, the user can be made to consider strategy in selecting the direction pattern.
<第2変形例>
 実施形態では、1つのグループを構成するステーション13の台数が、ゲームシステム1を構成するステーション13の台数と一致している場合を例にとって説明したが、一致しなくてもよい。例えば、ゲームシステム1を構成するステーション13の台数が、1つのグループを構成するステーション13の台数よりも多い場合には、グループを複数に分けてもよい。
 具体的には、ステーション13の台数が「12」であれば、第1ステーション13から第6ステーション13までを第1グループとし、第7ステーション13から第12ステーション13までを第2グループとして、各グループにおいて、抽選ゲームを、共通の抽選装置11の抽選結果を用いて独立して実行してもよい。
 すなわち、第1グループでは、第1ステーション13から第6ステーション13までのスコア合計値が算出され、第2グループでは、第7ステーション13から第12ステーション13までのスコア合計値が算出され、各グループでは、各グループのスコア合計値に基づいて報酬が算出される。
<Second modification>
In the embodiment, the case where the number of stations 13 forming one group matches the number of stations 13 forming game system 1 has been described as an example, but they do not have to match. For example, if the number of stations 13 constituting the game system 1 is greater than the number of stations 13 constituting one group, the groups may be divided into a plurality of groups.
Specifically, if the number of stations 13 is "12", the first station 13 to the sixth station 13 are grouped as the first group, and the seventh station 13 to the twelfth station 13 are grouped as the second group. A lottery game may be independently executed in the group using the lottery result of the common lottery device 11 .
That is, in the first group, the total score value of the first station 13 to the sixth station 13 is calculated, and in the second group, the total score value of the seventh station 13 to the twelfth station 13 is calculated, and each group , the reward is calculated based on the total score of each group.
 また、ステーション13の台数が「8」であれば、例えば図22に示されるように、第1ステーション13から第6ステーション13までを第1グループとし、第3ステーション13から第8ステーション13までを第2グループとして、各グループにおいて、抽選ゲームを、共通の抽選装置11の抽選結果を用いて独立して実行してもよい。
 なお、この構成では、第3ステーション13から第6ステーション13までは第1グループおよび第2グループの双方に属する。第1グループでは、第1ステーション13から第6ステーション13までのスコア合計値が算出され、第2グループでは、第3ステーション13から第8ステーション13までのスコア合計値が算出されて、各グループでは、各グループのスコア合計値に基づいて報酬が算出される。双方のグループに属するステーション13においてユーザが参加する場合、抽選開始前の受付期間において、ユーザに、第1グループまたは第2グループのいずれに属するのかを選択させる選択する構成としてもよい。
If the number of stations 13 is "8", for example, as shown in FIG. As a second group, the lottery game may be executed independently using the lottery result of the common lottery device 11 in each group.
In this configuration, the third station 13 to the sixth station 13 belong to both the first group and the second group. In the first group, the total score values of the first station 13 to the sixth station 13 are calculated. In the second group, the total score values of the third station 13 to the eighth station 13 are calculated. , the reward is calculated based on the total score of each group. When a user participates in a station 13 belonging to both groups, the user may select whether to belong to the first group or the second group during the acceptance period before the start of the lottery.
<第3変形例>
 実施形態では、同一の遊技施設に設けられた6台のステーション13でグループを構成したが、別の遊技施設における別のステーション13をグループに加えてもよい。
 例えば図23に示されるように、遊技施設Aにおける第1ステーション13から第5ステーション13までの5台と、遊技施設Bにおける別ステーション13とで1つのグループを構成してもよい。
<Third modification>
In the embodiment, six stations 13 provided at the same game facility form a group, but another station 13 at another game facility may be added to the group.
For example, as shown in FIG. 23, five machines from the first station 13 to the fifth station 13 at the amusement facility A and another station 13 at the amusement facility B may constitute one group.
 この構成において、遊技施設Aにおける第1ステーション13から第5ステーション13までにおけるゲームの進行については、当該遊技施設Aにおける抽選装置11が用いられる。具体的には、第1ステーション13から第5ステーション13までの各ステーション13は、第1ステーション13から当該第5ステーション13の各々のキャラクタに設定された移動ルールと、遊技施設Bにおける別ステーション13のキャラクタに設定された移動ルールとを、当該遊技施設Aにおける抽選開始までに受信しておく。
 そして、第1ステーション13から第5ステーション13までの各ステーション13では、当該遊技施設Aにおける抽選結果の色に応じて、第1ステーション13から第5ステーション13の各々のキャラクタと、別ステーション13のキャラクタとを、各キャラクタの移動ルールを適用してゲームフィールドGf内において移動させる。
In this configuration, the lottery device 11 in the amusement facility A is used for the progress of the game from the first station 13 to the fifth station 13 in the amusement facility A. FIG. Specifically, each station 13 from the first station 13 to the fifth station 13 has a movement rule set for each character from the first station 13 to the fifth station 13, and the other station 13 at the amusement facility B and the movement rule set for the character are received before the start of the lottery at the game facility A.
In each station 13 from the first station 13 to the fifth station 13, the characters of the first station 13 to the fifth station 13 and the characters of the other station 13 are displayed according to the color of the lottery result at the amusement facility A. Characters are moved within the game field Gf by applying the movement rules of each character.
 一方、遊技施設B内の別ステーション13におけるゲームの進行については、当該遊技施設Bにおける抽選装置11が用いられる。具体的には、別ステーション13は、遊技施設Aの第1ステーション13から第5ステーション13の各々のキャラクタに設定された移動ルールと、別ステーション13のキャラクタに設定された移動ルールとを、当該遊技施設Bにおける抽選開始までに受信しておく。そして、別ステーション13では、当該遊技施設Bにおける抽選結果の色に応じて、第1ステーション13から第5ステーション13の各々のキャラクタと、別ステーション13のキャラクタとを、各キャラクタの移動ルールを適用してゲームフィールドGf内において移動させる。
 具体的には、遊技施設B内の別ステーション13において、進行制御部1311(図23において省略)は、第1ステーション13から第5ステーション13までのキャラクタの移動に伴う情報、および、別ステーション13のキャラクタの移動に伴う情報を生成する。なお、別ステーション13に対応するキャラクタの移動に伴って生成される各種の情報は、別情報の一例である。
On the other hand, the lottery device 11 in the game facility B is used for the progress of the game at the separate station 13 in the game facility B. FIG. Specifically, the separate station 13 converts the movement rule set for each character of the first station 13 to the fifth station 13 of the amusement facility A and the movement rule set for the character of the separate station 13 into the relevant character. It is received before the start of the lottery at the game facility B. Then, in the separate station 13, each character of the first station 13 to the fifth station 13 and the character of the separate station 13 are applied with the movement rule of each character according to the color of the lottery result at the game facility B. to move within the game field Gf.
