WO2022102539A1 - ゲームプログラム、ゲーム処理方法、及び情報処理装置 - Google Patents
ゲームプログラム、ゲーム処理方法、及び情報処理装置 Download PDFInfo
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- WO2022102539A1 WO2022102539A1 PCT/JP2021/040821 JP2021040821W WO2022102539A1 WO 2022102539 A1 WO2022102539 A1 WO 2022102539A1 JP 2021040821 W JP2021040821 W JP 2021040821W WO 2022102539 A1 WO2022102539 A1 WO 2022102539A1
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- Prior art keywords
- lottery
- game
- user
- selection rate
- result
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Definitions
- the present disclosure relates to a game program, a game processing method, and an information processing device.
- a game object is drawn from the game objects housed in the lottery deck assigned to each player, and the game object selected by the lottery is given to the player and deleted from the lottery deck.
- a method called a so-called box gacha is known (for example, Patent Document 1).
- a computer capable of communication connection with a plurality of user terminals, and a game program executed on the computer provided with a processor and a memory.
- the game program is stored in the processor.
- a step of executing a second lottery to select one or more game objects from one game object group, and A step of granting the one or more game objects to the first user in response to the selection of the one or more game objects in the second lottery.
- the step of granting a predetermined game object to the first user is executed.
- the sum of the first selection rate from which the first result is selected and the second selection rate from which the second result is selected is 100%, and the second selection rate is Greater than 0%, A game program is provided.
- FIG. 1 is a diagram showing a configuration example of a system 1 according to the present embodiment.
- the system 1 advances the game while transmitting and receiving data related to the game between the server and the user terminal, for example.
- the system 1 is a generic term for user terminals 10A, user terminals 10B, and user terminals 10C (hereinafter, user terminals 10A, 10B, 10C, etc.) used by each user.
- a plurality of user terminals 10 and a server 20 are included, and these devices are communicably connected to each other by a network 30.
- FIG. 1 is a diagram showing a configuration example of the system 1 according to the present embodiment.
- the system 1 includes a plurality of user terminals used by a plurality of users, a server 20, and a network 30.
- the user terminal 10A and the user terminal 10B are connected to the network 30 by communicating with the radio base station 31.
- the user terminal 10C connects to the network 30 by communicating with a wireless router 32 installed in a facility such as a house.
- the user terminal 10 is, for example, a portable terminal provided with a touch screen, and specifically, a smartphone, a phablet, a tablet, or the like.
- the user terminal 10 By executing the game program, the user terminal 10 provides the user with an environment for playing a game according to the game program.
- the user terminal 10 communicates with the server 20 by reading and executing the game program, and transmits / receives data related to the game between the user terminal 10 and the server 20 according to the progress of the game.
- the server 20 appropriately transmits data necessary for playing the game to the user terminal 10 to advance the play of the game on the user terminal 10.
- the server 20 manages various data related to the game of each user who plays the game.
- the server 20 communicates with the user terminal 10 and transmits images, sounds, text data and other data to the user terminal 10 according to the progress of each user's game.
- the system 1 is not limited to a specific play form, and may be a system for executing a game of any play form.
- a game program supports single play by a single user and multiplayer by a plurality of users as a mode in which a user plays a game.
- the server 20 identifies a user who participates in the multiplayer and communicates with each user terminal 10 of each user to provide each user with an environment for playing a game in the multiplayer.
- the system 1 may adopt a play form such as a battle game in which a plurality of users compete against each other, or a cooperative play game in which a plurality of users cooperate to advance the game.
- the server 20 includes a communication IF (Interface) 22, an input / output IF 23, a memory 25, a storage 26, and a processor 29 as hardware configurations, and these include each other via a communication bus. It is connected.
- IF Interface
- the communication IF 22 supports various communication standards such as a LAN (Local Area Network) standard, and functions as an interface for transmitting and receiving data to and from an external communication device such as a user terminal 10.
- LAN Local Area Network
- the input / output IF 23 functions as an interface for accepting input of information to the server 20 and outputting information to the outside of the server 20.
- the input / output IF 23 includes an input receiving unit that accepts the connection of an information input device such as a mouse and a keyboard, and an output unit that accepts the connection of an information output device such as a display for displaying an image or the like.
