WO2023000939A1 - 一种电竞数据处理方法、装置、计算机设备及存储介质 - Google Patents

一种电竞数据处理方法、装置、计算机设备及存储介质 Download PDF

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Publication number
WO2023000939A1
WO2023000939A1 PCT/CN2022/102149 CN2022102149W WO2023000939A1 WO 2023000939 A1 WO2023000939 A1 WO 2023000939A1 CN 2022102149 W CN2022102149 W CN 2022102149W WO 2023000939 A1 WO2023000939 A1 WO 2023000939A1
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sports
data
service
information
network
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PCT/CN2022/102149
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English (en)
French (fr)
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赵乾
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腾讯科技(深圳)有限公司
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Publication of WO2023000939A1 publication Critical patent/WO2023000939A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W40/00Communication routing or communication path finding
    • H04W40/24Connectivity information management, e.g. connectivity discovery or connectivity update
    • H04W40/246Connectivity information discovery
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W40/00Communication routing or communication path finding
    • H04W40/24Connectivity information management, e.g. connectivity discovery or connectivity update
    • H04W40/248Connectivity information update

Definitions

  • This application relates to the field of communication technology, in particular to e-sports data processing technology.
  • 5G Fifth Generation Mobile Communication Technology
  • the User Plane Function (UPF) network elements in the 5G core network have the function of local distribution, that is, when the mobile terminal game executes the e-sports business , the generated e-sports service data can be pushed to the corresponding e-sports server through the UPF network element.
  • the UPF network element still needs a certain amount of data processing time and procedures, and needs to perform data interaction and verification with other network elements in the 5G core network.
  • the UPF network element needs to communicate with the session Management function (Session Management Function, referred to as SMF) network elements to interact, and these will cause a certain delay loss, so that there is a high delay in the execution of e-sports services.
  • SMF Session Management Function
  • the 5G private network is an emerging technology, it is very likely that some abnormalities will cause the 5G core network in the 5G private network to be abnormal, which may prevent the e-sports business data generated in the e-sports business from being transmitted to the corresponding e-sports server, resulting in abnormal interruption of e-sports business and reducing the stability of e-sports business.
  • Embodiments of the present application provide an e-sports data processing method, device, computer equipment, and storage medium, which can ensure low latency and stability of e-sports services.
  • an embodiment of the present application provides a method for processing e-sports data, the method is executed by a base station deployed in a 5G private network, including:
  • the base station includes a baseband processing unit with a data shunt function; the baseband processing unit and The local e-sports server corresponding to the e-sports business has a first network connection relationship;
  • the e-sports service data is sent to the local e-sports server corresponding to the access identification information, so that the local e-sports server , to get the e-sports response data of the e-sports business.
  • an embodiment of the present application provides a method for processing e-sports data, the method is executed by a local e-sports server deployed in a 5G private network, including:
  • the baseband processing unit Based on the first network connection relationship, receive the e-sports service data sent by the baseband processing unit with data shunting function; the baseband processing unit is deployed in the base station of the 5G private network; The generated e-sports service data carries access identification information, and the access identification information is used to instruct the base station to search for matching service routing information in the service routing information of the baseband processing unit;
  • the e-sports response data is returned to the e-sports terminal to which the e-sports client belongs through the base station, so that the e-sports terminal outputs the image frame corresponding to the e-sports response data.
  • an e-sports data processing device including:
  • the data receiving module is used to receive the e-sports business data carrying the access identification information sent by the e-sports client; the e-sports business data is generated by the e-sports client when executing the e-sports business; the base station includes a baseband processing with a data shunt function unit; the baseband processing unit has a first network connection relationship with the local e-sports server corresponding to the e-sports business;
  • a search module configured to search for service routing information that matches the access identification information based on the service routing information of the baseband processing unit
  • the data sending module is used to send the e-sports business data to the local e-sports server corresponding to the access identification information based on the first network connection relationship if the service routing information matching the access identification information is found, so that the local e-sports
  • the server obtains e-sports response data of the e-sports service based on the e-sports service data.
  • an e-sports data processing device including:
  • the business data receiving module is used to receive the e-sports business data sent by the baseband processing unit with data offloading function based on the first network connection relationship; the baseband processing unit is deployed in the base station of the 5G private network; the e-sports business data is sent by the e-sports customer
  • the e-sports service data carries access identification information, and the access identification information is used to instruct the base station to search for matching service routing information in the service routing information of the baseband processing unit;
  • the response data determination module is used to obtain the e-sports response data of the e-sports business based on the e-sports business data;
  • the response data returning module is used to return the e-sports response data to the e-sports terminal to which the e-sports client belongs through the base station, so that the e-sports terminal outputs the image frame corresponding to the e-sports response data.
  • An embodiment of the present application provides a computer device, including: a processor and a memory;
  • the processor is connected to the memory, wherein the memory is used to store a computer program, and when the computer program is executed by the processor, the computer device executes the method provided by the embodiment of the present application.
  • Embodiments of the present application provide, on the one hand, a computer-readable storage medium, where a computer program is stored in the computer-readable storage medium, and the computer program is adapted to be loaded and executed by a processor, so that a computer device having the processor executes the present application.
  • An embodiment of the present application provides a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the method provided by the embodiment of the present application.
  • the base station in the 5G private network when the base station in the 5G private network obtains the e-sports service data carrying the access identification information generated by the e-sports terminal, it can search and access the identification information based on the service routing information of the baseband processing unit in the base station. The information matches the service routing information.
  • the base station can quickly send the e-sports service data to the local e-sports server corresponding to the access identification information through the data distribution function of the baseband processing unit , instead of sending e-sports business data to the 5G core network in the 5G private network, and then sending the e-sports business data to the local e-sports server through the UPF network element in the 5G core network, which can effectively reduce the e-sports business data
  • the data processing time in the 5G core network improves the transmission efficiency of e-sports business data and reduces the delay of e-sports business.
  • the baseband processing unit in the base station has the function of data distribution, it can directly send the e-sports business data to the local e-sports server corresponding to the access identification information without forwarding through the 5G core network. Therefore, even if there is an abnormality in the 5G core network The situation will not interfere with the e-sports business, which can effectively ensure the stability of the e-sports business.
  • FIG. 1 is a schematic diagram of a network architecture of a communication system provided by an embodiment of the present application
  • FIG. 2 is a schematic diagram of a scenario for data interaction provided by an embodiment of the present application
  • FIG. 3 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application
  • FIG. 4 is a schematic diagram of a network architecture based on a 5G communication system provided by an embodiment of the present application
  • FIG. 5 is a schematic diagram of a scenario for sending e-sports service data provided by an embodiment of the present application
  • FIG. 6 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application
  • FIG. 7 is a schematic diagram of a scenario for managing a 5G private network provided by an embodiment of the present application.
  • FIG. 8 is a schematic structural diagram of an e-sports data processing device provided in an embodiment of the present application.
  • FIG. 9 is a schematic structural diagram of an e-sports data processing device provided in an embodiment of the present application.
  • FIG. 10 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
  • FIG. 11 is a schematic structural diagram of an e-sports data processing system provided by an embodiment of the present application.
  • the 5G private network base station distribution solution in the embodiment of this application builds a complete network and solution in the local e-sports area by renting the frequency band of the operator or using the frequency band of the private network, which is completely isolated from the data and traffic of the public network. Open to ensure the independence of the network in the local e-sports area, while ensuring the security and privacy of data transmission.
  • the local e-sports server in the 5G private network base station distribution scheme can obtain the e-sports response data corresponding to the e-sports service based on cloud technology after receiving the e-sports business data sent by the base station.
  • the 5G core network in the 5G private network base station distribution solution can be deployed locally, that is, deployed in the local e-sports area.
  • the account system, card opening and account activation need to be managed locally, which has strong autonomy and is not affected by external The impact of the setting, and does not need to connect to the public network.
  • the local deployment can be compared to a private cloud (Private Cloud).
  • Private cloud is to deploy cloud infrastructure and software and hardware resources inside the firewall, so that various departments in the organization or enterprise can share the resources in the data center.
  • the private cloud computing serves the deployed local e-sports area.
  • the e-sports client used to execute the e-sports business may be a game client running on an e-sports terminal, or a cloud game running on a local e-sports server (that is, a cloud server). It is not limited here.
  • Cloud gaming also known as gaming on demand, is an online gaming technology based on cloud computing technology; cloud gaming technology enables light-end devices with relatively limited graphics processing and data computing capabilities client) can run high-quality games.
  • the game does not run on the player's game terminal, but on the cloud server.
  • the cloud server renders the game scene into a video and audio stream, and transmits it to the player's game terminal through the network.
  • the player's game terminal does not need to have powerful graphics computing and data processing capabilities, but only needs to have basic streaming media playback capabilities and the ability to obtain player input instructions and send them to the cloud server.
  • FIG. 1 is a schematic diagram of a network architecture of a communication system provided by an embodiment of the present application.
  • the communication system (for example, communication system 1X) in this embodiment of the present application may include but not limited to a 5G communication system, which is not limited here.
  • the 5G private network corresponding to the communication system 1X may include a user terminal cluster, a base station, a network management system, a 5G core network (for example, the 5G core network device 10W shown in FIG. 1 ), and a local e-sports server corresponding to the e-sports service (For example, the local e-sports server 10F shown in FIG. 1).
  • the user terminals in the user terminal cluster may include: intelligent terminals with data processing functions such as smart phones, tablet computers, notebook computers, and desktop computers.
  • a user terminal used to perform an e-sports service is called an e-sports terminal
  • a user corresponding to the e-sports terminal is called an e-sports user.
  • each e-sports terminal can be installed with a target application (namely, an e-sports client), and when the e-sports client installed in the e-sports terminal is running, the e-sports terminal can communicate with the local e-sports server 10F shown in FIG. For data interaction.
  • a user terminal used to manage the communication system 1X shown in FIG. 1 is called a management terminal, and a user corresponding to the management terminal is called a management user.
  • the e-sports service in this embodiment of the application may refer to an e-sports service executed by an e-sports client.
  • the e-sports service can be a shooting game service (for example, a gun battle service) performed by the shooting game client;
  • the e-sports service may be a racing game service (for example, a car racing service) executed by the racing game client, and no specific examples will be given here.
  • the number of e-sports terminals in the 5G private network can be N, where N is a positive integer.
  • the N e-sports terminals may include multiple e-sports clusters belonging to different e-sports camps.
  • the N e-sports terminals may specifically include the e-sports cluster 110D and the e-sports cluster 120D shown in FIG. 1 .
  • the e-sports cluster 110D and the e-sports cluster 120D belong to different e-sports camps.
  • the e-sports cluster 110D is called the first e-sports cluster, and the e-sports terminals in the first e-sports cluster are called It is the first e-sports terminal.
  • the e-sports cluster 120D is called the second e-sports cluster, and the e-sports terminals in the second e-sports cluster are called the second e-sports terminals.
  • the management user can log in to the network management system shown in FIG. 1 to configure the base station in the communication system 1X and the network elements in the 5G core network device 10W.
  • the network management system in the 5G private network may include a first network management platform and a second network management platform, where the first network management platform is different from the second network management platform.
  • the first network management platform can be a local 5G core network network management platform, and the management user corresponding to the management terminal can use the 5G core network network management platform to set up the network elements in the 5G core network device 10W shown in FIG.
  • the first setting information may include parameter information such as card information with access authority, signal strength, frequency spectrum, bandwidth, signal-to-noise ratio set by the management user.
  • the second network management platform may be a local base station network management platform, and the management user may perform offload configuration for the base station shown in FIG. 1 through the base station network management platform to obtain second setting information; wherein, the second setting information may include Parameter information such as channel, signal-to-noise ratio, and amplification power.
  • the base station in the 5G private network may include M 5G remote units (Remote Radio Unit, RRU for short), 5G extension unit 10K, and baseband processing unit (Building Base band Unit, BBU for short) 10B, where M is a positive integer.
  • the M RRU units may specifically include the RRU unit 11R and the RRU unit 12R shown in FIG. 1 .
  • the RRU unit can be used to communicate with the e-sports terminal or management terminal, and the RRU unit can also be used to communicate with the 5G extension unit 10K communication.
  • the 5G extension unit 10K the 5G extension unit is used to communicate with M RRU units, and the 5G extension unit is also used to communicate with the BBU unit 10B having a data distribution function.
  • the network connection relationship between the BBU unit 10B and the local e-sports server 10F is referred to as the first network connection relationship.
  • the BBU unit 10B shown in FIG. 1 receives the service data information (for example, service data information 1) sent by an e-sports terminal, it can directly forward the service data information 1 to the local e-sports server 10F shown in FIG. 1 .
  • the service data information sent by the e-sports terminal may be e-sports service data generated when the e-sports terminal executes an e-sports service.
  • the network connection relationship between the BBU unit 10B and the 5G core network device 10W is referred to as the second network connection relationship.
  • the BBU unit 10B shown in Figure 1 After the BBU unit 10B shown in Figure 1 receives the service data information (for example, service data information 2) sent by the management terminal, it can forward the service data information 2 to the 5G core network device 10W.
  • the service data information sent by the management terminal may include a card activation request, first setting information generated through the first network management platform, or second setting information generated through the second network management platform.
  • the network connection corresponding to the first network connection relationship and the second network connection relationship here may not limit the connection mode, that is, it may be connected directly or indirectly through wired communication, or directly or indirectly through wireless communication. The connection may also be made in other ways, which are not limited in this application.
  • the local e-sports server 10F in the 5G private network is the server corresponding to the e-sports client.
  • the server 10F can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers, or a cloud server.
  • FIG. 2 is a schematic diagram of a data interaction scenario provided by an embodiment of the present application.
  • the 5G private network base station distribution solution can be applied to the e-sports venue 200c shown in Figure 2, that is, the 5G private network base station distribution solution can rent the frequency band of the operator or use the frequency band of the private network to build a local e-sports venue 200c.
  • a complete set of networks and solutions are completely separated from the data and traffic of the public network to ensure the independence of the network of the local e-sports venue 200c.
  • the base station in the 5G private network, the e-sports terminal running the e-sports client, the local e-sports server 20F, and the 5G core network can all be deployed in the local e-sports area of the e-sports venue 200c.
  • the communication system corresponding to the e-sports stadium 200c may refer to the communication system 1X shown in FIG. 1 above.
  • the base station in the 5G private network may include the 5G remote unit, the 5G extension unit and the baseband processing unit shown in FIG. 2 .
  • the number of 5G remote units in the base station may include multiple, and the embodiment of the present application uses two as an example.
  • the 5G extension unit can communicate with the 5G remote unit in the base station, and the 5G extension unit can also communicate with the baseband processing unit in the base station.
  • the e-sports venue 200c shown in FIG. 2 may include a plurality of e-sports terminals belonging to different e-sports camps. competition terminal.
  • the e-sports camp A and the e-sports camp B shown in FIG. 2 may be two different e-sports camps that compete through the e-sports client.
