WO2023000948A1 - 一种电竞数据处理方法、装置、设备及存储介质 - Google Patents

一种电竞数据处理方法、装置、设备及存储介质 Download PDF

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Publication number
WO2023000948A1
WO2023000948A1 PCT/CN2022/102828 CN2022102828W WO2023000948A1 WO 2023000948 A1 WO2023000948 A1 WO 2023000948A1 CN 2022102828 W CN2022102828 W CN 2022102828W WO 2023000948 A1 WO2023000948 A1 WO 2023000948A1
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Prior art keywords
sports
information
target
terminal
local
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PCT/CN2022/102828
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English (en)
French (fr)
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赵乾
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腾讯科技(深圳)有限公司
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Priority to EP22845113.4A priority Critical patent/EP4277353A1/en
Publication of WO2023000948A1 publication Critical patent/WO2023000948A1/zh
Priority to US18/356,307 priority patent/US20230362790A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W40/00Communication routing or communication path finding
    • H04W40/24Connectivity information management, e.g. connectivity discovery or connectivity update
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W48/00Access restriction; Network selection; Access point selection
    • H04W48/02Access restriction performed under specific conditions
    • H04W48/04Access restriction performed under specific conditions based on user or terminal location or mobility data, e.g. moving direction, speed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W40/00Communication routing or communication path finding
    • H04W40/02Communication route or path selection, e.g. power-based or shortest path routing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/14Session management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/55Push-based network services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/56Provisioning of proxy services
    • H04L67/563Data redirection of data network streams
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/08Access security
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L45/00Routing or path finding of packets in data switching networks
    • H04L45/302Route determination based on requested QoS
    • H04L45/308Route determination based on user's profile, e.g. premium users
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W12/00Security arrangements; Authentication; Protecting privacy or anonymity
    • H04W12/06Authentication

Definitions

  • the present application relates to the field of computer technology, and in particular to an e-sports data processing method, device, device, and storage medium.
  • the fifth generation mobile communication technology (that is, 5th Generation Mobile Communication Technology, referred to as 5G) can be used as an access to the e-sports business.
  • the traditional 5G private network solution can deploy a 5G private network in the e-sports area (for example, e-sports venues) used to perform e-sports services, so that e-sports terminals in the e-sports venues can perform e-sports services based on the 5G private network , which can effectively ensure the low latency and stability required in the execution of e-sports business.
  • each e-sports venue needs to deploy a 5G private network solution, it means that each e-sports venue needs to deploy its own 5G core network , resulting in higher deployment costs.
  • a method, device, device, and storage medium for processing e-sports data are provided.
  • an embodiment of the present application provides a method for processing e-sports data, which is executed by a computer device, and the method includes:
  • the target local e-sports area belongs to the deployment of the 5G private network at least two local esports regions of the
  • the e-sports service data is sent to the target local e-sports server corresponding to the access identification information, so that the target local e-sports server obtains the e-sports service based on the e-sports service data Esports response data.
  • an e-sports data processing device including:
  • the e-sports business data receiving module is used to receive the e-sports business data carrying access identification information sent by the e-sports terminal when the e-sports terminal in the target local e-sports area is determined by the 5G private network to meet the terminal access conditions;
  • the e-sports area belongs to at least two local e-sports areas deployed by the 5G private network;
  • a routing information acquisition module configured to search for the same service routing information as the access identification information from the service routing information associated with the target base station in the target local e-sports area;
  • the e-sports business data sending module is used to send the e-sports business data to the target local e-sports server corresponding to the access identification information when finding the same service routing information as the access identification information, so that the target local e-sports server Competitive business data to get the e-sports response data of the e-sports business.
  • a computer device comprising a memory and one or more processors, the memory storing computer readable instructions which, when executed by the processor, cause the one or more processors to perform the above The steps of the e-sports data processing method.
  • One or more non-volatile readable storage media on which computer-readable instructions are stored, and when the computer-readable instructions are executed by one or more processors, the one or more processors realize the above-mentioned electronic The steps of the data processing method.
  • a computer program product including computer readable instructions, when the computer readable instructions are executed by a processor, the steps of the above e-sports data processing method are realized.
  • FIG. 1 is a schematic diagram of a network architecture of a communication system provided by an embodiment of the present application
  • FIG. 2 is a schematic diagram of a scenario for data interaction provided by an embodiment of the present application
  • FIG. 3 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application
  • FIG. 4 is a schematic diagram of a network architecture based on a 5G communication system provided by an embodiment of the present application
  • FIG. 5 is a schematic diagram of a scenario for sending e-sports service data provided by an embodiment of the present application
  • FIG. 6 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application
  • FIG. 7 is a schematic diagram of a scenario in which a management terminal activates an e-sports card to be activated through a 5G core network deployed in the cloud provided by an embodiment of the present application;
  • FIG. 8 is a schematic structural diagram of an e-sports data processing device provided in an embodiment of the present application.
  • FIG. 9 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
  • the 5G private network base station distribution solution in the embodiment of this application can build a complete set of networks and solutions in multiple local e-sports areas by renting the frequency band of the operator, or using the frequency band of the private network, and the data and data of the public network.
  • the traffic is completely separated to ensure the independence of its own network and improve the security and privacy of data transmission.
  • multiple local e-sports areas of the 5G private network can perform e-sports services, and the e-sports services performed by each local e-sports area can be the same or different.
  • each local e-sports area may be deployed with an e-sports terminal for performing e-sports services, a base station for performing data distribution, and a local e-sports server corresponding to the e-sports service.
  • the local e-sports server in any local e-sports area receives the e-sports business data sent by the local base station, it can determine the e-sports response data corresponding to the e-sports business based on cloud technology, which is suitable for the data computing field in big data .
  • the 5G core network in the 5G private network base station offloading solution can be deployed in the cloud, and N local e-sports areas share a set of 5G core network.
  • the local e-sports area can share a set of e-sports cards, such as mobile phone cards, where N is a positive integer.
  • e-sports users can use the same e-sports card to participate in various e-sports services in the N local e-sports areas deployed on the 5G private network through e-sports terminals that meet the terminal access conditions, without having to E-sports cards can be replaced in a local e-sports area.
  • cloud deployment can be compared to hybrid cloud (Hybrid Cloud).
  • Hybrid cloud integrates public cloud (Public Cloud) and private cloud (Private Cloud), which is the main model and development direction of cloud computing in recent years.
  • Private clouds are mainly for enterprise users. For security reasons, enterprises are more willing to store data in private clouds, but at the same time hope to obtain computing resources of public clouds. In this case, hybrid clouds are increasingly adopted. , it will mix and match public cloud and private cloud to get the best results. This personalized solution achieves the purpose of saving money and security.
  • the e-sports client associated with the e-sports service may be a game client running on an e-sports terminal, or a cloud game running on a local e-sports server (ie, a cloud server).
  • cloud gaming also known as gaming on demand, is an online gaming technology based on cloud computing technology. Cloud gaming technology enables thin clients with relatively limited graphics processing and data computing capabilities to run high-quality games.
  • the game is not run on the player's game terminal, but in the cloud server, and the cloud server renders the game scene into a video and audio stream, which is transmitted to the player's game terminal through the network.
  • the player's game terminal does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain player input instructions and send them to the cloud server.
  • FIG. 1 is a schematic diagram of a network architecture of a communication system provided by an embodiment of the present application.
  • the communication system in the embodiment of the present application such as the communication system 1X, may include but not limited to a 5G communication system.
  • the 5G private network corresponding to the communication system 1X may include a management terminal, a network management system, and a 5G core network for serving N local e-sports areas.
  • the number of local e-sports areas in the embodiment of the present application can be 2 as an example, which can specifically include a first local e-sports area such as a local e-sports area Q 1 ) and a second local e-sports area such as Local e-sports area Q 2 .
  • each user terminal deployed in the N local e-sports areas and the management terminal deployed in the 5G private network may include: at least one of a smart phone, a tablet computer, a notebook computer, a desktop computer, etc. has a data processing function smart terminal.
  • the e-sports terminal may be used to execute e-sports services in the local e-sports area, and the users corresponding to the e-sports terminal may be called e-sports users.
  • the management terminal can be used to manage the communication system 1X shown in FIG. 1 , and the user corresponding to the management terminal can be called a management user.
  • the e-sports service may refer to the e-sports service performed by the e-sports client.
  • the e-sports business can be the shooting competitive business performed by the shooting game client, for example, a gunfight business;
  • the e-sports client is a racing game client
  • the e-sports service may be a speed competition service performed by a racing game client, for example, a car racing service.
  • the management user can log in to the network management system shown in Figure 1, and set up each base station in the N local e-sports areas in the communication system 1X and the network elements in the 5G core network 10W.
  • the network management system in the 5G private network may include a first network management platform and a second network management platform, and the first network management platform is different from the second network management platform.
  • the first network management platform can be a 5G core network management platform, and the 5G core network management platform can be deployed in the cloud or locally.
  • the management user corresponding to the management terminal can set the network elements in the 5G core network 10W shown in FIG. 1 on the 5G core network network management platform to obtain the first setting information.
  • the first setting information may include at least one parameter information among card information with access authority, signal strength, frequency spectrum, bandwidth, signal-to-noise ratio, etc. set by the management user.
  • the second network management platform can be a local base station network management platform, and the management user can perform offload configuration for each base station in the N local e-sports areas shown in FIG. 1 on the base station network management platform to obtain the second setting information.
  • the second setting information may include at least one parameter information among channel, signal-to-noise ratio, and amplification power.
  • the e-sports business corresponding to the local e-sports area Q1 can be called the first e-sports service.
  • the local e-sports area Q1 includes the first e-sports terminal cluster, the base station 11J, the The local e-sports server 11F corresponding to the competition business.
  • the number of e - sports terminals in the local e - sports area Q1 may be M1, where M1 is a positive integer.
  • the M 1 e-sports terminals may include multiple e-sports clusters belonging to different e-sports camps, for example, the M 1 e-sports terminals may specifically include the e-sports cluster 11Y 1 and the e-sports cluster 11Y 2 shown in FIG. 1 . Among them, the e-sports cluster 11Y 1 and the e-sports cluster 11Y 2 belong to different e-sports camps.
  • the e-sports business corresponding to the local e-sports area Q2 can be called the second e-sports service.
  • the local e-sports area Q2 can include the second e-sports terminal cluster, base station 12J, second The local e-sports server 12F corresponding to the e-sports service.
  • the number of e-sports terminals in the local e-sports area Q2 may be M2 , where M2 is a positive integer.
  • the M 2 e-sports terminals may include multiple e-sports clusters belonging to different e-sports camps, for example, the M 2 e-sports terminals include e-sports cluster 12Y 1 , e-sports cluster 12Y 2 and e-sports cluster shown in FIG. 1 12Y3 . Among them, the e-sports cluster 12Y 1 , the e-sports cluster 12Y 2 and the e-sports cluster 12Y 3 belong to different e-sports camps.
  • the base station 12J in the local e-sports area Q2 includes E2 5G remote units, a 5G extension unit 12K) and a baseband processing unit 12B), where E2 is a positive integer.
  • E 2 RRU units may specifically include RRU unit 12R 1 , RRU unit 12R 2 and RRU unit 12R 3 shown in FIG. 1 .
  • the RRU unit can be used to communicate with the e-sports terminal deployed in the local e-sports area Q2 , and the RRU unit can also be used to Communicate with 5G extension unit 12K.
  • the 5G extension unit 12K can be used to communicate with each RRU unit in the E 2 RRU units, and the 5G extension unit 12K can also be used to communicate with the BBU unit 12B with data offloading function .
  • the network connection relationship between the base station in each local e-sports area and the 5G core network 10W can be called the first network connection relationship.
  • the baseband processing unit 11B in the base station 11J in the local e-sports area Q1 has a first network connection relationship with the 5G core network 10W
  • the baseband processing unit 12B in the base station 12J in the local e-sports area Q2 It also has a first network connection relationship with the 5G core network 10W.
  • the network connection relationship between the base station in each local gaming area and the local gaming server in the local gaming area can be referred to as a second network connection relationship. As shown in FIG.
  • the local e-sports server in each local e-sports area in the 5G private network can be the e-sports client associated with the local e-sports area
  • the local e-sports server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server that provides cloud computing services.
  • the number of local e-sports servers in the local e-sports area is not limited.
  • the base station 20J i.e. the target base station
  • the e-sports terminal running the e-sports client and the local e-sports server 20F (i.e. the target local e-sports server) can all be deployed in the e-sports venue 200c
  • the 5G core network 20W in the 5G private network can be deployed in the cloud, and can serve multiple other e-sports venues including the e-sports venue 200c.
  • the e-sports venue 200c may be the local e-sports area Q 1 shown in FIG. 1 above.
  • the 5G core network 20W may be the 5G core network 10W shown in FIG. 1 above.
  • the base station 20J in the e-sports stadium 200c includes a 5G remote unit, a 5G extension unit and a baseband processing unit as shown in FIG. 2 .
  • the number of 5G remote units in the base station 20J may be at least one, for example, two.
  • the 5G extension unit can be used to communicate with the 5G remote unit in the base station 20J, and the 5G extension unit can also be used to communicate with the baseband processing unit in the base station 20J.
  • the number of e-sports terminals in the e-sports camp A can be at least one, for example, five, and these five e-sports terminals can specifically include e-sports terminal 1a, e-sports terminal 2a, e-sports terminal 3a, e-sports terminal 4a and E-sports terminal 5a.
  • the number of e-sports terminals in e-sports camp B can also be at least one, for example, five, and these five e-sports terminals can specifically include e-sports terminal 1b, e-sports terminal 2b, e-sports terminal 3b, e-sports terminal Terminal 4b and e-sports terminal 5b.
  • the number of e-sports terminals in e-sports camp A and the number of e-sports terminals in e-sports camp B may be the same or different.
  • the e-sports card used by the e-sports user corresponding to each e-sports terminal is obtained from the 5G core network 20W shown in Figure 2 based on the card activation request, and the e-sports card to be activated is activated and activated. of.
  • the card activation request here is sent by the management terminal in the 5G private network.
  • the cloudified 5G core network 20W may include at least one network element.
  • the 5G core network 20W may specifically include a network element 21g, a network element 22g, a network element 23g, a network element 24g, a network element 25g, and a network element 26g.
  • the 2 may be an access and mobility management function (Access and Mobility Management Function, referred to as AMF) network element; the network element 22g may be a session management function (Session Management Function, referred to as SMF) network element;
  • the network element 23g can be a unified data management function (Unified Data Management, referred to as UDM) network element;
  • the network element 24g can be an authentication server function (Authentication Server Function, referred to as AUSF) network element;
  • the network element 25g can be a user plane function (User Plane) Function, referred to as UPF) network element;
  • the network element 26g may be a policy control function (Policy Control function, referred to as PCF) network element.
  • AMF Access and Mobility Management Function
  • SMF Session Management Function
  • the management terminal in the 5G private network can determine whether the card information of the e-sports card used by the e-sports terminal currently starting the e-sports client is the same as that of the e-sports card being executed in the 5G private network through the terminal access conditions and the 20W of the 5G core network.
  • the e-sports cards used by the e-sports terminals of the competition business are the same.
  • the e-sports card used by the e-sports terminal currently starting the e-sports client is inconsistent with the e-sports cards used by all e-sports terminals that are performing e-sports services in the 5G private network, the e-sports card that is currently starting the e-sports client can be determined. Competing terminals meet the terminal access conditions. If the e-sports card used by the e-sports terminal that currently starts the e-sports client is the same as the e-sports card used by a certain e-sports terminal that is executing e-sports services in the 5G private network, then the e-sports card that is currently starting the e-sports client can be determined. The competing terminal does not meet the terminal access conditions.
  • the line 20L shown in FIG. 2 may be the data transmission process of any e-sports terminal in e-sports camp A or e-sports camp B that satisfies the terminal access conditions when performing e-sports services.
  • the e-sports terminal shown in Figure 2 such as the e-sports terminal 1a, can run the e-sports client to execute the e-sports business corresponding to the e-sports client when the terminal access conditions are met, and then can generate an e-sports terminal carrying access identification information. business data.
  • the access identification information may be used to instruct the base station 20J to search in the service routing information associated with the baseband processing unit.
  • the e-sports terminal 1a can send the e-sports service data carrying the access identification information to the base station 20J, and the base station 20J can forward the e-sports service data carrying the access identification information to the 5G extension unit through the 5G remote unit, and then transmit the e-sports service data on the 5G extension unit
  • the e-sports service data carrying the access identification information may be forwarded to the baseband processing unit.
  • the base station 20J can directly send the e-sports service data to the local server 20F corresponding to the access identification information based on the second network connection relationship between the baseband processing unit and the local e-sports server 20F. Gaming server 20F.
  • the local e-sports server 20F can obtain the e-sports response data of the e-sports service based on the received e-sports service data, and then can return the e-sports response data to the e-sports terminal 1a through the base station 20J, so that the e-sports terminal 1a outputs the image frame corresponding to the e-sports response data.
  • the local e-sports server 20F can also return the e-sports response data to other e-sports terminals participating in the local e-sports business shown in FIG. Output the image frame corresponding to the e-sports response data.
  • the base stations in multiple local e-sports areas deployed in the 5G private network have the first network connection relationship with the 5G core network 20W deployed in the cloud, which means that the 5G core network 20W deployed in the cloud can serve Therefore, when an e-sports terminal in any one of the multiple local e-sports areas (that is, the e-sports stadium 200c shown in FIG. 2 ) satisfies the terminal access conditions, All can execute the e-sports business corresponding to the local e-sports area where the e-sports terminal is located. For example, the base station 20J shown in FIG.
  • the 2 can obtain the e-sports service data carrying the access identification information sent by the e-sports terminal 1a that meets the terminal access conditions, and then can use the data distribution function of the baseband processing unit in the base station 20J, In the service routing information associated with the baseband processing unit, search for the same service routing information as the access identification information.
  • the base station 20J When the base station 20J finds the same service routing information as the access identification information, it can quickly send the e-sports service data to the local e-sports server 20F, so that the local e-sports server 20F determines the e-sports response data corresponding to the e-sports service, thereby Realize the data interaction between the e-sports terminal and the local e-sports server 20F, instead of deploying a 5G core network in each local e-sports area. Based on this, when a large number of local e-sports areas need to be deployed in the 5G private network, it can Reduce deployment costs.
  • the 5G core network deployed on the cloud can serve multiple local e-sports areas deployed in the 5G private network, so that the e-sports terminals in each local e-sports area that meet the terminal access
  • the server implements data interaction, for example, the specific implementation method of data interaction between an e-sports terminal that meets the terminal access conditions in any local e-sports area in the 5G private network (that is, the target local e-sports area) and the target local e-sports server Reference may be made to the embodiments corresponding to the following FIGS. 3-7 .
  • a method for processing e-sports data is provided.
  • the method may be performed by a target base station in a target local e-sports area, where the target local e-sports area may be any one of N local e-sports areas deployed in a 5G private network, where N is a positive integer.
  • the target base station may include a target 5G remote unit with a data receiving function, a target 5G extension unit with a data integration function, and a target baseband processing unit with a data offload function.
  • the target base station may be the base station 11J in the local e-sports area Q1 shown in FIG. 1 above.
  • the method includes:
  • Step S101 when the e-sports terminal in the target local e-sports area is determined by the 5G private network to meet the terminal access conditions, receive the e-sports service data carrying the access identification information sent by the e-sports terminal, and the target local e-sports area belongs to the 5G private network. At least two local e-sports areas deployed by the network.
  • the 5G private network may include a 5G core network deployed in the cloud, at least two local e-sports areas deployed on the 5G private network, for example, N local e-sports areas deployed on the 5G private network, and N
  • the base stations in each local e-sports area have the first network connection relationship with the 5G core network deployed in the cloud, which means that the 5G core network deployed in the cloud can serve N local e-sports areas, instead of deploying a 5G core network in each local e-sports area, resulting in reduced deployment costs, and strong maintainability and scalability.
  • each of the N local e-sports areas can be deployed with a base station, an e-sports terminal running an e-sports client (for example, a game client), and a local e-sports terminal corresponding to the e-sports client.
  • Competition server an e-sports terminal that satisfies the terminal access conditions in the target local e-sports area may be referred to as a target e-sports terminal.
  • the target e-sports terminal may send the e-sports service data carrying the access identification information to the target base station in the target local e-sports area.
  • the target base station can receive the e-sports service data carrying the access identification information sent by the e-sports client through the target e-sports terminal through the target 5G remote unit, and forward the e-sports service data carrying the access identification information to the target 5G
  • the extension unit can then forward the e-sports service data carrying the access identification information to the target baseband processing unit through the target 5G extension unit.
  • the number of e-sports terminals in the target local e-sports area may be M, where M is a positive integer, and the M e-sports terminals may specifically include multiple e-sports terminals belonging to different e-sports camps.
  • the number of e-sports terminals in the target local e-sports area for example, the local e-sports area Q 1 shown in FIG.
  • the camps may specifically include the e-sports camp corresponding to the e-sports cluster 11Y 1 (ie, the first e-sports camp), and the e-sports camp corresponding to the e-sports cluster 11Y 2 (ie, the second e-sports camp).
  • the e-sports terminals in each of the two e-sports camps can execute e-sports services associated with the target local e-sports area.
  • the number of e-sports terminals in each e-sports camp here may be the same or different, which is not limited here.
  • the e-sports terminal in the first e-sports camp may be called the first e-sports terminal
  • the e-sports terminal in the second e-sports camp may be called the second e-sports terminal
  • the first The e-sports camp and the second e-sports camp belong to different e-sports camps.
  • the number of target 5G remote units with data receiving function may be E
  • the number of target 5G extension units with data integration function may be one
  • the number of baseband processing units with data offloading function may be for one.
  • the embodiment of the present application can reasonably deploy the number of target 5G remote units according to the occupied area of the target local e-sports area, so that the target base station can cover a larger area in the target local e-sports area.
