WO2020149221A1 - Dispositif de traitement d'informations, procédé de traitement d'information et programme informatique - Google Patents

Dispositif de traitement d'informations, procédé de traitement d'information et programme informatique Download PDF

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Publication number
WO2020149221A1
WO2020149221A1 PCT/JP2020/000584 JP2020000584W WO2020149221A1 WO 2020149221 A1 WO2020149221 A1 WO 2020149221A1 JP 2020000584 W JP2020000584 W JP 2020000584W WO 2020149221 A1 WO2020149221 A1 WO 2020149221A1
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WIPO (PCT)
Prior art keywords
content
live
selection screen
screen
game
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PCT/JP2020/000584
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English (en)
Japanese (ja)
Inventor
史子 小林
平松 修治
光 草薙
河村 大輔
慎吾 黒川
政信 永倉
圭佑 深石
太推 田島
智之 有馬
Original Assignee
株式会社ソニー・インタラクティブエンタテインメント
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Publication of WO2020149221A1 publication Critical patent/WO2020149221A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus

Definitions

  • the present invention relates to data processing technology, and particularly to an information processing device, an information processing method, and a computer program.
  • the present invention has been made in view of these problems, and one object thereof is to improve user convenience in a device that processes electronic content.
  • an information processing apparatus is an acquisition unit that acquires data related to live content that is content being executed by an external device, and a screen for selecting content, A generation unit that generates a selection screen in which a plurality of moving image objects indicating a plurality of live contents are arranged, and an output unit that displays the selection screen generated by the generation unit are provided.
  • Another aspect of the present invention is an information processing method.
  • This method includes a step of acquiring data relating to live content which is content being executed by an external device, and a screen for selecting content, which is a selection screen in which a plurality of moving image objects showing a plurality of live contents are arranged.
  • the computer executes the generating step and the step of displaying the selection screen generated in the generating step.
  • the convenience of the user in the device that processes electronic content can be improved.
  • FIG. 1 It is a figure which shows the structure of the multimedia reproducing system of an Example. It is a figure which shows the external appearance structure of the game machine of FIG. It is a block diagram which shows the functional block of the game machine of FIG. It is a figure which shows the example of a game screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a game screen. It is a figure which shows the example of a notification screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It is a figure which shows the example of a selection screen. It
  • the information processing system (multimedia reproduction system 100 described later) of the embodiment visualizes data relating to electronic content processing in a plurality of user devices, which is stored in the server, in each user device. This provides the user with new discoveries and awareness, as well as leads that facilitate the use of electronic content in user equipment.
  • the user device of the embodiment provides a user interface that allows the user to intuitively grasp trends and bustle in the game world.
  • the user equipment of the embodiment that is, the multimedia data reproducing apparatus is a stationary game machine (game machine 200 described later) installed in the user's house and operated by the user.
  • the user device may be a portable game machine, a PC, a smartphone, or a tablet terminal.
  • FIG. 1 shows the configuration of a multimedia playback system 100 according to the embodiment.
  • the multimedia reproduction system 100 includes a plurality of game machines 200, which are information processing devices for reproducing multimedia data (various digital data), and a management server 102.
  • the plurality of game machines 200 include a game machine 200a, a game machine 200b, and a game machine 200c operated by different users.
  • the game machine 200 and the management server 102 are connected via a communication network 104 including a LAN, WAN, the Internet and the like.
  • the management server 102 stores data regarding electronic content processing in a plurality of game machines 200.
  • the data related to electronic content processing includes data (hereinafter also referred to as “live data”) related to electronic content (game in the embodiment) currently being executed on the game machine 200.
  • the live data includes, for example, (1) identification information of the game being executed, and (2) data indicating the playing status of the game.
  • the data indicating the playing status of the game includes, for example, data regarding missions/quests in the game being played (mission content, difficulty level, remaining time, etc.) and an image of the game being played (moving image in the embodiment). ..
  • the live data may include data indicating the progress of the event being held in the game or in the online service.
  • the live data may include distribution data of a live game or a match.
  • the live data is basically registered in the management server 102 from the game machine 200 and is sequentially updated. However, a part of the live data is statically stored in advance in the management server 102. However, it may be (event data, etc.).
  • FIG. 2 shows an external configuration of the game machine 200 shown in FIG.
  • the game machine 200 is connected to the controller 202 and the television monitor 204.
