WO2022131670A1 - Non-face-to-face billiard game system - Google Patents

Non-face-to-face billiard game system Download PDF

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Publication number
WO2022131670A1
WO2022131670A1 PCT/KR2021/018597 KR2021018597W WO2022131670A1 WO 2022131670 A1 WO2022131670 A1 WO 2022131670A1 KR 2021018597 W KR2021018597 W KR 2021018597W WO 2022131670 A1 WO2022131670 A1 WO 2022131670A1
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WO
WIPO (PCT)
Prior art keywords
billiard
point
ball
billiard ball
laser
Prior art date
Application number
PCT/KR2021/018597
Other languages
French (fr)
Korean (ko)
Inventor
성상훈
이정석
Original Assignee
성상훈
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Publication date
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Publication of WO2022131670A1 publication Critical patent/WO2022131670A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63DBOWLING GAMES, e.g. SKITTLES, BOCCE OR BOWLS; INSTALLATIONS THEREFOR; BAGATELLE OR SIMILAR GAMES; BILLIARDS
    • A63D15/00Billiards, e.g. carom billiards or pocket billiards; Billiard tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01SRADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
    • G01S17/00Systems using the reflection or reradiation of electromagnetic waves other than radio waves, e.g. lidar systems
    • G01S17/02Systems using the reflection of electromagnetic waves other than radio waves
    • G01S17/06Systems determining position data of a target
    • G01S17/42Simultaneous measurement of distance and other co-ordinates
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01SRADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
    • G01S17/00Systems using the reflection or reradiation of electromagnetic waves other than radio waves, e.g. lidar systems
    • G01S17/88Lidar systems specially adapted for specific applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/141Systems for two-way working between two video terminals, e.g. videophone
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/18Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
    • H04N7/181Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast for receiving images from a plurality of remote sources
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/002Billiards

Definitions

  • the present invention relates to a non-face-to-face billiard game system, and more particularly, to a billiard game system in which two or more players play a game while sharing the location of a billiard ball on at least two billiard tables.
  • the problem to be solved by the present invention is to propose a billiard game system capable of playing billiards with a player in a remote location in a non-face-to-face manner.
  • Another problem to be solved by the present invention is to propose a method in which a player can analyze the movement trajectory of a friendly billiard ball.
  • Another problem to be solved by the present invention is to propose a method for moving a billiard ball to a desired point within the billiard table.
  • the billiard table of the present invention includes a billiard table body; at least two electromagnetic force generating modules formed on the bottom surface of the billiard table body or at a set point on the billiard table main body and generating magnetic force by electric power supplied from the outside; a first laser transmitting module formed at a point spaced a first distance upward from the pool table main body and emitting a laser in the direction of the billiard table main body; and a camera formed at a point spaced a second distance from the top of the billiard table body.
  • the non-face-to-face billiards game system can conduct real-time billiard matches with players or professional billiards players in other regions or other countries, and has excellent scoring and foul judgment ability to the extent that the referee judges it in a professional billiards match. have.
  • the present invention has the advantage of being able to prevent an infectious disease caused by contact by playing a billiards game non-face-to-face, and can play a game with anyone if necessary.
  • a billiard game can be viewed non-face-to-face using a monitor, and the server can display a score automatically calculated using a monitor installed in the billiard table.
  • the present invention can perform game access and personal history management through an application through an installed server or viewing terminal.
  • FIG. 1 shows a billiard table constituting a non-face-to-face billiard game system according to an embodiment of the present invention.
  • FIG. 3 illustrates a non-face-to-face billiard game system according to an embodiment of the present invention.
  • FIG. 4 shows an example of moving a billiard ball using an electromagnet generating module according to an embodiment of the present invention.
  • FIG. 5 shows an example of moving a billiard ball using an electromagnet generating module according to another embodiment of the present invention.
  • FIG. 1 shows a billiard table constituting a non-face-to-face billiard game system according to an embodiment of the present invention.
  • a billiard table constituting a non-face-to-face billiard game system according to an embodiment of the present invention will be described in detail with reference to FIG. 1 .
  • a pool table 100 includes a pool table body 102 , a camera 104 , a first laser transmitting module 106 , a second laser transmitting module 108 , and a laser receiving module 110 .
  • a first laser transmitting module 106 includes a first laser transmitting module 106 , a second laser transmitting module 108 , and a laser receiving module 110 .
  • a laser receiving module 110 includes a laser receiving module 110 .
  • other configurations other than the above-described configuration may be included in the billiard table proposed in the present invention, but not included in the billiard table, but an internal server for controlling the inside of the billiard table may be included.
  • the billiard table body 102 has the same or similar shape as the billiard table installed in the existing billiard room.
  • the billiard table body 102 may be implemented with marble to facilitate magnetic force transmission, and of course, other materials may be implemented as long as it is a material capable of transferring magnetic force other than marble.
  • An electromagnetic force generating module is installed on the bottom of the marble.
  • the electromagnetic force generating module is installed after making a hole in the bottom of the marble.
  • the electromagnetic force generating module is installed on the bottom surface of the billiard table main body 102 in the horizontal and longitudinal directions at regular intervals, and the installed intervals may vary depending on the specifications of the billiard table, and the like.
  • the electromagnetic force generating module may be installed in other ways other than being installed at regular intervals in the lateral and longitudinal directions.
  • the electromagnetic force generating module may be installed in various shapes, such as a circular shape or an elliptical shape having different diameters.
  • the electromagnetic force generating module generates magnetic force by electric power supplied from the outside.
  • the electromagnetic force generating module generates a magnetic force having a different size according to the amount of power supplied from the outside, and the generated magnetic force affects up to the top of the pool table.
  • the billiard ball located at the top of the billiard table main body 102 includes a metal material therein, and moves due to the magnetic force generated by the electromagnetic force generating module.
  • the billiard ball can be made of phenol that responds to magnetic force, and may contain a metal material or a magnetically reactive material inside if necessary. When the generated magnetic force is large, the billiard ball is greatly affected, and when the generated magnetic force is small, it is slightly affected. Accordingly, the movement distance, movement speed, and movement direction of the billiard ball vary according to the generated magnetic force.
  • Electromagnetic force generating modules formed at regular intervals can be individually controlled, and billiard balls located at the top of the billiard table body 102 can also be individually controlled by the individually controllable electromagnetic force generating module.
  • the electromagnetic force generating module has been described as being installed at a perforated point on the marble, it is not limited thereto.
  • the material of the billiard table is formed of a material other than marble, it can be formed in not only perforated points but also non-perforated points, and can be installed in other forms other than perforations. That is, the billiard table body 102 is composed of two members, and an electromagnetic force generating module is installed between the two members.
  • the electromagnetic force generating module may be installed in the billiard table body 102 in various forms.
  • the camera 104 is located at a point spaced a predetermined distance from the top of the pool table main body, and captures an image (moving or still image) of a billiard ball moving on the billiard table main body 102 .
  • the camera 104 provides the captured image to the internal server.
  • not one camera is installed, but at least two cameras are installed at a point spaced apart from the upper end of the pool table body by a predetermined distance. 1 is installed so as to photograph the center part, the corner part, the long cushion, and the short cushion of the pool table.
  • the camera 104 is preferably installed so as to be concentrated near the corner so that an image of whether the billiard ball is in contact/non-contact with the corner portion of the billiard table main body 102 and the long cushion or the short cushion can be captured.
  • 1 illustrates five cameras installed at a point spaced apart from the upper end of the billiard table body by a predetermined distance, but is not limited thereto.
  • the internal server analyzes the color or movement trajectory of the billiard ball from the image captured by the camera 104, and determines the position and movement trajectory of the billiard ball for each color.
  • FIG. 2 shows an image captured by five cameras installed at a point spaced apart from the top of the billiard table by a certain distance. As shown in FIG. 2 , the images captured by the five cameras are different depending on the point at which the cameras are installed. The image captured by the camera is provided to the internal server.
  • the first laser transmission module 106 is installed at a point spaced apart from the center of the billiard table body 102 by a certain distance from the top to the top.
  • the first laser transmission module 106 emits a laser to the top of the pool table.
  • the first laser transmission module 106 includes a function of receiving a laser if necessary, and may also serve as a pointer for indicating a point to which the billiard ball should be moved.
  • the billiard ball located on the top of the billiard table body 102 contains a magnetically reactive phenol resin or a metal material inside, and a laser reactive material is applied to the outside.
  • the billiard ball coated with the laser reactive material reacts to the laser emitted from the first laser transmission module 106 .
  • a laser receiving module 110 for receiving a laser is formed on the inside edge of the billiard body 102, and the laser receiving module 110 receives a laser emitted from the first laser transmitting module and reflected by the billiard ball.
  • the present invention analyzes the laser received from the laser receiving module 110 to calculate the distance and angle with the billiard ball.
  • the internal server uses the angle or distance at which the laser emitted from the first laser transmission module 106 is reflected by the billiard ball, the internal server analyzes the movement trajectory of the billiard ball after the player hits the billiard ball, or stops the moved billiard ball to determine the position in the As such, the server proposed in the present invention calculates the distance and angle of the billiard ball using the laser emitted by the first laser transmission module 106, and determines the position of the billiard ball using the calculated distance and angle of the billiard ball. figure out
  • a laser reaction paint is applied to the edge of the billiard table main body 102 , and the size of the billiard table main body 102 is calculated using the laser emitted from the first laser transmission module.
  • the second laser transmitting module 108 is installed on the billiard table including the corner of the billiard table body 102 .
  • the first laser transmitting module 106 is installed at a point spaced apart from the top of the billiard table main body 102 by a certain distance, while the second laser transmitting module 108 is installed on the billiard table main body 102 .
  • the second laser transmission module 108 be installed at at least four points including the corner of the billiard table body 102 , rather than being installed alone.
