WO2022237083A1 - 信息显示方法、装置、终端、存储介质及计算机程序产品 - Google Patents
信息显示方法、装置、终端、存储介质及计算机程序产品 Download PDFInfo
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- WO2022237083A1 WO2022237083A1 PCT/CN2021/126619 CN2021126619W WO2022237083A1 WO 2022237083 A1 WO2022237083 A1 WO 2022237083A1 CN 2021126619 W CN2021126619 W CN 2021126619W WO 2022237083 A1 WO2022237083 A1 WO 2022237083A1
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- user interface
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- 238000000034 method Methods 0.000 title claims abstract description 58
- 238000004590 computer program Methods 0.000 title claims abstract description 13
- 230000004044 response Effects 0.000 claims abstract description 38
- 230000008859 change Effects 0.000 claims description 9
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- 238000010586 diagram Methods 0.000 description 10
- 230000001960 triggered effect Effects 0.000 description 7
- 230000002093 peripheral effect Effects 0.000 description 6
- 230000036506 anxiety Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000013473 artificial intelligence Methods 0.000 description 2
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- 238000010801 machine learning Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
Definitions
- the present application relates to the technical fields of computer and Internet, and in particular to an information display method, device, terminal, storage medium and computer program product.
- the user interface may display mandatory reading information, so as to introduce the specific gameplay of the game to the user. Moreover, during the forced reading process of forced reading information, the client will not respond to the triggered operation when it detects the triggered operation of the user.
- Embodiments of the present application provide an information display method, device, terminal, storage medium, and computer program product, which can reduce the processing overhead of a client in triggering operation detection. Described technical scheme is as follows:
- an information display method is provided, the method is executed by a terminal, and the method includes:
- the first prompt information is used to indicate that the game rule introduction information is in a forced display state , the user interface does not respond to trigger operations in the mandatory display state of the game rule introduction information;
- the second prompt information is used to indicate that the game rule introduction information is in a normal display state, and In a normal display state of the game rule introduction information, the user interface responds to the trigger operation.
- an information display device comprising:
- the user interface display module is used to display the user interface of the game application program
- the first prompt display module is configured to display game rule introduction information and first prompt information corresponding to the game rule introduction information in the user interface in response to a trigger display operation, and the first prompt information is used to indicate the The game rule introduction information is in a mandatory display state, and the user interface does not respond to the trigger operation under the mandatory display state of the game rule introduction information;
- the second prompt display module is configured to display in the user interface second prompt information corresponding to the game rule introduction information in response to the end of the mandatory display state, the second prompt information is used to indicate the game rule
- the introduction information is in a normal display state, and in the normal display state of the game rule introduction information, the user interface responds to the trigger operation.
- a terminal includes a processor and a memory, the memory stores at least one instruction, at least one program, a code set or an instruction set, and the at least one instruction, The at least one program, the code set or the instruction set is loaded and executed by the processor to implement the above information display method.
- a computer-readable storage medium stores at least one instruction, at least one program, code set or instruction set, the at least one instruction, the At least one section of program, said code set or instruction set is loaded and executed by the processor to implement the above information display method.
- a computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal executes the above information display method.
- the prompt information shows the end of the mandatory reading time to the user, so that the user can trigger the generation of a trigger operation that requires a response from the client after the mandatory reading time corresponding to the mandatory reading information ends, so as to avoid the anxiety caused by the user being unable to determine whether the mandatory reading time is over, and improve user experience.
- FIG. 1 is a schematic diagram of an application running environment provided by an embodiment of the present application
- FIG. 2 is a flowchart of an information display method provided by an embodiment of the present application.
- FIG. 3 exemplarily shows a schematic diagram of switching display of prompt information
- FIG. 4 to FIG. 6 exemplarily show schematic diagrams of a display manner of the first prompt information
- FIG. 7 exemplarily shows a schematic diagram of an information display manner
- Fig. 8 is a flowchart of an information display method provided by another embodiment of the present application.
- Fig. 9 is a block diagram of an information display device provided by an embodiment of the present application.
- Fig. 10 is a block diagram of an information display device provided by another embodiment of the present application.
- Fig. 11 is a structural block diagram of a terminal provided by an embodiment of the present application.
- FIG. 1 shows a schematic diagram of an application running environment provided by an embodiment of the present application.
- the application running environment may include: a terminal 10 and a server 20 .
- the terminal 10 may be an electronic device such as a mobile phone, a tablet computer, a game console, an e-book reader, a multimedia playback device, a wearable device, and a PC (Personal Computer, personal computer).
- a client of a target application program may be installed in the terminal 10.
- the target application program may be a game application program, a reading application program, a shopping application program, a browser, and the like.
- the target application program may be an application program that needs to be downloaded and installed, or a click-to-run application program, which is not limited in this embodiment of the present application.
- the server 20 is used to provide background services for the client of the target application in the terminal 10 .
- the server 20 may be a background server of the above-mentioned target application.
- the server 20 may be one server, or a server cluster composed of multiple servers, or a cloud computing service center.
- the server 20 provides background services for target application programs in multiple terminals 10 at the same time.
- the terminal 10 and the server 20 may communicate with each other through the network 30 .
- FIG. 2 shows a flowchart of an information display method provided by an embodiment of the present application.
- the method can be applied to the terminal 10 in the application running environment shown in FIG. 1 , for example, the execution subject of each step can be a client of the target application program installed and running in the terminal 10 .
- the method may include the following steps (201-203):
- Step 201 displaying a user interface of a target application program.
- the target application program refers to any application program with information display function, such as game application program, reading application program, shopping application program and so on.
- the user interface refers to the interface displayed to the user by the target application through the terminal screen.
- the user interfaces corresponding to different target application programs contain different contents.
- the target application program is a game application program
- the user interface may include a virtual object controlled by the user and a virtual environment for the virtual object to move;
- the target application program is a reading application program, the user interface may include Articles to be read are included;
- the target application is a shopping application, the user interface includes items displayed by the merchant to the user.
- the client before displaying the mandatory reading information, displays the user interface of the target application program.
- the client displays the user interface of the target application after detecting the start operation for the target application.
- the above-mentioned starting operation may be triggered and generated by the user, and is a click operation on a display icon of the target application program.
- the above-mentioned starting operation may also be other operations, such as sliding operation, dragging operation, gesture operation, voice operation, etc., which is not limited in this embodiment of the present application.
- different target application programs correspond to different user interface display modes.
- the target application when displaying the user interface, the target application renders the user interface according to the display elements stored in the client, and after the rendering of the user interface is completed, Present the user interface to the user.
- the above-mentioned stored display elements are stored when the target application program is downloaded; or, the above-mentioned stored display elements are stored after the target application program was started last time; of course, in an exemplary embodiment , when the target application program is not started, the client can also obtain new display elements from the server at a certain time interval, and use the new display elements to update previously stored display elements.
- the client when the client updates the previously stored display elements, it can directly use the new display elements to overwrite the previously stored display elements, or obtain a display different from the previously stored display elements based on the new display elements. elements, and perform operations such as adding, deleting, and replacing the different display elements.
- the target application in order to ensure the real-time display of the user interface, obtains the display elements of the target application through the server when displaying the user interface, and then renders the user interface according to the display elements , and present the UI to the user after the UI has been rendered.
- the above-mentioned display elements include but are not limited to at least one of the following: text elements, image elements, sound elements, and the like.
- the target application program in this application may also be called a game application program.
- Step 202 in response to the trigger display operation, display the mandatory reading information and first prompt information corresponding to the mandatory reading information in the user interface.
- Mandatory reading information is information that is mandatory for users to read.
- the client when displaying the mandatory reading information, the client does not respond to a trigger operation for any content in the target application program, that is, after the mandatory reading information starts to be displayed, there is a period of time, and the user cannot trigger the generation of other content. Operation, in order to ensure the user's reading effect for the mandatory reading information.
- the above-mentioned mandatory reading information may include text information, image information, animation information, voice information, etc., which is not limited in this embodiment of the present application.
- the above mandatory reading information may be the mandatory reading information set by the designer of the target application program, or the mandatory reading information set by the user according to the actual situation.
- the mandatory reading information may be set by a designer of the target application program.
- the target application program corresponds to multiple reading information, and the important programs of different reading information are different, and the designer selects the important reading information as the mandatory reading information according to the actual situation.
- the above-mentioned important procedures may be determined according to the type of read information. For example, if the reading information is an introduction to the use rules of an important unit (such as important functions, etc.) of the target application program, it is determined that the reading information is an important reading program; The reading information is an important reading program, and the above user account is the account used by the user for the target application program.
- the mandatory reading information corresponding to different target application programs is different.
- the mandatory reading information is game rule introduction information; if the target application is a reading application, the mandatory reading information is article retrieval method introduction information; if the target application is a shopping application program, the mandatory reading information introduces information on how to obtain red envelopes; and so on.
- the mandatory reading information may be set by the user according to the actual situation.
- the target application corresponds to multiple reading information, and the user can select one or more reading information as mandatory reading information according to the content of the reading information and in combination with his actual situation.
- the client detects that the user After the mandatory reading selection operation for a certain reading information, a mandatory reading mark is added for the reading information, and when the reading information is displayed, no trigger operation for any content in the target application program is responded.
- the user may select reading information that is difficult to memorize and requires many times as the mandatory reading information according to the actual situation.
- the client will start the target application program when detecting the start operation for the target application program And display the information setting interface.