  • the game machine 200 has functions of executing a game, creating and editing an electronic mail, browsing a web page, playing video and music, and the like.
  • the controller 202 is wirelessly connected to the game machine 200.
  • the television monitor 204 is connected to the game machine 200, displays a game screen, a web page, a movie, and outputs sound.
  • the game machine 200 is connected to the Internet by being wired or wirelessly connected to a communication device such as a router.
  • the game machine 200 is equipped with a disc insertion opening 206, a USB connection terminal 208, and the like that are compatible with an optical disc having a diameter of 12 cm.
  • the disc insertion slot 206 is configured so that an optical disc such as a BD, a DVD-ROM, a CD-ROM can be loaded therein.
  • the touch sensor 210 is a sensor for taking out the disc, and the touch sensor 212 is a sensor for turning on/off the power. Although illustration is omitted, a power switch, an audio/video output terminal, an optical digital output terminal, an AC power input terminal, a LAN port, an HDMI terminal, etc. (HDMI is a registered trademark) are provided on the back side of the game machine 200. There is. In addition to this, an IEEE 1394 terminal may be provided so that communication can be performed by IEEE 1394.
  • Game console 200 also has a multimedia slot.
  • the multimedia slot case 214 is a lid member, and has a structure in which the multimedia slot is exposed when the multimedia slot case 214 is opened.
  • the game machine 200 executes a game, creates, edits, receives an e-mail, browses a web page, etc. in accordance with a game, an e-mail, an application program for a web browser, and an instruction from a user via the controller 202. Executes various processes for.
  • the application program may be read from various recording media such as an optical disk such as a CD-ROM, a DVD-ROM, a BD, a hard disk drive, and a semiconductor memory, or may be downloaded via various transmission media such as a LAN and a CATV line. Good.
  • the game machine 200 not only executes a game based on an application program, creates, edits, receives an e-mail, browses a web page, etc., but also records the audio data recorded on a CD, a DVD, or a BD, for example. It is possible to reproduce (decode) the video and audio data of the reproduced movie or the like.
  • the game machine 200 can also operate based on other various application programs.
  • the driver program for reproducing the DVD or BD is recorded in the hard disk drive 334 built in the game machine 200, for example.
  • the controller 202 is driven by a battery (not shown) and has a plurality of buttons and keys for inputting operations for advancing a game or the like.
  • a button or key of the controller 202 When the user operates a button or key of the controller 202, the operation input is transmitted to the game machine 200 wirelessly or by wire.
  • the controller 202 is provided with a direction key 216, an analog stick 218, and four types of operation buttons 220.
  • the direction key 216, the analog stick 218, and the operation button 220 are input units provided on the top surface 222 of the housing.
  • the four types of buttons 224, 226, 228, and 230 have different graphics in different colors in order to distinguish them. That is, a red circle is marked on the O button 224, a blue cross is marked on the X button 226, a purple square is marked on the ⁇ button 228, and a green triangle is marked on the ⁇ button 230.
  • a plurality of LEDs are provided on the rear surface 232 of the controller 202 housing.
  • the user operates the controller 202 by gripping the left grip 234b with the left hand and the right grip 234a with the right hand.
  • the direction key 216, the analog stick 218, and the operation button 220 are provided on the upper surface 222 of the housing so that the user can operate them while holding the left grip 234b and the right grip 234a.
  • a button with an LED (hereinafter referred to as “PS button 236”) is also provided on the upper surface 222 of the housing.
  • the PS button 236 is used as a button for screen transition between the home screen and another screen in the game machine 200. Further, it has a function of notifying the user of the arrival of a mail by the light emitting state of the LED and indicating the charging state of the battery of the controller 202. For example, the red light is turned on during charging, and the green light is turned on when the charging is finished.
  • a select button 240 and a start button 238 are also provided on the top surface 222 of the housing, and are assigned predetermined functions.
  • the direction keys 216 include, for example, moving a game character of a game up, down, left, and right on the screen, moving a character input cursor in the up, down, left, and right directions on an email creation screen, and scrolling a page while browsing a Web page.
  • “up”, “down”, “left”, and “right” direction instruction keys operated by the user when moving the cursor on the screen in the vertical and horizontal directions.
  • the “up”, “down”, “left”, and “right” direction instruction keys are used not only for the up/down/left/right direction instruction but also for the diagonal direction instruction.
  • the user can give the game machine 200 a direction instruction in the diagonally upper right direction.