- the memory 25 is a storage device for storing data or the like used for processing.
- the memory 25 provides the processor 29 with a work area for temporary use, for example, when the processor 29 performs processing.
- the memory 25 includes a storage device such as a ROM (Read Only Memory) and a RAM (Random Access Memory).
- the storage 26 is a storage device for storing various programs and data for the processor 29 to read and execute.
- the information stored in the storage 26 includes a game program, information related to the game program, information of a user who plays the game program, and other information.
- the storage 26 includes a storage device such as an HDD (Hard Disk Drive) and a flash memory.
- the storage is not limited to the form included in the server 20, and a cloud service can also be used.
- the processor 29 controls the operation of the server 20 by reading and executing a program or the like stored in the storage 26.
- the processor 29 includes, for example, a CPU (Central Processing Unit), an MPU (Micro Processing Unit), a GPU (Graphics Processing Unit), and the like.
- FIG. 2 is a block diagram showing a functional configuration of the user terminal 10 according to the present embodiment.
- the user terminal 10 includes an antenna 110, a communication IF 120, a touch screen 130, an input / output IF 140, a storage unit (storage, memory) 150, a voice processing unit 160, a microphone 170, and the like. It includes a speaker 180 and a control unit (processor) 190.
- the antenna 110 radiates a signal emitted by the user terminal 10 into space as a radio wave. Further, the antenna 110 receives radio waves from space and gives a received signal to the communication IF 120.
- the communication IF 120 Since the user terminal 10 communicates with other communication devices, the communication IF 120 performs modulation / demodulation processing for transmitting / receiving signals via the antenna 110 or the like.
- the communication IF 120 may be a communication module for wireless communication including a tuner, a high frequency circuit, and the like.
- the communication IF 120 performs modulation / demodulation and frequency conversion of the radio signal transmitted / received by the user terminal 10 and gives the received signal to the control unit 190.
- the touch screen 130 receives input from the user and outputs information to the user on the display 132.
- the touch screen 130 includes a touch panel 131 for accepting a user's input operation, and a display 132 for displaying a menu screen and the progress of a game on the screen.
- the touch panel 131 detects that a user's finger or the like has approached by using, for example, a capacitance type touch panel.
- the display 132 is realized by, for example, an LCD (Liquid Crystal Display), an organic EL (electroluminescence), or other display device.
- the input / output IF 140 functions as an interface for accepting input of information to the user terminal 10 and outputting information to the outside of the user terminal 10.
- the storage unit 150 is composed of a flash memory, a RAM (RandomAccessMemory), and the like, and stores a program used by the user terminal 10 and various data received from the server 20 by the user terminal 10.
- the voice processing unit 160 performs modulation / demodulation of the voice signal.
- the voice processing unit 160 modulates the signal given from the microphone 170 and gives the modulated signal to the control unit 190. Further, the voice processing unit 160 gives a voice signal to the speaker 180.
- the voice processing unit 160 is realized by, for example, a processor for voice processing.
- the microphone 170 functions as an audio input unit for receiving an input of an audio signal and outputting it to the control unit 190.
- the speaker 180 functions as an audio output unit for outputting an audio signal to the outside of the user terminal 10.
- the control unit 190 controls the operation of the user terminal 10 by reading and executing a program stored in the storage unit 150.
- the control unit 190 is realized by, for example, an application processor.
- the storage unit 150 stores the game program 151, the game information 152, and the user information 153.
- the user terminal 10 downloads a game program from the server 20 and stores it in the storage unit 150. Further, the user terminal 10 communicates with the server 20 as the game progresses, thereby transmitting and receiving various data such as the game information 152 and the user information 153 to and from the server 20.
- the game program 151 is a program for advancing a game on the user terminal 10.
- the game information 152 includes various data referred to by the game program 151.
- the game information 152 includes, for example, information on a game object owned by the user.
- User information 153 includes information about a user playing a game.
- the user information 153 includes, for example, information for identifying a user of a user terminal 10 who plays a game.
- control unit 190 By reading and executing the game program 151, the control unit 190 exerts the functions of the transmission / reception unit 191, the input operation reception unit 192, the game progress unit 193, and the display control unit 194.
- the transmission / reception unit 191 receives various information from the server 20 and transmits various information to the server 20.
