WO2022011564A1 - 一种可累积倍率而获取高额奖励分数的游戏系统 - Google Patents

一种可累积倍率而获取高额奖励分数的游戏系统 Download PDF

Info

Publication number
WO2022011564A1
WO2022011564A1 PCT/CN2020/101951 CN2020101951W WO2022011564A1 WO 2022011564 A1 WO2022011564 A1 WO 2022011564A1 CN 2020101951 W CN2020101951 W CN 2020101951W WO 2022011564 A1 WO2022011564 A1 WO 2022011564A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
bonus
special pattern
symbols
display
Prior art date
Application number
PCT/CN2020/101951
Other languages
English (en)
French (fr)
Inventor
许顺宗
王章義
边至刚
Original Assignee
续天曙
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 续天曙 filed Critical 续天曙
Priority to CA3183795A priority Critical patent/CA3183795A1/en
Priority to US18/015,156 priority patent/US20230316864A1/en
Priority to PCT/CN2020/101951 priority patent/WO2022011564A1/zh
Publication of WO2022011564A1 publication Critical patent/WO2022011564A1/zh

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members

Definitions

  • the present invention relates to a game system, especially a game system that can accumulate multiples to obtain high reward points.
  • a slot machine 1 has a plurality of reels 2. After the player bets, the slot machine 1 starts the plurality of reels 2 to rotate.
  • the formed symbols are arranged to obtain points, and when a specific symbol appears or a preset condition is met, the wheel gaming machine 1 enters a certain number of rounds of bonus games.
  • the feature of bonus games is free spins, which allow players to obtain additional bonus points without any cost. Therefore, free spins are an important feature that attracts players to use the reel game machine 1.
  • Common game modes of bonus games are selected from respins, bonus games, free games, retriggers, jackpots, and the like. Among them, the re-rotation of the wheel (respin) is as shown in FIG. 4 of the US Patent No.
  • the score fluctuation of the existing bonus game is not large, and for players who are familiar with the game, the player can easily infer the general result of the existing bonus game. Therefore, the existing bonus game cannot achieve the effect of stimulating the player at all, and the existing bonus game will become a breakpoint for the player to stop playing. The utilization rate of , thereby reducing the turnover of the wheel game machine 1 .
  • the main purpose of the present invention is to disclose a game system with a bonus game.
  • the player increases the score fluctuation of the bonus game by accumulating the multiplier, so that the player can keep the hope of obtaining high bonus points.
  • the multiplier In order to maintain the player's interest for a long time, and increase the use time of the game system.
  • the present invention discloses a game system that can accumulate multiples to obtain high reward points, the game system provides a wheel game, the wheel game has a plurality of game results, the game system includes a display unit, a game result generator. unit and a control unit.
  • the display unit has a game screen, the game screen displays a real-time game image of the wheel game, and the game screen has a plurality of display positions arranged side by side.
  • the game result generating unit generates a plurality of first group symbols, the plurality of first group symbols are displayed on the plurality of display positions on the game screen, and the wheel game is generated according to the types of the plurality of first group symbols. the game result.
  • the control unit connects the display unit and the game result generating unit, and the control unit performs the following steps: judging whether the newly generated game result satisfies a start event, and when the start event is satisfied, starts a bonus game, the bonus game has A base score and a jackpot multiplier having an initial value, and the bonus game has at least one free round performed in sequence; and the at least one free round is performed in sequence.
  • the control unit further performs the following steps: generating a plurality of second group symbols through the game result generating unit, and the plurality of second group symbols are displayed on the game screen
  • any one of the plural second group symbols generated by the game result generating unit is a special pattern
  • the special pattern has a percentage value symbol
  • cumulatively calculate the value of the percentage value symbol and the current value of the cumulative reward multiplier and generate the latest value of the cumulative reward multiplier
  • the product of the cumulative bonus multiplier is used as a bonus score for the special pattern; and it is judged whether the at least one free round of the bonus game has been played, if so, the bonus game is ended, otherwise, the at least one free round is continued in sequence.
  • the value of the percentage value symbol can be accumulated and calculated to increase the value of the cumulative reward multiplier. Therefore, As long as the value of the cumulative bonus multiplier continues to accumulate, the bonus score of the special pattern will continue to rise. In other words, under the same operation mode, system operators do not need to invest too much design cost, and players have the opportunity to obtain high bonus points through the same operation mode, which can increase the score fluctuation of the bonus game. , it will not feel boring, and you can still maintain a sense of expectation and surprise, so as to avoid the reward game from becoming a breakpoint for players to stop playing.
  • Fig. 1 is the appearance schematic diagram of the existing roller game machine
  • Fig. 2 is the system block diagram of the present invention
  • FIG. 3 is a schematic diagram of the appearance of a game machine of the present invention.
  • FIG. 4 is a schematic diagram of the game operation flow of a wheel game according to the present invention.
  • FIG. 5 is a schematic diagram of a game operation flow of a bonus game of the present invention.
  • 6A-6L are schematic diagrams of game screens according to an embodiment of the present invention.
  • the present invention discloses a game system 10 that can accumulate multiples to obtain high reward points.
  • the game system 10 is installed in a game machine 20 , and the game system 10 provides a wheel game , the wheel game has a plurality of game outcomes, and the gaming system 10 has the opportunity to activate a bonus game while playing the wheel game.
  • the game system 10 includes an input interface 11 , a game result generating unit 12 , a display unit 13 and a control unit 14 .
  • the display unit 13 has a game screen 30 for displaying the real-time game image of the wheel game, and the game screen 30 has a plurality of display positions 31 arranged side by side. Specifically, in FIG. 6A , the plural display positions 31 are separated by dashed lines for the sake of clarity, but the dashed lines do not actually exist.
  • the game result generating unit 12 In the wheel game, the game result generating unit 12 generates plural first group symbols 50 (as shown in FIG. 6B ), the plural first group symbols 50 are displayed on the plural display positions 31 of the game screen 30, and the The wheel game generates different game results according to the composition of the plurality of first group symbols 50 .
