WO2022100124A1 - 魔表数据处理方法及电子设备 - Google Patents

魔表数据处理方法及电子设备 Download PDF

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Publication number
WO2022100124A1
WO2022100124A1 PCT/CN2021/105791 CN2021105791W WO2022100124A1 WO 2022100124 A1 WO2022100124 A1 WO 2022100124A1 CN 2021105791 W CN2021105791 W CN 2021105791W WO 2022100124 A1 WO2022100124 A1 WO 2022100124A1
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Prior art keywords
magic
magic watch
watch
user
target
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Ceased
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PCT/CN2021/105791
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English (en)
French (fr)
Inventor
王倩
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Beijing Dajia Internet Information Technology Co Ltd
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Beijing Dajia Internet Information Technology Co Ltd
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Publication of WO2022100124A1 publication Critical patent/WO2022100124A1/zh
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Definitions

  • the present disclosure relates to the technical field of information processing, and in particular, to a magic watch data processing method, device and electronic device.
  • the present disclosure provides a magic watch data processing method, device and electronic device.
  • the technical solutions of the present disclosure are as follows:
  • a magic watch data processing method is provided, applied to an electronic device, including:
  • the first magic table data and the second magic table data are compared, a comparison result is generated, and the comparison result is displayed.
  • a magic watch data processing device including:
  • a receiving unit configured to receive a shooting input of the second user for the target magic watch under the condition of displaying the first magic watch image of the first user corresponding to the target magic watch;
  • a response unit configured to, in response to the photographing input, acquire a second magic watch image taken by the second user corresponding to the target magic watch;
  • an acquisition unit configured to acquire first magic watch data corresponding to the first magic watch image, and second magic watch data corresponding to the second magic watch image;
  • the comparison unit is configured to compare the first magic watch data and the second magic watch data, generate a comparison result, and display the comparison result.
  • an electronic device including:
  • a memory for storing the processor-executable instructions
  • the processor is configured to execute the instructions to implement the magic watch data processing method according to the first aspect.
  • a storage medium when instructions in the storage medium are executed by a processor of an electronic device, the electronic device can execute the magic watch data processing method according to the first aspect .
  • a computer program product capable of executing the steps of the magic watch data processing method according to the first aspect.
  • FIG. 1 is a flow chart of a method for processing magic watch data according to an exemplary embodiment.
  • Fig. 2 is a block diagram of a magic watch data processing apparatus according to an exemplary embodiment.
  • Fig. 3 is a block diagram of an electronic device according to an exemplary embodiment.
  • the electronic device can receive the shooting input of the second user on the target magic watch under the condition of displaying the first magic watch image of the first user corresponding to the target magic watch, so as to obtain the second user corresponding to the target
  • the second magic watch image of the magic watch, and the second magic watch data corresponding to the second magic watch image is compared with the first magic watch data corresponding to the first user who has photographed the target magic watch to obtain Compare and display the results.
  • different users can shoot and compare the same magic watch, thereby enhancing the interaction between users, making the processing of magic watch data more flexible, and improving the entertainment of magic watch shooting. , to bring users a better use and operation experience.
  • FIG. 1 is a flow chart of a method for processing magic watch data according to an exemplary embodiment.
  • the method for processing magic watch data is used in an electronic device, wherein the electronic device may be a server, a processor, a vehicle-mounted device, a Mobile devices, computing devices, etc., are not specifically limited in the embodiments of the present disclosure.
  • the magic watch data processing method includes the following steps.
  • step S11 in the case of displaying the first magic watch image of the first user corresponding to the target magic watch, a photographing input of the second user for the target magic watch is received.
  • the magic watch described in the present disclosure may also be referred to as a magic expression, a magic special effect, or a special effect.
  • the magic watch may be displayed in a specific application, or the magic watch may refer to a specific application. It can be understood that in the above specific application, the number of magic watches may be multiple, and the target magic watch in this disclosure may also refer to any one of the multiple magic watches.
  • the resource package corresponding to the target magic table includes a matchup identifier, and the matchup identification is used to indicate that the target magic table is a magic table capable of performing a magic table duel.
  • the matchup identification is used to indicate that the target magic table is a magic table capable of performing a magic table duel.
  • the target magic table that can perform magic table duel can be well distinguished. It should be noted that the user can shoot the target magic watch to obtain the corresponding magic watch image.
  • the magic watch data processing method provided by the present disclosure is applied to an electronic device, and the current user or current holder of the electronic device may be the second user.
  • the electronic device may display a running interface including the target magic watch, and in some embodiments, the second user may select the target magic watch from the running interface , and then the electronic device can display the first magic watch image corresponding to the target magic watch by the first user, and further, the second user can photograph the target magic watch.
  • the electronic device may activate a camera and display a shooting interface to obtain a second magic watch image corresponding to the target magic watch shot by the second user.
  • the method may also include:
  • the The first request is for requesting the second user to shoot the target magic watch, and indicating that the first user has performed the shooting for the target magic watch.
  • the first request may be embodied in the form of a short message received by the electronic device, or social information corresponding to a social application, or a message in a magic watch application.
  • the electronic device receives the short message containing the first request, in response to the second user clicking on the first request, it is considered that a shooting input by the second user for the target magic watch has been received, and the electronic device starts the camera , and a shooting interface is displayed to obtain a second magic watch image captured by the second user corresponding to the target magic watch.
  • a first request can be sent to the designated second user to invite the second user to shoot the target magic watch.
  • different users can shoot for the same magic watch, and the user can send the first request to other users who want to interact, which improves the interactivity of magic watch shooting and brings better use to users. and operating experience.
  • the first magic watch image may be the first magic watch data including the first user shooting the target magic watch, for example, the first magic watch data may be the first user shooting the target magic watch The first time-consuming time, the first shooting moment, the first score, etc.
  • the first magic watch data may be displayed in the first magic watch image, or may not be displayed, but only associated with the first magic watch image.
  • the second user when the electronic device displays the first magic watch image of the first user corresponding to the target magic watch, the second user can shoot the target magic watch based on the first magic watch image .
  • step S12 in response to the photographing input, a second magic watch image captured by the second user corresponding to the target magic watch is acquired.
