WO2020174553A1 - Game device and game method - Google Patents

Game device and game method Download PDF

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Publication number
WO2020174553A1
WO2020174553A1 PCT/JP2019/007182 JP2019007182W WO2020174553A1 WO 2020174553 A1 WO2020174553 A1 WO 2020174553A1 JP 2019007182 W JP2019007182 W JP 2019007182W WO 2020174553 A1 WO2020174553 A1 WO 2020174553A1
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WO
WIPO (PCT)
Prior art keywords
game
control unit
display
lottery
unit
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PCT/JP2019/007182
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French (fr)
Japanese (ja)
Inventor
裕之 宮野
Original Assignee
セガサミークリエイション株式会社
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Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to JP2021501410A priority Critical patent/JP7426371B2/en
Priority to PCT/JP2019/007182 priority patent/WO2020174553A1/en
Publication of WO2020174553A1 publication Critical patent/WO2020174553A1/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Definitions

  • the present invention relates to a game device and a game method.
  • Patent Document 1 discloses a device capable of playing an electronic roulette game.
  • the player uses a touch panel or the like to select a number, a number group, a color, etc. (hereinafter collectively referred to as a "bet position") and bets.
  • a bet position a number, a number group, a color, etc.
  • the roulette wheel starts to rotate and a ball is thrown on the roulette wheel to start the game effect. After that, when the ball falls into one of the pockets corresponding to each number on the roulette wheel, the number corresponding to the pocket is displayed as the winning number.
  • the player determines whether or not the player has won by comparing the winning number with his/her bet position.
  • the present invention has been made in view of the circumstances described above, and provides a technique that enables displaying a part of a lottery result of a game before displaying a final lottery result such as a winning number. To aim.
  • a game device is a game device including a control unit, a storage unit, and a display unit, and the control unit receives a game start instruction by executing a program stored in the storage unit.
  • a lottery unit When a lottery of the game is performed, a lottery unit, a determination unit that determines whether or not a bet operation is accepted before the game lottery is started, and a display control that displays the effect of the game on the display unit
  • the display control unit is configured to realize one of the lottery results of the game before displaying the final lottery result of the game on the display unit.
  • the gist is to display the section on the display section.
  • a game method is a game method executed by an apparatus including a control unit, a storage unit, and a display unit, and the control unit executes a program stored in the storage unit to execute the game.
  • the control unit executes a program stored in the storage unit to execute the game.
  • a start instruction of is accepted
  • a lottery step of performing a lottery of the game a determination step of determining whether or not a bet operation has been performed before the lottery of the game is started, and a game effect are displayed.
  • a display control step for displaying the final lottery result of the game in the display control step when the bet operation is determined in the determination step. Before playing, it includes displaying a part of the lottery result of the game on the display unit.
  • the present invention it is possible to display a part of the lottery result of the game before displaying the final lottery result such as the winning number.
  • FIG. 1 is an external perspective view of a game device for an electronic table game according to an embodiment.
  • the game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In the present embodiment, the player can play the roulette game using the game device 100.
  • the game device 100 is externally provided with a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
  • the speaker 101 is a sound output unit that outputs voice guidance and sound effects of the game.
  • the display device 102 is a display unit that displays an image (for example, a still image, a moving image, a video, etc.) for expressing or staging a game.
  • a touch panel (not shown) is provided on the display device below the display device 102, and an instruction from the player to the game device can be input.
  • the operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons.
  • the operation buttons include action buttons (not shown) for instructing game start, game skip, and lottery effect skip.
  • the operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input an instruction.
  • the card reading device 104 is a card reader that reads information from a card owned by the player.
  • the bill insertion device 105 is a device for reading inserted bills and tickets.
  • the ticket payout device 106 is a ticket output means for paying out a card to the player.
  • the card read by the card reading device 104 is a medium in which player's game information is stored. For example, points and the like obtained by the player's playing situation can be additionally stored in the card. The player can obtain various services according to the information stored in the card, but the stored content of the card does not affect the game result.
  • the game device 100 has a computing device inside as a control device for controlling the game device 100 as a whole.
  • the computing device 200 has, as main hardware configurations, a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface. And 208.
  • the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
  • the CPU 202 executes a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like to control processing and operations of other hardware configurations. By doing so, various functions are realized. That is, the computing device 200 realizes a game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201.
  • FIG. 2 only illustrates the main configuration of the computing device 200, and the computing device 200 also includes other configurations of a general information processing device.
  • the storage device 204 is composed of a hard disk or the like.
  • the storage unit 204 is read and written by the control unit 201. That is, data such as a software program necessary for processing in the computing device 200 is written in the storage device 204, and further data resulting from the processing is written.
  • the voice processing unit 205 performs various kinds of sound processing under the control of the control unit 201.
  • the image processing unit 206 performs various types of graphics processing under the control of the control unit 201.
  • the communication unit 207 is an interface that enables communication with the server and other game devices.
  • the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as the operation input device 103, the card reading device 104, the bill insertion device 105, and the ticket payout device 106.
  • FIG. 3 is a block diagram showing a functional configuration of the game device 100 of this embodiment.
  • the game device 100 mainly includes a database 410, a progress control unit 420, and a display control unit 430 as functional configurations.
  • the control unit 201 expands the game software program stored in the storage unit such as the storage unit 204 into the memory 203 and executes the game software program, so that these functional configurations can be realized by a program (software) included in the game device 100. It is realized by cooperation with hardware.
  • the game device 100 has other functions that a general game device has in addition to the functions shown in FIG. 3, but the description thereof is omitted here for convenience.
  • the database 410 stores various kinds of information such as information necessary for processing executed in the game device 100 and information generated by the processing.
  • the database 410 relates to, for example, a control software program for controlling the progress of the game, image (for example, still images and moving images) data and sound data for expressing or directing the game, and the state of the ongoing game. Data (including parameters) and the like are stored.
  • the progress control unit 420 executes a process of controlling the progress of the game according to the operation of the game device 100 by the player of the game and the control software program stored in the database 410. In particular, the progress control unit 420 controls the progress of a game such as a roulette game.
  • the display control unit 430 controls the display on the display device 102 of images such as still images and moving images for expressing or rendering the game.
  • the control of the display is performed according to the instruction from the progress control unit 420 and the player.
  • step S11 the progress control unit 420 outputs a command for displaying an initial screen of the roulette game to the display control unit 430 as an initial process.
  • the display control unit 430 controls to display the image of the roulette and the bet area on the display device 102 based on the data read from the database 410.
  • FIG. 5 shows images of the roulette wheel 60 and the betting area 70.
  • a wheel 61 and a pocket 62 are shown on the roulette wheel 60.
  • the pocket 62 is one of a plurality of pockets provided corresponding to each number (for example, “0”) on the wheel 61.
  • a ball (not shown) is thrown on the wheel 61, and the ball moves on the wheel 61. The ball then falls into one of the pockets, and the number corresponding to the pocket is confirmed as the winning number.
  • On the wheel 61 for example, 38 pockets corresponding to the numbers "0" to "36" and "00" are provided.
  • the number of pockets provided in the wheel 61 is not limited to this, and may be any number.
  • the bet area 70 is an area for the player to bet.