- the input operation receiving unit 192 accepts a user's input operation based on the output of the touch screen 130. Specifically, the input operation receiving unit 192 detects that the user's finger or the like touches or approaches the touch panel 131 as the coordinates of the coordinate system consisting of the horizontal axis and the vertical axis of the surface constituting the touch screen 130.
- the input operation receiving unit 192 determines the user's operation on the touch screen 130.
- the input operation reception unit 192 is, for example, “approach operation”, “release operation”, “tap operation”, “double tap operation”, “long press operation (long touch operation)”, “drag operation (swipe operation)", Determine user operations such as “move operation”, “flick operation”, “pinch-in operation”, and “pinch-out operation”.
- the input operation receiving unit 192 may accept the movement of the user terminal 10 detected by the acceleration sensor or the like mounted on the user terminal 10 as an operation input.
- the object assigning unit 192 assigns one or more objects to the user based on the result of the selection process executed on the server 20 in response to the user's input operation to the touch screen 130. For example, the object assigning unit 192 stores information about one or more objects selected by the selection process in the storage unit 150, and makes the one or more objects available to the user in the game. The selection process will be described in detail in a later paragraph.
- the game progress unit 193 performs various processes related to the progress of the game.
- the game progress unit 193 interprets the user's instruction content based on the coordinates of the input position of the input operation received by the input operation reception unit 192 and the type of operation, and transmits / receives various information to / from the server 20 as necessary. While doing it, progress the game.
- the game progress unit 193 transmits the instruction content of the user to the server 20, receives the calculation result executed based on the instruction content on the server 20, and advances the game based on the received calculation result. You can also do it. That is, the game provided by the system 1 may be a cloud game.
- the display control unit 194 determines the display content of the display 132 according to the input operation received by the input operation reception unit 192 and the control by the game progress unit 193, and displays images, texts, etc. according to the determined display content. Various information is output to the display 132.
- the display control unit 194 displays, for example, an animation image showing the operation of each game object, various menu screens, a GUI (Graphical User Interface), and the like on the display 132.
- FIG. 3 is a block diagram showing a functional configuration of the server 20 according to the present embodiment. A detailed configuration of the server 20 will be described with reference to FIG. By operating according to the program, the server 20 exhibits functions as a communication unit 220, a storage unit 250, and a control unit 290.
- the communication unit 220 functions as an interface for the server 20 to communicate with an external communication device such as the user terminal 10 via the network 30.
- the storage unit 250 stores various programs and data for the user to advance the game in the user terminal 10.
- the storage unit 250 stores the game program 251 and the game information 252 and the user information 253.
- the game program 251 is a program for the server 20 to communicate with the user terminal 10 and advance the game on the user terminal 10.
- the game program 251 is executed by the control unit 290 to appropriately refer to the game information 252, the user information 253, etc., to transmit and receive data to and from the user terminal 10, and to the operation content performed by the user of the user terminal 10.
- the server 20 is made to perform a process of advancing the game, a process of drawing a game object, a process of updating user information, and the like accordingly.
- the game information 252 includes various data referred to by the game program 251.
- the user information 253 is information of each user who plays the game.
- the user information 253 includes a lottery list 254 managed for each user.
- the lottery list 254 is a list that defines game objects that can be selected in the lottery process carried out by the lottery unit 293, which will be described later.
- FIG. 4 is an example of a lottery list according to the present embodiment.
- the lottery list 254A of the user A is shown.
- the lottery list 254A includes a first game object group including two or more kinds of finite game objects that can be selected in the second lottery described later, and a game object whose total number is set to infinitesimal. There is.
- the game objects included in the first game object group in the lottery list 254A are crystals, gacha tickets, skill strengthening stones, strengthening materials, and magic recovery agents.
- the total number of these game objects is finite. Further, the remaining number of these game objects indicates the number of each game object included in the lottery target at that time, and decreases according to the number of the game objects selected by the lottery.
- the remaining number and the total number of each game object match, but this is an initial state in which the lottery has never been executed. In this embodiment, a so-called rarity value is not set for each game object included in the first game object group.
- the game object whose total number is set to infinitesimal in the lottery list 254A is gold.
