WO2022110518A1 - 装扮道具的处理方法及装置、存储介质、电子设备 - Google Patents

装扮道具的处理方法及装置、存储介质、电子设备 Download PDF

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Publication number
WO2022110518A1
WO2022110518A1 PCT/CN2021/072228 CN2021072228W WO2022110518A1 WO 2022110518 A1 WO2022110518 A1 WO 2022110518A1 CN 2021072228 W CN2021072228 W CN 2021072228W WO 2022110518 A1 WO2022110518 A1 WO 2022110518A1
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WIPO (PCT)
Prior art keywords
purchase
dress
item
game
game character
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PCT/CN2021/072228
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English (en)
French (fr)
Inventor
张炫宜
Original Assignee
网易(杭州)网络有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 网易(杭州)网络有限公司 filed Critical 网易(杭州)网络有限公司
Priority to US18/249,068 priority Critical patent/US20230390637A1/en
Priority to JP2022548642A priority patent/JP2023513572A/ja
Publication of WO2022110518A1 publication Critical patent/WO2022110518A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Definitions

  • the present disclosure relates to the technical field of information processing, and in particular, to a method and device for processing a costume prop, a storage medium, and an electronic device.
  • Figure 1 is a schematic diagram of a game interface in Fantasy Westward Journey 2, the game interface shown includes control operation buttons corresponding to game characters, such as observation, team formation, trading or friends, etc., players can By clicking the above control operation buttons, you can jump to different control interfaces correspondingly.
  • the displayed game interface jumps to the costume props interface in the Fantasy Westward Journey 2 end game as shown in Figure 2.
  • the control operation buttons on the costume props interface as shown in Figure 2 can be clicked to display different costume props of the displayed game characters, but for the player, there are many jump interface operations caused by multiple operation control buttons. and frequent, so that it is difficult to quickly find the cosmetic item you want to view.
  • the player pre-purchases the cosmetic item shown he must exit the cosmetic item interface and switch to the shopping mall interface to search for the cosmetic item shown. Obviously Frequent switching and jumping of multiple operating interfaces results in cumbersome operations for players and low game experience.
  • the purpose of the present disclosure is to provide a processing method and device, a storage medium, and an electronic device for dressing up props, so as to at least to a certain extent overcome one or more problems caused by the limitations and defects of the related art.
  • a method for processing a dress-up prop wherein the graphical user interface is provided by a first terminal device, and the content displayed in the graphical user interface includes at least one game character, and the method includes: In response to the first selection operation instruction for the game character, an information display interface pops up on the graphical user interface, the information display interface includes a display window, and the display window displays a display screen that is dressed up on the game character at least one dress-up item; at the same time, a purchase control is provided in the information display interface; in response to an operation instruction on the purchase control, the purchase of at least one of the dress-up items is triggered.
  • the present disclosure also discloses a processing device for dressing up props.
  • the device includes: a graphical user interface, which is used for displaying content including at least one game character; a first response module, used for responding to a first response to the game character. Selecting an operation command, an information display interface pops up on the graphical user interface, the information display interface includes a display window, and the display window displays at least one costume item dressed up on the game character; at the same time, in the A purchase control is provided in the information display interface; a purchase module is used to trigger the purchase of at least one of the dress-up items in response to an operation instruction on the purchase control.
  • the present disclosure also discloses a computer-readable storage medium on which a computer program is stored, and when the computer program is executed by a processor, the above-mentioned method for processing a costume prop is implemented.
  • the present disclosure also discloses an electronic device, comprising: a processor, a display device; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute by executing the executable instructions The processing method of the above-mentioned dress-up props.
  • Fig. 1 schematically shows a schematic diagram of a game interface in Fantasy Westward Journey 2 terminal game
  • Fig. 2 schematically shows a schematic diagram of the interface of dressing up props in Dream Talk Westward Journey 2 end game
  • FIG. 3 schematically shows a flowchart of a method for processing a dress-up prop in an exemplary embodiment of the present disclosure
  • FIG. 4 schematically shows a schematic diagram of an information display interface in an exemplary embodiment of the present disclosure
  • FIG. 5 schematically shows a schematic diagram of game props in an exemplary embodiment of the present disclosure
  • FIG. 6 schematically shows a schematic diagram of a multi-information integration interface in an exemplary embodiment of the present disclosure
  • FIG. 7 schematically shows a composition diagram of a processing device for a decoration prop in an exemplary embodiment of the present disclosure
  • FIG. 8 schematically shows a schematic structural diagram of a computer-readable storage medium in an exemplary embodiment of the present disclosure
  • FIG. 9 schematically shows a composition diagram of an electronic device in an exemplary embodiment of the present disclosure.
  • a method for processing a cosmetic item may run on a terminal device or a server.
  • the terminal device may be a local terminal device.
  • the method for processing the costume props runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.
  • cloud gaming refers to a game method based on cloud computing.
  • the running main body of the game program and the main body of the game screen presentation are separated, the storage and operation of the processing method of the costume props are completed on the cloud game server, and the function of the client device is used for data reception. , transmission, and presentation of game screens.
  • the client device can be a display device with data transmission function close to the user side, such as a mobile terminal, a TV, a computer, a handheld computer, etc.; but a terminal device for information processing It is a cloud game server in the cloud.
  • the player When playing the game, the player operates the client device to send operation instructions to the cloud game server, and the cloud game server runs the game according to the operation instructions, encodes and compresses the game screen and other data, and returns it to the client device through the network. Decode and output game screen.
  • the terminal device may be a local terminal device.
  • a local terminal device stores a game program and is used to present a game screen.
  • the local terminal device is used to interact with the player through a graphical user interface, that is, conventionally, the game program is downloaded, installed and executed through an electronic device.
  • the local terminal device may provide the graphical user interface to the player in various ways, for example, it may be rendered and displayed on the display screen of the terminal, or provided to the player through holographic projection.
  • the local terminal device may include a display screen for presenting a graphical user interface, the graphical user interface including game screens, and a processor for running the game, generating the graphical user interface, and controlling the graphical user interface display on the display.
  • an embodiment of the present disclosure provides a method for processing costume props, providing a graphical user interface through a first terminal device, where the first terminal device may be the aforementioned local terminal device, It can also be the client device in the aforementioned cloud interaction system.
  • the content displayed in the graphical user interface includes at least one game character, and the game character is a game character controlled by the first terminal device in the game, or other than the game character controlled by the first terminal device.
  • Game characters, the other game characters are set to be controlled by corresponding terminal devices in the game, for example: enemy troops or teammates; they can also be NPC game characters (i.e. Non-Player Character, non-player character), wherein the NPC Game characters refer to game characters that are not manipulated by real players in the game, and are sometimes referred to as non-person characters or non-playable characters.
  • FIG. 3 is a flowchart of a method for processing a dress-up prop in an exemplary embodiment of the present disclosure. As shown in Figure 3, in this embodiment, the method includes the following steps:
  • Step S110 in response to the first selection operation instruction for the game character, pop up an information display interface on the graphical user interface, the information display interface includes a display window, the display window At least one dress-up item on the game character; at the same time, a purchase control is provided in the information display interface;
  • Step S120 in response to an operation instruction on the purchase control, triggering the purchase of at least one of the dress-up items.
  • the processing method for dressing up props in this exemplary embodiment solves the technical problems of cumbersome operations and low game experience caused by players having to frequently jump to the interface when viewing and purchasing dressing up props for game characters, so that players can One-click purchase of the costume props of your favorite game characters, the operation is simple, and the user experience is improved.
  • step S110 in response to the first selection operation instruction for the game character, an information display interface pops up on the graphical user interface, the information display interface includes a display window, and the display window displays a display screen that is dressed up in At least one cosmetic item on the game character; at the same time, a purchase control is provided in the information display interface.
  • the selection operation instruction may be preset, or may be set in real time according to the user's operation instruction during the running of the program.
  • the selection operation can be triggered by detecting the touch operation of the specific trigger control provided in the user's graphical interface, or it can be triggered according to preset interaction conditions, such as the user's pressing, double-clicking, shaking, sound input, etc., and also It can be controlled input through an external input device, for example, an external input device such as a keyboard, mouse, light pen, handwriting input pad, joystick, etc., the external input device is communicatively connected to the first terminal device, and the user can input through the external input device.
  • an external input device such as a keyboard, mouse, light pen, handwriting input pad, joystick, etc.
  • the device inputs a control command to the first terminal device to trigger a first selection operation command for the game character, so that an information display interface pops up on the graphical user interface; wherein the external input device is connected to the first terminal device.
  • the adopted wired or wireless transmission mode belongs to the prior art, and is not further limited here.
  • FIG. 4 is a schematic diagram of an information display interface in an exemplary embodiment of the present disclosure.
  • the information display interface includes a display window 2010, a purchase control 2011, and relevant information of game players 2012 et al.
  • the information display interface may be a relatively large area on the graphical user interface, or may be a relatively small area on the graphical user interface.
  • the information display interface can be square, rectangular, frame, or other shapes (eg, circle, etc.).
  • the content presented by the graphical user interface may include the entire information display interface, or may be a part of the information display interface. For example, when the information display interface is enlarged and displayed in the graphical user interface, partial content of the information display interface is displayed on the graphical user interface of the terminal device.
  • the information display interface may be displayed in the upper left, upper right or other positions in the graphical user interface, which is not limited in this exemplary embodiment.
  • the display window may be a relatively large area on the information display interface, or may be a relatively small area on the information display interface.
  • the display window can be a square, a rectangle, a frame, or other shapes (eg, a circle, etc.).
  • the content presented on the information display interface may be a part of the display window. For example, when the display window is enlarged and displayed in the information display interface, the partial content of the display window is displayed on the information display interface of the terminal device.
  • the display window may be displayed in the upper left, upper right or other positions in the information display interface, which is not limited by this exemplary embodiment.
  • the decoration items are classified according to the parts equipped on the game character, and can be divided into: head equipment, torso equipment, weapon equipment or pet equipment.
  • head equipment can be helmets or hats, etc.
  • torso equipment can be brocade clothes, colorful decorations, soft armor or armbands, etc.
  • weapon equipment can be bows and arrows, firearms or knives, etc.
  • It includes the decoration props worn on the pet, for example, the blue and white porcelain decorated on the nine-tailed ice fox; and also includes the decoration effects attached to the pet, such as the rainbow footprint or the moon shadow of Qingqiu decorated on the nine-tailed ice fox.
  • the cosmetic items are classified according to their functions, and can be divided into: protective equipment, attack equipment, and auxiliary equipment.
  • protective equipment can be soft armor or helmets, etc.
  • attack equipment can be bows and arrows, firearms or props, etc.
  • auxiliary equipment can have functions such as adding blood, accelerating or stun.