  • the user gives a diagonal left downward direction instruction to the game machine 200.
  • the ⁇ button 230 is assigned the function of designating the display of the menu.
  • the button 224 is assigned a function of designating cancellation or return of the selected item.
  • a function for designating the determination of the selected item is assigned to the X button 226.
  • the ⁇ button 228 is assigned a function of designating display/non-display of the table of contents and the like.
  • the function of designating the determination of the selected item may be assigned to the O button 224, and the function of designating cancellation of the selected item may be assigned to the X button 226.
  • the analog stick 218 includes a rotary operator that can be tilted in any direction around the rotation fulcrum of the operation shaft, and a variable analog value output means that outputs a variable analog value according to the operation of the rotary operator.
  • the rotary operator is attached to the tip end side of the operation shaft attached so as to return to the neutral position by the elastic member. When the tilting operation is not performed by the user, the rotary operator holds its position (reference position) in a standing state (a state without tilting).
  • the variable analog value output means includes a variable resistance element or the like. The resistance value of the variable resistance element changes according to the operation of the rotary operator.
  • the controller 202 detects a coordinate value on the XY coordinates corresponding to the tilt amount with respect to the reference position and the tilt direction, and uses the coordinate value as an operation output signal. Send to 200.
  • FIG. 3 is a block diagram showing functional blocks of the game machine 200 of FIG.
  • the plurality of functional blocks shown in the block diagrams of this specification can be configured by a circuit block, a memory, and other LSI in terms of hardware, and in terms of software, the CPU executes a program loaded in the memory. It is realized by doing. Therefore, it is understood by those skilled in the art that these functional blocks can be realized in various forms by only hardware, only software, or a combination thereof, and the present invention is not limited to either.
  • the game machine 200 includes a control unit 10, a storage unit 12, and a communication unit 14.
  • the control unit 10 executes various data processes to control the operation of the game machine 200.
  • the storage unit 12 stores data referred to or updated by the control unit 10.
  • the communication unit 14 communicates with an external device according to a predetermined communication protocol.
  • the control unit 10 transmits/receives data to/from the management server 102 and the controller 202 via the communication unit 14.
  • the storage unit 12 includes a content storage unit 20.
  • the content storage unit 20 stores data of electronic content (game or the like) installed in the game machine 200.
  • the data of the electronic content may include a computer program for executing the electronic content (for example, a game execution format file), and save data.
  • the control unit 10 includes an operation reception unit 30, a reproduction unit 32, an output unit 34, a live data transmission unit 36, a live data acquisition unit 38, a selection screen generation unit 40, and a participation processing unit 42. At least a part of these functional blocks may be implemented as a module of a computer program (for example, an OS (Operating System) program of the game machine 200 or a game application). This computer program may be installed in the storage unit 12. The CPU and GPU of the game machine 200 may exhibit the function of each functional block by reading the computer program into the main memory and executing the computer program.
  • OS Operating System
  • the operation receiving unit 30 receives a signal transmitted from the controller 202 and indicating an operation input by the user to the controller 202.
  • the reproducing unit 32 executes the reproducing process of the electronic content designated by the user according to the user's operation accepted by the operation accepting unit 30.
  • the reproducing unit 32 executes the electronic content data (here, a game program) stored in the content storage unit 20 to generate a game screen showing the process and the result of the game.
  • a predetermined operation for example, pressing the PS button 236
  • the reproduction unit 32 suspends the reproduction processing of the electronic content.
  • the output unit 34 outputs the reproduction result of the electronic content generated by the reproduction unit 32 to the television monitor 204, and causes the television monitor 204 to display the reproduction result of the electronic content.
  • the output unit 34 outputs the data of the game screen generated by the reproduction unit 32 to the television monitor 204 and causes the television monitor 204 to display the game screen.
  • the output unit 34 also outputs the selection screen data generated by the selection screen generation unit 40, which will be described later, to the television monitor 204, and causes the television monitor 204 to display the selection screen.
  • the live data transmission unit 36 transmits to the management server 102 live data, which is data relating to electronic content (hereinafter also referred to as “live content”) currently being executed in the game machine 200.
  • live data may include data (mission data, difficulty level, remaining time, video, etc.) relating to the game currently played by the user.
  • the live data may include video data being distributed from the game device 200 to a video sharing site on the Internet (for example, a live video of a game, a video of a live match).
