WO2023002608A1 - Dispositif de distribution de vidéo, procédé de distribution de vidéo et programme de distribution de vidéo - Google Patents

Dispositif de distribution de vidéo, procédé de distribution de vidéo et programme de distribution de vidéo Download PDF

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Publication number
WO2023002608A1
WO2023002608A1 PCT/JP2021/027340 JP2021027340W WO2023002608A1 WO 2023002608 A1 WO2023002608 A1 WO 2023002608A1 JP 2021027340 W JP2021027340 W JP 2021027340W WO 2023002608 A1 WO2023002608 A1 WO 2023002608A1
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WIPO (PCT)
Prior art keywords
scene
attribute information
viewer
information
video
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PCT/JP2021/027340
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English (en)
Japanese (ja)
Inventor
慎平 亀岡
正臣 西舘
規浩 永井
範亘 高橋
佳恵 永野
Original Assignee
株式会社ソニー・インタラクティブエンタテインメント
ソニーグループ株式会社
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Priority to PCT/JP2021/027340 priority Critical patent/WO2023002608A1/fr
Publication of WO2023002608A1 publication Critical patent/WO2023002608A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/70Information retrieval; Database structures therefor; File system structures therefor of video data
    • G06F16/78Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/783Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring

Definitions

  • the present disclosure relates to a video distribution device, a video distribution method, and a video distribution program.
  • Video sharing services via networks such as the Internet are well known.
  • a video sharing service a video posted by a user to a server on a network is made public so that another user can view it.
  • Such moving images include, for example, game moving images in which game play is recorded.
  • Patent Document 1 describes generating a digest video (digested game video) that includes only the main scenes of the entire game video based on setting information.
  • the setting information can include information for excluding, as a setting for digesting, for example, a play in which a stage capture is failed in an action game, or a portion of moving from town to town in a role-playing game.
  • the purpose of this disclosure is to enable the distribution of digest videos that easily attract viewers' interests.
  • a video distribution device is a video distribution device that generates a digest video from an original video showing content of a game and distributes it to a viewer, and acquires viewer attribute information that indicates the attribute of the viewer. and selecting at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information indicating attributes of the plurality of scenes, respectively, and the viewer attribute information. and a movie generating means for creating a digest movie including the scenes selected by the scene selecting means and different from the original movie. According to this, it is possible to deliver a digest video that easily attracts the viewer's interest.
  • a video distribution method is a video distribution method for generating a digest video from an original video showing content of a game and distributing it to a viewer, wherein the viewer attribute information obtaining means obtains the viewer's attribute.
  • a video distribution program is a video distribution program that causes a computer to function as a video distribution device that generates a digest video from an original video showing content of a game and distributes it to a viewer, and indicates the attribute of the viewer.
  • viewer attribute information acquisition means for acquiring viewer attribute information; at least one of a plurality of scenes included in the original moving image; a plurality of scene attribute information respectively indicating attributes of the plurality of scenes;
  • the computer is caused to function as scene selection means for selecting based on attribute information, and moving image generating means for generating a digest moving image including the scene selected by the scene selecting means and different from the original moving image. According to this, a computer can be used to distribute a digest video that easily attracts the viewer's interest.
  • FIG. 1 is a diagram showing the configuration of a system including a video distribution device that is an example of an embodiment of the present disclosure
  • FIG. It is a figure which shows an example of the hardware constitutions of a moving image distribution apparatus.
  • FIG. 10 is a diagram showing another example of the hardware configuration of the video distribution device; 3 is a functional block diagram showing an example of functions implemented in a video distribution device; FIG. FIG. 3 is a diagram showing an example of an original video and a digest video;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information; FIG
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information
  • a video distribution device generates a digest video from an original video showing the content of a game, and distributes it to viewers.
  • the video distribution apparatus according to the present embodiment is designed to generate a digest video that easily attracts the interest of viewers of the digest video, as described below.
  • FIG. 1 is a diagram showing the configuration of a system including a video distribution device 10 that is an example of an embodiment of the present disclosure.
  • a video distribution device 10 is connected to a network N such as the Internet so as to be able to transmit and receive data to and from a game server 20, a SNS (Social networking service) device 30, and a user terminal 40. be done.
  • a plurality of game servers 20 exist according to the type of game, a plurality of game servers 20 are connected to the network N.
  • FIG. Also, since there are a plurality of SNS devices 30 according to the types of services and communities, a plurality of SNS devices 30 are connected to the network N.
  • a plurality of user terminals 40 are connected to the network N. Each user who uses a plurality of user terminals 40 can view a moving image transmitted (distributed) to the terminal device 40 by the moving image distribution device 10 .
  • FIG. 2A is a diagram showing an example of the hardware configuration of the video distribution device 10.
  • the moving picture distribution device 10 is a computer such as a server device, for example, and includes a processor 11, a storage unit 12, and a communication unit 13 as shown in FIG. 2A.
  • the processor 11 is a program control device such as a CPU (Central Processing Unit) that operates according to a program installed in the video distribution device 10, which is a computer, for example.
  • the storage unit 12 is a storage element such as ROM (Read Only Memory) or RAM (Random Access Memory), a hard disk drive, or the like.