Specifically, at the separate station 13 in the amusement facility B, the progress control unit 1311 (not shown in FIG. 23) controls the information associated with the movement of the character from the first station 13 to the fifth station 13 and the separate station 13 Generates information accompanying the movement of the character in . Various information generated along with the movement of the character corresponding to the different station 13 is an example of different information.
 このような構成によれば、遊技施設A内の第1ステーション13から第5ステーション13においては、各キャラクタの移動ルールについて、遊技施設Aにおける抽選開始までに受信すれば、遊技施設Bにおける抽選とは無関係にゲームを進行させることができる。
 同様に、遊技施設Bにおける別ステーション13においては、各キャラクタの移動ルールについて、遊技施設Bにおける抽選開始までに受信すれば、遊技施設Aにおける抽選とは無関係にゲームを進行させることができる。
According to such a configuration, in the first station 13 to the fifth station 13 in the amusement facility A, if the moving rules for each character are received before the start of the lottery at the amusement facility A, the lottery at the amusement facility B is performed. can progress the game independently.
Similarly, at the separate station 13 in the amusement facility B, the game can proceed regardless of the lottery at the amusement facility A if the moving rules for each character are received before the start of the lottery at the amusement facility B.
 なお、各キャラクタに設定された移動ルールについては、例えばクラウド上のおけるサーバに記憶して、サーバから各キャラクタに設定された移動ルールを取得するようにしてもよい。 The movement rules set for each character may be stored in a server on the cloud, for example, and the movement rules set for each character may be obtained from the server.
 例えばユーザが参加するステーション13だけでグループを構成して抽選ゲームを実行しようとする場合、6台のステーション13のすべてにユーザが参加するのが困難なケースが多い。これに対して、図23に示される構成では、遊技施設が異なる別ステーション13での参加を可能になるので、同じ遊技施設のステーション13だけでグループを構成する場合と比較して、抽選ゲームの実現が容易になる。 For example, when attempting to execute a lottery game by forming a group of only the stations 13 in which users participate, it is often difficult for users to participate in all six stations 13 . On the other hand, in the configuration shown in FIG. 23, it is possible to participate in different stations 13 of different amusement facilities. easier to implement.
 このように抽選ゲームでは、1または2以上のグループを様々な態様で構成することが可能である。 In this way, in the lottery game, it is possible to form one or more groups in various ways.
<第4変形例>
 図24は、第4変形例に係るゲームシステムの構成を示す図である。抽選装置11および供給装置12は、同一の遊技施設に設けられる必要はなく、図24に示されるように、ネットワークNを介して接続され、かつ、遊技施設とは別の地点のセンター17に設けられる構成としてもよい。
 この構成では、複数の遊技施設において、センター17の抽選装置11および供給装置12が共用されてもよい。
 なお、このような構成において、センター17に設けられる抽選装置11の抽選映像が例えば各ステーション13において表示される態様が好ましい。
<Fourth modification>
FIG. 24 is a diagram showing the configuration of a game system according to the fourth modification. The lottery device 11 and the supply device 12 do not need to be installed in the same amusement facility, and as shown in FIG. It may be configured to be
In this configuration, the lottery device 11 and supply device 12 of the center 17 may be shared in a plurality of game facilities.
In such a configuration, it is preferable that the lottery image of the lottery device 11 provided in the center 17 is displayed at each station 13, for example.
 実施形態においては、物理抽選を実行する有体の抽選装置11を例示したが、抽選装置11は、演算処理により実現される電子抽選を実行する仮想的な抽選部に置換されてもよい。仮想的な抽選部は、例えば抽選装置11を模したコンピュータグラフィックを用いた電子抽選を実行する。以上の説明から理解される通り、本開示における「抽選部」は、物理抽選を実行する物理抽選機構(抽選装置11)と、電子抽選を実行する制御装置(31,131)との双方を包含する。 In the embodiment, the tangible lottery device 11 that executes a physical lottery is exemplified, but the lottery device 11 may be replaced with a virtual lottery unit that executes an electronic lottery realized by arithmetic processing. The virtual lottery unit executes an electronic lottery using computer graphics imitating the lottery device 11, for example. As understood from the above description, the "lottery unit" in the present disclosure includes both a physical lottery mechanism (lottery device 11) that executes a physical lottery and a control device (31, 131) that executes an electronic lottery. do.
 また、抽選部による抽選(物理抽選,電子抽選)は、図4に示されるものに限られず、第1抽選孔H1または第2抽選孔H2が同様な確率で抽選されるものであればよい。例えば第1抽選孔H1および連結路24の面を有する第1サイコロで抽選し、第1サイコロにおいて連結路24が抽選されたならば、第2抽選孔H2を模した第2サイコロで抽選するという構成でもよい。 Also, the lottery (physical lottery, electronic lottery) by the lottery section is not limited to that shown in FIG. For example, a lottery is drawn with a first die having a surface of a first lottery hole H1 and a connecting path 24, and if the connecting path 24 is drawn in the first die, a lottery is performed with a second die imitating the second lottery hole H2. may be configured.
<第5変形例>
 図25は、第5変形例におけるゲームフィールドGfの一例を示す図である。図25に示される第5変形例では、ダッシュマスMd1~Md5以外の特殊マスとして、禁止マスMiが設けられた例である。
 図25において、禁止マスMiは、第4行第2列の位置に設けられ、キャラクタの移動(通過)を禁止するマスである。例えば、キャラクタが第3行第2列に位置した場合、下方向への移動が禁止され、上、左または右方向への移動のみ可能になる。また例えばキャラクタが第4行第3列に位置した場合、左方向への移動が禁止され、上、下または右方向への移動のみ可能になる。また、禁止マスの別態様としては、特定の一方向のみの移動を禁止とする一方通行マスなどが考えられる。
 なお、ゲームフィールドGfにおいて、禁止マスは、1個に限られず、複数個設けてもよい。
<Fifth Modification>
FIG. 25 is a diagram showing an example of the game field Gf in the fifth modified example. In the fifth modification shown in FIG. 25, a prohibited square Mi is provided as a special square other than the dash squares Md1 to Md5.
In FIG. 25, a prohibited square Mi is provided at the position of the 4th row, 2nd column, and prohibits the movement (passage) of the character. For example, if the character is positioned at the third row, second column, downward movement is prohibited, and only upward, left, or right movement is permitted. Further, for example, when the character is positioned at the 4th row and 3rd column, leftward movement is prohibited, and only upward, downward or rightward movement is permitted. Another form of prohibited squares is a one-way square that prohibits movement in only one specific direction.