  • the second laser transmitting module 108 detects the movement of the billiard ball on the billiard table main body 102 . That is, the second laser transmission module 108 emits a laser onto the billiard table moving from the corner portion.
  • the laser receiving module 110 provides the distance and angle received by the laser emitted by the second laser transmitting module 108 reflected by the billiard ball to the internal server.
  • the internal server analyzes the distance and angle of the billiard ball provided from the laser receiving module 110 to analyze the trajectory (position) of the billiard ball at the edge of the billiard table and whether the billiard ball collides.
  • the internal server can analyze the movement trajectory, position, and collision of the billiard ball using the information provided from the laser receiving module 110, but for detailed analysis, the laser emitted from the second laser transmitting module 108 is used. It can be used to analyze the movement trajectory, position, and collision of the billiard ball.
  • the second laser transmission module is installed at the edge of the billiard table, but is not limited thereto.
  • a camera can be installed at the edge of the billiard table, and the movement trajectory, position, and collision of the billiard ball can be analyzed by analyzing the image captured by the installed camera.
  • the present invention may include a display device, and various information about a billiard game currently in progress can be displayed using the display device. That is, the present invention can display scores, player information, and various information necessary for a billiard game by using a display device.
  • the first laser transmitting module 106 may display the position of the billiard ball of another billiard table. That is, the first laser transmitting module 106 may display the position of the billiard ball of another billiard table provided from the internal server.
  • FIG. 3 shows a non-face-to-face billiard game system according to an embodiment of the present invention.
  • a non-face-to-face billiard game system according to an embodiment of the present invention will be described in detail with reference to FIG. 3 .
  • the non-face-to-face billiard game system 300 includes a first billiard table 310 , a second billiard table 320 , and a main server 330 .
  • the first pool table 310 includes a first pool table main body 310a, a first camera 310b, a 1-1 laser transmission module 310c, a 1-2 laser transmission module 310d, and a first and a laser receiving module 310e and a first internal server 310f
  • the second billiard table 320 includes a second billiard table main body 320a, a second camera 320b, and a 2-1 laser transmitting module 320c.
  • the present invention may include a first internal server installed in the billiard room where the first billiard table is placed, and a second internal server installed in the billiard room where the second billiard table is placed.
  • a viewing device for watching a billiard game is added can be included as
  • the first billiard table body 310a, the first camera 310b, the 1-1 laser transmission module 310c, the 1-2 laser transmission module 310d, and the first laser reception module constituting the first pool table 310 are included.
  • the module 310e and the first internal server 310f and the second billiard table main body 320a, the second camera 320b, the 2-1 laser transmitting module 320c, and the second constituting the second billiard table 320 are included.
  • the laser transmitting module 320d, the second laser receiving module 320e, and the second internal server 320f operate as described above.
  • an operation performed in the main server 330 will be mainly examined.
  • the main server 330 provides the position of the billiard ball placed on the first billiard table 310 to the second billiard table 320 will be mainly described.
  • two players take turns hitting a billiard ball. That is, when the first player and the second player alternately hit the billiard ball at the billiard table.
  • the first player strikes the billiard ball on the first billiard table 310 and the second player alternately strikes the billiard ball on the second billiard table 320 .
  • the billiard ball moves to a different position than before the billiard ball is hit. If the position of the billiard ball on the first billiard table 310 is different from that before hitting the billiard ball, the position of the billiard ball must be changed on the second billiard table 320 to reflect the position of the billiard ball on the first billiard table. According to the present invention, the position of the billiard ball moved from the first billiard table 310 is displayed or moved in the same manner on the second billiard table 320, and the position of the billiard ball moved from the second billiard table 320 is set as the first billiard table. A method of displaying or moving the same in 310 is proposed.
  • the main server 330 calculates from the image on the first pool table main body 310a from the first camera 310b or the laser emitted from the 1-1 laser transmission module 310c and the 1-2 laser transmission module 310d. It receives distance and angle information from the billiard ball from the first internal server 310f. The main server 330 transmits the image on the first pool table main body 310a from the first camera 310b or the laser emitted from the 1-1 laser transmission module 310c and the 1-2 laser transmission module 310d for billiards. The distance and angle information reflected by the ball and received by the first laser receiving module 310d is analyzed to calculate the position of the billiard ball on the billiard table or whether the billiard ball collides.
  • the main server 330 provides the calculated position of the billiard ball to the second internal server 320f constituting the second billiard table 320 .
  • the second internal server 320f controls the electromagnetic force generating module constituting the second billiard table to move the billiard ball on the second billiard table.
  • the second internal server 320f additionally displays the position of the billiard ball on the second billiard table so that the player can recognize the position of the billiard ball on the first billiard table.
  • the present invention proposes a method of conducting a non-face-to-face billiard game using a camera, a laser transmitting module, a laser receiving module, and an electromagnetic force generating module.
  • the main server proposed in the present invention analyzes all situations in the billiard game from the images captured by the camera.
  • the main server 330 analyzes the stroke. Stroke classification such as long follow shot, middle shot, and short shot is analyzed, and power, thickness, rotation, point (height), speed, etc. are analyzed.
  • the main server performs precise analysis in real time on the number of cushions that fit the long axis and the short axis of the billiard table, and the measurement of the reflection angle on the axis.
  • the main server clearly distinguishes between automatic pitching according to ranking, contact (collision) situations with water polo, first red ball, and second red ball, and scoring situation.
  • the main server 330 analyzes the foul.
  • the main server automatically judges minor fouls that occur during the match, such as two touch and water polo dribble. Arguments between players often occur due to such fine fouls, which are difficult to judge with the naked eye during an actual billiard game. It is not possible to clearly determine a foul or a score without error by the program itself by simply analyzing the image, but the present invention is a multi-conversion program developed by itself. Clearly judge a foul or a goal based on
  • the present invention implements various functions necessary for performing a billiard game.
  • the present invention displays an area having a color different from the color of the billiard ball so that it can be determined whether or not the billiard ball is accurately moved to the point indicated by the laser point.
  • the main server 330 determines whether the billiard ball has moved to the point indicated by the laser point by analyzing the image taken from the camera and the distance and angle between the laser emitted from the laser transmission module and the billiard ball.
  • the main server 330 determines that the billiard ball has moved normally when the laser point is displayed at a ratio greater than or equal to the set ratio in the corresponding area, and that the billiard ball is abnormally moved when the laser point is displayed below the set ratio in the corresponding area judge Therefore, the main server 330 repeatedly determines whether the billiard ball has moved normally to the point indicated by the laser point.
  • the corresponding operation can be performed on an internal server other than the main server.
  • the present invention includes a viewing terminal 340, and by using the viewing terminal 340, a viewer can watch a billiard game currently in progress. That is, the viewing terminal may display the image provided from the main server, and receive information requested by the viewer from the main server and display it.
  • the present invention moves the billiard ball positioned on the billiard table body by using the electromagnetic force generating module.
  • the electromagnetic force generating modules formed on the bottom surface of the billiard table main body are arranged at regular intervals, and the internal server controls the amount of power supplied to the electromagnetic force generating module to control the movement of the billiard ball.
  • FIG. 4 shows a method of moving a billiard ball using an electromagnetic force generating module according to an embodiment of the present invention.
  • FIG. 4 shows a method of moving billiard ball B from point b to point c while billiard ball A is fixed at point a.
  • a point at which a magnetic force is generated by the electromagnetic force generating module on the bottom of the billiard table is referred to as a magnetic force point.
  • the electromagnetic force generating module supplies the largest relative power to the magnetic force point formed on the bottom surface of the billiard ball A in order to fix the billiard ball A at the point a.
  • the relatively largest power is supplied to the magnetic point formed on the bottom surface of the billiard ball A (magnetic point 1 according to FIG. 4)
  • the billiard ball A maintains a fixed state at the point a.
  • the closest magnetic force point is extracted from the bottom surface of the billiard ball B in the direction from the point b to the point c.
  • power one level lower than the largest power is supplied to the magnetic point closest to the bottom of the billiard ball B (magnetic point 2 according to FIG. 4).
  • the present invention proposes a method of moving the billiard ball by controlling the power supplied to the electromagnetic force generating module formed on the bottom surface of the billiard table body.
  • the billiard ball may be moved in various ways.
  • FIG. 5 shows a method of moving a billiard ball using an electromagnetic force generating module according to an embodiment of the present invention.
  • FIG. 5 a method of moving billiard ball B from point b to point c while maintaining point a in billiard ball A will be described.
  • the closest magnetic force point is extracted from the bottom of billiard ball B in the direction from point b to point c.
  • the electromagnetic force generating module supplies power to the magnetic force point closest to the bottom surface of the billiard ball B (magnetic force point 2 according to FIG. 5) in the direction from point b to point c.
  • the power supply not only billiard ball B but also billiard ball A moves.
  • the moving speed of billiard ball B which is relatively close to the magnetic point 2 is faster than the moving speed of billiard ball A.
  • the two billiard balls are moved to a desired position not only in a spaced apart state but also in a non-spaced state. Also, even if a magnetic force point is not formed on the bottom surface of the billiard ball, the billiard ball is moved to a desired point.
  • the present invention shows a method of moving a billiard ball using electromagnetic force
  • the present invention is not limited thereto.
  • the billiard ball may be moved by using a mechanical means that grips and moves the billiard ball, and in addition to that, the billiard ball may be moved in various ways.
  • the present invention proposes an application in which a billiard player can check related information.
  • the present invention relates to a non-face-to-face billiard game system, and more particularly, to a billiard game system in which two or more players play a game while sharing the location of a billiard ball on at least two billiard tables.
  • the non-face-to-face billiards game system can conduct real-time billiard matches with players or professional billiards players in other regions or other countries, and has excellent scoring and foul judgment ability to the extent that the referee judges it in a professional billiards match. have.

