WO2021169374A1 - 一种游戏手柄及其摇杆反馈力装置 - Google Patents

一种游戏手柄及其摇杆反馈力装置 Download PDF

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Publication number
WO2021169374A1
WO2021169374A1 PCT/CN2020/125620 CN2020125620W WO2021169374A1 WO 2021169374 A1 WO2021169374 A1 WO 2021169374A1 CN 2020125620 W CN2020125620 W CN 2020125620W WO 2021169374 A1 WO2021169374 A1 WO 2021169374A1
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WIPO (PCT)
Prior art keywords
rocker
torque output
joystick
feedback force
output device
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PCT/CN2020/125620
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English (en)
French (fr)
Inventor
刘镇镇
刘艳龙
张兴
梁栋
耿林
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歌尔股份有限公司
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Application filed by 歌尔股份有限公司 filed Critical 歌尔股份有限公司
Priority to US17/905,050 priority Critical patent/US20230103669A1/en
Publication of WO2021169374A1 publication Critical patent/WO2021169374A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles

Definitions

  • the invention relates to the technical field of electronic equipment, and more specifically to a game handle, and also to a joystick feedback force device of the game handle.
  • FIG. 1 is a schematic structural diagram of a rocker in the prior art.
  • the rocker 01 can rotate in the housing 02.
  • the first objective of the present invention is to provide a joystick feedback force device for a game handle.
  • the structural design of the joystick feedback force device can effectively solve the problem of poor operating feel of the joystick joystick.
  • the present invention is to provide a game handle including the above-mentioned rocker feedback force device.
  • the present invention provides the following technical solutions:
  • a rocker feedback force device for a game handle includes a rocker for accepting user operations, the rocker is rotatably installed in the housing of the game handle, and further includes a torque output device and a deceleration device, the torque output device
  • the output shaft of the deceleration device is connected to the input end of the deceleration device, and the output end of the deceleration device is connected to the rotation shaft of the rocker to decelerate the torque output by the torque output device and apply it to the rotation shaft to form a pair The feedback force of the rocker.
  • the speed reduction device includes a worm wheel and a worm, the rotation center of the worm wheel is fixedly connected to the rotation shaft, and the worm is fixedly connected to the output shaft of the torque output device.
  • a mounting hole is opened in the rotation center of the worm wheel, and the rotation shaft is fixedly inserted into the mounting hole.
  • the rotation axis includes an X-direction rotation axis and a Y-direction rotation axis that are perpendicular to each other, and the rocker can rotate relative to the housing around the X-direction and Y-direction, respectively
  • the reduction gear includes an X-direction reduction gear connected with the X-direction rotation shaft and a Y-direction reduction gear connected with the Y-direction rotation shaft
  • the torque output device includes an X-direction reduction gear connected with the X-direction reduction gear.
  • a torque output device and a Y-direction torque output device connected to the Y-direction reduction gear.
  • the Y-direction rotating shaft remains stationary during the rotation of the X-direction rotating shaft relative to the casing, and the Y-direction rotating shaft remains stationary during the rotation of the Y-direction rotating shaft relative to the casing.
  • the X-direction rotating shaft remains stationary.
  • the torque output device is a motor.
  • the rocker feedback force device further includes a control module electrically connected to the torque output device, and the control module is used to control the direction and/or magnitude of the torque output by the torque output device according to game information.
  • the aforementioned rocker feedback force device further includes an adjustment module for receiving a user's operation and generating a corresponding adjustment signal, the adjustment module is electrically connected to the torque output device, and the torque output device is used to The adjustment signal controls the direction and/or magnitude of the output torque.
  • the above-mentioned rocker rod feedback force device further includes a reset elastic member arranged between the rocker rod and the housing for resetting the rocker rod.
  • the rocker feedback force device of the game handle includes a rocker, a torque output device and a deceleration device.
  • the rocker is installed in the shell of the game handle, and can accept the user's operation and rotate relative to the shell; the output shaft of the torque output device is connected with the input end of the reduction device, and the output end of the reduction device is connected with the rotation shaft of the rocker
  • the feedback force to the rocker is formed by applying torque to the rotating shaft.
  • the output shaft of the torque output device outputs a certain torque and is decelerated by the deceleration device and then applied to the rotating shaft of the joystick, that is, the corresponding Torque is applied to the joystick to form a feedback force to the user. Therefore, during the operation of the joystick, the user can not only feel the effect on the joystick through the control object on the screen, but also directly feel the feedback force provided by the joystick itself Therefore, a good operating feel can be obtained.
  • the feedback force can be adjusted by adjusting the output torque of the torque output device to meet the different feedback force needs of users. For example, for different users, it is convenient to adjust the feedback force of the joystick according to personal habits, which further improves the joystick. The operation feel.
  • the present invention also provides a game handle, which includes any of the above-mentioned rocker feedback force devices. Since the aforementioned rocker feedback force device has the above technical effects, the game handle with the rocker feedback force device should also have corresponding technical effects.
  • Figure 1 is a schematic diagram of the structure of a rocker in the prior art
  • Fig. 2 is a schematic structural diagram of a joystick feedback force device of a game handle according to a specific embodiment of the present invention.
  • the embodiment of the invention discloses a rocker feedback force device of a game handle to improve the operating feel of the rocker.