In the game field Gf, the number of prohibited squares is not limited to one, and a plurality of prohibited squares may be provided.
<第6変形例>
 実施形態では、抽選開始前に、管理装置10が各キャラクタに設定された移動ルールを各ステーション13に配信し、抽選開始後では、管理装置10が抽選結果を示す情報を各ステーション13に送信する一方、各ステーション13が、当該抽選結果に応じたキャラクタの移動、スコアの算出、および報酬の算出などを個別に実行する構成としたが、このような構成に限られない。
 例えば、ステーション13の機能の一部を管理装置10に搭載してもよい。具体的には、管理装置10が、抽選結果に応じたキャラクタの移動、スコアの算出、および報酬の算出などをステーション13毎に実行して、各ステーション13に配信する構成としてもよい。
 また例えば、管理装置10の一部をステーション13に搭載してもよい。具体的には、複数台のステーション13同士が通信して、各キャラクタに設定された移動ルールを取得し、いずれかの1つのステーション13が抽選装置11および供給装置12を制御して抽選結果を示す情報を取得して、当該情報を他のステーション13に配信する構成としてもよい。
<Sixth modification>
In the embodiment, before the start of the lottery, the management device 10 distributes the movement rule set for each character to each station 13, and after the start of the lottery, the management device 10 transmits information indicating the result of the lottery to each station 13. On the other hand, although each station 13 is configured to individually execute character movement, score calculation, reward calculation, and the like according to the lottery result, the present invention is not limited to such a configuration.
For example, part of the functions of the station 13 may be installed in the management device 10 . Specifically, the management device 10 may move characters according to the lottery results, calculate scores, calculate rewards, and the like for each station 13 , and distribute them to each station 13 .
Also, for example, a part of the management device 10 may be installed in the station 13 . Specifically, a plurality of stations 13 communicate with each other to acquire movement rules set for each character, and any one station 13 controls the lottery device 11 and supply device 12 to obtain the lottery result. A configuration may be adopted in which the information indicated is acquired and the information is distributed to other stations 13 .
<第7変形例>
 実施形態では、抽選開始前の受付期間において遊技媒体の使用数の設定、および、キャラクタの方向パターンの選択のみ可能であったが、抽選開始後において、キャラクタの方向パターン、または、方向に対応する色などを変更可能としてもよい。抽選開始後において方向パターン、または、方向に対応する色などを変更した場合に、その変更内容を示す情報がステーション13から管理装置10に送信され、管理装置10は、当該変更されたキャラクタの移動ルールを各ステーション13に送信する。このため、各ステーション13では、以後において進行制御部1311が、変更後の内容で当該キャラクタの移動に関する情報を生成する。
 また、報酬については、抽選ゲーム終了後ではなく、抽選ゲームの途中段階における報酬、具体的には枠L31およびL32の交差で示される報酬を、ユーザに払出す、または、クレジットに加算する構成としてもよい。
 なお、あるユーザが抽選ゲームの途中段階で報酬をユーザに払い出す等しても、当該ユーザに対応するキャラクタの移動を、抽選結果の色に応じて継続させる構成とすれば、他のユーザにとってみれば、スコア合計値、および、順位に影響を及ぼすことはない。
<Seventh Modification>
In the embodiment, it was only possible to set the number of game media used and select the direction pattern of the character during the reception period before the start of the lottery. The color or the like may be changeable. When the direction pattern, the color corresponding to the direction, or the like is changed after the lottery starts, information indicating the content of the change is transmitted from the station 13 to the management device 10, and the management device 10 moves the changed character. Send the rules to each station 13 . Therefore, in each station 13, the progress control unit 1311 generates information regarding the movement of the character with the content after the change.
In addition, as for the reward, the reward not after the lottery game ends, but in the middle of the lottery game, specifically, the reward indicated by the intersection of the frames L31 and L32, is paid out to the user or added to the credit. good too.
Even if a certain user pays out a reward to the user in the middle of the lottery game, if the movement of the character corresponding to the user is continued according to the color of the lottery result, other users may If you look at it, it will not affect your score totals and rankings.
<第8変形例>
 実施形態では、抽選ゲームの終了条件を、抽選開始から「OUT」の第1抽選孔H1に進入した累計回数が「3」となることとしたが、他の内容であってもよい。例えば、抽選体BLの供給回数が所定回数(20回)になったこと、または、抽選体BLが「OUT」の第1抽選孔H1に連続して所定回数(例えば3回)に進入したこと、などであってもよい。
<Eighth modification>
In the embodiment, the condition for ending the lottery game is that the cumulative number of times the game has entered the first lottery hole H1 of "OUT" from the start of the lottery is "3", but other conditions are also possible. For example, the number of times the lottery body BL is supplied has reached a predetermined number of times (20 times), or the lottery body BL has entered the first lottery hole H1 of "OUT" a predetermined number of times (for example, three times) in succession. , and so on.
<第9変形例>
 方向パターンのType_1、Type_2、Type_3に、例えば順にウサギ、ネコ、トリなどの動物を関連付け、いずれかの動物をユーザの選択に応じて設定してもよい。すなわち、方向パターンを、ウサギなどの動物を介して間接的に、ユーザの選択に応じて設定する構成としてもよい。この構成において、ゲームフィールドGfに表示されるキャラクタとして、方向パターンに関連付けられる動物を表示させてもよい。なお、このように選択された動物は、方向パターンに関連付けられるので、ゲームの進行条件の一例になる。
<Ninth Modification>
For example, animals such as rabbits, cats, and birds may be associated in order with the direction patterns Type_1, Type_2, and Type_3, and one of the animals may be set according to the user's selection. That is, the directional pattern may be set indirectly through an animal such as a rabbit according to the user's selection. In this configuration, an animal associated with the directional pattern may be displayed as the character displayed on the game field Gf. It should be noted that the animal selected in this manner is associated with the directional pattern, and therefore serves as an example of the conditions for progressing the game.