  • the storage unit 12 stores data such as programs to be executed by the processor 11 .
  • the communication unit 13 is, for example, a communication interface such as a network board.
  • FIG. 2B is a diagram showing another example of the hardware configuration of the video distribution device 10.
  • the video distribution device 10 may be, for example, a game device such as PlayStation (registered trademark), a personal computer, or a mobile information terminal such as a smart phone or a tablet terminal.
  • the video distribution device 10 may include a display unit 14 and an operation unit 15 as shown in FIG. 2B.
  • the display unit 14 is a display device such as a liquid crystal display, and displays various images according to instructions from the processor 11 .
  • the operation unit 15 is a user interface such as a keyboard, a mouse, and a game controller, and receives user operation input and outputs a signal indicating the content of the input to the processor 11 .
  • the moving picture distribution device 10 may include an optical disc drive for reading optical discs, a USB (Universal Serial Bus) port, and the like.
  • the game server 20 is a computer such as a server device, and may include a processor, a storage unit, and a communication unit.
  • the game server 20 is for providing games to users, and executes the processing of the games played by the users of the user terminals 40 .
  • a user can play a game provided by the game server 20 through the user terminal 40 by communicating between the user terminal 40 and the game server 20 .
  • the game server 20 may generate a video containing the content of the game play and store it in the game database 210 (see FIG. 3) of the game server 20 .
  • the game server 20 may also cause the game database 210 to store attribute information indicating attributes of users who have played the game.
  • the game database 210 may be implemented by a storage unit of the game server 20 or a storage device connected to the game server 20 .
  • the SNS device 30 is a computer such as a server device, and may include a processor, a storage unit, and a communication unit.
  • the SNS device 30 provides a service that promotes interaction among a plurality of users, and provides functions such as posting of comments and blog articles, and an electronic bulletin board.
  • the SNS device 30 manages posted information indicating posted content sent from users, information indicating attributes of users, and the like.
  • the SNS device 30 may store attribute information indicating user attributes in the SNS database 310 (see FIG. 3).
  • the SNS database 310 may be realized by a storage unit of the SNS device 30, a storage device connected to the SNS device 30, or the like.
  • the user terminal 40 connected to the network N is a computer such as a game device, personal computer, or mobile information terminal, and may include a processor, storage unit, communication unit, display unit, and operation unit.
  • the user terminal 40 may have an audio output unit such as a speaker.
  • a user of the user terminal 40 can view the video distributed by the video distribution device 10 using the display unit of the user terminal 40 or a display device connected to the user terminal 40 .
  • FIG. 3 is a functional block diagram showing an example of functions implemented in the video distribution device 10.
  • the video distribution apparatus 10 functionally includes an original video acquisition unit 101, a scene attribute information acquisition unit 102, a viewer information collection unit 103, a viewer information storage unit 104, a viewing It includes a person attribute information acquisition unit 105, an achievement event information acquisition unit 106, a win/loss information acquisition unit 107, a non-achievement determination unit 108, a scene selection unit 109, a digest movie generation unit 110, and a distribution unit 111.
  • Original video acquisition unit 101, scene attribute information acquisition unit 102, viewer information collection unit 103, viewer attribute information acquisition unit 105, achievement event information acquisition unit 106, win/loss information acquisition unit 107, non-achievement determination unit 108, scene selection unit 109 , digest video generation unit 110 , and distribution unit 111 may be implemented mainly by processor 11 .
  • the viewer information storage unit 104 may be implemented mainly by the storage unit 12, but is not limited to this, and may be implemented by a storage device connected to the video distribution device 10 by wire or wirelessly. Note that the moving image distribution device 10 does not have to implement all the functions shown in FIG. 3, and may implement functions other than the functions shown in FIG.
  • the original moving image acquisition unit 101 acquires an original moving image showing the contents of the game.
  • the original video is a video showing the content of the game play by the distributor of the digest video (hereinafter simply referred to as "distributor"), which will be described later, and is the operation unit 15 of the video distribution device 10 or the operation unit of the user terminal 40. It is generated by the operation (game play) of the distributor using .
  • the original video generated in this way may be stored (saved) in the game database 210 of the game server 20.
  • the original moving image acquisition section 101 may acquire the original moving images stored in the game database 210 .
  • the video distribution device 10 is a game device, a personal computer, a mobile information terminal, or the like, and the original video is stored in the storage unit 12 of the video distribution device 10, the original video acquisition unit 101 is stored in the storage unit 12. You may acquire the original video that is
  • the scene attribute information acquisition unit 102 acquires scene attribute information indicating attributes of scenes included in the original moving image.
  • Scene attribute information of a plurality of scenes included in the original moving image may be stored in the game database 210 of the game server 20 or the storage unit 12 of the moving image distribution device 10 together with the original moving image. 210 or the scene attribute information stored in the storage unit 12 may be acquired.
  • the scene attribute information may be included in the original video data.
  • the scene attribute information acquisition unit 102 may acquire scene attribute information included in the data of the original moving image acquired by the original moving image acquisition unit 101 .
  • FIG. 4 is a diagram showing an example of an original video and a digest video.
  • scene attribute information E1 to E4 are shown as a plurality of scene attribute information indicating attributes of a plurality of scenes in the original moving image A.