  • the live data transmission unit 36 repeatedly transmits the latest live data of its own device to the management server 102.
  • the live data acquisition unit 38 acquires from the management server 102 a plurality of live data stored in the management server 102.
  • the live data acquisition unit 38 manages a plurality of live data transmitted from a plurality of external devices (for example, when the device is the game device 200a, the game devices 200b and 200c correspond to the external devices). Via 102.
  • the plurality of live data are data regarding the plurality of live contents being executed by the plurality of external devices (including moving image data as described above).
  • the selection screen generation unit 40 When a predetermined operation (pressing the PS button 236 in the embodiment) is input during reproduction of the electronic content, the selection screen generation unit 40 causes the selection screen data for allowing the user to select the content to be reproduced next. To generate.
  • the selection screen generation unit 40 is a moving image corresponding to the electronic content that has been reproduced up to immediately before and the reproduction of which has been interrupted by pressing the PS button 236 (hereinafter also referred to as “nearest content”). Data of a selection screen in which an object and a moving image object corresponding to live content indicated by live data are arranged is generated.
  • the moving image object can be said to be a moving image or moving image thumbnail showing the execution status of the content.
  • the reproducing unit 32 executes the reproducing process of the content selected on the selection screen.
  • the participation processing unit 42 causes the user to participate in the game session of the live content being executed by the external device when the moving image object indicating the live content is selected on the selection screen.
  • the participation processing unit 42 cooperates with the reproduction unit 32, the management server 102, and the external device to realize multiplay and share play (hereinafter also collectively referred to as “cooperative play”) by a known method.
  • the first game machine 200 and the second game machine 200 are connected online, and the same content (mission, etc.) is executed at the same time.
  • the first game machine 200 and the second game machine 200 execute the content independently, and normally, different play contents are displayed on the first game machine 200 and the second game machine 200. Shall be done.
  • one of the first game machine 200 and the second game machine 200 is the content execution subject, and normally the same play content is displayed on the first game machine 200 and the second game machine 200. Shall be done.
  • the reproducing unit 32 executes the game program stored in the content storage unit 20, and the external device. There is a case where the game program is executed only on the side and the game machine acquires the data of the game screen from the external device. In any case, the reproduction unit 32 and the output unit 34 display a screen (game screen or the like) showing the reproduction result of the content selected on the selection screen on the television monitor 204.
  • FIG. 4 shows an example of the game screen.
  • the reproducing unit 32 sequentially generates the game screen 50 while advancing the game in accordance with the user operation accepted by the operation accepting unit 30.
  • the output unit 34 displays the game screen 50 generated by the reproduction unit 32.
  • the live data transmission unit 36 repeatedly transmits the latest live data of its own device to the management server 102 while the reproduction unit 32 is reproducing the electronic content (for example, during execution of the game application).
  • the management server 102 stores a plurality of latest live data transmitted from a plurality of game machines 200.
  • the playback unit 32 suspends the game playback process.
  • the live data acquisition unit 38 requests the management server 102 to provide live data.
  • the management server 102 transmits the latest live data at the time of accepting the request to the game machine 200, and the live data acquisition unit 38 acquires the latest live data.
  • the selection screen generation unit 40 generates data of the selection screen based on the plurality of live data, and the output unit 34 displays the selection screen.
  • Fig. 5 shows an example of the selection screen.
  • the selection screen 52 is a screen in which a plurality of card-shaped objects (cards 54) indicating a plurality of contents are arranged.
  • a plurality of cards 54 in which a plurality of title games and a plurality of games in different play situations are mixed are laid vertically and horizontally over the entire screen.
  • the card 54a in FIG. 5 is a moving image thumbnail corresponding to the most recent content that has been played immediately before on its own device and corresponding to the game screen 50 in FIG.
  • the cards 54 (for example, the card 54b and the card 54c) other than the card 54a on the selection screen 52 are moving image thumbnails corresponding to the live content indicated by the plurality of live data acquired by the live data acquisition unit 38.
  • the moving image thumbnail may be generated by one of the management server 102 and the game machine 200, or may be shared by both.
  • even electronic content for example, a video game with the same title
  • having at least some of the attributes matched is treated as different live content if it is executed by different devices. That is, the playing statuses of video games having the same title but being played on different devices are displayed on different cards 54.
  • moving images of a plurality of live contents currently being executed by a plurality of other devices are displayed.
  • the user grasp the reproduction status of the electronic content in the world, and to make the user experience the liveliness of a game center.