  • the bet area 70 is divided so that the player's expected position (that is, bet position) can be shown.
  • a plurality of sections are shown in the betting area 70. In each section, "0" to "36”, “00”, “1ST12", “2ND12”, “3RD12” and the like are shown.
  • the player can select a bet position by selecting any of the sections or the boundaries of the sections via the touch panel or the operation input device 103.
  • step S12 the progress control unit 420 determines whether or not a game start operation instruction has been input by the player.
  • the game start operation instruction is input by the player pressing an action button of the operation input device 103.
  • step S12 When the game start operation instruction is not input (step S12; NO), the progress control unit 420 repeatedly executes the process of step S12. On the other hand, when the progress control unit (lottery unit) 420 determines that the game start operation instruction has been input (step S12; YES), the process proceeds to step S13, and the lottery process of the present game is executed.
  • the “lottery process” refers to a process of determining a winning number such as the number “8”.
  • the progress control unit (determination unit) 420 proceeds to step S14 and determines whether or not a bet operation by the player has been accepted. In this embodiment, for example, after the initial process is completed, the bet operation can be accepted until the game start operation instruction is input.
  • step S14 determines that there is no input of a bet operation (step S14; NO)
  • the process proceeds to step S15 and instructs the display control unit 430 to display the lottery result.
  • the display control unit 430 displays an image showing the lottery result on the display device 102 according to the instruction from the progress control unit 420.
  • the display control unit 430 displays a state in which the ball has entered the wheel without performing a display for the lottery effect (for example, the ball is thrown on the wheel and the ball moves on the wheel).
  • the winning number (such as the number "5") is displayed in the history display section. (Refer to (A) of Drawing 6)
  • Display control part 430 ends processing, if such display control is performed.
  • step S14 determines that there is a bet operation input
  • step S16 the process proceeds to step S16, and the winning number is compared with the bet position of the user, so that a certain role (for example, " It is determined whether or not the player wins the color (bet on red).
  • the progress control unit 420 proceeds to step S17, and instructs the display control unit 430 to display the determination result as a part of the lottery result.
  • the case where it is determined that a certain winning combination is won is referred to as a “winning state”, and the case where it is determined that no winning combination is won is referred to as a “non-winning state”.
  • FIG. 7 is a diagram showing a comparative example of a winning state and a non-winning state.
  • a of FIG. 7 in the winning state, as a part of the lottery result, for example, a dragon-shaped dragon character DCH is lit and displayed on both sides of the image of the roulette wheel 60.
  • B of FIG. 7 in the non-winning state, the dragon characters DCH on both sides of the image of the roulette wheel 60 are not lit as a part of the lottery result.
  • the display control unit 430 displays a part of the lottery result as shown in FIG. 7 on the display device 102 according to the instruction from the progress control unit 420.
  • the progress control unit 420 starts the lottery effect processing.
  • the lottery effect processing indicates, for example, an effect mode in which a ball is thrown on the wheel 61, the ball moves on the wheel 61, enters one of the pockets 62, and the rotation of the wheel 61 is stopped.
  • the progress control unit 420 sends a display instruction of the lottery effect to the display control unit 430.
  • the display control unit 430 starts displaying the lottery effect in accordance with the instruction from the progress control unit 420.
  • the progress control unit 420 determines whether or not a skip operation for the lottery effect has been input by the player.
  • the skip operation of the lottery effect is input by the player pressing the action button of the operation input device 103.
  • step S20 determines whether the lottery effect is finished.
  • step S20 determines that the lottery effect has not ended (step S20; NO)
  • step S20 determines that the lottery effect has ended (step S20; YES)
  • step S21 the final lottery result (for example, winning by "split") is determined based on the result of comparison between the winning number and the user's bet position.
  • the display control unit 430 displays the final lottery result on the display device 102 according to the instruction from the progress control unit 420. On the other hand, when proceeding to step S22, the progress control unit 420 pays out chips to the player (that is, payout processing) based on the final lottery result, and ends the processing described above.
  • the progress control unit 420 proceeds to step S23 and executes a skip process (shortening process) of the lottery effect.
  • the skip process of the lottery effect refers to, for example, an effect mode in which the effect of rotating the wheel 61 and moving the ball is skipped, and the ball is accommodated in the pocket 62 of the winning number (such as the number “3”). (See FIG. 6B).
  • the progress control unit 420 sends, to the display control unit 430, a display instruction regarding skip processing of the lottery effect.
  • the display control unit 430 skips the rotation of the wheel 61 and the movement of the ball according to the instruction from the progress control unit 420, and causes the ball 62 to be stored in the pocket 62 of the winning number (such as the number “3”). Is displayed on the display device 102.
  • the progress control unit 420 displays the final lottery result (for example, paying out two chips in the winning by the “second dozen”) based on the comparison result of the winning number and the user's bet position.
  • the process proceeds to step S22.
  • the display control unit 430 displays the final lottery result on the display device 102 according to the instruction from the progress control unit 420.
  • the progress control unit 420 pays out chips to the player (that is, payout processing) based on the final lottery result, and ends the processing described above.
  • the determination result is displayed as a part of the lottery result.
  • the dragon-shaped dragon character is displayed on both sides of the image of the roulette wheel 60, while in the non-winning state, nothing is displayed on both sides of the roulette wheel image. Do not show.
  • the player confirms whether or not the dragon character is lit and displayed after the betting operation, and thus, it is possible to determine whether or not a winning combination is won before the final lottery result is displayed. It becomes possible to grasp.
  • a mode of visually notifying the player of a part of the lottery result is illustrated, but the present invention is not limited to this.
  • a mode may be used in which the player is notified by hearing such as a voice message or sound effect.
  • vibration may be generated to notify the player by touch.
  • the game device may be provided with a lamp different from the display device to make a notification.
  • the game start instruction, a part of the lottery result notification instruction, the lottery effect skip instruction, and the like are operated with one action button, but the present invention is not limited to this. ..
  • a game start instruction, a part of the lottery result notification instruction, and a lottery effect skip instruction may be assigned to different operation buttons, and which method is adopted is arbitrary. Further, a part of the lottery result may be announced in multiple stages. For example, when the payout is less than 10 times, the dragon character DCH is displayed on one of the right and left sides of the roulette wheel 60 instead of both sides, while when the payout is 10 times or more, the roulette wheel 60 is displayed. The dragon character DCH may be flash-displayed on both sides of. In this way, when displaying a part of the lottery result on the display device 102, the display control unit 430 changes the display mode according to the winning combination (including the type and number of winning combinations, the payout, etc.). Good.
  • the first notice of notifying a part of the lottery result it is not a notice of 100% winning, but may be a notice of winning with a probability of about 80%, for example.
  • a notice of winning with a probability of about 80%, for example.
  • the dragon character indicating the winning is not displayed in the image at the first notice, there is a 20% chance that the player will win some role, so the player can enjoy the lottery effect until the end.
  • the roulette is illustrated as an example of the electronic table game (ETG), but it can be applied to all games such as sic bo, baccarat, and blackjack.
  • the program for realizing each embodiment of the present invention described above may be stored in a recording medium.
  • the recording medium storing the program may be a non-transitory recording medium.
  • the non-transitory recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM.