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  • Electromagnetism (AREA)
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Abstract

The present invention relates to a non-face-to-face billiard game system and, more specifically, to a billiard game system in which two or more players can play a game in a non-face-to-face manner by sharing the positions of billiard balls on two or more billiard tables. To this end, the billiard table of the present invention comprises: a billiard table body; at least two electromagnetic force generation modules provided on preset points under or on the billiard table body and generating magnetism by power supplied from the outside; a first laser transmission module provided at a point at a first distance above the billiard table body and emitting a laser to the direction of the billiard table body; and a camera provided at a point at a second distance above the billiard table body.

Description

비대면 당구 경기 시스템Non-face-to-face billiards game system
본 발명은 비대면 당구 경기 시스템에 관한 것으로, 더욱 상세하게는 비대면으로 2이상의 플레이어가 적어도 두 개의 당구대에서 당구공의 위치를 공유하며 경기를 진행하는 당구 경기 시스템에 관한 것이다.The present invention relates to a non-face-to-face billiard game system, and more particularly, to a billiard game system in which two or more players play a game while sharing the location of a billiard ball on at least two billiard tables.
당구 경기는 부드러운 천을 깐 직사각형 당구대에서 상아 등으로 된 공을 올려놓고 큐로 쳐서 공의 움직임에 따라 다른 공을 맞추었는지에 따라 점수가 인정되거나, 다른 공(목적구)을 포켓에 집어넣으면 점수가 인정되게 하여 승부를 가리는 경기이고, 3구, 4구, 식스볼, 나인볼, 포켓볼 등의 다양한 경기방식이 있다.In the game of billiards, points are awarded depending on whether a ball made of ivory, etc. is placed on a rectangular billiard table covered with soft cloth and hit with a cue, depending on the movement of the ball, or another ball (object ball) is put into the pocket. It is a game that determines the outcome of the game, and there are various game methods such as 3-ball, 4-ball, six-ball, nine-ball, and pocket ball.
이러한 당구 게임을 배우고자 하는 자는 대부분 당구 게임 숙련자로부터 직접 배우고 있고, 일부 당구 게임 초급자 또는 중급자들은 당구 게임 강좌 등의 동영상을 통하여 배우고 있다.Those who want to learn the game of billiards are mostly directly learning from experts in billiards games, and some beginners or intermediate players in billiards are learning through videos such as billiard game lectures.
하지만, 현재 코로나19로 인해 사람 사이의 접촉을 멀리하며, 사회적 거리두기를 하고 있다. 이러한 사회적 거리두기로 인해 적어도 2 이상의 플레이어가 참여하는 스포츠는 제약을 받는 상황이다.However, due to the current COVID-19 outbreak, we are keeping away from person-to-person contact and practicing social distancing. Due to such social distancing, sports in which at least two players participate are restricted.
즉, 적어도 2 이상의 플레이어가 참여하는 축구, 야구 등을 포함한 스포츠는 제약을 받고 있으며, 당구 역시 이러한 제약을 받고 있다. 따라서 당구 경기 역시 비대면으로 진행할 수 있는 방안이 요구된다.That is, sports including soccer and baseball in which at least two or more players participate are restricted, and billiards is also subject to such restrictions. Therefore, there is a need for a plan that allows the billiards game to be conducted non-face-to-face.
본 발명이 해결하려는 과제는 비대면으로 원격지의 플레이어와 당구 경기가 가능한 당구경기 시스템을 제안함에 있다.The problem to be solved by the present invention is to propose a billiard game system capable of playing billiards with a player in a remote location in a non-face-to-face manner.
본 발명이 해결하려는 다른 과제는 플레이어가 친 당구공의 이동 궤적을 분석할 수 있는 방안을 제안함에 있다.Another problem to be solved by the present invention is to propose a method in which a player can analyze the movement trajectory of a friendly billiard ball.
본 발명이 해결하려는 또 다른 과제는 당구대 내에서 원하는 지점으로 당구공을 이동시킬 수 있는 방안을 제안함에 있다.Another problem to be solved by the present invention is to propose a method for moving a billiard ball to a desired point within the billiard table.
이를 위해 본 발명의 당구대는 당구대 본체; 상기 당구대 본체의 저면 또는 당구대 본체 상에 설정된 지점에 형성되며, 외부로부터 공급받은 전력에 의해 자력을 생성하는 적어도 두 개의 전자력 생성모듈; 상기 당구대 본체로부터 상단으로 제1 거리 이격된 지점에 형성되며, 상기 당구대 본체 방향으로 레이저를 발사하는 제1 레이저 송신모듈; 및 상기 당구대 본체로부터 상단으로 제2 거리 이격된 지점에 형성되는 카메라를 포함한다.To this end, the billiard table of the present invention includes a billiard table body; at least two electromagnetic force generating modules formed on the bottom surface of the billiard table body or at a set point on the billiard table main body and generating magnetic force by electric power supplied from the outside; a first laser transmitting module formed at a point spaced a first distance upward from the pool table main body and emitting a laser in the direction of the billiard table main body; and a camera formed at a point spaced a second distance from the top of the billiard table body.
본 발명에 따른 비대면 당구 경기 시스템은 다른 지역 또는 다른 국가에 있는 플레이어 또는 프로 당구선수와 실시간 당구 경기를 진행할 수 있으며, 프로 당구경기에서 심판이 판단하는 정도로 정확하고 뛰어난 득점, 파울 판단 능력을 가지고 있다.The non-face-to-face billiards game system according to the present invention can conduct real-time billiard matches with players or professional billiards players in other regions or other countries, and has excellent scoring and foul judgment ability to the extent that the referee judges it in a professional billiards match. have.
이와 같이 본 발명은 비대면으로 당구 경기를 진행함으로써 접촉으로 인해 발생하는 전염병을 예방할 수 있으며, 필요한 경우 누구와도 경기를 진행할 수 있는 장점이 있다.As described above, the present invention has the advantage of being able to prevent an infectious disease caused by contact by playing a billiards game non-face-to-face, and can play a game with anyone if necessary.
또한, 본 발명은 모니터를 이용하여 비대면으로 당구 경기를 관람할 수 있으며, 서버는 당구대에 설치된 모니터를 이용하여 자동으로 산출한 점수를 표시할 수 있다. 이외에도 본 발명은 설치된 서버 또는 관람단말을 통한 어플을 통한 게임 접속과 개인이력관리를 할 수 있다.In addition, according to the present invention, a billiard game can be viewed non-face-to-face using a monitor, and the server can display a score automatically calculated using a monitor installed in the billiard table. In addition, the present invention can perform game access and personal history management through an application through an installed server or viewing terminal.
도 1은 본 발명의 일실시 예에 따른 비대면 당구 경기 시스템을 구성하는 당구대를 도시하고 있다.1 shows a billiard table constituting a non-face-to-face billiard game system according to an embodiment of the present invention.
도 2는 당구대 상단에 형성된 5대의 카메라에 의해 촬영된 영상을 도시하고 있다.2 shows an image captured by five cameras formed on the top of the billiard table.
도 3은 본 발명의 일실시 예에 따른 비대면 당구 경기 시스템을 도시하고 있다.3 illustrates a non-face-to-face billiard game system according to an embodiment of the present invention.
도 4는 본 발명의 일실시 예에 따른 전자석 생성모듈을 이용하여 당구공을 이동시키는 예를 도시하고 있다.4 shows an example of moving a billiard ball using an electromagnet generating module according to an embodiment of the present invention.
도 5는 본 발명의 다른 실시 예에 따른 전자석 생성모듈을 이용하여 당구공을 이동시키는 예를 도시하고 있다. 5 shows an example of moving a billiard ball using an electromagnet generating module according to another embodiment of the present invention.
전술한, 그리고 추가적인 본 발명의 양상들은 첨부된 도면을 참조하여 설명되는 바람직한 실시 예들을 통하여 더욱 명백해질 것이다. 이하에서는 본 발명의 이러한 실시 예를 통해 당업자가 용이하게 이해하고 재현할 수 있도록 상세히 설명하기로 한다.The foregoing and further aspects of the present invention will become more apparent through preferred embodiments described with reference to the accompanying drawings. Hereinafter, it will be described in detail so that those skilled in the art can easily understand and reproduce through these embodiments of the present invention.
도 1은 본 발명의 일실시 예에 따른 비대면 당구 경기 시스템을 구성하는 당구대를 도시하고 있다. 이하 도 1을 이용하여 본 발명의 일실시 예에 따른 비대면 당구 경기 시스템을 구성하는 당구대에 대해 상세하게 알아보기로 한다.1 shows a billiard table constituting a non-face-to-face billiard game system according to an embodiment of the present invention. Hereinafter, a billiard table constituting a non-face-to-face billiard game system according to an embodiment of the present invention will be described in detail with reference to FIG. 1 .
도 1에 의하면, 당구대(100)는 당구대 본체(102), 카메라(104), 제1 레이저 송신모듈(106), 제2 레이저 송신모듈(108) 및 레이저 수신모듈(110)을 포함한다. 물론 상술한 구성 이외에 다른 구성이 본 발명에서 제안하는 당구대에 포함될 수 있으며, 당구대에는 포함되지 않지만 당구내를 제어하는 내부서버가 포함될 수 있다.Referring to FIG. 1 , a pool table 100 includes a pool table body 102 , a camera 104 , a first laser transmitting module 106 , a second laser transmitting module 108 , and a laser receiving module 110 . Of course, other configurations other than the above-described configuration may be included in the billiard table proposed in the present invention, but not included in the billiard table, but an internal server for controlling the inside of the billiard table may be included.