- the information setting interface includes selection items of each reading information contained in the target application program.
- the client detects the user's selection operation for a selection item of a certain reading information, it determines that the user's mandatory reading selection operation for the reading information is received, and then adds a mandatory reading mark for the reading information, and the mandatory reading The mark is used to indicate that the reading information is mandatory reading information.
- users can set unfamiliar reading information as mandatory reading information based on their previous understanding of the target application, and do not perform redundant operations on familiar reading information. This improves the user's reading experience while reducing client The amount of calculations caused when displaying unnecessary mandatory reading information.
- the client after displaying the user interface of the target application, the client detects the user interface, and displays the mandatory reading information and the information corresponding to the mandatory reading information on the user interface when a trigger display operation is detected.
- the first prompt message is used to indicate that the compulsory reading time of the compulsory reading information has not ended; the above-mentioned triggering display operation is triggered and generated by the user, and is used to prompt the client to display the compulsory reading information.
- different mandatory reading The trigger display operation corresponding to the information is different.
- the above-mentioned trigger display operation is the user's first use operation for the game function; if the above-mentioned mandatory reading information is the introduction information of the target chapter in the novel, then the above-mentioned The triggering display operation is the end reading operation of the user for the previous chapter of the target chapter; and so on.
- the mandatory reading time of the above-mentioned mandatory reading information has not ended, which may also be referred to as the compulsory reading information being in the compulsory display state; that is, the above-mentioned first prompt information is used to indicate that the compulsory reading information is in the compulsory display state.
- the user interface in the forced display state of forced reading information, the user interface does not respond to a trigger operation, and the trigger operation refers to any operation triggered and generated by the user for the target application program.
- the client when displaying the above-mentioned mandatory reading information, acquires the amount of information contained in the mandatory reading information, and determines the size parameter of the display window of the mandatory reading information based on the amount of information.
- the size parameter refers to a minimum size parameter for displaying the entire content of the mandatory reading information.
- the client displays a display window in the user interface based on the above size parameters, and displays the mandatory reading information and the first prompt information corresponding to the mandatory reading information in the display window.
- the mandatory reading information in this application may also be called game rule introduction information.
- the game rule introduction includes but is not limited to at least one of the following: game novice tutorial, game mode introduction, game function introduction, etc.
- the game novice tutorial is displayed when the user starts the game application for the first time.
- the above-mentioned game mode introduction may be the introduction information for the game mode displayed when the user participates in a certain game mode for the first time; Month, 12 months, 1 year, etc.) In the case of not participating in a certain game mode, the introduction information for the game mode will be displayed when the game mode is played again.
- the above-mentioned game function introduction may be the introduction information for the game function displayed when the user uses a certain game function for the first time; , 6 months, 12 months, 1 year, etc.)
- the introduction information for the game mode will be displayed when the game function is used again.
- Step 203 in response to the end of the mandatory reading time, displaying second prompt information corresponding to the mandatory reading information on the user interface.
- the client after displaying the first prompt information, the client displays the second prompt information corresponding to the mandatory reading information on the user interface when the mandatory reading time is over.
- the second prompt information is used to indicate that the mandatory reading time has ended.
- the end of the mandatory reading time can also be called the end of the mandatory display state.
- the mandatory reading information is in the normal display state; that is, the second prompt message is used to indicate that the compulsory reading information is in Normal display status.
- the above-mentioned user interface responds to the trigger operation, and the trigger operation refers to any operation on the target application program triggered and generated by the user.
- the client may determine whether the mandatory reading time is over according to the display of the mandatory reading information; or, the client may also determine whether the mandatory reading time is over according to the display of the first prompt information.
- the client monitors the display duration of the compulsory reading information, and when the display duration of the compulsory reading information is greater than or equal to the mandatory reading duration Next, it is determined that the mandatory reading time is over, and the above-mentioned second prompt message is displayed on the user interface.
- the above-mentioned first prompt information includes a prompt animation
- the client monitors the first prompt information after displaying the above-mentioned mandatory reading information and the above-mentioned first prompt information, and the In the case of prompting that the animation playback ends, it is determined that the mandatory reading time is over, and the second prompting information corresponding to the mandatory reading information is displayed in the user interface.
- the total duration of the prompt animation corresponding to the first prompt information is equal to the total duration of the above-mentioned compulsory reading time; moreover, the total duration of the compulsory reading time can also be called the total display duration of the forced display state; that is to say, the first prompt
- the total duration of the prompt animation corresponding to the information is equal to the total display duration of the forced display state.
- the display window 31 includes mandatory reading information 32 and the first prompt information 33, and the first prompt information 33 is a prompt animation. After the prompt animation is played, in the display window 31 Mandatory reading information 32 and second prompt information 34 are displayed.
- the first prompt message is used to show the user that the mandatory reading time of the mandatory reading information is not over, so as to prevent the user from triggering the trigger operation that requires the client to respond during the mandatory reading time, and reduce the number of users
- the end of the mandatory reading time is displayed to the user through the second prompt information, so that the user can trigger and generate a trigger operation that requires a response from the client after the mandatory reading time corresponding to the mandatory reading information ends.
- the minimum size display window required by the mandatory reading information is determined to reduce the processing overhead of the client in displaying the mandatory reading information.
- the above-mentioned first prompt information is only used to indicate that the mandatory reading time of the mandatory reading information has not ended.
- the above-mentioned first prompt information includes but not limited to at least one of the following: a prompt animation in which multiple point-like interface elements are highlighted in turn and cyclically, and different positions of a single bar-shaped interface element are highlighted in turn and cyclically Prompt animations for different positions of a single circular interface element in turn and circularly highlighted prompt animations, etc.
- the above-mentioned first prompt information includes a prompt animation in which a plurality of point-shaped interface elements are highlighted in turn and cyclically.
- the client displays the first prompt information
- the multiple point-shaped interfaces in the first prompt information The elements are highlighted in turn, and each point-shaped interface element is highlighted in turn once as a loop animation, and the above loop animation is played according to the first time interval.
- the above-mentioned first time interval may be any value shorter than the total duration of the above-mentioned mandatory reading time.
- the total duration of the mandatory reading time may be acquired, and then the first time interval is determined based on the total duration of the compulsory reading time and the number of times the loop animation is played.
- the above-mentioned first prompt information includes a prompt animation in which different positions of a single bar-shaped interface element are alternately and cyclically highlighted.
- the bar-shaped interface in the first prompt information Different positions of the element are highlighted in turn, and each position is highlighted in turn once as a loop animation, and the above loop animation is played according to the second time interval.
- the above-mentioned second time interval may be any value shorter than the total duration of the above-mentioned mandatory reading time.
- the total duration of the mandatory reading time may be obtained, and then the above-mentioned second time interval is determined based on the total duration of the compulsory reading time and the playing times of the above-mentioned circular animation.
- the above-mentioned first prompt information includes a prompt animation in which different positions of a single circular interface element are alternately and cyclically highlighted.
- the circular interface in the first prompt information Different positions of the element are highlighted in turn, and each position is highlighted in turn once as a loop animation, and the above loop animation is played at a third time interval.
- the above-mentioned third time interval may be any value shorter than the total duration of the above-mentioned mandatory reading time.
- the total duration of the compulsory reading time may be obtained, and then the above-mentioned third time interval is determined based on the total duration of the compulsory reading time and the playing times of the above-mentioned circular animation.
- the first prompt information when used to indicate that the mandatory reading time for the mandatory reading information is not over, it is also used to indicate the reading progress of the mandatory reading information.
- the reading progress refers to the ratio of the reading time to the total mandatory reading time, and/or the ratio of the remaining reading time to the total mandatory reading time;
- the read time refers to the display duration of the compulsory reading information, and The sum of the reading time and the remaining reading time is equal to the total time of the mandatory reading time.
- the above-mentioned first prompt information includes but not limited to at least one of the following: a prompt animation in which multiple point-shaped interface elements are highlighted in turn and sequentially highlighted according to the reading progress, and a single bar-shaped interface element changes the display style according to the reading progress Prompt animations, prompt animations for a single circular interface element to change the display style according to the reading progress, etc.
- the above-mentioned first prompt information includes prompt animations in which a plurality of point-shaped interface elements are highlighted in turn and sequentially according to the reading progress.
- the client displays the first prompt information, based on the number of point-shaped interface elements, and The total duration of the mandatory reading time determines the display interval of each point-shaped interface element, and then according to the above-mentioned reading progress, combined with the display interval of each point-shaped interface element, multiple point-shaped interface elements are highlighted in turn.
- the display window 41 includes mandatory reading information 42 and first prompt information 43
- the first prompt information 43 includes 3 dotted interface elements
- the mandatory reading time of the mandatory reading information 42 The total duration is 30s.
- the display interval of each point interface element is 10s.
- the first dot-like interface element in the first prompt message 43 is highlighted; within the reading progress of 11-20s, the first prompt message The second point-shaped interface element in 43 is highlighted; within the reading progress of 21-30s, the third point-shaped interface element in the first prompt message 43 is highlighted.
- the above-mentioned first prompt information includes a prompt animation in which a single bar-shaped interface element changes its display style according to the reading progress.
- the display Style changes.
- the display window 51 includes mandatory reading information 52 and first prompt information 53
- the first prompt information 53 includes a bar-shaped interface element.
- the read duration and remaining reading duration of the mandatory reading information are determined, and the already read duration and remaining reading duration are marked in the strip interface elements.