  • FIG. 2 is a schematic structural diagram of a joystick feedback force device of a game handle according to a specific embodiment of the present invention.
  • the rocker feedback force device of the game handle includes a rocker 1, a torque output device, and a deceleration device 4.
  • the joystick 1 is installed in the housing 2 of the game handle, and can accept the operation of the user and rotate relative to the housing 2. That is, the rocker 1 is rotatably installed in the housing 2 and can specifically rotate relative to the housing 2 around the mutually perpendicular X and Y directions.
  • the installation method of the rocker 1 and the housing 2 can refer to the prior art, which will not be repeated here.
  • the top end of the rocker 1 generally protrudes from the housing 2 so as to accept the user's operation and swing with the user's operation.
  • the torque output device is installed in the housing 2 to output torque.
  • the reduction gear 4 has an input terminal and an output terminal. The input terminal is connected to the torque output device. The rotation of the output shaft of the torque output device is transmitted to the input terminal of the reduction device 4. After deceleration, the output terminal of the reduction device 4 is output. The output end is connected to the rotating shaft 3 of the rocker 1, so the decelerated torque is applied to the rotating shaft 3 of the rocker 1.
  • the torque output device can be a motor, or other conventional equipment that can output torque.
  • the deceleration device 4 may specifically adopt a gear set to decelerate, and other conventional deceleration equipment may also be used as required.
  • the torque output device When the user rotates the rocker 1, the torque output device outputs torque and is decelerated by the decelerating device 4 and applied to the rocker 1 to form a feedback force, that is, assist or resistance to the rotation of the rocker 1 to enhance the user's hand feeling.
  • the rotation range of the rocker 1 is generally small, and the rotational speed output by the torque output device is generally larger, it can be better adapted to the rocker 1 after being decelerated by the deceleration device 4.
  • the output shaft of the torque output device outputs a certain torque and is decelerated by the deceleration device 4 and then applied to the rotating shaft 3 of the joystick 1. That is, the corresponding torque is applied to the joystick 1 to form a feedback force to the user. Therefore, the user can not only feel the effect on the joystick 1 through the control object on the screen, but also directly feel the effect on the joystick 1 during the operation of the joystick 1.
  • the feedback force provided by the rocker 1 itself so that a good operating feel can be obtained.
  • a control module can be set and connected with the torque output device.
  • the sensor can detect the rotation direction of the rocker 1, for example, by setting the displacement sensor 5 in the rocker
  • the displacement sensor 5 detects the change of the position of the rocker 1 and sends a signal to the control module, and the control module controls the torque output device to output torque.
  • the torque output by the torque output device is adjustable.
  • the adjustable torque mentioned here and below refers to the adjustable size and/or direction of the output torque.
  • the direction is adjustable, that is, the torque output device can output clockwise or counterclockwise rotation, and the size is adjustable, which means that the torque output by the torque output device is adjustable.
  • the torque output device may specifically include a linear motor, and the output torque can be adjusted by adjusting the current through the linear motor. For example, when it is necessary to provide assistance that is consistent with the direction in which the user operates the joystick 1, the linear motor is supplied with a certain direction of current to provide assistance. When the resistance is required to provide the opposite direction to the user’s operation of the joystick 1, the linear motor is passed The current in the opposite direction exerts resistance on the rocker 1.
  • the output torque can be adjusted by adjusting the current through the linear motor, so as to realize the adjustment of the feedback force.
  • the output torque of the torque output device can be automatically adjusted through the control module, such as automatic control of the direction and magnitude of the current through the torque output device through a circuit to achieve output torque adjustment.
  • the direction and capacity of the external power supply of the torque output device can also be manually adjusted to control the direction and size of the current through the torque output device to achieve output torque adjustment.
  • the feedback force can be adjusted by adjusting the output torque of the torque output device, which can meet the different feedback force needs of users. For example, different users can conveniently adjust the feedback force of joystick 1 according to personal habits, which further improves the joystick. 1 feel of operation.
  • the deceleration device 4 includes a worm wheel 41 and a worm 42.
  • the rotation center of the worm wheel 41 is fixedly connected to the rotation shaft 3 of the rocker 1, and the worm 42 is fixedly connected to the output shaft of the torque output device. That is, the worm 42 is the input end, and the worm wheel 41 is the output end.
  • the torque output by the torque output device acts on the worm 42.
  • the worm 42 meshes with the worm wheel 41, and then transmits the torque to the worm wheel 41.
  • the worm wheel 41 transmits the torque to the rocker 1, because the rotation center of the worm wheel 41 and the rotation axis of the rocker 1 3 Fixed connection, so the two rotate synchronously.
  • the gear ratio of the worm wheel 41 and the worm 42 can be set as required to meet the requirements of the rocker 1 and the torque output device.
  • the worm gear 41 and the worm 42 can obtain a larger transmission ratio with a small volume, function as a reducer, and can smoothly change the direction of rotation.
  • the rotation center of the worm wheel 41 is provided with a mounting hole, and the rocker 1 rotating shaft 3 is fixedly inserted into the mounting hole.
  • the rotating shaft 3 of the rocker 1 can be assembled in the mounting hole by interference fit, and other conventional fixed connection methods can also be used as required.