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  • Slot Machines And Peripheral Devices (AREA)

Abstract

This game device is provided with a control unit, a storage unit, and a display unit. The control unit is configured to realize, by execution of a program stored in a storage unit: a lottery unit for drawing a lottery for a game upon receipt of an instruction to start a game; a determination unit for determining, prior to the initiation of a lottery drawing for a game, whether or not a bet placement has been accepted; and a display control unit for displaying game rendering on the display unit, wherein in the case when it is determined that the bet placement has been performed, the display control unit causes a part of a result of lottery drawing for the game to be displayed on the display unit before the final result of lottery drawing for the game is to be displayed on the display unit.

Description

ゲーム装置及びゲーム方法Game device and game method
 本発明は、ゲーム装置及びゲーム方法に関する。 The present invention relates to a game device and a game method.
 近年、様々な電子テーブルゲーム(Electronic Table Game;ETG)が開発されている。特許文献1には、電子ルーレットゲームをプレイ可能な装置が開示されている。プレイヤは、タッチパネル等を利用して、数字や数字グループ、色など(以下、「ベットポジション」と総称する。)を選択し、ベットする。プレイヤによってベット操作がなされると、ルーレットが回転を始めるとともに、ルーレット上にボールが投げられ、ゲーム演出が開始される。その後、ボールがルーレット上の各数字に対応したポケットのいずれかに落ちると、ポケットに対応した数字が当選ナンバとして表示される。プレイヤは、当選ナンバと自身のベットポジションとを比較することで、当選したか否かを判断する。 In recent years, various electronic table games (Electronic Table Games; ETG) have been developed. Patent Document 1 discloses a device capable of playing an electronic roulette game. The player uses a touch panel or the like to select a number, a number group, a color, etc. (hereinafter collectively referred to as a "bet position") and bets. When the player makes a bet operation, the roulette wheel starts to rotate and a ball is thrown on the roulette wheel to start the game effect. After that, when the ball falls into one of the pockets corresponding to each number on the roulette wheel, the number corresponding to the pocket is displayed as the winning number. The player determines whether or not the player has won by comparing the winning number with his/her bet position.
特表2007-520244号公報Japanese Patent Publication No. 2007-520244
 このように、従来の電子テーブルゲームにおいては、ゲームの演出が開始されてから、当選ナンバが表示されるまでの間においては、結果を待つばかりで面白味が無いという問題があった。 In this way, in the conventional electronic table game, there was a problem that it was not interesting just to wait for the result from the start of the game production until the winning number was displayed.
 本発明は以上説明した事情を鑑みてなされたものであり、当選ナンバなどの最終的な抽選結果を表示する前に、ゲームの抽選結果の一部の表示を可能とする技術を提供することを目的とする。 The present invention has been made in view of the circumstances described above, and provides a technique that enables displaying a part of a lottery result of a game before displaying a final lottery result such as a winning number. To aim.
 本発明の一態様におけるゲーム装置は、制御部、記憶部及び表示部を備えたゲーム装置であって、制御部が、記憶部に記憶されたプログラムを実行することにより、ゲームの開始指示を受け付けた場合に、ゲームの抽選を行う抽選部と、ゲームの抽選が開始されるまでの間に、ベット操作を受け付けたか否かを判定する判定部と、ゲームの演出を表示部に表示する表示制御部と、を実現するように構成され、表示制御部は、ベット操作が行われたと判定した場合には、ゲームの最終的な抽選結果を表示部に表示する前に、ゲームの抽選結果の一部を表示部に表示することを要旨とする。 A game device according to one aspect of the present invention is a game device including a control unit, a storage unit, and a display unit, and the control unit receives a game start instruction by executing a program stored in the storage unit. When a lottery of the game is performed, a lottery unit, a determination unit that determines whether or not a bet operation is accepted before the game lottery is started, and a display control that displays the effect of the game on the display unit When it is determined that a bet operation has been performed, the display control unit is configured to realize one of the lottery results of the game before displaying the final lottery result of the game on the display unit. The gist is to display the section on the display section.
 本発明の一態様におけるゲーム方法は、制御部、記憶部及び表示部を備えた装置で実施されるゲーム方法であって、制御部が、記憶部に記憶されたプログラムを実行することにより、ゲームの開始指示を受け付けた場合に、ゲームの抽選を行う抽選ステップと、ゲームの抽選が開始されるまでの間に、ベット操作が行われたか否かを判定する判定ステップと、ゲームの演出を表示部に表示する表示制御ステップと、を実施することを含み、判定ステップにおいて、ベット操作が行われたと判定された場合には、表示制御ステップにおいて、ゲームの最終的な抽選結果を表示部に表示する前に、ゲームの抽選結果の一部を表示部に表示することを含む。 A game method according to an aspect of the present invention is a game method executed by an apparatus including a control unit, a storage unit, and a display unit, and the control unit executes a program stored in the storage unit to execute the game. When a start instruction of is accepted, a lottery step of performing a lottery of the game, a determination step of determining whether or not a bet operation has been performed before the lottery of the game is started, and a game effect are displayed. And a display control step for displaying the final lottery result of the game in the display control step when the bet operation is determined in the determination step. Before playing, it includes displaying a part of the lottery result of the game on the display unit.
 本発明によれば、当選ナンバなどの最終的な抽選結果を表示する前に、ゲームの抽選結果の一部を表示することが可能となる。 According to the present invention, it is possible to display a part of the lottery result of the game before displaying the final lottery result such as the winning number.
一実施形態におけるゲーム装置の外観斜視図である。It is an appearance perspective view of the game device in one embodiment. 一実施形態におけるゲーム装置の主なハードウェア構成を示すブロック図である。It is a block diagram which shows the main hardware constitutions of the game device in one embodiment. 一実施形態におけるゲーム装置の主な機能構成を示すブロック図である。It is a block diagram showing the main functional composition of the game device in one embodiment. 一実施形態におけるゲーム装置による処理を説明するためのフローチャートである。6 is a flowchart illustrating a process performed by the game device according to the embodiment. 一実施形態において表示装置に表示される画像を例示した図である。It is a figure which illustrated the image displayed on the display device in one embodiment. 一実施形態において表示装置に表示される画像を例示した図である。It is a figure which illustrated the image displayed on the display device in one embodiment. 一実施形態において表示装置に表示される画像を例示した図である。It is a figure which illustrated the image displayed on the display device in one embodiment.
 以下、図面を参照して本発明の実施の形態を説明する。ただし、以下に説明する実施形態は、あくまでも例示であり、以下に明示しない種々の変形や技術の適用を排除する意図はない。即ち、本発明は、その趣旨を逸脱しない範囲で種々変形(各実施例を組み合わせる等)して実施することができる。また、以下の図面の記載において、同一または類似の部分には同一または類似の符号を付して表している。図面は模式的なものであり、必ずしも実際の寸法や比率等とは一致しない。図面相互間においても互いの寸法の関係や比率が異なる部分が含まれていることがある。 Embodiments of the present invention will be described below with reference to the drawings. However, the embodiments described below are merely examples, and are not intended to exclude various modifications and application of techniques not explicitly described below. That is, the present invention can be implemented by variously modifying (combining the embodiments) without departing from the spirit of the present invention. In the following description of the drawings, the same or similar parts are denoted by the same or similar reference numerals. The drawings are schematic and do not necessarily match actual dimensions and ratios. The drawings may include portions having different dimensional relationships and ratios.