  • Each piece of scene attribute information E1 to E4 is associated with a playback time T ⁇ 1 to T ⁇ 4 within the moving image playback time ⁇ TA.
  • Digest movies B and C shown in FIG. 4 will be described in detail later.
  • FIG. 5A to 5E are diagrams showing examples of scene attribute information E1 to E4 included in the original moving image A.
  • FIG. FIG. 5A shows an example in which the content (target game) of the original moving image A is a racing game titled racing game F.
  • the scene attribute information E1 to E4 respectively indicate that the race has started, that the car (racing car) operated by the broadcaster has been overtaken by another player or the car K operated by the computer, and that the broadcaster has operated. It shows that the car that is playing overtakes the car K, and that the car operated by the distributor has caught up with the car L operated by another player or computer.
  • FIG. 5B shows an example in which the content of the original video A is a fighting game titled "Fighting Game G".
  • the scene attribute information E1 to E4 are, respectively, information indicating that the character operated by the distributor was defeated by another player or character M operated by a computer, that the character operated by the distributor defeated character M, and that the character operated by the distributor defeated character M. This indicates that the character operated by the person has been defeated by another player or character N operated by a computer, and that the character operated by the distributor has won against character N.
  • FIG. 5C shows an example in which the content of the original video A is a role-playing game titled Role-playing Game H.
  • the scene attribute information E1 to E4 respectively indicate that the character operated by the broadcaster has reached boss enemy O, that the character operated by the broadcaster has fought against boss enemy O, and that the character operated by the broadcaster has This indicates that the boss enemy O has been defeated, and that the identity of the boss enemy O has been revealed.
  • At least one of the plurality of scene attribute information E1 to E4 may include event identification information identifying an event in the game.
  • Identifying an event in a game'' may be, for example, identifying a virtual place or stage in a game, or identifying a period in a game from the occurrence of a predetermined event to its end. It may be Also, "identifying an event in a game” may be identifying a period from the occurrence of a predetermined event to the end of another event.
  • the scene attribute information E1 to E4 includes event identification information identifying an event in Chapter Q as event identification information identifying an event in the role-playing game H.
  • At least one of the plurality of scene attribute information may include restriction information indicating restriction on disclosure of the scene of the scene attribute information.
  • scene attribute information E2 and E4 out of scene attribute information E1 to E4 contain information indicating that disclosure is restricted.
  • FIG. 5D shows an example in which the content of the original video A is an FPS (First-person shooter) game titled FPS Game I.
  • the scene attribute information E1 to E4 here respectively indicate that a battle (match) has started, that the character operated by the broadcaster has been shot and died, and that the character operated by the broadcaster has been caught in a trap and died. , indicates that the character operated by the broadcaster has decided to headshot the enemy character.
  • At least one of the plurality of scene attribute information E1 to E4 may include evaluation information indicating the evaluation of the distributor who is the player of the game in the scene of the scene attribute information.
  • scene attribute information E2 and E3 out of scene attribute information E1 to E4 contain evaluation information indicating that the distributor's evaluation (game play evaluation by the distributor) is low.
  • the scene attribute information E4 includes evaluation information indicating that the distributor's evaluation is high.
  • FIG. 5E shows an example in which the content of original video A is a soccer game titled Soccer Game J.
  • the scene attribute information E1 to E4 are, respectively, that the game has started, that the ball has been stolen by player Y1 who belongs to opponent team Y, and that player X1 who belongs to team X of the broadcaster has stolen the ball. This means that player X2 belonging to team X has scored a goal.
  • At least one of the plurality of scene attribute information E1 to E4 is an object associated with a predetermined attribute and appearing in the scene of the scene attribute information (for example, a character simulating a living thing such as a person, an animal or a plant, or an automobile). objects that imitate non-living things such as ).
  • the scene attribute information acquisition unit 102 acquires related information related to objects appearing in the scene of the scene attribute information.
  • FIG. 6 is a diagram showing an example of related information related to appearing objects appearing in the scene of the original moving image A.
  • the related information in the example shown in FIG. 6 relates to soccer game J played by the distributor, and includes information on team X used by the distributor and information on team Y used by the opponent (user or computer). contains. More specifically, it includes information on player characters belonging to team X, such as players X1, X2, and X3, and information on player characters belonging to team Y, such as players Y1, Y2, and Y3. Each player character is associated with information indicating positions such as forward, midfielder, defender, and goalkeeper, and attributes indicating dominant foot.
  • player X2 and player Y1 are associated with an attribute indicating that the player is a representative of country W
  • player X3 is associated with an attribute indicating that the player is a representative of country Z. ing.
  • the viewer information collection unit 103 collects information on users who are viewers of moving images (hereinafter simply referred to as “viewers”) from various devices connected via the network N.
  • the viewer information storage unit 104 stores user information collected by the viewer information collection unit 103 .
  • the viewer information collection unit 103 collects viewer information stored in, for example, the game database 210 of each game server 20 connected to the network N and the SNS database 310 of each SNS device 30 similarly connected to the network N. Collect and store in the viewer information storage unit 104 .
  • the viewer information collection unit 103 collects, for example, viewer attribute information indicating viewer attributes from the game database 210 and the SNS database 310 as viewer information.