  • the photographing input may be performed based on a touch input performed by the second user on the electronic device. For example, in the case of displaying the first magic watch image, in response to receiving a double-click input of the second user acting on the first magic watch image, the electronic device displays the target magic watch shooting interface, so as to obtain the second user's shooting of the target The second magic watch image of the magic watch. Or, in the case of displaying the first magic watch image, in response to receiving the touch input of the second user acting on the specific physical button, the electronic device displays the target magic watch shooting interface, so as to obtain the second user's shooting of the target magic watch.
  • the second magic table image of the table in the photographing input may also be other input forms such as voice input, which are not specifically limited in the embodiments of the present disclosure.
  • the receiving a shooting input from the second user on the target magic watch may include:
  • the shooting interface of the target magic watch is displayed to receive the shooting input of the second user on the target magic watch.
  • the electronic device displays the first magic watch image of the first user corresponding to the target magic watch
  • the first magic watch image does not occupy the entire display interface
  • the display interface may also display a shooting label; or it may be A shot label is displayed on the first magic watch image.
  • the electronic device In the case of receiving the touch input acting on the shooting tag by the second user, the electronic device displays the target magic watch shooting interface, and then receives the shooting input of the second user on the target magic watch.
  • the shooting label can also be equivalent to the shooting entrance of the target magic watch shooting interface, so as to facilitate the user to enter the target magic watch shooting interface through the shooting label, which also provides a more convenient operation for the user.
  • step S12 may include:
  • a second magic watch image of the second user corresponding to the target magic watch is acquired.
  • the electronic device when the electronic device receives the shooting input of the second user for the target magic watch, it will not immediately start to perform the shooting of the second user's target magic watch, but will display timing information, so that it can Before shooting the target magic watch, a certain buffer time, or preparation time, is provided to the second user.
  • the timing information may also be called countdown information. For example, when the shooting interface is displayed, timing information of "3", "2", and "1" is displayed in sequence on the shooting interface; When the preset time information is reached, for example, the timing information is displayed to "1", the shooting of the target magic watch of the second user is started, that is, the shooting of the target magic watch by the second user is started. data to obtain a second magic watch image.
  • the timing information may also be in other timing forms, which are not specifically limited in the embodiments of the present disclosure.
  • the user can be reminded to shoot the target magic watch, and it is also convenient for the user to prepare for shooting before shooting the target magic watch, so that the user can adjust to the best The shooting state is more conducive to the user to shoot a satisfactory image of the magic watch.
  • the photographing interface displays a first magic watch image obtained by the first user photographing the target magic watch.
  • the left area of the photographing interface displays the first magic watch image
  • the right area of the photographing interface displays the photographed image of the second user.
  • the user can see the first magic watch image of the first user corresponding to the target magic watch in real time, so that the second user can adjust his shooting state according to the first magic watch image, or
  • the second user's shooting of the target magic watch provides a reference, which is more beneficial for the second user to shoot a satisfactory image of the second magic watch.
  • step S13 first magic watch data corresponding to the first magic watch image and second magic watch data corresponding to the second magic watch image are acquired.
  • the first magic watch image is associated with the first magic watch data when the first user shoots the target magic watch
  • the second magic watch image is associated with the second magic watch data when the second user shoots the target magic watch. link.
  • the first magic watch data may include the first time-consuming time taken by the first user to shoot the target magic watch, the first shooting time corresponding to the first user's shooting of the target magic watch, the first The number of first interactive rounds performed by a user for shooting the target magic watch, the first score corresponding to the first magic watch image, and the like.
  • the number of the first interactive rounds may refer to the number of times the first user shoots the target magic watch, for example, the target magic watch is a checkpoint type magic watch, and this type of magic watch will accumulate the user's shooting of the target magic watch The number of breakthroughs or the number of times of the table.
  • the first score may be the score obtained by scoring the first magic watch image by the background server of the magic watch application based on a preset scoring criterion; the preset scoring criterion may refer to the related art, which is disclosed in the present disclosure. The embodiments of the above will not be described in detail.
  • the second magic watch data may include the second time-consuming time taken by the second user to shoot the target magic watch, the second shooting time corresponding to the second user's shooting of the target magic watch, and the second user's target magic watch.
  • the electronic device After the electronic device obtains the first magic watch image and the second magic watch image, it can also obtain the first magic watch data corresponding to the first magic watch image and the data corresponding to the second magic watch image.
  • the second magic table data After the electronic device obtains the first magic watch image and the second magic watch image, it can also obtain the first magic watch data corresponding to the first magic watch image and the data corresponding to the second magic watch image.
  • the second magic table data After the electronic device obtains the first magic watch image and the second magic watch image, it can also obtain the first magic watch data corresponding to the first magic watch image and the data corresponding to the second magic watch image.
  • the second magic table data The second magic table data.
  • step S14 the first magic watch data and the second magic watch data are compared, a comparison result is generated, and the comparison result is displayed.
  • the first magic watch data and the second magic watch data are acquired, the first magic watch data and the second magic watch data are compared to obtain a comparison result.
  • the comparison result may be displayed with the word "failure”; if the first score is less than the second score, the comparison result may be displayed with the word "success".
  • the electronic device receives the shooting input of the second user on the target magic watch, and then obtains a second magic watch image corresponding to the target magic watch by the second user, and converts the second magic watch image corresponding to the second magic watch image to the second magic watch.
  • the second magic watch data is compared with the first magic watch data corresponding to the first user who has photographed the target magic watch to obtain and display the comparison result. In this way, different users can shoot and compare the same magic watch, which enhances the interaction between users, improves the entertainment of magic watch shooting, and brings better use and convenience to users. operating experience.
  • the comparison result may also be referred to as a duel result, a PK result, or the like.
  • the step S14 may include:
  • the side with the higher score or the side with the shorter time consuming when the score is the same is determined as the winning side, so as to generate a comparison result and display the comparison result.
  • the size of the score, and the size of the first time-consuming time and the second time-consuming time are used to determine the comparison result, and the side with the higher score is determined as the winner.
  • the side with the shorter duration is determined as the winner, and then the comparison result is generated and displayed.
  • the solution provided by the present disclosure is applied to the electronic device held by the second user.
  • the first score is greater than the second score, it means that the first magic watch image captured by the first user is better than the first magic watch image captured by the second user.
  • the electronic device can display the comparison result with the word "failure".
  • the first score is the same as the second score, compare the first time-consuming time with the second time-consuming time, and in the case that the first time-consuming time is greater than the second time-consuming time, explain the first time-consuming time It takes less time for the second user to shoot the target magic watch.
  • the comparison result may display the word "success”; otherwise, the word “failure” may be displayed comparison results.
  • the comparison result can be determined by comparing the score of the first user and the second user to shoot the target magic watch and the time spent, so as to provide a better comparison criterion for the magic watch data.
  • the step S14 may further include:
  • the side with the smaller number of interactive rounds or the side with the smaller time-consuming time when the number of interactive rounds is the same is determined as the winning side, so as to generate a comparison result and display the comparison result.
  • the first number of interactive rounds and the first time-consuming duration corresponding to the first magic watch data, and the second number of interactive rounds and the second time-consuming time corresponding to the second magic watch data are obtained, based on the first
  • the size of the number of interactive rounds and the second interactive round, as well as the size of the first time-consuming time and the second time-consuming time are used to determine the comparison result, and the side with the smaller number of interactive rounds is determined as the winner.
  • the side with the shorter time-consuming time will be determined as the winner to generate and display the comparison result.
  • this type of magic watch when the target magic watch is a level-breaking magic watch, this type of magic watch will accumulate the number of levels that the user has photographed the target magic watch, and the number of level-breaking is also the number of interactive rounds; understandably , the more the number of interactive rounds, the more users have passed the level. For example, in the case where the number of the first interactive rounds is greater than the number of the second interactive rounds, it means that the first user has passed more levels for the target magic watch. Since the current user of the electronic device is the second user, the word "failed" may be displayed. The comparison result; otherwise, it can be the comparison result showing the word "success".
  • the electronic device can determine the comparison result based on the number of interactive rounds and the time-consuming time of the user for the target magic watch, providing another comparison criterion for the magic watch data to ensure that the comparison result can be provided for the user and improve the relationship between users.
  • the step S14 may further include:
  • the side with the higher score or the side with the earlier shooting time when the score is the same is determined as the winning side, so as to generate a comparison result and display the comparison result.
  • the side with the higher score is determined as the winner, and if the first and second scores are the same, the one with the earlier shooting time is determined as the winner.
  • first score when the first score is greater than the second score, it means that the first magic watch image captured by the first user is better than the second magic watch image captured by the second user. If the user is the second user, it can be a comparison result that displays the word "failure”. If the first score and the second score are the same, then compare the sequence of the first shooting time and the second shooting time, and if the first shooting time is earlier than the second shooting time, it means that the first user is more If the user shoots the target magic watch earlier, it may be a comparison result showing the word "failure".
  • the ranking order when the magic table data of multiple users for the target magic table is obtained, the ranking order may be determined according to the scores of the multiple users. For users with the same score, the ranking order may be determined according to The order of the shooting time determines the order of ranking; based on such a comparison criterion, it is also possible to distinguish the ranking order of different users for the same magic watch, which improves the interaction between the magic watch and the user.
  • step S14 it may further include:
  • An interactive message is sent to the client terminal of the first user, where the interactive message is used to indicate at least one of the following: the second user has photographed the target magic watch and the comparison result.
  • the electronic device in the embodiment of the present disclosure is aimed at the second user, and the comparison result is only displayed for the second user to see.
  • the electronic device may also send an interactive message to the client of the first electronic device, where the interactive message is used to indicate the comparison result and/or the second
  • the user shoots the target magic watch, so that the first user can know that other users have initiated the shooting PK for the target magic watch, or can also know the PK result for the target magic watch (that is, the comparison result). ), which further enhances the interaction and entertainment between users and between users and the magic watch, bringing users a better experience.
  • Fig. 2 is a block diagram of a magic watch data processing apparatus according to an exemplary embodiment.
  • the apparatus includes a receiving unit 201 , a responding unit 202 , an obtaining unit 203 and a comparing unit 204 . in,
  • the receiving unit 201 is configured to receive the shooting input of the second user for the target magic watch under the condition of displaying the first magic watch image of the first user corresponding to the target magic watch;
  • the response unit 202 is configured to, in response to the photographing input, acquire a second magic watch image taken by the second user corresponding to the target magic watch;
  • the obtaining unit 203 is configured to obtain the first magic watch data corresponding to the first magic watch image, and the second magic watch data corresponding to the second magic watch image;
  • the comparison unit 204 is configured to compare the first magic watch data and the second magic watch data, generate a comparison result, and display the comparison result.
  • the resource package corresponding to the target magic table includes a matchup identifier, and the matchup identification is used to indicate that the target magic table is a magic table capable of performing a magic table duel.
  • the apparatus further includes:
  • a display unit configured to receive, in response to a touch input by the second user acting on the first request, when the first request is acquired, receiving a photograph of the target magic watch by the second user enter;
  • the first request is used to request the second user to shoot the target magic watch, and indicates that the first user has performed the shooting of the target magic watch.
  • the receiving unit 201 is further configured to:
  • the shooting interface of the target magic watch is displayed to receive the shooting input of the second user on the target magic watch.
  • the response unit 202 is further configured to:
  • the shooting interface displays a first magic watch image obtained by the first user shooting the target magic watch.
  • the comparison unit 204 is further configured to:
  • the side with the higher score or the side with the shorter time consuming when the score is the same is determined as the winning side, so as to generate a comparison result and display the comparison result.
  • the comparison unit 204 is further configured to:
  • the side with the smaller number of interactive rounds or the side with the smaller time-consuming time when the number of interactive rounds is the same is determined as the winning side, so as to generate a comparison result and display the comparison result.
  • the comparison unit 204 is further configured to:
  • the side with the higher score or the side with the earlier shooting time when the score is the same is determined as the winning side, so as to generate a comparison result and display the comparison result.
  • the apparatus further includes:
  • a sending unit configured to send an interactive message to the user terminal of the first user, where the interactive message is used to indicate at least one of the following: the second user has photographed the target magic watch, performed the comparison result.
  • the magic watch data processing device can receive the shooting input of the second user on the target magic watch under the condition of displaying the first magic watch image of the first user corresponding to the target magic watch, so as to obtain the second magic watch.
  • the user corresponds to the second magic watch image of the target magic watch, and the second magic watch data corresponding to the second magic watch image and the first magic watch data corresponding to the first user who has photographed the target magic watch. Alignment is performed to obtain alignment results and display. In this way, different users can shoot and compare the same magic watch, which enhances the interaction between users, improves the entertainment of magic watch shooting, and brings better use and convenience to users. operating experience.