  • the number of target 5G remote units in the target base station may include five, where each of the five target 5G remote units may be used to receive service data information.
  • the target 5G remote unit used to receive service data information is based on the network status of each target 5G remote unit in the E target 5G remote units, and the data sending end (for example, an electronic competition terminal or a management terminal) It is determined by the position distance, capacity, idle duty cycle and other parameters.
  • the service data information here may include first service data information and second service data information.
  • the first service data information may be sent by the management terminal in the 5G private network.
  • the first service data information may include the first setting information, the second setting information, card opening request, authority verification request and notification sent by the management terminal. information.
  • the first setting information here may be that the management user corresponding to the management terminal in the 5G private network conducts on the first network management platform (for example, the 5G core network network management platform) for the network elements in the 5G core network deployed in the cloud.
  • the second setting information here can be the management user on the second network management platform (for example, a local base station network management platform), for each of the N local e-sports areas deployed by the 5G private network.
  • the base station in the e-sports area is determined after offload configuration is performed.
  • the second service data information may be sent by e-sports terminals that meet the terminal access conditions in the target local e-sports area.
  • the second service data information may include the The generated e-sports service data carrying access identification information.
  • FIG. 4 is a schematic diagram of a network architecture based on a 5G communication system provided by an embodiment of the present application.
  • the schematic diagram of the network architecture is implemented on the network architecture shown in FIG. 1 above.
  • the 5G communication system may at least include a 5G access network, a 5G core network deployed in the cloud, and user terminals.
  • the user terminal User Equipment, referred to as UE
  • the user terminal may include a local e-sports area deployed in the target local e-sports area (that is, any local e-sports area among the N local e-sports areas deployed by the 5G private network).
  • the target e-sports client (that is, the e-sports terminal meeting the terminal access conditions) may also include a management terminal for managing the 5G private network corresponding to the 5G communication system. Before the user terminal performs business communication in the 5G private network, it can obtain the IP address configured by the 5G core network in the cloud.
  • a target e-sports terminal in a target local e-sports area sends e-sports business data
  • it can obtain the SMF (that is, the session management function) network element is the IP address configured for the target e-sports terminal, and then the data network (Data Network, DN for short) shown in Figure 4 can be accessed according to the IP address.
  • SMF session management function
  • DN data network
  • the base station shown in FIG. 4 may be a target base station in the target local e-sports area, and the target base station may include E target 5G remote units, a target 5G extension unit for data integration, and a target 5G extension unit for data integration.
  • the target baseband processing unit for offloading, the target base station has the function of accessing the network ((Radio) Access Network, referred to as (R)AN), that is, it can be used to access the user terminal shown in Figure 4 to the 5G core network deployed in the cloud .
  • R Radio Access Network
  • the user plane functional network element ie, UPF network element shown in FIG. 4 may include the following functions: IP address management of user terminals, policy enforcement, traffic reporting, Qos processing, and control of user plane forwarding.
  • IP address management of user terminals ie, UPF network element
  • policy enforcement policy enforcement
  • traffic reporting Qos processing
  • control of user plane forwarding The routing and forwarding of data from the base station to the data network shown in Figure 4 is the main function of the UPF network element.
  • the UPF network element is the only module that processes data in the 5G core network deployed in the cloud.
  • the 5G core network deployed in the cloud can completely separate the control plane and the user plane, that is, the user plane module is used to process data, and the control plane module is used to be responsible for network management and control.
  • the access and mobility management function network element ie AMF network element shown in Figure 4 is mainly used to control the user terminal to access the network, authenticate the user terminal identity, and enable the user terminal to move around the target local e-sports area to maintain
  • the connected module is the central processing unit (central processing unit, CPU for short) deployed in the 5G core network in the cloud, similar to the human brain.
  • an e-sports terminal in a 5G private network executes e-sports services, it needs to activate the e-sports client for performing e-sports services, and then when starting the e-sports client, it can Network elements and terminal access conditions, verify the authority of the e-sports terminal that starts the e-sports client to determine whether the e-sports terminal that starts the e-sports client has access rights, so as to effectively avoid information confusion with other e-sports venues , which effectively prevents e-sports accounts corresponding to the same e-sports card from appearing in different local e-sports areas at the same time.
  • the session management function network element (that is, the SMF network element) shown in Figure 4 can be connected to the UPF network element deployed in the 5G core network in the cloud through the N4 interface, and is mainly used to assign access identification information to user terminals (such as , IP address), and is responsible for the management of each channel between the user terminal and the 5G core network deployed in the cloud.
  • the policy control function network element (that is, the PCF network element) shown in FIG. 4 may refer to a unified policy framework, which provides policy rules for control plane functions.
  • the PCF network element may include non-session management-related policy controls and session management-related policy controls.
  • non-session management related policy control may include access and mobility related policy control.
  • the PCF network element can be used to provide access and mobility management-related policies for the AMF network element.
  • the session management-related policy control may include application detection and control requirements, for example, detecting the flow of a specified application, reporting the start or stop of the flow of the application to the PCF network element, and the like.
  • the application program here may be the application program corresponding to the application function (Application Function, AF for short) shown in FIG.
  • the Network Slice Selection Function (NSSF for short) network element shown in Figure 4 can determine the network slice instance that the UE is allowed to access according to the slice selection auxiliary information and subscription information of the UE.
  • the network element with the authentication server function (that is, the AUSF network element) shown in FIG. 4 can implement 3GPP and non-3GPP access authentication.
  • the unified data management function network element (ie, UDM network element) shown in FIG. 4 can be used for data management such as user identification, access authorization, registration, movement, subscription, and SMS management.
  • the UDM network element can be used to store received service data information, where the service data information can include the first service data information sent by the management terminal, and the first service data information sent by the target local e-sports area that meets the terminal access conditions.
  • the second service data information sent by the competition terminal can be used to store received service data information, where the service data information can include the first service data information sent by the management terminal, and the first service data information sent by the target local e-sports area that meets the terminal access conditions.
  • the second service data information sent by the competition terminal can be used to store received service data information, where the service data information can include the first service data information sent by the management terminal, and the first service data information sent by the target local e-sports area that meets the terminal access conditions.
  • the second service data information sent by the competition terminal can be used to store received service data information, where the service data information can include the first service data information sent by the management terminal, and the first service data information sent by the target local e-sports area that meets the terminal access conditions.
  • the e-sports user Before any e-sports terminal in the N local e-sports areas deployed by the 5G private network executes the e-sports service, the e-sports user needs to perform the startup operation on the e-sports client corresponding to the e-sports service in the e-sports terminal. to start the eSports client.
  • the management terminal in the 5G private network has a terminal detection function. The management terminal can detect the e-sports terminal that is starting the e-sports client in N local e-sports areas, and then the detected e-sports terminal can be called the e-sports terminal to be verified. competition terminal.
  • the management terminal can obtain the card information (for example, e-sports account number, user information of the e-sports user, card opening time stamp, etc.) of the e-sports card used by the e-sports terminal to be verified, and call the obtained card information For the card information to be verified, an authorization verification request can be generated based on the card information to be verified.
  • the card information for example, e-sports account number, user information of the e-sports user, card opening time stamp, etc.
  • the management terminal may directly acquire the card information of the e-sports card used by the e-sports terminal to be verified from the card information storing the e-sports card used by each e-sports terminal.
  • the management terminal can also obtain the card information of the e-sports card used by the e-sports terminal to be verified from the 5G core network deployed in the cloud according to the base station in the 5G private network.
  • the management terminal can determine the base station with the optimal network connection relationship with the management terminal from the base stations in the 5G private network. For example, the management terminal can obtain the connection parameters currently corresponding to each base station in the 5G private network, and select the base station with the largest connection parameter from the obtained connection parameters, and then can use the selected base station as the connection parameter with the best connection with the management terminal.
  • the base station of the network connection relationship may be determined according to parameters such as the network status of each base station, the location distance from the management terminal, the capacity, and the idle duty cycle.
  • multiple base stations may be deployed in the 5G private network, and the multiple base stations may specifically include base station 1J, base station 2J, base station 3J, and base station 4J.
  • the management terminal can obtain the current connection parameters corresponding to each base station according to parameters such as the current network status of each of the four base stations and the location distance from the management terminal.
  • the connection parameter of base station 1J is 10
  • the connection parameter of base station 2J is 20
  • the connection parameter of base station 3J is 80
  • the connection parameter of base station 4J is 60.
  • the management terminal may determine the base station 3J with a connection parameter of 80 as the base station with the optimal network connection relationship with the management terminal.
  • the management terminal can send a permission verification request to the target base station based on the optimal network connection relationship, and then pass the target The first network connection relationship between the base station and the 5G core network deployed in the cloud, forwards the permission verification request to the 5G core network deployed in the cloud, so that the 5G core network deployed in the cloud is based on the card to be verified in the permission verification request Information, to obtain the status information of the card information to be verified used by the e-sports terminal to be verified.
  • the AMF network element deployed in the 5G core network in the cloud can be called the first functional network element
  • the SMF network element can be called the second functional network element
  • the UDM network element can be called Tertiary functional network element. It can be understood that when the e-sports terminals in the target local e-sports area meet the terminal access conditions, the e-sports terminals that meet the terminal access conditions (that is, the target e-sports terminals) can execute e-sports services to generate the e-sports E-sports business data corresponding to the competition business.
  • the target e-sports terminal can obtain the IP address configured for the target e-sports terminal by the SMF network element deployed in the 5G core network in the cloud, and use the IP address as the access identification information, and then can based on the access identification information and E-sports business data, obtain the e-sports business data carrying access identification information.
  • the target base station in the target local e-sports area can obtain the second setting information determined by the management user (that is, the base station in each of the N local e-sports areas on the second network management platform The setting information determined after performing offload configuration), and then the setting information associated with the target 5G remote unit in the target base station can be obtained from the second setting information, and then the obtained setting information can be compared with the target
  • the terminal information carried by the terminal is matched to determine whether the target 5G remote unit in the target base station can access the target e-sports terminal. For example, whether the parameter information such as frequency spectrum, bandwidth, and signal-to-noise ratio in the terminal information carried by the target e-sports terminal matches the obtained setting information.
  • the 5G remote unit in the base station 20J (that is, the target 5G remote unit) is used to communicate with the e-sports terminal in the e-sports stadium 200c, the 5G remote unit in the base station 20J is determined to When the e-sports terminal that satisfies the terminal access conditions (i.e.
  • the target 5G extension unit in the target base station can expand more target 5G remote units to cover a larger area, that is, the target 5G extension unit can receive signals sent by multiple target 5G remote units communicating with it. business data information, and then the received multiple business data information can be integrated and processed.
  • Step S102 searching for the same service routing information as the access identification information from the service routing information associated with the target base station in the target local e-sports area.
  • the target base station can obtain the management user corresponding to the management terminal, and on the second network management platform (for example, a local base station network management platform), perform offload configuration for the base stations in each of the N local e-sports areas The second setting information obtained later. Further, the target base station may determine the service routing information of the target baseband processing unit in the target base station from the second setting information, and search the service routing information for the same service routing information as the access identification information.
  • the second network management platform for example, a local base station network management platform
  • the service routing information associated with the target baseband processing unit acquired by the target base station from the second setting information may be the service routing information table shown in Table 1 below. Further, please refer to Table 1, which is a service routing information table associated with a target baseband processing unit provided in the embodiment of the present application.
  • Gaming Server 2 Service Routing Information 2 ... ... E-sports server m
  • the service routing information corresponding to each target local e-sports server in the service routing information table can be information used to identify the target local e-sports server, for example, the service routing information can be IP (Internet Protocol, network Internet protocol) address.
  • the e-sports server 1, e-sports server 2, ..., and e-sports server m in Table 1 may all be target local e-sports servers deployed in the target local e-sports area.
  • the e-sports service corresponding to each of the m target local e-sports servers may be different.
  • the e-sports service corresponding to the e-sports server 1 can be the e-sports service associated with the e-sports client 1 (for example, a shooting game client);
  • the e-sports service corresponding to the e-sports server 2 can be the End 2 (for example, a racing game client);
  • the e-sports service corresponding to the e-sports server m may be an e-sports service associated with the e-sports client m (for example, a strategy game client).
  • the base station 20J in the e-sports venue 200c obtains the e-sports service data carrying the access identification information (for example, 117.114.151.174) sent by the e-sports terminal 1a
  • the base station 20J can obtain the data shown in Table 1 above. business routing information table. Further, the base station 20J may search through the above service routing information table for the same service routing information as the access identification information.
  • the target base station when finding the same service routing information as the access identification information, can transfer the e-sports service data to Directly send to the target local e-sports server corresponding to the access identification information.
  • the second network connection relationship here refers to the network connection relationship between the target baseband processing unit in the target base station and the target local e-sports server corresponding to the e-sports service.
  • the target local e-sports server may obtain the e-sports response data of the e-sports service based on the e-sports service data.
  • the base stations in the N local e-sports areas deployed in the 5G private network all have the first network connection relationship with the 5G core network deployed in the cloud, so that the N local e-sports areas
  • the e-sports terminal in any local e-sports area in the area i.e. the target local e-sports area
  • it can execute the e-sports service corresponding to the target local e-sports area to generate a portable access ID Esports business data for information.
  • the target base station in the target local e-sports area receives the e-sports service data carrying the access identification information, it can find the same service routing information as the access identification information in the service routing information associated with the target base station, Furthermore, when the search is found, the e-sports service data can be sent to the target local e-sports server corresponding to the service access identification information through the second network connection relationship between the target base station and the target local e-sports server in the target local e-sports area. server.
  • the 5G private network in the embodiment of this application does not need to deploy a 5G core network in each local e-sports area, so when the number of local e-sports areas is too large, the deployment cost can be significantly reduced.
  • the target base station includes a target 5G remote unit, a target 5G extension unit, and a target baseband processing unit;
  • the 5G private network includes a management terminal and a 5G core network deployed in the cloud;
  • the method also includes: through the target 5G remote The unit receives the first setting information sent by the management terminal, and forwards the first setting information to the target 5G extension unit; the first setting information is determined based on the network elements in the 5G core network; through the target 5G extension unit, the second A setting information is forwarded to the target baseband processing unit; through the target baseband processing unit, the first setting information is forwarded to the 5G core network, so that the 5G core network stores the first setting information.
  • the target baseband processing unit is used to communicate with the target 5G extension unit, and is used to communicate with the 5G core network deployed in the cloud;
  • the target base station is determined from the base stations deployed in the 5G private network and has The base station of the optimal network connection relationship.
  • the first setting information is determined by the management user corresponding to the management terminal on the first network management platform for the network elements deployed in the 5G core network in the cloud.
  • the first setting information may include at least one parameter information among card information with access authority, signal strength, frequency spectrum, bandwidth, signal-to-noise ratio, etc. set by the management user.
  • the network connection relationship between the base stations in each local e-sports area and the 5G core network 10W can be referred to as the first network connection relationship.
  • the baseband processing unit 11B in the base station 11J in the local e-sports area Q1 has a first network connection relationship with the 5G core network 10W
  • the baseband processing unit 12B in the base station 12J in the local e-sports area Q2 It also has a first network connection relationship with the 5G core network 10W.
  • the first setting information is stored in the 5G core network, that is, the card information with access rights is stored, so that the card information with access rights is managed uniformly in the 5G core network in the cloud, and there is no need to set up the card information in each local e-sports area.
  • the 5G core network is deployed in China, which reduces the deployment cost of the 5G core network.
  • the 5G core network includes a first functional network element, a second functional network element, and a third functional network element; the first functional network element is used to implement access and mobility management functions; the second functional network element is used for Realize the session management function; the third functional network element is used to realize the unified data management function; forward the first setting information to the 5G core network deployed in the cloud through the target baseband processing unit, including: through the target baseband processing unit, transfer the first The setting information is forwarded to the first functional network element, so that the first functional network element forwards the first setting information to the second functional network element; the second functional network element is used to store the first setting information to the third functional network element.
  • the first functional network element is, for example, an AMF network element deployed in the 5G core network in the cloud
  • the second functional network element is, for example, an SMF network element
  • the third functional network element is, for example, a UDM network element.
  • the first setting information is stored in the 5G core network by utilizing the first functional network element, the second functional network element, and the third functional network element deployed in the cloud-based 5G core network, thereby improving storage efficiency.
  • FIG. 5 is a schematic diagram of a scenario of sending e-sports service data provided by an embodiment of the present application.
  • the e-sports venue 500c i.e., the target local e-sports area
  • the embodiment of the application can be any one of the N local e-sports areas deployed by the 5G private network in the embodiment of the application.
  • an e-sports terminal 50Z, a base station 50J, and a target local e-sports server may be deployed in the e-sports stadium 500c.
  • the e-sports terminal 50Z may be an e-sports terminal (i.e., a target e-sports terminal) that satisfies the terminal access conditions, and may be used to execute e-sports services corresponding to the e-sports venue 500c.
  • the e-sports terminal 50Z may be as shown in FIG. 2 above. Any one of the e-sports terminals in the e-sports stadium 200c, for example, the e-sports terminal 1a.
  • Base station 50J may include a target 5G remote unit, a target 5G extension unit, and a target baseband processing unit.
  • the number of target local e-sports servers in the e-sports venue 500c can be multiple, and the embodiment of the present application can take four as an example, which can specifically include e-sports server 51F, e-sports server 52F, e-sports server 53F, and e-sports server Competition server 54F.
  • the e-sports clients corresponding to each of the four target local e-sports servers are different, that is, the e-sports services corresponding to each target local e-sports server are also different.
  • the e-sports terminal 50Z When the e-sports terminal 50Z that meets the terminal access conditions executes the corresponding e-sports business through the e-sports client, it can obtain the e-sports service data carrying the access identification information, and then send the e-sports service data carrying the access identification information to Base station 50J shown in FIG. 5 . At this time, the base station 50J can receive the e-sports service data carrying the access identification information through the target 5G remote unit, and then can send the e-sports service data carrying the access identification information to the target 5G extension unit through the target 5G extension unit, so that The target 5G extension unit sends the e-sports service data carrying the access identification information to the target baseband processing unit.
  • the base station 50J may obtain service routing information associated with the target baseband processing unit shown in FIG. 5 , that is, the service routing information table 5000 shown in FIG. 5 .
  • the service routing information table 5000 may include service routing information corresponding to each target local e-sports server shown in FIG. 5 .
  • the base station 50J may search the service routing information in the service routing information table 5000 that is the same as the access identification information.
  • the base station 50J finds the same service routing information as the access identification information in the service routing information table 5000 (for example, the service routing information corresponding to the e-sports server 51F), then the base station 50J can The network connection relationship between them (that is, the second network connection relationship), and directly send the e-sports service data to the e-sports server 51F shown in FIG. 5 .
  • the base station 50J can filter the e-sports service data information, in other words, there is no access identification information in the e-sports venue 500c
  • the corresponding target local e-sports server that is, the e-sports terminal 50Z cannot perform data interaction with the target local e-sports server corresponding to the access identification information through the base station 50J.
  • the data distribution function of the target baseband processing unit in the base station 50J can enable the e-sports terminal in the e-sports venue 500c that meets the terminal access conditions to access the service routing information corresponding to the service routing information in the service routing information table 5000
  • the target local e-sports server cannot access the service routing information that does not exist in the service routing information table 5000, that is, the embodiment of this application continues the advantages of the 5G private network. Due to the independence of the 5G private network frequency band, the 5G private network and the external The network is isolated from the interference of other user terminals, thereby reducing the impact of other user terminals, so that the security and isolation of the network can be effectively guaranteed.
  • the base stations in the N local e-sports areas deployed in the 5G private network all have the first network connection relationship with the 5G core network deployed in the cloud, so that any of the N local e-sports areas
  • an e-sports terminal in a local e-sports area that is, the target local e-sports area
  • it can execute the e-sports service corresponding to the target local e-sports area to generate an e-sports terminal carrying access identification information. business data.
  • the target base station in the target local e-sports area when the target base station in the target local e-sports area receives the e-sports service data carrying the access identification information, it can find the same service routing information as the access identification information in the service routing information associated with the target base station, Furthermore, when found, the e-sports service data can be sent to the target local e-sports server corresponding to the service access identification information through the second network connection relationship between the target base station and the target local e-sports server in the target local e-sports area .
  • the 5G private network in the embodiment of this application does not need to deploy a 5G core network in each local e-sports area, so when the number of local e-sports areas is too large, the deployment cost can be significantly reduced.
  • FIG. 6 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application.
  • the method involves any one of the N local e-sports areas deployed in the 5G private network (i.e., the target local e-sports area), and the target local e-sports area may include target e-sports terminals (i.e. E-sports terminals that meet the terminal access conditions), target base stations with data offloading functions, and target local e-sports servers corresponding to e-sports services.
  • the method may at least include the following steps S201-step S206:
  • step S201 the target e-sports terminal sends the e-sports service data carrying access identification information to the target base station.
  • e-sports terminals that meet the terminal access conditions can execute corresponding e-sports services through the e-sports client by using the e-sports card that has been authorized for card opening , to generate e-sports business data corresponding to the e-sports business.
  • the target e-sports terminal can obtain the SMF network element deployed in the cloud 5G core network, the IP address configured for the target e-sports terminal, and use the IP address as the access identification information, and then based on the access identification information and e-sports Business data, to obtain e-sports business data carrying access identification information.
  • the target e-sports terminal may send the e-sports service data carrying the access identification information to the target base station in the target local e-sports area.
  • step S202 the target base station obtains service routing information associated with the target base station, and searches the service routing information for the same service routing information as the access identification information.
  • the target base station can obtain the management user corresponding to the management terminal, and on the second network management platform (for example, a local base station network management platform), perform offload configuration for the base stations in each of the N local e-sports areas The second setting information obtained later. Further, the target base station may determine the service routing information of the target baseband processing unit in the target base station from the second setting information, and search the service routing information for the same service routing information as the access identification information.