 以下、本発明の一実施形態におけるゲーム装置及びゲーム方法を、図面を用いて説明する。 Hereinafter, a game device and a game method according to an embodiment of the present invention will be described with reference to the drawings.
[ゲーム装置のハードウェア構成例]
 図1は、一実施形態における電子テーブルゲーム用のゲーム装置の外観斜視図である。図1に例示するゲーム装置100は、カジノやアミューズメント施設等に設置されるゲーム装置である。本実施形態において、プレイヤは、ゲーム装置100を使用してルーレットゲームをプレイ可能である。
[Example of hardware configuration of game device]
FIG. 1 is an external perspective view of a game device for an electronic table game according to an embodiment. The game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In the present embodiment, the player can play the roulette game using the game device 100.
 図1に示すように、ゲーム装置100は、外観上、スピーカ101と、表示装置102と、操作入力装置103と、カード読取装置104と、紙幣投入装置105と、チケット払出装置106とを備える。スピーカ101は、ゲームの音声案内や効果音等を出力する音響出力手段である。表示装置102は、ゲームを表現あるいは演出するための画像(例えば、静止画、動画、映像等)を表示する表示手段である。表示装置102の下側の表示装置にはタッチパネル(図示せず)が設けられており、ゲーム装置に対するプレイヤからの指示を入力することができる。操作入力装置103は、複数の操作ボタンを含んで構成されており、ゲーム装置に対するプレイヤからの指示を当該操作ボタンを介して入力する。操作ボタンには、ゲームスタートやゲームのスキップ、抽選演出のスキップを指示するためのアクションボタン(図示略)が含まれる。なお、操作入力装置103は、このような構成に限定せず、タッチパネルや操作スティックなど、プレイヤが指示を入力可能な構成であれば、どのような構成であっても良い。カード読取装置104は、プレイヤが所有するカードから情報を読み取るカードリーダーである。紙幣投入装置105は、投入された紙幣やチケットを読み取る装置である。チケット払出装置106は、プレイヤにカードを払い出すチケット出力手段である。 As shown in FIG. 1, the game device 100 is externally provided with a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106. The speaker 101 is a sound output unit that outputs voice guidance and sound effects of the game. The display device 102 is a display unit that displays an image (for example, a still image, a moving image, a video, etc.) for expressing or staging a game. A touch panel (not shown) is provided on the display device below the display device 102, and an instruction from the player to the game device can be input. The operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons. The operation buttons include action buttons (not shown) for instructing game start, game skip, and lottery effect skip. The operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input an instruction. The card reading device 104 is a card reader that reads information from a card owned by the player. The bill insertion device 105 is a device for reading inserted bills and tickets. The ticket payout device 106 is a ticket output means for paying out a card to the player.
 カード読取装置104により読み取られるカードは、プレイヤの遊技情報が記憶された媒体である。カードには、例えば、プレイヤの遊技状況によって獲得されたポイント等を追加して記憶することができる。プレイヤは、カードに記憶された情報に応じて様々なサービスが得られるが、カードの記憶内容が、遊技結果に影響を与えるものではない。 The card read by the card reading device 104 is a medium in which player's game information is stored. For example, points and the like obtained by the player's playing situation can be additionally stored in the card. The player can obtain various services according to the information stored in the card, but the stored content of the card does not affect the game result.
 また、ゲーム装置100は、ゲーム装置100を統括的に制御する制御装置として内部にコンピューティング装置を備える。 Further, the game device 100 has a computing device inside as a control device for controlling the game device 100 as a whole.
 図2を参照して、ゲーム装置100の内部に備えるコンピューティング装置200のハードウェア構成の例について説明する。図2に示すように、コンピューティング装置200は、主なハードウェア構成として、制御部201と、記憶装置204と、音声処理部205と、画像処理部206と、通信部207と、周辺装置インタフェース208とを含む。 An example of the hardware configuration of the computing device 200 provided inside the game device 100 will be described with reference to FIG. As shown in FIG. 2, the computing device 200 has, as main hardware configurations, a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface. And 208.
 制御部201は、CPU(Central Processing Unit)202及びメモリ203を含む。コンピューティング装置200は、例えば、CPU202がメモリ203及び記憶装置204等に格納された所定のソフトウェアプログラム(例えば、ゲームソフトウェアプログラム)を実行することにより、他のハードウェア構成の処理及び動作を制御することにより、各種の機能を実現する。すなわち、コンピューティング装置200は、制御部201の制御の下、所定のプログラムを実行することにより、他のハードウェアと協働してゲーム機能を実現する。なお、図2には、コンピューティング装置200が備える主要な構成が示されているにすぎず、コンピューティング装置200は、一般的な情報処理装置が備える他の構成も備える。 The control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203. In the computing device 200, for example, the CPU 202 executes a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like to control processing and operations of other hardware configurations. By doing so, various functions are realized. That is, the computing device 200 realizes a game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201. Note that FIG. 2 only illustrates the main configuration of the computing device 200, and the computing device 200 also includes other configurations of a general information processing device.
 記憶装置204は、ハードディスク等により構成される。記憶装置204は、制御部201によりデータ読み出し及び書き込みが行われる。すなわち、記憶装置204には、コンピューティング装置200における処理に必要なソフトウェアプログラムなどのデータが書き込まれており、さらに、当該処理の結果のデータが書き込まれる。音声処理部205は、制御部201の制御の下、各種のサウンド処理を行う。画像処理部206は、制御部201の制御の下、各種のグラフィックス処理を行なう。通信部207は、サーバや他のゲーム装置との通信を可能にするインタフェースである。周辺装置インタフェース208は、コンピューティング装置200が操作入力装置103、カード読取装置104、紙幣投入装置105およびチケット払出装置106等の周辺機器との間の通信を可能にするインタフェースである。 The storage device 204 is composed of a hard disk or the like. The storage unit 204 is read and written by the control unit 201. That is, data such as a software program necessary for processing in the computing device 200 is written in the storage device 204, and further data resulting from the processing is written. The voice processing unit 205 performs various kinds of sound processing under the control of the control unit 201. The image processing unit 206 performs various types of graphics processing under the control of the control unit 201. The communication unit 207 is an interface that enables communication with the server and other game devices. The peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as the operation input device 103, the card reading device 104, the bill insertion device 105, and the ticket payout device 106.
[ゲーム装置の機能構成例]
 次に、本実施形態のゲーム装置100の機能構成の例を説明する。
[Example of functional configuration of game device]
Next, an example of the functional configuration of the game device 100 of this embodiment will be described.
