WO2020211551A1 - 一种对战玩具 - Google Patents
一种对战玩具 Download PDFInfo
- Publication number
- WO2020211551A1 WO2020211551A1 PCT/CN2020/077451 CN2020077451W WO2020211551A1 WO 2020211551 A1 WO2020211551 A1 WO 2020211551A1 CN 2020077451 W CN2020077451 W CN 2020077451W WO 2020211551 A1 WO2020211551 A1 WO 2020211551A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- doll
- pull
- battle
- rotating shaft
- helmet
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/20—Dolls with parts moved due to movements of other parts, e.g. limbs
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
- G06K17/0022—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisious for transferring data to distant stations, e.g. from a sensing device
Definitions
- the invention relates to the technical field of toys, in particular to a battle toy.
- the purpose of the present invention is to provide a battle toy, which has high interaction and strong interest.
- the present invention provides a battle toy, which includes a battle platform and at least two pull dolls, the pull dolls are placed on the battle platform, the battle platform is provided with a slot, and the pull string The doll is connected with a pull wire that can control the action of the pull doll, and the pull wire passes through the slot,
- the pull doll is provided with a switch device, a magnetic component, and a metal component with an attractable magnet.
- the metal component strikes the magnetic component to open the switch device, and the pull doll has a built-in control chip and a wireless transmitter.
- the control chip is electrically connected with the switch device, the control chip is electrically connected with the wireless transmitting module, and the wireless transmitting module is communicatively connected with the user's mobile phone or cloud server.
- a two-dimensional code is printed on the pull doll.
- the pull doll includes a head, a torso, upper limbs, lower limbs, weapon props, and a helmet.
- the weapon props are detachably installed on the upper limbs
- the helmet is installed on the head through the switch device.
- the switch device can make the helmet bounce or snap on the head, the pull wire is respectively passed around the head, the torso, the upper limbs and the lower limbs, and the magnetic
- the component is installed on the torso, and the metal component is installed on the weapon prop.
- the switch device includes a spring and a first rotating shaft, the spring is sleeved on the first rotating shaft, the helmet is connected to the head through the first rotating shaft, and the first rotating shaft penetrates the head Part, and its two ends are connected with the helmet,
- the torso is provided with a buckle for buckling the front end of the helmet, the magnetic component is rotatably connected to the torso through a second rotating shaft, and the magnetic component is fixedly connected to the second rotating shaft.
- the second rotating shaft is provided with a picking piece used to switch the buckle.
- both sides of the battle platform are provided with convex edges.
- each assembly platform is respectively connected to two ends of the battle platform.
- the assembly platform includes a bracket and a chassis, the top of the bracket is connected with the battle platform, the bottom end of the bracket is connected with the chassis, and the chassis is provided with the cable doll Of the groove.
- a switch circuit module is also built in the pull doll, the switch circuit module is connected to the switch device, and the switch circuit module is electrically connected to the control chip.
- the pull doll also has a built-in charging circuit module and a rechargeable lithium battery, the charging circuit module is electrically connected to the rechargeable lithium battery and an external power source, and the rechargeable lithium battery is respectively connected to the switch circuit module, The control chip is electrically connected with the wireless transmitting module.
- an LED light and a horn are installed on the pull doll, and both the LED light and the horn are electrically connected to the control chip.
- the embodiment of the present invention is provided with at least two pull dolls for more than two players to play and manipulate, and the interaction is strong.
- the doll is connected with a pull cord, and the pull cord can pass through the slot.
- the player can swing the rope to make the pull doll complete different actions on the battle platform to control the pull doll to perform a competitive competition game with high playability.
- the embodiment of this city is equipped with a wireless transmitting module.
- the metal part of the string doll of either party hits the magnetic part on the string doll of the other party, the magnetic part on the string doll of the hitting party controls its own switch device to turn on.
- the switch device transmits the signal to the control chip, and the control chip controls the wireless transmitting module to transmit the signal to the cloud server or mobile phone.
- Players can view the match results online, which is convenient for players to interact and share the results of the match.
- Fig. 1 is a working principle diagram of a battle toy according to an embodiment of the present invention
- Figure 2 is a schematic diagram of a battle toy according to an embodiment of the invention.
- Figure 3 is a perspective view of the battle toy of the embodiment of the invention.
- Fig. 4 is a perspective view of a pull doll according to an embodiment of the invention.
- FIG. 5 is a schematic diagram of the structure of the pull doll according to an embodiment of the invention.
- Figure 6 is an enlarged view of A in Figure 5;
- Fig. 7 is an exploded view of the assembly platform and the battle platform of the pull doll according to an embodiment of the invention.
- first, second, etc. are used in the present invention to describe various information, but the information should not be limited to these terms, and these terms are only used to distinguish the same type of information from each other.
- first information may also be referred to as “second” information
- second information may also be referred to as “first” information.
- connection should be understood in a broad sense, for example, it may be a fixed connection, a detachable connection, or an integral Ground connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be a connection between two components.
- connection should be understood in specific situations.
- a battle toy in a preferred embodiment of the present invention includes a battle platform 1 and at least two pull dolls 4.
- the pull doll 4 is placed on the battle platform 1, and the battle platform 1 is provided with There is a slot 3, the cable doll 4 is connected with a cable 2 that can control the action of the cable doll 4.
- the cable 2 passes through the slot 3, and the cable doll 4 is provided with a switch device 5, a magnetic component 6 and a metal component 22 with an attractable magnet ,
- the metal part 22 hits the magnetic part 6 to open the switch device 5.
- the cable doll 4 has a built-in control chip 7 and a wireless transmitting module 8.
- the control chip 7 is electrically connected to the switch device 5, and the control chip 7 is electrically connected to the wireless transmitting module 8.
- the wireless transmission module 8 is in communication with the user’s mobile phone or cloud server. It should be noted here that the switch device 5, the control chip 7 and the wireless transmission module 8 are existing equipment. The data transmission and communication implemented in this embodiment are The connection is realized based on the existing functions of the existing equipment, and will not be repeated here.
- the toy is provided with at least two pull dolls 4 for more than two players to play and manipulate, and has strong interaction.
- the number of pull dolls 4 is two
- the number of slots 3 on the battle platform 1 is two
- the two slots 3 are arranged in parallel and symmetrically on the battle platform 1, ensuring that the pull dolls 4 at both ends are
- the itinerary is the same, and the fairness of the competition is guaranteed when the two sides are playing the 4th party.
- the width of the slot 3 is sufficient to allow the cable 2 to pass through without pressing the cable 2 of the doll.
- the drawstring doll 4 has a hollow design, and the drawstring 2 passes through the entire doll.
- the player pull line 2 controls the action of the pull line doll 4, so that the pull line doll 4 forms a complete doll with flexible activities.
- One end of the drawstring 2 of the drawstring doll 4 away from the drawstring doll 4 is tied with a convenient pull ring or pendant.
- the player can tighten the drawstring 2 by tightening the drawstring or pendant to make the drawstring doll 4 stand or pass Swinging the cable 2 enables the cable doll 4 to complete competitive moves, and has high playability.
- a control chip 7 and a wireless transmitting module 8 are installed in the drawstring doll 4, and the wireless transmitting module 8 uses a Bluetooth 4.2 chip, which is convenient for players to turn on the Bluetooth function to match and receive the battle data of the drawstring doll 4 operated by themselves.
- the magnetic component 6 may be a magnet or a magnet.
- a switch circuit module 9 is also built in the pull doll 4, the switch circuit module 9 is connected to the switch device 5, and the switch circuit module 9 is electrically connected to the control chip 7.
- the switch circuit module 9 is an ordinary switch circuit, and the switch circuit is opened and closed by the touch of the switch device 5, and is used to monitor the opening and closing of the switch device 5.
- the switch circuit module 9 is activated and generates a piece of data to be transmitted to the control chip 7, and the control chip 7 accumulates the number of activations of the switch circuit module 9 during the competition as data.
- the cable doll 4 also has a built-in charging circuit module 10 and a rechargeable lithium battery 11.
- the charging circuit module 10 is electrically connected to the rechargeable lithium battery 11 and an external power source, and the rechargeable lithium battery 11 is respectively connected to the switch circuit module 9, the control chip 7 and the wireless transmitting module.
- 8 is electrically connected to supply power to the switch circuit module 9, the control chip 7 and the wireless transmitting module 8 respectively.
- the rechargeable lithium battery 11 has power, it directly supplies power to the switch circuit module 9, the control chip 7 and the wireless transmitting module 8.
- the charging circuit module 10 When the rechargeable lithium battery 11 needs to be charged, the charging circuit module 10 is electrically connected to an external power source to charge the rechargeable lithium battery 11.
- the charging circuit module 10 and the rechargeable lithium battery 11 form a circuit module, so that the toy can be used with or without an external power supply, which increases its convenience.
- the toy can be directly charged by the rechargeable lithium battery 11, which has better portability.
- Sex. An LED lamp 12 and a horn 13 are installed on the pull-string doll 4, and both the LED lamp 12 and the horn 13 are electrically connected to the control chip 7 and controlled by the control chip 7.
- the control chip 7 controls the LED light 12 to light up and the horn 13 to sound, so as to promptly remind the player of the result of the battle.
- the combination of the LED light 12 and the speaker 13 can facilitate the player to determine the battle situation.
- each time the pull doll 4 is hit the LED light 12 will be on for 1 to 3 seconds, and the horn 13 will be on for 1 to 3 seconds.
- a two-dimensional code 14 is printed on the pull doll 4.
- the two-dimensional code 14 is an online and offline connection window, and each puller doll 4 corresponds to a two-dimensional code 14, and the two-dimensional code 14 is the ID of the puller doll 4.
- players can log in to the cloud server online, register on the cloud server, watch instructional videos, player shows, etc., to complete online social interaction.
- the pull doll 4 includes a head 41, a torso 42, upper limbs 43, lower limbs 44, weapon props 45, and a helmet 46.
- the upper limbs 43 and the lower limbs 44 are both designed in two sections.
- the QR code 14 can be printed on the pull doll 4. 42 behind the torso.
- the head 41, the torso 42, the upper limbs 43 and the lower limbs 44 are all arranged in a hollow arrangement, and the pull wires 2 are respectively threaded around the inside of the head 41, torso 42, upper limbs 43 and lower limbs 44.
- Players can control the head 41 and torso by manipulating the pull wires 2. 42.
- the movements of the upper limbs 43 and the lower limbs 44 increase the flexibility of the pull-string doll 4.
- the publication number is CN203389328U, and the publication date is 2014
- the invention patent "A Kind of Pull Doll and Doll Toy Combination Using the Pull Doll" on January 15 has long been disclosed. Those skilled in the art can know how the pull doll 4 can stand, move and complete on the slot 3 Competitive action.
- the weapon prop 45 is detachably installed on the upper limb 43 by means of plugging, snap fitting, or bonding.
- the weapon prop 45 When the weapon prop 45 is installed on the upper limb 43, the weapon prop 45 swings with the swing of the upper limb 43.
- the metal component 22 is installed on the weapon prop 45, specifically on the end of the weapon prop 45 away from the upper limb 43.
- the helmet 46 is reversibly mounted on the head 41 through the switch device 5, and the switch device 5 can make the helmet 46 bounce or snap on the head 41.
- the magnetic component 6 is installed on the torso 42 and is located at the chest position of the pull doll 4. The magnetic force of the magnetic component 6 is used to assist in attracting the metal component 22 on the weapon prop 45 to facilitate the player to hit the magnetic component 6.
- the magnetic part 6 controls the switch device 5 to open, the helmet 46 bounces off, and the control chip 7 controls the wireless transmitter module 8 to transmit data to Cloud server or mobile phone.
- the switch device 5 includes a spring 51 and a first rotating shaft 52, the spring 51 is sleeved on the first rotating shaft 52, and the spring 51 is specifically a torsion spring.
- the helmet 46 is connected to the head 41 through a first rotating shaft 52.
- the first rotating shaft 52 penetrates the left and right ends of the head 41.
- the two ends of the first rotating shaft 52 are rotatably connected with the helmet 46.
- the torsion spring provides elastic force for the helmet 46.
- the torsion spring When the helmet 46 is fastened on the head 41, the spring 51 is in a compressed state.
- the torsion spring prompts the helmet 46 to flip upwards, so that the helmet 46 is automatically bounced off.
- the magnetic component 6 is rotatably connected to the torso 42 through the second rotating shaft 19, both ends of the second rotating shaft 19 are horizontally connected to the torso 42, and the middle part of the second rotating shaft 19 is fixedly connected to the upper side of the magnetic component 6, so that the magnetic The component 6 can rotate up and down around the second rotating shaft 19.
- the second rotating shaft 19 is provided with a paddle 16 for dialling the buckle 15.
- the paddle 16 is an annular piece connected to the second rotating shaft 19.
- the paddle 16 is also It may be of other structures, as long as it can realize the function of the toggle fastener 15.
- the torso 42 is provided with a fastener 15 for buckling the front end of the helmet 46.
- the longitudinal cross-sectional shape of the fastener 15 in this embodiment is 7-shaped, and its bottom end is fixedly connected with the pick 16 and can be attached to the pick 16
- the function of the paddle 16 to move or drive the buckle 15 is realized.
- the front end of the helmet 46 is provided with a convex portion 23 for the fastener 15 to be clamped.
- the convex portion 23 is matched with the fastener 15, and the upper end of the fastener is fastened to the convex portion 23 to realize that the helmet 46 is locked on the head 41 .
- the upper right limb of the string doll 4 is the right side.
- the magnetic part 6 drives The second rotating shaft 19 rotates clockwise, and the paddle 16 rotates clockwise, the buckle 15 then rotates clockwise, leaving the convex portion 23, loosen the front end of the helmet 46, and the helmet 46 is elastically forced by the spring 51 on the first rotating shaft 52 Function, turn upwards around the first rotating shaft 52 to realize automatic bounce.
- the player only needs to manually buckle the helmet 46 back into the fastener 15.
- the switch circuit module 9 judges the opening and closing of the switch device 5 by measuring the contact between the fastener 15 and the convex portion 23 at the front end of the helmet 46. Specifically, when the fastener 15 contacts the convex portion 23 at the front end of the helmet 46, the switch The circuit module 9 determines that the switch device 5 is in the closed state. When the buckle 15 is not in contact with the convex portion 23 at the front end of the helmet 46, the switch circuit module 9 determines that the switch device 5 is in the open state.
- the clip 15 and the helmet 46 are equivalent to the switch in the switch circuit module 9. When the clip 15 and the helmet 46 are released, the switch in the switch circuit module 9 is disconnected, and the switch circuit module 9 feeds back the disconnection signal to Control chip 7.
- the switch device 5 is not limited to the structure in this embodiment. Any device that can pop off and fasten the helmet 46 or simply replace the structure of the buckle 15 and the magnetic component 6 in this embodiment still belongs to the patent of the present invention. Covered range.
- the pull-string doll 4 also includes a breastplate, a cloak, and a armor, which are detachably mounted on the trunk 42, upper limb 43, and lower limb 44 by means of plugging, snap fitting, or bonding.
- Pull the string doll 4 can dress up different character accessories through DIY, and DIY various themed characters to increase the creativity and playability of the doll.
- the back of the torso 42 of the drawstring doll 4 can be provided with a hole, and a lanyard can be worn on the hole.
- a single drawstring doll 4 can be hung on the hand or backpack, etc. through the lanyard, for decoration and beautification and carrying Carry the role of play.
- both sides of the battle platform 1 are provided with raised edges 17, and the top side of the raised edges 17 is higher than the upper surface of the battle platform 1, which can limit the movement space of the lower limbs 44 of the cable doll 4 and oppose the bottom of the lower limbs 44.
- the edge acts as a guide to prevent the lower limbs 44 of the cable doll 4 from protruding from the battle platform 1 and slipping off the battle platform 1.
- the battle toy provided by the embodiment of the present invention further includes two assembly platforms 18, and the assembly platform 18 is used to support the battle platform 1.
- Each assembly platform 18 is detachably connected to the two ends of the battle platform 1 respectively.
- the assembly platform 18 includes a chassis 181 and a bracket 182.
- the chassis 181 is located at the bottom of the assembly platform 18.
- the bottom side of the chassis 181 may be connected with a non-slip rubber pad 20.
- the top end of the bracket 182 is detachably connected to the battle platform 1, and the bottom end of the bracket 182 is detachably connected to the chassis 181.
- Both ends of the bracket 182 are respectively connected to the chassis 181 and the battle platform 1 in a detachable snap fit manner.
- the chassis 181 is provided with a groove 21 capable of accommodating the cable doll 4. When disassembling and storing, or in a gage state, the cable doll 4 can be put into the groove 21 on the chassis 181, which is convenient for storage and carrying, and greatly enhances its convenience.
- the working process of the present invention is as follows: when the player is in the competition process of the pull-string doll 4, all processes before the switch device 5 is activated are the physical movement processes without electricity.
- the player passes the cable 2 through the slot 3, pulls the cable 2, and applies force in the front and back direction of the slot 3, so that the cable doll 4 moves back and forth on the battle platform 1. It is not necessary to keep the doll in a standing state during the moving process. It can be that the person places the doll in a position where it needs to stand, and then stretches the rope under the slot 3 to pull it so that the two dolls complete the competitive action.
- By swinging the cable 2 the upper limbs 43 and the lower limbs 44 of the doll 4 can be operated.
- the upper limb 43 is connected with a weapon prop 45.
- the switch device 5 When the weapon prop 45 hits the magnetic part 6 on the opponent’s stringing doll 4, the magnetic part 6 of the opponent’s drawing doll 4 swings upwards, driving the second shaft 19 to rotate, the paddle 16 and the card The fastener 15 moves and the fastener 15 releases the helmet 46.
- the switch device 5 After the switch circuit module 9 senses that the buckle 15 is disconnected from the helmet 46, it starts to start and generates a data transmission to the control chip 7, the LED light 12 made of the control chip 7 lights up and the horn 13 sounds.
- the control chip 7 accumulates the number of activations of the switch circuit module 9 during the competition. After the competition is over, the control chip 7 transmits the number of activations of the switch circuit module 9 to the cloud server or the player’s mobile phone through the wireless transmission module 8 for the player to check for convenience Player interaction.
- the embodiment of the present invention provides a battle toy, which is provided with at least two pull dolls for more than two players to play and manipulate, and has strong interaction.
- the doll is connected with a pull cord, and the pull cord can pass through the slot.
- the player can swing the rope to make the pull doll complete different actions on the battle platform to control the pull doll to perform a competitive competition game with high playability.
- the embodiment of this city is equipped with a wireless transmitting module.
- the metal part of the string doll of either party hits the magnetic part on the string doll of the other party
- the magnetic part on the string doll of the hitting party controls its own switch device to turn on.
- the switch device transmits the signal to the control chip, and the control chip controls the wireless transmitting module to transmit the signal to the cloud server or mobile phone.
- Players can view the match results online, which is convenient for players to interact and share the results of the match.
Abstract
Description
Claims (10)
- 一种对战玩具,其特征在于,包括对战平台和至少两个拉线玩偶,所述拉线玩偶放置在所述对战平台上,所述对战平台上设有开槽,所述拉线玩偶连接有能控制所述拉线玩偶动作的拉线,所述拉线穿过所述开槽,所述拉线玩偶上设有开关装置、磁性部件和具有可吸磁铁的金属部件,所述金属部件击打所述磁性部件,以打开所述开关装置,所述拉线玩偶内置有控制芯片和无线发射模块,所述控制芯片与所述开关装置电连接,所述控制芯片与所述无线发射模块电连接,所述无线发射模块与用户的手机或云端服务器通信连接。
- 如权利要求1所述的对战玩具,其特征在于,所述拉线玩偶包括头部、躯干、上肢、下肢、武器道具和头盔,所述武器道具可拆卸地安装在所述上肢上,所述头盔通过所述开关装置安装在所述头部上,所述开关装置可使所述头盔弹开或者扣合在所述头部上,所述拉线分别穿绕所述头部、所述躯干、所述上肢和所述下肢,所述磁性部件安装在所述躯干上,所述金属部件安装在所述武器道具上。
- 如权利要求2所述的对战玩具,其特征在于,所述开关装置包括弹簧和第一转轴,所述弹簧套在所述第一转轴上,所述头盔通过所述第一转轴连接在所述头部,第一转轴贯穿所述头部,且其两端与所述头盔连接,所述躯干上设有用于扣住所述头盔前端的卡扣件,所述磁性部件通过第二转轴可转动地连接在所述躯干上,所述磁性部件与所述第二转轴固定连接,所述第二转轴上设有用于拨动所述卡扣件的拨片。
- 如权利要求1所述的对战玩具,其特征在于,所述对战平台的两侧边缘均设有凸边。
- 如权利要求1所述的对战玩具,其特征在于,还包括两个组装平台,各所述组装平台分别连接在所述对战平台的两端。
- 如权利要求5所述的对战玩具,其特征在于,所述组装平台包括支架和底盘,所述支架的顶端与所述对战平台连接,所述支架的底端与所述底盘连接,所述底盘上设有能容置所述拉线玩偶的凹槽。
- 如权利要求1-6任一项所述的对战玩具,其特征在于,所述拉线玩偶内还内置有开关电路模块,所述开关电路模块与所述开关装置连接,所述开关电路模块与所述控制芯片电连接。
- 如权利要求7所述的对战玩具,其特征在于,所述拉线玩偶还内置有充电电路模块和充电锂电池,所述充电电路模块分别与所述充电锂电池和外部电源电连接,所述充电锂电池分别与所述开关电路模块、控制芯片和无线发射模块电连接。
- 如权利要求7所述的对战玩具,其特征在于,所述拉线玩偶上安装有LED灯和喇叭,所述LED灯和所述喇叭均与所述控制芯片电连接。
- 如权利要求1-6任一项所述的对战玩具,其特征在于,所述拉线玩偶上印有二维码。
Applications Claiming Priority (6)
Application Number | Priority Date | Filing Date | Title |
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CN201920511331 | 2019-04-15 | ||
CN201920511331.X | 2019-04-15 | ||
CN201921432556 | 2019-08-30 | ||
CN201921432556.2 | 2019-08-30 | ||
CN202010126322.6 | 2020-02-27 | ||
CN202010126322.6A CN111375213A (zh) | 2019-04-15 | 2020-02-27 | 一种对战玩具 |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112353575A (zh) * | 2020-10-30 | 2021-02-12 | 温州大学 | 一种智能化运动竞赛用电动轮椅 |
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CN203577313U (zh) * | 2013-11-22 | 2014-05-07 | 李国印 | 一种绳控玩具 |
CN203724734U (zh) * | 2014-02-27 | 2014-07-23 | 李国印 | 一种击剑玩具 |
CN104971503A (zh) * | 2015-07-22 | 2015-10-14 | 黑龙江大学 | 单驱动自主遥控网络拳击模型机器人系统及该机器人系统的控制方法 |
CN206355592U (zh) * | 2016-12-13 | 2017-07-28 | 谢济 | 拉绳控制式格斗玩具 |
CN206934729U (zh) * | 2017-07-10 | 2018-01-30 | 唐汇元 | 小桌子线控舞蹈小女孩木偶玩具 |
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CN112353575A (zh) * | 2020-10-30 | 2021-02-12 | 温州大学 | 一种智能化运动竞赛用电动轮椅 |
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CN212395839U (zh) | 2021-01-26 |
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