WO2023002608A1 - Video distribution device, video distribution method, and video distribution program - Google Patents

Video distribution device, video distribution method, and video distribution program Download PDF

Info

Publication number
WO2023002608A1
WO2023002608A1 PCT/JP2021/027340 JP2021027340W WO2023002608A1 WO 2023002608 A1 WO2023002608 A1 WO 2023002608A1 JP 2021027340 W JP2021027340 W JP 2021027340W WO 2023002608 A1 WO2023002608 A1 WO 2023002608A1
Authority
WO
WIPO (PCT)
Prior art keywords
scene
attribute information
viewer
information
video
Prior art date
Application number
PCT/JP2021/027340
Other languages
French (fr)
Japanese (ja)
Inventor
慎平 亀岡
正臣 西舘
規浩 永井
範亘 高橋
佳恵 永野
Original Assignee
株式会社ソニー・インタラクティブエンタテインメント
ソニーグループ株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社ソニー・インタラクティブエンタテインメント, ソニーグループ株式会社 filed Critical 株式会社ソニー・インタラクティブエンタテインメント
Priority to PCT/JP2021/027340 priority Critical patent/WO2023002608A1/en
Publication of WO2023002608A1 publication Critical patent/WO2023002608A1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/70Information retrieval; Database structures therefor; File system structures therefor of video data
    • G06F16/78Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually
    • G06F16/783Retrieval characterised by using metadata, e.g. metadata not derived from the content or metadata generated manually using metadata automatically derived from the content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring

Definitions

  • the present disclosure relates to a video distribution device, a video distribution method, and a video distribution program.
  • Video sharing services via networks such as the Internet are well known.
  • a video sharing service a video posted by a user to a server on a network is made public so that another user can view it.
  • Such moving images include, for example, game moving images in which game play is recorded.
  • Patent Document 1 describes generating a digest video (digested game video) that includes only the main scenes of the entire game video based on setting information.
  • the setting information can include information for excluding, as a setting for digesting, for example, a play in which a stage capture is failed in an action game, or a portion of moving from town to town in a role-playing game.
  • the purpose of this disclosure is to enable the distribution of digest videos that easily attract viewers' interests.
  • a video distribution device is a video distribution device that generates a digest video from an original video showing content of a game and distributes it to a viewer, and acquires viewer attribute information that indicates the attribute of the viewer. and selecting at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information indicating attributes of the plurality of scenes, respectively, and the viewer attribute information. and a movie generating means for creating a digest movie including the scenes selected by the scene selecting means and different from the original movie. According to this, it is possible to deliver a digest video that easily attracts the viewer's interest.
  • a video distribution method is a video distribution method for generating a digest video from an original video showing content of a game and distributing it to a viewer, wherein the viewer attribute information obtaining means obtains the viewer's attribute.
  • a video distribution program is a video distribution program that causes a computer to function as a video distribution device that generates a digest video from an original video showing content of a game and distributes it to a viewer, and indicates the attribute of the viewer.
  • viewer attribute information acquisition means for acquiring viewer attribute information; at least one of a plurality of scenes included in the original moving image; a plurality of scene attribute information respectively indicating attributes of the plurality of scenes;
  • the computer is caused to function as scene selection means for selecting based on attribute information, and moving image generating means for generating a digest moving image including the scene selected by the scene selecting means and different from the original moving image. According to this, a computer can be used to distribute a digest video that easily attracts the viewer's interest.
  • FIG. 1 is a diagram showing the configuration of a system including a video distribution device that is an example of an embodiment of the present disclosure
  • FIG. It is a figure which shows an example of the hardware constitutions of a moving image distribution apparatus.
  • FIG. 10 is a diagram showing another example of the hardware configuration of the video distribution device; 3 is a functional block diagram showing an example of functions implemented in a video distribution device; FIG. FIG. 3 is a diagram showing an example of an original video and a digest video;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information;
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information; FIG
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information
  • FIG. 10 is a diagram showing an example of a plurality of scene attribute information
  • a video distribution device generates a digest video from an original video showing the content of a game, and distributes it to viewers.
  • the video distribution apparatus according to the present embodiment is designed to generate a digest video that easily attracts the interest of viewers of the digest video, as described below.
  • FIG. 1 is a diagram showing the configuration of a system including a video distribution device 10 that is an example of an embodiment of the present disclosure.
  • a video distribution device 10 is connected to a network N such as the Internet so as to be able to transmit and receive data to and from a game server 20, a SNS (Social networking service) device 30, and a user terminal 40. be done.
  • a plurality of game servers 20 exist according to the type of game, a plurality of game servers 20 are connected to the network N.
  • FIG. Also, since there are a plurality of SNS devices 30 according to the types of services and communities, a plurality of SNS devices 30 are connected to the network N.
  • a plurality of user terminals 40 are connected to the network N. Each user who uses a plurality of user terminals 40 can view a moving image transmitted (distributed) to the terminal device 40 by the moving image distribution device 10 .
  • FIG. 2A is a diagram showing an example of the hardware configuration of the video distribution device 10.
  • the moving picture distribution device 10 is a computer such as a server device, for example, and includes a processor 11, a storage unit 12, and a communication unit 13 as shown in FIG. 2A.
  • the processor 11 is a program control device such as a CPU (Central Processing Unit) that operates according to a program installed in the video distribution device 10, which is a computer, for example.
  • the storage unit 12 is a storage element such as ROM (Read Only Memory) or RAM (Random Access Memory), a hard disk drive, or the like.
  • the storage unit 12 stores data such as programs to be executed by the processor 11 .
  • the communication unit 13 is, for example, a communication interface such as a network board.
  • FIG. 2B is a diagram showing another example of the hardware configuration of the video distribution device 10.
  • the video distribution device 10 may be, for example, a game device such as PlayStation (registered trademark), a personal computer, or a mobile information terminal such as a smart phone or a tablet terminal.
  • the video distribution device 10 may include a display unit 14 and an operation unit 15 as shown in FIG. 2B.
  • the display unit 14 is a display device such as a liquid crystal display, and displays various images according to instructions from the processor 11 .
  • the operation unit 15 is a user interface such as a keyboard, a mouse, and a game controller, and receives user operation input and outputs a signal indicating the content of the input to the processor 11 .
  • the moving picture distribution device 10 may include an optical disc drive for reading optical discs, a USB (Universal Serial Bus) port, and the like.
  • the game server 20 is a computer such as a server device, and may include a processor, a storage unit, and a communication unit.
  • the game server 20 is for providing games to users, and executes the processing of the games played by the users of the user terminals 40 .
  • a user can play a game provided by the game server 20 through the user terminal 40 by communicating between the user terminal 40 and the game server 20 .
  • the game server 20 may generate a video containing the content of the game play and store it in the game database 210 (see FIG. 3) of the game server 20 .
  • the game server 20 may also cause the game database 210 to store attribute information indicating attributes of users who have played the game.
  • the game database 210 may be implemented by a storage unit of the game server 20 or a storage device connected to the game server 20 .
  • the SNS device 30 is a computer such as a server device, and may include a processor, a storage unit, and a communication unit.
  • the SNS device 30 provides a service that promotes interaction among a plurality of users, and provides functions such as posting of comments and blog articles, and an electronic bulletin board.
  • the SNS device 30 manages posted information indicating posted content sent from users, information indicating attributes of users, and the like.
  • the SNS device 30 may store attribute information indicating user attributes in the SNS database 310 (see FIG. 3).
  • the SNS database 310 may be realized by a storage unit of the SNS device 30, a storage device connected to the SNS device 30, or the like.
  • the user terminal 40 connected to the network N is a computer such as a game device, personal computer, or mobile information terminal, and may include a processor, storage unit, communication unit, display unit, and operation unit.
  • the user terminal 40 may have an audio output unit such as a speaker.
  • a user of the user terminal 40 can view the video distributed by the video distribution device 10 using the display unit of the user terminal 40 or a display device connected to the user terminal 40 .
  • FIG. 3 is a functional block diagram showing an example of functions implemented in the video distribution device 10.
  • the video distribution apparatus 10 functionally includes an original video acquisition unit 101, a scene attribute information acquisition unit 102, a viewer information collection unit 103, a viewer information storage unit 104, a viewing It includes a person attribute information acquisition unit 105, an achievement event information acquisition unit 106, a win/loss information acquisition unit 107, a non-achievement determination unit 108, a scene selection unit 109, a digest movie generation unit 110, and a distribution unit 111.
  • Original video acquisition unit 101, scene attribute information acquisition unit 102, viewer information collection unit 103, viewer attribute information acquisition unit 105, achievement event information acquisition unit 106, win/loss information acquisition unit 107, non-achievement determination unit 108, scene selection unit 109 , digest video generation unit 110 , and distribution unit 111 may be implemented mainly by processor 11 .
  • the viewer information storage unit 104 may be implemented mainly by the storage unit 12, but is not limited to this, and may be implemented by a storage device connected to the video distribution device 10 by wire or wirelessly. Note that the moving image distribution device 10 does not have to implement all the functions shown in FIG. 3, and may implement functions other than the functions shown in FIG.
  • the original moving image acquisition unit 101 acquires an original moving image showing the contents of the game.
  • the original video is a video showing the content of the game play by the distributor of the digest video (hereinafter simply referred to as "distributor"), which will be described later, and is the operation unit 15 of the video distribution device 10 or the operation unit of the user terminal 40. It is generated by the operation (game play) of the distributor using .
  • the original video generated in this way may be stored (saved) in the game database 210 of the game server 20.
  • the original moving image acquisition section 101 may acquire the original moving images stored in the game database 210 .
  • the video distribution device 10 is a game device, a personal computer, a mobile information terminal, or the like, and the original video is stored in the storage unit 12 of the video distribution device 10, the original video acquisition unit 101 is stored in the storage unit 12. You may acquire the original video that is
  • the scene attribute information acquisition unit 102 acquires scene attribute information indicating attributes of scenes included in the original moving image.
  • Scene attribute information of a plurality of scenes included in the original moving image may be stored in the game database 210 of the game server 20 or the storage unit 12 of the moving image distribution device 10 together with the original moving image. 210 or the scene attribute information stored in the storage unit 12 may be acquired.
  • the scene attribute information may be included in the original video data.
  • the scene attribute information acquisition unit 102 may acquire scene attribute information included in the data of the original moving image acquired by the original moving image acquisition unit 101 .
  • FIG. 4 is a diagram showing an example of an original video and a digest video.
  • scene attribute information E1 to E4 are shown as a plurality of scene attribute information indicating attributes of a plurality of scenes in the original moving image A.
  • Each piece of scene attribute information E1 to E4 is associated with a playback time T ⁇ 1 to T ⁇ 4 within the moving image playback time ⁇ TA.
  • Digest movies B and C shown in FIG. 4 will be described in detail later.
  • FIG. 5A to 5E are diagrams showing examples of scene attribute information E1 to E4 included in the original moving image A.
  • FIG. FIG. 5A shows an example in which the content (target game) of the original moving image A is a racing game titled racing game F.
  • the scene attribute information E1 to E4 respectively indicate that the race has started, that the car (racing car) operated by the broadcaster has been overtaken by another player or the car K operated by the computer, and that the broadcaster has operated. It shows that the car that is playing overtakes the car K, and that the car operated by the distributor has caught up with the car L operated by another player or computer.
  • FIG. 5B shows an example in which the content of the original video A is a fighting game titled "Fighting Game G".
  • the scene attribute information E1 to E4 are, respectively, information indicating that the character operated by the distributor was defeated by another player or character M operated by a computer, that the character operated by the distributor defeated character M, and that the character operated by the distributor defeated character M. This indicates that the character operated by the person has been defeated by another player or character N operated by a computer, and that the character operated by the distributor has won against character N.
  • FIG. 5C shows an example in which the content of the original video A is a role-playing game titled Role-playing Game H.
  • the scene attribute information E1 to E4 respectively indicate that the character operated by the broadcaster has reached boss enemy O, that the character operated by the broadcaster has fought against boss enemy O, and that the character operated by the broadcaster has This indicates that the boss enemy O has been defeated, and that the identity of the boss enemy O has been revealed.
  • At least one of the plurality of scene attribute information E1 to E4 may include event identification information identifying an event in the game.
  • Identifying an event in a game'' may be, for example, identifying a virtual place or stage in a game, or identifying a period in a game from the occurrence of a predetermined event to its end. It may be Also, "identifying an event in a game” may be identifying a period from the occurrence of a predetermined event to the end of another event.
  • the scene attribute information E1 to E4 includes event identification information identifying an event in Chapter Q as event identification information identifying an event in the role-playing game H.
  • At least one of the plurality of scene attribute information may include restriction information indicating restriction on disclosure of the scene of the scene attribute information.
  • scene attribute information E2 and E4 out of scene attribute information E1 to E4 contain information indicating that disclosure is restricted.
  • FIG. 5D shows an example in which the content of the original video A is an FPS (First-person shooter) game titled FPS Game I.
  • the scene attribute information E1 to E4 here respectively indicate that a battle (match) has started, that the character operated by the broadcaster has been shot and died, and that the character operated by the broadcaster has been caught in a trap and died. , indicates that the character operated by the broadcaster has decided to headshot the enemy character.
  • At least one of the plurality of scene attribute information E1 to E4 may include evaluation information indicating the evaluation of the distributor who is the player of the game in the scene of the scene attribute information.
  • scene attribute information E2 and E3 out of scene attribute information E1 to E4 contain evaluation information indicating that the distributor's evaluation (game play evaluation by the distributor) is low.
  • the scene attribute information E4 includes evaluation information indicating that the distributor's evaluation is high.
  • FIG. 5E shows an example in which the content of original video A is a soccer game titled Soccer Game J.
  • the scene attribute information E1 to E4 are, respectively, that the game has started, that the ball has been stolen by player Y1 who belongs to opponent team Y, and that player X1 who belongs to team X of the broadcaster has stolen the ball. This means that player X2 belonging to team X has scored a goal.
  • At least one of the plurality of scene attribute information E1 to E4 is an object associated with a predetermined attribute and appearing in the scene of the scene attribute information (for example, a character simulating a living thing such as a person, an animal or a plant, or an automobile). objects that imitate non-living things such as ).
  • the scene attribute information acquisition unit 102 acquires related information related to objects appearing in the scene of the scene attribute information.
  • FIG. 6 is a diagram showing an example of related information related to appearing objects appearing in the scene of the original moving image A.
  • the related information in the example shown in FIG. 6 relates to soccer game J played by the distributor, and includes information on team X used by the distributor and information on team Y used by the opponent (user or computer). contains. More specifically, it includes information on player characters belonging to team X, such as players X1, X2, and X3, and information on player characters belonging to team Y, such as players Y1, Y2, and Y3. Each player character is associated with information indicating positions such as forward, midfielder, defender, and goalkeeper, and attributes indicating dominant foot.
  • player X2 and player Y1 are associated with an attribute indicating that the player is a representative of country W
  • player X3 is associated with an attribute indicating that the player is a representative of country Z. ing.
  • the viewer information collection unit 103 collects information on users who are viewers of moving images (hereinafter simply referred to as “viewers”) from various devices connected via the network N.
  • the viewer information storage unit 104 stores user information collected by the viewer information collection unit 103 .
  • the viewer information collection unit 103 collects viewer information stored in, for example, the game database 210 of each game server 20 connected to the network N and the SNS database 310 of each SNS device 30 similarly connected to the network N. Collect and store in the viewer information storage unit 104 .
  • the viewer information collection unit 103 collects, for example, viewer attribute information indicating viewer attributes from the game database 210 and the SNS database 310 as viewer information.
  • the viewer attribute information may include, for example, the viewer's personal information (sex, age, date of birth, address, etc.) and the attributes owned by the viewer collected from the purchase history.
  • the viewer attribute information is the viewer's interest or object of interest (favorite team or individual, favorite game genre, points to emphasize in the game, etc.).
  • the viewer attribute information may include attributes indicating the viewer's game play tendencies, track records, and the like.
  • the viewer information collection unit 103 collects, from the game database 210, achievement event information, which will be described later, indicating an event that the viewer has achieved in a predetermined game, as viewer information.
  • the viewer information collection unit 103 also collects win/loss information indicating win/loss between the viewer and the distributor in the competitive game.
  • the viewer attribute information acquisition unit 105 acquires viewer attribute information, which is attribute information indicating viewer attributes.
  • the viewer attribute information acquisition unit 105 acquires, for example, viewer attribute information indicating the viewer's interest or an attribute of interest from the viewer information storage unit 104 .
  • FIG. 7 is a diagram showing an example of attribute information acquired by the viewer attribute information acquisition unit 105.
  • viewer attribute information indicating the attributes of users B and C who are viewers is acquired for each of racing game F, fighting game G, role-playing game H, and soccer game J. .
  • viewer attribute information of user B viewer attribute information indicating that he owns a car K for a racing game F, and viewing information indicating that he regularly uses a character M for a fighting game G.
  • Viewer attribute information, viewer attribute information for role-playing game H indicating that the story is important, and viewer attribute information for soccer game J indicating that the user is a fan of team Y are acquired.
  • viewer attribute information of user C viewer attribute information indicating that he owns car L for racing game F, and viewer attribute information indicating that he regularly uses character N for fighting game G.
  • viewer attribute information for role-playing game H indicating that the focus is on capture
  • viewer attribute information for soccer game J indicating that the player is a fan of the W country national team.
  • the achievement event information acquisition unit 106 acquires achievement event information indicating an event achieved by the viewer in the same game as the game of the original video (for example, a game with the same game title).
  • the achievement event information acquisition unit 106 retrieves, from among the items stored in the viewer information storage unit 104, the scenarios and stages that the viewer has conquered in the game of the original video, and objects such as characters that the viewer operates. Get achievement event information, such as location.
  • FIG. 8 is a diagram showing an example of the achievement event information acquired by the achievement event information acquisition unit 106.
  • achievement event information indicating events achieved by user B and user C, who are viewers, is obtained. More specifically, as user B's completed event, achievement event information indicating that user B has achieved (cleared) chapter P of the scenario for role-playing game H is acquired. In addition, as an accomplished event for user C, achievement event information indicating that user C has completed up to chapter Q, which is a chapter after chapter P of the scenario of role-playing game H, is acquired.
  • the win/loss information acquisition unit 107 acquires win/loss information indicating the win/loss between the viewer and the distributor in the same game as the game of the original video or in another competitive game.
  • the winning/losing information acquisition unit 107 acquires the winning/losing information about the winning/losing between the viewer and the distributor from the information stored in the viewer information storage unit 104 .
  • the winning/losing information may be information indicating the winning/losing between the viewer and the distributor in one match in the game, or may be information indicating the overall winning/losing between the viewer and the distributor in a plurality of matches. .
  • FIG. 9 is a diagram showing an example of winning/losing information acquired by the winning/losing information acquisition unit 107.
  • the win/loss information indicating the win/loss between the user A who is the distributor and the user B who is the viewer, and the win/loss information between the user A who is the distributor and the user C who is the viewer.
  • Win-lose information indicating is acquired. More specifically, as user B's win/lose information, win/lose information indicating that user B is behind user A in FPS game I is obtained.
  • win/loss information of user C win/loss information indicating that user C is behind user A in racing game F, which is another competitive game, is acquired for FPS game I.
  • the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information indicating attributes of the plurality of scenes and viewer attribute information. For example, the scene selection unit 109 selects a plurality of scenes of the original video based on the scene attribute information acquired by the scene attribute information acquisition unit 102 and the viewer attribute information acquired by the viewer attribute information acquisition unit 105 for the original video. Select at least one of Then, the digest movie generation unit 110 generates a digest movie that includes the scene selected by the scene selection unit 109 and that is different from the original movie.
  • the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. You may choose one.
  • that the attribute of the scene attribute information is included in the attribute of the viewer attribute information means that the attribute of the scene attribute information and the attribute of the viewer attribute information include a common keyword.
  • the scene selection unit 109 determines whether or not the attribute of the scene attribute information is included in the attribute of the viewer attribute information for each of the plurality of scene attribute information included in the original moving image. Then, when it is determined that the attribute of the scene attribute information is included in the attribute of the viewer attribute information, the scene of the scene attribute information is selected as a scene to be included in a digest movie described later, and the attribute of the scene attribute information is selected as a scene for viewing. If it is determined that the scene is not included in the attributes of the person attribute information, the scene of the scene attribute information is not selected.