  • FIG. 3 is a block diagram of an electronic device 300 according to an exemplary embodiment.
  • the electronic device 300 includes a processor 301 and a memory 302 for storing instructions executable by the processor 301 .
  • the processor 301 is configured to execute the instructions to implement the steps of the magic watch data processing method described in FIG. 1 and achieve the same technical effect, which is not repeated here to avoid repetition.
  • Embodiments of the present disclosure further provide a storage medium including instructions, when the instructions in the storage medium are executed by the processor of the electronic device 300, the electronic device 300 can execute the magic watch data processing method described in FIG. 1 above. steps, and can achieve the same technical effect, in order to avoid repetition, it will not be repeated here.
  • the storage medium may be a non-transitory computer-readable storage medium, for example, the non-transitory computer-readable storage medium may be ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, and optical disk data storage devices, etc.
  • Embodiments of the present disclosure also provide a computer program product, which can execute the steps of the magic watch data processing method described in FIG. 1 and achieve the same technical effect. Repeat.

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Abstract

一种魔表数据处理方法、装置及电子设备;其中,所述魔表数据处理方法包括:在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入(S11);响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像(S12);获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据(S13);比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果(S14)。

Description

魔表数据处理方法及电子设备
相关申请的交叉引用
本申请基于申请号为202011254182.7、申请日为2020年11月11日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此引入本申请作为参考。
技术领域
本公开涉及信息处理技术领域,尤其涉及一种魔表数据处理方法、装置及电子设备。
背景技术
随着互联网技术的发展,各类娱乐类型的应用程序也应运而生,为用户提供了社交互动、学习技能、甚至赚取收益等多种可能。目前,魔表游戏作为一种新型的娱乐类型应用,因其能够为用户提供各种搞怪、俏皮等不同类型的拍摄方式,也越来越受到用户的喜爱。
发明内容
本公开提供一种魔表数据处理方法、装置及电子设备。本公开的技术方案如下:
根据本公开实施例的一个方面,提供一种魔表数据处理方法,应用于电子设备,包括:
在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;
比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
根据本公开实施例的另一方面,提供一种魔表数据处理装置,包括:
接收单元,被配置为在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
响应单元,被配置为响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
获取单元,被配置为获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;
比对单元,被配置为比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
根据本公开实施例的另一方面,提供一种电子设备,包括:
处理器;
用于存储所述处理器可执行指令的存储器;
其中,所述处理器被配置为执行所述指令,以实现如第一方面所述的魔表数据处理方法。
根据本公开实施例的另一方面,提供一种存储介质,当所述存储介质中的指令由电子设备的处理器执行时,使得电子设备能够执行如第一方面所述的魔表数据处理方法。
根据本公开实施例的第五方面,提供一种计算机程序产品,所述计算机程序产品能够执行如第一方面所述的魔表数据处理方法的步骤。
应当理解的是,以上的一般描述和后文的细节描述仅是示例性和解释性的,并不能限制本公开。
附图说明
此处的附图被并入说明书中并构成本说明书的一部分,示出了符合本公开的实施例,并与说明书一起用于解释本公开的原理,并不构成对本公开的不当限定。
图1是根据一示例性实施例示出的一种魔表数据处理方法的流程图。
图2是根据一示例性实施例示出的一种魔表数据处理装置的框图。
图3是根据一示例性实施例示出的一种电子设备的框图。
具体实施方式
为了使本领域普通人员更好地理解本公开的技术方案,下面将结合附图,对本公开实施例中的技术方案进行清楚、完整地描述。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。以下示例性实施例中所描述的实施方式并不代表与本公开相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本公开的一些方面相一致的装置和方法的例子。
根据本公开的电子设备能够在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对目标魔表的拍摄输入,进而以获得第二用户对应于所述目标魔表的第二魔表图像,并将第二魔表图像对应的第二魔表数据,与已经针对目标魔表进行拍摄了的第一用户对应的第一魔表数据进行比对,以获得比对结果并显示。这样也就使得不同的用户能够针对同一个魔表进行拍摄,并进行比对,进而增强了用户之间的互动性,使得对于魔表数据的处理更加灵活,也提高了魔表拍摄的娱乐性,为用户带来更好的使用和操作体验。
