WO2020186837A1 - Procédé et dispositif de commande d'animation de texte, support de stockage et processeur - Google Patents

Procédé et dispositif de commande d'animation de texte, support de stockage et processeur Download PDF

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Publication number
WO2020186837A1
WO2020186837A1 PCT/CN2019/124816 CN2019124816W WO2020186837A1 WO 2020186837 A1 WO2020186837 A1 WO 2020186837A1 CN 2019124816 W CN2019124816 W CN 2019124816W WO 2020186837 A1 WO2020186837 A1 WO 2020186837A1
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Prior art keywords
text
animation
target text
target
instruction
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PCT/CN2019/124816
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English (en)
Chinese (zh)
Inventor
张强
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广州视源电子科技股份有限公司
广州视睿电子科技有限公司
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Publication of WO2020186837A1 publication Critical patent/WO2020186837A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation

Definitions

  • the present disclosure relates to the field of text animation setting, for example, to a text animation control method and device, storage medium and processor.
  • Terminal devices such as interactive smart devices are usually installed with writing applications such as whiteboards or other writing applications.
  • writing applications such as whiteboards or other writing applications.
  • the user can write in the writing interface displayed on the touch screen of the device with a finger or an electromagnetic pen, and can also write by adding a text box Enter text in the interface.
  • the main purpose of the present disclosure is to provide a text animation control method and device, a storage medium and a processor to solve the problem that only batch settings are not flexible enough when setting text animations.
  • a text animation control method which is applied to an electronic whiteboard.
  • the method includes: determining a target text in a text set according to a selected instruction, wherein the target text is a text in the text set Part of the text; receive the animation attribute setting instruction, where the animation attribute setting instruction is used to set the animation attribute of the target text; play the animation corresponding to the target text, where the target text is hidden when the animation corresponding to the target text is played, and the text collection
  • the non-target text does not play animation; the target text is displayed after the animation corresponding to the target text is completed.
  • playing the animation corresponding to the target text includes: parsing the animation attribute setting instruction to obtain the animation execution interval of each target text; and playing the animation corresponding to each target text according to the animation execution interval of each target text.
  • the method before receiving the animation attribute setting instruction, further includes: receiving the input text; setting the attributes of the input text, wherein the initial attributes of the input text are the same as the attributes of the previous text by default; according to the determined position The message will display the entered text in the corresponding position.
  • the input text is received through the document manager; the attributes of the input text are set through the attribute manager.
  • the initial attributes of the input text are the same as those of the previous text by default; the input text is displayed in the position information determined by the document manager The corresponding location.
  • the cursor position is updated according to the current text layout; the selection instruction is obtained according to the updated cursor position, where the selected Instructions are used to select the target text in the text collection.
  • receiving an animation attribute setting instruction includes: receiving an animation attribute display instruction; displaying the animation attribute set to be selected in response to the animation attribute display instruction; receiving a click instruction of the target animation attribute in the animation attribute set to be selected; Click the command to determine the target animation properties.
  • a text animation control device applied to an electronic whiteboard.
  • the device includes: a determining unit for determining a target text in a text set according to a selected instruction, wherein, The target text is part of the text in the text set; the first receiving unit is used to receive animation attribute setting instructions, where the animation attribute setting instructions are used to set the animation attributes of the target text; the playback unit is used to play the corresponding Animation, where the target text is hidden when the animation corresponding to the target text is played, and the non-target text in the text set does not play animation; the first display unit is used to display the target text after the animation corresponding to the target text is played.
  • the playback unit includes: a parsing module, used to parse the animation attribute setting instructions to obtain the animation execution interval of each target text; a playback module, used to play each target text corresponding to the animation execution interval of each target text Animation.
  • the device further includes: a second receiving unit for receiving input text; a setting unit for setting attributes of the input text, wherein the initial attributes of the input text are the same as the attributes of the previous text by default;
  • the second display unit is used to display the input text in a corresponding position according to the determined position information.