  • the viewer attribute information may include, for example, the viewer's personal information (sex, age, date of birth, address, etc.) and the attributes owned by the viewer collected from the purchase history.
  • the viewer attribute information is the viewer's interest or object of interest (favorite team or individual, favorite game genre, points to emphasize in the game, etc.).
  • the viewer attribute information may include attributes indicating the viewer's game play tendencies, track records, and the like.
  • the viewer information collection unit 103 collects, from the game database 210, achievement event information, which will be described later, indicating an event that the viewer has achieved in a predetermined game, as viewer information.
  • the viewer information collection unit 103 also collects win/loss information indicating win/loss between the viewer and the distributor in the competitive game.
  • the viewer attribute information acquisition unit 105 acquires viewer attribute information, which is attribute information indicating viewer attributes.
  • the viewer attribute information acquisition unit 105 acquires, for example, viewer attribute information indicating the viewer's interest or an attribute of interest from the viewer information storage unit 104 .
  • FIG. 7 is a diagram showing an example of attribute information acquired by the viewer attribute information acquisition unit 105.
  • viewer attribute information indicating the attributes of users B and C who are viewers is acquired for each of racing game F, fighting game G, role-playing game H, and soccer game J. .
  • viewer attribute information of user B viewer attribute information indicating that he owns a car K for a racing game F, and viewing information indicating that he regularly uses a character M for a fighting game G.
  • Viewer attribute information, viewer attribute information for role-playing game H indicating that the story is important, and viewer attribute information for soccer game J indicating that the user is a fan of team Y are acquired.
  • viewer attribute information of user C viewer attribute information indicating that he owns car L for racing game F, and viewer attribute information indicating that he regularly uses character N for fighting game G.
  • viewer attribute information for role-playing game H indicating that the focus is on capture
  • viewer attribute information for soccer game J indicating that the player is a fan of the W country national team.
  • the achievement event information acquisition unit 106 acquires achievement event information indicating an event achieved by the viewer in the same game as the game of the original video (for example, a game with the same game title).
  • the achievement event information acquisition unit 106 retrieves, from among the items stored in the viewer information storage unit 104, the scenarios and stages that the viewer has conquered in the game of the original video, and objects such as characters that the viewer operates. Get achievement event information, such as location.
  • FIG. 8 is a diagram showing an example of the achievement event information acquired by the achievement event information acquisition unit 106.
  • achievement event information indicating events achieved by user B and user C, who are viewers, is obtained. More specifically, as user B's completed event, achievement event information indicating that user B has achieved (cleared) chapter P of the scenario for role-playing game H is acquired. In addition, as an accomplished event for user C, achievement event information indicating that user C has completed up to chapter Q, which is a chapter after chapter P of the scenario of role-playing game H, is acquired.
  • the win/loss information acquisition unit 107 acquires win/loss information indicating the win/loss between the viewer and the distributor in the same game as the game of the original video or in another competitive game.
  • the winning/losing information acquisition unit 107 acquires the winning/losing information about the winning/losing between the viewer and the distributor from the information stored in the viewer information storage unit 104 .
  • the winning/losing information may be information indicating the winning/losing between the viewer and the distributor in one match in the game, or may be information indicating the overall winning/losing between the viewer and the distributor in a plurality of matches. .
  • FIG. 9 is a diagram showing an example of winning/losing information acquired by the winning/losing information acquisition unit 107.
  • the win/loss information indicating the win/loss between the user A who is the distributor and the user B who is the viewer, and the win/loss information between the user A who is the distributor and the user C who is the viewer.
  • Win-lose information indicating is acquired. More specifically, as user B's win/lose information, win/lose information indicating that user B is behind user A in FPS game I is obtained.
  • win/loss information of user C win/loss information indicating that user C is behind user A in racing game F, which is another competitive game, is acquired for FPS game I.
  • the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information indicating attributes of the plurality of scenes and viewer attribute information. For example, the scene selection unit 109 selects a plurality of scenes of the original video based on the scene attribute information acquired by the scene attribute information acquisition unit 102 and the viewer attribute information acquired by the viewer attribute information acquisition unit 105 for the original video. Select at least one of Then, the digest movie generation unit 110 generates a digest movie that includes the scene selected by the scene selection unit 109 and that is different from the original movie.
  • the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. You may choose one.
  • that the attribute of the scene attribute information is included in the attribute of the viewer attribute information means that the attribute of the scene attribute information and the attribute of the viewer attribute information include a common keyword.
  • the scene selection unit 109 determines whether or not the attribute of the scene attribute information is included in the attribute of the viewer attribute information for each of the plurality of scene attribute information included in the original moving image. Then, when it is determined that the attribute of the scene attribute information is included in the attribute of the viewer attribute information, the scene of the scene attribute information is selected as a scene to be included in a digest movie described later, and the attribute of the scene attribute information is selected as a scene for viewing. If it is determined that the scene is not included in the attributes of the person attribute information, the scene of the scene attribute information is not selected.
  • the digest movie generation unit 110 generates a digest movie including the scene selected by the scene selection unit 109 in this way.