  • the number of e-sports terminals in the e-sports camp A may include one or more, here we take five as an example, and these five e-sports terminals may specifically include e-sports terminal 1a, e-sports terminal 2a, e-sports terminal 3a, Competition terminal 4a and electronic competition terminal 5a.
  • the number of e-sports terminals in the e-sports camp B can also include one or more, here also take five as an example, these five e-sports terminals can specifically include e-sports terminal 1b, e-sports terminal 2b, e-sports terminal Terminal 3b, e-sports terminal 4b and e-sports terminal 5b. It can be understood that the number of e-sports terminals in e-sports camp A and the number of e-sports terminals in e-sports camp B may be the same or different, which will not be limited here.
  • the e-sports card used by the e-sports user corresponding to each e-sports terminal is obtained by the 5G core network in the e-sports venue 200c after opening and activating the e-sports card to be opened based on the card opening request.
  • the card activation request here is sent by the management terminal in the 5G private network.
  • the 5G core network shown in FIG. 2 may include one or more network elements, and the number of network elements in the 5G core network is not limited here.
  • the 5G core network here may specifically include a network element 21g, a network element 22g, a network element 23g, a network element 24g, a network element 25g, and a network element 26g.
  • the network element 21g shown in Figure 2 may be an access and mobility management function (Access and Mobility Management Function, referred to as AMF) network element; the network element 22g may be a session management function (SMF) network element; the network element 23g may be The unified data management function (Unified Data Management, referred to as UDM) network element; the network element 24g can be an authentication server function (Authentication Server Function, referred to as AUSF) network element; the network element 25g can be a user plane function (UPF) network element; 26g may be a policy control function (Policy Control function, PCF for short) network element.
  • AMF Access and Mobility Management Function
  • UDM Unified Data Management
  • UDM Unified Data Management
  • the network element 24g can be an authentication server function (Authentication Server Function, referred to as AUSF) network element
  • the network element 25g can be a user plane function (UPF) network element
  • 26g may be a policy control function (Policy Control function, PCF for short) network element.
  • the line 20L shown in FIG. 2 may represent the data transmission process when e-sports team A or e-sports team B executes e-sports business in the embodiment of the present application.
  • the e-sports terminal (for example, e-sports terminal 1a) shown in FIG. 2 can execute e-sports services corresponding to the e-sports client when running the e-sports client, and generate e-sports service data carrying access identification information.
  • the access identification information here can be used to instruct the base station to search in the service routing information of the baseband processing unit.
  • the e-sports terminal 1a can send the e-sports service data carrying the access identification information to the base station, and the base station can forward the e-sports service data carrying the access identification information to the 5G extension unit through the 5G remote unit, and the 5G After receiving the e-sports service data carrying the access identification information, the extension unit may forward the e-sports service data carrying the access identification information to the baseband processing unit.
  • the management user corresponding to the management terminal can log in to the local base station network management platform (that is, the second network management platform) in the network management system of the 5G private network (for example, the network management system in Figure 1 above), and perform traffic distribution for the base station configuration to obtain setting information (that is, second setting information).
  • the second setting information may include service routing information of the baseband processing unit. Based on this, when the base station obtains the e-sports service data carrying the access identification information, it needs to search for the service routing information matching the access identification information based on the service routing information of the baseband processing unit.
  • the base station can directly send the e-sports service data to the local computer corresponding to the access identification information based on the network connection relationship between the baseband processing unit and the local e-sports server 20F.
  • Competition server 20F Furthermore, the local e-sports server 20F can obtain the e-sports response data of the e-sports service based on the received e-sports service data, and then can send the e-sports response data to the e-sports terminal 1a through the base station, so that the e-sports The gaming terminal 1a outputs an image frame corresponding to the gaming response data.
  • the local e-sports server 20F can also send the e-sports response data to other e-sports terminals participating in the local e-sports business shown in FIG.
  • the terminal outputs the image frame corresponding to the e-sports response data.
  • the base station shown in FIG. 2 obtains the e-sports service data carrying the access identification information generated by the e-sports terminal 1a in the e-sports venue 200c, it can use the data offload function of the baseband processing unit in the base station to distribute data in the e-sports venue.
  • the service routing information matching the access identification information is found in the service routing information of the baseband processing unit, and then the e-sports service data can be quickly sent to the local e-sports server 20F without passing through the network element 25g( For example, the UPF network element) sends the e-sports service data to the local e-sports server 20F shown in FIG.
  • the stability of the e-sports business For example, the UPF network element
  • the e-sports terminal in the 5G private network sends the e-sports service data carrying access identification information generated during the execution of the e-sports service to the base station, and the base station directly sends the e-sports service data to the
  • the base station directly sends the e-sports service data to the
  • FIGS. 3-7 For a specific implementation manner of accessing the local e-sports server corresponding to the identification information, please refer to the embodiments corresponding to FIGS. 3-7 below.
  • FIG. 3 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application.
  • the method can be performed by a base station in a 5G private network, and the base station can include a 5G remote unit (RRU), a 5G extension unit, and a baseband processing unit (BBU).
  • the 5G remote unit may include the 5G remote unit 11R and the 5G remote unit 12R shown in FIG. 1 above
  • the 5G extension unit may be the 5G extension unit 10K shown in FIG. 1 above
  • the baseband processing unit may be The above-mentioned baseband processing unit 10B shown in FIG. 1 .
  • the 5G extension unit 10K is used to communicate with the 5G remote unit 11R and the 5G remote unit 12R respectively, and the 5G extension unit 10K is also used to communicate with the baseband processing unit 10B.
  • the method may at least include the following steps S101-step S103:
  • Step S101 receiving e-sports service data carrying access identification information sent by the e-sports client.
  • the base station in the 5G private network, the e-sports terminal running the e-sports client (for example, a game client), the local e-sports server, and the 5G core network can all be deployed in the same local e-sports area (for example, a certain e-sports arena) in order to ensure the privacy and security of data transmission.
  • the e-sports client executes the e-sports service, it may send the e-sports service data carrying the access identification information to the base station.
  • the base station can receive the e-sports service data carrying the access identification information sent by the e-sports client through the e-sports terminal through the 5G remote unit, and forward the e-sports service data carrying the access identification information to the 5G extension The unit can then forward the e-sports service data carrying the access identification information to the baseband processing unit through the 5G extension unit.
  • the 5G private network deployed in the local e-sports area may include e-sports terminals corresponding to e-sports users, management terminals corresponding to management users, base stations, local e-sports servers, and 5G core network .
  • the number of e-sports terminals in the local e-sports area may be N, where N is a positive integer, and the N e-sports terminals may specifically include multiple e-sports terminals belonging to different e-sports camps.
  • the number of e-sports terminals in the local e-sports area may be 100, and these 100 e-sports terminals may respectively belong to 10 e-sports camps with competitive relations, and each e-sports camp participates in the competition with the local e-sports area.
  • Associated esports business may be the same or different, which is not limited here.
  • the base station may include M 5G remote units with a data receiving function, a 5G extension unit with a data integration function, and a baseband processing unit with a data distribution function. It can be understood that the embodiment of the present application can reasonably deploy the number of 5G remote units according to the area occupied by the local e-sports area, so that the base station can cover a larger area; for example, the 5G remote unit in the base station The quantity can include 5pcs. Each of the M 5G remote units may be used to receive service data information.
  • the 5G remote unit used to receive service data information is based on the network status of each 5G remote unit in the M 5G remote units, and the data sending end (for example, an e-sports terminal or a management terminal) Position distance, capacity, idle duty cycle and other parameters are determined.
  • the service data information here may include first service data information and second service data information.
  • the first service data information may be sent by the management terminal in the 5G private network, for example, the first service data information may include the card activation request sent by the management terminal, and the first network management platform (for example, a local 5G The first setting information configured by the core network network management platform) and the second setting information configured by the second network management platform (for example, a local base station network management platform).
  • the second service data information may be sent by the e-sports terminal in the 5G private network, for example, the second service data information may include e-sports service data generated by the e-sports terminal when executing the e-sports service.
  • FIG. 4 is a schematic diagram of a network architecture based on a 5G communication system provided by an embodiment of the present application. It can be understood that the schematic diagram of the network architecture is implemented on the network architecture shown in FIG. 1 above.
  • the 5G communication system may at least include a 5G access network, a 5G core network, and user terminals.
  • the user equipment (UE for short) shown in Figure 4 may include an e-sports terminal for performing e-sports services, and may also include a management terminal for managing the 5G private network corresponding to the 5G communication system. It defines. Before the user terminal performs business communication in the 5G private network, it can obtain the IP address configured by the 5G core network. For example, when an e-sports terminal sends e-sports service data, it can obtain the IP address configured for the e-sports terminal by the SMF (session management function) network element in the 5G core network, so that the e-sports terminal can access the map based on the IP address.
  • the base station shown in Figure 4 may include N 5G remote units for receiving data, a 5G extension unit for integrating data, and a baseband processing unit for data distribution, and the base station has the function of accessing the network (( Radio)Access Network, referred to as (R)AN), can be used to access the user terminal shown in Figure 4 to the 5G core network.
  • R Radio Access Network
  • the user plane functional network element (ie, UPF network element) shown in FIG. 4 may include the following functions: IP address management of user terminals, policy enforcement, traffic reporting, Qos processing, control of user plane forwarding, and the like. Controlling the routing and forwarding of data from the base station to the data network is the main function of the UPF network element, which is the data processing module in the 5G core network.
  • the 5G core network can completely separate the control plane and the user plane, that is, the user plane module is used to process data, and the control plane module is used to be responsible for network management and control.
  • the access and mobility management function network element (ie, the AMF network element) shown in Figure 4 is mainly used to control the user terminal to access the network, authenticate the user terminal identity, and allow the user terminal to move around the local e-sports area to maintain a network connection
  • the module is the central processing unit (CPU) in the 5G core network, similar to the human brain. For example, when the management user corresponding to the management terminal in the 5G private network activates a card, the card activation request sent by the management terminal can be connected to the 5G core network through the base station and the AMF network element.
  • the session management function network element (that is, the SMF network element) shown in Figure 4 can be connected to the UPF network element in the 5G core network through the N4 interface, and is mainly used to assign access identification information (for example, IP address) to the user terminal, and responsible for the management of each channel between the user terminal and the 5G core network.
  • access identification information for example, IP address
  • the policy control function network element (that is, the PCF network element) shown in FIG. 4 refers to a unified policy framework, which provides policy rules for control plane functions.
  • the PCF network element may include policy control related to non-session management and policy control related to session management.
  • the non-session management related policy control may include access and mobility related policy control.
  • the PCF network element may be used to provide the AMF network element with policies related to access and mobility management.
  • the session management-related policy control may include application detection and control requirements, for example, detecting the flow of a specified application, reporting the start or stop of the application flow to the PCF network element, and the like.
  • the application program here may be the application program corresponding to the application function (Application Function, AF for short) shown in FIG.
  • the Network Slice Selection Function (NSSF for short) network element shown in Figure 4 can determine the network slice instance that the UE is allowed to access according to the slice selection auxiliary information and subscription information of the UE.
  • the network element with the authentication server function (that is, the AUSF network element) shown in FIG. 4 can implement 3GPP and non-3GPP access authentication.
  • the unified data management function network element (ie, UDM network element) shown in FIG. 4 can be used for data management such as user identification, access authorization, registration, movement, subscription, and SMS management.
  • the UDM network element can be used to store the user information of the e-sports user and the card information in the card activation request sent by the management terminal.
  • the e-sports user corresponding to the e-sports terminal can use the e-sports card that has been opened and authorized to pass the e-sports client running on the e-sports terminal.
  • Trigger related operations so that the e-sports terminal can respond to the triggered operations and generate e-sports service data information corresponding to the e-sports service.
  • the operations here may include contact operations such as clicking, sliding, or long pressing, and may also include non-contact operations such as voice and gesture, which will not be limited here.
  • the e-sports terminal can obtain the IP address configured for the e-sports terminal by the SMF network element in the 5G core network, and use the IP address as the access identification information, and then based on the access identification information and the e-sports service data, obtain E-sports business data carrying access identification information.
  • the base station in the 5G private network can obtain the second setting information for managing user settings (that is, the offload configuration information set for the base station through the second network management platform), and then can communicate with the terminal carried by the e-sports terminal through the second setting information.
  • Information is matched to determine whether the 5G remote unit can access the e-sports terminal. For example, whether the e-sports terminal has access authority, and whether its parameter information such as frequency spectrum, bandwidth, and signal-to-noise ratio matches the second setting information.
  • the base station can receive the e-sports service carrying access identification information sent by the e-sports client through the e-sports terminal through the 5G remote unit. Data, and forward the e-sports service data carrying the access identification information to the 5G extension unit, and then send the e-sports service data carrying the access identification information to the baseband processing unit through the 5G extension unit.
  • the 5G extension unit in the base station can expand more 5G remote units to cover a larger area, that is, the 5G extension unit can receive service data sent by multiple 5G remote units connected to it, and then can The received multiple business data are integrated and processed.
  • Step S102 based on the service routing information of the baseband processing unit, search for service routing information matching the access identification information.
  • the base station may acquire offload configuration information (that is, second setting information) set for the base station by a management user corresponding to the management terminal through a second network management platform (for example, a local base station network management platform). Further, the base station may determine the service routing information of the baseband processing unit from the second setting information, and search for service routing information matching the access identification information in the service routing information.
  • second network management platform for example, a local base station network management platform
  • the service routing information of the baseband processing unit acquired by the base station from the second setting information may be a service routing information table.
  • Table 1 is a service routing information table associated with the service routing information of the baseband processing unit provided in the embodiment of the present application.
  • the service routing information corresponding to each local e-sports server in the service routing information table may be information used to identify the local e-sports server, for example, the service routing information may be IP (Internet Protocol, protocol for interconnection between networks) address.
  • IP Internet Protocol, protocol for interconnection between networks
  • the e-sports server 1, e-sports server 2, ..., and e-sports server n in Table 1 may all be local e-sports servers deployed in the same local e-sports area.
  • the e-sports service corresponding to each of the n local e-sports servers may be different.
  • the e-sports service corresponding to the e-sports server 1 may be the e-sports service associated with the e-sports client 1 (for example, a shooting e-sports client); the e-sports service corresponding to the e-sports server 2 may be The e-sports business associated with the e-sports client 2 (for example, a racing e-sports client); the e-sports business corresponding to the e-sports server n can be the ) related e-sports business.
  • the base station in the e-sports venue 200c obtains the e-sports service data carrying the access identification information (for example, 117.114.151.174) sent by the e-sports terminal 1a
  • the base station can obtain the Business routing information table. Further, the base station may search through the above service routing information table for service routing information matching the access identification information.
  • Step S103 If the service routing information matching the access identification information is found, based on the first network connection relationship, the e-sports service data is sent to the local e-sports server corresponding to the access identification information, so that the local e-sports server Competitive business data to get the e-sports response data of the e-sports business.
  • the base station may directly send the e-sports service data to the local e-sports server corresponding to the access identification information based on the first network connection relationship.