- the display style of the bar interface elements also changes.
- the above-mentioned first prompt information includes a prompt animation of a single circular interface element changing the display style according to the reading progress.
- the display window 61 includes mandatory reading information 62 and first prompt information 63
- the first prompt information 63 includes a circular interface element.
- determine the read duration and remaining reading duration of the mandatory reading information mark the read duration and remaining reading duration in the circular interface elements, and further, with the change of the reading progress, the The reading time and remaining reading time also change, and the display style of the circular interface elements also changes.
- the present application is fully introduced.
- the client After detecting the trigger display operation, the client obtains the amount of information contained in the mandatory reading information, and based on the amount of information, determines the size parameter of the display window of the mandatory reading information, and then displays it in the user interface.
- the client detects the mandatory reading time of the mandatory reading information, and changes the first prompt information in the display window to the second prompt information when the mandatory reading time is over.
- FIG. 8 shows a flowchart of an information display method provided by another embodiment of the present application.
- the method can be applied to the terminal 10 in the application running environment shown in FIG. 1 , for example, the execution subject of each step can be a client of the target application program installed and running in the terminal 10 .
- the method may include the following steps (801-803):
- Step 801 displaying the user interface of the target application program.
- step 801 is the same as step 201 in the embodiment in FIG. 2 .
- steps 201 in the embodiment in FIG. 2 For details, refer to the embodiment in FIG. 2 , and details are not repeated here.
- Step 802 In response to the trigger display operation, display the mandatory reading information and first prompt information corresponding to the mandatory reading information in the user interface, and send a first instruction to the operating system.
- the client after displaying the above user interface, the client detects the user interface, and when the above trigger display operation is detected, displays the mandatory reading information and the first page corresponding to the mandatory reading information in the user interface. The information is prompted, and the first instruction is sent to the operating system.
- the above-mentioned operating system is a computer program for managing hardware and software resources of the terminal.
- the operating system can be any type of operating system, such as Android (Android) operating system, iOS operating system, Windows operating system or other customized operating systems based on Android operating system, or self-developed operating systems, etc., the present application
- Android Android
- iOS operating system
- Windows operating system or other customized operating systems based on Android operating system, or self-developed operating systems, etc.
- the present application does not limit this; the above-mentioned first instruction is used to instruct the operating system to control the terminal screen to enter the power-saving working state, and the terminal screen does not receive a trigger operation for the user interface in the power-saving working state.
- the aforementioned not receiving a trigger operation for the user interface means that the user interface does not perform any processing on the trigger operation.
- the user interface perceives the trigger operation and converts the trigger operation into an electrical signal, and the client displays the trigger operation in the user interface based on the electrical signal.
- Triggered information in the power-saving working state, when the user generates a trigger operation on the user interface, the user interface does not perceive the trigger operation, and will not convert the trigger operation into an electrical signal.
- the client determines whether to send the above-mentioned first instruction to the operating system according to the total duration of mandatory reading of information.
- the client acquires the total duration of the mandatory reading time. Further, if the total duration of the mandatory reading time is greater than the threshold value, it is determined that the mandatory reading time is longer, and in order to save power consumption of the terminal screen, while displaying the mandatory reading information and the first prompt information, a first message is sent to the operating system. instruction; if the total duration of the mandatory reading time is less than or equal to the threshold value, it is determined that the mandatory reading time is relatively short. an instruction.
- Step 803 In response to the end of the mandatory reading time, display the second prompt information corresponding to the mandatory reading information on the user interface, and send a second instruction to the operating system.
- the client monitors the mandatory reading time of the mandatory reading information, and when the mandatory reading time ends, displays the second corresponding to the mandatory reading information on the user interface. Prompting information, and sending a second instruction to the operating system.
- the second instruction is used to instruct the operating system to control the terminal screen to return to a normal working state, and the terminal screen receives a trigger operation for the user interface in the normal working state.
- the client cancels the display of the above-mentioned mandatory reading information in the user interface after detecting a trigger operation on any position of the user interface.
- this application uses the terminal screen as an example to introduce the first instruction and the second instruction.
- the client before the first instruction is sent, the client obtains the terminal component associated with the mandatory reading information , further, send a first instruction to each terminal component, so that each terminal component enters a power-saving working state, and after the mandatory reading time is over, send a second command to each terminal component, so that each terminal component returns to normal working condition.
- the above-mentioned terminal component refers to a component that receives a trigger operation for any content in the target application program.
- the above-mentioned terminal components can be flexibly set.
- the terminal screen includes a first screen area and a second screen area
- the first screen area is used to receive The trigger operation of the content in the program
- the second screen area is used to receive the trigger operation of the content in the target application program and other operations unrelated to the target application program (such as screen brightness adjustment operation)
- the above-mentioned first instruction includes the first Instruction information of a screen area, after the operating system acquires the above-mentioned first instruction, controls the first screen area to enter a power-saving working state, and the second screen area remains in a normal working state.
- the client acquires the first screen area and the second screen area from the terminal screen before sending the first instruction.
- the first screen area is used to receive a trigger operation for content in the target application program
- the second screen area is used to receive other operations unrelated to the target application program.
- the client after detecting the triggering display operation, the client generates a first instruction according to the indication information of the first screen area, and sends the first instruction to the operating system.
- the above-mentioned first instruction includes instruction information of the first screen area
- the operating system controls the above-mentioned first screen area to enter the power-saving working state according to the instruction information
- the first screen area belongs to the above-mentioned terminal screen, that is, the first screen area can be It is all or part of the terminal screen.
- the above indication information of the first screen area is used to indicate the first screen area in the terminal screen.
- the indication information of the above-mentioned first screen area is the identification information of the first screen area; if each screen area is not pre-divided in the terminal screen, the above-mentioned first The indication information of the screen area is used to indicate the position of the first screen area in the terminal screen.
- the control terminal screen is in the power-saving working state that does not receive the trigger operation for the user interface, and during the mandatory reading of the mandatory reading information After the time expires, the control terminal screen returns to the normal working state of receiving the trigger operation for the user interface, reducing the meaningless processing overhead of the terminal during the mandatory reading time.
- FIG. 9 shows a block diagram of an information display device provided by an embodiment of the present application.
- the device has the function of realizing the above information display method, and the function may be realized by hardware, or may be realized by executing corresponding software by the hardware.
- the device may be a terminal, or be set in the terminal.
- the device 900 may include a user interface display module 910 , a first prompt display module 920 and a second prompt display module 930 .
- the user interface display module 910 is configured to display the user interface of the game application.
- the first prompt display module 920 is configured to display game rule introduction information and first prompt information corresponding to the game rule introduction information in the user interface in response to a trigger display operation, where the first prompt information is used to indicate the The game rule introduction information is in a forced display state, and the user interface does not respond to trigger operations in the forced display state of the game rule introduction information.
- the second prompt display module 930 is configured to display second prompt information corresponding to the game rule introduction information in the user interface in response to the end of the mandatory display state, and the second prompt information is used to indicate that the game
- the rule introduction information is in a normal display state, and in the normal display state of the game rule introduction information, the user interface responds to the trigger operation.
- the first prompt information includes at least one of the following: a prompt animation in which multiple point-like interface elements are highlighted in turn and in a loop; different positions of a single bar-shaped interface element are highlighted in turn and in a loop Tooltip animation; a tooltip animation that alternates and cyclically highlights different positions of a single ring UI element.
- the first prompt information is also used to indicate the reading progress of the game rule introduction information.
- the first prompt information includes at least one of the following: a prompt animation in which multiple point-shaped interface elements are highlighted in turn and sequentially according to the reading progress; a single bar-shaped interface element is displayed according to the reading progress The prompt animation for changing the display style; the prompt animation for changing the display style of a single circular interface element according to the reading progress.
- the first prompt display module 920 is configured to obtain the amount of information contained in the game rule introduction information; determine the size parameter of the display window of the game rule introduction information based on the information amount,
- the size parameter refers to the minimum size parameter for displaying the entire content of the game rule introduction information; based on the size parameter, the display window is displayed in the user interface, and the game rule is displayed in the display window
- the introduction information and the first prompt information corresponding to the game rule introduction information.
- the second prompt display module 930 is configured to, in response to the end of the prompt animation corresponding to the first prompt information, display the second hint corresponding to the game rule introduction information on the user interface. Prompt information; wherein, the total duration of the prompt animation corresponding to the first prompt information is equal to the total display duration of the forced display state.
- the apparatus 900 further includes: a first instruction sending module 940 .
- the first instruction sending module 940 is configured to send a first instruction to the operating system in response to the triggering display operation; wherein the first instruction is used to instruct the operating system to control the terminal screen to enter a power-saving working state, the The terminal screen does not receive a trigger operation for the user interface in the power saving working state.
- the device 900 further includes: a reading duration acquiring module 950 .
- the reading duration acquiring module 950 is configured to acquire the total display duration of the forced display state.
- the first instruction sending module 940 is further configured to execute the step of sending the first instruction to the operating system in response to the total display duration of the forced display state being greater than a threshold value.
- the apparatus 900 further includes: a second instruction sending module 960 .
- the second instruction sending module 960 is configured to send a second instruction to the operating system in response to the end of the forced display state; wherein the second instruction is used to instruct the operating system to control the terminal screen to resume normal operation state, the terminal screen receives a trigger operation for the user interface in the normal working state.