  • the attributes of viewers indicated by the viewer attribute information differ depending on the viewer. Therefore, the scene selection unit 109 selects different scenes for each viewer. That is, the digest movie generation unit 110 generates different digest movies for each viewer.
  • the scene selection unit 109 selects scenes with scene attribute information E2 and E4 for user B, and the digest movie generation unit 110 includes scenes with scene attribute information E2 and E4.
  • a digest movie B for user B is generated.
  • the scene selection unit 109 selects scenes of the scene attribute information E3 and E4 for the user C, and the digest movie generation unit 110 generates a digest movie C for the user C including the scenes of the scene attribute information E3 and E4. Generate.
  • the digest movie generation unit 110 restricts scenes not selected by the scene selection unit 109 from being included in the digest movie.
  • the digest movie generation unit 110 generates, as the digest movie B for the user B, a digest movie B that does not include the scenes of the scene attribute information E1 and E3 that the scene selection unit 109 did not select.
  • a digest movie C for the user C a digest movie C that does not include the scenes of the scene attribute information E1 and E2 that the scene selection unit 109 did not select is generated.
  • the movie playback times ⁇ TB and ⁇ TC of the digest movies B and C thus generated are shorter than the movie playback time ⁇ TA of the original movie A.
  • the digest movie generation unit 110 applies concealment processing (mosaic processing, fill-in processing, etc.) to part or all of an area for displaying a scene that has not been selected by the scene selection unit 109, thereby converting the scene into a digest movie. Inclusion may be restricted.
  • Digest movie generation unit 110 may generate a digest movie in which a plurality of scenes selected by scene selection unit 109 are displayed in different regions, or two scenes selected by scene selection unit 109 may cross each other. A digest video that is superimposed and displayed in one area by processing such as fading may be generated.
  • the video playback time ⁇ TB of the digest video B is the time ( ⁇ T2+ ⁇ T4) obtained by adding the playback time ⁇ T4 of the scene attribute information E4 to the playback time ⁇ T2 of the scene attribute information E2. It can be short.
  • the movie playback time ⁇ TC of the digest movie C may also be shorter than ⁇ T3+ ⁇ T4.
  • the scene attribute information acquisition unit 102 acquires a plurality of pieces of scene attribute information E1 to E4 shown in FIG.
  • E3 is included in the attribute of the viewer attribute information (see FIG. 7) indicating that the user B owns the car K. to select the scene of the scene attribute information E2, E3.
  • the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E3.
  • the scene selection unit 109 determines that the attribute "car L" indicated in the scene attribute information E4 is included in the attribute of the viewer attribute information indicating that the user C owns the car L. and the scene of the scene attribute information E4 is selected for the user C. Then, the digest movie generating unit 110 generates a digest movie C for user C including the scene of the scene attribute information E4.
  • the scene attribute information acquisition unit 102 acquires a plurality of pieces of scene attribute information E1 to E4 shown in FIG.
  • E2 is included in the attribute of the viewer attribute information (see FIG. 7) indicating that the user B regularly uses the character M. to select the scene of the scene attribute information E1, E2.
  • the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E1 and E2.
  • the scene selection unit 109 determines that the attribute "character N" indicated in the scene attribute information E3 and E4 is included in the viewer attribute information attribute indicating that the user C regularly uses the character N. , and the scenes of the scene attribute information E3 and E4 are selected for the user C.
  • the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E3 and E4.
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. It is determined that the attributes related to the stories of the scenarios shown in E1 and E4 are included in the attributes of the viewer attribute information (see FIG. 7) indicating that the user B attaches importance to the stories, and the scene attributes are given to the user B. Scenes of information E1 and E4 are selected.
  • the scene selection unit 109 determines that the attributes related to the capture of the scenario shown in the scene attribute information E2 and E3 are included in the attributes of the viewer attribute information indicating that the user C attaches importance to the capture, Scenes with scene attribute information E2 and E3 are selected for user C. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E2 and E3.
  • the digest movie generation unit 110 When it is determined that the event identified by the event identification information included in the scene attribute information has not been completed by the viewer, the digest movie generation unit 110 generates a digest movie for the scene of the scene attribute information including the event identification information. may be restricted to be included in In this case, based on the viewer's achievement event information acquired by the achievement event information acquisition unit 106, the unattainment determination unit 108 determines whether the event identified by the event identification information of the scene attribute information is unaccomplished for the viewer. determine whether or not The scene selection unit 109 restricts selection of the scene of the scene attribute information including the event identification information when the incompleteness determination unit 108 determines that the event of the event identification information has not been completed.
  • At least one of the plurality of scene attribute information may include restriction information indicating restriction on disclosure of the scene of the scene attribute information.
  • the digest movie generation unit 110 sets the restriction indicating that disclosure of the scene attribute information including the event identification information is restricted.
  • Scenes of scene attribute information including information may be restricted from being included in the digest movie.
  • the scene selection unit 109 selects restriction information indicating that disclosure of the scene attribute information including the event identification information is restricted. Restricts the selection of scenes with scene attribute information containing
  • the original video A indicates a role-playing game H
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5C
  • the achievement event information acquisition unit 106 acquires
  • the event identification information included in the scene attribute information E1 to E4 identifies the event of "Chapter Q”
  • the achievement event information of user B is prior to "Chapter Q”.