  • a storage medium including a stored program, wherein the device where the storage medium is located is controlled to execute the text animation control method of the present disclosure when the program is running.
  • a processor is also provided for running a program, wherein the text animation control method of the present disclosure is executed when the program is running.
  • the embodiment of the present disclosure determines the target text in the text set according to the selected instruction, where the target text is part of the text in the text set; receives an animation attribute setting instruction, where the animation attribute setting instruction is used to set the animation attribute of the target text; Play the animation corresponding to the target text, where the target text is hidden when the animation corresponding to the target text is played, and the non-target text in the text set does not play the animation; the target text is displayed after the animation corresponding to the target text is played.
  • Fig. 1 is a flowchart of a text animation control method according to a first embodiment of the present disclosure
  • Fig. 2 is a flowchart of a text control according to an embodiment of the present disclosure
  • Fig. 3 is a flowchart of a text animation control method according to a second embodiment of the present disclosure.
  • Fig. 4 is a schematic diagram of a text animation control device according to an embodiment of the present disclosure.
  • the embodiment of the present disclosure provides a text animation control method, which is applied to an electronic whiteboard.
  • Fig. 1 is a flowchart of a text animation control method according to the first embodiment of the present disclosure. As shown in Fig. 1, the method includes the following steps:
  • Step S1 Determine the target text in the text set according to the selected instruction, where the target text is part of the text in the text set.
  • the above-mentioned text collection may be a collection of text information generated in a preset area by a user using a custom text control.
  • the text information can be text, numbers, punctuation, and other types of characters.
  • a text control is used to refer to a text input control in which the user can select its placement position and set various attributes of the text.
  • the target text can be selected in the text collection through a preset operation mode.
  • the target text here is the text that needs to be animated.
  • the aforementioned preset operation mode may be that the user circle selects, smears, etc. the text that needs to be animated.
  • the user can input "123456789” through a custom text control, and "123456789” is the above text collection.
  • the text animation control circle the "456", and the selected "456" is the target text in the text collection.
  • Step S2 Receive an animation attribute setting instruction, where the animation attribute setting instruction is used to set the animation attribute of the target text.
  • the above animation attribute setting instruction may be generated by user selection information.
  • the device may provide multiple animation types in advance, such as: text jumping, text changing color, text flashing, text twisting, and so on. After the user selects the target text through the selection instruction, the user selects the desired animation type from the multiple animation attributes provided in advance through the animation attribute setting instruction, thereby setting the animation attributes of the target text.
  • the animation attribute setting instructions can not only select multiple animation types provided in advance by the device, but also set parameters in the animation types.
  • This type of text skip is described.
  • you can set various parameters such as the height of the text skip, the interval of each text skip, and the skip duration. Let's take the type of text color change again.
  • Step S3 Play the animation corresponding to the target text, wherein the target text is hidden when the animation corresponding to the target text is played, and the non-target text in the text set does not play the animation.
  • the animation corresponding to the target text is played, but for the non-target text that is not selected, no animation is played, thereby achieving the effect of setting animations on part of the text in the custom text input control.
  • a rendering process is required, that is, an animation object for the target text needs to be rendered according to the target text and the animation attribute setting instruction. And when the animation object corresponding to the target text is played, in order to achieve a better playback effect, the original target text needs to be hidden before playback.
  • the user inputs "123456789” through a custom text control, and the user selects "456".
  • the user can set the jumping animation through the animation property setting instruction, so the jumping animation set for "456" can be played.
  • the user can continue to select "789” to set the blinking animation, so that "789” will blink according to the instruction.
  • Step S4 Display the target text after the animation corresponding to the target text is played.
  • the target text is displayed. It should be noted that when the target text is displayed, the animation object corresponding to the target text is hidden, so that the target text is clearly displayed.
