WO2021169360A1 - 一种手柄扳机控制装置及手柄 - Google Patents

一种手柄扳机控制装置及手柄 Download PDF

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Publication number
WO2021169360A1
WO2021169360A1 PCT/CN2020/125042 CN2020125042W WO2021169360A1 WO 2021169360 A1 WO2021169360 A1 WO 2021169360A1 CN 2020125042 W CN2020125042 W CN 2020125042W WO 2021169360 A1 WO2021169360 A1 WO 2021169360A1
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WO
WIPO (PCT)
Prior art keywords
trigger
magnet
bracket
handle
control device
Prior art date
Application number
PCT/CN2020/125042
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English (en)
French (fr)
Inventor
滕学芳
刘艳龙
耿林
梁栋
张兴
Original Assignee
歌尔股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 歌尔股份有限公司 filed Critical 歌尔股份有限公司
Priority to US17/905,051 priority Critical patent/US20230149804A1/en
Publication of WO2021169360A1 publication Critical patent/WO2021169360A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

Definitions

  • the invention relates to the technical field of control terminals, and more specifically, to a handle trigger control device.
  • the present invention also relates to a handle including the above-mentioned handle trigger control device.
  • gamepads have become an indispensable operating device for players.
  • the main function of ordinary gamepads is to realize the operation functions of the game, such as controlling direction, traveling, jumping, weapon launching, etc., but the most important thing of the game is to provide players with an immersive gaming experience.
  • the game handle trigger only relies on the spiral torsion spring to provide the return elastic force, the force feedback cannot be changed and is uncontrollable, and the user experience of the game is poor.
  • the object of the present invention is to provide a handle trigger control device, which can realize trigger control, so that the trigger has different use effects, and can improve the user experience.
  • Another object of the present invention is to provide a handle including the above-mentioned handle trigger control device.
  • a handle trigger control device includes a trigger bracket, including:
  • a trigger movably arranged on the trigger bracket, and a trigger magnet is arranged on the trigger;
  • a bracket magnet, the bracket magnet is movably and fixedly arranged on the trigger bracket;
  • the control device is used to control the bracket magnet to approach or move away from the trigger magnet to adjust the distance between the trigger magnet and the bracket magnet.
  • the bracket magnet and the trigger magnet in the fully pressed state are arranged directly opposite to each other, and the control device controls the bracket magnet to interact with the fully pressed trigger magnet when the bracket magnet approaches or moves away from the trigger magnet.
  • the facing area of the trigger magnet in the down state does not change.
  • the pole of the bracket magnet and the opposite side of the trigger magnet are the same, and the bracket magnet is located in the direction of the depression of the trigger magnet.
  • a groove is provided on the trigger, and the trigger magnet is arranged in the groove.
  • the trigger and the trigger bracket are connected by an elastic member, and the elastic member is used to drive the trigger in the pressed state to reset.
  • the elastic member is a return spring, one end of the return spring is connected to the trigger bracket, and the other end is connected to the trigger.
  • the trigger is hinged to the trigger support via a hinge shaft.
  • the area of the trigger magnet and the bracket magnet are the same.
  • control device is provided with a signal receiving device for receiving adjustment instructions for the bracket magnet;
  • control device is preset with an adjustment command for the bracket magnet.
  • a handle includes a trigger control device, and the trigger control device is the handle trigger control device described in any one of the above.
  • the control device of the present application adjusts the distance between the two magnets by moving the bracket magnet to provide different magnetic forces for the trigger.
  • the variable magnetic force provides users with different trigger feedback forces, thereby providing users with different trigger forces based on different game environments. Tactile sensation.
  • This application controls the force by changing the distance between the two magnets. Based on different game environments and game settings, the distance between the two magnets can be changed so that the user can experience different tactile shocks when pulling the trigger, and the feedback force changes in the trigger. Experience the more advanced fun brought by the game.
  • the application also provides a handle including the above-mentioned handle trigger control device.
  • Figure 1 is a schematic diagram of a handle trigger control device provided by this application.
  • Figure 2 is a schematic diagram of the bracket magnet located close to the trigger magnet
  • Figure 3 is a schematic diagram of the bracket magnet located far away from the trigger magnet.
  • Trigger 1 bracket magnet 2
  • trigger magnet 3 Trigger 1
  • the core of the present invention is to provide a handle trigger control device, which can realize the control of the trigger, make the trigger have different use effects, and can improve the user experience.