  • the deceleration device 4 adopts the structure of the worm wheel 41 and the worm 42, since the worm wheel 41 and the worm 42 have a self-locking characteristic, when the torque output device adopts a linear motor, the self-locking characteristic of the worm wheel 41 and the worm 42 can be used to provide resistance for the rocker 1.
  • the self-locking characteristic of the worm wheel 41 and the worm 42 can be used to provide resistance for the rocker 1.
  • a large current is applied to the linear motor in a certain direction, and the current in this direction causes the motor to apply to the steering of the joystick 1 and the joystick 1
  • the steering is the same, so the operator can use a small force to move the joystick 1 to provide assistance for the joystick 1.
  • the rotation axis 3 of the rocker 1 includes an X-direction rotation axis and a Y-direction rotation axis that are perpendicular to each other.
  • the rocker 1 can rotate relative to the housing 2 in the X and Y directions respectively.
  • the X-direction reduction gear connected to the X-direction rotating shaft and the Y-direction reduction gear connected to the Y-direction rotating shaft.
  • the torque output device includes an X-direction torque output device connected to the X-direction reduction gear and a Y-direction torque connected to the Y-direction reduction gear. Output device. That is, the rocker 1 can rotate relative to the housing 2 around the mutually perpendicular X and Y directions.
  • the rotation axis 3 of the rocker 1 is the X rotation axis, and the corresponding rocking
  • the rotation axis 3 of the rocker 1 is the Y direction rotation axis. Since the rocker 1 can rotate in different directions, corresponding to the X-direction rotation axis and Y-direction rotation axis, respectively set X-direction torque output device and X-direction deceleration device, Y-direction torque output device and Y-direction deceleration
  • the device is used to provide feedback force for the rotation of the rocker 1 in the X direction and the Y direction respectively. If necessary, only the X-direction torque output device and the X-direction reduction device or the Y-direction torque output device and the Y-direction reduction device may be provided, and the feedback force is provided only in the corresponding direction.
  • the Y-direction rotating shaft remains stationary during the rotation of the X-direction rotating shaft relative to the casing 2
  • the X-direction rotating shaft remains stationary during the rotation of the Y-direction rotating shaft relative to the casing 2. That is, when the joystick 1 rotates around the X direction, it will not interfere with the Y axis of rotation. Similarly, when the joystick 1 rotates around the Y direction, it will not interfere with the X axis of rotation. Specifically, you can use the joystick 1.
  • the rotating installation method is realized. For the specific installation structure, reference can be made to the conventional rocker 1 in the prior art for rotating installation, which will not be repeated here.
  • the Y-direction rotating shaft moves along with the rotation of the X-direction rotating shaft relative to the housing 2, the Y-direction torque output device and the Y-direction deceleration device should be correspondingly reserved for movement in the housing 2; If the Y-direction rotating shaft moves with the X-direction rotating shaft when it rotates relative to the housing 2, the X-direction torque output device and the X-direction deceleration device can be correspondingly reserved in the housing 2 for movement space.
  • control module electrically connected to the torque output device, and the control module is used to control the direction and/or magnitude of the torque output by the torque output device according to game information.
  • control module generates corresponding control commands according to game information and controls the direction and/or magnitude of the output torque of the torque output device.
  • the direction of the torque corresponds to the forward or reverse rotation of the output shaft of the torque output device.
  • the control module can control the direction of the output torque separately according to the game information, or control the size and direction of the output torque separately.
  • the control module may specifically be a controller.
  • the specific data circuit can be combined with the game scene to control the magnitude or direction of the output torque of the torque output device at any time according to the game information. Specifically, it can be controlled by the direction of the current through the torque output device and the magnitude of the current. Realize the adjustment of the output torque direction.
  • control module is used to control the steering output from the torque output device to the joystick 1 when the road is smooth, downhill or skiing, and the steering is the same as that of the joystick 1, and to control when it is windy, raining or climbing in the wild.
  • the rotation of the torque output device output to the rocker 1 is opposite to the rotation of the rocker 1.
  • control mode of the control module corresponding to different game scenes is not limited to the above situation, and can be set according to the actual needs of the game scene.
  • the rotation direction of the joystick 1 can be detected by a sensor.
  • a sensor For example, by setting the displacement sensor 5, when the joystick 1 is pushed by the user to produce a small displacement, the displacement sensor 5 detects the change of the position of the joystick 1 and sends a signal to the control module.
  • the control module controls the torque output device to output the corresponding output according to the game information. Torque. For example, when it is necessary to output boost according to game information, the torque output from the control torque output device to the joystick 1 is the same as the steering of the joystick 1, and when the resistance is required to output according to the game information, the torque output from the control torque output device to the joystick 1 is the same as that of the joystick 1.
  • the rotation of lever 1 is reversed.
  • the control module controls the steering of the motor so that the rotation applied to the joystick 1 is the same as the steering of the joystick 1. Specifically, it can be controlled by controlling the direction of the current through the motor.
  • the steering of the motor is to control the current to the motor in a certain direction.
  • the magnitude of the assist can be controlled by controlling the current through the motor.
  • the control module controls the steering of the motor so that the rotation applied to the joystick 1 is opposite to the steering of the joystick 1.
  • the steering of the motor can be controlled by controlling the direction of the current through the motor, that is, controlling the motor Pass the reverse current, and at the same time, the resistance can be controlled by controlling the current through the motor.