당구대 본체(102)는 기존 당구장에 설치된 당구대와 동일 또는 유사한 형상을 갖는다. 당구대 본체(102)는 자력 전달이 용이하도록 대리석으로 구현될 수 있으며, 물론 대리석 이외에 자력 전달이 가능한 재질이라면 다른 재질로도 구현이 가능하다. 대리석의 저면에는 전자력 생성모듈을 설치한다. 전자력 생성모듈은 대리석의 저면에 타공한 후 설치된다. 전자력 생성모듈은 당구대 본체(102) 저면에 일정 간격으로 횡방향과 종방향으로 설치되며, 설치되는 간격으로 당구대의 사양 등에 따라 달라질 수 있다. 물론 전자력 생성모듈은 횡방향과 종방향으로 일정 간격으로 설치되는 것 이외에 다른 방식으로 설치될 수 있다. 일 예로 전자력 생성모듈은 직경이 상이한 원형 형태 또는 타원 형태 등 다양한 형태로 설치될 수 있다.The billiard table body 102 has the same or similar shape as the billiard table installed in the existing billiard room. The billiard table body 102 may be implemented with marble to facilitate magnetic force transmission, and of course, other materials may be implemented as long as it is a material capable of transferring magnetic force other than marble. An electromagnetic force generating module is installed on the bottom of the marble. The electromagnetic force generating module is installed after making a hole in the bottom of the marble. The electromagnetic force generating module is installed on the bottom surface of the billiard table main body 102 in the horizontal and longitudinal directions at regular intervals, and the installed intervals may vary depending on the specifications of the billiard table, and the like. Of course, the electromagnetic force generating module may be installed in other ways other than being installed at regular intervals in the lateral and longitudinal directions. For example, the electromagnetic force generating module may be installed in various shapes, such as a circular shape or an elliptical shape having different diameters.
전자력 생성모듈은 외부로부터 공급받은 전력에 의해 자력을 생성한다. 전자력 생성모듈은 외부로부터 공급받은 전력의 크기에 따라 상이한 크기를 갖는 자력을 생성하며, 생성된 자력은 당구대 상단까지 영향을 미친다. 당구대 본체(102) 상단에 위치한 당구공은 내부에 금속재질을 포함하며, 전자력 생성모듈에 의해 생성된 자력으로 인해 이동한다. 이외에도 당구공은 자력에 반응하는 페놀으로 제작할 수 있으며, 필요에 의해 내부에 금속재질이나 자력반응 물질을 포함할 수 있다. 당구공은 생성된 자력이 큰 경우에는 큰 영향을 받으며, 생성된 자력이 작은 경우에는 작은 영향을 받는다. 따라서 당구공은 생성된 자력에 따라 이동 거리, 이동 속도 및 이동 방향이 달라진다.The electromagnetic force generating module generates magnetic force by electric power supplied from the outside. The electromagnetic force generating module generates a magnetic force having a different size according to the amount of power supplied from the outside, and the generated magnetic force affects up to the top of the pool table. The billiard ball located at the top of the billiard table main body 102 includes a metal material therein, and moves due to the magnetic force generated by the electromagnetic force generating module. In addition, the billiard ball can be made of phenol that responds to magnetic force, and may contain a metal material or a magnetically reactive material inside if necessary. When the generated magnetic force is large, the billiard ball is greatly affected, and when the generated magnetic force is small, it is slightly affected. Accordingly, the movement distance, movement speed, and movement direction of the billiard ball vary according to the generated magnetic force.
일정 간격으로 형성된 전자력 생성모듈은 개별 제어가 가능하며, 개별 제어가 가능한 전자력 생성모듈에 의해 당구대 본체(102) 상단의 위치한 당구공 역시 개별로 이동하도록 제어가 가능하다.Electromagnetic force generating modules formed at regular intervals can be individually controlled, and billiard balls located at the top of the billiard table body 102 can also be individually controlled by the individually controllable electromagnetic force generating module.
전자력 생성모듈은 대리석 상에 타공된 지점에 설치되는 것으로 설명하고 있으나, 이에 한정되는 것은 아니다. 당구대의 재질이 대리석 이외에 다른 재질로 형성되는 경우에는 타공된 지점뿐만 아니라 타공되지 않은 지점에 형성 가능하며, 타공 이외에 다른 형태로 설치가 가능하다. 즉, 당구대 본체(102)는 두 개의 부재로 구성되며, 두 개의 부재 사이에 전자력 생성모듈이 설치된다. 이외에도 다양한 형태로 전자력 생성모듈이 당구대 본체(102)에 설치될 수 있다.Although the electromagnetic force generating module has been described as being installed at a perforated point on the marble, it is not limited thereto. When the material of the billiard table is formed of a material other than marble, it can be formed in not only perforated points but also non-perforated points, and can be installed in other forms other than perforations. That is, the billiard table body 102 is composed of two members, and an electromagnetic force generating module is installed between the two members. In addition, the electromagnetic force generating module may be installed in the billiard table body 102 in various forms.
카메라(104)는 당구대 본체의 상단으로부터 일정 거리 이격된 지점에 위치하며, 당구대 본체(102) 상에서 이동하는 당구공의 영상(이동 또는 정지 영상)을 촬영한다. 카메라(104)는 촬영한 영상을 내부서버로 제공한다. 도 1에 도시된 바와 같이 카메라는 하나만 설치되는 것이 아니라 적어도 2개의 카메라가 당구대 본체의 상단으로부터 일정거리 이격된 지점에 설치된다. 도 1은 당구대 중심 부분, 모서리 부분, 장큐션 및 단 큐션을 촬영할 수 있도록 설치된다. The camera 104 is located at a point spaced a predetermined distance from the top of the pool table main body, and captures an image (moving or still image) of a billiard ball moving on the billiard table main body 102 . The camera 104 provides the captured image to the internal server. As shown in FIG. 1 , not one camera is installed, but at least two cameras are installed at a point spaced apart from the upper end of the pool table body by a predetermined distance. 1 is installed so as to photograph the center part, the corner part, the long cushion, and the short cushion of the pool table.
특히 카메라(104)는 당구대 본체(102)의 모서리 부분과 장큐션, 단큐션에 당구공의 접촉/비접촉 여부의 영상을 촬영할 수 있도록 모서리 인근에 집중되도록 설치되는 것이 바람직하다. 도 1은 당구대 본체 상단으로부터 일정 거리 이격된 지점에 설치된 5대의 카메라를 도시하고 있으나, 이에 한정되는 것은 아니다. 내부서버는 카메라(104)가 촬영한 영상으로부터 당구공의 색상 또는 이동 궤적을 분석하며, 각 색상별 당구공의 위치 및 이동궤적을 판별한다.In particular, the camera 104 is preferably installed so as to be concentrated near the corner so that an image of whether the billiard ball is in contact/non-contact with the corner portion of the billiard table main body 102 and the long cushion or the short cushion can be captured. 1 illustrates five cameras installed at a point spaced apart from the upper end of the billiard table body by a predetermined distance, but is not limited thereto. The internal server analyzes the color or movement trajectory of the billiard ball from the image captured by the camera 104, and determines the position and movement trajectory of the billiard ball for each color.
도 2는 당구대 상단으로부터 일정 거리 이격된 지점에 설치된 5대의 카메라에 의해 촬영된 영상을 도시하고 있다. 도 2에 도시된 바와 같이 5대의 카메라에 의해 촬영된 영상은 카메라가 설치된 지점에 따라 상이하다. 카메라에 의해 촬영된 영상은 내부서버로 제공된다.2 shows an image captured by five cameras installed at a point spaced apart from the top of the billiard table by a certain distance. As shown in FIG. 2 , the images captured by the five cameras are different depending on the point at which the cameras are installed. The image captured by the camera is provided to the internal server.
제1 레이저 송신모듈(106)은 당구대 본체(102)의 중앙을 기준으로 상단으로 일정 거리 이격된 지점에 설치된다. 제1 레이저 송신모듈(106)은 당구대 상단으로 레이저를 발사한다. 제1 레이저 송신모듈(106)은 필요한 경우 레이저를 수신할 수 있는 기능을 포함하며, 이외에도 당구공이 이동되어야 하는 지점을 표시하는 포인터 역할을 수행할 수 있다.The first laser transmission module 106 is installed at a point spaced apart from the center of the billiard table body 102 by a certain distance from the top to the top. The first laser transmission module 106 emits a laser to the top of the pool table. The first laser transmission module 106 includes a function of receiving a laser if necessary, and may also serve as a pointer for indicating a point to which the billiard ball should be moved.
당구대 본체(102) 상단에 위치하는 당구공은 내부에 자성반응 페놀 수지 또는 금속재질을 포함하며, 외부에는 레이저 반응 물질이 도포된다. 레이저 반응 물질이 도포된 당구공은 제1 레이저 송신모듈(106)에서 발사되는 레이저에 반응한다. The billiard ball located on the top of the billiard table body 102 contains a magnetically reactive phenol resin or a metal material inside, and a laser reactive material is applied to the outside. The billiard ball coated with the laser reactive material reacts to the laser emitted from the first laser transmission module 106 .