  • the second network management platform for example, a local base station network management platform
  • Step S203 when the target base station finds the same service routing information as the access identification information, based on the second network connection relationship between the target base station and the target local e-sports server, send the e-sports service data to the target corresponding to the access identification information Local gaming server.
  • the target base station when finding the same service routing information as the access identification information, can transfer the e-sports service data to Directly send to the target local e-sports server corresponding to the access identification information.
  • the second network connection relationship here refers to the network connection relationship between the target baseband processing unit in the target base station and the target local e-sports server corresponding to the e-sports service.
  • step S201-step S203 for specific implementation manners of step S201-step S203, reference may be made to the description of step S101-step S103 in the above-mentioned embodiment corresponding to FIG. 3 .
  • step S204 the target local e-sports server obtains e-sports response data of the e-sports service based on the e-sports service data.
  • the target local e-sports server when the target local e-sports server receives the e-sports service data sent by the target baseband processing unit in the target base station, it can determine the image frame corresponding to the e-sports client based on the e-sports service data, and then based on the determined The image frame determines the e-sports service response data of the e-sports service.
  • the target local e-sports server deployed in the target local e-sports area may be a cloud server corresponding to the cloud game.
  • the e-sports service data here may be generated by the target e-sports terminal in response to a trigger operation for the e-sports client, where the trigger operation may include contact operations such as click and long press, and may also include voice, gesture, etc. Non-contact operation will not be limited here.
  • the target e-sports terminal can respond to the trigger operation and generate an e-sports service corresponding to the e-sports service. business data.
  • a trigger operation for example, a left-swipe operation
  • the target e-sports terminal can respond to the trigger operation and generate an e-sports service corresponding to the e-sports service. business data.
  • the target local e-sports server can control the virtual object in the e-sports client based on the left-swipe instruction indicated by the e-sports service data Slide to the left, and then the image frame after sliding to the left (for example, the game image frame of the cloud game) can be obtained.
  • the target local e-sports server can encode the acquired image frame to obtain a video code stream. Further, the target local e-sports server can The coded video stream is used as the e-sports response data of the e-sports business.
  • Step S205 the target local e-sports server sends the e-sports response data to the target base station.
  • the target local e-sports server forwards the e-sports response data to the target 5G extension unit through the target baseband processing unit in the target base station, so that the target 5G extension unit forwards the e-sports response data to the target 5G remote unit.
  • Step S206 the target base station returns the e-sports response data to the target e-sports terminal.
  • the target base station can return the e-sports response data to the target e-sports terminal through the target 5G remote unit.
  • the target base station can not only return the e-sports response data to the target e-sports terminal used to send the e-sports service data, but also push the e-sports response data to the target e-sports terminal in the target local e-sports area Other e-sports terminals that execute this e-sports business to achieve data synchronization.
  • Step S207 the target e-sports terminal outputs the image frame corresponding to the e-sports response data.
  • the target e-sports terminal may decode the e-sports response data, and then obtain an image frame corresponding to the e-sports response data. At this time, the target e-sports terminal may output the image frame corresponding to the e-sports response data on the terminal interface of the target e-sports terminal.
  • the 5G private network may include a management terminal for managing the communication system corresponding to the 5G private network, and each of the N local e-sports areas deployed by the 5G private network includes an e-sports terminal , base station and local e-sports server.
  • the baseband processing unit in the base station of each local e-sports area has the function of data distribution, for example, the target baseband processing unit of the target base station (any base station in the local e-sports area) and the
  • the target local e-sports server has a first network connection relationship
  • the target baseband processing unit has a second network connection relationship with the 5G core network deployed in the cloud.
  • the management user corresponding to the management terminal can log in to the first network management platform (for example, the 5G core network network management platform) associated with the 5G private network in advance, and then can target the network elements deployed in the 5G core network in the cloud. set up.
  • management users can set parameters such as card information, signal strength, frequency spectrum, bandwidth, and signal-to-noise ratio of e-sports cards with access rights.
  • the management terminal may call the setting information obtained after the management user sets the network elements deployed in the 5G core network in the cloud as first setting information.
  • the management terminal determines the base station (for example, the target base station) that has the optimal network connection relationship with the management terminal from the base stations in the 5G private network, and then can send the first setting information to the target base station, so that the target base station can
  • the first setting information is forwarded to the 5G core network deployed in the cloud through the target baseband processing unit and the first network connection relationship, so that the 5G core network deployed in the cloud stores the first setting information.
  • the 5G core network deployed on the cloud in the embodiment of the present application may include a first functional network element, a second functional network element, and a third functional network element.
  • the first functional network element (for example, an AMF network element) may be a network element implementing access and mobility management functions.
  • the second functional network element eg, SMF network element
  • the third functional network element eg, UDM network element
  • the target base station can forward the first setting information to the AMF network element deployed in the 5G core network in the cloud , so that the AMF network element forwards the first setting information to the SMF network element.
  • the SMF network element deployed in the 5G core network in the cloud may send the first setting information to the UDM network element, so that the UDM network element stores the first setting information.
  • the method further includes: receiving a card opening request sent by the management terminal; the card opening request carries the card information of the e-sports card to be opened; and forwarding the card opening request to the first function through the target baseband processing unit A network element, so that the first functional network element forwards the card activation request to the second functional network element; the second functional network element is used to authenticate the card activation request based on the first setting information and card information, and when the authentication is successful
  • the card information is stored in the third functional network element; the card information stored in the third functional network element is the card information corresponding to the e-sports cards used by the e-sports terminals in at least two local e-sports areas.
  • the management user corresponding to the management terminal can also open a card for the e-sports user who needs to participate in the e-sports business.
  • E-sports terminals in the region participate in the execution of e-sports business.
  • the management user corresponding to the management terminal can perform a card opening operation on the e-sports card to be opened, so that the management terminal can respond to the card opening operation and determine the card information of the e-sports card to be opened.
  • the management terminal may generate a card activation request for sending to the target base station based on the card information of the e-sports card to be activated.
  • the target base station When the target base station receives the card activation request, it can forward the card activation request to the AMF network element in the 5G core network deployed in the cloud through the target baseband processing unit and the first network connection relationship, so that the AMF forwards the card activation request to the SMF NE. Further, the SMF network element deployed in the 5G core network in the cloud can authenticate the card activation request based on the first setting information and the card information of the e-sports card to be activated, so that the e-sports card corresponding to the e-sports card to be activated E-sports account opening and activation processing.
  • FIG. 7 is a schematic diagram of a scenario in which a management terminal activates an e-sports card to be activated through the 5G core network deployed in the cloud according to an embodiment of the present application.
  • the 5G private network may include a 5G core network deployed in the cloud (for example, the 5G core network 70W shown in Figure 7) and a management terminal for managing the communication system corresponding to the 5G private network (for example, The management terminal 70Z shown in FIG. 7 ), wherein the management terminal 70Z can be deployed in the e-sports stadium 700c, and has an optimal network connection relationship with the base station 70J in the e-sports stadium 700c.
  • the e-sports venue 700c (that is, the target local e-sports area) can be any local e-sports area among the N local e-sports areas deployed by the 5G private network, and the e-sports venue 700c can include an e-sports venue for performing e-sports services.
  • a terminal, a base station 70J, and a target local e-sports server 70F For the communication system corresponding to the e-sports venue 700c, reference may be made to the communication system 1X shown in FIG. 1 above.
  • the e-sports venue 700c may include multiple e-sports camps for competing in the same e-sports business, as shown in FIG. , e-sports camp B and e-sports camp C.
  • each e-sports camp may include multiple e-sports terminals, which is not limited here.
  • the base station 70J shown in FIG. 7 may include a target 5G remote unit with a data receiving function, a target 5G extension unit with a data integration function, and a target baseband processing unit with a data offload function.
  • the number of target 5G remote units in the base station 70J may include E, where E is a positive integer.
  • each target 5G remote unit in the E target 5G remote units is used to communicate with the e-sports terminal or management terminal 70Z in the e-sports camp shown in FIG. 7
  • each The target 5G remote unit is also used to communicate with the target 5G extension unit.
  • the target baseband processing unit shown in FIG. 7 has a first network connection relationship with the 5G core network 70W, and the target baseband processing unit has a second network connection relationship with the target local e-sports server 70F.
  • the 5G core network 70W may include one or more network elements, and the number of network elements in the 5G core network 70W will not be limited here.
  • the 5G core network 70W may specifically include a network element 71g (for example, an AMF network element, that is, a first functional network element), a network element 72g (for example, an SMF network element, that is, a second functional network element), and a network element 73g (for example, an SMF network element, that is, a second functional network element).
  • a UDM network element that is, a third function network element
  • a network element 74g for example, an AUSF network element
  • a network element 75g for example, a UPF network element
  • a network element 76g for example, a PCF network element
  • the line 70L shown in FIG. 7 may be the data transmission process for the management terminal 70Z in the embodiment of the present application to activate the e-sports card to be activated through the 5G core network 70W.
  • the management terminal 70Z can respond to the trigger operation and determine the card information of the e-sports card to be opened.
  • the card information here can be configured for the e-sports card to be opened by using an information entry device (for example, a card burner).
  • the management terminal 70Z may generate a card activation request for sending to the base station 70J based on the card information of the e-sports card to be activated.
  • the base station 70J can receive the card activation request sent by the management terminal 70Z through a target 5G remote unit deployed in the e-sports venue 700c, and then forward the received card activation request to the target 5G extension unit.
  • the target 5G remote unit used to receive the card opening request is based on the network status of each target 5G remote unit in the E target 5G remote units shown in FIG. 7 , the location distance from the management terminal 70Z, and the capacity , Idle duty cycle and other parameters determined.
  • the base station 70J can forward the card activation request to the target baseband processing unit through the target 5G extension unit shown in FIG. 7 , so that the target baseband processing unit can send the card activation request to the 5G core based on the first network connection relationship Net 70W.
  • the network element 71g in the 5G core network 70W can receive the card activation request forwarded by the target baseband processing unit, and then can send the card activation request to the network element 72g, so that the network element 72g can authenticate the card activation request.
  • the network element 72g can obtain the first setting information set by the management user on the first network management platform, and then can match the first setting information with the card information carried in the card opening request.
  • the network element 72g may determine that the authentication of the card opening request fails, that is, the card opening request is an illegal request, which means that the e-sports card to be opened failed to be successfully opened.
  • the network element 72g may determine that the authentication of the card opening request is successful, that is, the card opening request is a legal request, and open the e-sports account corresponding to the e-sports card to be opened. Card and activation processing, and then the card information carried in the card opening request can be stored in the network element 73g, which means that the e-sports card to be opened has been successfully opened.
  • the e-sports user associated with the e-sports venue 700c can install the e-sports card that has been successfully opened into the e-sports terminal used by him, and then can use the e-sports card that has been successfully opened Competing cards and participating in the execution of e-sports business.
  • an e-sports terminal installed with an e-sports card that has been successfully opened meets the terminal access conditions, it can realize data interaction with the target local e-sports server 70F shown in FIG. 7 through the base station 70J.
  • the first functional network element, the second functional network element, and the third functional network element are used, so that the 5G core network deployed in the cloud handles the card activation task in a unified manner, without deploying in each local e-sports area
  • the 5G core network reduces the deployment cost of the 5G core network.
  • the method further includes: through the target 5G remote unit, receiving the second setting information sent by the management terminal, and forwarding the second setting information to the target 5G extension unit; the second setting information is in each The base stations in the local e-sports area are determined after separate distribution configuration; the second network management platform is different from the first network management platform; the second setting information is forwarded to the target baseband processing unit through the target 5G expansion unit; through the target baseband processing unit, the The second setting information is forwarded to the 5G core network, so that the 5G core network stores the second setting information; the second setting information includes service routing information associated with the target base station.
  • the second setting information is determined after the management user separately configures the distribution of the base stations of each of the N local e-sports areas on the second network management platform.
  • the management user corresponding to the management terminal can also log in to the second network management platform (for example, the local base station network management platform) associated with the 5G private network in advance, and then can target N
  • the base stations in each of the local e-sports areas perform offload configuration.
  • the management user can set parameter information such as the channel, signal-to-noise ratio, and amplification power of the 5G remote unit in each base station, and set the service routing information of the baseband processing unit in each base station.
  • the management terminal may refer to the setting information determined by the management user after performing offload configuration for each base station as second setting information.
  • the management terminal can send the second setting information to the base station (for example, the target base station) that has the optimal network connection relationship with the management terminal, so that the target base station can use the target baseband processing unit and the first network connection relationship.
  • the second setting information is forwarded to the 5G core network deployed in the cloud, so that the 5G core network deployed in the cloud stores the second setting information.
  • the base stations in the N local e-sports areas deployed in the 5G private network all have the first network connection relationship with the 5G core network deployed in the cloud, so that any of the N local e-sports areas
  • an e-sports terminal in a local e-sports area i.e., a target local e-sports area
  • it can execute the e-sports business corresponding to the target local e-sports area, instead of requiring each local e-sports
  • the 5G core network is deployed on the cloud in each region, thereby reducing deployment costs.
  • the e-sports terminal that meets the terminal access conditions i.e., the target e-sports terminal
  • the target e-sports terminal can generate an e-sports service carrying access identification information after executing the e-sports service corresponding to the target local e-sports area data to send to the target base station in the target local gaming area.
  • the target base station can search for the service routing information that is the same as the access identification information in the service routing information associated with the target base station, and then when found, can use the data offloading function of the baseband processing unit in the target base station to quickly transfer the data
  • the business data is sent to the target local e-sports server without sending the e-sports business data to the local e-sports server through the 5G core network in the 5G private network, which can effectively reduce the data processing time of the e-sports business data in the 5G core network , which in turn can improve data transmission efficiency, so as to reduce the delay of e-sports business data.
  • the 5G private network is an emerging technology, there may be some abnormalities in the 5G private network, which will lead to abnormalities in the 5G core network deployed in the cloud, so that there will be abnormalities in the card opening process and authentication process, and the embodiment of this application
  • the e-sports business data can be directly sent to the target local e-sports area data corresponding to the access identification information through the target base station. Even if the 5G core network deployed in the cloud is abnormal, it will not cause adverse effects on the ongoing e-sports business . Therefore, the embodiment of the present application can effectively ensure the low delay and stability required for executing the e-sports business.
  • the second setting information is forwarded to the target baseband processing unit through the target 5G extension unit, and the second setting information is forwarded to the 5G core network deployed in the cloud through the target baseband processing unit, so that the 5G core network in the cloud
  • the service routing information associated with the target base station is stored in the cloud, so that the 5G core network in the cloud can uniformly manage the service routing information associated with the target base station, eliminating the need to deploy a 5G core network in each local e-sports area, reducing the deployment of the 5G core network cost.
  • the 5G private network includes a management terminal and a 5G core network deployed in the cloud; the method also includes: receiving an authority verification request sent by the management terminal; Generated by verifying the card information; forwarding the authorization verification request to the 5G core network, so that the 5G core network obtains the status information of the card information to be verified from the status verification information table based on the authorization verification request; the status verification information table is based on at least Established by the card information of the e-sports terminals in the two local e-sports areas; receive the status information returned by the 5G core network, and return the status information to the management terminal, so that the management terminal can generate and match the status information based on the status information and terminal access conditions Notification information associated with the e-sports terminal to be verified.
  • the target base station is the base station that has the optimal network connection relationship with the management terminal determined from the base stations deployed in the 5G private network; the management terminal is used to verify the authority of the e-sports terminal to be verified; the e-sports terminal to be verified is The e-sports terminals that start the e-sports client are detected by the management terminal in the N local e-sports areas.
  • the UDM network element deployed in the 5G core network in the cloud can establish a status verification information table based on the card information of the e-sports terminals in N local e-sports areas.
  • the target base station can receive the permission verification request sent by the management terminal based on the optimal network connection relationship; the permission verification request is generated by the management terminal for the card information to be verified used by the e-sports terminal to be verified; The first network connection relationship between the 5G core networks, and forward the permission verification request to the 5G core network deployed in the cloud, so that the 5G core network deployed in the cloud can obtain the pending verification from the status verification information table based on the permission verification request.
  • the state information of the card information; the state verification information table is established by the third functional network element deployed in the cloud 5G core network based on the card information of the e-sports terminals in N local e-sports areas; receiving the 5G data deployed in the cloud
  • the status information returned by the core network returns the status information to the management terminal based on the optimal network connection relationship, so that the management terminal generates notification information associated with the e-sports terminal to be verified based on the status information and terminal access conditions.
  • the status verification information table 2 may include the e-sports account number of the e-sports card that has been authorized to be opened, the time stamp of card opening, status information, and the like.
  • the state verification information table may also include other information such as the access address of the e-sports card (for example, a certain local e-sports area in the 5G private network).
  • E-sports account card activation time stamp status information E-sports account 1 timestamp 1 not connected
  • the state verification information table may include the e-sports cards used by all e-sports terminals in the N local e-sports areas deployed in the 5G private network.
  • Table 2 may be a state verification information table maintained in real time by UDM network elements deployed in the 5G core network in the cloud.
  • the card opening timestamp of e-sports account 1 in Table 2 can be timestamp 1 (for example, October 10, 2020, 13:00:00), and the status information of e-sports account 1 is "not connected State" (that is, the first state), which means that the e-sports terminal where the e-sports card corresponding to e-sports account 1 is located has not yet implemented e-sports business.
  • the time stamp of e-sports account 2 in Table 2 can be timestamp 2 (for example, March 10, 2021, 09:00:00), and the status information of e-sports account 2 is "access status" (That is, the second state), which means that the e-sports terminal where the e-sports card corresponding to the e-sports account 2 is located is executing e-sports services in a local e-sports area in the 5G private network.
  • the card opening timestamp of e-sports account n in Table 2 can be timestamp n (for example, June 5, 2021, 11:30:10), and the status information of e-sports account n is "not yet Access status", which means that the e-sports terminal where the e-sports card corresponding to e-sports account n is located has not yet implemented e-sports business.
  • the 5G core network deployed in the cloud can receive the permission verification request sent by the target base station through the AMF network element, and then can send the permission verification request to the SMF network element through the AMF network element, so that the SMF network element can obtain the permission verification
  • the card information to be verified carried in the request.
  • the card information to be verified may include an e-sports account number to be verified.
  • the 5G core network deployed in the cloud can obtain the state verification information table shown in Table 2 above from the UDM network element, and then can find the same e-sports account as the e-sports account to be verified from the state verification information table, And based on the found e-sports account, the status information of the card information to be verified is determined.
  • the 5G core network deployed in the cloud can return the status information to the target base station, so that the target base station can return the status information to the management terminal based on the optimal network connection relationship.
  • the management terminal may generate notification information associated with the e-sports terminal to be verified based on the status information and terminal access conditions.
  • the status verification information table is used to generate the notification information associated with the e-sports terminal to be verified, thereby accurately verifying the authority of the e-sports terminal to be verified.
  • the notification information is the first notification information generated by the management terminal when it is determined that the e-sports terminal to be verified meets the terminal access conditions; the method further includes: receiving the first notification information sent by the management terminal based on the optimal network connection relationship. Notification information: through the network connection relationship between the target base station and the e-sports terminal to be verified, the first notification information is sent to the e-sports terminal to be verified; the first notification information is used to indicate that the verification of the e-sports terminal to be verified is successful.
  • the management terminal may determine that the e-sports terminal to be verified meets the terminal access conditions, and then may generate first notification information indicating that the e-sports terminal to be verified is successfully verified. Wherein, if the e-sports terminal to be verified is an e-sports terminal in the target local e-sports area in the 5G private network, the management terminal may send the first notification information based on the optimal network connection relationship between the management terminal and the target base station to the target base station.
  • the target base station can receive the first notification information sent by the management terminal based on the optimal network connection relationship; through the network connection relationship between the target base station and the e-sports terminal to be verified, the first notification information is sent to the e-sports terminal to be verified. Gaming terminal.
  • the target base station can send the first notification information to the electronic competition terminal to be verified through the network connection relationship between the target base station and the electronic competition terminal to be verified, so that the electronic competition terminal to be verified can output the first notification information to the electronic competition terminal to be verified.
  • Verify the e-sports terminal so that the e-sports user corresponding to the e-sports terminal to be verified can be informed that the e-sports terminal to be verified has access rights to access the 5G private network to perform e-sports services in the target local e-sports area.
  • the first notification information may be "You have successfully connected to the 5G private network, and you can perform e-sports business in this e-sports area".
  • the target base station can also forward the first notification information to the 5G core network deployed in the cloud through the first network connection relationship between the target base station and the 5G core network deployed in the cloud.
  • the 5G core network deployed in the cloud receives the first notification information, it can determine that the verification of the e-sports terminal to be verified is successful.
  • the 5G core network deployed in the cloud can send the status information corresponding to the card information to be verified through the UDM network element Change from the first state to the second state, that is, the 5G core network deployed in the cloud can change the state information of e-sports account 1 from "unconnected state” to "connected state” through UDM network elements to indicate that the e-sports account
  • the e-sports terminal where the e-sports account 1 is located is executing e-sports business.
  • the first notification information indicating that the verification of the electronic competition terminal to be verified is successful is sent to the electronic competition terminal to be verified, so that the electronic competition terminal to be verified can determine that the verification is successful based on the first notification message.
  • the method further includes: forwarding the first notification information to the 5G core network, so that the third functional network element in the 5G core network changes the state information corresponding to the card information to be verified from the first state to second state.
  • the 5G core network deployed on the cloud finds in Table 2 that the same e-sports account as the e-sports account to be verified is e-sports account 2, then the 5G core network deployed on the cloud can use e-sports account 2 As the state information corresponding to the card information to be verified (that is, the second state, for example, "access state"), at this time, the 5G core network deployed in the cloud can send the state information belonging to the second state to the target base station , so that the target base station returns the state information belonging to the second state to the management terminal based on the optimal network connection relationship.
