WO2022245251A1 - Écouteurs avec positionnement tridimensionnel du son - Google Patents

Écouteurs avec positionnement tridimensionnel du son Download PDF

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Publication number
WO2022245251A1
WO2022245251A1 PCT/RU2022/050042 RU2022050042W WO2022245251A1 WO 2022245251 A1 WO2022245251 A1 WO 2022245251A1 RU 2022050042 W RU2022050042 W RU 2022050042W WO 2022245251 A1 WO2022245251 A1 WO 2022245251A1
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WO
WIPO (PCT)
Prior art keywords
sound
speakers
walls
case
ear
Prior art date
Application number
PCT/RU2022/050042
Other languages
English (en)
Russian (ru)
Inventor
Николай СНЫТКИН
Original Assignee
Николай СНЫТКИН
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Николай СНЫТКИН filed Critical Николай СНЫТКИН
Publication of WO2022245251A1 publication Critical patent/WO2022245251A1/fr

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/10Earpieces; Attachments therefor ; Earphones; Monophonic headphones
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R5/00Stereophonic arrangements
    • H04R5/033Headphones for stereophonic communication

Definitions

  • the proposed device is intended for use as over-ear headphones, which can be used for virtual reality, computer games, e-sports, etc.
  • the proposed utility model was based on the task of developing headphones with a directional sound source in accordance with the location of the speakers in different planes, which will ensure accurate positioning of sound from different directions in the sound space, i.e. so that the sound design can understand the direction of the sound source (for example, a shot from a turn is displayed in the corresponding side speaker).
  • the closest analogue to the proposed utility model is the solution WO 2004/049753, which discloses on-ear headphones containing a right and left housing with an internal acoustic chamber, mechanically connected to each other to enable them to be placed on the user's head, each housing on the back wall includes five speakers placed at an angle and with the direction of sound coming from the center and directed inside the chamber to create surround sound.
  • the disadvantage of this solution is the poor positioning of the sound picture in the sound space, since in this analogue there is no directivity of the sound wave of the sources. All speakers, in fact, are located in the same plane and sound pressure comes from one side with a slight offset.
  • the objective of the proposed utility model is to eliminate these shortcomings of the known headphones.
  • EFFECT accurate positioning of sound in virtual space from different directions of sound, providing the effect of immersion in the sound stage and obtaining a complete sound picture with multidirectional sound sources.
  • the on-ear headphones contain the right and left housings with an internal acoustic chamber, mechanically interconnected to enable them to be placed on the user's head
  • the housing of each headphone is made of a rectangular shape with rounded edges and a back wall, in each of the side walls, the upper, lower and rear walls are made along the hole, while in these holes on each of these side walls, as well as the upper and lower walls, speakers are placed orthogonally and parallel to their wall, and a central speaker is located in the rear wall and parallel to it, made with the possibility their connection to the sound signal source, while the speaker cones are directed inside the camera.
  • the on-ear headphones are made of memory foam rubber.
  • the walls of the headphone housing on the inside contain a damping material made of polyester.
  • speakers can be connected to an audio source via a wireless connection.
  • the speakers can additionally include waveguides.
  • Fig.Z image of the headphone case with installed speakers and installed outer cover.
  • FIG. 4 is a view of the headphone housing with the speakers installed and damping material installed for the walls of the camera housing.
  • Figure 5 General view of the headphone assembly with installed ear pads.
  • Fig.6 the intended view of the headphones with a sheathing outer material.
  • Fig.7 waveguide for each of the speakers in different projections.
  • Overhead headphones are made according to the "open box” type, that is, their body is made without a front wall.