당구대 본체(102) 테두리 내측 상에는 레이저를 수신하는 레이저 수신모듈(110)이 형성되며, 레이저 수신모듈(110)은 제1 레이저 송신모듈에서 발사되어 당구공에 의해 반사되는 레이저를 수신한다. 본 발명은 레이저 수신모듈(110)에서 수신된 레이저를 분석하여 당구공과의 거리 및 각도를 산출한다. 제1 레이저 송신모듈(106)에서 발사한 레이저가 당구공에 의해 반사되는 각도 또는 거리 등을 이용하여 내부서버는 플레이어가 당구공을 친 이후 당구공의 이동 궤적을 분석하거나, 이동한 당구공이 정지된 상태에서의 위치를 파악한다. 이와 같이 본 발명에서 제안하는 서버는 제1 레이저 송신모듈(106)이 발사한 레이저를 이용하여 당구공의 거리 및 각도를 산출하며, 산출된 당구공의 거리 및 각도를 이용하여 당구공의 위치를 파악한다.A laser receiving module 110 for receiving a laser is formed on the inside edge of the billiard body 102, and the laser receiving module 110 receives a laser emitted from the first laser transmitting module and reflected by the billiard ball. The present invention analyzes the laser received from the laser receiving module 110 to calculate the distance and angle with the billiard ball. Using the angle or distance at which the laser emitted from the first laser transmission module 106 is reflected by the billiard ball, the internal server analyzes the movement trajectory of the billiard ball after the player hits the billiard ball, or stops the moved billiard ball to determine the position in the As such, the server proposed in the present invention calculates the distance and angle of the billiard ball using the laser emitted by the first laser transmission module 106, and determines the position of the billiard ball using the calculated distance and angle of the billiard ball. figure out
또한, 당구대 본체(102)의 모서리에 레이저 반응 도료를 도포하며, 제1 레이저 송신모듈에서 발사된 레이저를 이용하여 당구대 본체(102)의 크기를 산출한다.In addition, a laser reaction paint is applied to the edge of the billiard table main body 102 , and the size of the billiard table main body 102 is calculated using the laser emitted from the first laser transmission module.
제2 레이저 송신모듈(108)은 당구대 본체(102)의 모서리를 포함한 당구대에 설치된다. 부연하여 설명하면, 제1 레이저 송신모듈(106)은 당구대 본체(102)로부터 상단으로 일정 거리 이격된 지점에 설치되는 반면, 제2 레이저 송신모듈(108)은 당구대 본체(102) 상에 설치된다. 또한, 제2 레이저 송신모듈(108)은 하나만 설치되는 것이 아니라, 당구대 본체(102)의 모서리를 포함한 적어도 4개 지점에 설치되는 것이 바람직하다.The second laser transmitting module 108 is installed on the billiard table including the corner of the billiard table body 102 . In detail, the first laser transmitting module 106 is installed at a point spaced apart from the top of the billiard table main body 102 by a certain distance, while the second laser transmitting module 108 is installed on the billiard table main body 102 . . In addition, it is preferable that the second laser transmission module 108 be installed at at least four points including the corner of the billiard table body 102 , rather than being installed alone.
제2 레이저 송신모듈(108)은 당구대 본체(102) 상에서 당구공의 이동을 감지한다. 즉, 제2 레이저 송신모듈(108)은 모서리 부분에서 이동하는 당구대 상으로 레이저를 발사한다. 레이저 수신모듈(110)은 제2 레이저 송신모듈(108)이 발사한 레이저가 당구공에 의해 반사되어 수신된 거리 및 각도를 내부서버로 제공한다. 내부서버는 레이저 수신모듈(110)로부터 제공받은 당구공의 거리 및 각도를 분석하여 당구대의 모서리 부분에서의 당구공의 궤적(위치) 및 당구공의 충돌 여부를 분석한다. 물론 내부서버는 레이저 수신모듈(110)로부터 제공받은 정보를 이용하여 당구공의 이동 궤적, 위치 및 충돌 여부를 분석할 수 있으나, 상세한 분석을 위해 제2 레이저 송신모듈(108)에서 발사한 레이저를 이용하여 당구공의 이동 궤적, 위치 및 충돌 여부를 분석할 수 있다.The second laser transmitting module 108 detects the movement of the billiard ball on the billiard table main body 102 . That is, the second laser transmission module 108 emits a laser onto the billiard table moving from the corner portion. The laser receiving module 110 provides the distance and angle received by the laser emitted by the second laser transmitting module 108 reflected by the billiard ball to the internal server. The internal server analyzes the distance and angle of the billiard ball provided from the laser receiving module 110 to analyze the trajectory (position) of the billiard ball at the edge of the billiard table and whether the billiard ball collides. Of course, the internal server can analyze the movement trajectory, position, and collision of the billiard ball using the information provided from the laser receiving module 110, but for detailed analysis, the laser emitted from the second laser transmitting module 108 is used. It can be used to analyze the movement trajectory, position, and collision of the billiard ball.
물론 당구대의 모서리에 제2 레이저 송신모듈이 설치되는 것으로 기재하고 있으나, 이에 한정되는 것은 아니다. 당구대의 모서리에는 제2 레이저 송신모듈 이외에 카메라가 설치 가능하며, 설치된 카메라에서 촬영한 영상을 분석하여 당구공의 이동궤적, 위치 및 충돌 여부 등을 분석할 수 있다.Of course, it is described that the second laser transmission module is installed at the edge of the billiard table, but is not limited thereto. In addition to the second laser transmission module, a camera can be installed at the edge of the billiard table, and the movement trajectory, position, and collision of the billiard ball can be analyzed by analyzing the image captured by the installed camera.
이외에도 본 발명은 표시장치를 포함할 수 있으며, 표시장치를 이용하여 현재 진행되고 있는 당구 경기에 대한 다양한 정보를 표시할 수 있다. 즉, 본 발명은 표시장치를 이용하여 점수, 플레이어 정보 당구 경기를 진행하는데 필요한 다양한 정보를 표시할 수 있다. In addition, the present invention may include a display device, and various information about a billiard game currently in progress can be displayed using the display device. That is, the present invention can display scores, player information, and various information necessary for a billiard game by using a display device.
부가하여 제1 레이저 송신모듈(106)은 타 당구대의 당구공의 위치를 표시할 수 있다. 즉, 제1 레이저 송신모듈(106)은 내부서버로부터 제공받은 타 당구대의 당구공의 위치를 표시할 수 있다.In addition, the first laser transmitting module 106 may display the position of the billiard ball of another billiard table. That is, the first laser transmitting module 106 may display the position of the billiard ball of another billiard table provided from the internal server.
도 3은 본 발명의 일실시 예에 따른 비대면 당구경기 시스템을 도시하고 있다. 이하 도 3을 이용하여 본 발명의 일실시 예에 따른 비대면 당구경기 시스템에 대해 상세하게 알아보기로 한다.3 shows a non-face-to-face billiard game system according to an embodiment of the present invention. Hereinafter, a non-face-to-face billiard game system according to an embodiment of the present invention will be described in detail with reference to FIG. 3 .
도 3에 의하면, 비대면 당구경기 시스템은(300)은 제1 당구대(310), 제2 당구대(320), 메인서버(330)를 포함한다. 제1 당구대(310)는 상술한 바와 같이 제1 당구대 본체(310a), 제1 카메라(310b), 제1-1 레이저 송신모듈(310c), 제1-2 레이저 송신모듈(310d), 제1 레이저 수신모듈(310e) 및 제1 내부서버(310f)를 포함하며, 제2 당구대(320)는 제2 당구대 본체(320a), 제2 카메라(320b), 제2-1 레이저 송신모듈(320c), 제2-2 레이저 송신모듈(320d), 제2 레이저 수신모듈(320e) 및 제2 내부서버(320f)를 포함한다. 이외에도 본 발명은 제1 당구대가 놓여있는 당구장에 설치되는 제1 내부서버, 제2 당구대가 놓여있는 당구장에 설치되는 제2 내부서버를 포함할 수 있으며, 특히 당구경기를 관람할 수 있는 관람 장치를 추가로 포함할 수 있다.Referring to FIG. 3 , the non-face-to-face billiard game system 300 includes a first billiard table 310 , a second billiard table 320 , and a main server 330 . As described above, the first pool table 310 includes a first pool table main body 310a, a first camera 310b, a 1-1 laser transmission module 310c, a 1-2 laser transmission module 310d, and a first and a laser receiving module 310e and a first internal server 310f, wherein the second billiard table 320 includes a second billiard table main body 320a, a second camera 320b, and a 2-1 laser transmitting module 320c. , a 2-2 laser transmitting module 320d, a second laser receiving module 320e, and a second internal server 320f. In addition, the present invention may include a first internal server installed in the billiard room where the first billiard table is placed, and a second internal server installed in the billiard room where the second billiard table is placed. In particular, a viewing device for watching a billiard game is added can be included as
제1 당구대(310)를 구성하는 제1 당구대 본체(310a), 제1 카메라(310b), 제1-1 레이저 송신모듈(310c), 제1-2 레이저 송신모듈(310d), 제1 레이저 수신모듈(310e) 및 제1 내부서버(310f)과 제2 당구대(320)를 구성하는 제2 당구대 본체(320a), 제2 카메라(320b), 제2-1 레이저 송신모듈(320c), 제2-2 레이저 송신모듈(320d), 제2 레이저 수신모듈(320e) 및 제2 내부서버(320f)는 상술한 바이 동작한다. 이하에서는 메인서버(330)에서 수행되는 동작을 중심으로 살펴보기로 한다.The first billiard table body 310a, the first camera 310b, the 1-1 laser transmission module 310c, the 1-2 laser transmission module 310d, and the first laser reception module constituting the first pool table 310 are included. The module 310e and the first internal server 310f and the second billiard table main body 320a, the second camera 320b, the 2-1 laser transmitting module 320c, and the second constituting the second billiard table 320 are included. -2 The laser transmitting module 320d, the second laser receiving module 320e, and the second internal server 320f operate as described above. Hereinafter, an operation performed in the main server 330 will be mainly examined.
이하에서는 메인서버(330)가 제1 당구대(310)에 놓여있는 당구공의 위치를 제2 당구대(320)로 제공하는 방안을 중심으로 살펴보기로 한다.Hereinafter, a method in which the main server 330 provides the position of the billiard ball placed on the first billiard table 310 to the second billiard table 320 will be mainly described.