  • Another core of the present invention is to provide a handle including the above-mentioned handle trigger control device.
  • Figure 1 is a schematic diagram of the handle trigger control device provided by this application
  • Figure 2 is a schematic diagram of the bracket magnet located close to the trigger magnet
  • Figure 3 is a schematic diagram of the bracket magnet located away from the trigger magnet .
  • the handle trigger control device provided by this application is mainly used on the handle of a game handle or an interactive somatosensory device to realize the control and adjustment of the use experience of the trigger.
  • the handle trigger control device includes a trigger bracket, including:
  • the trigger 1 is movably arranged on the trigger bracket, and the trigger 1 is provided with a trigger magnet 3;
  • the bracket magnet 2 is movably and fixedly arranged on the trigger bracket;
  • the control device is used to control the bracket magnet 2 to approach or move away from the trigger magnet 3 to adjust the distance between the trigger magnet 3 and the bracket magnet 2.
  • the trigger bracket is usually set in the handle and used to set the trigger 1.
  • the trigger 1 can move relative to the trigger bracket, including rotation or movement.
  • the trigger bracket can be fixed in the handle, or movably and fixedly arranged in the handle.
  • the trigger 1 is movably arranged on the trigger bracket. When pressed by an external force, the trigger 1 can move relative to the trigger bracket.
  • a trigger magnet 3 is fixedly arranged on the trigger 1.
  • the trigger magnet 3 has magnetism and can maintain the magnetism.
  • a bracket magnet 2 is provided on the trigger bracket, and the bracket magnet 2 and the trigger magnet 3 have a magnetic relationship of mutual attraction or mutual repulsion.
  • the control device is connected to the bracket magnet 2 for controlling the movement of the bracket magnet, so that the bracket magnet 2 can be relatively close to or away from the trigger magnet 3.
  • the approach or distance refers to the comparison with the same state of the trigger, for example, when the trigger 1 is not pressed by an external force, or when the trigger 1 is fully pressed by the force.
  • the trigger magnet 3 and the bracket magnet 2 have an attractive or repulsive force between them.
  • the control device is used to adjust the working distance between the bracket magnet 2 and the trigger magnet 3. Taking two magnets as repulsion as an example, when the control device adjusts the bracket magnet 2 close to the trigger magnet 3, within a certain range, the repulsive force of the interaction between the two will increase, and the force acting on the trigger magnet 3 will increase. Large, for the trigger that has been pressed and the force is removed, the trigger 1 will be reset with a faster speed and greater strength due to the increased repulsion force, thereby giving the operator a more obvious rebound force.
  • the user pulls the gamepad trigger and presses the trigger down. Due to the different needs of gun battles and artillery battles, the user has a more realistic touch experience.
  • the control device moves the bracket magnet 2 and adjusts the gap between the two magnets. The distance of, provides the trigger 1 with different magnetic forces, and the variable magnetic force provides users with different trigger feedback forces, thereby providing users with different tactile feelings based on different game environments.
  • This application controls the force by changing the distance between the two magnets. Based on different game environments and game settings, the distance between the two magnets can be changed so that the user can experience different tactile shocks when pulling the trigger, and the feedback force changes in the trigger. Experience the more advanced fun brought by the game.
  • the bracket magnet 2 and the trigger magnet 3 in the fully pressed state are arranged directly opposite, and the control device controls the bracket magnet 2 to approach or move away from the trigger magnet 3, the bracket magnet 2 and the fully pressed trigger magnet 3
  • the facing area of the trigger magnet 3 in the state does not change.
  • FIGS. 2 and 3 the trigger 1 has been pressed from the state of FIG. 1 to the position of FIG. 2 or FIG.
  • Figure 2 is a schematic diagram of the bracket magnet located close to the trigger magnet
  • Figure 3 is a schematic diagram of the bracket magnet located far away from the trigger magnet. It can be seen that in Figures 2 and 3, the bracket magnet 2 is located relatively close to and away from the trigger magnet 3, respectively. Position, the two magnets are in a state of facing each other, that is, they are parallel and not misaligned.
  • the effect of the constant facing area is that the change of the force between the two magnets is completely determined by the distance between the two magnets, and is not affected by the angle and the corresponding area.
  • the magnetic force can also be changed by changing the facing area between the two magnets, which is not expanded here.