  • the state information corresponding to the card information to be verified that is, the second state, for example, "access state
  • the state information of the card information to be verified is changed according to the notification information, thereby updating the state information in time.
  • the notification information is the second notification information generated by the management terminal when it is determined that the e-sports terminal to be verified does not meet the terminal access conditions; the method further includes: receiving the second notification information sent by the management terminal; The second notification information is sent to the e-sports terminal to be verified; the second notification information is used to indicate that the verification of the e-sports terminal to be verified fails.
  • the management terminal when the management terminal receives the state information belonging to the second state, it can determine that the e-sports terminal to be verified does not meet the terminal access conditions, and then can generate the second notification information indicating that the e-sports terminal to be verified fails to verify. Wherein, if the e-sports terminal to be verified is an e-sports terminal in the target local e-sports area in the 5G private network, the management terminal may send the second notification information based on the optimal network connection relationship between the management terminal and the target base station to the target base station.
  • the target base station can send the second notification information to the electronic competition terminal to be verified through the network connection relationship between the target base station and the electronic competition terminal to be verified, so that the electronic competition terminal to be verified can output the second notification information to the electronic competition terminal to be verified.
  • Verify the e-sports terminal so that the e-sports user corresponding to the e-sports terminal to be verified can be notified that the e-sports terminal to be verified does not have the access authority to access the 5G private network, that is, it cannot perform e-sports in the target local e-sports area temporarily business.
  • the second notification information may be "You have failed to access the 5G private network, and temporarily cannot perform e-sports services in this e-sports area".
  • the method further includes: forwarding the second notification information to the 5G core network deployed in the cloud through the first network connection relationship between the target base station and the 5G core network deployed in the cloud, so that the deployment in Based on the second notification information, the 5G core network in the cloud searches for the same card information as the e-sports account of the card information to be verified in the third functional network element, and based on the time stamp of card opening of the found card information, it removes the card information with the minimum The card information other than the card information of the card activation time stamp will be deleted.
  • the 5G core network deployed in the cloud when the 5G core network deployed in the cloud receives the second notification information, it can be determined that the verification of the e-sports terminal to be verified has failed, which means that the 5G core network deployed in the cloud may be due to an unstable network state. Information confusion has occurred, resulting in the same e-sports account corresponding to multiple e-sports cards.
  • the 5G core network deployed in the cloud needs to be checked in the UDM network element to ensure that one e-sports account corresponds to one e-sports card.
  • the 5G core network deployed in the cloud can search the UDM network element for the same card information as the e-sports account whose card information is to be verified based on the second notification information.
  • the 5G core network deployed in the cloud can obtain the card activation time stamp of the found card information, keep the card information with the minimum card activation time stamp, and save the card information with the minimum card activation time stamp other card information to delete. Further, the 5G core network deployed in the cloud can update the above Table 2, so as to delete the duplicate e-sports account from the status verification information table where Table 2 is located.
  • the management terminal can also periodically (for example, every ten days, every other day, or every half hour, etc.) send an account check request, and through the base station with the optimal network connection relationship with the management terminal , send the account check request to the 5G core network deployed in the cloud, so that the 5G core network deployed in the cloud can check the e-sports account of each e-sports card that has been issued and authorized in the UDM network element, and repeat in the e-sports account , it is necessary to retain the card information with the minimum card opening time stamp, and delete other card information that is duplicated with its e-sports account.
  • the card information except the card information with the smallest card opening time stamp is deleted, so that the card information is managed in a timely manner.
  • the target local e-sports area includes M e-sports terminals; M is a positive integer; the M e-sports terminals include the first e-sports terminal belonging to the first e-sports camp and the first e-sports terminal belonging to the second e-sports camp Two e-sports terminals; the first e-sports camp and the second e-sports camp belong to different e-sports camps.
  • the first e-sports camp and the second e-sports camp belong to different e-sports camps, so that the 5G core network in the cloud can serve multiple e-sports camps, improving the utilization rate of the 5G core network in the cloud.
  • the number of target 5G remote units in the target base station is E, and E is a positive integer; each target 5G remote unit in the E target 5G remote units is used to receive service data information;
  • the data information includes the first business data information and the second business data information; the first business data information is sent by the management terminal; the second business data information is sent by the e-sports terminal in the target local e-sports area that meets the terminal access conditions sent.
  • the number of target 5G remote units in the target base station is E, so that multiple target 5G remote units can be used to process multiple service data information respectively, which improves the efficiency of information processing.
  • FIG. 8 is a schematic structural diagram of an e-sports data processing device provided by an embodiment of the present application.
  • the e-sports data processing device 1 can be a computer-readable instruction (including program code) running in a computer device, for example, the e-sports data processing device 1 is an application software; the e-sports data processing device 1 can be used to execute the application The corresponding steps in the method that embodiment provides.
  • the e-sports data processing device 1 can run on a base station (i.e., a target base station) in any one of the N local e-sports areas in the 5G private network, and the target base station can be the above-mentioned FIG.
  • a base station i.e., a target base station
  • the e-sports data processing device 1 may include: an e-sports business data receiving module 11, a routing information acquisition module 12, an e-sports business data sending module 13, a first setting information receiving module 14, a first setting information sending module 15, a first setting information Information forwarding module 16, card opening request receiving module 17, card opening request forwarding module 18, second setting information receiving module 19, second setting information sending module 20, second setting information forwarding module 21, authority verification request receiving module 22, Authority verification request forwarding module 23, status information receiving module 24, first notification information receiving module 25, first notification information sending module 26, first notification information forwarding module 27, second notification information receiving module 28, second notification information sending module module 29 and the second notification information forwarding module 30.
  • the e-sports service data receiving module 11 is used to receive the e-sports service data carrying the access identification information sent by the e-sports terminal when the e-sports terminal in the target local e-sports area is determined by the 5G private network to meet the terminal access conditions;
  • the local e-sports area belongs to at least two local e-sports areas deployed by the 5G private network.
  • the routing information acquisition module 12 is configured to search for the same service routing information as the access identification information from the service routing information associated with the target base station in the target local e-sports area.
  • the e-sports business data sending module 13 is configured to send the e-sports business data to the target local e-sports server corresponding to the access identification information when finding the same service routing information as the access identification information, so that the target local e-sports server based on E-sports business data, get the e-sports response data of the e-sports business.
  • the target base station includes a target 5G remote unit, a target 5G extension unit, and a target baseband processing unit;
  • the 5G private network includes a management terminal and a 5G core network deployed in the cloud;
  • the first setting information receiving module 14 is used to receive the first setting information sent by the management terminal through the target 5G remote unit, and forward the first setting information to the target 5G extension unit; the first setting information is based on the 5G core network determined by the network element.
  • the first setting information sending module 15 is configured to forward the first setting information to the target baseband processing unit through the target 5G extension unit.
  • the first setting information forwarding module 16 is configured to forward the first setting information to the 5G core network through the target baseband processing unit, so that the 5G core network stores the first setting information.
  • the 5G core network includes a first functional network element, a second functional network element, and a third functional network element; the first functional network element is used to implement access and mobility management functions; the second functional network element is used for Realize the session management function; the third function network element is used to realize the unified data management function;
  • the first setting information forwarding module 16 is also used for:
  • the target baseband processing unit forward the first setting information to the first functional network element, so that the first functional network element forwards the first setting information to the second functional network element; the second functional network element is used to transfer the first setting information
  • the information is stored in the third functional network element.
  • the card opening request receiving module 17 is configured to receive the card opening request sent by the management terminal; the card opening request carries the card information of the e-sports card to be opened;
  • Card opening request forwarding module 18 for forwarding the card opening request to the first functional network element through the target baseband processing unit, so that the first functional network element forwards the card opening request to the second functional network element;
  • the second functional network The element is used to authenticate the card opening request based on the first setting information and card information, and store the card information in the third functional network element when the authentication is successful;