당구 경기는 두 명의 플레이어가 번갈아가며 당구공을 친다. 즉, 당구대에서 제1 플레이어와 제2 플레이어가 번갈아가면 당구공을 친다. 하지만 본 발명은 제1 당구대(310)에서 제1 플레이어가 당구공을 치며, 제2 당구대(320)에서 제2 플레이어가 당구공을 번갈아가며 친다.In a game of billiards, two players take turns hitting a billiard ball. That is, when the first player and the second player alternately hit the billiard ball at the billiard table. However, according to the present invention, the first player strikes the billiard ball on the first billiard table 310 and the second player alternately strikes the billiard ball on the second billiard table 320 .
제1 당구대(310)에서 제1 플레이어가 당구공을 치면, 당구공은 당구공을 치기 이전과 상이한 위치로 이동하게 된다. 제1 당구대(310)에서 당구공의 위치가 당구공을 치기 이전과 상이하게 되면, 제1 당구대의 당구공 위치가 반영되도록 제2 당구대(320)에서 당구공의 위치를 변동시켜야 한다. 본 발명은 이와 같이 제1 당구대(310)에서 이동한 당구공의 위치를 제2 당구대(320)에서도 동일하게 표시하거나 이동시키며, 제2 당구대(320)에서 이동한 당구공의 위치를 제1 당구대(310)에서 동일하게 표시하거나 이동시키는 방안을 제안한다.When the first player hits the billiard ball on the first billiard table 310 , the billiard ball moves to a different position than before the billiard ball is hit. If the position of the billiard ball on the first billiard table 310 is different from that before hitting the billiard ball, the position of the billiard ball must be changed on the second billiard table 320 to reflect the position of the billiard ball on the first billiard table. According to the present invention, the position of the billiard ball moved from the first billiard table 310 is displayed or moved in the same manner on the second billiard table 320, and the position of the billiard ball moved from the second billiard table 320 is set as the first billiard table. A method of displaying or moving the same in 310 is proposed.
메인서버(330)는 제1 카메라(310b)로부터 제1 당구대 본체(310a) 상의 영상 또는 제1-1 레이저 송신모듈(310c), 제1-2 레이저 송신모듈(310d)에서 발사된 레이저로부터 산출된 당구공과의 거리 및 각도 정보를 제1 내부서버(310f)로부터 수신한다. 메인서버(330)는 제1 카메라(310b)로부터 제1 당구대 본체(310a) 상의 영상 또는 제1-1 레이저 송신모듈(310c), 제1-2 레이저 송신모듈(310d)로부터 발사된 레이저가 당구공에 반사되어 제1 레이저 수신모듈(310d)에 수신된 거리 및 각도 정보를 분석하여 당구대 상에서 당구공위 위치 또는 당구공의 충돌 여부를 산출한다. 메인서버(330)는 산출한 당구공의 위치를 제2 당구대(320)를 구성하는 제2 내부서버(320f)로 제공한다. 제2 내부서버(320f)는 제2 당구대를 구성하는 전자력 생성모듈을 제어하여 제2 당구대 상의 당구공을 이동시킨다. 물론 제2 내부서버(320f)는 제2 당구대 상에 제1 당구대의 당구공의 위치를 추가로 표시하여 플레이어가 제1 당구대 상에서의 당구공 위치를 인지할 수 있게 한다.The main server 330 calculates from the image on the first pool table main body 310a from the first camera 310b or the laser emitted from the 1-1 laser transmission module 310c and the 1-2 laser transmission module 310d. It receives distance and angle information from the billiard ball from the first internal server 310f. The main server 330 transmits the image on the first pool table main body 310a from the first camera 310b or the laser emitted from the 1-1 laser transmission module 310c and the 1-2 laser transmission module 310d for billiards. The distance and angle information reflected by the ball and received by the first laser receiving module 310d is analyzed to calculate the position of the billiard ball on the billiard table or whether the billiard ball collides. The main server 330 provides the calculated position of the billiard ball to the second internal server 320f constituting the second billiard table 320 . The second internal server 320f controls the electromagnetic force generating module constituting the second billiard table to move the billiard ball on the second billiard table. Of course, the second internal server 320f additionally displays the position of the billiard ball on the second billiard table so that the player can recognize the position of the billiard ball on the first billiard table.
이와 같이 본 발명은 카메라, 레이저 송신모듈, 레이저 수신모듈 및 전자력 생성모듈을 이용하여 비대면으로 당구 경기를 진행하는 방안을 제안한다.As described above, the present invention proposes a method of conducting a non-face-to-face billiard game using a camera, a laser transmitting module, a laser receiving module, and an electromagnetic force generating module.
이외에도 본 발명에서 제안하는 메인서버는 카메라로부터 촬영된 영상으로부터 당구 경기 상에서 이루어지는 모든 상황을 분석한다.In addition, the main server proposed in the present invention analyzes all situations in the billiard game from the images captured by the camera.
즉, 메인서버(330)는 스트록을 분석한다. 롱 팔로우 샷(long fallow shot), 미들 샷(middle shot), 쇼트 샷(Short shot)등의 스트록 구분과 파워(Power), 두께, 회전, 당점(높낮이), 속도 등을 분석한다. 메인서버는 당구대의 장축, 단축을 맞는 쿠션수와 축에 걸리는 반사각 측정 등에 대한 정밀 분석을 실시간 수행한다. 메인서버는 랭킹에 따른 선구자동지정과 수구, 제1 적구, 제2 적구 등의 접촉(충돌) 상황과 득점 상황을 명확하게 구분한다.That is, the main server 330 analyzes the stroke. Stroke classification such as long follow shot, middle shot, and short shot is analyzed, and power, thickness, rotation, point (height), speed, etc. are analyzed. The main server performs precise analysis in real time on the number of cushions that fit the long axis and the short axis of the billiard table, and the measurement of the reflection angle on the axis. The main server clearly distinguishes between automatic pitching according to ranking, contact (collision) situations with water polo, first red ball, and second red ball, and scoring situation.
이외에도 메인서버(330)는 파울을 분석한다. 메인서버는 투 터치(Two Touch), 수구 드리블(Dribble) 등 경기 진행 도중 발생하는 미세한 파울을 자동으로 판정한다. 실제 당구 경기 중 육안으로 판단하기 힘든 이런 미세한 파울로 인해 플레이어간 시비가 자주 발생하는데 단순히 영상분석 만으로는 프로그램 스스로 오차없이 파울이나 득점에 대해 명확하게 판단할 수 없으나, 본 발명은 자체 개발한 다변환 프로그램을 기반으로 파울이나 득점에 대해 명확하게 판단한다.In addition, the main server 330 analyzes the foul. The main server automatically judges minor fouls that occur during the match, such as two touch and water polo dribble. Arguments between players often occur due to such fine fouls, which are difficult to judge with the naked eye during an actual billiard game. It is not possible to clearly determine a foul or a score without error by the program itself by simply analyzing the image, but the present invention is a multi-conversion program developed by itself. Clearly judge a foul or a goal based on
이외에도 본 발명은 당구 경기를 수행함에 있어 필요한 다양한 기능을 구현한다. 특히 본 발명은 레이저 포인트가 표시한 지점에 당구공을 정확하게 이동시켰는지 여부를 판단할 수 있도록 당구공의 색상과 상이한 색상을 갖는 영역을 표시한다. 메인서버(330)는 카메라로부터 촬영된 영상, 레이저 송신모듈에서 발사된 레이저와 당구공과의 거리 및 각도를 분석하여 당구공이 레이저 포인트가 표시하는 지점으로 이동하였는지 여부를 판단한다. 즉, 메인서버(330)는 레이저 포인트가 해당 영역에 설정된 비율 이상으로 표시한 경우에는 당구공이 정상적으로 이동되었다고 판단하며, 레이저 포인트가 해당 영역에 설정된 비율 미만으로 표시한 경우에는 당구공이 비정상으로 이동되었다고 판단한다. 따라서 메인서버(330)는 반복하여 당구공이 레이저 포인트가 표시하는 지점으로 정상적으로 이동하였는지 여부를 판단한다. 물론 메인서버 이외에 내부서버에서 해당 동작을 수행할 수 있다.In addition, the present invention implements various functions necessary for performing a billiard game. In particular, the present invention displays an area having a color different from the color of the billiard ball so that it can be determined whether or not the billiard ball is accurately moved to the point indicated by the laser point. The main server 330 determines whether the billiard ball has moved to the point indicated by the laser point by analyzing the image taken from the camera and the distance and angle between the laser emitted from the laser transmission module and the billiard ball. That is, the main server 330 determines that the billiard ball has moved normally when the laser point is displayed at a ratio greater than or equal to the set ratio in the corresponding area, and that the billiard ball is abnormally moved when the laser point is displayed below the set ratio in the corresponding area judge Therefore, the main server 330 repeatedly determines whether the billiard ball has moved normally to the point indicated by the laser point. Of course, the corresponding operation can be performed on an internal server other than the main server.
추가로 본 발명은 관람 단말(340)을 포함하며, 관람 단말(340)을 이용하여 관람자는 현재 진행되고 있는 당구 경기를 관람할 수 있다. 즉, 관람 단말은 메인서버로부터 제공받은 영상을 표시하며, 관람자가 요청하는 정보를 메인서버로부터 제공받아 표시할 수 있다. In addition, the present invention includes a viewing terminal 340, and by using the viewing terminal 340, a viewer can watch a billiard game currently in progress. That is, the viewing terminal may display the image provided from the main server, and receive information requested by the viewer from the main server and display it.
이하에서는 당구대 본체 상에 위치하는 당구공을 이동시키는 방안을 제안한다. 본 발명은 상술한 바와 같이 전자력 생성모듈을 이용하여 당구대 본체 상에 위치하는 당구공을 이동시킨다.Hereinafter, a method of moving a billiard ball positioned on the billiard table body is proposed. As described above, the present invention moves the billiard ball positioned on the billiard table body by using the electromagnetic force generating module.