  • the user can be prompted to reproduce the electronic content.
  • zoom-in operation and zoom-out operation are possible.
  • the selection screen generation unit 40 When a zoom-out operation is input by the user, the selection screen generation unit 40 generates a new selection screen 52 in which the size of the card 54 is smaller than that before the zoom-out operation is input and more cards 54 are spread. Then, the new selection screen 52 is displayed.
  • the selection screen generation unit 40 when a zoom-in operation is input by the user, the selection screen generation unit 40 generates a new selection screen 52 in which the size of the card 54 is larger than that before the zoom-in operation is input, and the number of the cards 54 is smaller. , The new selection screen 52 is displayed.
  • the attribute of the content may be, for example, the type of the content (games that can be participated, live game, live broadcast, etc.), game title, and game genre.
  • the live data includes data (tags, etc.) indicating the attributes of live content.
  • FIG. 6 also shows an example of the selection screen.
  • a plurality of cards 54 showing live contents related to the game of the title (here, “Battle AAA”) designated by the user are arranged.
  • the card 54d, the card 54e, and the card 54f represent live contents of different users who are playing the battle AAA, and play videos of the battle AAA by the different users are displayed.
  • the user can intuitively grasp the real-time play situation of another user regarding the live content having a desired attribute.
  • a plurality of live data includes the difficulty level of each live content.
  • the difficulty level may be a difficulty level for achieving the goal defined by the live content. For example, it may be the difficulty level of completing a mission in the game, or may be predetermined for each mission.
  • the difficulty setting subject may be the game machine 200 executing the live content or the management server 102.
  • the selection screen generation unit 40 changes the mode of the plurality of cards 54 arranged on the selection screen 52 according to the difficulty level of each of the plurality of live contents indicated by the plurality of live data.
  • the selection screen generating unit 40 arranges the corresponding card 54 so as to be pushed forward as the live content having a higher difficulty level. In other words, it is arranged at a position close to the user, and in other words, it is arranged in a mode with relatively high visibility.
  • the content 54d has a higher level of difficulty than the content indicated by the card 54f, and the content 54d has a higher level of difficulty than the content 54d. It is high.
  • the user can intuitively understand the difficulty level of each live content, and it is possible to support the user to select the desired live content from the viewpoint of the difficulty level.
  • the content of higher difficulty for example, a mission in a game
  • the visibility of the content of higher difficulty is relatively increased.
  • the card 54 may be arranged. For example, conversely to the embodiment, from the viewpoint of easily achieving the mission, the visibility may be relatively increased as the content has a lower difficulty level. Further, in order to improve the visibility, the color (brightness, saturation, etc.) of the card 54 may be changed, and the size of the card 54 may be increased.
  • the selection screen generation unit 40 and the output unit 34 may switch from the flat selection screen 52 shown in FIG. 5 to the selection screen 52 based on the difficulty level shown in FIG. 6 when a predetermined user operation is input.
  • multiple live data includes the remaining time of each live content.
  • the remaining time may be the time remaining until the time limit that is predetermined for each in-game mission is reached. Further, it may be the remaining time until the time limit set in the system such as multi-play or share play is reached.
  • the main body for setting the time limit may be the game machine 200 that is executing the live content, and when the management server 102 manages the time limit, the management server 102 may be the main body.
  • the selection screen generation unit 40 changes the mode of the plurality of cards 54 arranged on the selection screen 52 according to the remaining time of each of the plurality of live contents indicated by the plurality of live data.
  • the selection screen generating unit 40 arranges the corresponding card 54 so as to be pushed forward as the live content has a longer remaining time. In other words, it is arranged at a position close to the user, and in other words, it is arranged in a mode with relatively high visibility. For example, in the selection screen 52 of FIG. 6, the remaining time of the content indicated by the card 54e is longer than the remaining time of the content indicated by the card 54f, and the remaining time of the content indicated by the card 54d is longer than the remaining time of the content indicated by the card 54e. It shows that it is long.
  • the user can intuitively grasp the remaining time of each live content, and it is possible to support the user to select a desired live content from the viewpoint of the remaining time.
  • the content has a longer remaining time (for example, a mission in a game), so that it is easier to achieve the target. Therefore, in the embodiment, the visibility of the content having a longer remaining time is relatively increased.