  • the digest movie generation unit 110 generates a digest movie including the scene selected by the scene selection unit 109 in this way.
  • the attributes of viewers indicated by the viewer attribute information differ depending on the viewer. Therefore, the scene selection unit 109 selects different scenes for each viewer. That is, the digest movie generation unit 110 generates different digest movies for each viewer.
  • the scene selection unit 109 selects scenes with scene attribute information E2 and E4 for user B, and the digest movie generation unit 110 includes scenes with scene attribute information E2 and E4.
  • a digest movie B for user B is generated.
  • the scene selection unit 109 selects scenes of the scene attribute information E3 and E4 for the user C, and the digest movie generation unit 110 generates a digest movie C for the user C including the scenes of the scene attribute information E3 and E4. Generate.
  • the digest movie generation unit 110 restricts scenes not selected by the scene selection unit 109 from being included in the digest movie.
  • the digest movie generation unit 110 generates, as the digest movie B for the user B, a digest movie B that does not include the scenes of the scene attribute information E1 and E3 that the scene selection unit 109 did not select.
  • a digest movie C for the user C a digest movie C that does not include the scenes of the scene attribute information E1 and E2 that the scene selection unit 109 did not select is generated.
  • the movie playback times ⁇ TB and ⁇ TC of the digest movies B and C thus generated are shorter than the movie playback time ⁇ TA of the original movie A.
  • the digest movie generation unit 110 applies concealment processing (mosaic processing, fill-in processing, etc.) to part or all of an area for displaying a scene that has not been selected by the scene selection unit 109, thereby converting the scene into a digest movie. Inclusion may be restricted.
  • Digest movie generation unit 110 may generate a digest movie in which a plurality of scenes selected by scene selection unit 109 are displayed in different regions, or two scenes selected by scene selection unit 109 may cross each other. A digest video that is superimposed and displayed in one area by processing such as fading may be generated.
  • the video playback time ⁇ TB of the digest video B is the time ( ⁇ T2+ ⁇ T4) obtained by adding the playback time ⁇ T4 of the scene attribute information E4 to the playback time ⁇ T2 of the scene attribute information E2. It can be short.
  • the movie playback time ⁇ TC of the digest movie C may also be shorter than ⁇ T3+ ⁇ T4.
  • the scene attribute information acquisition unit 102 acquires a plurality of pieces of scene attribute information E1 to E4 shown in FIG.
  • E3 is included in the attribute of the viewer attribute information (see FIG. 7) indicating that the user B owns the car K. to select the scene of the scene attribute information E2, E3.
  • the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E3.
  • the scene selection unit 109 determines that the attribute "car L" indicated in the scene attribute information E4 is included in the attribute of the viewer attribute information indicating that the user C owns the car L. and the scene of the scene attribute information E4 is selected for the user C. Then, the digest movie generating unit 110 generates a digest movie C for user C including the scene of the scene attribute information E4.
  • the scene attribute information acquisition unit 102 acquires a plurality of pieces of scene attribute information E1 to E4 shown in FIG.
  • E2 is included in the attribute of the viewer attribute information (see FIG. 7) indicating that the user B regularly uses the character M. to select the scene of the scene attribute information E1, E2.
  • the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E1 and E2.
  • the scene selection unit 109 determines that the attribute "character N" indicated in the scene attribute information E3 and E4 is included in the viewer attribute information attribute indicating that the user C regularly uses the character N. , and the scenes of the scene attribute information E3 and E4 are selected for the user C.
  • the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E3 and E4.
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. It is determined that the attributes related to the stories of the scenarios shown in E1 and E4 are included in the attributes of the viewer attribute information (see FIG. 7) indicating that the user B attaches importance to the stories, and the scene attributes are given to the user B. Scenes of information E1 and E4 are selected.
  • the scene selection unit 109 determines that the attributes related to the capture of the scenario shown in the scene attribute information E2 and E3 are included in the attributes of the viewer attribute information indicating that the user C attaches importance to the capture, Scenes with scene attribute information E2 and E3 are selected for user C. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E2 and E3.
  • the digest movie generation unit 110 When it is determined that the event identified by the event identification information included in the scene attribute information has not been completed by the viewer, the digest movie generation unit 110 generates a digest movie for the scene of the scene attribute information including the event identification information. may be restricted to be included in In this case, based on the viewer's achievement event information acquired by the achievement event information acquisition unit 106, the unattainment determination unit 108 determines whether the event identified by the event identification information of the scene attribute information is unaccomplished for the viewer. determine whether or not The scene selection unit 109 restricts selection of the scene of the scene attribute information including the event identification information when the incompleteness determination unit 108 determines that the event of the event identification information has not been completed.
  • At least one of the plurality of scene attribute information may include restriction information indicating restriction on disclosure of the scene of the scene attribute information.
  • the digest movie generation unit 110 sets the restriction indicating that disclosure of the scene attribute information including the event identification information is restricted.
  • Scenes of scene attribute information including information may be restricted from being included in the digest movie.
  • the scene selection unit 109 selects restriction information indicating that disclosure of the scene attribute information including the event identification information is restricted. Restricts the selection of scenes with scene attribute information containing
  • the original video A indicates a role-playing game H
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5C
  • the achievement event information acquisition unit 106 acquires
  • the event identification information included in the scene attribute information E1 to E4 identifies the event of "Chapter Q”
  • the achievement event information of user B is prior to "Chapter Q”.
  • the unachieved determination unit 108 determines that the event identified by the event identification information has not been completed by User B.
  • the scene selection unit 109 selects scenes of scene attribute information E2 and E4 including restriction information indicating restriction of disclosure from the attribute information E1 to E4 including the event identification information of “Chapter Q”. limit That is, the digest movie generation unit 110 restricts digest movie B for user B from including scenes of scene attribute information E2 and E4.
  • the incomplete determination unit 108 determines that the event identified by the event identification information has been completed for user C. .
  • the scene selection unit 109 does not restrict the selection of the scenes of the scene attribute information E2 and E4 including restriction information.
  • the digest movie generation unit 110 does not restrict inclusion of the scenes of the scene attribute information E2 and E4 in the digest movie C for the user C.
  • the digest movie generation unit 110 restricts the inclusion of scenes in the digest movie with scene attribute information including restriction information indicating that disclosure is restricted, thereby restricting scenes from being included in the digest movie. , can be limited to some of the scenes of the event that the viewer has not achieved.
  • the scene selection unit 109 selects the original video based on the evaluation information indicating the evaluation of the distributor in at least one scene of the plurality of scene attribute information E1 to E4 and the win/loss information acquired by the win/loss information acquisition unit 107. At least one of the included scenes may be selected. For example, when the scene selection unit 109 acquires winning/losing information indicating that the viewer loses to the distributor, the scene selection unit 109 selects the scene of the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low. . Also, in this case, the scene selection unit 109 may not select a scene of scene attribute information including evaluation information indicating that the distributor is highly evaluated.
  • the original video A indicates FPS game I
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5D
  • the win/loss information acquisition unit 107 When the win/lose information is acquired, the win/lose information of the user B indicates that the user B has lost the FPS game I. Therefore, the scene selection unit 109 selects the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low. Select scenes E2 and E3. Then, the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E3.
  • the scene selection unit 109 indicates that the evaluation of the distributor is low. Scenes with scene attribute information E2 and E3 containing evaluation information are selected. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E2 and E3.
  • the scene selection unit 109 when the scene selection unit 109 acquires win/loss information indicating that the viewer is winning against the distributor, the scene selection unit 109 selects a scene of scene attribute information including evaluation information indicating that the distributor is highly evaluated. may In this case, the scene selection unit 109 may not select a scene of scene attribute information including evaluation information indicating that the evaluation of the distributor is low.
  • the scene selection unit 109 selects an attribute associated with an object indicated by at least one scene attribute information out of a plurality of scene attribute information E1 to E4, and a viewer's interest or an object of interest indicated by the viewer attribute information. At least one of the plurality of scenes may be selected based on certain attributes.
  • the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5E and related information shown in FIG. Players Y1 and X2, which are objects indicated in scene attribute information E2 and E4, respectively, are associated with the attribute "W country representative player" in related information.
  • the viewer attribute information of user B indicates the attribute of being a fan of the national team of W country as an attribute of user B's interest or object of interest.
  • the unit 109 selects the scene of the scene attribute information E2, E4.
  • the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E4.
  • Player Y1 which is an object shown in scene attribute information E2, is associated with the attribute "team Y" in related information.
  • the viewer attribute information of user C indicates that he is a fan of team Y as an attribute of user C's interest or object of interest. do.
  • the digest movie generation unit 110 generates a digest movie C for the user C including the scene of the scene attribute information E2.
  • the distribution unit 111 distributes the digest videos B and C generated by the digest video generation unit 110 to the users B and C who have accessed the video distribution device 10, respectively.
  • the distribution unit 111 uses the communication unit 13 to transmit the digest videos B and C to the user terminals 40 of the users B and C, respectively.
  • the digest videos B and C transmitted (distributed) to each user terminal 40 are displayed on the display unit of the user terminal 40. Since the digest videos B and C are generated according to the viewers and viewers unique to the users B and C, respectively, the digest videos B and C that easily attract the interests of the users B and C are displayed on the respective user terminals. It is possible to perform C display (reproduction).
  • FIG. 10 is a diagram showing an example of the flow of processing performed by the video distribution device 10.
  • the processor 11 of the video distribution device 10 executes the processing shown in FIG. 10, for example, when a viewer of the digest video (for example, either user B or C) accesses the video distribution device 10 using the user terminal 40.
  • the processor 11 of the moving image distribution apparatus 10 performs steps S101 to S108 of the processing shown in FIG. 1 or a plurality of processes may be executed, and then the remaining processes may be executed when the video distribution device 10 is accessed by the viewer.
  • steps S101 to S105 are executed. Note that the processes of steps S101 to S105 may be executed in any order.
  • the original video acquisition unit 101 acquires an original video showing the content of the game.
  • the original video A generated by the game play of the user A who is the distributor of the digest video is acquired.
  • step S102 the scene attribute information acquisition unit 102 acquires scene attribute information indicating attributes of scenes included in the original moving image acquired in step S101.
  • step S101 for example, scene attribute information E1 to E4 shown in FIGS. 5A to 5E are acquired according to the game of the original moving image A, for example.
  • step S102 for example, scene attribute information including the restriction information shown in FIG. 5C and scene attribute information including the evaluation information shown in FIG. 5D may be acquired.
  • step S102 the scene attribute information shown in FIG. 5E is obtained, and related information (see FIG. 6) related to the objects (players Y1, X1, X2, etc.) appearing in the scene of the scene attribute information is obtained. may
  • step S103 the viewer attribute information acquisition unit 105 acquires viewer attribute information, which is attribute information indicating viewer attributes.
  • viewer attribute information indicating the attributes of interest or interest of user B and user C shown in FIG. 7 is acquired.
  • step S104 the achievement event information acquisition unit 106 acquires achievement event information indicating an event that the viewer has achieved in the same game as the game of the original video acquired in step S101.
  • step S102 for example, as shown in FIG. 8, achievement event information indicating game scenarios achieved by user B and user C in the same role-playing game H as the game of the original video A acquired in step S101 is acquired. do.
  • step S105 the win/loss information acquisition unit 107 acquires win/loss information indicating the win/loss between the viewer and the distributor in the same game as the original video game acquired in step S101 or in another competitive game.
  • step S105 for example, as shown in FIG. 9, for the same FPS game I as the game of the original moving image A acquired in step S101, win/loss information indicating the win/loss between user B who is a viewer and user A who is a distributor is displayed. to get Further, in step S105, regarding the racing game F different from the game of the original video A, win/loss information indicating the win/loss between the user C who is the viewer and the user A who is the distributor may be acquired.
  • step S106 based on the viewer's achievement event information acquired in step S104, the non-attainment determination unit 108 determines whether the event identified by the event identification information of the scene attribute information acquired in step S102 is for the viewer. Determine whether or not the target has not been achieved. For example, as shown in FIGS. 5C and 8, the event identification information included in the scene attribute information identifies the event of "Chapter Q", and the achievement event information of user B is "Chapter Q" before "Chapter Q". When indicating that the user B has completed the event up to Chapter P, the unachieved determination unit 108 determines that the user B has not completed the event of "Chapter Q.”
  • step S107 the scene selection unit 109 selects at least one of the plurality of scenes included in the original moving image by combining the plurality of scene attribute information acquired in step S102 with the viewer attribute information acquired in step S103. to choose based on.
  • step S107 for example, based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information, at least one of the plurality of scenes included in the original moving image Choose one.
  • step S107 for example, the attribute "car K" shown in the scene attribute information E2 and E3 shown in FIG. 5A and the viewer attribute information indicating that the user B owns the car K shown in FIG. Scenes with scene attribute information E2 and E3 are selected for user B based on the attributes. Also, based on the attribute "automobile L" indicated in the scene attribute information E4 and the attribute of the viewer attribute information indicating that the user C owns the automobile L, the scene attribute information E4 is sent to the user C. scene.
  • step S107 selection of the scene of the scene attribute information including the event identification information may be restricted.
  • scene attribute information including restriction information indicating restriction of disclosure for example, scene identification information E2 and E4 shown in FIG. 5C.
  • the scene selection unit 109 selects the scene attribute information included in the original moving image based on the evaluation information indicating the evaluation of the distributor included in the scene attribute information obtained in step S102 and the winning/losing information obtained in step S105. At least one of the multiple scenes may be selected. For example, if winning/losing information indicating that the viewer is losing to the distributor is acquired in step S105, scene attribute information (for example, , scene attribute information E2, E3 shown in FIG. 5D). Further, when win/lose information indicating that the viewer is winning against the distributor is acquired in step S105, in step S107 scene attribute information including evaluation information indicating that the distributor is highly evaluated (for example, , the scene of the scene attribute information E4) shown in FIG. 5D may be selected.
  • scene attribute information including evaluation information indicating that the distributor is highly evaluated for example, , the scene of the scene attribute information E4 shown in FIG. 5D may be selected.
  • the scene selection unit 109 selects the attribute associated with the object indicated by the scene attribute information obtained in step S102 and the viewer's interest indicated by the viewer attribute information obtained in step S103. At least one of the plurality of scenes included in the original moving image may be selected based on the attribute that is the target of. For example, players Y1 and X2, which are objects respectively indicated by scene attribute information E2 and E4 shown in FIG. The user B's viewer attribute information shown in FIG. When such scene attribute information, related information, and viewer attribute information are acquired, in step S107, scenes of scene attribute information E2 and E4 are selected.
  • step S108 the digest movie generation unit 110 generates a digest movie that includes the scene selected in step S107 and is different from the original movie acquired in step S101.
  • step S108 for example, digest videos B and C shown in FIG. 4 are generated for users B and C who are viewers.
  • step S109 the distribution unit 111 distributes the digest video generated in step S108 to the viewer, and the process ends.
  • step S109 for example, the digest videos B and C generated for users B and C are transmitted to the user terminals 40 of users B and C, respectively, thereby distributing the digest videos.
  • step S108 scenes not selected in step S107 are restricted from being included in the digest movie.
  • a digest video that does not include scenes not selected in step S107 may be generated, or mosaic processing or the like may be applied to part or all of the area displaying the scenes not selected in step S107.
  • a digest video that has been subjected to concealment processing may be generated.
  • the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on viewer attribute information unique to each viewer. For example, the scene selection unit 109 selects one of the plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. Choose at least one. Then, digest movie generation section 110 generates a digest movie including the scene selected by scene selection section 109 . By doing so, it is possible to generate a digest video according to viewer attributes that differ for each viewer. That is, it becomes possible to generate a digest video that easily attracts the viewer's interest in the video of the game.
  • the digest movie generation unit 110 determines that the scene of the scene attribute information including the event identification information is You may restrict what is included in a digest animation. By doing so, it is possible to limit inclusion of scenes of events that the viewer has not completed in the digest video. For example, for viewers who do not want to know the contents of the event (so-called spoilers), the scene of the event is not included, or the area where the scene of the event is displayed is partially or entirely masked with mosaic processing. It is possible to generate a digest movie with
  • the scene selection unit 109 may select a scene based on evaluation information indicating the evaluation of the distributor in the scene included in the original video and win/loss information indicating the win/loss between the distributor and the viewer. By doing so, it becomes possible to generate a digest video in consideration of the winning/losing situation between the distributor and the viewer.
  • the scene selection unit 109 selects a scene of the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low, for example, based on the winning/losing information indicating that the viewer is losing to the distributor. good too.
  • the digest movie generation unit 110 generates a digest movie including scenes with low ratings from the distributor. By doing so, it is possible to give the viewers who are losing to the distributor in the game sympathy and a sense of security that the distributor may also fail (lose).
  • the scene selection unit 109 selects a scene of the scene attribute information including the evaluation information indicating that the distributor is highly evaluated, for example, based on the winning/losing information indicating that the viewer is winning over the distributor. good too.
  • the digest movie generation unit 110 generates a digest movie including scenes highly evaluated by the distributor. By doing so, it is possible to give the viewer who is winning over the distributor in the game an opportunity to review the evaluation of the distributor.
  • the scene selection unit 109 may select a scene based on the attribute associated with the object indicated by the scene attribute information and the attribute of the viewer attribute information. By doing so, it becomes possible to select a scene of the scene attribute information indirectly associated with the attribute of the viewer attribute information. Also, the scene selection unit 109 may select a scene based on the viewer's interest or the attribute of interest indicated by the viewer attribute information. By doing so, it becomes possible to generate a digest video that more effectively attracts the interest of the viewer.
  • the scene selection unit 109 selects a plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. Although an example of selecting at least one of them has been described, the scene selection unit 109 selects a plurality of scenes included in the original moving image based on the degree of similarity between the attribute indicated by the scene attribute information and the attribute indicated by the viewer attribute information. At least one of the scenes may be selected.
  • the scene attribute information may be feature vector information relating to scene attributes
  • the viewer attribute information may be feature vector information relating to viewer attributes.
  • the scene selection unit 109 calculates the distance from the viewer attribute information for each of the plurality of scene attribute information, and determines the scene attribute information whose distance is within a predetermined range (that is, the distance from the viewer attribute information). may be selected.
  • the digest movie generation unit 110 may generate a digest movie including the scenes selected in this way. Also in this way, a digest video is generated based on the unique viewer attribute information for each viewer, so it is possible to generate a digest video that easily attracts the interest of the viewer.