  • the first network connection relationship here refers to the network connection relationship between the baseband processing unit in the base station and the local e-sports server corresponding to the e-sports service.
  • the local e-sports server may obtain e-sports response data of the e-sports service based on the e-sports service data.
  • FIG. 5 is a schematic diagram of a scenario of sending e-sports service data provided by an embodiment of the present application.
  • the local e-sports area in the embodiment of the present application may include an e-sports terminal 50Z, a base station, and a local e-sports server.
  • the e-sports terminal 50Z may be an e-sports terminal for performing e-sports services
  • the e-sports terminal 50Z may be any e-sports terminal in the e-sports venue 200c shown in FIG. 2 , for example, the e-sports terminal 1a .
  • the base station may include a 5G remote unit, a 5G extension unit, and a baseband processing unit.
  • the number of the local e-sports servers may be multiple, taking four as an example, which may specifically include an e-sports server 51F, an e-sports server 52F, an e-sports server 53F, and an e-sports server 54F.
  • the four local e-sports servers correspond to different e-sports clients, that is, each local e-sports server executes different e-sports services.
  • the e-sports terminal 50Z when it is executing the e-sports service, it may send the e-sports service data carrying the access identification information to the base station shown in FIG. 5 .
  • the base station can obtain the service routing information of the baseband processing unit, that is, the service routing information table 5000 shown in FIG. 5 , which can include the service corresponding to each local e-sports server shown in FIG. 5 routing information. Further, the base station may search the service routing information matching the access identification information in the service routing information table 5000 .
  • the base station finds the service routing information matching the access identification information in the service routing information table 5000 (for example, the service routing information corresponding to the e-sports server 51F), the base station can communicate with the e-sports server 51F through the baseband processing unit.
  • the network connection relationship among them that is, the first network connection relationship
  • the base station can filter the e-sports service data, in other words, the baseband processing unit in the base station has The data distribution function can access the local e-sports server corresponding to the service routing information existing in the service routing information table 5000, but cannot access the e-sports server corresponding to the service routing information not existing in the service routing information table 5000, that is, this application
  • the embodiment continues the advantages of the 5G private network. Due to the independence of the 5G private network frequency band, the 5G private network can be isolated from the external network without interference from other user terminals, thereby reducing the impact of other user terminals, so that it can effectively Ensure network security and isolation.
  • the base station in the 5G private network when the base station in the 5G private network obtains the e-sports service data carrying the access identification information generated by the e-sports terminal, it can search and access the identification information based on the service routing information of the baseband processing unit in the base station. The information matches the service routing information.
  • the base station can quickly send the e-sports service data to the local e-sports server corresponding to the access identification information through the data distribution function of the baseband processing unit , instead of sending e-sports business data to the 5G core network in the 5G private network, and then sending the e-sports business data to the local e-sports server through the UPF network element in the 5G core network, which can effectively reduce the e-sports business data
  • the data processing time in the 5G core network improves the transmission efficiency of e-sports business data and reduces the delay of e-sports business.
  • the baseband processing unit since the baseband processing unit has the function of data distribution, even if there is an abnormality in the 5G core network, the baseband processing unit can still directly send the e-sports business data to the local e-sports server corresponding to the access identification information, which guarantees the e-sports business. Execution will not be affected by the 5G core network. In addition, due to the independence of the 5G private network frequency band, it can also effectively ensure that the e-sports business will not be interfered by other external networks during the execution of the e-sports business, thereby effectively ensuring the stability of the e-sports business.
  • FIG. 6 is a schematic flowchart of a method for processing e-sports data provided by an embodiment of the present application.
  • this method involves the e-sports terminal, base station, and local e-sports server in the 5G private network corresponding to the 5G communication system.
  • the e-sports terminal, base station, and local e-sports server may be deployed in the same local e-sports area.
  • the method may at least include the following steps S201-step S207:
  • step S201 the e-sports terminal sends the e-sports service data carrying the access identification information to the base station.
  • the e-sports user corresponding to the e-sports terminal can use the e-sports card that has been issued and authorized to trigger an operation through the e-sports client in the e-sports terminal, so that the e-sports terminal
  • e-sports service data information corresponding to the e-sports service may be generated.
  • the operations here may include contact operations such as clicking, sliding, or long pressing, and may also include non-contact operations such as voice and gesture, which will not be limited here.
  • the 5G private network may also include a 5G core network, and the 5G core network may be deployed in the same e-sports area (for example, an e-sports venue) with e-sports terminals, base stations, and local e-sports servers.
  • the e-sports terminal can obtain the IP address configured for the e-sports terminal by the SMF network element in the 5G core network, and use the IP address as the access identification information, and then based on the access identification information and the e-sports service data, obtain E-sports business data carrying access identification information.
  • the e-sports terminal may send the e-sports service data carrying the access identification information to the base station.
  • Step S202 after receiving the e-sports service data carrying the access identification information, the base station searches for service routing information matching the access identification information based on the service routing information of the baseband processing unit.
  • the base station after the base station receives the e-sports service data carrying the access identification information, it can obtain the traffic distribution set by the management user corresponding to the management terminal in the 5G private network through the second network management platform (for example, a local base station network management platform) for the base station. configuration information. Further, the base station can obtain a service routing information table from the second setting information, and then can determine the service routing information of the baseband processing unit from the service routing information table, and search the service routing information table for information related to the access identification information. Matching service routing information.
  • the second network management platform for example, a local base station network management platform
  • the base station can obtain a service routing information table from the second setting information, and then can determine the service routing information of the baseband processing unit from the service routing information table, and search the service routing information table for information related to the access identification information. Matching service routing information.
  • Step S203 if the base station finds the service routing information that matches the access identification information, based on the first network connection relationship, the e-sports service data is sent to the local e-sports server corresponding to the access identification information.
  • the base station finds the service routing information that matches the access identification information, it can send the e-sports service The data is sent to the local e-sports server corresponding to the access identification information.
  • step S201-step S203 please refer to the description of step S101-step S103 in the above-mentioned embodiment corresponding to FIG. 3 , which will not be repeated here.
  • step S204 the local e-sports server obtains e-sports response data of the e-sports service based on the e-sports service data.
  • the local e-sports server may determine e-sports response data corresponding to the e-sports service based on cloud technology.
  • the e-sports service data here may be generated by the e-sports terminal when responding to an operation (for example, a left-swipe operation) triggered by the e-sports user through the terminal interface of the e-sports terminal.
  • the local e-sports server is a cloud server corresponding to the e-sports client (i.e. cloud game)
  • the local e-sports server can control
  • the virtual object in the e-sports client performs a left-swipe operation to obtain a corresponding image frame after the left-swipe operation (for example, a game image frame of the cloud game).
  • the local e-sports server can encode the image frame before returning the image frame to the e-sports terminal to obtain the video code stream. At this time, the local e-sports server can encode the video code stream As the e-sports response data obtained after executing the e-sports business.
  • Step S205 the local e-sports server sends the e-sports response data to the base station.
  • the local e-sports server may transmit the e-sports response data to the 5G extension unit through the baseband processing unit in the base station, so that the 5G extension unit forwards the e-sports response data to the 5G remote unit.
  • Step S206 the base station returns the e-sports response data to the e-sports terminal.
  • the base station can return the e-sports response data to the e-sports terminal through the 5G remote unit in the base station. It can be understood that the base station can not only return the e-sports response data to the e-sports terminal used to send the e-sports service data, but also push the e-sports response data to other e-sports terminals that execute the e-sports service, to achieve data synchronization.
  • step S207 the e-sports terminal outputs the image frame corresponding to the e-sports response data.
  • the e-sports terminal may decode the e-sports response data, and then obtain an image frame corresponding to the e-sports response data.
  • the electronic competition terminal may output the image frame obtained after the decoding process on the terminal interface of the electronic competition terminal.
  • the baseband processing unit in the base station has a data distribution function
  • the baseband processing unit has a first network connection relationship with the local e-sports server
  • the baseband processing unit has a second network connection relationship with the 5G core network.
  • the 5G private network may also include a management terminal for managing the 5G communication system corresponding to the 5G private network.
  • the management user corresponding to the management terminal can log in to the first network management platform associated with the 5G private network (for example, a local 5G core network network management platform), and then can use the first network management platform to target the 5G core network.
  • network element to set For example, the management user can set parameter information such as card information, signal strength, frequency spectrum, bandwidth, and signal-to-noise ratio of an e-sports card with access authority.
  • the management terminal may use the information set by the management user for the network elements in the 5G core network as the first setting information.
  • the management terminal can send the first setting information to the base station in the 5G private network, so that the base station can forward the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so as to Make the 5G core network store the first setting information.
  • the 5G core network in the embodiment of the present application may include a first functional network element, a second functional network element, and a third functional network element.
  • the first functional network element (for example, an AMF network element) may be a network element implementing access and mobility management functions.
  • the second functional network element (for example, an SMF network element) may be used to implement a session management function, and the third functional network element (for example, a UDM network element) may be used to implement a unified data management function.
  • the base station can forward the first setting information to the AMF network element in the 5G core network, so that the AMF network element Forward the first setting information to the SMF network element.
  • the SMF network element in the 5G core network may send the first setting information to the UDM network element, so that the UDM network element stores the first setting information.
  • the management user corresponding to the management terminal can also open a card for the e-sports user who needs to participate in the e-sports business. After the card is successfully opened, the e-sports user can use the authorized e-sports card in the e-sports terminal Cards participate in the eSports business.
  • the management user corresponding to the management terminal can perform a card opening operation on the e-sports card to be opened, so that the management terminal can determine the card information of the e-sports card to be opened in response to the card opening operation. Further, the management terminal may generate a card activation request for sending to the base station based on the card information of the e-sports card to be activated.
  • the base station When the base station receives the card activation request, it can forward the card activation request to the AMF network element in the 5G core network through the baseband processing unit and the second network connection relationship, so that the AMF forwards the card activation request to the SMF network element . Further, the SMF network element in the 5G core network can authenticate the card opening request based on the first setting information and card information.
  • the SMF network element can determine that the authentication of the card opening request is successful, that is, the card opening request is a legal request, and then the card information carried in the card opening request can be Stored in the UDM network element, which means that the e-sports card to be opened has been successfully opened.
  • the SMF network element can determine that the authentication of the card opening request fails, that is, the card opening request is an illegal request, which means that the e-sports card to be opened has not been successfully opened. Card.
  • FIG. 7 is a schematic diagram of a scenario for managing a 5G private network provided by an embodiment of the present application.
  • the base stations in the 5G private network, the e-sports terminals for performing e-sports services, the local e-sports server 70F, and the 5G core network can all be deployed in the local e-sports area of the e-sports venue 700c.
  • the communication system corresponding to the e-sports venue 700c may refer to the communication system 1X shown in FIG. 1 above.
  • the 5G private network deployed in the e-sports venue 700c may include multiple e-sports camps used to compete for the same e-sports business, as shown in Figure 7, these multiple e-sports camps (take 3 as an example) Specifically, it may include e-sports camp A, e-sports camp B, and e-sports camp C. Wherein, each e-sports camp may include at least one e-sports terminal, which is not limited here.
  • the base station in the 5G private network can include a 5G remote unit with data receiving function, a 5G extension unit with data integration function, and a baseband processing unit with data offload function.
  • the number of 5G remote units in the base station shown in FIG. 7 may include M, where M is a positive integer.
  • each 5G remote unit in the M 5G remote units is used to communicate with the e-sports terminal or management terminal 70Z in the e-sports camp shown in Figure 7, and each 5G The remote unit is also used to communicate with the 5G extension unit.
  • the baseband processing unit shown in FIG. 7 has a first network connection relationship with the local e-sports server 70F shown in FIG. 7
  • the baseband processing unit has a second network connection relationship with the 5G core network shown in FIG. 7 .
  • the 5G core network shown in FIG. 7 may include one or more network elements, and the number of network elements in the 5G core network is not limited here.
  • the 5G core network here may specifically include a network element 71g (for example, an AMF network element, that is, a first functional network element), a network element 72g (for example, an SMF network element, that is, a second functional network element), and a network element 73g (
  • a network element 71g for example, an AMF network element, that is, a first functional network element
  • a network element 72g for example, an SMF network element, that is, a second functional network element
  • a network element 73g for example, a UDM network element (ie, a third function network element), a network element 74g (eg, an AUSF network element), a network element 75g (eg, a UPF network element), and a network element 76g (eg, a PCF network element).
  • a network element 71g for
  • the line 70L shown in FIG. 7 may represent the data transmission process of the management terminal 70Z in the embodiment of the present application when the e-sports card to be opened is opened. It can be understood that when the management user corresponding to the management terminal 70Z executes a card opening operation for the e-sports card to be opened, the management terminal 70Z can respond to the card opening operation and determine the card information of the e-sports card to be opened.
  • the card information here can be configured for the e-sports card to be opened by using an information entry device (for example, a card burner). Further, the management terminal 70Z can generate a card activation request based on the card information of the e-sports card to be activated and send the card activation request to the base station shown in FIG. 7 .
  • the base station can receive the card activation request sent by the management terminal 70Z through a certain 5G remote unit deployed in the e-sports venue 700c (for example, the 5G remote unit closest to the management terminal 70Z), Then forward the received card opening request to the 5G extension unit.
  • the 5G remote unit used to receive the card opening request is based on the network status of each 5G remote unit in the M 5G remote units shown in FIG. The empty ratio and other parameters are determined.
  • the base station can forward the card opening request to the baseband processing unit through the 5G extension unit shown in FIG. 7, so that the baseband processing unit can send the card opening request to the baseband processing unit shown in FIG. 5G core network.
  • the network element 71g in the 5G core network can receive the card activation request forwarded by the baseband processing unit, and then can send the card activation request to the network element 72g, so that the network element 72g can authenticate the card activation request.
  • the network element 72g can obtain the first setting information set by the management user through the first network management platform, and then can match the card information carried in the card opening request with the first setting information.
  • the network element 72g can determine that the authentication of the card opening request fails, that is, the card opening request is an illegal request, which means that the e-sports card to be opened has not been successfully opened. If the card information matches the first setting information, then the network element 72g can determine that the authentication of the card opening request is successful, that is, the card opening request is a legal request. The information is stored in the network element 73g, which means that the e-sports card to be opened has been successfully opened.
  • the e-sports user associated with the e-sports venue 700c can install the e-sports card that has been successfully opened to the e-sports terminal used by him, and then can use the e-sports card that has been successfully opened , participate in the execution of the e-sports service, so that the e-sports terminal performs data interaction with the local e-sports server 70F shown in FIG. 7 through the base station.
  • the management user corresponding to the management terminal can also log in to the second network management platform (for example, a local base station network management platform) associated with the 5G private network in advance, and then can target the 5G private network.
  • the base station performs offload configuration.
  • the management user can set parameter information such as the channel, signal-to-noise ratio, and amplification power of the 5G remote unit, and set the service routing information of the baseband processing unit.