  • Headphones contain the right and left housing 1 formed by the internal acoustic chamber.
  • the cases are mechanically connected to each other, by an arc fastening, to enable them to be placed on the user's head.
  • Frame 1 of each earphone is made of a rectangular shape, preferably with rounded edges, as well as with a back wall.
  • the material for the walls and housing of the headphones can be any, for example, plastic, plywood, etc.
  • Each of the side, top, bottom and rear walls has a hole 2.3, mainly in the center of the walls.
  • speakers 5 are placed orthogonally and parallel to their wall, that is, the side speakers are parallel to each other and the upper and lower speakers 5 are also parallel to each other.
  • these dynamics are placed parallel to the corresponding wall on which they are attached.
  • these four speakers 5 are spaced apart from each other at a right angle of 90 degrees, forming a complete spatial coverage within the acoustic chamber.
  • the central speaker 4 is located in the rear wall and also parallel to it in the corresponding hole 2.
  • the diffusers of all speakers 4.5 are directed inside the camera body 1. All speakers are made with the possibility of their connection to the sound signal source.
  • connection of the speakers to the sound signal source can be performed both by wire and by means of a wireless connection, for example, according to the modern Bluetooth connection standard, for which an appropriate module is additionally built into them.
  • the ear cups are made of memory foam for cushioning and an ergonomic fit of the body 1 to the head, which eliminates the penetration of excess noise and distortion of sound transmission.
  • the lining of the ear pads is usually fabric, to prevent sweating of the scalp.
  • the soundproofing of the chambers 1 is performed, as a rule, by a silicone gasket laid on the edge (not shown in the drawing). In this case, as a damping material 6 for the walls of the chamber body, polyester or a material similar in properties is used.
  • the speakers 4,5 can additionally include waveguides 7 to improve the focusing of the sound wave in the desired direction.
  • the waveguides are attached to the housing 1 in the region of the speaker 4.5, or directly to the speaker.
  • This waveguide is a ring screen that directs the sound from the speaker in a narrower direction, to prevent the “mixing” of sound waves, which has a positive effect on the accuracy of sound positioning in space from different sound directions.
  • Headphones work as follows. Headphones are connected to a sound source. Headphones are configured to work in the format of 10 speakers. This setting is possible both at the hardware level, using the capabilities of a sound card or other sound equipment and / or using an appropriate software environment that provides the correct speaker settings relative to the sides (similar to home theater acoustics, where the speakers are placed and configured in the right places the location of the sound source, for the completeness of the sound accompaniment).
  • the user launches a sound stage that plays sound effects in certain speakers, depending on its orientation (or the orientation of the game character) in virtual space, which allows you to achieve accurate positioning of sound in virtual space from different sound directions, provide an immersive effect in the sound stage and get complete sound picture with multidirectional sound sources.
  • the proposed product is fully compatible with existing 5.1, 7.1 and 9.1 surround sound formats, for which, at this stage, a software layer is required that redirects the central channel to the front right and left speakers.
  • a software layer is required that redirects the central channel to the front right and left speakers.
  • the connection can be made according to other schemes.
  • the sample is equipped with Mylar speakers 112/120 dB / W, 20-20000 Hz, 30 mm -10 mW (top, bottom), 50 mm - 200 mW (side and center speaker).
  • Polyester glued to the surface was used as a damping material for the walls of the case.
  • the ear pads are made of memory foam. The lining of the ear pads is fabric. Headphones are connected to the PC sound card directly, by wire.
  • the software sound player Foobar2000 was used with a stereo layout plug-in in 7.1, FLAC format.

Landscapes

  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • Headphones And Earphones (AREA)