  • the display window displays a character image of at least one game character, and the character image includes at least one dress-up prop that is dressed up on the game character, and the game character is dressed up on the game character.
  • the at least one dress-up item can be a dress-up item worn on the game character, or a dress-up effect attached to the game character; it can also be a dress-up item worn on the game character's pet, for example, dressed in Blue-and-white porcelain on the nine-tailed ice fox; also including cosmetic effects attached to the pet, for example, rainbow footprints or a moon shadow on a green hill adorned on the nine-tailed ice fox.
  • the character image may be a relatively large area on the display window, or may be a relatively small area on the display window.
  • the content presented in the display window may be a part of the character image.
  • the character image when the character image is enlarged and displayed in the display window, the partial content of the character image is displayed on the display window.
  • the character image may be displayed in the upper left, upper right or other positions in the display window, which is not limited in this exemplary embodiment.
  • a purchase control is provided in the information display interface.
  • the purchase control is used to execute the function corresponding to the purchase control according to the received touch operation.
  • the purchase control may be displayed in the upper left, upper right or other positions in the graphical user interface, which is not limited by this exemplary embodiment.
  • a game character is displayed on a graphical user interface, and when a click/long press/repress operation acting on the game character is detected, an information display interface pops up on the graphical user interface, the The information display interface is displayed on top of the game scene screen in a translucent or opaque form.
  • the information display interface includes a display window, and the display window displays at least one costume item that is dressed up on the game character; the information display interface also includes a purchase control, and the purchase control is used to directly purchase at least one item displayed in the display window. Dress up props.
  • step S120 in response to an operation instruction on the purchase control, the purchase of at least one of the costume items is triggered.
  • the operation instruction may be preset, or may be set according to the real-time operation of the user during the running of the program.
  • the operation instruction can be triggered by detecting the touch operation of the specific trigger control provided in the user graphical interface, or it can be triggered according to the preset interaction conditions. further limited.
  • the displayed game character dressed with different costume props is usually displayed through the first terminal device
  • the game character or NPC game character to be controlled for example, in the process of the game, the player can view the different costume props of the game character controlled by the first terminal device (that is, controlled by the player himself) at any time;
  • a game character controlled by a terminal device interacts with an NPC game character, for example, a player buys costume items from the NPC game character.
  • the display and purchase of costume props for game characters other than the game character controlled by the first terminal device has not been implemented.
  • the size of the texture displayed by the costume props of other game characters other than the game character controlled by the first terminal device is limited, and it is difficult for the player to intuitively distinguish the type of the costume prop (or not know it); on the other hand, in addition to Other game characters other than the game character controlled by the first terminal device are controlled by other players, and there is no display window for dressing up props similar to NPCs.
  • the corresponding dress-up item display window but since the other players' dress-up items have been dressed up, it is not expected that the purchase link corresponding to the other players' dress-up items is also set in the dress-up item display window.
  • the game character is other game character in the game except the game character controlled by the first terminal device, and the other game character is set as Control through the corresponding terminal equipment in the game.
  • player A controls game character a (or b) by controlling terminal device A (or B) respectively.
  • terminal device A or B
  • the first selection of the operation instruction an information display interface pops up on the graphical user interface of the terminal device A, the information information display interface includes a display window, and at least one costume item dressed up on the game character b is displayed from the display window.
  • a purchase control is provided in the information display interface; in response to an operation instruction on the purchase control, the purchase of at least one of the decoration items is triggered; wherein, the decoration items are controlled by the player A to himself Purchased by character a.
  • players can check other players' costume items at any time, and realize one-click purchase of their favorite costume items according to their own preferences, which is simple to operate and improves user experience.
  • the information display interface further includes relevant information of the other game characters.
  • the relevant information of the other game characters may be the player information corresponding to the control of the other game characters, or may be the status information (for example, the current health status, attack power or defense power parameters, etc.) corresponding to the other game characters ), or information about the costume props of the other game characters.
  • the relevant information of the other game characters may be a relatively large area on the information display interface, or may be a relatively small area on the information display interface.
  • the related information of the other game characters may be square, rectangular, frame, or other shapes (eg, circle, etc.).
  • the content presented by the information display interface may be part of the relevant information of the other game characters. For example, when the related information of the other game characters is enlarged and displayed in the information display interface, the partial content of the related information of the other game characters is displayed on the information display interface of the terminal device.
  • the related information of the other game characters may be displayed in the upper left, upper right or other positions in the information display interface, which is not limited in this exemplary embodiment.
  • the display interface of related information of other game characters and the display interface of dressing up props are effectively integrated, the complicated operation caused by frequent interface jumping is avoided, and the user experience is improved.
  • the relevant information of the other game characters includes one or more of the following information: player nickname, ID number or game level, for example, player nickname "Little Six", ID number "12345678 ", game level "26”.
  • the information display interface is displayed in a semi-transparent or opaque form suspended above the game scene picture.
  • the information display interface includes a display window, and the display window displays at least one costume item dressed up on the game character; optionally, the display window is placed on the right side of the information display interface; the information display interface further includes a purchase control, the purchase control is used to directly purchase at least one cosmetic item displayed in the display window; optionally, the purchase control is placed at the lower right of the information display interface; the relevant information of the other game characters is placed in the On the left side of the information display interface, the relevant information of the other game characters can be displayed in the form of a list, and the relevant information of the other game characters can also be displayed in the form of sub-graphics.
  • Figure 4- 6 shown.
  • the display interface of relevant information of other game characters and the display interface of dressing up props are effectively integrated, which helps to understand the relevant information of other game characters intuitively and quickly, and avoids the tedious operation caused by frequent interface jumping. , thereby improving the user experience.
  • step S110 it also includes:
  • the dress-up props include one or more of the following information: head equipment, torso equipment, weapon equipment or pet equipment.
  • head equipment torso equipment
  • weapon equipment weapon equipment
  • pet equipment pet equipment
  • a wearing part of at least one dress-up prop to be decorated on the game character is determined; and the dress-up prop is displayed at the wearing part.
  • the wearing part can be a specific part on the game character, for example, a hat worn on the head of the game character; it can also be a space area within a preset range from the specific part on the game character, such as , the flying sword hanging above the head; it can also be a specific part of the pet of the game character, for example, the brocade "blue and white porcelain" worn on the pet "Nine-tailed Ice Fox"; or the pet that is far away from the game character A spatial area within a preset range of a specific part of the body. For example, the costume effect "Rainbow Footprint" attached to the feet of the pet "Nine-tailed Ice Fox".
  • the dress-up prop is displayed at the wearing part, and a logo, such as a wire frame logo, a color logo or a text logo, may be provided on the wearing part.
  • a logo such as a wire frame logo, a color logo or a text logo
  • the dress-up item is displayed within the preset space range of the wearing part, or the text description corresponding to the dress-up item is displayed, for example, information such as the name, performance or price of the dress-up item.
  • the player can accurately identify the costume props dressed up on the game character, and correspondingly obtain the relevant information about the costume props, so that the player can understand and distinguish the costume props dressed in the game character, so as to purchase all the costume props.
  • the method further includes:
  • Step S1211 determine at least one costume item to be dressed up on the game character, obtain transaction information corresponding to the costume item, and generate a purchase order for at least one costume item according to the transaction information; step S1212, the Triggering the purchase of at least one of the decoration items includes: triggering the purchase of the corresponding equipment item based on the purchase order.
  • step S1211 it also includes:
  • the moment of determining the at least one cosmetic item dressed up on the game character may be any moment before the triggering of the purchase of the at least one cosmetic item, for example, may be in response to a first selection operation for the game character when commanded,
  • step S1211 is any time before triggering the purchase of at least one of the cosmetic items, and may be executed synchronously with the execution step in step S110, for example, in response to the Step S1211 is executed at the same time as the first selection operation instruction of the game character; or, step S1211 is executed while responding to the operation instruction of the purchase control; it can also be executed independently, for example, when the game character is dressed at least When an item is dressed up, step S1211 is executed synchronously.
  • the transaction information corresponding to the cosmetic item may be any information related to the cosmetic item, such as the type, price, transaction frequency, player evaluation, historical transaction records, etc. of the cosmetic item.
  • the purchase order includes one or more of the following information: the type, quantity, unit price, total price, or personal information of the buyer, personal information of the seller, and the like.
  • At least one dress-up item to be dressed up on the game character is determined, transaction information corresponding to the dress-up item is obtained, and the purchase of at least one dress-up item is generated according to the transaction information
  • the order for example, determines at least one costume item-helmet to be dressed up on the game character S, obtains transaction information corresponding to the helmet (for example, the price of a helmet is 3 game coins), and generates at least one helmet according to the transaction information
  • the purchase order of : 1 helmet * 3 game coins / top 3 game coins.
  • the triggering the purchase of at least one of the dress-up items includes: triggering the purchase of the corresponding dress-up items based on the purchase order. For example, when the player triggers the purchase of a helmet, he/she only needs to click on the purchase order to execute the helmet's operation. Purchase order.
  • the player can quickly purchase the favorite dress-up props with one button, the operation is simple, and there is no need to switch the interface frequently, thereby improving the user experience.
  • step S1211 it also includes:
  • the identifier corresponding to the costume props may be identified by numbers, letters and/or characters, for example, the identifier corresponding to costume prop A is 01; the identifier corresponding to costume prop B is 02;
  • the corresponding relationship between the props and the logo can be in a one-to-one relationship, that is, each costume prop has a unique logo; the corresponding relationship between the costume props and the logo can be in a many-to-one correspondence, that is, the same kind of costume props correspond to one.
  • a kind of identification for example, a pistol corresponds to identification 01, and a submachine gun also corresponds to identification 01; the corresponding relationship between the costume props and the identification can be one-to-many correspondence, that is, the same kind of costume props can correspond to one kind of identification, for example, a pistol Corresponding to the logo 01, the submachine gun also corresponds to the logo 01, which is not further limited here.
  • a game mall is searched according to the identifier to obtain transaction information corresponding to the identifier.
  • the identifier corresponding to A is 01.
  • the database where the game mall is located is searched for transaction information related to the cosmetic item A with the identifier 01.
  • One piece of logo 01-dressing props has been purchased, with a total price of 5 game coins.
  • the player can determine whether to purchase the favorite cosmetic item by obtaining the transaction information of the cosmetic item, the operation is simple, and the interface does not need to be switched frequently, thereby improving the user experience.
  • the transaction information includes one or more of the following information: name, price, model or function.
  • name for example, submachine gun (name), 10 game coins/piece (unit price), MP40 (model), high accuracy (function).
  • the player can determine whether to purchase the favorite cosmetic item by obtaining the transaction information of the cosmetic item, the operation is simple, and the interface does not need to be switched frequently, thereby improving the user experience.