  • the management terminal may use the offload configuration information set by the management user for the base station in the 5G private network as the second setting information.
  • the management terminal can send the second setting information to the base station, so that the base station can forward the second setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the Second setting information.
  • the base station receiving the second setting information in the embodiment of the present application, reference may be made to the above-mentioned specific implementation manner of the base station receiving the first setting information, which will not be repeated here.
  • the base station in the 5G private network when the base station in the 5G private network receives the e-sports service data carrying the access identification information generated by the e-sports terminal in the e-sports venue, it can search and access the service routing information of the baseband processing unit.
  • the service routing information that matches the identification information and then when the service routing information that matches the access identification information is found, the e-sports service data can be quickly sent to the local e-sports network through the data distribution function of the baseband processing unit in the base station.
  • the 5G private network is an emerging technology
  • there may be some abnormalities in the 5G private network which will lead to abnormalities in the 5G core network in the 5G private network, so that there will be abnormalities in the card opening process and certification process, and this application
  • the 5G private network base station offloading solution in the embodiment passes through the data offloading of the baseband processing unit, even if the 5G core network has an abnormal situation, it will not cause adverse effects on the ongoing e-sports business. Therefore, the embodiment of the present application can effectively ensure the security and stability of the e-sports business.
  • FIG. 8 is a schematic structural diagram of an e-sports data processing device provided by an embodiment of the present application.
  • the e-sports data processing device 1 may be a computer program (including program code) running on a computer device, for example, the e-sports data processing device 1 is an application software; the e-sports data processing device 1 can be used to execute the corresponding steps in the method provided by the embodiment of this application.
  • the e-sports data processing device 1 can run on a base station in a 5G private network, and the base station can be the base station in the above-mentioned embodiment corresponding to FIG. 2 .
  • the e-sports data processing device 1 may include: a data receiving module 11, a search module 12, a data sending module 13, a data filtering module 14, a first information receiving module 15, a first information forwarding module 16, a request receiving module 17, and a request forwarding module. module 18, a second information receiving module 19 and a second information forwarding module 20.
  • the data receiving module 11 is used to receive the e-sports service data carrying the access identification information sent by the e-sports client; the e-sports service data is generated by the e-sports client when executing the e-sports service; the base station includes a The baseband processing unit; the baseband processing unit has a first network connection relationship with the local e-sports server corresponding to the e-sports service.
  • the base station also includes a 5G remote unit and a 5G extension unit; the 5G remote unit is used to communicate with the e-sports terminal, and the 5G remote unit is also used to communicate with the 5G extension unit; the 5G extension unit is used to communicate with the baseband processing unit communicate;
  • the data receiving module 11 includes: a data receiving unit 111 and a data forwarding unit 112 .
  • the data receiving unit 111 is configured to receive the e-sports service data sent by the e-sports client through the 5G remote unit, and forward the e-sports service data to the 5G extension unit;
  • the data forwarding unit 112 is configured to forward the e-sports service data to the baseband processing unit through the 5G extension unit.
  • step S101 for the specific implementation manners of the data receiving unit 111 and the data forwarding unit 112, reference may be made to the description of step S101 in the embodiment corresponding to FIG. 3 above, and details will not be repeated here.
  • the search module 12 is configured to search for service routing information matching the access identification information based on the service routing information of the baseband processing unit;
  • the data sending module 13 is configured to send the e-sports business data to the local e-sports server corresponding to the access identification information based on the first network connection relationship if the service routing information matching the access identification information is found, so that the local The e-sports server obtains e-sports response data of the e-sports service based on the e-sports service data.
  • the data filtering module 14 is configured to filter the e-sports service data if no service routing information matching the access identification information is found.
  • the 5G private network includes a 5G core network and a management terminal; the 5G core network and the baseband processing unit have a second network connection relationship;
  • the first information receiving module 15 is used to receive the first setting information sent by the management terminal; the first setting information is the information set by the management user corresponding to the management terminal for the network elements in the 5G core network through the first network management platform;
  • the first information forwarding module 16 is configured to forward the first setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the first setting information.
  • the 5G core network includes a first functional network element, a second functional network element, and a third functional network element; the first functional network element is used to implement access and mobility management functions; the second functional network element is used to implement session management functions ; The third functional network element is used to realize the unified data management function;
  • the first information forwarding module 16 is also used for:
  • the first setting information is forwarded to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the first setting information to the second functional network element, and through the second functional network
  • the element stores the first setting information to the third functional network element.
  • the request receiving module 17 is used to receive the card opening request sent by the management terminal; the card opening request carries the card information of the e-sports card to be opened;
  • the request forwarding module 18 is configured to forward the card activation request to the first functional network element through the baseband processing unit and the second network connection relationship, so that the first functional network element forwards the card activation request to the second functional network element, And use the second functional network element to authenticate the card opening request based on the first setting information and card information, and store the card information in the third functional network element when the authentication is successful; the card information stored in the third functional network element is The card information corresponding to the e-sports card used by the e-sports terminal.
  • the second information receiving module 19 is used to receive the second setting information sent by the management terminal;
  • the second setting information is the distribution configuration information set by the management user for the base station through the second network management platform, and the second setting information includes the business of the baseband processing unit routing information;
  • the second information forwarding module 20 is configured to forward the second setting information to the 5G core network through the baseband processing unit and the second network connection relationship, so that the 5G core network stores the second setting information.
  • the 5G private network includes N e-sports terminals, and N is a positive integer; the N e-sports terminals include the first e-sports terminal belonging to the first e-sports camp and the second e-sports terminal belonging to the second e-sports camp; The first e-sports camp and the second e-sports camp are different e-sports camps.
  • the base station includes M 5G remote units, and M is a positive integer; each 5G remote unit in the M 5G remote units is used to receive service data information; the service data information includes the first service data information and the second Business data information; the first business data information is sent by the management terminal in the 5G private network; the second business data information is sent by the e-sports terminal.
  • the 55G extension unit in the base station is used to communicate with M 5G remote units, and is also used to communicate with the baseband processing unit; the 5G extension unit is used to integrate and process business data information.
  • the data receiving module 11, the search module 12, the data sending module 13, the data filtering module 14, the first information receiving module 15, the first information forwarding module 16, the request receiving module 17, the request forwarding module 18, the second information receiving module For the specific implementation of the module 19 and the second information forwarding module 20, reference may be made to the description of step S201-step S207 in the embodiment corresponding to FIG. 6 above, and details will not be repeated here. In addition, the description of the beneficial effect of adopting the same method will not be repeated here.
  • FIG. 9 is a schematic structural diagram of an e-sports data processing device provided by an embodiment of the present application.
  • the e-sports data processing device 2 may be a computer program (including program code) running in a computer device, for example, the e-sports data processing device 2 is an application software; the e-sports data processing device 2 may be used to execute this Apply the corresponding steps in the method provided by the embodiment.
  • the e-sports data processing device 2 may run on a local e-sports server in a 5G private network, and the local e-sports server may be the local e-sports server 20F in the above embodiment corresponding to FIG. 2 .
  • the e-sports data processing device 2 may include: a service data receiving module 100 , a response data determining module 200 and a response data returning module 300 .
  • the service data receiving module 100 is used to receive the e-sports service data sent by the baseband processing unit with data offloading function based on the first network connection relationship; the baseband processing unit is deployed in the base station of the 5G private network; the e-sports service data is e-sports Generated by the competition client when executing the e-sports service, the e-sports service data carries access identification information, and the access identification information is used to instruct the base station to search for matching service routing information in the service routing information of the baseband processing unit;
  • the response data determination module 200 is configured to obtain e-sports response data of the e-sports business based on the e-sports business data;
  • the response data returning module 300 is configured to return the e-sports response data to the e-sports terminal to which the e-sports client belongs through the base station, so that the e-sports terminal outputs an image frame corresponding to the e-sports response data.
  • the specific implementation of the service data receiving module 100, the response data determination module 200 and the response data return module 300 can refer to the description of steps S204-step S207 in the embodiment corresponding to the above-mentioned FIG. 6, and will not continue here repeat.
  • the description of the beneficial effect of adopting the same method will not be repeated here.
  • FIG. 10 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
  • the computer device may at least include a processor 3201 , an input device 3202 , an output device 3203 and a computer storage medium 3204 .
  • the processor 3201, the input device 3202, the output device 3203, and the computer storage medium 3204 may be connected through a bus or other means.
  • the computer storage medium 3204 may be stored in the memory of the computer device, the computer storage medium 3204 is used to store computer programs, the computer programs include program instructions, and the processor 3201 is used to execute the program instructions stored in the computer storage medium 3204 .
  • Processor 3201 (or called CPU (Central Processing Unit, central processing unit)) is the calculation core and control core of the computer device, which is suitable for implementing one or more instructions, and is specifically suitable for loading and executing one or more instructions to thereby Realize the corresponding method flow or corresponding function.
  • CPU Central Processing Unit
  • the embodiment of the present invention also provides a computer storage medium (Memory) 3204.
  • the computer storage medium is a memory device of a computer device and is used to store programs and data.
  • the computer storage medium provides a storage space, and one or more instructions adapted to be loaded and executed by the processor 3201 are stored in the storage space, and these instructions may be one or more computer programs (including program codes).
  • the computer storage medium here can be a high-speed RAM memory, or a non-volatile memory (non-volatile memory), such as at least one disk memory; computer storage media.
  • the processor 3201 loads and executes one or more instructions stored in the computer storage medium, so that the computer device equipped with the processor 3201 can implement the methods in the embodiments shown in FIGS. 3-7 .
  • the computer device can execute the description of the e-sports data processing method in the embodiment corresponding to FIG. 3 or FIG. 6 above, and can also execute the description of the e-sports data processing device 1 in the embodiment corresponding to FIG. To describe or execute the description of the e-sports data processing device 2 in the embodiment corresponding to FIG. 9 above, details will not be repeated here. In addition, the description of the beneficial effect of adopting the same method will not be repeated here.
  • One aspect of the present application provides a computer program product or computer program, the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device can execute the description of the e-sports data processing method in the embodiment corresponding to FIG. 3 or FIG. 6 above, I won't repeat them here.
  • the description of the beneficial effect of adopting the same method will not be repeated here.
  • FIG. 11 is a schematic structural diagram of an e-sports data processing system provided by an embodiment of the present application.
  • the e-sports data processing system 3X may include an e-sports data processing device 131a and an e-sports data processing device 132a.
  • the e-sports data processing device 131a may be the e-sports data processing device 1 in the above-mentioned embodiment corresponding to FIG.
  • the base station in the 5G private network therefore, will not be repeated here.
  • the e-sports data processing device 132a may be the e-sports data processing device 2 in the above-mentioned embodiment corresponding to FIG.
  • the local e-sports server 20F in the 5G private network therefore, will not be repeated here.
  • the description of the beneficial effect of adopting the same method will not be repeated here.