- the first instruction includes indication information of the first screen area, and the operating system controls the first screen area to enter a power-saving working state according to the indication information, and the first screen area belongs to the terminal screen.
- the apparatus 900 further includes: a screen area determination module 970 .
- a screen area determination module 970 configured to determine a first screen area and a second screen area included in the terminal screen; wherein the first screen area is used to receive a trigger operation for content in the target application, The second screen area is used to receive other operations unrelated to the target application program.
- the first instruction sending module 940 is configured to generate the first instruction according to the indication information of the first screen area in response to the triggering display operation; and send the first instruction to the operating system.
- the apparatus 900 further includes: an introduction information determining module 980 .
- the introduction information determining module 980 is configured to add a mandatory reading flag to the read information in response to a mandatory reading operation on the read information; wherein the mandatory reading flag is used to indicate that the read information belongs to the mandatory reading information.
- the first prompt message is used to show the user that the mandatory reading time of the mandatory reading information is not over, so as to prevent the user from triggering the trigger operation that requires the client to respond during the mandatory reading time, and reduce the number of users
- the end of the mandatory reading time is displayed to the user through the second prompt information, so that the user can trigger and generate a trigger operation that requires a response from the client after the mandatory reading time corresponding to the mandatory reading information ends.
- the division of the above-mentioned functional modules is used as an example for illustration. In practical applications, the above-mentioned function allocation can be completed by different functional modules according to the needs.
- the internal structure of the device is divided into different functional modules to complete all or part of the functions described above.
- the device and the method embodiment provided by the above embodiment belong to the same idea, and the specific implementation process thereof is detailed in the method embodiment, and will not be repeated here.
- FIG. 11 shows a structural block diagram of a terminal 1100 provided by an embodiment of the present application.
- the terminal 1100 may be an electronic device such as a mobile phone, a tablet computer, a game console, an e-book reader, a multimedia playback device, a wearable device, and a PC.
- the terminal is used to implement the information display method provided in the foregoing embodiments.
- the terminal may be the terminal 10 in the game running environment shown in FIG. 1 . Specifically:
- the terminal 1100 includes: a processor 1101 and a memory 1102 .
- the processor 1101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- Processor 1101 can be realized by at least one hardware form in DSP (Digital Signal Processing, digital signal processing), FPGA (Field Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, programmable logic array) .
- Processor 1101 may also include a main processor and a coprocessor, and the main processor is a processor for processing data in a wake-up state, also called a CPU (Central Processing Unit, central processing unit); the coprocessor is Low-power processor for processing data in standby state.
- CPU Central Processing Unit, central processing unit
- the coprocessor is Low-power processor for processing data in standby state.
- the processor 1101 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used for rendering and drawing the content to be displayed on the display screen.
- the processor 1101 may also include an AI (Artificial Intelligence, artificial intelligence) processor, where the AI processor is configured to process computing operations related to machine learning.
- AI Artificial Intelligence, artificial intelligence
- Memory 1102 may include one or more computer-readable storage media, which may be non-transitory.
- the memory 1102 may also include high-speed random access memory and non-volatile memory, such as one or more magnetic disk storage devices and flash memory storage devices.
- the non-transitory computer-readable storage medium in the memory 1102 is used to store at least one instruction, at least one program, code set or instruction set, and the at least one instruction, at least one program, code set or instruction set, and configured to be executed by one or more processors, so as to realize the above information display method.
- the terminal 1100 may optionally further include: a peripheral device interface 1103 and at least one peripheral device.
- the processor 1101, the memory 1102, and the peripheral device interface 1103 may be connected through buses or signal lines.