Landscapes

  • Engineering & Computer Science (AREA)
  • Library & Information Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Data Mining & Analysis (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Security & Cryptography (AREA)
  • Signal Processing (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The present invention enables distribution of a digest video that is likely to attract the interest or attention of a viewer. A video distribution device (10) generates a digest video from an original video showing the content of a game and distributes the digest video to a viewer, and comprises a viewer attribute information acquisition unit (105) that acquires viewer attribute information indicating the attribute of the viewer, a scene selection unit (109) that selects at least one scene from among a plurality of scenes included in the original video on the basis of the viewer attribute information and a plurality of sets of scene attribute information indicating the attributes of the plurality of scenes, and a video generation unit (110) that generates a digest video that includes the scene selected by the scene selection unit and is different from the original video.

Description

動画配信装置、動画配信方法、及び動画配信プログラムVideo distribution device, video distribution method, and video distribution program
 本開示は、動画配信装置、動画配信方法、及び動画配信プログラムに関する。 The present disclosure relates to a video distribution device, a video distribution method, and a video distribution program.
 インターネットなどのネットワークを介した動画共有サービスが知られている。動画共有サービスでは、ネットワーク上のサーバにユーザが投稿した動画が、別のユーザが視聴できるように公開されている。このような動画には、例えば、ゲームのプレイを記録したゲーム動画も含まれる。 Video sharing services via networks such as the Internet are well known. In a video sharing service, a video posted by a user to a server on a network is made public so that another user can view it. Such moving images include, for example, game moving images in which game play is recorded.
 下記特許文献1には、設定情報に基づいて、ゲーム動画全体の主要シーンのみを含むダイジェスト動画(ダイジェスト化したゲーム動画)を生成することが記載されている。ここで、設定情報は、ダイジェスト化の設定として、例えば、アクションゲームでステージ攻略に失敗したプレイや、ロールプレイングゲームにおいて町から町へ移動する部分などを除外するための情報を含みうることが記載されている。 Patent Document 1 below describes generating a digest video (digested game video) that includes only the main scenes of the entire game video based on setting information. Here, it is described that the setting information can include information for excluding, as a setting for digesting, for example, a play in which a stage capture is failed in an action game, or a portion of moving from town to town in a role-playing game. It is
特開2021-007052号公報Japanese Patent Application Laid-Open No. 2021-007052
 ゲームの内容を示すゲーム動画を視聴する視聴者の興味や関心は、視聴者に応じて異なる。このため、単一の設定情報に基づいてダイジェスト動画を生成するだけでは、視聴者の興味や関心を引くとは限らない。 The interests and interests of viewers who watch game videos that show the content of the game differ depending on the viewer. Therefore, simply generating a digest video based on a single piece of setting information does not necessarily attract viewers' interest.
 本開示の目的は、視聴者の興味や関心を引きつけやすいダイジェスト動画を配信できるようにすることである。 The purpose of this disclosure is to enable the distribution of digest videos that easily attract viewers' interests.
 本開示に係る動画配信装置は、ゲームの内容を示すオリジナル動画からダイジェスト動画を生成して視聴者に配信する動画配信装置であって、前記視聴者の属性を示す視聴者属性情報を取得する視聴者属性情報取得手段と、前記オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、前記複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、前記視聴者属性情報とに基づいて選択するシーン選択手段と、前記シーン選択手段により選択されたシーンを含み、かつ、前記オリジナル動画とは異なるダイジェスト動画を生成する動画生成手段と、を含む。これによれば、視聴者の興味や関心を引きつけやすいダイジェスト動画を配信できる。 A video distribution device according to the present disclosure is a video distribution device that generates a digest video from an original video showing content of a game and distributes it to a viewer, and acquires viewer attribute information that indicates the attribute of the viewer. and selecting at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information indicating attributes of the plurality of scenes, respectively, and the viewer attribute information. and a movie generating means for creating a digest movie including the scenes selected by the scene selecting means and different from the original movie. According to this, it is possible to deliver a digest video that easily attracts the viewer's interest.
 また、本開示に係る動画配信方法は、ゲームの内容を示すオリジナル動画からダイジェスト動画を生成して視聴者に配信する動画配信方法であって、視聴者属性情報取得手段が前記視聴者の属性を示す視聴者属性情報を取得する視聴者属性情報取得ステップと、シーン選択手段が、前記オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、前記複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、前記視聴者属性情報とに基づいて選択するシーン選択ステップと、動画生成手段が、前記シーン選択手段により選択されたシーンを含み、かつ、前記オリジナル動画とは異なるダイジェスト動画を生成する動画生成ステップと、を含む。これによれば、視聴者の興味や関心を引きつけやすいダイジェスト動画を配信できる。 Further, a video distribution method according to the present disclosure is a video distribution method for generating a digest video from an original video showing content of a game and distributing it to a viewer, wherein the viewer attribute information obtaining means obtains the viewer's attribute. a viewer attribute information obtaining step of obtaining viewer attribute information indicating the viewer attribute information, and a scene selection means selecting at least one of a plurality of scenes included in the original moving image as a plurality of scenes respectively indicating attributes of the plurality of scenes. a scene selection step of selecting based on attribute information and said viewer attribute information; and a moving picture generating means for generating a digest moving picture including the scenes selected by said scene selecting means and different from said original moving picture. and a video generating step. According to this, it is possible to deliver a digest video that easily attracts the viewer's interest.
 本開示に係る動画配信プログラムは、ゲームの内容を示すオリジナル動画からダイジェスト動画を生成して視聴者に配信する動画配信装置としてコンピュータを機能させる動画配信プログラムであって、前記視聴者の属性を示す視聴者属性情報を取得する視聴者属性情報取得手段、前記オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、前記複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、前記視聴者属性情報と基づいて選択するシーン選択手段、及び、前記シーン選択手段により選択されたシーンを含み、かつ、前記オリジナル動画とは異なるダイジェスト動画を生成する動画生成手段、として前記コンピュータを機能させる。これによれば、コンピュータを用いて、視聴者の興味や関心を引きつけやすいダイジェスト動画を配信できる。 A video distribution program according to the present disclosure is a video distribution program that causes a computer to function as a video distribution device that generates a digest video from an original video showing content of a game and distributes it to a viewer, and indicates the attribute of the viewer. viewer attribute information acquisition means for acquiring viewer attribute information; at least one of a plurality of scenes included in the original moving image; a plurality of scene attribute information respectively indicating attributes of the plurality of scenes; The computer is caused to function as scene selection means for selecting based on attribute information, and moving image generating means for generating a digest moving image including the scene selected by the scene selecting means and different from the original moving image. According to this, a computer can be used to distribute a digest video that easily attracts the viewer's interest.
本開示の実施形態の一例である動画配信装置を含むシステムの構成を示す図である。1 is a diagram showing the configuration of a system including a video distribution device that is an example of an embodiment of the present disclosure; FIG. 動画配信装置のハードウェア構成の一例を示す図である。It is a figure which shows an example of the hardware constitutions of a moving image distribution apparatus. 動画配信装置のハードウェア構成の他の一例を示す図である。FIG. 10 is a diagram showing another example of the hardware configuration of the video distribution device; 動画配信装置で実装される機能の一例を示す機能ブロック図である。3 is a functional block diagram showing an example of functions implemented in a video distribution device; FIG. オリジナル動画とダイジェスト動画の一例を示す図である。FIG. 3 is a diagram showing an example of an original video and a digest video; FIG. 複数のシーン属性情報の一例を示す図である。FIG. 10 is a diagram showing an example of a plurality of scene attribute information; 複数のシーン属性情報の一例を示す図である。FIG. 10 is a diagram showing an example of a plurality of scene attribute information; 複数のシーン属性情報の一例を示す図である。FIG. 10 is a diagram showing an example of a plurality of scene attribute information; 複数のシーン属性情報の一例を示す図である。FIG. 10 is a diagram showing an example of a plurality of scene attribute information; 複数のシーン属性情報の一例を示す図である。FIG. 10 is a diagram showing an example of a plurality of scene attribute information; 関連情報の一例を示す図である。It is a figure which shows an example of related information. 属性情報の一例を示す図である。It is a figure which shows an example of attribute information. 達成イベント情報の一例を示す図である。It is a figure which shows an example of achievement event information. 勝敗情報の一例を示す図である。It is a figure which shows an example of winning/losing information. 動画配信装置で行われる処理の流れの一例を示す図である。It is a figure which shows an example of the flow of the process performed by a moving image delivery apparatus.
 以下、本開示の実施形態について図面を参照しながら説明する。本実施形態に係る動画配信装置は、ゲームの内容を示すオリジナル動画からダイジェスト動画を生成し、視聴者に配信する。特に本実施形態に係る動画配信装置では、以下に説明するように、ダイジェスト動画の視聴者の興味や関心を引きつけやすいダイジェスト動画を生成できるように図られている。 Hereinafter, embodiments of the present disclosure will be described with reference to the drawings. A video distribution device according to the present embodiment generates a digest video from an original video showing the content of a game, and distributes it to viewers. In particular, the video distribution apparatus according to the present embodiment is designed to generate a digest video that easily attracts the interest of viewers of the digest video, as described below.
[1.システム構成]
 図1は、本開示の実施形態の一例である動画配信装置10を含むシステムの構成を示す図である。図1に示すように、動画配信装置10は、インターネットなどのネットワークNを介してゲームサーバ20、SNS(Social networking service)装置30、及びユーザ端末40とのデータ送受信ができるようにネットワークNに接続される。ゲームサーバ20はゲームの種類に応じて複数存在するため、ネットワークNには複数のゲームサーバ20が接続されている。また、SNS装置30は、サービスやコミュニティの種類に応じて複数存在するため、ネットワークNには複数のSNS装置30が接続されている。
[1. System configuration]
FIG. 1 is a diagram showing the configuration of a system including a video distribution device 10 that is an example of an embodiment of the present disclosure. As shown in FIG. 1, a video distribution device 10 is connected to a network N such as the Internet so as to be able to transmit and receive data to and from a game server 20, a SNS (Social networking service) device 30, and a user terminal 40. be done. Since a plurality of game servers 20 exist according to the type of game, a plurality of game servers 20 are connected to the network N. FIG. Also, since there are a plurality of SNS devices 30 according to the types of services and communities, a plurality of SNS devices 30 are connected to the network N. FIG.
 また、ネットワークNには複数のユーザ端末40が接続されている。複数のユーザ端末40をそれぞれ使用する各ユーザは、動画配信装置10により端末装置40に送信(配信)される動画の視聴が可能である。 Also, a plurality of user terminals 40 are connected to the network N. Each user who uses a plurality of user terminals 40 can view a moving image transmitted (distributed) to the terminal device 40 by the moving image distribution device 10 .
 図2Aは、動画配信装置10のハードウェア構成の一例を示す図である。動画配信装置10は、例えばサーバ装置などのコンピュータであり、図2Aに示すように、プロセッサ11、記憶部12、及び通信部13を含んでいる。プロセッサ11は、例えばコンピュータである動画配信装置10にインストールされたプログラムに従って動作するCPU(Central Processing Unit)などのプログラム制御デバイスである。記憶部12は、ROM(Read Only Memory)やRAM(Random Access Memory)などの記憶素子やハードディスクドライブなどである。記憶部12には、プロセッサ11によって実行されるプログラムなどのデータが記憶される。通信部13は、例えばネットワークボードなどの通信インタフェースである。 FIG. 2A is a diagram showing an example of the hardware configuration of the video distribution device 10. FIG. The moving picture distribution device 10 is a computer such as a server device, for example, and includes a processor 11, a storage unit 12, and a communication unit 13 as shown in FIG. 2A. The processor 11 is a program control device such as a CPU (Central Processing Unit) that operates according to a program installed in the video distribution device 10, which is a computer, for example. The storage unit 12 is a storage element such as ROM (Read Only Memory) or RAM (Random Access Memory), a hard disk drive, or the like. The storage unit 12 stores data such as programs to be executed by the processor 11 . The communication unit 13 is, for example, a communication interface such as a network board.
 図2Bは、動画配信装置10のハードウェア構成の他の一例を示す図である。動画配信装置10は、例えば、プレイステーション(登録商標)などのゲーム装置やパーソナルコンピュータ、スマートフォンやタブレット端末などの携帯情報端末であってもよい。この場合、動画配信装置10は、図2Bに示すように、表示部14及び操作部15を含んでもよい。表示部14は、液晶ディスプレイ等の表示デバイスであって、プロセッサ11の指示に従って各種の画像を表示する。操作部15は、キーボードやマウス、ゲームコントローラなどのユーザインタフェースであって、ユーザの操作入力を受け付けて、その内容を示す信号をプロセッサ11に出力する。なお、動画配信装置10は、光ディスクを読み取る光ディスクドライブや、USB(Universal Serial Bus)ポートなどを含んでいてもよい。 FIG. 2B is a diagram showing another example of the hardware configuration of the video distribution device 10. As shown in FIG. The video distribution device 10 may be, for example, a game device such as PlayStation (registered trademark), a personal computer, or a mobile information terminal such as a smart phone or a tablet terminal. In this case, the video distribution device 10 may include a display unit 14 and an operation unit 15 as shown in FIG. 2B. The display unit 14 is a display device such as a liquid crystal display, and displays various images according to instructions from the processor 11 . The operation unit 15 is a user interface such as a keyboard, a mouse, and a game controller, and receives user operation input and outputs a signal indicating the content of the input to the processor 11 . Note that the moving picture distribution device 10 may include an optical disc drive for reading optical discs, a USB (Universal Serial Bus) port, and the like.
 ゲームサーバ20はサーバ装置などのコンピュータであり、プロセッサ、記憶部、及び通信部を含んでよい。ゲームサーバ20はユーザにゲームを提供するためのものであり、ユーザ端末40のユーザがプレイするゲームの処理を実行する。ユーザ端末40がゲームサーバ20との間で通信を行うことによって、ユーザはユーザ端末40を介してゲームサーバ20が提供するゲームをプレイすることができる。ゲームサーバ20は、ゲームプレイの内容が収録された動画を生成し、ゲームサーバ20のゲームデータベース210(図3を参照)に記憶させてもよい。また、ゲームサーバ20は、ゲームをプレイしたユーザの属性を示す属性情報を、ゲームデータベース210に記憶させてもよい。ゲームデータベース210は、ゲームサーバ20の記憶部や、ゲームサーバ20に接続される記憶装置により実現されてよい。 The game server 20 is a computer such as a server device, and may include a processor, a storage unit, and a communication unit. The game server 20 is for providing games to users, and executes the processing of the games played by the users of the user terminals 40 . A user can play a game provided by the game server 20 through the user terminal 40 by communicating between the user terminal 40 and the game server 20 . The game server 20 may generate a video containing the content of the game play and store it in the game database 210 (see FIG. 3) of the game server 20 . The game server 20 may also cause the game database 210 to store attribute information indicating attributes of users who have played the game. The game database 210 may be implemented by a storage unit of the game server 20 or a storage device connected to the game server 20 .
 SNS装置30はサーバ装置などのコンピュータであり、プロセッサ、記憶部、及び通信部を含んでよい。SNS装置30は、複数のユーザ間の交流を促進するサービスを提供するものであり、コメントやブログ記事の掲載、電子掲示板などの機能を提供するものである。SNS装置30は、ユーザから発信された投稿内容を示す投稿情報や、ユーザの属性を示す情報などを管理する。SNS装置30は、ユーザの属性を示す属性情報をSNSデータベース310(図3を参照)に記憶させてよい。SNSデータベース310は、SNS装置30の記憶部や、SNS装置30に接続される記憶装置などにより実現されてよい。 The SNS device 30 is a computer such as a server device, and may include a processor, a storage unit, and a communication unit. The SNS device 30 provides a service that promotes interaction among a plurality of users, and provides functions such as posting of comments and blog articles, and an electronic bulletin board. The SNS device 30 manages posted information indicating posted content sent from users, information indicating attributes of users, and the like. The SNS device 30 may store attribute information indicating user attributes in the SNS database 310 (see FIG. 3). The SNS database 310 may be realized by a storage unit of the SNS device 30, a storage device connected to the SNS device 30, or the like.
 ネットワークNに接続されるユーザ端末40は、ゲーム装置やパーソナルコンピュータ、携帯情報端末などのコンピュータであり、プロセッサ、記憶部、通信部、表示部、及び操作部を含んでよい。ユーザ端末40は、スピーカなどの音声出力部を有してもよい。ユーザ端末40のユーザは、ユーザ端末40の表示部やユーザ端末40に接続される表示装置などを用いて、動画配信装置10により配信された動画の視聴が可能である。 The user terminal 40 connected to the network N is a computer such as a game device, personal computer, or mobile information terminal, and may include a processor, storage unit, communication unit, display unit, and operation unit. The user terminal 40 may have an audio output unit such as a speaker. A user of the user terminal 40 can view the video distributed by the video distribution device 10 using the display unit of the user terminal 40 or a display device connected to the user terminal 40 .
[2.機能ブロック]
 図3は、動画配信装置10で実装される機能の一例を示す機能ブロック図である。図3に示すように、動画配信装置10は、機能的には、オリジナル動画取得部101と、シーン属性情報取得部102と、視聴者情報収集部103と、視聴者情報記憶部104と、視聴者属性情報取得部105と、達成イベント情報取得部106と、勝敗情報取得部107と、未達成判定部108と、シーン選択部109と、ダイジェスト動画生成部110と、配信部111とを含む。
[2. Function block]
FIG. 3 is a functional block diagram showing an example of functions implemented in the video distribution device 10. As shown in FIG. As shown in FIG. 3, the video distribution apparatus 10 functionally includes an original video acquisition unit 101, a scene attribute information acquisition unit 102, a viewer information collection unit 103, a viewer information storage unit 104, a viewing It includes a person attribute information acquisition unit 105, an achievement event information acquisition unit 106, a win/loss information acquisition unit 107, a non-achievement determination unit 108, a scene selection unit 109, a digest movie generation unit 110, and a distribution unit 111.
 オリジナル動画取得部101、シーン属性情報取得部102、視聴者情報収集部103、視聴者属性情報取得部105、達成イベント情報取得部106、勝敗情報取得部107、未達成判定部108、シーン選択部109、ダイジェスト動画生成部110、及び配信部111は、プロセッサ11を主として実現されてよい。視聴者情報記憶部104は記憶部12を主として実現されてよいが、これに限らず、動画配信装置10に有線又は無線で接続される記憶装置により実現されてもよい。なお、動画配信装置10において、図3に示す機能のすべてが実装されなくてもよく、図3に示す機能以外の機能が実装されていてもよい。 Original video acquisition unit 101, scene attribute information acquisition unit 102, viewer information collection unit 103, viewer attribute information acquisition unit 105, achievement event information acquisition unit 106, win/loss information acquisition unit 107, non-achievement determination unit 108, scene selection unit 109 , digest video generation unit 110 , and distribution unit 111 may be implemented mainly by processor 11 . The viewer information storage unit 104 may be implemented mainly by the storage unit 12, but is not limited to this, and may be implemented by a storage device connected to the video distribution device 10 by wire or wirelessly. Note that the moving image distribution device 10 does not have to implement all the functions shown in FIG. 3, and may implement functions other than the functions shown in FIG.
[2-1.オリジナル動画取得部、シーン属性情報取得部]
 オリジナル動画取得部101は、ゲームの内容を示すオリジナル動画を取得する。オリジナル動画は、後述するダイジェスト動画の配信者(以下では、単に「配信者」と称する)によるゲームプレイの内容を示す動画であり、動画配信装置10の操作部15、又はユーザ端末40の操作部を用いた配信者の操作(ゲームプレイ)によって生成される。
[2-1. Original video acquisition unit, scene attribute information acquisition unit]
The original moving image acquisition unit 101 acquires an original moving image showing the contents of the game. The original video is a video showing the content of the game play by the distributor of the digest video (hereinafter simply referred to as "distributor"), which will be described later, and is the operation unit 15 of the video distribution device 10 or the operation unit of the user terminal 40. It is generated by the operation (game play) of the distributor using .
 このように生成されたオリジナル動画は、ゲームサーバ20のゲームデータベース210に記憶(保存)されてよい。この場合、オリジナル動画取得部101は、ゲームデータベース210に記憶されているオリジナル動画を取得してよい。また、動画配信装置10がゲーム装置やパーソナルコンピュータ、携帯情報端末などであり、オリジナル動画が動画配信装置10の記憶部12に記憶される場合、オリジナル動画取得部101は、記憶部12に記憶されているオリジナル動画を取得してもよい。 The original video generated in this way may be stored (saved) in the game database 210 of the game server 20. In this case, the original moving image acquisition section 101 may acquire the original moving images stored in the game database 210 . Further, when the video distribution device 10 is a game device, a personal computer, a mobile information terminal, or the like, and the original video is stored in the storage unit 12 of the video distribution device 10, the original video acquisition unit 101 is stored in the storage unit 12. You may acquire the original video that is