图1是根据一示例性实施例示出的一种魔表数据处理方法的流程图,所述魔表数据处理方法用于电子设备中,其中,该电子设备可以是服务器、处理器、车载设备、移动设备、计算设备等,本公开的实施例对此不作具体限制。如图1所示,所述魔表数据处理方法包括以下步骤。
在步骤S11中,在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入。
在一些实施例中,本公开中所述魔表也可以称之为魔法表情、魔法特效或者特效等。本公开中,所述魔表可以是显示在特定的应用程序中,或者所述魔表就可以是指一款特定的应用程序。可以理解地,在上述特定的应用程序中,魔表的数量可以是多个,本公开中所述目标魔表也就可以是指多个魔表中的任意一个。
在一些实施例中,所述目标魔表对应的资源包中包括对决标识,所述对决标识用于指示所述目标魔表为能够进行魔表对决的魔表。这样,基于所述对决标识,也就能够很好地区分出可以进行魔表对决的目标魔表。需要说明的是,用户可以进行针对目标魔表的拍摄,以获得对应的魔表图像。
本公开所提供的魔表数据处理方法应用于电子设备,所述电子设备的当前使用者或者说当前持有者,可以是所述第二用户。例如,在第二用户启动上述特定的应用程序的情况下,电子设备可以是显示包括目标魔表的运行界面,在一些实施例中,第二用户可以是从所述运行界面中选择目标魔表,进而所述电子设备能够显示第一用户对应于目标魔表的第一魔表图像,进一步地,第二用户能够针对目标魔表进行拍摄。例如,在显示第一魔表图像的情况下,响应于接收到第二用户作用于所述第一魔表图像上的触控输入,如双击所述第一魔表图像,认为接收到针对所述目标魔表的拍摄输入,电子设备可以是启动摄像头,显示拍摄界面,以获取第二用户对应于所述目标魔表拍摄的第二魔表图像。
本公开中,所述方法还可以包括:
在获取到第一请求的情况下,响应于所述第二用户作用于所述第一请求上的触控输入,接收所述第二用户针对所述目标魔表的拍摄输入;其中,所述第一请求用于请求所述第二用户进行针对所述目标魔表的拍摄,且指示所述第一用户已进行针对所述目标魔表的拍摄。
所述第一请求可以是以电子设备接收到的短信息,或者是对应于社交类应用程序的社交信息,或者是魔表类应用程序中的消息等形式体现。例如,电子设备在接收到包含第一请求的短信息的情况下,响应于第二用户点击所述第一请求,认为接收到第二用户针对所述目标魔表的拍摄输入,电子设备启动摄像头,并显示拍摄界面,以获取第二用户对应于所述目标魔表拍摄的第二魔表图像。
在第一用户完成目标魔表的拍摄的情况下,能够向指定的第二用户发出第一请求,以邀请第二用户进行目标魔表的拍摄。这样,也就使得不同用户能够针对同一个魔表进行拍摄,且用户能够将第一请求发送给想要进行互动的其他用户,提高了魔表拍摄的互动性, 为用户带来更好的使用和操作体验。
需要说明的是,所述第一魔表图像可以是包括第一用户拍摄所述目标魔表的第一魔表数据,例如所述第一魔表数据可以是第一用户拍摄所述目标魔表的第一耗时时长、第一拍摄时刻、第一比分等。所述第一魔表数据可以是显示于第一魔表图像中,或者也可以不显示,仅是与所述第一魔表图像相关联。
在一些实施例中,电子设备在显示第一用户对应于目标魔表的第一魔表图像的情况下,第二用户可以基于所述第一魔表图像,进行针对所述目标魔表的拍摄。
在步骤S12中,响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像。
其中,所述拍摄输入可以是基于第二用户作用于电子设备上的触控输入而进行。例如,在显示第一魔表图像的情况下,响应于接收到第二用户作用于该第一魔表图像的双击输入,电子设备显示目标魔表拍摄界面,以获取第二用户拍摄所述目标魔表的第二魔表图像。或者,在显示第一魔表图像的情况下,响应于接收到第二用户作用于特定物理按键上的触控输入,电子设备显示目标魔表拍摄界面,以获取第二用户拍摄所述目标魔表的第二魔表图像。当然,所述拍摄输入还可以是如语音输入等其他的输入形式,本公开的实施例对此不做具体限定。
在一些实施例中,所述接收第二用户针对所述目标魔表的拍摄输入,可以包括:
显示拍摄标签;
响应于第二用户作用于所述拍摄标签上的触控输入,显示所述目标魔表的拍摄界面,以接收所述第二用户针对所述目标魔表的拍摄输入。
其中,电子设备在显示第一用户对应于目标魔表的第一魔表图像时,所述第一魔表图像并非占据整个显示界面,所述显示界面还可以显示有拍摄标签;或者也可以是在第一魔表图像上显示拍摄标签。
在接收到第二用户作用于所述拍摄标签上的触控输入的情况下,则电子设备显示目标魔表拍摄界面,进而以接收第二用户针对所述目标魔表的拍摄输入。可以理解地,所述拍摄标签也就可以相当于是目标魔表拍摄界面的拍摄入口,以方便用户通过所述拍摄标签进入到目标魔表拍摄界面,这样也就为用户提供了更便捷的操作。
进一步地,所述步骤S12可以包括:
响应于所述拍摄输入,在所述拍摄界面显示计时信息;
响应于所述计时信息到达预设时间信息,获取所述第二用户对应于所述目标魔表的第二魔表图像。
在一些实施例中,电子设备在接收到第二用户针对目标魔表的拍摄输入时,并不会立即开始执行对第二用户目标魔表的拍摄,而是会显示计时信息,这样也就能够在进行目标魔表拍摄之前,给第二用户提供一定的缓冲时间,或者说准备时间。其中,所述计时信息也可以称之为倒计时信息,例如在显示所述拍摄界面时,所述拍摄界面上依次显示“3”、 “2”、“1”的计时信息;在所述计时信息达到预设时间信息的情况下,例如所述计时信息显示至“1”,则开始进行对第二用户的目标魔表拍摄,也就是开始采集所述第二用户针对所述目标魔表的拍摄数据,以获得第二魔表图像。
在一些实施例中,所述计时信息还可以是其他的计时形式,本公开的实施例不做具体限定。本公开中,通过在拍摄界面显示计时信息,也就能够对用户进行目标魔表拍摄起到提示作用,也方便用户在进行目标魔表拍摄之前,进行拍摄准备,以使得用户能够调整至最佳拍摄状态,更有利于用户拍摄出满意的魔表图像。
在一些实施例中,所述拍摄界面显示有所述第一用户拍摄所述目标魔表获得的第一魔表图像。例如,所述拍摄界面的左边区域显示所述第一魔表图像,所述拍摄界面的右边区域显示第二用户的拍摄图像。这样也就使得用户能够实时地看到第一用户对应所述目标魔表的第一魔表图像,以方便第二用户能够针对所述第一魔表图像来调整自己的拍摄状态,或者说为第二用户拍摄目标魔表提供参考,更有利于第二用户拍摄出满意的第二魔表图像。
在步骤S13中,获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据。
所述第一魔表图像与第一用户进行目标魔表拍摄时的第一魔表数据相关联,所述第二魔表图像与第二用户进行目标魔表拍摄时的第二魔表数据相关联。
在一些实施例中,所述第一魔表数据可以是包括第一用户进行目标魔表拍摄所耗费的第一耗时时长、第一用户进行目标魔表拍摄时对应的第一拍摄时刻、第一用户进行目标魔表拍摄进行的第一互动局数、第一魔表图像对应的第一比分等。其中,所述第一互动局数可以是指第一用户拍摄所述目标魔表的次数,例如,所述目标魔表为闯关类型的魔表,该类魔表会累计用户拍摄所述目标魔表的闯关数或者说次数。所述第一比分可以是魔表类应用程序的后台服务器基于预设的评分准则,而对第一魔表图像进行评分所得到的分数;所述预设的评分准则可是参照相关技术,本公开的实施例对此不做赘述。
所述第二魔表数据可以是包括第二用户进行目标魔表拍摄所耗费的第二耗时时长、第二用户进行目标魔表拍摄时对应的第二拍摄时刻、第二用户进行目标魔表拍摄进行的第二互动局数、第二魔表图像对应的第二比分等。
