WO2022114456A3 - User participation-type metaverse game system - Google Patents

User participation-type metaverse game system Download PDF

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Publication number
WO2022114456A3
WO2022114456A3 PCT/KR2021/010962 KR2021010962W WO2022114456A3 WO 2022114456 A3 WO2022114456 A3 WO 2022114456A3 KR 2021010962 W KR2021010962 W KR 2021010962W WO 2022114456 A3 WO2022114456 A3 WO 2022114456A3
Authority
WO
WIPO (PCT)
Prior art keywords
user
game
metaverse
character
activity
Prior art date
Application number
PCT/KR2021/010962
Other languages
French (fr)
Korean (ko)
Other versions
WO2022114456A2 (en
Inventor
이상열
Original Assignee
이상열
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020210089844A external-priority patent/KR102471738B1/en
Application filed by 이상열 filed Critical 이상열
Publication of WO2022114456A2 publication Critical patent/WO2022114456A2/en
Publication of WO2022114456A3 publication Critical patent/WO2022114456A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Abstract

The present invention provides a metaverse game system. More specifically, the present invention relates to a user participation-type metaverse game system which enables a user to enjoy a game content in an environment, in which virtuality and reality are merged, by using a character reflecting the user's online and offline actual propensity and online and offline activity details. According to an embodiment of the present invention, a partner company (a member store) or a game operation server provides a game content with an AI character, a participation-type board, and a compensation, a user participates in such a game content to play against an AI character and receive a compensation according to each activity, the game operation server collects various pieces of activity information of the user and derives a propensity determination content on the basis of the collected information, and a result of the derived propensity determination content is applied to the user's character and is used for a metaverse game, whereby it is advantageous in that more participation than a conventional game or platform can be derived and a culture of fairly paying a compensation according a user activity can be established.
PCT/KR2021/010962 2020-11-27 2021-08-18 User participation-type metaverse game system WO2022114456A2 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR20200162691 2020-11-27
KR10-2020-0162691 2020-11-27
KR1020210089844A KR102471738B1 (en) 2020-11-27 2021-07-08 System for providing user's participation type metaverse game
KR10-2021-0089844 2021-07-08

Publications (2)

Publication Number Publication Date
WO2022114456A2 WO2022114456A2 (en) 2022-06-02
WO2022114456A3 true WO2022114456A3 (en) 2022-07-21

Family

ID=81754680

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2021/010962 WO2022114456A2 (en) 2020-11-27 2021-08-18 User participation-type metaverse game system

Country Status (1)

Country Link
WO (1) WO2022114456A2 (en)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20090003544A (en) * 2007-06-15 2009-01-12 에스케이 텔레콤주식회사 System and method for cooperative online game service
KR20120035747A (en) * 2010-10-06 2012-04-16 윤진구 Game service system for connecting on-line behavior with off-line behavior and method for the same
KR20130082739A (en) * 2011-12-15 2013-07-22 주식회사 엔씨소프트 Method and device for providing game service
KR20180061520A (en) * 2016-11-29 2018-06-08 안병구 System for creating avatar based on user and game system using the same
KR20180080934A (en) * 2017-01-05 2018-07-13 차수현 AR game system location based service
KR101930316B1 (en) * 2017-12-27 2019-03-11 주식회사 에이치오아이씨티 Advertising Event and Company Promotion system Using augmented reality game and method
KR102024213B1 (en) * 2019-03-11 2019-11-04 넷마블 주식회사 Method for managing game using proficiency in game and apparatus thereof
KR20200090590A (en) * 2019-01-21 2020-07-29 김재현 Game system for promoting economic activity and self-fulfillment

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20090003544A (en) * 2007-06-15 2009-01-12 에스케이 텔레콤주식회사 System and method for cooperative online game service
KR20120035747A (en) * 2010-10-06 2012-04-16 윤진구 Game service system for connecting on-line behavior with off-line behavior and method for the same
KR20130082739A (en) * 2011-12-15 2013-07-22 주식회사 엔씨소프트 Method and device for providing game service
KR20180061520A (en) * 2016-11-29 2018-06-08 안병구 System for creating avatar based on user and game system using the same
KR20180080934A (en) * 2017-01-05 2018-07-13 차수현 AR game system location based service
KR101930316B1 (en) * 2017-12-27 2019-03-11 주식회사 에이치오아이씨티 Advertising Event and Company Promotion system Using augmented reality game and method
KR20200090590A (en) * 2019-01-21 2020-07-29 김재현 Game system for promoting economic activity and self-fulfillment
KR102024213B1 (en) * 2019-03-11 2019-11-04 넷마블 주식회사 Method for managing game using proficiency in game and apparatus thereof

Also Published As

Publication number Publication date
WO2022114456A2 (en) 2022-06-02

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