 シーン属性情報取得部102は、オリジナル動画に含まれるシーンの属性を示すシーン属性情報を取得する。オリジナル動画に含まれる複数のシーンのシーン属性情報は、当該オリジナル動画とともにゲームサーバ20のゲームデータベース210又は動画配信装置10の記憶部12に記憶されてよく、シーン属性情報取得部102は、ゲームデータベース210又は記憶部12に記憶されているシーン属性情報を取得してよい。 The scene attribute information acquisition unit 102 acquires scene attribute information indicating attributes of scenes included in the original moving image. Scene attribute information of a plurality of scenes included in the original moving image may be stored in the game database 210 of the game server 20 or the storage unit 12 of the moving image distribution device 10 together with the original moving image. 210 or the scene attribute information stored in the storage unit 12 may be acquired.
 また、シーン属性情報は、オリジナル動画のデータ内に含まれていてもよい。この場合、シーン属性情報取得部102は、オリジナル動画取得部101が取得したオリジナル動画のデータ内に含まれているシーン属性情報を取得してもよい。 Also, the scene attribute information may be included in the original video data. In this case, the scene attribute information acquisition unit 102 may acquire scene attribute information included in the data of the original moving image acquired by the original moving image acquisition unit 101 .
 図4は、オリジナル動画とダイジェスト動画の一例を示す図である。図4に示す例では、オリジナル動画Aにおける複数のシーンの属性を示す複数のシーン属性情報として、シーン属性情報E1~E4が示されている。各シーン属性情報E1~E4は、動画再生時間ΔTA内の再生時間TΔ1~TΔ4にそれぞれ関連付けられている。なお、図4に示すダイジェスト動画B,Cについては後に詳述する。 FIG. 4 is a diagram showing an example of an original video and a digest video. In the example shown in FIG. 4, scene attribute information E1 to E4 are shown as a plurality of scene attribute information indicating attributes of a plurality of scenes in the original moving image A. In FIG. Each piece of scene attribute information E1 to E4 is associated with a playback time TΔ1 to TΔ4 within the moving image playback time ΔTA. Digest movies B and C shown in FIG. 4 will be described in detail later.
 図5A~図5Eは、オリジナル動画Aに含まれるシーン属性情報E1~E4の一例を示す図である。図5Aは、オリジナル動画Aの内容(対象ゲーム)がレースゲームFというタイトルのレースゲームである場合の一例を示している。ここでのシーン属性情報E1~E4は、それぞれ、レースが開始したこと、配信者が操作する自動車(レーシングカー)が、他のプレイヤー又はコンピュータが操作する自動車Kに抜かれたこと、配信者が操作する自動車が自動車Kを抜き返したこと、配信者が操作する自動車が他のプレイヤー又はコンピュータが操作する自動車Lに追いついたことを示している。 5A to 5E are diagrams showing examples of scene attribute information E1 to E4 included in the original moving image A. FIG. FIG. 5A shows an example in which the content (target game) of the original moving image A is a racing game titled racing game F. FIG. Here, the scene attribute information E1 to E4 respectively indicate that the race has started, that the car (racing car) operated by the broadcaster has been overtaken by another player or the car K operated by the computer, and that the broadcaster has operated. It shows that the car that is playing overtakes the car K, and that the car operated by the distributor has caught up with the car L operated by another player or computer.
 また、図5Bは、オリジナル動画Aの内容が格闘ゲームGというタイトルの格闘ゲームである場合の一例を示している。ここでのシーン属性情報E1~E4は、それぞれ、配信者が操作するキャラクターが他のプレイヤー又はコンピュータが操作するキャラクターMに敗北したこと、配信者が操作するキャラクターがキャラクターMに勝利したこと、配信者が操作するキャラクターが他のプレイヤー又はコンピュータが操作するキャラクターNに敗北したこと、配信者が操作するキャラクターがキャラクターNに勝利したことを示している。 Also, FIG. 5B shows an example in which the content of the original video A is a fighting game titled "Fighting Game G". Here, the scene attribute information E1 to E4 are, respectively, information indicating that the character operated by the distributor was defeated by another player or character M operated by a computer, that the character operated by the distributor defeated character M, and that the character operated by the distributor defeated character M. This indicates that the character operated by the person has been defeated by another player or character N operated by a computer, and that the character operated by the distributor has won against character N.
 図5Cは、オリジナル動画Aの内容がロールプレイングゲームHというタイトルのロールプレイングゲームである場合の一例を示している。ここでのシーン属性情報E1~E4は、それぞれ、配信者が操作するキャラクターがボス敵Oに到達したこと、配信者が操作するキャラクターがボス敵Oと戦闘したこと、配信者が操作するキャラクターがボス敵Oに勝利したこと、ボス敵Oの正体が判明したことを示している。 FIG. 5C shows an example in which the content of the original video A is a role-playing game titled Role-playing Game H. Here, the scene attribute information E1 to E4 respectively indicate that the character operated by the broadcaster has reached boss enemy O, that the character operated by the broadcaster has fought against boss enemy O, and that the character operated by the broadcaster has This indicates that the boss enemy O has been defeated, and that the identity of the boss enemy O has been revealed.
 複数のシーン属性情報E1~E4のうちの少なくとも1つは、ゲームにおけるイベントを識別するイベント識別情報を含んでよい。「ゲームにおけるイベントを識別する」とは、例えば、ゲームにおける仮想的な場所やステージを識別することであってもよいし、所定のイベントが発生してから終了するまでのゲームにおける期間を識別することであってもよい。また、「ゲームにおけるイベントを識別する」とは、所定のイベントが発生してから他のイベントが終了するまでの期間を識別することであってもよい。図5Cに示す例では、シーン属性情報E1~E4は、ロールプレイングゲームHにおけるイベントを識別するイベント識別情報として、第Q章のイベントであることを識別するイベント識別情報を含んでいる。 At least one of the plurality of scene attribute information E1 to E4 may include event identification information identifying an event in the game. ``Identifying an event in a game'' may be, for example, identifying a virtual place or stage in a game, or identifying a period in a game from the occurrence of a predetermined event to its end. It may be Also, "identifying an event in a game" may be identifying a period from the occurrence of a predetermined event to the end of another event. In the example shown in FIG. 5C, the scene attribute information E1 to E4 includes event identification information identifying an event in Chapter Q as event identification information identifying an event in the role-playing game H. FIG.
 また、複数のシーン属性情報のうちの少なくとも1つは、当該シーン属性情報のシーンの開示を制限することを示す制限情報を含んでもよい。図5Cに示す例では、シーン属性情報E1~E4のうちのシーン属性情報E2,E4が、開示を制限することを示す情報を含んでいる。 Also, at least one of the plurality of scene attribute information may include restriction information indicating restriction on disclosure of the scene of the scene attribute information. In the example shown in FIG. 5C, scene attribute information E2 and E4 out of scene attribute information E1 to E4 contain information indicating that disclosure is restricted.
 図5Dは、オリジナル動画Aの内容がFPSゲームIというタイトルのFPS(First-person shooter)ゲームである場合の一例を示している。ここでのシーン属性情報E1~E4は、それぞれ、対戦(マッチ)を開始したこと、配信者が操作するキャラクターが撃たれて死んだこと、配信者が操作するキャラクターが罠にかかって死んだこと、配信者が操作するキャラクターが敵キャラクターにヘッドショットを決めたことを示している。 FIG. 5D shows an example in which the content of the original video A is an FPS (First-person shooter) game titled FPS Game I. The scene attribute information E1 to E4 here respectively indicate that a battle (match) has started, that the character operated by the broadcaster has been shot and died, and that the character operated by the broadcaster has been caught in a trap and died. , indicates that the character operated by the broadcaster has decided to headshot the enemy character.
 複数のシーン属性情報E1~E4のうちの少なくとも1つは、当該シーン属性情報のシーンにおけるゲームのプレイヤーである配信者の評価を示す評価情報を含んでもよい。図5Dに示す例では、シーン属性情報E1~E4のうちのシーン属性情報E2,E3が、配信者の評価(配信者によるゲームプレイの評価)が低いことを示す評価情報を含んでいる。また、シーン属性情報E4が、配信者の評価が高いことを示す評価情報を含んでいる。 At least one of the plurality of scene attribute information E1 to E4 may include evaluation information indicating the evaluation of the distributor who is the player of the game in the scene of the scene attribute information. In the example shown in FIG. 5D, scene attribute information E2 and E3 out of scene attribute information E1 to E4 contain evaluation information indicating that the distributor's evaluation (game play evaluation by the distributor) is low. Also, the scene attribute information E4 includes evaluation information indicating that the distributor's evaluation is high.
 図5Eは、オリジナル動画Aの内容がサッカーゲームJというタイトルのサッカーゲームである場合の一例を示している。ここでのシーン属性情報E1~E4は、それぞれ、試合を開始したこと、対戦相手のチームYに属する選手Y1にボールを奪われたこと、配信者のチームXに属する選手X1がボールを奪ったこと、チームXに属する選手X2がゴールを決めたことを示している。 FIG. 5E shows an example in which the content of original video A is a soccer game titled Soccer Game J. Here, the scene attribute information E1 to E4 are, respectively, that the game has started, that the ball has been stolen by player Y1 who belongs to opponent team Y, and that player X1 who belongs to team X of the broadcaster has stolen the ball. This means that player X2 belonging to team X has scored a goal.
 複数のシーン属性情報E1~E4のうちの少なくとも1つは、所定の属性が関連付けられた、当該シーン属性情報のシーンに登場するオブジェクト(例えば、人や動植物などの生物を模したキャラクターや、自動車などの非生物を模したオブジェクト)を示してもよい。シーン属性情報取得部102は、シーン属性情報のシーンに登場するオブジェクトに関する関連情報を取得する。 At least one of the plurality of scene attribute information E1 to E4 is an object associated with a predetermined attribute and appearing in the scene of the scene attribute information (for example, a character simulating a living thing such as a person, an animal or a plant, or an automobile). objects that imitate non-living things such as ). The scene attribute information acquisition unit 102 acquires related information related to objects appearing in the scene of the scene attribute information.
 図6は、オリジナル動画Aのシーンに登場する登場オブジェクトに関する関連情報の一例を示す図である。図6に示す例の関連情報は、配信者がプレイしたサッカーゲームJに関するものであり、配信者が使用したチームXの情報と、対戦相手(ユーザ又はコンピュータ)が使用したチームチームYの情報とを含んでいる。より具体的には、チームXに属する選手キャラクターである選手X1,X2,X3などの情報と、チームYに属する選手キャラクターである選手Y1,Y2,Y3などの情報とを含んでいる。各選手キャラクターには、フォワードやミッドフィルダー、ディフェンダー、ゴールキーパーなどポジションを示す情報や、利き足などを示す属性が関連付けられている。また、選手X2と選手Y1には、その選手がW国代表選手であることを示す属性が関連付けられており、選手X3には、その選手がZ国代表選手であることを示す属性が関連付けられている。 FIG. 6 is a diagram showing an example of related information related to appearing objects appearing in the scene of the original moving image A. FIG. The related information in the example shown in FIG. 6 relates to soccer game J played by the distributor, and includes information on team X used by the distributor and information on team Y used by the opponent (user or computer). contains. More specifically, it includes information on player characters belonging to team X, such as players X1, X2, and X3, and information on player characters belonging to team Y, such as players Y1, Y2, and Y3. Each player character is associated with information indicating positions such as forward, midfielder, defender, and goalkeeper, and attributes indicating dominant foot. In addition, player X2 and player Y1 are associated with an attribute indicating that the player is a representative of country W, and player X3 is associated with an attribute indicating that the player is a representative of country Z. ing.
[2-2.視聴者情報収集部、視聴者情報記憶部]
 視聴者情報収集部103は、ネットワークNを介して接続される各種の装置から動画の視聴者であるユーザ(以下では、単に「視聴者」と称する)の情報を収集する。視聴者情報記憶部104は、視聴者情報収集部103により収集されたユーザの情報を記憶する。
[2-2. Viewer information collection unit, viewer information storage unit]
The viewer information collection unit 103 collects information on users who are viewers of moving images (hereinafter simply referred to as “viewers”) from various devices connected via the network N. FIG. The viewer information storage unit 104 stores user information collected by the viewer information collection unit 103 .
 視聴者情報収集部103は、例えばネットワークNに接続された各ゲームサーバ20のゲームデータベース210や、同様にネットワークNに接続された各SNS装置30のSNSデータベース310に記憶された視聴者の情報を収集し、視聴者情報記憶部104に記憶させる。 The viewer information collection unit 103 collects viewer information stored in, for example, the game database 210 of each game server 20 connected to the network N and the SNS database 310 of each SNS device 30 similarly connected to the network N. Collect and store in the viewer information storage unit 104 .
 視聴者情報収集部103は、例えば、視聴者の情報として、ゲームデータベース210やSNSデータベース310から、視聴者の属性を示す視聴者属性情報を収集する。ここで、視聴者属性情報は、例えば、視聴者の個人情報(性別、年齢、生年月日、住所など)や、購入履歴などから収集される視聴者の所有物である属性を含み得る。また、視聴者属性情報は、視聴者によるSNSへの投稿や、他人の投稿に対する視聴者のリアクション、アンケートに対する回答などから判定される視聴者の興味又は関心の対象(好きなチーム又は個人、好きなゲームのジャンル、ゲームで重視するポイントなど)である属性を含み得る。また、視聴者属性情報は、視聴者によるゲームプレイの傾向や実績などを示す属性を含み得る。 The viewer information collection unit 103 collects, for example, viewer attribute information indicating viewer attributes from the game database 210 and the SNS database 310 as viewer information. Here, the viewer attribute information may include, for example, the viewer's personal information (sex, age, date of birth, address, etc.) and the attributes owned by the viewer collected from the purchase history. In addition, the viewer attribute information is the viewer's interest or object of interest (favorite team or individual, favorite game genre, points to emphasize in the game, etc.). In addition, the viewer attribute information may include attributes indicating the viewer's game play tendencies, track records, and the like.
 また、視聴者情報収集部103は、視聴者の情報として、ゲームデータベース210から、所定のゲームにおいて前記視聴者が達成したイベントを示す後述する達成イベント情報を収集する。また、視聴者情報収集部103は、対戦ゲームにおける視聴者と配信者との勝敗を示す勝敗情報を収集する。 In addition, the viewer information collection unit 103 collects, from the game database 210, achievement event information, which will be described later, indicating an event that the viewer has achieved in a predetermined game, as viewer information. The viewer information collection unit 103 also collects win/loss information indicating win/loss between the viewer and the distributor in the competitive game.
[2-3.視聴者属性情報取得部]
 視聴者属性情報取得部105は、視聴者の属性を示す属性情報である視聴者属性情報を取得する。視聴者属性情報取得部105は、例えば、視聴者の興味又は関心の対象である属性を示す視聴者属性情報を、視聴者情報記憶部104に記憶された中から取得する。
[2-3. Viewer attribute information acquisition unit]
The viewer attribute information acquisition unit 105 acquires viewer attribute information, which is attribute information indicating viewer attributes. The viewer attribute information acquisition unit 105 acquires, for example, viewer attribute information indicating the viewer's interest or an attribute of interest from the viewer information storage unit 104 .
 図7は、視聴者属性情報取得部105が取得する属性情報の一例を示す図である。図7に示す例では、レースゲームF、格闘ゲームG、ロールプレイングゲームH、及びサッカーゲームJのそれぞれについて、視聴者であるユーザB及びユーザCの属性を示す視聴者属性情報を取得している。より具体的には、ユーザBの視聴者属性情報として、レースゲームFついて自動車Kを所有していることを示す視聴者属性情報と、格闘ゲームGついてキャラクターMを常用していることを示す視聴者属性情報と、ロールプレイングゲームHについてストーリーを重視することを示す視聴者属性情報と、サッカーゲームJついてチームYのファンであることを示す視聴者属性情報とを取得している。また、ユーザCの視聴者属性情報として、レースゲームFついて自動車Lを所有していることを示す視聴者属性情報と、格闘ゲームGついてキャラクターNを常用していることを示す視聴者属性情報と、ロールプレイングゲームHについて攻略を重視することを示す視聴者属性情報と、サッカーゲームJついてW国代表チームのファンであることを示す視聴者属性情報とを取得している。 FIG. 7 is a diagram showing an example of attribute information acquired by the viewer attribute information acquisition unit 105. FIG. In the example shown in FIG. 7, viewer attribute information indicating the attributes of users B and C who are viewers is acquired for each of racing game F, fighting game G, role-playing game H, and soccer game J. . More specifically, as viewer attribute information of user B, viewer attribute information indicating that he owns a car K for a racing game F, and viewing information indicating that he regularly uses a character M for a fighting game G. Viewer attribute information, viewer attribute information for role-playing game H indicating that the story is important, and viewer attribute information for soccer game J indicating that the user is a fan of team Y are acquired. Further, as viewer attribute information of user C, viewer attribute information indicating that he owns car L for racing game F, and viewer attribute information indicating that he regularly uses character N for fighting game G. , and viewer attribute information for role-playing game H indicating that the focus is on capture, and viewer attribute information for soccer game J indicating that the player is a fan of the W country national team.
[2-4.達成イベント情報取得部]
 達成イベント情報取得部106は、オリジナル動画のゲームと同じゲーム(例えば、ゲームのタイトルが同一のゲーム)において視聴者が達成したイベントを示す達成イベント情報を取得する。達成イベント情報取得部106は、視聴者情報記憶部104に記憶された中から、オリジナル動画のゲームにおいて視聴者が攻略したシナリオやステージや、視聴者の操作対象であるキャラクターなどのオブジェクトが到達した場所などを示す達成イベント情報を取得する。
[2-4. Achievement event information acquisition unit]
The achievement event information acquisition unit 106 acquires achievement event information indicating an event achieved by the viewer in the same game as the game of the original video (for example, a game with the same game title). The achievement event information acquisition unit 106 retrieves, from among the items stored in the viewer information storage unit 104, the scenarios and stages that the viewer has conquered in the game of the original video, and objects such as characters that the viewer operates. Get achievement event information, such as location.
 図8は、達成イベント情報取得部106が取得する達成イベント情報の一例を示す図である。図8に示す例では、ロールプレイングゲームHについて、視聴者であるユーザB及びユーザCがそれぞれ達成したイベントを示す達成イベント情報を取得している。より具体的には、ユーザBの達成済みイベントとして、ロールプレイングゲームHについてユーザBがシナリオの第P章まで達成(クリア)したことを示す達成イベント情報を取得している。また、ユーザCの達成済みイベントとして、ユーザCがロールプレイングゲームHのシナリオの第P章よりも後の章である第Q章まで達成済みであることを示す達成イベント情報を取得している。 FIG. 8 is a diagram showing an example of the achievement event information acquired by the achievement event information acquisition unit 106. As shown in FIG. In the example shown in FIG. 8, for role-playing game H, achievement event information indicating events achieved by user B and user C, who are viewers, is obtained. More specifically, as user B's completed event, achievement event information indicating that user B has achieved (cleared) chapter P of the scenario for role-playing game H is acquired. In addition, as an accomplished event for user C, achievement event information indicating that user C has completed up to chapter Q, which is a chapter after chapter P of the scenario of role-playing game H, is acquired.
[2-5.勝敗情報取得部]
 勝敗情報取得部107は、オリジナル動画のゲームと同じゲーム、又は他の対戦ゲームにおける視聴者と配信者との勝敗を示す勝敗情報を取得する。勝敗情報取得部107は、視聴者情報記憶部104に記憶された中から、視聴者と配信者との勝敗に関する勝敗情報を取得する。勝敗情報は、ゲームにおける1つの対戦における視聴者と配信者との勝敗を示す情報であってよいし、複数の対戦における視聴者と配信者との総合的な勝敗を示す情報であってもよい。
[2-5. Win/Loss Information Acquisition Unit]
The win/loss information acquisition unit 107 acquires win/loss information indicating the win/loss between the viewer and the distributor in the same game as the game of the original video or in another competitive game. The winning/losing information acquisition unit 107 acquires the winning/losing information about the winning/losing between the viewer and the distributor from the information stored in the viewer information storage unit 104 . The winning/losing information may be information indicating the winning/losing between the viewer and the distributor in one match in the game, or may be information indicating the overall winning/losing between the viewer and the distributor in a plurality of matches. .
 図9は、勝敗情報取得部107が取得する勝敗情報の一例を示す図である。図9に示す例では、FPSゲームIについて、配信者であるユーザAと視聴者であるユーザBとの勝敗を示す勝敗情報と、配信者であるユーザAと視聴者であるユーザCとの勝敗を示す勝敗情報とを取得している。より具体的には、ユーザBの勝敗情報として、FPSゲームIについて、当該FPSゲームIでユーザBがユーザAに負け越していることを示す勝敗情報を取得している。また、ユーザCの勝敗情報として、FPSゲームIについて、他の対戦ゲームであるレースゲームFでユーザCがユーザAに負け越していることを示す勝敗情報を取得している。 FIG. 9 is a diagram showing an example of winning/losing information acquired by the winning/losing information acquisition unit 107. As shown in FIG. In the example shown in FIG. 9, regarding the FPS game I, the win/loss information indicating the win/loss between the user A who is the distributor and the user B who is the viewer, and the win/loss information between the user A who is the distributor and the user C who is the viewer. Win-lose information indicating is acquired. More specifically, as user B's win/lose information, win/lose information indicating that user B is behind user A in FPS game I is obtained. In addition, as win/loss information of user C, win/loss information indicating that user C is behind user A in racing game F, which is another competitive game, is acquired for FPS game I. FIG.
[2-6.シーン選択部、ダイジェスト動画生成部、未達成判定部]
 シーン選択部109は、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、視聴者属性情報とに基づいて選択する。シーン選択部109は、例えば、オリジナル動画についてシーン属性情報取得部102が取得したシーン属性情報と、視聴者属性情報取得部105が取得した視聴者属性情報とに基づいて、オリジナル動画の複数のシーンのうちの少なくとも1つを選択する。そして、ダイジェスト動画生成部110は、シーン選択部109により選択されたシーンを含み、かつ、オリジナル動画とは異なるダイジェスト動画を生成する。
[2-6. Scene selection unit, digest movie generation unit, unattainment determination unit]
The scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information indicating attributes of the plurality of scenes and viewer attribute information. For example, the scene selection unit 109 selects a plurality of scenes of the original video based on the scene attribute information acquired by the scene attribute information acquisition unit 102 and the viewer attribute information acquired by the viewer attribute information acquisition unit 105 for the original video. Select at least one of Then, the digest movie generation unit 110 generates a digest movie that includes the scene selected by the scene selection unit 109 and that is different from the original movie.