  • the unachieved determination unit 108 determines that the event identified by the event identification information has not been completed by User B.
  • the scene selection unit 109 selects scenes of scene attribute information E2 and E4 including restriction information indicating restriction of disclosure from the attribute information E1 to E4 including the event identification information of “Chapter Q”. limit That is, the digest movie generation unit 110 restricts digest movie B for user B from including scenes of scene attribute information E2 and E4.
  • the incomplete determination unit 108 determines that the event identified by the event identification information has been completed for user C. .
  • the scene selection unit 109 does not restrict the selection of the scenes of the scene attribute information E2 and E4 including restriction information.
  • the digest movie generation unit 110 does not restrict inclusion of the scenes of the scene attribute information E2 and E4 in the digest movie C for the user C.
  • the digest movie generation unit 110 restricts the inclusion of scenes in the digest movie with scene attribute information including restriction information indicating that disclosure is restricted, thereby restricting scenes from being included in the digest movie. , can be limited to some of the scenes of the event that the viewer has not achieved.
  • the scene selection unit 109 selects the original video based on the evaluation information indicating the evaluation of the distributor in at least one scene of the plurality of scene attribute information E1 to E4 and the win/loss information acquired by the win/loss information acquisition unit 107. At least one of the included scenes may be selected. For example, when the scene selection unit 109 acquires winning/losing information indicating that the viewer loses to the distributor, the scene selection unit 109 selects the scene of the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low. . Also, in this case, the scene selection unit 109 may not select a scene of scene attribute information including evaluation information indicating that the distributor is highly evaluated.
  • the original video A indicates FPS game I
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5D
  • the win/loss information acquisition unit 107 When the win/lose information is acquired, the win/lose information of the user B indicates that the user B has lost the FPS game I. Therefore, the scene selection unit 109 selects the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low. Select scenes E2 and E3. Then, the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E3.
  • the scene selection unit 109 indicates that the evaluation of the distributor is low. Scenes with scene attribute information E2 and E3 containing evaluation information are selected. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E2 and E3.
  • the scene selection unit 109 when the scene selection unit 109 acquires win/loss information indicating that the viewer is winning against the distributor, the scene selection unit 109 selects a scene of scene attribute information including evaluation information indicating that the distributor is highly evaluated. may In this case, the scene selection unit 109 may not select a scene of scene attribute information including evaluation information indicating that the evaluation of the distributor is low.
  • the scene selection unit 109 selects an attribute associated with an object indicated by at least one scene attribute information out of a plurality of scene attribute information E1 to E4, and a viewer's interest or an object of interest indicated by the viewer attribute information. At least one of the plurality of scenes may be selected based on certain attributes.
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5E and related information shown in FIG. Players Y1 and X2, which are objects indicated in scene attribute information E2 and E4, respectively, are associated with the attribute "W country representative player" in related information.
  • the viewer attribute information of user B indicates the attribute of being a fan of the national team of W country as an attribute of user B's interest or object of interest.
  • the unit 109 selects the scene of the scene attribute information E2, E4.
  • the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E4.
  • Player Y1 which is an object shown in scene attribute information E2, is associated with the attribute "team Y" in related information.
  • the viewer attribute information of user C indicates that he is a fan of team Y as an attribute of user C's interest or object of interest. do.
  • the digest movie generation unit 110 generates a digest movie C for the user C including the scene of the scene attribute information E2.
  • the distribution unit 111 distributes the digest videos B and C generated by the digest video generation unit 110 to the users B and C who have accessed the video distribution device 10, respectively.
  • the distribution unit 111 uses the communication unit 13 to transmit the digest videos B and C to the user terminals 40 of the users B and C, respectively.
  • the digest videos B and C transmitted (distributed) to each user terminal 40 are displayed on the display unit of the user terminal 40. Since the digest videos B and C are generated according to the viewers and viewers unique to the users B and C, respectively, the digest videos B and C that easily attract the interests of the users B and C are displayed on the respective user terminals. It is possible to perform C display (reproduction).
  • FIG. 10 is a diagram showing an example of the flow of processing performed by the video distribution device 10.
  • the processor 11 of the video distribution device 10 executes the processing shown in FIG. 10, for example, when a viewer of the digest video (for example, either user B or C) accesses the video distribution device 10 using the user terminal 40.
  • the processor 11 of the moving image distribution apparatus 10 performs steps S101 to S108 of the processing shown in FIG. 1 or a plurality of processes may be executed, and then the remaining processes may be executed when the video distribution device 10 is accessed by the viewer.
  • steps S101 to S105 are executed. Note that the processes of steps S101 to S105 may be executed in any order.
  • the original video acquisition unit 101 acquires an original video showing the content of the game.
  • the original video A generated by the game play of the user A who is the distributor of the digest video is acquired.
  • step S102 the scene attribute information acquisition unit 102 acquires scene attribute information indicating attributes of scenes included in the original moving image acquired in step S101.
  • step S101 for example, scene attribute information E1 to E4 shown in FIGS. 5A to 5E are acquired according to the game of the original moving image A, for example.
  • step S102 for example, scene attribute information including the restriction information shown in FIG. 5C and scene attribute information including the evaluation information shown in FIG. 5D may be acquired.
