WO2022068123A1 - 一种 nfc 社交软件系统 - Google Patents

一种 nfc 社交软件系统 Download PDF

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Publication number
WO2022068123A1
WO2022068123A1 PCT/CN2021/072558 CN2021072558W WO2022068123A1 WO 2022068123 A1 WO2022068123 A1 WO 2022068123A1 CN 2021072558 W CN2021072558 W CN 2021072558W WO 2022068123 A1 WO2022068123 A1 WO 2022068123A1
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Prior art keywords
nfc
social software
mobile phone
user
client
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PCT/CN2021/072558
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English (en)
French (fr)
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施耀胜
曾鑫
何璐
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深圳市创新佳电子标签有限公司
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Publication of WO2022068123A1 publication Critical patent/WO2022068123A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/955Retrieval from the web using information identifiers, e.g. uniform resource locators [URL]
    • G06F16/9554Retrieval from the web using information identifiers, e.g. uniform resource locators [URL] by using bar codes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services

Definitions

  • the invention relates to an NFC social software system.
  • NFC Near Field Communication
  • Devices using NFC technology can exchange data when they are close to each other.
  • interconnection technology by integrating the functions of inductive card reader, inductive card and point-to-point communication on a single chip, using mobile terminals to realize mobile payment, electronic ticketing, access control, mobile identity recognition, anti-counterfeiting and other applications, in order to meet the market demand, discuss and develop a software about NFC social type.
  • NFC function has gradually become a standard function of mobile phones. more and more widely used.
  • mobile social apps When two people make friends, they need to open the software to scan each other's QR code, which is troublesome. At present, there is no software that can read NFC tags and jump directly.
  • the purpose of the present invention is to provide an NFC social software system
  • An NFC social software system mainly includes a client interface, a client page, an NFC read-write module for completing client business logic, a display module, and a client connected to the client interface; the NFC read-write module: by identifying NFC tag, open the app or webpage personal center, and then click the third-party app icon to jump to the personal homepage of the third-party app; display module: display different information according to different users; the client uploads data from the client interface , as well as displaying user personal data.
  • the user usage process of the system is as follows: the user installs the NFC social software system, opens the App and follows the prompts to register or log in, unregistered users register, and registered users log in with their account; then the user puts the mobile phone close to the NFC tag, and the NFC is automatically recognized. , to open the specified application or webpage.
  • the client will display the acquired site icon on the icon display module in the system tray display area; pair the site icon with the sender node and transfer it to the base station; sense the site icon; search for all nodes that can be connected to the current base station, and generate the List of connected sender nodes, save all currently connectable nodes into the connectable device list; add the site icon that appears in the current sender node list to the connection path; the base station sends a connection command corresponding to the sensed site icon, and the connection command The corresponding status is displayed on the display module according to whether the mobile phone user downloads the social software.
  • the sending end node sends a connection request to the site icon, which is both an NFC tag.
  • the user of the mobile phone to be received has not downloaded the same kind of social software, the mobile phone senses the NFC tag, and the page jumps to display the web page mode, thereby entering the third-party interface.
  • the page jumps to display the APP open mode.
  • the mobile phone will sense the NFC tag and open the web page first, and the page will jump to display the web page mode, thereby entering the third-party interface.
  • the mobile phone user to be received has downloaded but not logged in to the same social software, the mobile phone will sense the NFC tag, open the APP first, and jump to the corresponding page.
  • the NFC social software system also includes a registration server, a forwarding server, a mapping table data server and SRApp for completing short-range communication.
  • the functions of each part are as follows: SRApp: complete the registration request of social software; after successful registration, it is found that friends to be added are used
  • the registration server complete the SRApp user authentication; record the user's various social software account information; query the mapping table data server and obtain the mapping relationship of cross-domain social software; send to the forwarding server to establish a bridge between different social software
  • Mapping table data server stores the mapping relationship between cross-domain social software; continuously retrieves and maintains the social software friend relationship between friends in the address book; forwarding server: runs and maintains various social software processes and users owned by the system , after receiving a request from the registration server to establish a bridge between different social software, establish a bridge between different social software, and forward the received social software information to the corresponding social software on the recipient's mobile phone.
  • the communication method is as follows:
  • NFC tag The mobile phone senses the NFC tag to open the software or webpage
  • Mobile phone Sensing the NFC tag to jump to the homepage of the relevant third-party app.
  • the client interface operation function realizes business functions such as [read label information] [write label information] [login/register] [third-party application jump] [query and read history] [logout].
  • the NFC social software system realizes the function of quickly adding friends by using the NFC tag.
  • By identifying the NFC tag open the app or webpage personal center, and then click the third-party application icon to jump to the personal homepage of the third-party app; through the NFC tag, exchange electronic business cards and exchange address book information. It is very convenient for two mobile phone users to add friends to each other, and they can instantly open each other's social APP.
  • Figure 1 is one of the system flow charts
  • Figure 2 is the second system flow chart
  • FIG. 3 is the third diagram showing the system flow.
  • An NFC social software system mainly includes a client interface, a client page, an NFC read-write module for completing client business logic, a display module, and a client connected to the client interface; the NFC read-write module: by identifying NFC tag, open the app or webpage personal center, and then click the third-party app icon to jump to the personal homepage of the third-party app; display module: display different information according to different users; the client uploads data from the client interface , as well as displaying user personal data.
  • the user usage process of the system is as follows: the user installs the NFC social software system, opens the App and follows the prompts to register or log in, unregistered users register, and registered users log in with their account; then the user puts the mobile phone close to the NFC tag, and the NFC is automatically recognized. , to open the specified application or webpage.
  • the application of the NFC social software system includes step S1, downloading and installing the APP; step S2, judging whether the user has registered an account; step S3, in the case of judging no, registering an account; step S4, judging as yes In the case of the NFC tag, the account login is performed; in step S5, the user moves the mobile phone close to the NFC tag to sense; in step S6, the page jumps to display the APP open mode.
  • the client will display the acquired site icon on the icon display module in the system tray display area; pair the site icon with the sender node and transfer it to the base station; sense the site icon; search for all nodes that can be connected to the current base station, and generate the List of connected sender nodes, save all currently connectable nodes into the connectable device list; add the site icon that appears in the current sender node list to the connection path; the base station sends a connection command corresponding to the sensed site icon, and the connection command The corresponding status is displayed on the display module according to whether the mobile phone user downloads the social software.
  • the sending end node sends a connection request to the site icon, which is both an NFC tag.
  • the application of the NFC social software system includes step S1, downloading and installing the APP; step S2, judging whether the user has registered an account; step S3, in the case of judging no, registering an account; step S4, judging as yes In the case of the NFC tag, the account login is performed; in step S5, the user moves the mobile phone close to the NFC tag to sense; in step S6, the page jumps to display the APP open mode.
  • the user of the mobile phone to be received has not downloaded the same kind of social software, the mobile phone senses the NFC tag, and the page jumps to display the web page mode, thereby entering the third-party interface.
  • the page jumps to display the APP open mode.
  • the mobile phone senses the NFC tag, opens the web page first, and the page jumps to display the web page mode, thereby entering the third-party interface.
  • the mobile phone will sense the NFC tag, open the APP first, and jump to the corresponding page.
  • the NFC social software system also includes a registration server, a forwarding server, a mapping table data server and SRApp for completing short-range communication.
  • the functions of each part are as follows: SRApp: complete the registration request of social software; after successful registration, it is found that friends to be added are used
  • the registration server complete the SRApp user authentication; record the user's various social software account information; query the mapping table data server and obtain the mapping relationship of cross-domain social software; send to the forwarding server to establish a bridge between different social software
  • Mapping table data server stores the mapping relationship between cross-domain social software; continuously retrieves and maintains the social software friend relationship between friends in the address book; forwarding server: runs and maintains various social software processes and users owned by the system , after receiving a request from the registration server to establish a bridge between different social software, establish a bridge between different social software, and forward the received social software information to the corresponding social software on the recipient's mobile phone.
  • the communication method is as follows:
  • NFC tag The mobile phone senses the NFC tag to open the software or webpage
  • Mobile phone Sensing the NFC tag to jump to the homepage of the relevant third-party app.
  • the client interface operation function realizes business functions such as [read label information] [write label information] [login/register] [third-party application jump] [query and read history] [logout].

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  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Data Mining & Analysis (AREA)
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Abstract

本发明提供了一种NFC社交软件系统,主要包括客户端接口、客户端页面以及用于完成客户端业务逻辑的NFC读写模块、显示模块、连接在客户端接口上的客户端;NFC读写模块:通过识别NFC标签,打开app或者网页个人中心,再通过点击第三方应用图标,跳转第三方app个人主页;显示模块:根据读取不同的用户显示不同的信息;客户端将数据从客户端接口中上传,以及显示用户个人数据。本发明提供的一种NFC社交软件系统,实现用NFC标签进行快速加好友功能。

Description

一种NFC社交软件系统 技术领域
本发明涉及一种NFC社交软件系统。
背景技术
近场通信(Near Field Communication,简称NFC),是一种新兴的技术,使用了NFC技术的设备(例如移动电话)可以在彼此靠近的情况下进行数据交换,是由非接触式射频识别(RFID)及互连互通技术整合演变而来的,通过在单一芯片上集成感应式读卡器、感应式卡片和点对点通信的功能,利用移动终端实现移动支付、电子票务、门禁、移动身份识别、防伪等应用,为了适应市场需求,讨论并开发一款关于NFC社交类型的软件。
技术问题
当前NFC功能逐渐变成手机的一项标配功能。使用越来越广泛。现在的手机社交APP很多,当两个人进行交友时,需要打开软件扫描对方的二维码,比较麻烦,目前还没有一款软件可以读取NFC标签后直接跳转的。
技术解决方案
针对现有技术存在的不足,本发明目的是提供一种NFC社交软件系统,
为了实现上述目的,本发明是通过如下的技术方案来实现:
一种NFC社交软件系统,主要包括客户端接口、客户端页面以及用于完成客户端业务逻辑的NFC读写模块、显示模块、连接在客户端接口上的客户端;NFC读写模块:通过识别NFC标签,打开app或者网页个人中心,再通过点击第三方应用图标,跳转第三方app个人主页;显示模块:根据读取不同的用户显示不同的信息;客户端将数据从客户端接口中上传,以及显示用户个人数据。
系统的用户使用流程为:用户安装NFC社交软件系统,打开App之后根据提示进行注册或登录,未注册的用户进行注册,已注册的用户进行账号登录;之后用户把手机靠近NFC标签,自动识别NFC,打开指定应用或网页。
客户端将获取到的站点图标显示在系统托盘显示区的图标显示模块;将站点图标配对发送端节点,并传入基站 ;对站点图标进行感应;搜索当前基站可连接的所有节点,并生成待连接的发送端节点列表,将当前可连接的所有节点存入该可连接设备列表 ;将当前发送端节点列表中出现的站点图标加入连接路径 ;基站对应感应到的站点图标发出连接指令,连接指令在显示模块上根据手机用户是否下载该社交软件显示出与之对应的状况。
发送端节点发送连接请求给站点图标,站点图标既是NFC标签。
待接收的手机用户未下载同类社交软件,手机感应NFC标签,页面跳转显示出网页模式,从而进入第三方界面。
若待接收的手机用户已下载并登陆同类社交软件,页面跳转显示APP打开模式。
若待接收的手机用户已下载却未登录同类社交软件,手机感应NFC标签,优先打开网页,页面跳转显示出网页模式,从而进入第三方界面。
若待接收的手机用户已下载却未登录同类社交软件,手机感应NFC标签,优先打开APP,跳转相应页面。
NFC社交软件系统还包括用于完成近距离通讯的注册服务器、转发服务器、映射表数据服务器和SRApp,各部分的功能如下:SRApp:完成社交软件的注册请求;注册成功后,发现待加好友使用的社交软件并关联;注册服务器:完成SRApp用户身份认证;记录用户的各种社交软件帐号信息;向映射表数据服务器查询并获得跨域社交软件的映射关系;向转发服务器发送建立不同社交软件桥接的请求;映射表数据服务器:存储跨域社交软件间的映射关系;不断检索发现和维护通信录好友之间的社交软件好友关系;转发服务器:运行和维护系统拥有的各种社交软件进程和用户,收到注册服务器建立不同社交软件桥接的请求后,建立不同社交软件的桥接,并将接收到的社交软件信息转发给接收人手机上对应的社交软件。
通讯方法如下:
 NFC标签:手机感应到NFC标签打开软件或者网页
 手机:感应NFC标签跳转相关第三方app主页。
客户端界面操作功能,实现【读取标签信息】【写入标签信息】【登录/注册】【第三方应用跳转】【查询读取历史记录】【退出登录】等业务功能。
有益效果
本发明提供的一种NFC社交软件系统,实现用NFC标签进行快速加好友功能。通过识别NFC标签,打开app或者网页个人中心,再通过点击第三方应用图标,跳转第三方app个人主页;通过NFC标签,交换电子名片,交换通讯录信息。两个手机用户之间可以非常方便的互加好友,可以瞬间打开对方的社交APP。
附图说明
图1为系统流程展示图之一;
图2为系统流程展示图之二;
图3为系统流程展示图之三。
本发明的实施方式
为使本发明实现的技术手段、创作特征、达成目的与功效易于明白了解,下面结合具体实施方式,进一步阐述本发明。
实施例,
为了实现上述目的,本发明是通过如下的技术方案来实现:
一种NFC社交软件系统,主要包括客户端接口、客户端页面以及用于完成客户端业务逻辑的NFC读写模块、显示模块、连接在客户端接口上的客户端;NFC读写模块:通过识别NFC标签,打开app或者网页个人中心,再通过点击第三方应用图标,跳转第三方app个人主页;显示模块:根据读取不同的用户显示不同的信息;客户端将数据从客户端接口中上传,以及显示用户个人数据。
系统的用户使用流程为:用户安装NFC社交软件系统,打开App之后根据提示进行注册或登录,未注册的用户进行注册,已注册的用户进行账号登录;之后用户把手机靠近NFC标签,自动识别NFC,打开指定应用或网页。
结合图1所示,NFC社交软件系统的应用包括步骤S1,下载并安装APP;步骤S2,判断用户是否已注册账号;步骤S3,判断为否的情况下,注册账号;步骤S4, 判断为是的情况下,进行账号登录;步骤S5, 用户把手机靠近NFC标签进行感应;步骤S6, 页面跳转显示APP打开模式。
客户端将获取到的站点图标显示在系统托盘显示区的图标显示模块;将站点图标配对发送端节点,并传入基站 ;对站点图标进行感应;搜索当前基站可连接的所有节点,并生成待连接的发送端节点列表,将当前可连接的所有节点存入该可连接设备列表 ;将当前发送端节点列表中出现的站点图标加入连接路径 ;基站对应感应到的站点图标发出连接指令,连接指令在显示模块上根据手机用户是否下载该社交软件显示出与之对应的状况。
发送端节点发送连接请求给站点图标,站点图标既是NFC标签。
结合图1所示,NFC社交软件系统的应用包括步骤S1,下载并安装APP;步骤S2,判断用户是否已注册账号;步骤S3,判断为否的情况下,注册账号;步骤S4, 判断为是的情况下,进行账号登录;步骤S5, 用户把手机靠近NFC标签进行感应;步骤S6, 页面跳转显示APP打开模式。
待接收的手机用户未下载同类社交软件,手机感应NFC标签,页面跳转显示出网页模式,从而进入第三方界面。
结合图2所示,若待接收的手机用户已下载并登陆同类社交软件,页面跳转显示APP打开模式。
结合图3所示,若待接收的手机用户已下载却未登录同类社交软件,手机感应NFC标签,优先打开网页,页面跳转显示出网页模式,从而进入第三方界面。
结合图2所示,若待接收的手机用户已下载却未登录同类社交软件,手机感应NFC标签,优先打开APP,跳转相应页面。
NFC社交软件系统还包括用于完成近距离通讯的注册服务器、转发服务器、映射表数据服务器和SRApp,各部分的功能如下:SRApp:完成社交软件的注册请求;注册成功后,发现待加好友使用的社交软件并关联;注册服务器:完成SRApp用户身份认证;记录用户的各种社交软件帐号信息;向映射表数据服务器查询并获得跨域社交软件的映射关系;向转发服务器发送建立不同社交软件桥接的请求;映射表数据服务器:存储跨域社交软件间的映射关系;不断检索发现和维护通信录好友之间的社交软件好友关系;转发服务器:运行和维护系统拥有的各种社交软件进程和用户,收到注册服务器建立不同社交软件桥接的请求后,建立不同社交软件的桥接,并将接收到的社交软件信息转发给接收人手机上对应的社交软件。
通讯方法如下:
 NFC标签:手机感应到NFC标签打开软件或者网页
 手机:感应NFC标签跳转相关第三方app主页。
客户端界面操作功能,实现【读取标签信息】【写入标签信息】【登录/注册】【第三方应用跳转】【查询读取历史记录】【退出登录】等业务功能。
不同社交软件如微信、企鹅号等。
此外,应当理解,虽然本说明书按照实施方式加以描述,但并非每个实施方式仅包含一个独立的技术方案,说明书的这种叙述方式仅仅是为清楚起见,本领域技术人员应当将说明书作为一个整体,各实施例中的技术方案也可以经适当组合,形成本领域技术人员可以理解的其他实施方式。

Claims (8)

  1. 一种NFC社交软件系统,其特征在于:主要包括客户端接口、客户端页面以及用于完成客户端业务逻辑的NFC读写模块、显示模块、连接在客户端接口上的客户端;NFC读写模块:通过识别NFC标签,打开app或者网页个人中心,再通过点击第三方应用图标,跳转第三方app个人主页;显示模块:根据读取不同的用户显示不同的信息;客户端将数据从客户端接口中上传,以及显示用户个人数据。
  2. 根据权利要求1所述的NFC社交软件系统,其特征在于,系统的用户使用流程为:用户安装NFC社交软件系统,打开App之后根据提示进行注册或登录,未注册的用户进行注册,已注册的用户进行账号登录;之后用户把手机靠近NFC标签,自动识别NFC,打开指定应用或网页。
  3. 根据权利要求2所述的一种NFC社交软件系统,其特征在于:客户端将获取到的站点图标显示在系统托盘显示区的图标显示模块;将站点图标配对发送端节点,并传入基站 ;对站点图标进行感应;搜索当前基站可连接的所有节点,并生成待连接的发送端节点列表,将当前可连接的所有节点存入该可连接设备列表 ;将当前发送端节点列表中出现的站点图标加入连接路径 ;基站对应感应到的站点图标发出连接指令,连接指令在显示模块上根据手机用户是否下载该社交软件显示出与之对应的状况。
  4. 根据权利要求3所述的一种NFC社交软件系统,其特征在于:发送端节点发送连接请求给站点图标,站点图标既是NFC标签。
  5. 根据权利要求2所述的一种NFC社交软件系统,其特征在于:待接收的手机用户未下载同类社交软件,手机感应NFC标签,页面跳转显示出网页模式,从而进入第三方界面。
  6. 根据权利要求2所述的一种NFC社交软件系统,其特征在于:若待接收的手机用户已下载并登陆同类社交软件,页面跳转显示APP打开模式。
  7. 根据权利要求2所述的一种NFC社交软件系统,其特征在于:若待接收的手机用户已下载却未登录同类社交软件,手机感应NFC标签,优先打开网页,页面跳转显示出网页模式,从而进入第三方界面。
  8. 根据权利要求2所述的一种NFC社交软件系统,其特征在于:若待接收的手机用户已下载却未登录同类社交软件,手机感应NFC标签,优先打开APP,跳转相应页面。
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