 シーン選択部109は、オリジナル動画に含まれる複数のシーン属性情報のそれぞれの属性が、視聴者属性情報の属性に含まれているか否か基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択してよい。ここで、シーン属性情報の属性が視聴者属性情報の属性に含まれているとは、シーン属性情報の属性と視聴者属性情報の属性とが共通するキーワードを含むことである。 The scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. You may choose one. Here, that the attribute of the scene attribute information is included in the attribute of the viewer attribute information means that the attribute of the scene attribute information and the attribute of the viewer attribute information include a common keyword.
 シーン選択部109は、例えば、オリジナル動画に含まれる複数のシーン属性情報のそれぞれで、当該シーン属性情報の属性が視聴者属性情報の属性に含まれているか否かを判定する。そして、シーン属性情報の属性が視聴者属性情報の属性に含まれると判定される場合には、当該シーン属性情報のシーンを後述するダイジェスト動画に含めるシーンとして選択し、シーン属性情報の属性が視聴者属性情報の属性に含まれないと判定される場合には、当該シーン属性情報のシーンを選択しない。ダイジェスト動画生成部110は、このようにシーン選択部109により選択されたシーンを含むダイジェスト動画を生成する。 For example, the scene selection unit 109 determines whether or not the attribute of the scene attribute information is included in the attribute of the viewer attribute information for each of the plurality of scene attribute information included in the original moving image. Then, when it is determined that the attribute of the scene attribute information is included in the attribute of the viewer attribute information, the scene of the scene attribute information is selected as a scene to be included in a digest movie described later, and the attribute of the scene attribute information is selected as a scene for viewing. If it is determined that the scene is not included in the attributes of the person attribute information, the scene of the scene attribute information is not selected. The digest movie generation unit 110 generates a digest movie including the scene selected by the scene selection unit 109 in this way.
 視聴者属性情報により示される視聴者の属性は、視聴者に応じて異なる。このため、シーン選択部109は、視聴者ごとに異なるシーンを選択する。すなわち、ダイジェスト動画生成部110は、視聴者ごとに異なるダイジェスト動画を生成する。 The attributes of viewers indicated by the viewer attribute information differ depending on the viewer. Therefore, the scene selection unit 109 selects different scenes for each viewer. That is, the digest movie generation unit 110 generates different digest movies for each viewer.
 例えば、図4に示したように、シーン選択部109は、ユーザBに対してシーン属性情報E2,E4のシーンを選択し、ダイジェスト動画生成部110は、シーン属性情報E2,E4のシーンを含むユーザB用のダイジェスト動画Bを生成する。また、シーン選択部109は、ユーザCに対してシーン属性情報E3,E4のシーンを選択し、ダイジェスト動画生成部110は、シーン属性情報E3,E4のシーンを含むユーザC用のダイジェスト動画Cを生成する。 For example, as shown in FIG. 4, the scene selection unit 109 selects scenes with scene attribute information E2 and E4 for user B, and the digest movie generation unit 110 includes scenes with scene attribute information E2 and E4. A digest movie B for user B is generated. Further, the scene selection unit 109 selects scenes of the scene attribute information E3 and E4 for the user C, and the digest movie generation unit 110 generates a digest movie C for the user C including the scenes of the scene attribute information E3 and E4. Generate.
 ダイジェスト動画生成部110は、シーン選択部109が選択しなかったシーンがダイジェスト動画に含まれることを制限する。図4に示す例では、ダイジェスト動画生成部110は、ユーザB用のダイジェスト動画Bとして、シーン選択部109が選択しなかったシーン属性情報E1,E3のシーンを含まないダイジェスト動画Bを生成している。また、ユーザC用のダイジェスト動画Cとして、シーン選択部109が選択しなかったシーン属性情報E1,E2のシーンを含まないダイジェスト動画Cを生成している。このように生成されるダイジェスト動画B,Cの動画再生時間ΔTB,ΔTCは、オリジナル動画Aの動画再生時間ΔTAよりも短くなる。 The digest movie generation unit 110 restricts scenes not selected by the scene selection unit 109 from being included in the digest movie. In the example shown in FIG. 4, the digest movie generation unit 110 generates, as the digest movie B for the user B, a digest movie B that does not include the scenes of the scene attribute information E1 and E3 that the scene selection unit 109 did not select. there is Also, as a digest movie C for the user C, a digest movie C that does not include the scenes of the scene attribute information E1 and E2 that the scene selection unit 109 did not select is generated. The movie playback times ΔTB and ΔTC of the digest movies B and C thus generated are shorter than the movie playback time ΔTA of the original movie A.
 なお、ダイジェスト動画生成部110は、シーン選択部109が選択しなかったシーンを表示する領域の一部または全部に隠蔽処理(モザイク処理や塗り潰し処理など)を施すことにより、当該シーンがダイジェスト動画に含まれることを制限してもよい。 Note that the digest movie generation unit 110 applies concealment processing (mosaic processing, fill-in processing, etc.) to part or all of an area for displaying a scene that has not been selected by the scene selection unit 109, thereby converting the scene into a digest movie. Inclusion may be restricted.
 また、ダイジェスト動画生成部110は、シーン選択部109により選択された複数のシーンが異なる領域で表示されるダイジェスト動画を生成してもよいし、シーン選択部109により選択された2つのシーンがクロスフェードなどの処理により1つの領域で重畳して表示されるダイジェスト動画を生成してもよい。図4では、ダイジェスト動画Bの動画再生時間ΔTBを、シーン属性情報E2の再生時間ΔT2にシーン属性情報E4の再生時間ΔT4を加えた時間(ΔT2+ΔT4)としているが、動画再生時間ΔTBは、ΔT2+ΔT4より短くてもよい。ダイジェスト動画Cの動画再生時間ΔTCも、ΔT3+ΔT4より短くてもよい。 Digest movie generation unit 110 may generate a digest movie in which a plurality of scenes selected by scene selection unit 109 are displayed in different regions, or two scenes selected by scene selection unit 109 may cross each other. A digest video that is superimposed and displayed in one area by processing such as fading may be generated. In FIG. 4, the video playback time ΔTB of the digest video B is the time (ΔT2+ΔT4) obtained by adding the playback time ΔT4 of the scene attribute information E4 to the playback time ΔT2 of the scene attribute information E2. It can be short. The movie playback time ΔTC of the digest movie C may also be shorter than ΔT3+ΔT4.
 例えば、オリジナル動画AがレースゲームFを示すものであり、シーン属性情報取得部102が図5Aに示した複数のシーン属性情報E1~E4を取得した場合、シーン選択部109は、シーン属性情報E2,E3に示される「自動車K」という属性が、ユーザBが自動車Kを所有していることを示す視聴者属性情報(図7参照)の属性に含まれていると判定し、ユーザBに対してシーン属性情報E2,E3のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E2,E3のシーンを含むユーザB用のダイジェスト動画Bを生成する。 For example, when the original moving image A shows a racing game F and the scene attribute information acquisition unit 102 acquires a plurality of pieces of scene attribute information E1 to E4 shown in FIG. , E3 is included in the attribute of the viewer attribute information (see FIG. 7) indicating that the user B owns the car K. to select the scene of the scene attribute information E2, E3. Then, the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E3.
 同様に、シーン選択部109は、シーン属性情報E4に示される「自動車L」という属性が、ユーザCが自動車Lを所有していることを示す視聴者属性情報の属性に含まれていると判定し、ユーザCに対してシーン属性情報E4のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E4のシーンを含むユーザC用のダイジェスト動画Cを生成する。 Similarly, the scene selection unit 109 determines that the attribute "car L" indicated in the scene attribute information E4 is included in the attribute of the viewer attribute information indicating that the user C owns the car L. and the scene of the scene attribute information E4 is selected for the user C. Then, the digest movie generating unit 110 generates a digest movie C for user C including the scene of the scene attribute information E4.
 また、オリジナル動画Aが格闘ゲームGを示すものであり、シーン属性情報取得部102が図5Bに示した複数のシーン属性情報E1~E4を取得した場合、シーン選択部109は、シーン属性情報E1,E2に示される「キャラクターM」という属性が、ユーザBがキャラクターMを常用していることを示す視聴者属性情報(図7参照)の属性に含まれていると判定し、ユーザBに対してシーン属性情報E1,E2のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E1,E2のシーンを含むユーザB用のダイジェスト動画Bを生成する。 Also, when the original moving image A shows the fighting game G and the scene attribute information acquisition unit 102 acquires a plurality of pieces of scene attribute information E1 to E4 shown in FIG. , E2 is included in the attribute of the viewer attribute information (see FIG. 7) indicating that the user B regularly uses the character M. to select the scene of the scene attribute information E1, E2. Then, the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E1 and E2.
 同様に、シーン選択部109は、シーン属性情報E3,E4に示される「キャラクターN」という属性が、ユーザCがキャラクターNを常用していることを示す視聴者属性情報の属性に含まれていると判定し、ユーザCに対してシーン属性情報E3,E4のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E3,E4のシーンを含むユーザC用のダイジェスト動画Cを生成する。 Similarly, the scene selection unit 109 determines that the attribute "character N" indicated in the scene attribute information E3 and E4 is included in the viewer attribute information attribute indicating that the user C regularly uses the character N. , and the scenes of the scene attribute information E3 and E4 are selected for the user C. FIG. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E3 and E4.
 また、オリジナル動画AがロールプレイングゲームHを示すものであり、シーン属性情報取得部102が図5Cに示した複数のシーン属性情報E1~E4を取得した場合、シーン選択部109は、シーン属性情報E1,E4に示されるシナリオのストーリーに関する属性が、ユーザBがストーリーを重視することを示す視聴者属性情報(図7参照)の属性に含まれていると判定し、ユーザBに対してシーン属性情報E1,E4のシーンを選択する。 Also, when the original moving image A indicates the role-playing game H and the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. It is determined that the attributes related to the stories of the scenarios shown in E1 and E4 are included in the attributes of the viewer attribute information (see FIG. 7) indicating that the user B attaches importance to the stories, and the scene attributes are given to the user B. Scenes of information E1 and E4 are selected.
 同様に、シーン選択部109は、シーン属性情報E2,E3に示されるシナリオの攻略に関する属性が、ユーザCが攻略を重視することを示す視聴者属性情報の属性に含まれていると判定し、ユーザCに対してシーン属性情報E2,E3のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E2,E3のシーンを含むユーザC用のダイジェスト動画Cを生成する。 Similarly, the scene selection unit 109 determines that the attributes related to the capture of the scenario shown in the scene attribute information E2 and E3 are included in the attributes of the viewer attribute information indicating that the user C attaches importance to the capture, Scenes with scene attribute information E2 and E3 are selected for user C. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E2 and E3.
 ダイジェスト動画生成部110は、シーン属性情報に含まれるイベント識別情報により識別されるイベントが視聴者にとって未達成であると判定される場合に、当該イベント識別情報を含むシーン属性情報のシーンがダイジェスト動画に含まれることを制限してよい。この場合、未達成判定部108は、達成イベント情報取得部106が取得した視聴者の達成イベント情報に基づいて、シーン属性情報のイベント識別情報により識別されるイベントが視聴者にとって未達成であるか否かを判定する。シーン選択部109は、未達成判定部108によりイベント識別情報のイベントが未達成であると判定される場合に、当該イベント識別情報を含むシーン属性情報のシーンを選択することを制限する。 When it is determined that the event identified by the event identification information included in the scene attribute information has not been completed by the viewer, the digest movie generation unit 110 generates a digest movie for the scene of the scene attribute information including the event identification information. may be restricted to be included in In this case, based on the viewer's achievement event information acquired by the achievement event information acquisition unit 106, the unattainment determination unit 108 determines whether the event identified by the event identification information of the scene attribute information is unaccomplished for the viewer. determine whether or not The scene selection unit 109 restricts selection of the scene of the scene attribute information including the event identification information when the incompleteness determination unit 108 determines that the event of the event identification information has not been completed.
 ここで、複数のシーン属性情報のうちの少なくとも1つは、当該シーン属性情報のシーンの開示を制限することを示す制限情報を含んでもよい。ダイジェスト動画生成部110は、イベント識別情報により識別されるイベントが視聴者にとって未達成であると判定される場合に、当該イベント識別情報を含むシーン属性情報のうち、開示を制限することを示す制限情報を含むシーン属性情報のシーンが前記ダイジェスト動画に含まれることを制限してもよい。シーン選択部109は、未達成判定部108によりイベント識別情報のイベントが未達成であると判定される場合に、当該イベント識別情報を含むシーン属性情報のうち、開示を制限することを示す制限情報を含むシーン属性情報のシーンを選択することを制限する。 Here, at least one of the plurality of scene attribute information may include restriction information indicating restriction on disclosure of the scene of the scene attribute information. When it is determined that the event identified by the event identification information has not been completed by the viewer, the digest movie generation unit 110 sets the restriction indicating that disclosure of the scene attribute information including the event identification information is restricted. Scenes of scene attribute information including information may be restricted from being included in the digest movie. When the unachieved determination unit 108 determines that the event of the event identification information has not been completed, the scene selection unit 109 selects restriction information indicating that disclosure of the scene attribute information including the event identification information is restricted. Restricts the selection of scenes with scene attribute information containing
 例えば、オリジナル動画AがロールプレイングゲームHを示すものであり、シーン属性情報取得部102が図5Cに示した複数のシーン属性情報E1~E4を取得し、達成イベント情報取得部106が図8に示した達成イベント情報を取得した場合、シーン属性情報E1~E4に含まれるイベント識別情報は「第Q章」のイベントを識別し、ユーザBの達成イベント情報は「第Q章」よりも以前の「第P章」まで達成済みであることを示すため、未達成判定部108は、イベント識別情報により識別されるイベントがユーザBにとって未達成であると判定する。このため、シーン選択部109は、「第Q章」のイベント識別情報を含む属性情報E1~E4のうち、開示を制限することを示す制限情報を含むシーン属性情報E2,E4のシーンを選択することを制限する。すなわち、ダイジェスト動画生成部110は、ユーザB用のダイジェスト動画Bに、シーン属性情報E2,E4のシーンが含まれることを制限する。 For example, the original video A indicates a role-playing game H, the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5C, and the achievement event information acquisition unit 106 acquires When the shown achievement event information is acquired, the event identification information included in the scene attribute information E1 to E4 identifies the event of "Chapter Q", and the achievement event information of user B is prior to "Chapter Q". In order to indicate that up to "Chapter P" has been completed, the unachieved determination unit 108 determines that the event identified by the event identification information has not been completed by User B. Therefore, the scene selection unit 109 selects scenes of scene attribute information E2 and E4 including restriction information indicating restriction of disclosure from the attribute information E1 to E4 including the event identification information of “Chapter Q”. limit That is, the digest movie generation unit 110 restricts digest movie B for user B from including scenes of scene attribute information E2 and E4.
 なお、ユーザCの達成イベント情報は「第Q章」まで達成済みであることを示すため、未達成判定部108は、イベント識別情報により識別されるイベントがユーザCにとって達成済みであると判定する。この場合、シーン選択部109は、制限情報を含むシーン属性情報E2,E4のシーンを選択することを制限しない。すなわち、ダイジェスト動画生成部110は、ユーザC用のダイジェスト動画Cに、シーン属性情報E2,E4のシーンが含まれることを制限しない。 Since the achievement event information of user C indicates that up to "Chapter Q" has been completed, the incomplete determination unit 108 determines that the event identified by the event identification information has been completed for user C. . In this case, the scene selection unit 109 does not restrict the selection of the scenes of the scene attribute information E2 and E4 including restriction information. In other words, the digest movie generation unit 110 does not restrict inclusion of the scenes of the scene attribute information E2 and E4 in the digest movie C for the user C.
 また、ダイジェスト動画生成部110が、開示を制限することを示す制限情報を含むシーン属性情報のシーンが前記ダイジェスト動画に含まれることを制限することにより、ダイジェスト動画に含まれることを制限するシーンを、視聴者が未達成のイベントのシーンのうちの一部のシーンに限定することができる。 In addition, the digest movie generation unit 110 restricts the inclusion of scenes in the digest movie with scene attribute information including restriction information indicating that disclosure is restricted, thereby restricting scenes from being included in the digest movie. , can be limited to some of the scenes of the event that the viewer has not achieved.
 シーン選択部109は、複数のシーン属性情報E1~E4のうちの少なくとも1つのシーンにおける配信者の評価を示す評価情報と、勝敗情報取得部107が取得した勝敗情報とに基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択してもよい。シーン選択部109は、例えば、配信者に対して視聴者が負けていることを示す勝敗情報を取得した場合、配信者の評価が低いことを示す評価情報を含むシーン属性情報のシーンを選択する。また、この場合、シーン選択部109は、配信者の評価が高いことを示す評価情報を含むシーン属性情報のシーンを選択しないようにしてもよい。 The scene selection unit 109 selects the original video based on the evaluation information indicating the evaluation of the distributor in at least one scene of the plurality of scene attribute information E1 to E4 and the win/loss information acquired by the win/loss information acquisition unit 107. At least one of the included scenes may be selected. For example, when the scene selection unit 109 acquires winning/losing information indicating that the viewer loses to the distributor, the scene selection unit 109 selects the scene of the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low. . Also, in this case, the scene selection unit 109 may not select a scene of scene attribute information including evaluation information indicating that the distributor is highly evaluated.
 例えば、オリジナル動画AがFPSゲームIを示すものであり、シーン属性情報取得部102が図5Dに示した複数のシーン属性情報E1~E4を取得し、勝敗情報取得部107が図9に示した勝敗情報を取得した場合、ユーザBの勝敗情報がFPSゲームIで負け越していることを示すため、シーン選択部109は、配信者の評価が低評価であることを示す評価情報を含むシーン属性情報E2,E3のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E2,E3のシーンを含むユーザB用のダイジェスト動画Bを生成する。 For example, the original video A indicates FPS game I, the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5D, and the win/loss information acquisition unit 107 When the win/lose information is acquired, the win/lose information of the user B indicates that the user B has lost the FPS game I. Therefore, the scene selection unit 109 selects the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low. Select scenes E2 and E3. Then, the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E3.
 同様に、ユーザCの勝敗情報がFPSゲームIとは異なる他のゲームであるレースゲームFで負け越していることを示すため、シーン選択部109は、配信者の評価が低評価であることを示す評価情報を含むシーン属性情報E2,E3のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E2,E3のシーンを含むユーザC用のダイジェスト動画Cを生成する。 Similarly, since the win/loss information of user C indicates that the user C has lost in the racing game F, which is another game different from the FPS game I, the scene selection unit 109 indicates that the evaluation of the distributor is low. Scenes with scene attribute information E2 and E3 containing evaluation information are selected. Then, the digest movie generating unit 110 generates a digest movie C for the user C including scenes of the scene attribute information E2 and E3.
 なお、シーン選択部109は、配信者に対して視聴者が勝っていることを示す勝敗情報を取得した場合、配信者の評価が高いことを示す評価情報を含むシーン属性情報のシーンを選択してもよい。この場合、シーン選択部109は、配信者の評価が低いことを示す評価情報を含むシーン属性情報のシーンを選択しないようにしてもよい。 Note that when the scene selection unit 109 acquires win/loss information indicating that the viewer is winning against the distributor, the scene selection unit 109 selects a scene of scene attribute information including evaluation information indicating that the distributor is highly evaluated. may In this case, the scene selection unit 109 may not select a scene of scene attribute information including evaluation information indicating that the evaluation of the distributor is low.
 シーン選択部109は、複数のシーン属性情報E1~E4のうちの少なくとも1つのシーン属性情報により示されるオブジェクトに関連付けられた属性と、視聴者属性情報により示される視聴者の興味又は関心の対象である属性とに基づいて、複数のシーンのうちの少なくとも1つを選択してもよい。 The scene selection unit 109 selects an attribute associated with an object indicated by at least one scene attribute information out of a plurality of scene attribute information E1 to E4, and a viewer's interest or an object of interest indicated by the viewer attribute information. At least one of the plurality of scenes may be selected based on certain attributes.
 例えば、オリジナル動画AがサッカーゲームJを示すものであり、シーン属性情報取得部102が、図5Eに示した複数のシーン属性情報E1~E4と、図6に示した関連情報を取得した場合、シーン属性情報E2,E4にそれぞれ示されるオブジェクトである選手Y1,X2は、関連情報において「W国代表選手」という属性が関連付けられている。ここで、図7に示すように、ユーザBの視聴者属性情報は、ユーザBの興味又は関心の対象である属性として、W国代表チームのファンであるという属性を示しているため、シーン選択部109は、シーン属性情報E2,E4のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E2,E4のシーンを含むユーザB用のダイジェスト動画Bを生成する。 For example, if the original video A shows a soccer game J, and the scene attribute information acquisition unit 102 acquires a plurality of scene attribute information E1 to E4 shown in FIG. 5E and related information shown in FIG. Players Y1 and X2, which are objects indicated in scene attribute information E2 and E4, respectively, are associated with the attribute "W country representative player" in related information. Here, as shown in FIG. 7, the viewer attribute information of user B indicates the attribute of being a fan of the national team of W country as an attribute of user B's interest or object of interest. The unit 109 selects the scene of the scene attribute information E2, E4. Then, the digest movie generating unit 110 generates a digest movie B for user B including the scenes of the scene attribute information E2 and E4.
 また、シーン属性情報E2に示されるオブジェクトである選手Y1は、関連情報において「チームY」という属性が関連付けられている。ユーザCの視聴者属性情報は、ユーザCの興味又は関心の対象である属性として、チームYのファンであるという属性を示しているため、シーン選択部109は、シーン属性情報E2のシーンを選択する。そして、ダイジェスト動画生成部110は、シーン属性情報E2のシーンを含むユーザC用のダイジェスト動画Cを生成する。 Player Y1, which is an object shown in scene attribute information E2, is associated with the attribute "team Y" in related information. The viewer attribute information of user C indicates that he is a fan of team Y as an attribute of user C's interest or object of interest. do. Then, the digest movie generation unit 110 generates a digest movie C for the user C including the scene of the scene attribute information E2.