  • the magnitude and direction of the current input to the motor can be controlled by the program, so as to achieve different feedback forces in different game scenarios, and improve the user's game experience.
  • the feedback force of the joystick 1 can be automatically adjusted as boost or resistance, and the output torque of the torque output device can be controlled by the control module to realize the corresponding boost or
  • the automatic adjustment of the resistance level realizes different feedback forces in different game scenes and improves the operator's hand feeling.
  • the adjustment module for receiving user operations and generating corresponding adjustment signals.
  • the adjustment module is electrically connected to the torque output device, and the torque output device is used to control the direction and/or magnitude of the output torque according to the adjustment signal. . That is, by setting the adjustment module to receive the adjustment operation of the user, and correspondingly generate a corresponding adjustment signal, the torque output device controls the direction and/or magnitude of the output torque according to the received adjustment signal. Furthermore, the user can conveniently adjust the magnitude or direction of the feedback force of the joystick 1 according to their own habits to obtain a feel suitable for them.
  • the adjustment module can be electrically connected to the torque output device through the control module, that is, the adjustment module receives the user's adjustment operation and generates a corresponding adjustment signal, and the control module adjusts the direction and/or magnitude of the output torque of the torque output device according to the received adjustment signal.
  • the adjustment module may specifically include a touch screen to receive adjustment operations such as a user's touch, or the adjustment module may also include a knob to receive adjustment operations such as a user's rotation.
  • the torque output device as a motor as an example, the user can specifically adjust the torque output by the motor by adjusting the magnitude of the current passing through the motor, so as to generate different magnitudes of feedback force to the operator.
  • the digital circuit can be combined with the game scene to adjust the size and direction of the current at any time.