- the remaining number of gold is not reduced even if it is selected by lottery, and there is a possibility that gold will be selected whenever the lottery is executed.
- the lottery list 254A'of user A is shown.
- the lottery list 254A' is a modification of the lottery list 254.
- the game objects to be drawn are managed for each quest. Specifically, in the lottery using the lottery right obtained when Quest A is executed, each game object specified in the column of Quest A is selected, and the lottery right obtained when Quest B is executed is used. In the lottery, each game object specified in the column of quest B is selected.
- the lottery target may be different according to other factors, not for each quest. For example, the lottery target may be different for each event, each type of lottery right, and the like.
- the "quest” is an element that constitutes the game, and the clearing conditions are defined.
- control unit 290 has a transmission / reception unit 291, a setting unit 292, a lottery unit 293, an object assignment unit 294, an update unit 295, a lottery right granting unit 296, a game progress processing unit 297, and a measurement unit. Demonstrate the function as 298.
- the transmission / reception unit 291 receives various information from the user terminal 10 and transmits various information to the user terminal 10.
- the user terminal 10 and the server 20 transmit and receive, for example, information related to the progress of the game and information related to the lottery process.
- the setting unit 292 sets a first game object group including two or more kinds of finite number of game objects for each user of each user terminal 10. Specifically, a lottery list 254 such as the above-mentioned lottery list 254A or lottery list 254A'is set for each user.
- the lottery unit 293 executes a process related to the lottery process of the game object.
- FIG. 5 is a diagram illustrating an outline of a lottery process according to the present embodiment.
- FIG. 5 shows a case where the lottery is executed with reference to the lottery list 254A.
- the lottery unit 293 executes the first lottery shown in FIG. 5 according to the fact that the user A satisfies the lottery condition.
- the lottery condition is not particularly limited, but for example, an operation input for using the lottery right given to the user by the lottery right granting unit 296 is made. Further, the lottery condition may be that the lottery right has been granted. In this case, the lottery right is automatically used according to the grant of the lottery right, and the first lottery is executed. The number of times the first lottery is executed is determined, for example, according to the number of times the lottery right is used and the type of the lottery right used.
- the first result is selected by the first selection rate (for example, 90%), and the second result is selected by the second selection rate (for example, 10%).
- the sum of the first selection rate and the second selection rate is 100%, and the second selection rate is larger than 0%.
- the specific numerical values of the first selection rate and the second selection rate may be appropriately set by the server administrator and are not limited.
- the first selection rate and the second selection rate are varied according to the parameters set for the user (including the user character set as the user's alter ego and the game character used by the user), the type of lottery right, and the like. May be good.
- the lottery unit 293 selects one or more game objects from the first game object group included in the lottery list 254A set for the user A. Execute a lottery.
- the probability that all the game objects are selected is the same, but the ease of selecting each game object differs depending on the remaining number of each game object. Specifically, in the state shown in FIG. 4A, the probability that one crystal is selected and the probability that one reinforcing material is selected are the same. However, since the remaining number of crystals is 10 and the remaining number of reinforcing materials is 40, the reinforcing material is easier to be selected in terms of the type of object.
- the selection probability (selection rate) of each game object in the second lottery may be different depending on the type of lottery right and the like. Specifically, the probability that one crystal will be selected and the probability that one reinforcing material will be selected may be different.
- the lottery unit 293 selects a game object from the second game object group.
- the selection rate may be different or the same for each type of game object.
- the object assigning unit 294 grants the selected game object to the user according to the result of the lottery process by the lottery unit 293.
- the object assigning unit 294 updates the user information 253 of the user so as to include information about the game object selected by the lottery process, and makes the selected game object available to the user in the game.
- the update unit 295 responds to the fact that the game object is selected in the second lottery. The remaining number (number) of the selected game objects is subtracted, and the remaining number of game objects included in the first game object group of the lottery list 254 set for the user is updated.
- the update unit 295 may update the remaining number of game objects included in the first game object group to the initial state (state equal to the total number).
- the update to the initial state may be executed by the administrator of the server according to, for example, the elapse of a predetermined period or the arrival of a predetermined date and time, or one included in the first game object group.
- the remaining number of the part or all the game objects becomes zero, it may be executed according to the operation input on the user side.
