WO2022231051A1 - Appareil de jeu de bataille à cartes du type à plateau et procédé de jeu de bataille à cartes - Google Patents
Appareil de jeu de bataille à cartes du type à plateau et procédé de jeu de bataille à cartes Download PDFInfo
- Publication number
- WO2022231051A1 WO2022231051A1 PCT/KR2021/005848 KR2021005848W WO2022231051A1 WO 2022231051 A1 WO2022231051 A1 WO 2022231051A1 KR 2021005848 W KR2021005848 W KR 2021005848W WO 2022231051 A1 WO2022231051 A1 WO 2022231051A1
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- WO
- WIPO (PCT)
- Prior art keywords
- card
- camp
- space
- board
- characteristic information
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 13
- 230000007123 defense Effects 0.000 claims description 61
- 230000009471 action Effects 0.000 claims description 57
- 230000009466 transformation Effects 0.000 claims description 31
- 238000010586 diagram Methods 0.000 description 11
- 230000007423 decrease Effects 0.000 description 5
- 230000015572 biosynthetic process Effects 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 230000002730 additional effect Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 238000004364 calculation method Methods 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 238000007796 conventional method Methods 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003472 neutralizing effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
- 230000001131 transforming effect Effects 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/06—Card games appurtenances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0441—Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00463—Details of the playing field
- A63F2003/0047—Geometric shapes of individual playing fields
- A63F2003/00482—Hexagonal
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0072—Indicating values other than scores, e.g. handicap, initial settings, coefficients
Definitions
- the present invention relates to a board-type card battle game device and a card battle game method, and a technique for attacking while arranging a plurality of cards is disclosed.
- Games using various cards on the board are widely used for learning.
- the rules for the game are written on the card, and according to the rules, you will face off against your opponent in an optimal way.
- games can be won within 30 minutes, which inspires children to learn and provides wholesome play.
- Republic of Korea Patent No. 10-1904387 (September 27, 2018) relates to a board game apparatus for learning a linear calculation method and a board game method using the same, and is formed in a square shape and has a horizontal direction and a game board in which a plurality of protruding grids are crossed along the vertical direction to form a plurality of cells; a tile unit comprising an unknown tile each of which 'x' and '-x' are printed on the plate surface, and number tiles each of which '1' and '-1' are printed on the plate surface; a plurality of problem cards on which two primary equations are printed; It is technically characterized in that it includes a correct answer board which is formed in a square shape with a size of 1/4 of the game board and has a plurality of squares formed by protruding a plurality of lines along the horizontal and vertical directions on the board surface.
- the conventional technique is a game for making mathematical formulas easy to understand, and has a limitation in that it is impossible to enjoy a battle game with an opponent.
- the technical problem to be solved by the present invention is to provide a board-type card battle game apparatus and a card battle game method that can establish a game strategy using the attack power and defense power set in the game card.
- the board-type card battle game apparatus is divided according to the two factions to face each other, and a plurality of lines in the form of a line according to each camp, and a war space, a deck space, an ambush space, and a tomb space are divided into independent spaces.
- a game board comprising: a first card arranged in the war space and printed with characteristic information; a plurality of second cards selected from the deck space and arranged adjacent to the first card and printed with the characteristic information; A plurality of third cards selected from the deckkan and printed with the characteristic information, a fourth card selected from the deckkan and arranged in the ambush space and printed with the characteristic information, and the first card given to the first camp a game card comprising a fifth card disposed adjacently and printed with the characteristic information, and a sixth card provided to a second camp facing the first camp and having the characteristic information printed thereon, wherein the first card or the third card is used to attack the opponent's camp, and if the defense power of the first card of the opponent's camp becomes 0 in the characteristic information, victory is achieved.
- the transformation mode, defense power, and action power are set with the specific information, and the second card is placed in the war space by the number of the action power, or the second card can be used to attack the opponent's camp. And, when transforming through the transformation mode, it can be replaced in a state in which the defense power and the action power are strengthened.
- the characteristic information is arranged in a private state in the war box corresponding to the preset wire among the characteristic information, and whether to use the characteristic information is determined according to the transformation mode of the first card among the characteristic information, , is connected to the first card to form an action chain, but when the first card or the action chain is separated from or the defense becomes 0, it can be moved to the graveyard.
- the second card can be attacked after switching from the closed state to the public state in the war space, and when attacking the second card of the opposing camp, the defense power can be reduced by applying the same amount of attack power between both sides.