 図3は、本実施形態のゲーム装置100の機能構成を示すブロック図である。図3に示すように、ゲーム装置100は、機能構成として主に、データベース410、進行制御部420、及び表示制御部430を備える。これらの機能構成は、例えば、制御部201が、記憶装置204等の記憶部に記憶されたゲームソフトウェアプログラムをメモリ203に展開して実行すること等により、ゲーム装置100が有するプログラム(ソフトウェア)とハードウェアとの協働により実現される。なお、ゲーム装置100は、図3に示す機能以外に、一般的なゲーム装置が有する他の機能を有するが、便宜上、ここでは説明を省略する。 FIG. 3 is a block diagram showing a functional configuration of the game device 100 of this embodiment. As shown in FIG. 3, the game device 100 mainly includes a database 410, a progress control unit 420, and a display control unit 430 as functional configurations. For example, the control unit 201 expands the game software program stored in the storage unit such as the storage unit 204 into the memory 203 and executes the game software program, so that these functional configurations can be realized by a program (software) included in the game device 100. It is realized by cooperation with hardware. Note that the game device 100 has other functions that a general game device has in addition to the functions shown in FIG. 3, but the description thereof is omitted here for convenience.
 データベース410は、ゲーム装置100において実行される処理に必要な情報、及び当該処理により生成された情報など、各種情報を記憶する。データベース410は、例えば、ゲームの進行を制御するための制御ソフトウェアプログラム、ゲームを表現あるいは演出するための画像(例えば、静止画、及び動画等)データ及びサウンドデータ、並びに進行中のゲームの状態に関するデータ(パラメータを含む)等を記憶する。 The database 410 stores various kinds of information such as information necessary for processing executed in the game device 100 and information generated by the processing. The database 410 relates to, for example, a control software program for controlling the progress of the game, image (for example, still images and moving images) data and sound data for expressing or directing the game, and the state of the ongoing game. Data (including parameters) and the like are stored.
 進行制御部420は、ゲームのプレイヤによるゲーム装置100に対する操作、及びデータベース410に記憶された制御ソフトウェアプログラムに従って、ゲームの進行を制御する処理を実行する。特に、進行制御部420は、ルーレットゲームなどのゲームの進行を制御する。 The progress control unit 420 executes a process of controlling the progress of the game according to the operation of the game device 100 by the player of the game and the control software program stored in the database 410. In particular, the progress control unit 420 controls the progress of a game such as a roulette game.
 表示制御部430は、ゲームを表現あるいは演出するための静止画及び動画等の画像の表示装置102への表示を制御する。当該表示の制御は、進行制御部420及びプレイヤからの指示等に応じて実施される。 The display control unit 430 controls the display on the display device 102 of images such as still images and moving images for expressing or rendering the game. The control of the display is performed according to the instruction from the progress control unit 420 and the player.
[処理フロー]
 次に、図4を参照して、ゲーム装置100においてゲームの進行中に実行される処理フローの例を説明する。ここでは、ルーレットゲームの進行中に実行される処理を例に説明する。この処理は、ゲーム装置100がプレイヤからルーレットゲームの開始指示を受けたときに開始する。
[Processing flow]
Next, with reference to FIG. 4, an example of a process flow executed in the game apparatus 100 while the game is in progress will be described. Here, the processing executed during the progress of the roulette game will be described as an example. This process starts when the game device 100 receives a roulette game start instruction from the player.
 まず、ステップS11において、進行制御部420は、初期処理としてルーレットゲームの初期画面を表示する命令を表示制御部430に出力する。表示制御部430は、当該命令に応じて、データベース410から読み出したデータに基づいて、ルーレット及びベットエリアの画像を表示装置102に表示するように制御する。 First, in step S11, the progress control unit 420 outputs a command for displaying an initial screen of the roulette game to the display control unit 430 as an initial process. In response to the instruction, the display control unit 430 controls to display the image of the roulette and the bet area on the display device 102 based on the data read from the database 410.
 図5を参照して、図4のステップS11の処理で表示装置102に表示された画像の例について説明する。図5には、ルーレット60及びベットエリア70の画像が示されている。 An example of an image displayed on the display device 102 in the process of step S11 of FIG. 4 will be described with reference to FIG. FIG. 5 shows images of the roulette wheel 60 and the betting area 70.
 ルーレット60には、ホイール61、ポケット62が示されている。ポケット62はホイール61上の各数字(例えば、「0」)に対応して設けられた複数のポケットのうちの一つである。ゲームが開始されると、ホイール61上にボール(図示略)が投げられ、ボールがホイール61上を移動する。ボールは、その後、いずれかのポケット内に落ち、ポケットに対応した数字が当選ナンバとして確定する。ホイール61上には、例えば数字「0」から「36」及び「00」に対応した38個のポケットが設けられている。ホイール61に設けられたポケットの数はこれに限定せず、任意の数とすることができる。 A wheel 61 and a pocket 62 are shown on the roulette wheel 60. The pocket 62 is one of a plurality of pockets provided corresponding to each number (for example, “0”) on the wheel 61. When the game is started, a ball (not shown) is thrown on the wheel 61, and the ball moves on the wheel 61. The ball then falls into one of the pockets, and the number corresponding to the pocket is confirmed as the winning number. On the wheel 61, for example, 38 pockets corresponding to the numbers "0" to "36" and "00" are provided. The number of pockets provided in the wheel 61 is not limited to this, and may be any number.
 ベットエリア70は、プレイヤがベット操作するためのエリアである。ベットエリア70は、プレイヤの予想位置(すなわち、ベットポジション)を示すことが可能なように区分されている。ベットエリア70には、複数の区画が示されている。それぞれの区画には、「0」から「36」、「00」、「1ST 12」、「2ND 12」、「3RD12」などが示されている。プレイヤは、タッチパネルや操作入力装置103を介していずれかの区画又は区画の境界を選択することにより、ベットポジションを選択することができる。 The bet area 70 is an area for the player to bet. The bet area 70 is divided so that the player's expected position (that is, bet position) can be shown. A plurality of sections are shown in the betting area 70. In each section, "0" to "36", "00", "1ST12", "2ND12", "3RD12" and the like are shown. The player can select a bet position by selecting any of the sections or the boundaries of the sections via the touch panel or the operation input device 103.
 図4の説明に戻る。初期処理を終了すると、進行制御部420は、プレイヤによるベット操作の受け付けを開始し、ステップS12に進む。ステップS12において、進行制御部420は、プレイヤによるゲームスタートの操作指示が入力されたか否かを判断する。ゲームスタートの操作指示は、プレイヤが、操作入力装置103のアクションボタンを押下することで入力される。 Return to the explanation of FIG. When the initial process ends, the progress control unit 420 starts accepting a bet operation by the player, and proceeds to step S12. In step S12, the progress control unit 420 determines whether or not a game start operation instruction has been input by the player. The game start operation instruction is input by the player pressing an action button of the operation input device 103.
 ゲームスタートの操作指示が入力されない場合(ステップS12;NO)、進行制御部420は、ステップS12の処理を繰り返し実行する。一方、進行制御部(抽選部)420は、ゲームスタートの操作指示が入力されたと判断すると(ステップS12;YES)、ステップS13に進み、本ゲームの抽選処理を実行する。ここで、「抽選処理」とは、例えば数字の「8」といった当選ナンバを決定する処理をいう。進行制御部(判定部)420は、抽選処理を実行すると、ステップS14に進み、プレイヤによるベット操作を受け付けたか否かを判断する。なお、本実施例では、例えば初期処理終了後、ゲームスタートの操作指示が入力されるまで、ベット操作の受け付けが可能となっている。 When the game start operation instruction is not input (step S12; NO), the progress control unit 420 repeatedly executes the process of step S12. On the other hand, when the progress control unit (lottery unit) 420 determines that the game start operation instruction has been input (step S12; YES), the process proceeds to step S13, and the lottery process of the present game is executed. Here, the “lottery process” refers to a process of determining a winning number such as the number “8”. After executing the lottery process, the progress control unit (determination unit) 420 proceeds to step S14 and determines whether or not a bet operation by the player has been accepted. In this embodiment, for example, after the initial process is completed, the bet operation can be accepted until the game start operation instruction is input.