  • the magnetic poles of the bracket magnet 2 and the trigger magnet 3 are the same, and the bracket magnet 2 is located in the moving direction of the trigger magnet 3 when the trigger magnet 3 is pressed down.
  • the opposite side of the bracket magnet 2 and the trigger magnet 3 are magnetic poles of the same nature.
  • the trigger magnet 3 is pressed in the moving direction.
  • the two can also utilize the mutual attraction between the opposite magnetic poles.
  • the position of the bracket magnet 2 needs to be changed so that it is located in the direction of the reset movement of the trigger magnet 3.
  • the trigger 1 is provided with a groove, and the trigger magnet 3 is arranged in the groove.
  • the groove provided on the trigger 1 can be exactly the size of the trigger magnet 3 to ensure stable installation, or it can be positioned and installed by other fixing devices.
  • the trigger magnet 3 can also be directly arranged on the plane of the trigger 1.
  • an adhesive device is provided on the trigger 1 for adhesively connecting the trigger magnet 3.
  • the trigger 1 and the trigger bracket are connected by an elastic member, and the elastic member is used to drive the trigger in the pressed state to reset.
  • an elastic member is usually used to connect the trigger 1 and the handle housing, etc., and the function is to reset the trigger 1 in a free state.
  • the addition of an elastic member can not only ensure the reset of the trigger 1, but also can form a guide for the reset direction of the trigger 1.
  • the elastic member is a return spring, one end of the return spring is connected to the trigger bracket, and the other end is connected to the trigger 1.
  • One end of the return spring is fixed on the trigger bracket, and the other end is fixedly connected to the trigger 1.
  • the middle position of the optional return spring can also be fixed on the trigger bracket.
  • the trigger 1 can be mounted on the trigger bracket in various forms, and it can also be directly mounted at a fixed position in the handle.
  • the trigger 1 is hinged to the trigger bracket via a hinge shaft.
  • the trigger 1 receives the pressing force, it can rotate around the hinge axis.
  • the trigger 1 receives the above-mentioned magnetic force and rotates in the opposite direction around the hinge axis to reset.
  • the area of the trigger magnet 3 and the bracket magnet 2 are the same.
  • the two have the same area, and it is easier to determine the right position, avoiding the position shift caused by the magnetic change during the setting.
  • control device may specifically be a motor control device, including a controller, a motor connected to the controller, and a lead screw connected to the output end of the motor.
  • the controller controls the motor to rotate forward or reverse to drive
  • the lead screw moves, and the support magnet 2 is arranged at the end of the lead screw and moves linearly under the drive of the motor to achieve relatively close or far away. It should be noted that the moving direction of the lead screw is perpendicular to the length direction of the holder magnet 2.
  • the above-mentioned lead screw can also be replaced with a rack and pinion device, the output end of the motor is connected by a gear, the rack is meshed with the gear, and the end of the rack is connected to the bracket magnet 2.
  • control device is provided with a signal receiving device for receiving an adjustment instruction for the bracket magnet 2; or, the control device is preset with an adjustment instruction for the bracket magnet 2.
  • the handle needs to achieve different trigger feedback experiences according to the game content or the current scene. Therefore, the control device needs to adjust the bracket magnet 2 according to the current game content or the current scene.
  • the corresponding control status In other words, the control device needs to be provided with a corresponding signal receiving device so as to receive the signal including the adjustment instruction in real time to adjust the bracket magnet 2.
  • the control device can also be provided with a storage device, that is, a certain adjustment command is pre-stored.
  • the magnet repulsion is increased on the basis of the spring torsion provided by the existing trigger 1, and the distance between the trigger magnet 3 and the bracket magnet 2 is changed to control the magnitude of the magnet repulsion, so as to provide users with Provide different force feedback game somatosensory.
  • a groove is provided on the inner side of the trigger housing 1 for mounting the trigger magnet 3, and a movable bracket magnet 2 is installed at the corresponding position of the trigger magnet 3, and the bracket magnet 2 can move relative to the trigger bracket.
  • the bracket magnet 2 By moving the bracket magnet 2, the working distance between the two magnets is changed, thereby changing the repulsive force of the magnet, as shown in FIG. 2.
  • a shaft is installed on the inner side of the trigger to fix the return spring, one side of the return spring is fixed on the trigger, and the other side is fixed on the bracket, so as to provide the trigger with return elasticity.