  • the game result generating unit 12 In the bonus game, the game result generating unit 12 generates plural second group symbols 60 (as shown in FIG. 6G ), and the plural second group symbols 60 are also displayed on the plural display positions 31 of the game screen 30 .
  • the game result generating unit 12 is implemented as a plurality of wheel units 40, and the plurality of wheel units 40 generate the plurality of first group symbols 50 (as shown in FIG. 6B ) or the plurality of second symbols in a manner of stopping after rolling.
  • Group symbol 60 (see Figure 6G).
  • the plural first group symbols 50 or the plural second group symbols displayed in the plural display positions 31 in the same row The group symbols 60 are generated by the same scroll wheel unit 40 , that is, the plurality of first group symbols 50 or the plurality of second group symbols 60 in the same row are continuously scrolled and displayed from top to bottom.
  • the game screen 30 is the plurality of first group symbols 50 or the plurality of second group symbols 60 arranged in a 3 ⁇ 5 matrix, it means that the game screen 30 has five of the wheel units 40, and each The scroll wheel unit 40 simultaneously displays the plural first group symbols 50 or the plural second group symbols 60 in three columns. During rotation, the plurality of first group symbols 50 or the plurality of second group symbols 60 will move from the first row to the second row, and finally move to the third row, and then disappear from the game screen 30 .
  • the number of the plurality of scroll wheel units is the number corresponding to the plurality of display positions 31 , that is, each of the display positions 31 is provided with a scroll wheel unit, and the plurality of first group symbols 50 or The plurality of second group symbols 60 are respectively generated by a corresponding number of the plurality of scroll wheel units, that is, each of the scroll wheel units independently generates one of the first group symbols 50 or one of the second group symbols 60 .
  • the control unit 14 is connected to the display unit 13 , the game result generating unit 12 and the input interface 11 , and the control unit 14 controls the operation of the game system 10 .
  • FIG. 4 is a schematic diagram of the game operation flow of the present invention, which mainly controls the wheel game through the control unit 14 to perform steps S1: detecting betting, step S2: starting the wheel, and step S3: presenting the game result , Step S4: determine whether to generate a bonus game, step S5: perform a bonus game and step S6: calculate the score.
  • steps S1 detecting betting
  • step S2 starting the wheel
  • step S3 presenting the game result
  • Step S4 determine whether to generate a bonus game
  • step S5 perform a bonus game
  • step S6 calculate the score.
  • an embodiment of the present invention is listed, and the description is as follows.
  • step S1 detecting betting. Specifically, the player performs actions such as logging in to an account, making a bet, etc. through the input interface 11 , and the control unit 14 knows whether the player makes a bet through detection.
  • control unit 14 performs the step S2: activating the reels; after the player makes a bet, the control unit 14 activates the plural reel units 40 to rotate the plural reel units 40, as shown in FIG. 6A
  • the long arrows shown in are to indicate that the plurality of roller units 40 are rotating.
  • step S3 presenting the game result.
  • the plural reel unit 40 generates and displays the plural first group symbols 50 on the plural display position 31 of the game screen 30 in a manner of rotating and then stopping as the plural game result.
  • the patterns of the plural first group symbols 50 include double fish, toad, big tree, envelope, gourd, spherical pattern and so on.
  • step S4 judging whether to generate a bonus game; in step S4, the control unit 14 judges whether the newly generated result of the plurality of games satisfies a start event, and when the start event is satisfied, the control unit 14 starts A bonus game, which has a base score 512 (FIG. 6B) and a jackpot multiplier 331 with an initial value (FIG. 6C), and has at least one free round played in sequence.
  • a bonus game which has a base score 512 (FIG. 6B) and a jackpot multiplier 331 with an initial value (FIG. 6C), and has at least one free round played in sequence.
  • the activation event of the plurality of game results is that the plurality of first group symbols 50 include a specified number of at least one bonus pattern 51 .
  • the bonus pattern 51 can be a spherical pattern as shown in FIG. 6B , and each of the bonus patterns 51 has an individual score 511 respectively.
  • the individual points 511 of the at least one bonus pattern 51 are all accumulated and calculated to be the basic points, and the basic points 512 are displayed on an information field 32 .
  • the individual score 511 corresponding to the bonus pattern 51 is displayed on each display position 31 where the bonus pattern 51 appears.
  • the game result as shown in FIG. 6B satisfies the activation event, and the bonus game can be activated, and the basic score 512 of the bonus game is the individual value of each bonus pattern 51
  • step S5 playing the bonus game; in step S5, the control unit 14 sequentially performs the at least one free round.
  • FIG. 6C it is the game screen 30 of the bonus game, and each display position 31 where the bonus patterns 51 appear, will keep displaying the bonus patterns 51 until the bonus game ends.
  • the initial value of the jackpot multiplier 331 and the number of the at least one free round are determined according to the player's wager or/and the number of the bonus patterns 51 .
  • the initial value of the cumulative reward multiplier 331 is 100%, and the number of the at least one free round is six.
  • the display unit 13 has a multiplier display field 33 for displaying the jackpot multiplier 331, the display unit 13 also has a round display field 34, and the round display field 34 displays the at least one free round.
  • the total number and the number of times can be represented by B of A, where B is the number of times and A is the total number.
  • FIG. 5 is a schematic diagram of the game operation flow of the bonus game of the present invention.
  • the control unit 14 performs the following steps: Step S5-1: Generate Game symbols, step S5-2: judging whether a special pattern appears, step S5-3: accumulative calculation of cumulative reward multiplier, step S5-4: calculating bonus points and step S5-5: judging whether the bonus game is over.
  • Step S5-1 Generate Game symbols
  • step S5-2 judging whether a special pattern appears
  • step S5-3 accumulative calculation of cumulative reward multiplier
  • step S5-4 calculating bonus points
  • step S5-5 judging whether the bonus game is over.
  • the detailed process of each step of the above-mentioned bonus game is described below.
  • step S5-1 generating game symbols.
  • step S5 - 1 is to generate the plural second group symbols 60 through the game result generating unit 12 , and the plural second group symbols 60 are displayed on the plural display positions 31 of the game screen 30 .