  • different boosts are applied to the joystick 1 And resistance, to achieve different feedback forces in different game scenarios, and enhance the operator's feel.
  • the player can adjust the magnitude of the feedback force of the joystick 1 according to their own habits to obtain a feel suitable for them.
  • the rocker 1 further includes a reset elastic member arranged between the rocker 1 and the housing 2 for resetting the rocker 1. That is, through the setting of the reset elastic member, when the user releases the rocker 1, the rocker 1 can be reset under the action of the reset elastic member, which is generally the swing center position.
  • the reset elastic member itself can also provide a certain feedback force. Then the user can adjust the torque output by the torque output device according to the needs, and combine the feedback force of the reset elastic member to obtain a comprehensive Suitable for your own touch.
  • the present invention also provides a game handle, which includes any one of the joystick feedback force devices in the foregoing embodiment. Since the game handle adopts the rocker feedback force device in the above embodiment, please refer to the above embodiment for the beneficial effects of the game handle.

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Abstract

一种游戏手柄及其摇杆反馈力装置,包括用于接受用户操作的摇杆(1),摇杆(1)转动安装于游戏手柄的壳体(2)内,还包括扭矩输出装置和减速装置(4),扭矩输出装置的输出轴与减速装置(4)的输入端连接,减速装置(4)的输出端与摇杆(1)的转动轴(3)连接以将扭矩输出装置输出的扭矩经减速后施加至转动轴(3)形成对摇杆(1)的反馈力。应用该游戏手柄及摇杆反馈力装置,用户操作摇杆(1)转动时,扭矩输出装置的输出轴输出一定的扭矩并经减速装置(4)减速后施加至摇杆(1)的转动轴(3),也就是将对应的扭矩施加至摇杆(1)形成对用户的反馈力,因而用户在操作摇杆(1)的过程中,不仅能够通过屏幕上的控制对象来感受对摇杆(1)的作用,还可以直接感受到摇杆(1)本身提供的反馈力,因而能够获得良好的操作手感。

Description

一种游戏手柄及其摇杆反馈力装置
本申请要求于2020年02月28日提交中国专利局、申请号202010131170.9、申请名称为“一种游戏手柄及其摇杆反馈力装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及电子设备技术领域,更具体地说,涉及一种游戏手柄,还涉及一种游戏手柄的摇杆反馈力装置。
背景技术
随着技术的发展与进步,手游的流行程度不断提高,对游戏手柄的操作要求也越来越高。目前市面上大部分游戏手柄具有摇杆,摇杆可在壳体内转动,用户通过操控摇杆实现相应的游戏操作。请参阅图1,图1为现有技术中摇杆的结构示意图。摇杆01可在壳体02内转动。
常规的摇杆多通过弹簧实现复位,通常难以为操作者提供合适的反馈力,用户在操作摇杆时,需要通过屏幕上的控制对象来感受对摇杆的作用,操作手感不佳。
综上所述,如何有效地游戏手柄摇杆操作手感不佳等问题,是目前本领域技术人员需要解决的问题。
发明内容
有鉴于此,本发明的第一个目的在于提供一种游戏手柄的摇杆反馈力装置,该摇杆反馈力装置的结构设计可以有效地解决游戏手柄摇杆操作手感不佳的问题,本发明的第二个目的是提供一种包括上述摇杆反馈力装置的游戏手柄。
为了达到上述第一个目的,本发明提供如下技术方案:
一种游戏手柄的摇杆反馈力装置,包括用于接受用户操作的摇杆,所述摇杆转动安装于所述游戏手柄的壳体内,还包括扭矩输出装置和减速装置,所述扭矩输出装置的输出轴与所述减速装置的输入端连接,所述减速装置的输出端与所述摇杆的转动轴连接以将所述扭矩输出装置输出的扭矩经减速后施加至所述转动轴形成对所述摇杆的反馈力。
优选地,上述摇杆反馈力装置中,所述减速装置包括蜗轮和蜗杆,所述蜗轮的转动中心与所述转动轴固定连接,所述蜗杆与所述扭矩输出装置的输出轴固定连接。
优选地,上述摇杆反馈力装置中,所述蜗轮的转动中心开设有安装孔,所述转动轴固定插入于所述安装孔内。