  • the present application also provides a handle including a handle trigger control device.
  • the handle includes a handle shell and a main board built in the handle shell.
  • the handle trigger control device is provided in the handle shell. Please refer to the prior art for the structure of the other parts of the handle, which will not be repeated here.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Mechanical Control Devices (AREA)
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Abstract

一种手柄扳机控制装置及具有该手柄扳机控制装置的手柄,手柄扳机控制装置包括扳机支架,包括:活动设置在扳机支架上的扳机(1),扳机(1)上设置有扳机磁铁(3);支架磁铁(2),支架磁铁(2)可移动且可固定的设置在扳机支架上;控制装置,用于控制支架磁铁(2)靠近或远离扳机磁铁(3),以调整扳机磁铁(3)与支架磁铁(2)的作用距离。所述控制装置通过移动支架磁铁(2),调节两磁铁(2、3)之间的距离,为扳机(1)提供不同的磁力,可变化的磁力为用户提供了不同的扳机反馈力,从而基于不同游戏环境为用户提供了不同的触觉感受。通过改变两磁铁之间的距离,让用户在扣动扳机时,体验不同的触觉冲击,在扳机反馈力的变化中体验游戏带来的更高级的乐趣。

Description

一种手柄扳机控制装置及手柄
本申请要求于2020年02月27日提交中国专利局、申请号202010125146.4、申请名称为“一种手柄扳机控制装置及手柄”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及控制终端技术领域,更具体地说,涉及一种手柄扳机控制装置。此外,本发明还涉及一种包括上述手柄扳机控制装置的手柄。
背景技术
随着社会的进步以及网络技术的发展,越来越多的游戏被开发出来并受到人们的青睐,作为游戏设备,游戏手柄已成为玩家必不可少的操作设备。
普通游戏手柄主要功能是实现游戏的操作功能,例如控制方向、行进、跳跃、武器发射等,但游戏最重要的是为玩家提供身临其境的游戏体验。传统方案游戏手柄扳机仅靠螺旋扭转弹簧提供复位弹力,力反馈大小无法改变且不可控,用户游戏体验感较差。
综上所述,如何为用户提供较为丰富的扳机操作体验感,是目前本领域技术人员亟待解决的问题。
发明内容
有鉴于此,本发明的目的是提供一种手柄扳机控制装置,该手柄扳机控制装置能够实现扳机的控制,使扳机具有不同的使用效果,能够提升用户的使用体验。
本发明的另一目的是提供一种包括上述手柄扳机控制装置的手柄。
为了实现上述目的,本发明提供如下技术方案:
一种手柄扳机控制装置,包括扳机支架,包括:
活动设置在扳机支架上的扳机,所述扳机上设置有扳机磁铁;
支架磁铁,所述支架磁铁可移动且可固定的设置在所述扳机支架上;
控制装置,用于控制所述支架磁铁靠近或远离所述扳机磁铁,以调整所述扳机磁铁与所述支架磁铁的作用距离。
优选的,所述支架磁铁与完全按下状态的所述扳机磁铁正对设置,且所述控制装置控制所述支架磁铁相对所述扳机磁铁靠近或远离的过程中,所述支架磁铁与完全按下状态的所述扳机磁铁的正对面积不变。
优选的,所述支架磁铁与所述扳机磁铁相对的一侧磁极相同,所述支架磁铁位于所述扳机磁铁的按下的移动方向上。
优选的,所述扳机上设置有凹槽,所述扳机磁铁设置在所述凹槽中。