  • FIG. 5 is a schematic diagram of a costume prop in an exemplary embodiment of the present disclosure, and a cursor 2013 is also displayed on the graphical user interface, and the cursor passes through the first
  • the terminal equipment receives operation instructions for control, and also includes:
  • Step 330 obtaining the current position of the cursor on the graphical user interface
  • Step 331 in response to the current position being located at a preset position corresponding to the dress-up prop and exceeding a preset duration, determining a corresponding target dress-up item according to the current position;
  • Step 332 displaying the transaction information of the target cosmetic item on the graphical user interface.
  • the cursor can be controlled for input through an external input device, such as a keyboard, a mouse, a light pen, a handwriting input pad, a joystick and other external input devices, and the external input device is connected to the first terminal device.
  • an external input device such as a keyboard, a mouse, a light pen, a handwriting input pad, a joystick and other external input devices
  • the player can input a control instruction to the first terminal device through the external input device to trigger an operation instruction for the cursor; Swipe, stay and other operations on the interface.
  • step 330 it also includes that the current position may be the current position coordinates of the cursor determined by the coordinate system where the graphical user interface is located; optionally, obtain the current position of the cursor on the graphical user interface in real time. .
  • the corresponding target dress-up item is determined according to the current position, for example, the same as that of the dress-up item.
  • the current position of the cursor is the shortest distance from the dress-up item, and the cursor stays for more than a preset duration, optionally, the duration is 2 seconds, then the dress-up item is the corresponding target dress-up item;
  • the current position of the cursor is in the same horizontal or vertical direction (the horizontal direction or the vertical direction is compared to the horizontal plane of the parallel GUI) and the nearest cosmetic item, and the cursor stays for more than
  • the preset duration optionally, the duration is 2 seconds, then the dress-up item is the corresponding target dress-up item; or a dress-up item at the upper left or lower right relative to the current position of the cursor, and the If the cursor stay time exceeds the preset time, optionally, the time is 2 seconds, then the costume item is the corresponding target costume item.
  • the transaction information of the target cosmetic item is displayed on the graphical user interface.
  • the transaction information can be displayed in enlargement or reduction.
  • the transaction information can be a relatively large area on the GUI, or a relatively small area on the GUI.
  • the content presented by the graphical user interface may include the entire transaction information or a part of the transaction information.
  • the partial content of the transaction information is displayed on the GUI of the terminal device.
  • the transaction information may be displayed in the upper left, upper right or other positions in the graphical user interface, which is not limited in this exemplary embodiment.
  • the player can freely view the transaction information of the selected cosmetic item to determine whether he likes and purchases the cosmetic item, which is easy to operate and improves user experience.
  • the triggering the purchase of at least one of the cosmetic items in response to an operation instruction on the purchase control further includes: in response to an operation instruction on the purchase control, placing the target The cosmetic item is added to the shopping cart; in response to the payment instruction, the purchase of the cosmetic item is triggered.
  • all the costume props dressed up on the game character A are rainbow footprints, Qingqiu moon shadow and blue and white porcelain, and the player selects the costume props—the rainbow footprint, that is, the rainbow footprint is the target decoration prop, and in response to the operation of the purchase control instruction, adding the rainbow footprint to the shopping cart; in response to the payment instruction, triggering the purchase of the dress-up item.
  • the setting of the payment instruction and the payment page belongs to the prior art, and is not further limited here.
  • the player can purchase the selected dress-up props through one-click, the operation is simple, and the user experience is improved.
  • step S120 it also includes:
  • the cosmetic item is added to the shopping cart; in response to a payment instruction, the purchase of the cosmetic item is triggered.
  • all the costume props dressed up on the game character A are rainbow footprints, Qingqiu moon shadow and blue and white porcelain, and in response to the operation instruction on the purchase control, the rainbow footprint, Qingqiu moon shadow and blue and white porcelain are one-click packaged and added to shopping car; in response to the payment instruction, triggering the purchase of the cosmetic item.
  • the setting of the payment instruction and the payment page belongs to the prior art, and is not further limited here.
  • the player can purchase all the costume items dressed up on the game character by one-click, which is easy to operate and improves the user experience.
  • the information display interface includes a first operation control, and the first operation control is configured to execute a function corresponding to the first operation control according to the received touch operation.
  • the first operation control may be displayed in the upper left, upper right or other positions in the information display interface, which is not limited in this exemplary embodiment.
  • FIG. 6 is a schematic diagram of a multi-information integration interface in an exemplary embodiment of the present disclosure.
  • the display window is opened or closed in response to the control instruction of the first operation control. For example, when the player clicks the first operation control—the “Observe” button, there is no need to jump or switch the information display interface, and a display window is opened on the information display interface; as shown in FIG.
  • the display window of the interface displays the contents of brocade clothes, auspiciousness or colorful decorations dressed up in the game characters. If you want to close the display window, optionally, click the "Cancel Observation" button to close the display window.
  • the display window also includes sub-graphics corresponding to other costume props recommended to the player; by selecting the sub-graphics corresponding to other costume props, the selected other costume props can be used as target costume props, and in response to the purchase of The operation instruction of the control adds the target dress-up item to the shopping cart; in response to the payment instruction, the purchase of the dress-up item is triggered.
  • players do not need to switch multiple display interfaces back and forth when viewing or canceling viewing of costume items dressed up on game characters, so as to reduce the sense of interruption and facilitate players to purchase their favorite costume items; at the same time, by integrating interface information And optimize the interaction level, simplify the operation process, the experience is smoother, and the user experience is better.
  • the purchase and payment steps are the same as the aforementioned operation steps, which are not further limited herein.
  • the information display interface includes a second operation control, and the second operation control is configured to execute a function corresponding to the first operation control according to the received touch operation.
  • the second operation control may be displayed in the upper left, upper right or other positions in the information display interface, which is not limited in this exemplary embodiment.
  • a sub-graphic corresponding to the costume props of the game character is displayed on the information display interface;
  • the third selection operation instruction is to switch and display the costume props of the game character.
  • the sub-graphic may be a two-dimensional pattern composed of one or more characteristic elements such as color, line, shape or structure, and the visual effect presented by the two-dimensional pattern matches the costume props
  • the appearance of the sub-graphic is the same or similar to that of the corresponding cosmetic item, so that the player can directly know the type or model of the cosmetic item through the sub-graphic.
  • the sub-graphic is displayed in the right lower part, the upper right part, or other positions in the information display interface, which is not limited in this exemplary embodiment.
  • the player does not need to switch multiple display interfaces back and forth when viewing the costume items dressed up on the game character, so as to reduce the interruption feeling.
  • FIG. 7 is a composition diagram of a processing apparatus for dressing up props in an exemplary embodiment of the present disclosure. As shown in Figure 7, the device includes:
  • a graphical user interface for displaying content including at least one game character
  • a first response module configured to pop up an information display interface on the graphical user interface in response to a first selection operation instruction for the game character, the information display interface includes a display window, and the display window displays a At least one dress-up item dressed up on the game character; at the same time, a purchase control is provided in the information display interface;
  • the purchase module is used for triggering the purchase of at least one of the dress-up items in response to an operation instruction on the purchase control.
  • the game character is other game character in the game except the game character controlled by the first terminal device, and the other game character is set to be controlled by the corresponding terminal device in the game.
  • the method before triggering the purchase of at least one of the costume items, the method further includes: determining at least one costume item to be dressed up on the game character, and acquiring transaction information corresponding to the costume item, and generating the item according to the transaction information.
  • at least one purchase order for the dress-up item; triggering the purchase of the at least one dress-up item includes: triggering the purchase of the corresponding dress-up item based on the purchase order.
  • the determining at least one dress-up item dressed up on the game character and acquiring transaction information corresponding to the dress-up item further includes: determining a corresponding item of at least one dress-up item dressed up on the game character. Identification; search in the game mall according to the identification, and obtain transaction information corresponding to the identification.
  • the method further includes: the transaction information includes one or more of the following information: name, price, model or function.
  • a cursor is also displayed on the graphical user interface, and the cursor is controlled by receiving an operation instruction through the first terminal device, and the method further includes: acquiring the current position of the cursor on the graphical user interface; In response to the current position being located at a preset position corresponding to the dress-up prop and exceeding a preset duration, determining a corresponding target dress-up item according to the current position; displaying the information of the target dress-up item on the graphical user interface. the transaction information.
  • triggering the purchase of at least one of the cosmetic items in response to an operating instruction on the purchase control further includes: adding the target cosmetic item to a shopping cart in response to an operating instruction on the purchase control; In response to the payment instruction, the purchase of the cosmetic item is triggered.
  • triggering the purchase of at least one of the cosmetic items in response to an operating instruction on the purchase control further includes: adding the cosmetic item to a shopping cart in response to an operating instruction on the purchase control; responding to In the payment instruction, the purchase of the cosmetic item is triggered.
  • the method further includes: the information display interface further includes related information of the other game characters.
  • the method further includes: the relevant information of the other game characters includes one or more of the following information: player nickname, ID number or game level.
  • the method further includes: the costume props include one or more of the following information: head equipment, torso equipment, weapon equipment or pet equipment.
  • the display window displays at least one dress-up prop to be dressed up on the game character, further comprising: determining a wearing part of the at least one dress-up item to be dressed up on the game character;
  • the cosmetic item is displayed at the wearing part.
  • the information display interface includes a first operation control, and the method further includes:
  • the display window is opened or closed in response to the control instruction of the first operation control.
  • the information display interface includes a second operation control, and the method further includes:
  • each module unit in the above-mentioned embodiment has been described in detail in the corresponding processing method of the cosmetic item.
  • the processing device for the cosmetic item also includes other unit modules corresponding to the processing method of the cosmetic item. Therefore, this It is not repeated here.
  • modules or units of the apparatus for action performance are mentioned in the above detailed description, this division is not mandatory. Indeed, according to embodiments of the present disclosure, the features and functions of two or more modules or units described above may be embodied in one module or unit. Conversely, the features and functions of one module or unit described above may be further divided into multiple modules or units to be embodied.
  • FIG. 8 is a schematic structural diagram of a computer-readable storage medium in an exemplary embodiment of the present disclosure. As shown in FIG. 8 , a program product 1100 according to an embodiment of the present disclosure is described, and a computer program is stored thereon. In an optional embodiment, when the computer program is executed by a processor, the following steps are implemented:
  • an information display interface pops up on the graphical user interface, the information display interface includes a display window, and the display window displays a display screen that is dressed up on the game character at least one dress-up prop; at the same time, a purchase control is provided in the information display interface;
  • the purchase of at least one of the dress-up items is triggered.
  • the game character is other game character in the game except the game character controlled by the first terminal device, and the other game character is set to be controlled by the corresponding terminal device in the game.