  • the card information stored in the third functional network element is at least two local The card information corresponding to the e-sports card used by the e-sports terminal in the e-sports area.
  • the second setting information receiving module 19 is configured to receive the second setting information sent by the management terminal through the target 5G remote unit, and forward the second setting information to the target 5G extension unit; the second setting information , is determined after the base stations in each local e-sports area are separately configured for offloading;
  • the second setting information sending module 20 is used to forward the second setting information to the target baseband processing unit through the target 5G extension unit;
  • the second setting information forwarding module 21 is used to forward the second setting information to the 5G core network through the target baseband processing unit, so that the 5G core network stores the second setting information; the second setting information includes the business associated with the target base station routing information.
  • the 5G private network includes a management terminal and a 5G core network deployed in the cloud; the authority verification request receiving module 22 is used to receive the authority verification request sent by the management terminal; Generated by the card information to be verified used by the terminal;
  • the authority verification request forwarding module 23 forwards the authority verification request to the 5G core network, so that the 5G core network obtains the state information of the card information to be verified from the state verification information table based on the authority verification request; the state verification information table is the 5G core network
  • the third functional network element in is established based on the card information of the e-sports terminals in at least two local e-sports areas;
  • the status information receiving module 24 is configured to receive the status information returned by the 5G core network, and return the status information to the management terminal, so that the management terminal generates notification information associated with the e-sports terminal to be verified based on the status information and terminal access conditions .
  • the notification information is the first notification information generated by the management terminal when it is determined that the e-sports terminal to be verified meets the terminal access conditions;
  • the first notification information receiving module 25 is configured to receive the first notification information sent by the management terminal;
  • the first notification information sending module 26 is configured to send the first notification information to the e-sports terminal to be verified; the first notification information is used to indicate that the verification of the e-sports terminal to be verified is successful.
  • the first notification information forwarding module 27 is configured to forward the first notification information to the 5G core network, so that the third functional network element in the 5G core network sends the state information corresponding to the card information to be verified by The first state is changed to the second state.
  • the notification information is the second notification information generated by the management terminal when it is determined that the e-sports terminal to be verified does not meet the terminal access conditions;
  • the second notification information receiving module 28 is configured to receive the second notification information sent by the management terminal;
  • the second notification information sending module 29 is configured to send the second notification information to the e-sports terminal to be verified; the second notification information is used to indicate that the verification of the e-sports terminal to be verified fails.
  • the device also includes:
  • the target local e-sports area includes M e-sports terminals; M is a positive integer; the M e-sports terminals include the first e-sports terminal belonging to the first e-sports camp and the first e-sports terminal belonging to the second e-sports camp Two e-sports terminals; the first e-sports camp and the second e-sports camp belong to different e-sports camps.
  • the number of target 5G remote units in the target base station is E, and E is a positive integer; each target 5G remote unit in the E target 5G remote units is used to receive service data information;
  • the data information includes the first business data information and the second business data information; the first business data information is sent by the management terminal; the second business data information is sent by the e-sports terminal in the target local e-sports area that meets the terminal access conditions sent.
  • the e-sports business data receiving module 11 the routing information acquisition module 12, the e-sports business data sending module 13, the first setting information receiving module 14, the first setting information sending module 15, the first setting information forwarding module 16, card opening Request receiving module 17, card opening request forwarding module 18, second setting information receiving module 19, second setting information sending module 20, second setting information forwarding module 21, authority verification request receiving module 22, authority verification request forwarding module 23, Status information receiving module 24, first notification information receiving module 25, first notification information sending module 26, first notification information forwarding module 27, second notification information receiving module 28, second notification information sending module 29 and second notification information
  • the forwarding module 30 reference may be made to the description of step S201-step S207 in the above-mentioned embodiment corresponding to FIG. 6 .
  • FIG. 9 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
  • a computer device may at least include a processor 3201 , an input device 3202 , an output device 3203 , and a computer storage medium 3204 .
  • the processor 3201, the input device 3202, the output device 3203, and the computer storage medium 3204 may be connected through a bus or other means.
  • the computer storage medium 3204 may be stored in the memory of the computer device, the computer storage medium 3204 is used to store computer readable instructions, the computer readable instructions include program instructions, and the processor 3201 is used to execute the program instructions stored in the computer storage medium 3204 .
  • Processor 3201 (or called CPU
  • Central Processing Unit central processing unit
  • CPU Central Processing Unit
  • control core of computer equipment, which is suitable for implementing one or more instructions, specifically for loading and executing one or more instructions to realize the corresponding method flow or corresponding function.
  • the processor 3201 loads and executes one or more instructions stored in the computer storage medium, so that the computer device equipped with the processor 3201 can implement the methods in the embodiments shown in FIGS. 3-7 .
  • the computer device can execute the description of the e-sports data processing method in the embodiment corresponding to FIG. 3 or FIG. 6 above, and can also execute the description of the e-sports data processing device 1 in the embodiment corresponding to FIG. 8 above. .
  • a computer program product including computer-readable instructions, and when the computer-readable instructions are executed by a processor, the steps in the foregoing method embodiments are implemented.
  • the processor of the computer device reads computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device can execute the description of the e-sports data processing method in the embodiment corresponding to FIG. 3 or FIG. 6 above.
  • computer-readable instructions can be used to implement each process and process of the method flow charts and/or structural diagrams. /or blocks, and combinations of processes and/or blocks in flowcharts and/or block diagrams.
  • These computer readable instructions can be provided to the processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing device to produce a machine such that The executed instructions generate means for implementing the functions specified in one or more blocks in the flow diagrams and/or in one or more blocks in the schematic structural diagrams.
  • These computer-readable instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable electronic data processing device to operate in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture comprising instruction means,
  • the instruction means realizes the functions specified in one or more blocks in the flowchart and/or in one or more blocks in the structural diagram.
  • These computer-readable instructions can also be loaded onto a computer or other programmable electronic data processing device, so that a series of operational steps are performed on the computer or other programmable device to produce a computer-implemented process, thereby performing
  • the instructions executed above provide steps for implementing the functions specified in one or more of the procedures in the flowchart and/or in one or more of the blocks in the structural schematic diagrams.

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Abstract

本申请实施例公开了一种电竞数据处理方法、装置、设备及存储介质,包括:在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收电竞终端发送的携带访问标识信息的电竞业务数据;目标本地电竞区域属于5G专网所部署的至少两个本地电竞区域(S101);从与目标基站相关联的业务路由信息中,查找与访问标识信息相同的业务路由信息(S102);在查找到与访问标识信息相同的业务路由信息时,将电竞业务数据发送至目标本地电竞服务器,以使所述目标本地电竞服务器基于所述电竞业务数据,得到所述电竞业务的电竞响应数据(S103)。

Description

一种电竞数据处理方法、装置、设备及存储介质
本申请要求于2021年07月19日提交中国专利局,申请号为202110813265.3,申请名称为“一种电竞数据处理方法、装置、设备及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,尤其涉及一种电竞数据处理方法、装置、设备及存储介质。
背景技术
为了减少手机端游使用无线通讯技术(例如,Wi-Fi)所造成的干扰,可以采用第五代移动通信技术(即5th Generation Mobile Communication Technology,简称5G)方案作为执行电竞业务的一个接入手段。其中,传统5G专网方案可以在用于执行电竞业务的电竞区域(例如,电竞场馆)中部署5G专网,使得电竞场馆中的电竞终端可以基于5G专网执行电竞业务,进而能够有效确保执行电竞业务过程中所需要的低延迟和稳定性。为了使得电竞业务的执行不受外部设置的影响,需要在电竞场馆中本地部署5G核心网,以便于在本地管理电竞终端所使用的账户体系。
随着电子竞技产业的蓬勃发展,越来越多的地方建设电竞场馆,当每个电竞场馆均需要部署5G专网方案时,这意味着每个电竞场馆均需要各自部署5G核心网,进而导致部署成本较高。
发明内容
根据本申请提供的各种实施例,提供一种电竞数据处理方法、装置、设备及存储介质。
本申请实施例一方面提供一种电竞数据处理方法,由计算机设备执行,所述方法包括:
在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收电竞终端发送的携带访问标识信息的电竞业务数据;目标本地电竞区域属于5G专网所部署的至少两个本地电竞区域;
从与目标本地电竞区域中的目标基站相关联的业务路由信息中,查找与访问标识信息相同的业务路由信息;及
在查找到与访问标识信息相同的业务路由信息时,将电竞业务数据发送至访问标识信息对应的目标本地电竞服务器,以使目标本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
本申请实施例一方面提供一种电竞数据处理装置,包括:
电竞业务数据接收模块,用于在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收电竞终端发送的携带访问标识信息的电竞业务数据;目标本地电竞区域属于5G专网所部署的至少两个本地电竞区域;
路由信息获取模块,用于从与目标本地电竞区域中的目标基站相关联的业务路由信息中,查找与访问标识信息相同的业务路由信息;及
电竞业务数据发送模块,用于在查找到与访问标识信息相同的业务路由信息时,将电竞业务数据发送至访问标识信息对应的目标本地电竞服务器,以使目标本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
一种计算机设备,包括存储器和一个或多个处理器,所述存储器存储有计算机可读指令,所述计算机可读指令被所述处理器执行时,使得所述一个或多个处理器执行上述电竞数据处 理方法的步骤。
一个或多个非易失性可读存储介质,其上存储有计算机可读指令,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器实现上述电竞数据处理方法的步骤。
一种计算机程序产品,包括计算机可读指令,所述计算机可读指令被处理器执行时实现上述电竞数据处理方法的步骤。
本申请的一个或多个实施例的细节在下面的附图和描述中提出。本申请的其他特征、目的和优点将从说明书、附图以及权利要求书变得明显。
附图说明
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请实施例提供的一种通信系统的网络架构示意图;
图2是本申请实施例提供的一种进行数据交互的场景示意图;
图3是本申请实施例提供的一种电竞数据处理方法的流程示意图;
图4是本申请实施例提供的一种基于5G通信系统的网络架构示意图;
图5是本申请实施例提供的一种发送电竞业务数据的场景示意图;
图6是本申请实施例提供的一种电竞数据处理方法的流程示意图;
图7是本申请实施例提供的一种管理终端通过部署在云端的5G核心网对待开卡的电竞卡片进行开卡的场景示意图;
图8是本申请实施例提供的一种电竞数据处理装置的结构示意图;
图9是本申请实施例提供的一种计算机设备的结构示意图。
具体实施方式
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
本申请实施例中的5G专网基站分流方案可以通过租用运营商的频段,或者使用专网的频段,在多个本地电竞区域搭建了一套完整的网络和方案,和公网的数据和流量完全隔开,以保证自己网络的独立性以及提高数据传输时的安全性和隐私性。其中,5G专网的多个本地电竞区域均可以执行电竞业务,且每个本地电竞区域执行的电竞业务可以相同,也可以不同。其中,每个本地电竞区域均可以部署有用于执行电竞业务的电竞终端、用于进行数据分流的基站以及电竞业务对应的本地电竞服务器。任意一个本地电竞区域中的本地电竞服务器在接收到通过本地基站发送的电竞业务数据时,可以基于云技术确定电竞业务对应的电竞响应数据,适用于大数据中的数据计算领域。