优选的,所述扳机与所述扳机支架通过弹性件连接,所述弹性件用于带动按下状态的扳机复位。
优选的,所述弹性件为复位弹簧,所述复位弹簧的一端连接所述扳机支架,另一端连接所述扳机。
优选的,所述扳机通过铰接轴铰接于所述扳机支架。
优选的,所述扳机磁铁与所述支架磁铁的面积相同。
优选的,所述控制装置设有信号接收装置,用于接收对所述支架磁铁的调整指令;
或者,所述控制装置预设设有对所述支架磁铁的调整指令。
一种手柄,包括扳机控制装置,所述扳机控制装置为上述任一项所述的手柄扳机控制装置。
本申请的控制装置通过移动支架磁铁,调节两磁铁之间的距离,为扳机提供不同的磁力,可变化的磁力为用户提供了不同的扳机反馈力,从而基于不同游戏环境为用户提供了不同的触觉感受。
本申请通过改变两磁铁距离进行力的控制,可以基于不同游戏环境与游戏设定,改变两磁铁之间的距离,让用户在扣动扳机时,体验不同的触觉冲击,在扳机反馈力的变化中体验游戏带来的更高级的乐趣。
本申请还提供了一种包括上述手柄扳机控制装置的手柄。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据提供的附图获得其他的附图。
图1为本申请所提供的手柄扳机控制装置的示意图;
图2为支架磁铁位于靠近扳机磁铁的位置的示意图;
图3为支架磁铁位于远离扳机磁铁的位置的示意图。
图1-3中:
扳机1、支架磁铁2、扳机磁铁3。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
本发明的核心是提供一种手柄扳机控制装置,该手柄扳机控制装置能够实现扳机的控制,使扳机具有不同的使用效果,能够提升用户的使用体验。
本发明的另一核心是提供一种包括上述手柄扳机控制装置的手柄。
请参考图1至图3,图1为本申请所提供的手柄扳机控制装置的示意图;图2为支架磁铁位于靠近扳机磁铁的位置的示意图;图3为支架磁铁位于远离扳机磁铁的位置的示意图。
本申请所提供的一种手柄扳机控制装置,主要用于游戏手柄或交互体感装置的手柄上,实现对扳机的使用体验的控制调整。手柄扳机控制装置包括扳机支架,包括:
活动设置在扳机支架上的扳机1,扳机1上设置有扳机磁铁3;
支架磁铁2,支架磁铁2可移动且可固定的设置在扳机支架上;
控制装置,用于控制支架磁铁2靠近或远离扳机磁铁3,以调整扳机磁铁3与支架磁铁2的作用距离。
扳机支架通常设置在手柄中,并用于设置扳机1,扳机1可以相对于扳机支架进行活动,包括转动或者移动。本申请中扳机支架可以固定在手柄中,或者可移动且可固定的设置于手柄中。
扳机1活动的设置在扳机支架上,当受到外力按压时,扳机1能够相对于扳机支架移动,扳机1上固定设置扳机磁铁3,扳机磁铁3具有磁性,并能够保持磁性。
扳机支架上设置有支架磁铁2,支架磁铁2与扳机磁铁3之间具有相互吸引或相互排斥的磁性关系。
控制装置连接支架磁铁2,用于控制支架磁铁的移动,以使得支架磁铁2能够相对于靠近或远离扳机磁铁3。需要说明的是,靠近或远离指的是与扳机的同一个状态相比,例如,与扳机1未受外力按压时相比,或者与扳机1受力 被完全按压下时相比。
扳机磁铁3和支架磁铁2之间具有相吸引或相斥的作用力,对于磁铁而言,二者的有效的距离成为作用距离。控制装置即用于调整支架磁铁2与扳机磁铁3之间的作用距离。以两个磁铁为相斥为例,当控制装置调整支架磁铁2靠近扳机磁铁3后,在一定范围内,二者之间相互作用的斥力将增大,作用在扳机磁铁3上的作用力增大,对于已经被按下、且撤去作用力的扳机而言,扳机1因受到斥力增大,将以较快速度、较大力度进行复位,从而给操作者的手部较为明显的回弹力。
用户实际使用时,基于游戏环境需求,扣动游戏手柄扳机,扳机下压,因枪战、炮战的不同需求,给用户更真实的触感体验,控制装置移动支架磁铁2,通过调节两磁铁之间的距离,为扳机1提供大小不同的磁力,可变化的磁力为用户提供了不同的扳机反馈力,从而基于不同游戏环境为用户提供了不同的触觉感受。
本申请通过改变两磁铁距离进行力的控制,可以基于不同游戏环境与游戏设定,改变两磁铁之间的距离,让用户在扣动扳机时,体验不同的触觉冲击,在扳机反馈力的变化中体验游戏带来的更高级的乐趣。