电子设备在获取到第一魔表图像和第二魔表图像后,也就能够相应地获取到所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据。
在步骤S14中,比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
可以理解地,在获取到所述第一魔表数据和第二魔表数据后,则比对所述第一魔表数据和第二魔表数据,以获得比对结果。
例如,在获取到所述第一魔表数据对应的第一比分和第二魔表数据对应的第二比分的 情况下,比对所述第一比分和所述第二比分的大小,以获得比对结果。例如,在第一比分大于第二比分的情况下,也就说明第一用户拍摄的第一魔表图像更优于第二用户拍摄的第二魔表图像,当前电子设备针对的用户是第二用户,则可以是显示“失败”字样的比对结果;在第一比分小于第二比分的情况下,则可以是显示“成功”字样的比对结果。
在一些实施例中,电子设备接收第二用户针对目标魔表的拍摄输入,进而以获得第二用户对应于所述目标魔表的第二魔表图像,并将第二魔表图像对应的第二魔表数据,与已经针对目标魔表进行拍摄了的第一用户对应的第一魔表数据进行比对,以获得比对结果并显示。这样也就使得不同的用户能够针对同一个魔表进行拍摄,并进行比对,进而增强了用户之间的互动性,也提高了魔表拍摄的娱乐性,为用户带来更好的使用和操作体验。
在一些场景中,所述比对结果也可以称之为对决结果、PK结果等。
在一些实施例中,所述步骤S14可以包括:
对所述第一魔表数据和所述第二魔表数据各自对应的比分及耗时时长进行比对;
将比分高的一方或者在比分相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
例如,在获取到第一魔表数据对应的第一比分和第一耗时时长,以及第二魔表数据对应的第二比分和第二耗时时长的情况下,基于第一比分和第二比分的大小、以及第一耗时时长和第二耗时时长的大小来确定比对结果,将比分高的一方确定为胜利方,在第一比分和第二比分相同的情况下,则将耗时时长小的一方确定为胜利方,进而以生成比对结果并显示。
本公开提供的方案应用于第二用户持有的电子设备,在第一比分大于第二比分的情况下,也就说明第一用户拍摄的第一魔表图像更优于第二用户拍摄的第二魔表图像,则电子设备可以是显示“失败”字样的比对结果。在第一比分与第二比分相同的情况下,则比对所述第一耗时时长和所述第二耗时时长,在第一耗时时长大于第二耗时时长的情况下,说明第二用户拍摄所述目标魔表所耗费的时间更少,由于当前电子设备针对的用户是第二用户,则可以是显示“成功”字样的比对结果;反之,则可以是显示“失败”字样的比对结果。这样,也就能够在比分相同的情况下,通过比较第一用户和第二用户拍摄目标魔表的比分及所耗费的时长来确定比对结果,为魔表数据提供更好的比对准则。
在一些实施例中,所述步骤S14还可以包括:
对所述第一魔表数据和所述第二魔表数据各自对应的耗时时长及互动局数进行比对;
将互动局数小的一方或者在互动局数相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
例如,在获取到第一魔表数据对应的第一互动局数和第一耗时时长,以及第二魔表数据对应的第二互动局数和第二耗时时长的情况下,基于第一互动局数和第二互动局数的大小、以及第一耗时时长和第二耗时时长的大小来确定比对结果,将互动局数小的一方确定为胜利方,在第一互动局数和第二互动局数相同的情况下,则将耗时时长小的一方确定为 胜利方,以生成比对结果并显示。
在一些实施例中,在所述目标魔表为闯关类型的魔表时,该类魔表会累计用户拍摄所述目标魔表的闯关数,所述闯关数也就是互动局数;可以理解地,互动局数越多,说明用户闯关越多。例如,在第一互动局数大于第二互动局数的情况下,说明第一用户针对目标魔表闯关更多,由于当前电子设备针对的用户是第二用户,则可以是显示“失败”字样的比对结果;反之,则可以是显示“成功”字样的比对结果。在第一互动局数与第二互动局数相同的情况下,则比对所述第一耗时时长和所述第二耗时时长,在第一耗时时长大于第二耗时时长的情况下,说明第二用户拍摄所述目标魔表所耗费的时间更少,则可以是显示“成功”字样的比对结果;反之,则可以是显示“失败”字样的比对结果。
电子设备可以基于用户针对目标魔表的互动局数和耗时时长来确定比对结果,为魔表数据提供了另一种比对准则,以确保能为用户提供比对结果,提升用户之间针对魔表的互动性和娱乐性。
在一些实施例中,所述步骤S14还可以包括:
对所述第一魔表数据和所述第二魔表数据各自对应的比分及拍摄时刻进行比对;
将比分高的一方或者在比分相同时将拍摄时刻早的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
例如,在获取到第一魔表数据对应的第一比分和第一拍摄时刻,以及第二魔表数据对应的第二比分和拍摄时刻的情况下,基于第一比分和第二比分的大小、以及第一拍摄时刻和第二拍摄时刻的早晚来确定比对结果,将比分高的一方确定为胜利方,在第一比分和第二比分相同的情况下,则将拍摄时刻早的一方确定为胜利方,以生成比对结果并显示。
在一些实施例中,在第一比分大于第二比分的情况下,也就说明第一用户拍摄的第一魔表图像更优于第二用户拍摄的第二魔表图像,由于当前电子设备针对的用户是第二用户,则可以是显示“失败”字样的比对结果。在第一比分与第二比分相同的情况下,则比对第一拍摄时刻与第二拍摄时刻的先后,在第一拍摄时刻早于第二拍摄时刻的情况下,说明第一用户较第二用户更早拍摄所述目标魔表,则可以是显示“失败”字样的比对结果。
在一些实施例中,在获取到多个用户针对所述目标魔表的魔表数据的情况下,则可以是按照多个用户的比分大小确定排名顺序,对于比分相同的用户,则可以是按照拍摄时刻的先后来决定排名先后;基于这样的比对准则也就能够区分不同用户对于同一个魔表的排名顺序,提升了魔表与用户之间的互动性。
在一些实施例中,在所述步骤S14之后还可以进一步包括:
向所述第一用户的用户端发送互动消息,所述互动消息用于指示如下至少一项:所述第二用户进行了所述目标魔表的拍摄、所述比对结果。
在一些实施例中,本公开实施例中的电子设备是针对第二用户的,比对结果也就只是显示给第二用户看到。在一些实施例中,电子设备在获取到比对结果后,还可以是向第一电子设备的用户端发送互动消息,所述互动消息用于指示所述比对结果和/或所述第二用 户进行所述目标魔表的拍摄,也就使得第一用户能够获知有其他用户向其发起了针对目标魔表的拍摄PK,或者还能够获知针对目标魔表的PK结果(也即比对结果),这样也就进一步提升了用户之间及用户与魔表之间的互动性和娱乐性,为用户带来更好的使用体验。
图2是根据一示例性实施例示出的一种魔表数据处理装置的框图。参照图2,该装置包括接收单元201、响应单元202、获取单元203和比对单元204。其中,
接收单元201,被配置为在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
响应单元202,被配置为响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
获取单元203,被配置为获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;
比对单元204,被配置为比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
在一些实施例中,所述目标魔表对应的资源包中包括对决标识,所述对决标识用于指示所述目标魔表为能够进行魔表对决的魔表。
在一些实施例中,所述装置还包括:
显示单元,被配置为在获取到第一请求的情况下,响应于所述第二用户作用于所述第一请求上的触控输入,接收所述第二用户针对所述目标魔表的拍摄输入;