<ベット操作の入力がない場合>
 進行制御部420は、ベット操作の入力がないと判断すると(ステップS14;NO)、ステップS15に進み、抽選結果を表示するよう、表示制御部430に指示する。表示制御部430は、進行制御部420からの指示に従い、抽選結果を示す画像を表示装置102に表示する。例えば、表示制御部430は、抽選演出のための表示(例えば、ホイール上にボールが投げられ、ボールがホイール上を移動する等)を行うことなく、ボールがホイールに入った状態を表示する。当選したナンバ(数字の「5」など)は履歴表示部に表示される。(図6の(A)参照)表示制御部430は、かかる表示制御を行うと、処理を終了する。
<If no bet operation is input>
When the progress control unit 420 determines that there is no input of a bet operation (step S14; NO), the process proceeds to step S15 and instructs the display control unit 430 to display the lottery result. The display control unit 430 displays an image showing the lottery result on the display device 102 according to the instruction from the progress control unit 420. For example, the display control unit 430 displays a state in which the ball has entered the wheel without performing a display for the lottery effect (for example, the ball is thrown on the wheel and the ball moves on the wheel). The winning number (such as the number "5") is displayed in the history display section. (Refer to (A) of Drawing 6) Display control part 430 ends processing, if such display control is performed.
<ベット操作の入力がある場合>
 一方、進行制御部420は、ベット操作の入力があると判断すると(ステップS14;YES)、ステップS16に進み、当選ナンバと、ユーザのベットポジションとを比較することで、何らかの役(例えば、「カラー(赤にベット)」など)に当選しているか否かを判定する。進行制御部420は、ステップS17に進み、かかる判定結果を、抽選結果の一部として表示するよう、表示制御部430に指示する。なお、以下では、何らかの役に当選していると判定された場合を「当選状態」といい、何れの役にも当選していないと判定された場合を「非当選状態」という。
 図7は、当選状態及び非当選状態の比較例を示す図である。
 図7のAに示すように、当選状態である場合には、抽選結果の一部として、例えば龍を模したドラゴン・キャラクタDCHが、ルーレット60の画像の両側に点灯表示される。
 一方、図7のBに示すように、非当選状態である場合には、抽選結果の一部として、ルーレット60の画像の両側のドラゴン・キャラクタDCHは点灯表示されない。表示制御部430は、進行制御部420からの指示に従い、図7に示すような抽選結果の一部を表示装置102に表示する。
<When there is a bet operation input>
On the other hand, when the progress control unit 420 determines that there is a bet operation input (step S14; YES), the process proceeds to step S16, and the winning number is compared with the bet position of the user, so that a certain role (for example, " It is determined whether or not the player wins the color (bet on red). The progress control unit 420 proceeds to step S17, and instructs the display control unit 430 to display the determination result as a part of the lottery result. In the following, the case where it is determined that a certain winning combination is won is referred to as a “winning state”, and the case where it is determined that no winning combination is won is referred to as a “non-winning state”.
FIG. 7 is a diagram showing a comparative example of a winning state and a non-winning state.
As shown in A of FIG. 7, in the winning state, as a part of the lottery result, for example, a dragon-shaped dragon character DCH is lit and displayed on both sides of the image of the roulette wheel 60.
On the other hand, as shown in B of FIG. 7, in the non-winning state, the dragon characters DCH on both sides of the image of the roulette wheel 60 are not lit as a part of the lottery result. The display control unit 430 displays a part of the lottery result as shown in FIG. 7 on the display device 102 according to the instruction from the progress control unit 420.
 ステップS18に進むと、進行制御部420は、抽選演出処理を開始する。ここで、抽選演出処理とは、例えば、ホイール61上にボールが投げられ、ボールがホイール61上を移動し、いずれかのポケット62に入り、ホイール61の回転が停止するといった演出態様を示す。進行制御部420は、抽選演出処理の開始に伴い、表示制御部430に対して抽選演出の表示指示を送る。表示制御部430は、進行制御部420からの指示に従い、抽選演出の表示を開始する。 Progressing to step S18, the progress control unit 420 starts the lottery effect processing. Here, the lottery effect processing indicates, for example, an effect mode in which a ball is thrown on the wheel 61, the ball moves on the wheel 61, enters one of the pockets 62, and the rotation of the wheel 61 is stopped. With the start of the lottery effect process, the progress control unit 420 sends a display instruction of the lottery effect to the display control unit 430. The display control unit 430 starts displaying the lottery effect in accordance with the instruction from the progress control unit 420.
 ステップS19に進むと、進行制御部420は、プレイヤによる抽選演出のスキップ操作が入力されたか否かを判断する。抽選演出のスキップ操作は、プレイヤが、操作入力装置103のアクションボタンを押下することで入力される。 Proceeding to step S19, the progress control unit 420 determines whether or not a skip operation for the lottery effect has been input by the player. The skip operation of the lottery effect is input by the player pressing the action button of the operation input device 103.
<スキップ操作の入力がない場合>
 進行制御部420は、抽選演出のスキップ操作が入力されない場合(ステップS19;NO)、ステップS20に進み、抽選演出が終了したか否かを判断する。進行制御部420は、抽選演出が終了していないと判断すると(ステップS20;NO)、ステップS18に戻り、抽選演出を継続する。一方、進行制御部420は、抽選演出が終了したと判断すると(ステップS20;YES)、当選ナンバとユーザのベットポジションとの比較結果に基づき、最終的な抽選結果(例えば、「スプリット」による当選で17枚のチップを払い出すなど)を表示するよう、表示制御部430に指示した後(ステップS21)、ステップS22に進む。表示制御部430は、進行制御部420からの指示に従い、最終的な抽選結果を表示装置102に表示する。一方、進行制御部420は、ステップS22に進むと、最終的な抽選結果に基づき、プレイヤに対するチップの払い出し(すなわち、配当処理)を行い、以上説明した処理を終了する。
<When there is no input for skip operation>
When the skip operation of the lottery effect is not input (step S19; NO), the progress control unit 420 proceeds to step S20 and determines whether the lottery effect is finished. When the progress control unit 420 determines that the lottery effect has not ended (step S20; NO), it returns to step S18 and continues the lottery effect. On the other hand, when the progress control unit 420 determines that the lottery effect has ended (step S20; YES), the final lottery result (for example, winning by "split") is determined based on the result of comparison between the winning number and the user's bet position. After instructing the display control unit 430 to display (17 chips are paid out, etc.) (step S21), the process proceeds to step S22. The display control unit 430 displays the final lottery result on the display device 102 according to the instruction from the progress control unit 420. On the other hand, when proceeding to step S22, the progress control unit 420 pays out chips to the player (that is, payout processing) based on the final lottery result, and ends the processing described above.