- Each peripheral device can be connected to the peripheral device interface 1103 through a bus, a signal line or a circuit board.
- the peripheral device includes: at least one of a radio frequency circuit 1104 , a display screen 1105 , a camera component 1106 , an audio circuit 1107 , a positioning component 1108 and a power supply 1109 .
- FIG. 11 does not constitute a limitation to the terminal 1100, and may include more or less components than shown in the figure, or combine some components, or adopt a different component arrangement.
- a computer-readable storage medium is also provided. At least one instruction, at least one program, code set or instruction set are stored in the storage medium, and the at least one instruction, the at least one program , when the code set or the instruction set is executed by the processor, the above information display method can be realized.
- the computer-readable storage medium may include: ROM (Read Only Memory, read-only memory), RAM (Random Access Memory, random access memory), SSD (Solid State Drives, solid state drive) or an optical disc, etc.
- the random access memory may include ReRAM (Resistance Random Access Memory, resistive random access memory) and DRAM (Dynamic Random Access Memory, dynamic random access memory).
- a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
- the processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal executes the above information display method.
- the "plurality” mentioned herein refers to two or more than two.
- “And/or” describes the association relationship of associated objects, indicating that there may be three types of relationships, for example, A and/or B may indicate: A exists alone, A and B exist simultaneously, and B exists independently.
- the character "/” generally indicates that the contextual objects are an "or” relationship.
- the numbering of the steps described herein only exemplarily shows a possible sequence of execution among the steps. In some other embodiments, the above-mentioned steps may not be executed according to the order of the numbers, such as two different numbers The steps are executed at the same time, or two steps with different numbers are executed in the reverse order as shown in the illustration, which is not limited in this embodiment of the present application.
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Abstract
一种信息显示方法、装置、终端、存储介质及计算机程序产品,属于计算机和互联网技术领域。所述方法包括:显示目标应用程序的用户界面(201);响应于触发显示操作,在用户界面中显示强制阅读信息以及强制阅读信息对应的第一提示信息(202);响应于强制阅读时间结束,在用户界面中显示强制阅读信息对应的第二提示信息(203)。上述方法避免用户在强制阅读时间触发需要客户端响应的触发操作,减少客户端在触发操作检测方面的处理开销,避免用户无法确定强制阅读时间是否结束而产生焦躁感,提高用户体验。
Description
本申请要求于2021年05月14日提交的申请号为202110528866.X、发明名称为“信息显示方法、装置、终端及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
本申请涉及计算机和互联网技术领域,特别涉及一种信息显示方法、装置、终端、存储介质及计算机程序产品。
目前,随着游戏的玩法越来越复杂,在游戏对局开始之前,需要显示游戏玩法相关的阅读信息,便于用户理解本游戏的具体玩法。
在相关技术中,用户界面会显示强制阅读信息,以此来向用户介绍游戏的具体玩法。而且,在强制阅读信息的强制阅读过程中,客户端在检测到用户的触发操作的情况下,并不会响应该触发操作。
然而,由于用户无法确定客户端在何时开始响应触发操作,因此容易在客户端不响应触发操作的时段内多次执行触发操作,导致客户端的处理开销大。
发明内容
本申请实施例提供了一种信息显示方法、装置、终端、存储介质及计算机程序产品,能够减少客户端在触发操作检测方面的处理开销。所述技术方案如下:
根据本申请实施例的一个方面,提供了一种信息显示方法,所述方法由终端执行,所述方法包括:
显示游戏应用程序的用户界面;
响应于触发显示操作,在所述用户界面中显示游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息,所述第一提示信息用于指示所述游戏规则介绍信息处于强制显示状态,在所述游戏规则介绍信息的强制显示状态下所述用户界面不响应触发操作;
响应于所述强制显示状态结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息,所述第二提示信息用于指示所述游戏规则介绍信息处于正常显示状态,在所述游戏规则介绍信息的正常显示状态下所述用户界面响应所述触发操作。
根据本申请实施例的一个方面,提供了一种信息显示装置,所述装置包括:
用户界面显示模块,用于显示游戏应用程序的用户界面;
第一提示显示模块,用于响应于触发显示操作,在所述用户界面中显示游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息,所述第一提示信息用于指示所述游戏规则介绍信息处于强制显示状态,在所述游戏规则介绍信息的强制显示状态下所述用户界面不响应触发操作;
第二提示显示模块,用于响应于所述强制显示状态结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息,所述第二提示信息用于指示所述游戏规则介绍信息处于正常显示状态,在所述游戏规则介绍信息的正常显示状态下所述用户界面响应所述触发操作。
根据本申请实施例的一个方面,提供了一种终端,所述终端包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现上述信息显示方法。
根据本申请实施例的一个方面,提供了一种计算机可读存储介质,所述可读存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现上述信息显示方法。
根据本申请实施例的一个方面,提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该终端执行上述信息显示方法。
本申请实施例提供的技术方案可以带来如下有益效果:
通过第一提示信息向用户展示强制阅读信息的强制阅读时间未结束,避免用户在强制阅读时间触发需要客户端响应的触发操作,减少客户端在触发操作检测方面的处理开销;而且,通过第二提示信息向用户展示强制阅读时间结束,使得用户能够在强制阅读信息对应的强制阅读时长结束后及时触发生成需要客户端响应的触发操作,避免用户无法确定强制阅读时间是否结束而产生焦躁感,提高用户体验。
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请一个实施例提供的应用程序运行环境的示意图;
图2是本申请一个实施例提供的信息显示方法的流程图;
图3示例性示出了一种提示信息的切换显示的示意图;
图4至图6示例性示出了第一提示信息的显示方式的示意图;
图7示例性示出了一种信息显示方式的示意图;
图8是本申请另一个实施例提供的信息显示方法的流程图;
图9是本申请一个实施例提供的信息显示装置的框图;
图10是本申请另一个实施例提供的信息显示装置的框图;
图11是本申请一个实施例提供的终端的结构框图。
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
请参考图1,其示出了本申请一个实施例提供的应用程序运行环境的示意图。该应用程序运行环境可以包括:终端10和服务器20。
终端10可以是诸如手机、平板电脑、游戏主机、电子书阅读器、多媒体播放设备、可穿戴设备、PC(Personal Computer,个人计算机)等电子设备。终端10中可以安装目标应用程序的客户端,示例性地,该目标应用程序可以为游戏应用程序、阅读应用程序、购物应用程序、浏览器等。其中,该目标应用程序可以是需要下载安装的应用程序,也可以是即点即用的应用程序,本申请实施例对此不作限定。
服务器20用于为终端10中的目标应用程序的客户端提供后台服务。例如,服务器20可以是上述目标应用程序的后台服务器。服务器20可以是一台服务器,也可以是由多台服务器组成的服务器集群,或者是一个云计算服务中心。可选地,服务器20同时为多个终端10中的目标应用程序提供后台服务。
可选地,终端10和服务器20之间可通过网络30进行互相通信。
请参考图2,其示出了本申请一个实施例提供的信息显示方法的流程图。该方法可应用于图1所示的应用程序运行环境中的终端10,如各步骤的执行主体可以是终端10中安装运行的目标应用程序的客户端。该方法可以包括以下几个步骤(201~203):
步骤201,显示目标应用程序的用户界面。
目标应用程序是指任意具有信息显示功能的应用程序,如游戏应用程序、阅读应用程序、购物应用程序等。