  • step S5-2 determining whether a special pattern appears; in step S5-2, the control unit 14 determines that any one of the plural second group symbols 60 generated by the game result generating unit 12 is a special pattern
  • the special pattern 61 may be a spherical pattern.
  • the plurality of second group symbols 60 may further include an independent percentage symbol 62, an independent field symbol 63, etc. (as shown in FIG. 6G ).
  • the independent percentage symbol 62 or the independent field symbol 63 the plurality of second group symbols 60 are displayed as blank graphics for the sake of simplicity of the screen.
  • step S5-3 accumulatively calculates the cumulative reward multiplier; in step S5-3, the special pattern 61 has a percentage value symbol 611 (as shown in FIG. 6D ), the control unit 14 calculates the current percentage
  • the value of the numerical symbol 611 and the value of the jackpot multiplier 331 are cumulatively calculated to generate the latest value of the jackpot multiplier 331 . That is, when the value of the percentage value symbol 611 is 50%, and the current value of the cumulative reward multiplier 331 is 100%, 50% is accumulated and calculated to generate the latest value of the cumulative reward multiplier 331 of 150%, as shown in FIG. 6E , and displayed in the magnification display column 33.
  • step S5-4 calculating a bonus point; in step S5-4, the control unit 14 uses the product of the basic point 512 and the latest cumulative bonus multiplier 331 as a bonus point 612 of the special pattern 61 .
  • the bonus score 612 covers the percentage value symbol 611 , so that the player can clearly know how much the bonus score 612 of the special pattern 61 is.
  • the game screen 30 will present an animation image, and the animation image includes the control unit 14 accumulating and calculating each of the symbols in sequence.
  • the process of displaying the individual score 511 of the reward pattern 51 on the special pattern 61; further, the animation image also includes calculating the product of the basic score 512 and the latest cumulative reward multiplier 331 to generate the reward score 612, And the process displayed on the special pattern 61 .
  • each bonus pattern 51 will be accumulated and filled in the special pattern 61 in sequence, and finally the basic score 512 will be displayed on the special pattern 61 (not shown); Then the latest value of the jackpot multiplier 331 will be filled in the special pattern 61, and the value of the jackpot multiplier 331 is multiplied by the basic score 512 to generate the reward score 612 (as shown in FIG. 6E ).
  • step S5-5 judging whether the bonus game is over; in step S5-5, the control unit 14 determines whether the at least one free round of the bonus game has been performed, and if so, ends the bonus game , otherwise continue to perform the at least one free round in sequence.
  • step S5 - 5 the determination is made according to the total number and the number of times of the at least one free round displayed in the round display field 34 . When the number of progress is equal to the total number, it is judged that the bonus game is over. As shown in FIG. 6E , the number of rounds is 1 and the total number is 6, so the at least one free round will continue to be played in sequence.
  • the display position 31 where the special pattern 61 appeared in the previous round will remain displayed for the special pattern 61 that appeared.
  • the new special pattern 61 has a percentage value symbol (200%) (not shown) (the percentage value symbol has been covered by the bonus score 612), and the multiplier display column 33 displays the accumulated value
  • the display position 31 where the special pattern 61 has appeared will retain the displayed special pattern 61. In this free round, the display position 31 will remain displayed.
  • the symbols can be set according to the order from top to bottom and from left to right. The control unit 14 processes them sequentially.
  • the control unit 14 first processes the special pattern 61 with the number of sessions symbol 613 (+2SPIN).
  • the special pattern 61 has the round quantity symbol 613 (as shown in FIG. 6G )
  • the control unit 14 processes the independent percentage symbol 62 (100%), and in the bonus game, when the independent percentage symbol 62 appears at any of the display positions 31 (as shown in FIG. 6G ), the control unit 14 accumulates the independent percentage A displayed value 621 of the symbol 62 increases the value of the jackpot multiplier 331, and the accumulated independent percentage symbol 62 (100%) disappears on the game screen 30, as shown in FIG. 6I. Therefore, the value of the cumulative reward multiplier 331 displayed in the multiplier display field 33 is calculated from 350% to 100% and becomes 450%.
  • the control unit 14 processes the independent game symbol 63 (+1SPIN).
  • the control unit 14 determines the independent game symbol according to the 63, and correspondingly increases the number of free rounds, so the control unit 14 correspondingly increases the number of free rounds according to the displayed number 631, that is, increases the total number of rounds in the round display field 34 is 9, and the control unit 14 makes the cumulatively calculated independent session symbol 63 (+1SPIN) disappear on the game screen 30 , as shown in FIG. 6J .
  • each of the display positions 31 will display the special pattern 61 or the bonus pattern 51 , as shown in FIG. 6L . And when there is no more display position 31 to display the second group of symbols 60, the control unit 14 will still judge that the bonus game is over even if the number of times is not equal to the full number.
  • step S6 Calculate the score (as shown in FIG. 4)
  • step S6 Calculate the score;
  • the score 612 and the individual score 511 of each of the bonus patterns 51 calculate a game score 70 for the wheel game, and the game score 70 is displayed on the information field 32, as shown in FIG. 6L.
  • step S1 the control unit 14 will perform step S1 again, and the player can choose to bet again, so that the control unit 14 will perform step S2 again, that is, start the wheel rotation again to start another round of the wheel game.
  • the advantages of the present invention at least include:
  • the control unit can accumulate the value of the percentage value symbol to increase the value of the cumulative reward multiplier, so As long as the value of the cumulative reward multiplier is continuously accumulated, the reward score of the special pattern will increase steadily, and the score fluctuation of the reward game will increase, so that the player can keep the hope of obtaining a high reward score, so as to maintain the player's score for a long time. Interested, increase the use time of this roller game machine.
  • the value increase method is repeated cumulative calculation, which can quickly increase the value, and it is possible to increase the number of at least one free round, so players will not feel bored because the expected result is not good, and they can keep their expectations and expectations until the end of the game. Surprise, and enhance the play.

Abstract

一种可累积倍率而获取高额奖励分数的游戏系统(10),在进行一滚轮游戏中,当复数第一群组符号(50)满足一启动事件时启动一奖励游戏,该奖励游戏具有一基本分数(512)、一具有一初始数值的累积奖励倍率(331)与依序进行的至少一免费回合;于每一个该免费回合中,一游戏结果产生单元(12)产生复数第二群组符号(60)并显示于一游戏画面(30)的复数显示位置(31)上,一控制单元(14)判断该复数第二群组符号(60)的任一为一特殊图案(61)时,让出现该特殊图案(61)的该显示位置(31),于该奖励游戏中保持显示该特殊图案(61),并当该特殊图案(61)具有一百分比数值符号(611)时,进行累加计算该百分比数值符号(611)的数值而增加该累积奖励倍率(331)的数值,并计算该基本分数(512)与最新的该累积奖励倍率(331)的乘积作为该特殊图案(61)的一奖励分数。

Description

一种可累积倍率而获取高额奖励分数的游戏系统 技术领域
本发明为有关一种游戏系统,尤指一种可累积倍率而获取高额奖励分数的游戏系统。
背景技术
请参阅图1所示,一滚轮游戏机(slot machine)1,其具有复数滚轮2,玩家在押注之后,该滚轮游戏机1启动该复数滚轮2转动,玩家可依据该复数滚轮2停止后所形成的符号排列而获得积分,并当特定符号出现或满足预设条件时,该滚轮游戏机1进入一定回合数的奖励游戏。奖励游戏的特色在于免费转动(free spin),该些奖励游戏让玩家不需花费成本,即有可能获得额外的奖励分数,由此,免费转动成为吸引玩家使用该滚轮游戏机1的重要特色之一。常见的奖励游戏的游戏方式为选自滚轮重新转动(respin)、积分游戏(bonus game)、免费游戏(free game)、重新触发(retrigger)与彩金游戏(jackpot)等等。其中,滚轮重新转动(respin)如美国公告第US8,197,328号专利的图4所载的流程;积分游戏(bonus game)如美国公告第US6,602,137号专利的图1A~图1B、图3~图6及说明书第6栏第34行~第50行中所述;免费游戏(free game)、重新触发(retrigger)则可见于美国公告第US6,955,600号专利的图3A~图3B、图4及说明书第6栏第2行~第57行中;而彩金游戏(jackpot)则可参照美国公告第US 10,176,670号专利。
然而,在完全随机的设定之下,即使于高中奖机率的奖励游戏,玩家亦有相当的机率在奖励游戏的过程中,完全没有中奖,或者有中奖但累积的积分不多。在这种情境下,玩家会突然从期待中大奖的情绪中,落入无中奖或中小奖的情绪,其容易让玩家产生负面情绪,因而导致降低玩家使用该滚轮游戏机1的兴致。
更明白地说,现有的奖励游戏的分数震荡度不大,对于熟悉游戏的玩家来说,玩家可以轻易地推知现有的奖励游戏的大致结果。因此,现有的奖励游戏完全无法达到刺激玩家的效果,现有的奖励游戏反而会成为玩家停止游玩的断点,在奖励游戏结束后,玩家可能会直接结束游戏,反而影响该滚轮游戏机1 的使用率,进而降低该滚轮游戏机1的营业额。
发明内容
本发明的主要目的,在于揭露一种具有一奖励游戏的游戏系统,于该奖励游戏中,玩家透过累积倍率而增加该奖励游戏的分数震荡度,让玩家保有获取高额奖励分数的希望,借以长时间维持玩家的兴致,并增加该游戏系统的使用时间。
为达上述目的,本发明揭露一可累积倍率而获取高额奖励分数的游戏系统,该游戏系统提供一滚轮游戏,该滚轮游戏具有复数游戏结果,该游戏系统包含一显示单元、一游戏结果产生单元与一控制单元。其中该显示单元具有一游戏画面,该游戏画面显示该滚轮游戏的即时游戏影像,该游戏画面具有复数并排排列的显示位置。该游戏结果产生单元产生复数第一群组符号,该复数第一群组符号显示于该游戏画面的该复数显示位置上,并该滚轮游戏依据该复数第一群组符号的种类组成而产生不同的该游戏结果。该控制单元连接该显示单元与该游戏结果产生单元,该控制单元进行下列步骤:判断最新产生的该游戏结果是否满足一启动事件,当该启动事件满足时,启动一奖励游戏,该奖励游戏具有一基本分数与一具有一初始数值的累积奖励倍率,并该奖励游戏具有依序进行的至少一免费回合;以及依序进行该至少一免费回合。
而于依序进行该奖励游戏的每一个该免费回合中,该控制单元更进行下列步骤:经由该游戏结果产生单元产生复数第二群组符号,该复数第二群组符号显示于该游戏画面的该复数显示位置上;判断该游戏结果产生单元产生的该复数第二群组符号的任一为一特殊图案时,让出现该特殊图案的该显示位置,于该奖励游戏中保持显示该特殊图案;当该特殊图案具有一百分比数值符号时,累加计算该百分比数值符号的数值与当前的该累积奖励倍率的数值,而产生最新的该累积奖励倍率的数值;计算该基本分数与最新的该累积奖励倍率的乘积作为该特殊图案的一奖励分数;以及判断该奖励游戏的该至少一免费回合是否皆已进行,若是则结束该奖励游戏,若否则继续依序进行该至少一免费回合。
据此,本发明于依序进行该至少一免费回合的过程中,当获得的该特殊图案具有该百分比数值符号时,可以累加计算该百分比数值符号的数值而增加该累积奖励倍率的数值,因此只要持续累积该累积奖励倍率的数值,该特殊图案 的该奖励分数就会持续攀升。换句话,在相同的运作模式下,系统业者无须投入过多的设计成本,而玩家透过相同的运作模式,即有机会取得高额的该奖励分数,可增加该奖励游戏的分数震荡度,不会觉得乏味,仍可保有期待与惊喜感,避免该奖励游戏成为玩家停止游玩的断点。
附图说明
图1为现有滚轮游戏机外观示意图;
图2为本发明系统方块图;
图3为本发明一游戏机外观示意图;
图4为本发明一滚轮游戏的游戏运作流程示意图;
图5为本发明一奖励游戏的游戏运作流程示意图;
图6A-6L为本发明一实施例的游戏画面示意图。
具体实施方式
有关本发明的详细说明及技术内容,现就配合图式说明如下:
请参阅图2、图3与图6A所示,本发明揭露一可累积倍率而获取高额奖励分数的游戏系统10,该游戏系统10设置于一游戏机20,该游戏系统10提供一滚轮游戏,该滚轮游戏具有复数游戏结果,并该游戏系统10在进行该滚轮游戏时有机会启用一奖励游戏。该游戏系统10包含一输入界面11、一游戏结果产生单元12、一显示单元13与一控制单元14。其中,该显示单元13具有一游戏画面30,该游戏画面30供显示该滚轮游戏的即时游戏影像,该游戏画面30具有复数并排排列的显示位置31。具体而言,于图6A中,为清楚表现系以虚线分隔出该复数显示位置31,但实际上虚线是不存在的。
于该滚轮游戏中,该游戏结果产生单元12产生复数第一群组符号50(如图6B),该复数第一群组符号50显示于该游戏画面30的该复数显示位置31上,并该滚轮游戏依据该复数第一群组符号50的种类组成而产生不同的该游戏结果。而于该奖励游戏中,该游戏结果产生单元12产生复数第二群组符号60(如图6G),并该复数第二群组符号60同样显示于该游戏画面30的该复数显示位置31上。
于一实施例,该游戏结果产生单元12在实施时为复数滚轮单元40,该复 数滚轮单元40以滚动后停止的方式产生该复数第一群组符号50(如图6B)或该复数第二群组符号60(如图6G)。且于一实施例中,如图6B或图6G所示该复数滚轮单元40较佳的实施方式,同一排的该复数显示位置31显示的该复数第一群组符号50或该复数第二群组符号60为由同一个的该滚轮单元40产生,亦即同一排的该复数第一群组符号50或该复数第二群组符号60为由上往下连续滚动显示。举例来说,若该游戏画面30为3X5矩阵排列的该复数第一群组符号50或该复数第二群组符号60时,即代表该游戏画面30具有5个该滚轮单元40,且每一该滚轮单元40同时显示3列的该复数第一群组符号50或该复数第二群组符号60。于转动时,该复数第一群组符号50或该复数第二群组符号60会由第1列移动至第2列,最后移动至第3列,接着就会由该游戏画面30中消失。或者,于另一实施例中,该复数滚轮单元的数量为对应该复数显示位置31的数量,亦即每一该显示位置31皆设置一该滚轮单元,而该复数第一群组符号50或该复数第二群组符号60为由对应数量的该复数滚轮单元分别产生,亦即每一该滚轮单元独立产生一个该第一群组符号50或一个该第二群组符号60。
而该控制单元14连接该显示单元13、该游戏结果产生单元12与该输入界面11,并该控制单元14供控制该游戏系统10的运作。
又请再参阅图4所示,为本发明的游戏运作流程示意图,其主要是经由该控制单元14控制该滚轮游戏进行步骤S1:侦测投注、步骤S2:启动滚轮、步骤S3:呈现游戏结果、步骤S4:判断是否产生奖励游戏、步骤S5:进行奖励游戏与步骤S6:计算得分。关于上述滚轮游戏的各步骤详细过程,列举本发明的一实施例,说明如下。
在一玩家完成游玩游戏前的准备后,如让该游戏系统10开机、启动游戏等等后,该控制单元14即进行步骤S1:侦测投注。具体而言,该玩家是透过该输入界面11执行登入账号、进行投注等等动作,而该控制单元14透过侦测得知该玩家是否进行投注。
接着,如图6A所示,该控制单元14进行该步骤S2:启动滚轮;在该玩家进行投注后,该控制单元14即启动该复数滚轮单元40以让该复数滚轮单元40转动,如图6A中所示的长箭头为示意该复数滚轮单元40正在转动中。
接着,如图6B所示,该控制单元14进行步骤S3:呈现游戏结果。该复 数滚轮单元40以转动后停止的方式,于该游戏画面30的该复数显示位置31上产生并显示该复数第一群组符号50为该复数游戏结果。具体如图6B所示,该复数第一群组符号50的图样包含双鱼、蟾蜍、大树、信封、葫芦、球形图样等等。
接着,该控制单元14进行步骤S4:判断是否产生奖励游戏;于步骤S4,该控制单元14判断最新产生的该复数游戏结果是否满足一启动事件,当该启动事件满足时,该控制单元14启动一奖励游戏,该奖励游戏具有一基本分数512(如图6B)与一具有一初始数值的累积奖励倍率331(如图6C),并该奖励游戏具有依序进行的至少一免费回合。
在一实施例中,该复数游戏结果的该启动事件为该复数第一群组符号50包含一指定数量的至少一奖励图案51。举例来说,该奖励图案51可以如图6B的球形图样,且每一该奖励图案51分别具有一个别分数511。该至少一奖励图案51的该个别分数511全部累加计算后为该基本分数,且该基本分数512显示于一信息栏位32上。又,出现该奖励图案51的每一该显示位置31上会显示对应该奖励图案51的该个别分数511。
当该指定数量为6个时,如图6B所示的该游戏结果即满足该启动事件,而可启动该奖励游戏,又该奖励游戏的该基本分数512为每一该奖励图案51的该个别分数511累加计算后的数值,即该基本分数512为68+68+38+88+88+38=388。
接着该控制单元14进行步骤S5:进行该奖励游戏;于步骤S5,该控制单元14为依序进行该至少一免费回合。如图6C所示,为该奖励游戏的该游戏画面30,且出现该些奖励图案51的每一该显示位置31,会保持显示该些奖励图案51直到该奖励游戏结束。又于该奖励游戏中,该累积奖励倍率331的该初始数值与该至少一免费回合的数量为依据该玩家的投注或/及该些奖励图案51的数量而决定。而于本实施例,该累积奖励倍率331的该初始数值为100%,且该至少一免费回合的数量为6个。于不同的实施例,该显示单元13具有一显示该累积奖励倍率331的倍率显示栏位33,该显示单元13亦具有一回合显示栏位34,该回合显示栏位34显示该至少一免费回合的全部数量与进行次数,可用B of A表示之,其中B是进行次数,A是全部数量。
又请再参阅图5所示,为本发明该奖励游戏的游戏运作流程示意图,于依 序进行该奖励游戏的每一个该免费回合中,该控制单元14进行下列步骤:步骤S5-1:产生游戏符号、步骤S5-2:判断是否出现特殊图案、步骤S5-3:累加计算累积奖励倍率、步骤S5-4:计算奖励分数与步骤S5-5:判断奖励游戏是否结束。关于上述该奖励游戏的各步骤详细过程说明如下。
在该奖励游戏开始后,该控制单元14进行步骤S5-1:产生游戏符号。如图6D所示,步骤S5-1为经由该游戏结果产生单元12产生该复数第二群组符号60,该复数第二群组符号60显示于该游戏画面30的该复数显示位置31上。
接着该控制单元14进行步骤S5-2:判断是否出现特殊图案;于步骤S5-2,该控制单元14判断该游戏结果产生单元12产生的该复数第二群组符号60的任一为一特殊图案61时,让出现该特殊图案61的该显示位置31,于该奖励游戏中保持显示该特殊图案61。如图6D所示,该特殊图案61可以为球形图样。此外,该复数第二群组符号60可以还包含一独立百分比符号62、一独立场次符号63等等(如图6G所示)。且,若该复数第二群组符号60非属该特殊图案61、该独立百分比符号62或该独立场次符号63时,为了画面的简洁考量,该复数第二群组符号60以空白图形显示。
接着该控制单元14进行步骤S5-3:累加计算累积奖励倍率;于步骤S5-3,该特殊图案61具有一百分比数值符号611(如图6D所示),该控制单元14将当前的该百分比数值符号611的数值与该累积奖励倍率331的数值进行累加计算,而产生最新的该累积奖励倍率331的数值。即当该百分比数值符号611的数值为50%时,当前的该累积奖励倍率331的数值100%则累加计算50%而产生最新的该累积奖励倍率331的数值150%,如图6E所示,并显示于该倍率显示栏位33。
接着该控制单元14进行步骤S5-4:计算奖励分数;于步骤S5-4,该控制单元14将该基本分数512与最新的该累积奖励倍率331的乘积作为该特殊图案61的一奖励分数612。如图6E所示,该基本分数512的数值为388(参图6B),该累积奖励倍率331的数值为150%,因此该特殊图案61的该奖励分数612为388*150%=582。且在该游戏画面30的显示上,为让该奖励分数612覆盖该百分比数值符号611,以让玩家清楚得知该特殊图案61的该奖励分数612是多少。
另,为了吸引该玩家的注意,并让该玩家清楚知道可以获得的该奖励分数 612有多少。当该游戏结果产生单元12产生的任一该第二群组符号60为该特殊图案61时,该游戏画面30会呈现一动画影像,该动画影像包含该控制单元14依序累加计算每一该奖励图案51的该个别分数511并显示于该特殊图案61上的过程;更进一步的,该动画影像还包含计算该基本分数512与最新的该累积奖励倍率331的乘积以产生该奖励分数612,并显示于该特殊图案61上的过程。更清楚的说,每一该奖励图案51的该个别分数511,会依序累加计算填入该特殊图案61上,最后即让该基本分数512显示于该特殊图案61上(图未示);接着最新的该累积奖励倍率331的数值会填入该特殊图案61上,让该累积奖励倍率331的数值与该基本分数512相乘而产生该奖励分数612(如图6E)。
接着该控制单元14进行步骤S5-5:判断奖励游戏是否结束;于步骤S5-5中,该控制单元14为判断该奖励游戏的该至少一免费回合是否皆已进行,若是则结束该奖励游戏,若否则继续依序进行该至少一免费回合。于步骤S5-5中,为依据该回合显示栏位34显示的该至少一免费回合的全部数量与进行次数,来进行判断。当进行次数等于全部数量,则判断奖励游戏结束。如图6E所示,其中进行次数为1,全部数量为6,因此会继续依序进行该至少一免费回合。
请继续参阅图6F所示,为新一回合的该免费回合,前一回合中出现该特殊图案61的该显示位置31,会保留显示出现的该特殊图案61。于本次的该免费回合出现新的该特殊图案61具有百分比数值符号(200%)(图未示)(百分比数值符号已被该奖励分数612覆盖),该倍率显示栏位33显示的该累积奖励倍率331的数值150%累加计算200%而为350%,而该特殊图案61的该奖励分数612为388*350%=1358。
如图6G所示,为新一回合的该免费回合,同样的,出现过该特殊图案61的该显示位置31,会保留显示出现的该特殊图案61,于本次的该免费回合中,出现的两个该特殊图案61、一个该独立百分比符号62(100%)与一个该独立场次符号63(+1SPIN)。进一步,其中一该特殊图案61具有一场次数量符号613(+2SPIN),另一该特殊图案61具有一百分比数值符号611(50%)。当该复数第二群组符号60中出现多个包含该特殊图案61、该独立百分比符号62及该独立场次符号63的符号时,可以依据由上而下、由左而右的顺序,让该控制单元 14依序处理之。
由此,该控制单元14首先处理具有该场次数量符号613(+2SPIN)的该特殊图案61。当该特殊图案61具有该场次数量符号613时(如图6G),该控制单元14依据该场次数量符号613的数量,而对应增加该免费回合的数量。即于该回合显示栏位34上,增加全部数量的数量为8,并计算具有该场次数量符号613(+2SPIN)的该特殊图案61的该奖励分数612为388*350%=1358,且该奖励分数612会覆盖该场次数量符号613,如图6H所示。
接着该控制单元14处理该独立百分比符号62(100%),于该奖励游戏中,任一该显示位置31出现该独立百分比符号62时(如图6G),该控制单元14累加计算该独立百分比符号62的一显示数值621而增加该累积奖励倍率331的数值,并让累加计算后的该独立百分比符号62(100%)于该游戏画面30上消失,如图6I所示。故该倍率显示栏位33显示的该累积奖励倍率331的数值由350%累加计算100%而为450%。
接着该控制单元14处理该独立场次符号63(+1SPIN),于该奖励游戏中,任一该显示位置31出现该独立场次符号63时(如图6I),该控制单元14依据该独立场次符号63的一显示数量631,而对应增加该免费回合的数量,故该控制单元14依据该显示数量631,而对应增加该免费回合的数量,即于该回合显示栏位34上增加全部数量的数量为9,并该控制单元14让累加计算后的该独立场次符号63(+1SPIN)于该游戏画面30上消失,如图6J所示。
接着该控制单元14处理具有该百分比数值符号611(50%)的该特殊图案61(如图6J),该倍率显示栏位33显示的该累积奖励倍率331的数值由450%累加计算50%而为500%,而该特殊图案61的该奖励分数612为388*500%=1940,如图6K所示。
如上所述的过程,本发明在最佳的情况下,每一个该显示位置31都会显示该特殊图案61或该奖励图案51,如图6L所示。而当已经没有该显示位置31可以显示该第二群组符号60时,就算进行次数尚未等于全部数量,该控制单元14仍会判断奖励游戏结束。
而在判断奖励游戏结束后,接着该控制单元14进行步骤S6:计算得分(如图4)S6:计算得分;在该奖励游戏结束后,该控制单元14根据每一个该特殊图案61的该奖励分数612及每一个该奖励图案51的个别分数511,计算该滚 轮游戏的一游戏分数70,该游戏分数70显示于该信息栏位32上,如图6L所示。
如上所述,即完成此一回合的游戏。此时该控制单元14会再次进行步骤S1,而该玩家可以选择再次投注,以让该控制单元14再次进行步骤S2,即再次启动滚轮转动,以开启另一回合的滚轮游戏。
综上所述,本发明的优点至少包含:
1.在依序进行该至少一免费回合的过程中,当获得的该特殊图案具有该百分比数值符号时,该控制单元可以累加计算该百分比数值符号的数值而增加该累积奖励倍率的数值,因此只要持续累积该累积奖励倍率的数值,该特殊图案的该奖励分数就会节节攀升,而增加该奖励游戏的分数震荡度,让玩家保有获取高额奖励分数的希望,借以长时间维持玩家的兴致,增加该滚轮游戏机的使用时间。
2.在相同的运作模式下,系统业者无须投入过多的设计成本,而玩家透过相同的运作模式,即有机会取得高额奖励分数,不会有预期结果而觉得乏味,仍可保有期待与惊喜感,避免奖励游戏成为玩家停止游玩的断点。
3.数值增加方式为重复累加计算,可快速增加数值,且具有增加该至少一免费回合的数量的可能,因此玩家不会因为预期结果不好而觉得乏味,在游戏结束之前皆可保有期待与惊喜感,而提升游乐性。

Claims (14)

  1. 一种可累积倍率而获取高额奖励分数的游戏系统,提供一滚轮游戏,该滚轮游戏具有复数游戏结果,其特征在于,该游戏系统包含:
    一显示单元,该显示单元具有一游戏画面,该游戏画面显示该滚轮游戏的即时游戏影像,该游戏画面具有复数并排排列的显示位置;
    一游戏结果产生单元,该游戏结果产生单元产生复数第一群组符号,该复数第一群组符号显示于该游戏画面的该复数显示位置上,并该滚轮游戏依据该复数第一群组符号的种类组成而产生不同的该游戏结果;以及
    一控制单元,该控制单元连接该显示单元与该游戏结果产生单元,该控制单元进行下列步骤:
    判断最新产生的该游戏结果是否满足一启动事件,当该启动事件满足时,启动一奖励游戏,该奖励游戏具有一基本分数与一具有一初始数值的累积奖励倍率,并该奖励游戏具有依序进行的至少一免费回合;以及
    依序进行该至少一免费回合;且于依序进行该奖励游戏的每一该免费回合中,该控制单元进行下列步骤:
    经由该游戏结果产生单元产生复数第二群组符号,该复数第二群组符号显示于该游戏画面的该复数显示位置上;
    判断该游戏结果产生单元产生的该复数第二群组符号的任一为一特殊图案时,让出现该特殊图案的该显示位置,于该奖励游戏中保持显示该特殊图案;
    若该特殊图案具有一百分比数值符号时,累加计算该百分比数值符号的数值与当前的该累积奖励倍率的数值,而产生最新的该累积奖励倍率的数值;
    计算该基本分数与最新的该累积奖励倍率的乘积作为该特殊图案的一奖励分数;以及
    判断该奖励游戏的该至少一免费回合是否皆已进行,若是则结束该奖励游戏,若否则继续依序进行该至少一免费回合。
  2. 根据权利要求1所述的游戏系统,其特征在于,该游戏结果产生单元为复数滚轮单元,该复数滚轮单元以滚动后停止的方式产生该复数第一群组符号或该复数第二群组符号。
  3. 根据权利要求2所述的游戏系统,其特征在于,该复数滚轮单元的数量为对应该复数显示位置的数量。
  4. 根据权利要求2所述的游戏系统,其特征在于,同一排的该复数显示位置显示的该复数第一群组符号或该复数第二群组符号为由同一该滚轮单元产生。
  5. 根据权利要求1所述的游戏系统,其特征在于,该游戏结果的该启动事件为该复数第一群组符号中包含一指定数量的至少一奖励图案,且每一该奖励图案分别具有一个别分数,该至少一奖励图案的该个别分数全部累加计算后为该基本分数,并出现该些奖励图案的每一该显示位置会保持显示该些奖励图案直到该奖励游戏结束。
  6. 根据权利要求5所述的游戏系统,其特征在于,出现该些奖励图案的每一该显示位置上会显示每一该奖励图案的该个别分数。
  7. 根据权利要求5所述的游戏系统,其特征在于,当该游戏结果产生单元产生的任一该第二群组符号为该特殊图案时,该游戏画面呈现一动画影像,该动画影像包含该控制单元依序累加计算每一该奖励图案的该个别分数并显示于该特殊图案上的过程。
  8. 根据权利要求7所述的游戏系统,其特征在于,该动画影像还包含计算该基本分数与最新的该累积奖励倍率的乘积以产生该奖励分数,并显示于该特殊图案上的过程。
  9. 根据权利要求7所述的游戏系统,其特征在于,出现该奖励图案的每一该显示位置上会显示该奖励图案的该个别分数。
  10. 根据权利要求1所述的游戏系统,其特征在于,当该特殊图案具有一场次数量符号时,该控制单元依据该场次数量符号的数量,而对应增加该免费回合的数量。
  11. 根据权利要求1所述的游戏系统,其特征在于,该复数第二群组符号中包含一独立百分比符号,于该奖励游戏中,任一该显示位置出现该独立百分比符号时,该控制单元累加计算该独立百分比符号的一显示数值与该累积奖励倍率的数值,而增加该累积奖励倍率的数值。
  12. 根据权利要求1所述的游戏系统,其特征在于,该复数第二群组符号中包含一独立场次符号,于该奖励游戏中,任一该显示位置出现该独立场次符号时,该控制单元依据该独立场次符号的一显示数量,而对应增加该免费回合的数量。
  13. 根据权利要求1所述的游戏系统,其特征在于,该显示单元具有一显示该累积奖励倍率的倍率显示栏位。
  14. 根据权利要求1所述的游戏系统,其特征在于,该显示单元具有一回合显示栏位,该回合显示栏位显示该至少一免费回合的全部数量与进行次数。
PCT/CN2020/101951 2020-07-14 2020-07-14 一种可累积倍率而获取高额奖励分数的游戏系统 WO2022011564A1 (zh)

Priority Applications (3)

Application Number Priority Date Filing Date Title
CA3183795A CA3183795A1 (en) 2020-07-14 2020-07-14 Gaming system allowing accumulation of multipliers for high reward score
US18/015,156 US20230316864A1 (en) 2020-07-14 2020-07-14 Gaming system allowing accumulation of multipliers for high reward score
PCT/CN2020/101951 WO2022011564A1 (zh) 2020-07-14 2020-07-14 一种可累积倍率而获取高额奖励分数的游戏系统

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2020/101951 WO2022011564A1 (zh) 2020-07-14 2020-07-14 一种可累积倍率而获取高额奖励分数的游戏系统

Publications (1)

Publication Number Publication Date
WO2022011564A1 true WO2022011564A1 (zh) 2022-01-20

Family

ID=79555954

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2020/101951 WO2022011564A1 (zh) 2020-07-14 2020-07-14 一种可累积倍率而获取高额奖励分数的游戏系统

Country Status (3)

Country Link
US (1) US20230316864A1 (zh)
CA (1) CA3183795A1 (zh)
WO (1) WO2022011564A1 (zh)

Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020045475A1 (en) * 2000-09-07 2002-04-18 Paulina Glavich Gaming device having a bonus scheme including a plurality of selection groups with win-group outcomes
CN1647842A (zh) * 2004-01-29 2005-08-03 阿鲁策株式会社 游戏机
CN101043922A (zh) * 2004-08-19 2007-09-26 Igt公司 具有多个提供奖金奖励的游戏机的游戏系统
TW201006533A (en) * 2008-08-04 2010-02-16 Jumbo Technology Co Ltd Game system and method capable of increasing super card symbols
TWI368531B (zh) * 2008-07-31 2012-07-21 Jumbo Technology Co Ltd
CN102810232A (zh) * 2011-06-02 2012-12-05 环球娱乐株式会社 通过转轮确定奖励游戏的内容的游戏机
CN103258381A (zh) * 2012-02-16 2013-08-21 环球娱乐株式会社 游戏机
CN103258380A (zh) * 2012-02-17 2013-08-21 环球娱乐株式会社 能改进游戏性的游戏机
TW201511806A (zh) * 2013-09-18 2015-04-01 Tian-Shu Xu 一種具額外倍率的賓果遊戲系統
US20190221071A1 (en) * 2015-09-28 2019-07-18 Konami Gaming, Inc. Gaming machine and methods of providing games to players with a special symbol triggering multiple feature games
CN110874897A (zh) * 2018-08-29 2020-03-10 尊博科技股份有限公司 一种具有额外投注与倍率加码赔付的游戏系统
CN111311844A (zh) * 2018-12-12 2020-06-19 尊博科技股份有限公司 宾果额外球奖励系统

Patent Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020045475A1 (en) * 2000-09-07 2002-04-18 Paulina Glavich Gaming device having a bonus scheme including a plurality of selection groups with win-group outcomes
CN1647842A (zh) * 2004-01-29 2005-08-03 阿鲁策株式会社 游戏机
CN101043922A (zh) * 2004-08-19 2007-09-26 Igt公司 具有多个提供奖金奖励的游戏机的游戏系统
TWI368531B (zh) * 2008-07-31 2012-07-21 Jumbo Technology Co Ltd
TW201006533A (en) * 2008-08-04 2010-02-16 Jumbo Technology Co Ltd Game system and method capable of increasing super card symbols
CN102810232A (zh) * 2011-06-02 2012-12-05 环球娱乐株式会社 通过转轮确定奖励游戏的内容的游戏机
CN103258381A (zh) * 2012-02-16 2013-08-21 环球娱乐株式会社 游戏机
CN103258380A (zh) * 2012-02-17 2013-08-21 环球娱乐株式会社 能改进游戏性的游戏机
TW201511806A (zh) * 2013-09-18 2015-04-01 Tian-Shu Xu 一種具額外倍率的賓果遊戲系統
US20190221071A1 (en) * 2015-09-28 2019-07-18 Konami Gaming, Inc. Gaming machine and methods of providing games to players with a special symbol triggering multiple feature games
CN110874897A (zh) * 2018-08-29 2020-03-10 尊博科技股份有限公司 一种具有额外投注与倍率加码赔付的游戏系统
CN111311844A (zh) * 2018-12-12 2020-06-19 尊博科技股份有限公司 宾果额外球奖励系统

Also Published As

Publication number Publication date
CA3183795A1 (en) 2022-01-20
US20230316864A1 (en) 2023-10-05

Similar Documents

Publication Publication Date Title
US9430915B2 (en) Gaming system, gaming device and method including a community trail game
US9022853B2 (en) Gaming device having bonus game dependent upon variable wager component selection
JP7050146B2 (ja) ゲーミングマシン、マシンの制御方法、およびゲーミングマシン用のプログラム
US7597618B2 (en) Gaming device having a primary game scheme involving a symbol generator and secondary award wheels
RU2392995C2 (ru) Игровое устройство
US8636583B2 (en) Gaming system, gaming device and method for providing an outcome enhancing feature
US8070597B2 (en) Gaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
US20160351014A1 (en) Gaming system, gaming device and method for providing a game having a dynamic award scheme
US9342956B2 (en) Gaming system, gaming device and method for shifting progressive award contribution rates
EP0984409A2 (en) Slot machine with collection-based award feature
JP6843791B2 (ja) ゲーミングマシン、マシンの制御方法、およびゲーミングマシン用のプログラム
CA2473857A1 (en) Gaming apparatus with player tracking capabilities
WO2022011564A1 (zh) 一种可累积倍率而获取高额奖励分数的游戏系统
TWI810468B (zh) 一種可累積倍率而獲取高額獎勵分數的遊戲系統
TWI762767B (zh) 一種具有判斷是否觸發立體重轉機制的遊戲系統
TWI766479B (zh) 一種累積符號而提升獎勵分數的遊戲系統
WO2022133839A1 (zh) 一种累积符号而提升奖励分数的游戏系统
JP6166332B2 (ja) 遊技場管理システム
US20060105832A1 (en) Video slot machine and slot machine gaming method therefor
WO2020186427A1 (zh) 一种具有判断是否触发立体重转机制的游戏系统
TW201536388A (zh) 電子遊戲回饋給獎之控制方法
AU2006252182B2 (en) Class of feature event games suitable for linking to multiple gaming machines
JP2004215719A (ja) 遊技機
RU2004131665A (ru) Способ и система для вознаграждения игроков, участвующих во множестве игр, за один выигрыш

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 20945208

Country of ref document: EP

Kind code of ref document: A1

DPE1 Request for preliminary examination filed after expiration of 19th month from priority date (pct application filed from 20040101)
ENP Entry into the national phase

Ref document number: 3183795

Country of ref document: CA

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 20945208

Country of ref document: EP

Kind code of ref document: A1