<スキップ操作の入力がある場合>
 進行制御部420は、抽選演出のスキップ操作が入力された場合(ステップS19;YES)、ステップS23に進み、抽選演出のスキップ処理(短縮処理)を実行する。ここで、抽選演出のスキップ処理とは、例えば、ホイール61の回転及びボールの移動させる演出をスキップして、当選ナンバ(数字の「3」など)のポケット62にボールを収容させるといった演出態様を示す(図6の(B)参照)。進行制御部420は、表示制御部430に対して、抽選演出のスキップ処理に係る表示指示を送る。表示制御部430は、進行制御部420からの指示に従い、ホイール61の回転及びボールの移動演出をスキップして、当選ナンバ(数字の「3」など)のポケット62にボールを収容させるような画像を、表示装置102に表示する。
<When there is a skip operation input>
When the skip operation of the lottery effect is input (step S19; YES), the progress control unit 420 proceeds to step S23 and executes a skip process (shortening process) of the lottery effect. Here, the skip process of the lottery effect refers to, for example, an effect mode in which the effect of rotating the wheel 61 and moving the ball is skipped, and the ball is accommodated in the pocket 62 of the winning number (such as the number “3”). (See FIG. 6B). The progress control unit 420 sends, to the display control unit 430, a display instruction regarding skip processing of the lottery effect. The display control unit 430 skips the rotation of the wheel 61 and the movement of the ball according to the instruction from the progress control unit 420, and causes the ball 62 to be stored in the pocket 62 of the winning number (such as the number “3”). Is displayed on the display device 102.
 その後、進行制御部420は、当選ナンバとユーザのベットポジションとの比較結果に基づき、最終的な抽選結果(例えば、「セカンド・ダズン」による当選で2枚のチップを払い出すなど)を表示するよう、表示制御部430に指示した後(ステップS21)、ステップS22に進む。表示制御部430は、進行制御部420からの指示に従い、最終的な抽選結果を表示装置102に表示する。一方、進行制御部420は、ステップS22に進むと、最終的な抽選結果に基づき、プレイヤに対するチップの払い出し(すなわち、配当処理)を行い、以上説明した処理を終了する。 After that, the progress control unit 420 displays the final lottery result (for example, paying out two chips in the winning by the “second dozen”) based on the comparison result of the winning number and the user's bet position. Thus, after instructing the display control unit 430 (step S21), the process proceeds to step S22. The display control unit 430 displays the final lottery result on the display device 102 according to the instruction from the progress control unit 420. On the other hand, when proceeding to step S22, the progress control unit 420 pays out chips to the player (that is, payout processing) based on the final lottery result, and ends the processing described above.
 以上説明したように、本実施形態によれば、ベット操作の入力があると判断すると、何らかの役に当選しているか否かを判定し、かかる判定結果を抽選結果の一部として表示する。例えば、当選状態である場合には、龍を模したドラゴン・キャラクタが、ルーレット60の画像の両側に点灯表示される一方、非当選状態である場合には、ルーレット60の画像の両側に何も表示されない。この結果、プレイヤは、ベット操作後、ドラゴン・キャラクタが点灯表示されるか否かを確認することで、最終的な抽選結果が表示される前に、何等かの役に当選したか否かを把握することが可能となる。 As described above, according to the present embodiment, when it is determined that a bet operation has been input, it is determined whether or not a winning combination has been won, and the determination result is displayed as a part of the lottery result. For example, in the winning state, the dragon-shaped dragon character is displayed on both sides of the image of the roulette wheel 60, while in the non-winning state, nothing is displayed on both sides of the roulette wheel image. Do not show. As a result, the player confirms whether or not the dragon character is lit and displayed after the betting operation, and thus, it is possible to determine whether or not a winning combination is won before the final lottery result is displayed. It becomes possible to grasp.
 本発明は、上記の実施形態に限定されるものではなく、本発明の要旨を逸脱しない範囲内において、他の様々な変更を加えて実施することができる。すなわち、上記の実施形態はあらゆる点で単なる例示にすぎず、限定的に解釈されるものではなく、様々な変形例を採用することができる。 The present invention is not limited to the above-described embodiment, and can be implemented with various other modifications without departing from the scope of the present invention. That is, the above embodiment is merely an example in all respects and should not be construed as limited. Various modifications can be adopted.
 上述した本実施形態では、抽選結果の一部を、視覚を通じてプレイヤに告知する態様を例示したが、これに限る趣旨ではない。例えば、音声メッセージや効果音など、聴覚を通じてプレイヤに告知する態様であってもよい。また、振動を発生させて触覚を通じてプレイヤに告知するようにしてもよい。また、ゲーム装置に表示装置とは別のランプを設けておき、告知を行ってもよい。
 さらに、上述した本実施形態では、ゲームのスタート指示や抽選結果の一部の告知指示、抽選演出のスキップ指示などを、1つのアクションボタンで操作する構成としたが、これに限定する趣旨ではない。例えば、ゲームのスタート指示や、抽選結果の一部の告知指示、抽選演出のスキップ指示を、それぞれ別の操作ボタンに割り当てるようにしてもよく、いかなるを方法を採用するかは任意である。
 また、抽選結果の一部を、多段階に分けて告知してもよい。例えば、配当が10倍未満の当選の場合には、ルーレット60の両側ではなく、左右いずれか一方にドラゴン・キャラクタDCHを点灯表示する一方、配当が10倍以上の当選の場合には、ルーレット60の両側にドラゴン・キャラクタDCHをフラッシュ表示してもよい。このように、表示制御部430は、抽選結果の一部を表示装置102に表示する際、当選した役(役の種類や数、配当などを含む)に応じて表示態様を変更するようにしてもよい。
 また、抽選結果の一部を告知する最初の告知においては、100%の当選を告知するものでなく、例えば、80%程度の確率で当選することを告知するものであってもよい。かかる場合には、たとえ最初の告知で当選を示すドラゴン・キャラクタが画像に表示されずとも、20%の確率で何らかの役に当選することがあるため、プレイヤは最後まで抽選演出を楽しむことが可能となる。
In the above-described embodiment, a mode of visually notifying the player of a part of the lottery result is illustrated, but the present invention is not limited to this. For example, a mode may be used in which the player is notified by hearing such as a voice message or sound effect. In addition, vibration may be generated to notify the player by touch. Further, the game device may be provided with a lamp different from the display device to make a notification.
Furthermore, in the above-described present embodiment, the game start instruction, a part of the lottery result notification instruction, the lottery effect skip instruction, and the like are operated with one action button, but the present invention is not limited to this. .. For example, a game start instruction, a part of the lottery result notification instruction, and a lottery effect skip instruction may be assigned to different operation buttons, and which method is adopted is arbitrary.
Further, a part of the lottery result may be announced in multiple stages. For example, when the payout is less than 10 times, the dragon character DCH is displayed on one of the right and left sides of the roulette wheel 60 instead of both sides, while when the payout is 10 times or more, the roulette wheel 60 is displayed. The dragon character DCH may be flash-displayed on both sides of. In this way, when displaying a part of the lottery result on the display device 102, the display control unit 430 changes the display mode according to the winning combination (including the type and number of winning combinations, the payout, etc.). Good.