其中,5G专网基站分流方案中的5G核心网可以云化部署,N个本地电竞区域共用一套5G核心网,账号体系、开卡和激活账号都是在云端进行,进而使得这N个本地电竞区域可以共用一套电竞卡片,电竞卡片例如为手机卡,其中,N为正整数。换言之,电竞用户可以使用同一张电竞卡片,通过满足终端接入条件的电竞终端,在5G专网所部署的N个本地电竞区域中参与多种的电竞业务,而无需在每个本地电竞区域中更换电竞卡片。其中,云端部署可以类比为混合云(Hybrid Cloud)。混合云融合了公有云(Public Cloud)和私有云(Private Cloud),是近年来云计算的主要模式和发展方向。私有云主要是面向企业用户,出于安全考虑,企业更愿意将数据存放在私有云中,但是同时又希望可以获得公有云的计算资源,在这 种情况下混合云被越来越多的采用,它将公有云和私有云进行混合和匹配,以获得最佳的效果,这种个性化的解决方案,达到了既省钱又安全的目的。
在本申请实施例中,与电竞业务相关联的电竞客户端可以为运行在电竞终端上的游戏客户端,还可以为运行在本地电竞服务器(即云端服务器)中的云游戏。其中,云游戏(Cloud gaming)又可称为游戏点播(gaming on demand),是一种以云计算技术为基础的在线游戏技术。云游戏技术使图形处理与数据运算能力相对有限的轻端设备(thin client)能运行高品质游戏。在云游戏场景下,游戏并不在玩家游戏终端,而是在云端服务器中运行,并由云端服务器将游戏场景渲染为视频音频流,通过网络传输给玩家游戏终端。玩家游戏终端无需拥有强大的图形运算与数据处理能力,仅需拥有基本的流媒体播放能力与获取玩家输入指令并发送给云端服务器的能力即可。
请参见图1,图1是本申请实施例提供的一种通信系统的网络架构示意图。如图1所示,本申请实施例中的通信系统例如通信系统1X可以包括但不限于5G通信系统。其中,通信系统1X对应的5G专网可以包括管理终端、网管系统、用于服务于N个本地电竞区域的5G核心网,例如,图1所示的部署在云端的5G核心网10W,其中,N为正整数。如图1所示,本申请实施例中的本地电竞区域的数量可以以2个为例,具体可以包括第一本地电竞区域例如本地电竞区域Q 1)和第二本地电竞区域例如本地电竞区域Q 2
其中,部署在N个本地电竞区域中的每个用户终端和部署在5G专网中的管理终端均可以包括:智能手机、平板电脑、笔记本电脑、台式计算机等中的至少一个具有数据处理功能的智能终端。其中,电竞终端可以用于执行所在本地电竞区域中的电竞业务,电竞终端对应的用户可以称之为电竞用户。管理终端可以用于对图1所示的通信系统1X进行管理,管理终端对应的用户可以称之为管理用户。电竞业务可以是指电竞客户端所执行的电子竞技业务。比如,在电竞客户端为射击类游戏客户端时,电竞业务可以为射击类游戏客户端所执行的射击竞技业务,例如,枪战业务;在电竞客户端为竞速类游戏客户端时,电竞业务可以为竞速类游戏客户端所执行的速度竞技业务,例如,赛车业务。
管理用户可以登录图1所示的网管系统,对通信系统1X中的N个本地电竞区域中的每个基站和5G核心网10W中的网元进行设置。其中,5G专网中的网管系统可以包括第一网管平台和第二网管平台,第一网管平台与第二网管平台不同。比如,第一网管平台可以为5G核心网网管平台,5G核心网网管平台可以部署在云端,也可以部署在本地。管理终端对应的管理用户可以在5G核心网网管平台上,针对图1所示的5G核心网10W中的网元进行设置,以得到第一设置信息。其中,第一设置信息可以包括管理用户所设置的具备接入权限的卡片信息、信号强度、频谱、带宽、信噪比等中的至少一种参数信息。第二网管平台可以为本地的基站网管平台,管理用户可以在基站网管平台上,针对图1所示的N个本地电竞区域中的每个基站进行分流配置,以得到第二设置信息。其中,第二设置信息可以包括信道、信噪比以及放大功率等中的至少一种参数信息。
其中,本地电竞区域Q 1对应的电竞业务可以称之为第一电竞业务,如图1所示,本地电竞区域Q 1中包括第一电竞终端集群、基站11J、第一电竞业务对应的本地电竞服务器11F。其中,本地电竞区域Q 1中的电竞终端的终端数量可以为M 1个,M 1为正整数。这M 1个电竞终端可以包括多个属于不同电竞阵营的电竞集群,比如,M 1个电竞终端具体可以包括图1所示的电竞集群11Y 1以及电竞集群11Y 2。其中,电竞集群11Y 1与电竞集群11Y 2属于不同的电竞阵营。
其中,本地电竞区域Q 1中的基站11J可以包括E 1个5G远端单元(Remote Radio Unit,简称RRU)、一个5G扩展单元11K以及一个基带处理单元(Building Base band Unit,简称BBU)11B,E 1为正整数。E 1个RRU单元包括图1所示的RRU单元11R 1以及RRU单元11R 2。如图1所示,对于E 1个RRU单元中的每个RRU单元而言,RRU单元可以用于与部署在本地电竞区域Q 1中的电竞终端进行通信,且RRU单元还可以用于与5G扩展单元11K进行通信。对于5G扩展单元11K而言,5G扩展单元11K可以用于与E 1个RRU单元中的每个RRU 单元进行通信,且5G扩展单元11K还可以用于与具有数据分流功能的BBU单元11B进行通信。
其中,本地电竞区域Q 2对应的电竞业务可以称之为第二电竞业务,如图1所示,本地电竞区域Q 2中可以包括第二电竞终端集群、基站12J、第二电竞业务对应的本地电竞服务器12F。其中,本地电竞区域Q 2中的电竞终端的终端数量可以为M 2个,M 2为正整数。这M 2个电竞终端可以包括多个属于不同电竞阵营的电竞集群,比如,M 2个电竞终端包括图1所示的电竞集群12Y 1、电竞集群12Y 2以及电竞集群12Y 3。其中,电竞集群12Y 1、电竞集群12Y 2与电竞集群12Y 3均属于不同的电竞阵营。
其中,本地电竞区域Q 2中的基站12J包括E 2个5G远端单元、一个5G扩展单元12K)以及一个基带处理单元12B),E 2为正整数。这E 2个RRU单元具体可以包括图1所示的RRU单元12R 1、RRU单元12R 2以及RRU单元12R 3。如图1所示,对于E 2个RRU单元中的每个RRU单元而言,RRU单元可以用于与部署在本地电竞区域Q 2中的电竞终端进行通信,且RRU单元还可以用于与5G扩展单元12K进行通信。对于5G扩展单元12K而言,5G扩展单元12K可以用于与E 2个RRU单元中的每个RRU单元进行通信,且5G扩展单元12K还可以用于与具有数据分流功能的BBU单元12B进行通信。
其中,每个本地电竞区域中的基站与5G核心网10W之间的网络连接关系均可以称之为第一网络连接关系。如图1所示,本地电竞区域Q 1中的基站11J中的基带处理单元11B与5G核心网10W具有第一网络连接关系,本地电竞区域Q 2中的基站12J中的基带处理单元12B与5G核心网10W也具有第一网络连接关系。每个本地电竞区域中的基站与本地电竞区域中的本地电竞服务器之间的网络连接关系均可以称之为第二网络连接关系。如图1所示,本地电竞区域Q 1的基站11J中的基带处理单元11B可以与本地电竞区域Q 1中的本地电竞服务器11F具有第二网络连接关系,本地电竞区域Q 2的基站12J中的基带处理单元12B可以与本地电竞区域Q 2中的本地电竞服务器12F具有第二网络连接关系。其中,这里的第一网络连接关系和第二网络连接关系分别对应的网络连接的连接方式,即可以是通过有线通信方式进行直接或间接地连接,也可以通过无线通信方式进行直接或间接地连接。
其中,5G专网中的每个本地电竞区域中的本地电竞服务器,例如,本地电竞服务器11F或者本地电竞服务器12F,均可以为与本地电竞区域相关联的电竞客户端对应的服务器,本地电竞服务器可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云计算服务的云服务器,其中,本申请实施例对每个本地电竞区域中的本地电竞服务器的数量不进行限定。
N个本地电竞区域中的任意一个本地电竞区域可以称之为目标本地电竞区域(例如,本地电竞区域Q 1),进而可以将目标本地电竞区域中的基站(例如,基站11J)称之为目标基站,并将目标本地电竞区域中的本地电竞服务器(例如,本地电竞服务器11F)称之为目标本地电竞服务器。其中,目标本地电竞区域中的每个电竞终端均可以安装有目标应用(即电竞客户端),当电竞客户端运行于各电竞终端中时,可以分别与目标本地电竞区域中的目标本地电竞服务器之间进行数据交互。
图2是本申请实施例提供的一种进行数据交互的场景示意图。其中,5G专网基站分流方案可以部署在多个本地电竞区域,本申请实施例以多个本地电竞区域中的任意一个本地电竞区域(即目标本地电竞区域)为例,如图2所示,目标本地电竞区域可以为图2所示的电竞场馆200c。5G专网基站分流方案可以租用运营商的频段或者使用专网的频段,在电竞场馆200c中去搭建一套完整的网络和方案,和公网的数据及流量完全的隔开,以保证自己网络的独立性。如图2所示,5G专网中的基站20J(即目标基站)、运行有电竞客户端的电竞终端、本地电竞服务器20F(即目标本地电竞服务器)均可以部署在电竞场馆200c这一本地电竞区域,而5G专网中的5G核心网20W可以部署在云端,可以服务于包括电竞场馆200c的多个其他电竞场馆。其中,电竞场馆200c可以为上述图1所示的本地电竞区域Q 1。5G核心网20W可以为上述图1所示的5G核心网10W。
其中,电竞场馆200c中的基站20J包括图2所示的5G远端单元、5G扩展单元以及基带处理单元。基站20J中的5G远端单元的数量可以为至少一个,例如为2个。如图2所示,5G扩展单元可以用于与基站20J中的5G远端单元进行通信,且5G扩展单元还可以用于与基站20J中的基带处理单元进行通信。
其中,图2所示的电竞场馆200c中可以包括多个属于不同电竞阵营的电竞终端,例如,电竞场馆200c可以包括属于电竞阵营A的电竞终端以及属于电竞终端B的电竞终端。其中,图2所示的电竞阵营A与图2所示的电竞阵营B可以为在电竞客户端中进行竞技的两个不同的电竞阵营。电竞阵营A中的电竞终端的数量可以为至少一个,例如为5个,这5个电竞终端具体可以包括电竞终端1a、电竞终端2a、电竞终端3a、电竞终端4a以及电竞终端5a。其中,电竞阵营B中的电竞终端的数量也可以为至少一个,例如为5个,这5个电竞终端具体可以包括电竞终端1b、电竞终端2b、电竞终端3b、电竞终端4b以及电竞终端5b。电竞阵营A中的电竞终端的数量与电竞阵营B中的电竞终端的数量可以相同,也可以不同。其中,每个电竞终端对应的电竞用户所使用的电竞卡片均是由图2所示的5G核心网20W基于开卡请求,对待开卡的电竞卡片进行开卡、激活后所得到的。其中,这里的开卡请求是由5G专网中的管理终端发送的。
其中,云化的5G核心网20W可以包括至少一个网元。比如,5G核心网20W具体可以包括网元21g、网元22g、网元23g、网元24g、网元25g以及网元26g。其中,图2所示的网元21g可以为接入和移动管理功能(Access and Mobility Management Function,简称AMF)网元;网元22g可以为会话管理功能(Session Management Function,简称SMF)网元;网元23g可以为统一数据管理功能(Unified Data Management,简称UDM)网元;网元24g可以为认证服务器功能(Authentication Server Function,简称AUSF)网元;网元25g可以为用户面功能(User Plane Function,简称UPF)网元;网元26g可以为策略控制功能(Policy Control function,简称PCF)网元。
由于5G专网中的多个本地电竞区域并用一套云化5G核心网20W,因此,账号体系、开卡和激活账号都是在云端进行,这样使得多个本地电竞区域均可以共用一套电竞卡片,然而,共用一套电竞卡片将会导致在本地电竞区域执行电竞业务的独立性降低,为了有效确保每个电竞场馆的信息不发生错乱(即同一电竞卡片对应的电竞账户在同一时间内不能出现在多个本地电竞区域),终端接入条件用于指示5G专网中的管理终端在检测到N个本地电竞区域中存在启动电竞客户端的电竞终端时,通过5G专网中的基站与5G核心网20W之间的第一网络连接关系,对检测到的电竞终端进行权限验证。这意味着5G专网中的管理终端可以通过终端接入条件以及5G核心网20W,确定当前启动电竞客户端的电竞终端所使用的电竞卡片的卡片信息是否与5G专网中正在执行电竞业务的电竞终端所使用的电竞卡片一致。
若当前启动电竞客户端的电竞终端所使用的电竞卡片与5G专网中正在执行电竞业务的所有电竞终端所使用的电竞卡片均不一致,则可以确定当前启动电竞客户端的电竞终端满足终端接入条件。若当前启动电竞客户端的电竞终端所使用的电竞卡片与5G专网中正在执行电竞业务的某一电竞终端所使用的电竞卡片一致,则可以确定当前启动电竞客户端的电竞终端不满足终端接入条件。
图2所示的线20L可以为电竞阵营A或者电竞阵营B中的任意一个满足终端接入条件的电竞终端,在执行电竞业务时的数据传输过程。图2所示的电竞终端例如电竞终端1a在满足终端接入条件时,可以运行电竞客户端,以执行电竞客户端对应的电竞业务,进而可以生成携带访问标识信息的电竞业务数据。其中,访问标识信息可以用于指示基站20J在与基带处理单元相关联的业务路由信息中进行查找。电竞终端1a可以将携带访问标识信息的电竞业务数据发送至基站20J,基站20J可以通过5G远端单元,将携带访问标识信息的电竞业务数据转发至5G扩展单元,进而在5G扩展单元接收到携带访问标识信息的电竞业务数据时,可以将携带访问标识信息的电竞业务数据转发至基带处理单元。
管理终端对应的管理用户可以事先在5G专网的网管系统例如图1的网管系统中,登录 本地的基站网管平台(即第二网管平台),进而可以针对每个本地电竞区域的基站进行分流配置,以得到设置信息(即第二设置信息)。其中,第二设置信息可以包括与基站20J中的基带处理单元相关联的业务路由信息。基于此,基站20J在获取到携带访问标识信息的电竞业务数据时,需要获取与基站20J的基带处理单元相关联的业务路由信息,进而在业务路由信息中查找与访问标识信息相同的业务路由信息。
在查找到与访问标识信息相同的业务路由信息时,基站20J可以基于基带处理单元与本地电竞服务器20F之间的第二网络连接关系,直接将电竞业务数据发送至访问标识信息对应的本地电竞服务器20F。此时,本地电竞服务器20F可以基于接收到的电竞业务数据,得到电竞业务的电竞响应数据,进而可以将电竞响应数据通过基站20J返回至电竞终端1a,以使电竞终端1a输出电竞响应数据对应的图像帧。与此同时,本地电竞服务器20F还可以将电竞响应数据通过基站20J返回至图2所示的除电竞终端1a之前的参与本地电竞业务的其他电竞终端,以使其他电竞终端输出电竞响应数据对应的图像帧。
由此可见,部署在5G专网中的多个本地电竞区域中的基站均与部署在云端的5G核心网20W具有第一网络连接关系,这意味着部署在云端的5G核心网20W可以服务于多个本地电竞区域,因此,在多个本地电竞区域中的任意一个本地电竞区域(即图2所示的电竞场馆200c)中的电竞终端在满足终端接入条件时,均可执行电竞终端所在本地电竞区域所对应的电竞业务。例如,图2所示的基站20J能够获取到满足终端接入条件的电竞终端1a所发送的携带访问标识信息的电竞业务数据,进而可以通过基站20J中的基带处理单元的数据分流功能,在与基带处理单元相关联的业务路由信息中,查找与访问标识信息相同的业务路由信息。当基站20J查找到与访问标识信息相同的业务路由信息时,可以快速将电竞业务数据发送至本地电竞服务器20F,以使本地电竞服务器20F确定电竞业务对应的电竞响应数据,从而实现电竞终端与本地电竞服务器20F之间的数据交互,而并非在每个本地电竞区域各自部署5G核心网,基于此,在5G专网中需要部署大量的本地电竞区域时,能够降低部署成本。
其中,部署在云端的5G核心网可以服务于部署在5G专网中的多个本地电竞区域,进而使得每个本地电竞区域中的满足终端接入条件的电竞终端与对应本地电竞服务器实现数据交互,例如,5G专网中的任意一个本地电竞区域(即目标本地电竞区域)中的满足终端接入条件的电竞终端与目标本地电竞服务器进行数据交互的具体实现方式可以参见下述图3-图7所对应的实施例。
在一些实施例中,如图3所示,提供了一种电竞数据处理方法。该方法可以由目标本地电竞区域中的目标基站执行,目标本地电竞区域可以为5G专网所部署的N个本地电竞区域中的任意一个本地电竞区域,N为正整数。其中,目标基站可以包括具有数据接收功能的目标5G远端单元、具有数据整合功能的目标5G扩展单元以及具有数据分流功能的目标基带处理单元。其中,目标基站可以为上述图1所示的本地电竞区域Q 1中的基站11J。该方法包括:
步骤S101,在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收电竞终端发送的携带访问标识信息的电竞业务数据,目标本地电竞区域属于5G专网所部署的至少两个本地电竞区域。
其中,5G专网可以包括部署在云端的5G核心网,5G专网所部署的至少两个本地电竞区域例如为5G专网所部署的N个本地电竞区域,5G专网所部署的N个本地电竞区域中的每个本地电竞区域中的基站均与部署在云端的5G核心网具有第一网络连接关系,这意味着云端的部署在云端的5G核心网可以服务于N个本地电竞区域,而无需在每个本地电竞区域中部署5G核心网,进而导致部署成本降低,且具有较强的维护性和扩展性。其中,这N个本地电竞区域中的每个本地电竞区域中均可以部署有基站、运行有电竞客户端(例如,游戏客户端)的电竞终端以及电竞客户端对应的本地电竞服务器。为便于阐述,本申请实施例可以将目标本地电竞区域中的满足终端接入条件的电竞终端称之为目标电竞终端。具体地,目标电竞终端在执行电竞业务时,可以通过目标电竞终端将携带访问标识信息的电竞业务数据发送至目标本地电竞区域中的目标基站。此时,目标基站可以通过目标5G远端单元,接收电 竞客户端通过目标电竞终端发送的携带访问标识信息的电竞业务数据,且将携带访问标识信息的电竞业务数据转发至目标5G扩展单元,进而可以通过目标5G扩展单元将携带访问标识信息的电竞业务数据转发至目标基带处理单元。
其中,目标本地电竞区域中的电竞终端的数量可以为M个,这里的M为正整数,这M个电竞终端具体可以包括多个属于不同电竞阵营的电竞终端。例如,目标本地电竞区域(例如,图1所示的本地电竞区域Q 1)中的电竞终端的数量可以为50个,这50个电竞终端可以包括2个具有竞技关系的电竞阵营,具体可以包括电竞集群11Y 1对应的电竞阵营(即第一电竞阵营)、电竞集群11Y 2对应的电竞阵营(即第二电竞阵营)。这2个电竞阵营中的每一个电竞阵营中的电竞终端均可以执行与目标本地电竞区域相关联的电竞业务。其中,这里的每一个电竞阵营中的电竞终端的数量可以相同,也可以不同,在此不做限定。其中,本申请实施例可以将第一电竞阵营中的电竞终端称之为第一电竞终端,将第二电竞阵营中的电竞终端称之为第二电竞终端,且第一电竞阵营与第二电竞阵营属于不同的电竞阵营。
其中,在目标基站中,具有数据接收功能的目标5G远端单元的数量可以为E个,具有数据整合功能的目标5G扩展单元的数量可以为一个,具有数据分流功能的基带处理单元的数量可以为一个。本申请实施例可以根据目标本地电竞区域的占地面积,合理部署目标5G远端单元的数量,进而使得目标基站能够在目标本地电竞区域中覆盖较大的面积。例如,目标基站中的目标5G远端单元的数量可以包括5个,其中,这5个目标5G远端单元中的每个目标5G远端单元均可以用于接收业务数据信息。其中,用于接收业务数据信息的目标5G远端单元是基于E个目标5G远端单元中的每个目标5G远端单元的网络状态、与数据发送端(例如,电竞终端或者管理终端)之间的位置距离、容量、闲置占空比等参数所确定的。
这里的业务数据信息可以包括第一业务数据信息以及第二业务数据信息。第一业务数据信息可以是由5G专网中的管理终端发送的,例如,第一业务数据信息可以包括管理终端发送的第一设置信息、第二设置信息、开卡请求、权限验证请求以及通知信息。其中,这里的第一设置信息可以为5G专网中的管理终端对应的管理用户在第一网管平台(例如,5G核心网网管平台)上,针对部署在云端的5G核心网中的网元进行设置后所确定的;这里的第二设置信息可以为管理用户在第二网管平台(例如,本地的基站网管平台)上,针对5G专网所部署的N个本地电竞区域中的每个本地电竞区域中的基站进行分流配置后所确定的。第二业务数据信息可以是由目标本地电竞区域中满足终端接入条件的电竞终端发送的,例如,第二业务数据信息可以包括满足终端接入条件的电竞终端在执行电竞业务时所生成的携带访问标识信息的电竞业务数据。
为便于理解,请参见图4,图4是本申请实施例提供的一种基于5G通信系统的网络架构示意图。网络架构示意图是在上述图1所示的网络架构上实现的。如图4所示,5G通信系统至少可以包括5G接入网、部署在云端的5G核心网以及用户终端。
其中,图4所示的用户终端(User Equipment,简称UE)可以包括部署在目标本地电竞区域(即5G专网所部署的N个本地电竞区域中的任意一个本地电竞区域)中的目标电竞客户端(即满足终端接入条件的电竞终端),也可以包括用于对5G通信系统对应的5G专网进行管理的管理终端。用户终端在5G专网中进行业务通信之前,可以获取由云端的5G核心网所配置的IP地址。比如,目标本地电竞区域中的目标电竞终端(即满足终端接入条件的电竞终端)在发送电竞业务数据时,可以获取由部署在云端的5G核心网中的SMF(即会话管理功能)网元为目标电竞终端配置的IP地址,进而可以根据IP地址访问图4所示的数据网络(Data Network,简称DN)。比如运营商业务,互联网接入或者第三方业务等。
其中,图4所示的基站可以为目标本地电竞区域中的目标基站,目标基站中可以包括E个目标5G远端单元、一个用于进行数据整合的目标5G扩展单元和一个用于进行数据分流的目标基带处理单元,目标基站具有接入网络功能((Radio)Access Network,简称(R)AN),即可以用于将图4所示的用户终端接入至部署在云端的5G核心网。
其中,图4所示的用户面功能网元(即UPF网元)可以包括以下功能:用户终端的IP 地址管理、策略实施、流量报告,Qos处理、控制用户平面的转发等。数据从图4所示的基站到数据网络的路由转发是UPF网元的主要功能,UPF网元是部署在云端的5G核心网里唯一的处理数据的模块。部署在云端的5G核心网可以彻底的分离控制面与用户面,即用户面模块用于处理数据,控制面模块用于负责网络管控。
其中,图4所示的接入和移动管理功能网元(即AMF网元)主要用于控制用户终端接入网络、认证用户终端身份、让用户终端在目标本地电竞区域的各地移动能保持连接的模块,是部署在云端的5G核心网里的中央处理器(central processing unit,简称CPU),类似于人的大脑。例如,5G专网中的电竞终端在执行电竞业务之前,需要启动用于执行电竞业务的电竞客户端,进而在启动电竞客户端时,可以通过云端的5G核心网中的AMF网元以及终端接入条件,对启动电竞客户端的电竞终端进行权限验证,以确定启动电竞客户端的电竞终端是否具备接入权限,从而有效避免与其他电竞场馆存在信息错乱的情况,即有效避免同一电竞卡片对应的电竞账户在同一时间内出现在不同的本地电竞区域。
其中,图4所示的会话管理功能网元(即SMF网元)可以通过N4接口与部署在云端的5G核心网中的UPF网元进行连接,主要用于给用户终端分配访问标识信息(例如,IP地址),以及负责用户终端与部署在云端的5G核心网间的各个通道的管理。
其中,图4所示的策略控制功能网元(即PCF网元)可以是指统一的政策框架,提供控制平面功能的策略规则。PCF网元可以包括非会话管理相关策略控制以及会话管理相关策略控制。其中,非会话管理相关策略控制可以包括接入与移动性相关策略控制。例如,PCF网元可以用于为AMF网元提供接入与移动性管理相关的策略。其中,会话管理相关策略控制可以包括应用程序检测和控制需求,例如,检测指定的应用程序的流量,向PCF网元报告应用程序流量的开始或停止等。其中,这里的应用程序可以为图4所示的应用功能(Application Function,简称AF)对应的应用程序,例如,应用程序可以为用于执行电竞业务的电竞客户端。
其中,图4所示的网络切片选择功能(Network Slice Selection Function,简称NSSF)网元可以根据UE的切片选择辅助信息、签约信息等确定UE允许接入的网络切片实例。图4所示的认证服务器功能网元(即AUSF网元)可以实现3GPP和非3GPP的接入认证。图4所示的统一数据管理功能网元(即UDM网元)可以用于用户识别、访问授权、注册、移动、订阅、短信管理等数据管理。例如,UDM网元可以用于存储接收到的业务数据信息,这里的业务数据信息可以包括由管理终端发送的第一业务数据信息、以及由目标本地电竞区域中的满足终端接入条件的电竞终端发送的第二业务数据信息。
5G专网所部署的N个本地电竞区域中的任意一个电竞终端在执行电竞业务之前,均需要电竞用户在电竞终端中针对电竞业务对应的电竞客户端执行启动操作,以启动电竞客户端。5G专网中的管理终端具备终端检测功能,管理终端可以根据在N个本地电竞区域中检测正在启动电竞客户端的电竞终端,进而可以将检测到的电竞终端称之为待验证电竞终端。进一步地,管理终端可以获取待验证电竞终端所使用的电竞卡片的卡片信息(例如,电竞账号、电竞用户的用户信息、开卡时间戳等),将获取到的卡片信息称之为待验证卡片信息,进而可以基于待验证卡片信息生成权限验证请求。
其中,管理终端可以直接从存储有每个电竞终端所使用的电竞卡片的卡片信息中,获取待验证电竞终端所使用的电竞卡片的卡片信息。可选的,管理终端还可以根据5G专网中的基站,从部署在云端的5G核心网中,获取待验证电竞终端所使用的电竞卡片的卡片信息。
此时,管理终端可以从5G专网中的基站中,确定与管理终端具有最优网络连接关系的基站。比如,管理终端可以获取5G专网中的每个基站当前对应的连接参数,并从获取到的连接参数中选择具有最大连接参数的基站,进而可以将选择出的基站作为与管理终端具有最优网络连接关系的基站。其中,这里的连接参数可以是根据每个基站的网络状态、与管理终端之间的位置距离、容量、闲置占空比等参数所确定的。
比如,5G专网中可以部署有多个基站,这多个基站具体可以包括基站1J、基站2J、基 站3J以及基站4J。管理终端可以根据这4个基站中的每个基站当前的网络状态、与管理终端之间的位置距离等参数,获取每个基站当前对应的连接参数。例如,基站1J的连接参数为10,基站2J的连接参数为20,基站3J的连接参数为80,基站4J的连接参数为60。此时,管理终端可以将连接参数为80的基站3J确定为与管理终端具有最优网络连接关系的基站。
当管理终端确定的与管理终端具有最优网络连接关系的基站为目标本地电竞区域中的目标基站时,管理终端可以基于最优网络连接关系,将权限验证请求发送至目标基站,进而通过目标基站与部署在云端的5G核心网之间的第一网络连接关系,将权限验证请求转发至部署在云端的5G核心网,以使部署在云端的5G核心网基于权限验证请求中的待验证卡片信息,获取待验证电竞终端所使用的待验证卡片信息的状态信息。
其中,本申请实施例中可以将部署在云端的5G核心网中的AMF网元称之为第一功能网元,将SMF网元称之为第二功能网元,将UDM网元称之为第三功能网元。可以理解的是,在目标本地电竞区域中的电竞终端满足终端接入条件时,该满足终端接入条件的电竞终端(即目标电竞终端)可以执行电竞业务,以生成该电竞业务对应的电竞业务数据。进一步地,该目标电竞终端可以获取部署在云端的5G核心网中的SMF网元为该目标电竞终端配置的IP地址,且将该IP地址作为访问标识信息,进而可以基于访问标识信息以及电竞业务数据,得到携带访问标识信息的电竞业务数据。
进一步地,该目标本地电竞区域中的目标基站可以获取管理用户所确定的第二设置信息(即在第二网管平台上针对N个本地电竞区域中的每个本地电竞区域中的基站进行分流配置后所确定的设置信息),进而可以从该第二设置信息中获取与目标基站中的目标5G远端单元相关联的设置信息,进而可以将获取到的设置信息与该目标电竞终端携带的终端信息进行匹配,以确定该目标基站中的目标5G远端单元能否接入该目标电竞终端。比如,该目标电竞终端携带的终端信息中的频谱、带宽、信噪比等参数信息是否与获取到的设置信息匹配。
如图2所示,由于该基站20J中的5G远端单元(即目标5G远端单元)用于与电竞场馆200c中的电竞终端进行通信,因此在确定基站20J中的5G远端单元能够接入该满足终端接入条件的这一电竞终端(即目标电竞终端,例如,电竞终端1a)时,该目标基站可以通过目标5G远端单元接收该目标电竞终端发送的携带访问标识信息的电竞业务数据,且将携带访问标识信息的电竞业务数据转发至基站20J中的5G扩展单元(即目标5G扩展单元),进而可以通过目标5G扩展单元,将携带访问标识信息的电竞业务数据发送至基站20J中的基带处理单元(即目标基带处理单元)。其中,该目标基站中的目标5G扩展单元能够扩展更多的目标5G远端单元,以覆盖更大的面积,即该目标5G扩展单元可以接收与其进行通信的多个目标5G远端单元所发送的业务数据信息,进而可以对接收到的多个业务数据信息进行整合处理。