상술한 바와 같이 당구대 본체의 저면에 형성된 전자력 생성모듈은 일정 간격으로 배치되며, 내부서버는 전자력 생성모듈로 공급되는 전력의 크기를 제어하여 당구공의 이동을 제어한다.As described above, the electromagnetic force generating modules formed on the bottom surface of the billiard table main body are arranged at regular intervals, and the internal server controls the amount of power supplied to the electromagnetic force generating module to control the movement of the billiard ball.
도 4는 본 발명의 일실시 예에 따른 전자력 생성모듈을 이용하여 당구공을 이동시키는 방안에 대해 알아보기로 한다. 특히 도 4는 당구공A는 a지점에 고정한 상태에서 당구공 B를 b지점에서 c지점으로 이동하는 방안에 대해 알아보기로 한다. 이하에서는 설명의 편의를 위해 당구대 저면에서 전자력 생성모듈에 의해 자력을 발생하는 지점을 자력점이라 한다.4 shows a method of moving a billiard ball using an electromagnetic force generating module according to an embodiment of the present invention. In particular, FIG. 4 shows a method of moving billiard ball B from point b to point c while billiard ball A is fixed at point a. Hereinafter, for convenience of explanation, a point at which a magnetic force is generated by the electromagnetic force generating module on the bottom of the billiard table is referred to as a magnetic force point.
전자력 생성모듈은 당구공A를 a 지점에 고정하기 위해 당구공A의 저면에 형성된 자력점에 상대적으로 가장 큰 전력을 공급한다. 당구공A의 저면에 형성된 자력점(도 4에 의하면 자력점1)에 상대적으로 가장 큰 전력을 공급하면, 당구공A는 a지점에 고정된 상태를 유지한다.The electromagnetic force generating module supplies the largest relative power to the magnetic force point formed on the bottom surface of the billiard ball A in order to fix the billiard ball A at the point a. When the relatively largest power is supplied to the magnetic point formed on the bottom surface of the billiard ball A (magnetic point 1 according to FIG. 4), the billiard ball A maintains a fixed state at the point a.
이후 당구공B를 b지점에서 c지점으로 이동시키기 위해 b지점에서 c지점으로의 방향에서 당구공B의 저면으로부터 가장 가까운 자력점을 추출한다. 도 4에 의하면, b지점에서 c지점으로의 방향에서 당구공B의 저면으로부터 가장 가까운 자력점(도 4에 의하면 자력점2)에 상대적으로 가장 큰 전력보다 1레벨 낮은 전력을 공급한다.Then, in order to move the billiard ball B from the point b to the point c, the closest magnetic force point is extracted from the bottom surface of the billiard ball B in the direction from the point b to the point c. According to FIG. 4, in the direction from point b to point c, power one level lower than the largest power is supplied to the magnetic point closest to the bottom of the billiard ball B (magnetic point 2 according to FIG. 4).
따라서 자력점1에 비해 자력점2에 공급하는 전력이 상대적으로 낮음에도 불구하고 당구공B는 자력점1에 비해 자력점2와의 거리가 상대적으로 가까우므로 c지점으로 이동하게 된다. 물론 당구공A는 고정된 상태를 유지한다.Therefore, although the power supplied to the magnetic point 2 is relatively lower than that of the magnetic point 1, the billiard ball B moves to the point c because the distance from the magnetic point 2 is relatively closer than that of the magnetic point 1. Of course, billiard ball A remains fixed.
당구공B가 c지점으로 이동하기 시작하면, 해당 지점 방향에 위치한 자력점에 전력을 순차적으로 공급하여 당구공B가 c지점을 향해 이동하도록 한다. 당구공B가 c지점을 향해 이동하기 시작한 이후에는 당구공B의 속도는 증가하게 된다. 따라서 당구공B의 속도를 감소시킬 필요가 있다.When billiard ball B starts to move to point c, power is sequentially supplied to magnetic points located in the direction of the corresponding point so that billiard ball B moves toward point c. After billiard ball B starts moving toward point c, the speed of billiard ball B increases. Therefore, it is necessary to reduce the speed of billiard ball B.
당구공B가 b지점과 c지점의 가운데 지점을 통과하면, 당구공B의 속도를 감소시킨다. 이를 위해 당구공의 이동 방향의 후단에 위치한 자력점에 전력을 공급하여 당구공의 속도를 감소시킨다. 이와 같이 본 발명은 당구대 본체의 저면에 형성된 전자력 생성모듈로 공급되는 전력을 제어하여 당구공을 이동시키는 방안을 제안한다.When billiard ball B passes through the midpoint between points b and c, the speed of billiard ball B is reduced. To this end, power is supplied to a magnetic point located at the rear end of the billiard ball's moving direction to reduce the billiard ball's speed. As described above, the present invention proposes a method of moving the billiard ball by controlling the power supplied to the electromagnetic force generating module formed on the bottom surface of the billiard table body.
상술한 도 4에서는 당구공A와 당구공B가 어느 정도 이격된 상태에서 당구공B를 이동시키는 방안에 대해 설명하였다. 하지만, 당구공A와 당구공B가 밀착된 경우에는 상술한 방식을 적용하기 곤란하다.In FIG. 4 described above, a method of moving the billiard ball B while the billiard ball A and the billiard ball B are spaced apart to a certain extent has been described. However, when the billiard ball A and the billiard ball B are in close contact, it is difficult to apply the above-described method.
당구공A와 당구공B가 밀착된 경우에는 당구공 A와 당구공B로부터 일정 거리 이격된 지점에 형성된 자력점에 전력을 공급하여 당구공A와 당구공B를 이동시켜 당구공A와 당구공B를 이격시킨 상태에서 상술한 동작을 수행한다.When billiard ball A and billiard ball B are in close contact, power is supplied to a magnetic force point formed at a point spaced a certain distance from billiard ball A and billiard ball B to move billiard ball A and billiard ball B to move billiard ball A and billiard ball In a state where B is spaced apart, the above-described operation is performed.
이외에도 다양한 방식으로 당구공을 이동시킬 수 있다.In addition, the billiard ball may be moved in various ways.
도 5는 본 발명의 일실시 예에 따른 전자력 생성모듈을 이용하여 당구공을 이동시키는 방안에 대해 알아보기로 한다. 특히 도 5는 당구공A는 a지점을 유지한 상태에서 당구공 B를 b지점에서 c지점으로 이동하는 방안에 대해 알아보기로 한다.5 shows a method of moving a billiard ball using an electromagnetic force generating module according to an embodiment of the present invention. In particular, in FIG. 5, a method of moving billiard ball B from point b to point c while maintaining point a in billiard ball A will be described.
도 4는 당구공A의 저면에 자력점이 위치하는 반면 도 5는 당구공A의 저면에 자력점이 위치하지 않는 경우를 가정한다. In FIG. 4, it is assumed that the magnetic point is located on the bottom of billiard ball A, whereas in FIG. 5, the magnetic point is not located on the bottom of billiard ball A.
당구공B를 b지점에서 c지점으로 이동시키기 위해 b지점에서 c지점으로의 방향에서 당구공B의 저면으로부터 가장 가까운 자력점을 추출한다. 전자력 생성모듈은 b지점에서 c지점으로의 방향에서 당구공B의 저면으로부터 가장 가까운 자력점(도 5에 의하면 자력점2)에 전력을 공급한다. 전력 공급에 의해 당구공B 뿐만 아니라 당구공A 역시 이동하게 된다. 물론 자력점2에 상대적으로 가까운 당구공B의 이동속도가 당구공A의 이동속도보다 빠르다. 당구공B와 당구공A가 이동하기 시작하면 자력점2에 공급된 전력을 차단한다. 이후 당구공A를 원래 위치로 이동시키기 위해 당구공A가 이동한 방향의 반대 방향에 위치한 자력점1에 전력을 공급한 후 중단한다. 자력점1에 전력을 공급하면, 당구공A는 원래 위치로 이동하며, 또한 당구공B 역시 반대 방향으로 이동하거나 이동 속도가 감소된다. 상술한 동작을 반복하면 당구공A와 당구공 B 사이의 거리는 멀어지며, 당구공A와 당구공B는 개별 이동 제어가 가능한 거리까지 이격된다. 개별 이동 제어가 가능한 거리까지 이격되면 전자력 생성모듈을 이용하여 당구공A와 당구공B는 이동되어야 할 위치로 이동시킨다.To move billiard ball B from point b to point c, the closest magnetic force point is extracted from the bottom of billiard ball B in the direction from point b to point c. The electromagnetic force generating module supplies power to the magnetic force point closest to the bottom surface of the billiard ball B (magnetic force point 2 according to FIG. 5) in the direction from point b to point c. By the power supply, not only billiard ball B but also billiard ball A moves. Of course, the moving speed of billiard ball B, which is relatively close to the magnetic point 2, is faster than the moving speed of billiard ball A. When billiard ball B and billiard ball A start to move, the power supplied to magnetic point 2 is cut off. Then, to move billiard ball A to its original position, power is supplied to magnetic point 1 located in the opposite direction to the direction in which billiard ball A moved and then stopped. When power is supplied to magnetic point 1, billiard ball A moves to its original position, and billiard ball B also moves in the opposite direction or its movement speed is reduced. If the above operation is repeated, the distance between billiard ball A and billiard ball B increases, and billiard ball A and billiard ball B are spaced apart by a distance that can be individually controlled. If they are spaced apart to a distance where individual movement control is possible, the billiard ball A and billiard ball B are moved to the position to be moved using the electromagnetic force generating module.
이와 같이 본 발명은 두 개의 당구공이 이격된 상태뿐만 아니라 이격되지 않은 상태에서도 원하는 위치로 이동시킨다. 또한, 당구공의 저면에 자력점이 형성되지 않은 경우에도 당구공을 원하는 지점에 이동시킨다.As described above, according to the present invention, the two billiard balls are moved to a desired position not only in a spaced apart state but also in a non-spaced state. Also, even if a magnetic force point is not formed on the bottom surface of the billiard ball, the billiard ball is moved to a desired point.