In addition, in the first notice of notifying a part of the lottery result, it is not a notice of 100% winning, but may be a notice of winning with a probability of about 80%, for example. In such a case, even if the dragon character indicating the winning is not displayed in the image at the first notice, there is a 20% chance that the player will win some role, so the player can enjoy the lottery effect until the end. Becomes
 また、上述した本実施形態では、電子テーブルゲーム(ETG)の一例としてルーレットを例示したが、シックボー、バカラ、ブラックジャックなど、あらゆるゲームに適用可能である。 In addition, in the above-described embodiment, the roulette is illustrated as an example of the electronic table game (ETG), but it can be applied to all games such as sic bo, baccarat, and blackjack.
 以上説明した本発明の各実施形態を実現するためのプログラムは、記録媒体に記憶させてもよい。この記録媒体を用いれば、コンピュータに、上記プログラムをインストールすることができる。ここで、上記プログラムを記憶した記録媒体は、非一過性の記録媒体であっても良い。非一過性の記録媒体は特に限定されないが、例えば、CD-ROM等の記録媒体であっても良い。 The program for realizing each embodiment of the present invention described above may be stored in a recording medium. By using this recording medium, the program can be installed in a computer. Here, the recording medium storing the program may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM.
 100 ゲーム装置、101 スピーカ、102 表示装置、103 操作入力装置、104 カード読取装置、105 紙幣投入装置、106 チケット払出装置、201 制御部、202 CPU、203 メモリ、204 記憶装置、205 音声処理部、206 画像処理部、207 通信部、208 周辺装置インタフェース 410 データベース、420 進行制御部、430 表示制御部 100 game device, 101 speaker, 102 display device, 103 operation input device, 104 card reading device, 105 bill insertion device, 106 ticket dispensing device, 201 control unit, 202 CPU, 203 memory, 204 storage device, 205 voice processing unit, 206 image processing unit, 207 communication unit, 208 peripheral device interface 410 database, 420 progress control unit, 430 display control unit

Claims (8)

  1.  制御部、記憶部及び表示部を備えたゲーム装置であって、
     前記制御部が、前記記憶部に記憶されたプログラムを実行することにより、
     ゲームの開始指示を受け付けた場合に、前記ゲームの抽選を行う抽選部と、
     前記ゲームの抽選が開始されるまでの間に、ベット操作を受け付けたか否かを判定する判定部と、
     前記ゲームの演出を前記表示部に表示する表示制御部と、を実現するように構成され、
     前記表示制御部は、前記ゲームの最終的な抽選結果を前記表示部に表示する前に、前記ゲームの抽選結果の一部を前記表示部に表示する、ゲーム装置。
    A game device including a control unit, a storage unit, and a display unit,
    By the control unit executing the program stored in the storage unit,
    When a game start instruction is accepted, a lottery section that performs a lottery of the game,
    A determination unit that determines whether or not a bet operation has been accepted before the lottery of the game is started,
    And a display control unit for displaying the effect of the game on the display unit,
    The game device, wherein the display control unit displays a part of the lottery result of the game on the display unit before displaying the final lottery result of the game on the display unit.
  2.  前記表示制御部は、操作入力があった際に、抽選結果の一部を前記表示部に表示する、請求項1に記載のゲーム装置。 The game device according to claim 1, wherein the display control unit displays a part of the lottery result on the display unit when an operation input is made.
  3.  前記表示制御部は、前記抽選結果の一部として、何らかの役に当選したことを前記表示部に表示する、請求項1に記載のゲーム装置。 The game device according to claim 1, wherein the display control unit displays, as a part of the lottery result, that a winning combination has been won on the display unit.
  4.  前記表示制御部は、前記抽選結果の一部を前記表示部に表示する際、当選した役に応じて表示態様を変更する、請求項3に記載のゲーム装置。 The game device according to claim 3, wherein the display control unit changes a display mode according to a winning combination when a part of the lottery result is displayed on the display unit.
  5.  前記表示制御部は、さらに、前記ベット操作が行われたと判定した場合に、前記表示部に対する前記ゲームの抽選演出の表示を開始する、請求項1から4のいずれか一項に記載のゲーム装置。 The game device according to claim 1, wherein the display control unit further starts displaying a lottery effect of the game on the display unit when it is determined that the bet operation has been performed. ..
  6.  前記表示制御部は、さらに、前記抽選演出の表示を開始した後に所定の入力操作を受け付けた場合には、前記抽選演出を短縮し、前記ゲームの最終的な抽選結果を前記表示部に表示する、請求項1から5のいずれか一項に記載のゲーム装置。 The display control unit further shortens the lottery effect and displays the final lottery result of the game on the display unit when a predetermined input operation is accepted after the display of the lottery effect is started. The game device according to any one of claims 1 to 5.
  7.  前記表示制御部は、さらに、前記ベット操作が行われていないと判定した場合には、前記表示部に対する前記ゲームの抽選演出の表示を行うことなく、前記ゲームの抽選結果を前記表示部に表示する、請求項1から6のいずれか一項に記載のゲーム装置。 When the display control unit further determines that the bet operation is not performed, the lottery result of the game is displayed on the display unit without displaying the lottery effect of the game on the display unit. The game device according to any one of claims 1 to 6.
  8.  制御部、記憶部及び表示部を備えた装置で実施されるゲーム方法であって、
     前記制御部が、前記記憶部に記憶されたプログラムを実行することにより、
     ゲームの開始指示を受け付けた場合に、前記ゲームの抽選を行う抽選ステップと、
     前記ゲームの抽選が開始されるまでの間に、ベット操作が行われたか否かを判定する判定ステップと、
     ゲームの演出を前記表示部に表示する表示制御ステップと、を実施することを含み、
     前記判定ステップにおいて、ベット操作が行われたと判定された場合には、前記表示制御ステップにおいて、前記ゲームの最終的な抽選結果を前記表示部に表示する前に、前記ゲームの抽選結果の一部を前記表示部に表示する、ゲーム方法。
    A game method implemented by a device including a control unit, a storage unit, and a display unit,
    By the control unit executing the program stored in the storage unit,
    When a game start instruction is accepted, a lottery step of performing a lottery for the game,
    A determination step of determining whether or not a bet operation has been performed before the lottery of the game is started;
    A display control step of displaying the effect of the game on the display unit,
    When it is determined in the determination step that a bet operation has been performed, in the display control step, a part of the lottery result of the game is displayed before the final lottery result of the game is displayed on the display unit. Is displayed on the display unit.
PCT/JP2019/007182 2019-02-26 2019-02-26 Game device and game method WO2020174553A1 (en)

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JPH08117446A (en) * 1994-10-27 1996-05-14 Eagle:Kk Mass game machine
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JP2009045357A (en) * 2007-08-22 2009-03-05 Aruze Corp Game device to execute race by a plurality of objects for competition, and game control method

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JP2017060576A (en) 2015-09-24 2017-03-30 株式会社ユニバーサルエンターテインメント Gaming machine
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JPH08117446A (en) * 1994-10-27 1996-05-14 Eagle:Kk Mass game machine
JP2007517532A (en) * 2003-08-12 2007-07-05 アイジーティー Game device having a game that displays numerical values sequentially
JP2009045357A (en) * 2007-08-22 2009-03-05 Aruze Corp Game device to execute race by a plurality of objects for competition, and game control method

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