步骤S102,从与目标本地电竞区域中的目标基站相关联的业务路由信息中,查找与访问标识信息相同的业务路由信息。
具体地,目标基站可以获取管理终端对应的管理用户在第二网管平台(例如,本地的基站网管平台)上,针对N个本地电竞区域中的每个本地电竞区域中的基站进行分流配置后所得到的第二设置信息。进一步地,目标基站可以从第二设置信息中确定与目标基站中的目标基带处理单元的业务路由信息,且在业务路由信息中查找与访问标识信息相同的业务路由信息。
其中,目标基站从第二设置信息中获取到的与目标基带处理单元相关联的业务路由信息可以为下述表1所示的业务路由信息表。进一步地,请参见表1,表1是本申请实施例提供的一种与目标基带处理单元相关联的业务路由信息表。
表1
目标本地电竞服务器 业务路由信息
电竞服务器1 业务路由信息1
电竞服务器2 业务路由信息2
电竞服务器m 业务路由信息m
如表1所示,业务路由信息表中的每个目标本地电竞服务器对应的业务路由信息可以为用于标识目标本地电竞服务器的信息,例如,业务路由信息可以为IP(Internet Protocol,网络之间互联的协议)地址。表1中的电竞服务器1、电竞服务器2、…、以及电竞服务器m均可以为部署在目标本地电竞区域的目标本地电竞服务器。这m个目标本地电竞服务器中的每个目标本地电竞服务器所对应的电竞业务可以不同。比如,电竞服务器1对应的电竞业务可以为与电竞客户端1(例如,射击类游戏客户端)相关联的电竞业务;电竞服务器2对应的电竞业务可以为与电竞客户端2(例如,竞速类游戏客户端);电竞服务器m对应的电竞业务可以为与电竞客户端m(例如,策略类游戏客户端)相关联的电竞业务。
如图2所示,电竞场馆200c中的基站20J在获取到电竞终端1a发送的携带访问标识信息(例如,117.114.151.174)的电竞业务数据时,基站20J可以获取上述表1所示的业务路由信息表。进一步地,基站20J可以在上述业务路由信息表中遍历查找与访问标识信息相同的业务路由信息。
步骤S103,在查找到与访问标识信息相同的业务路由信息时,将电竞业务数据发送至访问标识信息对应的目标本地电竞服务器,以使目标本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
具体地,在查找到与访问标识信息相同的业务路由信息时,目标基站可以基于目标基站与目标本地电竞区域中的目标本地电竞服务器之间的第二网络连接关系,将电竞业务数据直接发送至访问标识信息对应的目标本地电竞服务器。其中,这里的第二网络连接关系是指目标基站中的目标基带处理单元与电竞业务对应的目标本地电竞服务器所具有的网络连接关系。此时,目标本地电竞服务器可以基于电竞业务数据,得到电竞业务的电竞响应数据。
本申请提供的电竞数据处理方法中,5G专网中所部署的N个本地电竞区域中的基站均与部署在云端的5G核心网具有第一网络连接关系,这样在N个本地电竞区域中的任意一个本地电竞区域(即目标本地电竞区域)中的电竞终端在满足终端接入条件时,均可执行所在目标本地电竞区域对应的电竞业务,以生成携带访问标识信息的电竞业务数据。进一步地,目标本地电竞区域中的目标基站在接收到携带访问标识信息的电竞业务数据时,可以通过在与目标基站相关联的业务路由信息中查找与访问标识信息相同的业务路由信息,进而可以在查找到时,通过目标基站与该目标本地电竞区域中的目标本地电竞服务器之间的第二网络连接关系,将电竞业务数据发送至业务访问标识信息对应的目标本地电竞服务器。本申请实施例中的5G专网无需在每个本地电竞区域中分别部署5G核心网,这样在本地电竞区域的数量过多时,能够明显降低部署成本。
在一些实施例中,目标基站包括目标5G远端单元、目标5G扩展单元以及目标基带处理单元;5G专网包括管理终端以及部署在云端的5G核心网;该方法还包括:通过目标5G远端单元,接收管理终端发送的第一设置信息,且将第一设置信息转发至目标5G扩展单元;第一设置信息是基于5G核心网中的网元所确定的;通过目标5G扩展单元,将第一设置信息转发至目标基带处理单元;通过目标基带处理单元,将第一设置信息转发至5G核心网,以使5G核心网存储第一设置信息。
其中,目标基带处理单元用于与目标5G扩展单元进行通信,且用于与部署在云端的5G核心网进行通信;目标基站是从部署在5G专网中的基站中所确定的与管理终端具有最优网络连接关系的基站。第一设置信息为管理终端对应的管理用户在第一网管平台上针对部署在云端的5G核心网中的网元所确定的。
第一设置信息可以包括管理用户所设置的具备接入权限的卡片信息、信号强度、频谱、带宽、信噪比等中的至少一种参数信息。每个本地电竞区域中的基站与5G核心网10W之间的网络连接关系均可以称之为第一网络连接关系。如图1所示,本地电竞区域Q 1中的基站11J中的基带处理单元11B与5G核心网10W具有第一网络连接关系,本地电竞区域Q 2中的基站12J中的基带处理单元12B与5G核心网10W也具有第一网络连接关系。
本实施例中,在5G核心网存储第一设置信息,即存储具备接入权限的卡片信息,从而在云端的5G核心网统一管理具备接入权限的卡片信息,无需在每个本地电竞区域中部署5G核心网,降低了5G核心网的部署成本。
在一些实施例中,5G核心网包括第一功能网元、第二功能网元以及第三功能网元;第一功能网元用于实现接入和移动管理功能;第二功能网元用于实现会话管理功能;第三功能网元用于实现统一数据管理功能;通过目标基带处理单元,将第一设置信息转发至部署在云端的5G核心网,包括:通过目标基带处理单元,将第一设置信息转发至第一功能网元,以使第一功能网元将第一设置信息转发至第二功能网元;第二功能网元用于将第一设置信息存储至第三功能网元。
其中,第一功能网元例如为部署在云端的5G核心网中的AMF网元,第二功能网元例如为SMF网元,第三功能网元例如为UDM网元。
本实施例中,利用部署在云端的5G核心网中的第一功能网元、第二功能网元以及第三功能网元,将第一设置信息存储到5G核心网中,提高了存储效率。为便于理解,进一步地,请参见图5,图5是本申请实施例提供的一种发送电竞业务数据的场景示意图。如图5所示,本申请实施例中的电竞场馆500c(即目标本地电竞区域)可以为本申请实施例中的5G专网所部署的N个本地电竞区域中的任意一个本地电竞区域,电竞场馆500c中可以部署有电竞终端50Z、基站50J以及目标本地电竞服务器。其中,电竞终端50Z可以为满足终端接入条件的电竞终端(即目标电竞终端),可以用于执行电竞场馆500c对应的电竞业务,电竞终端50Z可以为上述图2所示的电竞场馆200c中的任意一个电竞终端,例如,电竞终端1a。基站50J可以包括目标5G远端单元、目标5G扩展单元以及目标基带处理单元。其中,电竞场馆500c中的目标本地电竞服务器的数量可以为多个,本申请实施例可以以4个为例,具体可以包括电竞服务器51F、电竞服务器52F、电竞服务器53F以及电竞服务器54F。其中,这4个目标本地电竞服务器中的每个目标本地电竞服务器所对应的电竞客户端均不同,即每个目标本地电竞服务器对应的电竞业务也不同。
满足终端接入条件的电竞终端50Z在通过电竞客户端执行对应的电竞业务时,可以得到携带访问标识信息的电竞业务数据,进而可以将携带访问标识信息的电竞业务数据发送至图5所示的基站50J。此时,基站50J可以通过目标5G远端单元,接收携带访问标识信息的电竞业务数据,进而可以通过目标5G扩展单元将携带访问标识信息的电竞业务数据发送至目标5G扩展单元,以使目标5G扩展单元将携带访问标识信息的电竞业务数据发送至目标基带处理单元。进一步地,基站50J可以获取与图5所示的目标基带处理单元相关联的业务路由信息,即图5所示的业务路由信息表5000。其中,业务路由信息表5000中可以包括图5所示的每个目标本地电竞服务器对应的业务路由信息。进一步地,基站50J可以在业务路由信息表5000中查找与访问标识信息相同的业务路由信息。
若基站50J在业务路由信息表5000中查找到与访问标识信息相同的业务路由信息(例如,电竞服务器51F对应的业务路由信息),则基站50J可以根据目标基带处理单元与电竞服务器51F之间的网络连接关系(即第二网络连接关系),将电竞业务数据直接发送至图5所示的电竞服务器51F。
可选的,若基站50J在业务路由信息表5000中未查找到与访问标识信息相同的业务路由信息,则基站50J可以过滤电竞业务数据信息,换言之,电竞场馆500c中不存在访问标识信息对应的目标本地电竞服务器,即电竞终端50Z无法通过基站50J与访问标识信息对应的目标本地电竞服务器进行数据交互。其中,基站50J中的目标基带处理单元所具备的数据分 流功能,能够使得电竞场馆500c中的满足终端接入条件的电竞终端,访问业务路由信息表5000中存在的业务路由信息所对应的目标本地电竞服务器,而无法访问业务路由信息表5000中不存在的业务路由信息,即本申请实施例延续了5G专网优势,由于5G专网频段的独立性,可以将5G专网与外网进行网络隔离,不受其他用户终端的干扰,从而减少其他用户终端的影响,以至于能够有效保证网络的安全性和隔离性。
在本申请实施例中,5G专网中所部署的N个本地电竞区域中的基站均与部署在云端的5G核心网具有第一网络连接关系,这样在N个本地电竞区域中的任意一个本地电竞区域(即目标本地电竞区域)中的电竞终端在满足终端接入条件时,均可执行所在目标本地电竞区域对应的电竞业务,以生成携带访问标识信息的电竞业务数据。进一步地,目标本地电竞区域中的目标基站在接收到携带访问标识信息的电竞业务数据时,可以通过在与目标基站相关联的业务路由信息中查找与访问标识信息相同的业务路由信息,进而可以在查找到时,通过目标基站与目标本地电竞区域中的目标本地电竞服务器之间的第二网络连接关系,将电竞业务数据发送至业务访问标识信息对应的目标本地电竞服务器。本申请实施例中的5G专网无需在每个本地电竞区域中分别部署5G核心网,这样在本地电竞区域的数量过多时,能够明显降低部署成本。
进一步地,请参见图6,图6是本申请实施例提供的一种电竞数据处理方法的流程示意图。如图6所示,方法涉及5G专网所部署的N个本地电竞区域中的任意一个本地电竞区域(即目标本地电竞区域),目标本地电竞区域可以包括目标电竞终端(即满足终端接入条件的电竞终端)、具备数据分流功能的目标基站以及电竞业务对应的目标本地电竞服务器。方法至少可以包括以下步骤S201-步骤S206:
步骤S201,目标电竞终端将携带访问标识信息的电竞业务数据发送至目标基站。
具体地,在目标本地电竞区域中,满足终端接入条件的电竞终端(即目标电竞终端)可以通过使用已经开卡授权的电竞卡片,通过电竞客户端执行对应的电竞业务,以生成电竞业务对应的电竞业务数据。进一步地,目标电竞终端可以获取部署在云端的5G核心网中的SMF网元,为目标电竞终端配置的IP地址,且将IP地址作为访问标识信息,进而可以基于访问标识信息以及电竞业务数据,得到携带访问标识信息的电竞业务数据。此时,目标电竞终端可以将携带访问标识信息的电竞业务数据发送至目标本地电竞区域中的目标基站。
步骤S202,目标基站获取与目标基站相关联的业务路由信息,在业务路由信息中查找与访问标识信息相同的业务路由信息。
具体地,目标基站可以获取管理终端对应的管理用户在第二网管平台(例如,本地的基站网管平台)上,针对N个本地电竞区域中的每个本地电竞区域中的基站进行分流配置后所得到的第二设置信息。进一步地,目标基站可以从第二设置信息中确定与目标基站中的目标基带处理单元的业务路由信息,且在业务路由信息中查找与访问标识信息相同的业务路由信息。
步骤S203,目标基站在查找到与访问标识信息相同的业务路由信息时,基于目标基站与目标本地电竞服务器之间的第二网络连接关系,将电竞业务数据发送至访问标识信息对应的目标本地电竞服务器。
具体地,在查找到与访问标识信息相同的业务路由信息时,目标基站可以基于目标基站与目标本地电竞区域中的目标本地电竞服务器之间的第二网络连接关系,将电竞业务数据直接发送至访问标识信息对应的目标本地电竞服务器。其中,这里的第二网络连接关系是指目标基站中的目标基带处理单元与电竞业务对应的目标本地电竞服务器所具有的网络连接关系。
其中,步骤S201-步骤S203的具体实施方式可参见上述图3所对应实施例中对步骤S101-步骤S103的描述。
步骤S204,目标本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
具体地,目标本地电竞服务器在接收到由目标基站中的目标基带处理单元发送的电竞业 务数据时,可以基于电竞业务数据,确定电竞客户端对应的图像帧,进而可以基于确定的图像帧,确定电竞业务的电竞业务响应数据。
若本申请实施例中的用于执行电竞业务的电竞客户端为云游戏,那么部署在目标本地电竞区域中的目标本地电竞服务器可以为云游戏对应的云服务器。其中,这里的电竞业务数据可以为目标电竞终端在响应针对电竞客户端的触发操作时所生成的,这里的触发操作可以包括点击、长按等接触性操作,还可以包括语音、手势等非接触性操作,在此将不对其进行限定。比如,当目标电竞终端对应的电竞用户在目标电竞终端的终端界面上执行触发操作(例如,左滑操作)时,目标电竞终端可以响应触发操作,生成电竞业务对应的电竞业务数据。
那么,在目标本地电竞服务器接收到由目标基站处理单元转发的电竞业务数据时,目标本地电竞服务器可以基于电竞业务数据所指示的左滑指令,控制电竞客户端中的虚拟对象向左滑动,进而可以获取向左滑动后的图像帧(例如,云游戏的游戏图像帧)。为了提高传输效率,目标本地电竞服务器在将图像帧返回至目标电竞终端之前,可以对获取到的图像帧进行编码处理,以得到视频编码码流,进一步地,目标本地电竞服务器可以将视频编码码流作为电竞业务的电竞响应数据。
步骤S205,目标本地电竞服务器将电竞响应数据发送至目标基站。
具体地,目标本地电竞服务器通过目标基站中的目标基带处理单元,将电竞响应数据转发至目标5G扩展单元,以使目标5G扩展单元将电竞响应数据转发至目标5G远端单元。
步骤S206,目标基站将电竞响应数据返回至目标电竞终端。
具体地,目标基站可以通过目标5G远端单元,将电竞响应数据返回至目标电竞终端。目标基站不仅可以将电竞响应数据返回至用于发送电竞业务数据的目标电竞终端,目标基站还可以将电竞响应数据推送至目标本地电竞区域中的除目标电竞终端之外的其他执行本次电竞业务的电竞终端,以实现数据同步。
步骤S207,目标电竞终端输出电竞响应数据对应的图像帧。
具体地,目标电竞终端在接收到目标基站发送的电竞响应数据时,可以对电竞响应数据进行解码处理,进而可以得到电竞响应数据对应的图像帧。此时,目标电竞终端可以将电竞响应数据对应的图像帧输出在目标电竞终端的终端界面上。
其中,5G专网中可以包括用于对5G专网对应的通信系统进行管理的管理终端,5G专网所部署的N个本地电竞区域中的每个本地电竞区域中均包括电竞终端、基站以及本地电竞服务器。每个本地电竞区域的基站中的基带处理单元均具备数据分流功能,例如,目标基站(任意一个本地电竞区域中的基站)的目标基带处理单元与目标基站所在目标本地电竞区域中的目标本地电竞服务器具有第一网络连接关系,且目标基带处理单元与部署在云端的5G核心网具有第二网络连接关系。
在初始状态下,管理终端对应的管理用户可以事先登录与5G专网相关联的第一网管平台(例如,5G核心网网管平台),进而可以针对部署在云端的5G核心网中的网元进行设置。例如,管理用户可以设置具备接入权限的电竞卡片的卡片信息、信号强度、频谱、带宽、信噪比等参数信息。在管理用户设置完成时,管理终端可以将管理用户针对部署在云端的5G核心网中的网元进行设置后所得到的设置信息称之为第一设置信息。进一步地,管理终端从5G专网中的基站中,确定与管理终端具有最优网络连接关系的基站(例如,目标基站),进而可以将第一设置信息发送至目标基站,进而使得目标基站可以通过目标基带处理单元以及第一网络连接关系,将第一设置信息转发至部署在云端的5G核心网,以使部署在云端的5G核心网存储第一设置信息。
其中,本申请实施例中的部署在云端的5G核心网可以包括第一功能网元、第二功能网元以及第三功能网元。第一功能网元(例如,AMF网元)可以用于实现接入和移动管理功能的网元。第二功能网元(例如,SMF网元)可以用于实现会话管理功能,第三功能网元(例如,UDM网元)可以用于实现统一数据管理功能。因此,在管理终端基于目标基带处理单元以及第一网络连接关系,将第一设置信息发送至目标基站时,目标基站可以将第一设置信息 转发至部署在云端的5G核心网中的AMF网元,以使AMF网元将第一设置信息转发至SMF网元。进一步地,部署在云端的5G核心网中的SMF网元可以将第一设置信息发送至UDM网元,以使UDM网元存储第一设置信息。
在一些实施例中,该方法还包括:接收管理终端发送的开卡请求;开卡请求携带待开卡的电竞卡片的卡片信息;通过目标基带处理单元,将开卡请求转发至第一功能网元,以使第一功能网元将开卡请求转发至第二功能网元;第二功能网元用于基于第一设置信息以及卡片信息,对开卡请求进行认证,且在认证成功时将卡片信息存储至第三功能网元;第三功能网元中存储的卡片信息,为至少两个本地电竞区域中的电竞终端所使用的电竞卡片对应的卡片信息。
管理终端对应的管理用户还可以对需要参与电竞业务的电竞用户进行开卡处理,在开卡完成后,电竞用户可以通过使用已经开卡完成的电竞卡片,在某一本地电竞区域中的电竞终端中参与执行电竞业务。其中,管理终端对应的管理用户可以针对待开卡的电竞卡片执行开卡操作,进而使得管理终端可以响应开卡操作,确定待开卡的电竞卡片的卡片信息。进一步地,管理终端可以基于待开卡的电竞卡片的卡片信息,生成用于发送至目标基站的开卡请求。目标基站在接收到开卡请求时,可以通过目标基带处理单元以及第一网络连接关系,将开卡请求转发至部署在云端的5G核心网中的AMF网元,进而使得AMF将开卡请求转发至SMF网元。进一步地,部署在云端的5G核心网中的SMF网元可以基于第一设置信息以及待开卡的电竞卡片的卡片信息,对开卡请求进行认证,以对待开卡的电竞卡片对应的电竞账号进行开卡和激活处理。
在卡片信息与第一设置信息相匹配时,SMF网元可以确定开卡请求认证成功,即开卡请求为合法请求,并对待开卡的电竞卡片对应的电竞账号进行开卡和激活处理,进而将开卡请求携带的卡片信息存储至UDM网元,这意味着待开卡的电竞卡片已经开卡成功。可选的,在卡片信息与第一设置信息不匹配时,SMF网元可以确定开卡请求认证失败,即开卡请求为非法请求,这意味着待开卡的电竞卡片未能成功开卡。
为便于理解,进一步地,请参见图7,图7是本申请实施例提供的一种管理终端通过部署在云端的5G核心网对待开卡的电竞卡片进行开卡的场景示意图。如图7所示,5G专网可以包括部署在云端的5G核心网(例如,图7所示的5G核心网70W)以及用于对5G专网对应的通信系统进行管理的管理终端(例如,图7所示的管理终端70Z),其中,管理终端70Z可以部署在电竞场馆700c,与电竞场馆700c中的基站70J具有最优网络连接关系。电竞场馆700c(即目标本地电竞区域)可以为5G专网所部署的N个本地电竞区域中的任意一个本地电竞区域,电竞场馆700c可以包括用于执行电竞业务的电竞终端、基站70J以及目标本地电竞服务器70F。其中,电竞场馆700c对应的通信系统可以参见上述图1所示的通信系统1X。
其中,电竞场馆700c可以包括用于对同一电竞业务进行竞技的多个电竞阵营,如图7所示,这多个电竞阵营(以3个为例)具体可以包括电竞阵营A、电竞阵营B以及电竞阵营C。其中,每个电竞阵营中均可以包括多个电竞终端,这里对此不进行限定。
其中,图7所示的基站70J可以包括具有数据接收功能的目标5G远端单元、具有数据整合功能的目标5G扩展单元以及具有数据分流功能的目标基带处理单元。其中,基站70J中的目标5G远端单元的数量可以包括E个,这里的E为正整数。如图7所示,这E个目标5G远端单元中的每个目标5G远端单元的用于与图7所示的电竞阵营中的电竞终端或者管理终端70Z进行通信,且每个目标5G远端单元还用于与目标5G扩展单元进行通信。其中,图7所示的目标基带处理单元与5G核心网70W具有第一网络连接关系,且目标基带处理单元与目标本地电竞服务器70F具有第二网络连接关系。
其中,5G核心网70W可以包括一个或者多个网元,这里将不对5G核心网70W中的网元的数量进行限定。比如,5G核心网70W具体可以包括网元71g(例如,AMF网元,即第一功能网元)、网元72g(例如,SMF网元,即第二功能网元)、网元73g(例如,UDM网元,即第三功能网元)、网元74g(例如,AUSF网元)、网元75g(例如,UPF网元)以及 网元76g(例如,PCF网元)。
图7所示的线70L可以为本申请实施例中的管理终端70Z通过5G核心网70W,对待开卡的电竞卡片进行开卡的数据传输过程。管理终端70Z对应的管理用户在针对待开卡的电竞卡片执行开卡操作时,管理终端70Z可以响应触发操作,确定待开卡的电竞卡片的卡片信息。这里的卡片信息可以是采用信息录入设备(例如,烧卡器)为待开卡的电竞卡片所配置的。进一步地,管理终端70Z可以基于待开卡的电竞卡片的卡片信息,生成用于发送至基站70J的开卡请求。
基站70J可以通过部署在电竞场馆700c中的某一个目标5G远端单元,接收管理终端70Z发送的开卡请求,进而将接收到的开卡请求转发至目标5G扩展单元。其中,用于接收开卡请求的目标5G远端单元是基于图7所示的E个目标5G远端单元中的每个目标5G远端单元的网络状态、与管理终端70Z的位置距离、容量、闲置占空比等参数所确定的。进一步地,基站70J可以通过图7所示的目标5G扩展单元,将开卡请求转发至目标基带处理单元,进而使得目标基带处理单元可以基于第一网络连接关系,将开卡请求发送至5G核心网70W。
此时,5G核心网70W中的网元71g可以接收目标基带处理单元转发的开卡请求,进而可以将开卡请求发送至网元72g,以使网元72g对开卡请求进行认证。其中,网元72g可以获取管理用户在第一网管平台所设置的第一设置信息,进而可以将第一设置信息和开卡请求携带的卡片信息进行匹配。
其中,在卡片信息与第一设置信息不匹配时,网元72g可以确定开卡请求认证失败,即开卡请求为非法请求,这意味着待开卡的电竞卡片未能成功开卡。可选的,在卡片信息与第一设置信息相匹配时,网元72g可以确定开卡请求认证成功,即开卡请求为合法请求,并对待开卡的电竞卡片对应的电竞账号进行开卡和激活处理,进而可以将开卡请求携带的卡片信息存储至网元73g,这意味着待开卡的电竞卡片已经开卡成功。
在电竞卡片开卡成功时,与电竞场馆700c相关联的电竞用户可以将已经开卡成功的电竞卡片安装至自己所使用的电竞终端中,进而可以根据已经开卡成功的电竞卡片,参与执行电竞业务。安装有已经开卡成功的电竞卡片的电竞终端在满足终端接入条件时,可以通过基站70J与图7所示的目标本地电竞服务器70F实现数据交互。
本实施例中,利用第一功能网元、第二功能网元、第三功能网元,从而由部署在云端的5G核心网统一处理开卡的任务,无需在每个本地电竞区域中部署5G核心网,降低了5G核心网的部署成本。
在一些实施例中,该方法还包括:通过目标5G远端单元,接收管理终端发送的第二设置信息,且将第二设置信息转发至目标5G扩展单元;第二设置信息,是在每个本地电竞区域的基站分别进行分流配置后确定的;第二网管平台与第一网管平台不同;通过目标5G扩展单元,将第二设置信息转发至目标基带处理单元;通过目标基带处理单元,将第二设置信息转发至5G核心网,以使5G核心网存储第二设置信息;第二设置信息包括与目标基站相关联的业务路由信息。
其中,第二设置信息为管理用户在第二网管平台上针对N个本地电竞区域中的每个本地电竞区域的基站分别进行分流配置后所确定的。
与此同时,在初始状态下,管理终端对应的管理用户还可以事先登录与5G专网相关联的第二网管平台(例如,本地的基站网管平台),进而可以针对5G专网所部署的N个本地电竞区域中的每个本地电竞区域中的基站进行分流配置。例如,管理用户可以设置每个基站中的5G远端单元的信道、信噪比以及放大功率等参数信息,设置每个基站中的基带处理单元的业务路由信息等。在管理用户设置完成时,管理终端可以将管理用户针对每个基站进行分流配置后所确定的设置信息称之为第二设置信息。进一步地,管理终端可以将第二设置信息发送至与管理终端具有最优网络连接关系的基站(例如,目标基站),进而使得目标基站可以通过目标基带处理单元以及第一网络连接关系,将第二设置信息转发至部署在云端的5G核心网,以使部署在云端的5G核心网存储第二设置信息。其中,本申请实施例中的基站接 收第二设置信息的具体实施方式可以参见上述基站接收第一设置信息的具体实施方式。
在本申请实施例中,5G专网中所部署的N个本地电竞区域中的基站均与部署在云端的5G核心网具有第一网络连接关系,这样在N个本地电竞区域中的任意一个本地电竞区域(即目标本地电竞区域)中的电竞终端在满足终端接入条件时,均可执行所在目标本地电竞区域对应的电竞业务,而并非需要在每个本地电竞区域中分别部署在云端的5G核心网,从而降低部署成本。此外,在目标本地电竞区域中,满足终端接入条件的电竞终端(即目标电竞终端)在执行目标本地电竞区域对应的电竞业务后,可以生成携带访问标识信息的电竞业务数据,以发送至目标本地电竞区域中的目标基站。目标基站可以在与目标基站相关联的业务路由信息中,查找与访问标识信息相同的业务路由信息,进而在查找到时,可以通过目标基站中的基带处理单元的数据分流功能,快速将电竞业务数据发送至目标本地电竞服务器,而无需通过5G专网中的5G核心网将电竞业务数据发送本地电竞服务器,从而能够有效减少电竞业务数据的在5G核心网中的数据处理时长,进而可以提高数据传输效率,以至于降低了电竞业务数据的延迟。由于5G专网是新兴技术,因此5G专网很可能出现一些异常情况,从而导致部署在云端的5G核心网出现异常,以至于在开卡过程和认证过程中出现异常情况,而本申请实施例可以通过目标基站,直接将电竞业务数据发送至访问标识信息对应的目标本地电竞区域数据,即便部署在云端的5G核心网出现异常情况,也不会对正在进行的电竞业务造成不良影响。因此,本申请实施例可以有效确保执行电竞业务所需的低延迟和稳定性。
本实施例中,通过目标5G扩展单元,将第二设置信息转发至目标基带处理单元,通过目标基带处理单元将第二设置信息转发至部署在云端的5G核心网,从而在云端的5G核心网中存储了目标基站相关联的业务路由信息,使得云端的5G核心网统一管理目标基站相关联的业务路由信息,无需在每个本地电竞区域中部署5G核心网,降低了5G核心网的部署成本。
在一些实施例中,5G专网包括管理终端以及部署在云端的5G核心网;方法还包括:接收管理终端发送的权限验证请求;权限验证请求,为管理终端针对待验证电竞终端使用的待验证卡片信息所生成的;将权限验证请求转发至5G核心网,以使5G核心网基于权限验证请求,从状态验证信息表中获取待验证卡片信息的状态信息;状态验证信息表,是基于至少两个本地电竞区域中的电竞终端的卡片信息所建立的;接收5G核心网返回的状态信息,将状态信息返回至管理终端,以使管理终端基于状态信息以及终端接入条件,生成与待验证电竞终端相关联的通知信息。
其中,目标基站是从部署在5G专网中的基站中所确定的与管理终端具有最优网络连接关系的基站;管理终端用于对待验证电竞终端进行权限验证;待验证对电竞终端为管理终端在N个本地电竞区域中所检测到的启动电竞客户端的电竞终端。部署在云端的5G核心网中的UDM网元可以基于N个本地电竞区域中的电竞终端的卡片信息,建立状态验证信息表。
具体地,目标基站可以基于最优网络连接关系接收管理终端发送的权限验证请求;权限验证请求为管理终端针对待验证电竞终端使用的待验证卡片信息所生成的;通过目标基站与部署在云端的5G核心网之间的第一网络连接关系,将权限验证请求转发至部署在云端的5G核心网,以使部署在云端的5G核心网基于权限验证请求,从状态验证信息表中获取待验证卡片信息的状态信息;状态验证信息表为部署在云端的5G核心网中的第三功能网元基于N个本地电竞区域中的电竞终端的卡片信息所建立的;接收部署在云端的5G核心网返回的状态信息,基于最优网络连接关系将状态信息返回至管理终端,以使管理终端基于状态信息以及终端接入条件,生成与待验证电竞终端相关联的通知信息。
为便于理解,进一步地,请参见表2,表2是本申请实施例提供的一种状态验证信息表。其中,状态验证信息表2可以包括已经开卡授权的电竞卡片的电竞账号、开卡时间戳以及状态信息等。当然,状态验证信息表还可以包括电竞卡片的接入地址(例如,5G专网中的某一个本地电竞区域)等其他信息。
表2
电竞账号 开卡时间戳 状态信息
电竞账号1 时间戳1 未接入状态
电竞账号2 时间戳2 接入状态
电竞账号n 时间戳n 未接入状态