  • step S102 the scene attribute information shown in FIG. 5E is obtained, and related information (see FIG. 6) related to the objects (players Y1, X1, X2, etc.) appearing in the scene of the scene attribute information is obtained. may
  • step S103 the viewer attribute information acquisition unit 105 acquires viewer attribute information, which is attribute information indicating viewer attributes.
  • viewer attribute information indicating the attributes of interest or interest of user B and user C shown in FIG. 7 is acquired.
  • step S104 the achievement event information acquisition unit 106 acquires achievement event information indicating an event that the viewer has achieved in the same game as the game of the original video acquired in step S101.
  • step S102 for example, as shown in FIG. 8, achievement event information indicating game scenarios achieved by user B and user C in the same role-playing game H as the game of the original video A acquired in step S101 is acquired. do.
  • step S105 the win/loss information acquisition unit 107 acquires win/loss information indicating the win/loss between the viewer and the distributor in the same game as the original video game acquired in step S101 or in another competitive game.
  • step S105 for example, as shown in FIG. 9, for the same FPS game I as the game of the original moving image A acquired in step S101, win/loss information indicating the win/loss between user B who is a viewer and user A who is a distributor is displayed. to get Further, in step S105, regarding the racing game F different from the game of the original video A, win/loss information indicating the win/loss between the user C who is the viewer and the user A who is the distributor may be acquired.
  • step S106 based on the viewer's achievement event information acquired in step S104, the non-attainment determination unit 108 determines whether the event identified by the event identification information of the scene attribute information acquired in step S102 is for the viewer. Determine whether or not the target has not been achieved. For example, as shown in FIGS. 5C and 8, the event identification information included in the scene attribute information identifies the event of "Chapter Q", and the achievement event information of user B is "Chapter Q" before "Chapter Q". When indicating that the user B has completed the event up to Chapter P, the unachieved determination unit 108 determines that the user B has not completed the event of "Chapter Q.”
  • step S107 the scene selection unit 109 selects at least one of the plurality of scenes included in the original moving image by combining the plurality of scene attribute information acquired in step S102 with the viewer attribute information acquired in step S103. to choose based on.
  • step S107 for example, based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information, at least one of the plurality of scenes included in the original moving image Choose one.
  • step S107 for example, the attribute "car K" shown in the scene attribute information E2 and E3 shown in FIG. 5A and the viewer attribute information indicating that the user B owns the car K shown in FIG. Scenes with scene attribute information E2 and E3 are selected for user B based on the attributes. Also, based on the attribute "automobile L" indicated in the scene attribute information E4 and the attribute of the viewer attribute information indicating that the user C owns the automobile L, the scene attribute information E4 is sent to the user C. scene.
  • step S107 selection of the scene of the scene attribute information including the event identification information may be restricted.
  • scene attribute information including restriction information indicating restriction of disclosure for example, scene identification information E2 and E4 shown in FIG. 5C.
  • the scene selection unit 109 selects the scene attribute information included in the original moving image based on the evaluation information indicating the evaluation of the distributor included in the scene attribute information obtained in step S102 and the winning/losing information obtained in step S105. At least one of the multiple scenes may be selected. For example, if winning/losing information indicating that the viewer is losing to the distributor is acquired in step S105, scene attribute information (for example, , scene attribute information E2, E3 shown in FIG. 5D). Further, when win/lose information indicating that the viewer is winning against the distributor is acquired in step S105, in step S107 scene attribute information including evaluation information indicating that the distributor is highly evaluated (for example, , the scene of the scene attribute information E4) shown in FIG. 5D may be selected.
  • scene attribute information including evaluation information indicating that the distributor is highly evaluated for example, , the scene of the scene attribute information E4 shown in FIG. 5D may be selected.
  • the scene selection unit 109 selects the attribute associated with the object indicated by the scene attribute information obtained in step S102 and the viewer's interest indicated by the viewer attribute information obtained in step S103. At least one of the plurality of scenes included in the original moving image may be selected based on the attribute that is the target of. For example, players Y1 and X2, which are objects respectively indicated by scene attribute information E2 and E4 shown in FIG. The user B's viewer attribute information shown in FIG. When such scene attribute information, related information, and viewer attribute information are acquired, in step S107, scenes of scene attribute information E2 and E4 are selected.
  • step S108 the digest movie generation unit 110 generates a digest movie that includes the scene selected in step S107 and is different from the original movie acquired in step S101.
  • step S108 for example, digest videos B and C shown in FIG. 4 are generated for users B and C who are viewers.
  • step S109 the distribution unit 111 distributes the digest video generated in step S108 to the viewer, and the process ends.
  • step S109 for example, the digest videos B and C generated for users B and C are transmitted to the user terminals 40 of users B and C, respectively, thereby distributing the digest videos.
  • step S108 scenes not selected in step S107 are restricted from being included in the digest movie.
  • a digest video that does not include scenes not selected in step S107 may be generated, or mosaic processing or the like may be applied to part or all of the area displaying the scenes not selected in step S107.
  • a digest video that has been subjected to concealment processing may be generated.