[2-7.配信部]
 配信部111は、ダイジェスト動画生成部110が生成したダイジェスト動画B,Cを動画配信装置10にアクセスしたユーザB,Cにそれぞれ配信する。配信部111は、通信部13を用いて、ユーザB,Cの各ユーザ端末40にダイジェスト動画B,Cを送信する。
[2-7. Delivery Department]
The distribution unit 111 distributes the digest videos B and C generated by the digest video generation unit 110 to the users B and C who have accessed the video distribution device 10, respectively. The distribution unit 111 uses the communication unit 13 to transmit the digest videos B and C to the user terminals 40 of the users B and C, respectively.
 各ユーザ端末40にむけて送信(配信)されたダイジェスト動画B,Cは、当該ユーザ端末40の表示部により表示される。ダイジェスト動画B,Cは、それぞれユーザB,Cで固有の視聴者視聴者に応じて生成されたものであるため、各ユーザ端末において、ユーザB,Cの興味や関心を引きつけやすいダイジェスト動画B,C表示(再生)を行うことが可能である。 The digest videos B and C transmitted (distributed) to each user terminal 40 are displayed on the display unit of the user terminal 40. Since the digest videos B and C are generated according to the viewers and viewers unique to the users B and C, respectively, the digest videos B and C that easily attract the interests of the users B and C are displayed on the respective user terminals. It is possible to perform C display (reproduction).
[3.フローチャート]
 図10は、動画配信装置10で行われる処理の流れの一例を示す図である。動画配信装置10のプロセッサ11は、例えばダイジェスト動画の視聴者(例えばユーザB,Cのいずれか)がユーザ端末40を用いて動画配信装置10にアクセスした場合に図10に示した処理を実行する。また、動画配信装置10のプロセッサ11は、動画の配信者(例えばユーザA)が所定の視聴者に動画を出力することを指示した場合に図10に示す処理のうちのステップS101~S108のうちの1又は複数の処理を実行し、その後、その視聴者から動画配信装置10へのアクセスした場合に残りの処理を実行してもよい。
[3. flowchart]
FIG. 10 is a diagram showing an example of the flow of processing performed by the video distribution device 10. As shown in FIG. The processor 11 of the video distribution device 10 executes the processing shown in FIG. 10, for example, when a viewer of the digest video (for example, either user B or C) accesses the video distribution device 10 using the user terminal 40. . Further, the processor 11 of the moving image distribution apparatus 10 performs steps S101 to S108 of the processing shown in FIG. 1 or a plurality of processes may be executed, and then the remaining processes may be executed when the video distribution device 10 is accessed by the viewer.
 図10に示す例では、まず、以下のステップS101~ステップS105の処理を実行する。なお、ステップS101~ステップS105の処理は、いずれの順番で実行されてもよい。 In the example shown in FIG. 10, first, the following steps S101 to S105 are executed. Note that the processes of steps S101 to S105 may be executed in any order.
 ステップS101では、オリジナル動画取得部101が、ゲームの内容を示すオリジナル動画を取得する。ステップS101では、例えば、ダイジェスト動画の配信者であるユーザAのゲームプレイによって生成されたオリジナル動画Aを取得する。 At step S101, the original video acquisition unit 101 acquires an original video showing the content of the game. In step S101, for example, the original video A generated by the game play of the user A who is the distributor of the digest video is acquired.
 ステップS102では、シーン属性情報取得部102が、ステップS101において取得されるオリジナル動画に含まれるシーンの属性を示すシーン属性情報を取得する。ステップS101では、例えば、オリジナル動画Aのゲームに応じて、例えば、図5A~図5Eに示したシーン属性情報E1~E4を取得する。ステップS102では、例えば、図5Cに示した制限情報を含むシーン属性情報や、図5Dに示した評価情報を含むシーン属性情報を取得してよい。また、ステップS102では、図5Eに示したシーン属性情報を取得するとともに、当該シーン属性情報のシーンに登場するオブジェクト(選手Y1,X1,X2など)に関する関連情報(図6を参照)を取得してもよい。 In step S102, the scene attribute information acquisition unit 102 acquires scene attribute information indicating attributes of scenes included in the original moving image acquired in step S101. In step S101, for example, scene attribute information E1 to E4 shown in FIGS. 5A to 5E are acquired according to the game of the original moving image A, for example. In step S102, for example, scene attribute information including the restriction information shown in FIG. 5C and scene attribute information including the evaluation information shown in FIG. 5D may be acquired. In step S102, the scene attribute information shown in FIG. 5E is obtained, and related information (see FIG. 6) related to the objects (players Y1, X1, X2, etc.) appearing in the scene of the scene attribute information is obtained. may
 ステップS103では、視聴者属性情報取得部105が、視聴者の属性を示す属性情報である視聴者属性情報を取得する。ステップS103では、ステップS101で取得するオリジナル動画Aのゲームに関し、例えば図7に示したユーザB及びユーザCの興味又は関心の対象である属性を示す視聴者属性情報を取得する。 In step S103, the viewer attribute information acquisition unit 105 acquires viewer attribute information, which is attribute information indicating viewer attributes. In step S103, regarding the game of the original moving image A acquired in step S101, for example, viewer attribute information indicating the attributes of interest or interest of user B and user C shown in FIG. 7 is acquired.
 ステップS104では、達成イベント情報取得部106が、ステップS101で取得するオリジナル動画のゲームと同じゲームにおいて視聴者が達成したイベントを示す達成イベント情報を取得する。ステップS102では、例えば図8に示したように、ステップS101で取得するオリジナル動画Aのゲームと同じロールプレイングゲームHについて、ユーザB及びユーザCがそれぞれ達成したゲームのシナリオを示す達成イベント情報を取得する。 In step S104, the achievement event information acquisition unit 106 acquires achievement event information indicating an event that the viewer has achieved in the same game as the game of the original video acquired in step S101. In step S102, for example, as shown in FIG. 8, achievement event information indicating game scenarios achieved by user B and user C in the same role-playing game H as the game of the original video A acquired in step S101 is acquired. do.
 ステップS105では、勝敗情報取得部107が、ステップS101で取得するオリジナル動画のゲームと同じゲーム、又は他の対戦ゲームにおける視聴者と配信者との勝敗を示す勝敗情報を取得する。ステップS105では、例えば図9に示したように、ステップS101で取得するオリジナル動画Aのゲームと同じFPSゲームIについて、視聴者であるユーザBと配信者であるユーザAとの勝敗を示す勝敗情報を取得する。また、ステップS105では、オリジナル動画Aのゲームと異なるレースゲームFについて、視聴者であるユーザCと配信者であるユーザAとの勝敗を示す勝敗情報を取得してもよい。 In step S105, the win/loss information acquisition unit 107 acquires win/loss information indicating the win/loss between the viewer and the distributor in the same game as the original video game acquired in step S101 or in another competitive game. In step S105, for example, as shown in FIG. 9, for the same FPS game I as the game of the original moving image A acquired in step S101, win/loss information indicating the win/loss between user B who is a viewer and user A who is a distributor is displayed. to get Further, in step S105, regarding the racing game F different from the game of the original video A, win/loss information indicating the win/loss between the user C who is the viewer and the user A who is the distributor may be acquired.
 次に、ステップS106において、未達成判定部108が、ステップS104で取得した視聴者の達成イベント情報に基づいて、ステップS102で取得したシーン属性情報のイベント識別情報により識別されるイベントが視聴者にとって未達成であるか否かを判定する。例えば、図5C及び図8に示すように、シーン属性情報に含まれるイベント識別情報が「第Q章」のイベントを識別し、ユーザBの達成イベント情報が「第Q章」よりも以前の「第P章」まで達成済みであることを示す場合、未達成判定部108は、「第Q章」のイベントがユーザBにとって未達成であると判定する。 Next, in step S106, based on the viewer's achievement event information acquired in step S104, the non-attainment determination unit 108 determines whether the event identified by the event identification information of the scene attribute information acquired in step S102 is for the viewer. Determine whether or not the target has not been achieved. For example, as shown in FIGS. 5C and 8, the event identification information included in the scene attribute information identifies the event of "Chapter Q", and the achievement event information of user B is "Chapter Q" before "Chapter Q". When indicating that the user B has completed the event up to Chapter P, the unachieved determination unit 108 determines that the user B has not completed the event of "Chapter Q."
 次に、ステップS107において、シーン選択部109が、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、ステップS102で取得した複数のシーン属性情報と、ステップS103で取得した視聴者属性情報とに基づいて選択する。ステップS107では、例えば、オリジナル動画に含まれる複数のシーン属性情報のそれぞれの属性が、視聴者属性情報の属性に含まれているか否か基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択する。 Next, in step S107, the scene selection unit 109 selects at least one of the plurality of scenes included in the original moving image by combining the plurality of scene attribute information acquired in step S102 with the viewer attribute information acquired in step S103. to choose based on. In step S107, for example, based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information, at least one of the plurality of scenes included in the original moving image Choose one.
 ステップS107では、例えば図5Aに示したシーン属性情報E2,E3に示される「自動車K」という属性と、図7に示したユーザBが自動車Kを所有していることを示す視聴者属性情報の属性とに基づいて、ユーザBに対してシーン属性情報E2,E3のシーンを選択する。また、シーン属性情報E4に示される「自動車L」という属性と、ユーザCが自動車Lを所有していることを示す視聴者属性情報の属性とに基づいて、ユーザCに対してシーン属性情報E4のシーンを選択する。 In step S107, for example, the attribute "car K" shown in the scene attribute information E2 and E3 shown in FIG. 5A and the viewer attribute information indicating that the user B owns the car K shown in FIG. Scenes with scene attribute information E2 and E3 are selected for user B based on the attributes. Also, based on the attribute "automobile L" indicated in the scene attribute information E4 and the attribute of the viewer attribute information indicating that the user C owns the automobile L, the scene attribute information E4 is sent to the user C. scene.
 また、ステップS106においてイベント識別情報により識別されるイベントが未達成であると判定される場合、ステップS107では、当該イベント識別情報を含むシーン属性情報のシーンを選択することを制限してよい。この場合、ステップS107では、当該イベント識別情報を含むシーン属性情報のうち、開示を制限することを示す制限情報を含むシーン属性情報(例えば、図5Cに示したシーン識別情報E2,E4)のシーンを選択することを制限してもよい。 Also, if it is determined in step S106 that the event identified by the event identification information has not been achieved, in step S107 selection of the scene of the scene attribute information including the event identification information may be restricted. In this case, in step S107, among the scene attribute information including the event identification information, scene attribute information including restriction information indicating restriction of disclosure (for example, scene identification information E2 and E4 shown in FIG. 5C) is displayed. may restrict the selection of
 また、ステップS107では、シーン選択部109は、ステップS102で取得したシーン属性情報に含まれる配信者の評価を示す評価情報と、ステップS105で取得した勝敗情報とに基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択してもよい。例えば、ステップS105で配信者に対して視聴者が負けていることを示す勝敗情報が取得された場合に、ステップS107では、配信者の評価が低いことを示す評価情報を含むシーン属性情報(例えば、図5Dに示したシーン属性情報E2,E3)のシーンを選択してよい。また、ステップS105で配信者に対して視聴者が勝っていることを示す勝敗情報が取得された場合に、ステップS107では、配信者の評価が高いことを示す評価情報を含むシーン属性情報(例えば、図5Dに示したシーン属性情報E4)のシーンを選択してもよい。 Further, in step S107, the scene selection unit 109 selects the scene attribute information included in the original moving image based on the evaluation information indicating the evaluation of the distributor included in the scene attribute information obtained in step S102 and the winning/losing information obtained in step S105. At least one of the multiple scenes may be selected. For example, if winning/losing information indicating that the viewer is losing to the distributor is acquired in step S105, scene attribute information (for example, , scene attribute information E2, E3 shown in FIG. 5D). Further, when win/lose information indicating that the viewer is winning against the distributor is acquired in step S105, in step S107 scene attribute information including evaluation information indicating that the distributor is highly evaluated (for example, , the scene of the scene attribute information E4) shown in FIG. 5D may be selected.
 また、ステップS107では、シーン選択部109は、ステップS102で取得したシーン属性情報により示されるオブジェクトに関連付けられた属性と、ステップS103で取得した視聴者属性情報により示される、視聴者の興味又は関心の対象である属性とに基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択してもよい。例えば、図5Eに示したシーン属性情報E2,E4にそれぞれ示されるオブジェクトである選手Y1,X2は、図6に示した関連情報において「W国代表選手」という属性が関連付けられており、図7に示したユーザBの視聴者属性情報は、ユーザBがW国代表チームのファンであるという属性を示している。このようなシーン属性情報、関連情報、及び視聴者属性情報が取得された場合、ステップS107では、シーン属性情報E2,E4のシーンを選択する。 Also, in step S107, the scene selection unit 109 selects the attribute associated with the object indicated by the scene attribute information obtained in step S102 and the viewer's interest indicated by the viewer attribute information obtained in step S103. At least one of the plurality of scenes included in the original moving image may be selected based on the attribute that is the target of. For example, players Y1 and X2, which are objects respectively indicated by scene attribute information E2 and E4 shown in FIG. The user B's viewer attribute information shown in FIG. When such scene attribute information, related information, and viewer attribute information are acquired, in step S107, scenes of scene attribute information E2 and E4 are selected.
 次に、ステップS108において、ダイジェスト動画生成部110が、ステップS107において選択されたシーンを含み、かつ、ステップS101で取得したオリジナル動画とは異なるダイジェスト動画を生成する。ステップS108では、例えば視聴者であるユーザB,Cに向けて、図4に示したダイジェスト動画B,Cを生成する。 Next, in step S108, the digest movie generation unit 110 generates a digest movie that includes the scene selected in step S107 and is different from the original movie acquired in step S101. In step S108, for example, digest videos B and C shown in FIG. 4 are generated for users B and C who are viewers.
 最後に、ステップS109において、配信部111が、ステップS108で生成したダイジェスト動画を視聴者に配信し、処理を終了する。ステップS109では、例えばユーザB,C用に生成されたダイジェスト動画B,Cを、ユーザB,Cのユーザ端末40にそれぞれ送信することにより、ダイジェスト動画を配信する。 Finally, in step S109, the distribution unit 111 distributes the digest video generated in step S108 to the viewer, and the process ends. In step S109, for example, the digest videos B and C generated for users B and C are transmitted to the user terminals 40 of users B and C, respectively, thereby distributing the digest videos.
 ステップS108では、ステップS107において選択されなかったシーンがダイジェスト動画に含まれることを制限する。ステップS108では、例えば、ステップS107で選択されなかったシーンが含まれないダイジェスト動画を生成してもよいし、ステップS107で選択されなかったシーンを表示する領域の一部又は全部にモザイク処理などの隠蔽処理を施したダイジェスト動画を生成してもよい。 In step S108, scenes not selected in step S107 are restricted from being included in the digest movie. In step S108, for example, a digest video that does not include scenes not selected in step S107 may be generated, or mosaic processing or the like may be applied to part or all of the area displaying the scenes not selected in step S107. A digest video that has been subjected to concealment processing may be generated.
[4.まとめ]
 以上のように、本実施形態では、シーン選択部109は、視聴者ごとに固有の視聴者属性情報に基づいてオリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択する。シーン選択部109は、例えば、オリジナル動画に含まれる複数のシーン属性情報のそれぞれの属性が視聴者属性情報の属性に含まれているか否か基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択する。そして、ダイジェスト動画生成部110が、シーン選択部109により選択されたシーンを含むダイジェスト動画を生成する。このようにすることで、視聴者ごとに異なる視聴者の属性に応じてダイジェスト動画を生成できるようになる。すなわち、ゲームの動画に対する視聴者の興味や関心を引きつけやすいダイジェスト動画を生成できるようになる。
[4. summary]
As described above, in the present embodiment, the scene selection unit 109 selects at least one of a plurality of scenes included in the original moving image based on viewer attribute information unique to each viewer. For example, the scene selection unit 109 selects one of the plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. Choose at least one. Then, digest movie generation section 110 generates a digest movie including the scene selected by scene selection section 109 . By doing so, it is possible to generate a digest video according to viewer attributes that differ for each viewer. That is, it becomes possible to generate a digest video that easily attracts the viewer's interest in the video of the game.
 また、ダイジェスト動画生成部110は、シーン属性情報に含まれるイベント識別情報により識別されるイベントが視聴者にとって未達成であると判定される場合に、当該イベント識別情報を含むシーン属性情報のシーンがダイジェスト動画に含まれることを制限してもよい。このようにすることで、視聴者が未達成のイベントのシーンがダイジェスト動画に含まれることを制限できる。例えば、イベントの内容を知ること(いわゆるネタバレ)を望まない視聴者に向けて、当該イベントのシーンを含まないか、当該イベントのシーンを表示する領域の一部または全部にモザイク処理などの隠蔽処理を施したダイジェスト動画を生成することができる。 Further, when it is determined that the event identified by the event identification information included in the scene attribute information has not been completed by the viewer, the digest movie generation unit 110 determines that the scene of the scene attribute information including the event identification information is You may restrict what is included in a digest animation. By doing so, it is possible to limit inclusion of scenes of events that the viewer has not completed in the digest video. For example, for viewers who do not want to know the contents of the event (so-called spoilers), the scene of the event is not included, or the area where the scene of the event is displayed is partially or entirely masked with mosaic processing. It is possible to generate a digest movie with
 また、シーン選択部109は、オリジナル動画に含まれるシーンにおける配信者の評価を示す評価情報と、配信者と視聴者との勝敗を示す勝敗情報とに基づいてシーンを選択してもよい。このようにすることで、配信者と視聴者との勝敗の状況を考慮して、ダイジェスト動画を生成できるようになる。 Also, the scene selection unit 109 may select a scene based on evaluation information indicating the evaluation of the distributor in the scene included in the original video and win/loss information indicating the win/loss between the distributor and the viewer. By doing so, it becomes possible to generate a digest video in consideration of the winning/losing situation between the distributor and the viewer.
 シーン選択部109は、例えば視聴者が配信者に負けていることを示す勝敗情報に基づいて、配信者の評価が低評価であることを示す評価情報を含むシーン属性情報のシーンを選択してもよい。この場合、ダイジェスト動画生成部110は、配信者の評価が低評価であったシーンを含むダイジェスト動画を生成する。このようにすることで、ゲームにおいて配信者に負けている視聴者に、配信者も失敗する(負ける)ことがあるといった共感や安心感を与えることができるようになる。 The scene selection unit 109 selects a scene of the scene attribute information including the evaluation information indicating that the evaluation of the distributor is low, for example, based on the winning/losing information indicating that the viewer is losing to the distributor. good too. In this case, the digest movie generation unit 110 generates a digest movie including scenes with low ratings from the distributor. By doing so, it is possible to give the viewers who are losing to the distributor in the game sympathy and a sense of security that the distributor may also fail (lose).
 シーン選択部109は、例えば視聴者が配信者に勝っていることを示す勝敗情報に基づいて、配信者の評価が高評価であることを示す評価情報を含むシーン属性情報のシーンを選択してもよい。この場合、ダイジェスト動画生成部110は、配信者の評価が高評価であったシーンを含むダイジェスト動画を生成する。このようにすることで、ゲームにおいて配信者に勝っている視聴者に、配信者の評価を見直す機会を与えることができるようになる。 The scene selection unit 109 selects a scene of the scene attribute information including the evaluation information indicating that the distributor is highly evaluated, for example, based on the winning/losing information indicating that the viewer is winning over the distributor. good too. In this case, the digest movie generation unit 110 generates a digest movie including scenes highly evaluated by the distributor. By doing so, it is possible to give the viewer who is winning over the distributor in the game an opportunity to review the evaluation of the distributor.
 また、シーン選択部109は、シーン属性情報により示されるオブジェクトに関連付けられた属性と、視聴者属性情報の属性とに基づいてシーンを選択してもよい。このようにすることで、視聴者属性情報の属性が間接的に関連付けられたシーン属性情報のシーンを選択できるようになる。また、シーン選択部109は、視聴者属性情報により示される視聴者の興味又は関心の対象である属性に基づいて、シーンを選択してもよい。このようにすることで、より効果的に視聴者の興味や関心を引きつけやすいダイジェスト動画を生成できるようになる。 Also, the scene selection unit 109 may select a scene based on the attribute associated with the object indicated by the scene attribute information and the attribute of the viewer attribute information. By doing so, it becomes possible to select a scene of the scene attribute information indirectly associated with the attribute of the viewer attribute information. Also, the scene selection unit 109 may select a scene based on the viewer's interest or the attribute of interest indicated by the viewer attribute information. By doing so, it becomes possible to generate a digest video that more effectively attracts the interest of the viewer.
 なお、本発明は、以上の実施形態に限定されるものではない。実施形態では、シーン選択部109が、オリジナル動画に含まれる複数のシーン属性情報のそれぞれの属性が視聴者属性情報の属性に含まれているか否か基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択する例を説明したが、シーン選択部109は、シーン属性情報が示す属性と、視聴者属性情報が示す属性との類似度に基づいて、オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを選択してもよい。 The present invention is not limited to the above embodiments. In the embodiment, the scene selection unit 109 selects a plurality of scenes included in the original moving image based on whether each attribute of the plurality of scene attribute information included in the original moving image is included in the attribute of the viewer attribute information. Although an example of selecting at least one of them has been described, the scene selection unit 109 selects a plurality of scenes included in the original moving image based on the degree of similarity between the attribute indicated by the scene attribute information and the attribute indicated by the viewer attribute information. At least one of the scenes may be selected.
 例えば、シーン属性情報は、シーンの属性に関する特徴ベクトルの情報であってよく、視聴者属性情報は、視聴者の属性に関する特徴ベクトルの情報であってもよい。この場合、シーン選択部109は、複数のシーン属性情報のそれぞれについて視聴者属性情報との距離を計算し、距離が所定の範囲内であったシーン属性情報(すなわち、視聴者属性情報との距離が近いシーン属性情報)のシーンを選択してもよい。そして、ダイジェスト動画生成部110は、このように選択されたシーンを含むダイジェスト動画を生成してもよい。このようにすることでも、視聴者ごとに固有の視聴者属性情報に基づいてダイジェスト動画が生成されるため、視聴者の興味や関心を引きつけやすいダイジェスト動画を生成できるようになる。