<第10変形例>
 また、例えばユーザに対応してユーザ名またはニックネームを関連付けておき、表示装置136における画面のうち、領域L1で順位付けされて表示されるキャラクタに近接して、当該キャラクタのステーション13で参加するユーザのユーザ名またはニックネームを表示する構成としてもよい。実施形態のように、自分以外の他のユーザに関心が向く場合に、ユーザ名等が表示されていれば、当該ユーザ名等についても意識することになり、報酬とは別の意味で他のユーザに関心を持つことになる。
 なお、ユーザのユーザ名等を表示させる場合、当該ユーザ名等を示す情報が当該ユーザのステーション13におけるキャラクタの移動ルール等とともに、通信部1318を介して管理装置10に送信され(ステップS10)、この後、管理装置10から、各ステーション13のキャラクタの移動ルールとともに各ユーザ名等を示す情報が、各ステーション13に配信される(ステップS30)構成とすればよい。
<Tenth Modification>
Also, for example, a user name or nickname is associated with each user, and a user who participates at the station 13 of the character is displayed in the vicinity of the character ranked and displayed in the area L1 on the screen of the display device 136. The user name or nickname of the user may be displayed. As in the embodiment, if the user name or the like is displayed in a case where other users other than themselves are interested, they will be conscious of the user name or the like. Be interested in users.
When the user's user name or the like is to be displayed, information indicating the user name or the like is transmitted to the management device 10 via the communication unit 1318 together with the character movement rule or the like in the station 13 of the user (step S10). Thereafter, information indicating each user name and the like together with the character movement rule of each station 13 may be distributed to each station 13 from the management device 10 (step S30).
<第11変形例>
 供述した実施形態に係るゲームシステム1の機能は、制御装置31を構成する1以上のプロセッサと記憶装置32に記憶されたプログラムとの協働により実現される。以上のプログラムは、コンピュータが読取可能な記録媒体に格納された形態で提供されてコンピュータにインストールされ得る。記録媒体は、例えば非一過性(non-transitory)の記録媒体であり、CD-ROM等の光学式記録媒体(光ディスク)が好例であるが、半導体記録媒体または磁気記録媒体等の公知の任意の形式の記録媒体も包含される。なお、非一過性の記録媒体とは、一過性の伝搬信号(transitory, propagating signal)を除く任意の記録媒体を含み、揮発性の記録媒体も除外されない。また、配信装置が通信網を介してプログラムを配信する構成では、当該配信装置においてプログラムを記憶する記憶装置が、前述の非一過性の記録媒体に相当する。
<Eleventh Modification>
The functions of the game system 1 according to the embodiments described above are realized by cooperation between one or more processors constituting the control device 31 and programs stored in the storage device 32 . The above program can be provided in a form stored in a computer-readable recording medium and installed in the computer. The recording medium is, for example, a non-transitory recording medium, and an optical recording medium (optical disc) such as a CD-ROM is a good example. Also included are recording media in the form of It should be noted that the non-transitory recording medium includes any recording medium other than transitory, propagating signals, and does not exclude volatile recording media. Further, in a configuration in which a distribution device distributes a program via a communication network, a storage device that stores the program in the distribution device corresponds to the above-described non-transitory recording medium.
<付記>
 以上の記載から、例えば以下のように本開示の好適な態様が把握される。なお、各態様の理解を容易にするために、以下では、図面の符号を便宜的に括弧書で併記するが、本開示を図示の態様に限定する趣旨ではない。
<Appendix>
From the above description, for example, preferred aspects of the present disclosure are understood as follows. In order to facilitate understanding of each aspect, hereinafter, reference numerals in the drawings are written together in parentheses for convenience, but this is not intended to limit the present disclosure to the illustrated aspects.
<付記1>
 本開示のひとつの態様(付記1)に係るゲームシステム(1)は、第1ステーションおよび第2ステーションを含む複数のステーション(13)を備え、前記複数のステーション(13)が第1グループを構成するゲームシステム(1)であって、前記複数のステーション(13)に共通の抽選結果を生成する抽選部(11)と、前記抽選結果と前記第1ステーション(13)について設定された第1条件と、に応じて生成される第1情報と、前記抽選結果と前記第2ステーション(13)について設定された第2条件と、に応じて生成される第2情報と、を取得する取得部(314)と、少なくとも前記第1情報および前記第2情報に応じて、前記第1ステーションへの報酬を算出する算出部(315)と、を含む。
<Appendix 1>
A game system (1) according to one aspect (Appendix 1) of the present disclosure includes a plurality of stations (13) including a first station and a second station, the plurality of stations (13) forming a first group. A game system (1) comprising: a lottery unit (11) for generating a lottery result common to the plurality of stations (13); and a first condition set for the lottery result and the first station (13) and second information generated according to the lottery result and the second condition set for the second station (13). 314) and a calculation unit (315) for calculating a reward for said first station according to at least said first information and said second information.
 態様1では、第1ステーション(13)への報酬が、抽選結果と当該第1ステーション(13)について設定された第1条件とに応じて生成される第1情報のみならず、抽選結果と他の第2ステーション13について設定された第2条件とに応じて生成される第2情報も、考慮されて算出される。このため、態様1によれば、第1ステーション(13)でプレイするユーザの関心を、他の第2ステーション(13)でプレイするユーザに向けさせることができる。 In aspect 1, the reward for the first station (13) is not only the first information generated according to the lottery result and the first condition set for the first station (13), but also the lottery result and other The second information generated according to the second condition set for the second station 13 is also considered and calculated. Therefore, according to aspect 1, it is possible to direct the interest of the user playing at the first station (13) to the user playing at another second station (13).
 「抽選部(11)」は、複数の要素のなかから1つの要素を無作為に選択する抽選処理を実行する要素である。抽選部は、例えば物理抽選部または電子抽選部である。物理抽選部は、物理抽選を実行する物理的機構である。物理抽選機構は、典型的には、複数の孔を有する抽選盤に転動可能な抽選体(BL)が供給され、抽選体(BL)が1つの孔に進入したときに、その孔の識別子(色、番号など)で抽選結果が定まるルーレットが挙げられる。物理抽選機構は、ルーレットに限られず、識別子等が付与された抽選体を格納した回転可能な箱体であって、箱体の回転によって1つの抽選体が飛び出したときに、当該抽選体に付与された識別子で抽選結果が定まる回転式抽選装置であってもよい。なお、回転式抽選装置は、箱体から飛び出した抽選体を再び箱体に戻して、当該抽選体が抽選される確率が変化しないような措置が必要になる。
 また、電子抽選部は、物理抽選機構と同様または類似の機能を備えた仮想的な要素であり、コンピュータのハードウェアおよびソフトウェアの協働によって実現される。電子抽選部は、例えば物理抽選部と同等の機能を有するアプリケーションをコンピュータによって実行することで実現される。
 抽選部は、複数のステーションから見える地点に設けられて、遠隔の地に設けられてもよい。「共通の抽選部」とは、グループを構成する複数ステーション(13)において抽選結果が共通に用いられるこという。「抽選結果を用いた」とは、抽選結果を適用して、という意味である。
The "lottery section (11)" is an element that executes a lottery process of randomly selecting one element from among a plurality of elements. The lottery unit is, for example, a physical lottery unit or an electronic lottery unit. A physical lottery is a physical mechanism that performs a physical lottery. A physical lottery mechanism typically provides a lottery wheel having a plurality of holes with a rollable lottery body (BL), and when the lottery body (BL) enters a hole, an identifier for that hole is generated. One example is roulette, in which the lottery result is determined by (color, number, etc.). The physical lottery mechanism is not limited to a roulette, but is a rotatable box containing lottery bodies to which identifiers or the like are assigned. It may be a rotary lottery device in which the lottery result is determined by the provided identifier. It should be noted that the rotary lottery device requires a measure to return the lottery object jumped out of the box to the box again so that the probability of the lottery object being drawn does not change.
Also, the electronic lottery section is a virtual element having functions similar to or similar to those of the physical lottery mechanism, and is realized through cooperation of computer hardware and software. The electronic lottery section is realized by, for example, executing an application having functions equivalent to those of the physical lottery section by a computer.
The lottery section may be provided at a location visible from a plurality of stations, and may be provided at a remote location. The 'common lottery section' means that the lottery results are commonly used in the plurality of stations (13) forming the group. "Using the lottery result" means applying the lottery result.
 「第1(第2)条件」とは、ゲームの進行に影響を与え得る条件またはルールであり、具体的には、抽選結果に対して、どのようにゲームを進めるかをステーション毎に定められた進行条件をいう。実施形態のように、抽選結果に応じてキャラクタを移動させるゲームであれば、抽選結果の色に応じてキャラクタをどのように移動させるのかを定める移動ルールが進行条件の一例として挙げられる。移動ルールは、キャラクタの移動方向を定める方向パターンに抽選結果の色を割り当てたものであるので、方向パターンについても進行条件の一例である。また、第9変形例におけるウサギ、ネコなどの動物は、キャラクタの移動方向を定めるので、進行条件の一例である。
 なお、態様1では、キャラクタの移動を伴わないで進行するゲームについても想定されるので、進行条件が移動ルールに限られることはない。
The "first (second) condition" is a condition or rule that can affect the progress of the game. It refers to the conditions for progress. As in the embodiment, if the game moves the character according to the lottery result, an example of the progress condition is a movement rule that determines how the character is moved according to the color of the lottery result. Since the movement rule assigns the color of the lottery result to the direction pattern that determines the movement direction of the character, the direction pattern is also an example of the progress condition. Also, animals such as rabbits and cats in the ninth modification are examples of progress conditions because they determine the moving direction of the character.
It should be noted that, in mode 1, a game that progresses without character movement is also assumed, so the progress condition is not limited to the movement rule.
 「第1(第2)情報」とは、抽選結果と第1(第2)条件とに応じて生成される情報であって、ゲームで生じた事象を示す情報である。具体的には、ある抽選結果に対して、どのようなルールでゲームを進めるかが定められた場合に、どのような結果を生じたのかを示す情報である。典型的には、第1(第2)情報は、第1(第2)ステーションでのゲーム状況を示す情報であり、さらに具体的にいえば、第1(第2)ステーションのスコアであるが、スコアに限られず、スコアを根拠づける数値、またはスコアに起因する事象であってもよい。例えば盤面にばらまかれたアイテムの種類、当選数、その確率(=当選数÷抽選数)などでもよい。
 「少なくとも第1情報および第2情報に応じて」とは、第1情報および第2情報以外の他の情報を含んでもよい、という意味である。
The “first (second) information” is information generated according to the lottery result and the first (second) condition, and is information indicating an event that occurred in the game. Specifically, it is information that indicates what kind of result is produced when what kind of rule is used to proceed with the game for a certain lottery result. Typically, the first (second) information is information indicating the game situation at the first (second) station, more specifically the score of the first (second) station. , is not limited to the score, but may be a numerical value that underlies the score, or an event caused by the score. For example, the type of items scattered on the board, the number of wins, the probability (=number of wins/number of lotteries), etc. may be used.
"Depending on at least the first information and the second information" means that other information than the first information and the second information may be included.
<付記2>
 付記1の具体例(付記2)において、前記第1条件は、前記第1ステーションを使用する第1ユーザからの指示に応じて設定され、前記第2条件は、前記第2ステーションを使用する第2ユーザからの指示に応じて設定される。態様1において第2条件は、ユーザだけでなく、ユーザ以外の例えば進行制御部(1311)によって設定される場合も含み得るが、態様2では、第1条件と第2条件とは異なるユーザの選択に応じて設定される。したがって、第1ステーション(13)の第1ユーザは、第2ステーション(13)の第2ユーザに関心を向けることになる。
 なお、「(ユーザからの指示)に応じて」とは、ユーザが第1(第2)ステーション13を入力、操作等することによって」という意味である。
<Appendix 2>
In the specific example of Supplementary Note 1 (Supplementary Note 2), the first condition is set according to an instruction from the first user who uses the first station, and the second condition is the second condition which uses the second station. 2 It is set according to instructions from the user. In mode 1, the second condition may be set not only by the user but also by someone other than the user, for example, the progress control unit (1311). is set according to Thus, the first user of the first station (13) will turn his attention to the second user of the second station (13).
Note that "according to (an instruction from the user)" means that the user inputs or operates the first (second) station 13".
<付記3>
 付記1または付記2の具体例(付記3)において、前記第1情報は、前記抽選結果と前記第1条件とに応じた第1スコアを示し、前記第2情報は、前記抽選結果と前記第2条件とに応じた第2スコアを示し、前記算出部(1316)は、少なくとも前記第1スコアと前記第2スコアとの合計値に基づいて前記報酬を算出する。
<Appendix 3>
In the specific example of Supplementary Note 1 or Supplementary Note 2 (Supplementary Note 3), the first information indicates a first score according to the lottery result and the first condition, and the second information indicates the lottery result and the first score. A second score corresponding to two conditions is shown, and the calculation unit (1316) calculates the reward based on at least the sum of the first score and the second score.
 態様3によれば、第1ステーション(13)への報酬が、当該第1ステーション(13)のスコアと第2ステーション(13)のスコアとの和を含む合計値に基づいて算出されるので、第1ステーション(13)でプレイするユーザに、第2ステーション(13)でプレイするユーザとの協力を意識させることができる。
 「少なくとも第1スコアと第2スコアとの合計値」とは、第1スコアと第2スコアとを含む複数のスコアの合計値、という意味である。また、「合計値に基づいて」は、合計値それ自体でもよいし、複数に区切られた数値範囲のうち、当該合計値を含む数値範囲であってもよい。
According to mode 3, the reward for the first station (13) is calculated based on the total value including the sum of the score of the first station (13) and the score of the second station (13), The user playing at the first station (13) can be made aware of cooperation with the user playing at the second station (13).
"At least the total value of the first score and the second score" means the total value of a plurality of scores including the first score and the second score. Moreover, "based on the total value" may be the total value itself, or may be a numerical range including the total value among a numerical range divided into a plurality.
<付記4>
 付記3の具体例(付記4)において、前記取得部(1315)は、前記抽選結果と、前記複数のステーション(13)のうち、前記第1ステーション(13)および前記第2ステーション(13)以外の第3ステーション(13)について設定された第3条件と、に応じた第3スコアを取得し、前記算出部(1316)は、少なくとも前記第1スコアと前記第2スコアと前記第3スコアとの合計値に基づいて前記報酬を算出する。態様4によれば、第1ステーション(13)への報酬が、当該第1ステーション(13)のスコアと第1ステーション以外の他のステーション(13)のスコアとの和である合計値に基づいて算出されるので、第1ステーション(13)でプレイするユーザの関心を、他のステーション(13)のすべてプレイするユーザに向けさせることができる。
<Appendix 4>
In the specific example of Supplementary Note 3 (Supplementary Note 4), the obtaining unit (1315) obtains the result of the lottery and the plurality of stations (13) other than the first station (13) and the second station (13) and a third score corresponding to the third condition set for the third station (13), and the calculation unit (1316) calculates at least the first score, the second score and the third score The reward is calculated based on the total value of . According to aspect 4, the reward for the first station (13) is based on the sum of the score of the first station (13) and the scores of other stations (13) other than the first station Since it is calculated, the attention of the users playing at the first station (13) can be directed to the users playing at all other stations (13).
<付記5>
 付記3または付記4の具体例(付記5)において、前記算出部(1316)は、前記合計値と、前記合計値に対して前記第1スコアが占める割合に基づくランクとに応じた第1報酬を算出する。
 態様5によれば、第1ステーション(13)への報酬が、当該第1ステーション(13)における第1スコアのみならず、ランクに基づいて算出されるので、第1ステーション(13)でプレイするユーザに、第2ステーション(13)でプレイするユーザとの競争を意識させることができる。なお、「ランク」とは、貢献度またはスコアに基づく順位などをいう。
<Appendix 5>
In the specific example of Supplementary Note 3 or Supplementary Note 4 (Supplementary Note 5), the calculation unit (1316) calculates the first reward according to the total value and the rank based on the ratio of the first score to the total value. Calculate
According to aspect 5, since the reward for the first station (13) is calculated based on the rank as well as the first score at the first station (13), playing at the first station (13) The user can be made aware of the competition with the user playing at the second station (13). Note that "rank" refers to a ranking based on contribution or score.
<付記6>
 付記5の具体例(付記6)において、前記算出部(1316)は、前記第1報酬と、前記合計値および前記ランクの少なくとも一方が変動した場合の第2報酬と、を算出する。
 態様6によれば、合計値およびランクの少なくとも一方が変動したときに得られるであろう第2報酬が算出される。なお、変動は、合計値またはランクが好転した場合、悪化した場合、のどちらでもよい。
<Appendix 6>
In the specific example of Appendix 5 (Appendix 6), the calculation unit (1316) calculates the first reward and the second reward when at least one of the total value and the rank changes.
According to aspect 6, the second reward that will be obtained when at least one of the total value and the rank changes is calculated. Note that the fluctuation may be either when the total value or the rank improves or deteriorates.
<付記7>
 付記1の具体例(付記7)において、第2グループを構成する複数のステーションをさらに備え、前記第1グループを構成する複数のステーションの一部が、前記第2グループを構成する複数のステーションの一部と重複する。態様7によれば、複数のグループに共通の抽選部による抽選結果を用いることができる。
<Appendix 7>
In the specific example of Appendix 1 (Appendix 7), a plurality of stations forming a second group are further provided, and some of the plurality of stations forming the first group are the plurality of stations forming the second group. Some overlap. According to aspect 7, it is possible to use a lottery result by a lottery unit common to a plurality of groups.
<付記8>
 付記1の具体例(付記8)において、前記第1グループは、前記複数のステーションとは異なる第3ステーションを含み、前記取得部(1315)は、前記第1抽選部(11)とは異なる第2抽選部の抽選結果と、前記第3ステーションについて設定された第3条件と、に応じて生成される第3情報を取得し、前記算出部は、少なくとも前記第1情報、前記第2情報および前記第3情報に応じて、前記第1ステーションへの報酬を算出する。態様8によれば、例えば複数のステーションと、当該複数のステーションとは異なる遠隔の地に配置された別ステーションで、同一グループを構成することができる。
<Appendix 8>
In the specific example of Appendix 1 (Appendix 8), the first group includes a third station different from the plurality of stations, and the acquisition unit (1315) includes a third station different from the first lottery unit (11). 2 Acquire third information generated according to the lottery result of the lottery unit and the third condition set for the third station, and the calculation unit calculates at least the first information, the second information and A reward for the first station is calculated according to the third information. According to aspect 8, for example, a plurality of stations and another station located at a remote location different from the plurality of stations can form the same group.
<付記9>
 付記3、付記4または付記5の具体例(付記9)において、複数のマスが配列する盤面(Gf)を、前記第1ステーション(13)に対応した第1キャラクタ(R)が前記抽選結果に対して前記第1条件に基づく移動ルールにしたがって移動し、前記第2ステーション(13)に対応した第2キャラクタ(Y)が前記抽選結果に対して前記第2条件に基づく移動ルールにしたがって移動する。
 態様9によれば、抽選結果に対し、第1キャラクタ(R)が第1ステーション(13)に対応して設定された第1条件に基づく移動ルールにしたがって移動し、第2キャラクタ(Y)が第2ステーション(13)に対応して設定された第2条件に基づく移動ルールにしたがって移動する。第1条件と第2条件とが異なれば、共通の抽選結果であっても、第1キャラクタ(R)の移動ルールと第2キャラクタ(Y)の移動ルールとは異なるので、同じである場合と比較して、移動の多様性を図ることできる。
 なお、「第1(2)条件に基づく移動ルール」とは、移動ルールが、第1条件に含まれていてもよいし、第1条件で指定されてもよい、という意味である。また、「移動ルール」とは、例えば抽選結果で定められる方向に、どれだけのマス数だけ移動させるのかを定める。
<Appendix 9>
In the specific example of appendix 3, appendix 4, or appendix 5 (appendix 9), the first character (R) corresponding to the first station (13) is the board surface (Gf) on which a plurality of squares are arranged, and the first character (R) corresponding to the first station (13) is selected as the lottery result. The second character (Y) corresponding to the second station (13) moves according to the movement rule based on the second condition with respect to the lottery result. .