본 발명은 전자력을 이용하여 당구공을 이동시키는 방안에 대해 도시하고 있으나, 이에 한정되는 것은 아니다. 당구공을 파지하여 이동하는 기계적 수단을 이용하여 당구공을 이동시킬 수 있으며, 이외에도 다양한 방식으로 당구공을 이동시킬 수 있다.Although the present invention shows a method of moving a billiard ball using electromagnetic force, the present invention is not limited thereto. The billiard ball may be moved by using a mechanical means that grips and moves the billiard ball, and in addition to that, the billiard ball may be moved in various ways.
본 발명은 당구 플레이어가 관련 정보를 확인할 수 있는 어플리케이션을 제안한다.The present invention proposes an application in which a billiard player can check related information.
본 발명은 도면에 도시된 일실시 예를 참고로 설명되었으나, 이는 예시적인 것에 불과하며, 본 기술 분야의 통상의 지식을 가진 자라면 이로부터 다양한 변형 및 균등한 타 실시예가 가능하다는 점을 이해할 것이다.Although the present invention has been described with reference to one embodiment shown in the drawings, this is merely exemplary, and it will be understood by those skilled in the art that various modifications and equivalent other embodiments are possible therefrom. .
본 발명은 비대면 당구 경기 시스템에 관한 것으로, 더욱 상세하게는 비대면으로 2이상의 플레이어가 적어도 두 개의 당구대에서 당구공의 위치를 공유하며 경기를 진행하는 당구 경기 시스템에 관한 것이다.The present invention relates to a non-face-to-face billiard game system, and more particularly, to a billiard game system in which two or more players play a game while sharing the location of a billiard ball on at least two billiard tables.
본 발명에 따른 비대면 당구 경기 시스템은 다른 지역 또는 다른 국가에 있는 플레이어 또는 프로 당구선수와 실시간 당구 경기를 진행할 수 있으며, 프로 당구경기에서 심판이 판단하는 정도로 정확하고 뛰어난 득점, 파울 판단 능력을 가지고 있다.The non-face-to-face billiards game system according to the present invention can conduct real-time billiard matches with players or professional billiards players in other regions or other countries, and has excellent scoring and foul judgment ability to the extent that the referee judges it in a professional billiards match. have.

Claims (11)

  1. 당구대 본체;pool table body;
    상기 당구대 본체의 저면 또는 당구대 본체 상에 설정된 지점에 설치되며, 외부로부터 공급받은 전력에 의해 자력을 생성하는 적어도 두 개의 전자력 생성모듈;at least two electromagnetic force generating modules installed on the bottom surface of the billiard table body or at a set point on the billiard table main body and generating magnetic force by electric power supplied from the outside;
    상기 당구대 본체로부터 상단으로 제1 거리 이격된 지점에 형성되며, 상기 당구대 본체 방향으로 레이저를 발사하는 제1 레이저 송신모듈; 및a first laser transmitting module formed at a point spaced a first distance upward from the pool table main body and emitting a laser in the direction of the billiard table main body; and
    상기 당구대 본체로부터 상단으로 제2 거리 이격된 지점에 형성되는 카메라를 포함함을 특징으로 하는 당구대.and a camera formed at a point spaced a second distance from the top of the billiard table body.
  2. 제 1항에 있어서, The method of claim 1,
    상기 당구대 본체의 모서리 상에 형성되며, 상기 당구대 본체 내측으로 레이저를 발사하는 제2 레이저 송신모듈을 포함함을 특징으로 하는 당구대.and a second laser transmission module formed on a corner of the billiard table main body and emitting a laser into the billiard table main body.
  3. 제 2항에 있어서, 3. The method of claim 2,
    상기 당구대 본체의 테두리 상에 형성되며, 상기 제1 레이저 송신모듈 또는 제2 레이저 송신모듈에서 송신되어 당구공에 의해 반사된 레이저를 수신하는 레이저 수신모듈을 포함함을 특징으로 하는 당구대.and a laser receiving module formed on the edge of the billiard table main body and receiving the laser transmitted from the first laser transmitting module or the second laser transmitting module and reflected by the billiard ball.
  4. 제 4항에 있어서, 5. The method of claim 4,
    상기 당구공은 레이저 반응물질이 도포되며, 내부는 자력 반응물질을 포함함을 특징으로 하는 당구대.The billiard ball is coated with a laser reactant, and the inside of the billiard ball includes a magnetic reactant.
  5. 제 4항에 있어서, 5. The method of claim 4,
    상기 전자력 생성모듈에 의해 생성된 자력을 이용하여 상기 당구공을 이동시킴을 특징으로 하는 당구대.A billiard table characterized in that the billiard ball is moved by using the magnetic force generated by the electromagnetic force generating module.
  6. 제 5항에 있어서,6. The method of claim 5,
    상기 제1 레이저 송신모듈에서 송신된 레이저가 상기 당구공에 반사되어 상기 레이저 수신모듈에서 수신되는 거리 또는 각도로부터 상기 당구공의 위치를 산출하며,calculating the position of the billiard ball from the distance or angle at which the laser transmitted from the first laser transmitting module is reflected by the billiard ball and received by the laser receiving module,
    상기 제2 레이저 송신모듈에서 송신된 레이저가 상기 당구공에 반사되어 상기 레이저 수신모듈에서 수신되는 거리 또는 각도로부터 상기 당구공의 이동 궤적을 산출하는 내부 서버를 포함함을 특징으로 하는 당구대.and an internal server that calculates the movement trajectory of the billiard ball from the distance or angle at which the laser transmitted from the second laser transmitting module is reflected by the billiard ball and received by the laser receiving module.
  7. 제 6항에 있어서, 상기 내부 서버는,The method of claim 6, wherein the internal server,
    상기 당구대 본체의 저면 또는 당구대 본체 상에 종방향 및 횡방향으로 일정간격으로 설치된 전자력 생성모듈로 공급하는 전력을 제어하여 상기 당구공을 이동시킴을 특징으로 하는 당구대.The billiard table according to claim 1, wherein the billiard ball is moved by controlling the electric power supplied to the electromagnetic force generating module installed at regular intervals in the longitudinal and lateral directions on the bottom surface of the billiard table body or on the billiard table main body.
  8. 제 7항에 있어서, 상기 내부 서버는,The method of claim 7, wherein the internal server,
    메인 서버로부터 제2 당구대의 당구공의 위치를 제공받으며, 제공받은 제2 당구대의 당구공의 위치와 동일한 위치로 당구공이 이동하도록 전자력 생성모듈로 공급되는 전력을 제어함을 특징으로 하는 당구대.A billiard table characterized in that it receives the position of the billiard ball from the second billiard table from the main server, and controls the power supplied to the electromagnetic force generating module so that the billiard ball moves to the same position as the position of the billiard ball on the second billiard table.
  9. 제 8항에 있어서, 상기 내부 서버는,The method of claim 8, wherein the internal server,
    당구공A는 a지점에 고정한 상태에서 당구공 B를 b지점에서 c지점으로 이동하기 위해, 상기 a지점에 대응되는 전자력 생성모듈에 상대적으로 가장 큰 전력을 공급하며, 상기 b지점에서 c지점 방향 상에 위치하는 전자력 생성모듈 중 상기 당구공 B와 상대적으로 가장 가까운 전자력 생성모듈에 상대적으로 가장 큰 전력보다 1레벨 낮은 전력을 공급함을 특징으로 하는 당구대.In order to move the billiard ball B from the point b to the point c in a state where the billiard ball A is fixed at the point a, it supplies the relatively greatest power to the electromagnetic force generating module corresponding to the point a, and from the point b to the point c The billiard table according to claim 1, wherein power one level lower than the relatively greatest power is supplied to the electromagnetic force generating module relatively closest to the billiard ball B among the electromagnetic force generating modules positioned on the table.
  10. 제 8항에 있어서, 상기 내부 서버는,The method of claim 8, wherein the internal server,
    당구공A는 a지점에 고정한 상태에서 당구공 B를 b지점에서 c지점으로 이동하기 위해, 상기 b지점에서 c지점 방향 상에 위치하는 전자력 생성모듈 중 상기 당구공 B와 상대적으로 가장 가까운 전자력 생성모듈에 전력을 공급한 후 중단하며,In order to move billiard ball B from point b to point c in a state where billiard ball A is fixed at point a, it generates an electromagnetic force relatively closest to billiard ball B among the electromagnetic force generating modules located in the direction from point b to point c. After supplying power to the module, it stops,
    상기 당구공A가 이동한 방향의 반대 방향에 위치하는 전자력 생성모듈에 전력을 공급한 후 중단함을 특징으로 하는 당구대.The billiard table, characterized in that after supplying power to the electromagnetic force generating module located in the opposite direction to the direction in which the billiard ball A moves, the billiard table is stopped.
  11. 제1 항 내지 제10 항 중 어느 한 항의 당구대인 제1 당구대;A first billiard table that is the billiard table of any one of claims 1 to 10;
    상기 제1 당구대와 구분되는 제2 당구대; 및a second billiard table separated from the first billiard table; and
    제1 당구대의 당구공의 위치를 제2 당구대로 제공하며, 제2 당구대의 당구공의 위치를 제1 당구대로 제공하는 비대면 당구 경기 시스템.A non-face-to-face billiards game system that provides the position of the billiard ball of the first billiard table to the second billiard table, and the position of the billiard ball in the second billiard table to the first billiard table.
PCT/KR2021/018597 2020-12-14 2021-12-09 Non-face-to-face billiard game system WO2022131670A1 (en)

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