Abstract

L'invention concerne un dispositif que l'on utilise en qualité d'écouteurs rapportés qui peuvent être utilisés dans le domaine de la réalité virtuelle, des jeux informatiques, de e-sport et autres. Le résultat technique consiste en un positionnement précis du son dans l'espace virtuel depuis différentes directions d'émission sonore, une immersion dans une scène sonore et l'obtention d'une carte sonore complète avec des sources de son multidirectionnelles. Ce résultat est atteint grâce à des écouteurs rapportés comprenant un corps droit et un corps gauche avec une chambre acoustique interne, qui sont connectés entre eux de manière à pouvoir les disposer sur la tête d'un utilisateur. Le corps de chaque écouteur est de forme rectangulaire avec des arrondis sur les bords et la paroi arrière. Dans chacune des parois latérales, supérieure, inférieure et arrière se trouve une ouverture, et des enceintes sont disposées dans chacun desdites ouvertures latérales et des parois supérieure et inférieure orthogonalement et parallèlement à leur paroi, tandis qu'une enceinte centrale est disposée dans la paroi arrière parallèlement à celle-ci. Toutes les enceintes peuvent être connectées à une source de signal sonore. Les diffuseurs des enceintes sont orientés vers l'intérieur de la chambre.
PCT/RU2022/050042 2021-05-17 2022-02-09 Écouteurs avec positionnement tridimensionnel du son WO2022245251A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RU2021113861 2021-05-17
RU2021113861 2021-05-17

Publications (1)

Publication Number Publication Date
WO2022245251A1 true WO2022245251A1 (fr) 2022-11-24

Family

ID=84140731

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/RU2022/050042 WO2022245251A1 (fr) 2021-05-17 2022-02-09 Écouteurs avec positionnement tridimensionnel du son

Country Status (1)

Country Link
WO (1) WO2022245251A1 (fr)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4158753A (en) * 1977-02-02 1979-06-19 Akg Akustische U.Kino-Gerate Gesellschaft M.B.H. Headphone of circumaural design
US6038330A (en) * 1998-02-20 2000-03-14 Meucci, Jr.; Robert James Virtual sound headset and method for simulating spatial sound
WO2004040941A1 (fr) * 2002-10-31 2004-05-13 Sinisa Milnersic Casque d'ecoute a canaux multiples
US7532734B2 (en) * 2003-04-29 2009-05-12 Pham Hong Cong Tuyen Headphone for spatial sound reproduction
US8041067B2 (en) * 2004-03-22 2011-10-18 Cotron Corporation Earphone structure with a composite sound field
CN105578329A (zh) * 2014-10-08 2016-05-11 智戎科技股份有限公司 头戴式耳机
US20170272561A1 (en) * 2014-08-25 2017-09-21 Lg Electronics Inc. Wireless headset and method of controlling the same
CN208299977U (zh) * 2018-05-08 2018-12-28 江苏金智酷电子科技有限公司 一种隔音效果好的耳机

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4158753A (en) * 1977-02-02 1979-06-19 Akg Akustische U.Kino-Gerate Gesellschaft M.B.H. Headphone of circumaural design
US6038330A (en) * 1998-02-20 2000-03-14 Meucci, Jr.; Robert James Virtual sound headset and method for simulating spatial sound
WO2004040941A1 (fr) * 2002-10-31 2004-05-13 Sinisa Milnersic Casque d'ecoute a canaux multiples
US7532734B2 (en) * 2003-04-29 2009-05-12 Pham Hong Cong Tuyen Headphone for spatial sound reproduction
US8041067B2 (en) * 2004-03-22 2011-10-18 Cotron Corporation Earphone structure with a composite sound field
US20170272561A1 (en) * 2014-08-25 2017-09-21 Lg Electronics Inc. Wireless headset and method of controlling the same
CN105578329A (zh) * 2014-10-08 2016-05-11 智戎科技股份有限公司 头戴式耳机
CN208299977U (zh) * 2018-05-08 2018-12-28 江苏金智酷电子科技有限公司 一种隔音效果好的耳机

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
ANONYMOUS: "Plantronics predstavila besprovodnuyu garnituru BackBeat 500", STEREO&VIDEO, 23 August 2017 (2017-08-23), pages 1 - 5, XP093011047, Retrieved from the Internet <URL:https://web.archive.org/web/20210422222330/https://stereo.ru/news/plantronics-backbeat-500> *

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