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Abstract

本申请实施例公开了一种电竞数据处理方法、装置、计算机设备及存储介质,该方法包括:接收电竞客户端发送的携带访问标识信息的电竞业务数据;基站包括具有数据分流功能的基带处理单元;基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息;若查找到与访问标识信息相匹配的业务路由信息,则基于第一网络连接关系,将电竞业务数据发送至访问标识信息对应的本地电竞服务器,以使本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。采用本申请实施例,可以保证电竞业务的低延迟和稳定性。

Description

一种电竞数据处理方法、装置、计算机设备及存储介质
本申请要求于2021年07月19日提交中国专利局、申请号为2021108132634、申请名称为“一种电竞数据处理方法、装置、计算机设备及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及通信技术领域,尤其涉及电竞数据处理技术。
背景技术
随着电子竞技产业的蓬勃发展,越来越多的地方建设了用于开展电竞业务的电竞场馆,游戏也从电脑游戏慢慢向手机端游转换。可以理解的是,为了减少手机端游使用无线通讯技术(例如,Wi-Fi)时受到的干扰,可以采用第五代移动通信技术(5th Generation Mobile Communication Technology,简称5G)方案作为执行电竞业务的一个接入手段。
在传统的5G方案(例如,5G专网方案)中,5G核心网中的用户平面功能(User Plane Function,简称UPF)网元具有本地分流的功能,即手机端游在执行该电竞业务时,可以通过UPF网元,将生成的电竞业务数据推送至对应的电竞服务器。然而,在传输电竞业务数据的过程中,UPF网元还需要一定的数据处理时间以及流程,需要与5G核心网中的其他网元进行数据交互以及验证,例如,该UPF网元需要与会话管理功能(Session Management Function,简称SMF)网元进行交互,而这些均会造成一定的时延损失,以至于在电竞业务的执行过程中存在较高的延迟。此外,由于5G专网属于新兴技术,很有可能因为出现一些异常情况,而导致5G专网中的5G核心网异常,这样可能会使电竞业务中产生的电竞业务数据无法传输至对应的电竞服务器,从而导致电竞业务异常中断,降低了电竞业务的稳定性。
发明内容
本申请实施例提供一种电竞数据处理方法、装置、计算机设备及存储介质,可以保证电竞业务的低延迟和稳定性。
本申请实施例一方面提供一种电竞数据处理方法,该方法由部署在5G专网中的基站执行,包括:
接收电竞客户端发送的携带访问标识信息的电竞业务数据;电竞业务数据是电竞客户端在执行电竞业务时生成的;基站包括具有数据分流功能的基带处理单元;基带处理单元与电竞业务对应的本地电竞服务器具有第一网络连接关系;
基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息;
若查找到与访问标识信息相匹配的业务路由信息,则基于第一网络连接关系,将电竞业务数据发送至访问标识信息对应的本地电竞服务器,以使本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
本申请实施例一方面提供一种电竞数据处理方法,该方法由部署在5G专网中的本地电竞服务器执行,包括:
基于第一网络连接关系,接收具有数据分流功能的基带处理单元发送的电竞业务数据;基带处理单元部署在5G专网的基站中;电竞业务数据是电竞客户端在执行电竞业务时生成的,电竞业务数据携带访问标识信息,访问标识信息用于指示基站在基带处理单元的业务路由信息中查找与其匹配的业务路由信息;
基于电竞业务数据,得到电竞业务的电竞响应数据;
将电竞响应数据通过基站返回至电竞客户端所属的电竞终端,以使电竞终端输出电竞响应数据对应的图像帧。
本申请实施例一方面提供一种电竞数据处理装置,包括:
数据接收模块,用于接收电竞客户端发送的携带访问标识信息的电竞业务数据;电竞业务数据是电竞客户端在执行电竞业务时生成的;基站包括具有数据分流功能的基带处理单元;基带处理单元与电竞业务对应的本地电竞服务器具有第一网络连接关系;
查找模块,用于基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息;
数据发送模块,用于若查找到与访问标识信息相匹配的业务路由信息,则基于第一网络连接关系,将电竞业务数据发送至访问标识信息对应的本地电竞服务器,以使本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
本申请实施例一方面提供一种电竞数据处理装置,包括:
业务数据接收模块,用于基于第一网络连接关系,接收具有数据分流功能的基带处理单元发送的电竞业务数据;基带处理单元部署在5G专网的基站中;电竞业务数据是电竞客户端在执行电竞业务时生成的,电竞业务数据携带访问标识信息,访问标识信息用于指示基站在基带处理单元的业务路由信息中查找与其匹配的业务路由信息;
响应数据确定模块,用于基于电竞业务数据,得到电竞业务的电竞响应数据;
响应数据返回模块,用于将电竞响应数据通过基站返回至电竞客户端所属的电竞终端,以使电竞终端输出电竞响应数据对应的图像帧。
本申请实施例一方面提供了一种计算机设备,包括:处理器和存储器;
处理器与存储器相连,其中,存储器用于存储计算机程序,计算机程序被处理器执行时,使得该计算机设备执行本申请实施例提供的方法。
本申请实施例一方面提供了一种计算机可读存储介质,计算机可读存储介质存储有计算机程序,该计算机程序适于由处理器加载并执行,以使得具有该处理器的计算机设备执行本申请实施例提供的方法。
本申请实施例一方面提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行本申请实施例提供的方法。
在本申请实施例中,5G专网中的基站在获取到电竞终端生成的携带访问标识信息的电竞业务数据时,可以基于该基站中的基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息。可以理解的是,若查找到与访问标识信息相匹配的业务路由信息,则该基站可以通过基带处理单元的数据分流功能,快速将电竞业务数据发送至该访问标识信息对应的本地电竞服务器,而无需将电竞业务数据发送至5G专网中的5G核心网,再通过5G核心网中的UPF网元将电竞业务数据发送至本地电竞服务器,从而能够有效减少该电竞业务数据在5G核心网中的数据处理时长,进而提高了电竞业务数据的传输效率,使得电竞业务的延迟降低。此外,由于基站中的基带处理单元具备数据分流功能,可以直接将电竞业务数据发送至访问标识信息对应的本地电竞服务器,而无需通过5G核心网进行转发,因此,即使5G核心网存在异常情况,也不会对电竞业务造成干扰,进而可以有效保证电竞业务的稳定性。
附图说明
图1是本申请实施例提供的一种通信系统的网络架构示意图;
图2是本申请实施例提供的一种进行数据交互的场景示意图;
图3是本申请实施例提供的一种电竞数据处理方法的流程示意图;
图4是本申请实施例提供的一种基于5G通信系统的网络架构示意图;
图5是本申请实施例提供的一种发送电竞业务数据的场景示意图;
图6是本申请实施例提供的一种电竞数据处理方法的流程示意图;
图7是本申请实施例提供的一种对5G专网进行管理的场景示意图;
图8是本申请实施例提供的一种电竞数据处理装置的结构示意图;
图9是本申请实施例提供的一种电竞数据处理装置的结构示意图;
图10是本申请实施例提供的一种计算机设备的结构示意图;
图11是本申请实施例提供的一种电竞数据处理系统的结构示意图。
具体实施方式
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做 出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
本申请实施例中的5G专网基站分流方案通过租用运营商的频段,或者使用专网的频段,在本地电竞区域搭建了一套完整的网络和方案,和公网的数据和流量完全隔开,以保证本地电竞区域的网络的独立性,同时保证数据传输的安全性和隐私性。其中,5G专网基站分流方案中的本地电竞服务器在接收到通过基站发送的电竞业务数据后,可以基于云技术得到电竞业务对应的电竞响应数据。
5G专网基站分流方案中的5G核心网可以在本地部署,即部署在本地电竞区域中,账号体系、开卡和激活账号都需要在本地管理,具有较强的自主性,且不受外部设置的影响,同时不需要连接公网。其中,本地部署可以类比为私有云(Private Cloud)。私有云是将云基础设施与软硬件资源部署在防火墙内,以供机构或企业内各部门共享数据中心内的资源。在本申请中,私有云计算服务于所部署的本地电竞区域。
在本申请实施例中,用于执行电竞业务的电竞客户端可以为运行在电竞终端上的游戏客户端,还可以为运行在本地电竞服务器(即云端服务器)中的云游戏,这里不对其进行限定。云游戏(Cloud gaming)又可称为游戏点播(gaming on demand),是一种以云计算技术为基础的在线游戏技术;云游戏技术使图形处理与数据运算能力相对有限的轻端设备(thin client)能够运行高品质游戏。在云游戏场景下,游戏并不在玩家游戏终端运行,而是在云端服务器中运行,由云端服务器将游戏场景渲染为视频音频流,通过网络传输给玩家游戏终端。玩家游戏终端无需拥有强大的图形运算与数据处理能力,仅需拥有基本的流媒体播放能力与获取玩家输入指令并发送给云端服务器的能力即可。
请参见图1,图1是本申请实施例提供的一种通信系统的网络架构示意图。如图1所示,本申请实施例中的通信系统(例如,通信系统1X)可以包括但不限于5G通信系统,这里不对其进行限定。其中,该通信系统1X对应的5G专网中可以包括用户终端集群、基站、网管系统、5G核心网(例如,图1所示的5G核心网设备10W)以及电竞业务对应的本地电竞服务器(例如,图1所示的本地电竞服务器10F)。
其中,用户终端集群中的用户终端可以包括:智能手机、平板电脑、笔记本电脑、台式计算机等具有数据处理功能的智能终端。本申请实施例将用于执行电竞业务的用户终端称为电竞终端,将该电竞终端对应的用户称为电竞用户。应当理解,每个电竞终端可以安装有目标应用(即电竞客户端),电竞终端中安装的电竞客户端运行时,电竞终端可以与上述图1所示的本地电竞服务器10F进行数据交互。本申请实施例将用于管理图1所示的通信系统1X的用户终端称为管理终端,且将该管理终端对应的用户称为管理用户。本申请实施例中的电竞业务可以是指电竞客户端执行的电子竞技业务。比如, 在电竞客户端为射击类游戏客户端时,该电竞业务可以为该射击类游戏客户端执行的射击游戏业务(例如,枪战业务);在电竞客户端为竞速类游戏客户端时,该电竞业务可以为该竞速类游戏客户端所执行的竞速游戏业务(例如,赛车业务),这里不对其进行一一举例。
可以理解的是,5G专网中的电竞终端的数量可以为N个,这里的N为正整数。其中,这N个电竞终端可以包括多个属于不同电竞阵营的电竞集群,比如,该N个电竞终端具体可以包括图1所示的电竞集群110D以及电竞集群120D。其中,该电竞集群110D与电竞集群120D属于不同的电竞阵营,本申请实施例将电竞集群110D称为第一电竞集群,且将该第一电竞集群中的电竞终端称为第一电竞终端。同理,本申请实施例将电竞集群120D称为第二电竞集群,且将该第二电竞集群中的电竞终端称为第二电竞终端。
应当理解,管理用户可以登录图1所示的网管系统,对该通信系统1X中的基站和5G核心网设备10W中的网元进行设置。其中,该5G专网中的网管系统可以包括第一网管平台和第二网管平台,这里的第一网管平台与第二网管平台不同。比如,该第一网管平台可以为本地的5G核心网网管平台,管理终端对应的管理用户可以通过5G核心网网管平台,针对图1所示的5G核心网设备10W中的网元进行设置,以得到第一设置信息;其中,该第一设置信息可以包括该管理用户设置的具备接入权限的卡片信息、信号强度、频谱、带宽、信噪比等参数信息。该第二网管平台可以为本地的基站网管平台,该管理用户可以通过该基站网管平台,针对图1所示的基站进行分流配置,以得到第二设置信息;其中,该第二设置信息可以包括信道、信噪比以及放大功率等参数信息。
5G专网中的基站可以包括M个5G远端单元(Remote Radio Unit,简称RRU)、5G扩展单元10K以及基带处理单元(Building Base band Unit,简称BBU)10B,这里的M为正整数。比如,这M个RRU单元具体可以包括图1所示的RRU单元11R以及RRU单元12R。如图1所示,对于M个RRU单元中的每个RRU单元而言,该RRU单元可以用于与电竞终端或者管理终端进行通信,且该RRU单元还可以用于与5G扩展单元10K进行通信。对于该5G扩展单元10K而言,该5G扩展单元用于与M个RRU单元进行通信,且该5G扩展单元还用于与具有数据分流功能的BBU单元10B进行通信。
本申请实施例将BBU单元10B与本地电竞服务器10F之间的网络连接关系称为第一网络连接关系。图1所示的BBU单元10B接收到某一电竞终端发送的业务数据信息(例如,业务数据信息1)后,可以将该业务数据信息1直接转发至图1所示的本地电竞服务器10F。其中,该电竞终端发送的业务数据信息可以为该电竞终端在执行电竞业务时产生的电竞业务数据。本申请实施例将BBU单元10B与5G核心网设备10W之间的网络连接关系称为第二网络连接关系。图1所示的BBU单元10B接收到管理终端发送的业 务数据信息(例如,业务数据信息2)后,可以将该业务数据信息2转发至5G核心网设备10W。其中,管理终端发送的业务数据信息可以包括开卡请求、通过第一网管平台产生的第一设置信息、或者通过第二网管平台产生的第二设置信息。其中,这里的第一网络连接关系和第二网络连接关系各自对应的网络连接可以不限定连接方式,即可以通过有线通信方式进行直接或间接地连接,也可以通过无线通信方式进行直接或间接地连接,还可以通过其他方式,本申请在此不做限制。
5G专网中的本地电竞服务器10F为电竞客户端对应的服务器,该服务器10F可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云计算服务的云服务器,其中,本申请实施例对本地电竞服务器10F的数量不进行限定。
为便于理解,进一步地,请参见图2,图2是本申请实施例提供的一种进行数据交互的场景示意图。其中,5G专网基站分流方案可以应用在图2所示的电竞场馆200c,即5G专网基站分流方案可以租用运营商的频段或者使用专网的频段,在本地电竞场馆200c中搭建一套完整的网络和方案,和公网的数据及流量完全的隔开,以保证本地电竞场馆200c的网络的独立性。换言之,5G专网中的基站、运行有电竞客户端的电竞终端、本地电竞服务器20F以及5G核心网均可以部署在电竞场馆200c这一本地电竞区域。其中,该电竞场馆200c对应的通信系统可以参见上述图1所示的通信系统1X。
其中,5G专网中的基站可以包括图2所示的5G远端单元、5G扩展单元以及基带处理单元。该基站中的5G远端单元的数量可以包括多个,本申请实施例以2个为例。如图2所示,该5G扩展单元可以与该基站中的5G远端单元进行通信,且该5G扩展单元还可以与该基站中的基带处理单元进行通信。