  • the method before triggering the purchase of at least one of the costume items, the method further includes: determining at least one costume item to be dressed up on the game character, and acquiring transaction information corresponding to the costume item, and generating the item according to the transaction information.
  • at least one purchase order for the dress-up item; triggering the purchase of the at least one dress-up item includes: triggering the purchase of the corresponding dress-up item based on the purchase order.
  • the determining at least one dress-up item dressed up on the game character and acquiring transaction information corresponding to the dress-up item further includes: determining a corresponding item of at least one dress-up item dressed up on the game character. Identification; search in the game mall according to the identification, and obtain transaction information corresponding to the identification.
  • the method further includes: the transaction information includes one or more of the following information: name, price, model or function.
  • a cursor is also displayed on the graphical user interface, and the cursor is controlled by receiving an operation instruction through the first terminal device, and the method further includes: acquiring the current position of the cursor on the graphical user interface; In response to the current position being located at a preset position corresponding to the dress-up prop and exceeding a preset duration, determining a corresponding target dress-up item according to the current position; displaying the information of the target dress-up item on the graphical user interface. the transaction information.
  • triggering the purchase of at least one of the cosmetic items in response to an operating instruction on the purchase control further includes: adding the target cosmetic item to a shopping cart in response to an operating instruction on the purchase control; In response to the payment instruction, the purchase of the cosmetic item is triggered.
  • triggering the purchase of at least one of the cosmetic items in response to an operating instruction on the purchase control further includes: adding the cosmetic item to a shopping cart in response to an operating instruction on the purchase control; responding to In the payment instruction, the purchase of the cosmetic item is triggered.
  • the method further includes: the information display interface further includes related information of the other game characters.
  • the method further includes: the relevant information of the other game characters includes one or more of the following information: player nickname, ID number or game level.
  • the method further includes: the costume props include one or more of the following information: head equipment, torso equipment, weapon equipment or pet equipment.
  • the display window displays at least one dress-up prop to be dressed up on the game character, further comprising: determining a wearing part of the at least one dress-up item to be dressed up on the game character;
  • the cosmetic item is displayed at the wearing part.
  • the information display interface includes a first operation control, and the method further includes:
  • the display window is opened or closed in response to the control instruction of the first operation control.
  • the information display interface includes a second operation control, and the method further includes:
  • a computer program is stored thereon, and when the computer program is executed by a processor, the method steps of the above-mentioned method for processing a cosmetic item are implemented.
  • a computer-readable storage medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied thereon. Such propagated data signals may take a variety of forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer-readable storage medium can transmit, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device.
  • Program code embodied in a computer-readable storage medium may be transmitted using any suitable medium, including but not limited to wireless, wireline, optical fiber cable, radio frequency, etc., or any suitable combination of the foregoing.
  • the electronic device 1000 in this exemplary embodiment will be described below with reference to FIG. 9 .
  • the electronic device 1000 is only an example, and should not impose any limitations on the functions and scope of use of the embodiments of the present disclosure.
  • the electronic device 1000 takes the form of a general-purpose computing device.
  • Components of the electronic device 1000 may include, but are not limited to, at least one processor 1010 , at least one memory 1020 , a bus 1030 connecting different system components (including the processor 1010 and the memory 1020 ), and a display unit 1040 .
  • the memory 1020 stores program codes, and the program codes can be executed by the processor 1010, so that the processor 1010 implements the following steps by executing the executable instructions:
  • an information display interface pops up on the graphical user interface, the information display interface includes a display window, and the display window displays a display screen that is dressed up on the game character at least one dress-up prop; at the same time, a purchase control is provided in the information display interface;
  • the purchase of at least one of the dress-up items is triggered.
  • the game character is other game character in the game except the game character controlled by the first terminal device, and the other game character is set to be controlled by the corresponding terminal device in the game.
  • the method before triggering the purchase of at least one of the costume items, the method further includes: determining at least one costume item to be dressed up on the game character, and acquiring transaction information corresponding to the costume item, and generating the item according to the transaction information.
  • at least one purchase order for the dress-up item; triggering the purchase of the at least one dress-up item includes: triggering the purchase of the corresponding dress-up item based on the purchase order.
  • the determining at least one dress-up item dressed up on the game character and acquiring transaction information corresponding to the dress-up item further includes: determining a corresponding item of at least one dress-up item dressed up on the game character. Identification; search in the game mall according to the identification, and obtain transaction information corresponding to the identification.
  • the method further includes: the transaction information includes one or more of the following information: name, price, model or function.
  • a cursor is also displayed on the graphical user interface, and the cursor is controlled by receiving an operation instruction through the first terminal device, and the method further includes: acquiring the current position of the cursor on the graphical user interface; In response to the current position being located at a preset position corresponding to the dress-up prop and exceeding a preset duration, determining a corresponding target dress-up item according to the current position; displaying the information of the target dress-up item on the graphical user interface. the transaction information.
  • triggering the purchase of at least one of the cosmetic items in response to an operating instruction on the purchase control further includes: adding the target cosmetic item to a shopping cart in response to an operating instruction on the purchase control; In response to the payment instruction, the purchase of the cosmetic item is triggered.
  • triggering the purchase of at least one of the cosmetic items in response to an operating instruction on the purchase control further includes: adding the cosmetic item to a shopping cart in response to an operating instruction on the purchase control; responding to In the payment instruction, the purchase of the cosmetic item is triggered.
  • the method further includes: the information display interface further includes related information of the other game characters.
  • the method further includes: the relevant information of the other game characters includes one or more of the following information: player nickname, ID number or game level.
  • the method further includes: the costume props include one or more of the following information: head equipment, torso equipment, weapon equipment or pet equipment.
  • the display window displays at least one dress-up prop to be dressed up on the game character, further comprising: determining a wearing part of the at least one dress-up item to be dressed up on the game character;
  • the cosmetic item is displayed at the wearing part.
  • the information display interface includes a first operation control, and the method further includes:
  • the display window is opened or closed in response to the control instruction of the first operation control.
  • the information display interface includes a second operation control, and the method further includes:
  • the electronic device includes: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to execute the executable instructions by executing the Instructions to execute the specific method steps of the above-mentioned processing method of the dress-up props.
  • the memory 1020 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 1021 and/or a cache storage unit 1022 , and may further include a read only storage unit (ROM) 1023 .
  • RAM random access storage unit
  • ROM read only storage unit
  • the memory 1020 may also include a program/utility 1024 having a set (at least one) of program modules 1025 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, which An implementation of a network environment may be included in each or some combination of the examples.
  • program modules 1025 including, but not limited to, an operating system, one or more application programs, other program modules, and program data, which An implementation of a network environment may be included in each or some combination of the examples.
  • the bus 1030 may be representative of one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, a graphics acceleration port, a processing unit, or a local area using any of a variety of bus structures bus.
  • the electronic device 1000 may also communicate with one or more external devices 1500 (eg, keyboards, pointing devices, Bluetooth devices, etc.), with one or more devices that enable a user to interact with the electronic device 1000, and/or with Any device (eg, router, modem, etc.) that enables the electronic device 1000 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interface 1050 . Also, the electronic device 1000 may communicate with one or more networks (eg, a local area network (LAN), a wide area network (WAN), and/or a public network such as the Internet) through the network adapter 1060 . As shown, network adapter 1060 communicates with other modules of electronic device 1000 via bus 1030 . It should be appreciated that, although not shown, other hardware and/or software modules may be used in conjunction with electronic device 1000, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives and data backup storage systems.
  • the electronic device may also include: a power supply assembly configured to perform power management of the electronic device; a wired or wireless network interface configured to connect the electronic device to a network; and an input output (I/O) interface.
  • the electronic device can operate based on an operating system stored in memory, such as Android, iOS, Windows, Mac OS X, Unix, Linux, FreeBSD or the like.
  • the exemplary embodiments described herein may be implemented by software, or by a combination of software and necessary hardware. Therefore, the technical solutions according to the embodiments of the present disclosure may be embodied in the form of software products, and the software products may be stored in a non-volatile storage medium (which may be CD-ROM, U disk, mobile hard disk, etc.) or on the network , including several instructions to cause a computing device (which may be a personal computer, a server, an electronic device, or a network device, etc.) to perform a method according to an embodiment of the present disclosure.
  • a computing device which may be a personal computer, a server, an electronic device, or a network device, etc.

