WO2022114456A3 - User participation-type metaverse game system - Google Patents
User participation-type metaverse game system Download PDFInfo
- Publication number
- WO2022114456A3 WO2022114456A3 PCT/KR2021/010962 KR2021010962W WO2022114456A3 WO 2022114456 A3 WO2022114456 A3 WO 2022114456A3 KR 2021010962 W KR2021010962 W KR 2021010962W WO 2022114456 A3 WO2022114456 A3 WO 2022114456A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- game
- metaverse
- character
- activity
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
Abstract
The present invention provides a metaverse game system. More specifically, the present invention relates to a user participation-type metaverse game system which enables a user to enjoy a game content in an environment, in which virtuality and reality are merged, by using a character reflecting the user's online and offline actual propensity and online and offline activity details. According to an embodiment of the present invention, a partner company (a member store) or a game operation server provides a game content with an AI character, a participation-type board, and a compensation, a user participates in such a game content to play against an AI character and receive a compensation according to each activity, the game operation server collects various pieces of activity information of the user and derives a propensity determination content on the basis of the collected information, and a result of the derived propensity determination content is applied to the user's character and is used for a metaverse game, whereby it is advantageous in that more participation than a conventional game or platform can be derived and a culture of fairly paying a compensation according a user activity can be established.
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR20200162691 | 2020-11-27 | ||
KR10-2020-0162691 | 2020-11-27 | ||
KR1020210089844A KR102471738B1 (en) | 2020-11-27 | 2021-07-08 | System for providing user's participation type metaverse game |
KR10-2021-0089844 | 2021-07-08 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2022114456A2 WO2022114456A2 (en) | 2022-06-02 |
WO2022114456A3 true WO2022114456A3 (en) | 2022-07-21 |
Family
ID=81754680
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2021/010962 WO2022114456A2 (en) | 2020-11-27 | 2021-08-18 | User participation-type metaverse game system |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2022114456A2 (en) |
Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20090003544A (en) * | 2007-06-15 | 2009-01-12 | 에스케이 텔레콤주식회사 | System and method for cooperative online game service |
KR20120035747A (en) * | 2010-10-06 | 2012-04-16 | 윤진구 | Game service system for connecting on-line behavior with off-line behavior and method for the same |
KR20130082739A (en) * | 2011-12-15 | 2013-07-22 | 주식회사 엔씨소프트 | Method and device for providing game service |
KR20180061520A (en) * | 2016-11-29 | 2018-06-08 | 안병구 | System for creating avatar based on user and game system using the same |
KR20180080934A (en) * | 2017-01-05 | 2018-07-13 | 차수현 | AR game system location based service |
KR101930316B1 (en) * | 2017-12-27 | 2019-03-11 | 주식회사 에이치오아이씨티 | Advertising Event and Company Promotion system Using augmented reality game and method |
KR102024213B1 (en) * | 2019-03-11 | 2019-11-04 | 넷마블 주식회사 | Method for managing game using proficiency in game and apparatus thereof |
KR20200090590A (en) * | 2019-01-21 | 2020-07-29 | 김재현 | Game system for promoting economic activity and self-fulfillment |
-
2021
- 2021-08-18 WO PCT/KR2021/010962 patent/WO2022114456A2/en active Application Filing
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20090003544A (en) * | 2007-06-15 | 2009-01-12 | 에스케이 텔레콤주식회사 | System and method for cooperative online game service |
KR20120035747A (en) * | 2010-10-06 | 2012-04-16 | 윤진구 | Game service system for connecting on-line behavior with off-line behavior and method for the same |
KR20130082739A (en) * | 2011-12-15 | 2013-07-22 | 주식회사 엔씨소프트 | Method and device for providing game service |
KR20180061520A (en) * | 2016-11-29 | 2018-06-08 | 안병구 | System for creating avatar based on user and game system using the same |
KR20180080934A (en) * | 2017-01-05 | 2018-07-13 | 차수현 | AR game system location based service |
KR101930316B1 (en) * | 2017-12-27 | 2019-03-11 | 주식회사 에이치오아이씨티 | Advertising Event and Company Promotion system Using augmented reality game and method |
KR20200090590A (en) * | 2019-01-21 | 2020-07-29 | 김재현 | Game system for promoting economic activity and self-fulfillment |
KR102024213B1 (en) * | 2019-03-11 | 2019-11-04 | 넷마블 주식회사 | Method for managing game using proficiency in game and apparatus thereof |
Also Published As
Publication number | Publication date |
---|---|
WO2022114456A2 (en) | 2022-06-02 |
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