图2所示的电竞场馆200c中可以包括多个属于不同电竞阵营的电竞终端,例如,该电竞场馆200c可以包括属于电竞阵营A的电竞终端以及属于电竞终端B的电竞终端。其中,图2所示的电竞阵营A与电竞阵营B可以为通过电竞客户端进行竞技的两个不同的电竞阵营。电竞阵营A中的电竞终端的数量可以包括一个或多个,这里以5个为例,这5个电竞终端具体可以包括电竞终端1a、电竞终端2a、电竞终端3a、电竞终端4a以及电竞终端5a。其中,电竞阵营B中的电竞终端的数量也可以包括一个或多个,这里也以5个为例,这5个电竞终端具体可以包括电竞终端1b、电竞终端2b、电竞终端3b、电竞终端4b以及电竞终端5b。可以理解的是,电竞阵营A中的电竞终端的数量与电竞阵营B中的电竞终端的数量可以相同,也可以不同,这里将不对其进行限定。其中,每个电竞终端对应的电竞用户使用的电竞卡片均是由电竞场馆200c中的5G核心网基于开卡请求对待开卡的电竞卡片进行开卡、激活后得到的。其中,这里的开卡请求是由5G专网中的管理终端发送的。
图2所示的5G核心网可以包括一个或者多个网元,这里不对5G核心网中的网元的数量进行限定。比如,这里的5G核心网具体可以包括网元21g、网元22g、网元23g、网元24g、网元25g以及网元26g。其中,图2所示的网元21g可以为接入和移动管理功能(Access and Mobility Management Function,简称AMF)网元;网元22g可以为会话管理功能(SMF)网元;网元23g可以为统一数据管理功能(Unified Data Management,简称UDM)网元;网元24g可以为认证服务器功能(Authentication Server Function,简称AUSF)网元;网元25g可以为用户面功能(UPF)网元;网元26g可以为策略控制功能(Policy Control function,简称PCF)网元。
图2所示的线20L可以代表本申请实施例中的电竞阵营A或者电竞阵营B执行电竞业务时的数据传输过程。图2所示的电竞终端(例如,电竞终端1a)在运行电竞客户端时,可以执行电竞客户端对应的电竞业务,生成携带访问标识信息的电竞业务数据。这里的访问标识信息可以用于指示基站在基带处理单元的业务路由信息中进行查找。进一步地,该电竞终端1a可以将携带访问标识信息的电竞业务数据发送至基站,该基站可以通过5G远端单元,将该携带访问标识信息的电竞业务数据转发至5G扩展单元,5G扩展单元接收到携带访问标识信息的电竞业务数据后,可以将携带该访问标识信息的电竞业务数据转发至基带处理单元。
可以理解的是,管理终端对应的管理用户可以事先在5G专网的网管系统(例如,上述图1的网管系统)中,登录本地的基站网管平台(即第二网管平台),针对基站进行分流配置,以得到设置信息(即第二设置信息)。其中,该第二设置信息可以包括基带处理单元的业务路由信息。基于此,该基站在获取到携带访问标识信息的电竞业务数据时,需要基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息。
查找到与访问标识信息相匹配的业务路由信息后,该基站可以基于基带处理单元与本地电竞服务器20F之间的网络连接关系,直接将该电竞业务数据发送至访问标识信息对应的本地电竞服务器20F。进而,该本地电竞服务器20F可以基于接收到的电竞业务数据,得到电竞业务的电竞响应数据,进而可以将该电竞响应数据通过基站发送给该电竞终端1a,以使该电竞终端1a输出电竞响应数据对应的图像帧。与此同时,该本地电竞服务器20F还可以将电竞响应数据通过基站发送给图2所示的除电竞终端1a之外的参与本地电竞业务的其他电竞终端,以使其他电竞终端输出该电竞响应数据对应的图像帧。
由此可见,图2所示的基站获取到电竞场馆200c中的电竞终端1a生成的携带访问标识信息的电竞业务数据后,可以通过该基站中的基带处理单元的数据分流功能,在基带处理单元的业务路由信息中查找到与访问标识信息相匹配的业务路由信息,进而可以快速地将电竞业务数据发送至本地电竞服 务器20F,而无需通过5G核心网中的网元25g(例如,UPF网元)将电竞业务数据发送至图2所示的本地电竞服务器20F,从而能够有效减少该电竞业务数据的传输时间,提高电竞业务数据的传输效率,并且有效地保证电竞业务的稳定性。
5G专网中的电竞终端将执行电竞业务时生成的携带访问标识信息的电竞业务数据发送至基站候,该基站根据基带处理单元具备的数据分流功能,将电竞业务数据直接发送至访问标识信息对应的本地电竞服务器的具体实现方式,可以参见下述图3-图7对应的实施例。
进一步地,请参见图3,图3是本申请实施例提供的一种电竞数据处理方法的流程示意图。如图3所示,该方法可以由5G专网中的基站执行,该基站可以包括5G远端单元(RRU)、5G扩展单元以及基带处理单元(BBU)。例如,该5G远端单元可以包括上述图1所示的5G远端单元11R以及5G远端单元12R,该5G扩展单元可以为上述图1所示的5G扩展单元10K,该基带处理单元可以为上述图1所示的基带处理单元10B。该5G扩展单元10K用于与5G远端单元11R和5G远端单元12R分别进行通信,且该5G扩展单元10K还用于与基带处理单元10B进行通信。该方法至少可以包括以下步骤S101-步骤S103:
步骤S101,接收电竞客户端发送的携带访问标识信息的电竞业务数据。
其中,5G专网中的基站、运行有电竞客户端(例如,游戏客户端)的电竞终端、本地电竞服务器以及5G核心网均可以部署在同一本地电竞区域(例如,某一电竞场馆),以便于保证数据传输的隐私性以及安全性。具体的,电竞客户端执行电竞业务时,可以将携带访问标识信息的电竞业务数据发送至基站。此时,该基站可以通过5G远端单元,接收该电竞客户端通过电竞终端发送的携带访问标识信息的电竞业务数据,且将该携带访问标识信息的电竞业务数据转发至5G扩展单元,进而可以通过5G扩展单元将携带访问标识信息的电竞业务数据转发至基带处理单元。
本申请实施例中部署在本地电竞区域(例如,电竞场馆)的5G专网可以包括电竞用户对应的电竞终端、管理用户对应的管理终端、基站、本地电竞服务器以及5G核心网。其中,该本地电竞区域中的电竞终端的数量可以为N个,N为正整数,这N个电竞终端具体可以包括多个属于不同电竞阵营的电竞终端。例如,该本地电竞区域中的电竞终端的数量可以为100个,这100个电竞终端可以分别属于10个具有竞技关系的电竞阵营,每一电竞阵营均参与与本地电竞区域相关联的电竞业务。其中,这里的各个电竞阵营中的电竞终端的数量可以相同,也可以不同,在此不做限定。
其中,该基站中可以包括M个具有数据接收功能的5G远端单元、一个具有数据整合功能的5G扩展单元以及一个具有数据分流功能的基带处理单元。可以理解的是,本申请实施例可以根据本地电竞区域的占地面积,合理 部署5G远端单元的数量,进而使得该基站能够覆盖较大的面积;例如,该基站中的5G远端单元的数量可以包括5个。这M个5G远端单元中的每个5G远端单元均可以用于接收业务数据信息。其中,用于接收业务数据信息的5G远端单元是基于M个5G远端单元中的每个5G远端单元的网络状态、与数据发送端(例如,电竞终端或者管理终端)之间的位置距离、容量、闲置占空比等参数确定的。
这里的业务数据信息可以包括第一业务数据信息以及第二业务数据信息。该第一业务数据信息可以是由该5G专网中的管理终端发送的,例如,该第一业务数据信息可以包括该管理终端发送的开卡请求、通过第一网管平台(例如,本地的5G核心网网管平台)配置的第一设置信息以及通过第二网管平台(例如,本地的基站网管平台)配置的第二设置信息。该第二业务数据信息可以是由该5G专网中的电竞终端发送的,例如,该第二业务数据信息可以包括电竞终端在执行电竞业务时生成的电竞业务数据。
为便于理解,请参见图4,图4是本申请实施例提供的一种基于5G通信系统的网络架构示意图。可以理解的是,该网络架构示意图是在上述图1所示的网络架构上实现的。如图4所示,该5G通信系统至少可以包括5G接入网、5G核心网以及用户终端。
图4所示的用户终端(User Equipment,简称UE)可以包括用于执行电竞业务的电竞终端,也可以包括用于对5G通信系统对应的5G专网进行管理的管理终端,这里将不对其进行限定。该用户终端在5G专网中进行业务通信之前,可以获取由5G核心网配置的IP地址。比如,电竞终端在发送电竞业务数据时,可以获取由5G核心网中的SMF(即会话管理功能)网元为电竞终端配置的IP地址,以便该电竞终端根据该IP地址访问图4所示的数据网络(Data Network,简称DN),比如运营商业务,互联网接入或者第三方业务等。
图4所示的基站可以包括N个用于接收数据的5G远端单元、一个用于整合数据的5G扩展单元和一个用于进行数据分流的基带处理单元,该基站具有接入网络功能((Radio)Access Network,简称(R)AN),即可以用于将图4所示的用户终端接入至5G核心网。
图4所示的用户面功能网元(即UPF网元)可以包括以下功能:用户终端的IP地址管理、策略实施、流量报告,Qos处理、控制用户平面的转发等。控制数据从基站到数据网络的路由转发是UPF网元的主要功能,该UPF网元是5G核心网里的数据处理模块。5G核心网可以彻底的分离控制面与用户面,即用户面模块用于处理数据,控制面模块用于负责网络管控。
图4所示的接入和移动管理功能网元(即AMF网元)主要用于控制用户终端接入网络、认证用户终端身份、让该用户终端在本地电竞区域的各地移动能保持网络连接的模块,是5G核心网里的中央处理器(central processing  unit,简称CPU),类似于人的大脑。例如,5G专网中的管理终端对应的管理用户在进行开卡时,可以通过基站以及AMF网元将该管理终端发送的开卡请求接入至5G核心网。
图4所示的会话管理功能网元(即SMF网元)可以通过N4接口与5G核心网中的UPF网元进行连接,主要用于给用户终端分配访问标识信息(例如,IP地址),以及负责该用户终端与5G核心网间的各个通道的管理。
图4所示的策略控制功能网元(即PCF网元)是指统一的政策框架,提供控制平面功能的策略规则。该PCF网元可以包括非会话管理相关策略控制以及会话管理相关策略控制。其中,该非会话管理相关策略控制可以包括接入与移动性相关策略控制。例如,该PCF网元可以用于为AMF网元提供接入与移动性管理相关的策略。其中,该会话管理相关策略控制可以包括应用程序检测和控制需求,例如,检测指定的应用程序的流量,向PCF网元报告应用程序流量的开始或停止等。其中,这里的应用程序可以为图4所示的应用功能(Application Function,简称AF)对应的应用程序,例如,用户终端上运行的用于执行电竞业务的电竞客户端。
图4所示的网络切片选择功能(Network SliceSelection Function,简称NSSF)网元可以根据UE的切片选择辅助信息、签约信息等确定UE允许接入的网络切片实例。图4所示的认证服务器功能网元(即AUSF网元)可以实现3GPP和非3GPP的接入认证。图4所示的统一数据管理功能网元(即UDM网元)可以用于用户识别、访问授权、注册、移动、订阅、短信管理等数据管理。例如,该UDM网元可以用于存储电竞用户的用户信息和管理终端发送的开卡请求中的卡片信息。
应当理解,运行有电竞客户端的电竞终端在执行电竞业务时,该电竞终端对应的电竞用户可以使用已经开卡授权的电竞卡片,通过电竞终端中运行的电竞客户端触发相关操作,以使该电竞终端可以响应所触发的操作,产生电竞业务对应的电竞业务数据信息。其中,这里的操作可以包括点击、滑动或者长按等接触性操作,也可以包括语音、手势等非接触性操作,这里将不对其进行限定。
进一步地,该电竞终端可以获取5G核心网中的SMF网元为该电竞终端配置的IP地址,且将该IP地址作为访问标识信息,进而可以基于访问标识信息以及电竞业务数据,得到携带访问标识信息的电竞业务数据。
进一步地,5G专网中的基站可以获取管理用户设置的第二设置信息(即通过第二网管平台针对基站设置的分流配置信息),进而可以通过第二设置信息与该电竞终端携带的终端信息进行匹配,以确定该5G远端单元能否接入该电竞终端。比如,该电竞终端是否具备接入权限,其频谱、带宽、信噪比等参数信息是否与第二设置信息匹配。
可以理解的是,在确定5G远端单元能够接入该电竞终端时,该基站可 以通过该5G远端单元,接收该电竞客户端通过电竞终端发送的携带访问标识信息的电竞业务数据,且将携带访问标识信息的电竞业务数据转发至5G扩展单元,进而可以通过5G扩展单元,将携带访问标识信息的电竞业务数据发送至基带处理单元。其中,该基站中的5G扩展单元能够扩展更多的5G远端单元,以覆盖更大的面积,即该5G扩展单元可以接收与其相连的多个5G远端单元发送的业务数据,进而可以对接收到的多个业务数据进行整合处理。
步骤S102,基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息。
具体地,该基站可以获取管理终端对应的管理用户通过第二网管平台(例如,本地的基站网管平台),针对基站设置的分流配置信息(即第二设置信息)。进一步地,该基站可以从第二设置信息中确定基带处理单元的业务路由信息,且在该业务路由信息中查找与访问标识信息相匹配的业务路由信息。
其中,该基站从第二设置信息中获取到的基带处理单元的业务路由信息可以为业务路由信息表。进一步地,请参见表1,表1是本申请实施例提供的一种与基带处理单元的业务路由信息相关联的业务路由信息表。
表1
本地电竞服务器 业务路由信息
电竞服务器1 业务路由信息1
电竞服务器2 业务路由信息2
电竞服务器n 业务路由信息n
如表1所示,该业务路由信息表中的每个本地电竞服务器对应的业务路由信息可以为用于标识该本地电竞服务器的信息,例如,该业务路由信息可以为IP(Internet Protocol,网络之间互联的协议)地址。可以理解的是,表1中的电竞服务器1、电竞服务器2、…、以及电竞服务器n均可以为部署在同一本地电竞区域的本地电竞服务器。这n个本地电竞服务器中的每个本地电竞服务器对应的电竞业务可以不同。比如,该电竞服务器1对应的电竞业务可以为与电竞客户端1(例如,射击类电竞客户端)相关联的电竞业务;该电竞服务器2对应的电竞业务可以为与电竞客户端2(例如,竞速类电竞客户端)相关联的电竞业务;该电竞服务器n对应的电竞业务可以为与电竞客户端3(例如,策略类电竞客户端)相关联的电竞业务。
如图2所示,电竞场馆200c中的基站在获取到电竞终端1a发送的携带访问标识信息(例如,117.114.151.174)的电竞业务数据时,该基站可以获取上述表1所示的业务路由信息表。进一步地,该基站可以在上述业务路由信息表中遍历查找与该访问标识信息相匹配的业务路由信息。
步骤S103,若查找到与访问标识信息相匹配的业务路由信息,则基于第 一网络连接关系,将电竞业务数据发送至访问标识信息对应的本地电竞服务器,以使本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
具体地,在查找到与访问标识信息相匹配的业务路由信息时,该基站可以基于第一网络连接关系,将电竞业务数据直接发送至访问标识信息对应的本地电竞服务器。其中,这里的第一网络连接关系是指基站中的基带处理单元与电竞业务对应的本地电竞服务器之间的网络连接关系。此时,该本地电竞服务器可以基于该电竞业务数据,得到电竞业务的电竞响应数据。
为便于理解,进一步地,请参见图5,图5是本申请实施例提供的一种发送电竞业务数据的场景示意图。如图5所示,本申请实施例中的本地电竞区域中可以包括电竞终端50Z、基站以及本地电竞服务器。其中,电竞终端50Z可以为用于执行电竞业务的电竞终端,该电竞终端50Z可以为上述图2所示的电竞场馆200c中的任意一个电竞终端,例如,电竞终端1a。该基站可以包括5G远端单元、5G扩展单元以及基带处理单元。该本地电竞服务器的数量可以为多个,以4个为例,具体可以包括电竞服务器51F、电竞服务器52F、电竞服务器53F以及电竞服务器54F。其中,这4个本地电竞服务器各自对应的电竞客户端不同,即每个本地电竞服务器执行的电竞业务均不同。
应当理解,电竞终端50Z在执行电竞业务时,可以将携带访问标识信息的电竞业务数据发送至图5所示的基站。此时,该基站可以获取基带处理单元的业务路由信息,即图5所示的业务路由信息表5000,该业务路由信息表5000中可以包括图5所示的每个本地电竞服务器对应的业务路由信息。进一步地,该基站可以在业务路由信息表5000中查找与访问标识信息相匹配的业务路由信息。