According to aspect 9, the first character (R) moves according to the movement rule based on the first condition set corresponding to the first station (13), and the second character (Y) moves according to the lottery result. It moves according to the movement rule based on the second condition set corresponding to the second station (13). If the first condition and the second condition are different, the movement rule of the first character (R) and the movement rule of the second character (Y) are different even if the lottery results are common. By comparison, it is possible to plan the diversity of movement.
Note that "movement rule based on the first (2) condition" means that the movement rule may be included in the first condition or specified by the first condition. The "movement rule" defines, for example, how many squares are to be moved in a direction determined by a lottery result.
<付記10>
 付記9の具体例(付記10)において、前記第1スコアは、前記第1キャラクタ(R)が移動したマス数の累計値に基づく値であり、前記第2スコアは、前記第2キャラクタ(Y)が移動したマス数の累計値に基づく値である。態様10によれば、第1ステーション(13)でプレイするユーザに、当該第1ステーション(13)における自己の第1スコアのみならず、他の第2ステーション(13)における他のユーザの第2スコアに関心を向けさせることができる。
 なお、「マス数の累計値に基づく値」とは、同一マスが2以上のキャラクタで重複して踏まれた場合に、後優先(上書き)される点、または、同じキャラクタが同一マスを2回以上踏んだ場合に、重複してカウントしない点を考慮して表現したものである。
<Appendix 10>
In the specific example of Supplementary Note 9 (Supplementary Note 10), the first score is a value based on a cumulative value of the number of squares moved by the first character (R), and the second score is a value based on the second character (Y ) is a value based on the cumulative number of squares moved. According to aspect 10, the user playing at the first station (13) is given not only his/her own first score at the first station (13), but also other users' second scores at other second stations (13). You can draw attention to the score.
It should be noted that the "value based on the cumulative value of the number of squares" means that when the same square is stepped on by two or more characters, the second priority (overwrite) is given, or the same character can step on the same square twice. It is expressed in consideration of the point that it is not counted twice when stepping on it more than once.
<付記11>
 付記9または付記10の具体例(付記11)において、前記抽選結果が所定の当選条件を充足する場合、前記第1条件としての移動ルールが、前記当選条件を充足しない場合の移動ルールと比較して変更される。
 態様11によれば、当選条件を充足した場合、第1条件に基づく移動ルールが変更されるので、当選条件を充足しない場合と比較して、第1報酬を大きく変化させることができる。
<Appendix 11>
In the specific example of Supplementary Note 9 or Supplementary Note 10 (Supplementary Note 11), when the lottery result satisfies a predetermined winning condition, the moving rule as the first condition is compared with the moving rule when the winning condition is not satisfied. changed by
According to mode 11, when the winning condition is satisfied, the movement rule based on the first condition is changed, so the first reward can be greatly changed compared to when the winning condition is not satisfied.
<その他>
 付記1に係るゲームシステム(1)は、ゲームシステム(1)の動作制御方法、または、コンピュータのプログラムとしても表現可能である。
<Others>
The game system (1) according to Supplementary Note 1 can also be expressed as an operation control method for the game system (1) or a computer program.
1…ゲームシステム、10…管理装置、11…抽選装置、12…供給装置、13…ステーション、20…抽選ユニット、21…第1抽選盤、22…第2抽選盤、23…隔壁部、24…連結路、30…抽選フィールド、31…制御装置、32…記憶装置、H1…第1抽選孔、H2…第2抽選孔、311…処理制御部、1311…進行制御部、1315…取得部、1316…算出部。 DESCRIPTION OF SYMBOLS 1... Game system 10... Management apparatus 11... Lottery apparatus 12... Supply apparatus 13... Station 20... Lottery unit 21... 1st lottery board 22... 2nd lottery board 23... Partition part 24... Connection path 30 Lottery field 31 Control device 32 Storage device H1 First lottery hole H2 Second lottery hole 311 Processing control unit 1311 Advance control unit 1315 Acquisition unit 1316 … calculation unit.

Claims (13)

  1.  第1ステーションおよび第2ステーションを含む複数のステーションを備え、前記複数のステーションが第1グループを構成するゲームシステムであって、
     前記複数のステーションに共通の抽選結果を生成する第1抽選部と、
     前記抽選結果と前記第1ステーションについて設定された第1条件と、に応じて生成される第1情報と、
     前記抽選結果と前記第2ステーションについて設定された第2条件と、に応じて生成される第2情報と、
     を取得する取得部と、
     少なくとも前記第1情報および前記第2情報に応じて、前記第1ステーションへの報酬を算出する算出部と、
     を含むゲームシステム。
    A game system comprising a plurality of stations including a first station and a second station, the plurality of stations forming a first group,
    a first lottery unit that generates a lottery result common to the plurality of stations;
    first information generated according to the lottery result and a first condition set for the first station;
    second information generated according to the lottery result and a second condition set for the second station;
    an acquisition unit that acquires
    a calculation unit that calculates a reward for the first station according to at least the first information and the second information;
    game system, including
  2.  前記第1条件は、前記第1ステーションを使用する第1ユーザからの指示に応じて設定され、
     前記第2条件は、前記第2ステーションを使用する第2ユーザからの指示に応じて設定される
     請求項1に記載のゲームシステム。
    The first condition is set according to an instruction from a first user who uses the first station,
    2. The game system according to claim 1, wherein said second condition is set according to an instruction from a second user who uses said second station.
  3.  前記第1情報は、前記抽選結果と前記第1条件とに応じた第1スコアを示し、
     前記第2情報は、前記抽選結果と前記第2条件とに応じた第2スコアを示し、
     前記算出部は、
     少なくとも前記第1スコアと前記第2スコアとの合計値に基づいて前記報酬を算出する
     請求項1または2に記載のゲームシステム。
    The first information indicates a first score according to the lottery result and the first condition,
    The second information indicates a second score according to the lottery result and the second condition,
    The calculation unit
    3. The game system according to claim 1, wherein the reward is calculated based on at least the sum of the first score and the second score.