- the lottery right granting unit 296 grants one or more lottery rights to the user when the user satisfies a predetermined condition in the game.
- the predetermined conditions are not particularly limited, and examples thereof include the user clearing or advancing the quest, the user's gameplay obtaining a predetermined evaluation, and the like.
- the number of lottery rights granted by the lottery right granting unit 296 may be varied according to the parameters set for the user.
- the lottery right granting unit 296 may determine the type of lottery right to be granted based on the selection rate set for each type, or grant the lottery right satisfied by the user. The type of lottery right to be granted may be determined based on the conditions for the above.
- the game progress processing unit 297 controls the operation of the entire server 20 and performs processing necessary for the progress of the game by calling various programs and the like.
- the game progress processing unit 297 performs processing for advancing the game, for example, based on the information transmitted from the user terminal 10 in response to the input operation to the user terminal 10 by the user.
- the game progress processing unit 297 updates data such as game information 252 and user information 253 as necessary, and transmits various data to the user terminal 10 to enable game play on the user terminal 10.
- the measuring unit 298 performs a process of measuring the time.
- the measuring unit 298 measures, for example, the time during which the game is in progress.
- the server 20 receives information on various measurement results measured by executing the game program 151 on the user terminal 10 from the user terminal 10, and collates the received information with the measurement results of the measurement unit 298. , Information about various times is synchronized between the user terminal 10 and the server 20.
- the game program according to the present disclosure can be applied not only to quiz games but also to games of any genre such as RPG (Roleplaying Game), action, action RPG, simulation, and sports.
- RPG Roleplaying Game
- action action RPG
- simulation simulation
- sports sports
- FIG. 6 is a flowchart showing an example of the lottery process according to the present embodiment.
- Each process shown in FIG. 6 can be realized by the control unit 190 executing the game program 151 and the control unit 290 executing the game program 251.
- the order of the processes constituting the flowchart of FIG. 6 is random as long as the processing contents do not have any contradiction or inconsistency, and may be executed in parallel.
- step S1 the control unit 290 sets the lottery list 254 for each user.
- step S1 as in the above-mentioned lottery list 254A and lottery list 254A', a first game object group including two or more types of finite number of game objects and being a lottery target of the second lottery is set for each user. ..
- step S2 the control unit 290 advances the quest based on the information transmitted from the user terminal 10 and various information stored in the storage unit 250.
- the quest may be executed by the user alone, or may be a multiplayer type quest in which a plurality of users can participate.
- the quest in step S2 is started, for example, in response to the user inputting an operation for starting the quest.
- the quest may have multiple levels of difficulty.
- HARD with a high difficulty level, NORMAL with a normal difficulty level, EASY with a low difficulty level, and the like may be selectable.
- step S3 the control unit 290 grants the lottery right to the user when the user satisfies the conditions for granting the lottery right (treasure box).
- the conditions for granting are, for example, starting a quest, clearing a quest, answering a specific quiz correctly, and getting a predetermined evaluation for the user's gameplay (for example, the amount of damage done by the user in the quest, the answering speed). , The correct answer rate, etc. exceeds a certain standard, exceeds other users, etc.).
- a cooperative play game it is possible to change the reward to be given according to the degree of contribution in cooperative play. For example, it is possible to change the number of lottery rights and the value of the lottery rights.
- FIG. 7 is a diagram showing an example of a lottery right.
- three types of treasure chests 701 to 703 are prepared as lottery rights.
- the higher the grade the larger the treasure chest. If the user meets the grant conditions, there is an A% chance of giving the highest grade treasure chest 701, a B% chance of giving the next highest grade treasure chest 702, and a C% chance of giving the lowest grade treasure chest. 703 is given.
- the control unit 290 determines, for example, the number of treasure chests to be given to the user based on the satisfied grant conditions when the quest is completed. If multiple grant conditions are met in a quest, the number of treasure chests granted to the user will be the sum of the numbers determined based on each grant condition.
- the appearance rate of each treasure box is, for example, A% ⁇ B% ⁇ C%. The appearance rate of each treasure box may be changed according to the satisfied grant conditions and the like.
- the first lottery is executed 20 times in step S5 described later, when the treasure box 702 is opened, the first lottery is executed 10 times, and when the treasure box 703 is opened, the first lottery is executed. The lottery is executed three times.