  • the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on viewer attribute information unique to each viewer. For example, the scene selection unit 109 selects one of the plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. Choose at least one. Then, digest movie generation section 110 generates a digest movie including the scene selected by scene selection section 109 . By doing so, it is possible to generate a digest video according to viewer attributes that differ for each viewer. That is, it becomes possible to generate a digest video that easily attracts the viewer's interest in the video of the game.
  • the digest movie generation unit 110 determines that the scene of the scene attribute information including the event identification information is You may restrict what is included in a digest animation. By doing so, it is possible to limit inclusion of scenes of events that the viewer has not completed in the digest video. For example, for viewers who do not want to know the contents of the event (so-called spoilers), the scene of the event is not included, or the area where the scene of the event is displayed is partially or entirely masked with mosaic processing. It is possible to generate a digest movie with
  • the scene selection unit 109 may select a scene based on evaluation information indicating the evaluation of the distributor in the scene included in the original video and win/loss information indicating the win/loss between the distributor and the viewer. By doing so, it becomes possible to generate a digest video in consideration of the winning/losing situation between the distributor and the viewer.
  • the scene selection unit 109 selects a scene of the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low, for example, based on the winning/losing information indicating that the viewer is losing to the distributor. good too.
  • the digest movie generation unit 110 generates a digest movie including scenes with low ratings from the distributor. By doing so, it is possible to give the viewers who are losing to the distributor in the game sympathy and a sense of security that the distributor may also fail (lose).
  • the scene selection unit 109 selects a scene of the scene attribute information including the evaluation information indicating that the distributor is highly evaluated, for example, based on the winning/losing information indicating that the viewer is winning over the distributor. good too.
  • the digest movie generation unit 110 generates a digest movie including scenes highly evaluated by the distributor. By doing so, it is possible to give the viewer who is winning over the distributor in the game an opportunity to review the evaluation of the distributor.
  • the scene selection unit 109 may select a scene based on the attribute associated with the object indicated by the scene attribute information and the attribute of the viewer attribute information. By doing so, it becomes possible to select a scene of the scene attribute information indirectly associated with the attribute of the viewer attribute information. Also, the scene selection unit 109 may select a scene based on the viewer's interest or the attribute of interest indicated by the viewer attribute information. By doing so, it becomes possible to generate a digest video that more effectively attracts the interest of the viewer.
  • the scene selection unit 109 selects a plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. Although an example of selecting at least one of them has been described, the scene selection unit 109 selects a plurality of scenes included in the original moving image based on the degree of similarity between the attribute indicated by the scene attribute information and the attribute indicated by the viewer attribute information. At least one of the scenes may be selected.
  • the scene attribute information may be feature vector information relating to scene attributes
  • the viewer attribute information may be feature vector information relating to viewer attributes.
  • the scene selection unit 109 calculates the distance from the viewer attribute information for each of the plurality of scene attribute information, and determines the scene attribute information whose distance is within a predetermined range (that is, the distance from the viewer attribute information). may be selected.
  • the digest movie generation unit 110 may generate a digest movie including the scenes selected in this way. Also in this way, a digest video is generated based on the unique viewer attribute information for each viewer, so it is possible to generate a digest video that easily attracts the interest of the viewer.

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  • Engineering & Computer Science (AREA)
  • Library & Information Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • Signal Processing (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

La présente invention permet la distribution d'une vidéo condensée qui est susceptible d'attirer l'intérêt ou l'attention d'un spectateur. Ce dispositif de distribution vidéo (10) génère une vidéo condensée à partir d'une vidéo d'origine montrant le contenu d'un jeu et distribue la vidéo condensée à un spectateur, et comprend une unité d'acquisition d'informations d'attribut de spectateur (105) qui acquiert des informations d'attribut de spectateur indiquant l'attribut du spectateur, une unité de sélection de scène (109) qui sélectionne au moins une scène parmi une pluralité de scènes incluses dans la vidéo d'origine d'après les informations d'attribut du spectateur et une pluralité d'ensembles d'informations d'attribut de scène indiquant les attributs de la pluralité de scènes, et une unité de génération de vidéo (110) qui génère une vidéo condensée qui comprend la scène sélectionnée par l'unité de sélection de scène et qui est différente de la vidéo d'origine.
PCT/JP2021/027340 2021-07-21 2021-07-21 Dispositif de distribution de vidéo, procédé de distribution de vidéo et programme de distribution de vidéo WO2023002608A1 (fr)

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015156177A1 (fr) * 2014-04-07 2015-10-15 株式会社ソニー・コンピュータエンタテインメント Dispositif de distribution d'image mobile de jeu, procédé de distribution d'image mobile de jeu et programme de distribution d'image mobile de jeu
WO2018055727A1 (fr) * 2016-09-23 2018-03-29 楽天株式会社 Serveur et son procédé de commande, et programme informatique

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015156177A1 (fr) * 2014-04-07 2015-10-15 株式会社ソニー・コンピュータエンタテインメント Dispositif de distribution d'image mobile de jeu, procédé de distribution d'image mobile de jeu et programme de distribution d'image mobile de jeu
WO2018055727A1 (fr) * 2016-09-23 2018-03-29 楽天株式会社 Serveur et son procédé de commande, et programme informatique

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