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Abstract

一种装扮道具的处理方法及装置、存储介质、电子设备,该方法包括:通过第一终端设备提供一所述图形用户界面,图形用户界面中显示的内容包含至少一个游戏角色,响应于针对游戏角色的第一选择操作指令,在图形用户界面上弹出一信息显示界面,信息显示界面包括一显示窗,显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在信息显示界面中提供一购买控件(S110);响应于对购买控件的操作指令,触发购买至少一装扮道具(S120)。该方法解决了玩家在查看和购买游戏角色的装扮道具时须频繁跳转界面所导致的操作繁琐、游戏体验度不高的技术问题,使得玩家能够一键式购买所喜好的游戏角色的装扮道具,操作简单,提高了用户体验。

Description

装扮道具的处理方法及装置、存储介质、电子设备
相关申请的交叉引用
本公开要求于2020年11月25日提交的申请号为202011341598.2、名称为“装扮道具的处理方法及装置、存储介质、电子设备”的中国专利申请的优先权,该中国专利申请的全部内容通过引用全部并入本文。
技术领域
本公开涉及信息处理技术领域,尤其涉及一种装扮道具的处理方法及装置、存储介质、电子设备。
背景技术
针对现有市面上的端游产品,例如,梦幻西游端游、倩女幽魂端游、天涯明月刀端游等PC端热门游戏,若玩家想要查看游戏界面上的游戏角色对应的装扮道具,则需要通过不同界面的跳转显示,以展示装扮道具。如图1所示,图1是梦幻西游2端游中的一游戏界面的示意图,所示游戏界面包括与游戏角色对应的控制操作按钮,例如,观察、组队、交易或好友等,玩家可通过点击上述控制操作按钮,以对应跳转至不同控制界面。当玩家点击“观察”按钮时,所示游戏界面跳转至如图2所示梦幻西游2端游中的装扮道具界面。虽然可通过点击如图2所示的装扮道具界面上的控制操作按钮,以展示所示游戏角色的不同装扮道具,但对于玩家而言,多个操作控制按钮所导致的跳转界面操作较多且频繁,以至于难以快速找到想要查看的装扮道具,同时,当玩家预购买所示装扮道具时,则须退出该装扮道具界面,并切换至商场界面进行查找以购买所示装扮道具,显然多个操作界面的频繁切换跳转,导致玩家的操作繁琐、游戏体验度不高。
需要说明的是,在上述背景技术部分公开的信息仅用于加强对本公开的背景的理解,因此可以包括不构成对本领域普通技术人员已知的现有技术的信息。
发明内容
本公开的目的在于提供一种装扮道具的处理方法及装置、存储介质、电子设备,进而至少在一定程度上克服由于相关技术的限制和缺陷而导致的一个或者多个问题。
根据本公开的一个方面,提供了一种装扮道具的处理方法,通过第一终端设备提供一所述图形用户界面,所述图形用户界面中显示的内容包含至少一个游戏角色,所述方法包括:响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
本公开还公开了一种装扮道具的处理装置,所述装置包括:一图形用户界面,用于显示的内容包含至少一个游戏角色;第一响应模块,用于响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;购买模块,用于响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
本公开还公开了一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现上述的装扮道具的处理方法。
本公开还公开了一种电子设备,包括:处理器、显示装置;以及存储器,用于存储所述处理器的可执行指令;其中,所述处理器配置为经由执行所述可执行指令来执行上述的装扮道具的处理方法。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
通过参照附图来详细描述其示例性实施例,本公开的上述和其它特征及优点将变得更加明显。显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。在附图中:
图1示意性示出了梦幻西游2端游中的一游戏界面的示意图;
图2示意性示出了梦话西游2端游中的装扮道具界面的示意图;
图3示意性示出了本公开一示例性实施例中一种装扮道具的处理方法的流程图;
图4示意性示出了本公开一示例性实施例中信息显示界面的示意图;
图5示意性示出了本公开一示例性实施例中游戏道具的示意图;
图6示意性示出了本公开一示例性实施例中多信息整合界面的示意图;
图7示意性示出了本公开一示例性实施例中一种装扮道具的处理装置的组成图;
图8示意性示出了本公开一示例性实施例中一种计算机可读存储介质的结构示意图;
图9示意性示出了本公开一示例性实施例中一种电子设备的组成图。
具体实施方式
需要说明的是,在不冲突的情况下,本公开中的实施例及实施例中的特征可以相互组合。下面将参考附图并结合实施例来详细说明本公开。
为了使本技术领域的人员更好地理解本公开实施例的技术方案,下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分的实施例,而不是全部的实施例。基于本公开中的实施例,本领 域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本公开保护的范围。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
在本公开其中一种实施例中的一种装扮道具的处理方法可以运行于终端设备或者是服务器。其中,终端设备可以为本地终端设备。当装扮道具的处理方法运行于服务器时,该方法则可以基于云交互系统来实现与执行,其中,云交互系统包括服务器和客户端设备。
在一可选的实施方式中,云交互系统下可以运行各种云应用,例如:云游戏。以云游戏为例,云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,装扮道具的处理方法的储存与运行是在云游戏服务器上完成的,客户端设备的作用用于数据的接收、发送以及游戏画面的呈现,举例而言,客户端设备可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑等;但是进行信息处理的终端设备为云端的云游戏服务器。在进行游戏时,玩家操作客户端设备向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回客户端设备,最后,通过客户端设备进行解码并输出游戏画面。
在一可选的实施方式中,终端设备可以为本地终端设备。以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与玩家进行交互,即,常规的通过电子设备下载安装游戏程序并运行。该本地终端设备将图形用户界面提供给玩家的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给玩家。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。
在一种可选的实施方式中,本公开实施例提供了一种装扮道具的处理方法,通过第一终端设备提供图形用户界面,其中,第一终端设备可以是前述提到的本地终端设备,也可以是前述提到的云交互系统中的客户端设备。图形用户界面中显示的内容包含至少一个游戏角色,游戏角色是游戏中通过所述第一终端设备进行控制的游戏角色,或是除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,所述其他游戏角色被设置为在游戏中通过对应的终端设备进行控制,例如:敌军或队友;还可以是NPC游戏角色(即Non-Player Character,非玩家角色),其中,NPC游戏角色指的是游戏中不受真人玩家操纵的游戏角色,有时也作non-person character,或者non-playable character。
本公开提供了一种装扮道具的处理方法。图3是本公开一示例性实施例中一种装扮道具的处理方法的流程图。如图3所示,在本实施例中该方法包括步骤如下:
步骤S110,响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;
步骤S120,响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
通过本示例性实施例中的装扮道具的处理方法,解决了玩家在查看和购买游戏角色的装扮道具时须频繁跳转界面所导致的操作繁琐、游戏体验度不高的技术问题,使得玩家能够一键式购买所喜好的游戏角色的装扮道具,操作简单,提高了用户体验。
下面,将对本公开示例性实施例中装扮道具的处理方法的各步骤作进一步地说明。
在步骤S110中,响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件。
在一种可选的实施方式中,选择操作指令可以预先设置,也可以在程序运行过程中根据用户的操作指令实时进行设置。选择操作,可以通过检测用户图形界面中所提供的特定触发控件的触控操作进行触发,也可以根据预先设置的交互条件进行触发,例如:用户的按压、双击、摇晃、声音输入等方式,还可以是通过外部输入设备控制输入,例如,键盘、鼠标、光笔、手写输入板、游戏杆等外部输入设备,所述外部输入设备与所述第一终端设备通信连接,用户可通过所述外部输入设备向所述第一终端设备输入控制指令,以触发针对所述游戏角色的第一选择操作指令,从而在所述图形用户界面上弹出一信息显示界面;其中外部输入设备与第一终端设备所采用的有线或无线传输方式属于现有技术,在此不做进一步限定。
在一种可选的实施方式中,以图4为示例,图4是本公开一示例性实施例中信息显示界面的示意图,信息显示界面包括显示窗2010、购买控件2011、游戏玩家的相关信息2012等。信息显示界面可以是图形用户界面上比较大的区域范围,也可以是图形用户界面上比较小的区域范围。信息显示界面可以是方形、矩形、框型,也可以是其它形状(比如,圆形等)。图形用户界面所呈现的内容可以包含信息显示界面的全部,也可以是信息显示界面的局部。例如,当信息显示界面在所述图形用户界面中被放大显示时,在终端设备的图形用户界面上显示信息显示界面的局部内容。所述信息显示界面可以显示在图形用户界面中左上方、右上方或者其它位置,本示例性实施例不作限制。
在一种可选的实施方式中,显示窗可以是信息显示界面上比较大的区域范围,也可以是信息显示界面上比较小的区域范围。显示窗可以是方形、矩形、框型,也可以是其它形状(比如,圆形等)。信息显示界面所呈现的内容可以是显示窗的局部。例如,当显示窗在所述信息显示界面中被放大显示时,在终端设备的信息显示界面上显示显示窗的局部内容。显示窗可以显示在信息显示界面中左上方、右上方或者其它位置,本示例性实施例不 作限制。
在一种可选的实施方式中,装扮道具以装备于所述游戏角色的部位进行分类,可分为:头部装备、躯干装备、武器装备或宠物装备。例如,头部装备可以是头盔或帽子等;躯干装备可以是锦衣、彩饰、软甲或袖章等;武器装备可以是弓箭、枪械或刀具等;宠物装备为装扮于所述宠物的装扮道具,其包括穿戴于所述宠物身上的装扮道具,例如,装扮于九尾冰狐上的青花瓷;还包括所述宠物附带的装扮效果,例如,装扮于九尾冰狐上的彩虹足迹或青丘月影。
在一种可选的实施方式中,装扮道具以其功能进行分类,可分为:防护装备、攻击装备、辅助装备。例如,防护装备可以是软甲或头盔等;攻击装备可以是弓箭、枪械或道具等;辅助装备可具有加血、加速或眩晕等功能。
在一种可选的实施方式中,所述显示窗显示至少一游戏角色的角色形象,所述角色形象包括装扮于所述游戏角色上的至少一装扮道具,所述装扮于所述游戏角色上的至少一装扮道具,可以是穿戴于所述游戏角色身上的装扮道具,或是所述游戏角色附带的装扮效果;也可以是穿戴于所述游戏角色的宠物身上的装扮道具,例如,装扮于九尾冰狐上的青花瓷;还包括所述宠物附带的装扮效果,例如,装扮于九尾冰狐上的彩虹足迹或青丘月影。
在一种可选的实施方式中,所述角色形象可以是显示窗上比较大的区域范围,也可以是显示窗上比较小的区域范围。显示窗所呈现的内容可以是角色形象的局部。例如,当角色形象在所述显示窗中被放大显示时,在显示窗上显示角色形象的局部内容。角色形象可以显示在显示窗中左上方、右上方或者其它位置,本示例性实施例不作限制。
在一种可选的实施方式中,在所述信息显示界面中提供一购买控件。购买控件用于根据接收到的触控操作执行该购买控件对应的功能。购买控件可以显示在图形用户界面中左上方、右上方或者其它位置,本示例性实施例不作限制。
