WO2020213480A1 - Dispositif d'affichage d'images et son procédé de commande de fonctionnement - Google Patents

Dispositif d'affichage d'images et son procédé de commande de fonctionnement Download PDF

Info

Publication number
WO2020213480A1
WO2020213480A1 PCT/JP2020/015688 JP2020015688W WO2020213480A1 WO 2020213480 A1 WO2020213480 A1 WO 2020213480A1 JP 2020015688 W JP2020015688 W JP 2020015688W WO 2020213480 A1 WO2020213480 A1 WO 2020213480A1
Authority
WO
WIPO (PCT)
Prior art keywords
image
parameter
display unit
area
game
Prior art date
Application number
PCT/JP2020/015688
Other languages
English (en)
Japanese (ja)
Inventor
真悟 土手
Original Assignee
株式会社マーベラス
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社マーベラス filed Critical 株式会社マーベラス
Priority to KR1020217035345A priority Critical patent/KR102537261B1/ko
Priority to JP2020557358A priority patent/JP6907419B2/ja
Priority to CN202080029289.3A priority patent/CN113711299A/zh
Priority to CN202211075649.0A priority patent/CN115578988A/zh
Priority to SG11202111218SA priority patent/SG11202111218SA/en
Publication of WO2020213480A1 publication Critical patent/WO2020213480A1/fr

Links

Images

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/14Display of multiple viewports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G3/00Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
    • G09G3/20Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters
    • G09G3/34Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source
    • G09G3/36Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes for presentation of an assembly of a number of characters, e.g. a page, by composing the assembly by combination of individual elements arranged in a matrix no fixed position being assigned to or needed to be assigned to the individual characters or partial characters by control of light from an independent source using liquid crystals
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/02Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the way in which colour is displayed
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/10Intensity circuits
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/36Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of a graphic pattern, e.g. using an all-points-addressable [APA] memory
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2320/00Control of display operating conditions
    • G09G2320/06Adjustment of display parameters
    • G09G2320/0626Adjustment of display parameters for control of overall brightness
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2320/00Control of display operating conditions
    • G09G2320/06Adjustment of display parameters
    • G09G2320/0666Adjustment of display parameters for control of colour parameters, e.g. colour temperature

Definitions

  • the present invention relates to an image display device and its operation control method, and more particularly to a game device for displaying a game image and its operation control method.
  • a technique for adjusting the brightness of a part of the displayed image is known in order to reduce the power consumption when displaying the image on the display. For example, in a mobile terminal device that scrolls a content image by flicking, when an image other than the image displayed on the display scrolls the display after the flicking, the technology for reducing the brightness of the image to reduce power consumption is known. (Patent Document 1).
  • An image display device configured so that a predetermined parameter of a part of an image displayed on the display unit can be adjusted according to the illuminance around the display unit.
  • the display unit provided with a display area on which the image is displayed, and
  • An image display device comprising: a parameter adjusting means for adjusting a part of the predetermined parameters of the image on the display area according to the illuminance in the periphery of the display unit.
  • the display area of the display unit includes a first area, a second area different from the first area, and a third area for displaying a part of the image.
  • the display unit further includes a frame body provided along the outer edge of the display area.
  • the parameter adjusting means adjusts the predetermined parameter of a part of the image so that the frame and a part of the image can be seen integrally according to the illuminance in the vicinity of the display unit.
  • An illuminance detection unit that detects the illuminance around the display unit and Further having a parameter determining means for determining the predetermined parameter of a part of the image to be adjusted according to the illuminance detected by the illuminance detecting unit.
  • the parameter adjusting means is any of the above (1) to (3) for adjusting the predetermined parameter of a part of the image on the display area based on the predetermined parameter determined by the parameter determining means.
  • the parameter determining means determines the predetermined parameter so that the predetermined parameter corresponds to the parameter stored in the storage unit.
  • An operation control method for an image display device configured so that a predetermined parameter of a part of an image displayed on the display unit can be adjusted according to the illuminance around the display unit.
  • the step of displaying the image on the display unit and A method for controlling an operation of an image display device which comprises a step of adjusting a part of the predetermined parameters of the image according to the illuminance of the periphery of the display unit.
  • An operation control method for an image display device configured so that a predetermined parameter of a part of an image displayed on the display unit can be adjusted according to the illuminance around the display unit.
  • An image display including a step of displaying the image on the display unit in a state where the predetermined parameters of a part of the image are adjusted according to the illuminance of the periphery of the display unit. Operation control method of the device.
  • a part of the image displayed between the areas is provided.
  • a predetermined parameter can be adjusted to improve the visibility of the image displayed in each area. Further, since the above-mentioned predetermined parameters can be adjusted according to the illuminance around the display unit, it is possible to always display an image having excellent visibility regardless of the illuminance of the environment in which the image display device is used. Further, a predetermined parameter of a part of the image is adjusted so that the part of the image and the part other than the display area of the display part (for example, the frame part) can be seen integrally, and the predetermined part of the display area is determined.
  • FIG. 1 is a perspective view schematically showing a game device according to the first embodiment of the present invention.
  • FIG. 2 is a diagram showing a recording medium used in the game device according to the first embodiment of the present invention.
  • FIG. 3 is a block diagram showing a configuration of a game device according to the first embodiment of the present invention.
  • FIG. 4 is an enlarged view showing a configuration of a display unit of the game device according to the first embodiment of the present invention.
  • FIG. 5 is an enlarged view showing a configuration of a display unit of the game device according to the first embodiment of the present invention.
  • FIG. 6 is an enlarged view showing a configuration of a display unit of the game device according to the first embodiment of the present invention.
  • FIG. 1 is a perspective view schematically showing a game device according to the first embodiment of the present invention.
  • FIG. 2 is a diagram showing a recording medium used in the game device according to the first embodiment of the present invention.
  • FIG. 3 is a block diagram showing a configuration of
  • FIG. 7 is a data table for parameter adjustment stored in the storage unit of the game device according to the first embodiment of the present invention.
  • FIG. 8 is an event table stored in the storage unit of the game device according to the first embodiment of the present invention.
  • FIG. 9 is a flowchart showing a game process of the game device according to the first embodiment of the present invention.
  • 10 (a) and 10 (b) are flowcharts showing a process related to parameter adjustment of a partition image in the game process shown in FIG. 9, and
  • FIG. 10 (a) shows parameter adjustment after displaying the game image on the display unit.
  • 10 (b) is a flowchart showing a process of adjusting parameters before displaying the game image on the display unit.
  • FIG. 11 is a plan view schematically showing an image display device according to a second embodiment of the present invention.
  • FIG. 12 is a front view, a plan view, and a bottom view schematically showing a game device according to the first embodiment of the present invention.
  • FIG. 13 is a rear view and a left side view schematically showing the game device according to the first embodiment of the present invention.
  • FIG. 14 is a perspective view schematically showing a game device according to the first embodiment of the present invention.
  • FIG. 15 is a perspective view schematically showing a game device according to a third embodiment of the present invention.
  • FIG. 16 is an enlarged view schematically showing the configuration of the display unit of the game device according to the third embodiment of the present invention.
  • Image display device The image display device of the present invention is not particularly limited as long as it can display an image.
  • image display devices include, for example, desktop personal computers, laptops, mobile phones, smartphones, televisions, game devices, liquid crystal displays and the like.
  • FIG. 1 is a perspective view schematically showing a game device according to the first embodiment of the present invention.
  • FIG. 2 is a diagram showing a recording medium used in the game device according to the first embodiment of the present invention.
  • FIG. 3 is a block diagram showing a configuration of a game device according to the first embodiment of the present invention.
  • 4 to 6 are enlarged views showing the configuration of the display unit of the game device according to the first embodiment of the present invention.
  • FIG. 7 is a data table for parameter adjustment stored in the storage unit of the game device according to the first embodiment of the present invention.
  • FIG. 8 is an event table stored in the storage unit of the game device according to the first embodiment of the present invention.
  • FIG. 14 is a perspective view schematically showing a game device according to the first embodiment of the present invention.
  • the game device 1 can execute, for example, a battle game or a role-playing game by using the recording medium 11. Specifically, the game device 1 acquires character information (hereinafter, referred to as "character information") recorded on the recording medium 11 by scanning the recording medium 11. After that, the game device 1 displays the image of the character on the display unit 6. As a result, the game device 1 can execute a battle game in which the character and the enemy (opposite) character are played against each other. After the game is finished, the new recording medium 11 is distributed from the game device 1.
  • the game executed by the game device 1 is not limited to the above-mentioned game.
  • the recording medium 11 used in the game device 1 of the present embodiment is not particularly limited as long as the character information can be stored.
  • a recording medium 11 is formed in a card shape, for example, as shown in FIG.
  • the recording medium 11 has a two-dimensional code 111 on its surface. Character information, item information, and the like are recorded in the two-dimensional code 111. Examples of the two-dimensional code 111 include a QR code (registered trademark) and Zcode (registered trademark). In the case of Zcode, the information is recorded so that it can be identified under invisible light (infrared light).
  • the recording medium 11 may be a game IC card that stores player information and character information. Further, the recording medium 11 may be formed in an oval shape, a circular shape, a square shape, or the like.
  • the game device 1 of the present embodiment includes two game devices (first sub-game device 1A, second sub-game device 1B) provided adjacent to each other.
  • the game device 1 has one display unit 6 and is controlled by one control unit 8. Therefore, the size of the entire game device 1 can be reduced. As a result, the cost of the entire game device 1 can be reduced.
  • the game device 1 of the present embodiment is not limited to a configuration in which two game devices are provided adjacent to each other (2-in-1 configuration), as if three or more game devices are provided adjacent to each other. It may be configured.
  • the game device 1 of the present embodiment seems to have two game devices arranged adjacent to each other. However, in the game device 1, these two game devices are connected to form one game device 1. Therefore, each player (user) can execute the play on each sub-game device, or can cooperate to execute one game play. As shown in FIGS. 1 and 3, such a game device 1 includes a housing 2, an operation unit 3, a reading unit 4, a speaker 5, a display unit 6, an illuminance detection unit S, and a storage unit 7. , A control unit 8 and a communication unit 9. The configuration of each part will be described below.
  • the housing 2, the operation unit 3, the reading unit 4, and the speaker 5 of the game device 1 include a sub-housing 2A for the first sub-game device 1A, a first sub-operating unit 3A, a sub-reading unit 4A, and a sub-speaker. It is the same as 5A, the sub housing 2B for the second sub game device 1B, the second sub operation unit 3B, the sub reading unit 4B, and the sub speaker 5B. Therefore, in the following, only each part of the game device 1 will be described as a representative.
  • the housing 2 has a function of installing or storing each member of the game device 1. As shown in FIG. 1, the housing 2 is formed in a substantially rectangular parallelepiped shape, but is not limited thereto.
  • the housing 2 may be composed of one housing (twin housing) or may be configured by connecting sub-housings for each sub-game device. In the case of the twin housing, the housing 2 is formed symmetrically, and the central portion (particularly the front surface) of the housing 2 may be recessed inward. This makes it possible for the player to appear at first glance as having two game devices.
  • the housing 2 has a maintenance door 21 for the game manager to maintain and manage the operating rate of the game device 1 and the distribution rate of the recording medium 11.
  • the door 21 is provided on the front surface of the housing 2.
  • the door 21 has a function of accessing the maintenance panel 22 housed in the housing 2.
  • a maintenance panel (electronic device) 22 is arranged on the back surface of the door 21.
  • the maintenance panel 22 is composed of buttons for the game administrator to test and manage the game device 1. With such a configuration, for example, when it is desired to reset the game of the first sub-game device 1A, the game of the first sub-game device 1A is independently managed without interrupting the play of the second sub-game device 1B. can do.
  • the door 21 is not an essential element for the game device 1.
  • the operation unit 3 has a function of receiving an operation input performed by the player to execute the game.
  • the operation unit 3 is composed of four push buttons 31 and two rectangular operation fields 32.
  • the push buttons 31 are symmetrically provided on the front side of the upper surface of the housing 2.
  • the operation field 32 is provided on the upper surface of the housing 2 and behind the push button 31.
  • the shape and position of the operation field 32 are not particularly limited, and may be rod-shaped or circular, a position between the push buttons 31 or a position in front of the push button 31, respectively.
  • Such an operation field 32 is a field in which the player can install and move the recording medium 11.
  • the operation field 32 is configured so that the reading unit 4 described later can read the recording medium 11.
  • the operation unit 3 includes a first sub-operation unit (first operation unit) 3A for the first sub-game device 1A and a second sub-operation unit (second operation) for the second sub-game device 1B. Part) 3B and.
  • the first sub-operation unit 3A and the second sub-operation unit 3B can be operated independently and can receive different operation inputs at the same time. As a result, the first sub-game device 1A and the second sub-game device 1B can execute different operations.
  • the reading unit 4 has a function of reading the information of the recording medium 11 installed on the operation field 32.
  • the reading unit 4 is provided inside the housing 2 at the lower part of the operation field 32.
  • Such a reading unit 4 is composed of, for example, an imaging device (camera) and an infrared light source.
  • the infrared light source of the reading unit 4 irradiates the two-dimensional code 111 of the recording medium 11 with infrared rays from the lower side of the operation field 32.
  • the imaging device can read the information recorded on the two-dimensional code 111 of the recording medium 11 by imaging the two-dimensional code 111 of the recording medium 11.
  • the reading unit 4 may be arranged anywhere in the housing 2 as long as the imaging device can image the operation field 32. Further, the reading unit 4 may be composed of only an imaging device.
  • the speaker 5 has a function of outputting various sounds.
  • the speaker 5 is provided at the inner part of the upper surface of the housing 2 and below the display unit 6.
  • the number of the speakers 5 is not particularly limited, and may be one or two or more. In the present embodiment, two speakers 5 are provided on both sides of the upper surface of the housing 2 corresponding to each sub-game device.
  • the sound output by the speaker 5 includes music, sound effects, and the like stored in the storage unit 7.
  • the display unit 6 has a function of displaying a game image (predetermined image). As shown in FIG. 1, the display unit 6 is provided on the speaker 5 on the upper surface of the housing 2.
  • the display unit 6 is composed of one display panel, but may be a touch panel. Further, the display unit 6 is formed in a quadrangular shape as shown in FIG. 1, but is not limited to this, and may be formed in a circular shape or a triangular shape.
  • the display unit 6 has a full screen area 61 for displaying a game image and a frame body 62 provided along the outer edge of the full screen area 61.
  • the full screen area 61 includes an individual area 611 and a partition area 612. As shown in FIG. 5, the full screen area 61 has a function of displaying a game image on the entire display unit 6. When the player of the first sub-game device 1A and the player of the second sub-game device 1B cooperate or play against each other, the game image is displayed in the full screen area 61.
  • the individual area 611 includes an area (first area) 611A for displaying the game image for the first sub-game device 1A and an area (second area) for displaying the game image for the second sub-game device 1B. Includes 611B. As shown in FIGS. 4 and 6, these regions 611A and 611B are configured to have the same area as each other via the partition region 612. This makes it possible for the player to appear at first glance as having two game devices. However, the area of either one region may be smaller than the area of the other region.
  • the first sub-game device 1A when a battle game is executed between the first sub-game device 1A and the second sub-game device 1B, if the area of the area 611A for the first sub-game device 1A is large, the first The game image for the sub-game device 1A is displayed in a large size. In such a case, it is possible to give the player the impression that the player of the first sub-game device 1A is superior.
  • the first area 611A is provided corresponding to the first sub operation unit 3A of the first sub game device 1A.
  • the first region 611A is formed in a rectangular shape, but is not limited thereto.
  • the second area 611B is provided corresponding to the second sub-operation unit 3B of the second sub-game device 1B.
  • the second region 611B is formed in a rectangular shape, but is not limited thereto.
  • the first region 611A may display the same image as the image displayed in the second region 611B, or may display a different image. Further, the first region 611A and the second region 611B can display images independently of each other.
  • the partition area (third area) 612 has a function of partitioning the first area 611A and the second area 611B. Therefore, the partition region 612 is provided between the first region 611A and the second region 611B.
  • the shape of the partition region 612 is not particularly limited, and may be a long shape (FIG. 4), a rectangular shape, a substantially trapezoidal shape (FIG. 6), or the like.
  • the area of the partition region 612 is not particularly limited, and may be larger or smaller than the area of the first region 611A and the second region 611B.
  • the partition area 612 may be further divided into a plurality of areas.
  • the partition area 612 may be divided along the lateral direction thereof and may have two partition areas. That is, the partition region 612 may have a first partition region 612A for the first region 611A and a second partition region 612B for the second region 611B. Further, as shown in FIG. 6, the partition region 612 may be divided along the longitudinal direction thereof and may have two partition regions. That is, the partition area 612 may have a third partition area 612C for a game image and a fourth partition area 612D for a character image. By doing so, a plurality of images and images different from each other can be displayed in the partition area 612.
  • the frame body 62 is provided on the speaker 5 or the housing 2.
  • the frame body 62 is formed in a rectangular shape, but the frame body 62 is not limited to this.
  • the frame body 62 may be formed in any shape such as a circular shape or an elliptical shape.
  • the frame body 62 has a joint portion 621 formed so as to be recessed inward in the center of its long side.
  • the frame body is formed symmetrically by the joint portion 621. Therefore, the display unit 6 can be shown to two display units, such as the sub display unit 6A for the first sub-game device 1A and the sub-display unit 6B for the second sub-game device 1B.
  • the frame body 62 may include a first frame member 62A for the first sub-game device 1A and a second frame member 62B for the second sub-game device 1B.
  • the first frame member 62A and the second frame member 62B are formed in a substantially "C" shape. Then, one end and the other end of the first frame member 62A are in contact with one end and the other end of the second frame member 62B, respectively, to form a joint portion 621.
  • the first frame member 62A and the second frame member 62B are arranged symmetrically about the joint portion 621. Therefore, the display unit 6 can be shown to two display units.
  • first frame member 62A As shown in FIG. 4, one end and the other end of the first frame member 62A are provided so as to face each other. Therefore, the same image (partition image) as the appearance of the short side of the frame body 62 can be displayed in the first partition region 612A from one end to the other end.
  • first frame member 62A and the partition image can be connected to form an annular frame member (first frame member 62A). That is, the partition image appears to be integrally formed with the first frame member 62A. Therefore, it is possible to make the player recognize that the display unit 6 has an individual sub-display unit 6A.
  • the second frame member 62B are provided so as to face each other. Therefore, the same image (partition image) as the appearance of the short side of the frame body 62 can be displayed in the second partition region 612B from one end to the other end.
  • the second frame member 62B and the partition image can be connected to form an annular frame member (second frame member 62B). That is, the partition image appears to be integrally formed with the second frame member 62B. Therefore, it is possible to make the player recognize that the display unit 6 has an individual sub-display unit 6B.
  • the first frame member 62A and the partition image constitute the frame body 62 for the first sub-game device 1A.
  • the second frame member 62B and the partition image form a frame body 62 for the second sub-game device 1B.
  • one frame body 62 can be divided into two frame members 62A and 62B, and one game device 1 can give the player the impression that there are two game devices.
  • the first frame member 62A (first region 611A) and the first sub operation unit 3A, and the second frame member 62B (second region 611B) and the second sub operation unit 3B are centered on the partition image. It is arranged symmetrically on the axis. Therefore, the player can give the impression that there are two game devices.
  • the illuminance detection unit S has a function of detecting the illuminance (luminance, chromaticity, etc.) around the display unit 6.
  • the illuminance detection unit S is built in, for example, on the upper long side of the frame body 62 of the display unit 6, and is provided in the vicinity of the upper joint portion 621 of the first frame member 62A in the present embodiment.
  • an illuminance detection unit S for example, an optical sensor, an imaging device, or the like is used, but in the present embodiment, an optical sensor is used.
  • the optical sensor acquires the incident light as a luminance / chromaticity signal having tristimulus values X, Y, Z, etc., and provides this signal information to the storage unit 7 (FIG. 7).
  • a plurality of illuminance detection units S may be built in the frame body 62. In this case, since the predetermined parameters of the partition image are adjusted based on the signal information from the plurality of illuminance detection units S, more accurate adjustment is possible. Further, the illuminance detection unit S may be configured to be externally attached to the frame body 62. Further, when an imaging device is used as the illuminance detection unit S, for example, it may be provided behind the operation field 32 of the operation unit 3 to detect the illuminance of the frame body 62 of the display unit 6.
  • the storage unit 7 stores the game program and the game data.
  • the game program is a program for causing the game device 1 to execute a game, and is realized in cooperation with hardware.
  • the game data is data related to the game, and includes character data, music data, image data, sound effect data, and the like.
  • Character data is data such as character name, special move, weapon, strength, etc.
  • the music data is music data flowing from the speaker 5.
  • the music data includes a plurality of music data such as music of a singer and music of a game.
  • the image data is game image data.
  • the game image data includes, for example, data such as a character image, a background image, and various effect images.
  • the sound effect data is sound data played during game play, and is different from music data.
  • the sound effect data includes, for example, evaluation sound data that flows according to the operation result of the player.
  • the storage unit 7 stores data for adjusting a predetermined parameter of the partition image as shown in FIG. 7.
  • the chromaticity at various brightnesses (luminances) of a plurality of types of frames 62 having different color variations is measured in advance using an image pickup device or the like, and the storage unit 7 is used as frame information (frame parameters).
  • frame information frame parameters.
  • the place where the brightness and chromaticity are measured is the place where the illuminance detection unit S is provided.
  • the luminance based on the CIE XYZ colorimetric system (luminous reflectance Y a) and chromaticity (xy chromaticity coordinates (x a, y a)) Ironosanzokusei calculated based on (hue , Brightness and saturation) are defined as "predetermined parameters", but the "predetermined parameters" are brightness / chromaticity based on other color systems (for example, RGB color system, Yuv color system, etc.), and others. It may be information about the color system of, or it may be signal information of either luminance or chromaticity.
  • the storage unit 7 stores a predetermined threshold value corresponding to each frame information (No. 1, 2, ).
  • the predetermined threshold value may be the same in each frame information, or may be changed according to the brightness value. For example, as shown in FIG. 7, when the brightness is high (70% of No. 2), the threshold values of brightness and chromaticity are set large, and when the brightness is low (5% of No. 6), the threshold value is set large. It is preferable that the threshold values of brightness and chromaticity are set small. This is because the brighter the surrounding environment, the more the brightness and chromaticity of the objects to be compared look the same, whereas the darker the surrounding environment, the more the brightness and chromaticity of the objects to be compared. This is because it looks different due to a slight difference in chromaticity.
  • the storage unit 7 stores the illuminance (detection value) detected by the illuminance detection unit S.
  • the detected detection value, the frame information and the threshold value information are provided to the parameter determining means 86 and the parameter adjusting means 87, which will be described later.
  • the storage unit 7 stores a predetermined event as shown in FIG.
  • the predetermined event includes a boss character appearance event, a bonus event, an intrusion battle event, a winning character, and the like as shown in FIG.
  • Such a predetermined event is stored in association with a display area on which the game image should be displayed and a partition image for partitioning the display area.
  • the boss character appearance event A the display area is only the full screen area 61, and the boss character appearance event A is associated so that there is no partition image. At this time, as shown in FIG. 5, the image is displayed in the full screen area 61.
  • the display area is the individual area 611 and the partition area 612, and the partition image is associated with the image of the boss character B as a character image having "power 20%".
  • a partition image is displayed in the partition area 612.
  • an event is triggered. That is, when the second sub-operation unit 3B of the second sub-game device 1B receives the operation input of the intrusion battle by another player, the event of the intrusion battle B is activated. At this time, in the intrusion battle B, the display area is the individual area 611 and the partition area 612, and the partition image is associated with the bar image. At this time, the partition area 612 displays the partition image as shown in FIG.
  • the game is played on the first sub-game device 1A and the second sub-game device 1B.
  • the event is triggered. That is, the event of the winning character is activated by executing the player of the second sub-game device 1B during the play on the first sub-game device 1A.
  • the image is displayed in the full screen area 61.
  • control unit 8 controls all the functions related to the execution of the game. As shown in FIG. 3, such a control unit 8 includes an acquisition means 81, a game processing means 82, a display control means 83, a switching means 84, a partition means 85, a parameter determination means 86, and parameter adjustment. It has means 87 and sound output control means 88.
  • the acquisition means 81 has a function of acquiring information on operation input by the player, character information on the recording medium 11, game information, and the like.
  • the acquisition means 81 acquires the operation input information by pressing the push button 31 by the player. This can simultaneously receive operation input information from the first sub-operation unit 3A and the second sub-operation unit 3B.
  • the information of such operation input includes, for example, information regarding interrupt play, information regarding character selection, and the like.
  • the acquisition means 81 acquires the character information or the like read by the reading unit 4. In addition, various information acquired via the communication unit 9 described later is acquired.
  • the game processing means 82 has a function of processing the information acquired by the acquisition means 81 and the progress of the game. For example, the game processing means 82 determines the information of the game image stored in the storage unit 7 and provides it to the display control means 83. The game processing means 82 determines the sound information and provides it to the sound output control means 88. Further, the game processing means 82 determines a predetermined event and activates it. In this way, the game processing means 82 processes the progress of the entire game.
  • the determination of a predetermined event by the game processing means 82 is performed randomly, periodically, or by receiving an operation input by the player, the number of recording media 11 per hit. It may be done by (plurality). Further, as shown in FIG. 7, the game processing means 82 specifies a specific partition image corresponding to a predetermined event, but can decide to display a predetermined image in addition to the partition image.
  • the display control means 83 has a function of controlling the display of all images related to the game. That is, the display control means 83 controls the display of the game image information provided by the game processing means 82 and the display of the partition image by the partition means 85. For example, as shown in FIG. 4, the display control means 83 independently controls the display of the game image in both the first region 611A and the second region 611B of the display unit 6. Further, as shown in FIG. 5, the display control means 83 controls the display of the game image in the full screen area 61. Further, the display control means 83 controls the display of a linear partition image (FIG. 4), a partition image such as a game image or a character image (FIG. 6) in the partition area 612.
  • a linear partition image FIG. 4
  • a partition image such as a game image or a character image (FIG. 6) in the partition area 612.
  • the parameter adjusting means 87 provides information for adjusting predetermined parameters (hue, lightness, and saturation) of the partition image
  • the display of the partition image to which the predetermined parameters are adjusted is controlled.
  • the display control means 83 can control the display unit 6 to display a predetermined image separately in each area.
  • the switching means 84 has a function of switching between the full screen area 61 and the individual area 611 when the game processing means 82 activates a predetermined event or the operation unit 3 receives the predetermined input information. Specifically, when game play is being executed, the switching means 84 changes the display area of the display unit 6 from the individual area 611 to the full screen area 61, or by invoking the predetermined event or receiving the input information. , The full screen area 61 is switched to the individual area 611. That is, when there is a predetermined event, the switching means 84 refers to the event table of FIG. 8 and controls to switch the display area to the display area corresponding to the event.
  • the game device 1 is set so that each sub-game device individually executes a game. Therefore, the partition image is displayed in the partition region 612 between the first region 611A and the second region 611B. Therefore, when a predetermined event is triggered, the switching means 84 simultaneously switches the display area from the first area 611A to the full screen area 61, and switches the display area from the second area 611B to the full screen area 61 at the same time. Can be executed.
  • the switching means 84 can switch the display area from the full screen area 61 to the individual area 611 (first area 611A and second area 611B) and the partition area 612.
  • the partitioning means 85 has a function of partitioning between the first region 611A and the second region 611B, and is composed of a partition image. Specifically, when the switching means 84 switches the display area, the partition means 85 refers to the information table of FIG. 8 and identifies the partition area 612 and the partition image corresponding to the event. The partition means 85 provides the specified partition area 612 and the information of the partition image to the display control means 83.
  • the partition image is not particularly limited as long as it can partition the first region 611A and the second region 611B. Therefore, the partition image may be a long image (bar image), an annular image, a curved image, a game image, a predetermined character image, or the like.
  • the partition means 85 specifies the bar image and the display area of the partition image.
  • the partition means 85 provides such information to the display control means 83. In this case, as shown in FIG. 4, bar images are displayed in each of the first partition area 612A and the second partition area 612B. At this time, the bar image is composed of the same image as the appearance of the opposing frame members.
  • the first frame member 62A and the bar image are visually recognized as if the first frame member 62A is formed in a frame shape.
  • the second frame member 62B and the bar image are visually recognized as if the second frame member 62B is formed in a frame shape. Therefore, the player can be made to recognize that there are two game devices.
  • the partition means 85 determines that there is no partition image to be displayed. Therefore, the partition means 85 provides the display control means 83 with information for erasing the displayed partition image. In this case, as shown in FIG. 5, the partition image is erased and the game image is displayed in the full screen area 61. As a result, two players can enjoy the game at the same time on one display unit 6.
  • the partition means 85 when the event of the boss character appearance B is activated, the partition means 85 specifies the "boss character B" and "power 20%” of the partition image and the display area.
  • the partition means 85 provides this information to the display control means 83.
  • the boss character B is displayed in the third partition area 612C
  • the character image of "power 20%” is displayed in the fourth partition area 612D. This makes it possible to inform the player how much power the boss character B has.
  • the layout of the third partition area 612C and the fourth partition area 612D is not particularly limited, and the fourth partition area 612D may be located above the third partition area 612C.
  • the parameter determining means 86 determines predetermined parameters (hue, lightness and saturation) of the partition region 612 to be adjusted according to the illuminance detected by the illuminance detecting unit S. Specifically, the parameter determining means 86 refers to the frame information and the detected value in the data table for parameter adjustment (frame information, threshold information, detected value) shown in FIG. 7, and determines a predetermined partition area 612. Determine the parameters.
  • xy chromaticity coordinates (x a, y a) to be displayed for the is (0.46,0.44)
  • the amount of hue, lightness, and saturation deviation calculated based on the amount of deviation of brightness and chromaticity calculated in this way is determined as data of predetermined parameters to be adjusted.
  • the parameter determining means 86 provides the calculated deviation amount to the parameter adjusting means 87.
  • the amount of deviation is determined so that the brightness and chromaticity of the partition image completely match the brightness and chromaticity of the frame information, but the partition image and the frame 62 are integrated.
  • the predetermined parameters to be adjusted may include errors in the visible range.
  • the parameter adjusting means 87 has a function of adjusting predetermined parameters (hue, lightness and saturation) of the partition image displayed in the partition area 612 based on the predetermined parameters determined by the parameter determining means 86. There is.
  • the parameter adjusting means 87 may always adjust a predetermined parameter of the partition image based on (i) the amount of deviation of hue, lightness and saturation determined by the parameter determining means 86, or (ii) the amount of deviation. However, a predetermined parameter of the partition image may be adjusted only when the threshold range is exceeded.
  • the parameter determining means 86 determines the brightness / chromaticity (hue, lightness and saturation) determined by the parameter determining means 86 from the brightness and chromaticity of the display data of the currently displayed partition image. The amount of deviation is subtracted or added so that the brightness and chromaticity of the partition image completely match the brightness and chromaticity of the frame information.
  • the parameter determining means 87 determines when the amount of deviation in luminance and chromaticity determined by the parameter determining means 86 exceeds the threshold range based on the data table shown in FIG. In the same manner as in (i) above, the brightness and chromaticity of the partition image are adjusted so as to completely match the brightness and chromaticity of the frame information. On the other hand, when the deviation amount is within the threshold range, the predetermined parameter of the partition image is not adjusted. For example, the frame information No.
  • the amount of deviation of the brightness to be adjusted (%) does not exceed the threshold range, but the amount of deviation of the xy chromaticity coordinates to be adjusted (x: 0.06, y: ⁇ 0.06) is Since the threshold range is exceeded, the parameters of the partition image are adjusted.
  • the frame information No. In 2 although the amount of deviation of the brightness to be adjusted (8%) is large, it does not exceed the threshold range, and the amount of deviation of the xy chromaticity coordinates to be adjusted (x: ⁇ 0.09, y: 0). Since 0.05) does not exceed the threshold range, the parameters of the partition image are not adjusted.
  • the illuminance detection unit S detects the illuminance around the display unit 6 and adjusts predetermined parameters (hue, brightness, saturation, etc.) of the partition image according to the detected illuminance. To do. Specifically, the display unit 6 displays the partition image so that the frame body 62 and the partition image can be seen integrally according to the detected illuminance. For example, when the game device 1 is installed in a relatively dark place, the brightness (reflectance) of the frame body 62 of the display unit 6 decreases. Therefore, when the partition image of the partition area 612 is displayed with the same brightness as the display image of the individual area 611, the partition image is too bright, and the frame 62 and the partition image may not be seen integrally. Further, depending on the color of the lighting of the place where the game device 1 is installed, the frame body 62 and the partition image may not be seen together.
  • the display unit 6 displays the partition image so that the frame body 62 and the partition image can be seen integrally according to the detected illuminance. It is possible to give the player a stronger impression that the two game devices are present, regardless of where the 1 is installed. Further, since the partition image and the frame body 62 can be seen more integrally, the visibility of the display images of the individual areas 611A and 611B can be improved.
  • the parameter adjusting means 87 adjusts when switching from each individual area 611 to the full screen area 61 by the switching means 84. Cancel the parameter that was set. Further, when the switching means 84 switches the display area from the full screen area 61 to the individual area 611 and the partition area 612, the parameter adjusting means 87 again adjusts a predetermined parameter of the partition image.
  • the sound output control means 88 controls the output of all sounds and music related to the game. Specifically, the sound output control means 88 controls the output of music or sound determined by the game processing means 82. The sound output means 88 provides sound and music information to the speaker 5, so that the speaker 5 can output sound and music.
  • control unit 8 of the present invention may include an appearance changing means having a function of changing the appearance of the partition image.
  • the appearance changing means can change the appearance of the partition image by receiving an operation input or randomly. For example, when the frame body 62 of the display unit 6 of the game device 1 as shown in FIG. 1 is changed to another frame body having a different appearance (design), the appearance changing means is the appearance of the other frame member. The appearance of the partition image can be changed to match. Further, the appearance changing means can change the color and design of the partition image specified by the partition means 85, and decorate the partition image with the image stored in advance. Thereby, regardless of the appearance of the frame member, the partition image can be changed so as to match the appearance.
  • control unit 8 may include a mode changing means for changing the play mode.
  • the modes include a single play mode, a competitive play mode, a cooperative play mode, a tournament play mode, and the like.
  • the mode changing means can change the play mode randomly or by receiving an operation input.
  • the mode change means can execute this mode change at any time. When there is a mode change, the control unit 8 executes the above-described processing so as to correspond to the mode change.
  • the communication unit 9 has a function of communicating with an external network (LAN, WAN, Internet, etc.) or a device via wired or wireless.
  • the game device 1 of the present invention may perform data communication with other devices such as other game devices and information terminals via the communication unit 9.
  • the communication unit 9 can communicate with another device to obtain music data and a game program. As a result, the game program can be updated to provide the latest game.
  • the game device 1 does not have to have the communication unit 9.
  • the game device 1 of the present embodiment has a coin insertion slot, a coin return slot, and a recording medium 11 on the front surface of the housing 2 in addition to the above-described parts. It also has a distribution outlet.
  • FIG. 9 is a flowchart showing the flow of game processing of the game device according to the first embodiment of the present invention.
  • 10 (a) and 10 (b) are flowcharts showing a process related to parameter adjustment of a partition image in the game process shown in FIG. 9, and FIG. 10 (a) shows parameter adjustment after displaying the game image on the display unit.
  • 10 (b) is a flowchart showing a process of adjusting parameters before displaying the game image on the display unit.
  • the display control means 83 controls the display of the game image.
  • the display unit 6 displays the game image (S1).
  • the control unit 8 determines whether or not the game processing means 82 has activated a predetermined event (S2). If the predetermined event is not triggered, the process proceeds to step S1, and steps S1 to S2 are repeated. On the other hand, when a predetermined event is triggered, the process proceeds to step S3.
  • step S3 the control unit 8 determines whether or not the game image is displayed in the individual area 611 (S3).
  • the control unit 8 determines that the game image is displayed in the individual area 611, the game image is displayed in the first area 611A and the second area 611B, and the partition image is displayed in the partition area 612.
  • the switching means 84 switches the display area of the display unit 6 from the individual area 611 to the full screen area 61 (S4).
  • the partition image is erased from the partition area 612 (S5).
  • the display unit 6 displays the game image in the full screen area 61 (S6), and the process ends.
  • step S3 if the control unit 8 determines that the game image is not displayed in the individual area 611, it determines that the game image is displayed in the full screen area 61. At this time, the process proceeds to step S7. Next, the control unit 8 determines whether or not to switch the full screen area 61 to the individual area 611 (S7). If the control unit 8 determines that the full screen area 61 is not switched to the individual area 611, the process proceeds to step S6 and continues to display the game image in the full screen area 61 (S6). This ends the process.
  • the switching means 84 switches the display area from the full screen area 61 to the individual area 611 (S8). Then, the partition means 85 identifies the partition image, and the partition image is displayed (S9). After that, the process proceeds to step S1. In this way, steps S1 to S9 are repeated.
  • a predetermined parameter of the partition image is displayed according to the illuminance around the display unit 6 after or while displaying the game image on the display unit 6.
  • a method of adjusting a predetermined parameter of the partition image according to the illuminance around the display unit 6 is included.
  • the illuminance detection unit S performs the illuminance (luminance, chromaticity) around the display unit 6 while the display unit 6 displays the game image (S1). ) Is detected (S11). The detected illuminance is provided to the storage unit 7, and a data table as shown in FIG. 7 is created.
  • the parameter determining means 86 refers to the data table and determines the amount of deviation (a predetermined parameter to be adjusted) between the frame information and the detected value (S12).
  • the parameter adjusting means 87 refers to the data table and determines whether or not the deviation amount exceeds the threshold range (S13).
  • the parameter adjusting means 87 adjusts the deviation amount from the brightness and chromaticity of the image data of the currently displayed partition image (S14).
  • the display unit 6 displays a partition image in which the hue, lightness, and saturation have been adjusted (S15).
  • the parameter adjusting means 87 determines that the partition image of the display unit 6 Do not adjust the hue, lightness and saturation of.
  • the illuminance detection unit S displays the illuminance around the display unit 6 before displaying the game image on the display unit 6.
  • Brightness, chromaticity is detected (S11).
  • the detected illuminance is provided to the storage unit 7, and a data table as shown in FIG. 7 is created.
  • the parameter determining means 86 refers to the data table and determines the amount of deviation (a predetermined parameter to be adjusted) between the frame information and the detected value (S12).
  • the parameter adjusting means 87 refers to the data table and determines whether or not the deviation amount exceeds the threshold value (S13). When the parameter adjusting means 87 determines that the deviation amount exceeds the threshold range, the parameter adjusting means 87 adjusts the deviation amount from the brightness and chromaticity of the image data of the partition image to be displayed (S14). After that, the display unit 6 displays a game image including a partition image whose hue, lightness, and saturation have been adjusted (S15). After that, the process proceeds to step S2.
  • step S13 when the parameter adjusting means 87 determines that the deviation amount does not exceed the threshold range, that is, the deviation amount is within the threshold range, the parameter adjusting means 87 determines that the partition image of the display unit 6 Do not adjust the hue, lightness and saturation of. After that, the display unit 6 displays a normal game image (the hue, lightness, and saturation of the partition image are not adjusted) (S1).
  • the above-mentioned processing method can be created by a program executed on a computer.
  • a program is realized by a CPU (Central Processing Unit), a microprocessor (Micro Processor), a GPU (Graphic Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
  • FIG. 11 is a plan view schematically showing an image display device according to a second embodiment of the present invention.
  • the second embodiment will be described, but the differences from the first embodiment described above will be mainly described, and the same matters will be omitted.
  • the same reference numerals are given to the same configurations as those in the first embodiment described above.
  • the image display device 100 of the present embodiment is different from the game device 1 of the image display device of the first embodiment in that the operation unit 3 is composed of a touch panel and does not have the reading unit 4.
  • the image display device 100 of the present embodiment is composed of a smartphone as shown in FIG.
  • the image display device 100 includes a display unit 6 having a first region 611A and a second region 611B, a first sub-operation unit 3A corresponding to the first region 611A, and a second region 611B. It has an operation unit 3 having a corresponding second sub operation unit 3B.
  • the processing of the image displayed in the first area 611A by the first sub-operation unit 3A and the processing of the image displayed in the second area 611B by the second sub-operation unit 3B are executed at the same time. Can be done.
  • the image display device 100 of the present embodiment can operate the image of the first region 611A by the first sub-operation unit 3A while displaying the image in the first region 611A and the second region 611B.
  • the image of the second region 611B can be manipulated by the sub operation unit 3B of 2.
  • the switching means 84 switches the display area to the full screen area 61, which is a combination of the first area 611A and the second area 611B.
  • the partition means 85 deletes the partition image.
  • the image display device 100 of the present embodiment has the same effect as that of the image display device 1 of the first embodiment.
  • the predetermined parameters are adjusted so that the partition image displayed in the partition area 612 can be seen integrally with the outer frame of the display unit 6 (the outer frame of the housing 2).
  • the visibility of the display images of the areas 611A and 611B is improved. Even though it is a small image display device called a smartphone, it can give the player the impression that there are two game devices. It is not necessary to adjust the parameters so that the partition image displayed in the partition area 612 can be seen integrally with the outer frame (housing 2) of the display unit 6.
  • the hue, lightness, and saturation may be temporarily adjusted so as to be more prominent than the regions 611A and 611B.
  • the image display device 100 of the present embodiment does not have the reading unit 4, the device itself can be miniaturized. Further, in the image display device 100 of the present embodiment, since the operation unit 3 and the display unit 6 overlap each other, the device itself can be further miniaturized. Therefore, the cost required for the device can be reduced.
  • the partition region 612 is a long region connected to the opposite long sides of the display unit 6, but the present invention is not limited to this, and for example, a part thereof. It may have various shapes such as a notched shape and a divided shape.
  • FIG. 15 is a plan view schematically showing the game device according to the third embodiment of the present invention.
  • FIG. 16 is an enlarged view schematically showing the configuration of the display unit of the game device according to the third embodiment of the present invention.
  • the third embodiment will be described, but the differences from the first and second embodiments described above will be mainly described, and the description of the same matters will be omitted.
  • the same reference numerals are given to the same configurations as those in the first embodiment described above.
  • the game device 1 of the present embodiment does not have the illuminance detection unit S, and the parameter adjusting means 87 is displayed in the partition area 612 by a direct operation input from the user. It differs from the game device 1 of the image display device of the first embodiment in that it is configured to adjust predetermined parameters (hue, lightness, and saturation) of the partition image. Further, in the game device 1 of the present embodiment, the control unit 8 does not include the parameter determining means 86. In the game device 1 of the present embodiment, the parameter adjusting means 87 changes and adjusts predetermined parameters (hue, lightness, and saturation) of the partition image of the partition area 612 by receiving an operation input from the user.
  • the parameter adjusting means 87 can change and adjust predetermined parameters of the partition image of the first partition area 612A or the second partition area 612B for each sub-game device. In this case, the parameter adjusting means 87 can change and adjust predetermined parameters of the partition image for each of the upper region, the middle region, and the lower region of the first partition region 612A.
  • predetermined parameters of the partition image of the upper region of the first partition region 612A are shown on the display unit 6 of the first sub-game device 1A. Adjacent to each parameter name, a bar showing the degree of the parameter and the current percentage value are displayed. For example, the higher the ratio value of the parameter "saturation”, the higher the vividness of the color. The same applies to "hue” and "brightness”.
  • the parameter adjusting means 87 can also change and adjust the color parameters of the partition image of the upper region, the middle region, and the lower region collectively.
  • a predetermined parameter of the partition image can be adjusted so that the frame body 62 and the partition image can be seen integrally according to the illuminance around the display unit 6. Therefore, the same effect as that of the game device 1 of the first embodiment can be obtained.
  • the operation control method of the image display device (game device) of the present embodiment is the same as the operation control method of the image display device of the first embodiment described above, except that the processing related to the parameter adjustment of the partition image is different.
  • the method for adjusting the parameter of the partition image of the present embodiment is as follows: (i) After displaying the game image on the display unit 6, or while displaying the game image, the partition image is directly input from the user. (Ii) Before displaying the game image on the display unit 6, a method of adjusting a predetermined parameter of the partition image is performed by a direct operation input from the user in advance. Including.
  • the present invention is not limited thereto.
  • the configuration of each part can be replaced with an arbitrary configuration having the same function.
  • any other means or constituents may be added to the present invention.
  • the present invention may be a combination of any two or more configurations (features) of each of the above embodiments.
  • FIG. 12 is a front view, a plan view, and a bottom view schematically showing the game device according to the first embodiment of the present invention
  • FIG. 13 is a schematic view of the game device according to the first embodiment of the present invention. It is a rear view and a left side view which are shown.
  • the game device is composed of one game device, it can give the impression that it is composed of two separate and independent game devices.
  • a part of the image displayed between the areas is provided.
  • a predetermined parameter can be adjusted to improve the visibility of the image displayed in each area. Further, since the above-mentioned predetermined parameters can be adjusted according to the illuminance around the display unit, it is possible to always display an image having excellent visibility regardless of the illuminance of the environment in which the image display device is used. Further, a predetermined parameter of a part of the image is adjusted so that the part of the image and the part other than the display area of the display part (for example, the frame part) can be seen integrally, and the predetermined part of the display area is determined.
  • the present invention has industrial applicability.

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Chemical & Material Sciences (AREA)
  • Crystallography & Structural Chemistry (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

L'invention concerne un dispositif d'affichage d'images configuré de telle sorte qu'un paramètre prédéterminé d'une partie d'une image affichée sur une unité d'affichage puisse être ajusté en fonction de l'éclairement autour de l'unité d'affichage. Ce dispositif d'affichage d'images comprend : une unité d'affichage ayant une région d'affichage sur laquelle l'image est affichée ; et un moyen d'ajustement de paramètre pour ajuster un paramètre prédéterminé d'une partie de l'image sur la région d'affichage selon l'éclairement autour de l'unité d'affichage. En outre, il est préférable que l'unité d'affichage comprenne en outre un corps de cadre disposé le long d'un bord externe de la région d'affichage, et le moyen d'ajustement de paramètre est configuré pour ajuster un paramètre prédéterminé d'une partie de l'image de telle sorte que le corps de cadre et la partie de l'image soient visualisés intégralement.
PCT/JP2020/015688 2019-04-15 2020-04-07 Dispositif d'affichage d'images et son procédé de commande de fonctionnement WO2020213480A1 (fr)

Priority Applications (5)

Application Number Priority Date Filing Date Title
KR1020217035345A KR102537261B1 (ko) 2019-04-15 2020-04-07 화상 표시 장치 및 그 동작 제어 방법
JP2020557358A JP6907419B2 (ja) 2019-04-15 2020-04-07 画像表示装置およびその動作制御方法
CN202080029289.3A CN113711299A (zh) 2019-04-15 2020-04-07 图像显示装置及其动作控制方法
CN202211075649.0A CN115578988A (zh) 2019-04-15 2020-04-07 图像显示装置及其动作控制方法
SG11202111218SA SG11202111218SA (en) 2019-04-15 2020-04-07 Image display device and operation control method thereof

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019-076797 2019-04-15
JP2019076797 2019-04-15

Publications (1)

Publication Number Publication Date
WO2020213480A1 true WO2020213480A1 (fr) 2020-10-22

Family

ID=72837842

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2020/015688 WO2020213480A1 (fr) 2019-04-15 2020-04-07 Dispositif d'affichage d'images et son procédé de commande de fonctionnement

Country Status (6)

Country Link
JP (2) JP6907419B2 (fr)
KR (1) KR102537261B1 (fr)
CN (2) CN113711299A (fr)
SG (1) SG11202111218SA (fr)
TW (1) TWI828897B (fr)
WO (1) WO2020213480A1 (fr)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013047919A (ja) * 2011-08-29 2013-03-07 Kyocera Corp 装置、方法、及びプログラム
US20140164990A1 (en) * 2012-12-06 2014-06-12 Samsung Electronics Co., Ltd. Display device and method of controlling the same
JP2019047296A (ja) * 2017-08-31 2019-03-22 シャープ株式会社 表示装置、表示方法、制御プログラム、および電子ミラーシステム

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS62235883A (ja) 1986-04-07 1987-10-16 Matsushita Electric Ind Co Ltd 液晶テレビ装置
JP4622900B2 (ja) 2006-03-17 2011-02-02 パナソニック株式会社 画像処理装置、画像処理方法、プログラムおよび記録媒体
JP2008268717A (ja) * 2007-04-24 2008-11-06 Renesas Technology Corp 画像表示装置の駆動回路および画像表示方法
GB2494457A (en) 2011-09-12 2013-03-13 Ten Cate Advanced Armour Uk Ltd Armour module for a vehicle
JP6050023B2 (ja) 2012-04-26 2016-12-21 任天堂株式会社 ゲームシステム、ゲーム処理方法、ゲームプログラム、およびゲーム装置
DE112013003565B4 (de) * 2012-07-19 2021-04-01 Fujifilm Corporation Bildanzeigevorrichtung und -verfahren
JP6434215B2 (ja) 2014-02-28 2018-12-05 シャープ株式会社 ゲーム装置およびゲームプログラム
KR102187027B1 (ko) * 2014-06-25 2020-12-04 엘지전자 주식회사 이동단말기 및 그 제어방법
WO2018207984A1 (fr) * 2017-05-12 2018-11-15 Samsung Electronics Co., Ltd. Appareil électronique et procédé d'affichage d'un écran de contenu sur ledit appareil électronique
CN108052303B (zh) * 2017-12-14 2021-03-09 Oppo广东移动通信有限公司 电子装置、图像显示方法及相关产品

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013047919A (ja) * 2011-08-29 2013-03-07 Kyocera Corp 装置、方法、及びプログラム
US20140164990A1 (en) * 2012-12-06 2014-06-12 Samsung Electronics Co., Ltd. Display device and method of controlling the same
JP2019047296A (ja) * 2017-08-31 2019-03-22 シャープ株式会社 表示装置、表示方法、制御プログラム、および電子ミラーシステム

Also Published As

Publication number Publication date
JP2021118854A (ja) 2021-08-12
JP6907419B2 (ja) 2021-07-21
JPWO2020213480A1 (ja) 2021-04-30
JP7491864B2 (ja) 2024-05-28
KR20210144865A (ko) 2021-11-30
CN113711299A (zh) 2021-11-26
TWI828897B (zh) 2024-01-11
CN115578988A (zh) 2023-01-06
SG11202111218SA (en) 2021-11-29
KR102537261B1 (ko) 2023-05-26
TW202039042A (zh) 2020-11-01

Similar Documents

Publication Publication Date Title
US20080106526A1 (en) Touch on-screen display control device and control method therefor and liquid crystal display
JP5970109B1 (ja) 遊技機
JP5951363B2 (ja) 遊技機
JP2006288595A (ja) 遊技機
US20120218236A1 (en) Computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing method, and information processing system
JP6907419B2 (ja) 画像表示装置およびその動作制御方法
US9420271B2 (en) Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
US20120133676A1 (en) Storage medium having stored thereon image processing program, image processing apparatus, image processing system, and image processing method
TW202415431A (zh) 遊戲裝置及其動作控制方法
JP6892973B1 (ja) 画像表示装置およびその動作制御方法
KR102677260B1 (ko) 화상 표시 장치 및 그 동작 제어 방법
JP6831581B2 (ja) 遊技機
JP3679378B2 (ja) ゲーム装置及びプログラム
JP2024086937A (ja) 画像表示装置およびその動作制御方法
JP6021870B2 (ja) 遊技機
TW202414182A (zh) 影像顯示裝置及其動作控制方法
JP6831583B2 (ja) 遊技機
CN116168644A (zh) 一种显示调节方法、装置、计算机设备以及存储介质
JP6831584B2 (ja) 遊技機
JP2008246101A (ja) 遊技機
JP2008086607A (ja) 遊技機
JP6470721B2 (ja) 遊技機
JP6377693B2 (ja) 遊技機
JP6470722B2 (ja) 遊技機
JP2023059501A (ja) 遊技機

Legal Events

Date Code Title Description
ENP Entry into the national phase

Ref document number: 2020557358

Country of ref document: JP

Kind code of ref document: A

121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 20791719

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

ENP Entry into the national phase

Ref document number: 20217035345

Country of ref document: KR

Kind code of ref document: A

122 Ep: pct application non-entry in european phase

Ref document number: 20791719

Country of ref document: EP

Kind code of ref document: A1