  • Card 54 may be arranged. For example, contrary to the embodiment, from the viewpoint that the time for restraining the user is short, the visibility may be relatively increased as the content has a shorter remaining time. Further, in order to improve the visibility, the color (brightness, saturation, etc.) of the card 54 may be changed, and the size of the card 54 may be increased.
  • the plurality of live data includes information (user ID, etc.) of other users who play each live content.
  • the selection screen generation unit 40 refers to the user's friend information stored in the game machine 200 or the management server 102 and determines whether another user who plays each live content is a friend. When a friend (for example, another user who the user of the game device 200 has previously registered as a friend) is playing a certain live content, the selection screen generation unit 40 sets the card 54 indicating the live content to another live content. It is arranged on the selection screen 52 in a mode different from that of the card 54 shown. It should be noted that playing live content includes moving image distribution.
  • the selection screen generation unit 40 arranges the card 54 corresponding to the live content played by the friend so as to be pushed forward from the card 54 corresponding to the live content played by another user who is not a friend. In other words, it is arranged at a position close to the user, and in other words, it is arranged in a mode with relatively high visibility.
  • the selection screen 52 of FIG. 6 indicates that the live content indicated by the card 54d is played by a friend.
  • the selection screen generation unit 40 may arrange a plurality of cards 54 indicating live contents played by different friends on the selection screen 52 in different modes depending on the situation of cooperative play with friends.
  • a card 54 corresponding to a friend who recently performed cooperative play or a friend who frequently performs cooperative play may be arranged on the selection screen 52 in a mode with higher visibility.
  • the card 54f corresponds to another user who is not a friend
  • the card 54e corresponds to a friend with a relatively low frequency of cooperative play
  • the card 54d is a friend with a relatively high frequency of cooperative play. It may be the corresponding one.
  • the selection screen generation unit 40 and the output unit 34 may switch from the flat selection screen 52 shown in FIG. 5 to the selection screen 52 based on the remaining time shown in FIG. 6 when a predetermined user operation is input. Further, the selection screen generation unit 40 may switch from the selection screen 52 based on the difficulty level to the selection screen 52 based on the remaining time according to a predetermined user operation.
  • the selection screen generation unit 40 may switch from the selection screen 52 based on the difficulty level or the selection screen 52 based on the remaining time to the selection screen 52 that highlights friends according to a predetermined user operation. Furthermore, the selection screen generation unit 40 may generate a selection screen 52 that collectively shows the difficulty level of the live content, the remaining time, and the presence/absence of friends. For example, the selection screen generation unit 40 increases the degree of protrusion of the card 54 toward the front as the difficulty level of the live content is higher, the remaining time is longer, and the friend is playing. Well, in other words, the visibility of the card 54 may be improved.
  • the reproducing unit 32 starts reproducing the content indicated by the selected card 54.
  • the participation processing unit 42 causes the user to participate in the game session as the cooperative play, and the playing unit 32.
  • the output unit 34 displays the reproduction result of the content (for example, the game screen 50 shown in FIG. 7).
  • the management server 102 transmits data of a notification screen for notifying information of a specific content (for example, a specific game title) to the game machine 200 periodically or when an instruction is input by the administrator.
  • the notification screen data includes image data of the notification screen and display conditions (date and time to be displayed, etc.).
  • the game machine 200 stores the notification screen data transmitted from the management server 102 in the storage unit 12.
  • Fig. 8 shows an example of the notification screen.
  • the figure shows a notification screen 56 for notifying that the number of online players of the game BBB has exceeded 5 million.
  • the output unit 34 displays the notification screen 56 instead of the selection screen 52. For example, when the display of the selection screen 52 continues for 10 seconds (for example, when the user's content selection operation is not input), the notification screen 56 may be displayed instead of the selection screen 52.
  • the management server 102 displays the data of the notification screen indicating the event in real time on the game machine. 200 may be notified. If the selection screen 52 is being displayed when the notification screen data is received, the output unit 34 of the game machine 200 may immediately display the notification screen 56 instead of the selection screen 52. If the selection screen 52 is not displayed when the data of the notification screen is received, the notification screen 56 may be displayed instead of the selection screen 52 when the selection screen 52 is displayed thereafter.
  • the selection screen generation unit 40 When the notification screen 56 is displayed, the selection screen generation unit 40 generates data of a new selection screen 52 in which a card 54 showing live content matching the specific content notified by the notification screen 56 is arranged.
  • the live content that matches the specific content notified by the notification screen 56 may be content having the same attributes as the specific content, for example, the content having the same title.