  4.  前記取得部は、
     前記抽選結果と、前記複数のステーションのうち、前記第1ステーションおよび前記第2ステーション以外の第3ステーションについて設定された第3条件と、に応じた第3スコアを取得し、
     前記算出部は、
     少なくとも前記第1スコアと前記第2スコアと前記第3スコアとの合計値に基づいて前記報酬を算出する
     請求項3に記載のゲームシステム。
    The acquisition unit
    acquiring a third score according to the lottery result and a third condition set for a third station other than the first station and the second station among the plurality of stations;
    The calculation unit
    4. The game system according to claim 3, wherein the reward is calculated based on at least the sum of the first score, the second score and the third score.
  5.  前記算出部は、
     前記合計値と、前記合計値に対して前記第1スコアが占める割合に基づくランクとに応じた第1報酬を算出する
     請求項3または4に記載のゲームシステム。
    The calculation unit
    5. The game system according to claim 3, wherein a first reward is calculated according to the total value and a rank based on a ratio of the first score to the total value.
  6.  前記算出部は、
     前記第1報酬と、
     前記合計値が変動した場合、および前記ランクが変動した場合、の少なくとも一方における第2報酬と、 を算出する
     請求項5に記載のゲームシステム。
    The calculation unit
    the first reward;
    6. The game system according to claim 5, calculating a second reward in at least one of when the total value changes and when the rank changes.
  7.  第2グループを構成する複数のステーションをさらに備え、
     前記第1グループを構成する複数のステーションの一部が、前記第2グループを構成する複数のステーションの一部と重複する
     請求項1に記載のゲームシステム。
    further comprising a plurality of stations forming a second group;
    2. The game system according to claim 1, wherein some of the plurality of stations that make up the first group overlap with some of the plurality of stations that make up the second group.
  8.  前記第1グループは、前記複数のステーションとは異なる第3ステーションを含み、
     前記取得部は、
     前記第1抽選部とは異なる第2抽選部の抽選結果と、前記第3ステーションについて設定された第3条件と、に応じて生成される第3情報を取得し、
     前記算出部は、
     少なくとも前記第1情報、前記第2情報および前記第3情報に応じて、前記第1ステーションへの報酬を算出する
     請求項1に記載のゲームシステム。
    the first group includes a third station different from the plurality of stations;
    The acquisition unit
    Acquiring third information generated according to a lottery result of a second lottery section different from the first lottery section and a third condition set for the third station;
    The calculation unit
    2. The game system according to claim 1, wherein a reward for said first station is calculated according to at least said first information, said second information and said third information.
  9.  複数のマスが配列する盤面を、
     前記第1ステーションに対応した第1キャラクタが、前記抽選結果に対して前記第1条件に基づく移動ルールにしたがって移動し、
     前記第2ステーションに対応した第2キャラクタが、前記抽選結果に対して前記第2条件に基づく移動ルールにしたがって移動する
     請求項3、4または5に記載のゲームシステム。
    The board surface where multiple squares are arranged,
    a first character corresponding to the first station moves according to a movement rule based on the first condition with respect to the lottery result;
    6. The game system according to claim 3, 4 or 5, wherein the second character corresponding to the second station moves according to the movement rule based on the second condition with respect to the lottery result.
  10.  前記第1スコアは、前記第1キャラクタが移動したマス数の累計値に基づく値であり、
     前記第2スコアは、前記第2キャラクタが移動したマス数の累計値に基づく値である
     請求項9に記載のゲームシステム。
    The first score is a value based on the cumulative number of squares moved by the first character,
    10. The game system according to claim 9, wherein the second score is a value based on the cumulative number of squares moved by the second character.
  11.  前記抽選結果が所定の当選条件を充足する場合、
     前記第1条件としての移動ルールが、前記当選条件を充足しない場合の移動ルールと比較して変更される
     請求項9または10に記載のゲームシステム。
    If the lottery result satisfies a predetermined winning condition,
    11. The game system according to claim 9 or 10, wherein the movement rule as the first condition is changed in comparison with the movement rule when the winning condition is not satisfied.
  12.  第1ステーションおよび第2ステーションを含む複数のステーションを備え、前記複数のステーションが第1グループを構成するゲームシステムであって、
     前記複数のステーションに共通の抽選結果を生成する第1抽選部と、
     前記抽選結果と前記第1ステーションについて設定された第1条件と、に応じて生成される第1情報と、
     前記抽選結果と前記第2ステーションについて設定された第2条件と、に応じて生成される第2情報と、
     を取得することと、
     少なくとも前記第1情報および前記第2情報に応じて、前記第1ステーションへの報酬を算出することと
     を含むゲームシステムの動作制御方法。
    A game system comprising a plurality of stations including a first station and a second station, the plurality of stations forming a first group,
    a first lottery unit that generates a lottery result common to the plurality of stations;
    first information generated according to the lottery result and a first condition set for the first station;
    second information generated according to the lottery result and a second condition set for the second station;
    and
    and calculating a reward for the first station according to at least the first information and the second information.
  13.  第1ステーションおよび第2ステーションを含む複数のステーションを備え、前記複数のステーションが第1グループを構成するゲームを実行するコンピュータを、
     前記複数のステーションに共通の抽選結果を生成する抽選部、
     前記抽選結果と前記第1ステーションについて設定された第1条件と、に応じて生成される第1情報と、
     前記抽選結果と前記第2ステーションについて設定された第2条件と、に応じて生成される第2情報と、
     を取得する取得部、および、
     少なくとも前記第1情報および前記第2情報に応じて、前記第1ステーションへの報酬を算出する算出部、
     として機能させるプログラム。
    a computer comprising a plurality of stations including a first station and a second station, the plurality of stations forming a first group;
    a lottery unit that generates a lottery result common to the plurality of stations;
    first information generated according to the lottery result and a first condition set for the first station;
    second information generated according to the lottery result and a second condition set for the second station;
    and an acquisition unit that acquires
    a calculation unit that calculates a reward for the first station according to at least the first information and the second information;
    A program that acts as
PCT/JP2022/027818 2021-07-20 2022-07-15 Game system, game system operation control method, and program WO2023002930A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001162046A (en) * 1999-12-13 2001-06-19 Konami Co Ltd Game machine and control method for game machine
JP2019076622A (en) * 2017-10-26 2019-05-23 株式会社コナミアミューズメント Game device and program
JP2019136169A (en) * 2018-02-07 2019-08-22 株式会社コナミアミューズメント Game system and computer program used for the same

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001162046A (en) * 1999-12-13 2001-06-19 Konami Co Ltd Game machine and control method for game machine
JP2019076622A (en) * 2017-10-26 2019-05-23 株式会社コナミアミューズメント Game device and program
JP2019136169A (en) * 2018-02-07 2019-08-22 株式会社コナミアミューズメント Game system and computer program used for the same

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