优选地,上述摇杆反馈力装置中,所述转动轴包括相互垂直的X向转动轴和Y向转动轴,所述摇杆能够分别绕所述X向和Y向相对所述壳体转动,所述减速装置包括与所述X向转动轴连接的X向减速装置和与所述Y向转动轴连接的Y向减速装置,所述扭矩输出装置包括与所述X向减速装置连接的X向扭矩输出装置和与所述Y向减速装置连接的Y向扭矩输出装置。
优选地,上述摇杆反馈力装置中,所述X向转动轴相对所述壳体转动过程中所述Y向转动轴保持静止,所述Y向转动轴相对所述壳体转动过程中所述X向转动轴保持静止。
优选地,上述摇杆反馈力装置中,所述扭矩输出装置为马达。
优选地,上述摇杆反馈力装置中,还包括与所述扭矩输出装置电连接的控制模块,所述控制模块用于根据游戏信息控制所述扭矩输出装置输出扭矩的方向和/或大小。
优选地,上述摇杆反馈力装置中,还包括用于接收用户的操作并生成相应调节信号的调节模块,所述调节模块与所述扭矩输出装置电连接,所述扭矩输出装置用于根据所述调节信号控制输出扭矩的方向和/或大小。
优选地,上述摇杆反馈力装置中,还包括设置于所述摇杆与所述壳体之间用于使所述摇杆复位的复位弹性件。
本发明提供的游戏手柄的摇杆反馈力装置包括摇杆、扭矩输出装置和减速装置。其中,摇杆安装于游戏手柄的壳体内,且能够接受用户的操作并相对壳体转动;扭矩输出装置的输出轴与减速装置的输入端连接,减速装置的输出端与摇杆的转动轴连接以向转动轴施加扭矩形成对摇杆的反馈力。
应用本发明提供的游戏手柄的摇杆反馈力装置,用户操作摇杆转动时,扭矩输出装置的输出轴输出一定的扭矩并经减速装置减速后施加至摇杆的转动轴,也就是将对应的扭矩施加至摇杆形成对用户的反馈力,因而用户在操作摇杆的过程中,不仅能够通过屏幕上的控制对象来感受对摇杆的作用,还可以直 接感受到摇杆本身提供的反馈力,因而能够获得良好的操作手感。同时,通过对扭矩输出装置输出扭矩的调节即可实现反馈力的调节,以满足用户不同的反馈力需求,如对于不同的用户能够方便的依据个人习惯调节摇杆反馈力,进一步提升了摇杆的操作手感。
为了达到上述第二个目的,本发明还提供了一种游戏手柄,该游戏手柄包括上述任一种摇杆反馈力装置。由于上述的摇杆反馈力装置具有上述技术效果,具有该摇杆反馈力装置的游戏手柄也应具有相应的技术效果。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为现有技术中摇杆的结构示意图;
图2为本发明一个具体实施例的游戏手柄的摇杆反馈力装置的结构示意图。
附图中标记如下:
摇杆1,壳体2,转动轴3,减速装置4,蜗轮41,蜗杆42,位移传感器5。
具体实施方式
本发明实施例公开了一种游戏手柄的摇杆反馈力装置,以提升摇杆的操作手感。
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
请参阅图2,图2为本发明一个具体实施例的游戏手柄的摇杆反馈力装置的结构示意图。
在一个具体实施例中,本发明提供的游戏手柄的摇杆反馈力装置包括摇杆1、扭矩输出装置和减速装置4。
其中,摇杆1安装于游戏手柄的壳体2内,且能够接受用户的操作并相对壳体2转动。也就是摇杆1转动安装于壳体2内,具体可以绕相互垂直的X向和Y向相对壳体2转动。摇杆1与壳体2的安装方式可参考现有技术,此处不再赘述。摇杆1的顶端一般凸出于壳体2,以便于接受用户的操作,并随用户操作而摆动。
扭矩输出装置安装于壳体2内,用于输出扭矩。减速装置4具有输入端和输出端,输入端与扭矩输出装置连接,扭矩输出装置输出轴的转动传动至减速装置4的输入端,经减速后由减速装置4的输出端输出,减速装置4的输出端与摇杆1的转动轴3连接,故将减速后的扭矩施加至摇杆1的转动轴3。扭矩输出装置可采用电机,也可以采用其他能够输出扭矩的常规设备。减速装置4具体可采用齿轮组以减速,根据需要也可以采用其他常规的减速设备。用户转动摇杆1时,扭矩输出装置输出扭矩并经减速装置4减速后施加至摇杆1,形成反馈力,即对摇杆1转动的助力或阻力,以提升用户手感。另外,由于摇杆1的转动范围通常较小,而扭矩输出装置输出的转速通常较大,故通过减速装置4减速后,能够更好的适用于摇杆1。
应用本发明提供的游戏手柄的摇杆反馈力装置,用户操作摇杆1转动时,扭矩输出装置的输出轴输出一定的扭矩并经减速装置4减速后施加至摇杆1的转动轴3,也就是将对应的扭矩施加至摇杆1形成对用户的反馈力,因而用户在操作摇杆1的过程中,不仅能够通过屏幕上的控制对象来感受对摇杆1的作用,还可以直接感受到摇杆1本身提供的反馈力,因而能够获得良好的操作手感。
为了实现扭矩输出装置的自动控制,可以设置控制模块,并与扭矩输出装置连接,在用户转动摇杆1时,可通过传感器检测摇杆1的转动方向,如通过设置位移传感器5,在摇杆1受用户拨动发生位移时,位移传感器5检测到摇杆1的位置改变并将信号发送至控制模块,控制模块则控制扭矩输出装置输出扭矩。
具体的,扭矩输出装置输出的扭矩可调,此处及下文提到的扭矩可调指输出的扭矩大小和/或方向可调。方向可调,即扭矩输出装置能够输出顺时针或逆时针的转动,大小可调则指扭矩输出装置输出的扭矩大小可调。扭矩输出装置具体可以包括线性马达,则通过调节通过线性马达的电流实现输出扭矩的调 节。如当需要提供与用户操作摇杆1的方向一致的助力时,对线性马达通以一定方向的电流以施加助力,当需要提供与用户操作摇杆1方向相反的阻力时,则对线性马达通过相反方向的电流以对摇杆1施加阻力。而当需要调节反馈力的大小,如助力或阻力的大小时,则可以通过调节通过线性马达的电流大小,来调节输出扭矩的大小,从而实现反馈力大小的调节。在设置有控制模块的情况下,则可以通过控制模块自动实现对扭矩输出装置输出扭矩的调节,如通过电路实现自动控制通过扭矩输出装置的电流方向及大小以实现输出扭矩调节。根据需要,也可以通过手动调节扭矩输出装置外接电源的方向及容量等控制通过扭矩输出装置的电流方向及大小以实现输出扭矩调节。通过对扭矩输出装置输出扭矩的调节即可实现反馈力的调节,进而能满足用户不同的反馈力需求,如对于不同的用户能够方便的依据个人习惯调节摇杆1反馈力,进一步提升了摇杆1的操作手感。
进一步地,减速装置4包括蜗轮41和蜗杆42,蜗轮41的转动中心与摇杆1的转动轴3固定连接,蜗杆42与扭矩输出装置的输出轴固定连接。也就是蜗杆42为输入端,蜗轮41为输出端。扭矩输出装置输出的扭矩作用于蜗杆42,蜗杆42与蜗轮41啮合,进而将扭矩传递至蜗轮41,蜗轮41又将扭矩传递至摇杆1,由于蜗轮41的转动中心与摇杆1的转动轴3固定连接,故二者同步转动。蜗轮41蜗杆42配合的传动比可根据需要设置,以满足摇杆1及扭矩输出装置的需求。对于转速较快的扭矩输出装置,蜗轮41蜗杆42在体积较小的情况下即可获得较大的传动比,起到减速器的作用,并且可以平稳的实现转动方向的更改。
为了便于安装,蜗轮41的转动中心开设有安装孔,摇杆1转动轴3固定插入于安装孔内。具体可以将摇杆1的转动轴3通过过盈配合装配于安装孔内,根据需要也可以采用其他常规的固定连接方式连接。
在减速装置4采用蜗轮41与蜗杆42结构时,由于蜗轮41蜗杆42具有自锁特性,在扭矩输出装置采用线性马达时,可利用蜗轮41蜗杆42的自锁特性为摇杆1提供阻力。具体的,在用户向一侧波动摇杆1的过程中,当需要助力时,对线性马达通一定方向较大的电流,该方向的电流使马达的施加至摇杆1的转向与摇杆1的转向相同,故使操作者使用较小的力即可拨动摇杆1,为摇杆1提供助力。而当需要阻力时,对线性马达通较小的电流,利用蜗轮41蜗 杆42的自锁特性为摇杆1提供阻力,此时操作者会感到拨动摇杆1比较困难。在用户操作向另一侧波动摇杆1时,只需改变相应线性马达的电流方向即可,即对线性马达通反向的电流。也就是蜗轮41蜗杆42的自锁特性,无需改变通过线性马达的电流方向,而是通过改变通过线性马达的电流大小即可以调节反馈力方向,即助力或阻力的调节,调节更为方便,降低了对线性马达的结构及性能要求。
在上述各实施例中,摇杆1的转动轴3包括相互垂直的X向转动轴和Y向转动轴,摇杆1能够分别绕X向和Y向相对壳体2转动,减速装置4包括与X向转动轴连接的X向减速装置和与Y向转动轴连接的Y向减速装置,扭矩输出装置包括与X向减速装置连接的X向扭矩输出装置和与Y向减速装置连接的Y向扭矩输出装置。也就是摇杆1可以绕相互垂直的X向和Y向相对壳体2转动,则摇杆1绕X向相对壳体2转动时摇杆1的转动轴3为X向转动轴,相应的摇杆1绕Y向相对壳体2转动时摇杆1的转动轴3为Y向转动轴。由于摇杆1可绕不同的方向转动,故与之相适应的,对应X向转动轴和Y向转动轴分别设置X向扭矩输出装置及X向减速装置、Y向扭矩输出装置及Y向减速装置,以分别对摇杆1在X向转动及Y向转动提供反馈力。根据需要,也可以仅设置X向扭矩输出装置与X向减速装置或Y向扭矩输出装置及Y向减速装置,则仅在对应的方向提供反馈力。
进一步地,X向转动轴相对壳体2转动过程中Y向转动轴保持静止,Y向转动轴相对壳体2转动过程中X向转动轴保持静止。也就是摇杆1绕X向转动时,不会对Y向转动轴造成干涉,同理在摇杆1绕Y向转动时,也不会对X向转动轴造成干涉,具体可以通过摇杆1的转动安装方式实现。其具体安装结构则可以参考现有技术中常规摇杆1的转动安装方式,此处不再赘述。当然,若X向转动轴相对壳体2转动过程中Y向转动轴随着运动的情况下,在壳体2内相应的为Y向扭矩输出装置及Y向减速装置预留运动空间即可;若Y向转动轴相对壳体2转动过程中X向转动轴随着运动的情况下,在壳体2内相应的为X向扭矩输出装置及X向减速装置预留运动空间即可。
在上述各实施例的基础上,还包括与扭矩输出装置电连接的控制模块,控制模块用于根据游戏信息控制扭矩输出装置输出扭矩的方向和/或大小。具体的,控制模块根据游戏信息产生相应的控制指令并控制扭矩输出装置输出扭矩 的方向和/或大小。其中,扭矩的方向与扭矩输出装置的输出轴转动的正向或反向对应。根据需要,控制模块可以单独根据游戏信息进行输出扭矩方向的控制,也可以单独进行输出扭矩大小的控制,或者同时对输出扭矩的大小和方向进行控制。通过扭矩输出装置输出扭矩的大小及方向的调节,实现了对摇杆1相应反馈力方向及反馈力大小的调节。其中,控制模块具体可以为控制器。综上,通过设置控制模块,具体可以采用数据电路与游戏场景相结合,随时根据游戏信息控制扭矩输出装置输出扭矩的大小或方向,具体可以通过对通过扭矩输出装置的电流方向及电流大小的控制实现输出扭矩方向的调整。
具体的,控制模块用于在道路顺畅、下坡或滑雪的场景时控制扭矩输出装置输出至摇杆1的转向与摇杆1的转向相同,在刮风、下雨或野外爬山的场景时控制扭矩输出装置输出至摇杆1的转向与摇杆1的转向相反。当然,控制模块对应不同游戏场景的控制模式并不局限于上述情况,根据游戏场景实际需要设置即可。
用户转动摇杆1时,可通过传感器检测摇杆1的转动方向。如通过设置位移传感器5,在摇杆1受用户推动发生少量位移时,位移传感器5检测到摇杆1的位置改变并将信号发送至控制模块,控制模块根据游戏信息控制扭矩输出装置输出相应的扭矩。如根据游戏信息需要输出助力时,控制扭矩输出装置输出至摇杆1的扭矩与摇杆1的转向相同,在根据游戏信息需要输出阻力时,控制扭矩输出装置输出至摇杆1的扭矩与摇杆1的转向相反。以扭矩输出装置为马达为例,根据游戏信息需要输出助力时,控制模块控制马达的转向使其施加至摇杆1的转动与摇杆1的转向相同,具体可以通过控制通过马达的电流方向控制马达的转向,即控制对马达通一定方向的电流,同时可以通过控制通过马达的电流大小控制助力的大小。在根据游戏信息需要输出阻力时,控制模块控制马达的转向使其施加至摇杆1的转动与摇杆1的转向相反,具体可以通过控制通过马达的电流方向控制马达的转向,即控制对马达通反向的电流,同时可以通过控制通过马达的电流大小控制阻力的大小。具体可通过程序控制输入马达的电流大小和方向,从而实现在不同游戏场景下得到不同的反馈力,提升用户的游戏体验。