  • FIG. 9 shows an example of a new selection screen.
  • a plurality of cards 54 showing a plurality of live contents related to the play of the game BBB shown in FIG. 8 are spread on the selection screen 52 of FIG. At least one card 54 in FIG. 8 may transition to the demo play of the game BBB.
  • the output unit 34 When the output unit 34 continues to display the notification screen 56 for a predetermined time (for example, 10 seconds), the output unit 34 displays the new selection screen 52 (FIG. 9) generated by the selection screen generation unit 40 instead of the notification screen 56. .. Thereby, the content to be notified can be effectively advertised, and the sale and reproduction of the content to be notified can be promoted.
  • a predetermined time for example, 10 seconds
  • Figure 10 also shows an example of the selection screen.
  • the selection screen 52 of FIG. 10 includes an event card 58 in addition to a card 54 showing live content being played by another user.
  • the event card 58 indicates information on an event held in a certain electronic content (here, game CCC). As shown in FIG. 10, the event card 58 may be set larger than the other cards 54 in order to attract the attention of the user.
  • the selection screen generation unit 40 extracts the live content having the attribute matching the event indicated by the event card 58 from the plurality of live contents, A new selection screen 52 is generated in which one or more cards 54 showing the extracted one or more live contents are arranged.
  • the output unit 34 displays a new selection screen 52 instead of the selection screen 52 in FIG.
  • Fig. 11 also shows an example of the selection screen.
  • the selection screen 52 of FIG. 11 includes an event card 60 in addition to the card 54 showing the live content being played by another user.
  • the event card 60 includes an image of a competitive game being live-distributed.
  • the output unit 34 displays a screen showing an image of the competitive game instead of the selection screen 52.
  • FIG. 12 also shows an example of the selection screen.
  • the selection screen 52 of FIG. 12 includes a friend card 62 in addition to the card 54 showing the live content being played by another user.
  • the friend card 62 includes information indicating the status of friends registered in advance by the user.
  • the information indicating the status of the friend includes, for example, (1) being logged in to a predetermined online service (that is, being able to play cooperatively with the friend and sending a message to the friend), (2) the game title being played, (3) It may be a trophy (an index indicating how much the game software is doing) that the friend has acquired.
  • the friend status can be presented to the user on the selection screen 52 without displaying a dedicated screen for confirming the friend status.
  • cooperative play and communication between the user and the friend can be promoted.
  • control unit 10 of the game machine 200 may further include a log acquisition unit (not shown) and a log screen generation unit (not shown). While the selection screen of the embodiment shows the trend and bustling of the world at a certain moment, the log screen shows the user of the game machine 200 and the plurality of users of the plurality of game machines 200 with the time axis as a cut. It shows an action history.
  • the management server 102 accumulates live data transmitted from a plurality of game machines 200, and stores log data that is time-series data regarding games played on each game machine 200.
  • the log data of this modified example is data in which the identification information of the game played, the play time of each game, and the acquired trophies of each game are summarized by date and time for one user or a plurality of users.
  • the log acquisition unit requests the management server 102 to provide the log data and acquires the log data accumulated in the management server 102.
  • the log screen generation unit generates log screen data that shows the title of the game played, the play time for each game, and the acquired trophies for each game in time series.
  • the output unit 34 displays a log screen instead of the selection screen.
  • the log screen generation unit updates the log screen to show the game title played at the changed date and time, the play time, and the acquired trophy, and the output unit 34 displays the updated log screen.
  • the log which is the accumulation of live data at each point, can be visualized on the game machine 200.
  • the trend of the moment selection screen
  • the accumulation of the trend log screen
  • FIG. 13 shows an example of a selection screen according to the modification.
  • This figure shows a selection screen 64 displayed when a specific card 54 (here, the card 54g) is selected on the selection screen 52 of FIG.
  • the selection screen generation unit 40 makes the sizes of the card 54g and the cards 54 (9 cards in total) around the card 54g larger than before, and the cards 54g A new selection screen 64 arranged so as to project to the front is generated.
  • the selection screen generation unit 40 further reduces the visibility of the card behind and displays the image with reduced image quality (blur).
  • the user selects content to be played from the card 54g and the cards 54 around it.
  • the content the user is interested in can be presented to the user in a larger size on the selection screen 52 of FIG. 5, and the user can be assisted in selecting the desired content.