在上述实施例的基础之上,支架磁铁2与完全按下状态的扳机磁铁3正对设置,且控制装置控制支架磁铁2相对扳机磁铁3靠近或远离的过程中,支架磁铁2与完全按下状态的扳机磁铁3的正对面积不变。
请参考图2和图3,扳机1已经由图1的状态被按压至图2或图3的位置,此时,支架磁铁2和扳机磁铁3即为正对设置。图2为支架磁铁位于靠近扳机磁铁的位置的示意图,图3为支架磁铁位于远离扳机磁铁的位置的示意图,可以知道图2和图3中,支架磁铁2分别位于相对靠近和远离扳机磁铁3的位置,两个磁铁均处于正对状态,即为平行且未错位状态。
需要说明的是正对面积不变的作用是使得两个磁铁之间作用力的改变完全由二者的间距决定,并不受角度、对应面积的影响。对于磁铁外周磁感线分布可以知道,在一定范围内,距离越近,那么相对作用力越大,距离越远,相对作用力越小。
可选的,本申请中也可以通过改变两个磁铁之间的正对面积改变磁力大小,此处不做展开。
在上述各个实施例的基础之上,支架磁铁2与扳机磁铁3相对的一侧磁极相同,支架磁铁2位于扳机磁铁3的按下的移动方向上。
请参考图1,支架磁铁2与扳机磁铁3相对的一面为同性磁极,二者相互产生排斥作用力,为了向操作者提供扳机1回弹力大小的改变,因此,优选为将支架磁铁2设置在扳机磁铁3的按下的移动方向上。
可选的,二者也可以利用异性磁极之间的相互吸引力,当然,需要改变支架磁铁2的位置,使之位于扳机磁铁3的复位的移动方向上。
在上述任意一个实施例的基础之上,扳机1上设置有凹槽,扳机磁铁3设置在凹槽中。
扳机1上设置的凹槽可以恰好为扳机磁铁3的尺寸,从而保证稳定的安装,或者通过其他固定装置进行定位和安装。
可选的,扳机磁铁3也可以直接设置在扳机1的平面上。
可选的,扳机1上设置有粘接装置,用于将扳机磁铁3粘接连接。
在上述任意一个实施例的基础之上,扳机1与扳机支架通过弹性件连接,弹性件用于带动按下状态的扳机复位。
现有技术中,通常采用弹性件连接扳机1和手柄壳体等,作用是让扳机1在自由状态下复位。在本申请中,可以不必设置弹性件,仅利用力的大小可调节的支架磁铁2和扳机磁铁3,就可以实现复位。当然,在上述任意一个实施例的基础之上,加装弹性件不但能够保证扳机1的复位,还能够形成扳机1的复位方向的导向作用。
在上述实施例的基础之上,弹性件为复位弹簧,复位弹簧的一端连接扳机支架,另一端连接扳机1。
复位弹簧的一端固定于扳机支架上,另一端固定连接扳机1,可选的复位弹簧的中间位置也可以固定于扳机支架。
扳机1安装于扳机支架上的形式多样,同时也可以直接安装在手柄内的固定位置,一个较为可靠的实施例中,扳机1通过铰接轴铰接于扳机支架。扳机1收到按压力时,能够绕铰接轴进行旋转,当按压力撤销时,扳机1受到上述磁力,绕铰接轴反向旋转复位。
请参考图2和图3,在一个具体的实施例中,扳机磁铁3与支架磁铁2的面积相同。二者面积相同,更加容易确定正对位置,避免设置时出现位置偏移 导致磁力改变。
在上述任意一个实施例中,控制装置具体可以为电机控制装置,包括控制器、与控制器连接的电机和与电机输出端连接的丝杠,控制器控制电机进行正转或反转,从而带动丝杠进行移动,支架磁铁2设置在丝杠的末端,在电机的带动之下进行直线运动,实现相对靠近或远离。需要说明的是,丝杠的移动方向为垂直于支架磁铁2的长度方向。
可选的,上述丝杠也可以替换为齿轮齿条装置,以齿轮连接电机的输出端,齿条与齿轮啮合,齿条的端部连接支架磁铁2。
上述实施例仅提供了两种较为稳定的控制装置的形式,当然,还可以选用现有技术中的其它方式实现支架磁铁2。
在上述任意一个实施例的基础之上,控制装置设有信号接收装置,用于接收对支架磁铁2的调整指令;或者,控制装置预设设有对支架磁铁2的调整指令。
手柄需要根据游戏内容或当前场景实现不同的扳机反馈体验,因此,控制装置需要根据当前游戏内容或当前场景的调整支架磁铁2,控制装置可以实时获取需要的状态,或者在控制装置中预存有相对应的控制状态。也就是说,控制装置需要设置有对应的信号接收装置,以便实时接收包括调整指令的信号,调整支架磁铁2。当然,控制装置也可以设置存储装置,即预存一定的调整指令。