可见,通过控制模块根据游戏信息控制扭矩输出装置输出扭矩的方向,即可实现摇杆1反馈力为助力或阻力的自动调节,且通过控制模块控制扭矩输出装置输出扭矩的大小,实现对应助力或阻力大小的自动调节,实现了不同游戏 场景中得到不同的反馈力,提升操作者的手感。
在上述各实施例中,还包括用于接收用户的操作并生成相应调节信号的调节模块,调节模块与扭矩输出装置电连接,扭矩输出装置用于根据调节信号控制输出扭矩的方向和/或大小。也就是通过设置调节模块,以接收用户的调节操作,并相应的生成对应的调节信号,扭矩输出装置根据接收的调节信号控制输出扭矩的方向和/或大小。进而用户可以根据自身的习惯,方便的调整摇杆1反馈力的大小或方向,来获得适合自己的手感。
调节模块具体可以通过控制模块与扭矩输出装置电连接,即调节模块接收用户的调节操作并生成对应的调节信号,控制模块根据接收的调节信号相应的调节扭矩输出装置输出扭矩的方向和/或大小。调节模块具体可以包括触摸屏以接收用户的触摸等调节操作,或者调节模块也可以包括旋钮以接收用户的旋转等调节操作。以扭矩输出装置为马达为例,用户具体可以通过调节通过马达电流的大小来调节马达输出的扭矩,从而对操作者产生不同大小的反馈力。
综上,通过调节模块及控制模块的设置,一方面在不同游戏场景中,可以通过数字电路与游戏场景相结合,随时调整电流的大小与方向,依据游戏场景,对摇杆1施加不同的助力和阻力,实现不同游戏场景中得到不同的反馈力,提升操作者的手感。另一方面,玩家可以依据自身的习惯调整摇杆1反馈力的大小,获得适合自己的手感。
在上述各实施例中,还包括设置于摇杆1与壳体2之间用于使摇杆1复位的复位弹性件。也就是通过复位弹性件的设置,在用户将摇杆1释放时,摇杆1能够在复位弹性件的作用下复位,一般为摆动中心位置。当然,在设置有复位弹性件的情况下,复位弹性件本身也能够提供一定的反馈力,则用户可以根据需要相应调节扭矩输出装置输出的扭矩,并结合复位弹性件的反馈力,综合来获得适合自己的手感。
基于上述实施例中提供的摇杆反馈力装置,本发明还提供了一种游戏手柄,该游戏手柄包括上述实施例中任意一种摇杆反馈力装置。由于该游戏手柄采用了上述实施例中的摇杆反馈力装置,所以该游戏手柄的有益效果请参考上述实施例。
本说明书中各个实施例采用递进的方式描述,每个实施例重点说明的都是与其他实施例的不同之处,各个实施例之间相同相似部分互相参见即可。
对所公开的实施例的上述说明,使本领域专业技术人员能够实现或使用本发明。对这些实施例的多种修改对本领域的专业技术人员来说将是显而易见的,本文中所定义的一般原理可以在不脱离本发明的精神或范围的情况下,在其它实施例中实现。因此,本发明将不会被限制于本文所示的这些实施例,而是要符合与本文所公开的原理和新颖特点相一致的最宽的范围。

Claims (10)

  1. 一种游戏手柄的摇杆反馈力装置,包括用于接受用户操作的摇杆(1),所述摇杆(1)转动安装于所述游戏手柄的壳体(2)内,其特征在于,还包括扭矩输出装置和减速装置(4),所述扭矩输出装置的输出轴与所述减速装置(4)的输入端连接,所述减速装置(4)的输出端与所述摇杆(1)的转动轴(3)连接以将所述扭矩输出装置输出的扭矩经减速后施加至所述转动轴(3)形成对所述摇杆(1)的反馈力。
  2. 根据权利要求1所述的摇杆反馈力装置,其特征在于,所述减速装置(4)包括蜗轮(41)和蜗杆(42),所述蜗轮(41)的转动中心与所述转动轴(3)固定连接,所述蜗杆(42)与所述扭矩输出装置的输出轴固定连接。
  3. 根据权利要求2所述的摇杆反馈力装置,其特征在于,所述蜗轮(41)的转动中心开设有安装孔,所述转动轴(3)固定插入于所述安装孔内。
  4. 根据权利要求1所述的摇杆反馈力装置,其特征在于,所述转动轴(3)包括相互垂直的X向转动轴和Y向转动轴,所述摇杆(1)能够分别绕所述X向和Y向相对所述壳体(2)转动,所述减速装置(4)包括与所述X向转动轴连接的X向减速装置和与所述Y向转动轴连接的Y向减速装置,所述扭矩输出装置包括与所述X向减速装置连接的X向扭矩输出装置和与所述Y向减速装置连接的Y向扭矩输出装置。
  5. 根据权利要求4所述的摇杆反馈力装置,其特征在于,所述X向转动轴相对所述壳体(2)转动过程中所述Y向转动轴保持静止,所述Y向转动轴相对所述壳体(2)转动过程中所述X向转动轴保持静止。
  6. 根据权利要求1所述的摇杆反馈力装置,其特征在于,所述扭矩输出装置为马达。
  7. 根据权利要求1所述的摇杆反馈力装置,其特征在于,还包括与所述扭矩输出装置电连接的控制模块,所述控制模块用于根据游戏信息控制所述扭矩输出装置输出扭矩的方向和/或大小。
  8. 根据权利要求1-7任一项所述的摇杆反馈力装置,其特征在于,还包括用于接收用户的操作并生成相应调节信号的调节模块,所述调节模块与所述扭矩输出装置电连接,所述扭矩输出装置用于根据所述调节信号控制输出扭矩的方向和/或大小。
  9. 根据权利要求1-7任一项所述的摇杆反馈力装置,其特征在于,还包括设置于所述摇杆(1)与所述壳体(2)之间用于使所述摇杆(1)复位的复位弹性件。
  10. 一种游戏手柄,其特征在于,包括如权利要求1-9任一项所述的摇杆反馈力装置。
PCT/CN2020/125620 2020-02-28 2020-10-31 一种游戏手柄及其摇杆反馈力装置 WO2021169374A1 (zh)

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