- whether to use the third card is determined according to the transformation mode of the first card among the characteristic information, and after use, it can be moved to the graveyard.
- the characteristic information is placed in the ambush space in a private state, and is used while neutralizing the attack from the opposing camp You can then move to the above graveyard.
- whether the fifth card is used is determined according to the transformation mode of the first card among the characteristic information, and is disposed in a position corresponding to the first front line in the war space, and the defense power of the characteristic information is 0 When this happens, you can move to the above deckkan.
- the sixth card may additionally grant action power among the characteristic information of the first card, and may be given to a camp that does not own the fifth card.
- the first faction when the first faction is given the fifth card, it initially selects three cards from among the second to fourth cards in the deck, and the second camp is given the sixth card and initially You can select 4 cards from the 2nd to 4th cards in the deck.
- first camp and the second camp alternately attempt to attack each other, select two cards from the second to fourth cards in the deck at one time, and if the number of cards in the deck is less than 1 You can reduce the defense of the first card of the faction by 1.
- the game card is formed in a polygonal shape, and the defense power score is sequentially displayed at the positions of each vertex, and the current defense power reduced by rotation by the opponent's attack can be displayed.
- the first card and the fifth card or the first card and the sixth card are selected, and the After adapting the 2nd to 4th cards to the deckspace, a starting step of selecting 3 game cards in the deckspace, and using the 1st to 5th cards in the first faction to the second faction a war phase of reducing the defense power of the second card of the selected second camp, and placing the second card or the fourth card in the war space or the ambush space within the remaining action force of the first card. It includes a disposition step of disposing.
- FIG. 1 is an overall configuration diagram of a board-type card battle game apparatus according to an embodiment of the present invention.
- FIG. 2 is a detailed configuration diagram of a game board among the board-type card battle game apparatus according to FIG. 1 .
- FIG. 3 is a detailed configuration diagram of a game card among the board-type card battle game apparatus according to FIG. 1 .
- FIG. 4 is a detailed configuration diagram of a first card and a second card of the board-type card battle game apparatus according to FIG. 1 .
- FIG. 5 is a detailed configuration diagram of a third card and a fourth card of the board-type card battle game device according to FIG. 1 .
- FIG. 6 is a detailed configuration diagram of a fifth card and a sixth card of the board-type card battle game apparatus according to FIG. 1 .
- FIG. 7 is an exemplary view for explaining the formation of an action chain on the gain plate in the board-type card battle game mechanism according to FIG. 1 .
- FIG. 8 is a flowchart of a card battle game method using the board-type card battle game device according to FIG. 1 .
- FIG. 1 is an overall configuration diagram of a board-type card battle game apparatus according to an embodiment of the present invention
- FIG. 2 is a detailed configuration diagram of a game board among the board-type card battle game apparatus according to FIG. 1
- FIG. 6 is a detailed configuration diagram of the fifth card and the sixth card of the board-type card battle game device according to FIG. 1
- FIG. 7 is It is an exemplary view for explaining the formation of an action chain on the gain plate in the board-type card battle game mechanism according to FIG. 1 .
- the board-type card battle game device 100 includes a game board 110 and a game card.
- the game board 110 is a board on which a plurality of game cards 120 to be described later are arranged to play a battle game.
- a plurality of compartments are formed on the game board 110 .
- the shape of the compartment may be a hexagonal structure, but the present invention is not limited thereto.
- the number of cells on the game board 110 may be changed by a user's design.
- the game board 110 may have a plurality of spaces facing each other depending on the two opposing camps. In this case, the first card 121 is disposed in the space located at the rearmost side of each camp.
- a war space 111 may be formed in the plurality of squares.
- the war space 111 refers to a space in which the opponent's game card 120 and battle are fought. Such a war space 111 may be formed in plurality.
- Deckkan 112 is a storage space before using a plurality of game cards (120). In this case, a plurality of game cards 120 may be stacked and stored in the deckkan 112 .
- the ambush space 113 refers to a space in which a game card 120 that can be specially used during a game is placed.
- the ambush compartment 113 may be formed of one compartment.
- the grave compartment 114 is a compartment for storing the game cards 120 that are not used during the game. In this case, a plurality of game cards 120 can be stacked and stored in the grave compartment 114 .
- a plurality of wires 115 are formed on the game board 110 .
- the electric wire 115 refers to a reference line on which a second card 122, which will be described later, is disposed.
- the electric wire 115 may be formed of one wire, two wires, three wires, or four wires, but is not limited thereto.
- the electric wire 115 may be formed in the form of a horizontal line, and comes in contact with the war space 111 among the plurality of cells.
- the plurality of wires 115 may be formed to be spaced apart from each other at regular intervals, and may be formed in different colors. In this case, the electric wire 115 is not formed in the compartment where the first card 121 is located.
- the game card 120 is formed in a polygonal shape.
- the game card 120 may be formed in a triangular, quadrangular, pentagonal, or hexagonal shape, but is not limited thereto.
- the defense score is sequentially displayed.
- the game card 120 displays the reduced current defense power while rotating by the opponent's attack.
- the defense power may be displayed on only some of the plurality of game cards 120 .
- the position of the game board 110 arranged according to each characteristic is changed. Some of the game cards 120 are not arranged on the game board 110 by the user, but it is also possible to use them right away while holding them in hand.
- the game card 120 includes a first card 121 , a second card 122 , a third card 123 , a fourth card 124 , a fifth card 125 , and a sixth card 126 .
- the first card 121 is a card disposed in the rearmost space among the players' camps on the game board 110 .
- a transformation mode 120 - 1 may be set in the first card 121 .
- the transformation mode 120-1 refers to a state in which the attack power or defense power 120-3 of the first card 121 is upgraded.
- the first card 121 may use the transformation mode 120-1 by using the preset action force 120-2. In this case, the defense power 120 - 3 of the first card 121 is restored to its initial state.
- This transformation mode 120-1 serves as a criterion for determining whether to use the second card 122 to the fourth card 124, which will be described later.
- the transformation mode 120-1 of the first card 121 is the first stage, only the cards having the transformation mode 120-1 among the second card 122 to the fourth card 124 are the first stage. This use is possible.
- the transformation mode 120-1 of the second card 122 is stage 2
- the transformation mode 120-1 of the second card 122 to the fourth card 124 is stage 1 or stage 2, both are used. This is possible.
- the action force 120-2 is displayed on the first card 121.
- the action power 120 - 2 refers to the number of times an opponent can be attacked or an action capable of arranging cards is performed.
- the action power 120-2 can be used by distributing attacks and card placement. For example, when the action force 120 - 2 of the first card 121 is 3, three actions may be performed. This action power 120-2 is used in one's own game turn, and the action power 120-2 can be used again in the next game turn.
- a defense power 120-3 is set in the first card 121, and when the defense power 120-3 becomes 0, the game is lost.
- the defense power 120 - 3 may be set from 0 to 5 .
- the defense power 120-3 of the first card 121 starts from 5, and the defense power 120-3 decreases due to the opponent's attack.
- a special ability 120-4 and a consumption action power 120-5 may be displayed on the first card 121 .
- the special ability 120-4 is a unique ability granted to the first card 121, and when it is used, it is deducted from the action power 120-2 by the consumption action power 120-5.
- the second card 122 is a card capable of executing an action to attack the opponent on the game board 110 .
- the second card 122 is formed in plurality, and is deployed by the use of the action force 120 - 2 of the first card 121 or used as an attack.
- the second card 122 is stacked on the deck space 112 and is placed on the war space 111 by the user's selection. In this case, the second card 122 is arranged to be connected to the first card 121 . In this way, the second card 122 is connected to the first card 121 to form the action chain 120 - 8 .
- all of the separated second cards 122 are moved to the grave compartment 114 .
- characteristic information is placed in a private state. In the case of an attack using the second card 122, it is necessary to turn it over to reveal the characteristic information.
- Whether the second card 122 can be used is determined according to the transformation mode 120-1 of the first card 121 . For example, when the first card 121 is a first-stage transformation mode 120-1, and the second card 122 is a higher two-stage transformation mode 120-1, it cannot be used. However, when the first card 121 is a two-step transformation mode 120-1, and the second card 122 is a lower one-stage transformation mode 120-1, it can be used.
- information of the electric wire 115 that can be arranged may be displayed on the second card 122 .
- the second card 122 may be placed in the war space 111 located on the corresponding front line 115 among the spaces of the game board 110 .
- the second card 122 may be disposed only in the war space 111 formed in the electric wire 115 above the indicated electric wire 115 .
- the wire 115 displayed on the second card 122 is two wires
- the second card 122 is placed only in the war space 111 located on two or more wires among the wires 115 of the game board 110 . can be arranged, and the second card 122 cannot be arranged in the war space 111 located on the first line.
- the first card 121 may deduct the defense power 120-3 by one as a penalty, and the deducted defense power 120-3 may be variously changed according to a user's setting. Accordingly, if the second card 122 is incorrectly placed in the war space 111 due to a user's mistake, a penalty may be given to induce concentration and interest in the game.
- the special ability 120-4 may be displayed on the second card 122 .
- the special ability 120-4 represents a specific action capable of attacking the opponent.
- a consumption action force 120-5 necessary for using the corresponding special ability 120-4 may be displayed.
- the attack power may be displayed on the second card 122 .
- the attack power is displayed as a number, and it is possible to attack the opponent as much as the displayed number. According to the type of the second card 122, the special ability 120-4, the required action power 120-2, and the attack power are displayed differently.
- the defense power 120 - 3 may be displayed on the second card 122 .
- the defense power 120 - 3 represents the power that the second card 122 can withstand from the opponent's attack. For example, when the defense power 120-3 of the second card 122 becomes 0, it cannot stay in the war compartment 111 and moves to the grave compartment 114. As for the second card 122, the defense power 120-3 is reduced by the opponent's attack. In this case, it is possible to rotate the second card 122 so that the number with which the defense power 120-3 decreases is exposed at the top. Accordingly, the defensive power 120 - 3 of the second card 122 can be checked with the naked eye.
- the third card 123 is arranged in a mixed state with the second card 122 and the fourth card 124 in the deck space 112 of the game board 110 .
- the third card 123 cannot be placed in the war space 111 of the game board 110, and immediately moves to the grave space 114 after being used in a state in which the user holds it in his or her hand.
- the third card 123 may start in a stacked state along with the second card 122 on the deckkan 112 .
- the transformation mode 120-1 of the first card 121 that can be used is displayed on the third card 123 . Accordingly, whether to use the first card 121 is determined according to the transformation mode 120-1.
- the third card 123 may display a special ability 120-4 and a consumption action force 120-5 required to use it.
- the fourth card 124 is arranged in a mixed state with the second card 122 and the third card 123 in the deck space 112 of the game board 110 . Thereafter, it may be arranged in the ambush area 113 by the user's selection. In this case, the action force 120-2 of the first card 121 is used.
- the fourth card 124 is disposed in the ambush compartment 113 in a private state, and can be used after the fourth card 124 is turned over to reveal it when used.
- the fourth card 124 serves to defend the opponent's attack. Only one fourth card 124 is placed in the ambush compartment 113 .
- the fourth card 124 may display a special ability 120-4 and a consumption action force 120-5 required to use it.
- the fifth card 125 is a card given only to one of the two camps. In this case, whether to grant the fifth card 125 is determined according to the type of the first card 121 .
- the fifth card 125 is placed on the game board 110 together with the first card 121 at the start of the game.
- the fifth card 125 is disposed in the war space 111 of the game board 110 in which the front line 115 is one line.
- the fifth card 125 moves to the deck space 112 instead of the grave space 114 when the defense power 120-3 becomes 0 due to the opponent's attack. This is to allow the user to select the fifth card 125 again later in the game turn.
- the fifth card 125 may display a special ability 120-4 and a consumption action force 120-5 required when using it.
- Defense power 120 - 3 may be displayed on the fifth card 125 .
- the defense power 120 - 3 represents the strength that the fifth card 125 can withstand from the opponent's attack. For example, when the defense power 120-3 of the fifth card 125 becomes 0, it cannot stay in the war space 111 and moves to the deck space 112. As for the fifth card 125, the defense power 120-3 is reduced by the opponent's attack. In this case, it is possible to rotate the fifth card 125 so that the number at which the defense power 120-3 decreases is exposed at the top. Accordingly, the defense force 120 - 3 of the fifth card 125 can be visually confirmed.
- the sixth card 126 is a card given to a user of the opposing camp to which the fifth card 125 is not given. Only one of the fifth card 125 and the sixth card 126 is allocated to the opposing camps. In other words, when the fifth card 125 is allocated to the first camp, the sixth card 126 is allocated to the second camp that is the other party. In this case, the fifth card 125 is placed in the war space 111 of the game board 110 , but the sixth card 126 is not placed on the game board 110 and can be directly used by the user. The sixth card 126 can be used only once after the game starts, and the special ability 120-4 is displayed. The sixth card 126 is given an action force 120 - 2 , and using this, the user can be given an additional action force 120 - 2 in addition to the action force 120 - 2 of the first card 121 .
- FIG. 8 is a flowchart of a card battle game method using the board-type card battle game device according to FIG. 1 .
- the game method using the board-type card battle game device 100 is as follows.
- the user of the first camp and the user of the second camp select the first card 121 and the fifth card 125 or the sixth card 126, respectively.
- the other cards are shuffled and then stacked on the deck 112, respectively.
- the game turns of the first camp and the second camp are determined.
- Each user additionally selects 3 cards each from the deck 112 (S101).
- a user whose game turn has a lower priority may additionally select one more card. This is to give an advantage to lower-ranking users.
- Each user can exchange the 3 cards he drew for another card. In this case, the replaced card is shuffled again with the cards in the Tekkan and then stacked.
- the battle phase starts with the game turn of the user who is the first player (S102).
- the user may attack using the first card 121 to the fifth card 125 (S103).
- the attack may be used as the number of the action force 120 - 2 granted to the first card 121 .
- one card can only be used once per game turn.
- the first card 121 may use the transformation mode 120-1 by using its given action power 120-2, or may directly attack the opponent's open card.
- the second card 122 may attack a card of the opponent's camp. In this case, if the card of the opponent's camp has an attack power, the defense power 120-3 is reduced by the attack power of the second card 122 that attacked it as well.
- the decrease in defense power (120-3) rotates the card so that a lower number of defense power (120-3) is displayed.
- the second card 122 in the battle phase, when the second card 122 is located in the war space 111 of the front 115 not allowed, it moves to the grave chamber 114 . Even when the second card 122 is disconnected from the action chain 120 - 8 , it moves to the grave compartment 114 . Even when the defense power 120-3 of the second card 122 or the fifth card 125 becomes 0, it moves to the graveyard 114. The third card 123 , the fourth card 124 , and the sixth card 126 move to the grave compartment 114 when use is complete. It is checked whether the defense power of the opponent's first card 121 becomes 0 (S105). When the defense of the opponent's first card 121 becomes 0, the game is won (S106). When the defense power of the opponent's first card 121 is not 0, when the action power 120-2 is exhausted, the game turn is switched (S107).
- the user can place his or her selected card on the game board 110 in the arrangement step (S104).
- the second card 122 or the fifth card 125 is arranged to be connected with the first card 121 as the center to form the action chain 120 - 8 .
- the second card 122 is placed in a private state.
- the fourth card 124 it can be placed in the ambush compartment 113, and is placed in an undisclosed state.
- the number of cards exceeding the action power 120-2 of the first card 121 among the cards in the hand is sent to the graveyard 114.
- the action power 120-2 of the first card 121 is 3 and there are 4 cards in hand at the end of the game turn, one card is discarded to the graveyard 114.
- step S108 If the attack is not possible in step S108, the card is placed on the game board 110 (S110). Thereafter, when the action force 120-2 becomes 0, the game turn is switched (S113). When both camps complete one game turn in this way, the process moves back to step S101, selects two game cards 120 from the deck space 112, and repeats the previous step.
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Abstract
Selon un mode de réalisation, la présente invention concerne un appareil de jeu de bataille à cartes du type à plateau, l'appareil comprenant : une pluralité de fronts en forme de lignes pour chaque camp, divisés selon des camps concurrents ; un plateau de jeu constitué de cellules de guerre, de cellules de pont, de cellules d'embuscade et de cellules de tombe découpées sous forme d'espaces indépendants ; et des cartes de jeu disposées dans chaque cellule parmi les cellules de guerre, les cellules de pont, les cellules d'embuscade ou les cellules de tombe, les cartes de jeu étant constituées d'une première à une sixième carte, sur lesquelles des informations caractéristiques sont imprimées. De plus, les première à troisième cartes sont utilisées pour attaquer un camp adverse, et la victoire est obtenue lorsque la puissance défensive dans les informations caractéristiques de la première carte du camp adverse est amenée à être égale à 0.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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EP21925095.8A EP4104912A4 (fr) | 2021-04-28 | 2021-05-11 | Appareil de jeu de bataille à cartes du type à plateau et procédé de jeu de bataille à cartes |
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KR1020210054749A KR102625179B1 (ko) | 2021-04-28 | 2021-04-28 | 보드형 카드전투게임기구 및 카드전투게임방법 |
KR10-2021-0054749 | 2021-04-28 |
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WO2022231051A1 true WO2022231051A1 (fr) | 2022-11-03 |
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PCT/KR2021/005848 WO2022231051A1 (fr) | 2021-04-28 | 2021-05-11 | Appareil de jeu de bataille à cartes du type à plateau et procédé de jeu de bataille à cartes |
Country Status (3)
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EP (1) | EP4104912A4 (fr) |
KR (1) | KR102625179B1 (fr) |
WO (1) | WO2022231051A1 (fr) |
Citations (5)
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WO2005120667A1 (fr) * | 2004-06-11 | 2005-12-22 | Pintas Pte Ltd | Jeu de plateau |
JP3178149U (ja) * | 2011-10-20 | 2012-09-06 | 株式会社しろくま | ボードゲームカードと専用ボード盤とからなるボードゲームセット |
KR101904387B1 (ko) | 2016-10-20 | 2018-11-13 | 한수림 | 일차식의 계산방법 학습용 보드게임 기구 및 이를 이용한 보드게임 방법 |
KR101999827B1 (ko) * | 2016-09-02 | 2019-07-12 | 주식회사 겜프스 | 전투게임 제공 장치 및 방법 |
JP2019136199A (ja) * | 2018-02-07 | 2019-08-22 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
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US3817524A (en) * | 1969-10-30 | 1974-06-18 | R Board | Board-type game apparatus employing playing pieces with sets of indicia thereon |
JP3105336B2 (ja) * | 1992-03-23 | 2000-10-30 | 日本電信電話株式会社 | 移動物体計数処理方法 |
JP4057222B2 (ja) * | 2000-06-06 | 2008-03-05 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及び記録媒体 |
US6554702B2 (en) * | 2001-04-05 | 2003-04-29 | Shaun Mahar | Card game and method thereof for playing a real time card game |
MXPA04004117A (es) * | 2001-11-01 | 2004-09-10 | Mattel Inc | Juego de tablero por medio de tejos. |
JP2003175145A (ja) * | 2001-12-10 | 2003-06-24 | Konami Co Ltd | カードゲーム及びカードゲームのプレイ方法 |
JP2004073692A (ja) * | 2002-08-21 | 2004-03-11 | Konami Co Ltd | 対戦型カードゲーム |
JP3105336U (ja) * | 2004-05-19 | 2004-10-28 | 株式会社タカラ | ゲーム玩具 |
JP6522709B2 (ja) * | 2017-10-18 | 2019-05-29 | 株式会社バンダイ | ゲーム玩具 |
US20220296988A1 (en) * | 2019-07-23 | 2022-09-22 | Legend Story Studios Limited | Card game |
-
2021
- 2021-04-28 KR KR1020210054749A patent/KR102625179B1/ko active IP Right Grant
- 2021-05-11 EP EP21925095.8A patent/EP4104912A4/fr not_active Withdrawn
- 2021-05-11 WO PCT/KR2021/005848 patent/WO2022231051A1/fr unknown
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WO2005120667A1 (fr) * | 2004-06-11 | 2005-12-22 | Pintas Pte Ltd | Jeu de plateau |
JP3178149U (ja) * | 2011-10-20 | 2012-09-06 | 株式会社しろくま | ボードゲームカードと専用ボード盤とからなるボードゲームセット |
KR101999827B1 (ko) * | 2016-09-02 | 2019-07-12 | 주식회사 겜프스 | 전투게임 제공 장치 및 방법 |
KR101904387B1 (ko) | 2016-10-20 | 2018-11-13 | 한수림 | 일차식의 계산방법 학습용 보드게임 기구 및 이를 이용한 보드게임 방법 |
JP2019136199A (ja) * | 2018-02-07 | 2019-08-22 | 株式会社コナミアミューズメント | ゲームシステム及びそれに用いるコンピュータプログラム |
Non-Patent Citations (1)
Title |
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See also references of EP4104912A4 |
Also Published As
Publication number | Publication date |
---|---|
EP4104912A1 (fr) | 2022-12-21 |
KR20220147804A (ko) | 2022-11-04 |
KR102625179B1 (ko) | 2024-01-15 |
EP4104912A4 (fr) | 2023-08-02 |
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