本申请提供的一个具体的实施例中,在现有扳机1设置的弹簧扭力的基础上增加磁铁斥力,并通过改变扳机磁铁3和支架磁铁2之间的距离,控制磁铁斥力大小,从而为用户提供不同的力反馈游戏体感。在扳机壳1内侧设置一个凹槽,用于安装扳机磁铁3,在扳机磁铁3对应位置安装可移动的支架磁铁2,支架磁铁2可相对于扳机支架移动。通过移动支架磁铁2,改变两磁铁之间的作用距离,从而变化磁铁斥力,如图2所示。与此同时在扳机内侧安装一根轴用于固定复位弹簧,复位弹簧一侧固定于扳机上,另一侧固定于支架上,从而为扳机提供复位弹力。
除了上述任意一个实施例中所提供的手柄扳机控制装置的主要结构,该手柄扳机控制装置的其他各部分的结构请参考现有技术,本文不再赘述。
本申请还提供了一种包括手柄扳机控制装置的手柄,该手柄包括手柄壳和 内置于手柄壳的主板等结构,在手柄壳内设置有手柄扳机控制装置。该手柄的其他各部分的结构请参考现有技术,本文不再赘述。
本说明书中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其他实施例的不同之处,各个实施例之间相同相似部分互相参见即可。
以上对本发明所提供的手柄扳机控制装置和手柄进行了详细介绍。本文中应用了具体个例对本发明的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本发明的方法及其核心思想。应当指出,对于本技术领域的普通技术人员来说,在不脱离本发明原理的前提下,还可以对本发明进行若干改进和修饰,这些改进和修饰也落入本发明权利要求的保护范围内。

Claims (10)

  1. 一种手柄扳机控制装置,包括扳机支架,其特征在于,包括:
    活动设置在所述扳机支架上的扳机(1),所述扳机(1)上设置有扳机磁铁(3);
    支架磁铁(2),所述支架磁铁(2)可移动且可固定的设置在所述扳机支架上;
    控制装置,用于控制所述支架磁铁(2)靠近或远离所述扳机磁铁(3),以调整所述扳机磁铁(3)与所述支架磁铁(2)的作用距离。
  2. 根据权利要求1所述的手柄扳机控制装置,其特征在于,所述支架磁铁(2)与完全按下状态的所述扳机磁铁(3)正对设置,且所述控制装置控制所述支架磁铁(2)相对所述扳机磁铁(3)靠近或远离的过程中,所述支架磁铁(2)与完全按下状态的所述扳机磁铁(3)的正对面积不变。
  3. 根据权利要求2所述的手柄扳机控制装置,其特征在于,所述支架磁铁(2)与所述扳机磁铁(3)相对的一侧磁极相同,所述支架磁铁(2)位于所述扳机磁铁(3)的按下的移动方向上。
  4. 根据权利要求1所述的手柄扳机控制装置,其特征在于,所述扳机(1)上设置有凹槽,所述扳机磁铁(3)设置在所述凹槽中。
  5. 根据权利要求1所述的手柄扳机控制装置,其特征在于,所述扳机(1)与所述扳机支架通过弹性件连接,所述弹性件用于带动按下状态的扳机复位。
  6. 根据权利要求5所述的手柄扳机控制装置,其特征在于,所述弹性件为复位弹簧,所述复位弹簧的一端连接所述扳机支架,另一端连接所述扳机。
  7. 根据权利要求5所述的手柄扳机控制装置,其特征在于,所述扳机(1)通过铰接轴铰接于所述扳机支架。
  8. 根据权利要求1所述的手柄扳机控制装置,其特征在于,所述扳机磁铁(3)与所述支架磁铁(1)的面积相同。
  9. 根据权利要求1所述的手柄扳机控制装置,其特征在于,所述控制装置设有信号接收装置,用于接收对所述支架磁铁(2)的调整指令;
    或者,所述控制装置预设设有对所述支架磁铁(2)的调整指令。
  10. 一种手柄,包括扳机控制装置,其特征在于,所述扳机控制装置为权利要求1-9任一项所述的手柄扳机控制装置。
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