其中,所述第一请求用于请求所述第二用户进行针对所述目标魔表的拍摄,且指示所述第一用户已进行针对所述目标魔表的拍摄。
在一些实施例中,所述接收单元201还被配置为:
显示拍摄标签;
响应于第二用户作用于所述拍摄标签上的触控输入,显示所述目标魔表的拍摄界面,以接收所述第二用户针对所述目标魔表的拍摄输入。
在一些实施例中,所述响应单元202还被配置为:
响应于所述拍摄输入,在所述拍摄界面显示计时信息;
响应于所述计时信息到达预设时间信息,获取所述第二用户对应于所述目标魔表的第二魔表图像;
其中,所述拍摄界面显示有所述第一用户拍摄所述目标魔表获得的第一魔表图像。
在一些实施例中,所述比对单元204还被配置为:
对所述第一魔表数据和所述第二魔表数据各自对应的比分及耗时时长进行比对;
将比分高的一方或者在比分相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
在一些实施例中,所述比对单元204还被配置为:
对所述第一魔表数据和所述第二魔表数据各自对应的耗时时长及互动局数进行比对;
将互动局数小的一方或者在互动局数相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
在一些实施例中,所述比对单元204还被配置为:
对所述第一魔表数据和所述第二魔表数据各自对应的比分及拍摄时刻进行比对;
将比分高的一方或者在比分相同时将拍摄时刻早的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
在一些实施例中,所述装置还包括:
发送单元,被配置为向所述第一用户的用户端发送互动消息,所述互动消息用于指示如下至少一项:所述第二用户进行了所述目标魔表的拍摄、所述比对结果。
关于上述实施例中的装置,其中各个单元执行操作的具体方式已经在上述图1所述的魔表数据处理方法的实施例中进行了详细描述,此处将不做详细阐述说明。
本公开实施例提供的魔表数据处理装置,能够在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对目标魔表的拍摄输入,进而以获得第二用户对应于所述目标魔表的第二魔表图像,并将第二魔表图像对应的第二魔表数据,与已经针对目标魔表进行拍摄了的第一用户对应的第一魔表数据进行比对,以获得比对结果并显示。这样也就使得不同的用户能够针对同一个魔表进行拍摄,并进行比对,进而增强了用户之间的互动性,也提高了魔表拍摄的娱乐性,为用户带来更好的使用和操作体验。
图3是根据一示例性实施例示出的一种电子设备300的框图。如图3所示,所述电子设备300包括处理器301和用于存储所述处理器301可执行指令的存储器302。其中,所述处理器301被配置为执行所述指令,以实现上述图1所述的魔表数据处理方法的步骤,并能达到相同的技术效果,为避免重复,此处不再赘述。
本公开实施例还提供了一种包括指令的存储介质,当所述存储介质中的指令由电子设备300的处理器执行时,使得电子设备300能够执行上述图1所述的魔表数据处理方法的步骤,并能达到相同的技术效果,为避免重复,此处不再赘述。在一些实施例中,存储介质可以是非临时性计算机可读存储介质,例如,所述非临时性计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备等。
本公开实施例还提供了提供一种计算机程序产品,所述计算机程序产品能够执行上述图1所述的魔表数据处理方法的步骤,并能达到相同的技术效果,为避免重复,此处不再赘述。
本公开所有实施例均可以单独被执行,也可以与其他实施例相结合被执行,均视为本公开要求的保护范围。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本公开的其它实施方案。本申请旨在涵盖本公开的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本公开的一般性原理并包括本公开未公开的本技术领域中的公知常识或 惯用技术手段。说明书和实施例仅被视为示例性的,本公开的真正范围和精神由下面的权利要求指出。
应当理解的是,本公开并不局限于上面已经描述并在附图中示出的精确结构,并且可以在不脱离其范围进行各种修改和改变。本公开的范围仅由所附的权利要求来限制。

Claims (28)

  1. 一种魔表数据处理方法,应用于电子设备,包括:
    在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
    响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
    获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;以及
    比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
  2. 根据权利要求1所述的方法,其中,所述目标魔表对应的资源包中包括对决标识,所述对决标识用于指示所述目标魔表为能够进行魔表对决的魔表。
  3. 根据权利要求1所述的方法,还包括:
    在获取到第一请求的情况下,响应于所述第二用户作用于所述第一请求上的触控输入,接收所述第二用户针对所述目标魔表的拍摄输入;
    其中,所述第一请求用于请求所述第二用户进行针对所述目标魔表的拍摄,且指示所述第一用户已进行针对所述目标魔表的拍摄。
  4. 根据权利要求1或3所述的方法,其中,所述接收第二用户针对所述目标魔表的拍摄输入,包括:
    显示拍摄标签;以及
    响应于第二用户作用于所述拍摄标签上的触控输入,显示所述目标魔表的拍摄界面,以接收所述第二用户针对所述目标魔表的拍摄输入。
  5. 根据权利要求4所述的方法,其中,所述响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表的第二魔表图像,包括:
    响应于所述拍摄输入,在所述拍摄界面显示计时信息;以及
    响应于所述计时信息到达预设时间信息,获取所述第二用户对应于所述目标魔表的第二魔表图像;
    其中,所述拍摄界面显示有所述第一用户拍摄所述目标魔表获得的第一魔表图像。
  6. 根据权利要求1所述的方法,其中,所述比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果,包括:
    对所述第一魔表数据和所述第二魔表数据各自对应的比分及耗时时长进行比对;以及
    将比分高的一方或者在比分相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  7. 根据权利要求1所述的方法,其中,所述比对所述第一魔表数据和所述第二魔表数据,并显示比对结果,包括:
    对所述第一魔表数据和所述第二魔表数据各自对应的耗时时长及互动局数进行比对;以及
    将互动局数小的一方或者在互动局数相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  8. 根据权利要求1所述的方法,其中,所述比对所述第一魔表数据和所述第二魔表数据,并显示比对结果,包括:
    对所述第一魔表数据和所述第二魔表数据各自对应的比分及拍摄时刻进行比对;以及
    将比分高的一方或者在比分相同时将拍摄时刻早的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  9. 根据权利要求1所述的方法,还包括:
    向所述第一用户的用户端发送互动消息,所述互动消息用于指示如下至少一项:所述第二用户进行了所述目标魔表的拍摄、所述比对结果。
  10. 一种魔表数据处理装置,包括:
    接收单元,被配置为在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
    响应单元,被配置为响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
    获取单元,被配置为获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;以及
    比对单元,被配置为比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
  11. 根据权利要求10所述的装置,其中,所述目标魔表对应的资源包中包括对决标识,所述对决标识用于指示所述目标魔表为能够进行魔表对决的魔表。
  12. 根据权利要求10所述的装置,还包括:
    显示单元,被配置为在获取到第一请求的情况下,响应于所述第二用户作用于所述第一请求上的触控输入,接收所述第二用户针对所述目标魔表的拍摄输入;
    其中,所述第一请求用于请求所述第二用户进行针对所述目标魔表的拍摄,且指示所述第一用户已进行针对所述目标魔表的拍摄。
  13. 根据权利要求10所述的装置,其中,所述接收单元还被配置为:
    显示拍摄标签;以及
    响应于第二用户作用于所述拍摄标签上的触控输入,显示所述目标魔表的拍摄界面,以接收所述第二用户针对所述目标魔表的拍摄输入。
  14. 根据权利要求13所述的装置,其中,所述响应单元还被配置为:
    响应于所述拍摄输入,在所述拍摄界面显示计时信息;以及
    响应于所述计时信息到达预设时间信息,获取所述第二用户对应于所述目标魔表的第二魔表图像;
    其中,所述拍摄界面显示有所述第一用户拍摄所述目标魔表获得的第一魔表图像。
  15. 根据权利要求10所述的装置,其中,所述比对单元还被配置为:
    对所述第一魔表数据和所述第二魔表数据各自对应的比分及耗时时长进行比对;以及
    将比分高的一方或者在比分相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  16. 根据权利要求10所述的装置,其中,所述比对单元还被配置为:
    对所述第一魔表数据和所述第二魔表数据各自对应的耗时时长及互动局数进行比对;以及
    将互动局数小的一方或者在互动局数相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  17. 根据权利要求10所述的装置,其中,所述比对单元还被配置为:
    对所述第一魔表数据和所述第二魔表数据各自对应的比分及拍摄时刻进行比对;以及
    将比分高的一方或者在比分相同时将拍摄时刻早的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  18. 根据权利要求10所述的装置,其中,所述装置还包括:
    发送单元,被配置为向所述第一用户的用户端发送互动消息,所述互动消息用于指示如下至少一项:所述第二用户进行了所述目标魔表的拍摄、所述比对结果。
  19. 一种电子设备,包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    其中,所述处理器被配置为执行所述指令,以实现包括以下步骤的一种魔表数据处理方法:
    在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
    响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
    获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;以及
    比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
  20. 根据权利要求19所述的电子设备,其中,所述目标魔表对应的资源包中包括对决标识,所述对决标识用于指示所述目标魔表为能够进行魔表对决的魔表。
  21. 根据权利要求19所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    在获取到第一请求的情况下,响应于所述第二用户作用于所述第一请求上的触控输入,接收所述第二用户针对所述目标魔表的拍摄输入;
    其中,所述第一请求用于请求所述第二用户进行针对所述目标魔表的拍摄,且指示所述第一用户已进行针对所述目标魔表的拍摄。
  22. 根据权利要求19或21所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    显示拍摄标签;以及
    响应于第二用户作用于所述拍摄标签上的触控输入,显示所述目标魔表的拍摄界面,以接收所述第二用户针对所述目标魔表的拍摄输入。
  23. 根据权利要求22所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    响应于所述拍摄输入,在所述拍摄界面显示计时信息;以及
    响应于所述计时信息到达预设时间信息,获取所述第二用户对应于所述目标魔表的第二魔表图像;
    其中,所述拍摄界面显示有所述第一用户拍摄所述目标魔表获得的第一魔表图像。
  24. 根据权利要求19所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    对所述第一魔表数据和所述第二魔表数据各自对应的比分及耗时时长进行比对;以及
    将比分高的一方或者在比分相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  25. 根据权利要求19所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    对所述第一魔表数据和所述第二魔表数据各自对应的耗时时长及互动局数进行比对;以及
    将互动局数小的一方或者在互动局数相同时将耗时时长小的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  26. 根据权利要求19所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    对所述第一魔表数据和所述第二魔表数据各自对应的比分及拍摄时刻进行比对;以及
    将比分高的一方或者在比分相同时将拍摄时刻早的一方确定为胜利方,以生成比对结果,并显示所述比对结果。
  27. 根据权利要求19所述的电子设备,其中,所述处理器被配置为执行所述指令,以实现以下步骤:
    向所述第一用户的用户端发送互动消息,所述互动消息用于指示如下至少一项:所述第二用户进行了所述目标魔表的拍摄、所述比对结果。
  28. 一种存储介质,当所述存储介质中的指令由电子设备的处理器执行时,使得电子设备能够执行以下处理:
    在显示第一用户对应于目标魔表的第一魔表图像的情况下,接收第二用户针对所述目标魔表的拍摄输入;
    响应于所述拍摄输入,获取所述第二用户对应于所述目标魔表拍摄的第二魔表图像;
    获取所述第一魔表图像对应的第一魔表数据,以及所述第二魔表图像对应的第二魔表数据;以及
    比对所述第一魔表数据和所述第二魔表数据,生成比对结果,并显示所述比对结果。
PCT/CN2021/105791 2020-11-11 2021-07-12 魔表数据处理方法及电子设备 Ceased WO2022100124A1 (zh)

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