  • the above text animation control method can be used as a custom text animation implementation method based on a text box.
  • Each text in the text collection of the text box is set as an independent element instead of a text box in the related technology.
  • all the text of the text set can be set individually by receiving the user’s animation attribute setting instruction, and the set target text can be played after the setting is successful.
  • the target text is hidden and only the animation is displayed.
  • the animation disappears and the target text is displayed again.
  • the foregoing embodiment of the present application determines the target text in the text set according to the selected instruction, where the target text is part of the text in the text set; receives an animation attribute setting instruction, wherein the animation attribute setting instruction is used to set the animation attribute of the target text ; Play the animation corresponding to the target text, where the target text is hidden when the animation corresponding to the target text is played, and the non-target text in the text set does not play the animation; the target text is displayed after the animation corresponding to the target text is played.
  • the above solution realizes the effect of flexibly setting the animation of the text by setting the animation of the selected text in the text collection, thereby solving the problem of not being flexible enough to set the text in batches when setting the text animation, thereby achieving flexible setting of the text
  • the effect of the animation realizes the effect of flexibly setting the animation of the text by setting the animation of the selected text in the text collection, thereby solving the problem of not being flexible enough to set the text in batches when setting the text animation, thereby achieving flexible setting of the text The effect of the animation.
  • a custom text control can be used to customize one from text input, text display, text format setting, text selection effect, text cursor display, etc. Text input controls, and then complete control of the various processes of text editing, text animation is completed on this basis. Therefore, the custom text control is explained first.
  • the custom text control is mainly composed of the following main parts:
  • Attribute Manager used to manage text and paragraph attributes.
  • Document manager used to manage document content, including segment information, paragraph position information, etc.
  • Rendering module used to render the text in the document manager into a visible object.
  • Typesetting and layout module Obtain the position information of the paragraph from the document manager, and typeset the rendering result to the correct position of the text control.
  • FIG. 2 is a flowchart of a text animation control method according to an embodiment of the present disclosure. The following describes several steps of the device executing the above text animation control method with reference to FIG. 2.
  • Step S201 According to the data of the document manager and the attribute manager, a paragraph object is rendered.
  • the above paragraph object is a text collection, and the paragraph object is formed by combining individual words.
  • Step S202 In the paragraph rendering process, the outline of the target text is obtained, and then the animation object of each target text is drawn according to the attributes.
  • the attributes in the above steps are the attributes determined according to the received animation attribute setting instruction.
  • the attribute can be determined according to the instruction, and the animation object corresponding to each character can be drawn according to the determined attribute. It should be noted that the animation object is only drawn for the selected target text.
  • Step S203 hide the original text to prepare for executing text animation.
  • Step S204 Assign animation behavior to each target text animation object, and execute text animation.
  • Step S205 After the animation is over, cover the original text, at this time, the animation object is hidden and the original text is displayed.
  • playing the animation corresponding to the target text may include: parsing the animation attribute setting instruction to obtain the animation execution interval of each target text; and playing the animation corresponding to each target text according to the animation execution interval of the target text.
  • the animation attribute setting of the target text can also include the setting of the animation display time interval corresponding to each text to achieve continuous animation display.
  • the animation execution interval of each target text can be further improved.
  • the user inputs "123456789” through a custom text control, and the user selects "456".
  • the user can set the jumping animation through the animation attribute setting command, and can set the jumping sequence and the jumping time interval of each text. Therefore, after setting the jumping animation for "456", "456" will be based on the set sequence and time interval.
  • the user can continue to select 789 to set the blinking animation. Assuming that the interval of the blinking animation set for 789 is 0 seconds, then the characters 789 will blink at the same time. Based on this solution, the corresponding animation can be set for each text, thereby increasing the user's experience of using text animation.
  • the input text before receiving the animation attribute setting instruction, the input text can be received; the attributes of the input text can be set, wherein the initial attributes of the input text are the same as the attributes of the previous text by default; the input will be input according to the determined position information The text is displayed in the corresponding position.
  • the input text can be received through the document manager; the attributes of the input text can be set through the attribute manager, wherein the initial attributes of the input text are the same as the attributes of the previous text by default;
  • the position information displays the entered text in the corresponding position.
  • Fig. 3 is a flow chart of a text control according to an embodiment of the present disclosure, which will be described in detail below in conjunction with 3. Before receiving animation properties, it is also necessary to obtain a text collection through a custom text control. This step includes:
  • Step S301 The user positions the cursor in the text control and inputs characters.
  • Step S302 After the document manager is processed, after receiving the text input, the document manager adds the text to the current paragraph. If it is deleted or new line, the document manager also manages the corresponding paragraph.
  • Step S303 After the document manager, the attribute manager starts to work.
  • the property manager is responsible for managing the properties of the entire document, such as the vertical alignment of the entire text, the horizontal alignment of each paragraph, the boldness of each text, underline, font size, font attributes, etc.
  • the format of the newly entered text is the same as the previous text by default, and the format of the newly entered paragraph is the same as the previous paragraph by default.
  • the property manager makes the corresponding property changes after the document is changed.
  • Step S304 Render the text.
  • the rendering of the text is carried out in segments.
  • the rendering module starts to work, it will get the paragraph information of the document from the document manager, that is, what text each paragraph has, and then get the paragraph attributes of the paragraph and the text attributes of the text from the attribute manager, and then Start rendering.
  • Step S305 After rendering, the rendered paragraph object can be obtained. At this time, the position information of the paragraph is obtained from the document manager, and the rendered paragraph object is laid out to the correct position according to the position information, which forms the final The visible text.
  • Step S306 After the text layout is completed, the position information in the document manager needs to be updated, the position and size of the cursor, and the selected content also needs to be updated. For example, if you select a piece of content and change the font size to a smaller size, the selected effect will also change accordingly.
  • the above scheme manages the text through the document manager, and manages the attributes of the text through the attribute manager.
  • the attribute manager defaults that the attributes of the newly entered text are the same as the previous text.
  • the document manager can determine the display position of the newly entered text and change the new The entered text is displayed in the corresponding position.
  • the cursor position can be updated according to the current text layout; the selection instruction can be obtained according to the updated cursor position, where, The selection instruction is used to select the target text in the text collection; the target text corresponding to the animation attribute setting instruction is determined according to the selection instruction.
  • the text layout needs to be updated, the cursor position is updated, and then the target text corresponding to the user's selected instruction is determined according to the updated position, and the user's instruction to animate the target text is received.
  • receiving an animation attribute setting instruction may include: receiving an animation attribute display instruction; displaying a set of animation attributes to be selected in response to the animation attribute display instruction; receiving a click instruction of a target animation attribute in the animation attribute set to be selected; Determine the target animation properties according to the click command.
  • the animation attribute display instruction may be triggered by the user triggering a preset animation setting control.
  • the set of animation properties to be selected includes a variety of animation types that allow users to select, and animation parameters that allow users to set.
  • the user can click the animation setting control.
  • the device displays the interface corresponding to the animation attribute set.
  • the interface includes the animation types that allow the user to select, and the animation parameters that the user can set in each animation type. The user selects by clicking on this interface, thereby issuing an animation attribute setting instruction to the device.
  • the user when setting the animation properties of each target text, the user can select from a list of properties. For example, right-click on the animation property setting and display multiple options for selection.
  • Animation attribute list the user can set the target animation attribute for the target text by clicking a certain attribute in the list. This attribute setting method can be convenient for users to use.
  • the embodiment of the present disclosure provides a text animation control device, which is applied to an electronic whiteboard, and the device can be used to execute the text animation control method of the embodiment of the present disclosure.
  • Fig. 4 is a schematic diagram of a text animation control device according to an embodiment of the present disclosure. As shown in Fig. 4, the device includes:
  • the determining unit 40 is configured to determine the target text in the text set according to the selected instruction, where the target text is part of the text in the text set;
  • the first receiving unit 42 is configured to receive an animation attribute setting instruction, where the animation attribute setting instruction is used to set the animation attribute of the target text;
  • the playing unit 44 is configured to play the animation corresponding to the target text, wherein the target text is hidden when the animation corresponding to the target text is played, and the non-target text in the text set does not play the animation;
  • the first display unit 46 is configured to display the target text after the animation corresponding to the target text is played.
  • This embodiment adopts the first receiving unit 10 for receiving an animation attribute setting instruction, where the animation attribute setting instruction is used to set the animation attribute of the target text in the text collection, and the target text is part or all of the text collection Text, each text in the text set is set as an independent element; the determination unit ⁇ 20 is used to determine the target text in the text set according to the selected text; the playback unit 30 is used to play the animation corresponding to the target text, where When the animation corresponding to the target text is played, the target text is hidden; the first display unit 40 is used to display the target text after the animation corresponding to the target text is played, which solves the problem that the text can only be set in batches and not flexible enough when the animation is set. Achieve the effect of flexible setting of text animation.
  • the playing unit 30 may include: a parsing module, used to parse the animation attribute setting instructions to obtain the animation execution interval of each target text; a playing module, used to play each target text corresponding to the animation execution interval of the target text Animation.
  • the device may further include: a second receiving unit, configured to receive the inputted text through the document manager before receiving the animation attribute setting instruction; a setting unit, configured to set the inputted text through the attribute manager Attributes, where the initial attributes of the input text are the same as the attributes of the previous text by default; the second display unit is used to display the input text in a corresponding position according to the position information determined by the document manager.
  • the above-mentioned device may further include: an update module, which is used to update the cursor position according to the current text layout after displaying the input text in the corresponding position according to the determined position information;
  • the updated cursor position obtains the selection instruction, where the selection instruction is used to select the target text in the text set.
  • the first receiving unit may include: a first receiving sub-module for receiving an animation attribute display instruction; a response sub-module for displaying a set of animation attributes to be selected in response to the animation attribute display instruction; and a second receiving The sub-module is used to receive the click instruction of the target animation attribute in the animation attribute set to be selected; the determining sub-module is used to determine the target animation attribute according to the click instruction.
  • the text animation control device includes a processor and a memory.
  • the above-mentioned first receiving unit, determining unit, playing unit, first display unit, etc. are all stored as program units in the memory, and the above-mentioned program units stored in the memory are executed by the processor. To realize the corresponding function.
  • the processor contains the kernel, which calls the corresponding program unit from the memory.
  • One or more kernels can be set, and text animation can be flexibly set by adjusting kernel parameters.
  • the memory may include non-permanent memory in computer-readable media, random access memory (RAM) and/or non-volatile memory, such as read-only memory (ROM) or flash memory (flash RAM), and the memory includes at least one Memory chip.
  • RAM random access memory
  • ROM read-only memory
  • flash RAM flash random access memory
  • the embodiment of the present disclosure provides a storage medium on which a program is stored, and when the program is executed by a processor, the text animation control method is implemented.
  • the embodiment of the present disclosure provides a processor, the processor is configured to run a program, wherein the text animation control method is executed when the program is running.
  • the embodiment of the present disclosure provides a device that includes a processor, a memory, and a program stored on the memory and capable of running on the processor.
  • the processor implements the following steps when executing the program: receiving an animation attribute setting instruction, wherein the animation attribute
  • the setting instruction is used to set the animation properties of the target text in the text collection.
  • the target text is part or all of the text in the text collection.
  • Each text in the text collection is set as an independent element; the text collection is determined according to the animation property setting instructions
  • the target text in the target text; the animation corresponding to the target text is played, where the target text is hidden when the animation corresponding to the target text is played; the target text is displayed after the animation corresponding to the target text is played.