用户界面是指目标应用程序通过终端屏幕向用户展示的界面。可选地,不同的目标应用程序对应的用户界面所包含的内容不同。示例性地,若目标应用程序为游戏应用程序,则用户界面中可以包括用户所控制的虚拟对象,以及供该虚拟对象运动的虚拟环境;若目标应用程序为阅读应用程序,则用户界面中可以包括待阅读的文章;若目标应用程序为购物应用程序,则用户界面中包括商家向用户展示的物品。
在本申请实施例中,客户端在显示强制阅读信息之前,显示目标应用程序的用户界面。可选地,客户端在检测到针对目标应用程序的启动操作之后,显示目标应用程序的用户界面。其中,上述启动操作可以是由用户触发生成的,针对目标应用程序的显示图标的点击操作。当然,在示例性实施例中,上述启动操作还可以是其它操作,如滑动操作、拖拽操作、手势操作、语音操作等,本申请实施例对此不作限定。
可选地,不同的目标应用程序对应的用户界面显示方式不同。
在一种可能的实施方式中,为了保证用户界面的显示的及时性,目标应用程序在显示用户界面时,依据客户端已存储的显示元素对用户界面进行渲染,并在用户界面渲染完成后,向用户展示该用户界面。可选地,上述已存储的显示元素为目标应用程序在下载时所存储的;或者,上述已存储的显示元素为目标应用程序在前一次启动后所存储的;当然,在示例性实施例中,客户端在目标应用程序未启动时,也可以按照一定的时间间隔从服务器获取新的显示元素,并采用该新的显示元素对之前存储的显示元素进行更新。需要说明的一点是,客户端在对之前存储的显示元素进行更新时,可以直接采用新的显示元素覆盖之前存储的显示元素,也可以依据新的显示元素获取与之前存储的显示元素不同的显示元素,并对该不同的显 示元素进行增加、删除、替换等操作。
在另一种可能的实施方式中,为了保证用户界面的显示的实时性,目标应用程序在显示用户界面时,通过服务器获取该目标应用程序的显示元素,进而依据该显示元素对用户界面进行渲染,并在用户界面渲染完成后,向用户展示该用户界面。
其中,上述显示元素包括但不限于以下至少一项:文字元素、图像元素、声音元素等。
可选地,本申请中的目标应用程序也可称为游戏应用程序。
步骤202,响应于触发显示操作,在用户界面中显示强制阅读信息以及强制阅读信息对应的第一提示信息。
强制阅读信息即为强制用户阅读的信息。可选地,客户端在显示该强制阅读信息时,不响应针对目标应用程序中的任意内容的触发操作,也就是说,在强制阅读信息开始显示之后,存在一段时间段,用户无法触发生成其它操作,以此来保证用户针对强制阅读信息的阅读效果。其中,上述强制阅读信息中可以包括文字信息、图像信息、动画信息、语音信息等,本申请实施例对此不作限定。
可选地,上述强制阅读信息可以为目标应用程序的设计人员所设置的强制阅读信息,也可以为用户根据实际情况所设置的强制阅读信息。
在一种可能的实施方式中,强制阅读信息可以为目标应用程序的设计人员所设置的。可选地,目标应用程序对应有多个阅读信息,且不同阅读信息的重要程序不同,设计人员根据实际情况,选择重要的阅读信息作为强制阅读信息。其中,上述重要程序可以依据阅读信息的类型进行确定。例如,若阅读信息为针对目标应用程序的重要单元(如重要功能等)的使用规则的介绍,则确定该阅读信息为重要的阅读程序;若阅读信息为针对用户帐号的首次展示信息,则确定该阅读信息为重要的阅读程序,上述用户帐号即为用户针对目标应用程序所使用的帐号。可选地,不同目标应用程序对应的强制阅读信息不同。示例性地,若目标应用程序为游戏应用程序,则强制阅读信息为游戏规则介绍信息;若目标应用程序为阅读应用程序,则强制阅读信息为文章检索方式介绍信息;若目标应用程序为购物应用程序,则强制阅读信息为红包获取方式介绍信息;等等。
在另一种可能的实施方式中,强制阅读信息可以为用户根据实际情况所设置的。可选地,目标应用程序对应有多个阅读信息,用户可以针对阅读信息所针对的内容,结合自身实际情况,选择一个或多个阅读信息作为强制阅读信息,对应地,客户端在检测到用户针对某个阅读信息的强制阅读选择操作之后,针对该阅读信息增加强制阅读标记,并在显示该阅读信息时,不响应针对目标应用程序中的任意内容的触发操作。示例性地,用户可以根据实际情况,选择记忆难度大且需要次数多的阅读信息作为强制阅读信息。
例如,若用户长时间(如1个月、12个月、1年等)未启动上述目标应用程序,则客户端在检测到针对该目标应用程序的启动操作的情况下,启动该目标应用程序并显示信息设置界面。其中,该信息设置界面中包括该目标应用程序所包含的各个阅读信息的选择项。进一步地,客户端在检测到用户针对某个阅读信息的选择项的选择操作的情况,确定接收到用户针对该阅读信息的强制阅读选择操作,进而针对该阅读信息增加强制阅读标记,该强制阅读标记用于指示该阅读信息属于强制阅读信息。这种情况下,用户可以根据之前对目标应用程序的了解,将不熟悉的阅读信息设置为强制阅读信息,对于熟悉的阅读信息并不进行多余的操作,提高用户阅读体验的同时,减少客户端在显示不必要的强制阅读信息时造成的计算量。
在本申请实施例中,客户端在显示目标应用程序的用户界面之后,对该用户界面进行检测,在检测到触发显示操作的情况下,在用户界面中显示强制阅读信息以及强制阅读信息对应的第一提示信息。其中,上述第一提示信息用于指示强制阅读信息的强制阅读时间未结束;上述触发显示操作为用户触发生成的,用于提示客户端显示强制阅读信息的操作,可选地,不同的强制阅读信息对应的触发显示操作不同。示例性地,若上述强制阅读信息为游戏功能的介绍信息,则上述触发显示操作为用户针对该游戏功能的第一次使用操作;若上述强制阅读信息为小说中目标章节的简介信息,则上述触发显示操作为用户针对该目标章节的上一章节的结束阅读操作;等等。
需要说明的一点是,上述强制阅读信息的强制阅读时间未结束,也可以称为强制阅读信息处于强制显示状态;即上述第一提示信息用于指示强制阅读信息处于强制显示状态。其中,在强制阅读信息的强制显示状态下,上述用户界面不响应触发操作,该触发操作是指由用户触发生成的针对目标应用程序的任意操作。
可选地,在本申请实施例中,客户端在显示上述强制阅读信息时,获取该强制阅读信息所包含的信息量,并基于该信息量确定强制阅读信息的显示窗口的尺寸参数。其中,该尺寸参数是指显示强制阅读信息的全部内容的最小尺寸参数。之后,客户端基于上述尺寸参数在用户界面中显示显示窗口,并在该显示窗口中显示强制阅读信息以及强制阅读信息对应的第一提示信息。
可选地,本申请中的强制阅读信息也可称为游戏规则介绍信息。示例性地,该游戏规则介绍包括但不限于以下至少一项:游戏新手教程、游戏模式介绍、游戏功能介绍等。可选地,上述游戏新手教程是在用户第一次启动上述游戏应用程序时显示的。可选地,上述游戏模式介绍可以是用户第一次参与某个游戏模式时显示的针对该游戏模式的介绍信息;或者,上述游戏模式介绍也可以是用户长时间(如1个月、6个月、12个月、1年等)未参与某个游戏模式的情况下,再次参与该游戏模式时显示的针对该游戏模式的介绍信息。可选地,上述游戏功能介绍可以是用户第一次使用某个游戏功能时显示的针对该游戏功能的介绍信息;或者,上述游戏功能介绍也可以是用户长时间(如1星期、1个月、6个月、12个月、1年等)未使用某个游戏功能的情况下,再次使用该游戏功能时显示的针对该游戏模式的介绍信息。
步骤203,响应于强制阅读时间结束,在用户界面中显示强制阅读信息对应的第二提示信息。
在本申请实施例中,客户端在显示上述第一提示信息之后,在强制阅读时间结束的情况下,在用户界面中显示强制阅读信息对应的第二提示信息。其中,第二提示信息用于指示强制阅读时间已结束。
需要说明的一点是,上述强制阅读时间结束也可称为强制显示状态结束,在该强制显示状态结束之后,强制阅读信息处于正常显示状态;即上述第二提示信息用于指示上述强制阅读信息处于正常显示状态。其中,在强制阅读信息的正常显示状态下,上述用户界面响应所述触发操作,该触发操作是指由用户触发生成的针对目标应用程序的任意操作。
可选地,客户端可以根据强制阅读信息的显示情况,确定强制阅读时间是否结束;或者,客户端也可以根据第一提示信息的显示情况,确定强制阅读时间是否结束。
在一种可能的实施方式中,客户端在显示上述强制阅读信息和上述第一提示信息之后,对强制阅读信息的显示时长进行监控,在强制阅读信息的显示时长大于或等于强制阅读时长 的情况下,确定强制阅读时间结束,在用户界面中显示上述第二提示信息。
在另一种可能的实施方式中,上述第一提示信息包括提示动画,客户端在显示上述强制阅读信息和上述第一提示信息之后,对第一提示信息进行监控,在第一提示信息对应的提示动画播放结束的情况下,确定强制阅读时间结束,在用户界面中显示强制阅读信息对应的第二提示信息。其中,第一提示信息对应的提示动画的总时长,等于上述强制阅读时间的总时长;而且,强制阅读时间的总时长也可称为强制显示状态的总显示时长;也就是说,第一提示信息对应的提示动画的总时长,等于强制显示状态的总显示时长。示例性地,如图3所示,在显示窗口31中包括强制阅读信息32和第一提示信息33,且第一提示信息33为提示动画,在该提示动画播放结束之后,在显示窗口31中显示强制阅读信息32和第二提示信息34。
综上所述,本申请实施例提供的技术方案中,通过第一提示信息向用户展示强制阅读信息的强制阅读时间未结束,避免用户在强制阅读时间触发需要客户端响应的触发操作,减少客户端在触发操作检测方面的处理开销;而且,通过第二提示信息向用户展示强制阅读时间结束,使得用户能够在强制阅读信息对应的强制阅读时长结束后及时触发生成需要客户端响应的触发操作,避免用户无法确定强制阅读时间是否结束而产生焦躁感,提高用户体验。
另外,在显示强制阅读信息时,依据强制阅读信息所包含的信息量,确定强制信息所需求的最小尺寸的显示窗口,减少客户端在强制阅读信息的显示方面的处理开销。
下面,对上述第一提示信息所包含的内容进行介绍。
在一种可能的实施方式中,上述第一提示信息仅仅用于指示强制阅读信息的强制阅读时间未结束。在这种情况下,上述第一提示信息包括但不限于以下至少一项:多个点状界面元素轮流且循环高亮显示的提示动画、单个条状界面元素的不同位置轮流且循环高亮显示的提示动画、单个环状界面元素的不同位置轮流且循环高亮显示的提示动画等。
可选地,上述第一提示信息中包括多个点状界面元素轮流且循环高亮显示的提示动画,客户端在显示该第一提示信息之后,该第一提示信息中的多个点状界面元素轮流高亮显示,且将各个点状界面元素轮流高亮显示一次作为一个循环动画,按照第一时间间隔播放上述循环动画。其中,上述第一时间间隔可以是小于上述强制阅读时间的总时长的任意数值。示例性地,在获取第一时间间隔时,可以获取强制阅读时间的总时长,进而基于该强制阅读时间的总时长和上述循环动画的播放次数,确定上述第一时间间隔。
可选地,上述第一提示信息中包括单个条状界面元素的不同位置轮流且循环高亮显示的提示动画,客户端在显示该第一提示信息之后,该第一提示信息中的条状界面元素的不同位置轮流高亮显示,且将各个位置轮流高亮显示一次作为一个循环动画,按照第二时间间隔播放上述循环动画。其中,上述第二时间间隔可以是小于上述强制阅读时间的总时长的任意数值。示例性地,在获取第二时间隔时,可以获取强制阅读时间的总时长,进而基于该强制阅读时间的总时长和上述循环动画的播放次数,确定上述第二时间间隔。
可选地,上述第一提示信息中包括单个环状界面元素的不同位置轮流且循环高亮显示的提示动画,客户端在显示该第一提示信息之后,该第一提示信息中的环状界面元素的不同位置轮流高亮显示,且将各个位置轮流高亮显示一次作为一个循环动画,按照第三时间间隔播放上述循环动画。其中,上述第三时间间隔可以是小于上述强制阅读时间的总时长的任意数值。示例性地,在获取第三时间间隔时,可以获取强制阅读时间的总时长,进而基于该强制 阅读时间的总时长和上述循环动画的播放次数,确定上述第三时间间隔。
在另一种可能的实施方式中,上述第一提示信息在用于指示强制阅读信息的强制阅读时间未结束时,还用于指示强制阅读信息的阅读进度。其中,阅读进度是指已阅读时长与强制阅读时间的总时长的占比,和/或,剩余阅读时长与强制阅读时间总时长的占比;已阅读时长是指强制阅读信息的显示时长,且已阅读时长与剩余阅读时长之和与强制阅读时间的总时长相等。在这种情况下,上述第一提示信息包括但不限于以下至少一项:多个点状界面元素按照阅读进度轮流且依次高亮显示的提示动画、单个条状界面元素按照阅读进度改变显示样式的提示动画、单个环状界面元素按照阅读进度改变显示样式的提示动画等。