在一种可选的实施方式中,在图形用户界面上显示一个游戏角色,检测到作用于该游戏角色的点击/长按/重按操作时,在图形用户界面上弹出一信息显示界面,该信息显示界面以半透明或不透明的形式悬浮于游戏场景画面之上进行显示。该信息显示界面包括一显示窗,显示窗中显示有装扮于游戏角色上的至少一装扮道具;该信息显示界面还包括一购买控件,该购买控件用于直接购买显示于显示窗中的至少一装扮道具。
在步骤S120中,响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
在一种可选的实施方式中,操作指令可以预先设置,也可以在程序运行过程中根据用户的实时操作进行设置。操作指令,可以通过检测用户图形界面中所提供的特定触发控件的触控操作进行触发,也可以根据预先设置的交互条件进行触发,所述操作指令与前述的选择操作指令类似,在此不做进一步限定。
在一种可选的实施方式中,检测到作用于该购买控件的选择操作时,触发一键式购买显示于显示窗中的至少一装扮道具。
通过上述实施方式,解决了玩家在和购买游戏角色的装扮道具时须频繁跳转界面所导 致的操作繁琐、游戏体验度不高的技术问题,使得玩家能够一键式购买所喜好的游戏角色的装扮道具,操作简单,提高了用户体验。
如图1-2所示,现有的部分游戏虽然能够实现在装扮道具界面展示所示游戏角色的不同装扮道具,但装扮有不同装扮道具的所示游戏角色通常是通过所述第一终端设备进行控制的游戏角色或者NPC游戏角色,例如,在游戏的过程中,玩家可随时查看第一终端设备所控制(即由玩家自身控制)的游戏角色的不同装扮道具;或是,玩家可通过第一终端设备所控制的游戏角色与一NPC游戏角色进行信息交互,例如,玩家向该NPC游戏角色购买装扮道具。但现有技术中并未实现针对除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色的装扮道具的展示与购买操作,究其原因,一方面,是因为装扮于除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色的装扮道具所显示的纹理尺寸大小有限,玩家难以直观地区分该装扮道具的种类(或是不认识);另一方面,除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,是由其他玩家进行控制的,并没有设置类似NPC对应的装扮道具展示窗,同时,即便为所述其他玩家设置类似NPC对应的装扮道具展示窗,但由于所述其他玩家的装扮道具已经装扮上,故不会想到在所述装扮道具展示窗中还设置所述其他玩家的装扮道具对应的购买链接。综上所述,现有技术中缺少针对除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色的装扮道具的展示与快捷式购买操作。
基于上述技术问题,在一种可选的实施方式中,所述游戏角色为游戏中除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,所述其他游戏角色被设置为在游戏中通过对应的终端设备进行控制。例如,玩家甲(或乙)分别通过控制终端设备A(或B)以控制游戏角色a(或b),在玩家甲玩游戏中,响应于玩家甲针对终端设备B所控制的游戏角色b的第一选择操作指令,在终端设备A的图形用户界面上弹出一信息显示界面,所述信息信息显示界面包括一显示窗,从所述显示窗显示有装扮于游戏角色b上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具;其中,所述装扮道具是由玩家甲给自己所控制的游戏角色a购买的。
通过上述实施方式,玩家可以随时查看其他玩家的装扮道具,并根据自身喜好,实现一键式购买所喜好的装扮道具,操作简单,提高了用户体验。
在一种可选的实施方式中,信息显示界面还包括所述其他游戏角色的相关信息。例如,所述其他游戏角色的相关信息可以是控制所述其他游戏角色对应的玩家信息,也可以是所述其他游戏角色对应的状态信息(例如,当前血量状态、攻击力或防御力参数等),亦或是所述其他游戏角色的装扮道具信息。
所述其他游戏角色的相关信息可以是信息显示界面上比较大的区域范围,也可以是信息显示界面上比较小的区域范围。所述其他游戏角色的相关信息可以是方形、矩形、框型,也可以是其它形状(比如,圆形等)。信息显示界面所呈现的内容可以是所述其他游戏角 色的相关信息的局部。例如,当所述其他游戏角色的相关信息在所述信息显示界面中被放大显示时,在终端设备的信息显示界面上显示所述其他游戏角色的相关信息的局部内容。所述其他游戏角色的相关信息可以显示在信息显示界面中左上方、右上方或者其它位置,本示例性实施例不作限制。
通过上述实施方式,有效整合了其他游戏角色的相关信息显示界面和装扮道具显示界面,避免了频繁跳转界面所导致的操作繁琐,从而提高了用户体验。
在一种可选的实施方式中,所述其他游戏角色的相关信息包括以下信息的一种或多种:玩家昵称、ID号或游戏等级,例如,玩家昵称“小六子”、ID号“12345678”、游戏等级“26”。
在一种可选的实施方式中,信息显示界面以半透明或不透明的形式悬浮于游戏场景画面之上进行显示。该信息显示界面包括一显示窗,显示窗中显示有装扮于游戏角色上的至少一装扮道具;可选地,所述显示窗置于所述信息显示界面得右侧;该信息显示界面还包括一购买控件,该购买控件用于直接购买显示于显示窗中的至少一装扮道具;可选地,所述购买控件置于所述信息显示界面的右下方;所述其他游戏角色的相关信息置于所述信息显示界面的左侧,可以以列表的形式展示所述其他游戏角色的相关信息,还可以以子图形排列的方式展示所述其他游戏角色的相关信息,具体可参见附图4-6所示。
通过上述实施方式,有效地整合了其他游戏角色的相关信息显示界面和装扮道具显示界面,并有助于直观并快速地了解其他游戏角色的相关信息,避免了频繁跳转界面所导致的操作繁琐,从而提高了用户体验。
在步骤S110中,还包括:
所述装扮道具包括以下信息的一种或多种:头部装备、躯干装备、武器装备或宠物装备。所述装扮道具具体参见前述诠释,在此不做进一步的限定。通过对装扮道具进行分类设定,以便于玩家了解并区分装扮于游戏角色的装扮道具,从而购买所喜好的装扮道具。
在一种可选的实施方式中,确定至少一装扮道具装扮于所述游戏角色上的穿戴部位;在所述穿戴部位处显示所述装扮道具。所述穿戴部位可以是所述游戏角色身上的具体部位,例如,穿戴于所述游戏角色头上的帽子;也可以是距离所述游戏角色身上的具体部位预设范围内的一空间区域,例如,悬于头顶的飞剑;还可以是所述游戏角色的宠物身上的具体部位,例如,穿戴于宠物“九尾冰狐”身上的锦衣“青花瓷”;亦或是距离所述游戏角色的宠物身上的具体部位预设范围内的一空间区域。例如,宠物“九尾冰狐”足下附带的装扮效果“彩虹足迹”。
在一种可选的实施方式中,在所述穿戴部位处显示所述装扮道具,可以在所述穿戴部位处设置标识,例如,线框标识、颜色标识或文字标识。或是在所述穿戴部位预设空间范围内显示所述装扮道具,亦或是显示与所述装扮道具对应的文字说明,例如,所述装扮道具的名称、性能或价格等信息。
通过上述实施方式,玩家可通过精确标识出装扮于所述游戏角色的装扮道具,并对应 获知与所述装扮道具的相关信息,以便于玩家了解并区分装扮于游戏角色的装扮道具,从而购买所喜好的装扮道具。
在步骤S120所述触发购买至少一所述装扮道具之前,还包括:
步骤S1211,确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,根据所述交易信息生成至少一所述装扮道具的购买订单;步骤S1212,所述触发购买至少一所述装扮道具包括:基于所述购买订单触发购买对应的所述装备道具。
在步骤S1211中还包括:
确定装扮于所述游戏角色上的至少一装扮道具的时刻可以是在所述触发购买至少一所述装扮道具之前的任意时刻,例如,可以是在响应于针对所述游戏角色的第一选择操作指令时,
在一种可选的实施方式中,步骤S1211的执行时刻是在触发购买至少一所述装扮道具前的任意时刻,可以与步骤S110中的执行步骤进行同步执行,例如,在响应于针对所述游戏角色的第一选择操作指令的同时,执行步骤S1211;或者,在响应于对所述购买控件的操作指令的同时,执行步骤S1211;也可以是独立执行,例如,当所述游戏角色装扮至少一装扮道具时,同步执行步骤S1211。
在一种可选的实施方式中,所述装扮道具对应的交易信息,可以是装扮道具有关的任何信息,例如,装扮道具的类型、价格、交易频率、玩家评价、历史交易记录等。
在一种可选的实施方式中,所述购买订单包括以下信息的一种或多种:装扮道具的类型、数量、单价、总价或买家个人信息、卖家个人信息等。
在一种可选的实施方式中,确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,根据所述交易信息生成至少一所述装扮道具的购买订单,例如,确定装扮于所述游戏角色S的至少一装扮道具—头盔,并获取与头盔对应的交易信息(例如,一顶头盔价格为3游戏币),根据所述交易信息生成至少一头盔的购买订单:头盔1顶*3游戏币/顶=3游戏币。所述触发购买至少一所述装扮道具包括:基于所述购买订单触发购买对应的所述装扮道具,例如,当玩家触发购买头盔时,只需要通过点击所述购买订单,以执行所述头盔的购买指令。
在一种可选的实施方式中,根据所述交易信息生成至少一头盔的购买订单之后,玩家可根据需求对订单的数量以及购买种类进行选择、修改或删除等,例如,将订单“头盔1顶*3游戏币/顶=3游戏币”修改为:头盔2顶*3游戏币/顶=6游戏币。
通过上述实施方式,玩家能够实现一键式快捷购买所喜好的装扮道具,操作简单,无须频繁切换界面,从而提高了用户体验。
在步骤S1211中,还包括:
确定装扮于所述游戏角色上的至少一装扮道具对应的标识;
根据所述标识在游戏商城中进行搜索,获取所述标识对应的交易信息。
在一种可选的实施方式中,装扮道具对应的标识可以采用数字、字母和/或文字进行 标识,例如,装扮道具A对应的标识为01;装扮道具B对应的标识为02;所述装扮道具与标识的对应关系可以一一对应的关系,即每个装扮道具对应有唯一的标识;所述装扮道具与标识的对应关系可以多对一的对应关系,即可以是同类装扮道具对应于一种标识,例如,手枪对应于标识01,冲锋枪也对应于标识01;所述装扮道具与标识的对应关系可以一对多的对应关系,即可以是同类装扮道具对应于一种标识,例如,手枪对应于标识01,冲锋枪也对应于标识01,在此不做进一步限定。
在一种可选的实施方式中,根据所述标识在游戏商城中进行搜索,获取所述标识对应的交易信息,例如,装扮于所述游戏角色S0上的一装扮道具A,所述装扮道具A对应的标识为01,根据所述标识,在游戏商城所在的数据库中搜索以标识为01的装扮道具A有关的交易信息,例如,玩家于2018年4月15日,15点39分16秒已购买标识01-装扮道具一件,总价5游戏币。
通过上述实施方式中,玩家可通过获取装扮道具的交易信息,以确定是否购买所喜好的装扮道具,操作简单,无须频繁切换界面,从而提高了用户体验。
在一种可选的实施方式中,所述交易信息包括以下信息的一种或多种:名称、价格、型号或功能。例如,冲锋枪(名称)、10游戏币/支(单价)、MP40(型号)、精确度高(功能)。
通过上述实施方式中,玩家可通过获取装扮道具的交易信息,以确定是否购买所喜好的装扮道具,操作简单,无须频繁切换界面,从而提高了用户体验。
在一种可选的实施方式中,以图5为示例,图5是本公开一示例性实施例中装扮道具的示意图,图形用户界面上还显示一光标2013,所述光标通过所述第一终端设备接收操作指令进行控制,还包括:
步骤330,获取所述光标在图形用户界面上的当前位置;
步骤331,响应于所述当前位置位于所述装扮道具对应的预设位置处、并且超过预设时长,根据所述当前位置确定对应的目标装扮道具;
步骤332,在所述图形用户界面上显示所述目标装扮道具的所述交易信息。
在一种可选的实施方式中,光标可以通过外部输入设备控制输入,例如,键盘、鼠标、光笔、手写输入板、游戏杆等外部输入设备,所述外部输入设备与所述第一终端设备通信连接,玩家可通过所述外部输入设备向所述第一终端设备输入控制指令,以触发针对所述光标的操作指令;可选地,可以通过所述外部输入设备控制所述光标在图形用户界面上进行滑动、停留等操作。
步骤330中,还包括,所述当前位置可以是以所述图形用户界面所在坐标系确定的所述光标的当前位置坐标;可选地,通过实时获取所述光标在图形用户界面上的当前位置。