  • the devices in this article can be servers, PCs, PADs, mobile phones, etc.
  • This application also provides a computer program product, which when executed on a data processing device, is suitable for executing a program that initializes the following method steps: receiving an animation attribute setting instruction, where the animation attribute setting instruction is used to Set the animation properties of the target text.
  • the target text is part or all of the text in the text collection. Each text in the text collection is set as an independent element; the target text in the text collection is determined according to the animation attribute setting instruction; the playback target text corresponds to In the animation, the target text is hidden when the animation corresponding to the target text is played; the target text is displayed after the animation corresponding to the target text is played.
  • the embodiments of the present application can be provided as methods, systems, or computer program products. Therefore, the present application may adopt the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, this application may adopt the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program codes.
  • a computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
  • These computer program instructions can also be stored in a computer-readable memory that can guide a computer or other programmable data processing equipment to work in a specific manner, so that the instructions stored in the computer-readable memory produce an article of manufacture including the instruction device.
  • the device implements the functions specified in one process or multiple processes in the flowchart and/or one block or multiple blocks in the block diagram.
  • These computer program instructions can also be loaded on a computer or other programmable data processing equipment, so that a series of operation steps are executed on the computer or other programmable equipment to produce computer-implemented processing, so as to execute on the computer or other programmable equipment.
  • the instructions provide steps for implementing functions specified in a flow or multiple flows in the flowchart and/or a block or multiple blocks in the block diagram.
  • the computing device includes one or more processors (CPU), input/output interfaces, network interfaces, and memory.
  • processors CPU
  • input/output interfaces network interfaces
  • memory volatile and non-volatile memory
  • the memory may include non-permanent memory in a computer readable medium, random access memory (RAM) and/or non-volatile memory, such as read-only memory (ROM) or flash memory (flash RAM).
  • RAM random access memory
  • ROM read-only memory
  • flash RAM flash memory
  • Computer-readable media include permanent and non-permanent, removable and non-removable media, and information storage can be realized by any method or technology.
  • the information can be computer-readable instructions, data structures, program modules, or other data.
  • Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random access memory (RAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), flash memory or other memory technology, CD-ROM, digital versatile disc (DVD) or other optical storage, Magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices or any other non-transmission media can be used to store information that can be accessed by computing devices. According to the definition in this article, computer-readable media does not include transitory media, such as modulated data signals and carrier waves.
  • this application can be provided as methods, systems, or computer program products. Therefore, this application may adopt the form of a complete hardware embodiment, a complete software embodiment, or an embodiment combining software and hardware. Moreover, this application may adopt the form of a computer program product implemented on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) containing computer-usable program codes.
  • computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.

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Abstract

La présente invention concerne un procédé et un dispositif de commande d'animation de texte, un support de stockage et un processeur. Le procédé consiste à : déterminer un texte cible dans un recueil de textes selon une instruction de sélection, le texte cible faisant partie du texte dans le recueil de textes ; recevoir une instruction de réglage d'attribut d'animation, l'instruction de réglage d'attribut d'animation étant utilisée pour régler des attributs d'animation du texte cible ; lire l'animation correspondant au texte cible, le texte cible étant masqué pendant la lecture de l'animation correspondant au texte cible, et aucune animation n'étant lue pour un texte non cible dans le recueil de textes ; et afficher le texte cible une fois que la lecture de l'animation correspondant au texte cible est terminée. La présente invention permet d'obtenir l'effet de réglage flexible d'une animation de texte.
PCT/CN2019/124816 2019-03-15 2019-12-12 Procédé et dispositif de commande d'animation de texte, support de stockage et processeur WO2020186837A1 (fr)

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CN201910199904.4A CN109976632A (zh) 2019-03-15 2019-03-15 文本动画控制方法和装置、存储介质和处理器
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