- the first selection rate and the second selection rate in the first lottery may vary depending on the grade of the opened treasure chest.
- the first selection rate in the first lottery may be increased in the order of treasure chest 703, treasure chest 702, and treasure chest 701.
- step S3 when the lottery right is granted in step S3, the lottery right is automatically consumed and the process proceeds to step S4. If the lottery right is granted in step S3, the user may proceed to step S4 in response to the operation input for using the lottery right.
- step S4 the control unit 290 determines the conditions of the lottery.
- step S4 for example, the first selection rate and the second selection rate, and / or the selection rate of a specific game object in the second lottery are determined. These selection rates are determined according to, for example, the grade of the lottery right used, the parameters of the user character set as the user's alter ego, or the game character used by the user in the quest (for example, the lucky value). ..
- the lucky value may be increased according to the level up of the user character or the game character, or is already possessed by the user in a lottery different from the lottery by the lottery unit 293 (for example, a lottery that can be executed by charging). It may be increased when a game character having a rarity value equal to or higher than a predetermined value is selected.
- step S4 is not an essential process and may be configured not to carry out step S4.
- step S5 the control unit 290 executes the first lottery based on the first selection rate and the second selection rate.
- step S6 the control unit 290 grants gold (infinite number of game objects) to the user and ends.
- step S6 is always executed. ..
- step S7 the control unit 290 executes the second lottery.
- step S8 the control unit 290 grants the user the game object selected in step S7.
- step S9 the control unit 290 updates the lottery list 254 and ends.
- FIG. 8 is a diagram showing an example of a display screen according to the present embodiment, and is, for example, a screen that can be displayed on the touch screen 130 of the user terminal 10 after the processing of step S9.
- the touch screen 130 displays a reward list column 801 and an eyeball reward column 802, as well as images and remaining numbers of game objects included therein.
- the game object included in the lottery list 254 set for the user is displayed in the reward list column 801.
- the game object displayed in the reward list column 801 is changed every month. That is, step S1 is executed every month, and a new lottery list 254 is set every month.
- the image of crystal, gacha ticket, skill strengthening stone, three kinds of strengthening materials, two kinds of magic recovery medicine, and gold is displayed in the reward list column 801.
- crystals, gacha tickets, and skill enhancement stones are displayed in the centerpiece reward column 802 of the reward list column 801.
- the rarity value is not set for each game object displayed in the reward list column 801.
- the game object displayed in the eyeball reward column 802 is, for example, a reinforcement material or the like. It is a game object that is less likely to be obtained than other game objects.
- step S4 for example, the higher the grade of the lottery right to be used and the parameter of the user, the higher the selection rate of the game object displayed in the eyeball reward column 802 is performed.
- the remaining number of each game object after step S9 is executed is displayed.
- "No remaining” is displayed. This means that the skill enhancement stone will not be elected unless the remaining number of game objects is updated to the initial state by the update unit 295.
- the remaining number of game objects is set to be updated to the initial state every time one week elapses.
- the selection rate in the first lottery is displayed in the gold column, not the remaining number. Further, in the present embodiment, the total number of remaining game objects included in the reward list column 801 is not displayed. This is because the remaining number of gold is infinite, so the total remaining number of all game objects included in the reward list column 801 is always infinite, and there is no point in displaying the total remaining number. Therefore, the server 20 does not have to transmit the information indicating the total remaining number to the user terminal 10, and the communication amount can be reduced.
- the touch screen 130 may be configured to display the total number of remaining game objects excluding gold.
- a computer capable of communication connection with a plurality of user terminals, and a game program executed on the computer provided with a processor and a memory.
- the game program is stored in the processor.
- a step of executing a second lottery to select one or more game objects from one game object group, and A step of granting the one or more game objects to the first user in response to the selection of the one or more game objects in the second lottery.
- a step of reducing the number of the one or more game objects included in the first game object group set for the first user in response to the selection of the one or more game objects in the second lottery. When the first lottery results in the second result, the step of granting a predetermined game object to the first user is executed.
- the sum of the first selection rate from which the first result is selected and the second selection rate from which the second result is selected is 100%, and the second selection rate is Greater than 0%, Game program. This can provide the user with a new way of enjoying the game object lottery.