 
For example, the scene attribute information may be feature vector information relating to scene attributes, and the viewer attribute information may be feature vector information relating to viewer attributes. In this case, the scene selection unit 109 calculates the distance from the viewer attribute information for each of the plurality of scene attribute information, and determines the scene attribute information whose distance is within a predetermined range (that is, the distance from the viewer attribute information). may be selected. Then, the digest movie generation unit 110 may generate a digest movie including the scenes selected in this way. Also in this way, a digest video is generated based on the unique viewer attribute information for each viewer, so it is possible to generate a digest video that easily attracts the interest of the viewer.

Claims (8)

  1.  ゲームの内容を示すオリジナル動画からダイジェスト動画を生成して視聴者に配信する動画配信装置であって、
     前記視聴者の属性を示す視聴者属性情報を取得する視聴者属性情報取得手段と、
     前記オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、前記複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、前記視聴者属性情報とに基づいて選択するシーン選択手段と、
     前記シーン選択手段により選択されたシーンを含み、かつ、前記オリジナル動画とは異なるダイジェスト動画を生成する動画生成手段と、
     を含む動画配信装置。
    A video distribution device for generating a digest video from an original video showing content of a game and distributing it to a viewer,
    viewer attribute information acquisition means for acquiring viewer attribute information indicating the attribute of the viewer;
    Scene selection means for selecting at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information respectively indicating attributes of the plurality of scenes and the viewer attribute information;
    a moving picture generating means for generating a digest moving picture including the scene selected by the scene selecting means and different from the original moving picture;
    A video distribution device including
  2.  前記シーン選択手段は、前記複数のシーン属性情報のそれぞれの属性が前記視聴者属性情報の属性に含まれているか否か基づいて、前記複数のシーンのうちの少なくとも1つを選択する
     請求項1に記載の動画配信装置。
    2. The scene selection means selects at least one of the plurality of scenes based on whether each attribute of the plurality of scene attribute information is included in the attribute of the viewer attribute information. 3. The moving picture distribution device according to .
  3.  前記複数のシーン属性情報のうちの少なくとも1つは、前記ゲームにおけるイベントを識別するイベント識別情報を含み、
     前記動画配信装置は、
     前記オリジナル動画のゲームと同じゲームにおいて前記視聴者が達成したイベントを示す達成イベント情報を取得する達成イベント情報取得手段と、
     前記達成イベント情報に基づいて、前記イベント識別情報により識別されるイベントが前記視聴者にとって未達成であるか否かを判定する未達成判定手段と、を更に含み、
     前記動画生成手段は、前記イベント識別情報により識別されるイベントが前記視聴者にとって未達成であると判定される場合に、当該イベント識別情報を含む前記シーン属性情報のシーンが前記ダイジェスト動画に含まれることを制限する
     請求項1に記載の動画配信装置。
    at least one of the plurality of scene attribute information includes event identification information identifying an event in the game;
    The video distribution device is
    achievement event information acquisition means for acquiring achievement event information indicating an event achieved by the viewer in the same game as the game of the original video;
    further comprising non-attainment determination means for determining whether the event identified by the event identification information has not been achieved for the viewer, based on the achievement event information;
    When the event identified by the event identification information is determined to be unachievable for the viewer, the moving image generating means includes the scene of the scene attribute information including the event identification information in the digest moving image. The moving image delivery device according to claim 1, wherein the moving image distribution device restricts
  4.  前記複数のシーン属性情報のうちの少なくとも1つは、当該シーン属性情報のシーンの開示を制限することを示す制限情報を含み、
     前記動画生成手段は、前記イベント識別情報により識別されるイベントが前記視聴者にとって未達成であると判定される場合に、当該イベント識別情報を含む前記シーン属性情報のうち、前記開示を制限することを示す前記制限情報を含む前記シーン属性情報のシーンが前記ダイジェスト動画に含まれることを制限する
     請求項3に記載の動画配信装置。
    at least one of the plurality of scene attribute information includes restriction information indicating that disclosure of the scene of the scene attribute information is restricted;
    When the event identified by the event identification information is determined to be unachievable for the viewer, the moving image generating means limits the disclosure of the scene attribute information including the event identification information. 4. The moving image delivery device according to claim 3, wherein a scene of said scene attribute information including said restriction information indicating is restricted from being included in said digest moving image.
  5.  前記複数のシーン属性情報のうちの少なくとも1つは、当該シーン属性情報のシーンにおける前記ダイジェスト動画の配信者の評価を示す評価情報を含み、
     前記動画配信装置は、前記オリジナル動画のゲームと同じゲーム又は他のゲームにおける前記視聴者と前記配信者との勝敗を示す勝敗情報を取得する勝敗情報取得手段を更に含み、
     前記シーン選択手段は、前記評価情報と、前記勝敗情報とに基づいて、前記複数のシーンのうちの少なくとも1つを選択する
     請求項1に記載の動画配信装置。
    at least one of the plurality of scene attribute information includes evaluation information indicating an evaluation of a distributor of the digest video in the scene of the scene attribute information;
    The video distribution device further includes win-loss information acquisition means for acquiring win-loss information indicating win-loss between the viewer and the distributor in the same game as the game of the original video or in a different game,
    The moving picture distribution apparatus according to claim 1, wherein said scene selection means selects at least one of said plurality of scenes based on said evaluation information and said winning/losing information.
  6.  前記視聴者属性情報は、前記視聴者の興味又は関心の対象である属性を示し、
     前記複数のシーン属性情報のうちの少なくとも1つは、所定の属性が関連付けられた、当該シーン属性情報のシーンに登場するオブジェクトを示し、
     前記シーン選択手段は、前記少なくとも1つのシーン属性情報により示される前記オブジェクトに関連付けられた属性と、前記視聴者属性情報により示される前記視聴者の興味又は関心の対象である属性とに基づいて、前記複数のシーンのうちの少なくとも1つを選択する
     請求項1に記載の動画配信装置。
    The viewer attribute information indicates an attribute that is the subject of interest or interest of the viewer,
    at least one of the plurality of scene attribute information indicates an object appearing in the scene of the scene attribute information associated with a predetermined attribute;
    The scene selection means, based on the attribute associated with the object indicated by the at least one scene attribute information and the attribute of interest or interest of the viewer indicated by the viewer attribute information, The moving picture distribution device according to claim 1, wherein at least one of the plurality of scenes is selected.
  7.  ゲームの内容を示すオリジナル動画からダイジェスト動画を生成して視聴者に配信する動画配信方法であって、
     視聴者属性情報取得手段が前記視聴者の属性を示す視聴者属性情報を取得する視聴者属性情報取得ステップと、
     シーン選択手段が、前記オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、前記複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、前記視聴者属性情報とに基づいて選択するシーン選択ステップと、
     動画生成手段が、前記シーン選択手段により選択されたシーンを含み、かつ、前記オリジナル動画とは異なるダイジェスト動画を生成する動画生成ステップと、
     を含む動画配信方法。
    A video distribution method for generating a digest video from an original video showing content of a game and distributing it to viewers,
    a viewer attribute information obtaining step in which a viewer attribute information obtaining means obtains viewer attribute information indicating the attribute of the viewer;
    A scene in which scene selection means selects at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information respectively indicating attributes of the plurality of scenes and the viewer attribute information. a selection step;
    a moving picture generating step in which the moving picture generating means generates a digest moving picture including the scene selected by the scene selecting means and different from the original moving picture;
    Video distribution method including.
  8.  ゲームの内容を示すオリジナル動画からダイジェスト動画を生成して視聴者に配信する動画配信装置としてコンピュータを機能させる動画配信プログラムであって、
     前記視聴者の属性を示す視聴者属性情報を取得する視聴者属性情報取得手段、
     前記オリジナル動画に含まれる複数のシーンのうちの少なくとも1つを、前記複数のシーンの属性をそれぞれ示す複数のシーン属性情報と、前記視聴者属性情報と基づいて選択するシーン選択手段、及び、
     前記シーン選択手段により選択されたシーンを含み、かつ、前記オリジナル動画とは異なるダイジェスト動画を生成する動画生成手段、
     として前記コンピュータを機能させる動画配信プログラム。

     
    A video distribution program that causes a computer to function as a video distribution device that generates a digest video from an original video showing the contents of a game and distributes it to viewers,
    Viewer attribute information acquisition means for acquiring viewer attribute information indicating the attribute of the viewer;
    Scene selection means for selecting at least one of a plurality of scenes included in the original moving image based on a plurality of scene attribute information respectively indicating attributes of the plurality of scenes and the viewer attribute information;
    A video generating means for generating a digest video that includes the scene selected by the scene selecting means and is different from the original video;
    A video distribution program that causes the computer to function as a

PCT/JP2021/027340 2021-07-21 2021-07-21 Video distribution device, video distribution method, and video distribution program WO2023002608A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2021/027340 WO2023002608A1 (en) 2021-07-21 2021-07-21 Video distribution device, video distribution method, and video distribution program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2021/027340 WO2023002608A1 (en) 2021-07-21 2021-07-21 Video distribution device, video distribution method, and video distribution program

Publications (1)

Publication Number Publication Date
WO2023002608A1 true WO2023002608A1 (en) 2023-01-26

Family

ID=84979067

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2021/027340 WO2023002608A1 (en) 2021-07-21 2021-07-21 Video distribution device, video distribution method, and video distribution program

Country Status (1)

Country Link
WO (1) WO2023002608A1 (en)

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015156177A1 (en) * 2014-04-07 2015-10-15 株式会社ソニー・コンピュータエンタテインメント Game moving image distribution device, game moving image distribution method, and game moving image distribution program
WO2018055727A1 (en) * 2016-09-23 2018-03-29 楽天株式会社 Server and control method therefor, and computer program

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2015156177A1 (en) * 2014-04-07 2015-10-15 株式会社ソニー・コンピュータエンタテインメント Game moving image distribution device, game moving image distribution method, and game moving image distribution program
WO2018055727A1 (en) * 2016-09-23 2018-03-29 楽天株式会社 Server and control method therefor, and computer program

Similar Documents

Publication Publication Date Title
Bezio Ctrl-Alt-Del: GamerGate as a precursor to the rise of the alt-right
WO2018181361A1 (en) Computer system, viewer terminal, live-viewing control method, and program
US11148063B2 (en) Systems and methods for providing a crowd advantage to one or more players in the course of a multi-player video game play session
US11704703B2 (en) Systems and methods for dynamically modifying video game content based on non-video gaming content being concurrently experienced by a user
JP6546320B2 (en) Computer system and program
GB2570305A (en) User analysis system and method
van Ditmarsch Video games as a spectator sport
WO2023002608A1 (en) Video distribution device, video distribution method, and video distribution program
US20210275930A1 (en) Spectating support apparatus, spectating support method, and spectating support program
JP6846873B2 (en) Game system and programs
JP2023076039A (en) Information processing system and program
Song et al. Gender inequality among champions and players’ reception of gender disproportion of utility support champions in League of Legends
WO2023276076A1 (en) Video distribution device, video distribution method, and video distribution program
JP2021129837A (en) Computer system, server system, and game system
TWI793616B (en) Distribution system, control method of distribution system, and storage medium with computer program stored therein
JP7100277B2 (en) Data processing system and data processing method
US20240075384A1 (en) Recording medium and information processing device
WO2023223669A1 (en) Distribution system, and control program and control method for distribution system
JP7270132B2 (en) Information processing system and program
US20240075393A1 (en) Recording medium and information processing device
JP2022056812A (en) Computer system and disclosure control system
Muniowski Geek Is the New Jock: The Relationship Between Geek Culture and Sports
JP2023072604A (en) Game moving image disclosure method, game moving image disclosure program, and game moving image disclosure system
Parker Sexual Politics in Video Games: A League of Legends Case Study
Pissarev Phenomenon of eSports

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 21950958

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE