WO2022193485A1 - 节目播放方法、显示终端以及存储介质 - Google Patents

节目播放方法、显示终端以及存储介质 Download PDF

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Publication number
WO2022193485A1
WO2022193485A1 PCT/CN2021/104949 CN2021104949W WO2022193485A1 WO 2022193485 A1 WO2022193485 A1 WO 2022193485A1 CN 2021104949 W CN2021104949 W CN 2021104949W WO 2022193485 A1 WO2022193485 A1 WO 2022193485A1
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Prior art keywords
program
resolution
obtaining
resolution conversion
preset
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PCT/CN2021/104949
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English (en)
French (fr)
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徐遥令
沈思宽
张威轶
袁新艳
伍银河
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深圳创维-Rgb电子有限公司
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Publication of WO2022193485A1 publication Critical patent/WO2022193485A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • H04N21/440263Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display by altering the spatial resolution, e.g. for displaying on a connected PDA
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/442Monitoring of processes or resources, e.g. detecting the failure of a recording device, monitoring the downstream bandwidth, the number of times a movie has been viewed, the storage space available from the internal hard disk
    • H04N21/44213Monitoring of end-user related data
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Definitions

  • the present application relates to the field of program processing, and in particular, to a program playing method, a display terminal and a computer-readable storage medium.
  • ultra-high-definition display terminals have been rapidly popularized, such as higher-resolution display terminals such as 4K, 8K, 10K, and 16K.
  • Ultra-high-resolution display terminals can bring a shocking visual experience, which meets the needs of high-quality consumption upgrades and is a program The inevitable trend of terminal development.
  • the ultra-high-definition display terminal adopts a complex resolution enhancement and resolution conversion algorithm to convert the low-quality program into a high-resolution program, and then the display terminal outputs the program. higher definition programs.
  • the main purpose of the present application is to provide a program playing method, a display terminal and a computer-readable storage medium, aiming to solve the problem that using the existing program playing method in the prior art, the resource consumption of the display terminal is large, and the user experience of the display terminal is improved. Poor technical issues.
  • the present application proposes a method for playing a program, which is used for a display terminal, and the method includes the following steps:
  • the resulting program is played.
  • the step of obtaining the selected resolution conversion algorithm based on the viewing distance includes:
  • a selected resolution conversion algorithm corresponding to the gain parameter is determined in a resolution conversion algorithm set, wherein the resolution conversion algorithm set includes resolution conversion algorithms corresponding to different gain parameters.
  • the method before the step of obtaining the gain parameter based on the viewing distance, the method further includes:
  • the step of obtaining a gain parameter based on the viewing distance includes:
  • the gain parameter is obtained based on the viewing distance, the preset number of pixels, and the preset screen size.
  • the method before the step of performing resolution conversion on the acquired target program by using the selected resolution conversion algorithm, and obtaining the result program, the method includes:
  • the described step of using the selected resolution conversion algorithm to perform resolution conversion on the acquired target program, and obtaining the result program includes:
  • the resolution of the target program is converted to the selected resolution using the selected resolution conversion algorithm to obtain the resulting program.
  • the step of converting the resolution of the target program to the selected resolution by using the selected resolution conversion algorithm to obtain the result program includes:
  • the step of obtaining the gain parameter based on the viewing distance, the preset number of pixels, and the preset screen size includes:
  • the gain parameter is obtained based on the pixel pitch and the human eye resolution pitch.
  • the selected resolution is smaller than the preset resolution; before the step of playing the result program, the method further includes:
  • the step of playing the result program includes:
  • the output program is played.
  • the present application also proposes a display terminal, the display terminal includes: a memory, a processor, and a program playing program stored in the memory and running on the processor, the program playing When the program is executed by the processor, the steps of the program playing method described in any one of the above are implemented.
  • the present application also proposes a computer-readable storage medium, where a program playing program is stored on the computer-readable storage medium, and when the program playing program is executed by a processor, any one of the above-mentioned programs is implemented.
  • the steps of the program playing method are described in detail below.
  • the technical solution of the present application proposes a program playing method, which is used for a display terminal, by obtaining the viewing distance between a target user and the display terminal; obtaining a selected resolution conversion algorithm based on the viewing distance; using the selected resolution
  • the conversion algorithm performs resolution conversion on the acquired target program to obtain the result program; and plays the result program.
  • the display terminal uses the most complex resolution conversion algorithm possessed by the display terminal to convert the target program into the result program.
  • the resolution conversion algorithm needs to occupy a large amount of computing resources and storage resources of the display terminal, As a result, the resources of the display terminal are wasted, and the user experience of the display terminal is poor.
  • the display terminal determines the selection corresponding to the viewing distance based on the viewing distance from the target user.
  • a fixed resolution conversion algorithm is used to perform resolution conversion on the acquired target program by using the selected resolution conversion algorithm to obtain the result program, instead of using the most complicated resolution conversion algorithm possessed by the display terminal to perform the resolution conversion on the target program data.
  • Resolution conversion enables the display terminal to reduce the consumption of computing resources and storage resources on the premise of ensuring the user's viewing experience. Therefore, by using the program playing method of the present application, the resource consumption of the display terminal is reduced, and the user experience is improved.
  • FIG. 1 is a schematic structural diagram of a display terminal of a hardware operating environment involved in a solution according to an embodiment of the present application
  • FIG. 2 is a schematic flowchart of an embodiment of a program playing method of the present application
  • FIG. 3 is a schematic flowchart of another embodiment of the program playing method of the application.
  • FIG. 4 is a schematic flowchart of another embodiment of the program playing method of the application.
  • FIG. 5 is a schematic flowchart of still another embodiment of the program playing method of the application.
  • FIG. 6 is a schematic flowchart of another embodiment of the program playing method of the application.
  • FIG. 7 is a schematic flowchart of another embodiment of the program playing method of the application.
  • FIG. 8 is a schematic flowchart of still another embodiment of the program playing method of the present application.
  • FIG. 1 is a schematic structural diagram of a display terminal of a hardware operating environment involved in the solution of an embodiment of the present application.
  • Display terminals are generally electronic devices with larger sizes and larger resolutions.
  • a display terminal includes: at least one processor 301, a memory 302, and a program playing program stored on the memory and running on the processor, the program playing program being configured to implement the program playing as described above steps of the method.
  • the processor 301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
  • the processor 301 can use at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, programmable logic array) accomplish.
  • the processor 301 may also include a main processor and a coprocessor.
  • the main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); A low-power processor for processing data in a standby state.
  • the processor 301 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used for rendering and drawing the content that needs to be displayed on the display screen.
  • the processor 301 may further include an AI (Artificial Intelligence, artificial intelligence) processor, and the AI processor is used to process operations related to the program playing method, so that the program playing method model can be trained and learned autonomously, thereby improving efficiency and accuracy.
  • AI Artificial Intelligence, artificial intelligence
  • Memory 302 may include one or more computer-readable storage media, which may be non-transitory. Memory 302 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash storage devices. In some embodiments, the non-transitory computer-readable storage medium in the memory 302 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 301 to implement the program playing provided by the method embodiments in this application. method.
  • the terminal may also optionally include: a communication interface 303 and at least one peripheral device.
  • the processor 301, the memory 302 and the communication interface 303 may be connected through a bus or a signal line.
  • Various peripheral devices can be connected to the communication interface 303 through a bus, a signal line or a circuit board.
  • the peripheral device includes: at least one of a radio frequency circuit 304 , a display screen 305 and a power supply 306 .
  • the communication interface 303 may be used to connect at least one peripheral device related to I/O (Input/Output) to the processor 301 and the memory 302 .
  • the processor 301, the memory 302, and the communication interface 303 are integrated on the same chip or circuit board; in some other embodiments, any one or both of the processor 301, the memory 302, and the communication interface 303 are integrated It may be implemented on a separate chip or circuit board, which is not limited in this embodiment.
  • the radio frequency circuit 304 is used for receiving and transmitting RF (Radio Frequency, radio frequency) signals, also called electromagnetic signals.
  • the radio frequency circuit 304 communicates with the communication network and other communication devices through electromagnetic signals.
  • the radio frequency circuit 304 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals.
  • Radio frequency circuitry 304 may include: an antenna system, an RF transceiver, one or more amplifiers, tuners, oscillators, digital signal processors, codec chipsets, subscriber identity module cards, and the like.
  • the radio frequency circuit 304 may communicate with other terminals through at least one wireless communication protocol.
  • the wireless communication protocols include, but are not limited to, metropolitan area networks, mobile communication networks of various generations (2G, 3G, 4G and 5G), wireless local area networks and/or WiFi (Wireless Fidelity, wireless fidelity) networks.
  • the radio frequency circuit 304 may further include a circuit related to NFC (Near Field Communication, short-range wireless communication), which is not limited in this application.
  • the display screen 305 is used for displaying UI (User Interface, user interface).
  • the UI can include graphics, text, icons, video, and any combination thereof.
  • the display screen 305 also has the ability to acquire touch signals on or above the surface of the display screen 305 .
  • the touch signal may be input to the processor 301 as a control signal for processing.
  • the display screen 305 may also be used to provide virtual buttons and/or virtual keyboards, also referred to as soft buttons and/or soft keyboards.
  • the display screen 305 may be one, which is the front panel of the electronic device; in other embodiments, the display screen 305 may be at least two, which are respectively disposed on different surfaces of the electronic device or in a folded design; In some embodiments, the display screen 305 may be a flexible display screen disposed on a curved or folded surface of the electronic device. Even, the display screen 305 can also be set as a non-rectangular irregular figure, that is, a special-shaped screen.
  • the display screen 305 can be made of materials such as LCD (Liquid Crystal Display, liquid crystal display), OLED (Organic Light-Emitting Diode, organic light emitting diode).
  • Power supply 306 is used to power various components in the electronic device.
  • the power source 306 may be alternating current, direct current, a primary battery, or a rechargeable battery.
  • the rechargeable battery can support wired charging or wireless charging.
  • the rechargeable battery can also be used to support fast charging technology.
  • an embodiment of the present application also proposes a computer-readable storage medium, where a program playing program is stored on the computer-readable storage medium, and when the program playing program is executed by a processor, the program playing method as described above is implemented. step. Therefore, it will not be repeated here.
  • the description of the beneficial effects of using the same method will not be repeated.
  • program instructions may be deployed for execution on one display terminal, or on multiple display terminals located at one location, or alternatively, multiple display terminals distributed across multiple locations and interconnected by a communication network ready to execute.
  • the above-mentioned computer-readable storage medium may be a magnetic disk, an optical disk, a read-only memory (Read-Only Memory, ROM), or a random access memory (Random Access Memory, RAM) or the like.
  • FIG. 2 is a schematic flowchart of an embodiment of a program playing method of the present application.
  • the method is used for a display terminal, and the method includes the following steps:
  • Step S11 Obtain the viewing distance between the target user and the display terminal.
  • Step S12 Obtain a selected resolution conversion algorithm based on the viewing distance.
  • Step S13 Use the selected resolution conversion algorithm to perform resolution conversion on the acquired target program to obtain a result program.
  • Step S14 Play the result program.
  • the execution body of the present application is a display terminal, and the display terminal is installed with a program playing program.
  • the program playing program When the display terminal executes the program playing program, the program playing method of the present application is implemented.
  • the target user may be the user who is using the display terminal.
  • step S11 when the display terminal enables the function of the program playing program of the present application, the display terminal acquires the viewing distance all the time, and every time the display terminal acquires a new viewing distance, the Execute the program playing method of the present application once; or, after the display terminal is turned on, the display terminal obtains the viewing distance all the time.
  • the target program may be a video being played by the display terminal, or may be game data and pictures acquired by the display terminal.
  • the resolution of the target program is usually low, such as 480P, 720P, or 1080P, etc., and the size of the display terminal is usually large, such as 65 inches.
  • the resolution of the target program needs to be increased, so that a clear program can be played on a larger display terminal.
  • step S12 includes:
  • Step S121 obtaining a gain parameter based on the viewing distance
  • Step S122 Determine a selected resolution conversion algorithm corresponding to the gain parameter in a resolution conversion algorithm set, where the resolution conversion algorithm set includes resolution conversion algorithms corresponding to different gain parameters.
  • the method before the step of obtaining the gain parameter based on the viewing distance, the method further includes:
  • Step S123 acquiring the preset number of pixels and the preset screen size of the display terminal
  • the step of obtaining the gain parameter based on the viewing distance includes:
  • Step S124 obtaining the gain parameter based on the viewing distance, the preset number of pixels, and the preset screen size.
  • the step of obtaining the gain parameter based on the viewing distance, the preset number of pixels and the preset screen size includes:
  • Step S125 obtaining a pixel pitch based on the preset screen size and the preset number of pixels
  • Step S126 obtaining the human eye resolution distance based on the viewing distance
  • Step S127 Obtain the gain parameter based on the pixel distance and the human eye resolution distance.
  • the step of obtaining the pixel spacing based on the preset screen size and the preset number of pixels includes: based on a first preset parameter, the preset screen size and the preset pixels Quantity, use formula 1 to obtain the pixel spacing;
  • x is the first preset parameter, x can be 2.5, dp is the pixel pitch, L is the preset screen size, and Pt is the preset number of pixels;
  • the step of obtaining the human eye resolution distance based on the viewing distance includes: based on the second preset parameter and the viewing distance, using formula 2 to obtain the human eye resolution distance;
  • the second formula is:
  • y is the second preset parameter, y can be 0.0004, D is the viewing distance, and du is the human eye resolution distance;
  • the step of obtaining the gain parameter based on the pixel distance and the human eye resolution distance includes: using the formula 3 to obtain the gain parameter based on the pixel distance and the human eye resolution distance;
  • K is the gain parameter, and it can be understood that, in this application, the gain parameter is in the interval (0, 1].
  • the set of resolution conversion algorithms includes a variety of resolution conversion algorithms. Different resolution conversion algorithms have different computational complexity, that is, when performing resolution conversion on programs of the same resolution, different resolution conversion algorithms correspond to different resolution conversion algorithms.
  • the resolutions of the converted programs are different; the more complex the resolution conversion algorithm, the higher the resolution of the corresponding converted program, and the more resources (complexity, resource occupancy and power consumption) are consumed during resolution conversion. the higher the amount).
  • the set of resolution conversion algorithms includes three resolution conversion algorithms: A resolution conversion algorithm, B resolution conversion algorithm and C resolution conversion algorithm, A resolution conversion algorithm, B resolution conversion algorithm and C resolution
  • the conversion algorithm level decreases in turn (the higher the level, the higher the complexity, resource occupancy rate and power consumption, etc., and the higher the resolution of the converted program).
  • the higher the gain parameter the higher the corresponding resolution conversion algorithm level.
  • the gain parameter is 1, corresponding to the A resolution conversion algorithm with the highest level, the (0,1) interval corresponding to the gain parameter is divided into two intervals, one interval corresponds to the C resolution conversion algorithm, and the other interval corresponds to the C resolution conversion algorithm.
  • the interval corresponds to the B resolution conversion algorithm; wherein, the specific division strategy for dividing the (0,1) interval corresponding to the gain parameter into two intervals is not limited here.
  • the method further includes:
  • Step S131 obtaining a selected resolution based on the gain parameter and the preset resolution of the display terminal;
  • Step S13 includes:
  • Step S132 using the selected resolution conversion algorithm to convert the resolution of the target program to the selected resolution to obtain the result program.
  • step S13 specifically includes:
  • Step S133 when the resolution of the target program is less than a preset resolution, perform pre-interpolation processing on the target program to obtain a preprocessed program with the preset resolution, and use the selected resolution
  • the conversion algorithm converts the resolution of the preprocessed program to the selected resolution, and obtains the result program; or, when the resolution of the target program is greater than or equal to the preset resolution, using the A selected resolution conversion algorithm converts the resolution of the target program to the selected resolution to obtain the resulting program.
  • the gain parameter and the selected resolution have a mapping relationship, and the gain parameter and the selected resolution can be in a linear relationship (usually for a fixed display terminal, the preset resolution is a fixed value. , the preset resolution is the parameter in the linear relationship), and the gain parameter and the selected resolution can also be in a non-linear relationship, which is not limited here.
  • the corresponding relationship is: the larger the gain parameter, the larger the selected resolution.
  • the preset resolution may be set by the user according to requirements, which is not limited in this application.
  • the selected resolution is smaller than the preset resolution; as shown in FIG. 8, before step S14, the method further includes:
  • Step S141 performing image stretching processing on the result program to obtain an output program with the preset resolution
  • the corresponding step S14 includes:
  • Step S142 playing the output program.
  • the target program is a 480P standard definition program
  • the preset resolution corresponding to the pre-interpolation processing part is 2K*1K, and the viewing distance of the target user is D is 4m, that is, the gain parameter and the selected resolution have a linear relationship.
  • the display terminal determines that the resolution of the acquired 480P standard definition program is smaller than the preset resolution, and pre-interpolates it to obtain a pre-processed program with a resolution of 2K*1K.
  • the first preset parameter (2.5) the preset screen size and the preset number of pixels
  • the pixel pitch dp is obtained as 0.00094 meters
  • the second preset parameter (0.0004) the viewing
  • the human eye resolution distance du is 0.0016 meters
  • the resolution conversion algorithm C is determined as the selected resolution conversion algorithm in the resolution conversion algorithm set.
  • the C resolution conversion algorithm converts the resolution of the preprocessed program (with a resolution of 2K*1K) to the selected resolution (2.35K*1.175K), and obtains the result program.
  • the display terminal will perform image stretching processing on the result program with the selected resolution (2.35K)*(1.175K), convert it into an output program with a resolution of 4K*2K, and drive the screen of the display terminal to display.
  • the resolution is 4K*2K.
  • the technical solution of the present application proposes a program playing method, which is used for a display terminal, by obtaining the viewing distance between a target user and the display terminal; obtaining a selected resolution conversion algorithm based on the viewing distance; using the selected resolution
  • the conversion algorithm performs resolution conversion on the acquired target program to obtain the result program; and plays the result program.
  • the display terminal uses the most complex resolution conversion algorithm possessed by the display terminal to convert the target program into the result program.
  • the resolution conversion algorithm needs to occupy a large amount of computing resources and storage resources of the display terminal, As a result, the resources of the display terminal are wasted, and the user experience of the display terminal is poor.
  • the display terminal determines the selection corresponding to the viewing distance based on the viewing distance from the target user.
  • a fixed resolution conversion algorithm is used to perform resolution conversion on the acquired target program by using the selected resolution conversion algorithm to obtain the result program, instead of using the most complicated resolution conversion algorithm possessed by the display terminal to perform the resolution conversion on the target program data.
  • Resolution conversion enables the display terminal to reduce the consumption of computing resources and storage resources on the premise of ensuring the user's viewing experience. Therefore, by using the program playing method of the present application, the resource consumption of the display terminal is reduced, and the user experience is improved.
  • Pre-set resolution conversion algorithms with different levels of complexity are selected through the ratio between the resolution distance of the human eye and the pixel distance to obtain programs that meet the actual viewing requirements of the human eye. It can be seen that the complexity of the selected resolution conversion algorithm determined by the display terminal is relatively high only when the screen of the display terminal is large and the viewing distance of the user is short. When the user is at a long distance or the size of the display terminal is small, the display terminal It will not use a more complex resolution conversion algorithm for resolution conversion, avoid waste of display terminal resources, save power consumption, improve user experience, and be more energy-saving and environmentally friendly.

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Abstract

一种节目播放方法,用于显示终端,所述方法包括以下步骤:获取目标用户与所述显示终端的观看距离;基于所述观看距离获得选定分辨率转换算法;利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目;播放所述结果节目。还公开一种显示终端以及存储介质。

Description

节目播放方法、显示终端以及存储介质
优先权信息
本申请要求于2021年3月19日申请的、申请号为202110299490.X的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及节目处理领域,特别涉及一种节目播放方法、显示终端以及计算机可读存储介质。
背景技术
目前超高清显示终端已经快速普及,例如4K、8K、10K和16K等更高分辨率显示终端,超高分辨率的显示终端能够带来震撼的视觉体验,其符合高品质消费升级需求,是节目终端发展的必然趋势。
然而,节目源的节目质量并没质的提升,大部分节目的分辨率为高清,甚至标清,节目的质量较低。通常,针对低质节目,相关技术公开了一种节目播放方法,由超高清显示终端采用复杂的分辨率增强分辨率转换算法,将低质节目转换为高分辨率的节目,然后显示终端输出该清晰度较高的节目。
但是,采用现有的节目播放方法,显示终端的资源消耗较多,使得显示终端的用户体验较差。
发明内容
本申请的主要目的是提供种节目播放方法、显示终端以及计算机可读存储介质,旨在解决现有技术中采用现有的节目播放方法,显示终端的资源消耗较多,使得显示终端的用户体验较差的技术问题。
为实现上述目的,本申请提出一种节目播放方法,用于显示终端,所述方法包括以下步骤:
获取目标用户与所述显示终端的观看距离;
基于所述观看距离获得选定分辨率转换算法;
利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目;
播放所述结果节目。
在一实施例中,所述基于所述观看距离获得选定分辨率转换算法的步骤,包括:
基于所述观看距离获得增益参数;
在分辨率转换算法集合中确定出与所述增益参数对应的选定分辨率转换算法,所述分辨率转换算法集合包括不同增益参数对应的分辨率转换算法。
在一实施例中,所述基于所述观看距离获得增益参数的步骤之前,所述方法还包括:
获取所述显示终端的预置像素数量和预置屏幕尺寸;
所述基于所述观看距离获得增益参数的步骤,包括:
基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数。
在一实施例中,所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤之前,所述方法包括:
基于所述增益参数和所述显示终端的预置分辨率,获得选定分辨率;
所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤,包括:
利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目。
在一实施例中,所述利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目的步骤,包括:
在所述目标节目的分辨率小于预设分辨率时,对所述目标节目进行预插值 处理,以获得具有所述预设分辨率的预处理节目,并利用所述选定分辨率转换算法将所述预处理节目的分辨率转换为所述选定分辨率,获得所述结果节目;或,
在所述目标节目的分辨率大于或等于所述预设分辨率时,利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,获得所述结果节目。
在一实施例中,所述基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数的步骤,包括:
基于所述预置屏幕尺寸和所述预置像素数量获得像素间距;
基于所述观看距离获得人眼分辨间距;
基于所述像素间距和所述人眼分辨间距,获得所述增益参数。
在一实施例中,所述选定分辨率小于所述预置分辨率;所述播放所述结果节目的步骤之前,所述方法还包括:
对所述结果节目进行图像拉伸处理,获得具有所述预置分辨率的输出节目;
所述播放所述结果节目的步骤,包括:
播放所述输出节目。
此外,为实现上述目的,本申请还提出了一种显示终端,所述显示终端包括:存储器、处理器及存储在所述存储器上并在所述处理器上运行节目播放程序,所述节目播放程序被所述处理器执行时实现如上述任一项所述的节目播放方法的步骤。
此外,为实现上述目的,本申请还提出了一种计算机可读存储介质,所述计算机可读存储介质上存储有节目播放程序,所述节目播放程序被处理器执行时实现如上述任一项所述的节目播放方法的步骤。
本申请技术方案提出了一种节目播放方法,用于显示终端,通过获取目标 用户与所述显示终端的观看距离;基于所述观看距离获得选定分辨率转换算法;利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目;播放所述结果节目。
由于,现有节目播放方法,显示终端利用显示终端具有的最复杂的分辨率转换算法,将目标节目转换为结果节目,此时,分辨率转换算法需要占用显示终端的大量运算资源和存储资源,导致显示终端的资源浪费,显示终端的用户体验较差。而用户在显示终端观看节目时,不同的观看距离对应的人眼可感知的最高分辨率也是不同的,本申请的播放方法,显示终端基于与目标用户的观看距离,确定与观看距离对应的选定分辨率转换算法,以利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目,并不是利用显示终端具有的最复杂的分辨率转换算法对目标节目数据进行分辨率转换,使得显示终端在保证用户观看体验的前提下,运算资源和存储资源消耗降低。所以,利用本申请的节目播放方法,降低了显示终端的资源消耗,提升了用户体验。
附图说明
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图示出的结构获得其他的附图。
图1为本申请实施例方案涉及的硬件运行环境的显示终端结构示意图;
图2为本申请节目播放方法一实施例的流程示意图;
图3为本申请节目播放方法另一实施例的流程示意图;
图4为本申请节目播放方法又一实施例的流程示意图;
图5为本申请节目播放方法再一实施例的流程示意图;
图6为本申请节目播放方法另一实施例的流程示意图;
图7为本申请节目播放方法又一实施例的流程示意图;
图8为本申请节目播放方法再一实施例的流程示意图。
本申请目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。
具体实施方式
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请的一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
参照图1,图1为本申请实施例方案涉及的硬件运行环境的显示终端结构示意图。
显示终端通常是具有较大尺寸和较大分辨率的电子设备。
通常,显示终端包括:至少一个处理器301、存储器302以及存储在所述存储器上并可在所述处理器上运行的节目播放程序,所述节目播放程序配置为实现如前所述的节目播放方法的步骤。
处理器301可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器301可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field-Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器301也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central ProcessingUnit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器301可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。处理器301还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关节目播放方法操作,使得节目播放方法模型可以自主训练学习,提高效率和准确度。
存储器302可以包括一个或多个计算机可读存储介质,该计算机可读存储介 质可以是非暂态的。存储器302还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器302中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器301所执行以实现本申请中方法实施例提供的节目播放方法。
在一些实施例中,终端还可选包括有:通信接口303和至少一个外围设备。处理器301、存储器302和通信接口303之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与通信接口303相连。具体地,外围设备包括:射频电路304、显示屏305和电源306中的至少一种。
通信接口303可被用于将I/O(Input/Output,输入/输出)相关的至少一个外围设备连接到处理器301和存储器302。在一些实施例中,处理器301、存储器302和通信接口303被集成在同一芯片或电路板上;在一些其他实施例中,处理器301、存储器302和通信接口303中的任意一个或两个可以在单独的芯片或电路板上实现,本实施例对此不加以限定。
射频电路304用于接收和发射RF(Radio Frequency,射频)信号,也称电磁信号。射频电路304通过电磁信号与通信网络以及其他通信设备进行通信。射频电路304将电信号转换为电磁信号进行发送,或者,将接收到的电磁信号转换为电信号。射频电路304可包括:天线系统、RF收发器、一个或多个放大器、调谐器、振荡器、数字信号处理器、编解码芯片组、用户身份模块卡等等。射频电路304可以通过至少一种无线通信协议来与其它终端进行通信。该无线通信协议包括但不限于:城域网、各代移动通信网络(2G、3G、4G及5G)、无线局域网和/或WiFi(Wireless Fidelity,无线保真)网络。在一些实施例中,射频电路304还可以包括NFC(Near Field Communication,近距离无线通信)有关的电路,本申请对此不加以限定。
显示屏305用于显示UI(User Interface,用户界面)。该UI可以包括图形、文本、图标、视频及其它们的任意组合。当显示屏305是触摸显示屏时,显示屏305还具有采集在显示屏305的表面或表面上方的触摸信号的能力。该触摸信号可以 作为控制信号输入至处理器301进行处理。此时,显示屏305还可以用于提供虚拟按钮和/或虚拟键盘,也称软按钮和/或软键盘。在一些实施例中,显示屏305可以为一个,电子设备的前面板;在另一些实施例中,显示屏305可以为至少两个,分别设置在电子设备的不同表面或呈折叠设计;在再一些实施例中,显示屏305可以是柔性显示屏,设置在电子设备的弯曲表面上或折叠面上。甚至,显示屏305还可以设置成非矩形的不规则图形,也即异形屏。显示屏305可以采用LCD(LiquidCrystal Display,液晶显示屏)、OLED(Organic Light-Emitting Diode,有机发光二极管)等材质制备。
电源306用于为电子设备中的各个组件进行供电。电源306可以是交流电、直流电、一次性电池或可充电电池。当电源306包括可充电电池时,该可充电电池可以支持有线充电或无线充电。该可充电电池还可以用于支持快充技术。本领域技术人员可以理解,图1中示出的结构并不构成对显示终端的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
此外,本申请实施例还提出一种计算机可读存储介质,所述计算机可读存储介质上存储有节目播放程序,所述节目播放程序被处理器执行时实现如上文所述的节目播放方法的步骤。因此,这里将不再进行赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。对于本申请所涉及的计算机可读存储介质实施例中未披露的技术细节,请参照本申请方法实施例的描述。确定为示例,程序指令可被部署为在一个显示终端上执行,或者在位于一个地点的多个显示终端上执行,又或者,在分布在多个地点且通过通信网络互连的多个显示终端备上执行。
本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程,是可以通过计算机程序来指令相关的硬件来完成,上述的程序可存储于一计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,上述的计算机可读存储介质可为磁碟、光盘、只读存储记忆体(Read-Only Memory,ROM)或随机存储记忆体(Random AccessMemory,RAM)等。
基于上述硬件结构,提出本申请节目播放方法的实施例。
参照图2,图2为本申请节目播放方法一实施例的流程示意图,所述方法用于显示终端,所述方法包括以下步骤:
步骤S11:获取目标用户与所述显示终端的观看距离。
步骤S12:基于所述观看距离获得选定分辨率转换算法。
步骤S13:利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目。
步骤S14:播放所述结果节目。
需要说明的是,本申请的执行主体是显示终端,显示终端安装有节目播放程序,显示终端执行节目播放程序时,实现本申请的节目播放方法。目标用户可以是正在使用显示终端的用户。
可以理解的是,在进行步骤S11时,可以是显示终端开启本申请节目播放程序的功能之后,显示终端时时刻刻都在进行观看距离的获取,显示终端每获取到一次新的观看距离,则执行一次本申请的节目播放方法;还可以是,在显示终端开启之后,显示终端时时刻刻进行观看距离的获取。同时,目标节目可以是显示终端正在播放的视频,也可以是显示终端获取的游戏数据和图片等。
具体应用中,目标节目的分辨率通常较低,例如480P、720P或1080P等,显示终端的尺寸通常较大,例如65寸等。为了保证用户的观看体验,需要将目标节目进行分辨率提升,以在较大的显示终端上播放清晰的节目。
进一步的,如图3所示,步骤S12包括:
步骤S121,基于所述观看距离获得增益参数;
步骤S122,在分辨率转换算法集合中确定出与所述增益参数对应的选定分辨率转换算法,所述分辨率转换算法集合包括不同增益参数对应的分辨率转换算法。
具体的,如图4所示,所述基于所述观看距离获得增益参数的步骤之前, 所述方法还包括:
步骤S123,获取所述显示终端的预置像素数量和预置屏幕尺寸;
相应的,所述基于所述观看距离获得增益参数的步骤,包括:
步骤S124,基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数。
如图5所示,所述基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数的步骤,包括:
步骤S125,基于所述预置屏幕尺寸和所述预置像素数量获得像素间距;
步骤S126,基于所述观看距离获得人眼分辨间距;
步骤S127,基于所述像素间距和所述人眼分辨间距,获得所述增益参数。
首先,需要说明的是,所述基于所述预置屏幕尺寸和所述预置像素数量获得像素间距的步骤,包括:基于第一预设参数、所述预置屏幕尺寸和所述预置像素数量,利用公式一,获得像素间距;
所述公式一为:
Figure PCTCN2021104949-appb-000001
其中,x为所述第一预设参数,x可以取2.5,dp为所述像素间距,L为所述预置屏幕尺寸,Pt为所述预置像素数量;
所述基于所述观看距离获得人眼分辨间距的步骤,包括:基于第二预设参数和所述观看距离,利用公式二,获得人眼分辨间距;
所述公式二为:
du=y×D
其中,y为所述第二预设参数,y可以取0.0004,D为所述观看距离,du为所述人眼分辨间距;
所述基于所述像素间距和所述人眼分辨间距,获得所述增益参数的步骤,包括:基于所述像素间距和所述人眼分辨间距,利用公式三,获得所述增益参数;
所述公式三为:
Figure PCTCN2021104949-appb-000002
其中,K为所述增益参数,可以理解的是,在本申请中,增益参数在区间(0,1]中。
其次,分辨率转换算法集合包括多种分辨率转换算法,不同的分辨率转换算法对应的运算复杂度不同,即:在对相同分辨率的节目进行分辨率转换时,不同的分辨率转换算法对应的转换后节目的分辨率不同;分辨率转换算法越复杂,其对应的转换后节目的分辨率越高,在进行分辨率转换时,消耗的资源越多(复杂性、资源占用率和电能消耗量等越高)。
本申请中,分辨率转换算法集合包括三种分辨率转换算法:A分辨率转换算法、B分辨率转换算法和C分辨率转换算法,A分辨率转换算法、B分辨率转换算法和C分辨率转换算法等级依次降低(等级越高,复杂性、资源占用率和电能消耗量等越高,转换后节目的分辨率越高)。同时,增益参数越高,对应的分辨率转换算法等级越高。在本申请中,在增益参数为1时,对应等级最高的A分辨率转换算法,将增益参数对应的(0,1)区间划分为两个区间,一个区间对应C分辨率转换算法,另一个区间对应B分辨率转换算法;其中,将增益参数对应的(0,1)区间划分为两个区间的具体划分策略,此处不做限定。
进一步的,如图6所示,步骤S13之前,所述方法还包括:
步骤S131,基于所述增益参数和所述显示终端的预置分辨率,获得选定分辨率;
步骤S13包括:
步骤S132,利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目。
其中,如图7所示,步骤S13具体包括:
步骤S133,在所述目标节目的分辨率小于预设分辨率时,对所述目标节目 进行预插值处理,以获得具有所述预设分辨率的预处理节目,并利用所述选定分辨率转换算法将所述预处理节目的分辨率转换为所述选定分辨率,获得所述结果节目;或,在所述目标节目的分辨率大于或等于所述预设分辨率时,利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,获得所述结果节目。
需要说明的是,参照上述描述,增益参数和选定分辨率是具有映射关系的,增益参数和选定分辨率可以是线型关系(通常对于一个固定的显示终端,预置分辨率是定值,预置分辨率即为线型关系中的参数),增益参数和选定分辨率也可以是非线型关系,此处不做限定。其对应关系是:增益参数越大,选定分辨率越大即可。
具体应用中,预设分辨率可以是用户根据需求设定的,本申请不做限制。
进一步的,通常,所述选定分辨率小于所述预置分辨率;如图8所示,步骤S14之前,所述方法还包括:
步骤S141,对所述结果节目进行图像拉伸处理,获得具有所述预置分辨率的输出节目;
相应的步骤S14包括:
步骤S142,播放所述输出节目。
例如,目标节目是480P标清节目;显示终端为65寸(预置屏幕尺寸)4K(预置分辨率),即L为65寸,预置分辨率为4K*2K,对应的预设像素数量为Pt=4K*2K;预插值处理部分对应的预设分辨率为2K*1K,目标用户的观看距离为D为4m,即,增益参数和选定分辨率是线型关系。
首先,显示终端将获取到的480P标清节目,确定其分辨率小于预设分辨率,对其预插值处理,获得分辨率为2K*1K的预处理节目。基于第一预设参数(2.5)、所述预置屏幕尺寸和所述预置像素数量,利用公式一,获得像素间距dp为0.00094米,并基于第二预设参数(0.0004)和所述观看距离,利用公式二,获得人眼分辨间距du为0.0016米,最后,基于所述像素间距和所述人眼分辨间 距,利用公式三,获得所述增益参K=0.5875。基于增益K为0.5875,在分辨率转换算法集合中确定C分辨率转换算法为选定分辨率转换算法。
其次,基于增益参数和选定分辨率线型关系,获得选定分辨率:选定分辨率=(0.5875*4K)*(0.5875*2K)=(2.35K)*(1.175K);并利用所述C分辨率转换算法将所述预处理节目的分辨率(分辨率为2K*1K)转换为所述选定分辨率(2.35K*1.175K),获得所述结果节目。
最后,显示终端将具有选定分辨率(2.35K)*(1.175K)的结果节目,进行图像拉伸处理,转换为分辨率为4K*2K的输出节目,并驱动显示终端的屏幕进行显示。
在目标用户观看过程中,获取的目标用户的观看距离D变化,则再次执行本申请的节目播放方法。比如,获取目标用户与屏幕的观看距离D=2时,du为0.0008,则得到增益参数K=1,则选择A分辨率转换算法对预处理节目晰度提升处理,以得到最终的输出节目的分辨率为4K*2K。
本申请技术方案提出了一种节目播放方法,用于显示终端,通过获取目标用户与所述显示终端的观看距离;基于所述观看距离获得选定分辨率转换算法;利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目;播放所述结果节目。
由于,现有节目播放方法,显示终端利用显示终端具有的最复杂的分辨率转换算法,将目标节目转换为结果节目,此时,分辨率转换算法需要占用显示终端的大量运算资源和存储资源,导致显示终端的资源浪费,显示终端的用户体验较差。而用户在显示终端观看节目时,不同的观看距离对应的人眼可感知的最高分辨率也是不同的,本申请的播放方法,显示终端基于与目标用户的观看距离,确定与观看距离对应的选定分辨率转换算法,以利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目,并不是利用显示终端具有的最复杂的分辨率转换算法对目标节目数据进行分辨率转换,使得显示终端在保证用户观看体验的前提下,运算资源和存储资源消耗降低。所以, 利用本申请的节目播放方法,降低了显示终端的资源消耗,提升了用户体验。
通过人眼分辨间距与像素间距之间的倍率,来选择预先设置的不同复杂程度级别的分辨率转换算法,来获得符合人眼实际观看要求的节目。可见,只有在显示终端屏幕较大、用户观看距离较近时,显示终端确定的选定分辨率转换算法复杂度才会较高,当用户处于较远距离,或显示终端尺寸较小,显示终端不会采用较复杂的分辨率转换算法进行分辨率转换,避免显示终端资源浪费,节省电能消耗,提升用户体验以及更加节能环保。
以上所述仅为本申请的可选实施例,并非因此限制本申请的专利范围,凡是在本申请的发明构思下,利用本申请说明书及附图内容所作的等效结构变换,或直接/间接运用在其他相关的技术领域均包括在本申请的专利保护范围内。

Claims (20)

  1. 一种节目播放方法,用于显示终端,其中,所述方法包括以下步骤:
    获取目标用户与所述显示终端的观看距离;
    基于所述观看距离获得选定分辨率转换算法;
    利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换获得结果节目;
    播放所述结果节目。
  2. 如权利要求1所述的方法,其中,所述基于所述观看距离获得选定分辨率转换算法的步骤,包括:
    基于所述观看距离获得增益参数;
    在分辨率转换算法集合中确定出与所述增益参数对应的选定分辨率转换算法,所述分辨率转换算法集合包括不同增益参数对应的分辨率转换算法。
  3. 如权利要求2所述的方法,其中,所述基于所述观看距离获得增益参数的步骤之前,所述方法还包括:
    获取所述显示终端的预置像素数量和预置屏幕尺寸;
    所述基于所述观看距离获得增益参数的步骤,包括:
    基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数。
  4. 如权利要求3所述的方法,其中,所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤之前,所述方法包括:
    基于所述增益参数和所述显示终端的预置分辨率,获得选定分辨率;
    所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤,包括:
    利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目。
  5. 如权利要求4所述的方法,其中,所述利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目的步骤,包括:
    在所述目标节目的分辨率小于预设分辨率时,对所述目标节目进行预插值处理,以获得具有所述预设分辨率的预处理节目,并利用所述选定分辨率转换算法将所述预处理节目的分辨率转换为所述选定分辨率,获得所述结果节目;或,
    在所述目标节目的分辨率大于或等于所述预设分辨率时,利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,获得所述结果节目。
  6. 如权利要求5所述的方法,其中,所述基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数的步骤,包括:
    基于所述预置屏幕尺寸和所述预置像素数量获得像素间距;
    基于所述观看距离获得人眼分辨间距;
    基于所述像素间距和所述人眼分辨间距,获得所述增益参数。
  7. 如权利要求6所述的方法,其中,所述选定分辨率小于所述预置分辨率;所述播放所述结果节目的步骤之前,所述方法还包括:
    对所述结果节目进行图像拉伸处理,获得具有所述预置分辨率的输出节目;
    所述播放所述结果节目的步骤,包括:
    播放所述输出节目。
  8. 一种显示终端,其中,所述显示终端包括:存储器、处理器及存储在所述存储器上并在所述处理器上运行节目播放程序,所述节目播放程序被所述处理器执行时实现如下步骤:
    获取目标用户与所述显示终端的观看距离;
    基于所述观看距离获得选定分辨率转换算法;
    利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得 结果节目;
    播放所述结果节目。
  9. 如权利要求8所述的显示终端,其中,所述基于所述观看距离获得选定分辨率转换算法的步骤,包括:
    基于所述观看距离获得增益参数;
    在分辨率转换算法集合中确定出与所述增益参数对应的选定分辨率转换算法,所述分辨率转换算法集合包括不同增益参数对应的分辨率转换算法。
  10. 如权利要求9所述的显示终端,其中,所述基于所述观看距离获得增益参数的步骤之前,所述方法还包括:
    获取所述显示终端的预置像素数量和预置屏幕尺寸;
    所述基于所述观看距离获得增益参数的步骤,包括:
    基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数。
  11. 如权利要求10所述的显示终端,其中,所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤之前,所述方法包括:
    基于所述增益参数和所述显示终端的预置分辨率,获得选定分辨率;
    所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤,包括:
    利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目。
  12. 如权利要求11所述的显示终端,其中,所述利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目的步骤,包括:
    在所述目标节目的分辨率小于预设分辨率时,对所述目标节目进行预插值处理,以获得具有所述预设分辨率的预处理节目,并利用所述选定分辨率转换 算法将所述预处理节目的分辨率转换为所述选定分辨率,获得所述结果节目;或,
    在所述目标节目的分辨率大于或等于所述预设分辨率时,利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,获得所述结果节目。
  13. 如权利要求12所述的显示终端,其中,所述基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数的步骤,包括:
    基于所述预置屏幕尺寸和所述预置像素数量获得像素间距;
    基于所述观看距离获得人眼分辨间距;
    基于所述像素间距和所述人眼分辨间距,获得所述增益参数。
  14. 如权利要求13所述的显示终端,其中,所述选定分辨率小于所述预置分辨率;所述播放所述结果节目的步骤之前,所述方法还包括:
    对所述结果节目进行图像拉伸处理,获得具有所述预置分辨率的输出节目;
    所述播放所述结果节目的步骤,包括:
    播放所述输出节目。
  15. 一种计算机可读存储介质,其中,所述计算机可读存储介质上存储有节目播放程序,所述节目播放程序被处理器执行时实现如下步骤:
    获取目标用户与所述显示终端的观看距离;
    基于所述观看距离获得选定分辨率转换算法;
    利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目;
    播放所述结果节目。
  16. 如权利要求15所述的计算机可读存储介质,其中,所述基于所述观看距离获得选定分辨率转换算法的步骤,包括:
    基于所述观看距离获得增益参数;
    在分辨率转换算法集合中确定出与所述增益参数对应的选定分辨率转换算 法,所述分辨率转换算法集合包括不同增益参数对应的分辨率转换算法。
  17. 如权利要求16所述的计算机可读存储介质,其中,所述基于所述观看距离获得增益参数的步骤之前,所述方法还包括:
    获取所述显示终端的预置像素数量和预置屏幕尺寸;
    所述基于所述观看距离获得增益参数的步骤,包括:
    基于所述观看距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数。
  18. 如权利要求17所述的计算机可读存储介质,其中,所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤之前,所述方法包括:
    基于所述增益参数和所述显示终端的预置分辨率,获得选定分辨率;
    所述利用所述选定分辨率转换算法对获取到的目标节目进行分辨率转换,获得结果节目的步骤,包括:
    利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目。
  19. 如权利要求18所述的计算机可读存储介质,其中,所述利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,以获得所述结果节目的步骤,包括:
    在所述目标节目的分辨率小于预设分辨率时,对所述目标节目进行预插值处理,以获得具有所述预设分辨率的预处理节目,并利用所述选定分辨率转换算法将所述预处理节目的分辨率转换为所述选定分辨率,获得所述结果节目;或,
    在所述目标节目的分辨率大于或等于所述预设分辨率时,利用所述选定分辨率转换算法将所述目标节目的分辨率转换为所述选定分辨率,获得所述结果节目。
  20. 如权利要求19所述的计算机可读存储介质,其中,所述基于所述观看 距离、所述预置像素数量和所述预置屏幕尺寸获得所述增益参数的步骤,包括:
    基于所述预置屏幕尺寸和所述预置像素数量获得像素间距;
    基于所述观看距离获得人眼分辨间距;
    基于所述像素间距和所述人眼分辨间距,获得所述增益参数。
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CN110536176A (zh) * 2019-07-31 2019-12-03 深圳银澎云计算有限公司 一种视频分辨率调整方法、电子设备及存储介质

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