如上述表2所示,状态验证信息表中可以包括5G专网所部署的N个本地电竞区域中所有电竞终端所使用的电竞卡片。表2可以为部署在云端的5G核心网中的UDM网元所实时维护的状态验证信息表。例如,表2中的电竞账号1的开卡时间戳可以为时间戳1(例如,2020年10月10日,13:00:00),且电竞账号1的状态信息为“未接入状态”(即第一状态),这意味着电竞账号1对应的电竞卡片所在的电竞终端,暂未执行电竞业务。表2中的电竞账号2的开卡时间戳可以为时间戳2(例如,2021年03月10日,09:00:00),且电竞账号2的状态信息为“接入状态”(即第二状态),这意味着电竞账号2对应的电竞卡片所在的电竞终端,正在执行5G专网中的某个本地电竞区域中的电竞业务。以此类推,表2中的电竞账号n的开卡时间戳可以为时间戳n(例如,2021年06月05日,11:30:10),且电竞账号n的状态信息为“未接入状态”,这意味着电竞账号n对应的电竞卡片所在的电竞终端,暂未执行电竞业务。
具体地,部署在云端的5G核心网可以通过AMF网元,接收到目标基站发送的权限验证请求,进而可以通过AMF网元将权限验证请求发送至SMF网元,以使SMF网元获取权限验证请求中携带的待验证卡片信息。其中,待验证卡片信息中可以包括待验证电竞账号。进一步地,部署在云端的5G核心网可以从UDM网元中获取上述表2所示的状态验证信息表,进而可以从状态验证信息表中,查找与待验证电竞账号相同的电竞账号,且基于查找到的电竞账号确定待验证卡片信息的状态信息。此时,部署在云端的5G核心网可以将状态信息返回至目标基站,以使目标基站基于最优网络连接关系,将状态信息返回至管理终端。进一步地,管理终端可以基于状态信息以及终端接入条件,生成与待验证电竞终端相关联的通知信息。
本实施例中,利用状态验证信息表生成与待验证电竞终端相关联的通知信息,从而准确的对待验证电竞终端进行了权限验证。
在一些实施例中,通知信息为管理终端在确定待验证电竞终端满足终端接入条件时所生成的第一通知信息;该方法还包括:基于最优网络连接关系接收管理终端发送的第一通知信息;通过目标基站与待验证电竞终端之间的网络连接关系,将第一通知信息发送至待验证电竞终端;第一通知信息用于指示待验证电竞终端的验证成功。
其中,若部署在云端的5G核心网在上述表2中,查找到与待验证电竞账号相同的电竞账号为电竞账号1,则部署在云端的5G核心网可以将电竞账号1的状态信息作为待验证卡片信息对应的状态信息(即第一状态,例如,“未接入状态”),此时,部署在云端的5G核心网可以将属于第一状态的状态信息发送至目标基站,进而使得目标基站基于最优网络连接关系,将属于第一状态的状态信息返回至管理终端。管理终端在接收到属于第一状态的状态信息时,可以确定待验证电竞终端满足终端接入条件,进而可以生成用于指示待验证电竞终端验证成功的第一通知信息。其中,若待验证电竞终端为5G专网中的目标本地电竞区域中的电竞终端,则管理终端可以基于管理终端与目标基站之间的最优网络连接关系,将第一通知信息发送至目标基站。
在一些实施例中,目标基站可以基于最优网络连接关系接收管理终端发送的第一通知信息;通过目标基站与待验证电竞终端之间的网络连接关系,将第一通知信息发送至待验证电竞终端。
进一步地,目标基站可以通过目标基站与待验证电竞终端之间的网络连接关系,将第一通知信息发送至待验证电竞终端,以使待验证电竞终端将第一通知信息输出至待验证电竞终端,从而可以告知待验证电竞终端对应的电竞用户,待验证电竞终端具备接入至5G专网的 接入权限,以执行目标本地电竞区域中的电竞业务。比如,第一通知信息可以为“您已成功接入5G专网,即可执行本电竞区域中的电竞业务”。
与此同时,目标基站还可以通过目标基站与部署在云端的5G核心网之间的第一网络连接关系,将第一通知信息转发至部署在云端的5G核心网。部署在云端的5G核心网在接收到第一通知信息时,可以确定待验证电竞终端验证成功,此时,部署在云端的5G核心网可以通过UDM网元将待验证卡片信息对应的状态信息由第一状态变更为第二状态,即部署在云端的5G核心网可以通过UDM网元,将电竞账号1的状态信息由“未接入状态”变更为“接入状态”,以表明电竞账号1所在的电竞终端正在执行电竞业务。
本实施例中,将用于指示待验证电竞终端的验证成功的第一通知信息,发送至待验证电竞终端,从而使得待验证电竞终端可以基于第一通知消息确定验证成功。
在一些实施例中,该方法还包括:将第一通知信息转发至5G核心网,以使5G核心网中的第三功能网元,将待验证卡片信息对应的状态信息由第一状态变更为第二状态。
具体地,若部署在云端的5G核心网在上述表2中,查找到与待验证电竞账号相同的电竞账号为电竞账号2,则部署在云端的5G核心网可以将电竞账号2的状态信息作为待验证卡片信息对应的状态信息(即第二状态,例如,“接入状态”),此时,部署在云端的5G核心网可以将属于第二状态的状态信息发送至目标基站,进而使得目标基站基于最优网络连接关系,将属于第二状态的状态信息返回至管理终端。
在一些实施例中,目标基站可以通过目标基站与部署在云端的5G核心网之间的第一网络连接关系,将第一通知信息转发至部署在云端的5G核心网,以使部署在云端的5G核心网中的第三功能网元将待验证卡片信息对应的状态信息由第一状态变更为第二状态。
本实施例中,根据通知信息将待验证卡片信息的状态信息进行变更,从而及时的更新了状态信息。
在一些实施例中,通知信息,为管理终端在确定待验证电竞终端不满足终端接入条件时所生成的第二通知信息;该方法还包括:接收管理终端发送的第二通知信息;将第二通知信息发送至待验证电竞终端;第二通知信息用于指示待验证电竞终端的验证失败。
具体地,管理终端在接收到属于第二状态的状态信息时,可以确定待验证电竞终端不满足终端接入条件,进而可以生成用于指示待验证电竞终端验证失败的第二通知信息。其中,若待验证电竞终端为5G专网中的目标本地电竞区域中的电竞终端,则管理终端可以基于管理终端与目标基站之间的最优网络连接关系,将第二通知信息发送至目标基站。
在一些实施例中,基于最优网络连接关系接收管理终端发送的第二通知信息;通过目标基站与待验证电竞终端之间的网络连接关系,将第二通知信息发送至待验证电竞终端;第二通知信息用于指示待验证电竞终端的验证失败。
进一步地,目标基站可以通过目标基站与待验证电竞终端之间的网络连接关系,将第二通知信息发送至待验证电竞终端,以使待验证电竞终端将第二通知信息输出至待验证电竞终端,从而可以告知待验证电竞终端对应的电竞用户,待验证电竞终端不具备接入至5G专网的接入权限,即暂不能执行目标本地电竞区域中的电竞业务。比如,第二通知信息可以为“您未能成功接入5G专网,暂不可执行本电竞区域中的电竞业务”。
本实施例中,将用于指示待验证电竞终端的验证失败的第二通知信息,发送至待验证电竞终端,从而使得待验证电竞终端可以基于第二通知消息确定验证失败。
在一些实施例中,该方法还包括:通过目标基站与部署在云端的5G核心网之间的第一网络连接关系,将第二通知信息转发至部署在云端的5G核心网,以使部署在云端的5G核心网基于第二通知信息,在第三功能网元中查找与待验证卡片信息的电竞账号相同的卡片信息,且基于查找到的卡片信息的开卡时间戳,将除具有最小开卡时间戳的卡片信息之外的卡片信息进行删除。
具体地,目标基站还可以通过目标基站与部署在云端的5G核心网之间的第一网络连接关系,将第二通知信息转发至部署在云端的5G核心网。以使部署在云端的5G核心网基于第 二通知信息,在第三功能网元中查找与待验证卡片信息的电竞账号相同的卡片信息,且基于查找到的卡片信息的开卡时间戳,将除具有最小开卡时间戳的卡片信息之外的卡片信息进行删除。
在一些实施例中,部署在云端的5G核心网在接收到第二通知信息时,可以确定待验证电竞终端验证失败,这意味着部署在云端的5G核心网可能由于网络状态的不稳定,曾发生信息错乱的情况,从而造成同一电竞账号对应多个电竞卡片的情况。此时,部署在云端的5G核心网需要在UDM网元中进行检查,以确保一个电竞账号对应一个电竞卡片。部署在云端的5G核心网可以基于第二通知信息,在UDM网元中查找与待验证卡片信息的电竞账号相同的卡片信息。进一步地,部署在云端的5G核心网可以获取查找到的卡片信息的开卡时间戳,将具有最小开卡时间戳的卡片信息进行保留,且将除具有最小开卡时间戳的卡片信息之外的其他卡片信息进行删除。进一步地,部署在云端的5G核心网可以对上述表2进行更新,以将与其重复的电竞账号从表2所在的状态验证信息表中删除。
当然,为了避免信息错乱的情况,管理终端还可以定期(例如,每隔十天、每隔一天或者每隔半小时等)发送账号检查请求,并通过与管理终端具有最优网络连接关系的基站,将账号检查请求发送至部署在云端的5G核心网,以使部署在云端的5G核心网在UDM网元中检查每个已经开卡授权的电竞卡片的电竞账号,在电竞账号重复时,需要保留具有最小开卡时间戳的卡片信息,且删除与其电竞账号重复的其他卡片信息。
本实施例中,将除具有最小开卡时间戳的卡片信息之外的卡片信息进行删除,从而及时的对卡片信息进行了管理。
在一些实施例中,目标本地电竞区域包括M个电竞终端;M为正整数;M个电竞终端包括属于第一电竞阵营的第一电竞终端以及属于第二电竞阵营的第二电竞终端;第一电竞阵营与第二电竞阵营属于不同的电竞阵营。
本实施例中,第一电竞阵营与第二电竞阵营属于不同的电竞阵营,从而云端的5G核心网可以服务于多个电竞阵营,提高对云端的5G核心网的利用率。
在一些实施例中,目标基站中的目标5G远端单元的数量为E个,E为正整数;E个目标5G远端单元中的每个目标5G远端单元用于接收业务数据信息;业务数据信息包括第一业务数据信息以及第二业务数据信息;第一业务数据信息是由管理终端发送的;第二业务数据信息是由目标本地电竞区域中的满足终端接入条件的电竞终端发送的。
本实施例中,目标基站中的目标5G远端单元的数量为E个,从而可以利用多个目标5G远端单元多个业务数据信息分别进行处理,提高了信息处理的效率。
进一步地,请参见图8,图8是本申请实施例提供的一种电竞数据处理装置的结构示意图。电竞数据处理装置1可以是运行于计算机设备中的一个计算机可读指令(包括程序代码),例如,电竞数据处理装置1为一个应用软件;电竞数据处理装置1可以用于执行本申请实施例提供的方法中的相应步骤。如图8所示,电竞数据处理装置1可以运行于5G专网中的N个本地电竞区域中的任意一个本地电竞区域中的基站(即目标基站),目标基站可以为上述图2所对应实施例中的基站20J,其中,N为正整数。电竞数据处理装置1可以包括:电竞业务数据接收模块11,路由信息获取模块12,电竞业务数据发送模块13,第一设置信息接收模块14,第一设置信息发送模块15,第一设置信息转发模块16,开卡请求接收模块17,开卡请求转发模块18,第二设置信息接收模块19,第二设置信息发送模块20,第二设置信息转发模块21,权限验证请求接收模块22,权限验证请求转发模块23,状态信息接收模块24,第一通知信息接收模块25,第一通知信息发送模块26,第一通知信息转发模块27,第二通知信息接收模块28,第二通知信息发送模块29以及第二通知信息转发模块30。
电竞业务数据接收模块11,用于在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收电竞终端发送的携带访问标识信息的电竞业务数据;目标本地电竞区域属于5G专网所部署的至少两个本地电竞区域。
路由信息获取模块12,用于从与目标本地电竞区域中的目标基站相关联的业务路由信息 中,查找与访问标识信息相同的业务路由信息。
电竞业务数据发送模块13,用于在查找到与访问标识信息相同的业务路由信息时,将电竞业务数据发送至访问标识信息对应的目标本地电竞服务器,以使目标本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
在一些实施例中,目标基站包括目标5G远端单元、目标5G扩展单元以及目标基带处理单元;5G专网包括管理终端以及部署在云端的5G核心网;
第一设置信息接收模块14,用于通过目标5G远端单元,接收管理终端发送的第一设置信息,且将第一设置信息转发至目标5G扩展单元;第一设置信息是基于5G核心网中的网元所确定的。
第一设置信息发送模块15,用于通过目标5G扩展单元,将第一设置信息转发至目标基带处理单元。
第一设置信息转发模块16,用于通过目标基带处理单元,将第一设置信息转发至5G核心网,以使5G核心网存储第一设置信息。
在一些实施例中,5G核心网包括第一功能网元、第二功能网元以及第三功能网元;第一功能网元用于实现接入和移动管理功能;第二功能网元用于实现会话管理功能;第三功能网元用于实现统一数据管理功能;
第一设置信息转发模块16还用于:
通过目标基带处理单元,将第一设置信息转发至第一功能网元,以使第一功能网元将第一设置信息转发至第二功能网元;第二功能网元用于将第一设置信息存储至第三功能网元。
在一些实施例中,开卡请求接收模块17,用于接收管理终端发送的开卡请求;开卡请求携带待开卡的电竞卡片的卡片信息;
开卡请求转发模块18,用于通过目标基带处理单元,将开卡请求转发至第一功能网元,以使第一功能网元将开卡请求转发至第二功能网元;第二功能网元用于基于第一设置信息以及卡片信息,对开卡请求进行认证,且在认证成功时将卡片信息存储至第三功能网元;第三功能网元中存储的卡片信息为至少两个本地电竞区域中的电竞终端所使用的电竞卡片对应的卡片信息。
在一些实施例中,第二设置信息接收模块19,用于通过目标5G远端单元,接收管理终端发送的第二设置信息,且将第二设置信息转发至目标5G扩展单元;第二设置信息,是在每个本地电竞区域的基站分别进行分流配置后确定的;
第二设置信息发送模块20,用于通过目标5G扩展单元,将第二设置信息转发至目标基带处理单元;
第二设置信息转发模块21,用于通过目标基带处理单元,将第二设置信息转发至5G核心网,以使5G核心网存储第二设置信息;第二设置信息包括与目标基站相关联的业务路由信息。
在一些实施例中,5G专网包括管理终端以及部署在云端的5G核心网;权限验证请求接收模块22,用于接收管理终端发送的权限验证请求;权限验证请求,为管理终端针对待验证电竞终端使用的待验证卡片信息所生成的;
权限验证请求转发模块23,将权限验证请求转发至5G核心网,以使5G核心网基于权限验证请求,从状态验证信息表中获取待验证卡片信息的状态信息;状态验证信息表为5G核心网中的第三功能网元基于至少两个本地电竞区域中的电竞终端的卡片信息所建立的;
状态信息接收模块24,用于接收5G核心网返回的状态信息,将状态信息返回至管理终端,以使管理终端基于状态信息以及终端接入条件,生成与待验证电竞终端相关联的通知信息。
在一些实施例中,通知信息,为管理终端在确定待验证电竞终端满足终端接入条件时所生成的第一通知信息;
第一通知信息接收模块25,用于接收管理终端发送的第一通知信息;
第一通知信息发送模块26,用于将第一通知信息发送至待验证电竞终端;第一通知信息用于指示待验证电竞终端的验证成功。
在一些实施例中,第一通知信息转发模块27,用于将第一通知信息转发至5G核心网,以使5G核心网中的第三功能网元,将待验证卡片信息对应的状态信息由第一状态变更为第二状态。
在一些实施例中,通知信息,为管理终端在确定待验证电竞终端不满足终端接入条件时所生成的第二通知信息;
第二通知信息接收模块28,用于接收管理终端发送的第二通知信息;
第二通知信息发送模块29,用于将第二通知信息发送至待验证电竞终端;第二通知信息用于指示待验证电竞终端的验证失败。
在一些实施例中,装置还包括:
第二通知信息转发模块30,用于将第二通知信息转发至5G核心网,以使5G核心网基于第二通知信息,在第三功能网元中查找与待验证卡片信息的电竞账号相同的卡片信息,且基于查找到的卡片信息的开卡时间戳,将除具有最小开卡时间戳的卡片信息之外的卡片信息进行删除。
在一些实施例中,目标本地电竞区域包括M个电竞终端;M为正整数;M个电竞终端包括属于第一电竞阵营的第一电竞终端以及属于第二电竞阵营的第二电竞终端;第一电竞阵营与第二电竞阵营属于不同的电竞阵营。
在一些实施例中,目标基站中的目标5G远端单元的数量为E个,E为正整数;E个目标5G远端单元中的每个目标5G远端单元用于接收业务数据信息;业务数据信息包括第一业务数据信息以及第二业务数据信息;第一业务数据信息是由管理终端发送的;第二业务数据信息是由目标本地电竞区域中的满足终端接入条件的电竞终端发送的。
其中,电竞业务数据接收模块11,路由信息获取模块12,电竞业务数据发送模块13,第一设置信息接收模块14,第一设置信息发送模块15,第一设置信息转发模块16,开卡请求接收模块17,开卡请求转发模块18,第二设置信息接收模块19,第二设置信息发送模块20,第二设置信息转发模块21,权限验证请求接收模块22,权限验证请求转发模块23,状态信息接收模块24,第一通知信息接收模块25,第一通知信息发送模块26,第一通知信息转发模块27,第二通知信息接收模块28,第二通知信息发送模块29以及第二通知信息转发模块30的具体实现方式可以参见上述图6所对应实施例中对步骤S201-步骤S207的描述。
进一步的,请参见图9,图9是本申请实施例提供的一种计算机设备的结构示意图。如图9所示,计算机设备至少可以包括处理器3201、输入设备3202、输出设备3203以及计算机存储介质3204。其中,处理器3201、输入设备3202、输出设备3203以及计算机存储介质3204可通过总线或者其它方式连接。计算机存储介质3204可以存储在计算机设备的存储器中,计算机存储介质3204用于存储计算机可读指令,计算机可读指令包括程序指令,处理器3201用于执行计算机存储介质3204存储的程序指令。处理器3201(或称CPU
(Central Processing Unit,中央处理器))是计算机设备的计算核心以及控制核心,其适于实现一条或多条指令,具体适于加载并执行一条或多条指令从而实现相应方法流程或相应功能。
本申请实施例还提供了一种计算机存储介质(Memory)3204,计算机存储介质是计算机设备的记忆设备,用于存放程序和数据。计算机存储介质提供存储空间,在存储空间中还存放了适于被处理器3201加载并执行的一条或多条的指令,这些指令可以是一个或多个的计算机可读指令(包括程序代码)。需要说明的是,此处的计算机存储介质可以是高速RAM存储器,也可以是非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器;可选的还可以是至少一个位于远离前述处理器的计算机存储介质。
在一个实施例中,由处理器3201加载并执行计算机存储介质中存放的一条或多条指令,以使得具备处理器3201的计算机设备可以实现图3-图7所示实施例中的方法。在一个 实施例中,计算机设备可执行前文图3或者图6所对应实施例中对电竞数据处理方法的描述,也可执行前文图8所对应实施例中对电竞数据处理装置1的描述。
在一些实施例中,还提供了一种计算机程序产品,包括计算机可读指令,计算机可读指令被处理器执行时实现上述各方法实施例中的步骤。
计算机设备的处理器从计算机可读存储介质读取计算机指令,处理器执行计算机指令,使得计算机设备可执行前文图3或者图6所对应实施例中对电竞数据处理方法的描述。
本申请实施例的说明书和权利要求书及附图中的术语“第一”、“第二”等是用于区别不同对象,而非用于描述特定顺序。此外,术语“包括”以及它们任何变形,意图在于覆盖不排他的包括。例如包括了一系列步骤或单元的过程、方法、装置、产品或设备没有限定于已列出的步骤或模块,而是可选地还包括没有列出的步骤或模块,或可选地还包括对于这些过程、方法、装置、产品或设备固有的其他步骤单元。
本领域普通技术人员可以意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、计算机软件或者二者的结合来实现,为了清楚地说明硬件和软件的可互换性,在上述说明中已经按照功能一般性地描述了各示例的组成及步骤。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
本申请实施例提供的方法及相关装置是参照本申请实施例提供的方法流程图和/或结构示意图来描述的,具体可由计算机可读指令实现方法流程图和/或结构示意图的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。这些计算机可读指令可提供到通用计算机、专用计算机、嵌入式处理机或其他可编程电竞数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程电竞数据处理设备的处理器执行的指令产生用于实现在流程图中的一个流程或多个流程和/或结构示意图中的一个方框或多个方框中指定的功能的装置。这些计算机可读指令也可存储在能引导计算机或其他可编程电竞数据处理设备以特定方式工作的计算机可读存储器中,使得存储在计算机可读存储器中的指令产生包括指令装置的制造品,指令装置实现在流程图中的一个流程或多个流程和/或结构示意图中的一个方框或多个方框中指定的功能。这些计算机可读指令也可装载到计算机或其他可编程电竞数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图中的一个流程或多个流程和/或结构示意图中的一个方框或多个方框中指定的功能的步骤。
以上所揭露的仅为本申请较佳实施例而已,当然不能以此来限定本申请之权利范围,因此依本申请权利要求所作的等同变化,仍属本申请所涵盖的范围。

Claims (16)

  1. 一种电竞数据处理方法,其特征在于,由计算机设备执行,包括:
    在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收所述电竞终端发送的携带访问标识信息的电竞业务数据;所述目标本地电竞区域属于所述5G专网所部署的至少两个本地电竞区域;
    从与所述目标本地电竞区域中的目标基站相关联的业务路由信息中,查找与所述访问标识信息相同的业务路由信息;及
    在查找到与所述访问标识信息相同的业务路由信息时,将所述电竞业务数据发送至所述访问标识信息对应的所述目标本地电竞服务器,以使所述目标本地电竞服务器基于所述电竞业务数据,得到所述电竞业务的电竞响应数据。
  2. 根据权利要求1所述的方法,其特征在于,所述目标基站包括目标5G远端单元、目标5G扩展单元以及目标基带处理单元;所述5G专网包括管理终端以及部署在云端的5G核心网;
    所述方法还包括:
    通过所述目标5G远端单元,接收所述管理终端发送的第一设置信息,且将所述第一设置信息转发至所述目标5G扩展单元;所述第一设置信息是基于所述5G核心网中的网元所确定的;
    通过所述目标5G扩展单元,将所述第一设置信息转发至所述目标基带处理单元;及
    通过所述目标基带处理单元,将所述第一设置信息转发至所述5G核心网,以使所述5G核心网存储所述第一设置信息。
  3. 根据权利要求2所述的方法,其特征在于,所述5G核心网包括第一功能网元、第二功能网元以及第三功能网元;所述第一功能网元用于实现接入和移动管理功能;所述第二功能网元用于实现会话管理功能;所述第三功能网元用于实现统一数据管理功能;及
    所述通过所述目标基带处理单元,将所述第一设置信息转发至所述5G核心网,包括:
    通过所述目标基带处理单元,将所述第一设置信息转发至所述第一功能网元,以使所述第一功能网元将所述第一设置信息转发至所述第二功能网元;所述第二功能网元用于将所述第一设置信息存储至所述第三功能网元。
  4. 根据权利要求3所述的方法,其特征在于,所述方法还包括:
    接收所述管理终端发送的开卡请求;所述开卡请求携带待开卡的电竞卡片的卡片信息;及
    通过所述目标基带处理单元,将所述开卡请求转发至所述第一功能网元,以使所述第一功能网元将所述开卡请求转发至所述第二功能网元;所述第二功能网元用于基于所述第一设置信息以及所述卡片信息,对所述开卡请求进行认证,且在认证成功时将所述卡片信息存储至所述第三功能网元;所述第三功能网元中存储的所述卡片信息,为所述至少两个本地电竞区域中的电竞终端所使用的电竞卡片对应的卡片信息。
  5. 根据权利要求2所述的方法,其特征在于,所述方法还包括:
    通过所述目标5G远端单元,接收所述管理终端发送的第二设置信息,且将所述第二设置信息转发至所述目标5G扩展单元;所述第二设置信息,是在每个本地电竞区域的基站分别进行分流配置后确定的;
    通过所述目标5G扩展单元,将所述第二设置信息转发至所述目标基带处理单元;及
    通过所述目标基带处理单元,将所述第二设置信息转发至所述5G核心网,以使所述5G核心网存储所述第二设置信息;所述第二设置信息包括与所述目标基站相关联的业务路由信息。
  6. 根据权利要求1所述的方法,其特征在于,所述5G专网包括管理终端以及部署在云端的5G核心网;
    所述方法还包括:
    接收所述管理终端发送的权限验证请求;所述权限验证请求,为所述管理终端针对待验证电竞终端使用的待验证卡片信息所生成的;
    将所述权限验证请求转发至所述5G核心网,以使所述5G核心网基于所述权限验证请求,从状态验证信息表中获取所述待验证卡片信息的状态信息;所述状态验证信息表是基于所述至少两个本地电竞区域中的电竞终端的卡片信息所建立的;及
    接收所述5G核心网返回的状态信息,将所述状态信息返回至所述管理终端,以使所述管理终端基于所述状态信息以及终端接入条件,生成与所述待验证电竞终端相关联的通知信息。
  7. 根据权利要求6所述的方法,其特征在于,所述通知信息,为所述管理终端在确定所述待验证电竞终端满足所述终端接入条件时所生成的第一通知信息;
    所述方法还包括:
    接收所述管理终端发送的所述第一通知信息;及
    将所述第一通知信息发送至所述待验证电竞终端;所述第一通知信息用于指示所述待验证电竞终端的验证成功。
  8. 根据权利要求7所述的方法,其特征在于,所述方法还包括:
    将所述第一通知信息转发至所述5G核心网,以使所述5G核心网中的第三功能网元,将所述待验证卡片信息对应的状态信息由第一状态变更为第二状态。
  9. 根据权利要求6所述的方法,其特征在于,所述通知信息,为所述管理终端在确定所述待验证电竞终端不满足所述终端接入条件时所生成的第二通知信息;
    所述方法还包括:
    接收所述管理终端发送的所述第二通知信息;及
    将所述第二通知信息发送至所述待验证电竞终端;所述第二通知信息用于指示所述待验证电竞终端的验证失败。
  10. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    将所述第二通知信息转发至所述5G核心网,以使所述5G核心网基于所述第二通知信息,在第三功能网元中查找与所述待验证卡片信息的电竞账号相同的卡片信息,且基于查找到的卡片信息的开卡时间戳,将除具有最小开卡时间戳的卡片信息之外的卡片信息进行删除。
  11. 根据权利要求1-10任意一项所述的方法,其特征在于,所述目标本地电竞区域包括M个所述电竞终端;所述M为正整数;所述M个所述电竞终端包括属于第一电竞阵营的第一电竞终端以及属于第二电竞阵营的第二电竞终端;所述第一电竞阵营与所述第二电竞阵营属于不同的电竞阵营。
  12. 根据权利要求1-10任意一项所述的方法,其特征在于,所述目标基站中的目标5G远端单元的数量为E个,所述E为正整数;所述E个目标5G远端单元中的每个目标5G远端单元用于接收业务数据信息;所述业务数据信息包括第一业务数据信息以及第二业务数据信息;所述第一业务数据信息是由所述管理终端发送的;所述第二业务数据信息是由所述目标本地电竞区域中的满足终端接入条件的电竞终端发送的。
  13. 一种电竞数据处理装置,其特征在于,包括:
    电竞业务数据接收模块,用于在目标本地电竞区域中的电竞终端由5G专网确定满足终端接入条件时,接收所述电竞终端发送的携带访问标识信息的电竞业务数据;所述目标本地电竞区域属于所述5G专网所部署的至少两个本地电竞区域;
    路由信息获取模块,用于从与所述目标本地电竞区域中的目标基站相关联的业务路由信息中,查找与所述访问标识信息相同的业务路由信息;及
    电竞业务数据发送模块,用于在查找到与所述访问标识信息相同的业务路由信息时,将所述电竞业务数据发送至所述访问标识信息对应的所述目标本地电竞服务器,以使所述目标本地电竞服务器基于所述电竞业务数据,得到所述电竞业务的电竞响应数据。
  14. 一种计算机设备,包括存储器和一个或多个处理器,所述存储器存储有计算机可读指令,其特征在于,所述计算机可读指令被所述处理器执行时,使得所述一个或多个处理器执行权利要求1至12中任一项所述的方法的步骤。
  15. 一个或多个非易失性可读存储介质,存储有计算机可读指令,其特征在于,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器实现权利要求1至12中任一项所述的方法的步骤。
  16. 一种计算机程序产品,包括计算机可读指令,其特征在于,所述计算机可读指令被处理器执行时实现权利要求1至12中任一项所述的方法的步骤。
PCT/CN2022/102828 2021-07-19 2022-06-30 一种电竞数据处理方法、装置、设备及存储介质 WO2023000948A1 (zh)

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