可选地,上述第一提示信息中包括多个点状界面元素按照阅读进度轮流且依次高亮显示的提示动画,客户端在显示该第一提示信息之后,基于点状界面元素的数量,以及强制阅读时间的总时长,确定各个点状界面元素的显示间隔,进而根据上述阅读进度,结合各个点状界面元素的显示间隔,对多个点状界面元素依次高亮显示。示例性地,如图4所示,在显示窗口41中包括强制阅读信息42和第一提示信息43,且第一提示信息43中包括3个点状界面元素,强制阅读信息42的强制阅读时间的总时长为30s。此时,各个点状界面元素的显示间隔为10s。之后,按照从左到右的顺序,在阅读进度为1~10s内,第一提示信息43中的第一个点状界面元素高亮显示;在阅读进度为11~20s内,第一提示信息43中的第二个点状界面元素高亮显示;在阅读进度为21~30s内,第一提示信息43中的第三个点状界面元素高亮显示。
可选地,上述第一提示信息中包括单个条状界面元素按照阅读进度改变显示样式的提示动画,客户端在显示该第一提示信息之后,基于阅读进度的变化,对条状界面元素的显示样式进行更改。示例性地,如图5所示,在显示窗口51中包括强制阅读信息52和第一提示信息53,且第一提示信息53中包括条状界面元素。之后,依据阅读进度的变化,确定强制阅读信息的已阅读时长和剩余阅读时长,在条状界面元素中对已阅读时长和剩余阅读时长分别进行标记,进一步地,随着阅读进度的变化,已阅读时长和剩余阅读时长也发生变化,条状界面元素的显示样式也发生变化。
可选地,上述第一提示信息中包括单个环状界面元素按照阅读进度改变显示样式的提示动画,客户端在显示该第一提示信息之后,基于阅读进度的变化,对环状界面元素的显示样式进行更改。示例性地,如图6所示,在显示窗口61中包括强制阅读信息62和第一提示信息63,且第一提示信息63中包括环状界面元素。之后,依据阅读进度的变化,确定强制阅读信息的已阅读时长和剩余阅读时长,在环状界面元素中对已阅读时长和剩余阅读时长分别进行标记,进一步地,随着阅读进度的变化,已阅读时长和剩余阅读时长也发生变化,环状界面元素的显示样式也发生变化。
另外,结合参考图7,对本申请进行完整介绍。在目标应用程序运行过程中,客户端在检测到触发显示操作之后,获取强制阅读信息所包含的信息量,并基于该信息量确定强制阅读信息的显示窗口的尺寸参数,进而在用户界面中显示包含有强制阅读信息和第一提示信息的显示窗口。之后,客户端对强制阅读信息的强制阅读时间进行检测,在强制阅读时间结束的情况下,将显示窗口中的第一提示信息变换为第二提示信息。之后,客户端在检测到用户针对用户界面的任意位置的触发操作之后,取消上述显示窗口的显示。
请参考图8,其示出了本申请另一个实施例提供的信息显示方法的流程图。该方法可应用于图1所示的应用程序运行环境中的终端10,如各步骤的执行主体可以是终端10中安装运行的目标应用程序的客户端。该方法可以包括以下几个步骤(801~803):
步骤801,显示目标应用程序的用户界面。
上述步骤801与图2实施例中的步骤201相同,具体参见图2实施例,在此不作赘述。
步骤802,响应于触发显示操作,在用户界面中显示强制阅读信息以及强制阅读信息对应的第一提示信息,向操作系统发送第一指令。
在本申请实施例中,客户端在显示上述用户界面之后,对该用户界面进行检测,在检测到上述触发显示操作的情况下,在用户界面中显示强制阅读信息以及强制阅读信息对应的第一提示信息,并且,向操作系统发送第一指令。
其中,上述操作系统是用于终端的硬件和软件资源进行管理的计算机程序。可选地,该操作系统可以为任意种类的操作系统,如Android(安卓)操作系统、iOS操作系统、Windows操作系统或者其它基于Android操作系统的定制操作系统,或者自研操作系统等,本申请实施例对此不作限定;上述第一指令用于指示操作系统控制终端屏幕进入省电工作状态,而且,终端屏幕在省电工作状态下不接收针对用户界面的触发操作。
需要说明的一点是,上述不接收针对用户界面的触发操作是指用户界面不对触发操作进行任何处理。示例性地,在正常工作状态下,用户在用户界面产生触发操作时,用户界面感知该触发操作,并将该触发操作转换为电信号,客户端基于该电信号在用户界面中显示触发操作所触发的信息;在省电工作状态下,用户在用户界面产生触发操作时,用户界面不感知该触发操作,也不会将该触发操作转换为电信号。
可选地,在本申请实施例中,客户端依据强制阅读信息的总时长,确定是否向操作系统发送上述第一指令。可选地,客户端在发送上述第一指令之前,获取上述强制阅读时间的总时长。进一步地,若强制阅读时间的总时长大于门限值,则确定强制阅读时间较长,为了节省终端屏幕的耗电,在显示强制阅读信息和第一提示信息的同时,向操作系统发送第一指令;若强制阅读时间的总时长小于或等于门限值,则确定强制阅读时间较短,为了节省数据传输开销,在显示强制阅读信息和第一提示信息的同时,不需要向操作系统发送第一指令。
步骤803,响应于强制阅读时间结束,在用户界面中显示强制阅读信息对应的第二提示信息,向操作系统发送第二指令。
在本申请实施例中,客户端在显示上述强制阅读信息之后,对该强制阅读信息的强制阅读时间进行监控,在强制阅读时间结束的情况下,在用户界面中显示强制阅读信息对应的第二提示信息,并且,向操作系统发送第二指令。
其中,第二指令用于指示操作系统控制终端屏幕恢复正常工作状态,而且,终端屏幕在正常工作状态下接收针对用户界面的触发操作。可选地,在第二提示信息显示之后,客户端在检测到针对用户界面的任意位置的触发操作之后,在用户界面中取消显示上述强制阅读信息。
需要说明的一点是,本申请是以终端屏幕为例为第一指令和第二指令进行介绍,在示例性实施例中,在第一指令发送之前,客户端获取强制阅读信息所关联的终端组件,进一步地,向各个终端组件均发送第一指令,使得各个终端组件均进入省电工作状态,并在强制阅读时 间结束之后,向各个终端组件均发送第二指令,使得各个终端组件均恢复至正常工作状态。其中,上述终端组件是指接收针对目标应用程序中的任意内容的触发操作的组件。
当然,在示例性实施例中,可以对上述终端组件进行灵活设置,以终端屏幕为例,假设终端屏幕中包括第一屏幕区域和第二屏幕区域,若第一屏幕区域用于接收针对目标应用程序中的内容的触发操作,第二屏幕区域用于接收针对目标应用程序中的内容的触发操作和与目标应用程序无关的其它操作(如屏幕亮度调节操作),则上述第一指令中包括第一屏幕区域的指示信息,操作系统在获取上述第一指令之后,控制第一屏幕区域进入省电工作状态,第二屏幕区域保持正常工作状态。也就是说,客户端在发送上述第一指令之前,从终端屏幕中获取第一屏幕区域和第二屏幕区域。其中,该第一屏幕区域用于接收针对目标应用程序中的内容的触发操作,该第二屏幕区域用于接收与目标应用程序无关的其它操作。进一步地,客户端在检测到上述触发显示操作之后,根据上述第一屏幕区域的指示信息生成第一指令,并向操作系统发送该第一指令。其中,上述第一指令中包括第一屏幕区域的指示信息,操作系统根据该指示信息控制上述第一屏幕区域进入省电工作状态,该第一屏幕区域属于上述终端屏幕,即第一屏幕区域可以为终端屏幕的全部或部分区域。
可选地,上述第一屏幕区域的指示信息用于指示终端屏幕中的第一屏幕区域。示例性地,若终端屏幕中预先划分好各个屏幕区域,则上述第一屏幕区域的指示信息为第一屏幕区域的标识信息;若终端屏幕中未对各个屏幕区域进行预先划分,则上述第一屏幕区域的指示信息用于指示第一屏幕区域在终端屏幕中的位置。
综上所述,本申请实施例提供的技术方案中,在强制阅读信息的强制阅读时间中,控制终端屏幕处于不接收针对用户界面的触发操作的省电工作状态,在强制阅读信息的强制阅读时间结束后,控制终端屏幕恢复至接收针对用户界面的触发操作的正常工作状态,减少终端在强制阅读时间中的无意义处理开销。
下述为本申请装置实施例,可以用于执行本申请方法实施例。对于本申请装置实施例中未披露的细节,请参照本申请方法实施例。
请参考图9,其示出了本申请一个实施例提供的信息显示装置的框图。该装置具有实现上述信息显示方法的功能,所述功能可以由硬件实现,也可以由硬件执行相应的软件实现。该装置可以是终端,也可以设置终端中。该装置900可以包括用户界面显示模块910、第一提示显示模块920和第二提示显示模块930。
用户界面显示模块910,用于显示游戏应用程序的用户界面。
第一提示显示模块920,用于响应于触发显示操作,在所述用户界面中显示游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息,所述第一提示信息用于指示所述游戏规则介绍信息处于强制显示状态,在所述游戏规则介绍信息的强制显示状态下所述用户界面不响应触发操作。
第二提示显示模块930,用于响应于所述强制显示状态结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息,所述第二提示信息用于指示所述游戏规则介绍信息处于正常显示状态,在所述游戏规则介绍信息的正常显示状态下所述用户界面响应所述触发操作。
在示例性实施例中,所述第一提示信息包括以下至少一项:多个点状界面元素轮流且循 环高亮显示的提示动画;单个条状界面元素的不同位置轮流且循环高亮显示的提示动画;单个环状界面元素的不同位置轮流且循环高亮显示的提示动画。
在示例性实施例中,所述第一提示信息还用于指示所述游戏规则介绍信息的阅读进度。
在示例性实施例中,所述第一提示信息包括以下至少一项:多个点状界面元素按照所述阅读进度轮流且依次高亮显示的提示动画;单个条状界面元素按照所述阅读进度改变显示样式的提示动画;单个环状界面元素按照所述阅读进度改变显示样式的提示动画。
在示例性实施例中,所述第一提示显示模块920,用于获取所述游戏规则介绍信息所包含的信息量;基于所述信息量确定所述游戏规则介绍信息的显示窗口的尺寸参数,所述尺寸参数是指显示所述游戏规则介绍信息的全部内容的最小尺寸参数;基于所述尺寸参数在所述用户界面中显示所述显示窗口,并在所述显示窗口中显示所述游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息。
在示例性实施例中,所述第二提示显示模块930,用于响应于所述第一提示信息对应的提示动画播放结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息;其中,所述第一提示信息对应的提示动画的总时长,等于所述强制显示状态的总显示时长。
在示例性实施例中,如图10所示,所述装置900还包括:第一指令发送模块940。
第一指令发送模块940,用于响应于所述触发显示操作,向操作系统发送第一指令;其中,所述第一指令用于指示所述操作系统控制终端屏幕进入省电工作状态,所述终端屏幕在所述省电工作状态下不接收针对所述用户界面的触发操作。
在示例性实施例中,如图10所示,所述装置900还包括:阅读时长获取模块950。
阅读时长获取模块950,用于获取所述强制显示状态的总显示时长。
所述第一指令发送模块940,还用于响应于所述强制显示状态的总显示时长大于门限值,执行所述向操作系统发送第一指令的步骤。
在示例性实施例中,如图10所示,所述装置900还包括:第二指令发送模块960。
第二指令发送模块960,用于响应于所述强制显示状态结束,向所述操作系统发送第二指令;其中,所述第二指令用于指示所述操作系统控制所述终端屏幕恢复正常工作状态,所述终端屏幕在所述正常工作状态下接收针对所述用户界面的触发操作。
在示例性实施例中,所述第一指令中包括第一屏幕区域的指示信息,所述操作系统根据所述指示信息控制所述第一屏幕区域进入省电工作状态,所述第一屏幕区域属于所述终端屏幕。
在示例性实施例中,如图10所示,所述装置900,还包括:屏幕区域确定模块970。
屏幕区域确定模块970,用于确定所述终端屏幕中包含的第一屏幕区域和第二屏幕区域;其中,所述第一屏幕区域用于接收针对所述目标应用程序中的内容的触发操作,所述第二屏幕区域用于接收与所述目标应用程序无关的其它操作。
所述第一指令发送模块940,用于响应于所述触发显示操作,根据所述第一屏幕区域的指示信息生成所述第一指令;向所述操作系统发送所述第一指令。