  • the surrounding cards are also enlarged and displayed, so that the user can confirm again the content to be selected on the selection screen 64 of FIG.
  • the selection screen generation unit 40 extracts the live content with the remaining time of a predetermined time (for example, 10 minutes) or more from the plurality of live contents acquired by the live data acquisition unit 38, and inserts the card 54 indicating the extracted live content. It may be arranged on the selection screen 52. Further, the selection screen generation unit 40 selects the card 54 (live contents) arranged on the selection screen 52 from the cards 54 (live contents) corresponding to the live contents whose remaining time is equal to or less than a predetermined value (for example, 10 minutes or less). May be deleted from.
  • a predetermined time for example, 10 minutes
  • the selection screen generation unit 40 selects a new card 54 showing another live content with a remaining time of a predetermined time (for example, 10 minutes) or more. It may be newly arranged on the screen 52. That is, the selection screen generator 40 may update the selection screen 52 with the passage of time.
  • a predetermined time for example, 10 minutes
  • the content storage unit 20 may store a user level for each title of electronic content (here, a video game) playable on the game machine 200. This level may be a level indicating the play skill of the user, or may be the ability level of the character operated by the user.
  • the storage unit 12 may store a correspondence relationship between a user level and a content difficulty level (for example, an upper limit value and a lower limit value) that can be played for each title of electronic content.
  • the selection screen generation unit 40 may determine, for each live content, whether the difficulty level of the live content matches the level of the user. For example, when the difficulty level of the live content is included between the upper limit and the lower limit of the content difficulty level corresponding to the level of the user, it may be determined that they match.
  • the selection screen generation unit 40 extracts the live contents matching the user level from the plurality of live contents acquired by the live data acquisition unit 38, and displays the selection screen 52 on which the card 54 indicating the extracted live contents is arranged. It may be generated. As a result, live content suitable for the user's level (play skill, etc.) can be presented on the selection screen 52.
  • the live data may include data indicating whether pre-installation of the live content program is necessary.
  • the selection screen generation unit 40 may determine, for each live content, whether the live content can be played on the game machine 200 (in other words, whether the content can be viewed). For example, when the live content requires pre-installation of the program of the content, if the program of the content is installed in the storage unit 12, it is determined to be reproducible. In addition, when the live content does not require the pre-installation of the program of the content, it is determined that the live content is reproducible regardless of whether the program of the content is installed in the storage unit 12.
  • the selection screen generation unit 40 extracts a live content that can be played by the game machine 200 from the plurality of live contents acquired by the live data acquisition unit 38, and a selection screen 52 on which a card 54 indicating the extracted live content is arranged. May be generated. As a result, only the live content that can be played on the game machine 200 can be presented to the user as a selection candidate.
  • the selection screen 52 may be displayed without being limited to the transition from the game screen 50, and may be displayed other than when a specific operation is input to the controller 202.
  • the selection screen 52 may be displayed as the home screen of the game device 200.
  • the live data acquisition unit 38 may acquire live data from the management server 102 when the game machine 200 is activated.
  • the selection screen generation unit 40 may generate the selection screen 52 as the first screen (that is, the home screen) when the game machine 200 is activated.
  • the output unit 34 may display the selection screen 52 as the home screen.
  • the selection screen 52 may be displayed as an initial screen (home screen) when the user logs in to a predetermined online service.
  • the management server 102 may include some of the functions of the game machine 200 described in the embodiments.
  • the management server 102 may generate the data of the selection screen 52 and transmit the data to the game machine 200 for display. That is, the user interface described in the embodiment may be realized by an information processing system in which the game machine 200 and the management server 102 cooperate with each other.
  • the present invention can be used for a device that processes electronic content.

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  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
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  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Une machine de jeu obtient des données relatives à un contenu en direct, qui est un contenu qui est exécuté par un dispositif externe. La machine de jeu génère un écran de sélection (52), qui est un écran pour sélectionner un contenu, dans lequel une pluralité d'objets d'image mobile (par exemple, carte 54b, carte 54c) illustrant une pluralité de contenus en direct est agencée. La machine de jeu amène l'écran de sélection (52) généré à être affiché sur un dispositif d'affichage prescrit.
PCT/JP2020/000584 2019-01-18 2020-01-10 Dispositif de traitement d'informations, procédé de traitement d'information et programme informatique WO2020149221A1 (fr)

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JP2019-006989 2019-01-18

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