- the first selection rate and the second selection rate vary according to the parameters set for the first user.
- the game program described in item 1. This makes it possible to further improve the interest in the lottery of game objects. It can also provide motivation to improve the parameters.
- a step of advancing the game in response to an input operation of the first user to the user terminal When the first user satisfies a predetermined condition in the game, the step of granting one or more lottery rights to the first user is executed.
- the lottery condition is that the lottery right has been granted, or that the first user inputs an operation for using the lottery right.
- the lottery condition is that the lottery right has been granted.
- the lottery right is granted, the first lottery is executed and the lottery right is automatically consumed.
- the game program described in item 3. As a result, the user does not need to input an operation for drawing a lottery, so that usability can be improved. Further, since it is not necessary to manage the number of lottery rights possessed by each user on the server side, data management becomes easy.
- the number of the lottery rights granted in the step of granting the lottery rights varies depending on the parameters set for the first user.
- the step of granting the lottery right is a step of granting one or more lottery rights in which any one of two or more grades is set. Depending on the grade, at least one of the number of times the first lottery can be performed, the first selection rate, the second selection rate, and the selection rate of a specific game object in the second lottery. different, The game program according to any one of items 3 to 5. This makes it possible to further improve the interest in the lottery of game objects.
- the predetermined condition is that the first user achieves a predetermined item in the quest of the game.
- the higher the difficulty level of the quest the easier it is to grant a high-grade lottery right in the step of granting the lottery right.
- the game program according to item 6. This makes it possible to further improve the interest in the lottery of game objects. In addition, it is possible to provide strategicity for selecting the difficulty level of the quest.
- a computer capable of communicating with a plurality of user terminals, which is a game processing method executed on the computer provided with a processor and a memory.
- the game processing method is applied to the processor.
- a step of reducing the number of the one or more game objects included in the first game object group set for the first user in response to the selection of the one or more game objects in the second lottery. Including the step of granting a predetermined game object to the first user when the first lottery results in the second result, and the like.
- the sum of the first selection rate from which the first result is selected and the second selection rate from which the second result is selected is 100%, and the second selection rate is Greater than 0%, Game processing method. This can provide the user with a new way of enjoying the game object lottery.
- An information processing device equipped with a processor and memory that can communicate with multiple user terminals.
- the processor A first game object group including two or more kinds of finite number of game objects is set for each user of each user terminal. Depending on that the first user meets the lottery conditions, the first lottery is executed, When the first lottery results in the first result, a second lottery for selecting one or more game objects from the first game object group set for the first user is executed. In response to the selection of the one or more game objects in the second lottery, the one or more game objects are given to the first user. In response to the selection of the one or more game objects in the second lottery, the number of the one or more game objects included in the first game object group set for the first user is reduced.
- the first lottery results in the second result
- a predetermined game object is given to the first user.
- the sum of the first selection rate from which the first result is selected and the second selection rate from which the second result is selected is 100%, and the second selection rate is Greater than 0%, Information processing equipment. This can provide the user with a new way of enjoying the game object lottery.
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JP2013156743A (ja) * | 2012-01-27 | 2013-08-15 | Namco Bandai Games Inc | プログラム、情報記憶媒体、ゲーム装置、及びサーバシステム |
JP2020014809A (ja) * | 2018-07-27 | 2020-01-30 | 株式会社 ディー・エヌ・エー | 情報処理装置、ゲームプログラム、及び、情報処理方法 |
JP2020115942A (ja) * | 2019-01-18 | 2020-08-06 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
JP2020146574A (ja) * | 2020-06-18 | 2020-09-17 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバシステム |
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JP2013156743A (ja) * | 2012-01-27 | 2013-08-15 | Namco Bandai Games Inc | プログラム、情報記憶媒体、ゲーム装置、及びサーバシステム |
JP2020014809A (ja) * | 2018-07-27 | 2020-01-30 | 株式会社 ディー・エヌ・エー | 情報処理装置、ゲームプログラム、及び、情報処理方法 |
JP2020115942A (ja) * | 2019-01-18 | 2020-08-06 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
JP2020146574A (ja) * | 2020-06-18 | 2020-09-17 | 株式会社バンダイナムコエンターテインメント | プログラム及びサーバシステム |
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