该基站若在业务路由信息表5000中查找到与访问标识信息相匹配的业务路由信息(例如,电竞服务器51F对应的业务路由信息),则该基站可以通过基带处理单元与电竞服务器51F之间的网络连接关系(即第一网络连接关系),将电竞业务数据发送至图5所示的电竞服务器51F。
可选的,该基站若在业务路由信息表5000中未查找到与访问标识信息相匹配的业务路由信息,则该基站可以过滤该电竞业务数据,换言之,该基站中的基带处理单元具备的数据分流功能,能够访问该业务路由信息表5000中存在的业务路由信息对应的本地电竞服务器,而无法访问该业务路由信息表5000中不存在的业务路由信息对应的电竞服务器,即本申请实施例延续了5G专网优势,由于5G专网频段的独立性,可以将5G专网与外网进行网络隔离,不受其他用户终端的干扰,从而减少其他用户终端的影响,以至于能够有效保证网络的安全性和隔离性。
在本申请实施例中,5G专网中的基站在获取到电竞终端生成的携带访问标识信息的电竞业务数据时,可以基于该基站中的基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息。可以理解的是,若查找 到与访问标识信息相匹配的业务路由信息,则该基站可以通过基带处理单元的数据分流功能,快速将电竞业务数据发送至该访问标识信息对应的本地电竞服务器,而无需将电竞业务数据发送至5G专网中的5G核心网,再通过5G核心网中的UPF网元将电竞业务数据发送至本地电竞服务器,从而能够有效减少该电竞业务数据在5G核心网中的数据处理时长,进而提高了电竞业务数据的传输效率,使得电竞业务的延迟降低。此外,由于基带处理单元具备数据分流功能,因此,即使在5G核心网出现异常,基带处理单元仍然可以直接将电竞业务数据发送至访问标识信息对应的本地电竞服务器,即保证电竞业务的执行不会受到5G核心网的影响。此外,由于5G专网频段的独立性,还可以有效保证在执行电竞业务的过程中,不会受到其他外网的干扰,进而可以有效地保证电竞业务的稳定性。
进一步地,请参见图6,图6是本申请实施例提供的一种电竞数据处理方法的流程示意图。如图6所示,该方法涉及5G通信系统对应的5G专网中的电竞终端、基站、本地电竞服务器。其中,该电竞终端、基站以及本地电竞服务器可以部署在同一本地电竞区域。该方法至少可以包括以下步骤S201-步骤S207:
步骤S201,电竞终端将携带访问标识信息的电竞业务数据发送至基站。
具体地,电竞终端执行电竞业务时,电竞终端对应的电竞用户可以使用已经开卡授权的电竞卡片,通过电竞终端中的电竞客户端触发操作,以使该电竞终端可以响应该操作,生成电竞业务对应的电竞业务数据信息。这里的操作可以包括点击、滑动或者长按等接触性操作,也可以包括语音、手势等非接触性操作,这里将不对其进行限定。
该5G专网还可以包括5G核心网,且该5G核心网可以与电竞终端、基站以及本地电竞服务器部署在同一电竞区域(例如,电竞场馆)。进一步地,该电竞终端可以获取5G核心网中的SMF网元为该电竞终端配置的IP地址,且将该IP地址作为访问标识信息,进而可以基于访问标识信息以及电竞业务数据,得到携带访问标识信息的电竞业务数据。此时,该电竞终端可以将携带访问标识信息的电竞业务数据发送至基站。
步骤S202,基站在接收到携带访问标识信息的电竞业务数据后,基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息。
具体地,基站在接收到携带访问标识信息的电竞业务数据后,可以获取5G专网中的管理终端对应的管理用户通过第二网管平台(例如,本地的基站网管平台)针对基站设置的分流配置信息。进一步地,该基站可以从第二设置信息中获取业务路由信息表,进而可以从该业务路由信息表中确定基带处理单元的业务路由信息,且在该业务路由信息表中查找与访问标识信息相匹配的业务路由信息。
步骤S203,基站若查找到与访问标识信息相匹配的业务路由信息,则基 于第一网络连接关系,将电竞业务数据发送至访问标识信息对应的本地电竞服务器。
具体地,基站若查找到与访问标识信息相匹配的业务路由信息,则可以基于基带处理单元与访问标识信息对应的本地电竞服务器之间所具备的第一网络连接关系,将该电竞业务数据发送至访问标识信息对应的本地电竞服务器。
其中,该步骤S201-步骤S203的具体实施方式可参见上述图3所对应实施例中对步骤S101-步骤S103的描述,这里将不再赘述。
步骤S204,本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
具体地,本地电竞服务器接收到由基带处理单元转发的电竞业务数据后,可以基于云技术确定该电竞业务对应的电竞响应数据。
其中,这里的电竞业务数据可以为电竞终端在响应电竞用户通过电竞终端的终端界面触发的操作(例如,左滑操作)时生成的。若本地电竞服务器为运行电竞客户端(即云游戏)对应的云服务器,那么,该本地电竞服务器接收到由基站处理单元转发的电竞业务数据后,可以基于电竞业务数据,控制该电竞客户端中的虚拟对象执行左滑操作,以得到左滑操作后对应的图像帧(例如,该云游戏的游戏图像帧)。
为了提高传输效率,本地电竞服务器在将图像帧返回至电竞终端之前,可以对图像帧进行编码处理,以得到视频编码码流,此时,该本地电竞服务器可以将该视频编码码流作为执行该电竞业务后得到的电竞响应数据。
步骤S205,本地电竞服务器将电竞响应数据发送至基站。
具体地,该本地电竞服务器可以将电竞响应数据通过基站中的基带处理单元传输至5G扩展单元,以使5G扩展单元将该电竞响应数据转发至5G远端单元。
步骤S206,该基站将电竞响应数据返回至电竞终端。
具体地,该基站可以通过基站中的5G远端单元,将电竞响应数据返回至电竞终端。可以理解的是,该基站不仅可以将电竞响应数据返回至用于发送电竞业务数据的电竞终端,该基站还可以将电竞响应数据推送至其他执行该电竞业务的电竞终端,以实现数据同步。
步骤S207,电竞终端输出电竞响应数据对应的图像帧。
具体地,该电竞终端接收到基站发送的电竞响应数据后,可以对电竞响应数据进行解码处理,进而可以得到该电竞响应数据对应的图像帧。此时,该电竞终端可以将解码处理后得到的图像帧输出在电竞终端的终端界面上。
其中,基站中的基带处理单元具备数据分流功能,该基带处理单元与本地电竞服务器具有第一网络连接关系,且该基带处理单元与5G核心网具有第二网络连接关系。可以理解的是,该5G专网中还可以包括用于对5G专网 对应的5G通信系统进行管理的管理终端。
在初始状态下,该管理终端对应的管理用户可以登录与5G专网相关联的第一网管平台(例如,本地的5G核心网网管平台),进而可以通过该第一网管平台针对5G核心网中的网元进行设置。例如,该管理用户可以设置具备接入权限的电竞卡片的卡片信息、信号强度、频谱、带宽、信噪比等参数信息。在管理用户完成设置后,该管理终端可以将该管理用户针对5G核心网中的网元进行设置的信息作为第一设置信息。进一步地,该管理终端可以将该第一设置信息发送至5G专网中的基站,进而使得该基站可以通过基带处理单元以及第二网络连接关系,将第一设置信息转发至5G核心网,以使5G核心网存储该第一设置信息。
其中,本申请实施例中的5G核心网可以包括第一功能网元、第二功能网元以及第三功能网元。该第一功能网元(例如,AMF网元)可以用于实现接入和移动管理功能的网元。该第二功能网元(例如,SMF网元)可以用于实现会话管理功能,该第三功能网元(例如,UDM网元)可以用于实现统一数据管理功能。因此,管理终端基于基带处理单元以及第二网络连接关系将第一设置信息发送至基站时,该基站可以将该第一设置信息转发至5G核心网中的AMF网元,以使该AMF网元将第一设置信息转发至SMF网元。进一步地,该5G核心网中的SMF网元可以将第一设置信息发送至UDM网元,以使该UDM网元存储该第一设置信息。
可以理解的是,该管理终端对应的管理用户还可以对需要参与电竞业务的电竞用户进行开卡处理,在开卡成功后,电竞用户可以在电竞终端中使用已授权的电竞卡片参与电竞业务。其中,管理终端对应的管理用户可以针对待开卡的电竞卡片执行开卡操作,使得该管理终端可以响应该开卡操作,确定待开卡的电竞卡片的卡片信息。进一步地,该管理终端可以基于待开卡的电竞卡片的卡片信息,生成用于发送至基站的开卡请求。该基站在接收到开卡请求时,可以通过基带处理单元以及第二网络连接关系,将开卡请求转发至5G核心网中的AMF网元,进而使得该AMF将开卡请求转发至SMF网元。进一步地,该5G核心网中的SMF网元可以基于该第一设置信息以及卡片信息,对开卡请求进行认证。
可以理解的是,若卡片信息与第一设置信息相匹配,该SMF网元则可以确定开卡请求认证成功,即该开卡请求为合法请求,进而可以将该开卡请求中携带的卡片信息存储至UDM网元,这意味着待开卡的电竞卡片已经开卡成功。可选的,若卡片信息与第一设置信息不匹配,该SMF网元则可以确定开卡请求认证失败,即开卡请求为非法请求,这意味着待开卡的电竞卡片未能成功开卡。
为便于理解,进一步地,请参见图7,图7是本申请实施例提供的一种对5G专网进行管理的场景示意图。如图7所示,5G专网中的基站、用于执 行电竞业务的电竞终端、本地电竞服务器70F以及5G核心网均可以部署在电竞场馆700c这一本地电竞区域。其中,该电竞场馆700c对应的通信系统可以参见上述图1所示的通信系统1X。
部署在该电竞场馆700c中的5G专网中可以包括用于对同一电竞业务进行竞技的多个电竞阵营,如图7所示,这多个电竞阵营(以3个为例)具体可以包括电竞阵营A、电竞阵营B以及电竞阵营C。其中,每个电竞阵营中均可以包括至少一个电竞终端,这里对此不进行限定。
5G专网中的基站可以包括具有数据接收功能的5G远端单元、具有数据整合功能的5G扩展单元以及具有数据分流功能的基带处理单元。其中,图7所示的基站中的5G远端单元的数量可以包括M个,这里的M为正整数。如图7所示,这M个5G远端单元中的每个5G远端单元均用于与图7所示的电竞阵营中的电竞终端或者管理终端70Z进行通信,且该每个5G远端单元还用于与该5G扩展单元进行通信。其中,图7所示的基带处理单元与图7所示的本地电竞服务器70F具有第一网络连接关系,且该基带处理单元与图7所示的5G核心网具有第二网络连接关系。
图7所示的5G核心网可以包括一个或者多个网元,这里不对5G核心网中的网元的数量进行限定。比如,这里的5G核心网具体可以包括网元71g(例如,AMF网元,即第一功能网元)、网元72g(例如,SMF网元,即第二功能网元)、网元73g(例如,UDM网元,即第三功能网元)、网元74g(例如,AUSF网元)、网元75g(例如,UPF网元)以及网元76g(例如,PCF网元)。
应当理解,图7所示的线70L可以代表本申请实施例中管理终端70Z在对待开卡的电竞卡片进行开卡处理时的数据传输过程。可以理解的是,管理终端70Z对应的管理用户针对待开卡的电竞卡片执行开卡操作时,管理终端70Z可以响应该开卡操作,确定待开卡的电竞卡片的卡片信息。这里的卡片信息可以是使用信息录入设备(例如,烧卡器)为该待开卡的电竞卡片配置的。进一步地,该管理终端70Z可以基于待开卡的电竞卡片的卡片信息,生成开卡请求并将该开卡请求发送至图7所示的基站。
可以理解的是,该基站可以通过部署在电竞场馆700c中的某一个5G远端单元(例如,与管理终端70Z距离最近的5G远端单元),接收该管理终端70Z发送的开卡请求,进而将接收到的开卡请求转发至5G扩展单元。其中,用于接收开卡请求的5G远端单元是基于图7所示的M个5G远端单元中的每个5G远端单元的网络状态、与管理终端70Z的位置距离、容量、闲置占空比等参数确定的。进一步地,该基站可以通过图7所示的5G扩展单元将开卡请求转发至基带处理单元,进而使得该基带处理单元可以基于第二网络连接关系,将开卡请求发送至图7所示的5G核心网。
此时,该5G核心网中的网元71g可以接收基带处理单元转发的开卡请 求,进而可以将该开卡请求发送至网元72g,以使网元72g对开卡请求进行认证。其中,可以理解的是,该网元72g可以获取管理用户通过第一网管平台设置的第一设置信息,进而可以对将开卡请求携带的卡片信息与第一设置信息和进行匹配。
若卡片信息与第一设置信息不匹配,则网元72g可以确定开卡请求认证失败,即开卡请求为非法请求,这意味着待开卡的电竞卡片未能成功开卡。若卡片信息与第一设置信息相匹配,则该网元72g可以确定开卡请求认证成功,即该开卡请求为合法请求,此时,该网元72g可以将该开卡请求中携带的卡片信息存储至网元73g,这意味着待开卡的电竞卡片已经开卡成功。
在电竞卡片开卡成功时,与电竞场馆700c相关联的电竞用户可以将已经开卡成功的电竞卡片安装至自己使用的电竞终端,进而可以根据已经开卡成功的电竞卡片,参与执行电竞业务,以使该电竞终端通过基站与图7所示的本地电竞服务器70F进行数据交互。
与此同时,在初始状态下,该管理终端对应的管理用户还可以事先登录与5G专网相关联的第二网管平台(例如,本地的基站网管平台),进而可以针对该5G专网中的基站进行分流配置。例如,该管理用户可以设置5G远端单元的信道、信噪比以及放大功率等参数信息,设置基带处理单元的业务路由信息等。在管理用户完成设置时,该管理终端可以将管理用户针对5G专网中的基站设置的分流配置信息作为第二设置信息。进一步地,该管理终端可以将该第二设置信息发送至基站,使得该基站可以通过基带处理单元以及第二网络连接关系,将第二设置信息转发至5G核心网,以使5G核心网存储该第二设置信息。其中,本申请实施例中的基站接收第二设置信息的具体实施方式可以参见上述基站接收第一设置信息的具体实施方式,这里将不再继续进行赘述。
在本申请实施例中,5G专网中的基站在接收到电竞场馆中的电竞终端生成的携带访问标识信息的电竞业务数据时,可以在基带处理单元的业务路由信息中查找与访问标识信息相匹配的业务路由信息,进而在查找到与访问标识信息相匹配的业务路由信息时,可以通过该基站中的基带处理单元的数据分流功能,快速将电竞业务数据发送至本地电竞服务器,而无需通过5G专网中的5G核心网将电竞业务数据发送本地电竞服务器,从而能够有效减少该电竞业务数据的在5G核心网中的数据处理时长,进而可以提高数据传输效率,降低该电竞业务数据的延迟。此外,由于5G专网是新兴技术,因此5G专网很可能出现一些异常情况,从而导致5G专网中的5G核心网异常,以至于在开卡过程和认证过程中出现异常情况,而本申请实施例中的5G专网基站分流方案通过基带处理单元的数据分流后,即使5G核心网出现异常情况,也不会对正在进行的电竞业务造成不良影响。因此,本申请实施例可以有效确保电竞业务的和稳定性。
进一步地,请参见图8,图8是本申请实施例提供的一种电竞数据处理装置的结构示意图。如图8所示,该电竞数据处理装置1可以是运行于计算机设备中的一个计算机程序(包括程序代码),例如,该电竞数据处理装置1为一个应用软件;该电竞数据处理装置1可以用于执行本申请实施例提供的方法中的相应步骤。
如图8所示,该电竞数据处理装置1可以运行于5G专网中的基站,该基站可以为上述图2所对应实施例中的基站。该电竞数据处理装置1可以包括:数据接收模块11,查找模块12,数据发送模块13,数据过滤模块14,第一信息接收模块15,第一信息转发模块16,请求接收模块17,请求转发模块18,第二信息接收模块19以及第二信息转发模块20。
该数据接收模块11,用于接收电竞客户端发送的携带访问标识信息的电竞业务数据;电竞业务数据是电竞客户端在执行电竞业务时生成的;基站包括具有数据分流功能的基带处理单元;基带处理单元与电竞业务对应的本地电竞服务器具有第一网络连接关系。
其中,基站还包括5G远端单元和5G扩展单元;5G远端单元用于与电竞终端进行通信,5G远端单元还用于与5G扩展单元进行通信;5G扩展单元用于与基带处理单元进行通信;
该数据接收模块11包括:数据接收单元111以及数据转发单元112。
该数据接收单元111,用于通过5G远端单元,接收电竞客户端发送的电竞业务数据,且将电竞业务数据转发至5G扩展单元;
该数据转发单元112,用于通过5G扩展单元,将电竞业务数据转发至基带处理单元。