在一种可选的实施方式中,响应于所述当前位置位于所述装扮道具对应的预设位置处、并且超过预设时长,根据所述当前位置确定对应的目标装扮道具,例如,与所述光标的当前位置距离最短的所述装扮道具,且所述光标停留时间超过预设时长,可选地,时长为2 秒,则该装扮道具即为对应的目标装扮道具;还可以是与所述光标的当前位置处于同一水平方向或竖直方向(所述水平方向或所述竖直方向是相较于平行图形用户界面的水平面而言的)最近的装扮道具,且所述光标停留时间超过预设时长,可选地,时长为2秒,则该装扮道具即为对应的目标装扮道具;亦或是在相对于所述光标的当前位置的左上方或右下方的装扮道具,且所述光标停留时间超过预设时长,可选地,时长为2秒,则该装扮道具即为对应的目标装扮道具。
在一种可选的实施方式中,在所述图形用户界面上显示所述目标装扮道具的所述交易信息。可选地,通过用户的操作控制指令,可实现所述交易信息地放大或缩小显示。交易信息可以是图形用户界面上比较大的区域范围,也可以是图形用户界面上比较小的区域范围。图形用户界面所呈现的内容可以包含交易信息的全部,也可以是交易信息的局部。例如,当交易信息在所述图形用户界面中被放大显示时,在终端设备的图形用户界面上显示交易信息的局部内容。所述交易信息可以显示在图形用户界面中左上方、右上方或者其它位置,本示例性实施例不作限制。
通过上述实施方式,玩家可随意查看所选装扮道具的交易信息,以确定是否喜好并购买所述装扮道具,操作简单,提高了用户体验。
在一种可选的实施方式中,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述目标装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。例如,装扮于所述游戏角色A上的所有装扮道具为彩虹足迹、青丘月影和青花瓷,玩家选中了装扮道具—彩虹足迹,即彩虹足迹为目标装扮道具,响应于对所述购买控件的操作指令,将彩虹足迹加入购物车;响应于支付指令,触发购买所述装扮道具。其中,支付指令以及支付页面的设置属于现有技术,在此不作进一步的限定。
通过上述实施方式,玩家可通过一键式购买所选中的装扮道具,操作简单,提高了用户体验。
在步骤S120中,还包括:
响应于对所述购买控件的操作指令,将所述装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。例如,装扮于所述游戏角色A上的所有装扮道具为彩虹足迹、青丘月影和青花瓷,响应于对所述购买控件的操作指令,将彩虹足迹、青丘月影和青花瓷一键式打包加入购物车;响应于支付指令,触发购买所述装扮道具。其中,支付指令以及支付页面的设置属于现有技术,在此不作进一步的限定。
通过上述实施方式,玩家可通过一键式购买装扮于所述游戏角色上的所有装扮道具,操作简单,提高了用户体验。
在一种可选的实施方式中,所述信息展示界面包括第一操作控件,第一操作控件用于根据接收到的触控操作执行该第一操作控件对应的功能。第一操作控件可以显示在信息展示界面中左上方、右上方或者其它位置,本示例性实施例不作限制。
在一种可选的实施方式中,在一种可选的实施方式中,以图6为示例,图6是本公开一示例性实施例中多信息整合界面的示意图。响应于所述第一操作控件的控制指令,以开启或关闭所述显示窗。例如,当玩家点击第一操作控件—“观察”按钮时,无需跳转或切换信息展示界面,在所述信息展示界面开启显示窗;如图6所示,利用状态的交互操作,在信息展示界面的显示窗中展示装扮于游戏角色的锦衣、祥瑞或彩饰内容,若想关闭所述显示窗,可选地,点击“取消观察”按钮,以关闭所述显示窗。同时,所述显示窗还包括向玩家推荐的其他装扮道具对应的子图形;通过选中其他装扮道具对应的子图形,即可将所述选中其他装扮道具作为目标装扮道具,响应于对所述购买控件的操作指令,将所述目标装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。
通过上述实施方式,玩家在查看或取消查看装扮于游戏角色的装扮道具时,无须来回切换多个显示界面,以减少打断感,且便于玩家购买所喜好的装扮道具;同时,通过整合界面信息和优化交互层级,简化了操作流程,体验上更为流畅,用户体验度更好。其中,所述购买与支付步骤与前述操作步骤相同,在此不做进一步的限定。
在一种可选的实施方式中,所述信息展示界面包括第二操作控件,第二操作控件用于根据接收到的触控操作执行该第一操作控件对应的功能。第二操作控件可以显示在信息展示界面中左上方、右上方或者其它位置,本示例性实施例不作限制。
在一种可选的实施方式中,响应于所述第二操作控件的控制指令,在所述信息显示界面上显示与所述游戏角色的装扮道具对应的子图形;响应于所述子图形的第三选择操作指令,切换显示所述游戏角色的装扮道具。
在一种可选的实施方式中,子图形可以是由色彩、线条、形状或结构等一种或多种特征要素组合成的二维图案,所述二维图案呈现的视觉效果与装扮道具匹配,例如:子图形的外观与对应装扮道具的外观相同或相似,从而使得玩家可通过该子图形直接得知装扮道具的类型或型号。可选地,所述子图形显示在信息显示界面中正下方、右上方或者其它位置,本示例性实施例不作限制。
通过上述实施方式,玩家在查看装扮于游戏角色的装扮道具时,无须来回切换多个显示界面,以减少打断感。
本示例性实施例中还公开了一种装扮道具的处理装置,图7是本公开一示例性实施例中一种装扮道具的处理装置的组成图。如图7所示,所述装置包括:
一图形用户界面,用于显示的内容包含至少一个游戏角色;
第一响应模块,用于响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;
购买模块,用于响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
可选地,所述游戏角色为游戏中除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,所述其他游戏角色被设置为在游戏中通过对应的终端设备进行控制。
可选地,所述触发购买至少一所述装扮道具前还包括:确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,根据所述交易信息生成至少一所述装扮道具的购买订单;所述触发购买至少一所述装扮道具包括:基于所述购买订单触发购买对应的所述装扮道具。
可选地,所述确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,还包括:确定装扮于所述游戏角色上的至少一装扮道具对应的标识;根据所述标识在游戏商城中进行搜索,获取所述标识对应的交易信息。
可选地,所述方法还包括:所述交易信息包括以下信息的一种或多种:名称、价格、型号或功能。
可选地,所述图形用户界面上还显示一光标,所述光标通过所述第一终端设备接收操作指令进行控制,所述方法还包括:获取所述光标在图形用户界面上的当前位置;响应于所述当前位置位于所述装扮道具对应的预设位置处、并且超过预设时长,根据所述当前位置确定对应的目标装扮道具;在所述图形用户界面上显示所述目标装扮道具的所述交易信息。可选地,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述目标装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。
可选地,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。
可选地,所述方法还包括:所述信息显示界面还包括所述其他游戏角色的相关信息。
可选地,所述方法还包括:所述其他游戏角色的相关信息包括以下信息的一种或多种:玩家昵称、ID号或游戏等级。
可选地,所述方法还包括:所述装扮道具包括以下信息的一种或多种:头部装备、躯干装备、武器装备或宠物装备。
可选地,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具,还包括:确定至少一装扮道具装扮于所述游戏角色上的穿戴部位;
在所述穿戴部位处显示所述装扮道具。
可选地,所述信息展示界面包括第一操作控件,所述方法还包括:
响应于所述第一操作控件的控制指令,以开启或关闭所述显示窗。
可选地,所述信息展示界面包括第二操作控件,所述方法还包括:
响应于所述第二操作控件的控制指令,在所述信息显示界面上显示与所述游戏角色的装扮道具对应的子图形;响应于所述子图形的第三选择操作指令,切换显示所述游戏角色的装扮道具。
通过上述实施方式,解决了玩家在查看和购买游戏角色的装扮道具时须频繁跳转界面所导致的操作繁琐、游戏体验度不高的技术问题,使得玩家能够一键式购买所喜好的游戏 角色的装扮道具,操作简单,提高了用户体验。
上述实施例中各模块单元的具体细节已经在对应的装扮道具的处理方法中进行了详细的描述,此外,装扮道具的处理装置中还包括其他单元模块与装扮道具的处理方法相对应,因此此处不再赘述。
应当注意,尽管在上文详细描述中提及了用于动作执行的设备的若干模块或者单元,但是这种划分并非强制性的。实际上,根据本公开的实施方式,上文描述的两个或更多模块或者单元的特征和功能可以在一个模块或者单元中具体化。反之,上文描述的一个模块或者单元的特征和功能可以进一步划分为由多个模块或者单元来具体化。
图8为本公开一示例性实施例中一种计算机可读存储介质的结构示意图。如图8所示,描述了根据本公开的实施方式的程序产品1100,其上存储有计算机程序,在一可选的实施方式中,计算机程序被处理器执行时实现如下步骤:
响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;
响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
可选地,所述游戏角色为游戏中除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,所述其他游戏角色被设置为在游戏中通过对应的终端设备进行控制。
可选地,所述触发购买至少一所述装扮道具前还包括:确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,根据所述交易信息生成至少一所述装扮道具的购买订单;所述触发购买至少一所述装扮道具包括:基于所述购买订单触发购买对应的所述装扮道具。
可选地,所述确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,还包括:确定装扮于所述游戏角色上的至少一装扮道具对应的标识;根据所述标识在游戏商城中进行搜索,获取所述标识对应的交易信息。
可选地,所述方法还包括:所述交易信息包括以下信息的一种或多种:名称、价格、型号或功能。
可选地,所述图形用户界面上还显示一光标,所述光标通过所述第一终端设备接收操作指令进行控制,所述方法还包括:获取所述光标在图形用户界面上的当前位置;响应于所述当前位置位于所述装扮道具对应的预设位置处、并且超过预设时长,根据所述当前位置确定对应的目标装扮道具;在所述图形用户界面上显示所述目标装扮道具的所述交易信息。可选地,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述目标装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。
可选地,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述装扮道具加入购物车;响应于支付指令, 触发购买所述装扮道具。
可选地,所述方法还包括:所述信息显示界面还包括所述其他游戏角色的相关信息。
可选地,所述方法还包括:所述其他游戏角色的相关信息包括以下信息的一种或多种:玩家昵称、ID号或游戏等级。
可选地,所述方法还包括:所述装扮道具包括以下信息的一种或多种:头部装备、躯干装备、武器装备或宠物装备。
可选地,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具,还包括:确定至少一装扮道具装扮于所述游戏角色上的穿戴部位;
在所述穿戴部位处显示所述装扮道具。
可选地,所述信息展示界面包括第一操作控件,所述方法还包括:
响应于所述第一操作控件的控制指令,以开启或关闭所述显示窗。
可选地,所述信息展示界面包括第二操作控件,所述方法还包括:
响应于所述第二操作控件的控制指令,在所述信息显示界面上显示与所述游戏角色的装扮道具对应的子图形;响应于所述子图形的第三选择操作指令,切换显示所述游戏角色的装扮道具。
通过本公开实施例的其中一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现上述装扮道具的处理方法的方法步骤。通过上述实施方式,解决了玩家在查看和购买游戏角色的装扮道具时须频繁跳转界面所导致的操作繁琐、游戏体验度不高的技术问题,使得玩家能够一键式购买所喜好的游戏角色的装扮道具,操作简单,提高了用户体验。