在示例性实施例中,如图10所示,所述装置900还包括:介绍信息确定模块980。
介绍信息确定模块980,用于响应于针对阅读信息的强制阅读操作,针对所述阅读信息增加强制阅读标记;其中,所述强制阅读标记用于指示所述阅读信息属于所述强制阅读信息。
综上所述,本申请实施例提供的技术方案中,通过第一提示信息向用户展示强制阅读信 息的强制阅读时间未结束,避免用户在强制阅读时间触发需要客户端响应的触发操作,减少客户端在触发操作检测方面的处理开销;而且,通过第二提示信息向用户展示强制阅读时间结束,使得用户能够在强制阅读信息对应的强制阅读时长结束后及时触发生成需要客户端响应的触发操作,避免用户无法确定强制阅读时间是否结束而产生焦躁感,提高用户体验。
需要说明的是,上述实施例提供的装置,在实现其功能时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的装置与方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
请参考图11,其示出了本申请一个实施例提供的终端1100的结构框图。该终端1100可以是诸如手机、平板电脑、游戏主机、电子书阅读器、多媒体播放设备、可穿戴设备、PC等电子设备。该终端用于实施上述实施例中提供的信息显示方法。该终端可以是图1所示游戏运行环境中的终端10。具体来讲:
通常,终端1100包括有:处理器1101和存储器1102。
处理器1101可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1101可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1101也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1101可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1101还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1102可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1102还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1102中的非暂态的计算机可读存储介质用于存储至少一个指令,至少一段程序、代码集或指令集,所述至少一条指令、至少一段程序、代码集或指令集,且经配置以由一个或者一个以上处理器执行,以实现上述信息显示方法。
在一些实施例中,终端1100还可选包括有:外围设备接口1103和至少一个外围设备。处理器1101、存储器1102和外围设备接口1103之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口1103相连。具体地,外围设备包括:射频电路1104、显示屏1105、摄像头组件1106、音频电路1107、定位组件1108和电源1109中的至少一种。
本领域技术人员可以理解,图11中示出的结构并不构成对终端1100的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
在示例性实施例中,还提供了一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或所述指令集在被处理器执行时以实现上述信息显示方法。
可选地,该计算机可读存储介质可以包括:ROM(Read Only Memory,只读存储器)、RAM(Random Access Memory,随机存取记忆体)、SSD(Solid State Drives,固态硬盘)或光盘等。其中,随机存取记忆体可以包括ReRAM(Resistance Random Access Memory,电阻式随机存取记忆体)和DRAM(Dynamic Random Access Memory,动态随机存取存储器)。
在示例性实施例中,还提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。终端的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该终端执行上述信息显示方法。
应当理解的是,在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。另外,本文中描述的步骤编号,仅示例性示出了步骤间的一种可能的执行先后顺序,在一些其它实施例中,上述步骤也可以不按照编号顺序来执行,如两个不同编号的步骤同时执行,或者两个不同编号的步骤按照与图示相反的顺序执行,本申请实施例对此不作限定。
以上所述仅为本申请的示例性实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。
Claims (20)
- 一种信息显示方法,所述方法由终端执行,所述方法包括:显示游戏应用程序的用户界面;响应于触发显示操作,在所述用户界面中显示游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息,所述第一提示信息用于指示所述游戏规则介绍信息处于强制显示状态,在所述游戏规则介绍信息的强制显示状态下所述用户界面不响应触发操作;响应于所述强制显示状态结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息,所述第二提示信息用于指示所述游戏规则介绍信息处于正常显示状态,在所述游戏规则介绍信息的正常显示状态下所述用户界面响应所述触发操作。
- 根据权利要求1所述的方法,其中,所述第一提示信息包括以下至少一项:多个点状界面元素轮流且循环高亮显示的提示动画;单个条状界面元素的不同位置轮流且循环高亮显示的提示动画;单个环状界面元素的不同位置轮流且循环高亮显示的提示动画。
- 根据权利要求1所述的方法,其中,所述第一提示信息还用于指示所述游戏规则介绍信息的阅读进度。
- 根据权利要求3所述的方法,其中,所述第一提示信息包括以下至少一项:多个点状界面元素按照所述阅读进度轮流且依次高亮显示的提示动画;单个条状界面元素按照所述阅读进度改变显示样式的提示动画;单个环状界面元素按照所述阅读进度改变显示样式的提示动画。
- 根据权利要求1所述的方法,其中,所述在所述用户界面中显示游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息,包括:获取所述游戏规则介绍信息所包含的信息量;基于所述信息量确定所述游戏规则介绍信息的显示窗口的尺寸参数,所述尺寸参数是指显示所述游戏规则介绍信息的全部内容的最小尺寸参数;基于所述尺寸参数在所述用户界面中显示所述显示窗口,并在所述显示窗口中显示所述游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息。
- 根据权利要求1所述的方法,其中,所述响应于所述强制显示状态结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息,包括:响应于所述第一提示信息对应的提示动画播放结束,在所述用户界面中显示所述游戏规则介绍信息对应的第二提示信息;其中,所述第一提示信息对应的提示动画的总时长,等于所述强制显示状态的总显示时长。
- 根据权利要求1至6任一项所述的方法,其中,所述方法还包括:响应于所述触发显示操作,向操作系统发送第一指令;其中,所述第一指令用于指示所述操作系统控制终端屏幕进入省电工作状态,所述终端屏幕在所述省电工作状态下不接收针对所述用户界面的触发操作。
- 根据权利要求7所述的方法,其中,所述方法还包括:获取所述强制显示状态的总显示时长;响应于所述强制显示状态的总显示时长大于门限值,执行所述向操作系统发送第一指令的步骤。
- 根据权利要求7所述的方法,其中,所述方法还包括:响应于所述强制显示状态结束,向所述操作系统发送第二指令;其中,所述第二指令用于指示所述操作系统控制所述终端屏幕恢复正常工作状态,所述终端屏幕在所述正常工作状态下接收针对所述用户界面的触发操作。
- 根据权利要求7所述的方法,其中,所述第一指令中包括第一屏幕区域的指示信息,所述操作系统根据所述指示信息控制所述第一屏幕区域进入省电工作状态,所述第一屏幕区域属于所述终端屏幕。
- 根据权利要求10所述的方法,其中,所述方法还包括:确定所述终端屏幕中包含的第一屏幕区域和第二屏幕区域;其中,所述第一屏幕区域用于接收针对所述游戏应用程序中的内容的触发操作,所述第二屏幕区域用于接收与所述游戏应用程序无关的其它操作;所述响应于所述触发显示操作,向操作系统发送第一指令,包括:响应于所述触发显示操作,根据所述第一屏幕区域的指示信息生成所述第一指令;向所述操作系统发送所述第一指令。
- 根据权利要求1至6任一项所述的方法,其中,所述方法还包括:响应于针对所述游戏规则介绍信息的强制阅读操作,针对所述游戏规则介绍信息增加强制阅读标记;其中,所述强制阅读标记用于指示所述游戏规则介绍信息具有强制显示状态。
- 一种信息显示装置,所述装置包括:用户界面显示模块,用于显示游戏应用程序的用户界面;第一提示显示模块,用于响应于触发显示操作,在所述用户界面中显示游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息,所述第一提示信息用于指示所述游戏规则介绍信息处于强制显示状态,在所述游戏规则介绍信息的强制显示状态下所述用户界面不响应触发操作;第二提示显示模块,用于响应于所述强制显示状态结束,在所述用户界面中显示所述游 戏规则介绍信息对应的第二提示信息,所述第二提示信息用于指示所述游戏规则介绍信息处于正常显示状态,在所述游戏规则介绍信息的正常显示状态下所述用户界面响应所述触发操作。
- 根据权利要求13所述的装置,其中,所述第一提示显示模块,用于:获取所述游戏规则介绍信息所包含的信息量;基于所述信息量确定所述游戏规则介绍信息的显示窗口的尺寸参数,所述尺寸参数是指显示所述游戏规则介绍信息的全部内容的最小尺寸参数;基于所述尺寸参数在所述用户界面中显示所述显示窗口,并在所述显示窗口中显示所述游戏规则介绍信息以及所述游戏规则介绍信息对应的第一提示信息。
- 根据权利要求13所述的装置,其中,所述终端屏幕控制模块,包括:第一指令发送单元,用于响应于所述触发显示操作,向操作系统发送第一指令;其中,所述第一指令用于指示所述操作系统控制终端屏幕进入省电工作状态,所述终端屏幕在所述省电工作状态下不接收针对所述用户界面的触发操作。
- 根据权利要求15所述的装置,其中,所述终端屏幕控制模块,还包括:第二指令发送单元,用于响应于所述强制显示状态结束,向所述操作系统发送第二指令;其中,所述第二指令用于指示所述操作系统控制所述终端屏幕恢复正常工作状态,所述终端屏幕在所述正常工作状态下接收针对所述用户界面的触发操作。
- 根据权利要求13所述的装置,其中,所述装置还包括:介绍信息确定模块,用于响应于针对所述游戏规则介绍信息的强制阅读操作,针对所述游戏规则介绍信息增加强制阅读标记;其中,所述强制阅读标记用于指示所述游戏规则介绍信息具有强制显示状态。
- 一种终端,所述终端包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如权利要求1至12任一项所述的信息显示方法。
- 一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现如权利要求1至12任一项所述的信息显示方法。
- 一种计算机程序产品或计算机程序,所述计算机程序产品或所述计算机程序包括计算机指令,所述计算机指令存储在计算机可读存储介质中,处理器从所述计算机可读存储介质读取所述计算机指令,所述处理器执行所述计算机指令以实现如权利要求1至12任一项所述的信息显示方法。
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