其中,该数据接收单元111以及数据转发单元112的具体实现方式可以参见上述图3所对应实施例中对步骤S101的描述,这里将不再继续进行赘述。
该查找模块12,用于基于基带处理单元的业务路由信息,查找与访问标识信息相匹配的业务路由信息;
该数据发送模块13,用于若查找到与访问标识信息相匹配的业务路由信息,则基于第一网络连接关系,将电竞业务数据发送至访问标识信息对应的本地电竞服务器,以使本地电竞服务器基于电竞业务数据,得到电竞业务的电竞响应数据。
该数据过滤模块14,用于若未查找到与访问标识信息相匹配的业务路由信息,则过滤电竞业务数据。
其中,5G专网包括5G核心网以及管理终端;5G核心网与基带处理单元具有第二网络连接关系;
该第一信息接收模块15,用于接收管理终端发送的第一设置信息;第一设置信息为管理终端对应的管理用户通过第一网管平台针对5G核心网中的网元设置的信息;
该第一信息转发模块16,用于通过基带处理单元以及第二网络连接关系,将第一设置信息转发至5G核心网,以使5G核心网存储第一设置信息。
其中,5G核心网包括第一功能网元、第二功能网元以及第三功能网元;第一功能网元用于实现接入和移动管理功能;第二功能网元用于实现会话管理功能;第三功能网元用于实现统一数据管理功能;
该第一信息转发模块16还用于:
通过基带处理单元以及第二网络连接关系,将第一设置信息转发至第一功能网元,以使第一功能网元将第一设置信息转发至第二功能网元,并通过第二功能网元将第一设置信息存储至第三功能网元。
该请求接收模块17,用于接收管理终端发送的开卡请求;开卡请求携带待开卡的电竞卡片的卡片信息;
该请求转发模块18,用于通过基带处理单元以及第二网络连接关系,将开卡请求转发至第一功能网元,以使第一功能网元将开卡请求转发至第二功能网元,并通过第二功能网元基于第一设置信息以及卡片信息,对开卡请求进行认证,且在认证成功时将卡片信息存储至第三功能网元;第三功能网元中存储的卡片信息为电竞终端使用的电竞卡片对应的卡片信息。
该第二信息接收模块19,用于接收管理终端发送的第二设置信息;第二设置信息为管理用户通过第二网管平台针对基站设置的分流配置信息,第二设置信息包括基带处理单元的业务路由信息;
该第二信息转发模块20,用于通过基带处理单元以及第二网络连接关系,将第二设置信息转发至5G核心网,以使5G核心网存储第二设置信息。
其中,5G专网中包括N个电竞终端,N为正整数;N个电竞终端包括属于第一电竞阵营的第一电竞终端以及属于第二电竞阵营的第二电竞终端;第一电竞阵营与第二电竞阵营为不同的电竞阵营。
其中,基站中包括M个5G远端单元,M为正整数;M个5G远端单元中的每个5G远端单元用于接收业务数据信息;业务数据信息包括第一业务数据信息和第二业务数据信息;第一业务数据信息是由5G专网中的管理终端发送的;第二业务数据信息是由电竞终端发送的。
其中,基站中的55G扩展单元用于与M个5G远端单元进行通信,且还用于与基带处理单元进行通信;5G扩展单元用于对业务数据信息进行整合处理。
其中,该数据接收模块11,查找模块12,数据发送模块13,数据过滤模块14,第一信息接收模块15,第一信息转发模块16,请求接收模块17,请求转发模块18,第二信息接收模块19以及第二信息转发模块20的具体实现方式可以参见上述图6所对应的实施例中对步骤S201-步骤S207的描述,这里将不再继续进行赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
进一步地,请参见图9,图9是本申请实施例提供的一种电竞数据处理装置的结构示意图。该电竞数据处理装置2可以是运行于计算机设备中的一个计算机程序(包括程序代码),例如,该电竞数据处理装置2为一个应用软件;该电竞数据处理装置2可以用于执行本申请实施例提供的方法中的相应步骤。如图9所示,该电竞数据处理装置2可以运行于5G专网中的本地电竞服务器,该本地电竞服务器可以为上述图2所对应实施例中的本地电竞服务器20F。该电竞数据处理装置2可以包括:业务数据接收模块100,响应数据确定模块200以及响应数据返回模块300。
该业务数据接收模块100,用于基于第一网络连接关系,接收具有数据分流功能的基带处理单元发送的电竞业务数据;基带处理单元部署在5G专网的基站中;电竞业务数据是电竞客户端在执行电竞业务时生成的,电竞业务数据携带访问标识信息,访问标识信息用于指示基站在基带处理单元的业务路由信息中查找与其匹配的业务路由信息;
该响应数据确定模块200,用于基于电竞业务数据,得到电竞业务的电竞响应数据;
该响应数据返回模块300,用于将电竞响应数据通过基站返回至电竞客户端所属的电竞终端,以使电竞终端输出电竞响应数据对应的图像帧。
其中,该业务数据接收模块100,响应数据确定模块200以及响应数据返回模块300的具体实现方式可以参见上述图6所对应的实施例中对步骤S204-步骤S207的描述,这里将不再继续进行赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
进一步的,请参见图10,图10是本申请实施例提供的一种计算机设备的结构示意图。如图10所示,该计算机设备至少可以包括处理器3201、输入设备3202、输出设备3203以及计算机存储介质3204。其中,处理器3201、输入设备3202、输出设备3203以及计算机存储介质3204可通过总线或者其它方式连接。计算机存储介质3204可以存储在计算机设备的存储器中,计算机存储介质3204用于存储计算机程序,计算机程序包括程序指令,处理器3201用于执行计算机存储介质3204存储的程序指令。处理器3201(或称CPU(Central Processing Unit,中央处理器))是该计算机设备的计算核心以及控制核心,其适于实现一条或多条指令,具体适于加载并执行一条或多条指令从而实现相应方法流程或相应功能。
本发明实施例还提供了一种计算机存储介质(Memory)3204,计算机存储介质是计算机设备的记忆设备,用于存放程序和数据。计算机存储介质提供存储空间,在该存储空间中还存放了适于被处理器3201加载并执行的一条或多条的指令,这些指令可以是一个或多个的计算机程序(包括程序代码)。需要说明的是,此处的计算机存储介质可以是高速RAM存储器,也可以是非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器;可选 的还可以是至少一个位于远离前述处理器的计算机存储介质。
在一个实施例中,由处理器3201加载并执行计算机存储介质中存放的一条或多条指令,以使得具备该处理器3201的计算机设备可以实现图3-图7所示实施例中的方法。在一个实施例中,该计算机设备可执行前文图3或者图6所对应实施例中对电竞数据处理方法的描述,也可执行前文图8所对应实施例中对电竞数据处理装置1的描述或者执行前文图9所对应实施例中对电竞数据处理装置2的描述,在此不再赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
本申请一方面提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备可执行前文图3或者图6所对应实施例中对电竞数据处理方法的描述,在此不再赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
进一步的,请参见图11,图11是本申请实施例提供的一种电竞数据处理系统的结构示意图。该电竞数据处理系统3X可以包括电竞数据处理装置131a和电竞数据处理装置132a。其中,该电竞数据处理装置131a可以为上述图8所对应实施例中的电竞数据处理装置1,可以理解的是,该电竞数据处理装置131a可以集成在上述图2所对应实施例中的5G专网中的基站,因此,这里将不再进行赘述。其中,电竞数据处理装置132a可以为上述图9所对应实施例中的电竞数据处理装置2,可以理解的是,该电竞数据处理装置132a可以集成在上述图2所对应实施例中的5G专网中的本地电竞服务器20F,因此,这里将不再进行赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。对于本申请所涉及的电竞数据处理系统实施例中未披露的技术细节,请参照本申请方法实施例的描述。
以上所揭露的仅为本申请较佳实施例而已,当然不能以此来限定本申请之权利范围,因此依本申请权利要求所作的等同变化,仍属本申请所涵盖的范围。

Claims (16)

  1. 一种电竞数据处理方法,所述方法由部署在5G专网中的基站执行,包括:
    接收电竞客户端发送的携带访问标识信息的电竞业务数据;所述电竞业务数据是所述电竞客户端在执行电竞业务时生成的;所述基站包括具有数据分流功能的基带处理单元;所述基带处理单元与所述电竞业务对应的本地电竞服务器具有第一网络连接关系;
    基于所述基带处理单元的业务路由信息,查找与所述访问标识信息相匹配的业务路由信息;
    若查找到与所述访问标识信息相匹配的业务路由信息,则基于所述第一网络连接关系,将所述电竞业务数据发送至所述访问标识信息对应的所述本地电竞服务器,以使所述本地电竞服务器基于所述电竞业务数据,得到所述电竞业务的电竞响应数据。
  2. 根据权利要求1所述的方法,所述基站还包括5G远端单元和5G扩展单元;所述5G远端单元用于与所述电竞终端进行通信,且用于与所述5G扩展单元进行通信;所述5G扩展单元用于与所述基带处理单元进行通信;
    所述接收电竞客户端发送的携带访问标识信息的电竞业务数据,包括:
    通过所述5G远端单元,接收所述电竞客户端发送的所述电竞业务数据,且将所述电竞业务数据转发至所述5G扩展单元;
    通过所述5G扩展单元,将所述电竞业务数据转发至所述基带处理单元。
  3. 根据权利要求1所述的方法,所述方法还包括:
    若未查找到与所述访问标识信息相匹配的业务路由信息,则过滤所述电竞业务数据。
  4. 根据权利要求1所述的方法,所述5G专网包括5G核心网以及管理终端;所述5G核心网与所述基带处理单元具有第二网络连接关系;
    所述方法还包括:
    接收所述管理终端发送的第一设置信息;所述第一设置信息为所述管理终端对应的管理用户通过第一网管平台针对所述5G核心网中的网元设置的信息;
    通过所述基带处理单元以及所述第二网络连接关系,将所述第一设置信息转发至所述5G核心网,以使所述5G核心网存储所述第一设置信息。
  5. 根据权利要求4所述的方法,所述5G核心网包括第一功能网元、第二功能网元以及第三功能网元;所述第一功能网元用于实现接入和移动管理功能;所述第二功能网元用于实现会话管理功能;所述第三功能网元用于实现统一数据管理功能;
    所述通过所述基带处理单元以及所述第二网络连接关系,将所述第一设置信息转发至所述5G核心网,包括:
    通过所述基带处理单元以及所述第二网络连接关系,将所述第一设置信息转发至所述第一功能网元,以使所述第一功能网元将所述第一设置信息转发至所述第二功能网元,并通过所述第二功能网元将所述第一设置信息存储至所述第三功能网元。
  6. 根据权利要求5所述的方法,所述方法还包括:
    接收所述管理终端发送的开卡请求;所述开卡请求携带待开卡的电竞卡片的卡片信息;
    通过所述基带处理单元以及所述第二网络连接关系,将所述开卡请求转发至所述第一功能网元,以使所述第一功能网元将所述开卡请求转发至所述第二功能网元,并通过所述第二功能网元基于所述第一设置信息以及所述卡片信息,对所述开卡请求进行认证,且在认证成功时将所述卡片信息存储至所述第三功能网元;所述第三功能网元中存储的所述卡片信息为所述电竞终端使用的电竞卡片对应的卡片信息。
  7. 根据权利要求4所述的方法,所述方法还包括:
    接收所述管理终端发送的第二设置信息;所述第二设置信息为所述管理用户通过第二网管平台针对所述基站设置的分流配置信息,所述第二设置信息包括所述基带处理单元的业务路由信息;
    通过所述基带处理单元以及所述第二网络连接关系,将所述第二设置信息转发至所述5G核心网,以使所述5G核心网存储所述第二设置信息。
  8. 根据权利要求1所述的方法,所述5G专网中包括N个所述电竞终端,所述N为正整数;所述N个电竞终端包括属于第一电竞阵营的第一电竞终端以及属于第二电竞阵营的第二电竞终端;所述第一电竞阵营与所述第二电竞阵营为不同的电竞阵营。
  9. 根据权利要求1所述的方法,所述基站还包括M个5G远端单元,所述M为正整数;所述M个5G远端单元中的每个5G远端单元用于接收业务数据信息;所述业务数据信息包括第一业务数据信息和第二业务数据信息;所述第一业务数据信息是由所述5G专网中的管理终端发送的;所述第二业务数据信息是由所述电竞终端发送的。
  10. 根据权利要求9所述的方法,所述基站还包括5G扩展单元,所述5G扩展单元用于与所述M个5G远端单元进行通信,且用于与所述基带处理单元进行通信;所述5G扩展单元用于对所述业务数据信息进行整合处理。
  11. 一种电竞数据处理方法,所述方法由部署在5G专网中的本地电竞服务器执行,包括:
    基于第一网络连接关系,接收具有数据分流功能的基带处理单元发送的电竞业务数据;所述基带处理单元部署在所述5G专网的基站中;所述电竞业务数据是电竞客户端在执行电竞业务时生成的,所述电竞业务数据携带访问标识信息,所述访问标识信息用于指示所述基站在所述基带处理单元的业 务路由信息中查找与其匹配的业务路由信息;
    基于所述电竞业务数据,得到所述电竞业务的电竞响应数据;
    将所述电竞响应数据通过所述基站返回至所述电竞客户端所属的电竞终端,以使所述电竞终端输出所述电竞响应数据对应的图像帧。
  12. 一种电竞数据处理装置,包括:
    数据接收模块,用于接收电竞客户端发送的携带访问标识信息的电竞业务数据;所述电竞业务数据是所述电竞客户端在执行电竞业务时生成的;基站包括具有数据分流功能的基带处理单元;所述基带处理单元与所述电竞业务对应的本地电竞服务器具有第一网络连接关系;
    查找模块,用于基于所述基带处理单元的业务路由信息,查找与所述访问标识信息相匹配的业务路由信息;
    数据发送模块,用于若查找到与所述访问标识信息相匹配的业务路由信息,则基于所述第一网络连接关系,将所述电竞业务数据发送至所述访问标识信息对应的所述本地电竞服务器,以使所述本地电竞服务器基于所述电竞业务数据,得到所述电竞业务的电竞响应数据。
  13. 一种电竞数据处理装置,包括:
    业务数据接收模块,用于基于第一网络连接关系,接收具有数据分流功能的基带处理单元发送的电竞业务数据;所述基带处理单元部署在5G专网的基站中;所述电竞业务数据是电竞客户端在执行电竞业务时生成的,所述电竞业务数据携带访问标识信息,所述访问标识信息用于指示所述基站在所述基带处理单元的业务路由信息中查找与其匹配的业务路由信息;
    响应数据确定模块,用于基于所述电竞业务数据,得到所述电竞业务的电竞响应数据;
    响应数据返回模块,用于将所述电竞响应数据通过所述基站返回至所述电竞客户端所属的电竞终端,以使所述电竞终端输出所述电竞响应数据对应的图像帧。
  14. 一种计算机设备,包括:处理器和存储器;
    所述处理器与存储器相连,其中,所述存储器用于存储计算机程序,所述处理器用于调用所述计算机程序,以使得所述计算机设备执行权利要求1-11任一项所述的方法。
  15. 一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机程序,所述计算机程序适于由处理器加载并执行,以使得具有所述处理器的计算机设备执行权利要求1-11任一项所述的方法。
  16. 一种计算机程序产品,包括指令,当其在计算机上运行时,使得计算机实现如权利要求1-11中任一项所述的方法。
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