计算机可读存储介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了可读程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读存储介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。
计算机可读存储介质中包含的程序代码可以用任何适当的介质传输,包括但不限于无线、有线、光缆、射频等等,或者上述的任意合适的组合。
下面结合图9对本示例性实施方式中的电子设备1000进行描述。电子设备1000仅仅为一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
参见图9所示,电子设备1000以通用计算设备的形式表现。电子设备1000的组件可以包括但不限于:至少一个处理器1010、至少一个存储器1020、连接不同系统组件(包括处理器1010和存储器1020)的总线1030、显示单元1040。
其中,存储器1020存储有程序代码,所述程序代码可以被处理器1010执行,使得处理器1010经由执行所述可执行指令来实现如下步骤:
响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至 少一装扮道具;同时,在所述信息显示界面中提供一购买控件;
响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
可选地,所述游戏角色为游戏中除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,所述其他游戏角色被设置为在游戏中通过对应的终端设备进行控制。
可选地,所述触发购买至少一所述装扮道具前还包括:确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,根据所述交易信息生成至少一所述装扮道具的购买订单;所述触发购买至少一所述装扮道具包括:基于所述购买订单触发购买对应的所述装扮道具。
可选地,所述确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,还包括:确定装扮于所述游戏角色上的至少一装扮道具对应的标识;根据所述标识在游戏商城中进行搜索,获取所述标识对应的交易信息。
可选地,所述方法还包括:所述交易信息包括以下信息的一种或多种:名称、价格、型号或功能。
可选地,所述图形用户界面上还显示一光标,所述光标通过所述第一终端设备接收操作指令进行控制,所述方法还包括:获取所述光标在图形用户界面上的当前位置;响应于所述当前位置位于所述装扮道具对应的预设位置处、并且超过预设时长,根据所述当前位置确定对应的目标装扮道具;在所述图形用户界面上显示所述目标装扮道具的所述交易信息。可选地,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述目标装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。
可选地,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:响应于对所述购买控件的操作指令,将所述装扮道具加入购物车;响应于支付指令,触发购买所述装扮道具。
可选地,所述方法还包括:所述信息显示界面还包括所述其他游戏角色的相关信息。
可选地,所述方法还包括:所述其他游戏角色的相关信息包括以下信息的一种或多种:玩家昵称、ID号或游戏等级。
可选地,所述方法还包括:所述装扮道具包括以下信息的一种或多种:头部装备、躯干装备、武器装备或宠物装备。
可选地,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具,还包括:确定至少一装扮道具装扮于所述游戏角色上的穿戴部位;
在所述穿戴部位处显示所述装扮道具。
可选地,所述信息展示界面包括第一操作控件,所述方法还包括:
响应于所述第一操作控件的控制指令,以开启或关闭所述显示窗。
可选地,所述信息展示界面包括第二操作控件,所述方法还包括:
响应于所述第二操作控件的控制指令,在所述信息显示界面上显示与所述游戏角色的 装扮道具对应的子图形;响应于所述子图形的第三选择操作指令,切换显示所述游戏角色的装扮道具。
通过本公开实施例的其中一种电子设备,所述电子设备包括:处理器;以及存储器,用于存储所述处理器的可执行指令;其中,所述处理器配置为经由执行所述可执行指令来执行上述装扮道具的处理方法的具体方法步骤。通过上述实施方式,解决了玩家在查看和购买游戏角色的装扮道具时须频繁跳转界面所导致的操作繁琐、游戏体验度不高的技术问题,使得玩家能够一键式购买所喜好的游戏角色的装扮道具,操作简单,提高了用户体验。
存储器1020可以包括易失性存储单元形式的可读介质,例如随机存取存储单元(RAM)1021和/或高速缓存存储单元1022,还可以进一步包括只读存储单元(ROM)1023。
存储器1020还可以包括具有一组(至少一个)程序模块1025的程序/实用工具1024,这样的程序模块1025包括但不限于:操作系统、一个或者多个应用程序、其它程序模块以及程序数据,这些示例中的每一个或某种组合中可能包括网络环境的实现。
总线1030可以为表示几类总线结构中的一种或多种,包括存储单元总线或者存储单元控制器、外围总线、图形加速端口、处理单元或者使用多种总线结构中的任意总线结构的局域总线。
电子设备1000也可以与一个或多个外部设备1500(例如键盘、指向设备、蓝牙设备等)通信,还可与一个或者多个使得用户能与该电子设备1000交互的设备通信,和/或与使得该电子设备1000能与一个或多个其它计算设备进行通信的任何设备(例如路由器、调制解调器等等)通信。这种通信可以通过输入/输出(I/O)接口1050进行。并且,电子设备1000还可以通过网络适配器1060与一个或者多个网络(例如局域网(LAN),广域网(WAN)和/或公共网络,例如因特网)通信。如图所示,网络适配器1060通过总线1030与电子设备1000的其它模块通信。应当明白,尽管图中未示出,可以结合电子设备1000使用其它硬件和/或软件模块,包括但不限于:微代码、设备驱动器、冗余处理单元、外部磁盘驱动阵列、RAID系统、磁带驱动器以及数据备份存储系统等。
该电子设备还可以包括:一个电源组件,电源组件被配置成对执行电子设备进行电源管理;一个有线或无线网络接口,被配置成将电子设备连接到网络;以及一个输入输出(I/O)接口。该电子设备可以操作基于存储在存储器的操作系统,例如Android、iOS、Windows,Mac OS X,Unix,Linux,FreeBSD或类似。
通过以上的实施方式的描述,本领域的技术人员易于理解,这里描述的示例实施方式可以通过软件实现,也可以通过软件结合必要的硬件的方式来实现。因此,根据本公开实施方式的技术方案可以以软件产品的形式体现出来,该软件产品可以存储在一个非易失性存储介质(可以是CD-ROM,U盘,移动硬盘等)中或网络上,包括若干指令以使得一台计算设备(可以是个人计算机、服务器、电子设备、或者网络设备等)执行根据本公开实施方式的方法。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开的其它实施例。本公开旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限制。

Claims (17)

  1. 一种装扮道具的处理方法,其中,通过第一终端设备提供一所述图形用户界面,所述图形用户界面中显示的内容包含至少一个游戏角色,所述方法包括:
    响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;
    响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
  2. 根据权利要求1所述的方法,其中,所述游戏角色为游戏中除通过所述第一终端设备进行控制的游戏角色之外的其他游戏角色,所述其他游戏角色被设置为在游戏中通过对应的终端设备进行控制。
  3. 根据权利要求1所述的方法,其中,所述触发购买至少一所述装扮道具前还包括:
    确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,根据所述交易信息生成至少一所述装扮道具的购买订单;
    所述触发购买至少一所述装扮道具包括:基于所述购买订单触发购买对应的所述装备道具。
  4. 根据权利要求3所述的方法,其中,所述确定装扮于所述游戏角色上的至少一装扮道具,并获取与所述装扮道具对应的交易信息,还包括:
    确定装扮于所述游戏角色上的至少一装扮道具对应的标识;
    根据所述标识在游戏商城中进行搜索,获取所述标识对应的交易信息。
  5. 根据权利要求3或4所述的方法,其中,所述方法还包括:
    所述交易信息包括以下信息的一种或多种:名称、价格、型号或功能。
  6. 根据权利要求5所述的方法,其中,所述图形用户界面上还显示一光标,所述光标通过所述第一终端设备接收操作指令进行控制,所述方法还包括:
    获取所述光标在图形用户界面上的当前位置;
    响应于所述当前位置位于所述装扮道具对应的预设位置处、并且超过预设时长,根据所述当前位置确定对应的目标装扮道具;
    在所述图形用户界面上显示所述目标装扮道具的所述交易信息。
  7. 根据权利要求6所述的方法,其中,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:
    响应于对所述购买控件的操作指令,将所述目标装扮道具加入购物车;
    响应于支付指令,触发购买所述装扮道具。
  8. 根据权利要求1所述的方法,其中,所述响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具,还包括:
    响应于对所述购买控件的操作指令,将所述装扮道具加入购物车;
    响应于支付指令,触发购买所述装扮道具。
  9. 根据权利要求2所述的方法,其中,所述方法还包括:
    所述信息显示界面还包括所述其他游戏角色的相关信息。
  10. 根据权利要求9所述的方法,其中,所述方法还包括:
    所述其他游戏角色的相关信息包括以下信息的一种或多种:玩家昵称、ID号或游戏等级。
  11. 根据权利要求1所述的方法,其中,所述方法还包括:
    所述装扮道具包括以下信息的一种或多种:头部装备、躯干装备、武器装备或宠物装备。
  12. 根据权利要求11所述的方法,其中,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具,还包括:
    确定至少一装扮道具装扮于所述游戏角色上的穿戴部位;
    在所述穿戴部位处显示所述装扮道具。
  13. 根据权利要求1所述的方法,其中,所述信息展示界面包括第一操作控件,所述方法还包括:
    响应于所述第一操作控件的控制指令,以开启或关闭所述显示窗。
  14. 根据权利要求1所述的方法,其中,所述信息展示界面包括第二操作控件,所述方法还包括:
    响应于所述第二操作控件的控制指令,在所述信息显示界面上显示与所述游戏角色的装扮道具对应的子图形;
    响应于所述子图形的第三选择操作指令,切换显示所述游戏角色的装扮道具。
  15. 一种装扮道具的处理装置,其中,所述装置包括:
    一图形用户界面,用于显示的内容包含至少一个游戏角色;
    第一响应模块,用于响应于针对所述游戏角色的第一选择操作指令,在所述图形用户界面上弹出一信息显示界面,所述信息显示界面包括一显示窗,所述显示窗显示有装扮于所述游戏角色上的至少一装扮道具;同时,在所述信息显示界面中提供一购买控件;
    购买模块,用于响应于对所述购买控件的操作指令,触发购买至少一所述装扮道具。
  16. 一种电子设备,其中,包括:
    处理器;以及
    存储器,用于存储所述处理器的可执行指令;
    其中,所述处理器配置为经由执行所述可执行指令来执行权利要求1-14任一项所述的装扮道具的处理方法。
  17. 一种计算机可读存储介质,其上存储有计算机程序,所述计算机程序被处理器执行时实现权利要求1-14任一项所述的装扮道具的处理方法。
PCT/CN2021/072228 2020-11-25 2021-01-15 装扮道具的处理方法及装置、存储介质、电子设备 WO2022110518A1 (zh)

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